Characters from the tv series Dark Matter (2015).
The Crew of the Raza
The de facto leader of the crew, she slipped into the role quickly and effectively when no one else did. She's good at listening to suggestions, but in the end is able to make unilateral decisions for the best of everyone involved.
- Action Girl: The very first thing she does after waking up from hibernation is kicking One's ass, showing strong fighting skills.
- Adaptive Ability: Nanites in her bloodstream respond to any threat and act accordingly. When she was spaced, they made an impromptu spacesuit to save her life.
- The Ageless: Subverted. Her nanites are mechanically capable of repairing damage caused by aging but are designed not to so that she doesn't attract too much attention.
- Aloof Dark-Haired Girl: She is a dark-haired woman, often in dark clothing that can be very aloof and has an air of coolness.
- Amnesiac Dissonance: After her memories were wiped, she was a hardass, but ultimately good-hearted. Before, she was a sociopathic killing machine who was planning to use Ryo to assassinate one of her crew members.
- Artificial Human: She was engineered by Dwarf Star Technologies. While she's technically human, she has been enhanced to be practically unkillable.
- Batman Can Breathe in Space: As a function of her regenerative nanites, which create a thin protective layer around her skin]]. She only discovers this after being Thrown Out the Airlock.
- Berserk Button: Physically harming or threatening Five in front of Two triggers this. She doesn't take it particularly well just ask Tash - oh, that's right, you can't (Neck Snap).
- Big Sister Instinct: Hurting Five is a bad idea unless you want to be suddenly intimate with the floor.
- Being Tortured Makes You Evil: The moment she achieves sentience she is experimented on by her creators. Basically brutally tortured in order to fine-tune her nanites even before taught how to speak or think. Let's just say that left an impression on her and basically lead to her viewing humanity as either threats or acceptable targets.
- Brought Down to Normal: Within proximity of a nanite dampening field, she's practically harmless.
- Cool Big Sis: To Five. She coaxes the most information out of her, especially about her dreams.
- Cuteness Proximity: When she meets a dog while living in 21st century Earth temporarily, she spends a lot of time gushing over the animal's adorability. She then insists "getting a dog would be great for crew morale".
- Do Not Call Me "Paul": She fully adopts Two as her name. She will not answer to Portia anymore. She does introduce herself as Portia Lin to the comm officer of VRC Dimitriev, if only for practical reasons ("Two" wouldn't exactly have been threatening and they have a masquerade to keep up).
- Healing Factor: In "Episode 5", she's bitten by a Technically Living Zombie. Instead of turning, the wound is healed completely within a few hours. It's implied that she's been rendered immortal, as that was the original intent of the virus. It's later revealed nanites in her bloodstream are responsible, having neutralized the virus then repaired her.
- Hypocrite: In "Episode 8" she berates the crew for keeping secrets from each other, even though she still hasn't told anyone about her Healing Factor. The Android calls her out on it.
- Irony: Before their memories were wiped, she voted to keep Five off the ship, while after she acts as a Cool Big Sis.
- The Leader: Level-headed variant. Compared to Three, everyone is level-headed, but she's good at organizing the rest of the crew into an effective force. When questioned on the arrangement, she bluntly points out no one else stepped up.
- One-Man Army:
- In "Episode Four", she singlehandedly demolishes a roomful of casino security with her bare hands.
- When the Raza is taken over by a rival merc crew with some heavily armored corporate goons as backup, she slaughters half of them and knocks out three more armored goons.
- When she first escaped the lab she was held in, she killed every single person in the building including maintenance workers and purposely left only one survivor.
- Pragmatic Hero: She's a decent person, but she also won't sacrifice everything for a battle she knows they can't win. When the crew is arguing over whether or not to give their cache of weapons to the miners or sell them, Two decides to go half and half, allowing the crew to get some much-needed cash while still giving the miners a chance.
- Pre-Mortem One-Liner: She's apparently fond of giving these.Wexler: This isn't you!
Two: After today, I don't know what I am.
Two: This is a good opportunity to test your pain receptors.
- Sexy Walk: "Stop staring at my ass."
- Shameless Fanservice Girl: She doesn't have much modesty and undresses in front of an awkward One while he gives her reports, which he found frustrating as he thought she was flirting.
- That Man Is Dead: During the interrogation montage, everyone else gives their old names before mentioning they prefer their numbers. She refuses to use the name of "Portia" at all, and insists the Android refer to her only as Two.
- What Measure Is a Non-Human?: After learning about her origin, One gets her to open up a bit about how she feels. She's now plagued with doubts as to how much of her decisions, thoughts, and actions are truly hers and not as manufactured as she originally was.
The hothead, the dissonant voice. He clearly doesn't enjoy being trapped with people he doesn't know or trust, and makes several attempts to convince everyone to split up and go their separate ways.
- Amazon Chaser: He finds Nyx knowing how to use a rifle sexy, and isn't shy about saying so.
- Big Brother Instinct: It took a while for Three to develop this towards Five who is more of an Annoying Younger Sibling. This is shown in the episode "Wish I'd Spaced You When I Had the Chance" when Three is frantically searching for a kidnapped Five and then - when he finds her - happily kills all involved.
- The Big Guy: He's the weapons expert, finding big guns before he finds food.
- Big Ego, Hidden Depths: He's outwardly brash and arrogant but quietly very anguished by his past and implied to have had suicidal feelings due to the emotional pain he's in.
- Break Her Heart to Save Her: Attempts to do this to Five when he's badly hurt so that she will abandon him. She sees right through it.
- The Complainer Is Always Wrong: He's the one most insistent on finding whoever the saboteur is, or whatever the issue of the week is. Usually, it's nothing, or at least nothing that has anything to do with his paranoia.
- Consummate Liar: He can come up with an entirely plausible cover story on the spot and sell it very convincingly.
- Dark and Troubled Past: Marcus's parents were murdered by a drifter they took in. Said drifter decided to take care of Marcus to atone and raised him to be a cold, ruthless criminal. Marcus forgave him, likely suffering a form of Stockholm Syndrome. Three did not.
- Easily Forgiven: Despite being the one who gave up the vault's password to the people who tried to take over the ship, Two is actually grateful for his display of concern. Naturally, he immediately tries to rationalize his decision away.
- Even Evil Has Standards: Three has no problem stealing the payroll of a mining operation. Forcing someone else to do it by kidnapping his kid, however, is going too far.
- Expy: Of Jayne from Firefly. Both are the Big Guy, both the most likely to try and undermine or defy the leader's authority, and both name their weapons.
- Guns Akimbo: He often has a pistol in either hand, which he uses with more accuracy than is probably possible.
- Hidden Depths: Claims to hate Charlotte's Web, which One lent him, but reading the book by himself in his quarters, he's actually driven to tears.
- I Call It "Vera": He names all his guns. Not his knife, though.Three: I'm not a psychopath.
- Jerkass: He is rude and obnoxious to everyone on the ship, to the point that Four seems to be the only one that can stand him.
- Jerk with a Heart of Gold:
- As his treatment of Sarah shows, there is a nice guy under that hardass exterior.
- He also tends to have much more intense reactions to when members of the crew are in danger. When he learns that Four has gone on a suicide mission, he is the first to say they should go back for him. When Two is about to be Thrown Out the Airlock, he is the first to give up what it takes to save her. When she actually is Thrown Out the Airlock, he is furious. Generally, he seems to genuinely care for the rest of the crew. Not that he could ever admit this, of course.
- When they are planning to break out of Hyperion 8, he objects to the notion of leaving people behind and staunchly refuses to betray the crew.
- By the time season two rolls around, it's clear to everyone that it's a facade, and none of the crew is buying it.
- The Nicknamer: He keeps referring to his shipmates by snarky nicknames, even after most of them find out their real names.
- Sentimental Drunk: He turns out to be one in "Episode 8", complete with "I love you guys."
- Suicide by Cop: With his clone body on Zairon when Ryo invites the crew to dinner to discuss the exchange of Two's safety for the Blink Drive. Having heard a devastating personal secret from Ryo, he gets his clone killed by the Royal Guard, which wipes his memory of the clone's experiences.
- Token Evil Teammate: He's the one most willing to screw others over for the crew's (or his) benefit. For the first few episodes, anyway.
- Undying Loyalty: Consistently unwilling to betray the crew and risks himself to protect them.
- The Worf Effect: He's the crew member most likely to get beaten up in any given episode.
- Wouldn't Hurt a Child: Looks out for Five despite his grumpy attitude towards her, even giving her a gun to protect herself, and rescues the young boy in "We Were Family". Averted by his former self as Marcus, who threatened to space the stowaway Five.
A young girl and tech wizard. She's the only member of the crew without a log file, being the only one who isn't a wanted criminal.
- Action Survivor: The only member of the crew with no combat skills to speak of, but she manages to get along when it counts. This is because she's a stowaway and was living as a street urchin before that. She gets a Big Damn Heroes moment in "Episode Eleven", unloading half a magazine into a thug who was about to shoot Two. By "Kill Them All" she also picks up a gun to help shoot their way out of the prison.
- In the Season 3 premiere, she takes out a Ferrous Corp thug, which forces his counterparts to flee into an ambush.
- Adult Fear: She's kidnapped by a family of criminals who plan to sell her into slavery, then harvest her organs.
- Artful Dodger: She was one of a group of homeless kids squatting in the vents of a space station before stowing away on the Raza.
- Beware the Nice Ones:
- In season 2, after putting up with just a bit too much crap while in GA custody, she shows no hesitation in ordering the Android to kill everyone in her way. She was also fully willing to shoot her way out if necessary, but she lucked out when she happened upon Three's non-lethal BFG.
- In "Hot Chocolate", a hacker takes over the Android. Five's response to this is to use his neural link to fry his cerebellum and render him a vegetable trapped inside his own mind. The Android is surprised by Five's apparent cruelty, but Five has no sympathy for someone who would hurt her friend.
- Corrupt the Cutie: Living on a ship with hardened criminals — amnesiac or not — is going to lead to some of it rubbing off, and it shows with Five. In "Episode Four", she's horrified at Two killing a room full of casino guards that meant them harm. A full season later in "Kill Them All", she has no problem ordering the Android to kill a room full of cops because one threatened to murder her, followed by her grabbing a non-lethal BFG and blasting her way out of the prison. Three acknowledges this in "We Were Family", and isn't quite sure how to feel about it.
- Crazy-Prepared: Five has a habit of planning ahead in anticipation of trouble. She is the only one who hid some money in case the ship was raided and she anticipated Nero's attempts to search her room.
- Everyone's Baby Sister:
- Two keeps her on the ship to keep her safe, Six is worried that they're a bad influence on her, and even Three sees her as family—albeit of the Annoying Younger Sibling variety.
- This creates the odd dichotomy that the crew both know how competent she is but still treat her as younger than she really is. In "Wish I'd Spaced You When I Had The Chance," when she gets kidnapped, Three asks around for the "little kid" he was with. A local who saw her get taken is bewildered, because while she's young, she's also clearly not a child. Likewise, the sex traders who took her are not portrayed as pedophiles, just ruthless slavers.
- Expy: Of a combination of River Tam and Kaylee Frye (The clothing is definitely suggestive of the latter). All three quirky girls with odd abilities and in two cases a mysterious past. Both among the youngest members of the crew, River and Five with a tendency to crawl around (and in some cases, peek) in places they're not supposed to. Also, like Kaylee, the rest of her crew always look out for her well-being.
- Gadgeteer Genius: She quickly proves to be a savant with machines, fixing up broken panels and piecing together new devices on little more than instinct.
- Gender Flip: Was a boy in the comic.
- Ghost Memory: She has a lot of memories in her subconscious that aren't hers. In "Episode Three", we find out they're the rest of the crew's missing memories.
- Mysterious Waif: As the only member of the crew without a log file, she remains the most mysterious, and that's not even getting into her strange dreams and habit of talking about them as if they were her own memories.
- Properly Paranoid: She sneaked into Three's room and stole all the ammo from his guns because she suspected he might turn on the crew... and she was right.
- Suppressed Mammaries: She's dressed in loose, baggy clothes to disguise Jodelle Ferland's very large breasts, in order to make her look more like a teenager.
- Took a Level in Badass: In "Episode Eleven", it's revealed she keeps a knife in her boot just in case. She follows this up by gunning down a merc who would have killed Two. By late in the second season, thanks to training with the crew, she's able to stand up to a thug, stabbing him in the head with a spoon.
- Vague Age: Since she doesn't have any records anyone has been able to find, no one has any idea how old she is, although the crew assumes she's a teenager (mostly Three, when he's annoyed she gets a vote in decisions). Her actress was twenty-one at the time of filming. Although Word of God specifically mentions that they wanted a teenager, but had to resort to Dawson Casting in order to keep the costs down. The second season reveals that she's 16.
- Waif-Fu: Demonstrated and promptly lampshaded in Season 3, when she effortlessly flips Solara over her shoulder and, later in the same episode, Three admits that Five could knock him out.
- You Gotta Have Blue Hair: Most of her hair is dyed a bright teal color.
Six/Griffin Jones/Lt. Cal Varrick
The pilot and backup gun hand. Six often acts as a go-between for One and Two, as he's nicer than Two but more realistic than One.
- Ace Pilot: The only one of the crew who can actually fly the Marauder shuttle.
- The Atoner: Seeks to make up for betraying the team at the end of season one. While Two and Five were willing to give him a second chance, Three originally wanted nothing to do with him. Six saving his life a couple of times has caused Three to consider changing his mind, albeit grudgingly.
- Badass Longcoat: Usually wears a black leather coat off-ship.
- Battle in the Center of the Mind: Has one in Season Three when Ferros scientist attempt to hack his subconscious.
- Beware the Nice Ones: The nicest member of the crew next to One, but can be brutal if he needs to be. It's this aspect that allows him to betray the entire crew successfully in the season finale, as none of them think he could be the one responsible.
- Big Brother Instinct: He is very protective of Five almost from the beginning. "Episode Twelve" reveals it was he who saved her from being Thrown Out the Airlock by Three.
- The Big Guy: He is the largest and most physically intimidating member of the crew, but he is too nice to qualify as Scary Black Man.
- Death Seeker: Always the first to put himself into suicidal situations. Makes sense because he might subconsciously feel guilty for killing 10,000 innocent people, giving him shades of The Atoner.
- Defector from Decadence: Was complicit in the deaths of thousands while serving as an undercover officer with The Rebellion. When he learns the full truth, he turns against the Galactic Authority, helps the Raza escape, and gets shot for his trouble.
- Heroic Sacrifice: He is prone to try these:
- In Episode Two, he offers to pilot the Marauder to destroy the enemy ship, despite knowing it will get him killed. Thankfully, Two manages to fix the problem another way.
- In Episode Three, he volunteers to rescue the Android, even though he knows it might kill him.
- In Episode Six, he insists on going into Five's mind when she's trapped in her memories, not allowing any argument despite One and Two also offering.
- Good Is Not Nice: Next to Five he is one of the more moral members of the crew. However he is still a former special agent and infiltrator. Who will not hesitate to put a bullet in the head of an extremist rebel leader without even blinking.
- I Choose to Stay: In "Welcome to the Revolution", he chooses to stay behind on a colony that has declared independence, as he had just foiled the General's attempt to recruit them and felt he needed to provide leadership now that they had none.
- The Infiltration: Word of God stated that Six is an undercover Galactic Authority agent. A blink-and-you'll-miss-it hint in Episode Eight and Episode Thirteen (the man to whom Six reveals he's a clone returns in a GA uniform in the last scene of the first season finale) is the only reveal. Confirmed in the season 2 premiere.
- Jack-of-All-Stats: Generally among the crew he is this. The big guy but not as strong as the Android. A competent engineer able to complete repairs but not in the same league as Five. A capable hand-to-hand fighter but not in the same league as Two and Four. A competent shot but not in the same league as Three. A capable planner and leader but second to Two's ability. A good pilot but only with the Marauder shuttle and not with the Raza. It's for this he more or less is the unofficial second to Two.
- La Résistance: Used to be a member of one called the "Procyon Insurrection". He quit when they bombed a space station full of innocents without his knowledge, killing all his friends on the way out. Nearly killed himself, too, but he had emptied the magazine. We learn in season two that he was The Mole for the police.
- The Lancer: With One's murder, he ends up taking that position. Two gives him a second chance and trusts him to follow her lead. He repays her trust by saving her life, then convinces her that there's something wrong with Three following the infiltration, allowing the crew to save him from a parasite that Dwarf Star Technologies had infected him with. Now more so in season three with the crew at their lowest point including Two who is beginning to doubt herself.
- My God, What Have I Done?: After he learns that he was complicit in the deaths of over 10,000 people, the first thing he does is kill all his associates and turn the gun on himself. In Episode 12, after the planet is blown up by the device they delivered, Four immediately knows that Six is blaming himself for that event as well.Six: I tried to stop you.
Four: Did you?
- Put on a Bus: In season three - see I Choose to Stay above (could possibly be an example of Real Life Writes the Plot, as Cross will be appearing in the upcoming War For The Planet of the Apes and it's possible there were scheduling conflicts).
- The Bus Came Back: Returns in Episode seven of season three. He decides to rejoin the Crew when he realizes that in order for the Independent Colonies to have a chance. Then the Corporate War would have to be won in a way that made the Mega Corporations no longer a threat. Also as he realized that the Raza and crew was his home now.
- Team Dad: Seems to be heading to this in season three. With the team down by three, Two starting to doubt herself and looking for payback, Six has stepped up to try and keep the group together. Later in the season, he decides to help an independent colony, becoming this on a larger scale.
- Wide-Eyed Idealist: During his time with the Procyon Insurrection he was bursting with excitement about inspiring the people of the galaxy to rise up against corporate oppression. Sadly, they quickly disillusioned him by committing a terrible atrocity. That was an act, he's actually an undercover cop. But not too much an act, because when he learns both he and the GA knew about it beforehand, he rebels and helps the Raza crew escape prison.
A humanoid robot that initially attacks the crew when awakened, but is soon neutralized and brought back online, albeit without her memories. She is the primary interface with the ship, though Two often insists she show her how to do everything manually.
- Adorkable: Definitely comes across this way when trying to impress the crew after Wendy is brought online.
- Blatant Lies: Claims not to have an opinion on Wendy the android, yet shows obvious jealousy.
- The Comically Serious: She may not be programmed for humor, but she is often hilarious.
- Determinator: Having barely considered (or probably kept a secret from the crew) that the dampening field that rendered Two harmless may also affect her as well, she literally crawls her way up to disable it.
- Emotionless Girl: She uses the exact same tone of voice to inform the crew of incoming missiles and what they're having for breakfast the next morning. By the latter part of the second season, however, the crew start to more frequently validate that she does have emotions of her own.
- First Time Feeling: She's recently come to the conclusion, with the help of Five, that she can feel emotions. Due to her inexperience, they're a new thing for her and she's not quite sure how to deal with them. As she continues to experience them, however, she ultimately comes to embrace them.
- Gender Flip: The character was a male android in the comic book, but was changed to a female for the TV series.
- Grand Theft Me: Averted. The Android's creator built the Android for the sole purpose of transferring her consciousness into her body because she was dying, but then at the last moment, Dr. Shaw chooses not to go through with the procedure.
- Healing Factor: Due to nanites which repair damage. They're the same kind used in the ship itself and on Two.
- Inner Monologue: Apparently the Raza has a holographic projection of her in her default setting. Her conversations with the projection serve to show how her emotions toward the crew have developed over time.
- In Their Own Image: The Android was made in the image of Dr. Irena Shaw, her creator. The idea being that she was originally intended as a new body for the dying Dr. Shaw.
- Living Lie Detector: If she gets close enough to a person she can detect the biological indicators that they are lying.
- More Expendable Than You: When possible she doesn't hesitate to put herself in harm's way to insure that none of the crew has to risk their lives.
- No Name Given: She "has no personal designation" and the crew doesn't bother to give her one. In Season 3 it is revealed that while the crew didn't give her a name, her creator did before sending her away alongside Two.
- No-Sell: When AU Portia punches Android twice, all that happens is a loud clang and she gets a bruised fist.
- Replacement Goldfish: It turns out that Two was in a relationship with her creator, Dr. Shaw, who made her in her own image before succumbing to a brain tumor. And before her mindwipe Two kept the Android around as a reminder of her. It also turns out that Shaw was originally intending to upload her brain into the Android but decided against it at the last minute.
- Ridiculously Human Robots: Completely indistinguishable from human other than her stiff movements and a metallic tattoo on her neck. An illegal upgrade courtesy of some other androids allows her to completely pass for human.
- Servile Snarker: She often shows signs that she knows how annoying she can be when she's excessively literal, but does it anyway. Five mentions that androids aren't really supposed to be like that, but appreciates it, as it makes her more unique.
- Someone To Remember Her By: Kind of. The reason why Two (while she was still Portia Lin) was so attached to the Android? She was the last remaining piece of Dr. Shaw, and Portia loved her enough that she never wanted to let her go.
- The Spock: Is this for the most part, although she has been known to act illogically on rare occasions, most notably during the Wendy incident.
- Trigger Phrase: The season 2 finale reveals that the Raza crewmembers had override codes to force her to shut down or restart. Having regained his pre-stasis memories, Four uses these to steal the Blink Drive from the ship.
Five: Hot Chocolate.
- AU Portia (while impersonating Two) tries to use the override codes for the same purpose, only to hear "I'm sorry Portia, that code is no longer valid." The crew had changed all the codes and added a lot of new ones to interfere with someone hacking the android's operating system.
- The Worf Effect: Whenever someone wants to take over the ship, the first thing they do is knock her out. Wendy, Wexler, and Six all do so over the second half of the first season. Four, with Ryo Ishida's pre-stasis memories, does this again in the season 2 finale, and alien-infected Two does it in the season 3 finale.
One/Jace Corso/Derrick Moss
The nice guy of the crew. He can be awkward at times, but he has a strong heart and desire to do what is right. He is devastated when he finds out they were all criminals, and fights to keep them on the moral path regardless.
- Beware the Nice Ones: He has the longest rap sheet of the crew. Subverted because it isn't really his.
- Bitch in Sheep's Clothing: While most of the time he tries to be as civil as possible, "Episode 9" shows that he can be absolutely vicious. He has also had a tendency to be extremely passive aggressive towards Three from day one. While much of this can be justified by the belief that Three murdered his wife, much of it seems to be him looking down his nose at Three.
- Chick Magnet: The girl on the mining planet and Two both express interest in him.
- Decoy Protagonist: Gets killed off by the real Jace Corso at the end of the Season 2 premiere.
- Dropped a Bridge on Him: Is shot suddenly at the end of the Season 2 premiere.
- The Face: As the nicest member of the crew, he tends to be the default person to talk.
- The Heart: He is the moral center of the team, and the most likely to put principle ahead of self-interest or even common sense.
- Honest Corporate Executive: Assuming the news stories we see are true, Derrick Moss was a decent man and generous philanthropist, which certainly makes him stand out in this setting.
- Killed Off for Real: Murdered by Jace Corso at the start of Season Two.
- Nice Guy: He's a mediator and friend to everyone on the ship, which they don't always appreciate. Deconstructed by Three in "Episode Four" and "Episode Five", when he calls out One's attitude as not only being arrogant, since he thinks he is better than everyone else on the ship and more deserving of Two's affection than Three, but also dangerous, as eventually he is going to convince everyone else to do the right thing rather than the smart thing and get someone killed.
- Non-Idle Rich: Although Derrick Moss started out as a corporate CEO and philanthropist do-gooder, the murder of his wife led him to take the investigation/avenging into his own hands.
- Surgical Impersonation: One is not the real Jace Corso. He somehow duplicated Corso physically and stole his identity to infiltrate the Raza. He's actually a corporate CEO by the name of Derrick Moss and Marcus Boone (Three) is the prime suspect in his wife's murder. Whatever technique he used to acquire Corso's appearance, it's detailed down to minute features of the skin and impressive even by the future-tech standards of the setting.
- Too Good for This Sinful Earth: As of the end of the Season Two premiere, the dedicated family man and charitable donor who never committed a crime in his life has been shot to death.
Four/Ryo Tetsuda/Ryo Ishida
A quiet swordmaster and interrogator. He rarely speaks, but is almost as dissonant as Three — he's just more patient.
- Abusive Parents: In "Episode Six", during Five's exploration into her borrowed memories, his segment shows his father mercilessly attacking him with a practice sword until he's bleeding, simply because he went easy on his sparring partner.
- A Day in the Limelight: At least two episodes are heavily focused on his past.
- Badass in a Nice Suit: His usual off-ship attire involves a suit jacket.
- Beware the Quiet Ones: In "Episode Three", he says that he stays with the crew simply because it's the most obviously beneficial action at the moment. But if he changes his mind, he won't leave. He'll just take the ship for himself.
- Big Bad Ensemble: After regaining his memories and reclaiming his throne, he joins Ferros Corp as one of the primary villains of the show, with a much more personal agenda against his former crew.
- Conflicting Loyalty: In Season 2, Four admits he would very much like to take back his throne, but doesn't because he's hesitant to just leave the crew and at present would have nothing to offer his people even if he did. He ends up restoring his memories and taking it back in late Season 2... by killing everyone in his way — including the brother who had been instrumental in getting him there.
- Deadpan Snarker: He has his moments.Six: Are you talking about me?
Four: No, I was talking about the passive-aggressive empty seat next to you.
- The Emperor: As of "Sometimes in Life You Don't Get to Choose".
- FaceHeel Turn: While he was arguably always the coldest and ruthless member of the crew, upon his bloody ascension to Zairon's throne after restoring his memories, he straight-up becomes the show's major antagonist.
- Inadequate Inheritor: His father considered him way too soft for the job of Emperor of Zairon and spent all of Four's life trying to push him into being more like himself.
- Jerk with a Heart of Gold: Behind the stoic exterior, he really is concerned for his crewmates. In fact, pre-amnesia, his was the deciding vote that allowed Five to stay on the Raza. He also later begins training her in self-defense and gives her the nickname "Little Warrior".Six: [to Three] He has feelings too. He just doesn't show it.
- Master Swordsman: He finds a dojo on the ship and immediately starts spinning a pair of katanas around.
- Noble Fugitive: Ryo Tetsuda is the crown prince of a space empire, on the run after being framed by his stepmother for the assassination of his father.
- Not So Stoic: Learning of Nyx's murder clearly upsets him a great deal.
- Pet the Dog: In Season 3, it is revealed that he was the one who gave the Android a taste for chocolate.
- Pragmatic Villainy: He has no intention of turning on his shipmates until or unless it becomes the most reasonable course of action. It does.
- Shoot the Dog: Gives Milo the means to commit suicide because he deems him too dangerous to leave alive.
- The Quiet One: He speaks a grand total of three lines in the first episode, and not much more after that.
- The Stoic: Keeps his emotions under control at all times and his face never betrays any of them.
- As stated under Not So Stoic, he becomes very emotional when learning Nyx was killed.
- Torture Technician: One of his specialties, not because he has faith in its effectiveness, but because he finds it to be cathartic.
- We Can Rule Together: He offers this to Nyx after taking the throne. She rejects him, understandably still upset about his role in Milo's death.
- Well-Intentioned Extremist: He wants to protect Zairon, and will go to any lengths necessary to achieve that end. That includes killing his brother and stepmother to prevent civil war, followed by blowing up the corporate summit at Eos-7 so the resulting war will weaken his enemies.
- We Used to Be Friends: Implied to be his relationship with his brother. They were apparently very close when they were young, but the fact they were both potential heirs to the throne of an empire, Four's growing cruelty, and the manipulations of Four's Wicked Stepmother and father drove them apart.
- Definitely the crew's relationship with him once he regains his throne and memories and becomes one of the most dangerous villains in the show.
- 0% Approval Rating: His warmongering attitude and hopeless war with the Republic of Pyr lead to this after he takes the throne.
Nyx is a strong, powerful loner. She is extremely physical and has a particular fondness for weapons.
- The Ace: She is just as good with weapons as Four moments after picking them up, and is fantastic at improvisation.
- Action Girl: She can fight Two to a standstill.
- Combat Clairvoyance: She claims to be able to see how people will react before they do, though she admits it isn't always reliable. This is a result of her time with the Seers.
- Defeat Means Friendship: Downplayed. She became friendly with Two after fighting her, but it was only to test her in battle.
- Fatal Flaw: Her pattern recognition ability means that she has an edge in melee combat, allowing to match her opponents skill until she can see an opening and exploit it. Unfortunately, this means that a quick opening gambit can allow her opponent to triumph when they might otherwise have lost a long fight. In her fight with Misaki, Nyx is clearly the superior fighter, but Misaki didn't need to win, only get close enough to cut Nyx with her poisoned blade.
- Instant Expert: Can wield a staff and a sword like a pro moments after picking them up.
- Murder the Hypotenuse: She falls victim to this trope at Misaki's hands. Misaki clearly was trying to remove her rival for Ryo's affections.
- Nice Girl: Despite her penchant for being a loner and a warrior, she is overall a nice person.
Devon was once a world-class surgeon, whose dark past may haunt the crew of the Raza.
- Adorkable: He meekly asks for a ride from the crew during their escape from Hyperion-8. Mind you, this is after he'd already followed Four all the way to the airlock. Four just shoves him inside without further discussion.
- Dark and Troubled Past: He used to be a doctor on a supply ship, but an unexpected meteor shower and a miscalculated drug dose led to him accidentally killing a 12-year-old patient.
- Dropped a Bridge on Him: Is cornered by the Seers who stab him fatally and leave him to bleed out after he refuses to assist them. Seeing as he told the Crew he was leaving they were unaware of his fate. They still think he left the crew unaware he died alone back at the supply depot.
- Functional Addict: He has a drug addiction, though it doesn't keep him from doing his job.
- Nice Guy: He seems to care about the welfare of his patients, objecting when Four is moved despite the fact that it may risk killing him after a concussion.
Tabor's assistant, who attempts to take a step up in the world.
- Legacy Character: He sets himself up as the new Calchek, since the former one went into hiding and left all his stuff behind.
- Non-Action Guy: His first reaction to violence is to run and hide. When the team is getting ready to face a deadly bounty hunter, he's the only character — including Five — to be instructed to go away and hide. It's established that he's the only person in the crew — including Five — not capable of knocking Three unconscious.
A bodyguard working for Maro.
- Action Girl: Can and will kick your ass if you cross her. Her actress is no slouch either, having a purple belt in Brazilian Jiu-Jitsu, and has won the World Championship twice.
- Alliterative Name: Solara Shockley.
- Badass Gay: Three mentions Trina was the first girl she kissed.
- Bodyguard Babes: She's a highly qualified former special forces soldier. Given that Maro only skimmed her resume, it's entirely possible that he hired her primarily because she's gorgeous.
- Statuesque Stunner: Six feet tall, and extremely attractive.
The original owner of the Raza, killed by Two over letting the Android on board.
The real Jace Corso, a dangerous criminal wanted by the Galactic Authority.
- Boom, Headshot!: Two shoots him in the head to avenge One's death.
- Evil Twin: Thanks to One impersonating him, the real Corso is this to One. His rap sheet longer than everybody else's aboard the Raza and his few appearances show it wasn't unfairly applied.
- Excessive Evil Eyeshadow: The easiest way to tell him apart from One is his preference for guyliner.
- Hero Killer: Returns in the Season 2 premiere and kills off One.
- I Work Alone: He prefers to work on his own, but he couldn't pass up an opportunity to work with the legendary crew of the Raza.
- Just Following Orders: He tries to invoke this when bartering with Two, claiming it was just a job and offering to reveal who hired him to kill One. Two shoots him anyway, as he pulled the trigger.
- Loose Lips: Occasionally, when he has had too much to drink he will blabber to anyone who will listen about the secret moon where he has stashed a treasure.
The leader of the Procyon Insurrection, a militant group seeking to overthrow the Galactic Authority.
- Actually a Doombot: He uses the Transfer Transit clone body service to keep himself out of harm's way. He may or may not have been killed by Six in season 3, since it's never shown if the one Six shot was another clone.
- Boom, Headshot!: How he met his end. His shooter was Six, the undercover cop he made tricked into helping with a mass bombing that killed thousands.
- Everyone Calls Him "Barkeep": Nobody knows his real name. Even his followers call him only The General.
- General Ripper: Tends to have lots of people killed for his revolution, for just about any reason.
- Jumping Off the Slippery Slope: He does this when he implements a plan to blow up a space station with over 10,000 innocent people in it just to send a message.
- Rebel Leader: He is in charge of a group seeking to start a revolution against the Galactic Authority.
- Well-Intentioned Extremist: While it can be argued that fighting against a system where corporations have so much power is a noble cause, murdering 10,000 people just to send a message is horrendously unjustified.
The leader of a military squad killed by the crew of the Raza.
The President and CEO of Dwarf Star Technologies.
- Bad Boss: Murders the scientist responsible for letting Three and Six onto the station merely, as he states, to make an example.
- The Dragon: One of the final scenes of Episode Twelve shows that he answers to somebody else someone he is clearly terrified of, since his boss is considering taking over his body as a threat if Rebecca cannot be subdued.
- Faux Affably Evil: Very polite but also lacking any sort of redeeming qualities.
- Man of Wealth and Taste: He's got all the style and charm of a classic James Bond supervillain.
- No, Mr. Bond, I Expect You to Dine: After capturing the crew in Episode 12, he invites them to a fine dinner.
- Smug Snake: While he poses a danger to the crew, his efforts to capture Two have generally failed spectacularly. Rook is not nearly as clever as he thinks he is.
A Ferrous Corp executive who has an interest in Five.
- Actually a Doombot: She never ever leaves the safety of her compound. If she ever needs to travel off-world, she uses a personal Transfer Transit pod in her office to send a clone.
- Corrupt Corporate Executive: She arranged the assassination of Derrick Moss, a.k.a. One, so she could take over his company.
- Hidden Agenda Villain: For the first half of season 2 she's shown to be working with Ferrous Corp to retrieve the mysterious key Five stole before coming on the Raza, but what it does and why she wants it aren't revealed. Eventually the audience finds out that it's the missing key component of the Blink Drive, a technology which could make whomever possesses it master of the galaxy.
- Manipulative Bastard: Her approach to trying to get the key out of the Raza relied in a manipulation so subtle that had it worked, the Raza wouldn't even know the thing had been stolen.
- You Remind Me of X: She develops a tiny soft spot for Five, as she claims she reminds her of herself at that age. Or, her adoptive daughter, who happens to be Five's sister.
A Ferrous Corp executive and warship Commander.
- Corrupt Corporate Executive: Par of the curse with most corporate higher-ups in the setting, but he seems to be the go to guy in Ferrous Corp to handle nasty business.
- The Handler: He used to be the go-between Ferrous Corp and the Raza. He also appears to serve this function with Alicia Renaud.
- It's Personal: He holds a personal grudge against the crew of the Raza, not only for betraying Ferrous Corp, but also for making a fool out of him.
Principality of Zairon
- All There in the Script: Her full name is Empress Ishida (Li Na) Katsumi, but is never used on screen and only revealed in Joseph Mallozzi's blog.
- Everyone Calls Him "Barkeep": Her actual name is never mentioned. Everyone just refers to her as by her title.
- Killed Off for Real: In "Sometimes In Life You Don't Get To Choose", as part of Ryo's coup.
- Mother Makes You King: She did what she did because she wanted her own son to be Emperor.Hiro: You made me a liar!
Empress: No. I made you Emperor.
- Villain with Good Publicity: Her plan relies on the fact that everyone will take her word over Four's because she is beloved by the people.
- Wicked Stepmother: She hates Four with a passion, so she murdered her husband and framed Four for it.
Commander Misaki Han-Shireikan
Commander of the Zairon Imperial Guard, and a personal childhood friend of Four's. She appears in the second season to bring him home when he is imprisoned.
- Childhood Friend Romance: When Ryo is imprisoned, she tells him that the reason she trusted him so much when they were children was because she was in love with him. Ryo's expression makes it clear he hadn't ever considered that possibility.Misaki: You idiot.
- Dual Wielding: She typically uses two katanas at a time.
- Karmic Death: Stabbed in the gut by her own poisoned dagger.
- Knife Nut: When she doesn't have her sword, she uses a "ceremonial" knife dipped in poison. For bonus points, this is when she's at her craziest.
- The Starscream: She eventually tires of what she perceives as Ryo's indecisive leadership and tries to overthrow him. Thanks to Two intervening, she fails and is killed by her own dagger.
- Yandere: She overhears Ryo proposing to Nyx over the communicator. A few weeks later, she encounters Nyx on the Raza and kills her despite Ryo's express orders for non-lethal force only.
Crew of the Alternate Universe Raza
AU Portia Lin
Twos counterpart from an Alternate Universe, she views the crew from the main universe as enemies. Many of the tropes that apply to Two, apply to her.
AU Marcus Boone
Threes counterpart from an Alternate Universe, he is in a relationship with his universe version of Portia Lin.
The Alternate Universe version of the mercenary Tash, she is a member of the crew of the Raza in her universe.
- Alternate Self: There seems to be no significant difference between her and her late main universe counterpart, other than being from different universes. Both are just as nasty.
- Badass Normal: She doesn't have biomechanical enhancements or precognitive abilities, she's just that good.
- Dark Action Girl: Like her main universe counterpart, she is one of the few people shown to be able to hold their own in a one on one fight with Two.
- Only One Name: Her last name is never mentioned. She is only ever called by her first name.
- The Starscream: She's all too ready to kill Portia and Marcus to get what she wants.
The Alternate Universe version of the mercenary Wexler, he is a member of the crew of the Raza in his universe.
- Alternate Self: While the main universe Wexler led a crew of mercenaries, the alternate is more of a cowardly Butt-Monkey.
- Mistreatment-Induced Betrayal: Once Two points out to him that Portia had no problem using him as bait, he reveals Portia's plan to the crew of the Raza.
- The Infiltration: He goes further with the trope above, offering his services to the Mikkei Combine and spying on Ferrous Corp, finally helping Two and Six escape the Project Phoenix shipyard.
- You Have Outlived Your Usefulness: AU Portia had no problem sending him alone to be captured by the Raza's crew.
The Alternate Universe version of the Android, she is a member of the crew of the Raza in her universe.
- Alternate Self: Shares the same personality as her main universe counterpart.
- Servile Snarker: She can be just as snarky as her main universe counterpart, but with somewhat of a more morbid flare.Wexler: What's with the no-can-do attitude?AU Android: That wasn't pessimism. Simply a statement of fact. Like, we stole a ship. We're flying through space. Or, I could detach your head with minimal effort.
- Undying Loyalty: She is extremely loyal to Portia Lin, no matter what she does. She also doesn't take kindly to anyone trying to betray Portia, twice helping the crew of the Raza because doing so will keep Portia alive.
The powerful interstellar corporations that control vast sectors of space.
The corporation that hired the crew for the job on the pilot.
- Greater-Scope Villain: They're the ones driving the primary conflict of season 2, with the crew of the Raza dealing with their executives. By season 3, they seem to be the most prominent faction in the new corporate war.
- It's Personal: They took the Raza's decision to turn on them and help the mining colony very badly and are making it their mission to hunt down and kill the crew.
- Make It Look Like an Accident: They try this with the mining colony, intending to make it look as if a fusion reactor malfunction wiped out the colony. They get foiled by the crew.
- Revenge Before Reason: They are spending an absurd amount of resources hunting down the Raza, considering that the withdrawal of their political protection would be enough to ensure their eventual destruction.
- Toxic, Inc.: Their Cyrillium mining operations on Sarah's planet have contaminated the ground water, causing a large portion of the planet's population to contract a deadly disease.
- We Have Reserves: Played straight in that they consider their employees to be expendable and couldn't care less if they die by the shipload to achieve their goals, but subverted when it comes to the warships. Those are expensive, after all.
A corporation that is a bitter rival of Ferrous Corp.
- Smug Snake: The Mikkei Combine executives that come to the Raza's aid in "Episode 2" do not even try to hide how much they are enjoying screwing Ferrous Corp out of the mineral find in the asteroid belt. "Episode 11" and "Episode 12" reveal that they are not nearly as clever as they act, as a rival Corp (previously established as the resident Butt-Monkey of the universe) was able to play them like a violin, causing them to lose a planet and 15,000 employees, while simultaneously drawing quite a bit of unwanted attention from the Galactic Authority and giving the rival Corp everything they needed in the process.
- We Win Because You Did Not: The reason why they helped the crew. At the trivial cost of filing some paperwork they managed to screw Ferrous Corp out of a massively valuable find.
A corporation with a strong focus on researching new technologies.
- Batman Gambit: It turns out that the job set up by Mikkei in "Episode 10" was one of these, as they had set themselves up as having a White-Hole generating Doomsday Device kept mostly unguarded, while in reality they just wanted to bait the rival Corps into stealing it. Once it was stolen and safely set onto a world owned by the thieving Corp, they would activate it, destroying the enemy's world, causing them to take the blame for testing a highly illegal superweapon, while simultaneously destroying any evidence they were working on it and giving them the data to push them into production. It worked flawlessly.
- Butt-Monkey: Among the Mega Corps at least. Their research blows up in their faces and when it doesn't, the other Mega Corps simply steal it. They exploit this in "Episode 12", deliberately leaking intel on their latest research so one of their rivals will steal it, at which point they remotely detonate it. All of the testing, none of the blame.
- Gone Horribly Wrong: Their research projects have the unfortunate tendency to fail in the most catastrophic way imaginable.
- Immortality Inducer: They tried to create one from extremely long-lived trees native to the planet Taurian Alpha. Instead they created a virus which turns people into the next best thing to zombies.
- Research, Inc.: Traugott Corp does a lot of scientific research, ranging from biotechnology to subatomic physics.
A corporation in league with Wexler and his mercenaries.
- Armor Is Useless: Averted in regards to their Marine boarding party, in stark contrast to Ferrous Corp's troops. The body armor they bring aboard is totally Immune to Bullets and only has limited gaps around the neck and joints, forcing Two to get very close and creative with her attacks.
- Elite Mooks: The boarding party they send aboard the Raza consists of only six men. Despite this, they come wearing totally bulletproof heavy armor and manage to hold their own against Two for far longer than any other Corp's troops have been able to.
- Screw This, I'm Outta Here!: As soon as Two informed them that she had retaken control of the Raza, they immediately jumped to FTL.
Dwarf Star Technologies
A corporation involved in highly illegal biological research.
- Alien Invasion: The entire corporation is a front for Puppeteer Parasite Starfish Aliens from a dying universe, intending to use nanite-enhanced Artificial Human bodies to infiltrate the corporations in order to take them over. Alexander Rook's mysterious superior is one of the original hosts, looking for a new body since the non-enhanced original is failing.
- Artificial Human: They have invested heavily into perfecting this technology, even though it is outlawed by the Galactic Authority. Two is the result of these experiments, and they've developed better versions since then.
- Brain Transplant: The ultimate goal of their research is to be able to create the perfect body to allow a successful transplant from an ill donor. They are implied to have already had success with blank slate brains.
Also known simply as the GA, it is the group in charge of policing colonized space.
- Balance of Power: Maintaining this between the MegaCorps is one of their main concerns. They will ban any technology that they think would give one of them too much of an advantage over the others, such as White Hole technology, for example.
- Dirty Cop: Season 2 shows the GA are little better than the corps they are meant to regulate, taking bribes and generally moving at the whims of whatever corp is willing to pay more.
- Faceless Goons: Their troops wear black ballistic facemasks to conceal their faces.
- Space Police: It fulfills this role in colonized space. The Raza's crew is on their most wanted list.
- Zerg Rush: Though unnecessary since the crew was neutralized already, Episode Thirteen reveals this to be a favored tactic of theirs, sending in dozens of troops in quick succession as soon as they dock. It is likely they do this more to overwhelm a dangerous enemy than relying simply on numbers.
An armed group seeking to overthrow the Galactic Authority.
A cult that aims to conquer the galaxy through the use of precognitive abilities.
- Big Bad Wannabe: They want to take over the galaxy, but ultimately end up executed on Zairon after a failed alliance with the Empress.
- Cult: After freeing themselves from the control of the corporation, one of the subjects of the experiments managed to convince the rest that they had a higher purpose and they became a cult with him as the leader.
- Didn't See That Coming: They're Out-Gambitted when they fail to anticipate Four regaining his memories and thus acting more ruthlessly than he previously did. What would have been an alliance with Four had he been his previous self instead ends with them all dead.
- Exactly What It Says on the Tin: They call themselves The Seers, and that's exactly what they are.
- Full-Circle Revolution: The current leader of The Seers treats the individuals who form the Hive Mind just as badly as the corporation who used to run the experiment, if not worse.
- Hive Mind: The group began as an experiment by a corporation to link a group of people into one of these.
- Seers: Using a combination of drugs and a Hive Mind, they are able to process massive amounts of data from everywhere in the galaxy to predict the future with a reasonable degree of certainty. Even when not connected, they are able to predict the future, though not nearly as accurately.
- Take Over the World: Their leader intends to kidnap more people to expand the Hive Mind and improve their abilities, with the ultimate goal of forming a fleet to take over the galaxy.
- Turned Against Their Masters: The group was created by a corporation, but they rebelled against them using the very abilities the corporation wanted to obtain through them.
A Mikkei Combine executive and warship Commander.
- Action Girl: When push comes to shove, she is just as handy with a gun as any member of the Raza's crew.
- Affably Evil: It is made abundantly clear that the Mikkei Combine is no better than the other Mega Corps, and that she is just using the crew of the Raza as their interests align with hers, but she does seem to have an amused affection for them.
- Big Damn Heroes: She has a penchant for showing up with a small flotilla of warships and saving the Raza's collective behind.
- Corrupt Corporate Executive: Truffault will not bat an eye at sending armed mercenaries to steal a rival Mega-Corp's research.
- Deadpan Snarker: Just about every other word out of her mouth is sarcasm.
- Evil Counterpart: Her Alternate Universe counterpart in "Stuff to Steal, People to Kill" is an enemy of the crew (who are also evil in that universe). However, in terms of character, Two will only admit that her version of Delaney is mildly more tolerable.
- Pragmatic Villainy: Though she's not above stealing and other underhanded tactics, she draws the line at all-out Corporate Warfare and would rather avoid it if possible. She also chooses to remain neutral in the vote which will add a member to the council and trigger the war, so neither side will attack Mikkei. Once they've bled each other dry, Mikkei can swoop in and come out on top.
The crew's handler, whose job it is to find them employment.
- All There in the Manual: His name is revealed in supplementary materials and interviews, but isnt mentioned in the show proper until Episode 8 when One mentions his last name.
- The Handler: He uses his connections in the underworld to secure the crew their unsavory assignments.
- Large Ham: To call this man "colorful" would be an understatement. The only time he stops Chewing the Scenery is when he is having an Oh, Crap! moment.
- Non-Action Guy: Folds at the slightest threat to himself and his only recourse is to run when that fails.
- Oh, Crap!: His reaction when Two reveals that she figured out what he tried to pull in S 1 E 5.
- Put on a Bus: In season 3, he cashes out and leaves his contact list in the hands of his assistant, who takes over his job.
- Uriah Gambit: He tried to use one of these against the crew in Episode 5. Two deduces that he was paid off by Ferrous Corp. to take them out, and he intended for them to die on the ship he sent them to salvage, since he never informed them of the plague it carried. On the off chance they succeeded, the data and/or samples would have been extremely valuable.
The main news anchor for the GNN network, shes the most visible media figure seen by the crew.
- Coincidental Broadcast: Averted. The crew has never watched her show live; they always go looking for the relevant clips.
- Miss Exposition: Her role on the show is to narrate whatever piece of information the crew happens to be looking for at the moment.
- No Name Given: Since the crew has never seen her show from the beginning, the audience has no way of knowing her name.
- Show Within a Show: She's the anchor on the main new show within the universe the series is set in.
A woman found in a stasis pod in the ship's vault in "Episode 7". She was being kept there to halt the progress of Teterance Disease, and is probably the only person in the universe that cares about Three and vice versa.
- Brain Uploading: Five managed to download a copy of her mind from her stasis pod and upload it into the ship's database. Then, Dr Shaw downloaded that copy into an android body.
- Diabolus ex Machina: Just before she would have succumbed to her disease, Three puts her back into stasis, promising to revive her once a cure is discovered. Then the power cuts out...
- Famous Last Words: When Three places her back in stasis, saying he wishes he could at least remember her."Don't worry. We'll make new memories."
- Ill Girl: Three had been keeping her in stasis to protect her from the progress of her Teterence Disease until a cure could be found.
- Morality Pet: Is one to Three. Even after she succumbs to her disease, her presence seems to have a positive effect on him, causing him to be at least slightly more compassionate to those around him.
- You Are Better Than You Think You Are: Insists that Three was a good person to her, no matter what his past actions were.
A well-connected inmate in the Hyperion 8 prison who runs one of the gangs there.
- Luxury Prison Suite: Compared to the other inmates, his accommodations are luxurious and he eats like a king.
- Might as Well Not Be in Prison at All: The man comes and goes as he pleases within the prison, due to his arrangement with the warden.
- The Mole: The entire time he was aboard the Raza he was working for Alicia Reynaud to steal the key from Five. She outplayed him, though.
CI Kyle Kierken
A Chief Inspector of the Galactic Authority who begins hunting the crew of the Raza after they break out of the Hyperion-8 prison.
- Awesomeness by Analysis: He walks into a room full of bodies and quickly deduces exactly the chain of events that happened to place them there. Then he tracks the culprits (Three and Five) based on their likely behavior to avoid his troops.
- Never Found the Body: He seems to perish in the explosion on EOS-7, but he spent the whole episode clean-shaven like his Transfer Transit clone, and if it was a clone body, it evaporated before it could give off the telltale disintegration.
- Nice Job Breaking It, Hero!: In the season 2 finale, Two and Six warn him of a potential bomb threat against the Eos-7 station. He outright refuses to believe Six, who he has in custody. He does decide to confirm Two's story, but this causes the mook put in place to execute the plan to set it off early, killing many aboard the station.
- Perma-Stubble: Well, he is played by Kris Holden-Ried. Oddly averted in "I Wish I'd Spaced You When I Had the Chance", where his clone body is clean-shaven.
- Sensing You Are Outmatched: He's doggedly chasing the crew of the Raza across the galaxy, but he's savvy enough to avoid a firefight when they have him surrounded.
- Sympathetic Inspector Antagonist: He's an honest cop (or so he claims) in a Crapsack World run pretty much exclusively for the profit of massive MegaCorps. He isn't above lying to get what he wants, however, tricking Three into giving up info on the white hole bomb in exchange for letting the rest of the crew go, only to go back on his word when Three complies. Still, Three seems to believe he's a decent person, since he lets him go with that information (but no way to prove it).
Lieutenant John Anders
A lieutenant for the GA and an experienced undercover operative.
- Friend on the Force: After Three saves his life he becomes the Raza's contact within the GA.
Ryo's former teacher and current advisor.
Dr Irena Shaw
Brilliant roboticist who defected from Dwarf Star Technologies after helping Rebecca/Two escape. She is also the Android's creator, as well as Two's old girlfriend before she took up a life of piracy as Portia Lin.
- Brain Uploading: Averted. Dr. Shaw created the Android for the sole purpose of transferring her consciousness into her body because she was dying, but then at the last moment Dr. Shaw chooses not to go through with the procedure for moral reasons.
- Human Popsicle: Because she chose not to upload her consciousness into the Android's body, Rebecca put Dr. Shaw into stasis to prevent the tumour in her head from killing her.
- In Their Own Image: The Android was created in hers.
- Ill Girl: Suffers from an inoperable brain tumor that may have been staved off by a nanite injection from Two.
- Mad Scientist: While she is compassionate enough to rescue Two and consider the inadvertent rise of android consciousness, her idea to accelerate the latter and willingness to cause a revolution is troubling.
- The Lost Lenore: An interesting twist in that the Lost Lenore in question is still very much alive, but the Rebecca/Portia she knew and loved was for all intents and purposes gone.Two: I'm sorry. This must be very hard for you.
Dr. Shaw: Coming back to a world without the Rebecca I knew? Yes. Very.
- Dr. Shaw is also Two's very own Lost Lenore. Before her mindwipe, that is. After she lost her memories Two wasn't aware that she even had a Lenore to lose.
- Straight Gay: Until it was revealed in dialogue (and then a flashback afterwards) there was no indication that Dr. Shaw was a lesbian.
- Well-Intentioned Extremist: She distributes the illegal android upgrades in order to cause an uprising.