This is a compendium of all those things squamous, rugose, and otherwise weird from the writings of H. P. Lovecraft and pals. Since most of these are eldritch monstrosities, a paragraph descriptor will be necessary for each. The stars are right.
The Mad ArabAuthor of the dreaded Kitab al-Azif (better known by its Greek name, Necronomicon), and a Muslim apostate who worshiped the Great Old Ones. Described as an insane poet, Alhazred visited many strange and dark places filled with weird horrors. He was eaten by an invisible monster in broad daylight in 738 A.D. according to one record.
- All There in the Manual: "The History of the Necronomicon" provides a short essay on the life of Alhazred, and the publication history of his infamous work.
- And That Little Girl Was Me: In Necronomicon: The Wanderings Of Alhazred, Abdul almost never refers to himself by name in his work and rarely uses the word "I", instead claiming that "a traveller" happened to visit the areas he describes and committed certain acts that he doesn't directly take credit for. It's not until the end of the book that he formally introduces himself as the traveller and by his true name.
- As Long as It Sounds Foreign: The name Abdul Alhazred was invented by Lovecraft as a child and makes no sense in Arabic. Others have attempted to correct this, by saying that this is a corruption of the original name. Which is Truth in Television, since many ancient Arabic writers or works are better known by their bastardized names. Specifically, it is often said to be a corruption of Abd al-Azrad, a name that can be translated as "servant of the Great Lord" or "slave of the Destroyer".
- Author Avatar: Abdul Alhazred was Lovecraft's play name when he was younger.
- Breakout Character: After Cthulhu and the Necronomicon, "The Mad Arab" is one of the most referenced elements in non-Mythos works.
- Crippling Castration: Had his genitals cut off as punishment for getting his sovereign's daughter pregnant, along with his ears and nose; as such, most of his original journey into the eldritch was inspired by the hope of finding something that could heal his injuries. It wasn't until his search was fruitless that he finally gave up on all hopes of returning to his old life and embraced his new existence as a nihilistic scholar.
- Cruel and Unusual Death: Hoisted in the air and ripped apart by an invisible demon? Yep.
- Death Faked for You: In at least one version of his fate, it turns out that Alhazred wasn't eaten, that being an illusion. Instead, he was kidnapped, tortured, had his tongue and eyes pulled out, and then killed.
- Eunuchs Are Evil: In The Wanderings Of Alhazred, he's revealed to have been castrated in his youth as punishment for having an affair with his master's daughter, which proved to be the beginning of his descent into depravity.
- Evil Sorcerer: A worshipper of both Yog-Sothoth and Cthulhu, he learned much arcane lore over the course of his studies - much of it through increasingly horrific acts. His incarnation in The Wanderings Of Alhazred is easily the closest to this trope, having committed numerous acts of betrayal, theft, murder, cannibalism, and collusion with malevolent forces to accomplish his ends.
- Go Mad from the Revelation: According to The Wanderings Of Alhazred, he made the mistake of trying to mug Nyarlathotep and was given a soul-shattering look at the Black Pharaoh's true face by way of response; this was Abdul's first brush with the eldritch, and it left him sobbing "at the loss of such exquisite emptiness".
- Junkie Prophet: In some stories, Abdul does drugs to forget the horrors he has seen, while in others, he indulges heavily in hallucinogenic fungi and venom in order to see clearer into the unknown.
- Mad Artist: Was a poet before (and likely after, given how several fragments of the Necronomicon read) encountering the Mythos.
- Mad Oracle: Being the author of the Necronomicon also means being this.
- Meaningful Name: His surname a homonym of all has read, perfect for a Cult leader that authored a Tome of Eldritch Lore (even moreso when you realized his name was an alias for Lovecraft himself, an author).
- Nasal Trauma: According to The Wanderings Of Alhazred, one of the punishments he suffered for betraying his sovereign was having his nose cut off. In fact, it's for this reason that Abdul survived his encounter with I'thakuah, who despises beauty in all forms and murders her more attractive visitors; I'thakuah apparently found his mangled face amusing and allowed him to remain as her student.
- Noble Demon: in the sequels to The Wanderings of Alhazred, make no mistake, he still lies, steals, kills and commits eldritch rituals, but he is shown to be quite protective and caring of the household he eventually gathers during his adventures to the point of risking his own life to save them from harm and he gives the middle finger to Nyarlathotep when the Black Man offers him to restore his missing parts in exchange of murdering one of his allies.
- Sincerest Form of Flattery: Many of Lovecraft's friends created their own unspeakable tomes in homage to Lovecraft's Necronomicon. Like poor Abdul, the fictional writers of these books meet dark ends.
- Tome of Eldritch Lore: Wrote the modern archetype of all other eldritch grimoires.
Medical student, then a doctor. Postulating that human life was purely material, Herbert believed with the right chemicals could restart life. He and an assistant go about trying to prove this, conducting questionable experiments with... interesting results. Other than the setting of Arkham and Miskatonic University, West has little connection to the wider Cthulhu Mythos. He starred in a cult film trilogy in which he was played by Jeffrey Combs.
- And I Must Scream: After all of the reanimated corpses that West revived team up and tear West apart, West is given some of his own concoction and is last seen as a conscious, disembodied head being carried away to spend the rest of his existence at the hands of his creations.
- Ascended Extra: Originally the star of a serial that Lovecraft didn't like and largely obscure and unconnected from the rest of the mythos, Herbert West has become one Lovecraft's most well-known characters due to his cult film series.
- Chemistry Can Do Anything: Including raising the dead in this case.
- Damaged Soul: The many failed results of bringing back the dead.
- Dragged Off to Hell: West's ultimate fate, as the reanimated bodies come back and tear him limb from limb.
- First-Person Peripheral Narrator: West's unnamed assistant, originally a medical student who became fascinated with West.
- Mad Doctor: A graduate of the Miskatonic University Medical School no less.
- Mad Scientist: Noble in intent, West's methods become increasingly unethical and deadly. It eventually drives him over the edge.
- Morally Ambiguous Doctorate: Played with. West's goal is to preserve life, as is true of medicine. He's just a little fuzzy on when to give up.
- Off with His Head!: His head is ripped off at the end of the story. The dying part on the other hand....
Early 20th century Boston author and occultist. One of the few recurring human characters within the Mythos, Carter is capable of entering the Dreamlands. Another Author Avatar: an unnoticed writer, prone to nervousness and depression. However, he is capable of courageous feats.
- Author Avatar: Like Lovecraft, he is a horror writer with not much attention given to his work, and firmly believes that nothing in human life actually matters (see Straw Nihilist below).
- Anti-Hero: Despite being Lovecraft's most recurring protagonist, he does almost nothing to help anyone that doesn't benefit him directly in any of his stories. In fact, he seems to outright reject the idea that anything in human reality matters...perfectly mirroring Lovecraft's own views at least during his Decadent period. However, in The Dream-Quest of Unknown Kadath, he repays the cats who saved him from the moon-beasts by alerting them to and helping them foil a Zoog raid (granted, the Zoogs had also helped him at one point, but then he caught one of them regarding a kitten with a Meat-O-Vision leer.). When he discovers three of the ghouls who helped him, captured and being tortured by said moon-beasts at the nameless rock near Sarkomand, he derails his own quest to summon the night-gaunts and the ghoul army to save them.
- Badass Bookworm: A member of the Legion of Lost Souls, he fought in World War I and survived (barely — was almost among the 900 legionnaires killed at Belloy-en-Santerre in 1916). That makes him an extreme badass right there, besides the fact that in the Dreamlands, he goes up against moon beasts. You don't even want to think about those.
- A Chat with Satan: In the Dreamlands, with Nyarlathotep.
- Friend to All Living Things: Friendly to cats, as well as ghouls of all things.
- God in Human Form: "Through the Gates of the Silver Key" reveals that he's a fragment of an entity implied, though not stated outright, to be Yog-Sothoth. Who switches his consciousness with another of his facets who was an alien wizard that lived 100,000 years ago.
- I Was Having Such a Nice Dream: Carter's journey in The Dream-Quest of Unknown Kadath. Also, Carter's philosophy:Calm, lasting beauty comes only in a dream, and this solace the world had thrown away when in its worship of the real it threw away the secrets of childhood and innocence.
- The Quest: Several, including the well known Dream-Quest but also his travels beyond time and space.
- Seers: Since from a young age, Carter had the gift of prophecy, as well as a powerful dreamer.
- Straw Nihilist: Comes off as this in The Silver Key.He saw that most of them, in common with their cast-off priestcraft, could not escape from the delusion that life has a meaning apart from that which men dream into it; and could not lay aside the crude notion of ethics and obligations beyond those of beauty, even when all Nature shrieked of its unconsciousness and impersonal unmorality in the light of their scientific discoveries. Warped and bigoted with preconceived illusions of justice, freedom, and consistency, they cast off the old lore and the old way with the old beliefs; nor ever stopped to think that that lore and those ways were the sole makers of their present thoughts and judgments, and the sole guides and standards in a meaningless universe without fixed aims or stable points of reference. Having lost these artificial settings, their lives grew void of direction and dramatic interest; till at length they strove to drown their ennui in bustle and pretended usefulness, noise and excitement, barbaric display and animal sensation. When these things palled, disappointed, or grew nauseous through revulsion, they cultivated irony and bitterness, and found fault with the social order. Never could they realize that their brute foundations were as shifting and contradictory as the gods of their elders, and that the satisfaction of one moment is the bane of the next.
- White Anglo-Saxon Protestant: Standard for a Lovecraft hero. However, though he was raised as a Protestant Christian, Carter was materialistic later in life.
A sinister, crotchety old farmer from the remote, dying hamlet of Dunwich deep in the foothills of Massachusetts. Possessed strong knowledge of the Mythos from his family's collection of occult tomes, despite most of them being half-rotten and/or incomplete copies (and him being only half-literate). Rumors about him being a wizard of great and terrible power proved true when he called down the Outer God Yog-Sothoth to impregnate his daughter, Lavinia, resulting in the birth of twins, Wilbur Whateley and the unnamed Dunwich Horror.
- Abusive Dad: Him using a ritual to get his own daughter impregnated by an Outer God won't win him any parent of the year awards...
- Beard of Evil: Most portrayals give him thick, bushy facial hair.
- Evil Old Folks: Obviously, given his nickname.
- Evil Sorcerer: You don't get much worse than using your daughter as a vessel for the spawn of an Eldritch Abomination with the ultimate goal of having them open the gates allowing it and its kind to enter our world...
- Omnicidal Maniac: His life's efforts all lead up to attempting to summon Yog-Sothoth to consume the Earth.
- Only Known By His Nickname: We never find out his actual first name in the story; he is always mentioned as "Old Man Whateley" or "Wizard Whateley".
- Posthumous Character: He died a few years prior to the events of the short story he appears in.
Great Old Ones
At present, most Old Ones are sleeping in various planets (including Earth), though after the introduction of Elder Gods into the Mythos it is then stated a few were imprisoned by the Elder Gods. As such, Old Ones are often the center of cults, as despite being dormant many of them are still capable of contacting and influencing lesser beings from within their prison; such attention generally lead to madness, death or worse for whoever is on the receiving end. Despite this, or perhaps because of this, cults are often keen on trying to awaken them.
Originally, the term "Great Old Ones" also included the "Outer Gods" (or "Other Gods" as Lovecraft called them) as in Lovecraft's own circle of writers, there was no strict definition for the latter. Authors use different categories to distinguish them, such as their ages (entities who are as old as Cthulhu or younger are Old Ones, anything older are Outer Gods), or their scope of influence (entities who are not dynamic or powerful enough to extend their influence across the cosmos are Old Ones); this wiki uses the latter category, though there are exceptions — certain Great Old Ones do manifest with avatars across the cosmos (such as Hastur the Unspeakable and Y'golonac the Defiler)
- Aliens Are Bastards: Most are of extraterrestrial origin, and nearly all of them are unfriendly or don't care about humanity (or any local lifeforms in the planet they sleep on) to some degree.
- Blue-and-Orange Morality: As typical for Eldritch Abominations, it's debatable whether they even have morality at all.
- Civilization Destroyer: At the very least, this is the usual result when a planet's local Old One is awake. Worse cases usually mean the end of all life on that planet, or even destruction of the whole celestial body.
- Eldritch Abomination: In general.
- Evil Is Bigger: Great Old Ones tend to much bigger than humans or any alien race, often to Kaiju levels of size.
- Leaking Can of Evil: Blue-and-Orange Morality aside, the Old Ones are incredibly dangerous entities who can cause madness on humans and alien races alike with their mere presence, thus the fact most of them are currently dormant is a boon for the planets where they reside. However, most if not all Old Ones possess the ability to exert their will even when dormant (for example, Cthulhu can communicate through dreams), thus they can marginally affect the outside world and compel their followers to do their bidding.
- The Old Gods: It's in their name.
- Physical God: Most of them are currently dormant, with very limited ability to move or exert their powers, so at present they are not straight examples of this trope (though their cults would say otherwise). They played it straight in the distant past, and would do so again when the stars are right and the Old Ones wake once more.
- Psychic Powers: One thing most if not all Old Ones have in common is the ability to affect reality around them with just their thoughts. The specifics differ for each one, but generally they all can communicate telepathically and exert their will over their followers.
- Reality Warper: The Old Ones possess abilities which can only be described as "magic" or "spells" even by their followers and alien civilizations who know of them. Most stories claim it's these spells which they use to preserve themselves over the billions of years they have existed, though the full extent of their magic is not known as most of them are still dormant.
- Starfish Aliens: The majority of them don't resemble any living creature.
- Sufficiently Advanced Aliens: Zig-Zagged; while Lovecraft heavily implies this to be the nature of the Great Old Ones (especially in his later writings), how much it is this trope and how much the Great Old Ones are genuinely supernatural vary greatly from writer to writer even in the original circle.
- Time Abyss: Most of them are more than billions of years old, although most probably spend the majority of it sleeping.
- We ARE Struggling Together: According to later writings, the imprisoned Old Ones want to break out of their prisons and revolt against the Elder Gods... except they're just as busy fighting each other. Some are even conflicting with some of the Outer Gods.
The Silent Shouter on the Hill
A giant inhuman being with tentacles in place of limbs and a headless neck that opens into a toothless maw which continually yawns as though screaming.
A giant spider with a human face. Other forms include a young woman with multiple arms. It lives in a cavern under Mount Voormithadreth in ancient Hyperborea and works on an endless task of bridging a chasm. Because of its appearance, Atlach is considered the regent of all spiders. The Spiders of Leng (huge purple spiders) are believed to be her children and servitors.
- All Webbed Up
- Animalistic Abomination: Arachnid, in this case.
- Giant Spider
- Gender Flip: Was male when introduced by Clark Ashton Smith. Later writers referred to Atlach as a female.
- Odd Job Gods: Atlach-Nacha spends all her time bridging a vast chasm.
- Spiders Are Scary: Specially when the spider in question is an Eldritch monster
A deity of divination and forgetfulness, Byatis is a massive toad-shaped being with a large single eye, wings, crab claws, and a proboscis. Called "serpent-bearded", its face is covered in tentacles. Originally called by the Deep Ones to Earth, it was trapped before Roman troops accidentally freed the being. By the 18th century, "The Berkeley Toad" came under the control of Sir Gilbert Morley and used the creature to further his knowledge of the Mythos. It was kept in a cellar under a castle in Severnford.
- Animalistic Abomination: Vaguely toad-like in appearance.
- Ascended Extra: Originally mentioned (very briefly) in Robert Blochs "The Shambler From the Stars". Ramsey Campbell then developed the character in his "The Room in the Castle".
- Fat Bastard: Byatis feeds on so many people, it grew too big to leave its room!
- Familiar: According to records, The Berkeley Toad was this to Sir Morley. Ironically enough, it's hinted that Morley ended up being eaten by his captive Old One.
- Giant Flyer
- Hypnotic Eyes: Anyone looking into its single eye will fall under its control.
- Sealed Evil in a Can: At least twice. Once by the Elder Gods, and again when Sir Morley disappeared.
A proboscidian Great Old One first mentioned in Lovecraft's "The Horror in the Museum" and later fleshed out by Frank Belknap Long. A grotesque being that pretends to be a statue of some nightmarish amalgamation of human, elephant, and octopus, with a lamprey-like trunk, Chaugnar Faugn arrived on Earth eons ago from another dimension, at a time when only simple amphibians ruled the world. From these, he shaped a servitor race called the Miri Nigri, which later interbred with early humanoids to form the Tcho-Tcho.
- Animalistic Abomination / Cruel Elephant: He is just elephant-like enough to make all of his more alien-looking traits all the more unsettling.
- Continuity Snarl: As is common for the Mythos; supposedly, Chaugnar Faugn is the "grandfather" of the Tcho-Tcho, but there is never any mention of them worshiping him - instead, they are supposedly worshipers of Lloigor and Zhar.
- Did You Just Punch Out Cthulhu?: Holds the distinction as one of the few eldritch abominations killed by a technobabble raygun.
- Expy: In at least the D20 adaptation of Call of Cthulhu, Chaugnar Faugn is depicted as looking like a monstrous rendition of Ganesha.
- Gag Nose: He has a distorted elephant's trunk for a nose. Except it ends in a Lamprey Mouth and he uses it to feed on blood.
- Lightning Bruiser: He looks like a fat human/elephant hybrid. When he wants to, though, he can move incredibly fast.
- Mix-and-Match Critters: This creature looks like an amalgamation of a human, elephant, and octopus.
- Our Gargoyles Rock / Nobody Here but Us Statues: Although he's never specifically called a gargoyle, his habit of impersonating a statue puts him in this territory. Worth noting that the trope of gargoyles as living ambush predators, rather than simply statues, was invented by Cthulhu Mythos author Clark Ashton Smith
- Our Vampires Are Different: He's a blood-drinking statue of an elephant/man/octopus hybrid.
- Silicon-Based Life: Chaugnar Faugn appears to be a statue made from some unidentifiable mineral. However, he's still alive and active... when he wants to be.
- Weaksauce Weakness: Got stuck in mud of all things.
- Adaptational Badass: While he's portrayed as a serious threat in his original story, he's still able to be temporarily defeated by being rammed with a boat. Later works usually make the character much more powerful and harder to stop.
- All There in the Manual:
- Cthulhu's genealogy was detailed by Lovecraft in one of his many letters. Cthulhu is the son(?) of Nug, one of the Twin Blasphemies. In turn, Nug and Yeb (the other twin) were spawned by Shub-Niggurath and Yog-Sothoth.
- Clark Ashton Smith made Cthulhu and Hzioulquoignmzhah cousins, having shared the same ancestor named Cxaxukluth.
- Badass Family: His kids with Idh-yaa are incredibly dangerous and powerful.
- Breakout Character: There's a reason H.P. Lovecraft's works are known as the Cthulhu Mythos, despite Cthulhu himself being much less prominent in Lovecraft's original stories compared to Yog-Sothoth or Nyarlathotep.
- Breakout Villain: He's only a direct villainous force in one of Lovecraft's stories, however today he's generally seen as one of the top dogs of Lovecraft's Mythos.
- Combat Tentacles: Having a whole face of them, they're handy to stanch unsuspecting investigators with.
- Cthulhumanoid: The Trope Namer for such a look.
- Do Not Taunt Cthulhu: Happens in "The House of Cthulhu", in which a band of barbarians go to R'lyeh. The leader believes Cthulhu is nothing more than a myth to scare away the weak, and his "tomb" holds vast riches. Let's just say he's wrong.
- Did You Just Punch Out Cthulhu?: Happens to the main man himself. See Ramming Always Works.
- Draconic Abomination: Although an eldritch alien being who shares more traits with cephalopods than dragons, Cthulhu is still described as a vaguely anthropomorphic dragon, thanks to his green scaly skin and draconic wings. Some depictions give him a reptilian tail to emphasize his draconic qualities. At the end of the day, Cthulhu is still a mind-warping, godlike abomination.
- The Dreaded: Every human that knows of him is scared out of their minds by him, sometimes literally.
- Evil Is Bigger: While he's roughly human-shaped, he's also a hundred sizes bigger, or somewhere thereabouts.
- Extra Eyes: He's technically supposed to have six eyes split into two circles of three, at least according to Lovecraft's original drawing◊, but when was the last time you saw him depicted with any more than two?
- Good Thing You Can Heal: It sure helps when some pesky human puts a steam yacht through your head.
- Green and Mean: He's green-colored and, while not exactly evil, just utterly alien, he still plays an antagonistic role as far as humanity is concerned.
- Green Is Gross: In "The Call of Cthulhu", it's emphasized how disgusting he is, and he is colored green.
- High Priest: Of the Great Old Ones.
- King in the Mountain: Of the lost civilization of the Great Old Ones. Needless to say, a particularly dark example.
- Knight Templar Parent: Played with, Cthulhu goes great lengths to protect his secret daughter, but not because he cares for Cthylla. Any human emotion is beyond the Great Old Ones.
- Kraken and Leviathan: Huge, tentacles, destroys sailors. The Kraken in particular may have been an influence on Cthulhu's design.
- Lord of the Ocean: Cthulhu has aspects of this, being a large aquatic-looking horror worshipped by unnamed cults. But even then, it just may be a coincidence, as his house/tomb/city just happens to be under the sea.
- Mini Mook: His servitors The Star-spawn of Cthulhu, who are basically smaller versions of Big C. Even then, they're still very large relative to a human. Lovecraft never describes their size, but the Call of Cthulhu RPG specifies that they're 30 to 45 feet tall.
- Pragmatic Villainy: Goes to great lengths to protect his daughter Cthylla, not because he actually cares about her, but because she's his secret backup plan in the case he dies (he'll reincarnate inside her womb).
- Ramming Always Works: Gets rammed into by the motorboat of the one person who survives him, breaking him up. It buys enough time for the survivor before Cthulhu returns into R'lyeh, which promptly sinks.
- Sealed Evil in a Can: Sealed in a tomb under the Pacific, though the Big C is less evil and more just too alien for humanity to comprehend.
- Series Mascot: He's the face of Lovecraft's overarching work. It's not called the Hastur Mythos, now is it?
- Sickly Green Glow: He's described as having this, when seen.
- Signs of the End Times: Every time R'lyeh begins to rise to the surface, strange events occur around the planet: people have dark nightmares, hysteria rises, and cult activities increase.
- Sinister Minister: Among the Great Old Ones, he actually functions as High Priest to the Elder Gods, which makes the fact that he has worshippers of his own pretty weird.
- Telepathy: If not blocked by water Cthulhu can send out dreams to communicate with Cultists, and cause nightmares for anyone sensitive enough.
- Threatening Shark: The Father of All Sharks, one of his avatars, takes the form of an utterly gigantic and wildly aggressive Megalodon-esque shark.
- Villain Protagonist: Very often in parodies, Cthulhu will be the protagonist. Taken further with Cthulhu Saves the World, where the Big C is the hero of a video game.
- Winged Humanoid: Scaly, membranous wings on a mockery of human shape.
- Brutish Bulls: Its form known as Living Flame of Deepest Black is a bull-like flaming beast.
- Elemental Embodiment: Derleth created an Elemental Theory, in which certain Great Old Ones were classified by the four classical elements. However, Derleth ran into a problem: no Great Old One could be considered a Fire Elemental. So Cthugha was created to fill in the gap.
- Gender Flip: At least two Affectionate Parodies have Cthugha as a "female".
- An Ice Person: Its offspring Aphoom-Zhah. Appearing to be a gray flame, Aphoom freezes upon contact.
- Kill It with Fire: Literally.
- Our Vampires Are Different: The Fire Vampires look like little bits of flame, and when they appear will burn anything flammable in their reach.
- Playing with Fire: Both Cthugha and his Fire Vampires. It's child, Aphoom-Zhah, is An Ice Person instead.
- Start X to Stop X: How do you stop Nyarlathotep? By summoning Cthugha. Screw that up, however... and you summon "the Feaster from Beyond the Stars".
- The Swarm: Fire Vampires tend to appear in large numbers, especially when accompanying the Burning One when it is summoned.
The secret daughter of Cthulhu, and described as a huge, red octopus with six eyes and wings.
- Crazy-Prepared: Cthylla serves as a backup plan. Should Cthulhu be ever truly destroyed, the Great Old One is reborn in his daughter's womb.
- Daddy's Little Villain: Whether or not by choice, being Cthulhu's daughter alone makes her an enemy of mankind.
- Dark Secret: Cthulhu does not want anyone to know Cthylla exists. And the few humans that discover Cthylla's purpose go mad.
- Moe Anthropomorphism: Notable since it's easier searching for art depicting Cthylla as a human girl than an octopus.
Sometimes considered part of the Great Old Ones, while other times both are just large (and mutated) Deep Ones. They rule over the lesser specimens of their kind, being considered their monarchs and parents. Dagon is worshipped by the Esoteric Order of Dagon, a secret cult based in Innsmouth that considers him as their father.
- Ambiguous Situation: Considering the writings of Lovecraft are deliberately ambiguous and left open to interpretation, this isn't really surprising? But what could these two creatures be? Earth spawned gods? Cohorts with Cthulhu? Perhaps even an alias/avatar of Big C? Fellow Great Old Ones? Deep Ones that are bigger, older and/or mutated? Aliens from another world? The origin behind the mermaid myths? Highly evolved prehistoric animals? The different adaptations have went with every one of the above theories and many possible combinations therefore, which means you can just pick any one (or more) and run with it.
- Blue-and-Orange Morality: All they care about is eating and breeding, while their children also craft golden jewelry and worship creatures far more powerful (and worse) than their parents. Justified, seeing as they are the most animalistic beings and lower on the food chain than the Great Old Ones and especially the Outer Gods. However, by human standards this makes them also more benign and seeing as they are basically just Fish People, then Father Dagon and his consort Mother Hydra end up being one of the more sympathetic beings. It's however subverted when they serve the other Great Old Ones, which are far more dangerous and hostile.
- Depending on the Artist and Writer: How exactly do they look and relate with the other beings of the mythos? The reason this entry doesn't have a posted image is because people have come up with all sorts of designs for Dagon and Hydra in both "official" materials and fanworks.
- Mesopotamian Monstrosity: Dagon is named after a real world historical Canaanite god, and in-universe it's speculated that either he is inspiration behind the myth and/or he is the actual deity. However this is a case of Sadly Mythtaken, seeing as the historical Dagon wasn't a sea and fish god but rather he was a god of grains and crops.
- Our Hydras Are Different: Averted, seeing as besides being a large aquatic and scaly creature Mother Hydra doesn't have anything in common with her Greek mythological inspiration.
- Physical God: Debatable, however Dagon comes the closest to this trope in the mythos considering most other characters here are way too abstract and shapeless to be properly considered physical beings. This means that besides their large size, they are actually one of the weakest beings in the mythos.
- Riddle for the Ages: Was the large Deep One that grasped the monolith Dagon or just a random Deep One? That and many other questions will probably never be answered.
- Sea Monster: Whatever interpretation is chosen for them, one thing is agreed upon- both Dagon and Hydra qualify for this trope due to being large terrifying marine creatures.
- Unholy Matrimony: Despite being hideous inhuman creatures, they get along surprisingly well. Plus they seem to actually care about their children.
- Worthless Yellow Rocks: We humans consider gold one of the most valuable substances in existance and would do anything to get more of it (including making a Deal with the Devil). But for Dagon and Hydra it's just pretty rocks that look good as a decoration. This is actually Truth in Television as some cultures (like the Aztecs and Incas) didn't use gold as currency but simple jewelry. Heck, the Deep Ones are perfectly content with giving away their gold in exchange for breeding with us mortal humans and producing Deep One hybrids which shows how they differently view gold.
A giant gelatinous oval with many legs, Eihort wanders the labyrinth-like underground tunnels of the Severn Valley. When encountering a mortal, Eihort will chase and corner them, then offer to lead them out of the tunnels in return for letting it implant its egg inside their body. Should they refuse, Eihort will just smash them into a bloody pulp... which is arguably better than what those who accept its offer get, as the egg will eventually hatch, and the victim's body will shatter into countless brood of Eihort.
- An Offer You Can't Refuse / Sadistic Choice: Eihort boasts a particularly shitty offer you can't refuse: die immediately or leave the maze with Eihort's egg inside your body and live only until it hatches. Basically, you don't want to be caught by Eihort under any circumstances.
- Beast in the Maze: Eihort wanders labyrinthine tunnels beneath the Severn Valley.
- Bilingual Bonus: Eihort's name roughly translates to "Egg Hoard" in German.
- Body Surf: The upside to Eihort's bargain: It'll let you experience other lives in other places. Of course, the reverse is true: Eihort's servants could jump into the Bargainer's body, and have that person face some rather horrible experiences.
- Face Full of Alien Wing-Wong: Eihort implants eggs inside human bodies.
- Freak Out: When the time comes for Eihort's brood to emerge, the bargainer begins to feel some weird sensations.
- Heads I Win, Tails You Lose: You're pretty much screwed once Eihort catches you.
Firstborn of Cthulhu, this Great Old One's visage is so horrific that merely glimpsing it leads to... something unspeakable. Once ruling prehistoric Mu where its cult dominated, served by the Lloigor.
- Brown Note: Simply looking at him. The narrator has trouble even finding the words to describe it."Even now I cannot begin to suggest it with any words at my command. I might call it gigantictentacledproboscidianoctopus-eyedsemi-amorphousplasticpartly squamous and partly rugoseugh! But nothing I could say could even adumbrate the loathsome, unholy, non-human, extra-galactic horror and hatefulness and unutterable evil of that forbidden spawn of black chaos and illimitable night."
- Complete Immortality: It's right there in the story:"The spawn of Yuggoth had perished aeons before, but had left behind them one monstrous and terrible living thing which could never dietheir hellish god or patron daemon Ghatanothoa, which lowered and brooded eternally though unseen in the crypts beneath that fortress on Yaddith-Gho."
- Decomposite Character: Considering the similarities, Ghatanothoa might have been just another name of Cthulhu back when Lovecraft introduced him.
- Fate Worse than Death: You look at him, and you are near instantly mummified, save for your brain and internal organs. And you are completely awake and aware of everything that goes on around you for every moment of this existence.
- Kaiju: Notable for having a same-name expy in Ultraman Tiga.
- Too Many Mouths: One rendering of him at The H.P. Lovecraft Wiki depicts him as this.
Once trapped inside a meteor, Glaaki now resides in the lake created by the impact of said meteor in the Severn Valley. Looks like a giant slug with a mouth, eye-tip tentacles and lots of metallic spines. When Glaaki stabs people with its spines, it injects fluids that turn the victims into zombies which it can control using psychic power.
- Our Zombies Are Different: After a few decades, Glaaki's zombies become sensitive to sunlight. If exposed, they suffer from "The Green Decay".
- Recurring Dreams: People who live by Glaaki's lake have some terrible nightmares. Except it turns out it's a Flashback Nightmare, and Glaaki is sending them out to dreamers.
- Slave Mooks: It's undead servants were once humans, until their transformation.
- Spikes of Doom: All over its body, and weaponised as the source of its zombification poison.
- Tome of Eldritch Lore: The Revelations of Glaaki. It not only deals with the spiky one but also the various weirdness in the Severn Valley.
The King in Yellow
"Half-brother" of Cthulhu. Doesn't mean they get along with each other. Known to be the patron of decadence, nihilism, and shepherds. Also the mate of Shub-Niggurath, and possibly fathered some of her Thousand Young. His most well-known avatar is the King in Yellow (a tall masked man-thing wearing yellow rags). Other depictions include that of a octopoid, but Hastur's true form is unknown.
- Adaptational Villainy: In Haïta the Shepherd, Hastur was described as a benevolent god of shepherds. Nowadays, while he still has the god of shepherds role, the benevolent part, not so much.
- Ascended Extra: When Lovecraft added Hastur to the mythos, all he did was just mention it among a list of eldritch names without any elaboration. Derleth made Hastur into a Great Old One since Ambrose Bierce originally had it as a deity.
- Body Horror: Whoever makes the Unspeakable Oath ends up dying and becoming possessed by Hastur. Their body becomes scalier, grotesquely obese, and their limbs seem boneless.
- Bright Is Not Good: If he takes a humanoid guise, it will often be brightly clothed. He's not any less dangerous.
- Breakout Character: Easily one of if not the most popular gods in the mythos not created by Lovecraft himself.
- Brown Note: The Yellow Sign, the play, and even Hastur's name can all drive people to madness.
- Cain and Abel: With the Big C himself. With Cthulhu as Abel.
- Composite Character: Hastur is essentially a mash-up of several interpretations from several different sources, each either borrowing or name-dropping the previous source. John Tynes finally combined the various aspects, especially the themes of from the original The King in Yellow, for the Call of Cthulhu RPG.
- Deal with the Devil: The Unspeakable Oath, which makes a contract between Hastur and a human.
- Depending on the Writer: Like mad. Even within Chambers' original book, Hastur is alternately a planet, a person, a city, or a god. Even its relationship to the King in Yellow isn't consistent, and Hastur's traits frequently conflate with those of other characters in subsequent fiction. This is very much an intended trait, however, as it's implied that no two encounters with Hastur, the King, or the play are alike.
- Eldritch Location: The eternal city of Carcosa.
- Half-Sibling Angst: Played with. It's doubtful the Great Old Ones have human emotions, being such alien entities. But Cthulhu and Hastur are considered half-siblings, and it may be that something of this relationship fuels their antagonism.
- Humanoid Abomination: The King in Yellow.
- In the Hood: Artwork of Hastur (as the King) often displays him hooded. It's not a hood.
- Light Is Not Good: In addition to his yellow robes, Hastur sometimes appears with a halo. He is also usually depicted with angelic wings for no discernible reason. note
- Malevolent Masked Men: Subversion. It's not a mask.
- Mad Artist/Mad Dreamer: Has influence over these.
- Meaningful Name: In-universe, scholars try to avoid naming Hastur aloud, and are deeply concerned when the play, the Yellow Sign, or the city of Carcosa are mentioned in text or conversation. They're always right to be worried, too. As a meta-example, the first season of True Detective name-drops the King in Yellow in the second episode, getting the attention of many a viewer.
- The Scottish Trope: As a result of Canon Immigrant from the Deities and Demigods Cyclopedia, its name literally became "unspeakable" in the Mythos.
- Summoning Ritual: The play ''The King in Yellow'' can call down the eponymous avatar of Hastur. In fact, sometimes just saying his name is enough.
- They Would Cut You Up: The Brothers of the Yellow Sign hunt down and torment the Mi-go on behalf of Hastur.
Tsathoggua's uncle, living in the upper atmosphere of Saturn, where he fled to avoid irritating worshipers and cannibalistic family members. Similar in appearance to Tsathoggua, but with a long neck and many small, elephantine feet.
- Keeper of Forbidden Knowledge: Unlike most, however, all you really need to do is ask.
- Our Monsters Are Weird: His appearance, while not as disturbing as the vast majority of the Old Ones, is definitely bizarre.
- The Philosopher: In "The Family Tree of the Gods", Smith describes Hzi as "a rather reflective and philosophic deity". This is likely why he wants to be left alone.
- True Neutral: Possibly the most harmless of Lovecraftian deities, simply by wanting to be left alone.
- The Unpronounceable: Even for the Mythos. Given that his debut story is distinctly comedic, this may have been Smith having a laugh at the conventions of the Mythos.
Great Old One that is humanoid in appearance, with glowing red eyes. Limited to frozen wastes, Ithaqua can literally walk on wind as if it was solid ground. He is the central villain of two of Brian Lumley's Titus Crow novels: Spawn of the Winds and The Moons of Borea.
- Alien Abduction: Tends to kidnap people, typically sacrifices, and even entire towns if need be.
- Archenemy: Is this to Armandra and Hank Siberhutte.
- Big Bad: The villain of both Spawn of the Winds and The Moons of Borea.
- Elemental Embodiment: Like Cthugha, Ithaqua was introduced (as an embodiment of air) into the mythos to balance out Derleth's classification of the Great Old Ones into elements.
- Evil Overlord: Ithaqua rules over Borea as its God-King with only the Plateau being free.
- Expy: Of the eponymous being in Algernon Blackwood's "The Wendigo".
- Gilded Cage: His prison by the Elder Gods amounts to his own planet to rule, full of human worshipers.
- A God Am I: Forces the people of Borea to worship him as a god.
- God-Emperor: Of most of Borea.
- Grim Up North: This Old One tends to haunt Alaska and Siberia.
- An Ice Person: Rather, an ice deity.
- I Love You, Vampire Son: Wants Armandra to join him as his ally since he suffers terminal loneliness.
- Leave No Witnesses: Anyone who sees Ithaqua is bound to be hunted down by him.
- Mars Needs Women: Ithaqua attempts to reproduce with humans, apparently so his children would have his powers, but not be imprisoned by the Elder Gods.
- Physical God: Is as close to this as exists in the Lumleyverse.
- Red Eyes, Take Warning: Especially if that guy is one of the Great Old Ones.
- Weaksauce Weakness: Anything other than subarctic temperature bars him from movement.
- Wendigo: Ithaqua is known as this as well.
- Where da White Women At?: A relic of Lovecraft's writing is Ithaqua prefers Caucasian human females to mate with.
Originally from Yuggoth, Rhan-Tegoth came to Earth millions of years ago, settling in what would become the arctic. However, Rhan went into hibernation and can't move without some outside aid. One of the more unfortunate Old Ones, as he got stuck being used as some statue in a museum. Physically, he's ten feet tall, covered in small tentacles, has six serpentine appendages with black crab pincers, a three-eyed and gilled head, a globular torso, as well as a proboscis.
- Cosmic Keystone: One character believes if Rhan-Tegoth dies, the Great Old Ones will never return. Then again, said character wasn't exactly sane...
- Gods Need Prayer Badly: Apparently went into hibernation after his original followers abandoned him. Although, it's more due to that Rhan-Tegoth needs blood to sustain himself than prayer.
- Human Sacrifice: Played with, the blood of any living thing is sufficient to awake Rhan.
- Refuge in Audacity: What do you do with a monster that's been sleeping for eons? Stick him in a waxwork display!
- Wax Museum Morgue: The guy who found Rhan-Tegoth runs one of these. Subverted in that some of the statues were various horrors of the Mythos, instead of people.
See Titus Crow
The Sleeper of N'kai
Old One whose visage is that of a furry, huge toad. The Sleeper was born outside the solar system, where he immigrated with his family to Yuggoth and eventually making his way to Earth. He briefly resided under Mount Voormithadreth and is often mentioned in the Hyperborean Cycle. Tsathoggua currently resides in N'kai, deep under the Earth and under red-lit Yoth. He is served by the Formless Spawn, black ooze capable of changing shape.
- Affably Evil: Surprisingly witty and laid-back for an Eldritch Abomination.
- Animalistic Abomination: He has elements of toad, sloth, and bat in his appearance
- Bad is Good and Good is Bad: In Christianity, sloth is considered one of the Seven Deadly Sins, but to Tsathoggua, it's a divine trait
- Beneath the Earth: Tsathoggua's lair. Specifically, somewhere beneath Greenland.
- Deadpan Snarker: He has a sardonic personality and a dark sense of humour.
- Dysfunctional Family: Humorously for a cosmic monster, Tsathoggua has a number of family members. Some of which want to eat each other.
- Evil Sorcerer: The patron of these back in Hyperborea (The Smith one), including the infamous Eibon.
- Fat Bastard: Frequently described as fat, and despite being more personable than most Great Old Ones, he's still not a good person.
- Jerkass Gods: As befits Clark Ashton Smith's more swashbuckling pulp sensibilities, Tsathoggua is written more as one of the temperamental gods of an old pantheon than as some unfathomable force of destruction, the way Lovecraft's gods tend to be.
- Depending on the Writer: Later writers sometimes drop Smith's characterization, treating him as more of another incomprehensible force of pure evil to better with in with Lovecraft's creations.
- Lazy Bum: Frequently described as such.
- Muck Monster: In "The Tale of Satampra Zeiros", one of his abandoned temples is guarded by such a monster, which is called a "formless spawn" in most other media. "The Testament of Athammaus" gives what might be the spawn's origin.
- Mundane Made Awesome: He's a giant, furry toad from space with magical powers.
- Oh, Crap!: Was once a popular deity among the Kn-yani. When they discovered N'kai and some horrid things down there, they quickly removed any imagery or worship of the toad.
- Portal Door: The titular The Door to Saturn was given by the Toad as a gift.
- Tome of Eldritch Lore:
- The Parchments of Pnom, which chronicles the genealogy of Tsathoggua and several Great Old Ones. Unlike some other examples, it's not notably dangerous.
- The Book of Eibon (aka the Liber Ivonis), which told of the adventures of the titular Hyperborean wizard. Eibon also recorded Tsathoggua's secrets and rituals in the book.
Father of Serpents
The half-human "Father of Serpents", this Old One is the patron of snakes. May have been the inspiration for the Aztec Quetzalcoatl, Yig was worshiped in North America by Plains tribes and the K'n-yani. Very impulsive and tyrannical, but beneficial to that kind to his "children".
- Animalistic Abomination: Represented as a semi-anthropomorphic serpent.
- Canon Welding: Later writers posit that Yig is also the Great Serpent of the snake people from Robert E Howard's Kull stories, and either the father of Set, or Set himself, from Howard's Conan stories.
- "Instant Death" Radius: Done in the Call of Cthulhu RPG, where his poison will instakill if it touches bare skin.
- Fate Worse than Death: Do anything bad to his children, Yig torments the transgressor and mutates them into a snake-like creature.
- Papa Wolf: Yig loves his snakes. Just don't do anything to them.
- Swallowed Whole: Also from the Call of Cthulhu RPG.
The second son of Cthulhu, resembling a really large humanoid frog with a single eye. Imprisoned in the Abyss of Yhe by the Elder gods. In ancient Mu, he had a cult led Zanthu. Served by the Yuggs, giant things resembling white flatworms.
- Brown Note: Merely reading his name in the right context is enough to summon him.
- Depraved Bisexual: Implied to go as far as Extreme Omnisexual, although this may be a way of satisfying the needs of his respective hosts.
- Did You Just Romance Cthulhu?: Although "romance" might not be the best way to put it.
- The Dreaded: Even the cults of Cthulhu fear him and don't dare to speak his name.
- Fat Bastard: In his "human" form.
- God of Evil: Because those with hidden deviations and obsessions are easier to control, he has essentially adopted the role of their god.
- Hate Sink: One of the few of his kind that can be regarded as truly evil and all-around odious, being a cosmic Serial Rapist and Serial Killer that has absolutely no problems with defiling and murdering anyone he gets his hands on. While there are some others like him who are genuinely malevolent, he's still far more repugnant than most of them.
- I'm a Humanitarian: He eats people with his Power Palms.
- Manipulative Bastard: He knows how to manipulate people.
- Names to Run Away from Really Fast: Known as "the Defiler" and "the Violator".
- Power Palms: Its mouths are on its palms, which consume people.
- The Scottish Trope: You don't really want to summon the god of rape into this world, do you? Then please don't click that spoiler tag above.
- Serial Killer: Gravitates toward these. He also shares similar behaviors to them, luring children and teenage boys into a bookstore to devour them.
- Serial Rapist: There are damn good reasons he's called "defiler" and "violator".
- Speak of the Devil: In some cases, simply reading his name is enough to summon him.
- Squick: In-universe example. It's telling that not even the servants of Cthulhu will talk about "the Violator".
- The Unfettered: He will, quite literally, do anything to escape his prison.
The Twin Obscenities
Originally from Arcturus, these two horrors now inhabit the Plateau of Sung, in the underground city of Alaozar. Both appear to be extremely large masses of tentacles, of which Lloigor has wings. Both are served by the Brotherhood of the Star Threader, a cult of Tcho-tcho.
Another child of Cthulhu. Said to has a cone-shaped body with Tyrannosaurus rex-like head, with hair-like tentacles and four thick pseudopods as a mane.
A winged humanoid of the Great Old Ones, who hates light. For the Mutsune tribe of California, it is a god of Death.
- Dark Is Evil: It really hates light, and is always accompanied by darkness.
- Enemy to All Living Things: It's cursed bells drives anyone, human and animal alike, in close proximity to insanity.
- For Doom the Bell Tolls: Literally with the titular "Bells of Horror". When those bells ring, it summons Zushakon.
The title Outer Gods originated in the Call of Cthulhu RPG, and subsequently has been used within Mythos literature and works influenced by the Mythos. In the RPG, Outer Gods refer to entities who operate on a cosmic scale, who tend to be far more powerful than most Great Old Ones (to the point some of them are noted to be ancestors to certain Old Ones).
Like the Old Ones, writers come up with various categories to define the Outer Gods. A number of writers (including Lovecraft) define Outer Gods as entities who predate time and universes alike, both of which began from Azathoth (the center of all infinity); putting emphasis on their title as outer entities who came from beyond reality as it is now. Others have related the Outer Gods to natural forces of reality itself, such as Radiation, Space-Time, or Propagation.
- Above Good and Evil: The Outer Gods cannot be held to conventional morality in any definition of the word. They are best equated to forces of nature, to try to call them evil would be like calling a hurricane evil when it levels a town. For the most part they don't care about humanity (and indeed, most lifeforms in the cosmos), and while summoning rituals and spells might get their attention and they may interact with lesser beings, they are never motivated by drives or desires which could be equated to anything remotely human. Nyarlathotep is the only exception.
- Aliens Are Bastards: Outer Gods are not native to the physical universe, meaning they are alien even to the most eldritch aliens in the Mythos. While some are not as horrible as others, as a whole they are either jerkish or apathetic by human standards. The only exception is Azathoth and its coterie, and that's only because they are mindless.
- Always a Bigger Fish: Most of the Old Ones are already godlike beings who can threaten entire worlds in their dormant states. Not only are the Outer Gods even more eldritch, they are cosmic entities which sneer at what few limitations the Old Ones have.
- Blue-and-Orange Morality: Like the Old Ones, if they even have morality, it is utterly beyond human comprehension. The only exception, of course, being Nyarlathotep.
- Complete Immortality: The Outer Gods predate physical reality: in other words they had existed before the first instance of death even existed. When they enter reality, whatever forms they have might be possible to harm, but that can never kill the Outer God.
- Eldritch Abomination: Generally the biggest examples in the Mythos.
- Evil Is Bigger: In physical form, most of these cosmic entities tend to be larger than even the Great Old Ones.
- Evil Smells Bad: "As a foulness shall ye know Them." Applies to both the Outer Gods, and their spawn (e.g. the Dunwich Horror).
- Fighting a Shadow: It is generally assumed none of the Outer Gods actually enter the cosmos as they truly are, instead manifesting a physical form as a compromise of their true nature.
- Home of the Gods: Downplayed. Despite their shared connection, many of the Outer Gods don't share a home. Justified as most of them are having their own affairs somewhere across reality, and only a few such as Ghroth and Nyarlathotep actually manifest in the physical universe and actively on the move. The Court of Azathoth is mentioned at times, located at the center of all infinity but it is not made clear if it is actually the home for all Outer Gods beyond being their origin (as all of reality are said to be created by Azathoth).
- Non-Malicious Monster: With the exception of Nyarlathotep, most of them aren't actually malevolent, they just happen to be so powerful and dangerous that their mere presence is deadly to Puny Earthlings, much in the same way your own immune system kills billions of micro-organisms without you even knowing about it.
- The Old Gods: The oldest of them all.
- Physical God: Outer Gods who enter physical reality are sometimes deified by civilizations who either encounter them by accident or summon them by intent.
- Reality Warper: They command vast, immeasurable power over reality far beyond even Great Old Ones. Yog-Sothoth and Nyarlathotep in particular use these powers very often.
- Sufficiently Advanced Aliens: Zig-Zagged. Like the Great Old Ones, it depends on the writer whether or not these Outer Gods are really supernatural.
- Time Abyss: Impossibly ancient, being older than space and time.
One of the gods living under Mount Voormithadreth in ancient Hyperborea. It's a pool of gray, protean mass, which constantly spawns monsters from itself. No two of Abhoth's children are alike; some look like singular body parts, while others look like complex Mix-and-Match Critters. Abhoth grabs and devours most of its children, returning them to the mass, although some of them manage to escape. Abhoth shares a large number of characteristics with Ubbo-Sathla, another Clark Ashton Smith deity, to the point that they may be different names for the same creature at different points in its history.
- Affably Evil: For a pool of gray goo, it's surprisingly intelligent and polite:"I, who am Abhoth, the coeval of the oldest gods, consider that the Archetypes have shown a questionable taste in recommending you to me."
- Auto Cannibalism / Offing the Offspring: It fits both tropes.
- Blob Monster: Abhoth looks like a grayish, swelling, quivering protean mass.
- Combat Tentacles: Grabs creatures with these.
- Mother of a Thousand Young: Technically, but it reproduces by fission.
- Muck Monster: Even considered the "ultimate source of all miscreation and abomination". Maybe this is why some mistake or equate it for Azathoth.
- Small, Secluded World: Abhoth likely considers his cavern as his entire world:"There is a bleak and dreary and dreadful limbo, known as the Outer World, of which I have heard dimly..."
The Daemon Sultan
The most powerful entity in the main canon (the other candidate, Yog-Sothoth, is implied), Azathoth is a mindless, formless being of unlimited power which may have created reality itself and its countless expanses, of which the known universe is one of many. It dwells at the center of all infinity, with a coterie of (relatively) minor deities which serve as its "entertainment".
- Almighty Idiot: He's the most powerful being in all of reality. He also has no mind to think with.
- "Before" and "After" Pictures: Done in Campbell's "The Insects from Shaggai", where the protagonist sees an image of Azathoth before it became insane. The Daemon Sultan once looked like a multi-legged clam, with cylinders for appendages, a mouthless face, and black hair. The narrator also sees the "After" picture...
- Decadent Court: Of a decidedly bizarre sort.
- Deus ex Nukina: Literally, since Azathoth is said to be related to radioactivity by later authors, and can be supposedly summoned using fissionable materials. It's even theorized that its physical presence was the Big Bang.
- Don't Wake the Sleeper: In some versions he's meant to be kept asleep by the piping and drummming of his court of madness else he destroy reality as everything knows it. In Lovecraft's stories other than a mention of him being "lulled" he's implied to be very much awake, gnawing hungrily yet mindlessly.
- Expy: Editor Robert Price thinks it is one for MANA-YOOD-SUSHAI from The Gods of Pegāna, and indeed Lovecraft has mentioned in letters that he got ideas for his "Other Gods" (his term for what later became the Outer Gods) from that book. The Malleus Monstrorum sourcebook even makes MANA-YOOD-SUSHAI another of Azathoth's names.
- He's also rather similar to Chaos from Classical Mythology, who was a mindless, formless void-thing from which the cosmos and all the other gods sprang forth.
- The Ghost: At least in Lovecraft's stories, Azathoth was only referred to (though it is possible that he was intended to appear in the unfinished story of the same name). Some other writers have shown a bit more, but very few have actually had the nerve to have their protagonist come face-to-face with it.
- God Is Evil: The "nuclear chaos" and "daemon sultan" at the center of reality, the Outer God Azathoth is often interpreted as this. Judging from Azathoth's literary inspiration, Mana-Yood-Sushai, it seems that Azathoth has the power to end quite literally everything, including all the other eldritch horrors, but for now just chooses not to. And considering Nyarlathotep is its messenger, it would seem likely that Azathoth is also malevolent.
- God Is Neutral: Another interpretation. Azathoth is so neutral that not only is it created reality without noticing, but is completely oblivious to everything that exists.
- God of Chaos: Represents pure chaos and uncertainty on a cosmically vast, all-encompassing level.
- Have a Gay Old Time: Lovecraft described Azathoth as The Nuclear Chaos. At the time, "nuclear" referred to something in the center, as in nucleus. As time went on, "Nuclear" became associated with atomic energy and weapons. Later writers took advantage of this, and made Azathoth the patron of radiation.
- King of All Cosmos: One of the weirdest supreme beings out there. Even in the Mythos, it's referred to as "blind idiot god" since it is mindless, and one must be a blind idiot to worship it.
- Mad God: The Blind Idiot.
- Magical Flutist: The Servitors of the Outer Gods, who play flutes and drums to Azathoth. Needless to say, the music likely isn't pleasant to human ears.
- Obliviously Evil: Comes with being utterly mindless.
- Ominous Floating Castle: Replace "Castle" with "Throne", and instead of floating in the air, it floats in the center of cosmos.
- Pointy-Haired Boss: Nyarlathotep seems to think of him this way, striking Azathoth's head in resentment over being his messenger in one poem from "Fungi from Yuggoth".
- Primordial Chaos: Lovecraft called it "Ultimate Chaos". Later authors made Azathoth an inversion: It wasn't always ultimate chaos. It became that way after losing its mind.
- Red Baron: Widely known as the Daemon Sultan.
- Rocks Fall, Everyone Dies: Occurs in the Arkham Horror board game when Azathoth is summoned.
- The Scottish Trope: "Azathoth" is a pseudonym. Its real name is (thankfully) unknown.
- Top God: Unlike Yog-Sothoth, his role as this in the Cthulhu Mythos is absolute.
- Truly Single Parent: If you can call it reproduction, Azathoth reproduced by fission, producing offspring who were hermaphroditic. These "androgynes" also count as this, as they oddly did not need any aid for reproduction.
- The Tunguska Event: One of its children, a Spawn of Azathoth, is responsible for this.
Yes, that Buddha. It dwells in Nirvana, which is actually the court of Azathoth at the center of all reality (Azathoth, being the Blind Idiot god, is unaware of the Buddha), and is in some ways Azathoth's (much less powerful) opposite.
- Blue-and-Orange Morality: The Buddha is noted as being partial to "helping" humanity through the offer of Enlightenment. However, attaining Enlightenment in the Buddhist sense constitutes slowly losing your humanity (in game terms, your Mythos score increases and your Sanity decreases permanently, although you can pass as somewhat sane in polite company). Enlightened people who join with the Buddha are no longer even remotely human in a psychological sense.
- Canon Immigrant: Another fellow from the Call of Cthulhu RPG.
- Enlightened Antagonist: It is the original Buddha, after all.
- Humanoid Abomination: The Buddha doesn't have tentacles, wings, or other such weirdness. You still don't want to meet it.
- Laser-Guided Karma: Tends to be the Buddha's sole method of attack/self-defense.
An Outer God that is a direct spawn of Azathoth formed by fission. Cxaxukluth shares similar traits with Azathoth in terms of its physical experience.
- Big, Screwed-Up Family: The Great Old Ones tied to Cxaxukluth, including Tsathoggua fled from their settlement on Yuggoth due to Cxaxukluth's cannibalistic tendencies. Tsathoggua also inherited the Outer God's appetites.
- Bizarre Alien Reproduction: Like Azathoth, it produces offspring through fission.
- The Dreaded: Feared by Great Old Ones and Outer Gods alike for its appetites for Eldritch Flesh.
- Had to Be Sharp: In a reality like the Cthulhu Mythos, a fragment of the Daemon Sultan needed to get powerful in order to survive, it is most likely that it grew in power by consuming lesser beings and kept building in power until it was strong enough to casually munch on the unspeakable horrors that make the setting the bleak cosmos it's known for.
- I Am a Humanitarian: Is this towards its Eldritch brethren.
- No Biological Sex: Shares both male and female characteristics, and yet does not procreate using human sexual reproduction.
- Pint-Sized Powerhouse: Smaller than most Outer Gods, enough to inhabit a cave on Yuggoth (which is Pluto by another name) and strong enough to overpower other eldritch horrors and consume them.
- Took a Level in Badass: Had to do this in order to survive in the Cthulhu Mythos.
- Tome of Eldritch Lore: "The Supplication Of Cxaxukluth" a prayer from the Book of Eibon.
The Render of Veils
Extradimensional Outer God who appears to humans as a strange geometrical jumble. Seeing it in person would drive a man to madness. Despite its alien nature and the dangers inherent in summoning it, however, Daoloth is actually one of the Mythos deities least inimical to humanity.
- Another Dimension: Daoloth can send others into these.
- Ascended Extra: Campbell completed a trilogy of novels featuring him, called appropriately enough The Three Births of Daoloth.
- Be Careful What You Wish For: Can be summoned to grant a wish, which in one instance is used to show the true nature of reality. It doesn't go so well.
- Body Horror: His gift for three of his most devoted acolytes? Fuse them into a single body.
- Cult: His is called the Church of the Eternal Three.
- Sinister Geometry: Not intentionally, but Daoloth is dangerous to contact.
- Summoning Artifact: The image of Daoloth is needed to contact him, as well as some sort of black plastic pentacle to hold him. You do NOT want to botch the pentacle part.
- You Cannot Grasp the True Form: Daoloth's images are difficult enough for human eyes to perceive. Also, be careful when The Render reveals how reality itself really appears.
A red-brown planet sized Outer God that travels space. When he approaches a world, it awakens the local Great Old Ones which leads to a planet's demise.
- Bad Moon Rising: So bad it ends worlds.
- Eyes Do Not Belong There: Has a single, gigantic eye. No planet should have a literal eye.
- Genius Loci: A living planet-sized Outer God.
- Herald: It's coming is a sign of bad things to come. In "The Tugging" the appearance of Ghroth is what drives the story's protagonist to investigate his past.
- Hidden in Plain Sight: How does anyone not freak out when a world-sized Old One approaches a world? Ghroth simply keeps its eye closed.
- That's No Moon: Might as well be the "Death Star".
The Crawling Chaos
The heart and soul of the Outer Gods, messenger of Azathoth. The most human of the Outer Gods, and indeed, among all the horrors. Perhaps not-coincidentally the most malevolent. Has many "Masks"/avatars that range in different shapes and forms. The most common visage is that of a tall, dark (so much so that his skin is usually described as literally black) man with a regal appearance.
- Ancient Egypt: Where it originally was worshiped (at least by humanity), gaining the suffix -hotep. However, The Mighty Messenger Mask was so evil that Egyptians forbade its cult. On the other hand, the Black Pharaoh Mask looks like the idealized king of this period, and maybe the one form that isn't outright frightening.
- Anthropomorphic Personification: He is described as the heart, the soul, and the messenger of the Outer Gods (particularly Azathoth, from whom all the others are born from). What does it really mean or how he is so has never been properly explained (as it is questionable if human concepts of heart or soul even apply to Outer Gods), thus it has been theorized he is the physical embodiment of the Psychic Powers of all Old Ones.
- Big Bad: Probably the best contender. As he does not operate on Blue-and-Orange Morality and fully understands human morality; said understanding he uses to torment mankind.
- Black Sheep: Unlike the rest of the Outer Gods, (and most Eldritch Abominations in general) Nyarlathotep is NOT Above Good and Evil. By human standards, that is.
- Chaos Is Evil: He's called the Crawling Chaos. Not coincidentally, he's the most malevolent of the Outer Gods by far.
- Character Filibuster: His speech to Randolph Carter and the end of "The Dream-Quest of Unknown Kadath" goes on for several paragraphs on end. In the audio version, it goes on for seventeen minutes. This is all the more notable for being the only moment in the story in which anyone at all speaks—at all other times it is narrated that communication takes place.
- The Chessmaster: More or less the greatest example of this in the Mythos.
- Dark Is Evil: His Masks tend to invoke darkness and the color black, such as Haunter of the Dark, Black Wind and many others. Even his human Masks tend to be colored black, see Scary Black Man below.
- Deal with the Devil: He will try to sucker you into one if he simply doesn't try to gruesomely murder you. The latter is usually preferable unless you don't mind what dealing with a malicious, all-powerful god can lead to.
- Did You Just Romance Cthulhu?: The Wanderings Of Alhazred claims that he's not above having sex with mortal women, having taken human form at least partly to indulge in human company.
- Everything's Better with Samurai: Aku-Shin-Kage, a Mask that plagues Japan. Looks like an armored samurai, but its face is covered in mouths. Can also take a normal human look, which was Oda Nobunaga in the past, but usually a businessman in the present.
- Evil Is Petty: Compared with Cthulhu's continent-destroying and Ghroth's world-shattering, Nyarlathotep is pretty small-scale in his schemes and tends to spend a significant amount of time tormenting beings who should by all rights be beneath his notice. This is likely intentional.
- Fighting a Shadow: All of Nyarlathotep's physical forms are merely avatars. Being the personification of the soul of the Outer Gods, he may not have a true form at all.
- Fisher King: In the poem that bears his name, after he moves to a city and presents a show there, the city seems to twist and warp in eldritch ways. But then again, it might just be a case of Unreliable Narrator.
- Flaming Devil: Nyarlathotep's avatar as the overlord of the Dreamlands is an extremely attractive youth in a sparkly robe and jewelry—a "real flamboyant dude," to quote the H. P. Lovecraft Literary Podcast.
- Flanderization: His petty cruelty has been greatly played up by writers post-Lovecraft, to the point that he is usually thought of as tormenting humans for his own amusement more than performing his metaphysical role as the gods' herald and messenger — if his role is even remembered at all.
- For the Evulz: While most of the Outer Gods are either Obliviously Evil or completely alien in mindset, he (in some writers' canons at least) commits atrocities and terrorizes people just for the sheer joy of evildoing.
- A Form You Are Comfortable With: He's one of the few gods in the pantheon to even bother taking one, because he enjoys manipulating humans as much as simply driving them to madness.
- Gambit Roulette: Justified in this case, since it's perfectly reasonable to assume he can actually predict and even engineer all possible outcomes.
- Giant Flyer: His Haunter of the Dark avatar, summoned via the Shining Trapezohedron is described as a winged creature—often portrayed as a monstrous bat—with a single "three-lobed burning eye".
- God of Evil: Very much so. Since he is the heart and soul of the Outer Gods, there is more or less nothing in the Mythos that can stop him from doing anything he wants. On top of that he is tormenting people not out of any necessity or reason besides enjoyment.
- Have a Gay Old Time: In Dream-Quest of Unknown Kadath, he is described as being "resplendent in gay, prismatic robes". The fact that he's described as being tall, slim, and boyish-faced doesn't help.
- Herald: For the Outer Gods.
- Hoist by His Own Petard: In Fall of Cthulhu, he drives Cy to madness by telling him his true name. He intends to later send Cy to the Court of Azathoth to speak his (Cy's) name, so Azathoth's attention will be drawn to Earth. Thanks to the Harlot's advice, Cy instead speaks Nyarlathotep's name, causing the god to be drawn back home.
- Humanoid Abomination: Usually, Gnarly appears with human-ish avatars—although even among those, few won't drive to madness or outright kill a person.
- Formulaic Magic: The Kruschtya Equation—a complex mathematical formula. Whoever solves it is possessed by Gnarly.
- Gender Bender: He has used several female Masks, including the Bloated Woman and the Queen in Red. These female appearances tend to be used in Mythos-derived works, such as Ow, my sanity, Demonbane and Nyaruko: Crawling with Love!.
- Light Is Not Good: The White Man, an angelic-looking blond man with white robes.
- Nepharious Pharaoh: The Black Pharaoh, an Egyptian pharaoh wearing a brightly colored robe. Also, The Mighty Messenger.
- Voluntary Shapeshifting: The Howler in the Dark is capable of shapeshifting and can impersonate other people.
- Hates the Job, Loves the Limelight: In probably the most bizarre example of this trope out there, he is shown to have resentment for his position as Azathoth's messenger, but he sure does love to put on a show when performing his cosmic errands.
- Humans Are Bastards: To a degree. The Outer God best in touch with the human sense of morality and yet, also by far one the most reprehensible.
- I Have Many Names: In addition to all its Masks, Gnarly has a number of titles: Crawling Chaos, Black Messenger of Karneter, Lord of the Desert, etc.
- Intrigued by Humanity: Of the Outer Gods, he interacts the most directly with humanity, although his interest is mostly portrayed as being sadistic in nature. Going by the usual metaphor of humanity being like ants to the Outer Gods, then Nyarlathotep can be likened to a cruel kid who loves to torment the ants by burning them with a magnifying glass.
- Ironic Name: Hotep means 'be content' or 'be reconciled' or 'at peace'. Needless to say it isn't a very accurate description of him.
- It Amused Me: Seems to be his reason for everything he does. He is all-powerful and can make people worship him if he wants to, but he uses propaganda and manipulates people into worshiping him instead. He can destroy the human race whenever he wants, but would rather trap one in a Deal with the Devil and eventually Fate Worse than Death.
- Jerkass Gods: And this itself is a MAJOR understatement.
- Karma Houdini: Considering the setting, Nyarlathotep still roams around the cosmos to freely wreck havoc, unopposed and unpunished. While he does become a Sore Loser after getting outsmarted by Randolph Carter, that's just an inconvenience at best.
- Keeper of Forbidden Knowledge: Knows a lot about science and horrible secrets, and will provide answers... for a price.
- Mad Scientist: Lovecraft presents Nyarlathotep as this in the eponymous poem.
- Mouth of Sauron: His official role as Herald of the Outer Gods.
- No Celebrities Were Harmed: His role as a traveling scientist/showman who gives demonstrations of projectors and electricity is very similar to Nikola Tesla.
- No, Mr. Bond, I Expect You to Dine: Has a friendly conversation with Randolph Carter in The Dream-Quest of Unknown Kadath, though it's just to trick him.
- Official Couple: According to Clark Ashton Smith, the elk-goddess Yhoundeh is Nyarlathotep's wife.
- Only Sane Man: He is the only one among the group of all-powerful, all-knowing eldritch entities that actually have any mind to think with. Justified since he is that group's living embodiment of consciousness.
- Our Monsters Are Different: When not outright Eldritch Abominations, his non-human Masks tend to look like various things.
- Our Banshees Are Louder: The Dweller in Darkness can create wind-like sounds (even when there is no wind) and strange cries at night.
- The Blank: The Dark One.
- Our Demons Are Different: The Black Demon and Dark Demon are traditional versions: black, furry, and snouted beasts. The Haunter of the Dark is a bat-like thing with a three-lobed eye.
- Hostile Weather: Yes, the "Crawling Chaos" even manifests as weather, such as the Crawling Mist, Black Wind, and Messenger of the Old Ones.
- Kaiju: The Bloody Tongue, a huge giant thing with a red tenatcle coming from an oriface.
- Living Statue: The Faceless God and The Beast masks are these of The Sphinx.
- Mechanical Monster: The Tick Tock Man, in which he appears as a mechanical being. Could range from Clockwork Creature to Artificial Intelligence.
- Our Souls Are Different: He is the "soul of the Outer Gods", seemingly literally. He may be Azathoth's soul which is shared with the Daemon-Sultan's closest emanations.
- Psychopathic Manchild: The Wanderings Of Alhazred describes him as this, claiming that he regards mortals as playthings "to be taken up for a time, then abruptly cast away and trodden into the earth."
- Revision: L'rog'g (a twin-headed bat worshiped on Uranus) and Shugoran (The Black Man with a Horn) had no connection to Gnarly in the works they appeared in. Later RPG material changed it so they were his avatars.
- Some subsequent works suggest that the King in Yellow is an aspect of Nyarlathotep, rather than Hastur. Given Nyarlathotep's power and duplicity, both may be true.
- Sadist: You wouldn't exactly want to be friends with a guy whose pastime consists of terrorizing humans for his amusement.
- Satanic Archetype:
- A messenger (which is what the word "angel" means) for Azathoth who's shown to have resentment for the Outer Gods, one of few truly evil figures in the mythos, and a supreme manipulator. Yeah, Gnarly's the closest thing to the Devil, if not worse.
- The Arkham Witch coven believed that The Black Man was the fallen angel. Whether or not this was intentional on Nyarlathotep's part or its what the witches just assumed is unknown.
- Scary Black Man: How his human avatars tend to appear. Although it should be noted that it's usually just the color of his skin (as in pitch-black) instead of overall physiognomy.
- Sinister Minister: Among Japanese artists who don't go for the Moe Anthropomorphism route, Nyarly's human form tend to commonly be portrayed as a dark skinned priest clad in mostly black and red.
- Snake Oil Salesman: Appears as this in the story that shares his name. Traveling from town to town, he gives demonstrations on hypnosis and strange electrical devices. When the narrator makes the mistake of heckling him... well, most of the audience is never heard from again.
- The Sociopath: Unlike his peers, The Crawling Chaos stands out as a cruel and manipulative Eldritch Abomination that enjoys tormenting mortals for his own twisted amusement, while lacking any capacity for compassion or empathy.
- Southern Gothic Satan: Handsome and impeccably dressed in human form, building cults and corrupting communities. In Nyarlathotep he's a showman traveling from town to town, a Stage Magician demonstrating untold technological wonders... and displaying images of other worlds which leave the inhabitants Plagued by Nightmares as he goes on to the next town.
- Summoning Artifact: The Shining Trapezohedron, which calls the Haunter of the Dark Mask.
- Troll: He's somewhere between this and The Gadfly. A lot of his actions can be summed up as "he loves to meddle into human affairs without directly harming them."
- Unperson: The Egyptians took great lengths to remove any and all reference to Gnarly, though a few cults remained.
- Villains Blend in Better: It helps that his Masks include several human(ish) forms, however. He's been known to impersonate other people as well before revealing his true nature. He could be anyone.
- Villains Out Shopping: According to The Wanderings Of Alhazred, he enjoys being around humans "when they drink wine and gamble."
- You Cannot Grasp the True Form: "... pray to all space that you may never meet me in my thousand other forms."
The Black Goat of the Woods with a Thousand Young
- Affably Evil: Seemingly one of the least apathetic of the Outer Gods, a goddess of fertility who looks after her cultists. It's not as if anyone but her cultists would want her attention, however.
- The Ageless: Can confer Biological Immortality to followers/sacrifices by ingesting them, and being reborn through her. The catch is, the person's body is horribly transformed into something unspeakable, which inspired (but not like) Fauns and Satyrs.
- Call a Smeerp a "Rabbit": Shub-Niggurath looks like anything but a goat.
- The Cameo: Most notably in Quake.
- Composite Character: In the short-lived official AD&D version of the Cthuhlu Mythos (Cthuhlu and his buddies got a chapter in the first edition of Deities & Demigods, but later editions removed it after a copyright dispute with another publisher), Shub-Niggurath is apparently conflated with Abhoth, being depicted as a noxious lake of protoplasm in a cavern beneath a mountain, constantly generating various monsters out of its own mass and then re-consuming any that foolishly stumble too close to it again.
- Depending on the Writer: Some writers list "her" as an Outer God, others as a Great Old One. Perhaps she's the borderline between the two?
- Explosive Breeder: If her title of Mother of a Thousand Young is any indication.
- The Ghost: Lovecraft himself only referred to her and vaguely hinted at her character in his stories (most memorably "The Whisperer in Darkness", where the Mi-Go were shown to worship her). It was through later writers that her true nature was revealed.
- Hermaphrodite: Also has been called The Black Ram of The Forest With a Thousand Ewes, so Shub-Niggurath may have a male aspect as well. Then again, considering the Outer Gods are beyond human comprehension, attempting to discern the sex of one isn't necessarily a valid idea.
- Love Goddess: Probably the closest thing the Mythos has to one, and even then it just may be interested in fertility.
- Mother of a Thousand Young: Trope Namer. (The horrible cloud with tendrils and mouths in that trope's image? That's her.)
- Mutagenic Goo: Some RPG materials have Shub-Niggurath producing a substance known as "Mother's Milk" that can cause radical biological changes in whoever ingests it.
- Official Couple: With Hastur. And Yog-Sothoth.
- The Smurfette Principle: Out of all Lovecraft's Old Ones, Shubby is the only one explicitly mentioned to be "female".
- When Trees Attack: The Dark Young, which look like leafless trees with hooves. Its branches are actually tentacles.
An obscure god who appears on Earth as a pillar of green flame that casts no shadow, produces venomous verdigris wherever it burns and radiates the clamminess of death and corruption rather than warmth.
- Cold Flames: Literally, the green flames that Tulzscha casts lower heat, rather than emitting heat.
- Elemental Embodiment: Like Cthauga and Aphoom-Zhah, is an elemental outer god that manifests as a living ball or pillar of flames. However, the precise element is unknown; while there are implications that he is some manner of ice elemental like Aphoom-Zhah (the "clammy flames"), it's just as likely that Tulzscha is instead better classed as a poison or radiation elemental.
- Retcon: In The Festival, neither Tulzscha nor his servant monsters are named. Call of Cthulhu RPG named him, and the monsters are stated to be Byakhee.
- Technicolor Fire: Described as a "sickly, eerie green" shade.
- Blob Monster: It's described as a large mass of protoplasm.
- Combat Tentacles: It has pseudopods, and anything it touches with them is devoid of life.
- Mother of a Thousand Young: It has spawned countless single-celled creatures and is basically the source of all life on Earth. This makes it similar to another god, Abhoth, and it has been speculated that they may be the same entity.
An obscure Mythos entity; a gigantic, female, humanoid with detached eyes and clad in a great green cloak. Watching the universe revolve around her, she sees everything at the same time. Has great wisdom, only surpassed by Yog-Sothoth.
- Alien Blood: The Black, Yibb-Tstll's ebon-hued ichor. Adding to the strangeness is that the blood is not fluid, but appears like snowflakes.
- Bloody Murder: The Black can be used as by sorcerers to attack and destroy their enemies. It does involve a complicated ritual to do. Not to mention the spell could be reversed.
- Covered in Gunge: Any victim of The Black is covered head to toe in the stuff.
- Multiboobage: It has innumerable breasts, from which Nightgaunts feed.
- The Omniscient: Knows a lot since she sees the universe revolve around her.
- Tome of Eldritch Lore: The Cthäat Aquadingen, which hold details how to dream of Yibb, call The Black, or even summon the Ancient One! However, there's always some danger.
The Key and the Gate
The other (possibly) supreme deity of the original Lovecraftian canon, Yog-Sothoth is the sentient embodiment of the fabric which makes up reality, including space-time continuum which forms the known universe. He/it is simultaneously inside and outside of the cosmos, is aware of all things happening in every point of space and time, and thus generally only manifests when specific rituals are used to gain its attention. Its most well-known form is a conglomeration of ever-changing distortions of space, which appear like glowing spheres to lesser beings. Still, this is just one of several forms.
It serves as a largely neutral but sentient entity who can converse with mortals, as it once did with Randolph Carter. It also utilizes a humanoid avatar known as Tawil at-'Umr who guards the Ultimate Gate, a metaphysical gate which can access Yog-Sothoth's domains over reality. However, this by no means implies it is harmless; it was once infamously called upon to impregnate a human female during the The Dunwich Horror.
- Affably Evil: At least in the form of Tawil at-'Umr, in an Above Good and Evil way.
- Benevolent Abomination: Generally seen as such, to the point where he's almost a Token Good Teammate among his fellow Outer Gods. He exists simultaneously at all points in time and space and so knows everything, and is surprisingly willing to share that knowledge with his loyal followers. He's also known for having casual chats with human beings and even grants the occultist Randolph Carter a wish on one occasion. There are several stories where Yog-Sothoth is invoked against less powerful deities as a protector; in Lovecraft's own final tale, "The Haunter of the Dark," the protagonist fervently prays to Yog-Sothoth to save him from the titular monster. Even Yog's appearance is less nightmarish than the other Eldritch Abominations: while they're monstrous, he takes the form of a series of glowing spheres. It's somewhat downplayed in that Yog-Sothoth can still drive people insane and operates on Blue-and-Orange Morality; he's just generally more subtle about it than the rest of the group.
- Blue-and-Orange Morality: Even for the Outer Gods, Yog-Sothoth especially is this. Since Yog is the embodiment of space, time and whatever exists outside of both, it has access to all knowledge and all places both past, present and future. Given its non-linear view of reality, it bases its decisions and actions on what has happened, is happening, and will happen simultaniously. Try making sense of the moral decisions of a creature for which causality doesn't apply.
- Complete Immortality: While all Outer Gods have this, Yog-Sothoth may one-up most of them by being the very fabric on which reality itself forms on, and even in the physical universe it exists as space-time.
- Demoted to Extra: Lovecraft originally referred to his loose Mythos as the "Yog-Sothoth Cycle"; later writers and readers generally do not place much focus or importance to him.
- Did We Just Have Tea with Cthulhu?: Or in this case Cthulhu's grandpa. Randolph Carter encounters it in the form of its avatar, Tawil at-'Umr, and then later in Yog-Sothoth's sphere form in the Ultimate Gate, as it converses with Carter and even grants his wish.
- Extra Eyes: Another form Yog-Sothoth occasionally uses is a group of eyes on stalks.
- Evil Sorcerer: Yog serves as the patron of these.
- Face Full of Alien Wing-Wong: Once summoned to impregnate Lavinia Whateley, the logistics of which are perhaps best left unexamined.
- A Form You Are Comfortable With:
- Tawil at-'Umr, a vaguely humanoid figure donning a cloak. In this form it is able to communicate with mortals, as it does with Randolph Carter.
- Otherwise, Yog usually appears as distortions in space resembling spheres coming from somewhere outside reality, which are often described as similar to foam coming out of soapy water. Just don't look too closely into the spheres... you might get an eyeful of dimensions forming reality, or even other universes beyond your own.
- Gate of Truth: Being the Gate and knowing much.
- God: Some writers have interpreted Yog as the Abrahamic God.
- Interspecies Romance: Oh, those Whateleys!
- Light Is Not Good: Yog's avatar Aforgomon, who appears with a blinding flash, and only shows up when it is somehow angered. That being said, Aforgomon is considered to be sacred to the folk of Hestan, at least to them.
- The Man Behind the Man: To Cthulhu, who is both his high priest and grandson.
- The Omnipotent: Explicitly described as such in Through the Gates of the Silver Key.
- The Omnipresent: This... thing exists simultaneously in all of space and time, yet also transcends it.
- Omniscient Morality License: Perhaps. Or perhaps not.
- Ret-Gone: Aforgomon does this to particular offenders such as those who screw up space and time by using Xexanoth's power. Instead of wiping them outright, the avatar speeds up the normal process of oblivion. Instead of years, people slowly forget the victim and any record eventually fades away in weeks.
- Space Master: Helps that Yog is space-time.
- Sphere of Destruction: Literally in this case. Physical contact with Yog-Sothoth in its sphere form leads to serious injuries.
- Threshold Guardians: Tawil at-'Umr serves as this before anyone passes The Ultimate Gate.
- Time Master: Goes without saying.
- Top God: Possibly shares this role with Azathoth, certainly has the powers to back it up.
- Void Between the Worlds: It is both space and time, and like all Outer Gods it is also something who is kept "outside" it as well.
- You Can Not Grasp The True Form: Even more so than most Outer Gods. Its attempt to distort space to create a physical form which can interact with lesser beings are only observeable as a series of spheres to humans and other lesser aliens.
- Home of the Gods: Glyu-Uho, the home of the Elder Gods. It corresponds with the star Betelgeuse.
- A Lighter Shade of Black: Not necessarily "good" or "caring", but they are opposed to a bunch of eldritch horrors suffering from severe cases of Blue-and-Orange Morality or Obliviously Evil Non-Malicious Monster tendencies.
Based off the mythological goddess of the same name, Bast is the Elder God of Cats. Was classified as Elder God in the Call of Cthulhu, since Lovecraft was rather fond of felines. Bast was also used in several Mythos tales by Robert Bloch. The story of The Cats of Ulthar is also tied to her in the Call of Cthulhu. For further details, check out the Egyptian Mythology Character sheet.
- Calling Card: Apparently leaves behind statues of himself.
- Depending on the Writer: Hypnos being an Elder God comes from the Call of Cthulhu game. The original short story is told from a questionable perspective, so it's not clear if Hypnos even existed.
- The Ghost: In Lovecraft's short tale "Hypnos", the character's friend fears something that the narrator or reader never sees. In fact, Hypnos is almost never depicted in any artwork, except only as a marble bust.
- Pillar of Light: If, for some unknowable reason, a dreamer attracts his attention, Hypnos will seek that person out, and pull them up in a golden light.
Named after an obscure Celtic deity, Nodens is unusual in that his main apparition is an old man. Apparently a great hunter seeking out the servants of the Great Old Ones, he is typically seen riding in a seashell chariot drawn by fantastic beasts. Opposes Nyarlathotep.
- Anti-Villain: Described as almost friendly to the humans he speaks with. He also apparently has a strong dislike for Nyarlathotep.
- Big Damn Heroes: Nodens, along with the violet gas S'Ngac, helped Randolph Carter to escape Nyarlathotep's diabolical trap and return safely to his home realm.
- Cool Old Guy: What he appears to be (In any case, he is old). While he may not fight the horrors out of compassion for humanity, he still occasionally helps out mortals, such as Randolph Carter.
- Did You Just Punch Out Cthulhu?: Takes out the Hunting Horrors pursuing Randolph Carter pretty easily with a burst of light, and manages to drive off Nyarlathotep after that happens. Justified in that Nodens is a god and far more powerful than a puny normal human.
- The Dreaded: The Dream-Quest of Unknown Kadath repeatedly emphasizes Nodens is feared by various beings, including Earth's Gods and their servants.
- Egomaniac Hunter/Hunter of Monsters: He hunts the servants of Nyarlathotep and other horrors. Not because Nodens cares for humanity, but because the Great Old Ones provide the best sport.
- God-Emperor: Is revered and worshipped as such by the night-gaunts, the alien race mentioned in the Dream-Quest of Unknown Kadath. So much so, that the night-gaunts don't fear even the Outer Gods in comparison to their master.
- Humanoid Abomination: He may look like an old man, but he is just as eldritch as the others.
- Red Baron: The Lord of the Abyss.
- Shout-Out: To The Great God Pan, where the name Nodens is briefly mentioned.
- You Can Not Grasp The True Form: Possibly; considering how alien the cosmos is, it's unlikely Nodens actually looks human. It may be he's taking such an anthropomorphic shape as a courtesy.
The Troubler of Sands
A lesser-known Elder God who appears in the writings of Henry Kuttner. Sometimes appears as a cloaked, hooded being, enveloped in green flames, with fiery eyes. He may otherwise appear as a misty, silvery being with an inhuman face.
The Lurking Chaos
The "chief cosmic power" hostile towards time, known on the world of four suns named Hestan. Not considered an Elder God properly, its nature makes it opposed to at least one Outer God.
- Arch-Enemy: To Aforgomon, Lord "of the minutes and the cycles" and avatar of Yog-Sothoth.
- God of Evil: To the priests of Aforgomon since its effects on time causes the logical cycles of nature to go slightly out of whack.
- This Is Unforgivable!: Using its power is considered too blasphemous, even for evil sorcerers. As one in The Chain of Aforgomon points out:"Gladly would I help you... animate her still unwithered body and draw it forth from the tomb. But that which you purpose is another matter. You alone must perform the ordained rites, must speak the necessary words: for the consequences of this thing will be direr than you deem."
- Time Master: As the bane of sequential time, the Lurking Chaos can cause people and entire planets to relive a moment in their past.
Weak gods of the Earth who reign over Earth's Dream Land. Not even remotely as powerful as the other Ancient Ones, although they are still worshiped in the Dreamlands. They appear to be similar to humanity and distinguished by certain facial features. For whatever reason, the Great Ones are protected by the Other Gods, which include Nyarlathotep. Not to be confused with the Great Old Ones.
- Big Fancy Castle: Their home on Kadath.
- Deface of the Moon: Carved on the hidden side of Mt. Ngranek is a portrait of the Great Ones. It proves to be an important plot point in The Dream-Quest of Unknown Kadath.
- Do Not Taunt Cthulhu: While one can trick or go against the wishes of the Great Ones, the Other Gods will wreak their vengeance in retribution.
- Have You Seen My God?: It turns out to be the case for Randolph Carter. When he arrives at Kadath, he discovers the place is empty.
- Home of the Gods: Kadath is the home of the Great Ones. But no one knows where to find it, and a large part of the "Dream-quest" is finding out where it is. However, it turns out the Great Ones have found a new home: Carter's dream memory of Boston.
- I Just Want to Be Normal: Maybe. In The Dream-Quest of Unknown Kadath, Nyarlathotep tells Randolph Carter how the Great Ones desire to abandon their godhood and live as normal humans in the waking world.
- Interspecies Romance: The younger Great Ones tend to go down to Earth in disguise and take human women as wives.
- Physical God: Rather limited ones at that, capable of being tricked by a mortal who is wise enough.
An ugly, feminine being that inhabits Earth's Dreamlands. She fashions herself an Information Broker, trading away knowledge of the Mythos in return for something from the other party. Everything that is given to her, the Harlot puts into one of her boxes.
- The Chessmaster: While Fall of Cthulhu is one big Gambit Pileup between Nyarlathotep and Nodens, the ending reveals that it was the Harlot who played the game best. Nyarlathotep thought Cy was his instrument of destruction, only to realize that Cy had been the Harlot's pawn the whole time.
- Deal with the Devil: Her modus operandi. She will give you the knowledge you seek, but in return you must give up something of yourself. The more valuable the information, the more she claims in return.
- Did You Just Flip Off Cthulhu?: While she is far weaker than him, she's influential enough that Nodens thinks twice before challenging her.
- Evil Versus Oblivion: She's definitely not a good "person", but she prefers humanity as it is; Easily manipulated and played with. She has no interest in Nyarlathotep's plans to wipe them out.
- Legacy Character: At the end of Fall of Cthulhu, the Harlot informs Lucifer that she isn't the first to carry the title, and won't be the last; Lucifer is her chosen successor.
Thin, black humanoids with large wings, rubbery skin, and barbed tails. They are the servants of Nodens, and Brian Lumley had associated them with Yibb-Tstll.
- The Blank: Part of what makes them so unnerving is that they're so human-like... except for the total lack of a face.
- Dark Is Not Evil: Downplayed. They torment humans in their nightmares, and are deffinitely dangerous, but they also serve Nodens, one of the few gods friendly to humanity, and are happy to help Randolph Carter in his quest.
- Giant Flyer: Nightgaunts tend to carry people away, and drop them in unwanted places. The Ghouls can also use them as mounts.
- Horrifying the Horror: Nightgaunts has this effect on Nyarlathotep's servants.
- Our Gargoyles Rock: They look much like the stereotypical gargoyle.
- Tickle Torture: Using their barbed tails, they tend to do this to the people they capture.
The subterranean giants of Dreamlands. Gugs have vertical mouth, ran from the top to the bottom of the head, and each arm split at elbow into two forearms. Said to be banished to the Underworld by the Great Ones.
- Food Chain of Evil: Well, ghouls would argue that they're not really evil, especially compared to gugs, but ghouls and ghasts (the latter of which are degenerate, cannibalistic, Morlocks) make up the bulk of the gug food supply.
- Multi-Armed and Dangerous: They have four forearms attached to two upper arms.
- Our Giants Are Bigger: And in the Dreamlands, these giants are stranger.
- To Serve Man: And since humans are rarely encountered in the Dreamlands' Underworld, we're kind of legendarily delicious.
Cannibal humanoids with rubbery skin, bony claws, and dog-like faces. They tend to live underground, lurking near graveyards.
- Changeling Tale: Ghouls are also known for kidnapping babies and replacing them with ghoul babies. Don't worry though, they just teach the abducted children how to become ghouls. The ghoul babies also tend to return to ghoule society after living a few decades as humans.
- Good All Along: Although presented as horrific, they are sometimes presented in a positive light, being loyal and helpful to some. Considering the Mythos being filled with unspeakable, apathetic horrors, ghouls are one of the nicer species one can encounter. If one knows their language...
- Grave Robbing: The ghouls probably call this "Grocery Shopping".
- Monstrous Cannibalism: Traditionally, ghouls would eat their wounded after a battle. However, Pickman has been trying to discourage this.
- Our Ghouls Are Creepier: Dog-faced and clawed only adds to the macabre.
- Tome of Eldritch Lore: The Cultes des Goules, which presumably dealt with Ghouls and their cults.
- Tunnel Network: Using these to move in both the Real and Dreaming worlds.
- The Undead: Very much averted; Ghouls are an actual true-breeding living species, though humans can become ghouls.
- Was Once a Man: Hanging out with ghouls long enough can transform a human into one, as what happened to Richard Upton Pickman.
Pale, toadlike creatures with no eyes but a mass of pink tentacles at the end of their snout. They live on the Dreamland's version of Earth's moon.
- Monster Mouth: They have a mass of tentacles where their mouth should be.
Elephantine bird-like creatures with scaly slimy skin, bat wings, two talons, and horse heads. They can be used as steeds, and serve Nyarlathotep and Ithaqua.
- Call a Smeerp a "Rabbit": Also called Shantak-birds. Except for flying, these creatures have little in common with birds.
- Giant Flyer: Large enough for Randolph Carter to ride one.
- Horrifying the Horror: As servants of the Crawling Chaos, they're weak against Nightgaunts.
- Our Dragons Are Different: They can be described as slimy-skinned, horse-faced wyverns.
Various monsters and aliens. Some act as servants of the Great Old Ones, while others are relatively independent.
- Bizarre Alien Biology: Don't expect anything resembling human biology from these things. Even the ones who don't fall into the "alien" category certainly fit into the "bizarre" one.
- Blue-and-Orange Morality: Downplayed, at least when compared to other beings such as the Outer Gods. Most of the mythos races, like the Elder Things, DO have a sense of "morality" of some kind that can be recognized by humans. It just so happens that their culture and civilization themselves are so "out there" that they still come off as eldritch by our standards.
Beings that live in interstellar space, noted for their "great wings". Capable of traveling interstellar distances, they can be summoned to be used as transports. Just remember to take some Space Mead or a space suit, since you still need some sort of protection against the cold vacuum. Servitors of Hastur.
- Batman Can Breathe in Space: The Byakhee can. Not necessarily the people they carry.
- Giant Flyer: Large enough to be used as mounts by those willing to summon them.
- Harping on About Harpies: Though never described in detail by Derleth, the mythological harpies were probably an influence on the author. Celaneo was the name of the Harpy Queen in The Aeneid.
- Magical Library / Great Big Library of Everything: At the Fungi From Yuggoth Call of Cthulhu supplement, the Library of Celaeno is infested with Byakhee, who make sure no one smuggles out any books.
- Speak of the Devil: Mentioned in the 1980 Dungeons & Dragons Deities and Demigods Cyclopedia, that Hastur sends Byakhee to kill whoever speaks his name.
Lovecraft had a special love of Felines, and it is reflected within his work. In particular are the Cats of the Dreamlands, who are intelligent and more wonderful.
Protected by the Elder God, Bast.
- Always Lawful Good: Earth's Cats are always depicted as heroic and benevolent, only ever fighting in defense of themselves or their allies. This makes them one of the few examples of unambiguous good in Lovecraft's writing and the Mythos as a whole.
- Arch-Enemy: The Cats from Saturn, whom the Dreamland cats have set up outposts to be on the look out for.
- Author Appeal: Yup, Lovecraft was a cat lover and liked to put cats in his works.
- Cats Are Magic: The cats of the Dreamlands are practically Cat Folk: intelligent, have their own language, and are capable of leaping through space to other worlds.
- Came from the Sky: Mistaken for a meteor, or was catching a ride with one. Either way, it falls to Earth in its debut.
- Energy Beings: An early example.
- Evil Tainted the Place: While suggesting that it's "evil" is a stretch, the presence of the color blights the land, taints the water, and drives those who live nearby to madness.
- Fictional Color: When heated in a spectroscope, a meteorite that carried the colour "displayed shining bands unlike any known colours of the normal spectrum". A globule inside the meteorite and vegetation grown in the area where the meteor fell also display the non-spectrum colors. The colour monster itself is made up of these colors.
- Fisher Kingdom: The Blasted Heath, which was once a farm before everything began to mutate and turn into gray dust.
- Not of This Earth: Some sort of alien entity from the stars.
- Science Cannot Comprehend Phlebotinum: Scientists studying the meteorite that the colour comes down from are baffled by its properties.
- Starfish Aliens: Considered the most alien of all of Lovecraft's creatures. While some physical information and effects on Earthly life are known, nothing about the intentions or purpose of the colour is. It's not even clear if the creature is intelligent or not.
- Underwater Ruins: The Blasted Heath, once the Arkham reservoir is built. Unfortunately, the plant life around the new water source has become rather twisted.
See Great Old Ones: Shudde M'ell
An isolationist underwater civilization of fish-people with a certain... interest in humanity. Physically, deep ones are humanoid, a cross of fish and frog, with grey-green skin, white bellies, webbed paws, and gilled necks. Their progenitor is Father Dagon, one of the less actively malicious beasties—apparently wants some peace and quiet more than bringing the world to an end. Not that that's going to help you if you accidentally enter his domain, though.
- The Ageless: Barring violence or accidents, deep ones are biologically immortal.
- Ambiguously Evil: It's implied that the Deep Ones may be not much more than unenthusiastic Punch Clock Villains for Cthulhu, and the narrator of The Shadow Over Innsmouth ultimately decides that they're not so bad.For the present they would rest; but some day, if they remembered, they would rise again for the tribute Great Cthulhu craved.
- Body Horror: The below-mentioned hybrids start out seemingly human. And then, after a few years, they start to mutate...
- Cult: The Esoteric Order of Dagon in Innsmouth, which the human collaborators of the deep ones use in worship and controlling the town.
- Face Full of Alien Wing-Wong: While not required for their reproductive methods, the deep ones can breed with humanity when they so want.
- Fish People: Their appearance
- Half-Human Hybrid: Deep ones can mate with humans to produce these.
- Horny Sailors: Lovecraft doesn't provide much detail into the "breeding" of the Hybrids. But considering Innsmouth is a port, it's only major industry was shipping, and a sea captain who made the alliance with the Deep Ones, it implied that this could be the case.
- Hybrid Monster: Deep ones can produce half-shark and half-dolphin hybrids by mating with these animals.
- Kraken and Leviathan: Dagon and his mate, Mother Hydra, being very huge monsters.
- Lord of the Ocean: Again Dagon and Mother Hydra, who are worshipped by the lesser Deep Ones and their human collaborators.
- Mars Needs Women: They're eager to mate with humans, although all the individual pairings we hear about are male humans and female Deep Ones
- Our Mermaids Are Different: In-universe, the deep ones inspired the mermaid myth. The problem is, the reality is far more horrible.
- Sea Monster: Arguably they qualify for this, though not to the extent of their parents.
- Slow Transformation: Deep One hybrids are born identical to humans, but begin to transform as teenagers, start to show deformations by middle age and become normal Deep Ones when they grow old.
- Town with a Dark Secret: Innsmouth. Everybody knows something odd about the place, but few are willing to learn why.
- Underwater City: Several, such as the city of Y'ha-nthlei.
- Advanced Ancient Acropolis: Their city in the "Mountains of Madness".
- Ancient Astronauts: They're aliens who came to Earth eons before any natural life evolved. In fact, it's implied they begat all life on Earth. By accident.
- Batman Can Breathe in Space: Subverted, the Elder Things could travel through deep space, but only by absorbing "certain chemicals". They eventually lose this knowledge, and end up trapped on Earth.
- Bizarre Alien Biology: At one point Dyer states that the aspects of their biology that make them so long-lived and resilient are probably beyond human understanding.
- Creating Life Is Unforeseen: Hinted that terrestrial life could be the unexpected consequence of the Elder Ones trying to grow food and Shoggoths.
- Disintegrator Ray: Used "curious weapons of molecular and atomic disturbances".
- Heroic Neutral: Long gone, for the most part, by modern times, but their enemies coincided with many of those that now trouble humanity. The narrators of the story in which they appear even compare them to human beings. They're also one of the only inhuman races Lovecraft portrayed with any kind of sympathy, explaining the frenzied murder of the researchers in At the Mountains of Madness as a hysterical reaction to unknown circumstances. Imagine waking up after sleeping for thousands of years and finding one of your kin dissected on a table.
- Made of Iron: Capable of living under deep sea pressures.
- Mirroring Factions: A rarity in the mythos, the Elder Things don't actually behave too differently psychologically to humans, something which is lampshaded in At the Mountains of Madness. Sure, they killed and dissected those explorers and their dog, but the explorers (unknowingly) did the same to them first!
- Mysterious Antarctica: Where their last city ends up being located.
- No Biological Sex
- No Name Given: They're only called Elder Things because they are elder and they are things, and that's about how much is known of them. If they have a real name it's never revealed.
- Plant Aliens: More like half-plant, half-animal aliens.
- Precursors: To all terrestrial life.
- Pride: In Pathfinder, this is noted as their biggest racial weaknesses. Elder Things keep making the same mistakes over and over, most notably recreating Shoggoths because each colony assumes it's superior to the ones who suffered such disasters in the past and surely it can keep things under control.
- Solar Sail: As a result of advances in science, later writers explained that the Elder Things used their wings as living solar sails.
- Starfish Aliens: Literally in this case, with the Elder Thing's radial physiology and starfish-shaped heads, though they are some of the more comprehensible aliens in the mythos.
- Unreliable Expositor: While studying their historical art, Dyer considers the possibility that the Old Ones history may be colored by their pride. The professor wonders if the alien masters of the Star-Spawn and Mi-go are mere mythological constructs to explain the Elder Things defeats. It is also notable that their annals dont mention the Yithians either.
- Vestigial Empire: After shoggoth rebellions, wars against Cthulhu's spawn, the Great Race, and the Mi-go, and the cooling of Earth, the Elder Things are reduced to this.
Described as a sphere of blue-flame, Fthaggua is similar to Cthugha. However, whereas Cthugha is imprisoned, Fthaggua is free and riding across the universe on the comet Ktynga. He is served by his Fire Vampires, which appear as red lighting. It's unknown if Fthaggua is a Great Old One or not, also if it has any relation to Cthugha.
- Comet of Doom: Ktynga, which houses a bunch of Fire Vampires.
- Hive Mind: Fthaggua and his Fire Vampires are described as such.
- Our Vampires Are Different: A radical example, although the basic synopsis is the same. Upon destroying a victim (akin to spontaneous combustion), the Fire Vampires absorbs both the lifeform's energy and memories.
- Yellow Lightning, Blue Lightning: Averted with the Fire Vampires—they're red.
A species who colonized Earth and three other planets in the Solar System more than 600 million years ago. They built basalt cities of huge windowless towers. They warred with the Great Race of Yith until they were driven from the surface. The Great Race then sealed the entryways to the polyps' subterranean abode with trapdoors, which afterwards were diligently guarded. The polyps' cities were left abandoned, perhaps as a reminder of the horrors that dwelt below. Eventually, the polyps rose up and almost exterminated the Great Race, afterwards returning to their subterranean haunts. Having no conception of light, the polyps seem content to remain there, annihilating the few intruders that chance upon them. The entrances to their dwellings are mostly deep within ancient ruins where there are great wells sealed over with stone. Inside these wells still dwell the polyps.
- Aliens Are Bastards: To put it mildly with these creatures.
- Bizarre Alien Locomotion: Despite being called "flying" polyps, they have no wings or other apparent methods to keep them aloft. In fact, even though they levitate, they somehow leave behind five-toed radial footprints wherever they go.
- Bizarre Alien Psychology: Their minds are so strange that the Great Race of Yith can't use their Psychic Powers on them.
- Bizarre Alien Senses: They don't "see" like humans do, but they're able to sense what lies beyond material obstructions.
- Blow You Away: They can control and direct wind to use as a weapon.
- Great Offscreen War: They fought a war against the Great Race of Yith and were driven from colonizing the oceans by the Elder Things.
- Invisibility: They can turn themselves invisible, although it's somewhat negated by the whistling noises they make when they move.
- Nigh-Invulnerable: Since they're not made of ordinary matter, they're heavily resistant or even immune to most damage. They do have a weakness to electricity
- No Name Given: Lovecraft never gave their species a true name.
- Sealed Evil in a Can: The Great Race of Yith drove the polyps underground and sealed their tunnels with trapdoors. This didn't stick and the polyps managed to escape, slaughtering the Great Race. However, they also decided they liked it better underground.
- Starfish Aliens: They're not even made of the same matter as most other life.
- Take Our Word for It: The Great Race of Yith's records never really describe them in detail, only referring to them as horrible, evil creatures.
A highly intelligent race that lived on Earth long before humans. Their bodies consist of fleshy cones with four tendrils (two ended in pincers, one a mouth and one a pair of eyes) sticking out of the top. They ruled a portion of the Earth that includes what is now Australia when Cthulhu was active. They use psychic powers to leap from body to body across time. Their society is described as socialist and placing a high value on individual intelligence. The Great Race of Yith is wiped out in a war with the Flying Polyps but will be re-created in the future thanks to their time-traveling powers. Yithians come across as the closest thing to a "good" race out of the original Lovecraft critters.
- Badass Bookworm: One of the more (conventionally) intelligent races in the setting, and the Mi-Go and the Star Spawn of Cthulhu respected them.
- Bizarre Alien Biology: not unexpected considering the setting. They also reproduce by spores....
- Brain Uploading: Their specialty via their Psychic Powers. They actually escaped the destruction of their own world by uploading their minds en masse to the species of conical lifeforms they're now associated with, and then they did the same trick to escape into a far-flung future species to avoid being wiped out by the Flying Polyps.
- Commie Nazis: Their political system is referred to as "fascistic socialism" though this is not used to mark them as evil.
- Everyone Has Standards: While they're not unambiguously good (they do mentally kidnap sentient beings from the future for research purposes, steal large parts of their lives, wipe their memories of the event, and in emergencies will transfer their entire race's minds into the future, replacing the victim race completely in the process), they do have some moral standards, to a degree unusual for Lovecraft aliens:
- Those they swap with are well-treated, with extensive access to Yithian society and libraries. They particularly go out of their way to treat their victims well if the original body dies (trapping them forever in a Yithian body); victims of such accidents are treated as honored guests by the Yithians for the rest of their lives.
- They're willing to steal minds temporarily for research purposes, but intentionally swapping minds permanently with an unwilling subject is normally considered a heinous crime. It's also not strictly clear whether the races they replace when moving the entire Yithian race forwards in time to escape catastrophes are sentient.
- Grand Theft Me: Usually combined with the mental time travel mentioned below. Can be temporary for research purposes or permanent.
- Invading Refugees: The conical creatures and the Great Race are actually different entities. The real Great Race originated on the planet Yith, but mentally overwrote the minds of Earth's cone-creatures to avoid extinction. They then pulled off a time-travel variant to escape the war with the Flying Polyps.
- Laser-Guided Amnesia: Before reversing a temporary body swap, the 'guest' mind is stripped of its memories of its stay with the Yithians. As Professor Peaslee (of "The Shadow Out Of Time" fame) will attest, the process isn't always quite 100% effective.
- Lightning Gun
- No Biological Sex
- Psychic Powers
- Shock and Awe: The main weapon of the Yithian armies is a lighting-shooting device that looks like an old camera.
- Time Travel: Of the mental variety, and the source of the appellation "Great Race," as they were the only species to master it.
- Alien Geometries: The Hounds are descended literally from angles. All natural life (including humans) are descended from curves. As a result, the monsters can enter anywhere and anytime there are angles. The only way to hide from the beasts is to be in a totally curved room.
- Call a Smeerp a "Rabbit": They do not look like hounds.
- Clock Roaches: Halpin Chalmers caught their attention when he sent his consciousness too far back in time. However, it's not clear if they're a natural defence against messing with time travel, or are just predators who opportunistically chose him as their prey.
- From Cataclysm to Myth: Due to some unspeakable act in near the primordial past, the Hounds became foul while normal life remained pure. The event itself was forgotten, but the myths such as The Fall from Genesis are allusions to this event.
- The Ghost: The Hounds are never seen in the original story they debuted. They're only described as "hungry" and "foul" by one of the characters. As a result, the RPG books get very inventive with their descriptions. Chaosium's Call of Cthulhu describes them as resembling, basically, large shaggy hounds caked in thick blue toxic slime with elongated tongues they use for sucking blood. Pathfinder keeps the tongue but makes them huge-eyed, leathery-skinned, vaguely insectile quadrupeds, somewhat similar to the chupacabra.
- Hellhound: Described as this, but more for their ravenous, relentlessness hunger than for their physical appearance.
- Immortality: Theoretically they have Biological Immortality since no enzymes exist within the bodies of the Hounds.
- Implacable Man: Once they catch the scent of someone, they will keep on hunting until they get their target.
A massive monster looking like an ocean of gray goop, upon which sit many heads—some human, but mostly alien. Thankfully it dwells in Another Dimension, but it has worshipers on Earth.
Not to be confused with Mother Hydra.
- Alien Sea: Could be mistaken for one of these.
- And I Must Scream: Yeah, those heads? From the creature's victims. And they're still very well alive.
- Muck Monster
- Multiple Head Case: Technically, since all those heads are still conscious. Not played for laughs though.
- One-Steve Limit: Averted; it shares its name with Mother Hydra, Queen of the Deep Ones.
- Power Parasite: Using it's victim's brains helps empower the being.
- Tome of Eldritch Lore: Not so much a book, but a pamphlet on "astral projection". It's really a Death Trap, allowing the Hydra to enter our universe.
Human-like inhabitants of the subterranean land of Kn-yan, a blue-lit cavern under Oklahoma. According to their legends, they came to Earth with Tulu (aka Cthulhu) and settled underground as the surface was uninhabitable. When R'lyeh sunk, the Kn-yani became isolationist and spent millions of years underground alone. They developed a virtuous high tech civilization, but then abandoned much of it to become a cruel hedonistic aristocracy. They worship a large number of Great Old Ones, Cthulhu and Yig being the most prominent.
- The Ageless: Having discovered the secret of Immortality, they have ceased to age.
- Animate Dead: The ym-bhi—one of the many slave classes used. Reanimated by using nuclear power, many were other slaves who were used by the Old Ones for "entertainment". As a result, many are horribly mutilated.
- Astral Projection: Can dream themselves to visit distant places.
- Beneath the Earth: Kn-yan, with red-litten Yoth below, and dark N'Kai below that.
- City of Gold: In-universe, Kn-yan is the source of all the legends about El Dorado. It turns out that gold and other precious metals on the surface are merely the most common building metals underground.
- Disintegrator Ray
- Human Aliens: Very odd for a setting with very alien aliens. However, the Old Ones have the power to make themselves intangible at will thanks to their psychic powers.
- Humanoid Abomination: Gyaa-yoth—white beasts with black fur on their backs, little intelligence, a singe horn on the forehead, and vaguely humanoid shape. Despite their carnivorous nature, they're somewhat harmless. They're the result of crossbreeding slaves with reptilian beasts.
- The Fair Folk: The Old Ones have great powers, and amuse themselves by tormenting slaves and anyone who comes close to their surface entrances. Any outsider who enters Kn-yan can no longer leave. Visitors may be treated nicely (if lucky), but if they attempt to escape...
- Lost Technology: Once had an advanced industrialized culture. Then they merely abandoned machinery finding it unsatisfying.
- The Social Darwinist: The ruling class—apparently they rose to power when Kn-yan developed a democratic society. Thus rose the most intelligent, while workers became exhausted and were enslaved.
- Slave Race: The ym-bhi and the gyaa-yothn. Along with them are a Kn-yanians slave caste, some of which are classified as livestock.
- Telepathic Spacemen: Telepathy is their primary means of communication, verbal speech being abandoned save for rituals.
Vortexes of energy that once ruled the prehistoric continent of Mu. Originally from the Andromeda galaxy, they began to lose their power while on Earth, and eventually went into hibernation. Occasionally the Lloigor can take the form of flying reptiles. Servants of Ghatanothoa.
Not to be confused with the Twin Obscenities, Zhar and Lloigor.
- The Cynic: Due to their alien psychology, the Lligor are extremely pessimistic. Humans may understand pessimism, these creatures live it.
- Energy Beings: Living whirlpools of psychic energy.
- Human Resources: Because of their weakened state, the Lloigor need to gather energy from sleeping, humans. The good news is that it just leaves a person temporarily drained.
- Mind over Matter: Capable of creating massive explosions and altering time with this power.
- Our Dragons Are Different: Their temporary psychical forms are likely the basis for Dragons, and why there are no remains of said creatures.
- Walking Wasteland: Near centers of Lloigor activity, the crime rate increases dramatically with increasingly more depraved activity.
- You Have Outlived Your Usefulness: They will casually destroy any of their human servants if they even prove the slightest inconvenience.
Fungi from Yuggoth
Crab-like fungi aliens that come to earth for mining.
- Alien Abduction: In the Call of Cthulhu game, the Mi-Go are the ones who carry these out.
- Batman Can Breathe in Space: Some subspecies.
- Blue-and-Orange Morality: The Mi-Go brain functions more like a computer hard disk than a human brain. They either know something, or they do not, and intuition is an alien concept to them. This is what fascinates them about humans: our ability to just guess in the absence of any solid information, or to be Right for the Wrong Reasons. They find this unnerving. They also have no empathy, and casually show humans things that shatter their comprehension of reality without even the intention of driving people mad, with all the same innocence as a small child microwaving a wet kitten to dry them off.
- Brain in a Jar: How other subspecies that can't breathe in space travel. Also fond of doing this to humans.
- Cool Gate: The Devil's Steps in the Severn Valley houses a portal to Yuggoth. Fortunately, a human can use the gate as it reconfigures the traveler to survive its destination. Unfortunately, Pluto houses things far worse than Mi-go...
- Grand Theft Me: They sometimes implant the brain of one of their kind in someone's skull.
- Hive Caste System: At least one sourcebook for the RPGs divides the Mi-Go into three castes: warriors, workers, and scientists.
- Lightning Gun: In the role-playing supplements The Stars Are Right! and Terror from the Stars describe the Mi-go as having Electric Rifles.
- Multiversal Conqueror: Potentially, as it seems their influence expands beyond our own universe.
- Mushroom Man: They're fungus aliens but don't have much in common with men.
- Organic Technology: The Call of Cthulhu RPG has them using this.
- Plant Aliens: They seem to be made of some kind of fungus.
- Solar System Neighbors: The Mi-Go are a race of winged, fungal Mad Scientists inhabiting Yuggoth, a dark planet at the edge of the solar system that's implied to be Pluto. H. P. Lovecraft's initial writings on Yuggoth actually predate the discovery of Pluto; the novella that prominently features the Mi-Go was written immediately after the discovery.
- That's No Moon: Call of Cthulhu sourcebook Malleus Monstrorum mention how Mi-go harvest flesh of the Outer God Ubbo-Sathla and use it to construct a bio-mechanical super weapon capable of traveling through time and space, the living moon Charon.
Insects from Shaggai
Extraterrestrials that worshiped Azathoth. Although highly advanced, this species was also extremely decadent. The Shan are about the size of a pigeon, with leathery wings, large lidless eyes, ten legs with tentacles, six brain lobes, and three mouths.
- Asshole Victim: Their homeworld was destroyed when a celestial body (likely Ghroth) passed. Considering their extreme decadence, the Shan deserved it.
- Cold-Blooded Torture: As a form of ritual or entertainment.
- Futuristic Pyramid: The Insects' conical-shaped temples to Azathoth, which are not only capable of teleportation, but also have gateways that allow direct contact with "The Demon Sultan".
- Invading Refugees: Once their homeworld destroyed, some of the Insects keep on jumping from planet to planet until finally getting stuck on Earth.
- Intangible Man: Because of their affiliation with Azathoth, the Insects are able to phase through organic matter.
- Mass Teleportation : The Shan are well versed in teleportation technology, capable of transporting their temples across interstellar spaces.
- Oh, Crap!: Twice, often after discovering something disturbing on a planet they visited. And most likely the third time when they realize that Earth's atmosphere interferes with their temple's teleportation system.
- Puppeteer Parasite: With their phasing abilities, and in combination with their psychic powers, the Shan are able to infest and dominate humans.
- Slave Race: The Xiclotl, tall, meat-eating creatures, which the Shan conquered.
- When Trees Attack: To humans, they look like trees. Then they move...
- Telepathy: Allowing then to communicate their thoughts and memories, even into non-Shan beings.
- Tome of Eldritch Lore: the Massa di Requiem par Shuggay, an opera that tells of the Shan's travels. It's also impossible to perform, since Azathoth would be summoned midway through the second act. The result would be nightmarish.
- Weakened by the Light: Sol's electromagnetic radiation has an adverse effect on the Shan's metabolism.
Vile gelatinous creatures bio-engineered by the Elder Things. They are massive, amorphous, with eyes floating on its tar-like body, and emits green light. They are able to create organs at will.
- Blob Monster: Shoggoths have no real shape. They can adjust their form into whatever is practical for a specific task, but usually, resemble large gelatinous blobs sometimes depicted with tentacles and/or multiple eyes and mouths.
- Dumb Muscle: Meant to be living construction equipment/servants.
- Extra Eyes: Usually are covered in eyes, absorbing and reforming them as needed to see whatever they can.
- Partial Transformation: Shoggoths are versatile shapeshifters, able to create any organ they need. However, the ability seems limited, as most Shoggoths appear to be a horrendous mishmash of organs and black goo.
- Servant Race: Shoggoths were bred by the Elder-Things since in theory, they were the perfect servants, and who can blame them? Their capability to easily change shape as needed meant that they were capable of a nearly limitless variety of tasks. Unfortunately, that also made them formidable adversaries when they developed intelligence. The Deep Ones might also use Shoggoths (they were referred to in The Shadow Over Innsmouth), possibly with more success.
- Slave Race: After gaining intelligence, and after their first failed revolt, to the Elder Things. Others (such as the Deep Ones) also use them for their bidding.
- Squick: An in-universe example for Alhazred, who would not even mention Shoggoths unless he was high on drugs.
- Turned Against Their Masters: Quite famously so. When they evolved intelligence enough to realize they were nothing but slaves to the Elder Things, they turned on them.
- Voluntary Shapeshifting: Capable of forming whatever organ it needs. Shoggoth Lords are better at this, able to imitate human beings.
Shamblers from the Stars
Monsters from outer space that hunger for blood. If they're seen (never a good sight), they're a gelatinous mass with a huge mouth and talons, covered in trunk-like tentacles—each one ending in a sucker.
- Giggling Villain: Its presence is marked by mocking giggling sounds.
- Invisible Monsters: Totally invisible... until they feed.
- Our Vampires Are Different: Different form, but the basic principle is the same.
- Tome of Eldritch Lore: The De Vermis Mysteriis, or "The Mysteries of the Worm". Written by Ludwig Prinn (a 15th-century sorcerer), the book contains the secrets of summoning these creatures.
Star-Spawn of Cthulhu
Oddly enough, the descendants of the Great Cthulhu. An ancient civilization of Sufficiently Advanced Aliens who flew in to colonize the Earth many millions of years ago. Unfortunately, it has already been occupied by another interstellar civilization of the Elder Things. After a long and epic confrontation, the spawn of Cthulhu managed to stake out a land mass in the Pacific Ocean, where the city of R'lyeh was built. There they lived for an indefinitely long period, until the stars changed their position, and the entire population of the city fell into a planned hibernation, in their language called fhtagn. Some time later, as a result of geological processes, R'lyeh sank and sank to the bottom of the ocean, where it remains to the present, only occasionally rising for a short time due to perturbations of Earth's crust.
- Ancient Astronauts
- Cthulhumanoid: Outwardly, the spawn of Cthulhu resembles, as it is not difficult to guess, Cthulhu himself the same overweight gigantic humanoids with wings behind their backs and a head similar to an octopus.
- Final Solution: The awakening of Cthulhu and its spawn is one of the main options for The End of the World as We Know It, and the extinction of humanity in Lovecraftian horrors. So it will actually happen or not we do not know. The protagonist of The Shadow Out of Time read in the chronicles of the Great Race an accurate account of how humanity died out, but refused to divulge the details.
- Shapeshifter: According to the chronicles of the Elder Things, they had the ability to change shape, but whether this is so or just an element of political propaganda designed to justify defeat is not completely clear.
Old Man Whateley used a ritual to impregnate his own daughter with the essence of Yog-Sothoth. The result would be the birth of twin creatures: one is Wilbur Whateley who is a strange Humanoid Abomination who could pass for a human when wearing clothes, the other is a truly horrific Eldritch Abomination known only as the Dunwich Horror.
Call of Cthulhu would later class beings like Wilbur as being Children of Yog-Sothoth, while categorising the Dunwich Horror as a Spawn of Yog-Sothoth.
- Adaptational Attractiveness: In the book, Wilbur Whateley is a hulking, goatish Humanoid Abomination. In the 1970 movie, he's a young, nebbishy Dean Stockwell.
- Adaptational Villainy: In the original novel, Wilbur Whateley was merely a puppet groomed by his grandfather, with it being Old Man Whateley who intends to unleash Yog-Sothoth. In the film, it is Wilbur himself who is the mastermind and does the atrocities of his own volition.
- Alliterative Name: Wilbur Whateley.
- Animals Hate Him: Dogs loathe Wilbur Whateley, to the point where he has to start carrying a gun to defend himself from them. In fact, it's a dog that eventually kills him.
- Alien Blood: He has yellow-green ichor.
- Author Avatar: One (mostly busted) theory is that Wilbur may have been one, adding Reality Subtext to the story."Wilbur's being raised by a grandfather instead of a father, his home education from his grandfather's library, his insane mother, his stigma of ugliness (in Lovecraft's case untrue, but a self-image imposed on him by his mother), and his sense of being an outsider all echo Lovecraft himself." - Robert M. Price in the introduction to The Dunwich Cycle.
- Creepy Child: Wilbur Whateley is described to be very creepy (both visually, and from his behaviour; he actually is much much much younger than he looks) by all his neighbors and the people he meets. When he dies, it is revealed from a quick look on his half naked corpse that he actually is an Humanoid Abomination which bottom part isn't even remotely human looking.
- Enemy to All Living Things: Wilbur Whateley. People are creeped out by him and animals can't stand him - dogs especially try to attack him on sight.
- Evil Smells Bad: "By Their smell can men sometimes know Them near, . . . As a foulness shall ye know Them."
- Eyes Do Not Belong There: Wilbur has a second pair of eyes on his hips.
- Half-Human Hybrid: Wilbur himself, having a human for a mother and the Outer God Yog-Sothoth as a father.
- Younger than They Look: Because of his heritage, he grows at an accelerated rate. He was the size of an adult when he was but a toddler.
The Dunwich Horror
- Attack of the 50-Foot Whatever: While it is typically Invisible to Normals, it does leave gigantic footprints the size of barrels. Curtis Whateley being one of the few unfortunate enough to have seen it, describes it as being the size of a barn.
- Eldritch Abomination: Whoo boy. Its described as being a gigantic mass of tentacles, mouths, and eyes. Its overall the size of a barn, and for the most part its invisible.
- Facial Horror: It's described as having half a face atop its body.
- Half-Human Hybrid: As hard as it is to believe, this thing was birthed from a human female.
- Invisible Monster: As it doesnt fully exist in our reality, it has a corporeal but for the most part, invisible form.
- I Want My Mommy!: Father variant with the titular horror, whose last words before being destroyed are desperately crying out for its father's help.
- Only Known by Their Nickname: It's never given a proper name throughout the story, only being referred to by the moniker The Dunwich Horror.
- Nothing Is Scarier: It's a creature built around this idea. We barely get to see it, we don't know its motive or purpose, and all it does is spread destruction.
"Abominable humanoids", short and hairless, who serve the Great Old Ones. Their abode is in Burma, on the Plateau of Tsang (which is also an extension of Leng).
- Bald of Evil: Along with their short stature and other grotesque features, this is a major tipoff as to how creepy these guys are.
- Brain Food: "Bak bon dzhow" (mashed ganglia from human brains) is a Tcho-Tcho delicacy.
- Cannibal Tribe: As if Mythos cults weren't disturbing enough already.
- Depraved Dwarf: Basically their hat.
- Half-Human Hybrid: Descendants of humans who mated with the Miri Nigri, a species of dwarfs made from amphibian flesh by Chaugnar Faugn.
- Hillbilly Horrors: They live and carry out their perverse rituals in the depths of the Southeast Asian jungle, where few outsiders ever travel.
- I'm a Humanitarian: Human flesh is a dietary staple.
- Insanity Immunity: Call of Cthulhu has their SAN halved at birth, and it only gets worse from there.
- The Secret of Long Pork Pies: They even have restaurants that specialize in serving "ethnic cuisine" to unwitting outsiders.
- Town with a Dark Secret: In T.E.D. Klein's "Black Man With A Horn," a missionary goes to investigate the group:"... the nastiest people who ever lived ...They'd been living way up in those hills I don't know how many centuries, and whatever it is they were doing, they weren't going to let a stranger in on it."
- The Triads and the Tongs: Having migrated to America, the Tcho-Tcho had created crime syndicates to continue their "traditions".
- Yellow Peril: They're one of the most racist things to come out of the Mythos. Ironically, the degenerate cannibalism part was not inserted by the infamously racist Lovecraft; that characterization was introduced by the modern role-playing game.
Immaterial, white, jellylike flopping things. They are capable of creating portals to burial vaults, where they feed off a fungus growing off bodies. Affiliated with Yog-Sothoth, as sites of its worship attract their attention. Because of their lack of substance, they have to possess statues (or someone) for their ghastly deeds.
- Festering Fungus: Leaves an alien fungus behind, though it doesn't seem to have any harmful effects (save for growing on people).
- Intangibility: At least in our reality.
- Living Statue: In order to interact with the material world, these things have special statutes that they can inhabit.
- Puppeteer Parasite: what they can become when they inhabit a living being.
- Space Master: The Herd can warp space to turn back on itself. So if a person wants to get away from a location, they always end up at that location no matter which direction they go! However, this power has a limited range.
- Temple of Doom: In Temphill of the Severn Valley there is a temple of Yog-Sothoth that exists in the same area as a local church. The Herd visits the Ancient Tomb located bellow, and the local cult goes there for worship.