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This is the character sheet for the Craft Sequence. Due to the ambiguous reading order of the series, this page contains unmarked spoilers for all books.

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Characters introduced in Three Parts Dead

    Tara Abernathy 

Tara Abernathy

An ambitious young Craftswoman from the Northern Kathic countryside.
  • Crusading Lawyer: Particularly in Four Roads Cross. Having turned away from the elite Craftswoman’s life she once dreamed of, Tara sides with a vulnerable goddess against some of the most powerful Concerns and Craft practitioners around, argues with a Deathless King, and confronts her greatest personal trauma, all to win Seril’s case and protect her friends in Alt Coulumb.
  • Defector from Decadence: Tara left Kelethres, Albrecht, and Ao after recognizing that the norms of the Craftwork world, combined with her own ambition, could lead her to become little better than Denovo. On good days, she sees herself as one of these and not a Category Traitor.
  • Determinator
    She came from a podunk farm town near the Badlands and worked caravans studying with hedge witches for seven years before she reached the Hidden Schools. The schools kicked her out a thousand feet in the air above the Crack in the World, and she crawled home across a desert surviving on cactus flesh and vulture blood. This is not a woman who knows her limits. Back her into a corner, and she will seek a long-shot solution - or invent one.
    Madeline Ramp, describing Tara
  • Establishing Character Moment: When we first meet Tara, she’s severely injured and stranded in a wasteland after being ejected from the Hidden Schools. She drains the life from an oasis to heal herself, kills a buzzard for food, and begins a grueling, days-long walking journey towards her hometown. This shows us that Tara is tough, resourceful, competent in the Craft, and capable of ruthlessness.
  • Face Stealer: Tara steals Shale's face during their first meeting and sneaks it past the Blacksuits so she can question him about Judge Cabot's death. Unlike a lot of examples, Tara does put it back eventually, although not before questioning Shale by placing it on a mannikin.
  • Heel Realization: Has one in Three Parts Dead after she mind-controls Cat, which leads her to reevaluate all her ambitions.
  • It's Personal: Anything to do with Alexander Denovo. Denovo used Tara, as well as her friend and roommate Daphne, in his experiments involving compulsion. Tara's mile high graduation from the Hidden Schools was because she burned down his lab, and when he reappears during the Kos incident, she admits to Ms. Kevarian that she would have tried to kill him if she’d run into him without warning.
  • Nay-Theist: In Three Parts Dead, Tara regards gods as little more than magical parasites. In later books, she becomes more tolerant of gods and comes to count some of them as clients, business partners, and even friends, but she’s still very uncomfortable with the idea of actually worshiping them.
  • Nerves of Steel: Tara is unfazed (at least outwardly) by blood and guts, angry mobs, or angry gods. The only thing that throws her off-balance in a visible way is unexpectedly confronting Denovo.
  • Pragmatic Hero: During the Kos investigation, her ethically questionable tactics included face-stealing and mind control.
  • Power Tattoo: During her training at the Hidden Schools, Tara had magical glyphs imprinted on her skin, allowing her to summon a spectral knife and granting her basic protections.
  • Small Town Boredom: Tara suffered from this while growing up in the rural town of Edgemont. Part of why she chose to become a Craftswoman was simply that she knew it would be very different from anything Edgemont had to offer.

    Elayne Kevarian 

Elayne Kevarian

A veteran of the God Wars and partner at the Craft firm Kelethres, Albrecht, and Ao.
  • Child Soldiers: Spent her adolescence fighting in the God Wars.
  • Famed In-Story: Elayne is well-known in Craft circles, although the average non-Crafty person on the street is unlikely to have heard of her.
  • Iron Lady: Elayne is a powerful, high-status Craftswoman who seems to enjoy keeping people off-balance and hates showing vulnerability.
  • The Mentor: To Tara, most directly in Three Parts Dead.
  • Nay-Theist: Like most Craftspeople.
  • Older Than They Look: Due to her proto-undead nature, she doesn’t age normally. She’s around eighty years old as of Three Parts Dead, but she looks closer to fifty.
  • The Stoic: Elayne maintains a cool, unshakably professional demeanor at almost all times.
    There was no one in the room to see the momentary slouch of Elayne’s shoulders, the bow of her head. No one saw her set the scroll down and lean against the desk. Of the four million souls in the artificially brilliant city below her window, not one saw her bend.

    Abelard 

Abelard

A priest of Kos who works as a technician among the sacred machinery that powers Alt Coulumb.
  • Audience Surrogate: In Three Parts Dead, Abelard’s ignorance about matters of Craft prompts Tara to explain things she’d otherwise take for granted, which serves as a means of exposition for the audience.
  • God Before Dogma: In contrast with Gustave’s Fundamentalist attitude, Abelard believes that the church should be willing to adapt its teachings and practices in recognition of their god as a living, dynamic being. He makes a powerful speech to this effect in Four Roads Cross.
  • Good Smoking, Evil Smoking: Abelard is a stressed-out chain-smoking good guy. Smoking is a tradition for priests of the fire god Kos, and while he was alive he protected them from its ill effects. Abelard visits a doctor during Three Parts Dead who tells him to give it up, but he refuses.

    Catherine Elle 

Catherine “Cat” Elle

A member of Alt Coulumb’s police force and a childhood friend of Abelard’s.
  • Action Girl: In or out of her armor, Cat is a capable hand-to-hand fighter.
  • Functional Addict: Cat’s addiction doesn’t interfere with her professional life because what she’s addicted to is part of her job: the experience of being subsumed into Justice’s hive mind. When she’s off-duty, Cat resorts to riskier alternatives like alcohol and vampire bites.
  • Recovered Addict: After Seril returns to replace Justice, Cat tries to overcome her need for mind-altering experiences and develop a healthy relationship with the goddess.

    Raz Pelham 

Captain Raz Pelham

A vampire who captains a small mercenary ship.
  • Friendly Neighborhood Vampire: While not a paragon of morality and good citizenship, Raz manages his vampirism ethically by minimizing his consumption of human blood and drinking only from consenting donors.

    Shale 

Shale

One of the Guardians of Seril.

    Aev 

Aev

The leader of the surviving Guardians of Seril.

    Kos 

Kos Everburning

A god of fire and technology who is worshipped by the citizens of Alt Coulumb. Kos appears in Three Parts Dead and Four Roads Cross.
  • God Couple: With Seril.
  • Physical God: Like most gods in the setting, Kos is an active and tangible presence in the world. His will powers the infrastructure of Alt Coulumb and he communicates with his worshippers through prayers and visions.

    Seril 

Seril Undying

A goddess of nighttime and justice, once revered as Kos’ counterpart, who was nearly killed in the God Wars.
  • God Couple: With Kos.
  • God in Human Form: With her tiny handful of worshippers, Seril’s divine powers are very limited and her consciousness is more like a human’s than most gods.
  • Physical God: Seril’s power is diminished due to her injuries in the God Wars, but she still has a presence her followers can interact with.
    Alexander Denovo 

Alexander Denovo

A powerful and conniving Craftsman who teaches at the Hidden Schools and has history in Alt Coulumb.
  • Evil Teacher: Used his position as a professor at the Hidden Schools to test his hive-mind theories on students.
  • Faux Affably Evil: Denovo can be an engaging and witty speaker when he wants to be, if only because being able to get and hold people’s attention makes it easier to mind-control them. He maintains a casual, conversational tone even when discussing his intention to become a god and torment the souls of his enemies.
  • Godhood Seeker: What does Denovo want? Lots of things. For starters, he’s not a god yet.
  • The Man Behind the Man: He manipulated Gustave into undermining Kos’ power
  • Manipulative Bastard
  • Nay-Theist: He thinks he could do the job better.
  • Older Than They Look: Like Elayne, his aging has been altered by his use of Craft.
  • Simple Country Lawyer: According to Tara, he likes to put on this persona to make people trust or underestimate him.
  • Smug Snake
    Cardinal Gustave 

Cardinal Gustave

The head priest of the Church of Kos.
  • Broken Pedestal: Abelard looked up to him until he learned that the Cardinal had committed murder and gone against Kos’ wishes to prevent Seril’s return.
  • The Fundamentalist: Gustave is so committed to maintaining Kos as the solitary, supreme god of Alt Coulumb that when it turns out that Kos himself doesn’t share his vision, Gustave concludes that the god has gone mad.

Characters introduced in Two Serpents Rise

    Caleb Altemoc 

Caleb Altemoc

The son of a notorious outlaw priest. Formerly a risk manager at Red King Consolidated, Caleb left the Concern to establish the nonprofit Two Serpents Group.
  • Action Survivor: Caleb is a guy with a desk job, not a trained warrior or sorcerer.
  • Love Makes You Dumb: Caleb’s infatuation with Mal leads him to make a number of unwise decisions.
  • Nay-Theist: Blames the gods for the barbarity of human sacrifice and for the corruption of his father.
  • Power Tattoo: Caleb unwillingly received the magic-channeling scarification of an Eagle Knight when he was a child. He doesn’t have the Applied Theology training of an Eagle Knight, but his scars allow him to interact with magical structures in a way that most people can’t.
    Teo Batan 

Teotihual “Teo” Batan

A colleague and close friend of Caleb’s.
  • Affluent Ascetic: Teo lives a comfortable middle-class life, but she eschews the lavish lifestyle her family’s wealth could provide.
  • Foil: To Caleb in Two Serpents Rise. Teo’s practical-minded nature contrasts with and underlines Caleb’s romantic, sometimes impulsive character.
  • Nay-Theist: Teo dislikes religion and embraces the new world.
  • Non-Idle Rich: Teo’s father is one of the richest landowners in Dresediel Lex. She finds the life of idle luxury and high-society politicking her family lives insufferably boring, so she chooses to work for a living and support herself using only her own earnings.

    Temoc Almotil 

Temoc Almotil

Last priest of the old Quechal gods, rebel against Red King Consolidated, and Caleb’s estranged father.
  • Affably Evil: Terrorist he may be, but Temoc genuinely cares about his people and his son.
  • Church Militant: Temoc is an Eagle Knight, one of the old Quechal religion’s order of warrior-priests.
  • Cynicism Catalyst: Even after the God Wars, Temoc believed that peaceful coexistence between Craftspeople and the religious was possible and worked to help his people adapt to the new world. The Chakal Square massacre crushed his hopes and convinced him that the new order could only be violently overthrown.
  • Famed In-Story: Temoc is a notorious figure in Dresediel Lex, feared and hated by supporters of the King in Red and revered by True Quechal believers.
  • Last of His Kind: Temoc is the only practicing priest of the Quechal gods left after the Wars.
  • Older Than They Look: Temoc is eighty years old or more, but he remains in peak physical condition due to the gods’ blessing and looks middle-aged.
  • Parental Betrayal: Temoc cooperates with Caleb and Teo to get into the Sansilva pyramid, then betrays them by trying to sacrifice Teo without considering any other methods of stopping the Serpents.
  • Parents as People: In Last First Snow, Temoc struggles to balance his role as a priest and protest leader with his responsibilities to his family. Eventually he chooses (although perhaps he feels he has no choice) to leave his family and give his life to the cause. He tries to leave Caleb with some protection by giving him the Eagle Knight scars, but Caleb and Mina regard this as a further betrayal rather than the benevolent act Temoc intended.
  • Power Tattoo: Actually scarification, but Temoc channels magical power through the mythic symbols inscribed on his body. Receiving these markings was a standard initiation ritual for Eagle Knights.
  • The Remnant: The Quechal gods and their adherents were decisively defeated in the God Wars decades ago, but Temoc still fights in their name.
  • The Stoic: Temoc is serious, blunt, and nearly unflappable.
  • Well-Intentioned Extremist: However dark his worldview and methods have become over the years, Temoc has always tried to do what he believes is best for his people.
  • Wouldn't Hit a Girl: Temoc hits Teo during a brief, confused struggle, then apologizes to her and explains that he normally considers hitting women to be dishonorable. Teo sarcastically thanks him for his “condescending, sexist apology”. He doesn’t have any hesitation about trying to kill her later, but Temoc considers human sacrifice to be in a different category than ordinary interpersonal violence.

    The King in Red 

Kopil, the King in Red

A Craftsman who led the rebellion against the Quechal Gods. Now, through his company Red King Consolidated, he rules Dresediel Lex in their stead.
  • Asskicking Leads to Leadership: Built his political and economic power on the foundation of his status as a master Craftsman and military leader.
  • Big Good: Of Two Serpents Rise as a whole; while he's a Creepy Good and has several personal flaws, his ultimate goal is to keep the city running and its citizens alive, without returning to the human sacrifice of past eras.
  • Blood Knight: Kopil loves fighting, finding it more satisfying and straightforward than dealing with the kinds of issues he faces as leader of a city-state. He has an unfortunate tendency to interpret complex sociopolitical problems in black-and-white, all-or-nothing terms so that he can justify solving them through force. He has become a little more self-aware about this in the years since the Skittersill Rising.
  • The Chains of Commanding:
    Kopil: RKC is a part of me, literally and figuratively. I built this Concern, and I have become a gear moving at its heart - a larger gear than many, but a gear nonetheless. When I sleep I see in my dreams the beast to which I have given birth. Thousands of miles of tunnel and pipe. Millions of people drink of us and live. Billions more spread throughout this mad world draw strength from Dresediel Lex… So much depends on us. On me. Even at a time like this.
    Caleb: That must be stressful.
    Kopil: It’s no more than I asked for - than any of us asked for. There is one thing you must understand about destroying gods, boy.
    Caleb: Only one?
    Kopil: You must be ready to take their place.
  • Character Development: Although the relevant stories are published in reverse chronological order, by Two Serpents Rise his Blood Knight tendencies have receded somewhat and he's become more responsible towards the city. In Last First Snow, he ultimately rejects Elayne Kevarian's attempts to find a peaceful settlement in favor of slaughtering the protestors; by Two Serpents Rise, having lived for years with the aftermath of the Skittersill Rising, he's willing to give Caleb Altemoc a chance to find a better solution, even investing a massive number of souls in him on nothing but his reassurance.
  • Creepy Good: In Two Serpents Rise. He's a giant skeleton-king who slays gods... but his ultimate goal in the present day is keeping the city running and its citizens alive.
  • Dem Bones: He’s made the transition to full undeath and become a skeleton. In Deathless: City's Thirst, which is the earliest piece in the timeline so far, he's still alive and fleshy.
  • The Dreaded: Thanks to his enormous magical power, his reputation as a ruthless fighter in the God Wars, and his harsh rule in the following years, practically everyone he encounters is at least somewhat fearful of him. He generally enjoys this, although it can get a little lonely.
  • Famed In-Story: As the ruler of a powerful city-state and head of a major global Concern, Kopil is one of the most prominent people in the world.
  • Person of Mass Destruction: Claims credit for the creation of the Crack in the World, a fissure in reality that rendered miles of land around it barren.
  • Person with the Clothing: His nom de guerre, “The King in Red”.
  • Red Baron: Kopil acquired the nickname "King in Red" during the God Wars and retains it as the ruler of Dresediel Lex.
  • Tragic Bigot: Kopil hates gods and religious people because his lover was sacrificed years ago.
  • Well-Intentioned Extremist: Killed gods and their followers to build a society free of human sacrifice and violently repressed the Skittersill Rising to defend it.
  • With Us or Against Us: One of Kopil’s biggest character flaws is his tendency to see everything in these terms. He thinks as if he’s still fighting for survival in the God Wars, and heaven help you if he decides you’re his enemy.
  • Woobie, Destroyer of Worlds

    Malina Kekapania 

Malina “Mal” Kekapania

A cliff runner and Craftswoman who comes under suspicion of poisoning the Bright Mirror reservoir.
  • Manic Pixie Dream Girl: Subverted. Caleb wants Mal to play this role in his life, but she has her own agenda.
  • Playing Hard to Get: Subverted. Caleb interprets Mal's secretive behavior and sporadic communication early in the book as this, but she's actually trying to keep him at a distance so he won't interfere with her plans.
  • Well-Intentioned Extremist: Wants to tear down Dresediel Lex in order to make room for a better society.
  • Woobie, Destroyer of Worlds: The anger that drives Mal's scheming arises from her parents being killed in a horrifying fashion for opposing Kopil's regime and her homeland being subjected, as she sees it, to occupation by corrupt outside powers

    Kal Alaxic 

Kal Alaxic

A former priest who leads the Heartstone concern and studies the Twin Serpents.
  • The Remnant: One of the last surviving priests of the Quechal gods, and a party to Mal’s scheme to upend the new order.
    Sam 

Sam

Teo’s girlfriend, an artist with Old World ancestry.

Characters introduced in Full Fathom Five

    Kai Pohala 

Kai Pohala

A priestess of the Kavekanese order who builds and maintains idols.
  • Determinator
  • The Dutiful Son: Not so much duty to the family as duty to the larger community, but Kai stayed in her ancestral home of Kavekana and joined the island’s somewhat morally compromised essential industry of idol-making while her sister Ley left to more directly confront the world’s ills. Both sisters have complicated feelings about this.
  • Trans Tribulations: Transgender people are accepted in Kavekanese society, but Kai sometimes worries that clients from other parts of the world will take issue with her identity. In the climax of Full Fathom Five, her past experience of maintaining her sense of identity in the face of gender dysphoria helps her resist brainwashing.

    Izza 

Jalai’Iz aka Izza

A refugee from the Northern Gleb who leads an underground religion among street children in Kavekana.
  • Harmful to Minors: Izza had a harsh childhood as a refugee and considers herself to have stopped being a child long before she reached physical maturity.
    They’d been kids together, or whatever you were when you were eight and bleeding, smeared with filth in some fucking Camlaander Peace Station where Knights gathered in quest of something that wasn’t Empire but sure as all hells wasn’t Peace, in a place you barely knew to call the Northern Gleb in the middle of something the newspapers were careful not to call a war, clutching a person your age who seemed nearly as fucked as you. That wasn’t being a kid, not the way the mainlander birthday cards meant, and after you’d been that you could never be a kid again, not really, not a birthday-card kid.
  • Knight in Sour Armor: Izza spends most of Full Fathom Five telling herself to ignore people in need out of self-protection and then proceeding to help them anyway while grumbling at herself. In later books, she’s become more self-aware about her tendency towards this and seems at peace with it.
    She didn't have any illusions about what the world did to people who tried what she was trying. But she might as well build with passion and enjoy the building while it lasted. What other choice did she have? Shivering in some godsforsaken corner while the world tore itself to shreds anyway?
  • Not in This for Your Revolution: In Ruin Of Angels, Izza comes to Agdel Lex only to help her friend Kai and initially doesn’t want to get involved in the larger scheme to save Alikand. Eventually she changes her mind.
  • Stop Worshipping Me: In Ruin Of Angels, she’s lonely and stressed because her fellow street kids now revere her as a prophet instead of treating her like a friend.
  • Street Urchin: After losing her family in the Glebland wars and escaping an Iskari Boarding School of Horrors, Izza spent most of her adolescent years fending for herself on the streets of Kavekana.

    Jace 

Jason “Jace” Kol

The head of the Kavekanese priesthood.
  • Apologetic Attacker: Repeatedly apologizes to Kai when he condemns her to Penitence.
  • Well-Intentioned Extremist: He kills the emergent gods in the pool because he sees them as a threat to the idol business and thus to Kavekana’s independence.

    Mara 

Mara Ceyla

A priestess of the Kavekanese order and friend of Kai’s.
    Claude 

Claude

Kai’s ex-boyfriend, a former criminal who survived serving time inside a Penitent.
    Mako 

Mako

An old man who hangs around bars and poetry clubs.
  • God in Human Form: He was trapped in a human body after narrowly surviving a battle in the God Wars.

    Edmund Margot 

Edmund Margot

An Iskari poet living on Kavekana.
    The Blue Lady 

The Blue Lady

A goddess worshipped by street kids on Kavekana.

Characters introduced in Last First Snow

    Tan Batac 

Tan Batac

A wealthy landowner who wants to redevelop the Skittersill. Strongly implied to be Teo’s father.
  • Corrupt Corporate Executive: His only goal is to make money in the real estate business, and he doesn't care whether people are hurt or displaced in the process.
  • Karma Houdini: He encourages the Chakal Square massacre to facilitate a real estate development opportunity. The deal falls through, but he faces no other consequences for his callousness.
    Chel Paxil 

Chel Paxil

A dock worker who becomes a leader among the Chakal Square protesters.
    Mina 

Mina

Temoc’s wife and Caleb’s mother, an anthropologist who studies the desert-dwelling peoples beyond the borders of Dresediel Lex.
  • Mama Bear: Mina rejects Temoc completely after he harms Caleb and risks her life to get Caleb medical assistance.
    The Major 

The Major

A mysterious armored figure who leads a militant faction within the Chakal Square protest movement.
  • Ambiguous Gender Identity: The Major presents as a man throughout the book and is revealed to have breasts at the end. It’s not made explicit whether the Major is a trans man or a cis woman who pretends to be a man in order to be recognized as a warrior by Quechal traditionalists.
  • No Name Given
    The Kemals 

Kapania and Bill Kemal

Malina Kekapania’s parents, who prepare and distribute food for the Chakal Square protesters.
  • Foregone Conclusion: Readers who have read Two Serpents Rise and recognize Kapania’s name will know that she and Bill aren’t going to survive the uprising.

Characters introduced in Four Roads Cross

    Gavriel Jones 

Gavriel Jones

A journalist working in Alt Coulumb.
  • Cynicism Catalyst: She reported on the protests in Chakal Square and witnessed the slaughter that eventually took place there. This convinced her that defying those in power is always futile.
    Matt Adorne 

Matt Adorne

A man who sells eggs at the farmer’s market in Alt Coulumb.
    Corbin Rafferty 

Corbin Rafferty

A man who sells meat at the farmer’s market in Alt Coulumb.
    The Rafferty Girls 

The Rafferty Girls

Corbin Rafferty’s three daughters.
    Madeline Ramp 

Madeline Ramp

A senior Craftswoman who brings suit against Kos and Seril.
  • Above Good and Evil: Madeline’s perspective on morality:
    I bet [Tara] even thinks she's doing the right thing, in that wonderfully abstract language young people use, as if there were a 'right thing' independent of context, interest, or timing.
  • Famed In-Story: She defended the city of Alt Selene against an unbound demon, an achievement which earned her acclaim in Craft circles.

    Daphne Mains 

Daphne Mains

A former friend and classmate of Tara’s who serves as Ramp’s assistant.
  • Broken Bird: The trauma of being controlled by Denovo and the overwhelming workload to which he subjected her drove her into a period of illness from which she only recovered with Ramp’s questionable “help”.
  • Foil: To Tara. She’s a member of Tara’s class at the Hidden Schools and a fellow survivor of Denovo’s abuse who now works as a junior assistant in a major Craft firm, assisting Madeline Ramp much like Tara once assisted Elayne. She represents the life Tara left behind and brings Tara’s own uncertainties about her future to the forefront.
    Dr. Hasim & the Temple of All Gods 

Dr. Hasim & the Temple of All Gods

An organization that provides aid to refugees, both human and divine, in the Northern Gleb.

Characters introduced in Ruin of Angels

    Ley Pohala 

Ley Pohala

Kai’s younger sister, an artist and businesswoman.
  • Must Make Amends: She inadvertently gave the Iskari Rectification Authority the tool they needed to eradicate the last traces of Alikand. Her overriding goal in Ruin Of Angels is to stop them before they can actually use it.
  • Stepford Snarker
    Zeddig 

Hala’Zeddig

Ley’s former girlfriend, a descendant of an Alikander noble family who leads a team of delvers to recover her city’s lost heritage.
    Raymet 

Haaz’Raymet

An Alikander scholar and part of Zeddig’s delving team.
  • Badass Bookworm: Raymet is a scholar whose house is full of old books and chemistry equipment; she's also a delver who risks her life to recover treasures from the wreckage of the God Wars.
  • Casual Kink: One of the people Raymet kicks out of her house in order to meet with the delving team is a person wearing a collar, who Zeddig infers was in a dominant/submissive relationship with Raymet herself. This aspect of her personal life is never brought up again in the book.
    Gal 

Gal

A disgraced Camlaander Knight and part of Zeddig’s delving team.
  • Death Seeker: After choosing goodness over law and defying orders during a mission, Gal was ordered by her Queen to seek out an honorable death rather than subject her family to the disgrace of her being executed for treason.
  • The Fettered
  • Honor Before Reason: Refuses to break out of prison, even when she and Raymet are tortured, because the Rectifiers who arrested her are legitimate authorities and captured her after a fair fight, so escaping would be dishonorable.
  • The Paladin
    Lt. Bescond 

Lt. Evangeline Bescond

A member of the Iskari Rectification Authority who investigates Ley and Zeddig’s illegal activities.
  • Knight Templar: She wants to maintain order in the city and keep reality stable… no matter who she has to torture or how many recalcitrant Talbeg citizens she has to condemn to the abyss.
    Isaak 

Isaak Bonventure

A childhood friend of Izza’s who works as a mercenary in Agdel Lex.
  • Genius Bruiser: Isaak is a huge, magically-enhanced mercenary and a great chess player.
  • Religious Bruiser
    Whatever Isaak's theology, he loved the Lady with the simple faith of a man who spent most of his days beating people up for money.
    Althea Vane 

Alethea Vane

Ley’s former business partner, whom she apparently killed.
    Eberhardt Jax 

Eberhardt Jax

A wealthy businessman with an interest in space exploration.
  • No Celebrities Were Harmed: Max Gladstone has acknowledged that Jax, a wealthy entrepreneur with an interest in space exploration, is somewhat based on Elon Musk.
    Vogel 

Vogel

A crime boss from whom Zeddig borrows money for her delving expeditions.
    Aman 

Hala’Aman

Zeddig’s grandmother and the head of the Hala family.
    Fontaine 

Gaavi Fontaine

An Iskari banker who helps Kai look for investment opportunities.

Characters introduced in Choice of the Deathless

    Cass 

Cassowary “Cass” Chen

An idealistic young Craftswoman and colleague of the protagonist. One of the potential love interests.
    Ashleigh 

Ashleigh Wakefield

A Craftsperson with an upper-class background and the protagonist’s rival from the Hidden Schools. One of the potential love interests.
  • Ambiguous Gender: Ash’s gender is determined by the protagonist’s sexual orientation. If the player chooses to play a bisexual character or not to specify a sexual orientation, Ash’s gender is random. When Ash appears in Four Roads Cross, Gladstone carefully avoids using any gendered pronouns so as not to contradict any player’s experience or assign Ash a canonical gender.
  • Belligerent Sexual Tension: With the protagonist, if the player pursues Ash as a love interest.
  • Deadpan Snarker
  • Demonic Possession: Becomes a victim of it during the Craft conference.
  • Non-Idle Rich: Ash is a hard-working Craftsperson from an extremely wealthy family.
  • Privileged Rival: To the protagonist, although depending on what backstory options you choose the protagonist may be equally privileged.
    Vega 

Halcyon Vega y Alatriste

A senior colleague of the protagonist. One of the potential love interests.
    Ngabe 

Pat Ngabe

A colleague and potential friend of the protagonist.
  • Silly Rabbit, Idealism Is for Kids!: He scoffs at Cass’ focus on “giving back”, although it’s not so much out of cynicism as pragmatism. After a childhood spent in poverty and chaos, his first priority is attaining comfort and security for himself and the people he loves. He regards “giving back” to anyone outside that circle as a luxury, not a moral imperative.
    The Senior Partners 

Golan Varkath, Angelica Nebuchadnezzar, & Damien Stone

The founders and owners of the Craft firm where the protagonist works.
  • Ambiguous Gender Identity: In one possible dialogue branch, Varkath says “I have been three times a father, and once a mother”. This suggests that he’s transgender or genderfluid; the details are never fully explained.
  • Dem Bones: Like many older Craftsmen, Varkath is a skeleton.
  • Cool Mask: In a somewhat creepy variant, Varkath wears a leather mask painted with a young man’s face over his skull. In one possible dialogue branch, Wakefield mentions a rumor that it’s made of angel hide.

    R’ok 

R’ok

A young demon whom the protagonist represents in a pro bono case.
    K’lint 

K’lint

R’ok’s father, a leader in demonic society.
    Ajaia 

Ajaia

A nature goddess with a following in Southern Kath.
  • A Fool for a Client: Ajaia wants to represent herself in the Court of Craft; the protagonist can convince her to seek their firm’s services instead.
    John Smith 

John Smith

An executive at Transdimensional Thaumaturgics, a Concern that manages contracts between humans and demons.

Characters introduced in Deathless: City’s Thirst

    Jess 

Jess Komenim

Doc Koxol’s ward and farmhand. One of the potential love interests.
  • Ambiguous Gender: Jess’s gender is determined by the protagonist’s sexual orientation. If the player chooses to play a bisexual character or not to specify a sexual orientation, Jess’s gender is random.
  • Flesh Golem: A Craftswoman built Jess from the remains of people killed in battle to assist her during the God Wars.
  • Muggle–Mage Romance: With the protagonist if the player chooses that route. While not exactly a baseline human, Jess is not a practitioner of the Craft.
    Verity 

Verity Chen

A Craftswoman employed by Red King Consolidated. One of the potential love interests.
  • Office Romance: If she and the protagonist become a couple.
  • Pragmatic Hero: Verity is a firm believer in The Needs of the Many. If the protagonist chooses to sacrifice the water contract in order to rescue her from the Scorpionkind at the beginning of the game, she will get angry with you for putting your personal feelings about her ahead of your duty to the city. At the end of the game, if the protagonist chooses to turn against RKC, Verity’s pragmatism and loyalty may make her your enemy.
    Caspar Jones 

Caspar Jones

A journalist from the Dresediel Lex Times. One of the potential love interests.
  • Intrepid Reporter: It takes guts to sneak into the King in Red’s estate with a forged invitation, but Jones’ll do it to get a story.
  • Muggle–Mage Romance: He’s not a Craftsman, and the protagonist can romance him.
    Mezatchul 

Alana Mezatchul

The head of water pipeline development at RKC.
  • Big Bad: In one possible ending.
  • Lady of Black Magic: She’s a powerful Craftswoman with a cool, sultry demeanor.
  • Power Perversion Potential: If the protagonist hooks up with Mezatchul, she puts the Craft to inventive use in the bedroom.
  • Sleeping with the Boss: Although you can’t have a romantic relationship with Mezatchul, you can have a one-night stand with her at Corehive.
  • Well-Intentioned Extremist: She believes that cities are where humanity’s best social and economic opportunities lie and that agricultural labor should be performed by zombies and machines for maximum efficiency. In her mind, driving the Centervale farmers off their land is necessary to facilitate progress.
    Ostrakov 

Damon Ostrakov

The head of security at RKC.
    Doc 

Doc Koxol

A farmer and community leader on the outskirts of Dresediel Lex.
  • Driven to Suicide: In the mystery of the body in the bathtub, Doc kills himself to escape Bahuemac’s blackmail and prevent the farmer’s coalition from being discredited.
  • Mysterious Past: He served in the God Wars, but we don’t know which side he was on. He has a lot of wealth from an unknown source, but he chooses to live a simple life as a farmer. Bahuemac threatens to publicly denounce him as a former priest and officiant of human sacrifice, but it’s never made clear if these claims are true.
    Bahuemac 

Cal Bahuemac

A businessman from Dresediel Lex who’s interested in land development.
    Scorpionkind 

The Scorpionkind

A species of insect-like people who live in the desert near Dresediel Lex.

Alternative Title(s): Three Parts Dead, Two Serpents Rise, Full Fathom Five, Last First Snow, Four Roads Cross, Ruin Of Angels

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