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Characters / Crash Bandicoot Villains: Evolved Animals

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    In General 
  • Alliterative Name: Tiny Tiger, Ripper Roo, Koala Kong, Pinstripe Potoroo, and Rilla Roo.
  • Awesome Aussie: Aside from the Komodo Brothers, who hail from the neighboring Indonesia, all of the villainous animals mutated by Cortex in the original games belong to species native to Australia, and they all have their unique skills and characteristics that make them both entertaining and potentially formidable foes.
  • Brainwashed and Crazy: With the possible exception of Komodo Brothers and Rilla Roo, all of them had to go through the Cortex Vortex to obey the doctor, and even after their master is defeated and they go their own ways, they still follow the paths of evil to some degree.
  • Chromosome Casting: The large majority of Cortex's mutants are male. Only Scorporilla and a handful of a grunts exist as exceptions, with most other female mutants having pulled a Heel–Face Turn immediately upon gaining sapience.
  • Informed Species: Because of their caricatured designs and the fact that they're mostly based on obscure species, the evolved animals rarely resemble what they’re supposed to be, which might be justified because of their mutations. Ripper Roo is the only one who looks like a kangaroo, and only if you can represent yourself his ears straight up instead of sideways.
  • Land, Sea, Sky: The ones introduced in the original trilogy have a tendency to be affiliated with a certain part of the environment, especially when paired with fellow mutants, as established in their individual sections.
  • Laughing Mad: Ripper Roo's main schtick, but Dingodile and Pinstripe are also prone to this.
  • Turned Against Their Masters: Pretty much all of them have defected from Cortex at some point. Only Pinstripe and Tiny are stated to be loyal to Cortex, and even then have worked against him when their hands were forced.
  • Uplifted Animal: They were all once ordinary animals before Cortex got his hands on them and mutated them into what they are now.

    Ripper Roo 
https://static.tvtropes.org/pmwiki/pub/images/rumble_ripper_roo_render.png
Click here to see him as Dr. Roo
Voiced by: Dallas McKennon (recording, 1996-1999), Jeff Bennett (2010), Jess Harnell (2017), Andrew Morgado (2019)
First appearance: Crash Bandicoot (1996)

A kangaroo who was the first creature modified by Doctor Neo Cortex, and is regarded as a failed experiment. He has a literal psychopathic personality and distinctive laughter. He later becomes a doctor in 2 although it seems that persona and part of his life didn't last very long.


  • All Animals Are Dogs: Although purely a kangaroo (albeit a psychotic mutant kangaroo), in Crash Team Rumble, his emotes “Itchy” and “Easily Entertained” have him scratch himself with his hind leg and chase his tail while panting very much like a dog. Ironically enough, many fans of the franchise had mistaken him to be a dog, mainly because of his falling ears, Maniac Tongue, and sharp teeth.
  • Animal Gender-Bender: Averted since it was revealed in Nitro Kart 3D while only wearing boxing gloves that he lacks a pouch. A rare example of developers following real-life kangaroo sexual dimorphism!
  • Amazing Technicolor Wildlife: He's a kangaroo with blue fur. Likely an effect of the Evolvo-Ray.
  • Anti-Villain:
    • He works with Dr. N. Brio in Cortex Strikes Back to stop Crash from collecting the Crystals, taking a break from his studies to fight the bandicoot.
    • He works with the other bosses in Crash Team Racing to prepare the player for their race against Oxide, or taking their place if he wins.
  • Ax-Crazy: He likes to blow himself (and others) up, attacks people with his clawed feet and "speaks" in uncontrollable laughter. Cortex didn't put him in the straitjacket just because...
  • Awesome Aussie: He is goofy, yes, but he is also able to somehow plant TNT and Nitro underneath his feet. He is also a kangaroo.
  • Badass Bookworm: He can still fight well after getting his doctorate.
  • The Berserker: One element to his fighting style, given his Ax-Crazy tendencies.
  • The Cameo:
    • He's among the villains who appear at Crash's "birthday party" in Twinsanity. Later, after Cortex gets beaten, he takes up an offer from Dingodile to go out for lunch.
    • He appears in the Crash 4 level Off Beat bouncing round one of the rooftops.
  • Classy Cane: As Dr. Roo, he has one that he can use as an improvised pogo stick. It also appears in his Gentleman skin's victory animation in Nitro-Fueled.
  • Continuity Nod: The end credits of the first game make mention of Ripper Roo getting therapy and higher education, receiving a doctorate in psychology and writing a book called Through the Eye of the Vortex: A Study of Rapid Evolution and Its Consequences. In his boss battle in the second game, Crash interrupts him while he's studying.
  • Combat Sadomasochist: It's heavily implied that his habit of getting caught in his own explosions is a case of this. The epilogue of Nitro-Fueled reveals that he became a thrill ride engineer… simply to test his pain threshold, which gets him blacklisted.
  • Creepy High-Pitched Voice: Ripper Roo is a Laughing Mad kangaroo who is almost always wrapped in a straitjacket. He speaks, laughs, and grunts in a very high-pitched voice.
  • Crutch Character: In Crash Team Racing, he is one of the turn based characters alongside Polar and Pura. Considering he drives with his feet, this is a minimal security measure.
  • Dark Reprise: While he had a goofy theme in the first game, the second game adopts a minor variation to lampshade how he struggles to not fall into insanity.
  • Degraded Boss: He turns from being the second boss in the first game to being the first boss in the second. He also can now be hit by Crash's attacks.
  • Expy: He bears a strong resemblance to Psycho the Weasel of the Toon Patrol from Who Framed Roger Rabbit, right down to the spiral eyes and straightjacket.
  • Extreme Omnivore: Type 1, and only shown a few times in Nitro-Fueled, once where he coughs up the boss key he previously swallowed after the player defeats him in Adventure Mode, and second where he swallows a beaker full of chemicals when he wins a race if the player uses his Mad Scientist skin.
  • Eye Glasses: As Doctor Roo, has glasses which only make his pupils visible.
  • Genius Bruiser: He is impervious to physical attacks in his Crash 1 boss battle along with his resistance to explosions. He has also completed his studies to become a doctor.
  • Genius Ditz: He may be a kangaroo in a straight jacket, but he still got a doctorate between the first two games and is even able to drive a go-kart with his sole feet in Crash Team Racing.
  • Good Versus Good: His role as a boss in Crash Bandicoot 2 invokes this due to his affiliations; he antagonizes Crash, but does so to stop Cortex.
  • Half-Dressed Cartoon Animal: He usually wears a straitjacket and nothing else.
  • Handy Feet: Handy enough to drive with. Then again, considering that he's in a straitjacket, what else is he going to use to drive with?
  • Institutional Apparel: Is made to wear a straitjacket to (presumably) keep him from tearing anything that gets too close to him to shreds. Amusingly, this even applies when he's Dr. Roo (at least until he goes Jekyll & Hyde) and his Gentleman and Mad Scientist costumes in Nitro-Fueled, where in both cases both his arms are restrained. The only time when his arms get untied is for the victory podium animation of his Bedtime costume, in which he's sleepwalking until an alarm clock rings.
  • Jekyll & Hyde: Has this going on during his boss battle in the second game. When Crash first shows up, he's studying books and is dressed up to look like a doctor with a top hat, thick glasses, and a cane. After he's hit with his own TNT explosion, however, he reverts back to his former Laughing Mad self, with the doctor clothes getting blown off in favor of Wild Hair. He switches back to Doctor Roo every time Crash hits him.
  • Land Down Under: Alongside being a kangaroo and the first few games being set on an Australian archipelago (the Wumpa Islands), his track in Crash Nitro Kart 2 is located in the Outback, entitled “The Long Canyon”. The same game even mentions that it’s his homeland, making him one of the few characters to hail from the mainland.
  • Land, Sea, Sky: In most of his appearances, Ripper Roo is frequently associated with waterfalls and water:
    • He forms the "sea" portion of this with fellow Crash 1 evolved animals, Koala Kong and Pinstripe Potoroo.
    • He also fits the "sea" part in Cortex Strikes Back, alongside the Komodo Bros. and Tiny Tiger.
    • His CTR track, "Roo Tubes", is a Shark Tunnel.
  • Laughing Mad: His dialogue consists of insane laughter. Now and then, it's "translated" for the player.
  • Mad Bomber: He frequently uses TNT and Nitro crates in his battles against Crash, and outright enjoys blowing himself up with them.
  • Maniac Tongue: He has a cartoonisly long tongue that seems to be out at all times, befitting his psychopathic nature.
  • Meaningful Name: His sharp claws could easily rip things apart, and as for "Roo", well... he's a kangaroo. 'Ripper' and 'Roo' are also Australian slang words for 'great' and 'kangaroo', respectively. So to some Aussies, his name could mean "great kangaroo". When you view some of his accomplishments, it makes a lot of sense actually!
  • The Mentally Disturbed: His main character trait is that he's completely insane, up to and including being held in a straitjacket and having crazed swirling eyes. It's Played for Laughs, though. At least he seems to be actively working on his mental health starting with the ending to the first game.
  • Morally Ambiguous Doctorate: He stabilized himself enough to obtain a doctorate, but it's clear he's still got issues to work through.
  • Multi-Directional Barrage: In his appearance in Crash Bash (the El Pogo Loco stage), he may occasionally jump in the middle of the arena and shoot missiles one by one in every direction instead of stamping TNT squares.
  • Psycho Prototype: Crash came out of the Cortex Vortex a little worse for wear, but Roo, the earlier experiment... well...
  • Puzzle Boss: His boss encounters involve him hopping around an arena with explosive crates involved. In the original game, he hops around in a set pattern on platforms surrounded by water, and the player has to jump on the drifting TNT crates at the right time so that they explode while Roo is next to them. In Cortex Strikes Back, he hops around the arena, and creates TNT and Nitro crates wherever he lands, and the goal is to find a safe spot from the explosions, and hit Roo after he has stunned himself.
  • Secret Character: In Crash Team Racing, he's unlocked as a playable racer by winning the Red Gem Cup in Adventure Mode. Nitro-Fueled changes it to just beating him in Adventure mode.
  • Shark Tunnel: While he's usually fought on rivers, his CTR track, Roo Tubes, takes this further by going Under the Sea.
  • Smart People Wear Glasses: After getting a higher education to become a doctor and an author, Ripper Roo is seen with glasses on when he's introduced in Cortex Strikes Back. When he goes to his traditional crazy self during the battle with him, he loses them.
  • Stock Sound Effects: His laughter is an adjusted and retuned version of a laughter track first recorded in Lady and the Tramp originally provided by Dallas McKennon. This is averted in N. Sane Trilogy and Nitro-Fueled, where he's voiced respectively by Jess Harnell and Andrew Morgado.
  • Stuff Blowing Up: What usually happens when you fight him. He's one explosives-loving kangaroo alright.
  • Suddenly Voiced: In the Japanese version of Crash Team Racing he speaks coherently. This was intended for the English version as well (with the voice files even existing in the game) but ultimately omitted.
  • Tactical Suicide Boss: Ripper Roo, we get that you're crazy, but still, detonating a Nitro panel by your own body will make you vulnerable.
  • Thrill Seeker: In the Nitro-Fueled ending, he somehow becomes a thrill ride engineer, only to get blacklisted after the authorities discovered that every ride he created was just a new way to test his threshold for pain.
  • Wake-Up Call Boss: In the first game, his battle requiring precise jumps to avoid falling in waterfall and good timing to blow him up.
  • Warm-Up Boss:
    • He become this in Cortex Strikes Back: because he creates his bombs following a precise pattern on one large platform, his battle becomes fairly easier.
    • He's also one in Crash Team Racing, having a track with easy turns and straight lines where his handling advantage is useless.
  • "Where Are They Now?" Epilogue: Aside from the Doctor Roo bit above, in CTR, he surprisingly becomes a state governor. This was changed to him becoming a thrill ride engineer in the Nitro Fueled remake.
  • Wolverine Claws: Like real world kangaroos, he has razor sharp claws that are also alluded to in his name and an additional weapon alongside his explosives.
  • Yellow Eyes of Sneakiness: He has yellow eyes with swirls, which are possibly a sign of the Evolvo-Ray. He's also a Mad Bomber with a lot of loose screws holding his sanity together.
  • You Don't Look Like You:
    • Appears in the mobile game Crash Nitro Kart 3D looking much different than normal. He appears much larger, and his facial structure and body type look very different, and much more like an actual kangaroo. He also ditches his trademark straitjacket for a pair of boxing gloves. Despite this, his character icon still uses his regular appearance. He's back to normal in Crash Nitro Kart 2.
    • Subverted in Crash Twinsanity where he looks more like a realistic kangaroo, with straight ears, shorter tongue and a squared muzzle, but is still recognizable regardless.

    Koala Kong 
https://static.tvtropes.org/pmwiki/pub/images/koala_kong_nitro_fueled.png
"ROOOOOOOAR! The secret is in the diet!"
Voiced by: Fred Tatasciore (2017-present)
First appearance: Crash Bandicoot (1996)

A modified koala who tosses around boulders using his superhuman strength.


  • The Ahnold: Implied. The credits for the first game state that he moved to Hollywood to become an action star, and paid for counselling to improve his diction. This concept art sheet explicitly states he's modeled after Sylvester Stallone.
  • Awesome Aussie: He is a tough and fearsome koala who acts as a formidable enemy to Crash.
  • Barefoot Cartoon Animal: He wears a red tank top and yellow pants, but no shoes.
  • Bicep-Polishing Gesture: Koala Kong does this in his Grand Prix intro in Nitro-Fueled, pushing in front of Pasadena to show off his muscles to the camera.
  • Big Eater: His Crash Bash manual bio mentions Kong, with his immense size and strength (not to mention being a koala) as being capable of eating entire Eucalyptus tree trunks in a single go.
  • Boulder Bludgeon: Throws boulders as his main form of attack in the original game and On the Run.
  • The Cameo: He's seen amongst the gathering of villains at Crash's "birthday party" at the beginning of Twinsanity.
  • Carpet of Virility: His muscle-shirt is literally overflowing with with a giant tuft of chest-hair. Oddly, his in-game model from Crash Bash leaves his chest clean even though the tuft is still there for promotional art. It returns in Twinsanity, but is absent again in N. Sane Trilogy.
  • Distracted by My Own Sexy: Loves to flex his muscles and shake his butt when fighting Crash, leaving him wide open to Crash spinning to throw his boulders back at and defeat him.
  • Divergent Character Evolution: He has been differentiated from Tiny in subtle ways: not only was he made much larger and more muscular in the N. Sane Trilogy compared to Tiny, while Tiny is a Large Ham who primarily speaks in Hulk Speak, Kong is The Quiet One who rarely speaks at all.
  • Dumb Muscle: The instruction manual for the first game mentions that "more protons were put towards his muscles than his brain" upon creation.
  • Emotional Bruiser: Downplayed compared to Tiny; his race loss animation in Nitro-Fueled has him wipe a tear off his face, while he literally beats himself up for his losing podium animation.
  • Flat Character: He's never had much room to display any personality, since his appearances are limited and is mostly just seen as a prototype of Tiny. It doesn't help either that he's mostly established to be The Quiet One of Cortex's mutants, as seen in Nitro-Fueled.
  • Karma Houdini Warranty: Although he initially appears to suffer no repercussions for his role in Crash Bash according to his Japanese ending — returning to his Hollywood career with Rilla Roo as his manager — his popularity takes a big hit once word gets out that he fought for Uka-Uka's evil team.
  • Laid-Back Koala: Played with. Despite being an antropomorphic koala with biceps to spare, he doesn't chase or charge Crash and he limits himself to pick up boulders and throw them to the other side of the lava river forming his boss level. He's also sluggish enough to be carried away from a rogue cart one third of his size.
  • Land, Sea, Sky: Forms the "land" part of this trio with Ripper Roo and Pinstripe. You first encounter him in a mine, where he attacks primarily by throwing boulders at you.
  • Manly Man: He's a giant, muscular koala who was raised on action movies, loves to flex his muscles, can throw enormous boulders like couch pillows, and wears a skull belt and spiked metal armbands.
  • Mighty Glacier: In Nitro-Fueled, he became a speed based character.
  • Narcissist: While he was busy flexing a lot before, Nitro-Fueled leaves out any doubts about him being obsessed with his own physical fitness, as his Grand Prix intro alone has him showing off his muscles with a big grin and boasting about the secret to his fitness.
  • Obviously Evil: His N.Sane Trilogy-onwards modern design features a skull belt buckle, alongside black metal armbands with massive spikes on them.
  • Pec Flex: Whenever he isn't attacking Crash, he's flexing his muscles, and N. Sane Trilogy further exaggerates this trope, to the point where his head is nearly engulfed by his pecs. His Shaking the Rump animation during his boss fight is even replaced by him doing a pec dance, which also returns as his 1st place podium animation in Nitro-Fueled.
  • Put on a Bus: Aside from the first game, Crash Bash, and a small cameo in Twinsanity, Kong never served as a boss again, as Tiny had basically usurped his role as Cortex's muscle. He does return in Nitro-Fueled, though, which is his second playable appearance after Crash Bash.
  • The Quiet One: His appearance in Nitro-Fueled portrays him this way: he's perfectly capable of speech if his appearance in the Neon Circus intro is any indication, but he mostly just chooses not to and sticks to grunting noises in-game.
  • Repulsive Ringmaster: Subverted in Nitro-Fueled, where his home track is Koala Carnival, a circus that he runs, but he doesn't dress the part, being closer to the archetype of The Strongman, and while he's still considered a bad guy, he employs two good guys as daredevils; Von Clutch and Pasadena.
  • Shaking the Rump: During his boss fight in the original game, he frequently turns around and flexes his glutes at the camera.
  • The Strongman: His home track in Nitro-Fueled is a circus where he plays both this role and is technically also the ringmaster.
  • Suddenly Voiced: Gets a few grunts in N. Sane Trilogy before Nitro-Fueled finally gave him a speaking voice. Guess those speech lessons to improve his diction have sure paid off.
  • Tiny-Headed Behemoth: His design in N. Sane Trilogy onward is like this, since his upper body is so big and swollen that his head is being nearly swallowed up by it, and in his losing podium animation in Nitro-Fueled, he hits his own head until it actually gets stuck in his chest.
  • Top-Heavy Guy: Much like Tiny, he has a large upper body, but skinny legs. N. Sane Trilogy further buffs him up, making him even more top heavy than Tiny, with much thicker arms and pecs so big they're nearly engulfing his head.
  • Trademark Favorite Food: Eucalyptus tree trunks, according to Crash Bash. Now, while eucalyptus trees are the favorite foods of normal koalas, it’s not normal for one to eat the trunk. But, since this guy’s buff, it at least makes some sense.
  • The Voiceless: He makes deep, gravelly sounds in Crash Bash, but in the original game, he doesn't make a sound. It's heavily implied that he sounds like Arnold Schwarzenegger or Stallone. He's given a proper voice at last in N. Sane Trilogy and Nitro-Fueled, albeit for only one line in the latter's Neon Circus Grand Prix intro.
  • You Don't Look Like You: His reappearance in Crash Twinsanity has him re-tooled to be less wide and to have more koala-like features in his face. The end result is superficially familiar, but significantly different looking.

    Pinstripe Potoroo 
https://static.tvtropes.org/pmwiki/pub/images/pinstripegunnst.png
"Forget about it!"
Voiced by: Brendan O'Brien (1996-2005), Jess Harnell (2017), Robbie Daymond (2019)note 
First appearance: Crash Bandicoot (1996)

A modified potoroo who wears a pinkish-red pinstripe suit and wields a fully-loaded Tommy gun. One of Cortex's servants from the first game and the head of Cortex Power, Cortex's power plant for his castle.

After his defeat at the hands of Crash, he moved to Chicago to work at a sanitation company and was working his way to becoming a state governor. Like Ripper Roo's situation, it didn't take too long to return back to his old gangster shenanigans. According to the Japanese manga for Cortex Strikes Back, he eventually got himself Tawna as a girlfriend.


  • Anti-Villain: In Crash Team Racing, his goal is to ensure that the player is ready for Oxide. However, if he wins, he claims that he’ll ask for a good reward if he becomes the champion.
  • Awesome Aussie: Technically, since he (like the other bosses in Crash 1) are based on/born from Australian wildlife (even though he has a Joisey accent).
  • Ax-Crazy: He's a mob boss with a hyper trigger finger and a tendency to laugh maniacally as he tries to murder Crash.
  • Badass in a Nice Suit: Like any self-respecting gangster would.
  • Bottomless Magazines: He can shoot his Tommy gun forever, though that doesn't stop it from jamming, leaving him open to being attacked. Averted in N. Sane Trilogy, where he reloads his gun when repositioning.
  • Brooklyn Rage: He speaks like this in CTR, but it seems to lean more towards Joisey.
  • The Cameo:
    • He's among the gathering of previous villains seen during Crash's "birthday party" in Twinsanity.
    • A Wanted Poster of him can be seen in It's About Time.
  • Corrupt Corporate Executive: He's the owner of Cortex's Power Station in the first game and he's responsible for the immense pollution in the ocean nearby.
  • Damn, It Feels Good to Be a Gangster!: His whole shtick. He even speaks with a New Jersey accent, often associated with gangsters, in Crash Team Racing/Nitro-Fueled.
  • Dead Man's Trigger Finger: When beaten, he squeezes the trigger especially hard before he goes down.
  • The Don: He's the leader of a group of gangster Potoroos. His full name is Don Pinstripelli Potorotti.
  • Expy: Like Ripper Roo, Pinstripe bears a close resemblance to the Toon Patrol weasels from Who Framed Roger Rabbit. His hairdo makes him closely resemble Greasy, while the colour of his suit more evokes Smart Ass.
  • Faux Affably Evil: He's a charismatic mafia boss who's seemingly A Lighter Shade of Black due to his money-making aspirations, but he's still a psychotic Gun Nut who gets immense satisfaction out of peppering his opponents with bullets.
  • Firing in the Air a Lot: He really likes shooting his gun, which is really made obvious when he wins first place in Crash Team Racing.
  • Fragile Speedster: In Crash Team Racing, he is an acceleration based driver alongside Coco and N. Gin, fitting his weapon choices.
  • Fully-Dressed Cartoon Animal: He wears a red pinstriped business suit consisting of a jacket and pants, a green shirt, and a black necktie and shoes.
  • Graceful Loser: Admits that "youse beat [me] fair and square" when he loses his boss challenge in CTR or a race in Nitro-Fueled, and in the former instance, he seems genuinely impressed by the player beating him. See also below in I Surrender, Suckers.
  • Gun Nut: He loves his tommy gun a lot. In Nitro-Fueled, he kisses it affectionately both at the end of a race and in his special costume.
  • Honest John's Dealership: According to the "Where Are They Now?" Epilogue, he starts one after the events of Crash Team Racing. While successful at first, he eventually gets busted due to his "atypical methods", forcing him to go back to the energy business.
  • I Surrender, Suckers: Subverted in Nitro-Fueled. After you defeat him in Adventure Mode, he goes over to his kart and punctures a tire to fish out something from inside with a shifty look, chuckling, and an ominous music sting — seemingly about to pull his machine gun on the player — only for him to hand over the Boss Key (albeit reluctantly) to them, fulfilling his part of the deal.
    Pinstripe: Here's a Key for ya troubles! (laughs, then rolls his eyes) Aw, brother.
  • Informed Species: Pinstripe has a humanoid body structure, Roger Rabbit influences in his design, and his species is the most obscure of the represented animals. This makes it very easy to think of him as a weasel instead of a potoroo.
  • Land, Sea, Sky: Pinstripe is frequently associated with sky:
    • He forms the "sky" portion of this with Koala Kong and Ripper Roo in the first game, his office being located at the top of his power plant.
    • This goes further in Crash Team Racing, where he reveals he owns a fleet of blimps that the remake Nitro-Fueled transformed into an airborne casino.
  • Laughing Mad: In the original game, whenever he gets to stand in the center of the stage and fire his gun throughout the whole room, he lets out a wicked cackle. He cackles even more in Nitro-Fueled, particularly when he spins out.
  • Lean and Mean: He's rather thin and he dresses like a 1920s mafia don, with all the arrogance and viciousness to match.
  • Levels Take Flight: His track in CTR is Hot Air Skyway, a floating track on the sky. Nitro-Fueled expands on it a bit, explaining it to be part of an airborne casino complex he owns and has staffed by his goons.
  • Mad Bomber: In Crash Team Racing, he has a never-ending supply of rolling bombs, which he'll continuously throw behind him. He also tosses out bombs as one of his attacks in On the Run.
  • Meaningful Name: His name is Pinstripe, and a pinstripe suit is often associated with gangsters. Whilst "potoroo" seems a simple reference to his species, a metal door in his factory names him "Don Pinstripelli Potorotti".
  • Nice Job Fixing It, Villain: When he's beaten, he accidentally shoots at the reactor in the background as he falls unconscious, which is implied to cause the eventual destruction of the castle.
  • The One Who Wears Shoes: He is the only mutant to wear shoes. Cortex's other mutants (except Tiny) (no matter how they dress) all lack them.
  • Only in It for the Money: In Crash Team Racing/Nitro-Fueled, where he's put himself forward as a potential champion of the world against Oxide just so he can get a big payday for saving it.
    Pinstripe: I'm the speed champion here, and I'm gonna save the world! ...For a sizable fee, of course!
  • Rambunctious Italian: Downplayed. While Pinstripe doesn't have the cliché Italo-American accent, he's still a Trigger-Happy mafia boss. Nitro-Fueled seems to invoke this trope further: when he introduces himself, he shoots his Tommy gun simply to make smoke and come out of it for the Rule of Cool.
  • Reliably Unreliable Guns: His primary weakness in both versions of the first game. Deadly a weapon as it is, it frequently either jams or has to be reloaded.
  • Secret Character: In Crash Team Racing, he's unlocked as a playable character by winning the Yellow Gem Cup in Adventure Mode. In Nitro-Fueled, he just needs to be beaten in his boss race instead to unlock him.
  • Sharp-Dressed Man: Befitting for a CEO and a mafia-like Don, Pinstripe is never seen without one of his fine suits to hand. Crash Boom Bang! in particular describes him as "a cool-looking guy, but extremely dangerous".
  • Slimeball: Absolutely. Just take a look at his intro in Crash Team Racing/Nitro-Fueled — where he sees Oxide threatening the world as an opportunity to make a huge amount of cash — to see for yourself.
  • Trigger-Happy: It's one thing that he always totes his Tommy gun around, but he's also got an itchy trigger finger, constantly firing off rounds at his opponents like it's nothing.
  • Wake-Up Call Boss: In CTR, if Papu Papu's race was easy to you, Pinstripe won't. As he is the last challenge before Oxide, he races like a real champion by abusing drift boosts, his track doesn't have any off-road, and his rolling bombs are hard to avoid.
  • "Where Are They Now?" Epilogue: Aside from the sanitation company bit above, in CTR, Pinstripe becomes a used car salesman in New Jersey, where his success is attributed to his Tommy gun. After pulling guns on his potential customers eventually catches up to him and forces his business to close, he returns to his previous position as a CEO for Cortex Power.
  • Yellow Eyes of Sneakiness: As befitting of his nature, especially in his post-defeat cutscene for Nitro-Fueled.
  • You Dirty Rat!: Well, he's a Potoroo, which are at least rat-like in appearance. He's also a Slimeball who will race for the fate of the planet for a good amount of fee.

    The Komodo Brothers 
https://static.tvtropes.org/pmwiki/pub/images/crash_bandicoot_n_sane_trilogy_komodo_joe_and_komodo_moe.png
Left: Joe. Right: Moe.
"Sssurrender to the Komodo Brotherssss!"
Komodo Moe
Komodo Joe voiced by: David Anthony Pizzuto (1999), Fred Tatasciore (2017-present)
Komodo Moe voiced by: Fred Tatasciore (2017)

Two modified komodo dragons, named Joe and Moe, who have served as boss characters in the series.


  • Abandoned Mine: Joe's track in CTR, Dragon Mines, is set on a mine with rolling minecarts as obstacles.
  • Anti-Villain:
    • In Cortex Strikes Back, they help N. Brio by attempting to stop Crash from delivering the crystals to Cortex.
    • In Crash Team Racing, Komodo Joe confronts the player as the third boss. Like the others, he’s not on Oxide’s side, but he actually is on a line between a contestant and a Stealth Mentor, as his motivations are based on the doubt that you have what it takes to defeat Oxide.
  • Barefoot Cartoon Animal: Both of them don't wear shoes, despite being fully dressed. Curiously, Joe wears a pair of boots for his Wizard getup.
  • Bash Brothers: Although Joe races alone in Crash Team Racing. Moe would eventually join him in Nitro-Fueled as part of the Spooky GP.
  • Boisterous Bruiser: Nitro-Fueled properly defines Komodo Moe as one; in the Spooky Grand Prix intro, he boasts about spinning his new set of wheels (and his signature scimitars, incidentally), and his victory quote has him tell people to surrender to the Komodo brothers.
  • Brains and Brawn: Joe is the brains, Moe is the brawn.
  • Chuck Cunningham Syndrome: For some reason, Komodo Moe does not appear alongside his brother Joe in CTR, due to graphical limitations. With the exception of N. Sane Trilogy, neither of them have appeared in the main series since their debut in Cortex Strikes Back, only showing up as bosses in Crash Bash. They don't even appear with the other villains at Crash's "birthday party" in Twinsanity, though they were intended to make an appearance as the "Krazy Komodo Crash Course", where they chased Crash through a racetrack. Moe finally makes a new appearance in Crash Team Racing Nitro-Fueled during the Spooky Grand Prix, with Joe playing the same role he had in the original game.
  • Dual Boss: They're fought at the same time, in both the second game and Crash Bash. They were going to be this in Crash Team Racing, but Joe was the only one to be added due to console restrictions and Moe doesn’t join him in the remake even after he was added in.
  • Dumb Muscle: Komodo Moe may be strong, but he has a low IQ. Nitro-Fueled displays this in his victory podium animation, which has him juggle his swords, only for one to not come back down, then he shrugs and strikes a confident pose right until the sword falls near his foot.
  • Early-Bird Cameo:
    • Like Tiny, the Komodo Brothers were intended for the first game and appear in the unused animated FMV as creations of Cortex.
    • In Nitro-Fueled's version of Joe's epilogue, Moe gets a brief mention at the end. He would later be added via the Spooky GP.
  • Fat and Skinny: Moe's the fat, Joe's the skinny.
  • Four-Fingered Hands: Oddly enough, despite being the same species, Joe has four fingers on each hand, while Moe only has three. This is averted following the N. Sane Trilogy, where they both have the series standard four fingers.
  • Grievous Harm with a Body: To deal damage to them, Crash has to spin Joe towards Moe, hurting them both.
  • Hazy-Feel Turn: Due to their roles in the second game, the Komodo Brothers antagonized Crash, but for good purposes as they were trying to stop him from giving the crystals to Cortex. However, in Crash Team Racing, Joe is protected by Uka Uka (as is Moe in the Nitro Fueled remake), which signifies that they are on the bad side. It's not until Crash Bash that their alignment comes into question and even then, they fight anyone who reaches them, good or evil.
  • Hidden Depths: Despite preferring swordsman combat, their boss fight in Bash shows them both tech savvy enough to utilise advanced artilery, manning a giant high-tech war post before piloting tanks to face the player.
  • Informed Species: Downplayed. They at least resemble lizards, but Moe looks like a fat, wingless mythological dragon and Joe looks like a snake with limbs. Both brothers also have spines on their backs, which actual komodo dragons lack.
  • Jack of All Stats: Like Cortex and Crash in CTR and Nitro-Fueled, both brothers have balanced stats all around.
  • Land, Sea, Sky:
    • They fit the "Land" part in Cortex Strikes Back, as their battlefield is an arabian living room set in what seems to be a cavern.
    • In Crash Team Racing, however, Komodo Joe fits the land part perfectly alongisde Papu Papu, his home track being an Abandoned Mine.
  • Mad Bomber: In CTR, Komodo Joe uses Nitros and TNT Crates, the latter exploding directly while falling on the ground.
  • Malicious Monitor Lizard: Both of them.
  • Not So Above It All: All bios and manuals and even their general dispositions point to Joe being the brains of the operation and Moe being the Dumb Muscle. However it is Joe that botches their first boss fight (much to Moe's exasperation in N. Sane), and their animations in Nitro Fueled generally portray Joe as the more childish and emotional of the two, suggesting that even if Joe is more intellectual than Moe, he isn't quite playing with a full deck either.
  • Not So Stoic: Joe puts on a cool face in CTR, until he loses, where he starts bawling.
  • Punny Name: Combined, their names create the word "mojo".
  • Red Oni, Blue Oni: Played with. While Moe being strong and Joe being smart seemingly points to the usual application of this, it's actually the opposite when it comes to losing a race; Moe quietly shows anger and disappointment, while Joe loses his composure to the point of sobbing when he's on the podium.
  • Reptiles Are Abhorrent: Well, they're technically not "bad" guys, per se, but they're definitely not nice.
  • Secret Character: Joe can be unlocked as a playable racer in Crash Team Racing by winning the Blue Gem Cup. Less inconspicuous in Nitro-Fueled, where you unlock him just by winning his boss race, while Moe can be bought as a pitstop unlockable as of the Spooky Grand Prix.
  • Sore Loser: Joe is not only reduced to Inelegant Blubbering when standing in a non-winning position on the podiums in CTR, but after his boss fight, despite giving credit to the player, he only hands over the key after rubbing it in that if the planet is destroyed by the results of racing Oxide, it will be the player's fault. In Nitro-Fueled, he threatens the player by nearly killing them with his scimitar before producing the key.
  • Space Zone: In Crash Bash they're fought on the moon as they're controlling a cannon-filled fortress.
  • Sssssnaketalk: Komodo Joe in CTR. When Moe got voice acting in Nitro Fueled, he also talked like this.
  • Suddenly Voiced: Both of them only spoke grunts in their first appearance in Crash 2. Joe got promoted to a full speaking role in Crash Team Racing. Rather fittingly, Moe got the same in its Nitro Fueled remake.
  • Throwing Your Sword Always Works: They're never shown actually swinging their scimitars in the proper way. They only throw them.
  • Tranquil Fury: When Moe loses a race, he comes off as a lot more dignified than his brother Joe; his podium animation involves checking one of his scimitars, quickly glaring at the winner, then grinding his scimitars.
  • We Will Meet Again: Upon losing a race, Moe promises that this isn't the last time his opponent(s) will see him.
  • "Where Are They Now?" Epilogue: In CTR, he runs Honest Joe's wedding ring and rare gem outlet in Zurich. It ends after it's discovered that the business has been used for laundering stolen gemstones. In Nitro-Fueled, it's revealed that soon after, Moe opened up a jewelery auction house.

    Tiny Tiger 
https://static.tvtropes.org/pmwiki/pub/images/1000009682.png
"BANDICOOTS! I can SQUASH Bandicoots!"
Voiced by: Brendan O' Brien (1998-2001), John DiMaggio (2003, 2017-Present), Chris Williams (2007-08), Nolan North (2007)note 

A hulking mutant Tasmanian tiger (thylacine) henchman. Originally a cohort for Dr. Nitrus Brio, he is retooled into Cortex's most faithful henchman in Warped.


  • Adaptation Species Change: Was a thylacine (Tasmanian tiger) in the original games, but was changed to a Siberian tiger in the Radical games. In other words, he was changed from a possum to a cat.
  • Affably Evil: In the Radical era games, he is very affable and actually seems to admire Crash, only fighting him to serve Cortex.
  • Amazing Technicolor Wildlife: While real Tasmanian tigers/thylacines were more of a beige, sandy color, in the Naughty Dog games he was orange. This was changed in Twinsanity, his fur becoming sandy yellow.
  • Anti-Villain:
    • Tiny originally served Doctor N. Brio for the purpose of keeping Crash from delivering the crystals to Cortex and stop his evil plans. This doesn’t explain why he defected to Cortex’s side in his next appearance and remains one of his most loyal underlings.
    • He is clearly a Punch-Clock Villain in the Radical era games. Even with his previous incarnation, it gradually becomes more apparent he is merely loyal to Cortex than actually being vile himself. Like Cortex, he also isn't against fighting alongside the heroes against a common enemy such as Oxide. He's even converted to the good side in Crash Bash, though only for that game since the good side is lacking in numbers and Aku Aku asks to even the oddsnote .
  • Awesome Aussie: Doesn't get more awesome than being a hulking fanged brute that fought in the Roman Colosseum.
  • Badass Biker: Gains such a costume during Nitro Tour in Nitro-Fueled.
  • Big Ol' Eyebrows: His classic design has a large pair of brows.
  • Breaking the Bonds: At the start of his boss fight in the third game, he's chained to 2 big stone pillars.
  • Camp Straight: His Radical Entertainment incarnation is, in his own words, "stupendous and fantabulous".
  • Characterization Marches On: Initially one of N. Brio's lackeys in his debut in Cortex Strikes Back, he was later retooled into Cortex's most undyingly loyal henchman from Warped onwards.
  • The Cameo:
    • He's one of the villains at Crash's "birthday party" in Twinsanity.
    • One of the final levels in It's About Time has a portrait of him wearing his gladiator outfit.
  • Commuting on a Bus: While he is present in the Activision-era remakes and returns in On the Run, he only makes a cameo appearance in It's About Time.
  • Degraded Boss: He turns from being a third boss in the second game to being the first boss in the third. He also can now be hit by Crash's attacks.
  • Devil's Pitchfork: He uses a trident in his Warped boss fight, and again in both The Huge Adventure and On the Run.
  • Dumb Muscle: His strength is only matched by his idiocy. That's before the Radical Entertainment games, at least.
  • Early-Bird Cameo: Having been designed for the first game, he appears in the unused animated FMV. Counting this as canon, here it is made clear he was created by Cortex (albeit still through Brio's assistance).
  • Emotional Bruiser: Both his losing animations in Nitro-Fueled certainly portray him as one, with his race loss animation having him wipe a tear from his eye and his podium loss animation outright having him bawling his eyes out (though not as much as Komodo Joe and Cortex).
  • Endearingly Dorky: Has become progressively dumber, less brutish and more child-like with each passing title, but most prominently in Nitro-Fueled.
  • Evil Counterpart:
    • In Cortex Strikes Back, Tiny can be considered as one for Crash, being another hunching back orange marsupial with sneakers who's good at platforming, but who's even dumber.
    • Following Crunch's Heel–Face Turn at the end of The Wrath of Cortex, Tiny has since served as this to the former, to the extent that he outright sees him as a softy copycat according to the Nitro Kart manual.
  • Evil Sounds Deep: Possesses an extremely deep voice prior to Crash of The Titans.
  • Fluffy the Terrible: "Tiny" is a word you wouldn't think of first when thinking of a hulking mutant tasmanian tiger. His track in CTR, Tiny Arena, is also far from tiny.
  • Go Through Me: When Nash threatens an unimpressed Cortex in Nitro Kart a very angry looking Tiny darts in front of him.
  • Ground Pound: His main tactic as a boss is to jump and trying to land on Crash as Tiny chases him.
  • Half-Dressed Cartoon Animal: Wears spiked shoulder pads, a loincloth, and Converse hi-top sneakers, but is always shirtless.
  • Hazy-Feel Turn: In Cortex Strikes Back Tiny served Brio, attempting to stop Cortex but antagonising Crash to do so. By the beginning of Warped, Tiny has become a loyal follower of Cortex, so still antagonising Crash but for fully evil purposes.
  • Hidden Depths:
    • Crash Nitro Kart portrays Tiny as much more docile off of work hours, being somewhat childlike and submissive around the other villains, and his Undying Loyalty to Cortex is also given much more focus. He's also shown playing checkers against himself... before slamming the board.
    • If the Tiny hologram in Nitro-Fueled's version of Tiny Arena is any indication, he's also really skilled with the electric guitar.
  • Hulk Speak: Before the Radical Entertainment games.
  • Husky Russkie: Well, he's most likely not from Russia, but the "General Tiny" skin from Crash Team Racing Nitro-Fueled turns him into one. Additionally, he become a Siberian tiger in Radical games and keeps his muscular build.
  • Iconic Sequel Character: Debuts in the second game and becomes a prominent character afterwards.
  • Informed Species: Looks more like a muscular wolf with a lion tail than a tiger. It makes more sense when you realize he’s supposed to be a Tasmanian tiger, but that still doesn’t explain his lion tail and lack of prominent stripes.
  • Ironic Name: What's this giant, muscular, roaring tiger called? None other than Tiny.
  • The Klutz: Seems to be renowned for this by Crash Nitro Kart, he is the first to blame when something goes berserk: as seen when he excitedly charges into N. Gin's lab (accidentally slamming Dingodile into a wall with the door as he does) as the group are being abducted by Velo.
    N. Gin: What did you break now?
    (Tiny awkwardly shrugs with a sheepish grin)
  • Land, Sea, Sky:
    • He fits the "Sky" part in Cortex Strikes Back, being fought in a space base and requiring to avoid to fall in a bottomless pit.
    • In Warped, however, he fits the "Land" part better, being fought inside a Roman colosseum.
    • He fits this role again in The Huge Adventure, where he is fought in a jungle.
  • Left Stuck After Attack: In the third game, whenever he decides to stab Crash with his trident, he'll get stuck trying to dislodge it from the ground, leaving him open for Crash's attack.
  • Manchild: Sometimes acts very excitable and infant like, particularly around Cortex.
  • Mighty Glacier: In Crash Team Racing, he is one of the speed based characters, as it was the equivalent to Mario Kart heavyweight class at the time.
  • Minion with an F in Evil: In the Radical games, Tiny is this in spades. The original rendition, while more vicious and antagonistic towards Crash, actually has traits of this as well, particularly in Crash Nitro Kart.
  • Muscles Are Meaningless: Boss battles against Tiny involve him jumping around a lot. With his massive upper body and positively twiggy legs, you wouldn't exactly expect him to be capable of leaping higher and farther than Crash.
  • Nice Job Fixing It, Villain: In Team Cortex's ending in Nitro Kart, after the bad guys get stranded on Terra, Tiny quickly fixes Velo's scepter, only to get himself mistaken for a god by its inhabitants.
    Cortex: Tiny! You BUFFOON!
  • No Celebrities Were Harmed: His voice in the Radical Entertainment games is an impersonation of boxer Mike Tyson.
  • Nominal Hero: In Crash Bash, Dingodile and Tiny become heroes by default when Aku Aku demands Uka Uka hand over two members of his team to even up the sides for the battle between good and evil.
  • The One Who Wears Shoes: Like Pinstripe, Tiny wears shoes, too. Only he wears Converse hi-top sneakers while Pinstripe dons a pair of nice-looking dress shoes.
  • Psychopathic Manchild: As mentioned above, he tends to act very excitable and infant-like, though it doesn't change the fact that he can be very dangerous when provoked, as Crash himself can attest to.
  • Puzzle Boss: In Cortex Strikes Back, Tiny was completely invulnerable to Crash’s attacks- to beat him, Crash had to trick him into jumping to an area where there was no platform.
  • Right-Hand Attack Dog: Although not actually a dog, he tends to serve a similar role, especially when protecting Dr. Neo Cortex. Funnily enough, he receives a Doberman skin in Crash Team Racing: Nitro Fueled.
  • The Rival: To Koala Kong in Crash Bash. Also his Moveset Clone. The manual for Nitro Kart also describes him being this to Crunch due to the former seeing him as a soft-hearted copycat.
  • Same Character, But Different: His portrayal in Titans: not only does he have a different personality and voice, but he's now a completely different species. Unlike the original games, where he's a Tasmanian tiger, in Titans he's now a Siberian tiger. He may as well be a completely different character.
  • Sesquipedalian Loquaciousness: The Radical Entertainment version of Tiny sometimes practices this ("I can hardly articulate my displeasure!").
  • Shoulders of Doom: Has this in combination with Spikes of Villainy. Curiously enough, they're absent in Crash Nitro Kart.
  • Super Prototype: He was the last animal subjected to the Evolvo-Ray before Crash.
  • Suspiciously Similar Substitute: He started out in Crash 2 as the resident musclebound bruiser replacing Koala Kong, only with growling and emphasis on jumping around, before the following games fleshed him out. By Nitro-Fueled, both of them have become pretty distinct.
  • Third-Person Person: Before the Radical Entertainment games.
  • Top-Heavy Guy: A very straight example prior to the Radical Entertainment redesign. His legs are tiny. Ironically, a lot of the boss battles against him involve him jumping around a lot, something you wouldn't expect his twiggy legs would be capable of.
  • Undying Loyalty: Ironically, following Cortex Strikes Back he is retooled into Cortex's most loyal minion. Especially prominent in Nitro Kart, where he’s a borderline mindless pet for the doctor. He is also one of very few main cohorts who doesn't work against him in Twinsanity.
  • Warm-Up Boss: In Warped, his boss fight is way easier than his original one, as he fights Crash in a full-floored colosseum instead of moving platforms.
  • Wake-Up Call Boss: In Crash 2, his boss fight is a step in difficulty compared to Ripper Roo and Komodo Bros, as any mistake can lead Crash into a Bottomless Pit, and any hesitation can leave him to Tiny’s claws.
  • "Where Are They Now?" Epilogue: In CTR, he moves to Beverly Hills and opens a chain of fitness clubs under a brand of his own. The exercise videos he made are especially successful.
  • Wolf Pack Boss: In Warped he fights alongside a pride of lions. In Crash of the Titans, he fights with several mutants.
  • You Don't Look Like You: One of the most infamous examples in the Radical Entertainment games. The two designs have almost nothing in common to the point that they might as well be different characters. Tiny somehow went from being a roaring, monstrous Tasmanian Tiger to a campy Bengal Tiger with the voice of Mike Tyson. However, he reverted back to his original design in the mobile racing games that followed.
  • Your Size May Vary: In most games where he is a boss, he's an absolute behemoth. In many of his playable appearances however, he's only a head or two larger than Crash.

    Dingodile 
https://static.tvtropes.org/pmwiki/pub/images/rumble_dingodile_render.png

"Break out the butter, I'm gonna make toast!"
Voiced by: William Hootkins (1998-99), David Anthony Pizzuto (1999), Dwight Schultz (2003-04), Nolan North (2007)note , Fred Tatasciore (2017-Present)
First appearance: Crash Bandicoot 3: Warped (1998)

A combination of a dingo and a crocodile with all the aggressiveness to match, Dingodile was originally created by N. Brio for an unknown purpose, later becoming one of Cortex's and Uka Uka's top henchmen in Warped.


  • Accent Adaptation: While he originally speaks with an Australian accent, in the European Spanish dub of Warped and Crash Team Racing he speaks with a Mexican accent. He doesn't speak with an accent in later appearances, however, not even in the remakes.
  • Accidental Hero: In It's About Time, Dingodile mostly ends up on his own solo mission to get back home (and take revenge on the bats who ruined his Diner) after being pulled into a portal that opened up near him. Along the way though, he ends up indirectly helping Crash, Coco and Tawna by destroying impassable roadblocks along the way; and they don't even know he's involved until about half-way through the game.
  • Acrofatic: He might have put on a few pounds since retiring after the events of Warped but that still doesn't stop him from being able to perform double jumps and high jumping on crates.
  • Anti-Hero: Despite going legit in It's About Time, the only things different about him are the direction of his moral compass and his weapon. Everything else about him is pretty much the same. He doesn't even join the Bandicoots' adventure voluntarily, instead getting roped into it after falling into a dimensional rift with his main drive being to find a way back home. During his quest, his actions end up helping the Bandicoot siblings proceed with their adventure a few times, though they were completely accidental. In fact, neither side are aware of the other until Crash and Coco find him about mid-way through the game, with Tawna explaining everything before things get out of hand.
  • Anti-Villain: Like Tiny, he isn't against fighting against a common enemy such as Oxide when the chips are down. Occasionally, he will also fight on the good side, such as in Crash Bash and It's About Timenote .
  • Awesome Aussie: Despite the fact that all of the other evolved animals come from Australia as well — except for the Komodo Brothers, who are from the neighboring Indonesia — Dingodile is the only one to have the matching accent.
  • Ax-Crazy: More apparent in N. Sane Trilogy and Nitro-Fueled, where he often cackles and sticks his tongue out while grinning maniacally (and torching things) to highlight just how nuts he is.
  • Bad Guys Do the Dirty Work: A downplayed example in Crash 4. Dingodile may have gone straight and fought alongside the Bandicoots, but he's still as crass and violent as ever; so of course, it makes sense that he's the one who gets to finish off the defeated N-Tropys by tail-whacking them into an open portal.
  • Big Bad Wannabe: In Twinsanity, he seems to be working alone, but N. Tropy outshines him as the primary villain of the treasure sub-plot.
  • Big Damn Heroes: Surprisingly, Dingodile has a moment of this (outside of his typical Accidental Hero tendencies) in It's About Time. When Cortex betrays the team and steals Kupuna-Wa with the intention of travelling back in time to prevent himself from creating Crash, he and Tawna stop falling crates from hitting Crash and Coco, and throws Coco up to Cortex's ship so she and Crash can stop Cortex.
  • The Bogan: An Ax-Crazy Australian Hybrid Monster — of two of the country's most aggressive species, no less — who is obsessed with setting fire to anything he sees fit (including baby penguins), and is one of the most crass and least honorable of Cortex's henchmen. Even after retiring and going straight, he's still as vulgar and aggressive as ever, and gains quite the potty mouth on top of that.
  • Bond One-Liner: Gets one when he finishes off both N Tropies by hurling them into an open void with a Tail Slap after the gang defeats them in It's About Time, overlapping with a very Australian Precision F-Strike.
    Dingodile: (dusting off his hands) Bloody dags.
  • Brainwashed and Crazy: In Crash Nitro Kart, Dingodile, Pura and Polar all get kidnapped and brainwashed by N. Trance into racing for him. Unlike the pets, the brainwashing actually does seem to drive him crazy: as his wall-eyed look and more unhinged speech and actions show.
  • Breakout Villain: Introduced in Warped as yet another of Cortex's evolved animal minions, he's proven to be considerably popular and has consistently made further appearances throughout the series as one of his top henchmen. Solidified in Crash 4: It's About Time in which he's the very first of Cortex's minions to become playable in one of the main platformer games.
  • Butt-Monkey: The intros to the first two racing games are not kind to him. His kart blows up in his face in Crash Team Racing and gets smashed into a wall by Tiny bursting through the door beside him in Crash Nitro Kart. It gets even worse for him in Nitro-Fueled: his kart still explodes, but also ignites a leak from two nearby drums of fuel. When he realises, he slowly turns to the screen with a defeated look before it cuts away. Even after going straight and setting up a fairly successful diner in Crash Bandicoot 4: It's About Time, Papa Batfield, his business rival, sent his henchmen to destroy it.
  • Chainsaw Good: For his Rustland skin, he has a working chainsaw bayonet mounted on the gun of his makeshift flamethrower, and he happily grinds the podium with it.
  • Cordon Bleugh Chef: Although Dingodile's restaurant franchise in It's About Time becomes a big success, the patrons evidently aren't so keen on his dishes, which include roadkill pie, slug and centipede gumbo, and braised bat tacos with guanamole, and an entire laundry list of comedic health warnings.
    Dingodile: Health and safety rated "D"... for delicious!
    Announcer: Warning: D is a failing sanitation grade and does not stand for delicious.
  • A Day in the Limelight: He's made into a fully playable main character alongside the bandicoots and Cortex in It's About Time. His expanded role in the story is made even more obvious by the other evolved animal villains being Demoted to Extra or entirely absent in this installment.
  • Deadly Dingos: As the name implies, a hybrid of a dingo and a crocodile, and wields a flamethrower.
  • Deadpan Snarker: Has his moments as a playable character in It's About Time.
    Dingodile: Heh, jump on a TNT Crate... what am I, a bandicoot?
  • Death Mountain: His track in CTR, Dingo Canyon, is set in one of these. In particular, a deserted highway in a dry, mountainous region with rock arches, hoodoos and cacti; as well as a rural gas station and plenty of dangerous leaps over deep gorges.
  • Did Not Do the Bloody Research: In Crash 4, Dingodile adds onto his existing repertoire of Australian slang by using much stronger language from therenote , much to the amusement of fans from the Commonwealth.
    Dingodile: But if I franchise because I saw my future franchise... oh, bollocks! My head hurts!
  • Extreme Omnivore: If the dishes he serves at his restaurant don't make it obvious — which apparently don't even meet the legal definition of food — some of his idle animations in It's About Time have him pull random garbage (like a rubber ducky) out of his vacuum cannon and then eat them.
  • Fat Bastard: He's big, certainly one of the bigger villains in the gut. Interestingly, he mellows out for It's About Time yet manages to get even bigger around, to the point his angelic death animations can't take him higher than his standard jump.
  • Fire-Breathing Weapon: His trademark enormous flamethrower and fuel backpack, which can also shoot out explosive fireballs. In the DS version of Crash of the Titans, he for some reason swaps it out for a Water Cannon, but keeps his usual weapon in the GBA version.
  • Flamethrower Backfire: In Warped, whenever you land a hit on him, it somehow causes his fuel tank to explode: which can harm you just as much as him if you don't get out of the way in time.
  • Half-Dressed Cartoon Animal: He wears tan khaki pants (or dark blue jeans), but no shirt or shoes.
  • Heel–Face Turn: Implied in Nitro-Fueled. Instead of becoming an animal breeder like the original CTR, Dingodile's "Where Are They Now?" Epilogue in the remake now says he retired his flamethrower and became a firefighter, ironically, being one of the most successful in the business. It's outright stated this is the case in It's About Time, where he retired from villainy and decided to open up a successful diner. Unfortunately, a rival eatery blows up his diner, and Dingodile is pulled through a portal opened up by Cortex's meddling with alternate dimensions.
  • Hidden Depths: According to his bio in the manual for The Wrath of Cortex, his favourite hobbies are playing croquet and reading Shakespeare, and Twinsanity actually shows him reading. That, and of course torching little animals and orange marsupials with his flamethrower.
  • Iconic Sequel Character: Debuts in the third game and becomes a prominent character afterwards.
  • Inexplicably Tailless: Subverted. He normally has a very prominent green crocodile tail, but in CTR and Nitro Kart his tail is conspicuously absent, since there's no way for him to sit in his tiny kart comfortably and naturally with that tail there. Being a remake of CTR, Nitro-Fueled originally retained this inconsistency in certain trailers, but later on added his tail back.
  • Informed Species: Dingodile's design has such a streamlined hybrid look that aside from his feet and tail, he looks more like a Cartoon Creature than a dingo or a crocodile. His face actually resembles a wild pig's more than anything else, thanks to his pale crocodile snout and teeth on the dingo-like rest of his head.
  • Jerkass: What other term can you use to describe the guy who torches small animals for a living and was about to set fire to a baby penguin before Crash intervened?
  • Kick the Dog: The aforementioned introduction scene in his Warped boss battle, where he threatens a baby penguin with his flamethrower: only being thwarted by Crash's arrival.
  • Land, Sea, Sky:
    • Downplayed in Warped, where he's fought in a place similar to sea ice.
    • He fits this role better in The Huge Adventure, being fought underwater.
  • Leitmotif: In It's About Time, the track that plays in his first stage, Home Cookin'. In all of his following playable levels, various parts from the track are incorporated into the level themes his stages play adjacent to. His Crash 3: Warped boss theme also tends to recur a lot in games he's involved in.
  • Lethal Chef: As implicated in the advert for his own diner and the secret ending of It's About Time. Probably owing to the fact that he uses assorted roadkill and insectsnote  as ingredients for his swamp cuisine, which isn't helped by very questionable sanitation and cleanliness. The end credits disclaimer takes it even further by mentioning several symptoms his diner's food causes, including transdimensional discharge, intestinal rifts, Wumpa Whooping Cough, parasitic slime boils, random teleportation into darker timelines, and uncontrollable mewing like a little kitty cat during important business meetings.
  • Lone Wolf Boss: In Twinsanity, he seems to be working separately from Tropy's alliance, though he may have supplied information regarding it.
    Dingodile: Cosy, ain't it? Rumour is you two chumps 'ave got yer mitts on some treasure. And I want a piece o' that pie!
  • Maniac Tongue: As seen in N. Sane Trilogy and Nitro-Fueled, Dingodile is shown to have a habit of sticking his tongue out with a wide, savage grin whenever he uses his flamethrower, which serves to highlight how dangerously unhinged he is.
  • Mighty Glacier: Pretty fittingly for his strength and how unhinged he is with his pyromaniac tendencies, Dingodile is a speed-based character in Crash Team Racing.
  • Mix-and-Match Critters: Dingodile: half-dingo, half-crocodile. He's got the general body shape of a crocodile, but with the fur, ears and feet of a dingo, minus his jawline, snout, scaly tail and underbelly. In his Crash 4 incarnation, he also gains the general bottom-heavy profile of a crocodile, as well as green scales on the undersides of his arms/hands and all the way up his spine. In the "Where Are They Now?" Epilogue of CTR, he opens a special pet shop that combines many animals together for exotic pets.
  • Mythology Gag: Warped bike levels show that in the Cortex controlled 50s, Dingodile opened several Dingo’s Diners. It's About Time shows that he retired to make this brand a reality... with questionable results.
  • Nominal Hero:
    • In Crash Bash, Dingodile and Tiny become heroes by default when Aku Aku demands Uka Uka hand over two members of his team to even up the sides for the battle between good and evil.
    • In It's About Time, Dingodile doesn't really care about saving the world, becoming involved in the Bandicoots' adventure entirely by accident and just wanting to get home. He also maintains all of his usual aggression towards his enemies. The only real difference between how he acts as a hero and as a villain is which side he fights for.
  • Non-Human Humanoid Hybrid: Half dingo, half crocodile, 0% human.
  • Out of Character: In the GBA version of Crash of the Titans, he doesn't speak in any of his usual Australian lingo, and is overall far more verbose and pompous than usual: referring to himself as "The Great Dingodile".
  • Precision F-Strike: The destruction of his diner in It's About Time makes him angry enough to utter one of the strongest swears in the game, if not the whole series.
    Dingodile: Argh! Bastards! I'll get every last one of yas!
  • Promoted to Playable: It's About Time features Dingodile as one of the multiple player characters, and it's the first time he's been playable in a main platformer.
  • Punch-Clock Villain: While he is still a sadistic pyromaniac who is mostly loyal to Cortex and Uka Uka, near the beginning of Twinsanity, after Crash and Cortex fall down a pit, rather than finishing off Crash or helping save Cortex, he instead opts to take a lunch break with Ripper Roo. Later in the game, he’s seen reading in a little cabin, only being back in business when Cortex mentions the Evil Twins’ treasure.
  • Pyromaniac: He wields a massive flamethrower and rocket launcher, and he loves to use them.
  • Real Men Wear Pink: In The Huge Adventure, Dingodile swaps out his usual khaki pants or dark blue jeans for baby-blue pyjama pants with pink bunny rabbits printed on them. Humorously enough, they even carry over to the otherwise-horrifying Megamix when he's merged into him. In It's About Time, he laments the loss of his ruined diner's tablecloths, since he's made them himself.
  • Reptiles Are Abhorrent: He is equal parts canine and reptile, and he is one of the least trustworthy as well as least honorable characters of the franchise.
  • Retired Badass: In It's About Time, he gives up the life of villainy to run a diner. Unfortunately for him, his retirement doesn't last.
  • Secret Character: In Crash Nitro Kart, where he's unlocked by winning the Red Gem Cup in Adventure Mode.
  • Side Effects Include...: In It's About Time, the commercial for his diner ends with a long warning regarding the quality of the food served there, noting that it may not necessarily meet the legal definition of "food" and a long list of potential side effects of consuming his fare that range from mild to extreme to downright bizarre.
    ''Side effects of dining at Dingo's Diner may include fatigue, increased body odor, risk-seeking behavior, thinking too much about your uncle, increased hunger, decreased hunger, alienation from friends and family, skin irritation, ennui, leaky orifices, oozing orifices, glowing orifices, additional orifices, gas, wumpa cheeks, remembering that girl from high school — what's she up to? Do you think she's happy? — and profuse vomiting.
  • Sir Swears-a-Lot: It's About Time gives him quite the potty mouth, at least by the standards of the franchise. He uses nearly all the Australian profanities he can get away with, like "bastards", "bollocks", "bloody" and "buggers". Notably, this makes Dingodile the first character in the series to properly swear.
  • Slimeball: Most shown in Twinsanity where his only goal is to steal the Evil Twins' riches for himself, and the lack of sophistication comes into play due to the fact that he's an absolute Pyromaniac.
  • Spin Attack: Like the Bandicoots, Dingodile also has a Spin Attack, however unlike Crash and Coco who spin like a tornado, and Tawna who kicks, Dingodile attacks by spinning his tail and slapping, smacking and hitting enemies and crates with his tail.
  • The Starscream: He turns on Cortex in Twinsanity in an attempt to steal the Evil Twins' treasure.
  • Super Drowning Skills: In It's About Time, Dingodile cannot swim. If he falls into water of any kind, he immediately dies; which is baffling due to how he's supposed to be half-crocodile. Then again, it may be due to Gameplay and Story Segregation — since he's able to move around underwater just fine in The Huge Adventure — or perhaps all that extra weight he's put on.
  • Tactical Suicide Boss: In Warped, the crystal barriers that he made were covering him well enough — the slide/double-jump and spin trick notwithstanding — before he starts blasting through them with his flamethrower, creating gaps big enough for Crash/Coco to get to him in the process. It happens again in Dingodile's Twinsanity boss battle, where his charged shots keep revealing the buttons that Crash can use to activate the sprinkler system. This briefly distracts him and puts out the wall of flames protecting him, opening him up to a counter-attack.
  • Tail Slap: As well as his powerful flamethrower, one of Dingodile's other signature attacks is to smack enemies with his long crocodile tail. He could first do it in Crash Bash, and became one of his main moves in It's About Time and Crash Team Rumble. It's also how he sends the defeated N. Tropys flying into a dimensional rift, cutting Cortex off in the middle of post-victory gloating.
  • Underwater Boss Battle: Ironically enough for a villain often associated with fire weaponry, Crash fights him in an underwater cave in The Huge Adventure: where he's equipped with a Fishbowl Helmet, force field generator and a torpedo launcher, on top of having nearby sharks to do his bidding. To beat him, Crash has to trick Dingodile into shooting the roof of the cave to drop stalactites on top of himself: which momentarily shorts out his shield and allows the bandicoot to attack him.
  • Vocal Dissonance: An odd case in Twinsanity where his regular speaking voice is normal, but throughout his boss battle, he makes loud, disturbingly realistic pig-like squeals and grunts. Before that, he had a deep, goofy laugh in Crash Bash that sounded nothing like any of his other voices.
  • Weapons That Suck: In It's About Time, he trades in his flamethrower/rocket launcher for a vacuum cannon that he can use to not only suck up and launch objects, but also boost his jumps and hover with.
  • You Don't Look Like You: Entirely orange in coloration and even ditches his flamethrower for a water cannon in the DS version of Crash of the Titans. He at least lampshades the latter in his boss battle intro:
    Dingodile: G'day, Crash! Now, I know what you're thinking. "Oh, look. It's Dingodile, again! Same old, same old!". Well, mate, I'VE got a shiny new gun! And I'm tougher than ever.

    Rilla Roo 
https://static.tvtropes.org/pmwiki/pub/images/nitro_fueled_fixed_rilla_roo_artwork_cropped.png
Voiced by: Andrew Morgado (2019)
First appearance: Crash Bash (2000)

A hybrid of a gorilla and a kangaroo who was created by Neo Cortex and N. Brio for an unknown purpose, and was summoned to fight on Uka-Uka's team in Crash Bash. He eventually makes his second appearance in Crash Team Racing: Nitro-Fueled... only 19 years later.


  • All There in the Manual: According to one of the epilogues added in the Japanese version of Crash Bash, Brio created Rilla Roo from the leftover genes of Ripper Roo. Another states Rilla's desire to open a yakiniku (grilled meat) shop.
  • Attention Deficit... Ooh, Shiny!: As Nitro-Fueled reveals, Rilla Roo tends to have a very short attention span — whooping and running past the camera without looking at it in his Grand Prix intro, and being easily distracted by the crowd while doing his victory poses.
  • Awesome Aussie: With a bit of African wildlife thrown into the mix as he’s also part-gorilla.
  • Beard of Evil: Both of his Nitro-Fueled designs give him a little goatee, not unlike Komodo Moe's, as part of a thick chinstrap beard.
  • Big Ol' Eyebrows: He sports a huge, black pair of these.
  • Boxing Kangaroo: Technically half-kangaroo, but his cameo on a banner in Koala Carnival pits him on a boxing match against Koala Kong
  • Blowing a Raspberry: One of his idle animations has him defiantly do this to whoever is next to him.
  • The Bus Came Back: After twenty years, Rilla Roo finally makes his return both as a playable character and in general in Crash Team Racing: Nitro-Fueled.
  • Chuck Cunningham Syndrome: Was never seen in person again after his appearance in Crash Bash, up until Nitro-Fueled. He apparently was meant to appear in Crash Nitro Kart at one point, but ended up being removed from the final game.
  • Crutch Character: In Nitro-Fueled, he is classed as a turn based character.
  • Divergent Character Evolution: While Rilla Roo was originally designed to match Dingodile's figure exactly due to being a Moveset Clone (being bipedal with a long tail), his first Nitro-Fueled redesign changes up his design to draw far more from his simian side. He's now more top-heavy, stands hunched over and partially on his hands like an actual gorilla, and has bigger eyebrows and more in the way of facial hair.
  • Dreamworks Face: His first design gets one in his Nitro-Fueled render, to emphasize his gorilla nature.
  • Evil Counterpart: To Dingodile… who was only temporarily good for that one instance in Crash Bash. One wonders why they didn't just make Rilla Roo the good counterpart to him.
  • Flat Character: Shows up for Crash Bash, acts like a monkey, then vanishes from the series until Nitro-Fueled brought him back: and even then, he's only got marginally more character due to the fact that the upgrade in system capabilities means he can actually emote and he isn't stuck with one facial expression and the same few voice clips or shared animations any more. This makes him similar to the unevolved animals and Zam in that sense.
  • Gasshole: His first design’s victory animation in Nitro-Fueled has him running in a circle before accidentally letting out a fart, which makes him nervously look at the audience.
  • Half-Dressed Cartoon Animal: He wears tall, red and white striped pirate pants and a belt, but no shirt or shoes.
  • Hidden Depths: Although Rilla Roo appears to be the classic case of a clumsy Dumb Muscle, two of the Japanese epilogues in Crash Bash shows him to actually be at least intelligent enough to start his own Yakiniku (grilled meat) restaurant with Dingodile, and also works as Koala Kong's agent in Hollywood. It seems to be more down to his lack of attention span and decipherable speech that gives the impression. It is also mentioned in N. Brio’s ending in the Japanese version of Crash Bash that Rilla Roo and Ripper Roo are actually related; by way of Brio re-using Ripper’s leftover kangaroo genes in Rilla’s creation along with those of a gorilla.
  • Inelegant Blubbering: Rilla Roo's defeat animation for his first design in Nitro-Fueled has him sat sadly looking up toward the winner and visibly trying not to cry, before bursting into tears.
  • Lantern Jaw of Justice: Nitro-Fueled gives Roo quite the hefty jawline, to say the least.
  • The Klutz: He's described in the Crash Bash manual as having "the disposition of a trainwreck".
  • Mighty Glacier: Fixed Rilla Roo is a speed based driver to remember that he was originally conceived as a Moveset Clone to Dingodile.
  • Mix-and-Match Critters: Half gorilla, half kangaroo.
  • Moveset Clone: He acts as Dingodile's counterpart in Crash Bash, sharing his stats and moves. For example, they have a near-identical spin attack, fire similar projectiles in the Tank Wars games, and use similar jet-powered hover packs in the Pogo Painter games.
  • Non-Human Humanoid Hybrid: Half gorilla, half kangaroo, 0% human.
  • Primal Chest-Pound: Being part-gorilla, this tends to be a recurring gesture from Roo. He does it as his main victory pose in Crash Bash, and again in Nitro-Fueled: although in the latter case, he does tend to be rather easily interrupted by his Stage Fright or otherwise distracted.
  • Remember the New Guy?: He was never seen or mentioned in any of the games prior to Crash Bash, and nobody ever questions who he is or where he comes from.
  • The Rival: To Dingodile in Crash Bash. Also his Moveset Clone.
  • Shrinking Violet: His character bio gives him shades of this, being so camera shy that he doesn't even have a proper picture in the US instruction manual. Nitro-Fueled expands on this trait a bit; in his CTR TV intro, he doesn't pay attention to the camera and just runs off, while his victory podium animation has him hoot and beat his chest until he farts and looks at the audience, causing him to freeze momentarily.
  • Tail Slap: Rilla's main form of attack in Crash Bash is by way of whacking foes with his huge kangaroo tail.
  • Top-Heavy Guy: Averted for his first appearance, but Rilla Roo's first updated and more simian-like design in Nitro-Fueled makes him into this: increasing the size and mass of his upper body to the point where he tends to stand partially hunched over and on his hands.
  • The Voiceless: In both appearances, Rilla Roo doesn't speak; he just makes gorilla grunts much like Koala Kong does, and unlike Kong, he never speaks so much as a full sentence. The closest Rilla Roo comes to saying a single word is a couple of dialogue lines where he gives out a Rapid-Fire "No!".

    Rusty Walrus 
https://static.tvtropes.org/pmwiki/pub/images/crash_twinsanity_rusty_walrus.png
"Ah, yummy! Fresh meat for my pot!"
Voiced by: Dwight Schultz (2004)
First appearance: Crash Twinsanity (2004)

A bipedal walrus who works on N. Gin's ship in Twinsanity. Has an interest in cooking Crash.


  • Accessory-Wearing Cartoon Animal: Unlike most of the other mutants, Rusty doesn't wear any clothes at all, just a chef's hat and an apron.
  • Advancing Boss of Doom: Much like with the boulders, giant polar bears, triceratops and dragons before him, Rusty Walrus chases Crash down a hallway and cannot be attacked, and instantly kills Crash should he catch up.
  • Amazing Technicolor Wildlife: He's a blue walrus.
  • The Cameo: There are a few references to Rusty on Megamix Mania in Nitro-Fueled, with some graffiti of him and a visible dent in his image. Granted, part of the track takes place on the battleship he was encountered on, so it would make sense that he’d be alluded to.
  • Demoted to Extra: He was originally going to have a larger role in the game, with his own boss fight, but as with a lot of content in Twinsanity, it was cut.
  • Evil Chef: He chases Crash with the intention of cooking him.
  • Fat Bastard: He's both an Evil Chef and a walrus, so he's gonna be fat.
  • Giant Space Flea from Nowhere: He's never mentioned prior to his encounter. He just shows up out of nowhere, declares Crash as his next meal, and the chase begins. Even when compared to other Crash villains, he is pretty random.
  • Implacable Man: Absolutely nothing will stop him from taking his meat — not bottomless pits, not hot air vents, not even Nitro crates!
  • Named After Somebody Famous: His name is a pun on NASCAR driver Rusty Wallace.
  • Remember the New Guy?: He was never mentioned prior to chasing Crash, nor is he mentioned afterwards. However, unlike characters like Pasadena or the other Funny Animal characters who just show up out of nowhere in later titles, he's still under the employ of one of the main villains of the series, so it's easy to assume he's just another result of the Evolvo-Ray.
  • Wily Walrus: A villainous walrus who tries to cook Crash.

    Scorporilla 
https://static.tvtropes.org/pmwiki/pub/images/otr_scorporilla.png
"Stay out of my way Bandicoots, or this titan will destroy you!"
First appearance: Crash of the Titans (2007)

A gorilla-scorpion hybrid titan.


  • Ascended Extra: Originally appeared in Crash of the Titans and Mind over Mutant as an enemy, but was upgraded to being a boss rather than a minion in On the Run.
  • Cyborg: As of On the Run, most of her scorpion parts are mechanical rather than organic.
  • Good Scars, Evil Scars: Has a scar over her left eye.
  • Killer Gorilla: With a scorpion tail, too.
  • Lady Looks Like a Dude: She's a buff, powerful looking gorilla with a scar over her eye, and has no Tertiary Sexual Characteristics to indicate that she's female, and her voice is not at all feminine, sounding like a real gorilla. The only indication of her gender is Coco referring to her as female in the On the Run tutorial.
  • Mix-and-Match Critters: Half gorilla, half scorpion, although in On the Run, most of the scorpion parts are mechanical.
  • The Smurfette Principle: As observed through this list, she is among the few female elite mooks that Cortex created (if partially because most other female mutants have defected to good).
  • Suddenly Voiced: She has banter quotes on the boss notifications like everyone else in On The Run (though still only has animalistic grunts in her boss fight).
  • Warm-Up Boss: She's the first boss faced in On the Run as a part of the game's tutorial. However, other versions of her appear as later bosses, including her normal variant twice more.

 
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Don Pinstripelli Potorotti, commonly known as Pinstripe Potoroo, is a mafioso potoroo who's utterly obsessed with his trusty Tommy gun. In his boss fight, Crash must hide behind wrecked furniture in Pinstripe's office, evade the gunfire, and attack Pinstripe while he's busy reloading his gun.

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