- "Now, go along. On a journey without rest..."Voiced by: Joanna Wake (Strowen), Marcia Warren (Morrel) and Anna Barry (Griant)
A trio of retired Fire Keepers who live in seclusion in Things Betwixt. They greet the newly arrived Undead who come to Drangleic, who steadily stream in on a daily basis. There was once a fourth who resided with them, but she apparently left them for the outside world to instigate more Undead to journey to Drangleic.
- Brutal Honesty: They don't hesitate to inform you of exactly how miserable your time in Drangleic will be.
- Cynical Mentor: They give a sort-of orientation to new arrivals, though it mainly boils down to "You suck and your (un)life will be a failure."
- Deadpan Snarker: They make no exception and spare no expense at mocking any Undead who pass through.
- Leaning on the Fourth Wall: They might as well be addressing the player when sneering about how the Bearer of the Curse dying and losing their souls over and over is inevitable.
- Pet the Dog: If the player talks to Strowen after acquiring a story related ring, she'll be amused that the player is still moving forward and will give them 5 Human Effigies.
- "The old women were keepers of the fire. But now, the fire shows signs of fading. And the kingdom...is beset by Hollows..."Voiced by: Liz May Brice
The caregiver of the Fire Keepers, as many of her maternal ancestors have done before her.
- Berserk Button: She doesn't take kindly to you hitting the retired Fire Keepers even once, as she'll brandish a ladle to attack you relentlessly.
- Joke Item: She gives the player the Handmaiden's Ladle should they kill the Ogres near the sex change coffin in Things Betwixt. It's awfully weak and has negligible durability. However, upgrading it in the Mundane path, along with having with the correct stats to make the most out of said weapon type, turns it into one of the strongest unbuffed weapons, easily dealing 700-800 damage per swing.
- "You, you, give us smooth!"
"Yes, you, give us silky!"Voiced by: Naomi McDonald (Dyna) and Anna Koval (Tillo)
A pair of baby crows. They trade rare items for "smooth" and "silky" items.
- Recurring Element: Of Snuggly the Crow and Sparkly the Crow, being the strange empty nest that apparently houses an unseen baby crow who can trade rare items with the player.
- Super Strength: They can give you a Demon Great Hammer, which weighs nearly as much as the entire Elite Knight set and is too heavy for any early-game character to wield effectively unless they throw their next ten levels into Strength. That they got it up to their nest is impressive.
- Talking Animal: They are not seen within the game save for their nest, but every time you approach it, they will ask you to give them what they want.
- Worthless Yellow Rocks: They give you valuable materials, sometimes weapons, in exchange for stones.
- "You probably heard it was possible to break the curse here. Well, that's not true at all. There's nothing here for you, me, or anybody."Voiced by: Matt Morgan
A crestfallen Undead warrior who rests at the Black Monument, Saulden is a member of the Way of Blue and offers the player membership. Unlike his counterpart in Dark Souls, he is actually friendly.
- BFS: If provoked for some reason, Saulden will take out his Claymore to fight back.
- Despair Event Horizon: It's said that his spirit has been broken for a while.
- Early-Bird Cameo: He shows up in the Dark Souls II prequel comic, wearing the old Hard Leather Set from Dark Souls.
- The Eeyore: Just like his predecessors, he's bitter, depressed and cynical about the way of things. He's a lot less condescending about it though, and eventually warms up to the player once Majula's population goes up.
- Knight In Sour Armor: Despite his spirit being broken and having no real reason to, he gives all sorts of hints to a starting Bearer of the Curse and will always offer them to join the Way of Blue, which helps fight off invasions.
- If the player dies 100 times, he will give them the Ring of Steel Protection, which increases their physical defense by 50. And if most or all of the unlockable merchants have moved into Majula, he'll also thank the Bearer of the Curse for making the place more lively and for boosting his morale.
- Luckily, My Shield Will Protect Me: His Silver Eagle Kite Shield, which you will never see him use to defend himself with unless you aggro him.
- Nice Guy: Unlike the Crestfallen Warriors of the previous two games, his eternal pessimism doesn't prevent him from being polite, friendly, and helpful."May you find peace on your journey."
- Pet the Dog: Bring at least four new people to Majula, and he will give you a Soul Vessel as thanks for making the place a lot less desolate than it used to be. You can also learn the "Welcome" gesture from him free of charge.
- Recurring Element: His moniker, his sour personality, and the fact that he resides in the central hub of the game, is a dead ringer for the Crestfallen Warriors from Demon's Souls and Dark Souls.
- "I don't even know why I'm still here. Everything's all run-down and dying. It's t-terrible for business, really..."Voiced by: Richard Standing
An entrepreneur from Volgen who traveled to Drangleic to open a commercial armory. Unfortunately, he's hit a red streak and is hurting for business.
- Ambiguously Brown: Along with Rosabeth, he's one of the few dark-skinned human characters in the game.
- Collector of the Strange: He also sells the armor sets of some of the humanoid bosses you have defeated so far. Including the armor set of the Ivory King. How he got ahold of them in the first place, however, is a mystery in of itself.
- The Fog of Ages: Thanks to the Undead Curse affecting him, the more souls you spend on the armor he sells, the more his memory starts to go.
- One theory is that even though he says that he's getting lots of customers, in reality it's only you, and he frequently forgets that and thinks his business is just getting successful. To fit this, when he starts becoming a jerk about it, that is when you learn that he doesn't remember what and where his homeland is.
- Nice Hat: Courtesy of the Tseldora Set he wears.
- Pet the Dog: Even when he becomes blinded by his newfound wealth, he's still considerate enough to offer the player a free set of the fairly solid, or rather transparent, Aurous Set should they come to him with no souls on hand.
- Sinister Scimitar: Aggroing him will cause Maughlin to take out his Falchion to defend himself against you, and he's surprisingly good at using it to deadly effect, especially when you're still at a low level and are careless at fighting him.
- Stutter Stop: He occasionally lapses into this.
- Took a Level in Jerkass: As his business picks up, Maughlin becomes rather arrogant and dismissive of the player (who's the reason he became so rich in the first place).
- "A man ought to labour with his feet planted firmly in the earth. Not roam around like you flirtatious vagabonds."Voiced by: Michael Kilgarriff
A somewhat grumpy Undead blacksmith who believes firmly in the value of physical labor. When first encountered, he's been locked out of the building where he set up shop, and will offer his services if the player retrieves his key. He has a daughter, Chloanne, who works as a travelling stone trader.
- The Blacksmith: He serves as the town blacksmith, performing basic equipment upgrades as well as repairing broken equipment.
- Body Horror: His skin is decaying as a sign of the Undead Curse getting to him. He could use an Human Effigy to revert this condition, but decides not to.
- Carry a Big Stick: Provoke him into fighting you, and he'll come chasing after you with a Great Club.
- Grumpy Old Man: He's fond of complaining, to say the least, especially when it comes to Chloanne's constant adventuring and travelers in general. He does have a softer side, though.
- Jerk with a Heart of Gold: Despite his haughty, no-nonsense attitude towards people who live on the road, he's a family man who firmly believes in establishing a permanent home.
- Mythology Gag: He bears an uncanny resemblance to the figure on the Archstone of the Burrow King from Demon's Souls, being a bearded, green-skinned blacksmith.
- The Ugly Guy's Hot Daughter: The Ugly Dad to Chloanne's Hot Daughter, but not by choice, as the Undead Curse has afflicted his skin and he has not bothered to use a Human Effigy.
- "Oh... Who were you, again?"Voiced by: Hannah John-Kamen
A strange cat living in a ruined house near the entrance to The Pit. She prefers the company of Undead, pretending to be a normal house cat around regular humans.
- But Now I Must Go: Near the end, she remarks that it's time for her to part ways with you, claiming that it's because she's a cat.
- Cats Are Mean: Happily gloats over the decay of the kingdom, whilst throwing barbs at everyone in (or out of) sight.
- Cats Are Superior: She certainly has a high opinion of herself."We cats are born beautiful, of course. Hee hee..."
- Cute Kitten: She's a sweet, ordinary-looking cat, to say the least, unlike Alvina of Dark Souls.
- Deadpan Snarker: Much of her dialogue consists of mocking the player character, although she offers useful advice as well.
- Invulnerable Civilians: Try as you might, even if your attacks hit her (with all the blood splattering that ensues), she has no health bar, and will simply snark at your fruitless endeavours."Oh, spare me!"
- Ironic Name: She may look cute, but her personality's anything but 'sweet'.
- Jerk with a Heart of Gold: There's some genuine concern for your well-being buried beneath all that mockery. It's just not all that easy to spot. Best seen when the game reaches its final act: while saying her farewells, she presses you to take the throne you have earned and do great things like a true sovereign.
- Jerk with a Heart of Jerk: It turns out that "taking the throne" entails locking yourself in a kiln to replenish the First Flame, so she might have been screwing with you all along. Or possibly that she understands the sacrifice needed, and is finally acknowledging you as worthy of the Flame depending on how you interpret it.
- Mega Neko: Downplayed. She's larger than the average house cat, due to the breed she's based on, but not as large as Alvina.
- Ms. Exposition: She's perfectly happy to give the player advice and information regarding the kingdom and its past.
- Occult Blue Eyes: She has these.
- Really 700 Years Old: She's been around for an untold number of centuries, watching the endless cycles of history go by.
- Recurring Element: She functions as one half of this game's equivalent of Oswald of Carim, allowing you to check and manage your covenant's status (the forgiving sins and pacifying angered NPCs aspect has been passed on the Cromwell the Pardoner instead).
- Talking Animal: It's somewhat easy to mistake the voice in her room for someone else's. She also lacks the distinct growl whenever Alvina speaks, making her sound a lot more human.
- "It's a true man who honours his debts. And I'll see mine paid. I swear it, by my ancient sword."Voiced by: Tom Cotcher
A mysterious swordsman found outside of Majula's entrance to the Shaded Woods, stopped in his tracks by a strange, human-like statue. He wears a secondhand suit of armor, which he seems to have procured in Mirrah. The sword he wields seems both familiar and foreign at the same time...
- Ancestral Weapon: The Bluemoon Greatsword, which he and his ancestors believe to be the real Moonlight Greatsword created from the tail of Seath the Scaleless which the Chosen Undead cut off so many years ago. Magerold says he suspects it might be a fake, but couldn't bring himself to tell Benhart because of how proud he is of the sword. Speak to Maughlin with the sword in your inventory and he will confirm it is indeed a fake.
- Badass Beard: He's got a gray beard.
- Badass Cape: Benhart's Armor has a dark fur cape hanging from it's back, seemingly made from a wolf's.
- Badass Normal: He kicks a metric ton of ass with average armor and the powerless forgery of a legendary blade. And since he doesn't display any signs of memory loss, judging by the way he goes on and on about his family's history with his sword, he may not even be Undead.
- BFS: He wields the Bluemoon Greatsword, an imitation of the Moonlight Greatsword which his family believes to be the real thing.
- Blood Knight: You can learn the "Joy" gesture from him after listening to him talk about his love of swordsmanship. He also makes it clear that he's in Drangleic solely to put his sword to good use; the devastated kingdom where everything has gone to hell is his ideal of a training ground.
- Charles Atlas Super Power: He has traveled far and wide to hone his skills against powerful foes, as he believes that only a "true swordsman" can bring out the hidden power of his sword. Due to this, he has become one of the most powerful combatants in Drangleic, despite using what is essentially a display only, wall hanger replica of the Moonlight Greatsword.
- Cool Helmet: Benhart's Knight Helm.
- Cultural Rebel: Subverted. While he is an honorable Jugoian, in contrast to the other people hailing from Jugo, this is likely due to being from an era long past. It's all thanks to the Timey-Wimey Ball of the region.
- Fire-Forged Friends: If you take the time to summon him for boss fights, he'll eventually warm up and come to respect you. By the end of his sidequest, he'll give you a spare set of his equipment as a token of friendship.
- Guttural Growler: Speaks with a deep, gravelly voice: his heavy Scottish accent only makes it more recognizable.
- Half Truth: Benhart claims his homeland, Jugo, is one of honorable fighting men. Technically this is true due to the tale of Aurous... but only in the past tense. By the events of the game, most of the equipment and characters (such as the Desert Sorceresses and Corrosive Urns) from Jugo are underhanded and completely dishonorable. Of course, due to the flow of time being convoluted in Dark Souls, there's a good chance that he is from the past, when it really was home to honourable fighting men.
- The Lancer: He and Lucatiel are as close as you can get to Solaire when it comes to the number of boss fights they're available for. Not only is his boisterous and battle-hungry nature at odds with your implied stoicism, he also eventually swears to come to your aid whenever you need it. Unlike Lucatiel, Benhart is also a possible summon for the final boss, much like Solaire. You can also find his summon sign in the ruins preceding Elana the Squalid Queen in the Crown of the Sunken King DLC.
- As of Scholar Of The First Sin, he can be summoned for more bosses than any other character in the game.
- Lethal Joke Weapon: His Bluemoon Greatsword, in a way. While it is a fake that isn't even a shadow of the real thing power-wise, it's still a huge hulking chunk of sharpened crystal, and Benhart makes damn good use of it.
- Luckily, My Shield Will Protect Me: Benhart's Parma, but he actually doesn't use it. He'll gift it to you instead.
- Old Soldier: It's unknown as to how old he is, but his beard is solid gray, and he's one of the most powerful NPC summons you will meet in your travels.
- Recurring Element: He is a big honorable guy wielding a massive sword, who is sitting near a door that can be found early in the game, but not unlocked until later. He is in quite a pickle.
- Violent Glaswegian: Has the accent and temperament of one, though his sense of honour reigns it in a bit.
- "Sorcery is yet a mystery, even to me. Let us mature together, young pupil."Voiced by: James Greene
A former professor at the Melfia Magic Academy who traveled to Drangleic with his apprentice Rosabeth. Drangleic is said to be home to ancient spells and lost arts, and many dangers to test them on. What better place is there for an ambitious mage to test his limits?
- Absent-Minded Professor: He just kind of... forgot... about the fact Rosabeth is supposed to be his apprentice.
- Artificial Stupidity: When aggroed, he deals somewhat low damage, has low health and is unable to use an Estus Flask to heal should he get hurt. He also wields a Lizard Staff in battle, meaning that if he gets around to casting his sorceries he'll end up not doing a lot of damage which is very unhelpful when he's summoned for the Fume Knight.
- Badass Beard: He's got a closely trimmed Wizard Beard that is completely white.
- Black Mage: What he essentially is, and the Black Hollow Mage Robes that he wears reinforces this impression of him.
- Casting a Shadow: He's revealed to be a powerful hexer in the Lost Crowns Trilogy if you take the time to summon him against the Fume Knight, where he can unleash Dark Greatsword and Dark Hail on top of his signature sorceries.
- Cool Old Guy: While he won't pay much attention to you if you don't have the required Intelligence to buy his spells, he will take you as a pupil once you do, and gives some helpful advice when you talk to him.
- Defector from Decadence: He left the Melfia Magic Academy due to his disgust of their internal politics and shortsighted administration.
- Luckily, My Shield Will Protect Me: He wields a Magic Shield in battle, if only for it's high resistance against sorceries.
- Old Master: If his completely white hair didn't give it away, he has much experience as a mage. He traveled from Melfia to Drangleic with naught but the clothes on his back and his repertoire of sorceries (and his apprentice). He's also a fairly competent NPC when summoned for the fight against the Fume Knight.
- Pet the Dog: Talking to Carhillion with 30 Intelligence will make him gift you the +1 version of the Northern Ritual Band, a ring that increases the number of your attuned spells' casts by 20%, but at the cost of reducing your maximum HP by 35%.
- Recurring Element: Of both Sage Freke and Big Hat Logan as the game's primary sorcery merchant who also has an apprentice, although this is where the similarities end, as Carhillion is much humbler and friendlier than either Freke or Logan.
- Squishy Wizard: As skilled as Carhillion is - considering that he has attuned Soul Spear, Crystal Soul Spear, Great Soul Arrow, Homing Soul Arrow and Heavy Homing Soul Arrow for when he fights - he's grossly outmatched physically by the Fume Knight's immense strength and needs you as a distraction to properly act as support.
- "What we're fascinated by, and we're skilled at, are not always the same thing."Voiced by: Carina Reeves
A pyromancer found petrified at the entrance of the Shaded Woods. She is the apprentice of Carhillion, despite her ineptitude with sorcery.
- Ambiguously Brown: She's one of the few characters that has dark skin, and even in the artworks she's one of the few characters that contrasts with... well, everyone else's pallor.
- Broken Bridge: On account of being petrified, she takes on the role of one by blocking the Majulan path to the Shaded Woods until you unpetrify her.
- Crouching Moron, Hidden Badass: She's constantly nervous, easily distracted and started off her quest in Drangleic by getting jumped and petrified by a basilisk. But she did pretty well for herself after getting separated from Carhillion, and her unusually coherent memory implies that she might be the only non-Undead resident of Majula.
- Does Not Like Shoes: When you free her, she's barefoot. Although she complains about the destroyed state of her clothes and asks you for new ones, it's possible that she had shoes at one point but then lost them due to combat-related Clothing Damage. Of course, due to her Virtual Paper Doll status, it's possible to keep her barefoot for good... or have her wear shoes but nothing else.
- Giftedly Bad: Rosabeth has a great passion for learning sorcery, but absolutely sucks at it. Also an inversion; she is very adept at pyromancy, but couldn't care less about it.
- Nice Girl: She's one of friendliest and most polite characters in the game, and gifts you a Prism Stone as thanks for unpetrifying her.
- Playing with Fire: She is the pyromancy teacher of the game. And should you go and aggro her, she will whip out a pyromancy glove and cast the Fireball, Great Fireball and Great Combustion pyromancies at you.
- Taken for Granite: She obviously had a bad experience with a basilisk, most likely the one that's waiting directly on the other side of the door next to her.
- Virtual Paper Doll: Give her some armor — any armor — and she'll be wearing it the next time you visit her. Despite her complaining that her clothes are in such poor shape, she will happily accept clothes that are in even worse shape as a replacement.
- "All we get is strangers these days. Everybody's gone and run off! Drangleic's been a pile o' rubble since the war fought long, long ago."Voiced by: Marcia Warren
A wandering hag who makes her living selling wares.
- Collector of the Strange: A creepier example than most merchants you find. If you kill a NPC, chances are she will sell their clothes once you talk to her. How she managed to obtain them is another question...
- In the Hood: Her face is mostly hidden in shadows by the ragged hood she wears.
- Never Mess with Granny: Making her hostile is not the best idea, given that she can inflict Curse buildup.
- Pet the Dog: After spending at least 10,000 souls in her shop without leaving the interaction menu, talking to her will make her give you the +1 version of the Covetous Silver Serpent Ring, which gives you 20% more souls from all sources, as thanks for buying items from her.
- Senior Creep: She's rather decrepit (probably from being partially Hollowed), scavenges from the dead, and cackles wickedly in the face of someone dying (including herself).
- Walking the Earth: Having no place to live after the war, she wanders Drangleic, carrying all of her wares and possessions on her back.
- "Why did I come here? Well... Do I need any other reason than to spread the gospel of miracles?"Voiced by: Liz May Brice
A somewhat shady priestess who serves as the game's miracle trainer.
- Achilles' Heel: For all of Licia's skill with miracles, she'll basically become harmless if she's afflicted by the Profound Still hex. When invading her, casting it should be the first thing you do as soon as you enter her world, as it will effectively declaw Licia until the effect runs out.
- Bitch in Sheep's Clothing: In addition to selling miracles... Licia also invades people wandering the lower levels of Drangleic Castle and in the Undead Crypt as the Nameless Usurper.
- Blatant Lies: The device she uses to open the path to the Huntsman's Copse, according to her, runs "only on miracles". But if you kill her and take it from her corpse, however, it runs just fine without a single miracle in your inventory.
- Good Old Fisticuffs: Since Licia mostly relies on her miracles when aggroed, she will rarely resort to using her bare fists should you get too close to her.
- Holier Than Thou: She will never let up an occasion to tell you why you should submit yourself to learning miracles from her. She even asks you to pay a fee and kneel before her just to unlock the entrance to Huntsman's Copse for you!
- Honest John's Dealership: Her skills and her goods are legit, but her salesmanship is as cutthroat as they come. It's also implied that all of her miracles and equipment were actually stolen from a monastery in Lindeldt, going by the items and the miracle that you can recover after counter-invading her.
- In the Hood: Licia wears the Saint's Hood, which not only gives +1 point to your Faith stat when worn, but also gives an extra cast to all your attuned spells.
- Knife Nut: Trying to aggro her will make her brandish a Bandit's Knife (along with some powerful miracles), and she is surprisingly skilled with it. She also wields one as the Nameless Usurper.
- Pet the Dog: If you have 30 Faith when you talk to Licia, she'll gift you the Idol's Chime and the Saint's Set for deepening your Faith. The former is a chime best used for casting - shockingly enough - hexes, and the latter is a set which offers excellent all-round defense for it's weight.
- Recurring Element: She's Petrus of Thorolund's equivalent, in that they're both Holier Than Thou clerics with sinister ulterior motives. Also similar to Lautrec of Carim, in that she claims to be serving a deity, but eventually, you get to invade and kill her.
- Shock and Awe: Aggroing or invading Licia will also cause her to put her miracles to good use, and boy does she know how to use them. For starters, she's attuned Blinding Bolt, a unique variation of Wrath of the Gods that deals physical damage, and a unique variation of Lightning Spear that throws out an orb instead of a spear.
- The Medic: On top of her three offensive miracles, Licia can also cast Soothing Sunlight to quickly heal herself once she gets down to at least 50% of her HP.
- Token Evil Teammate: She's the most dishonest person in Majula, and it's pretty clear that her proselytizing is really just a front to get souls out of you. And then she attacks you numerous times to steal them for herself.
- "When I first came to this forsaken land... It was...um...hmm...? Err... A curse...? Err... Something about a curse..."Voiced by: Rhys Swinburn
A forgetful old man who's fascinated by an engraved map of Drangleic deep in a mansion in Majula.
- Badass Armfold: He tends to be encountered doing this in the basement of Majula's mansion.
- Badass Cape: Cale's Leather Armor sports a long, ragged green cape.
- Cool Helmet: Cale's Helmet, which when worn gives a surprise +2 points to your Dexterity and a +1 point to your Endurance stats. It's also what Navlaan needs to see as proof that you have assassinated Cale for him.
- Cool Old Guy: Too bad he seems to be suffering from Death of Personality.
- The Fog of Ages: The Undead Curse has hit Cale hard; he's scarcely aware of anything now, except for his map making. Which makes Navlaan's request to assassinate him all the more jarring, as when and how the hell did Cale enter Aldia's Keep?
- Katanas Are Just Better: He wields an Uchigatana and knows how to use it, should you happened to have provoked him into fighting you.
- Nice Guy: This man is approaching Solaire-levels of benevolence.
- Offscreen Moment of Awesome: Apparently Cale somehow entered and explored Aldia's Keep at one point, met and managed to touch Navlaan through the barrier and then left the place with his life still intact.
- Pet the Dog: For lighting up all the fires on the stone map under Majula's mansion, Cale will gift you a spare of his helmet as thanks.
- "These stones may look all the same, but to the trained eye each is unique."Voiced by: Naomi McDonald
The daughter of Blacksmith Lenigrast. She deals in rare ores, specifically Titanite.
- The Ditz: While the Undead Curse is partially to blame, judging from Lenigrast's dialogue, she was never the shiniest stone in the pile - though this could be down to his general attitude.
- Does Not Like Shoes: It's hard to notice due to her long dress, but she is barefoot, and unlike Rosabeth she doesn't demand new clothes off you, so it is presumably by choice.
- Earthy Barefoot Character: Perpetually barefoot and a lover (and seller) of stones and ores.
- Nightmare Fetishist: Chloanne is usually holding a human skull or bone, and is studying it rather lovingly.
- The Tease: When you talk to her, she occasionally says "I've only one thing to provide and we both know what that is!" in a suggestive tone.
- The Ugly Guy's Hot Daughter: She's quite attractive in contrast to her blacksmith father, who is partially Hollow.
- You Remind Me of X: Lenigrast reminds her of her father. He is her father, but she doesn't recognize him due to his partially Hollowed state, and also doesn't believe that her father could ever manage to chase her down this far away from home, so she dismisses the notion that it could actually be him.
- "You want to climb down here? ...I can lend you a ladder. But em... ha... how much can you offer me?"Voiced by: Connor Byrne
A vulgar carpenter from Volgen who helps construct shortcuts in the form of ladders, for the appropriate fee.
- Big Fun: Quite portly, but otherwise very friendly and casual to the Player Character.
- Bling of War: He wields a pair of Melu Scimitars, which have jeweled hilts.
- Bus Crash: You come across his motionless body in Dark Souls III. Additionally, you learn the "Stretch-out" gesture by interacting with his corpse, which is exactly positioned like said gesture.
- Dark and Troubled Past: He came to Drangleic to get away from some "old friends" of his, and laughs off any attempts to get more details from him. By Dark Souls III, it appears those "old friends" of his finally found him.
- Deadpan Snarker: Buy the cheapest ladder from him in Majula, and he'll snark at you before building and setting up a comically short ladder for you to climb down and fall (or potentially die) from.
- Dying as Yourself: An odd example in that he was never possessed or otherwise had his personality overridden, and his body in the Profaned Capital is surrounded by ladders (destroyed and set-up alike). It seems that Gilligan died doing what he loved or, more likely, succumbed to a single-minded mania as he slowly Hollowed out.
- Greed: In exchange for building and setting up ladders to help you progress on your journey easier, Gilligan asks for your souls in return, and it's implied this flaw of his has caused him a lot of problems with his "old friends".
- Loveable Rogue: He's implied to be a criminal who's made a lot of enemies, but can otherwise be pretty chummy. According to Navlaan, he is indeed a greedy, foul man, and Gilligan more than proves him right by asking for souls in exchange for making ladders for your use, hence why the former will ask you to assassinate Gilligan and bring back his Ladder Miniature as proof of his death.
Forest of Fallen Giants
- "You be careful, too, my friend. For trust can be a dangerous thing."Voiced by: Peter Serafinowicz
A treasure hunter with a kindly, if cautious attitude. He often points the player in the direction of rare items, though he's sure to warn them that the treasures are booby-trapped.
- Affably Evil: Implied to be as such if Bitch in Sheep's Clothing is to be taken into account.
- Badass Baritone: His voice is deep, but soft and soothing.
- Bitch in Sheep's Clothing: Creighton the Wanderer insists that Pate's kindly attitude is just a front to bait his partners into setting off traps, then stepping over their corpses to grab the treasure. Pate himself becomes gradually more sinister as the game goes on, but it's up to the player to decide who of the two men is more trustworthy.
- All but confirmed upon his first meeting. Pate will give the player a thinly veiled threat and, if the player walks through the gate that Pate is sitting in front of, he will close the gate and trap the player with a group of hostile Hollows. Granted, he will play it off by warning you about it ahead of time, and furthermore he eases any suspicion on himself by giving you the White Sign Soapstone.
- Blade on a Stick: Pate's Spear, which is lighter, longer and less stamina-intensive than most spears, but in return depends more on your Dexterity stat to be able to bring the best out of it.
- Cutting Off the Branches: Creighton appears as an invading Finger of Rosaria in the third game, and according to his armor set was outed as a serial killer. That means that Pate was right about Creighton, and that canonically, Pate died at Creighton's hand.
- Expy: He's this game's version of Patches, right down to using a spear and greatshield combo.
- Gladiator Games: Pate's Set brings to mind the attire of a gladiator, and the way he fights with his spear and greatshield is also reminiscent of how some gladiators fought.
- Gratuitous French: Pate happens to know a little French, which is kind of out of place in a world like Dark Souls. He refers to a hideout of his as a pied-à-terre.
- Luckily, My Shield Will Protect Me: Pate's Shield, a greatshield which has decent physical resistance and stability.
- Nice Guy: It's right there in his name. He's happy to let you keep whatever treasures you find before him, and even grants you the White Sign Soapstone as a reward for navigating a particularly lethal area in the Forest of Fallen Giants. He also gives you a copy of his entire set if you meet him again in Earthen Peak (provided his summoned phantom survived the boss fight with the Last Giant), just because he likes you... but he could have an ulterior motive behind this as well (perhaps wanting a certain someone to mistake you for him...).
- Not So Different: As many players will later learn, both Pate and Creighton will point you towards the same booby-trapped chest, regardless of who you decided to side with.
- Recurring Element: Of Patches the Hyena/Trusty Patches, except he warns the player ahead of time that the treasure has an Obvious Trap. However, if they side with him instead of Creighton, Pate will give the player a key and promise them treasure, but then conveniently fails to mention that one of the chests in the room is booby-trapped.
- Shield Bash: He occasionally does this with his shield.
- Villains Never Lie: He may be a trickster, but he's honest with you every step of the way. About every trapped chest he points you toward. And especially about those "unsavory bandits that prey upon travelers like yourself."
Cathedral of Blue
- "You may call yourself one of us, and are free to plant your roots in this garden of the gods. Be proud. I, Targray, do proclaim, from this day, you are a Knight of the Blue."Voiced by: Daniel Flynn
An apostle of the Blue Sentinels covenant based in the Cathedral of Blue in Heide, Targray remained in Drangleic to continue supporting his comrades even after people began fleeing the ruined kingdom and he himself became Undead. The Blue Sentinels have a sacred and heroic mission, so it is not unsurprising that even the altruistic Targray has let the honor get to his head a bit.
- ...And That Little Boy Was Me: Heavily implied that the frightened child, the protagonist of the fable told in his shields description, is in fact him, and that the intervention of the Goddess of Dreams was what inspired him to found the blue sentinels.
- Badass Beard: He's got a thick brown beard.
- Blade on a Stick: He wields an unique halberd that can only be acquired by killing him.
- Combat Compliment: Should you attack him, he will refer to you as his greatest challenge.
- Holier Than Thou: Reject his offer to join the Blue Sentinels, and he will call you a halfwit for rejecting "such magnificence."
- I Choose to Stay: Despite the kingdom of Heide having been subsumed by the sea and many of his compatriots gone, he still remains there to help those whom he has sworn to protect.
- Nice Guy: Downplayed. According to the official guide, Targray is absolutely selfless and altruistic, more than willing to lay his life down to save others at a drop of a hat. The downplayed part is that he is kind of pompous about it.
- "You are an odd one, indeed. I've always made a point of avoiding people. While you've made a point of engaging me."Voiced by: Sarah Beck Mather
A knightess from the land of Mirrah, Lucatiel came to Drangleic to seek a cure for her curse of Undeath and search for her older brother, Aslatiel.
- Action Girl: She's basically a female Solaire.
- Always Need What You Gave Up: A tragic version. Early on, Lucatiel gives the player character a Human Effigy, not knowing what it is. Her own memories begin fading not long after.
- Always Someone Better: Subverted. Lucatiel's brother Aslatiel was always the better swordsman. However, depending on player choices, Lucatiel not only contributes to killing two Old Ones, but also can keep her sanity, while her brother becomes reduced to a mad Red Phantom.
- Ambiguous Ending: It's implied that she goes hollow in the end, but at the same time thanks you for keeping her sanity and doesn't come after you later, like most other NPCs-turned-enemies.
- Artificial Stupidity: Lucatiel as a NPC summon has a rather slow A.I. pattern that takes some time to even react, which is not helped by the areas you find her in being full of Bottomless Pits, often making her fall to her doom. This is mostly averted in the final stretch of the Crown of the Ivory King, where she can keep up with the group of badasses that are the Loyce Knights.
- Call-Back: In the Black Gulch, she speculates that the Curse is possibly one that everyone is born with. According to a certain Primordial Serpent in the previous game, she's more correct than she'll ever know.
- Cool Mask: She wears a bearded mask, perhaps to hide her partially decaying face. When you trade a Vertebra Shackle with the crow in ''Dark Souls III to get it, it is even referred to as Lucatiel's Mask, as opposed to the rest of the Mirrah Set.
- Defrosting Ice Queen: To a degree, as she was somewhat curt when she first meets your character. She softens up almost immediately though.
- Facial Horror: Her Darksign is located on the left side of her face.
- The Fog of Ages: Her curse is slowly fading her memories, the earliest ones first, and it absolutely terrifies her. Her fear at losing her own identity is so great that by the time of Dark Souls III, it still lingers within her sword, now called the Hollowslayer Greatsword.Greatsword used for a lifetime by a masked knight. Harbors the fears that lurk within the mind of Hollows, and is particularly effective against them.
- Gameplay and Story Integration: Completing her questline has her thank the player for helping her retain her sanity, which seems odd when all you do is summon her for a few boss fights and keep her alive to the end. However, that's the other way to reverse Hollowing for players, and thus, it's the same for Lucatiel also.
- Gave Up Too Soon: If you've been summoning her for boss fights, her adventure ends just outside Aldia's Keep, and she will finally go Hollow without managing to find her brother whom she came to Drangleic to search for. Once you take two steps inside the Keep, however...Invaded by dark spirit Aslatiel of Mirrah
- Hunter of His Own Kind: Whether it was her fear of the curse or a general hatred of the undead, her sword Hollowslayer is especially effective against other undead, whom she certainly fought as she traveled Drangleic anyway.
- The Lancer: Tied with Benhart for the highest number of boss fights they're available in, and she equally swears to help you out if you are in need. This also holds true for the DLC expansion, where she gets to help you against the Burnt Ivory King, while Benhart fights Elana the Squalid Queen.
- Loner-Turned-Friend: She generally prefers to stay away from people and is initially dismissive of the player, but if they persist in talking to her she warms up to them and will aid them in battle.
- Loss of Identity: What she fears more than anything else is the slow forgetting of herself that her Curse is causing. She even bids the Bearer of the Curse to remember her name when she finally forgets it. As is shown with Lucatiel's Mask in Dark Souls III, you did.
- Made of Iron: Initially averted, which made it frustratingly difficult to get the 'Lucatiel' achievement for having her survive boss fights with you, but FROM took mercy and toughened her up a lot. For example, the Smelter Demon can kill even a high-level and heavily-armoured character in 2-3 hits, but it almost does chip damage to Lucatiel.
- Nice Hat: She sports a pimped out hat that wouldn't look out of place in a late-Renaissance era.
- Rags to Riches: She mentions being born into an underprivileged family, but her skills with a sword allowed her to become a knightess.
- Rapunzel Hair: She's got waist length hair done into a braid that starts at about her shoulder blades.
- Recurring Element: Shares a lot of traits with Solaire from the previous game. She's a tough, friendly, and heroic knight who helps the player a great deal along their journey, but eventually succumbs to despair and insanity without the player's intervention. Perhaps unintentionally, she also shares Solaire's nature of being incredibly tough, but also incredibly dumb.
- She also bears some similarities to the Penetrator from Demon's Souls, including the large plume on their respective headgear and wielding a long sword with a bracket shaped guard.
- Sanity Slippage: Each and every encounter between locations has her becoming increasingly desperate to stay as herself, even confessing that she'd murder you if it meant restoring her memories, a fact she's deeply ashamed of. By the time you meet her near the bonfire at the entrance of Aldia's Keep, she faintly remembers you, and begs you to recall her name in case she forgets it.
- Stone Wall: Patch 1.04 gave her and Benhart a significant health boost, allowing them to sponge their respective bosses more efficiently. On her end, it's noticeable since she's pitted against the Lost Sinner, the Smelter Demon and the Rotten, all of which are among the hardest hitting bosses in the game.
- Walking the Earth: Much like Benhart, you encounter and chat with her several time throughout your journey.
The Lost Bastille
- "Feeble cursed one! Do you really think you can manage the glories that are my spells?! [Evil Laugh]"Voiced by: Peter Marinker
A powerful sorcerer from the ancient land of Olaphis, left petrified in the Lost Bastille until the player sets him free.
- The Archmage: He defines this trope, having invented several of the most powerful spells in the game.
- Badass Beard: He has a thin black goatee.
- Badass Longcoat: The Black Robes he wears, which were the Swordsman armour in the Network Test.
- Gone Horribly Right: Olaphis wanted him to come to their Kingdom for his profound wisdom and magical ability. He did so. Then it turned out that he was even wiser and more magically powerful than they'd thought. They weren't too happy about that.
- In the Hood: Wears the Black Hood, which also comes with a Cool Mask.
- Insufferable Genius: He's extremely knowledgeable, but also rather full of himself - and, whether the player purchases from him or not, he'll deride them as a "feeble cursed one" and insinuate that they don't have what it takes to manage his spells.
- Jerk with a Heart of Gold: With emphasis on the Jerk part. He's an Insufferable Genius through and through who'll never let an occasion to insult the player's skill and intelligence slip past him, but he'll still give them his armor set if you trade enough boss souls with him. He'll also be thankful when the players unpetrifies him, so he's also not an Ungrateful Bastard.
- Mood-Swinger: Can go from calm and friendly to a condescending asshole with the flick of a switch. It's quite jarring the first time it happens.
- Mr. Exposition: He has a lot of knowledge about the history of the Bastille and previous kingdoms, and of the origins of pyromancy.
- Pet the Dog: Arrogant as he is, he will gift the player his set of armour if they spend enough on his wares. Granted, he will tell them to "stop being so weak", but still.
- Really 700 Years Old: He spent several lifetimes as a statue before being freed. He's remarkably calm after learning of this.
- Taken for Granite: He was petrified by something and left in the Bastille for ages.
- "Flame, dear flame..."Voiced by: Tim Bentinck
A reclusive and disturbingly passionate old blacksmith who runs his forge in the heart of the Lost Bastille. He knows how to manipulate Embers.
- The Blacksmith: He's the only one who can perform weapon infusion, augmenting weapons with altered titanite.'
- Cloudcuckoolander: Aside from when you bring him the Dull Ember, there's very little indication that he's talking to someone and not himself. The first things he says to you in your first meeting are almost complete nonsense.
- Hidden Depths: Despite his antisocial disposition and supposed obsession with fire, McDuff nearly has the fundamental truths of the world within his grasp due to his long smithing career.
- Magic Feather: Implied. The description of the Dull Ember mentions that the art of Infusing has all but died and the Embers of old are burnt out and lifeless. His ability to infuse weapons, therefore, would have to be a power he had all along. Also implies that he is Ambiguously Human, but that's typical of the series.
- Pyro Maniac: He appears to be one, but he isn't. He's spent so much time working with fire that he's obtained a respect for it.
- On the other hand, he seems to really like fire. When you first meet him, he'll be in a mostly unlit room with an unlit torch on the other side. If you light it then come back later, he'll have moved his anvil next to the torch to be nearer to it.
- "Are you not afraid of me? Humans rarely come here. Those who do turn back when they see me. Or make an attempt on my life. But you, heh, are different."Voiced by: Chris Tester
Ex-husband of Scorpioness Najka, Tark has managed to retain his sanity, and can be communicated with if the player possesses the Ring of Whispers, whereupon he is available as a summon for her battle.
- Assist Character: He can be summoned for the fight against his wife, provided you spoke with him beforehand.
- Bizarre Sexual Dimorphism: Tark's scorpion body is much smaller than Najka's (while his human torso is the same size, if not slightly larger), he has only a single, much smaller tail, and much larger pincers. Najka also has sickly pale-white skin on her human half, while Tark's is a more natural flesh-tone.
- Blade on a Stick: Wields a halberd if summoned for the battle against his wife, although he's more likely to let his huge pincers do the work.
- Dark Is Not Evil: He looks scary at first glance, but he's actually a friendly and honourable fellow.
- Mighty Glacier: He's very sturdy, and if Nakja is right in front of him, chances are he'll pound at her nonstop, dwindling her health bar quickly. However, he's vulnerable to magic, so those Soul sorceries spell trouble for him.
- Nay-Theist: While he does not hold to any god, he will offer prayers for your safety.
- Nice Guy: He's very friendly and amiable towards the player, and will gladly help them during the boss fight with Najka. He'll also give you useful items after you defeat two bosses in particular.
- Recurring Element: His friendly interactions with the player (only if the latter has a special ring equipped), his half-human disposition, and his relationship with another being who met the same fate, makes him the Fair Lady to Najka's Chaos Witch Quelaag. Unlike the Fair Lady, his relationship with his wife is antagonistic.
- Red Eyes, Take Warning: Subverted. He has glowing red eyes, but is far from sinister.
- Scorpion People: Much like his wife, although his scorpion body is smaller (albeit with larger pincers) and lacks a second stinger tail.
- Sympathy for the Devil: He pities his creator's (implied to be Seath the Scaleless) descent into madness. According to Tark, his creator did not understand what it was he truly lacked.
- The Unintelligible: He cannot be understood without the Ring of Whispers.
- Was Once a Man: He guesses that since he can speak the tongue of men, he must have been a human in the past, though all he can remember is his name.
- "I don't know what explains it, but it's not so bad, really. And now I watch the days go by, and gaze at the night sky, thinking of the finer things, far removed from war."Voiced by: Jason Pitt
The decapitated head of the warrior Vengarl of Forossa, presumably kept alive despite his separation from his body by virtue of being Undead.
- Blood Knight: Vengarl was reputed for being a mad beast on the battlefield. He's calmed down a lot by now, however, and now considers himself a fool for his previous bloodlust. His body, on the other hand, is still full of rage and bloodlust.
- Cool Helmet: He wears a crimson helmet that resembles the head of a lion. If you exhaust all of his dialogue, he'll give you a copy of it.
- Dissonant Serenity: He's a head laying around in a pile of rubble. He seems pretty okay with that, and the only thing that really upsets him is that his body is still wreaking havoc elsewhere.
- The Dreaded: His Blood Knight reputation got to the point where his fellow Forossa Lion Knights, themselves a bunch of rabid fighters, kept him at arm's length.
- Dual Wielding: Wields both his Red Rust Sword and Scimitar in this fashion when summoned as a white phantom. His headless body also attacks you using the same weapons.
- Excalibur in the Rust: His Red Rust Sword, Shield and Scimitar are all said to be terribly worn out, yet they're some of the most efficient weapons of their category, if heavy.
- Headless Horseman: Minus the horse part, obviously, but his body is still out there and plenty dangerous. It will attack you in the primal bonfire room after defeating the Duke's Dear Freja, or in Scholar of the First Sin, in the area near Tark that is blocked off by a petrified Lion Warrior.
- Heroic Willpower: Undead almost always go Hollow over time, especially if they have no driving purpose to occupy them or souls to drive back the curse. Vengarl has been a decapitated head in the middle of a pile of masonry for a great length of time, and is one of the most thoughtful and composed characters in the game.
- Irony: Teaches the player the "Decapitate" gesture, despite being a decapitated head himself.
- Losing Your Head: You find his head well and alive in the Shaded Woods, still able to speak because he's an Undead. How he can talk without lungs, though...
- Stone Wall: One of his defining trait as an allied summon is that while his weapon choice is relatively light for his stature and therefore not so hard-hitting, his health pool is bar none the highest in the game, surviving the Ancient Dragon's incredibly damaging fire breath with more than enough to keep on while you get oneshotted under the same circumstances. It's also high enough to last him an entire trek through the Frigid Outskirts and fight two gigantic tigers.
- "Ooh, my, don't mind me. I'm just talking amongst myself. But if you find a need for a truer Dark, then meet again, we shall."Voiced by: Sean Barrett
A mysterious old man in a dark crimson robe. He is encountered in several out-of-the-way places throughout Drangleic. He will initially offer only vague musing and cryptic remarks, but after crossing paths with him three times he will reveal that he is the leader of a group of pioneers dedicated to exploring the fragmented remains of the legendary Abyss. While Grandahl's wheelchair and his aged, wizardly appearance lend him an air of frailty, his ability to open dimensional gates to the Dark Chasm and seemingly teleport from place to place indicate that there is far more to him that meets the eye.
- Ancient Keeper: Grandahl is the only character in the series so far who knows (or at least claims to know) the origin of life, or expresses it to the player. He says after you gain the second rank in the Pilgrims of Dark that "dark is the mother of all" and all things were born of it, which is very close to what the opening cinematic of Dark Souls says.
- Catchphrase: Grandahl can hardly complete a sentence without mentioning "the Dark" or "Young Undead".
- Cool Chair: Looks like a throne converted into a wheelchair.
- Handicapped Badass: Just because he's in a wheelchair, doesn't mean he can't kick your ass."Young Undead, do you expect me to just keel over?"
- Nice Guy: He's agonizingly polite and pleasant towards the player character, encouraging you in your pilgrimage without fail.
- Old Master: Confined in a throne-ish wheelchair and mumbling strange sentences about the Dark? He only seems a little more with it than Mc Duff. Attack him, however, and you'll he's certainly no slouch.
- Walking the Earth: In a manner similar to Gavlan, Grandahl can be first met in the Shaded Woods, later in Black Gulch, and finally in Drangleic Castle. How he does this in a wheelchair, however, well... magic.
- Wizard Beard: A long, Merlin-esque beard that fits well with his mysterious and occult disposition.
Doors of Pharros
- "Gavlan wheel, Gavlan deal."Voiced by: Stephane Cornicard
The chief of the Gyrm, a stout race driven underground because humans perceived them as an inferior race. Unlike his clansmen, who still harbor a strong hatred for humans, Gavlan cheerfully deals with them.
- The Alcoholic: He is always seen swigging from a huge stein.
- Badass Beard: Much like the rest of his clansmen, Gavlan is outfitted with a rough beard that predominates anything that's not covered by his helmet.
- Catchphrase: "Gavlan wheel. Gavlan deal."
- Intrepid Merchant: He even allows you to sell items you don't need for souls!
- The Faceless: Like most Gyrm, his face is obscured by his helmet.
- Third-Person Person: See his Catchphrase.
- Walking the Earth: The player first meets Gavlan at No Man's Wharf, and after finishing the boss there, moves to Harvest Valley. After that, he moves to Doors of Pharros, where he stays for the remainder of the game. All of these areas are far apart from one another, that one must wonder how he gets around.
- You No Take Candle: Speaks in a primitive tongue.
Huntsman's Copse & Undead Purgatory
- "What drew me to the Dark, I...I-I do not know. Hexes ar-are more than mere tools to me. I feel affinity...and warmth... Something universal, nostalgia even..."Voiced by: Andy Gathergood
A man blessed with a natural talent in Sorcery. However, both sorcery and pyromancy bored him, while hexes piqued his interest.
- Casting a Shadow: His specialty. He can sell you some of the strongest hexes short of trading souls with Straid, and will retaliate with Dark magic if you attack him. Oddly enough, he never uses a single hex when aggroed, and will in fact cast pyromancies with his staff exclusively.
- Eccentric Mentor: You encounter Felkin in a cave, sitting in a chair looking at the wall, with a piece of cloth (the Hexer's Hood) covering his face. He is one of the few characters who sell hexes, and attacking him shows he might even be capable of using the Old Fire Arts.
- Hidden Depths: Is a rather strong pyromancer despite his seemingly singled minded devotion to dark.
- Hypocrite: Looks down on sorcery and pyromancy, will only use pyromancies when aggroed.
- In the Hood: Wears the Hexer's Hood.
- My Rules Are Not Your Rules: He can cast pyromancies without using a Pyromancy Flame, instead using his staff.
- Playing with Fire: Oddly, he favors pyromancy when aggroed.
- Recurring Element: Being an ostracised prodigy with a serious case of Speech Impediment, he's practically Laurentius of the Great Swamp, only specializing in hexes instead of pyromancy (and Felkin is also a pyromancer). They even share the same voice actor.
- Speech Impediment: He seems to have quite the stutter. Whether this is natural or something that started due to the Dark is unknown.
- "Watch out for the slimy rat. And don't you believe a word he says. I'll find the common footpad, and put an end to his roguery. Heh heh."Voiced by: Joe Sims
A knight from Mirrah who wanders Drangleic hunting for Pate, who he feels has slighted him. Talking to Cale, however, paints a very different picture: Creighton is a "knight" in name only. The man is really an infamous murderer, who escaped to Drangleic shortly before his execution. He is available as a summon for the Skeleton Lords boss fight in the Huntsman's Copse in the Scholar of the First Sin edition. He reappears in Dark Souls III as an invader during a sidequest. His equipment reaffirms his position as a knight of Mirrah, but paints him as an infamous deserter in addition to a murderer.
- Affably Evil: Is genuinely grateful towards the player, once they free him from his cell in Huntsman's Copse.
- A Lighter Shade of Black: In II. While he is a confirmed deserter and murderer, he still comes off as lighter than Pate. This is due to never harming the player, even actively helping him, as long as the player sides with him against Pate.
- An Axe to Grind: He wields a Dragonslayer's Crescent Axe. Although due to its lack of lightning damage, it may be an imitation, the same as his "knighthood". That said, it does deal lightning damage in Dark Souls III.
- Ax-Crazy: Strongly implied and (if the player sides with him over Pate) points him to a booby trapped chest in "gratitude".
- Chained by Fashion: That helmet isn't actually part of his armour set, it's what they put on criminals sentenced to death in Mirrah. Its description in Dark Souls III questions why he kept wearing it after escaping.
- Cutting Off the Branches: Dark Souls III reveals that he canonically comes out of his feud with Pate alive. This is possibly a case of Gameplay and Story Integration as their fight is easy to miss, meaning the two would be left to fight alone. Without player intervention, Creighton typically wins this fight nine times out of ten unless his AI is having a particularly bad day.
- Hoist by His Own Petard: That cage you find him in was a trap he set for Pate. He ended up getting caught in it himself, though he neglects to mention whether or not Pate was the one who locked him in there.
- Roaring Rampage of Revenge: Hunting Pate down for his trickery is the entire basis for his plot in the game.
- Recurring Element: Recycles some elements from Yurt the Silent Chief and Lautrec of Carim. He's a "Knight" in a cage you release who later attempts to kill another NPC, and warns you not to trust a NPC that leads you into traps,however, unlike Yurt who was working for someone else and Lautrec, largely just greed for Humanities, Creighton has a legitimate grievance against Pate, who betrayed him and locked him up.
- Serial Killer: According to Cale.
- "I want to hear what you really think. You want more than just a little blood. You want to be drenched in blood, mired in its foul stench. Am I right? Am I? Oh, just say that I'm right!"Voiced by: Con O'Neill
A follower of Nahr Alma, the God of Blood. He leads the Brotherhood of Blood, a Covenant whose members tout themselves as servants who offer blood to the gods; however in reality they are merely lovers of violence seeking to recruit those with similar personalities. Gren makes no pretenses about his Covenant's objectives and in fact advertises them with sadistic pride: they live to slaughter the innocent in droves until blood runs in rivers across the land and view their enemies, the Blue Sentinels, merely as another opportunity to sow carnage and death.
- Ax-Crazy / Blood Knight: He's the leader to a covenant of them. The very first speech he gives you also reeks of tempting you to give in to your bloodlust.
- Blood-Splattered Warrior: Even though he's relatively clean in appearance, his clothing is caked in the dried blood of everyone he has killed.
- Depraved Dwarf: It's unknown if he's an actual dwarf or merely short in stature, but he's a demented fellow all the same.
- Evil Sounds Deep: Inverted. He's got an unsettling higher pitched voice.
- The Faceless: If one moves the camera to the right angle, you can see up his hood. He has a head modeled, but he doesn't have any facial features other than a general shape.
- Faux Affably Evil: He's impeccably civil, even while he gleefully talks about the violence he can't wait to see you commit.
- Pet the Dog: If you don't have a Token of Spite, he gently tells you to leave, basically saying that you're not going to appreciate the Brotherhood.
- Sinister Scythe: His scythe of Nahr Alma.
- Soft-Spoken Sadist: He has a very silky voice and an intense thirst for blood.
- Vocal Dissonance: His voice in the Network Test was the Obviously Evil sinister baritone that you would expect from someone like him. In the final game, he's got a higher pitched voice.
Grave of Saints
- "Thou'st one of mine rat burrows conquered. This will not go unnoticed. Rejoice, for the right to serve me is now thine."Voiced by: Steven Pacey
Looking seemingly identical to the other hostile rats, the Rat King is the only known entity of its kind to communicate by speech. Regardless of the number of rats killed, upon conquering the area, the Rat King offers the player a chance to join the Rat King Covenant and serve it.
- Benevolent Boss: He's surprisingly respectful of you once you join his covenant. Specially so if you deepen your bond with it.
- Fantastic Racism: He has a deep distrust and dislike of humans, although he makes an exception for the player if they choose to serve him. He'll also start to warm up to the idea of rats and humans living peacefully together if the player gets a high enough rank in his Covenant.
- Flowery Elizabethan English: How he speaks.
- Rodents of Unusual Size: Just like most of the other rats in the game.
- Talking Animal: The only known rat to communicate in human tongue.
- Vocal Dissonance: He is quite ragged and somewhat frightening in appearance, yet he speaks Flowery Elizabethan English in a very smooth, dignified voice.
- You Kill It, You Bought It: He'll grant anyone who's conquered his burrows and slain his most powerful servants an offer to serve him in their stead.
- "I roam about, looking for a find, following my instincts. I don't care what a thing is worth. What matters is whether it grabs me."Voiced by: Joe Sims
A merchant selling his belongings and wares in the Iron Keep, Magerold of Lanafir will offer the player a chance to join the Dragon Remnants Covenant, provided the Undead Hero presents a specific item to him.
- Collector of the Strange: He doesn't care how much something is worth, just as long as it's fascinating. The Petrified Dragon Egg is one such item he'll be glad to have.
- Nice Guy: He's among the friendliest merchants in the game, even restraining himself of telling Benhart that his Bluemoon Greatsword is a fake after seeing the latter's pride in said "legendary" weapon.
- Beware the Nice Ones: Given that he's the sole source for the Jester's Set, there's a popular fan theory that Magerold moonlights as Jester Thomas.
- Nice Hat: His blue beret.
- Recurring Element: He's a cheery and quirky merchant who won't mind if you neglect to purchase anything from him, much like Domnhall of Zena. The Lost Crown Trilogy also allows him to sell a few boss armours once you defeat them.
Brightstone Cove Tseldora
- "Do you find me strange? Skee hee. You humans are always this way. The way you glare at any unfamiliar creature. That mix of curiosity, fear, and revulsion."Voiced by: Anna Koval
A crow demon not unlike the ones commonly seen in the Painted World of Ariamis from Dark Souls, Weaponsmith Ornifex is initially found locked in a room in the Shaded Woods, but upon being set free, will offer the player boss soul weapons in exchange for certain boss souls.
- Animal Species Accent: You can tell that she's struggling not to caw at times. Her general speech mannerisms are very "bird-like" as well.
- Because You Were Nice to Me: She's so grateful for being rescued that she offers the player her services as a blacksmith, and even allows them to have one weapon for free the first time they offer her a boss soul.
- Cool Old Lady: Her voice intonation makes her sound like an elderly woman, and she's very nice to the player.
- Creepy Doll: She has a large collection of them inside her home.
- Dark Is Not Evil: She may look somewhat intimidating, being of the race of a former enemy type, but she couldn't be friendlier.
- Ultimate Blacksmith: The only of the three blacksmiths in the game to allow the player access to the rarest weapons forged from boss souls.
- Unfortunate Name / Bilingual Bonus: Orni- is the Greek root for "bird" and fex is the Latin root for "feces".
- "Regret. Anguish. Disillusion. Bewilderment. What wonderful gifts they all are. Wouldn't you agree?"Voiced by: Tom Cotcher
Located atop of the Chapel, Cromwell the Pardoner allows the player to repent of their sins in exchange for souls.
- Badass Longcoat: Wears the same dark robes as Oswald of Carim, although they're renamed as the Judgement set.
- Badass Preacher: Comes with the territory, being a Pardoner of Velka. Some poor souls found out the hard way, as evidenced by the number of slain corpses littering the room he is in.
- Dissonant Serenity: He is unusually calm given where he's chosen to set up shop. What with a Prowling Magus defiling the church beneath him and spiders having overrun and possessed the populace and so on.
- Guttural Growler: He has a very deep and very gravelly voice, yet another sign that he's no one to be messed with.
- Humans Are Flawed: His general impression of those he pardons."Yes, yes, how tiny and frail are we."
- Pet the Dog: As of patch 1.10, your first confession to Cromwell per playthrough costs you 0 souls. He is sincere in wanting to help you.
- Recurring Element: Of Oswald of Carim from Dark Souls, wearing the same black robes and possessing the ability to reset other NPCs in case you made them hostile. Although leaving covenants is given to Sweet Shalquoir instead.
- "Who are you... And by whose permission do you stand before me?"Voiced by: Andrew Tiernan
The former Chancellor of Drangleic, Wellager still resides in Drangleic Castle even after his death. The fact that he is a ghost rather than any form of living human or an undead hollow raises more questions than answers.
- Collector of the Strange: In addition to selling ornate items made of Drangleic-made geisteel, Wellager has an uncannily large array of weapons that are implied to be salvaged from the late Old Iron King's possessions.
- Dead to Begin With: He's a ghost by the time you meet him.
- The Fog of Ages: He bounces between welcoming you to Castle Drangleic almost autonomously and wondering what has happened to the kingdom.
- Invulnerable Civilians: Of all the NPCs, he's one of two whom you cannot even harm. All attacks pass through him! He is a ghost, after all, and as luck would have it you left all of your Transient Curses back in the first game.
- Nice Guy: Even after death, Wellager is nothing if cordial and hospitable towards you.
A former human whose worldly desires spiraled out of control. He chained himself in the highest tower within the Castle, realizing that his desires corrupted him.
- And I Must Scream: He's been chained upside down for who knows how long, wriggling and moaning in pain. What's so jarring about it is that he inflicted this punishment upon himself!
- Death Seeker: The description of the Key to the Embedded (which is both a key and a sword) states that he has long awaited the day that someone will find the Key and use it to put him out of his misery.
- Disappears into Light: Embedding the designated key into his face finally frees him from his fate, after which he disintegrates into specks of yellow light.
Shrine of Amana
- "We sing eternally for those who bear death and Dark within themselves. We have been here forever."Voiced by: Naomi McDonald, Carina Reeves, Chris Tester
Songstresses given eternal life by the Great Dead One (aka Nito of Dark Souls) to soothe the souls of those bound by death and Dark, and to keep the Demon of Song sealed away. They are linked by a sort of hive mind, and possess a rudimentary sense of self; this trait combined with their purity, innocence, and naiveté has resulted in several of their number either wandering into the territory of the Demon of Song or being kidnapped and carried off by outsiders with ill intentions.
- Actual Pacifist: You can carve them up if you like. They'll just sit there and fearfully ask what you intend to do with them as they die.
- Ambiguous Situation: We're not entirely sure what happens to the Milfanito imprisoned in the tower of Drangleic Castle after you free her- she whimpers a few times then Disappears into Light, leaving the Ring of the Dead behind, but if you talk to her two remaining sisters in the Shrine they thank you for saving her. Whether she's still alive somehow or whether they were just thanking you for saving her from a Fate Worse than Death for them is unknown.
- Girl in the Tower: The girl locked away in the Embedded's cage is one of them. She Disappears into Light after you set her free.
- Hive Mind: It's indicated they have this.
- The Ingenue: Their naive, youthful, literally glowing appearance makes them almost seem angelic.
- Leitmotif: "Milfanito", which plays throughout the Shrine of Amana, and stops when you approach them for a talk. However, the theme is reprised even without any Milfanito around (especially the one that crumbles to dust), an indication that the Demon of Song is mimicking their singing to lure you in; however, you also hear singing when you rescue the Milfanito in Drangleic Castle, which requires the Demon of Song to be dead.
- Their song quite closely mirrors the Nameless Song, the ending credits music to the first Dark Souls. To say it's hauntingly beautiful, especially to veterans, is an vast understatement; especially when they visit the Shrine of Amana the first time, and they hear those familiar notes sing out, after hearing it what would seem like a lifetime ago, many more lifetimes in-universe.
- Magic Music: Their song is supposed to bring peace to the undead and keep the Demon of Song sealed away. It also causes brightbugs to dance around the monsters lurking in the water, making them non-aggressive. If they stop singing, watch out.
- "This place is welcome to all, provided due reverence is shown. Death is equitable, accepting. We will all, one day, be welcomed by her embrace."Voiced by: Patrick O'Kane
One of the Fenito, an immortal race who were assigned as the guardians of the Undead Crypt millennia ago. Agdayne is the highest ranked overseer of the grave keepers, and takes his job as seriously now as he did when he was first created.
- Amazing Technicolor Population: His skin tone is light blue as per Fenito standards.
- Berserk Button: Do not shine a light in his room. Doing so will prompt him and the surrounding Grave Wardens to murder you.
- BFS: His phantom uses one in the fight against Velstadt.
- Casting a Shadow: As a phantom summon, he uses powerful, homing hexes that the player can never acquire in the game.
- Dark Is Not Evil: Remarks that humanity was once at peace in the dark, until the Lord of Light ushered in the Age of Fire because he feared them. Confirmed and elaborated on in Dark Souls 3 - Gwyn put a brand of fire upon early man to seal their connection to the Dark (implied to have become the darksign), eventually causing all problems associated with the abyss and the dark.
- Failed a Spot Check: Won't do a thing if you go pick a fight with the surrounding Grave Wardens, letting you off them, and then off him by his lonesome.
- Katanas Are Just Better: He gives you his katana, Darkdrift, after you retrieve the King's Ring. Seems he himself disagrees with the trope, however, preferring to use his Crypt Blacksword in combat.
- Light Is Not Good: As far he's concerned, anything that has to do with the Age of Fire is just a bag of troubles.
- The Load: You can summon him against Velstadt but... it's not really that good of an idea. Despite his enormous BFS he simply doesn't do much damage to the Royal Aegis (Velstadt has very high Dark resistance, and the Crypt Blacksword does quite a lot of its damage as Dark) and Velstadt will pretty much pound him into paste. He doesn't even function as a very good distraction, as Velstadt's wide sweeping attacks can easily hit you even if he's aiming for Agadyne.
- One-Handed Zweihänder: Wields his Crypt Blacksword with the same dexterity as a normal shortsword.
- Pretty Boy: Since he doesn't wear a helmet or hood, his face is entirely visible, and he's quite handsome.
- Serious Business: The Fenito as a whole will attack those who would defile the graves they watch. Agdayne even warns you to put out whatever source of light you have active, else they will attack you.
- The Stoic: He speaks with very little inflection, made even more unsettling by the lazy slur he tends to lapse into.
- Technicolor Eyes: Upon closer look, his eyes are purple, with the pupils being red and the extremities pitch-black.
- "...Please, just stay away. No please! Don't come near me! Nothing good will come of it."
"Are you tormented by memories? Burdened by guilt? Now the question: are you ready for more? If you are, then we ought to talk."Voiced by: Blake Ritson
A former court sorcerer surrounded by conflicting rumors and great controversy. Navlaan is found within Aldia's Keep, held within a magically sealed cell.
- Amazing Technicolor Population: It's hard to make out unless the player aggros him, but his host's skin tone is light blue. Whether this is due to Navlaan's influence or the host not being human is unconfirmed, but it is the same color as the skin of the Fenito.
- Ax-Crazy: His "corrupted" side... has a few screws loose, to put it mildly.
- Blue and Orange Morality: The "corrupted" side chides you on what good and what's evil, telling you that he's merely using the power that has been granted to him by the gods.
- The Computer Is a Cheating Bastard: If the player frees Navlaan from his cell, he will attack them with unique versions of two Hexes that the player can never access.
- Demonic Possession: Navlaan is possessed by a malevolent entity (Flavor Text implies that it is this entity that is called Navlaan, rather than the man hosting him) who only emerges when the player is Hollow. If the player is human, Navlaan's host communicates with them instead, warning them away.
- A Fate Worse Than Death/And I Must Scream: For the poor man hosting him. He's little more than a prisoner in his own body, "sharing" it with a bloodthirsty lunatic, and the only way to stop Navlaan's rampages was for him to imprison them both for all eternity.
- Implacable Man: Once released, Navlaan will invade you SIX different times; more than any other NPC invader.
- In the Hood: Wears the Chaos Hood, and his "Navlaan" personality is one of the creepier NPCs you can interact with.
- Laughing Mad: His "corrupted" side will throw a sinister cackle everytime you accomplish one of his "assassinations".
- Madness Mantra: "Pull back, pull back, pull back, pull back... don't you dare!"
- Necromancer: According to the description of his spell "Scraps of Life" (which awakens the souls of the long-buried dead in the form of pillars of black flames and emerge from a purple circle), Navlaan practiced the forbidden art of resurrection long before he was executed, and the mere utterance of his name became a crime. He now possesses a sorcerer and the said person calls himself Navlaan since.
- Recurring Element: Of Mephistopheles from Demon's Souls. He sends the player to assassinate specific individuals in Majula; the difference this time is that the player can complete his assassination missions peacefully without killing anyone by simply obtaining a specific item the individual holds.
- Soft-Spoken Sadist: His "corrupted" side has a very quiet, yet slightly gravelly voice, and lusts for bloodshed.
Memories of the Giants
- "The Giants have wills of steel. They cannot find it within themselves... To forgive the misdeeds of our lord."Voiced by: Andy Beckwith
The Captain of the Drangleic Army battalion stationed at the fort during the invasion by the Giants.
- Ancestral Weapon: Drangleic Sword. Its description says it's been passed down through many generations of Drummond's family.
- Badass Beard: A well groomed one at that.
- The Captain: It's in the name, although you first find him in a rubble, seemingly defeated by the Giants.
- Dead All Along: You take his sword, with a matching set, sans helmet, from a corpse which is probably his. Near the end, you take a trip back in time where you meet him in person. And he gives you his helmet.
- Helmets Are Hardly Heroic: While the other soldiers you find in the fort all wear a helm, he doesn't, and kicks as much ass as Benhart during the boss fight against the Giant Lord.
Allied NPC Summons
A man who fights one-handed with no shield. He wears the Royal Soldier set and wields an Estoc. He can be summoned for the fight against the Duke's Dear Freja, and can also be summoned for the fight against the Looking Glass Knight in the Scholar of the First Sin edition.
- Artificial Brilliance: In a display of good cooperative AI, Boyd will target and get rid of the smaller spiders in the boss room as soon as he enters the fray, allowing you to fight the boss without getting distracted.
- Cool Helmet: His Royal Soldier Helm, which actually looks nice with the whole set.
- Red Baron: His title of Ashen Knight, which will make you wonder what he did to earn it.
- The Remnant: Boyd is implied to be of the same Drangleic Royal Army detachment as Bowman Guthry, who invades you in the Doors of Pharros. Unlike the latter, he is a friendly summon.
- Royal Rapier: His Estoc, which likely makes him a high ranking Drangleic Royal Army officer. While it's quick to dispatch smaller targets like the spider minions, it will hardly make a scratch against the Duke's Dear Freja's hide. Doesn't mean Boyd won't stop trying, though.
- Stone Wall: Boyd has a truly gigantic health pool, enough to tank the entire fight without ever reaching critical status, though his use of an Estoc limits his stopping power against the boss.
A knightess who is available for summon in the latter part of the Shrine of Amana. She fights with a lance and a greatshield. She's also available for summon against the Lost Bastille's Ruin Sentinels in Scholar of the First Sin.
- Jousting Lance: Her weapon of choice is the rare Heide Greatlance.
- Leeroy Jenkins: You summon her in an area full of enemies, most of which are sorcery-spamming mages backed up by several Archdrake Knights. She aggros them without a second thought.
- Luckily, My Shield Will Protect Me: Her Tower Shield helps her ward off most attacks.
- Mighty Glacier: She has rather low mobility, which is not helped by the area she's in being drenched in water, but is more than happy to trounce enemies for you with her lance. Not so much against the Demon of Song, which is a much stronger Mighty Glacier on top of being Nigh Invulnerable for most of the part.
A wandering jester who can be summoned to help you fight Mytha the Baneful Queen in the Earthen Peak. He fights by using high level pyromancies. Although he appears to be a simple jester, his combat prowess, powerful magic, and the heavily enchanted nature of his gear all heavily suggest he may be something more.
Shows up again in the first DLC, only this time...
- Achilles' Heel:
- His one and only weakness is the Profound Still hex - if he's affected by it, he literally can't fight back!
- It's actually possible to achieve full immunity to Fire damage........also known as basically everything he can throw at you.
- Artificial Brilliance: In the DLC, he will actually use player gestures, and will even mock you when he kills you or interrupts your attempt to heal. He is also by far the most adept at dodging out of any NPC, which he WILL use to devastating effect while he blasts you with pyromancies.
- Artificial Stupidity: He's not allowed to fight back until he does his introductory gesture. Attack him quickly enough and he'll just try to roll away while you hack him to pieces.
- Beware the Silly Ones: He's dressed like any other circus jester, which totally looks out of place in the somber Earthen Peak. And yet he's one of the most potent NPC summons out there, casually steamrolling the boss he's summoned for with overpowered pyromancies. He's also one of the most dangerous invading black phantoms introduced in the Crown of the Sunken King DLC.
- Confusion Fu: His combination of fighting only with spells, having unlimited casts, and an incredibly fast casting speed make him terrifying to fight. What looks like a Warmth could be a Great Combustion, what looks like a Great Combustion could be a Great Fireball, and what looks like a Great Fireball could be a Fire Tempest.
- The Computer Is a Cheating Bastard: Zig-zagged. On one hand, he has unlimited spell casts, like other NPCs, which makes him an even bigger threat, since his arsenal includes Forbidden Sun. On the other hand, while his casting speed is ridiculous, it can actually be achieved by the player. However, to do so, you need to have 99 attunement and the +2'd Clear Bluestone Ring.
- Crippling Overspecialization: Uses pyromancy and only pyromancy. And his only offensive ones are all fire-based, rather than having even a single poison attack. Luckily, Mytha is weak to it. A crafty player, on the other hand, can have upwards of 100% fire resistance, making him a complete pushover.
- Crouching Moron, Hidden Badass: Ha ha, look at the foolish jester in the silly outfit! Look at him running around and prancing about in his outrageous tights and grinning mask! Look at him soloing a snake-woman three times bigger than he is and hurling miniature suns!
- Evil Gloating: Black Phantom Jester Thomas uses gestures to taunt his defeated foe after victory.
- Fighting Clown: He is COMPLETELY out of place in the gritty, knights-and-dragons world of Drangleic, clad in boldly colored Jester regalia that's easily some of the silliest-looking armor in the game. He also dual wields pyromancy flames and can solo the area boss, and you. No matter how many phantoms you bring.
- Hoist by His Own Petard: When he invades in the DLC, he'll use Warmth (pyromancy that creates a stationary healing orb) to heal, but you can usurp the orb for yourself.
- One of his major advantages is that he can dodge nearly every attack and follow it up with rapid-fire pyromancies. If he casts Iron Flesh on himself, though, he loses the ability to roll, and a weapon with high poise damage can stunlock him.
- Lethal Joke Character: He qualifies as this. Although he looks completely ridiculous at first glance, he's the toughest NPC summon in the game.
- Lethal Joke Item: His equipment qualifies. Although it's quite silly in appearance, each piece carries a powerful enchantment.
- Monster Clown: Zig-Zaggs between this and Villainous Harlequin as an invader; the former because he's incredibly dangerous and the latter due to his sense of humor.
- No-Sell: He is completely immune to critical hits. His armor prevents the player from backstabbing him, and he does not use any physical weapons, so he cannot be parried.
- Playing with Fire: He is easily the most powerful pyromancer in the game, and capable of using nearly every pyromancy in the base game against Mytha and you. In the DLC, he'll add Great Chaos Fireball and Fire Tempest to that, all against you. Oh, and he has maximum casting speed. Have fun!
- Recurring Element: of Biorr of the Twin Fangs and Black Iron Tarkus. An extremely badass summon who outright solos a boss. He also happens to be one of Paladin Leeroy, who later invades you after being an assist NPC
- Squishy Wizard: Averted. Although he can and will blast off every pyromancy in the game back to back with hardly a pause for breath, he also has a very high amount of HP, both as a white phantom and as a Black Phantom.
An archer available for summon against the Rotten in the Black Gulch. He is also available in the Shrine of Amana in the ''Scholar of the First Sin" edition, where Felicia the Brave's summon sign used to be located.
- The Archer: He's the only bow-wielding summon in the vanilla game.
- Dead All Along: Implied. Curiously, Schmidt will immediately run towards the corpse with the Fire Seed in the Rotten's boss room should he survive the fight. Perhaps by summoning him, we got to see his last moments before he died and that the corpse lying there is his body?
- The Load: He's only armed with a Composite Bow and a Small Leather Shield. He's also got the single lowest health pool out of all the allied NPC summons which, against The Rotten and his fire filled arena, means that he will go down in seconds if the boss so much as looks at him.
- Luckily, My Shield Will Protect Me: His aforementioned Small Leather Shield, which does squat at keeping him alive.
A knight whose summon sign is found just outside the Dragonrider's boss room. He is available for fighting against the Dragonrider and the Old Dragonslayer. He reappears in the Crown of the Ivory King as a summon against Aava, the King's Pet. He can also be summoned in Belfry Luna in the Scholar of the First Sin edition, this time as a shade.
- Artificial Brilliance: He's very capable of cutting a swathe all the way from his summon point near the Dragonrider to the Old Dragonslayer's fog gate. This is mostly due to the fact that even if he gets ganged up on by the Old Knight enemies, so as long as he survives the encounter he'll chug Estus until he's back up to at least half health. And in the Crown of the Ivory King, he will perform gestures for when you summon him and for when you successfully defeat Aava while keeping him alive.
- Badass Cape: He wears the Heide Knight armor as his chestpiece, which sports an edgy, ragged-looking cape.
- BFS: Glencour wields a Zweïhander to frightening effect.
- Cool Helmet: His Hollow Soldier Helm, which makes him look even cooler.
- Crutch Character: The archetype of a tank character, Glencour dispatches the Old Knights with little trouble and can parry both the Dragonrider and the Old Dragonslayer, a feat that is not easy to achieve if you've just begun your trek in Heide's Tower of Flame. Against Aava, one of the late-game bosses, however, he's nowhere as useful due to the tiger's massive damage output and health pool.
- Invisible to Normals: Without the Eye of the Priestess, you will not be able to notice his summon sign in Crown of the Ivory King.
- Lightning Bruiser: Contrary to what his weapon choice and billowing armour/robes would suggest, he's very quick on his feet, and is an excellent support against the bosses he's summoned for.
- Luckily, My Shield Will Protect Me: His Varangian Shield, which he doesn't use that much as he often eschews it to two-hand his Zweïhander effectively.
- Meaningful Name: Glencour is a knight, but he wanders around seeking challenges instead of someone worthy enough to pledge his allegiance to, hence why he's 'Masterless'.
A wandering mage who's available for the fight against the three Ruin Sentinels in the Lost Bastille. She is also available for the twin Dragonriders boss fight in Drangleic Castle in the Scholar of the First Sin edition.
- Dead All Along: Her summon sign is next to a skeleton that might be hers.
- Glass Cannon: She's fond of hurling Soul Spears at the Ruin Sentinels, which do considerable amounts of damage against an otherwise magic resistant boss. Unfortunately, she can't do much if she aggros two of them at once.
A shade who can be summoned in multiple areas in the Scholar of the First Sin edition.
- Artificial Brilliance: He'll use the 'Warcry' gesture when you summon him, and will repeatedly attempt to try and get the Last Giant's and any other enemies' attention fully on him.
- Dual Wield: Wields a pair of Greatshield of Glory together.
- Luckily, My Shield Will Protect Me: Two of them, to be exact.
- Stone Wall: With his shields, heavy armor, defensive buffs, and the Red Eye Ring, he's pretty much the ultimate walking tank, perfect for baiting enemies into hitting him and allowing you to fight unsuspected. And as a shade, he can still be summoned even after the boss has been beaten.
A paladin that can be summoned in Scholar of the First Sin. He can be summoned as a shade in No Man's Wharf and as a proper White Phantom in the Shaded Woods. However, to make his sign appear in the Woods, the player must kill at least 14 Forest Guardians between the bonfire and Scorpioness Najka's boss door. He's also summonable for the Final Boss, provided you are fighting the right final boss.
- Artificial Brilliance: He'll use gestures for when he appears, when you defeat the Flexile Sentry, and for when he'll tell you to come closer so he can heal you if you're injured. He will also whip out an Emit Force on distant enemies, and he always seems to buff up his spear with lightning damage right before its needed the most. Overall, he's one of the brightest NPC summons in the game.
- Artificial Stupidity: The gesture he uses to greet you causes him to step backwards slightly. When summoned in No Man's Wharf, it's possible for him to immediately kill himself this way by stepping backwards into a bottomless pit. It's advisable to move away from his sign after beginning the summon, since he won't use the gesture until he's next to you.
- Blade on a Stick: His primary weapon is a Heide Spear. He can buff it with lightning damage via Sunlight Blade as well if the need arises.
- Luckily, My Shield Will Protect Me: Bradley's Disc Chime, which not only functions as a shield, but also doubles as a chime which allows him to cast those potent miracles he's so fond of using.
- Magic Knight: Wields a spear, shield, heavy armor, and a good range of miracles.
- The Paladin: Heavy armor? Check. Holy magic? Check. A solid healer and dependable ally in a dark place? Check.
A ninja-like white phantom that can be summoned in multiple areas in the Scholar of the First Sin edition.
- Artificial Brilliance: Ray's AI seems to be much better than most allied phantoms - he just knows when and where to dodge, attack, or cast his pyromancies at the most opportune of moments!
- Dual Wield: He wields two Umbral Daggers and sometimes a pair of Claws.
- Knife Nut: He appears to favor daggers.
- The Lancer: He can help you out with some of the toughest bosses in the game.
- Meaningful Name: Bashful means 'reluctant to draw attention to oneself; shy', which reflects on his being a...
- Ninja: Ray is one, as his armor is mostly of the Shadow set while his headgear is a Prisoner's Hood. He even has a pair of Binoculars which he will use when not in combat. He also has the Simpleton's and the Slumbering Dragoncrest Rings equipped, making it hard for enemies to hear or see him coming. Lastly, his daggers are very effective at backstabbing enemies.
- Playing with Fire: Ray also seems to be a skilled pyromancer. While not on the same level as Jester Thomas', he is able to burn enemies into a crisp provided he has enough time to cast his pyromancies.
- Wolverine Claws: For the fight against the Duke's Dear Freja, he will use the basic Claws to make quick work of the spiders itching to rush you the moment you step into the boss room.
A white phantom that can be summoned for the Old Dragonslayer and the Mytha the Baneful Queen boss fights and in the entrance to the Undead Crypt, available only in the Scholar of the First Sin edition.
- Artificial Brilliance: She'll use a few different gestures to communicate that you might want to do something about that windmill in the Earthen Peak area.
- Carry a Big Stick: She wields the humble but common Mace.
- Luckily, My Shield Will Protect Me: Her Iron Parma, even though its not as stable like most shields are.
- Woman in White: Scarlett wears a Retainer's Robe, giving her this appearance.
A white phantom that can be summoned for the Old Iron King and The Duke's Dear Freja boss fights, available only in the Scholar of the First Sin edition.
- The Archer: She wields an Alonne Greatbow and a Light Crossbow.
- Artificial Stupidity: O'Harrah has a problem with her pathing AI. Occasionally, she will get stuck on her way to the boss rooms. And she has the tendency to fall into the pit of lava right beside the fog gate in the Old Iron King's arena.
- Combat Stilettos: Wears a pair of high-heeled shoes that come with her Black Witch Trousers.
- Ms. Fanservice: In a dark, gritty fantasy game like Dark Souls II, O'Harrah's combination of miniskirt and high heels sticks out among the adventurer characters like a sore but sexy thumb.
- Nice Hat: Her Hunter's Hat.
- She's Got Legs: O'Harrah wears the Black Witch Trousers, which is a skirt with heels when worn by a female that shows off her bare legs.