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Characters / Danganronpa: Trigger Happy Havoc
aka: Dangan Ronpa 1

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This page lists all characters in the very first game of the franchise: Danganronpa: Trigger Happy Havoc.

It's virtually impossible to list tropes for these characters without spoiling everything or creating Self-Fulfilling Spoilers because of the large amount of surprising reveals and murderer/victim exclusive tropes this game contains.

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    The Students Collectively 

The Students

Tropes applying to the 16 students
  • Artistic Age: All the students bar Yasuhiro are supposed to all be around the same age, but certainly don't look that. It gets rather blatant when photos of everyone around two years ago are shown and yet none of them have appeared to age.
  • Astonishingly Appropriate Appearance: Some deviate from this, but for the most part everyone looks exactly like what they are.
  • Birds of a Feather: Mondo and Kiyotaka, oddly. Both have personalities defined by surpassing someone: for Mondo it's his brother and for Kiyotaka it's his grandfather. The main difference is that Toranosuke Ishimaru died with a legacy of corruption and debt upon his family, setting a bar that Kiyotaka can potentially overcome through force of will (which he's chosen to focus of his life around). Meanwhile, Daiya Owada died through a gutsy act proving the lengths he'd go to protect his little brother on the night that Mondo was supposed to surpass him, and now Mondo spends his days simply trying to live up to his brother's memory without a specific end-goal (since the bar was raised to a point Mondo can't possibly reach). This divergence in motivations gives Mondo an insecure, aggressive personality while Kiyotaka ends up with a driven but overbearing personality.
  • Blood Brothers: Kiyotaka and Mondo.
  • Brooding Boy, Gentle Girl: Makoto and Kyoko are a Gender Flipped version. She's mistrustful by nature and keeps her emotions to herself while Makoto wears them on his sleeve, and is incredibly trusting. To say that the sheer depth of his kindness catches her off-guard would be an understatement.
  • The Cameo:
    • All of them appear briefly in the final episode of Side:Despair, with only Enoshima and Ikusaba being recurring and major characters during the second half of the show. Among the cameo characters, only Naegi and Maizono have speaking roles.
    • The murdered and executed students all appear briefly in Naegi's hallucination in Side:Future, except Enoshima and Ikusaba. Maizono is the only one of them who has a speaking role. This trope, however, doesn't apply to the surviving students at all, since they are main or major characters in Side:Future.
  • Cast of Snowflakes: A very intentional thing.
  • Character Development: Many tend to lose personality traits the longer they survive.
  • Clear Their Name: Happens to Toko, Byakuya, Yasuhiro, Toko and Yasuhiro again, and Kyoko. Inverted by Aoi.
  • Color-Coded Characters: Minor example. As each student introduces himself/herself, there's a different colored background behind each of them. Here's a list:
    • Makoto Naegi - Black (no introduction screen, but that's the background when we first see him); Orange (in the animation)
    • Kiyotaka Ishimaru - Dark Blue
    • Toko Fukawa - Violet
    • Sayaka Maizono - Pink
    • Leon Kuwata - Gold
    • Hifumi Yamada - Magenta
    • Aoi Asahina - Yellow
    • Chihiro Fujisaki - Light Green
    • Kyoko Kirigiri - Purple
    • Junko Enoshima - Red-Violet
    • Mondo Owada - Red
    • Sakura Ogami - Brown
    • Byakuya Togami - Light Blue
    • Yasuhiro Hagakure - Dark Green
    • Celestia Ludenberg – Crimson
    • Mukuro Ikusaba - Gray (in the animation)
  • Commonality Connection: The manga reveals that this is what led to Mondo and Kiyotaka's friendship, where they start out with a lot of negative assumptions about the other but come to admire each other's determination in the face of life's many hardships.
  • Dispense with the Pleasantries: Several students (Byakuya especially) do this whenever Monokuma delivers a meaningless anecdote in the middle of a serious dialogue or exposition.
  • Ditzy Genius: There are so many oddballs within the class that it becomes easy to forget that every one of them earned their title for a reason.
  • Dwindling Party: Fifteen students in a school where the only way out is through murder. Surely no one will take Monokuma up on his offer of graduation!
  • Dysfunction Junction: Besides some exceptions, most of the students are in some way damaged or have led a difficult life.
  • Fire-Forged Friends: For Makoto and Kyoko; the coldness mostly is on her end. Still, Makoto ends up closer with her than anyone else after fighting so many trials together save for whatever Free-Time Events the player chooses to take part in.
  • Four-Temperament Ensemble: Two characters from of each gender at least loosely fit into a given temperament.
    • Sanguine: Aoi, Sayaka, Yasuhiro, Leon
    • Choleric: Byakuya, Hifumi, Junko, Celestia
    • Melancholic: Kyoko, Toko, Kiyotaka, Mondo
    • Phlegmatic: Makoto, Chihiro, Sakura, Mukuro
  • Four-Philosophy Ensemble: The survivors (besides Makoto, who, impartial as he is, drifts between several) can be loosely fit into these outlooks.
    • The Cynic: Byakuya
    • The Optimist: Aoi
    • The Realist: Kyoko
    • The Apathetic: Yasuhiro
    • The Conflicted: Toko
  • Freudian Trio: Though they aren't always in conflict, three characters roughly correspond to this:
    • The Spock: Byakuya (thinks that emotions are a waste of energy that distract from cold logic)
    • The Kirk: Makoto (can be very emotional, but he never allows them to cloud his judgement)
    • The McCoy: Aoi (is more guided by her feelings than most, and has a number of knee-jerk reactions that get her believing all-too-quickly in the most obvious culprit)
  • The Friends Who Never Hang: While the students seemed close during their time in school together (see above picture), in-game the most interaction they have during the course of the story is usually limited to sarcastic remarks, even among the survivors.
  • Gender-Equal Ensemble: If you count Monokuma as "male", then you've got him, seven male students, and eight female students. Even at the end, this trope applies. One of the girls turns out to be a crossdresser, and the hidden sixteenth student (who's the one who's been controlling Monokuma from the start) is a girl. So, that leaves eight boys and eight girls.
  • Genre Blind: Most of the students try to remain hopeful that there won't be any murders — or any more murders — in a murder mystery game. Of course, they're trying to avoid falling into despair like Monokuma wants.
  • Goofy Suit: The cover of the first official yonkoma collection (drawn by Rui Komatsuzaki himself) gives several students the misfortune of having to dress up like Monokuma. Naturally, one page references this for humor.
  • Grumpy Bear: Byakuya and Toko, two of the most negative people in the group who seem to reflect the world's apparent level of cynicism; both survive to see the story to its hopeful conclusion.
  • A House Divided: The nature of Monokuma's game has this effect, as you can't be certain who's going to try to graduate, especially with people like Byakuya, who doesn't even pretend to cooperate with the others (ironic, given he survives). Monokuma later invokes this in Chapter 4's motive, by revealing The Mole's identity.
  • I Just Want to Have Friends: At least half the class qualifies in some fashion. Luckily they have each other (their first two years together, anyway).
  • Improbable Age: Essentially the point of being accepted into the academy. The title is originally "Super High School Level," after all.
  • Last-Name Basis: Almost all of the students call each other by their surnames in the original game, including Monokuma, which is perfectly normal in Japan. With some exceptions: Hifumi uses Full-Name Basis instead, Toko/Genocide Jill calls Byakuya by his first name, Jill calls others by nicknames based of their first names, Aoi calls Sakura by her first name, and Celestia is generally called Celes(te).
  • Let's Split Up, Gang: A common decision among the students once the investigation starts up. Even when they'd all agreed to unite, the final group of students decided to take on the investigation separately in the same Scooby-Doo-like fashion from which this trope is derived, knowing they only have a limited amount of time to solve all the school's mysteries or they die. Makoto wanted to do the opposite at first.
  • Limited Wardrobe: Despite being locked up in a boarding school for at least a month, none of the students ever change their outfit.
    • Discussed in a free time event with Kiyotaka, who claims to have multiple copies of the uniform he always wears.
    • Another case is implied in the game and confirmed in the manga, which makes clear that the white jacket Leon usually wears was the one he threw into the incinerator; he appears the next morning in an identical jacket.
    • Makoto also appears to sleep in his outfit...
    • In the class pictures used as evidence in the last trial, while the other students wear appropriate clothing (swimsuits, gym clothes, uniforms, etc.) and take various poses, Celeste is always in the same pose and the same dress, such that it almost looks like she's been Photoshopped in. Lampshaded in this Yonkoma, in which Makoto concludes that this is the strange thing the pictures have in common.
      Monokuma: (with accompanying illustration) That is not a lie. She ran in those clothes. She also swam wearing that.
      Makoto: Holy crap!
  • Love Triangle: In School Mode, going to the music room and bringing up Sayaka to either Mukuro or Kyoko nets the player a bad reaction for Mukuro and a worst possible reaction for Kyoko (heavily implied to be spurred on by jealousy in both cases).
  • Masculine Girl, Feminine Boy: Two out of three of the females Makoto ends up getting Ship Tease with has this type of dynamic with him.
  • Meaningful Name: A fair amount of characters have names which give some indicator of their personality.
    • Makoto means "truth" (which reflects his role as the detective or "truth finder" in the trials), Naegi means "sapling" (perhaps to emphasize his "herbivore" nature).
    • Sayaka Maizono means 'bright garden of dance' (which suits her "Ultimate Pop Sensation" appellation).
    • Kirigiri is composed of the characters meaning "fog cutter" (indicative of her role in the trials).
    • Fukawa is made up of the characters "rotten" and "river" (the "fu" is the same character in "fujoshi").
    • Ogami means "large deity" (she is very large in size, and the strongest fighter).
    • Mukuro Ikusaba probably has the most telling name in that Ikusaba is composed of the characters of "war" and "blade" while Mukuro means "corpse."
    • During a free time event in the original translation, Leon mentions sharing his surname with a well-known singer and baseball player. The localization changes this to a Beatles reference.
    • "Celes" is the name of one of the heroines in Final Fantasy VI, appropriate for someone who ends up associating with Hifumi the fanboy.
    • The best friends Aoi Asahina and Sakura Ogami both have flower names — hollyhocks and cherry blossoms, respectively.
    • Sakura Ogami and Mondo Owada are two of the largest and physically strongest members of the cast (Sakura, in fact, has been declared the strongest person in the world); in both cases the "O" in their surname is the kanji for "large."
  • Mr. Vice Guy/Ms. Vice Girl: Many students are prideful, insensitive, greedy, manipulative, self-serving, cowardly, quick-to-anger, or just dull-witted. But at the same time, every one of them was considered worthy of representing hope for the future, if only by virtue of the Big Bad wanting to save them for enacting her Despair Gambit by crushing the hope they all shared. Many are also implied to have grown out of these character-flaws during the 2 years which were erased from their memories (shown to be the case in most AU stories like School Mode or "IF").
  • Noble Male, Roguish Male: Kiyotaka and Mondo, respectively.
  • Not a Morning Person: In another early bout for characterization, Makoto's narration categorizes the students by how late or early they show up to breakfast (with Sayaka's seemingly falling into the diligent category and yet not showing up tipping everyone off that something might be wrong). Yasuhiro, Toko, Leon, Celeste, and Kyoko get described as "a group of people who do things in their own pace and don't care about other people's time." Byakuya shows up even later than them.
  • Odd Friendship: Hifumi and Celeste: he's Proud to Be a Geek, is completely honest about his passions, and wants to use his talent to inspire others. Meanwhile, she's a Closet Geek and a Consummate Liar who only thinks in terms of self-interest and personal satisfaction. In spite of all that, the two became close enough during their time in school that she was willing to give him her real name, which stands at the center of all her self-loathing surrounding her past. It could also be an aspect of their mutual Friendless Background and lack of social skills making them Lonely Together to some degree (despite both claiming at various points that they don't need others/don't need the world of 3-D).
  • Older Than They Look: The players/viewers are led to believe that the students are all aged 16-17. However, it is revealed in Chapter 6 that they had been at Hope's Peak for two years as students before the start of the game and their memories as students were erased, meaning they are actually 18-19, with the exception of Yasuhiro, who is 20/22 throughout the game, as he failed two or three grades.
  • Pair the Spares:
    • Spoofed in a tie-in Yonkoma, in which Celeste concludes that if she doesn't do something fast, she's going to end up with Yasuhiro.
    • In a meta example, all the students bar Yasuhiro are paired up in official artwork. More precisely, the duos are:
      • Makoto and Kyoko.
      • Byakuya and Toko/Jill.
      • Sayaka and Leon.
      • Aoi and Sakura.
      • Chihiro, Mondo and Kiyotaka.
      • Celeste and Hifumi.
      • Junko and Mukuro.
  • Parental Neglect: The commonality of negligent fathers shared by the cast probably goes a long way to explaining how some of them turned out as screwed up as they did.
    • Mr. Fukawa's relationship with two women (neither of whom know or care who's the mother) had plenty to do with his daughter's mental state.
    • Mr. Hagakure once burned down the family house after falling asleep with a lit cigarette and later ended up divorcing his wife (as revealed in Ultra Despair Hagakure). Hiroko Hagakure being described as disliking "men with no balls" seems to stem from this.
    • Headmaster Kirigiri abandoned his daughter shortly after his wife died.
    • Mr. Maizono gave his daughter a home life so devoid of parental love that she went seeking validation from fans at any cost.
    • The last head of the Togami family is responsible for continuing/cultivating the cut-throat tradition that molded his son into the ruthless successor he is today. That fact would probably weigh heavily on the conscience of anyone besides a Togami.
  • Savvy Guy, Energetic Girl: Byakuya and Jill.
  • School Uniforms Are the New Black: All of the characters keep wearing the clothes they arrived in throughout the game, causing over half the cast to qualify. This is a particularly odd example as all the students have long since graduated from the schools their uniforms came from; nobody wears an actual Hope's Peak uniform except in photos from previous school years. Justified for Kiyotaka, since he states in a Free Time event that he has several copies of the outfit he's wearing.
  • Seinfeldian Conversation: The students have a tendency to get sidetracked by small tangents marginally related to the task at hand, or snarking at each other when someone makes a stupid addition to the conversation (which itself tends to develop into another conversation). It gets lampshaded by Yasuhiro when Byakuya joins the main group in chapter 5, with his no-nonsense attitude flying in the face of how they never get straight to the point (though he ironically falls into the same trap inside that conversation too).
  • She's Got Legs: Many female characters wear ridiculously short skirts. Due to the way sprites are viewed, though, this isn't very noticeable except in trial scenes.
  • Shipping Goggles: As the game progresses, the other students can't see anything other than romance as an explanation for why Makoto and Kyoko are spending so much time together, to the point that even Byakuya of all people thinks he only jumps to her defense so quickly during trials out of love rather than any logical unlikelihood of her being the culprit. This In-Universe acknowledgement either validates the NaeGiri pairing, or serves as a weird satire of Shipping in general.
  • Shut Up, Hannibal!: The students usually respond to Monokuma like this, particularly after each trial ends.
  • Sibling Team: The Despair sisters, for a little while. One of then eventually pulls a Cain and Abel on the other on a whim.
  • Sick and Wrong: There's no shortage of these reactions from the students, usually from something done by Monokuma.
  • Sole Survivor: The six survivors of class 78, naturally (also being some of the only survivors of the Hope's Peak student body). Counting the PSP Demo and the Bad Ending, Aoi, Byakuya and Makoto are the only ones to survive the entire game no matter what.
  • Strong Family Resemblance: The children in the Bad Ending are practically clones of their fathers, to the point that Hagakure's child (the youngest of the lot) has his father's massive dreads while sucking on a pacifier.
  • Teen Genius: Basically everyone, in one way or another.
  • Tragic Dream: Practically everyone in the group has one, knowing it'll never come true while they willingly lock themselves inside the school. Post-memory loss Celeste was willing to kill for hers (under the mistaken belief that it was still achievable).
    • On the other hand, many of the students have wants and desires open-ended enough to be easily transferred over to being a valuable coping mechanism which rationalizes locking themselves inside the school in the first place. Tragically, these new hopes and dreams all get snuffed out anyway by Junko's machinations.
  • Transfer Student Uniforms: Most of the students wear what are presumably the uniforms from their previous schools (or at least customized versions of them), with the exceptions being Celeste's Elegant Gothic Lolita getup, Aoi's sweatshirt, tank top and shorts, and Leon's studded jacket.
  • True Companions: The last group of survivors, by the end of the game, have a very strong bond with each other.
    • It is heavily implied in IF that one of the reasons why Enoshima decided to erase their memories was also due to their strong bond. If they have kept their memories, they would have never tried to kill each other. This is also shown as Sakura has told the class one of her most intimate secrets prior to their memories loss, something that she would have told to only to those who are very close to her. Fukawa's Super-Powered Evil Side was also common knowledge among the class, yet Genodicer seemed to be accepted by them. In IF, the class is shown to trust and stick together once they learn about their memory loss and their apparent lost past.
  • Vitriolic Best Buds: Makoto hangs a lampshade on this when the final six start fighting almost immediately after deciding to unite against the Mastermind at the end of the fourth trial. The lot of them get along pretty well as they leave the school, with some lighthearted ribbing thrown around for good measure.
  • Wacky Homeroom: With all their super high-school specialties, the cast is certainly quirky - and homicidal.
  • Wise Beyond Their Years: Several students, in one way or another.
  • With Friends Like These...: The students' trust for one another is shaky at best, and some of them actively dislike each other. Yet by the end of the 4th trial, the survivors have chosen to unite against The Mastermind, and may have even become True Companions in the process.
  • You All Meet in a Cell: Since the protagonist was the last to arrive, it isn't clear if everyone necessarily met at the school entrance, but the spirit of the trope remains.
  • You Gotta Have Blue Hair: Hair like Kyoko's and Sakura's, which is super-pale (and purple-tinged in Kyoko's case) generally goes unremarked upon. Sayaka (Blue) and Toko (Purple, occasionally rendered as black) also fall under this.

The Students have their own pages:



The Headmaster of Hope's Peak Academy
"I'm not a teddy bear!! And I am this school's headmaster!"

Voiced by: Nobuyo Ōyama (Japanese, Danganronpa: Trigger Happy Havoc-Ultra Despair Girls), TARAKO (Japanese, Danganronpa The Stage 2016-Present) , Brian Beacock (game), Greg Ayres (anime) (English)

The self-proclaimed headmaster of Hope's Peak Academy and series antagonist. He's very eager to see society's biggest hopefuls start killing each other, so he heaps psychological torture on the students at every turn. There's actually more than one Monokuma: he's a series of highly-advanced robots, and can be instantly replaced if destroyed. He states that he's actually bound by the rules like everyone else, but he's willing to bend them for his own benefit to try to get rid of Kyoko, by setting up a sham trial regarding the murder of Mukuro Ikusaba. When that doesn't work, Kyoko gets him to allow the students to redo of the trial. During the final trial, the true mastermind behind Monokuma is revealed—Junko Enoshima. He's destroyed during her execution, but reawakens in The Stinger.

  • Action Bomb: If Monokuma is damaged, he'll explode. That's not the only way he can protect himself, either...
  • Angrish: After Kyoko and Makoto force him into a final trial in Chapter 6, he shows up in the Dining Hall only to speak in random letters and symbols, as if his mastermind was mashing on the keyboard.
  • Apple of Discord: A favorite tool of his to throw at the group, particularly in chapter 4 when everyone is fighting because Sakura turned out to be a spy.
  • Bears Are Bad News: Considering he is the only true consistency throughout the franchise you better believe it!
  • Big Bad: By extension, since he’s Junko’s robot avatar.
  • Big Brother Is Watching: And he can teleport. Sweet dreams!
  • Break Them by Talking: Monokuma continually uses this to keep driving his students to further despair, picking at any weaknesses he can find and trying to push the blame for the murders onto them.
  • The Corrupter: The point of his dispensing of "motives" at the start of each chapter is to drive one of the students to murder another.
  • Covert Pervert: He'll accuse the students of having dirty motives in the most inappropriate situations and go into way too much detail about his suspicions. At times he even seems to be egging them on, which is really creepy considering that there are cameras everywhere.
  • Disc-One Final Boss: He is really just a proxy for the real mastermind: Junko Enoshima, and is also one of the personalities that she can take on a whim. You also have to face him in a Machinegun Talk Battle before you face Junko herself.
  • Dissonant Serenity: They normally sound rather lighthearted about all the despair they want the students to suffer. If you are familiar with his Japanese voice actress it gets even worse; see the "Trivia" tab for details.
  • Dub Name Change: The Let's Play refers to him as "Monobear".note  The localization chooses to keep his name as Monokuma instead to stay closer to the "Monochrome" pun (due to a special request from Spike Chunsoft).
  • Emoticon: Monokuma learns how to speak in these prior to Chapter 4's Class Trial. He never does so again.
  • Everything's Better with Plushies: A plushie in canon. Unsurprisingly, there's real-life plushies of him as well.
  • Evil Has a Bad Sense of Humor: If he thinks something is funny you don't want to know and if he has a joke in store for you then you're basically doomed.
  • Evil Is Hammy: Despite his small stature, his presence is grandiose. He speaks with a theatrical cadence and is prone to making large gestures (well, as large as his little body will allow).
  • Evil Is Petty: While trapping a bunch of teenager in a killing game for the sole purpose of making them fall into despair is already very evil, Monokuma always takes time to also throw a comparatively insignificant but still unpleasant Kick the Dog moment just to be a dick.
  • Evil Laugh: Japanese:"Upupupu...Daaahahaha!!"
    • English:"Puhuhuhu...Ah-hahahaha!!"
  • Exact Words: Loves using this, claiming that he never ever lies. By the end of the game, he starts lying regularly and abandons this.
  • Eye Awaken: In The Stinger.
  • Faux Affably Evil: He speaks in a very easygoing manner (but still refers to the students very rudely), makes a lot of puns, and generally acts like an obnoxiously saccharine principal. It just underscores how incredibly screwed-up his entire game is.
  • Foreshadowing: At the end of the first trial, he comments that he knows all about those crazy people in show business.
  • Giggling Villain: His trademark.
  • Good Colors, Evil Colors: One side is white and looks generally harmless, while the other side is black and features an evil-looking red eye and a Slasher Smile. However, Monokuma is a bastard through and through, so this is instead used symbolically regarding the 8-bit sequences before an execution.
  • Hanging Judge: If you murder somebody, regardless of mental state or circumstances, then he executes you. End of story.
  • I'm a Humanitarian: Does this with the Mondo butter after his execution.
  • Insane Troll Logic: His claims that he isn't at all morally responsible for any murders that occur (logically dubious from the start) cross into pure insanity when he says at the end of the Chapter 4 trial that leaving a fake suicide note next to the scene of a crime (turns out it was indeed a suicide, but not for the reasons Monokuma's fake note implied) doesn't qualify as planting false evidence or misleading anyone trying to find the killer. It's worth pointing out that this is the point, since Monokuma interfering in crime scenes is a sign that the Mastermind is getting desperate.
  • Jerkass: A part of the point in being as annoying as he tries to be.
  • Kick the Dog: Almost everything he does.
  • Killer Teddy Bear: A killer, robotic, exploding teddy bear that tries to drive people to murder.
  • Laughably Evil: Evil bastard for sure, but equally hilarious, which is a major reason why he's so well liked by viewers.
  • Leitmotif: "Mr. Monokuma's Lesson" and "Mr. Monokuma's Extracurricular Lesson"
  • Mascot Villain: The central figure frequently unifying the franchise, and probably the character with the most merchandise of anyone. He likes to Lampshade his own status as the Series Mascot quite a bit as well.
  • Medium Awareness: In some of his lines.
    "The story of the murder this time... is the sad story of two men. Oh, but for anyone who doesn't really wanna hear it, you can hit the O button to fast-forward the text!"
  • Meta Guy: The source of most fourth-wall breakage - in addition to the above line, he censors a particularly explicit bit of dialogue in order to preserve the game's rating. Then there's the School Mode, where he has the students build backup versions of himself because he both explodes in the prologue and has them dissect him in Chapter 5. Then there's the ending, where Usami comes to life and he freaks out, saying she isn't supposed to appear now and that the timeline will be ruined by her appearance - and, after their fight, remarks "This wasn't supposed to happen until the sequel..."
  • Metaphorically True: Monokuma insists he never lies, relying on this and Exact Words frequently. This breaks down completely in Chapter 5, when he lies outright about either Kyoko or Makoto being responsible for the murder of Mukuro Ikusaba. If she survives, Kyoko uses this against him.
  • Mouth of Sauron: Of Junko, specifically.
  • Never My Fault: No student is ever able to call him out on his insanity without him finding a way to turn it back on them in some way.
  • Nice Job Fixing It, Villain!: When Monokuma reads Sakura's suicide note to the students, he does so with the intent to instill more despair and to create a new motive for a murder, but it backfires on him, as it instead instills the surviving students with the determination to no longer turn their angers on each other.
  • The Nicknamer: Some translations turn him into this.
  • Punny Name: His name is a combination of monochrome (monokuroomu in Japanese) and bear (kuma).
  • "The Reason You Suck" Speech: He loves to insist that the students are the real villains: according to his logic, if they just quietly lived out the rest of their lives in their Gilded Cage and didn't try to 'graduate', then nobody would get hurt. And when they solve the trials, aren't they only doing so to protect their own measly lives...? Like everything else Monokuma says, it's technically true, because he's relying on an extremely narrow concept of what it means to be responsible for one's actions. The logic behind that reason you suck speech is that if you make a choice to cause someone's death (by killing someone or convicting a murderer so he/she will be executed), and you had another option available, you're responsible for that person's death. What he leaves out is that due to the situation he's created, the students do have other options besides killing or convicting someone but those other options are allowing themselves to die or murdering someone or remaining prisoners their whole lives. So Monokuma's speech is technically true but spiritually incorrect since he's artificially narrowed the range of options the students actually have.
    Monokuma: What happened, happened because more than one of you decided you wanted to get out, right? No matter how much time passes, you can't cut free of your regrets from the outside world. You're to blame!
    • Subverted in case 4. Monokuma gives a nasty one to Aoi, but Makoto correctly points out that Aoi's behavior was due to a fake suicide note Monokuma wrote, and the other students decide they were wrong to be angry at Makoto in the first place, so they all decide to rally behind Aoi so they can all take Monokuma down.
  • Red Eyes, Take Warning: Invoked with the red eye on his black half with the Slasher Smile.
  • Rules Lawyer: And he states that he's actually bound by the rules as well. When he tries to bend the rules for his own benefit in Chapter 5, Kyoko uses this against him so that the students can redo Mukuro's trial.
  • Samus Is a Girl: Well, he is controlled by a girl. Although Monokuma himself is consistently referred to as male, though "he" still casually tells someone that the only thing they aren't willing to talk about are their "measurements" which tend to be used in regards to a woman's body.
  • Series Mascot: And it's the villain of the story.
  • Sissy Villain: Seemingly the intent behind his mannerisms and high-pitched voice. It makes sense upon finding out that he's controlled by a woman.
  • Slasher Smile: The left side of his face, which would be the right side when you look at him.
  • Soft-Spoken Sadist: He speaks with the goofy voice of a cartoon character and describes ways the students can kill each other in visceral detail.
  • Stronger Than They Look: Despite being rather plump and having stubby legs and arms, he can go head to head with Sakura and injure her. This is made even more terrifying by the fact there's lots of him, and that he has full control of the school's security systems.
  • Torture Technician: See the execution methods they choose to use.
  • Trademark Favorite Food: Following the anime having him occasionally carrying one around as a prop, salmon has been associated with him more and more.
  • Verbal Tic: Upupupupu...
    • The game's official dub turns this into a slightly-less awkward sounding "puhuhuhu" while the anime's dub converts it to a more cartoonish "nyuk-nyuknyuk!"
  • Villain-Based Franchise: As mentioned, his presence is the only true constant so far since he is always the one who starts the killing games.
  • Villainous Breakdown: One that can be seen toward the end of the Fifth Trial, and is entirely present during the Sixth Trial. In the former, he rigs the case with misinformation and imposes a sudden time limit on it, while in the latter, he childishly yells to shut Makoto up and he pauses for long lengths of time when the students have him figured out.
  • Vocal Dissonance: His voice sounds like something from a cartoon, and while it sort of fits with his design, it makes his role as the antagonist much more weird and unsettling. This is further accentuated by the fact that he's voiced by Nobuyo Ōyama, the woman who voiced one of the most famous and beloved children's anime characters of all time — Doraemon. To put it into a western/American frame of reference, it would be the equivalent of being threatened by some thing that had a voice like Mickey Mouse or Winnie-the-Pooh.
  • Will Not Tell a Lie: Technically he doesn't lie, although he heavily abuses Exact Words and often withholds information. When he starts lying in the 5th and 6th Trials, it is a telltale sign that things aren't going so hot for him.

    The 16th Student 
Mukuro Ikusaba

Ultimate Soldier (Ultimate Despair)

Voiced by: Megumi Toyoguchi (Japanese), Amanda Céline Miller (English), Jamie Marchi (anime) (English)

The mysterious sixteenth student, who Monokuma considers to be his "ace in the sleeve". Kyoko refers to her as "Ultimate Despair". Her real title is Ultimate Soldier, having served with a radical mercenary group called Fenrir for three years without taking a single wound. She is actually the twin sister of Junko Enoshima, and "Ultimate Despair" refers to the group/philosophy they were both members of. Having collaborated with Junko to stage the "School Life of Mutual Killing", she pulls a Twin Switch to obfuscate her sister's identity as the Mastermind. However, Junko betrays and murders her (seemingly on a whim), and later uses her body to stage a fake murder in Chapter 5.

Her role is expanded in the side-story "Dangan Ronpa IF", which makes her the Protagonist and reveals her to be dependent on Junko, having had her sisterly affection twisted into unquestioning loyalty by Junko's manipulation. After Makoto saves her from being murdered by Monokuma, she vows to destroy her sister's plans both for the sake of her friends and to give Junko more despair.

  • Always Identical Twins: Played with. She's Junko's older fraternal twin sister and the two have enough physical differences that when dressed normally it's hard to tell they're even related, but she looks very similar to Junko when dolled up with cosmetics and the right clothes and accessories, but she's not an exact match, with her eyes being a different shape and her Youthful Freckles in particular being noticed by Makoto. She handwaves the discrepancy by claiming that most of her photos are digitally touched-up, but in the final trial, the fact that Monokuma was trying so hard to hide the real Junko's face is ultimately what proves to everyone that the Junko they knew was a fake.
  • Anti-Villain: Mixture of type 1 and type 3 due to her lack of malice.
  • "Awesome McCool" Name:
    • Her name basically translates to Corpse Warblade. "Ikusaba" in alternate kanji can also mean "battlefield."
    • Her real title is Ultimate Soldier, which also fits, though it's revealed early in Chapter 6 that her Ultimate Despair title is shared with a group of people.
  • Beauty Is Never Tarnished: According to her file, she was so good at her job, she never came back from any mission with any scars. Averted in the game proper however, as not only is she on the receiving end of one of the most graphic and gory executions while in her Junko disguise, but her corpse is later blown up and left unrecognizable during a fake murder staged by her sister.
  • Because You Were Nice to Me: During the the two years spent at Hope's Peak, Makoto was the first person to smile at her, despite her title of Ultimate Soldier. Word of God says in all class photos she only looks at the camera if he's holding it, if he isn't, her lines of sight is always fixed on Makoto.
  • Becoming the Mask: In every continuity, Mukuro is never allowed to be present as herself, and every story ends with her still pretending to be Junko in some way.
    • In the main canon, she dies as Junko, and is only posthumously recognized as Mukuro.
    • At the end of IF, Mukuro keeps her "Junko" identity in an attempt to understand her sister better, and to accept the world's hatred for both of the despair twins.
    • Her School Mode ending plays this completely straight; Mukuro never removes her disguise because "Junko" is who Makoto has come to know.
    • The bonus mode of New Danganronpa V3 has Mukuro dressed up as Junko for all three years of her school life, and ends with her lamenting that all the friends she made only know her as Junko.
  • Brutal Honesty: As "Junko", she did not censor herself at all, and showed no fear of offending anyone.
  • Chekhov's Gunman: There is an empty seat in the trial room, which Monokuma claims has no special meaning. The presence of a sixteenth student is confirmed by Monokuma in Chapter 2, but it isn't until the end of Chapter 4 where we learn her name. Then you find out in the last chapter that she was the Junko Enoshima that got killed all the way back in Chapter 1!
  • Child Soldier: She worked under a PMC by the name of Fenrir, which operates under the US military.
  • Dark and Troubled Past: As a child, she joined a mercenary group called Fenrir. When disguised as Junko, she sometimes slips and breaks character, but manages to explain it away. See her above entry as Junko for details.
  • Dark Is Not Evil: Black hair, dark colors in her official portrait, and a Dark and Troubled Past as a Child Soldier? As it turns out, she's another victim of the School Life of Mutual Killing, gets used by her own sister as a pawn, and (if IF is any indication), had lots of reservations about her role in the plan, enough so to do a Heel–Face Turn.
  • Dead All Along: The heroes spend most of the latter half of the game assuming she's the Big Bad, but it eventually turns out she was hiding in plain sight and got killed in the opening stages.
  • Death by Irony: She follows Junko's orders to the letter like a good soldier... and dies because of it. The fact that Mukuro could dodge any attack on the battlefield only underlines how completely off-guard she was caught by her sister's betrayal.
  • The Dragon: She was going to be one, and then Junko changed the plan on her.
  • Evil Has a Bad Sense of Humor: It depends on how evil you consider her in School Mode since she expresses annoyance at the Evil Plan failing, but the point stands. In the school store, if her attention is brought to the Monokuma merchandise, she'll make an attempt at humor that seems a lot less tasteful in context with the final trial of the main story and Danganronpa Another Episode: Ultra Despair Girls.
    "What the heck? What's this stuff doing here? But it's actually kinda cute, right? They should make a hat or something, that'd be super popular! A big old hat shaped like Monokuma's face. Like a full-on Monokuma helmet!"
  • Extreme Doormat: Gets expanded upon in the side material and the prequels; Mukuro's Fatal Flaw is her total subservience to Junko. Mukuro made it her life mission to make Junko happy, above her own dreams and ambitions. There's even hints throughout the franchise that Mukuro isn't obsessed with spreading despair, but still acts as Junko's willing accomplice all the same. She was so blinded in her devotion that she never expected that Junko would literally kill her For the Evulz.
  • Foreshadowing: Sakura points out Mukuro (who is still posing as Junko) looks a little different from the magazine covers Junko appears in. Mukuro laughs this off by saying it's because the images were photoshopped to make her look more attractive... which you might not find suspicious at first because that happens in real life.
  • Hopeless Suitor: Mukuro had a huge crush on Makoto, but sadly it doesn't stop her from helping Junko go through with her plans to throw the world into despair. In "IF", Junko even calls her out on being this. According to Junko, Mukuro wasn't brave to admit her feelings for him during their school life, and Makoto actually had feelings for Kyoko at the time.
  • Impaled with Extreme Prejudice: Though the chest and the stomach. The anime kicks it up a notch and shows her getting impaled through her legs as well.
  • Knife Nut: A combat knife is regularly depicted in official art as something of a signature weapon for her (besides an assault rifle). Probably more reason why Junko picked it to attack Makoto with while posing as her sister (not that the students would know that detail about her). As "Junko," she gives this piece of info when Makoto offers to play darts with her in School Mode.
    'Junko': Oh, um... yeah, sure! I can probably handle that. I've got a pretty good eye, and I used to practice my knife-throwing all the time, so—
    Makoto: Y-You used to throw knifes!?
    'Junko': Oh! Um, yeah, well... When I, uh, ran away from home, I had to learn to defend myself, right? So I just... Anyway! [she changes the subject]
  • Longing Look: On the class photos she can frequently be seen looking towards Makoto. In fact, the only photo were she actually looks directly into the camera is the one where he was behind said camera.
  • Masochism Tango: With Junko.
  • The Matchmaker: See Junko's entry, as the "Junko" that Makoto could interact with in Free Time events is really her. In light of the last trial, though, it's unknown if she meant it or not.
  • Meaningful Name/Names to Run Away from Really Fast: Mukuro can mean "corpse", while Ikusaba contains the characters for "war" and "blade". Mukuro is officially introduced as a corpse
  • Muscles Are Meaningless: She shares the spot with her sister as the two lightest girls in the class at 44 kg while at the same time being one of the most powerful characters in the franchise, able to nearly match Ogami's 99 kg of muscle mass according to "IF." Lacking awareness to this trope likely explains why Ogami didn't bother to test her potential as a training partner the way she did to Naegi when they met in the entrance hall.
    • Even though they're the same weight, her sister clearly has her beat in another area, with the hamburger dialogue option in School Mode's dining hall implying she makes up the difference with muscle despite being so lanky.
  • No Social Skills: Mukuro apparently isn't very good with talking to people, unless she's pretending to be Junko. This is best showcased in IF when Mukuro tries to convince the other student of Makoto's innocence, but unintentionally just made him look more guilty with her argument.
  • Parental Abandonment: Supplementary materials said she was actually separated from her parents in an accident on a trip abroad.
  • Posthumous Character: Zig-Zagged, finally settling on the subverted side - but barely.
  • Red Herring: The whole point of officially introducing the mysterious 16th student as the "Ultimate Despair" was to set her up as one of these.
  • Red Shirt/Mauve Shirt: Played with. Junko implies that she executed Mukuro in part because she looked the part.
  • Significant Birth Date: In a more ironic version of this, both of the Ultimate Despair sisters was born on Christmas Eve (aka a day in which people are supposed to spread hope around the world).
  • Single Woman Seeks Good Man: Makoto's kind hearted nature is her reason for loving him.
  • Stalker with a Crush: Word of God says in all class photos she only looks at the camera if he's holding it, if he isn't, her lines of sight is always fixed on Makoto. Although she and Makoto were good friends back then, she never could work up the courage the admit her feelings towards him, and due to her machinations as co-Ultimate Despair, as well as Junko's betrayal of her, she sadly never will in the main canon. Although possibly subverted in the "IF" and School Mode continuities.
  • Super Gullible: Specifically centered around anything her sister says, as far as "IF" is concerned.
  • Thicker Than Water: To the point that she'd help her sister end the world For the Evulz.
  • Twin Switch: She was impersonating her twin sister.
  • Villainous Crush: On Makoto. Type B (sympathetic) due to her nature as an Anti-Villain.
  • Walking Spoiler: Obviously, she is one of the many reasons this page needed to have unmarked spoilers.
  • We Hardly Knew Ye: Played with. Even after The Reveal, we still don't know how much of her Junko persona was an act. Not to mention that all we know from her actual personality comes from Junko. "IF" fixes this, revealing that most of her lines as "Junko" were scripted by the real thing. That said, she slips out of character every so often, most notably during the Free Time conversations with Makoto.
  • World's Best Warrior: As evidenced by her title and when we see her in action in IF. To boot, while her actual fist fight against Sakura in IF has her at a disadvantage, she later goes on to reclaim her full combat prowess while fighting a veritable army of Monokuma's at which point the narration itself explicitly states she is now a perfect match for "The Ultimate Martial Artist" in a pure fist-fight; and unlike Sakura, Mukuro excels in many modes of combat.
  • You Have Outlived Your Usefulness: One reason why Junko killed her. The other reason was shits and giggles.
  • Youthful Freckles: Even when masquerading as Junko.

    The Mastermind 
The real Junko Enoshima

Ultimate Despair (Ultimate Fashionista/Ultimate Analyst)
"And for reasons deeper and darker than the ocean! ...Hah! As if!"

Voiced by: Megumi Toyoguchi (Japanese), Amanda Céline Miller and Erin Fitzgerald (English), Jamie Marchi (anime) (English)

The true mastermind behind Monokuma, whose identity is revealed in the final chapter of the game. Junko is the twin sister of Mukuro Ikusaba, with whom she pulled a Twin Switch before the Despair Game begins. Both sisters were members of a movement known as "Ultimate Despair", which caused "The Biggest, Most Awful, Most Tragic Event in Human History" and led to the world's current state. Junko has a paradoxical fetish for despair (both causing and receiving it) and wishes to share her twisted feelings with the entire world. The "School Life of Mutual Killing" is the final stage of her plan to plunge the world into an eternal state of anarchy, by proving that even the "best" of the world will turn on each other given proper incentive.

  • Ambiguous Disorder: She claims that she has never felt a desire to feel anything but despair (although this is shown to be false in that with her relationship with Matsuda she felt genuine love and felt extreme despair when killing him) has an extremely hard time staying interested in anything (even maintaining a personality, causing her to shift personas constantly) has no regard for rules or standards of society, and is very charming and manipulative.
  • Armor-Piercing Response: Any time someone asks her 'why' in some fashion (either in-person or as Monokuma) her answer will always be "despair."
    "Despair is contagious, you know. It's almost like... a natural phenomenon. Everyone is capable of it. And now, the entire world has fallen into despair. In other words, if you see despair as the enemy, then your the world itself!"
  • Awesomeness by Analysis: As later revealed in Danganronpa Zero, her true talent is her hyper-analytical mind, which allows her to easily pick up new skills and accurately forecast trends. But because of this talent, she grew extremely bored with the entire world, but despair was the one thing contradictory and random enough to hold her attention.
  • Awful Truth: Her performance in the final trial is geared towards dropping several of them on the students.
    Junko: And that is the truth! The truth you sought so much! How about it? Are you in Despair? Are you in Despair now that you know everything?!
    Kyoko: Are you saying... that having us solve this school's mysteries was part of your plan...?
    Junko: What if it was? What if this final school trial was designed from the very beginning to bring about your current Despair-inducing situation...? What if I made you fools solve this mystery, just to present you with this Despair-inducing truth...? ...So what if I did?
    Kyoko: [Stunned Silence]
  • Ax-Crazy: Her passion and life's goal is forcing despair onto others. She makes Genocide Jack look sane in comparison. And that's not to mention her fluctuating personalities. Nothing in this girl's head suggests any semblance of being mentally sound.
  • Badass Arm-Fold: Her official portrait is this. After all, this girl is single-handedly responsible for essentially causing the world to crumble.
  • Bad Boss: She holds nothing back even from people who worship and devoted themselves to her, most notably her twin sister Mukuro by belittling her every chance she had in IF and killing her (or trying to kill her in IF) despite Mukuro following the plan as well as she could have. She also wasn't above taking pride on being the "better" twin in the original game by claiming to surpassing her sister in nearly every way while insulting Mukuro's accomplishments despite having killed her long beforehand.
  • The Bad Guy Wins: Partially. She wanted to give herself ultimate despair, and she got it. In fact, by Junko's own description of her philosophy, she technically cannot lose: if she succeeds, the entire world is plunged into despair; and if she fails, she gets to experience the despair of having her plans come crashing down around her.
  • Bad is Good and Good is Bad: She really, really loves despair and hates hope. It is made clear when she calls the first peaceful and happy year the class spent together at Hope's Peak "the worst school life ever!" When she's voted to be executed, she's ecstatic, because she gets to experience one of the ultimate forms of despair: having your evil plan to plunge the whole human race completely into despair backfire right as you were about to succeed, and then dying an incredibly cruel death to top it off!
  • Bastardly Speech: Her monologuing about despair becomes this after her entire plan has been laid out. She keeps claiming that the students killed each other to no fault of hers as a part of proving her point that despair exists in everyone and that hope will naturally lose to that despair, even going so far as to claim that she did it all out of love. Makoto refuses to hear it.
  • Batman Gambit: A number of the variables in her plan and the intent behind the motivations rely on the assumption that her classmates won't deviate from the behavior she observed of them during their time in school (which becomes even likelier with what we learn about her observational abilities in Danganronpa Zero).
  • Big Bad: She is the mastermind behind both The Tragedy and the School of Mutual Killing.
  • Big Bad Friend: Deliberately invoked. She wanted to see the despair created by personal connection between everyone in her game and the mastermind orchestrating it. Slightly played with when she claims that she really does love all her friends, and wanted to express it by sharing with them the only emotion that brings her any joy.
  • Break Them by Talking: She drowns others in despair with words alone.
  • The Caligula: A rather insane Shadow Dictator who has effectively destroyed a good chunk, if not most of society.
  • The Charmer: It's easy to see how her charm helped her recruit followers.
  • Chekhov's Gunman: Hence why even her folder tries not to clearly reveal her identity.
  • Cluster F-Bomb: Her punk persona has one of the filthiest mouths in the series.
  • Compressed Hair: She somehow fits her pigtails under a full-head mask on the two occasions she disguises herself to attack Makoto.
  • Cool Crown: Her "high and almighty ruler" personality dons one following The Reveal.
  • The Corrupter: Frighteningly good at bringing out people's worst side. This partially leads to Makoto refusing to lay blame on his fellow students, due to a belief in all of them being basically good people who have been placed in a horrible and violent situation.
  • Cute and Psycho: She looks like a normal, pretty, and fashionable high school girl. Her mental state? Not so much.
  • Cruel and Unusual Death: What sort of execution is most fitting for the ultimate villain? All of them. Junko goes through each and every execution in the game in rapid succession. Possibly subverted for her as she doesn't consider it "cruel and unusual"... she loves it.
  • Dark Messiah: When she puts forth her ideas about despair's superiority over hope, she gains a legion of followers up to and including anyone with the power to stop her (according to the sequel, she was quite systematic about this.) For all the problems she brought to the world, her phrasings imply that (in her mind) forcing people to give into this aspect of the human experience may have been an inevitable improvement in the long run... which she then shuts down as an even remotely-solid ideology by saying she did it all without reason or purpose. Some sources go so far as to say that the contradictory nature of her beliefs only serves to fuel her (and probably the world's) despair.
  • Dead Man Switch: If she dies, the air purifier that's supplying the school with clean air shuts off.
  • Depraved Bisexual: As Monokuma, she frequently made lewd comments about her classmates regardless of sex and talked about spying on them. How legitimate this is is ultimately dependent on how much of the Monokuma persona is an act or not.
  • Desecrating the Dead: Frequently.
  • Dissonant Serenity: Pretty much the whole time through her five executions, although the kicker is probably her meditating during the witch-burning.
  • The Dog Was the Mastermind: Who knew a teenage girl could do so much?
  • Driven to Suicide: She seems more than happy to execute herself after being defeated. In fact, when Makoto timidly tries to say that there's no need to kill herself, Junko angrily shouts, paraphrased, "Don't ruin this for me!"
  • Even Evil Can Be Loved: Unlike most examples, this is used to make her look even worse: when her love for despair and her love for her sister coincide, Mukuro's life comes to an end.
    • She got along with all of her classmates during the two years prior to the game, and in the final trial, she says that she loved all of them back and wanted to share despair with them as an expression of that love.
  • Even Evil Has Standards: Played for Laughs in V3's Ultimate Talent Development Mode, where even she finds the idea of losing a game of table tennis to Miu Iruma too despairing.
  • Evil Cannot Comprehend Good: Well, more like "despair cannot comprehend hope" but Junko makes it clear she is completely baffled when everyone chooses hope, and thinks that making hope speeches is not only boring but also cheating.
    • This leads to her downfall. She was unable to imagine anybody trusting someone else enough to risk their life, which is exactly what Makoto did in the fifth trial. Kyoko calls it the weak point that Makoto exposed, allowing her to initiate the re-trial.
  • Evil Counterpart: Excusing their cleverness, insane willpower and speech-making abilities, both her and Makoto are extremely good at bringing allies over to their side by understanding the things that make them tick. The difference is that Makoto does this through simple listening, by allowing himself to be relied on and unpretentiously helping people move past their pain and insecurity and instead towards a hope-filled path. By contrast, she exploits that emotional vulnerability and then psychologically manipulates her victims into becoming someone willing (or even eager) to commit evil. Hence their status as Messianic Archetype and Dark Messiah.
  • Evil Is Hammy: When she reveals herself, many of her personalities are excessively grandiose. Fitting as she does want to make a spectacle out of the Killing Game. This especially comes through with how she controls Monokuma.
  • Evil Is Not Well-Lit: The Data Center where she acts from is possibly the darkest room in the game.
  • Evil Plan: Explained by Monokuma at the start of the game as a simple desire for despair, in all its forms. At the time, the students had no idea how far that statement went.
  • Evil Virtues: Despite claiming to be a being defined by despair, she has quite a few traits normally associated with hope, such as an uncannily tenacious devotion to her "cause" (see The Unfettered below). And since she sees spreading despair as an act of love, in her own twisted way she could even be described as an altruist instead of a misanthrope.
  • Expressive Accessory: Her bear pins, subtly. The sequel ramped this up with her newer sprites, where the bears can be seen sporting Fireball Eyeballs, Ocular Gushers and a Luminescent Blush to mirror her.
  • Expressive Hair: All her personalities have her hair behaving in unusual or impossible ways, sometimes sending her twintails spiking jaggedly in every direction. Her cutesy personality compresses both tails more neatly/simplistically to mimic a Moe art style, while her instructor personality has them fusing into a ponytail for a more intellectual look.
  • Face of an Angel, Mind of a Demon: A famous fashionista and a psychotic mass-murderer.
  • Faking the Dead: She convinced everyone she was dead by murdering her twin sister.
  • The Fashionista: Her alternate title is "Ultimate Fashionista".
  • Fashion Designer: She was scouted by the academy as the Super High School Level Gyaru/Fashionista, known for her wild and innovative designs, which she's modeled in dozens of magazines and photo shoots seen at the start of the game. It serves as an early hint at her uncanny ability to manipulate people by understanding their wants and desires.
  • Fashion Model: She can be seen models her own designs at the start of the game, utilizing her sex-appeal to her advantage.
  • Femme Fatalons: Mukuro has to wear false nails to mimic this, which becomes a plot point.
  • Fetish: At least this is how Kyoko describes her desire for despair. As the trial progresses, her dialogue starts to imply that it may go much deeper than that. Her dialog in The Animation dub just before she has herself executed casts very few doubts on this interpretation.
    Junko: Come on, baby! Big money, no whammies. Give it to me. Make me suffer! I've been a bad, bad girl.
  • For the Evulz: Her motivation. She wants nothing less than to bring despair over the students... and the world. She even kills her own sister on a whim with little justification other than "Just think about how despair-inducing it would be!"
    • Junko also firmly maintains that there is absolutely no greater plan or ambition to the things she does. She just wants to spread and feel despair.
  • Greater-Scope Villain: For the entire franchise after the first game, the only exceptions being prequels where she's still alive and actively influencing events. In some way, shape, or form, she is responsible for nearly everything.
  • Go Out with a Smile: Before being crushed by a giant block, she's cheerfully grinning from ear to ear while waving at the heroes.
  • Hair Color Dissonance: Said to have blonde hair, and is written as having blonde hair in the novels, but in pictures her hair seems to appear more pink or strawberry blonde when examined closely.
  • Hair Decorations: Befitting her role, the real Junko has bear-themed hairclips, one white, and one black on the same sides as Monokuma.
  • Hobbes Was Right: Believes despair is an inherent thing within all humans. She's not exactly wrong, either: she's just not as right as she thinks she is.
  • Hope Crusher: Up to Eleven, to the point where she takes pleasure in her own despair when she's taken down by the rest of the students.
  • Hope Spot: In a way, her cheating near the endgame could be seen as this. The students take her lies as a sign of weakness and that they cornered the mastermind, but then she drops the bombshell about how the outside world is a dystopia in order to crush their hopes and saddle them with a Sadistic Choice.
  • Hypocrite: She claims that despair is an absolute, inescapable thing with only the smallest prodding being required to push people over its edge. She just as frequently proves how small her faith in that despair is by manipulating events in a way that tries to cut hope off at the knees, like taking away the student's memories knowing they wouldn't kill each other otherwise, writing Sakura’s fake suicide note when she killed herself for the sake of hope, and trying to kill Makoto under the guise of Ikusaba so that she can pin the murder on Kirigiri. This fact is thrown at her by basically everyone, and her need to disprove it leads to the final chapter's re-trial.
  • Implausible Hair Color: A common component of gyaru fashion is bleached hair (Junko's hair even tassels into red at the tips).
  • Innocent Blue Eyes: Inverted because she is as far from innocent as possible, but they help her (sister's) disguise as a Nice Girl.
  • Insufferable Genius: Her ego is enormous, but she also possesses one of the greatest minds in the entire franchise (hiding her identity as the mastermind behind an astronomically complex Evil Plan while surrounded by the greatest teen geniuses on the planet being a telling example.) The prideful way she carries herself like a movie star on the red carpet may be one of the biggest reasons behind her considerable fanbase.
    • Though there's also a chance she only acts that way to annoy and confuse people as much as possible (since a person without hope would have no need for an ego).
  • Ironic Name: "Junko" means "Shield Girl." Aside that she doesn't "shield" or "protect," she destroys.
  • It Amused Me: She actually manages to frequently combine this with For the Evulz. She gets very quickly bored when she believes things are being too predicable and even changes her Evil Plan on the fly a couple of times.
  • Jerkass: She isn't a very pleasant woman as the tropes describing her demonstrate.
  • Laughably Evil: Her constant personality switching and the fact that all of them are hilarious would make it really hard to take her seriously if she wasn't eleven kinds of fucked up in the head.
  • Light Is Not Good: Light hair, a well-loved fashion icon, and absolutely Ax-Crazy.
  • Lost in Character: She implies that constantly acting as Monokuma for the whole game is the reason she has such wild personality shifts (she "forgot what kind of character she's supposed to be"), although it's more likely that she's just crazy...
  • Made of Iron: As described in Cruel And Unusual Death above, Junko goes through every single execution shown in the game, but all except the last one don't seem to even scratch her. She in fact enjoys every single one of them. It takes a giant crushing machine (and possibly the detonation of the Monokuma she was holding at the time) to actually kill her.
  • Madness Mantra:
  • Malevolent Masked Man: When she does need to travel around the school in the second half of the game, she wears a mask. Her followers would do likewise in later games.
  • The Man Behind the Curtain: Subverted viciously. The mastermind behind Monokuma, the terrifyingly deadly robot bear, when revealed, is a fashion model and high school student the same age as the rest of the students. She's also even scarier, and things just get worse when she comes out and starts expositing.
  • Manipulative Bitch: Her specialty is playing on people's despair, however small it may be, to convert them to her way of thinking.
  • Maniac Tongue: As part of her punk personality, she lolls her tongue out of her mouth — also serving as an indicator of how unhinged she is.
  • Mask of Sanity: She's spent a large part of her life in the spotlight, successfully passed the academy's scrutinization in order to be accepted, and the class is positively filled with people who are good at reading other people. She managed to fool every single one of them.
    • Most of the CD Dramas she appears in have her acting in much the same way her sister acted during the game (at one point sharing a scene with the resident esper and detective).
  • Memetic Hand Gesture: Her 'punk' personality sometimes flashes the horns.
  • Mood-Swinger: Junko's entire personality and voice changes with her mood. She says she gets bored having the same character all the time. When Kyoko suggested the mastermind was emotionally unstable, she wasn't kidding.
  • Mysterious Past: How she got this way is never explained and later material is highly vague about any details bar a few. Doesn't help that any person who could explain her past is dead and/or not entirely reliable themselves.
  • Nightmare Face: Well, Nightmare Mask. She gets a legitimate one.
  • Nightmare Fetishist: Has a fetish for despair. This includes her own despair.
  • Non-Action Big Bad: Sort of like an Evil Counterpart to Makoto being the Non-Action Guy that he is.
  • Non-Standard Character Design: Her cutesy personality is drawn in a more simplistic style.
  • Obfuscating Insanity: Despite her apparent Mask of Sanity, it's implied by the way her expression goes blank when truly overcome with hate that she may be slightly more sane than she lets on, and that her many quirks and personality switches are an intentional way of unnerving people in order to give them despair. It's difficult to tell with her.
  • O.O.C. Is Serious Business: During the finale, Junko is constantly in motion both physically and mentally so she doesn't get bored...but when Makoto starts talking back to her, she goes completely still and just looks at him. It's implied this is because he is one of the few things even her analytical talent cannot understand.
  • The Peeping Tom: The art book, which examines the students' wardrobes in thorough detail with Monokuma narrating, implies on Makoto's page that she's been spying on them through the security cameras before they shower.
  • Person of Mass Destruction: She engineers the apocalypse through sheer tenacity (with "IF" even implying through Mukuro's narration that her absolute desire to cause despair qualifies as a superpower). In the last trial, Kyoko has tremendous difficulty believing she could be capable of so much without a group backing her, and she answers that all it took was humankind's own inherent despair. Kyoko still finds herself unable to fully comprehend the terrifying scale of her influence.
  • Psychopathic Womanchild: As smart as she is, her beliefs are simplistic, her speech is littered with hypocrisies, her mannerisms are wild and attention-grabbing, and she absolutely despises being argued with. There's a chance her remarks about being born in despair weren't that far off: a person standing opposed to the world's hope from childhood would have no need for the maturity that comes with hoping.
  • Puppy-Dog Eyes: One of her expressions, coupled with her "cutesy" personality.
  • Red and Black and Evil All Over: Her two signature colors. Even her blonde hair has hints of pink in it.
  • Religion of Evil: The way in which she convinces people to follow the path of despair could be interpreted as a cult. The sequel explicitly describes the horrific actions of her followers as offerings to their god (said by Monokuma, of course, ergo she herself sees it this way).
  • Royal "We": In English, she refers to herself in the plural when in her kingly personality.
  • Sadist: In a roundabout way. She just enjoys despair, in all its forms, that much.
  • Samus Is a Girl: The Masked Man did look like it could be a guy.
  • Screw the Rules, I Make Them!: Invokes this multiple times, inventing new rules (or bending the ones she's established) if it's convenient for her. Kyoko ultimately uses this against her by pointing out how this invalidates the point she's trying to prove.
  • Self-Restraint: Despite being the mastermind, she actually has the least freedom of anyone (self-inflicted as it may be). She presumably uses a sleeping bag as opposed to everyone's comfy beds, can only take meals at night and has an irregular sleeping pattern as a requirement of monitoring the students at all times, whenever they might be active (with most of the murders happening late at night and into the morning). By the last two chapters, she has little more than a mere two rooms to move around in.
  • Shadow Dictator: A world filled with despair is her kingdom, and yet her face went unrevealed to that kingdom's subjects all the way until the final trial.
  • Shapeshifter Swan Song: Of a sort. She rapidly switches between all her personalities during her final Machine Gun Talk battle.
  • Shifting Voice of Madness: In the dub, she has two voice actresses to accommodate this, and gets a third in the sequel.
  • Sibling Murder: She ends up murdering Mukuro on a whim. Why? Simply because she got bored their original plan and though that the despair one would experience from the sudden death of a beloved sibling was too good pass up on.
  • Significant Birth Date: In a more ironic version of this, both of the Ultimate Despair sisters was born on Christmas Eve (aka a day in which people are supposed to spread hope around the world).
  • Slasher Smile: Her mask has this really creepy grin but her own face is worse.
  • The Social Expert: As a fashion icon, she's incredibly charismatic, and Charisma is one of the skills Makoto can learn from simply spending time with a person posing as her. It's the trait that allowed her to build up so many allies.
  • The Sociopath: A complicated subversion. Junko is crazier than a shithouse rat... but while she shows many signs of sociopathy, she fails to demonstrate the most important one: an inability to care about others. If she hadn't really loved her sister, in her own messed-up way, she wouldn't have killed her, because the truest despair and tragedy come from killing those you love.
  • Spartan Sibling: Mukuro mistakenly believes that she can get through to her sister. Although she can, things always went bad because of Junko's whims. The sickest part is that Junko considers this being loving toward her sister, because she can't comprehend that maybe, just maybe, Mukuro doesn't get off on pain and despair the same way she does, no matter how hard she tries to.
  • Talkative Loon: Her set of greatly differing sprites would be hard to express in prose, so for "IF" and "Dangan Ronpa 0," she talks in really strange stream of consciousness rants that change subjects every few sentences. Can go from talking about how she just murdered someone to how a recent summer blockbuster underwhelmed her, the kind of people who fixate on her bust and the economy in very few words that she, herself, has some trouble following.
  • Teens Are Monsters: She’s still in her teenage years, and is a psychopathic sadist with a penchant for mass destruction and terrorism.
  • There Is No Kill Like Overkill: It takes all six executions to kill her.
  • This Loser Is You: A very metatextual take: she, not, Makoto, is the one intended to embody the playerbase, as someone who does genuinely adore the class in the game yet keeps it going to see them facing despair, distrusting each other, and dying off, much like anyone who kept playing the damn thing and felt invested in the characters' suffering and struggling. This dissonance confuses and terrifies her fellow students.
  • To Create a Playground for Evil: She succeeds in her goal of worldwide despair and violent anarchy. It takes a long time and some innovative solutions for the Future Foundation to clean up the mess she and her followers created.
  • Too Kinky to Torture: The executions given to other killers were pretty chilling. Junko enjoys all of them with a smile due to enjoying her own despair.
  • Troll: Junko's motive is to put everyone into despair and trolling is one of the best ways to do so. In particular with the final class trial when she reveals to the remaining students, they have been killing classmates they had known for 2 years and for no reason other than for her own amusement.
  • Twin Switch: She had her twin use her name and title during the killing game since she thought it would be a waste for them to go unused while her sister's title was much less appealing.
  • Uncanny Valley Girl: Seemingly the ideal of teenage girls across the country, and hiding a psyche willing and able to tear the world apart.
  • The Unfettered: She describes herself as this, stating that because she has neither hope nor fear of death, there is nothing holding her back from doing what she wants.
  • Unishment: Her execution qualifies big time. She starts out having a full on Villainous Breakdown from losing the final trial, but then her despair fetish kicks in, and she realizes that she finds the despair of both having your carefully laid plans crumble before you and facing death absolutely wonderful, so much that she promptly rejects Makoto's offer of a Last-Second Chance, and gleefully executes herself.
  • Unreliable Expositor: It's noted in-series that she could be wrong about the state of the outside world. Nearly all other installments of the series would prove that, no, she was entirely correct and it's a violent Crapsack World out there, though she did embellish just how unlivable the world outside the school really was.
  • V-Sign: A gal standard, naturally. She's holding one up just before she dies, and it's one of the more common sprites used by her sister while in disguise.
  • Villainous Breakdown: When Makoto instills hope in the rest of the students, she panics and losses her mental grip (more of it, anyway). This is subverted later on: The failure of her plan causes her despair, but because she has a fetish for despair, her own despair turns her on, and she willingly executes herself!
  • Walking Spoiler: Knowing that she is the mastermind and her motives spoils much of the game. Indeed, a lot of the franchise.
  • We Can Rule Together: After her true identity is exposed, she offers to make the other students her "disciples". She's not serious about it. It also doubles as a Shout-Out to the Dragonlord's offer from Dragon Quest.
  • What the Hell Are You?: These are some of her last words to Makoto before the game's final Machine Gun Talk/Bullet Time Battle
  • When All You Have Is a Hammer...: Despair is her defining characteristic, her greatest motivation, her ultimate weapon and her eventual downfall.
  • Xanatos Gambit: Due to her fetishization of despair, she actually views the final Class Trial this way — she views both proving her worldview correct and finally driving the last remnants of the world's hope into despair and having her worldview disproved, her carefully laid plans crumble before her, being sentenced to death, and experiencing the ultimate despair for herself as "wins."
  • Yank the Dog's Chain: A favorite of hers. If people expect their suffering to be close to over, it only makes the resulting despair when things take a turn for the even worse all the sweeter to her.
  • You Will Be Spared: She makes this offer to 5 of the 6 final students should they let her execute Makoto.


    Genocide Jack 
Genocider Syo/Genocider Sho/Genocide Jack/Genocide Jill

Ultimate Murderous Fiend
"And what happened is a textbook split personality! So what if one of them happens to be a serial killer!? You should turn a blind eye to one's faults! Kyeehahahaha!"

Voiced by: Miyuki Sawashiro (Japanese), Erin Fitzgerald (English), Carli Mosier (anime) (English)

A Serial Killer rumored to have killed thousands. Jack's trademark is writing BLOODBATH FEVER ("Bloodlust" in the English version) in the victim's blood and crucifying them with custom-made scissors. When Chihiro is murdered, the crime scene makes it evident that Jack is among them. She's actually a Split Personality of Toko, and changes back with a sneeze. She does not share the same memories as Toko, which means that she can remember some things her other self has forgotten.

  • A-Cup Angst: The nature of her outbursts and personal attacks against Aoi strongly implies, if not outright establishes, that she has a severe case of breast envy and is also in deep denial about it.
  • Abhorrent Admirer: In Jill's case, it's mostly the personality that's abhorrent. Though the giant tongue doesn't help.
  • Alternate Identity Amnesia: Just 'cause Toko lost her memories doesn't mean Jill did. This becomes important in the final trial.
  • Ax-Crazy: Instantly applicable to the known crazy murderer who kills boys because she thinks they're cute. She openly admits that she wished she killed Chihiro when they find out his actual gender. She now provides the page image for Video Games.
  • Black Comedy: A veritable fountain of this.
  • Calling Card: There's actually more than one. The second calling card - crucifying the victim with specially-made scissors - has been kept hidden from the media, which proves that she didn't murder Chihiro.
  • Card-Carrying Villain: She is unrepentant about the many murders she has committed, and actually takes a bit of pride in her macabre "craft". In fact she is actually quite insulted that someone copied her MO for the second murder, especially because the murderer did such a sloppy job of imitating her. She's one of only two characters who don't become "true friends" with Makoto at the end of their dialogue lines, along with Byakuya.
  • Catchphrase: "Roger, darling!" becomes a minor one.
  • Chekhov's Gunman: Is discussed by the students early on as a possible identity for the Mastermind. So of course Jill eventually shows up.
  • Crazy Sane: Ironically, despite being a psychopathic serial killer, Jill has a better grasp of the situation she's in and what it means than most of the other students, and seems capable of thinking rationally about it precisely because her psychopathy means the constant murder and danger doesn't throw her off balance.
  • Creepy Souvenir: She carves a mark upon her left leg for her every victim (hence Toko's retro-length skirt).
  • Do Wrong, Right: She's pissed that someone tries to frame her in the second case... because of the sloppy job they did, going off on an extended tangent about her devotion to her serial-killer craft where she compares herself to a master chef.
  • Dub Name Change: The localization calls her Genocide Jack/Jill.
  • Even Evil Has Standards: Jill is unrepentantly murderous and insane and never misses an opportunity to hammer this point home with her mad laughter, but even she is disgusted at Junko. When the full scope of her plans for the classmates comes to light, she starts to laugh - and the abruptly stops, adopts a completely sane tone of voice and says that even she can't find Junko's plot funny.
  • Evil Is Hammy: To further contrast her much more subdued alter's personality.
  • Evil Laugh: Comes with the territory.
  • Explosion Propulsion: When she tries to unmask the body in Chapter 5, the bomb rigged to destroy its face sends her flying. After a brief panic on the part of Aoi and Yasuhiro she reappears unharmed, just reverted to her normal personality.
  • Eye Color Change: When changing into Genocide Jill, her eyes change from pinkish gray to red and the shape of the iris changes.
  • Gender-Blender Name: Syo is a normally male name, which is why it was changed to Jack in the dub since an English audience might assume it to be gender neutral.
  • Genki Girl: An unusually twisted variant, and in the English version, this is the correct answer when she asks Makoto about which archetype she falls into.
  • Good Feels Good: If she really enjoys her School Mode dates, Jill will happily tell Makoto that living the life of a non-serial-killer is rather enjoyable for her.
  • Heroic BSoD: She reaches this point the same as everyone else in the final trial; even she finds herself disturbed by the degree of Junko's evil. With the hope given by Makoto, she decides to be more true to her wacky self: the self that wants to take the funnest path, hates going to school, and wants to follow Byakuya wherever he goes.
  • Hidden Weapons: Genocide Jill keeps several pairs of scissors in a leg holster at all times (the right leg, specifically). It's not clear why Toko doesn't just remove them while Jill is dormant, though the fact she constantly makes more may be a factor.
  • Hypocritical Humor: At one point, Genocide Jill complains about how all Hollywood films portray DID sufferers as murderous serial killers... despite, you know, being a DID person who's a murderous serial killer. Also, at the beginning of Chapter 3's trial, as Yasuhiro protests his innocence, she tells him to "Shut your murdering mouth, murderer!" Yasuhiro promptly calls her out.
  • If I Can't Have You...: All of Jill's victims were men that Toko was infatuated with. This is very bad news for Byakuya... Or not. Not in the way that gets him killed anyways: Jill's last Free Time Event reveals that Byakuya is the first man she's infatuated with who she doesn't want to kill.
  • Improbable Weapon User: Jill's hand-made scissors.
  • Informed Ability: Despite being a serial killer supposedly responsible for hundreds of deaths, she doesn't kill anyone during the despair game, not even Byakuya. She justifies this very well though, pointing out that the whole purpose of Monokuma's game is to not get caught. Killing anyone with her usual MO would be an incredibly stupid thing to do, and she simply doesn't want to kill any other way.
  • Karma Houdini: Survives the events of the game, mostly because hers is Off Stage Villainy.
  • Kids Are Cruel: A Free Time event reveals that Toko's first crush posted her love letter to him on the wall so that all the other kids would mock her, and, when confronted about it, admitted to her that he had always hated talking to her and made fun of her behind her back. Genocide Jill admits to having killed said former classmate at a later time.
  • Large Ham: She even insists on sticking her tongue out like she's the goddess Kali all the time.
  • Laser-Guided Amnesia: Since she and Toko do not share the same memories, she remembers things that Toko doesn't, including what "The Biggest, Most Awful, Most Tragic Event in Human History" is.
  • Laughably Evil: Let's face it, Jill is hilarious, and given her murders look like giving money to charity compared to Monokuma's actions, you don't feel that bad about it.
  • Laughing Mad: The number of times she doesn't punctuate something with her Evil Laugh can be counted on one hand.
  • Love Redeems: Jill promises to give up serial killing in her last Free Time Event if Makoto sets her up with Byakuya.
  • Meaningful Name: Jill describes herself as a fujoshi (女子), the first kanji of which is the same character in Toko Fukawa (川冬子). Provides an interesting contrast, considering they're the kind of people who Toko hates.
    • In the dub, the names Genocide Jack and Genocide Jill are references to both Jack the Rippernote  and the Nursery Rhyme Jack and Jillnote .
  • Meta Girl: Explicitly points out the overuse of Split Personalities to make villains, giving them a bad rap; even goes so far as to claim she's going to disprove the stereotype. While she is creepy as hell, Jill is ironically the more rational of the two personalities, as Toko has a tendency to panic and assume the worst. This makes her less of a danger than Toko: as Jill points out, she never became a famous serial killer by being caught, and trying to kill anyone under the circumstances of Monokuma's game would be incredibly stupid of her.
  • Motor Mouth: Surprisingly she never seems to bite her tongue no matter how much she says or how quickly she says it.
  • Mythical Motifs: Her design and MO is based on a combination of Kali, a Hindu Goddess of death (among other things), and a Kuchisake-Onna, a Japanese Yokai who is a spirit of a woman wronged by men who kills her victims with scissors that is very hard to escape from.
  • Neat Freak: She complains that she has work harder to scrub herself clean because Toko Fukawa doesn't bathe regularly.
  • Never My Fault: One of her bigger Jerkass moments sees her waking up and bashing Sakura over the head for merely trying to help her, and later blaming Sakura herself.
  • The Nicknamer: Tends to call most characters by a shortened version of their first name, then "-kun"/"-chan"/etc, i.e. "Ma-kun" (Makoto), "Hifumin" (Hifumi), and "Chi-tan" (Chihiro). In addition, she refers to Toko as Gloomy, and let's not even get started on the names she calls Aoi, such as Godzilla Tits. Aoi occasionally has to ask who she's talking about. The localization has them call Makoto "Big Mac" and "Makoodle poodle kit-and-kaboodle" among other things. She also uses "Tick Tock" (Kiyotaka), "Huffy" (Hifumi), and "Cherry" (Chihiro).
  • Nightmare Fetishist: She loves her job. Let's leave it at that.
  • Not Me This Time: After The Reveal. She's accused in at least three cases, including her introductory one, but good luck with that; once the calling cards are introduced, it's an automatic out she's not it.
  • Not So Different: She's a serial killer, but she is actually willing to help (in her own, twisted way) in the trials to fight for her life, doesn't kill anyone, and in the final trial, she's so scared of the outside world as everyone until Makoto talks her out of it.
  • O.O.C. Is Serious Business: It's incredibly jarring when Jill starts using a sane, indoor voice, and a sure sign that shit has really hit the fan.
  • Overly Long Tongue: As mentioned, most likely a reference to the Hindu Goddess Kali, which suits her to a "T".
  • Pragmatic Villainy: She points out herself that if the point of the game is to not get caught, then it would be idiotic to use all her calling cards as a serial killer if she did decide to murder someone at Hope's Peak. And since she doesn't want to murder in any other fashion (especially since she knows about the state of the outside world, and thus isn't interested in getting away with murder to escape) well, she simply won't murder at all.
  • Pun: The English fan translation has her call herself a slasher... no, not like a serial killer, like somebody who's into slash fiction.
  • Rapunzel Hair: Same as Toko, see her section above.
  • Red Eyes, Take Warning: Well she is more pink when she's in control but the point remains.
  • Red Herring: Early on, Genocide Jill is suspected of being the mastermind behind Monokuma. When she actually appears, Monokuma himself confirms that he's not her. Furthermore, she neither kills anyone, nor is killed by anyone else due to her murderous ways.
  • Serial Killer: How she earned her name.
  • Shear Menace: Her Weapon of Choice.
  • Sneeze of Doom: Her method of transformation, even if the Deadly Game prevents the other students from seeing her as that much of a threat (therefore diminishing the "doom" aspect).
  • Spell My Name with an "S": Much like Sakura, Syo's name is inconsistently romanized. The original game uses 'Syo' the one time it's romanized. The fanmade patch, alternately, goes with 'Shou'. The anime manages to be even more inconsistent, going with 'Syo' on written files, but 'Sho' in the character's introduction screen. Funimation's subtitles, for their part, stick with 'Sho', as do newer supplementary materials. Averted in the localization. See Dub Name Change.
  • Split Personality: The case file on Genocide Jill suggests that the serial killer shows signs of having Dissociative Identity Disorder. She is indeed a split personality of her original self, Toko Fukawa.
  • Split-Personality Makeover: Toko and Genocide Jill are discernibly different in that Genocide Jill has red eyes and an Overly Long Tongue.
  • Stalker with a Crush: Towards Byakuya and all of her victims. She only kills guys she likes after all.
  • Token Evil Teammate: She's a remorseless mass murderer, but she's also one of the most stable students during the trials and lacks the others tendency of jumping to conclusions, as well as surviving the whole game and escaping with the others.
  • Yandere: For Byakuya. But not to the point of wanting to kill him or anyone else for his sake, which makes him a unique case for her.
  • Yaoi Fangirl: In contrast to Toko's seething hatred of anime and manga. In fact, she specifically refers to herself as a fujoshi (basically "rotten fangirl", a term fans of the yaoi genre might recognize).
  • You Didn't Ask: She does indeed remember the Biggest, Most Awful, Most Tragic Event in Human History. The reason why she never mention it before the last trial?
    I only answer questions when someone bothers to ask me! I'm the quiet type, ya know?

    Alter Ego 
Alter Ego
Voiced by: Kouki Miyata and briefly Kazuya Nakai (Japanese), Dorothy Elias Fahn and briefly Keith Silverstein (English), Kara Edwards and briefly Christopher Sabat (anime) (English)

A program created by Chihiro to help the students escape Hope's Peak Academy, a breakthrough in Artificial Intelligence that thinks and learns like a human. Complicating matters is the fact that they have to keep it hidden from Monokuma. Unfortunately, they fail, and Alter Ego is executed by being crushed with construction equipment at the end of Chapter 4. Fortunately, Alter Ego managed to download itself into the mastermind's network beforehand, allowing it to prevent Makoto from being executed.

  • Ambiguous Gender: Unlike their creator Alter Ego never uses gendered pronouns to refer to themself, making their gender identity, if they even have one, unknown.
  • Artificial Intelligence: Obviously, based on their creator and his friends.
  • Attractive Bent-Gender: Hifumi insistently calls him a 'her' after falling for them.
  • Big Damn Heroes: Chapter 5 has Alter Ego in Makoto's execution - before he is crushed by the crusher block, Alter Ego overrides Monokuma's control and shuts off the crusher, allowing Makoto to pass to relative safety.
  • Chekhov's Gun: Despite being executed, during the short time they were connected to the network, they were able to plant a virus that saves Makoto from being executed in Chapter 5.
  • Fling a Light into the Future: Perhaps unintentional on Chihiro's part, but after his death and in subsequent installments in the series, Alter Ego plays small but pivotal roles that give the protagonists the last little miracle they need to avert a tragic ending.
  • If It's You, It's Okay: Along with his 2D fetish, Hifumi completely ignores that the real Chihiro Fujisaki was a guy the whole time and falls heads over heels for Alter Ego. However, there are straight males with a fetish for male-to-female crossdressers in real life, so maybe this isn't too far off.
  • Innocently Insensitive: Helps to bring Kiyotaka out of his Heroic BSoD, but their method of doing so involves taking Mondo's appearance and mimicking what he'd say to Kiyotaka in this situation, which... mostly involves mocking his weakness. It works though.
  • Kiss Me, I'm Virtual: In Hifumi's mind. More level minds suggest Alter Ego is mostly interested in the information Hifumi's giving it.
  • Like Father, Like Son: Alter Ego's personality is basically the same as its creator, hence its name.
  • Meaningful Name Alter Ego's name is a reference to its nature of assuming the personality of its creator or of other people if they have enough data of them, making them a virtual version of real people.
  • Nice Job Breaking It, Hero!: Breaking that Heroic BSoD leads to Kiyondo and Hifumi developing a rivalry that Celeste takes advantage of by stealing Alter Ego and framing Kiyondo for it, leading to the deaths of all those involved.
  • Only Mostly Dead: Though it was "executed" in Chapter 4 and has no way of communicating with the other students, it still exists as a virus in the school network, which ends up saving Makoto's life. Its presence in the sequel implies the survivors retrieved it from the network sometime after Junko's defeat, unless that Alter Ego was a separate one Chihiro created during the two years of memories that were wiped.
  • Pronoun Trouble: Subject to this, as others can't decide whether to call Alter Ego a 'he', 'she', or 'it'.
  • Replacement Goldfish: Alter Ego's avatar is identical to Chihiro, and it initially introduces itself to the other students under his name. It then gets latched onto as a replacement for Mondo after trying to cheer up Kiyotaka by creating a simulation of him.
  • Ridiculously Human Robot: Despite being an AI, Alter Ego has feelings like a human and sees the students of class 78 as their friends. For some reason, they seem to have something like touch sensories, as it is shown that they can be tickled. This heavily implies that Alter Ego suffered pain during their execution like any human, too.
  • Robosexual: The 'cargo' in Hifumi's shipping.
  • What Measure Is a Non-Human?: Their treatment as an AI varies wildly among the students. Makoto refers to it as a friend, Kyoko treats it more like a tool (though she does this with everyone at first), Kiyotaka and Hifumi fawn over it for differing reasons, and Celeste outright says she doesn't think it has any feelings to hurt.

    Santa Shikiba 
Santa Shikiba

Ultimate Botanist

The Hope's Peak student who created the Monokuma Flower who was never a part of the killing game. Already dead. Literally nothing else is known about him, since he's only mentioned once (unnamed) in the whole series, besides supplemental material showing his name and appearance and appearing in an obscure, Japan-only sound novel of uncertain canon status.

    Daiya Owada 
Daiya Owada

Voiced by (anime only): Katsuyuki Konishi (Japanese), Jason Douglas (English)

Mondo Owada's big brother and founder of the Crazy Diamonds.

  • Cool Big Bro: He started the biggest biker gang in Japan and saved Mondo's life.
  • Death by Origin Story: His death was a huge turning point for Mondo, and not only because it made him the second leader of the Crazy Diamonds.
  • Deceased Parents Are the Best: In this case, deceased big brother. Daiya was and still is Mondo's hero and he remembers him as such.
  • Delinquent Hair: Had a jet black pompadour that nobody can seem to agree on the size of.
  • Heroic Sacrifice: Pushed Mondo out of the way of an oncoming truck during a street race and was fatally struck himself. Mondo still feels incredibly guilty over it.
  • Japanese Delinquents: Naturally, considering he founded the biggest bosozoku gang in Japan.
  • Jerk with a Heart of Gold: Even though we never got to know him, it is implied that he was this by Mondo's constant praise of his moral code and chivalry, and by the fact that he seemed to be a very good brother even though he led a gang that most likely engaged in constant violent activities.
  • Posthumous Character: Already deceased by the time the game is set.
  • Punny Name: When 'Daiya' is put together with 'Mondo' it forms 'Daiyamondo', which is the Japanese pronunciation of the English word 'Diamond'. Guess what's his gang's name.
  • Vague Age: It's only stated that Daiya is older than Mondo, but not by how much. It can be that he's only a few years older (such as a senior in high school) or legal adult, it's just seems like nothing the fandom in the West or Japan can agree on.

    The Headmaster 
Headmaster Jin Kirigiri

The Headmaster of Hope's Peak Academy

Voiced by: Kappei Yamaguchi (Japanese), Rikiya Koyama (anime) (Japanese), J. Michael Tatum (anime) (English)
Played by: Toru Kazama (Stage)

The original headmaster of Hope's Peak Academy, before Monokuma took over. All that is known about him at this time is that he's a man in his late thirties, and he might still be in the school. According to Alter Ego, the headmaster spearheaded a plan to lock the remaining students in the school following a Despairing Incident which forced the school to close. He's also Kyoko Kirigiri's father, which is why she was reluctant to believe that he could be the mastermind. As it turns out, the headmaster is in the school... as a pile of bones, killed by Monokuma in the "Blast Off!" execution from the game's beginning. He had distanced himself from the Kirigiri family because he did not want to follow in the family business of being a detective, and cut all ties to them, leaving his daughter behind.

  • Absurdly Youthful Father: He is only in his thirties but has a teenage daughter. Apparently he was Older Than He Looks.
  • All There in the Manual: The Headmaster's full name is not revealed until Dangan Ronpa Zero.
  • Black Sheep: The only Kirigiri to oppose working as a detective, even though he was regarded well enough to be considered a possible family head after his father retires.
  • Born Detective: The Kirigiri family is a secret legacy of legendary detectives. However, the Headmaster disliked being a detective, and left some time ago.
  • Chekhov's Gunman: Set up from the very beginning. Remember that extra "Blast Off!" execution from the beginning of the game? Looks like that was him.
  • The Cobbler's Children Have No Shoes: He's passionate about cultivating talent in youth. He left his daughter parentless to pursue that passion.
  • Dean Bitterman: Suggested at first. Turns out he's not. Trope subverted.
  • The Faceless: The photograph and video tapes only show the back of his head, and he's wearing a blindfold during his execution. Later installments show his entire face.
  • Finger in the Mail: His bones are found wrapped up in a present, presumably left there by the mastermind to taunt Kyoko.
  • Follow in My Footsteps: He apparently refused to do this, walking out on the chance to be the head of the family. The exacts aren't very clear.
  • Horrible Judge of Character: Of the 16 students he believed would restore hope to the world, one was a dimwitted con-artist, another was complicit in the manslaughter of his brother, four were sociopaths (and two of them members of a cult dedicated to "global despair"), and one was a serial killer who murdered so many people that her first name is "Genocide". Granted, they were all he had left at that point, but there were still some shocking lapses of judgment in inviting them to the school to the first place.
  • Luke, I Am Your Father: Toward Kyoko.
  • No Name Given: Only called "the headmaster" in-game, with the name "Jin Kirigiri" first used in the prequel Danganronpa Zero.
  • Parents as People: Supplementary material implies he's legitimately proud of Kyoko, but more because she's his student ahead of her being his daughter. At one point in Zero, she's not fully certain whether she should be happy or annoyed seeing the look of pride in his eyes at how talented a detective she is (especially because it reminds her of a look her grandfather, who she highly respects, once gave her). Considering his age, he probably had too many ambitions left to fulfill ahead of being a decent father.
  • Red Herring: He isn't nearly as important or malevolent as one may initially assume, except for Kyoko's motivation.
  • The Password Is Always "Swordfish": He set the password to his secret room to "Kyoko Kirigiri".
  • Personal Effects Reveal: In his hidden room where his bones are found, a photo is found of him and Kyoko as a child. Additionally, the password to said room was her name.
  • Pet the Dog: Kyoko knew him almost entirely as a father who abandoned her... until it's revealed that his room's lock is her name and that he had a picture of him and her together that he seemingly cared a lot for. Even Kyoko needs a moment alone to comprehend it, with some implications.
  • Posthumous Character: As mentioned above, he is technically one of the first people you see in the game (during his execution) but you don't learn anything about him until much later.
  • Walking Spoiler: Yet another reason for losing the spoiler tags.

Alternative Title(s): Dangan Ronpa 1


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