One of the Great Old Ones who had a curse put upon him by a band of heroes. This curse drained him of his power, and the only way for him to break it is for him to become a true hero.
- Alien Blood: He's got ink for blood.
- Anti-Hero: A Zig-Zagging Trope in this game. He only wants to become a hero solely to have his curse broken and to reclaim his powers to destroy the world.
- Bonus Boss: Returns as this in Episode 4 of Penny Arcade Adventures and Cosmic Star Heroine. Defeating him in the former game lets him join your party and in the latter game he gives you Lovecraft Satchel, which increases the main character's stats by 20.
- Brought Down to Badass: He was stripped off his powers, yet he's still capable of slaying massive monsters and Eldritch Abominations.
- Can't Drop the Hero: No matter what party you choose, you can't drop Cthulhu out.
- Casting a Shadow: He has a choice between two darkness-based abilities: Dark Blast or Dark Strike. Dark Blast, as a magical ability, depends on Magic, while Dark Strike's strength depends on his Strength. Also, his Unity technique with October allows him to use Dark Spiral, which deals dark damage to every enemy on-screen as well as driving everyone insane. Also, he can learn Void on later levels, which allows him to deal dark damage to all enemies on-screen.
- Cthulhumanoid: Goes without saying.
- Combat Tentacles: His Tentacles ability allows him to attack multiple enemies with, well, tentacles.
- Dark Is Not Evil: A comically reluctant example.
- Deadpan Snarker: Constantly snarks at almost everyone and everything.
- De-Power: At the start of the game, Cthulhu has his powers taken away, and only by becoming a true hero he would get them back. He does in the fake-out ending and destroys the world, but then narrator rewrites the story so Cthulhu would refuse to take them back, as he learned what a true heroism is.
- Did You Just Punch Out Cthulhu?: Ignoring the fact that Cthulhu himself will get punched out a lot if you are not careful, at the end of the game, Cthulhu manages to slay Azathoth himself, which would be an example even if Cthulhu would have his full power.
- Driven to Madness: He can give his enemies insanity (a unique nonstandard status effect. Insane enemies behave differently (usually becoming less tactical but more damaging), and Cthulhu and some other party members can draw strength from their insanity). Though others have a limited ability to do it, he has the most ability to do that.
- Eldritch Abomination: Naturally, albeit he was cursed into the weak form he is in right now.
- Evil Laugh: Even despite being a hero, he's still not above pulling these. Especially when he mocks narrator after overhearing from him how to reclaim his powers.
- FaceHeel Turn: In the fake-out ending, when his curse is broken, he unleashes his foretold terror upon the world. Subverted when the narrator reluctantly rewrites the ending, and Cthulhu embraces his heroism.
- Forced into Evil: Inverted, as he was forced into good, since only by becoming a true hero he would be free of his curse and reclaim his evil powers.
- Fourth-Wall Observer: He chats/argues with the narrator every now and then. For example, he would have never learned how to break his curse unless the narrator blabbed about it.
- HeelFace Turn: As stated above, he became a hero thanks to a curse.
- Heroes Prefer Swords: Since being a hero is his goal, this is another trope he has to fulfill.
- Heroic Comedic Sociopath: He's not above being brutally honest when it comes to talking to NPCs. Thankfully, his groupies are there to restrain his urges.Girl: Is the volcano going to destroy our town?Cthulhu: Yes, dear. The volcano is going to burn you all to a crisp.Girl: Waah!Umi: Cthulhu!
- Horrifying Hero: This IS Cthulhu we're talking about.
- Jerkass: Just because he's a hero now doesn't mean he's not going to be a jerk. He mostly directs it at narrator, though.
- Jerk with a Heart of Gold: However, he is surprisingly nicer to his fellow groupies, and doesn't snark at them as much as to narrator. Best shown when he saves Umi from shoggoth, and then says it wasn't out of pragmatism, and gives a vague hint that he does appreciate her company.Umi: Thank you again for saving me from that awful Shoggoth.Cthulhu: Think Nothing of It. I couldn't let my number one fan get shoggothed after all. Besides, you have a certain Umi-ness to you that I wouldn't be able to find elsewhere.Umi: Thank you!
- Jerk with a Heart of Gold: However, he is surprisingly nicer to his fellow groupies, and doesn't snark at them as much as to narrator. Best shown when he saves Umi from shoggoth, and then says it wasn't out of pragmatism, and gives a vague hint that he does appreciate her company.
- Kraken and Leviathan: The former is summoned by his Unite with Umi.
- Large Ham: Very much so, and right off the bat.
- Leeroy Jenkins: His Unite with Sharpe allows him and Sharpe to do that. This reduces both of their HP points to 1, but will deal a lot of damage to their target, depending on how high combo counter is.
- Life Drain: His Drain Strike allows him to drain the health of enemy he attacks.
- Lovecraft Lite: Most of the other other Lovecraftian horrors in the game have at least a little bit of this, but Cthulhu tops them all by being a hero.
- Magic Knight: The degrees of "magic" and "knight" he attains depend on how you handle his branching level-ups. Generally speaking, he's got higher Magic, Will, and MP than Sharpe, but lower Strength, Vitality, Agility, and HP.
- Nominal Hero: He intends to become a hero only because he wants to gain his power back.
- Playing with Fire: He has a choice between two fire-based abilities: Fireball or Flame Strike. Fireball, as a magical ability, depends on Magic, while Flame Strike's strength depends on his Strength.
- Poisonous Person: He can learn Plague, which allows him to poison a group of enemies.
- Red Is Heroic: Wears a red kilt in the game.
- Refusal of the Call: After the fake-out ending, the narrator reluctantly rewrites the ending where Cthulhu refuses to fulfill his destiny as a world-destroyer. This angers Azathoth who proceeds to raise R'lyeh on the surface to let everyone kill everything in the world.
- Shock and Awe: He can learn to cast Lightning.
A woman of the sea who joins Cthulhu after he saves her from monsters.
- Adorkable: She is cheerful, quirky, and is in love with Cthulhu, and she's really cute.
- Ambiguously Human: There are several hints that she might not actually be a human, as she possesses Siren's Call ability, has unnatural hair color (however, so does Elonalina), is capable of controlling sea life (her Starfish ability and Call Kraken Unity Technique), and in Cthulhu's Angels campaign, when driven insane (with October's Dark Blast if you level her up enough), she gets a very long snake-like tongue.
- Ax-Crazy: Dark Umi is obsessed with slaughter.
- Badass Adorable: She is really cute and friendly, but that doesn't mean she can't kick your butt.
- Blank White Eyes: As Dark Umi, she has this on her bromide, in cutscenes and on official artwork, but not in the game.
- Blood Knight: Dark Umi is really obsessed with battle.
- The Cameo: In Episode 4 of Penny Arcade Adventures, she appears to assist Cthulhu during his Bonus Boss fight.
- Clingy Jealous Girl: When she learned Cthulhu had several dates with the Ape Princess before her, she got a bit...irritated about it.Umi (angrily): Was that thing that just tried to kill us seriously an ex-girlfriend of yours?!Sharpe: Watch out! Umi is seriously angry!
- Color-Coded for Your Convenience: In dialogues in Cthulhu's Angels, normal Umi personality is represented by her usual blue-haired portrait, while Dark Umi personality is represented with her silver-haired portrait.
- Damsel in Distress: At the start of the game, she is attacked by two Gooezes. Naturally, Cthulhu has to save her as his first heroic act.
- Defeat Means Friendship: In Cthulhu's Angels, Dark Umi joins your party after you defeat her.
- Did You Just Romance Cthulhu?: Literally. She has a huge crush on him throughout the whole game, and he actually comes to return her feelings by the end.
- Expy: Of Sara from Breath of Death, who was also a healer with Water/Ice damaging spells and who fell in love with the monstrous main hero.
- Fangirl: She joins Cthulhu because she thinks he's really cool.
- Horrible Judge of Character: She believes Cthulhu to be Knight in Shining Armor.
- Jekyll & Hyde: In Cthulhu's Angels campaign, because of wielding Sharpe (who is an Artifact of Doom in this plane of existence), her personality was split in two. One side is the usual happy-go-lucky Umi, while the other side is a murderous psychopath.
- Love at First Sight: Falls in love with Cthulhu when she sees him slaying the monsters that attacked her.
- Magic Knight: As Dark Umi, she takes up Cthulhu's mantle, having most of his abilities.
- Making a Splash: Her Flood spell, which can damage every enemy on-screen.
- Meaningful Name: "Umi" is "Sea" in Japanese. Lampshaded in the Chat available right after you get October.
- Nightmare Fetishist: She constantly gushes over the freaky octopus dragon-man Eldritch Abomination."You're a dark fiend? You should have told me! That's so sexy!"
- Personality Blood Types: Parodied. She explains herself as blood type B and explain what that means for her personality, then asks the others what their blood types are. Given what the other party members are, she is...unsatisfied with the reception. Even the other two humans in the party don't give expected answers.
- Poisonous Person: She can poison her enemies with Sting Strike or Plague abilities.
- Prongs of Poseidon: Her Weapon of Choice is a trident.
- Purple Eyes: If one takes a closer look at her portrait, one can notice she has purple eyes.
- Red Mage: She has a lot of offensive spells and is also a good healer.
- The Medic: She'll be filling in for this role for a long while, since she's the only one to have healing magic for quite some time.
- Shock and Awe: She can learn Elec Strike, which allows her to strike the enemy with an electric attack.
- Standard Status Effects: Blind, Slow, Stun, and Poison. Averts Useless Useful Spell, as well, though of course some enemies have their immunities.
- Super-Powered Evil Side: Dark Umi, a form Umi is stuck in Cthulhu's Angels campaign after getting the cursed sword Sharpe.
- White Hair, Black Heart: As Dark Umi.
- White Magician Girl: Kind, girly and is one of the main support characters in the game.
- You Gotta Have Blue Hair: She literally has blue hair.
A sentient sword with a strong sense of heroism who joins Cthulhu & co. after they defeat him and he learns that they are heroes.
- BFS: Though nobody wields him, he's as long as a human is tall.
- Blow You Away: He's got various wind-related abilities, like Brave Wind, which allows him to increase either his own or his allies' Agility, Tornado, which allows him to deal wind damage to a group of enemies, Tempest, which targets all enemies, and Wind Strike, which allows him to deal wind and physical damage to one enemy.
- Clingy MacGuffin: In the Cthulu's Angels campaign. He is cursed to be stuck in Umi's hand and as a result, he corrupts her into a murderous psychopath.
- Defeat Means Friendship: At first he attacks Cthulhu due to believing him to be an evil fiend, but after learning that Cthulhu turned to heroic side, he joins him on his quest.
- Empathic Weapon: He's a sentient sword.
- Evil Weapon: In Cthulhu's Angels campaign, he (or rather his Alternate Self) is a cursed sword that corrupts Umi, turning her into a murderous psychopath.
- Heroes Prefer Swords: Parodied. As a nod to Cloud Strife and others, Cthulhu brings Sharpe along because lots of heroes have huge swords.
- Holy Hand Grenade: He can learn either Holy Strike or Holy on later levels. Holy Strike is a Strength-based attack, while Holy is a Magic-based attack.
- An Ice Person: He can learn Ice Strike, which allows him to deal ice/physical damage.
- Knight in Shining Armor: Living sword flavor.
- Lightning Bruiser: He's got plently of Strength, Agility, Vitality and HP to go around, though he's rather weak against magic. As he levels up, he can become more of this or a Magic Knight.
- Playing with Fire: Alternately, instead of Ice Strike, he can learn Flame Strike.
- Red Eyes, Take Warning: Initially, once he awakens, he is revealed to have red eyes and immediately attacks Cthulhu. After the battle, it gets subverted, as he still has red irises, but is on heroes' side.
- Your Size May Vary: When in the pedestal, he is massive. In the cutscenes and the overworld, he is the same size as Cthulhu. In Cthulhu's Angels campaign, he is small enough to be wielded by Umi as one-handed sword.
A Goth girl who joins Cthulhu & co. in Dunwitch, after she laments that she can't use necromancy to control Nyarlathotep's zombies.
- All of the Other Reindeer: According to the intro for Cthulhu's Angels, she gets this treatment as soon as people discover she's a Necromancer, or something bad happens to another villager.
- Angst: She takes part in some stereotypical goth angst for laughs. For example, in the Personality Blood Types gag, she says she has pain for blood.
- Black Mage: She mostly uses offensive magic.
- Breakout Character: She went from an ordinary groupie to a main character of Cthulhu's Angels campaign.
- Can't Drop the Hero: In Cthulhu's Angels, where October is the main character, this is surprisingly subverted. You can change her position in the party, and when you unlock Sara, you can outright drop her out of your party.
- Dark Is Not Evil: Despite being a necromancer, she doesn't want to spread death and suffering. Alas, people are not convinced.
- Elemental Powers: More so than any other member of the party. Fire, ice, earth, lightning, wind, and dark are all present. She even gets a holy attack in her Unite with Dacre.
- Goth Girls Know Magic: She's a goth and a powerful sorceress to boot.
- Gradual Grinder: With Deadly Kiss and Rain of Fire, she can be a pretty deadly grinder.
- Meaningful Name: At this point in the developer commentary, the developer points out that he's not very good with naming.
- Necromancer: Stated to be this, but it's an Informed Ability in the game. The closest we ever see of it in gameplay is Casting a Shadow. Through her Unite with Elona lets her revive allies, but they don't become zombies. The intro of Cthulhu's Angels campaign states she doesn't do this because she doesn't want to be malevolent and revive undead to terrorize the living.
- Peek-a-Bangs: One of her eyes is covered with hair. Which one? Well, on her portrait, overworld sprites, and most cutscenes, it's her left eye, while on her official artwork and several cutscenes, her right eye is covered instead. The latter seems to be a mistake on artist's part.
- Rage Against the Heavens: In Cthulhu's Angels campaign, she snaps at narrator for making her life hell, giving him a long speech on how horrible her life was and he could've fixed it with one sentence, yet he didn't simply for the sake of being artistic.
- Spellbook: Her "armor" items. They don't improve her physical defense, but they do power up her magic.
- Standard Status Effects: Poison and Instant Death.
- Squishy Wizard: She's pretty fragile, but makes up for it by her wide array of spells.
- Whip It Good: Her Weapon of Choice is a whip.
A green cat-like alien, known as an Ultharian, who joins Cthulhu & co. once they unwittingly sneak onto his spaceship.
- Alien Animals: Aside from the eyes, tentacles, and green fur, he looks exactly like a cat.
- An Ice Person: He knows Freeze and Snowstorm spells.
- Back Stab: One of the abilities he can learn. It deals bigger damage depending on how high his Agility is.
- Berserk Button: He's an Ultharian, not a cat! Not that he can do anything to stop others calling him that.
- Bizarre Alien Biology: He can grow tentacles on will, has uranium blood, and his species have no males or females, as each Ultharian is its own gender (but for the sake of simplicity he allows others to refer to him as "he").
- Brown Note: His Meow ability, which makes all sane enemies on screen insane...and vice-versa.
- Cain and Abel: Abel, to Pawz's Cain.
- The Cameo: Appears in Episode 4 of Penny Arcade Adventures to assist Cthulhu in his Bonus Boss fight, and in Cosmic Star Heroine as an optional Duel Boss.
- Combat Tentacles: He can grow tentacles on will.
- Cute Kitten: More like cute Ultharian, but he still looks the part.
- Deflector Shields: In contrast to the other characters' armor items.
- Dropped a Bridge on Him: Paws' brief appearance in Cthulhu's Angels consists of him being vaporized by a death ray after the first line of his introduction. It seems the U-Bovinator is a bit more savvy than Pawz.
- Energy Weapon: Seems like all his weapons are Energy Weapon attachments for his claws.
- Insistent Terminology: Much to his consternation, Umi won't stop calling him a kitty.
- Kill Sat: His Nuke ability, which has a 2-turn delay, yet deals a massive damage to all enemies on-screen and has nothing to do with nukes.
- My Species Doth Protest Too Much: He has grown weary of constant conflict and decides he wants to sabotage his fellow Ultharians' mission.
- Red Mage: He specializes in offensive skills and spells, yet also he knows how to heal. On later levels, he can learn to heal the entire party or give everyone regeneration on every turn.
- Shout-Out: He's a cat-like alien, and he hails from planet Ulthar. In other words, he's The Cat of Ulthar.
- Theme Twin Naming: Paws and Pawz. The difference is only in one letter.
A comically senile old priest who joins Cthulhu & co. in the Water Shrine.
- Anti-Villain: In Cthulhu's Angels, he is this. The reason he fights you is because he was the one who sealed Cthulhu away, and should Cthulhu become a true hero, the curse will be broken and he will destroy the world, and Dacre knows that.
- Bunny-Ears Lawyer: Cthulhu says he's crazy, but he has a magic staff so he must be useful.
- Cloudcuckoolander: His mind is definitely not over the place. Like when Cthulhu reclaims his powers and is about to destroy the world in the fake-out ending, his response?"I like cheesecake."
- Averted in Cthulhu's Angels campaign, where since it's a different story, Dacre managed to keep his sanity.
- Cool Old Guy: He's definitely old, yet he is very experienced mage. And his personality does little to compensate this.
- Holy Hand Grenade: Holy is a powerful spell that isn't learned by him until late in the game. Earlier, he can use a Unite with October, Banish Evil, that borders on Disc-One Nuke.
- Meaningful Name: Averted. Developer commentary says that he was named by pushing random keys on a keyboard.
- The Medic: He is very proficient in healing.
- Religion Is Magic: He is the priest and knows holy magic.
- Standard Status Effect: Blind and Slow.
- Status Buff: He has a lot of them, culminating in the Hero's Hymn which raises all stats.
- A Wizard Did It: It's hinted a lot that he was the one who sealed Cthulhu's powers away. It gets confirmed in Cthulhu's Angels campaign.
- White Mage: Nearly every spell he knows is a healing or buffing spell.
A red demon dragon who joins Cthulhu & co. after they defeat him.
- Ain't Too Proud to Beg: The moment he gets defeated, he starts begging for mercy. Cthulhu spares him on account of him becoming his loyal follower.
- Alien Blood: It's acid.
- Blood Knight: If this quote when R'lyeh arises is any indication."Finally, a real challenge!"
- Breath Weapon: His Flame Breath and Death Breath abilities.
- Defeat Means Friendship: His explanation is that becoming a hero is better than dying.
- Forced into Evil: Inverted, much like with Cthulhu; he became an ally to Cthulhu's party only because Cthulhu won't spare him otherwise.
- Gentle Giant: Not really in the main campaign (until being forced to be Cthulhu's loyal follower), but in Cthulhu's Angels campaign, where he, in his own words, is "the nicest dragon you'd ever meet".
- Grievous Harm with a Body: His Unite with Umi allows him to launch her at enemy.
- HeelFace Turn: He was terrorizing the town Alhazrad until Cthulhu came along and defeated him. After that, Cthulhu offered him mercy if Ember becomes his loyal follower, to which he immediately agrees.
- Non-Action Guy: In Cthulhu's Angels campaign, he appears, but not as a boss. Instead, he just points at Dark Dragon, while flying away and letting the Angels do the dirty work. After the Dark Dragon is beaten, he sort of joins the party, allowing the flight, but not being available as a party member.
- Our Demons Are Different: He's the demon dragon.
- Our Dragons Are Different: Western flavor.
- Playing with Fire: Naturally, due to being a dragon.
- Token Evil Teammate: Excluding Cthulhu, he's the only party member who has no heroic or benevolent roots, as he was actually terrorizing people of Alhazred and became an ally only because Cthulhu would otherwise kill him.
- Units Not to Scale: His in-game sprite is not much bigger than other characters, but in the cutscenes he is shown to be dwarfing every party member.
- Unskilled, but Strong: He has monstrously high stats, but a low amount of special abilities and no way besides a Unite to do multiple hits, so he's rather less useful than other party members. However, his Volcanic Aura still synergizes nicely with October's fire spells.
- Video Game Flight: He's the one providing it, allowing the player to go anywhere on the map.
- Yin-Yang Bomb: His Unite with Dacre, Heaven And Hell, powers up the whole party's Holy and Dark attacks.
Bosses (main mode)
The Three Heroes of Goodly Justice (Elonalina, Dash the Daring, and Switchblade)
The trio of generic RPG heroes who appear as the first obstacle on Cthulhu's way. Elonalina is the Cleric, Dash the Daring is the Hero, and Switchblade is the Thief. In Cthulhu's Angels campaign, Elonalina (under the nickname Elona, as her name is too big to fit in the character space) becomes the second party member of October's team, while the remaining two turn against her for her "betrayal".
- Anti-Villain: They are not inherently evil, just unable to comprehend the fact that Cthulhu is a good guy now.
- Ascended Extra: Elonalina went from a member of Goldfish Poop Gang to a second party member in Cthulhu's Angels campaign.
- Back Stab: One of Switchblade's abilities is backstabbing an opponent.
- Badasses Wear Bandanas: Dash the Daring wears a blue bandana, possibly to invoke this trope.
- Death Is a Slap on the Wrist: After Cthulhu and Umi defeat them for the first time, Umi expresses concern about their fates. Cthulhu just points out that since they are adventurers, they probably already respawned in the nearest church. They actually face them again in R'lyeh, where they attack Cthulhu and his group.
- Face Framed in Shadow: Switchblade's face is covered in shadows from his cloak. Lampshaded by Umi when she points out how he doesn't look heroic because of that.Switchblade: I have a skin condition - leave me alone!
- Fighter, Mage, Thief: Dash the Daring is the Fighter, Elonalina is the Mage, and Switchblade is the Thief.
- Goldfish Poop Gang: They aren't really threatening, just appearing on Cthulhu's way only to be quickly defeated.
- Hero of Another Story: According to several NPCs, while Cthulhu and his party are busy doing their own heroics, the Three Heroes of Goodly Justice are busy collecting crystals.
- Holy Hand Grenade: Elonalina as a party member can learn Holy spell that can deal big damage to enemies.
- Inspector Javert: They always believe Cthulhu is responsible for various wrongdoings, like believing him to brainwash Umi into servitude. And when R'lyeh arises, they believe Cthulhu was the one who raised it on the surface (granted, Cthulhu and R'lyeh are very associated, so they have their reasons to).
- It's All About Me: It's unknown does it extend to Dash and Switchblade, but Elonalina is full of herself. Best shown in Where Are They Now epilogue of Cthulhu's Angels, where in the ending she went on a press junket around the world to tell everyone how awesome she was and her name was imprinted in the story for a very long time.
- Knight Templar: They just adamantly refuse to believe that Cthulhu is not evil. During rematch, Cthulhu himself puts it best.Cthulhu: Don't bother. The only thing these guys will listen to is a swift kick to the head.
- In Cthulhu's Angels, when Dash and Switchblade see Elonalina with October, they accuse her of betrayal for associating with the Necromancer and try to kill her, even refusing to listen to her explanations.
- Only Known by Their Nickname: In Cthulhu's Angels, Elonalina is known as Elona, as her full name is too big to fit in the status box.
- Recurring Boss: You fight them twice in the game: the first time at the beginning, the second time in R'lyeh.
- Redemption Promotion: In Cthulhu's Angels, when Elonalina is in your group, she is much stronger than when she appears as an enemy.
- Red Mage: As a party member, Elonalina takes up Umi's mantle, having an array of offensive, healing and buffing spells.
- Starter Villain: They are the first big obstacle appearing on Cthulhu's way.
- Status Buff: As a party member, Elonalina can learn to use various buffs.
- Summon Magic: As a party member, Elonalina can summon Mawfish that attacks enemies at the end of every turn, and she can learn to summon Mystic Flower that buffs random party member at the end of every turn or Angry Breeze that functions like a weaker Mawfish.
- Van Helsing Hate Crimes: They see Cthulhu as evil just because he's an Eldritch Abomination and a being of chaos, and Dash and Switchblade see October as evil just because she is Necromancer.
- Villain Forgot to Level Grind: When you face them again in R'lyeh, they are exactly the same strength as during your first encounter with them. Naturally, you end up curb-stomping them so quickly you almost feel sorry for them.
- Warm-Up Boss: They just serve as a warm-up for what waits you in the rest of the game.
- What Happened to the Mouse?: In Cthulhu's Angels campaign, after you defeat Dash and Switchblade, they just disappear from the game entirely. However, NPCs still mention the fact that they are collecting crystals, but you never encounter them ever again.
- You Gotta Have Blue Hair: Elonalina has purple hair.
A monstrous massive Mawfish that attacks Cthulhu and Umi while they cross the bridge.
- Giant Space Flea from Nowhere: Nothing foreshadows its existence. It just pops out of the water to attack Cthulhu and Umi.
- King Mook: It's a massive Mawfish.
- Starfish Aliens: A literal example. It's some strange...thing that looks like a massive starfish, but with a huge maw and two eyes on tentacles.
- Star Power: Starfall and Star Cure abilities, the former hurts all members of your party, and the latter cures it of all Standard Status Effects.
- Units Not to Scale: It's massive in the cutscene, nearly taking the entire top of mountain, yet when you fight it, it's not really big.
- Wake-Up Call Boss: It requires much more skill and tactical thinking to defeat this thing, as it can deal damage to all party members at once, cure itself of ailments, and when insane, it gets an ability to make its next attack stronger.
A ninja spirit that attempts to kill Shane the dog for desecrating Ninja Burial Ground by bone-digging. Since Cthulhu is a hero now, he should not allow it and fights the ghost.
- Disproportionate Retribution: He wants to kill a dog because it was digging for bones. Well, it's because this act despoiled the sacred burial ground, but you'd think he would be aware that dogs have no moral choices, only instincts.
- Flechette Storm: He can use Shuriken Storm, which deals damage to all members of your party.
- Fog Feet: He has ghostly tail instead of legs.
- Gratuitous Ninja: There doesn't seem any reason for him to be there other than the fact that you get to fight a ghost ninja.
- Highly Visible Ninja: Despite being a ghost of ninja, he doesn't even try to be stealthy, outright announcing and revealing himself to heroes and a dog he wants to kill with a loud "Halt!".
- Ninja Pirate Zombie Robot: He's a ghost Ninja.
- Our Ghosts Are Different: This one is a ghost of ninja.
- Skippable Boss: He's not required for progress, unless you want to get Trance Sword as a reward.
One of the Outer Gods and Cthulhu's old rival, Nyarlathotep terrorizes the city of Dunwitch by overrunning it with zombies he revives and controls.
- Adaptational Personality Change: In Cthulhu Mythos, Nyarlathotep was a cruel Faux Affably Evil Sadist who enjoyed driving populations to madness, and he was Cthulhu's enemy. Here, he just uses zombies to terrorize people instead and lacks false affableness, and is instead surprised to see Cthulhu turn on against him, saying that Cthulhu used to be one of them.
- Adaptational Wimp: In Cthulhu Mythos, Nyarlathotep was a powerful being able to drive the entire cities to madness. Here? He only revives zombies and drains mana, and has less health than an ape princess. He doesn't even use anything mind-affecting (if one does not consider controlling undead the mind control).
- Eldritch Abomination: He's shapeless tentacle mass, and at one point Cthulhu refers to him as a deity.
- Famous Last Words:
- Flunky Boss: Accompanied by two Fat Zombies he constantly revives when they die.
- Hidden Disdain Reveal:Cthulhu: You've tortured these poor zombies (and humans) long enough! Your wickedness ends today!Nyarlathotep: You know, I've never liked you, Cthulhu. Die!
- Insane Troll Logic: During his last words, Nyarlathotep laments about the fact that he was supposed to be more powerful...because he has a longer name.
- Mana Burn: He constantly does it with his Creeping Terror ability.
- Necromancer: He was the one who overran Dunwitch with zombies. And he constantly revives his Fat Zombie flunkies when they die.
The land-dwelling flame-powered whale that serves as the guardian of the Swamp of Despair. He immediately appears after collecting the Flame Tome from the treasure chest.
- Fireball: He can use Fireball, which targets one party member.
- Making a Splash: He can cast Flood, which deals damage to all party members.
- Moby Schtick: His description tells you to "call him Ishmael".
- Playing with Fire: He's a land-dwelling whale with fire powers.
- Skippable Boss: Unless you want the Flame Tome he guards, you don't need to fight him.
The white ape princess that lives in Ghost Forest, attacking anyone who comes into her domain.
- Berserk Button: According to her description, "whatever you do, don't call her a dude". In-game, nobody did that, but maybe Cthulhu pressed it once before...
- Everything's Better with Princesses: Not in this case. She's very aggressive and dangerous, and as Cthulhu puts it in, she is not the princess you would like to date.
- Flunky Boss: She is accompanied by two Mist Wolves. And she guards them, greatly increasing their defenses.
- Maniac Monkeys: She's a highly-aggressive white ape.
- Noodle Incident: Apparently, she and Cthulhu had several dates before. Seems like it didn't turn out well.
- Psycho Ex-Girlfriend: Possibly. Cthulhu says they had one dinner or two, but he quickly says it was nothing, but then again, he might've been lying to save himself from angry Umi.
- Shout-Out: She's directly based on the white ape princess that appeared mummified in Facts Concerning the Late Arthur Jermyn and His Family. The developer's commentary explicitly states it's one of the more obscure Lovecraft references.
Paws' evil one-eyed twin that is responsible for Alien Invasion in Providence.
- Achilles' Heel: He is vulnerable to being blinded.
- Aliens are Bastards: Pawz is the one responsible for the Alien Invasion in Providence.
- Aliens Steal Cattle: To raise into bionic super-soldiers with which to conquer Earth.
- Cain and Abel: Cain, to Paws' Abel.
- Cats Are Mean: Unlike Paws, Pawz relieves in Ultharians' cruel warmongering nature.
- Eyepatch of Power: Wears an eyepatch on his right (from his view) eye.
- Fluffy the Terrible: "Pawz" is not really going to strike fear in one's heart.
- An Ice Person: He is capable of casting Snowstorm, much like Paws.
- Theme Twin Naming: Paws and Pawz. The difference is only in one letter.
The sentient tombstone that serves as the guardian of the Graveyard of Memories. It immediately appears after collecting the Shotclaw from the treasure chest.
- Animate Inanimate Object: It's the living tombstone. According to its description, it's because it is "carved from living granite".
- Buried Alive: It can use Bury, which deals big damage to a single party member.
- Dishing Out Dirt: It can use Quake, which deals damage to all party members.
- Flunky Boss: Accompanied by two Spiri-Knights.
- Necromancer: It can bring killed Spiri-Knights back from the dead.
- No-Sell: Since it's a gravestone, it's immune to poisoning.
- Skippable Boss: Unless you want the Shotclaw it guards, you don't need to fight it.
A poisonous creature that was hiding in the pool of magical healing water. Once Cthulhu and his group come to retrieve healing water to cure people of the Kingsport, it immediately crawls out of the pool and attacks the group.
- Blob Monster: It's a creature made of some purple...oozy stuff.
- Combat Tentacles: It can use Tentacles ability, which lets it target random party members.
- Eyes Do Not Belong There: It's got eyes on its entire body.
- Giant Space Flea from Nowhere: It has no foreshadowing. It just appears out of magical water pool and attacks.
- Poisonous Person: It can poison the entire group.
- Standard Status Effects: It can use Stun All ability, which stuns all party members...unless they resist the stun.
- Vomit Indiscretion Shot: When it becomes insane, its sprite shows it vomiting poison.
A fallen angel that serves as the guardian of the Ice Cave. She immediately appears after collecting the Giant Whip from the treasure chest.
- Dark Is Evil: She wears the black dress and has got black wings and grey hair, and she is a boss.
- Fallen Angel: It's right there in the name.
- Heal Thyself: She constantly heals herself when sane. And she restores a lot of health.
- Our Angels Are Different: A Winged Humanoid flavor.
- Skippable Boss: Unless you want the Giant Whip she guards, you don't need to fight her.
A black hole that serves as the guardian of the Astral Cave. It immediately appears after collecting the Master Hilt from the treasure chest.
- Animate Inanimate Object: It's an animate black hole.
- Power of the Void: It can cast Ultimate Void, which deals damage to all members of your party.
- Skippable Boss: Unless you want the Master Hilt it guards, you don't need to fight it. Furthermore, unless you decide to explore, you'd possibly won't be aware that it exists.
- Unrealistic Black Hole: This one is sentient, and a boss.
Formerly Cthulhu's minion, Dagon betrayed Cthulhu and took away his followers in the Innsmouth and tried to kill him, believing him to be unworthy of them and seeing him as lapdog to humans. He dwells in the lowest floors of the Marsh Foundry.
- Animalistic Abomination: He's a massive, overgrown Deep One.
- Disc-One Final Boss: At first you'd think he's the final boss of the game. After you defeat him, a fake-out ending plays where Cthulhu becomes a true hero and destroys the world. But then narrator reluctantly rewrites the ending, adding R'lyeh as the Very Definitely Final Dungeon and new villain at the end.
- Extra Eyes: He's got six eyes.
- Faux Affably Evil: Speaks polite to Cthulhu, but makes it clear he hates his newfound heroism.
- Flunky Boss: Accompanied by two Deep Ones. When they get defeated, he summons more.
- HP to 1: His Doom ability, which drops the party member's HP to one.
- King Mook: To Deep Ones.
- Making a Splash: He can cast Dark Waters, which deal damage to all party members.
- Mercy Kill: He mockingly says he will put Cthulhu out of his misery for becoming a lapdog for humans.
- Multi-Armed and Dangerous: He's got four arms.
- The Starscream: He betrays Cthulhu and steals his followers due to believing Cthulhu to be undeserving of them.
A golem made in Cthulhu's likeness, Golthulhu sits on the top of R'lyeh, intending to finish Cthulhu's intended mission and destroy the world.
- Casting a Shadow: It can use Void ability to attack all party members.
- Combat Tentacles: It can use Tentacles ability to attack random party members. Just don't think hard about how a golem made of rocks can attack with tentacles.
- The Dragon: To Azathoth.
- Evil Knockoff: It's a golem made in Cthulhu's likeness.
- Golem: It's right there in the name.
- Punny Name: Golem + Cthulhu.
- Rock Monster: It's a Cthulhu-like being made of rocks.
The final boss of the game, Azathoth is the massive Eldritch Abomination added to the story by narrator to serve as the last opponent to Cthulhu.
- Adaptational Intelligence: Original Azathoth was completely mindless (hence Blind Idiot God). Here, he is a completely sentient being.
- Adaptational Wimp: Even despite being the final boss of the game, he is still much weaker than his Cthulhu Mythos counterpart. For starters, if Azathoth ever woke up, it would bring The End of the World as We Know It.
- Badass Boast:Azathoth: I am the one who knows the vastness of space. I was there when you crawled out of the ocean for the first time, an old one in embryo. Your power is naught compared to mine. Now die for your insolence!
- Combat Tentacles: He can use Tentacles ability to attack several party members at once.
- Eating the Enemy: His Swallow ability, which is an One-Hit KO for a party member.
- Eldritch Abomination: One of the most blatant examples in the game. He's got tons of tentacles and multiple mouths and eyes scattered on his entire body, and is one of the biggest bosses in the game.
- Final Boss: He's the final opponent Cthulhu has to defeat to save the world.
- Number of the Beast: He has 66666 HP.
- Power of the Void: His Ultimate Void attack, which damages all party members at once.
- Shout-Out: One of his attacks is called Total Perspective Vortex, which lowers character's stats.
Bosses (Cthulhu's Angels)
Originally just an ordinary bridge, it was brought to life by narrator after October and Elona noticed the absence of an enemy that would have attacked them.
- Animate Inanimate Object: It was just a bridge, but narrator brought it to life and sent them to attack the heroes.
- Giant Space Flea from Nowhere: Nothing foreshadows its existence; narrator just all of sudden brings the bridge to life.
- Infernal Retaliation: If it catches fire, its power increases. Thankfully, it can be defeated before it becomes too dangerous.
Molly's evil alternate reality self that terrorizes Dunwitch with zombies in Cthulhu's Angels mode.
- Buried Alive: She can use Bury ability which deals big damage to one party member.
- Evil Twin: She is Molly's evil time-travelling parallel self.
- Flunky Boss: She is accompanied by 8 zombies. And she summons more when they die.
- Giant Space Flea from Nowhere: She is not foreshadowed at all. She's just...there.
Crazy Cthulhu cosplayer who introduces himself as grand cultmaster Zarbakovaz. After October's group tells him about Cthulhu's change of ways, he accuses them of leading his lord away from his path and tries to kill them to "break their curse".
- Cloudcuckoolander: As expected from Cthulhu's follower, he is absolutely crazy.
- Evil Smells Bad: Characters keep pointing out how horrible he smells. Like after the battle October says he smells like a "stinky tofu".
- Giant Space Flea from Nowhere: Again, he is not foreshadowed at all.
- Insane Troll Logic: He believes Cthulhu's Angels seduced his dark lord away from his destiny with their "womanly wiles", and that killing them would revert him back to his old self. Then again, being Cthulhu's cultist, it's unlikely he would think straight.
- Zero-Effort Boss: Unlike the Ape Princess he replaces, he's not much of a challenge.
Mechanically modified and mutated with U-Virus Bovinator in charge of Alien Invasion in Cthulhu's Angels mode.
- The Comically Serious: After boasting about how he's the ultimate killing machine, Dark Umi then claims he is wrong and she is the ultimate killing machine, but she offers him to be the second ultimate. U-Bovinator comically responds with Stunned Silence.
- Cyborg: He's got cybernetic enhancements. Molly even mistakes him for a robot because of this.
- Gatling Good: He constantly uses his Machine Guns, which deal multiple damage to random party member, more often than not to the same party member, promptly defeating them.
- Giant Space Flea from Nowhere: Excluding the final boss, he's the only boss in Cthulhu's Angels mode who averts this, as he has a spoken role at the beginning of the chapter, fully giving you an idea that he is the boss you must fight.
- Guns Akimbo: Wields two guns in his hooves.
- King Mook: To Bovinators.
- A Load of Bull: He's a mutated and mechanically modified Bovinator.
- Mutant: He is mutated with U-Virus.
- No-Nonsense Nemesis: When Paws attempts to reprise his main campaign role, U-Bovinator vaporizes him, preventing him from assisting the heroes. Also, before his death, he initiates self-destruction sequence.
- Taking You with Me: Attempts to do this after his defeat by initiating self-destruction of the ship. The party survives, thanks to Molly creating a portal to teleport them out.
- Uplifted Animal: He's a Bovinator, which are genetically modified cows. However, he received more modifications than your usual Bovinator.
A giant Kraken that attacks the party on the ship in the sea.
- Combat Tentacles: Naturally, it can use Tentacles ability to attack random party members numerous times.
- Discredited Meme: In-Universe; its description states that it "refuses to be released".
- Giant Space Flea from Nowhere: Its existence is not foreshadowed. It just leaps out of water and attacks October's party.
- Kraken and Leviathan: Obviously the former.
- Units Not to Scale: In the cutscene, it's just as big as the ship. In battle, however, it's small enough to fit on its deck.
A giant grey dragon that takes Ember's role as a boss in Cthulhu's Angels mode.
- Breath Weapon: His Flame Breath ability, which deals damage to entire party.
- Dark Is Evil: He's called Dark Dragon, and he's evil.
- Playing with Fire: Naturally, due to being the dragon.
- Our Dragons Are Different: Western flavor.
- Shout-Out: To the dragon with the same name from Shining Force. His description even says "Has never been resurrected", which references how his resurrection was the main plot point of the game.
A big, obese, hideous creature that dwells in the lowest floors of Marsh Factory.
- Evil Smells Bad: So bad, it will poison your entire party.
- Fat Bitch: She's very obese and is definitely not nice.
- Giant Space Flea from Nowhere: The closest she gets to foreshadowing is when you inspect one of drawers, where the narrator states you find Mother Hydra voodoo doll.
- Making a Splash: She can use Dark Waters ability, which deals damage to all party members.
- Poisonous Person: She can poison your entire party with Foul Stench ability.
- Your Mom: According to Cthulhu, Mother Hydra is the source of all "You're momma's so fat" jokes.
The narrator of the story. He constantly interacts and converses with Cthulhu and other characters, and also he can rewrite the history at his own will by adding more monsters and obstacles.
He also acts as the main antagonist of the Cthulhu's Angels campaign, where he acts more hostile and denies Cthulhu his true hero position, which prompts heroes to rush into his library to kill him and bring back the freedom of choice.
- Added Alliterative Appeal: One of his attacks is called Alliterative Attack, which deals big damage to random party members.
- Author Avatar: Possibly. He shares the same portrait with the director from developer's commentary.
- Big Bad: Of Cthulhu's Angels mode.
- Deconstruction: Weaponized. One of his attacks is literally named Deconstruction, which deals big damage to all members of your party.
- Final Boss: In Cthulhu's Angels mode he takes the role of the final boss.
- Foreshadowing: Weaponized. One of his attacks is literally called Foreshadowing, during which nothing happens...yet. At the next turn, it's followed by Foreshadowed attack, which deals big damage to all members of your party.
- Interactive Narrator: He constantly interacts with Cthulhu and other characters in the story, and vice-versa. For example, it's thanks to him Cthulhu finds out how to break the curse.
- Jerkass: He's not really nice in the main mode, but in Cthulhu's Angels mode he's even worse, constantly pestering October's group and even outright denying Cthulhu his true hero title just because "he doesn't feel it right for Cthulhu to be a true hero" despite promising to grant him title earlier.
- Lemony Narrator: At times he slips into this, like when after reluctantly rewriting the main mode ending he expresses his disgust before adding R'lyeh's rising and Azathoth in the story.
- The Man Behind the Curtain: He himself lampshades this. Downplayed, as he's still a very powerful Reality Warper.Narrator: There you are. Look at me. I'm just a poor old man, sitting in a comfy chair, reading his favorite book.Cthulhu: Don't be fooled, angels! He's the embodiment of all that is evil!
- Physical God: Through you'll get to see his physical form only in Cthulhu's Angels mode.
- Reality Warper: He can alter reality at will, adding new monsters and obstacles as well as changing the story.
- Sitcom Arch-Nemesis: To Cthulhu. He just likes messing with him, and Cthulhu can't do anything about that. But in Cthulhu's Angels mode, Cthulhu finally gets fed up with it and sends his Angels to kill him.
- Troll: He likes trolling Cthulhu from time to time. For example, when inspecting one drawer, he says Cthulhu has found a very powerful artifact only to reveal he's just messing with him, much to Cthulhu's dismay.
- The Voice: Most of the time you only hear his voice, but you never see him...until the end of Cthulhu's Angels mode.
- Walking Spoiler: Not exactly walking, as he sits on his comfy chair the entire time, but everything about his role in Cthulhu's Angels mode is a spoiler.
Molly the Were-Zompire
A were-zompire from one of the earlier works of Zeboyd Games, Molly appears as a fourth party member in Cthulhu's Angels campaign by coming out of portal created with her cellphone.
- Aerith and Bob: She's got the most humane name in the entire game, especially when compared to such names as Elonalina, Switchblade, October, Dacre, Cthulhu, Nyarlathothep And she didn't even originate from this game or Cthulhu Mythos.
- Buried Alive: She can do this with her Bury ability. Though it doesn't deal that much of a damage compared to her other moves.
- Cute Monster Girl: She is a werewolf, a vampire and a zombie at the same time, but she still looks very cute.
- Deadly Lunge: Her Lunge ability, which deals extra damage to enemies.
- Deus ex Machina: She appears through the portal, seeking for adventure, and then joins October's group. Also, when U-Bovinator attempts to pull Taking You with Me, she is the one who saved the entire team by creating a portal to the surface.
- Gameplay and Story Segregation: Parodied. When she asks why her stats are not 999 or something, the narrator responds the game would not use her true stars to stay fair to the other characters.
- Guest Fighter: Originates from the interactive novel Molly the Were-Zompire, one of earlier Zeboyd Games' works.
- Holy Hand Grenade: She can learn Holy Strike at higher levels.
- Life Drain: She can drain the health of her enemies with her Blood Suck ability.
- Ninja Pirate Zombie Robot: She's a were-zompire.
- Parody Sue: She's the Mary Sue Played for Laughs. At one point she even wonders why her stats are not 999. The narrator in response says:"Though Molly the Were-Zompire is, indeed, that awesome, to be fair to the other characters, we didn't give her true stats to her."
- Silver Bullet: One of her abilities, which is an attack that bypasses defenses of enemies.
- Summon Magic: She can learn either Call Bats or Call Wolves, which allow her to summon the respective animals which continuously attack the enemies.
- Wolves Always Howl at the Moon: Her Moon Howl ability, which increases her Strength and Agility by 50%.