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The Bebop

    The Bebop 

The Bebop

In General

A Ragtag Band of Misfits that make a living as bounty hunters on the Bebop. Initially only a duo of Spike and Jet, Faye, Ed and Ein join over the course of the show.
  • Anti-Hero Team: Their primary motivation is money, though oftentimes their positive traits shine through and they perform altruistic acts over a monetary reward.
  • Badass Crew: Spike, Jet and Faye can all gun down criminals like there's no tomorrow and Ed has the capabilities to hack a damn ship and fly it around like a remote control toy.
  • Bounty Hunter: The whole crew. It's their job.
  • Foil: Pretty much the entire crew are foils to each other multiple times over, in terms of personality, outlook, character arc, and ultimately in how their individual stories resolve. Ein is the major exception, as he's a dog.
  • Growling Gut: Heard often when the crew of the Bebop is starving — which comes up a lot.
    • Spike in "Toys In The Attic".
    • Faye in "My Funny Valentine".
    • Everyone in "Mushroom Samba". The latter has Ed biting down on the metal shelf inside the empty fridge. Meanwhile Faye ends up dealing with stomach pains worse than starving, after eating the ship's emergency rations... which were a year old.
  • Perpetual Poverty: Either circumstances conspire to prevent capture of the bounty or there's so much collateral damage that, after all is said and done, they break even. It would be easier to name the episodes in which the crew does have money in which they don't. Hence the title of Yoko Kanno's slow acoustic guitar theme Forever Broke, played when the crew of the Bebop find themselves deep in the red and, more often than not, starving.
  • Power Trio: Spike, Jet and Faye form the core trio of the Bebop's crew. They are the ones who receive the most attention.
  • Ragtag Bunch of Misfits:
    Jet: Just wandering around with some weirdos...
  • Theme Naming: The residents of the Bebop's names tend to denote their importance to the story by how many letters they have in them.
    • Spike, the main character, whose past receives the most focus, has 5 letters.
    • Faye, who has a lot of character development and the second most backstory of the cast, has 4.
    • Jet, whose episodes are often conclusions to stories that have already resolved, and often stays on the ship during bounties, has 3.
    • Ed, who only really has one episode about her history and is mostly the team's hacker/comedy relief, has 2.
    • Ein, who is an admittedly very smart dog, has a name that means "One" in German.
  • Three Plus Two: Ed and Ein are still members of the crew.
  • True Companions: Faye describes the crew to be this close as early as episode 5. It probably isn't really the case until episode 13.
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    Spike Spiegel 

Spike Spiegel

https://static.tvtropes.org/pmwiki/pub/images/bebop_spike_spiegel_1866.jpg
"Whatever happens, happens."

Voiced by: Kōichi Yamadera (JP), Steve Blum (EN)note 

Spike is a slightly lazy, big eating, easy-going sort who has used his skills honed from years as an assassin, gangster, and martial artist to become a bounty hunter. He's the type that always takes life easy except for when the adrenaline kicks in while taking down a bounty. And he certainly doesn't take anything personally or all that seriously... in fact, about the only thing that can spark an emotional reaction from him are the names Julia and Vicious. In truth, Spike has endured so much heartache over the years that there's practically nothing left for him to care about but living from one pay-day to the next. Even a look into his eyes betrays his mellow exterior and reveals something deeply wrong under the surface.

Much of the story is a series of slow revelations about Spike's past, why he has the skills that he does, who Julia and Vicious are, why Spike has a ruthless enemy that will stop at nothing to kill him, and whether, in the end, he can truly leave that life behind.
  • Ace Pilot: No one can pilot the Swordfish II better than Spike.
  • Aesop Amnesia: In the movie. Spike's increasing regret over bystanders and bounty heads is undone at the start of the film, which is said to take place late in the series. This seems to have been done so they could fit in some character development. This is possibly justified, in that one of the common interpretations of the movie is that it's a dream Spike is having. As such it would make sense that it would compress all his character development from the series into the movie.
  • Afro Asskicker: A green fro and lethal moves.
  • Alliterative Name: Spike Spiegel.
  • Amazon Chaser: In The Movie, he says so while flirting with/fighting Electra.
    Spike: I love the kind of woman that can kick my ass.
  • Ambiguously Jewish: Spike has a potentially Yiddish family name, a stereotypically (in the US, anyway) Jewish haircut, and carries an Israeli-made Jericho 941 pistol. When asked about it, the series' creators said he wasn't Jewish and his hair was modeled after the actor Yusaku Matsuda, and they just picked "Spiegel" as his name because they thought it sounded cool.
  • Awesome Mc Coolname: Seriously, can the name "Spike Spiegel" get any more awesome? The series' creators deliberately chose this name for Spike simply because they thought it sounded cool.
  • Badass Adorable: He's a lovable guy who is completely badass in every way.
  • Badass Baritone: He speaks with a deep voice as a result of being voiced by Kōichi Yamadera in Japanese and Steve Blum in English.
  • Badass in a Nice Suit: One of the best examples in anime is his iconic blue suit.
  • Badass Normal: He's without a doubt the biggest badass in a series full of people with military training, police training, genetic enhancements from experiments or accidents. He has none of these; he's just a man with a gun, experience, and a hell of a lot of willpower and endurance. And a cybernetic eye, but it seems only to act like a regular eye.
  • Badass Longcoat: There seems to be something special about Spike's longcoat as well. He was seen wearing it often during his Syndicate days, but only dons it to fight Vicious after he leaves. It seems like his way of acknowledging he's fighting a war.
  • Berserk Button:
    • Make sure you never confuse him with his Arch-Enemy, Vicious. If you call him by that name, he'll flip out and open a can of whoopass on you and your entire gang.
    • Don't make him drop his egg. He needs that egg.
  • Big Eater: He has a large appetite but unfortunately he and Jet can't afford it.
  • Blood Knight:
    • Nothing makes his face light up more than a decent fight.
    • He doesn't like "small fry" bounties like drug dealers and petty thieves, and only goes after big ones.
  • Bounty Hunter: He's very good at the "hunter" half though he rarely receives any bounty money.
  • Brilliant, but Lazy: Despite being a lazy, big-eating "lunkhead", Spike has been able to outwit the entire Syndicate, nearly beat Jet in shogi, stay a step ahead of all of his bounties, and think his way out of every situation. The hard part is finding a reason for him to give a damn.
  • Broken Ace: He's very skilled, and he's usually calm and confident — until his Dark and Troubled Past comes up.
  • Bruce Lee Clone: Spike is a big fan of Mr. Lee, practicing Jeet Kune Do and his philosophy.
  • Bunny-Ears Lawyer: At first glance, he seems lazy and dense, but rest assured — this man is one of the biggest badasses around and was formerly feared enforcer for the Red Dragon crime syndicate. Word of God states this was intentional, to make him seem more badass when he kicked into gear.
  • But Now I Must Go: He leaves the Bebop one final time (much to Faye's dismay) to confront his past and Vicious, all the while knowing that he will likely not come back.
  • Byronic Hero: Despite being our hero, his actions for most of the show cause a lot of collateral damage and bystander injury. Not to mention he's not the nicest or most caring guy. However, in the inside, he's a broken man who longs for the woman he fell in love with and wants to leave his chaotic life and troubled past behind.
  • Character Development:
    • Cares more and more about innocent bystanders and collateral casualties as the series goes on. The biggest catalysts were Rocco and Gren.
    • Redoes the entire development, condensed and accelerated, in The Movie, where he goes from perfectly willing to let an elderly hostage die to suicide-rushing Vincent in a last ditch effort to save Mars from the nano plague.
  • Chick Magnet: Spike has a knack for bringing out affection and a softer side of women he comes across such as Faye, Julia, Katrina, Muriel, Stella, and Electra. He rarely notices or responds to their interest, however.
  • Child Hater: Spike claims he does not like kids (or pets) in the second episode. Guess who ends up living on the same ship as him? This is Lampshaded after Faye and Ed join the crew.
  • Combat Pragmatist: Like any self-respecting Jeet Kune Do practitioner, Spike follows the philosophy of 'whatever works'.
  • Dark and Troubled Past: In the past Spike was a top assassin for the Red Dragon Syndicate, a criminal organization. An unstoppable killer, Spike was practically a One-Man Army, and was only more dangerous when paired with his equally dangerous partner, Vicious. Then something happened. Spike met Vicious' girlfriend, Julia, and Spike and Julia fell in love. (Indeed, one shot that shows Spike's reaction to seeing her hints it might even have been Love at First Sight, at least on his end). Although the details from this time are sketchy, it appears that Vicious soon found out. Around the same time, Spike had also decided to leave the organization, and it's unclear which of these Vicious perceived as the greater betrayal. He gave Julia a deadly order: kill Spike, or be killed herself before she could run. Somehow, Spike faked his death well enough that almost everyone believed he was dead, but Julia didn't leave with him. Instead Spike simply disappeared, and began a life of drifting until meeting Jet and forming their partnership.
  • Deadpan Snarker: Often speaks in dry and tired wit.
  • Death Glare: If you're Vicious or someone who has really gotten on his bad side (especially if you mistake him for Vicious), the sheer and utter hatred that may fill Spike's eyes indicate that you're probably a dead man. It says something that besides during Shin's sacrifice and his post-victory before the collapse, the final battle has Spike in a perpetual state of death glare due to Julia dying.
  • Death Seeker: He's really too eager to charge into absurdly dangerous situations. After Julia's death, he immediately decides to storm the Red Dragon fortress in order to kill Vicious, accepting without regret that he would not come back.
    Spike: I'm not going there to die. I'm going to find out if I'm really alive.
  • Despair Event Horizon: In the final episode, after Julia is killed by the Syndicate, it's very subtle but his eyes are weary, more narrow than usual and have noticeable shadowing. It resembles someone who's cried a lot or is in depression, and the expressions he makes during the entire Syndicate raid are like nothing in the series besides the last time he had to deal with Vicious as he marches off to his presumed death.
  • Destructive Savior: Every time he tries to bring in a bounty buildings are destroyed. In the first episode, Jet angrily says that the reason they don't have enough money for food is because the bounties he collects are always drained paying for all the damage he causes.
  • Determinator: He doesn't give up on bounties or his score with Vicious, no matter how long it takes or how many armed men stand in his way or how badly injured he becomes.
  • Dying Dream: Spike holds this opinion on life, at times vacillating on whether he's truly alive at all or if he died during his last job for the Red Dragon. It takes Julia getting killed in front of him to 'awaken' from that attitude.
  • Electronic Eye: One of his eyes is artificial and a slightly different color.
  • Establishing Character Moment: In the first episode, Spike seems to be completely unfocused and easily overwhelmed by the bounty at the gas station, until he is revealed to have picked his pocket and stolen his vial of "Bloody Eye" combat enhancer. In the climactic fight, Spike easily takes down Asimov while wearing a serape in a reconstruction of one of Bruce Lee's most famous scenes.
  • Expy: Of Elliot Gould as a fellow laid-back, laconic law-for-hire Phillip Marlowe in Robert Altman's adaptation of The Long Goodbye.
  • Face Death with Dignity: In "Wild Horses", he is told that his deactivated ship has been caught in Earth's gravitational pull and will burn up in the atmosphere in about five minutes. His only reaction is to fire up a cigarette and tell Jet where he kept the booze that he wants Jet to inherit.
  • Four-Element Ensemble: Not that it's quite on the level of a superpower, but Spike's associated element is water. As he says himself:
    Spike: Water can take any form. It drifts without effort one moment, then pounds down in a torrent the very next.
  • Go Out with a Smile: Assuming he did die.
    Spike: Bang.
  • Glass Eye: Spike's right eye is an artificial replacement, and is of a lighter shade of brown.
  • Heartbroken Badass: He lost Julia. Even more so after he loses her once more, this time for good.
  • He-Man Woman Hater: Probably intentionally, Spike occasionally makes some memorably rude comments about women, since he doesn't want to get involved with one after what happened with Julia.
  • The Hero Dies: Eventually, Spike's past catches up with him big time. Vicious does confirm that Spike is alive, and it turns into a full on hunt as Vicious tries to take over the Red Dragon Syndicate. Spike and Julia reconcile and plan on running away, but before they can, she dies in a shootout with Vicious' men. After saying goodbye to Jet and the crew, Spike decides to go Storming the Castle and cuts a swath through The Syndicate to get to Vicious. The two wound each other, with Vicious dying right away, while Spike lives long enough to see the dawn, walk back downstairs, and whisper "Bang," to the stunned members of the Syndicate before collapsing. ...If that was indeed his death.
  • Heroes Love Dogs: Played with. Spike says he hates animals (and kids), but part of how you can tell he's not really a bad guy is that the worst he ever does is a little offhand snark to Jet. They don't exactly bond, but Spike risks his life, and loses the bounty on Hakim, to save Ein from falling in "Stray Dog Strut". Plus they seem to get along in the non-canon previews, which helps.
  • Hidden Heart of Gold: He really does care, even if he's reluctant to admit it.
  • Hidden Depths: Underneath the "cool guy" exterior is a past of heartbreak and regret.
  • Hideous Hangover Cure: He drinks prairie oysters — a raw egg yolk with hot sauce and pepper and a little Hair of the Dog.
  • Hypocrite: Spike tells Faye that there is no point living in the past after she finds that there is nothing left of her past from 70 years ago. Then he goes off to probably die in a suicide mission for revenge because he cannot let go of his past. Faye bitterly brings this up as he prepares to leave.
  • I Let Gwen Stacy Die: He loses Julia for good in the finale. After this, Spike gives up on everything and goes to settle things with Vicious once and for all.
  • Improbable Aiming Skills: Is remarkably proficient at shooting people right between the eyes.
  • Indy Ploy: Thinking on his feet is definitely one of Spike's strong suits. Just look at his plan in "Heavy Metal Queen," which involved him going into space without a suit.
  • In Harm's Way: Nothing excites him more than danger and fighting.
  • It's Not You, It's My Enemies: Why he left Julia.
  • I Will Find You: Spike's major quest throughout the anime is to reunite with Julia again.
  • Jigsaw Puzzle Plot: His past is told in such a fashion; snatches of conversation, flashbacks, etc.
  • Lightning Bruiser: Spike, the best fighter in the Bebop crew, is this compared to his crew members and most of the enemies he encounters. Despite Jet's larger build and Faye's leaner figure, Spike is the strongest, fastest and toughest person in the crew. Throughout the series, Spike demonstrates his Jeet Kune Do skills as well as being able to take on whole groups of armed men all the while enduring staggering amounts of pain.
  • Loveable Rogue: Anti-hero bounty hunter (not a criminal) who makes a surprising amount of friends.
  • Love Redeems: If not for Julia, he would have likely ended up just like Vicious.
  • Made of Iron: During one episode he is; shot, stabbed, sliced, thrown through a stained glass window and falls at least four stories down to a paved street. He lives.
  • Mellow Fellow: Generally speaking, Spike can be very laid back when things aren't going down.
  • Mr. Fanservice: Tall, muscular, and certainly easy on the eyes. He's had a Shirtless Scene or two.
  • Muscles Are Meaningless: Despite his tall and lean frame, Spike is able to effortlessly take on groups of similarly sized or slighter larger attackers. Somewhat subverted in that there are cases where an opponents combination of sheer size difference/skill leave him in a draw or scrambling to get the upper hand.
  • Noble Bigot with a Badge: While a bounty hunter rather than police, Spike sometimes mutters misogynistic comments under his breath or just loud enough for Faye to hear.
  • Not Afraid to Die: One of Spike's defining character traits is how blasé he is about the prospect of dying. He states several times that he's already dead and is just watching a bad dream until he's ready to "wake up" into death. Encountering Tongpu temporarily drives the cool away from him, but in all other instances (including in several episodes and The Movie that took place chronologically later) Spike never seems afraid of death. Depending on how you interpret the ending, the last minutes of the series may be the defining example.
  • Obfuscating Stupidity: On several occasions in both the series and the movie, he acts clueless, clumsy, distracted or sleepy and is underestimated long enough that he kicks someone's ass hard, or picks their pockets. It is not clear how much of this is an act (and how much it is him just being relaxed even in dangerous situations), but his efficiency indicates that this at least partially a deliberate trick.
  • One-Man Army: Episodes 5, 11 and 26 show him going up against large numbers of armed men and coming out victorious.
  • Politically Incorrect Hero: Some occasionally asinine woman-bashing comes out of his mouth. Possibly an intentional attempt to keep up with his tough guy persona, plus to keep any woman from trying to be romantically involved with him and vice-versa given how badly romance went for him before.
  • Prodigal Hero: While he has left his past life of crime, his attachments to Julia and Vicious force him to become the savior of the Red Dragon Syndicate.
  • Rebellious Spirit: He likes to play by his own rules.
  • Red Oni, Blue Oni: The red to Jet and Vicious' blue; it's an odd case, because he's less prone to shouting and visible shows of emotion, but he's more reckless.
  • Retired Monster: A former Triad hitman, Spike never shows much regret for his former life or attempts to face up to any parts of it until events outside his control force his hand. This is another point in which he's contrasted with Jet.
  • Running Gag: Several times he pulls out a cigarette (or already has one lit), only to be told or see a sign that says "No smoking". Depending on the episode, he either ignores it or spits the cigarette out, irritated.
  • Smoking Is Cool: Probably the most famous example in anime. He's even the current trope image.
  • Star-Crossed Lovers: With Julia; the Red Dragon Syndicate is what separated them.
  • Suspiciously Specific Denial:
    Spike: I'm not a criminal. Oh, that makes me seem even more like a criminal, doesn't it?
  • Tired of Running: After Julia dies, Spike does this and assaults the Red Dragon directly to end his feud with Vicious.
  • Tragic Hero: A man with a tragic past who may or may not have died coming to terms with that past after losing his true love.
  • Tranquil Fury: His overall reaction when storming Red Dragon Crime Syndicate base, because of Julia's death. He moves slowly and says nothing, but he has killing intent written in every line of his body.
  • Unresolved Sexual Tension: With Faye. Although it appears one-sided on her part, Word of God once stated "Spike may have feelings for Faye, he's just not one to outwardly express them."
  • Unscrupulous Hero: Spike's the type of guy who'll help someone in need every now and then even if there's nothing in it for him. He's also not particularly ruthless in his quests to capture his bounty, perfectly willing to capture a bounty head alive, though he does cause serious property damage whenever he goes after them. That said, as a former assassin and a current bounty hunter, he isn't exactly a good guy and he has a darker side that comes out when Vicious is around. Spike has occasionally shown moments of apathy and outright disregard for other people, caring only for his mission or reward. "Ballad of Fallen Angels" shows Spike unhesitatingly shooting the head of the man who had Faye at gunpoint, as if he cared more about killing him than rescuing Faye. It's entirely possible he saved her only because she happened to be conveniently located. While these tendencies are implied to be grandstanding and/or denial on his part, it can always be convincingly argued that he really doesn't care...
    Spike: Well, that's a real shame, but we're not cops and we're not from some charity organization. Sorry, lady, but we don't protect or serve. This is strictly business.
  • Weapon of Choice: A Jericho 941 pistol, with two whenever shit hits the fan.
  • We Used to Be Friends: He and Vicious used to be Bash Brothers.
  • You Gotta Have Blue Hair: His hair is green, though it's probably meant to be brown.
  • Younger Than He Looks: Spike is 27 at the time of the series, in reference to the many musicians who have died young at that age from drugs, fights, or suicide, but appears to resemble a handsome man in his mid or late thirties. In part this is due to the stock age-related anime trope of every main character above their teens being a twenty-something prodigy, but in part this can also be justified by his rough and world-weary lifestyle.
  • Your Cheating Heart: With Julia behind Vicious's back.

    Jet Black 

Jet Black

https://static.tvtropes.org/pmwiki/pub/images/bebop_jet_black_3438.jpg
"It’s just like Charlie said in my dream: if you want to receive, you have to give. "

Voiced by: Unshou Ishizuka (JPN), Beau Billingslea (ENG)note 

The owner of the Bebop and perhaps the group's nominal leader, Jet Black is an ex-cop turn bounty hunter and by far the most old-fashioned, level-headed, and responsible member of the Bebop crew. He tends to come off as gruff (and his height, muscular appearance and beard only add to the impression), but he's a softie underneath with a surprising number of cultured hobbies. (Including raising bonsai trees, listening to jazz/blues music, cooking, and reading classic literature.)

The heart and conscience of the crew, Jet has a tendency to do the right thing in all circumstances, even at cost to his own happiness. He can be old-fashioned and controlling, a fact that caused his lover Alisa to leave him during his days as a cop and which sometimes makes him less than popular with the rest of the Bebop crew. A retiring sort of person for good reason, Jet carries a few battle scars, most notably a robotic arm resulting from a brutal confrontation that cost him the original.
  • Anger Born of Worry: Often — it's one of the things that make him Team Dad. He's usually The Stoic, but does a lot of yelling at Spike, Faye, and Ed, mostly since he doesn't think they can take care of themselves. Given that they'd probably all starve to death without him at the helm, he's got a point.
  • Anti-Hero: He has a temper and a cynical streak, but he's a little more heroic than the others.
  • Artificial Limbs: His left arm is robotic.
  • Awesome Mc Coolname: Jet Black is a good name for a bounty hunter.
  • Badass Adorable: He's a much more lovable guy than Spike and has a soft spot for both animals and kids. And he is also a all-out badass.
  • Badass Beard: He's got some nice facial hair.
  • Badass Boast:
    Jet: I'm the Black Dog, and when I bite I don't let go.
  • Bald of Awesome: A formidable fighter with not a hair on his head.
  • The Big Guy: He's the biggest and he has a robotic arm.
  • Born in the Wrong Century: Part of what makes him seem older than he actually is. And what's more, it's implied that the kind of old-fashioned morality he wants to believe in never really existed in the first place.
  • Bounty Hunter: He'll go after anybody, big or small, to pay the bills.
  • Bruiser with a Soft Center: A musclebound cyborg, but also a cultured, sensitive bonsai enthusiast who has a soft spot for kids and animals.
  • The Captain: As he likes to remind the rest of the crew, he is the ship's captain, and thus the one in charge. Spike and Faye don't care.
  • Combat Pragmatist: Not a martial arts practitioner like Spike, but he's still able to go toe-to-toe with some pretty nasty characters using his own brutal brand of pugilism; headbutts, bear bottles, sucker punches... anything's fair game in his book.
  • Cool Old Guy: There is no doubt that he is the nicest guy in the series.
  • Cultured Badass: Loves classic literature, tending bonsai, jazz and the blues. Is also the ship's cook, although how cultured that makes him might be contested by the rest of the crew. Hard to say, though, thanks to the general lack of ingredients on Bebop.
    Jet: Damn, that blues-harp sounds sweet. I knew it would.
    Spike: Heh... I thought you like jazz.
    Jet: Don't be dense. I started wailing the blues when the doctor whacked my bottom on the day I was born.
    Spike: A baby hipster, very cool.
  • Dark and Troubled Past: An ex-cop who was known as the "Black Dog" during his time as an officer because of his stubbornness and relentlessness in chasing down suspects. During his days as a cop Jet refused to go on the take or play the game until this finally got him ambushed by a syndicate, and his own partner, resulting in a wound that cost him his arm and made him turn in his badge. Between his wound and his lover Elisa walking out on him some time earlier, Jet decided it was time to move on and try his luck in other parts of the solar system, leading him to purchase the Bebop (and name it after his longtime love of jazz music), becoming a freelance bounty hunter and forming a partnership with Spike.
  • Dark Is Not Evil: Despite being an intimidating, musclebound, angular, hairy, bald, cybernetically enhanced ex-cop whose name is Jet Black, he's a genuinely heroic, selfless sort who only left the force because he was too incorruptible for the increasingly murky world of future law enforcement. For reference, lovable goofball Spike is a former yakuza enforcer, and despite her sunny choice of wardrobe Faye was, and is, a con artist and thief.
  • Deadpan Snarker: Not as much as Spike or Faye, but he gets a few one-liners in.
  • Determinator: To say Jet is relentless would be an understatement, when you're his target he will not stop until he catches you. He even says as much himself — see the quote at the top of this entry.
  • Do Not Go Gentle: One of the major bones of contention between him and Spike is the latter's fatalism, unusual in The Hero: Spike often speaks of the things he "must" do, the way in which his life feels like a dream, out of his control. Every time it happens, we see the normally stoic Jet go off on a tirade, trying to talk Spike away from the ledge.
    Jet: A man injures his leg during a hunt. He's in the middle of the savanna. No means to treat the wound. The leg rots and death approaches. Last minute, he's picked up by an airplane. He looks down and sees a land of pure white below him, glistening in the light. It's the summit of a snow-capped mountain. The mountain is Kilimanjaro. As he gazes down, he feels the life flowing out of him and then, he thinks, "That's where I was headed."
    Spike: ..And?
    Jet: I hate stories like that. Men only think of their past right before their death, as if they were searching frantically for proof that they were alive.
  • Establishing Character Moment: Despite his musclebound frame, Jet is a thinker and an observer. When the two goons show up in the shot-up bar in the first episode, Jet hides behind the counter and gets the drop on them — then threatens one of them with a broken bottle while squeezing him with his metal arm, showing that he's not afraid to get his hands dirty or fall back on his intimidating appearance, either.
  • Foil: He looks brutal and dangerous, but he's actually a teddy bear and By-the-Book Cop under the surface. It's actually the seemingly goofy, lazy, lunkheaded Spike you'd really have to watch out for in a fight.
  • Genius Bruiser: Badass and the wisest member of the Bebop crew.
  • Gentle Giant: To some extent. As big and gruff as he looks, he's mostly a Nice Guy underneath.
  • Good Scars, Evil Scars: Jet has a large vertical scar running above his right eye.
  • Heroes Love Dogs: Played entirely straight. It might have started out just as a way of getting under Spike's skin, but Jet comes to realize he was happy having a dog to take care of.
  • Hidden Depths: Explored in "Ganymede Elegy" where he reflects on his past as a cop.
  • Honor Before Reason: Almost a Reconstructed Trope. He has a strong moral code, but it has cost him, mainly his career as a police detective (since he refused to become a Dirty Cop for the syndicate). It also drew a wedge between him and his lover (she grew to resent how he always seem to know better and thus, felt she had no real freedom since all she had to do was listen to him.) Despite this, he remains through on his path. On the other hand, his devotion to his code has spared him from worse fates (the syndicates' power is a dying one while his ex-lover and her new beau end up with Jet managing to help them out in a roundabout way.)
  • Ironic Name: "Jet Black" is more of a knight in shining armor at heart, despite appearances and the strange turns his life has taken. He's also comes across as more of a dork than his hulking appearance first suggests.
  • Knight In Sour Armor: More of the second type. Cynicism born of experience, not by nature. He was a disillusioned cop who decided to turn neutral. Played with in that believes this is more honest than remaining with the police, which should tell you something about the state of law enforcement in 2071.
  • The Last DJ: Jet's refusal to turn Dirty Cop or ease up on the syndicates running Ganymede ended with him being ambushed and nearly killed. At the hands of his own partner, who was dirty, no less.
  • The Leader: The authority figure on the ship, the one who chooses their missions and decides where the ship is going, though this tends to make him Mission Control and a put-upon Team Dad more it does The Hero.
  • May–December Romance: Spike and Faye say he has a crush on Meifa, the daughter of an old colleague of his from when he was a cop. He insists it's a Big Brother Instinct thing — she thinks of him as more of a Cool Uncle at most.
  • Mechanical Muscles: His prosthetic arm, and the joints in particular look like more muscular than mechanical.
  • Mighty Glacier: He's big and strong and tough but slower than his crewmates.
  • Mr. Fixit: Jet is the only one who bothers to do any maintenance on the ships.
  • My Greatest Failure: The incident that cost him his left arm. He failed to realize his partner was in league with the Syndicate and walked right into a trap.
  • New Old Flame: Elisa. She and Jet were a couple pre-series, back before Jet moved to Mars.
  • Nice Guy: Easily the friendliest, most approachable, and heroic of the Bebop gang.
  • Not So Stoic: Mostly Anger Born of Worry and being completely at sea when it it comes to women and kids.
  • Odd Friendship: He and Spike have completely opposite temperaments — not to mention Jet being a former cop, while Spike used to be a hitman and enforcer for the notorious Red Dragon Syndicate.
  • The One That Got Away: Elisa, his old flame from when he still lived on Ganymede. She walked out on him without a word, and he's been hung up on her for years. In "Ganymede Elegy", it turns out his code of honor — his responsibility, his need to do the right thing — made her feel like she never had the freedom to make her own mistakes. Knowing this, he's able to let her go, to wait for her new flame Rhint. We never see any of the woman in his life other than her.
  • Only Sane Man: The most levelheaded and responsible member of the crew.
  • Our Product Sucks: Contributes a lot of Self-Deprecating Humor in the episode previews.
  • Papa Wolf: It doesn't matter which member of the crew it is; he will chase after them and make sure they're safe if they leave or go missing. As the one adult on the Bebop who comes from a relatively stable past, he's incredibly protective of Spike and Faye, who didn't.
  • Parental Substitute: As the Team Dad, he takes this role towards Ed most of the time. He was also this for Meifa (though he insists it's Big Brother Instinct).
  • Punny Name: First name Jet, last name Black.
  • Reasonable Authority Figure: Calls out Spike and Faye on their reckless behavior and wonders why he bothers with them, but lets them back in every time.
  • Red Oni, Blue Oni: The blue to Spike's red; it's an odd case in that despite his louder personality he's more levelheaded and cautious than Spike.
  • Red Baron: "The Black Dog".
  • The Reliable One: He's the one that keeps the Bebop running and its crew fed.
  • Renaissance Man: An ex-detective who knows mechanics, cooking, cultivates bonsai trees, is a decent Shogi player, is knowledgeable about hacking and cyberwarfare (although nowhere as good as Ed or Ein), apparently knows something about geology, and is a fan of both several music genres and classic literature (both eastern and western). He's also not a bad starship pilot on top of it.
  • Rugged Scar: Has a scar over his eye and a piece of metal bolted to his face below it.
  • Scars Are Forever: He suffered a massive laceration across his right eye that was so deep, he needed a metal brace implanted to keep part of his face from distending.
  • Self-Deprecating Humor: Jet, when he's talking to friends his own age. He's more The Comically Serious when he's around the misbehaving children of Bebop's crew.
  • Sore Loser: In the movie, he's playing shogi with Spike and spends an extremely long time between moves planning ahead. Spike, by contrast, has no apparent strategy and moves instantly and unpredictably. Without admitting that he doesn't know what to do about the move Spike just made, he starts bitching about Spike's lack of planning until Ein steps in to save him.
  • The Stoic: He's a calm, controlled Zen Survivor in a fight, and a gentlemanly Gentle Giant out of one. He's also, whether he likes it or not, a warm, fatherly sort of figure who's easily tripped up by women. His protective instincts also lend themselves to him doing a lot of yelling.
  • Straight Man: Comedy results from his frustration with Spike, Faye and Ed's antics.
  • Straw Misogynist: Not really, but he's pretty old-fashioned about everything, and that includes women. Women other than Faye, that is.
  • Team Chef: Not a terribly good one (given the ingredients he's forced to work with), but he's still the Bebop's cook because Spike, Faye and Ed definitely can't.
  • Team Dad: Most obvious in his interactions with Ed, where he often takes on a distinctly more parental tone than his usual gruff demeanour. The story he tells her at the beginning of "Speak Like a Child" is the most obvious example, but it crops up in more subtle ways throughout the show.
  • You Keep Telling Yourself That: Jet wants to believe in honor and justice despite being disappointed time and time again. He's aware of this, but if anything it drives him to hold himself to his principles, if no one else.
    Jet: Betrayal may come easily to women, but men live by ironclad codes of honor.
    Faye: You really believe that?
    Jet: I'm trying to, real hard.
  • Younger Than He Looks: He's only 36, but has the appearance (and demeanor, and hairline) of someone well into his forties. This is acknowledged in more than one episode.
  • Zen Survivor: Especially when the fighting breaks out — Jet is cool, focused, and cautious in all the ways Spike is not. Fairly literally, in fact: is whole life basically fell apart after he lost the arm, but he's still practicing bonsai, listening to jazz, taking life one day at a time.

    Faye Valentine 

Faye Valentine

https://static.tvtropes.org/pmwiki/pub/images/bebop_faye_valentine_6499.jpg
"Some promises are meant to be broken. In fact, most of them are!"

Voiced by: Megumi Hayashibara (JPN), Wendee Lee (ENG)note 

The first person to join Spike and Jet on the Bebop, unless we're counting Ein. Spike and Jet would first encounter Faye when she was working as part of a smuggling operation at a casino, posing as a dealer. Her job was to make it look legit when her contact would slide her a very special poker chip, but unfortunately there was a mix up when she mistook Spike for her contact, and hilarity quickly ensued. Sometime later in a different episode Faye would become a permanent part of the Bebop crew, despite much grumbling from both Spike and Jet.

Faye always approaches the world from an angle: she believes the world and other people are out to hurt, use and exploit you, so it's best if you do it to them first. Anything can be an advantage, and everything must be made so, including cunning, trickery, abusing the trust of others, her sexy good looks, and when all else fails, a ship loaded with machine guns and missiles. Despite her preference for deception, in a straight-up fight Faye is quite competent, being a capable pilot, markswoman, and even her punch packs a wallop despite her slim frame. Her background is mysterious, and when pressed for answers about it she simply throws out one story after another, each more improbable than the last, and one wonders if she even knows what she's saying. When not taking down bounties, she tends to waste all her money gambling in an effort to get rich quick and pay off her enormous debts, as mysterious in origin as anything else about her. However, it's easy to see that Faye has led a sad life and been reduced to broken pieces that she's desperately trying to hold together.
  • Absolute Cleavage: She has her moments when she wears revealing outfits.
  • Ace Pilot: Probably second only to Spike, and even then she's managed to get the better of him on occasion.
  • Action Girl: She's introduced in a gunfight and demonstrates cool under fire throughout the series — at least when things are going according to plan. While she's an Ace Pilot and sharpshooter no matter what, she tends to get a little hysterical in the face of the unexpected — interestingly, this is especially the case when she's forced to act in the interest of others, such as when they're trying to save Ganymede from an incoming missile attack, the similar situation with Vincent's bombs in the movie, and when she's trying to save Whitney from the cops, over his protests.
  • Adorkable: When she was much younger and cheerful.
  • Amnesiac Hero: Turns out she has a touch of amnesia about her history prior to waking up after being frozen for decades. She's trying to find out who she is and where she came from. She eventually regains her memory and goes to find her home, only to find that there's nothing left of it.
  • Appeal to Pity: When she thinks she's dying after being bitten by the monster in "Toys In The Attic", or any other time when she's lost the upper hand and can't lie, shoot, sneak, run, or shoot her way out, she resorts to Inelegant Blubbering.
    Faye: I haven't committed any crimes... Well, at least no really bad ones... [sobbing] I'm still young and full of life! [throws herself on the floor] Life is so unfair! Poor me!
  • Badass Adorable: Her beautiful looks, cute mannerisms, sometimes Adorkable moments and her overall badassery makes her this.
  • Bare Your Midriff: Her usual outfit, as part of her deliberate sex appeal.
  • Be My Valentine: Her name hints at her troubled past which included betrayal and heartbreak. However, it isn't her real name. The doctor responsible for waking her from cryosleep named her after his favorite song, "My Funny Valentine." Except that this too turns out to be a lie, as she eventually regains enough of her memories to return to her home on Earth and encounters a childhood friend who's now an old woman that barely remembers her.
  • Big Eater: She demolished the contents of Spike and Jet's fridge in "Gateway Shuffle". This also happens in "My Funny Valentine" when she wakes up from being in stasis for over fifty years.
  • Broken Bird: A Fish out of Temporal Water ...who's scammed and heart broken immediately after waking up. Her Dark and Troubled Past all but wiped out her faith in humanity.
  • The Bus Came Back: She stays on Earth at the end of Session 24, effectively leaving the crew at the same time as Ed and Ein, but her character still sticks around and rejoins the crew over the course of the final two episodes.
  • Byronic Heroine: She's a con artist, selfish, impulsive, self-centered, rude and manipulative. She's also lonely, heartbroken, wounded, and desperately searching for her place in the universe.
  • Card Sharp: Uses the alias "Poker Alice" — which is a lie, the real Poker Alice would be about 200 years old — but she's skilled at dealing, and cheating, with cards.
  • Character Development: Wait for it... While the main recurring theme of the show is coming to terms with the past, Faye comes the furthest and changes the most by the end of the series, although it probably takes the longest for those changes to become noticeable. She's spent years on the run from a past she doesn't even remember, and it takes seeing her past self speaking to her to begin to reclaim her humanity.
  • The Chick: The feminine and most emotionally vulnerable member of the crew. While everyone else in the crew relies on their strength or brains, Faye is all about charm and people skills... Oh, and automatic weapons. Those too.
  • Con Man: She makes ends meet by tricking them out of other people. Like what happened to her when she woke up in the current time period.
  • Cool Big Sis: Edward sees her as her best buddy next to Ein. Although it takes a while, Faye eventually warms up to her.
  • Crying Wolf: She lies, cheats, and steals constantly, so Spike and Jet are prepared to always believe the worst of her. Spike won't even put it past her to lie about her past even if she thought the only person she was telling is Ein.
  • Damsel in Distress: She gets captured and tied up more than once.
  • Defrosting Ice Queen: She pours on the sugar when she wants something, but it's a transparent act for a calculating career con. Fitting, since she's also a Human Popsicle. It's a defense mechanism, however, and she gradually begins to realize she actually has found a group of people she can trust. Too little too late, however, given how the series eventually ends.
  • Dark and Troubled Past: Unsurprisingly, given her inability to trust anyone. Eventually it turns out that Faye was actually born in the 20th century. In her late teens she barely survived an accident (that by all appearances took the lives of her parents) and was cryogenically frozen until being revived more than 50 years later. After waking up with no memories or knowledge of who, where and when she was, she was tricked into assuming the massive debts (which, she admits, were little more than a drop in the bucket compared to her own truly massive health-care bill) of her supposed savior, a con man she had begun to fall for.
  • Deadpan Snarker: She can go toe-to-toe with Spike in this department.
  • Distracted by the Sexy: Her outfit is deliberately chosen to invoke this, to aid in her con artistry.
  • Dude Magnet: And she knows it. She draws tons of male attention nearly wherever she goes. This is ironic considering her past or that it doesn't help her with Spike.
  • Establishing Character Moment: Flaunts her body in front of an old shopkeeper shortly before a small army of gangsters drive up on the place, then pulls out a submachine gun and shoots the shop and car to pieces... which looks flashy and intimidating, but doesn't actually get her out of the mess she's in.
  • The Face: Faye is the traditional The Chick variety; she plays up her feminine charm and is certainly more social than the others.
  • Femme Fatale: Has a few moments. Her initial relations with Jet and Spike were rough because of it.
  • Fling a Light into the Future: A betamax cassette, of all things, ends up having a significant impact on Faye's entire sense of self since it's a recording of herself she put in a time capsule back in high school which has been floating around the solar system for decades.
    Teenage Faye: [on recording] In your time, I'm no longer here. But I am here today, and I'll always be cheering for you right here. Cheering for you, my only self.
  • Fish out of Temporal Water: Eventually comes into play when her backstory is revealed. She was frozen for 54 years and woke up in the main narrative. She fails to properly identify several basic appliances just after being unfrozen. Later, she regains the memories of her past life and tries to go back home. After more than half a century. Yeah, it doesn't go well.
  • Form-Fitting Wardrobe: She accentuates her voluptuous figure with a skin-tight top, short shorts, and Zettai Ryouiki.
  • Fragile Speedster: Leaner and faster than the others but also more fragile.
  • Gainaxing: A triumphant example, and entirely conscious on her part. Wouldn't expect anything else from Ms. Fanservice.
  • Had To Be Sharp: She tends to act this way, what with her massive debts and life of crime. Not without reason, given that she was thrown into a future she didn't understand, watched the only person she knew die in front of her, and left alone in insurmountable debt with no memories or close ties. It takes most of the series for her to be able to start trusting others again.
  • Hair Decorations: Her headband.
  • Hard-Drinking Party Girl: A tough-talking compulsive gambler.
  • Heartbroken Badass: His name was Whitney. She fell in love with the lawyer who explained her situation to her when she woke up from cryosleep... who saddled her with his own debts after dying in a car wreck... except, as it later turns out, he wasn't a lawyer, and he wasn't dead. He was a con artist who faked his death and only woke her up to trick her into assuming his own massive debt. Although, as Faye herself eventually realizes, his debts were nothing compared to the debt she already possessed from her decades in suspended animation. She eventually becomes philosophical about it.
  • Hello, Nurse!: She often turns heads in a new area.
  • Heroes Love Dogs: Conspicuously averted. How you know Faye's not a very nice person: she can't be guilted into feeding Ein, even when she's eating a can of his (dog) food right in front of him. How you know she's not all bad: Ein still kind of likes her anyway.
  • Heroic BSoD: When she sees her old home in Singapore has been razed down to the foundations, all she can do is lie down in the middle of the rubble and stare up at the sky with tears in her eyes.
  • "Hey, You!" Haymaker: The first-person shot of Faye throwing the punch that knocks out Teddy Bomber is one of the most iconic shots of the entire series, almost guaranteed to show up in any trailer or syndication ad at some point.
  • Hidden Depths: She has a surprisingly tragic past. The plucky schoolgirl who sends a video time capsule to her future self is basically unrecognizable to the Faye of the present, but seeing that recording is what allows her to finally start opening up again after years of walling herself off. Too bad it's just in time for Ed and Ein to leave the ship, followed shortly by Spike going off to his almost-certain death against Vicious.
  • Human Popsicle: Fitting, because she's also a Defrosting Ice Queen. She spent decades frozen after being involved in an accident aboard what appears to have been a commercial space shuttle.
  • Hypocritical Humor:
    Faye: We girls are different. We have to be pampered because we're delicate and refined. [wolfs down an entire can of dog food in seconds]
  • In Harm's Way: Natch. At one point, she gleefully prepares to fight against a pack of would-be rapists by asking for some time to put her gloves on. A brawl's no reason to ruin a perfectly good manicure. Granted, she was drunk at the time, but still.
  • Improbable Aiming Skills: When Faye is serious, she's a great shot who can disarm a whole room of men in a few seconds.
  • Irony: When Faye finally recovers her memories upon seeing the neighborhood she grew up in, the audience finds that Faye's family was actually considerably wealthy, as evident by the gated walls that enclosed a massive now-empty lot that used to be her home. The Gate Accident literally took everything away from her, and learning that she used to be rich after all her efforts to deal with a massive financial debt that she will never truly be able to pay off is only rubbing salt into the wound.
  • I Work Alone: Or so she wants to think; she's actually desperate for companionship.
  • Jerk with a Heart of Gold: Beneath the scheming and bitterness there's a nice girl.
  • Male Gaze: Whenever she is onscreen, pretty much, with extra emphasis on her long legs.
  • Mukokuseki: While the entire cast fits this (seriously, claim Spike is Jewish in a fan forum and stand back), Faye is the most prominent. Early on as part of a con she claims to be Roma, an ethnic group from Europe and the Middle East. Later on, however, it's revealed that she's actually from Singapore and most likely ethnically Chinese.
  • More Dakka: Her ship, the Red Tail, is easily the most heavily armed, especially for its size, outfitted with homing missiles and dual miniguns. In her introduction, she empties a submachine gun at the gangsters chasing her, tearing a herbal remedy shop to pieces in the process.
  • Ms. Fanservice: Had a sunbathing episode along with being Stripperific. Notably, she does this intentionally and in-universe, since it helps her take people off their guard.
  • Multiple-Choice Past: At first. One of Faye's early lies about herself is that she's Roma. The place she thinks might be her home is apparently Singapore, given the Merlion statue.
  • Only Known by Their Nickname: Faye Valentine isn't her real name. Or is it? The crooked doctor who awakened her claims to have given her a false name, but he may have just been a jerk. It seems possible "Faye", at least, may be her real name since two 50 year old packages addressed to her are delivered to the Bebop (COD, no less) and a elderly woman who claims to be a high school classmate addresses her as Faye.
  • Pet the Dog: Faye, who is presented as far less heroic than Jet and Spike, has a tendency to do this later on in the series.
  • Pimped-Out Dress: She wears one to the masquerade ball in "Cowboy Funk" which also features ridiculous amounts of cleavage.
  • Plucky Girl: Decidedly not Faye in the present, but back in high school, the sweet girl Faye used to be made a cheer to her future self on camera, complete with pompoms.
  • Pragmatic Hero: She lies and schemes and manipulates but, deep down, has some baseline goodness.
  • Pretty Freeloaders: Subverted. Jet gives her a bill. Then double subverted because she doesn't pay it.
  • Quest for Identity: She wants to learn about her real identity and past.
  • Raven Hair, Ivory Skin: She has pale skin and dark purple hair, although it's probably meant to be black. She's also not adverse to using her good looks to lower men's guards down before she shows what she can do.
  • Sci-Fi Bob Haircut: Her hairstyle. It's also purple, for some reason.
  • "Shaggy Dog" Story: Her overall character arc is one really. Over the course of the show, she is trying to learn more about her history that she cannot remember, at one point even receiving a tape that she recorded as a teenager. At the end, she finds her hometown on earth, but only one of her friends is apparently still alive, and she's a very old lady, and Faye's house has been completely demolished, leaving nothing left for her on earth. And THEN Ed and Ein leave the crew and Spike goes off to his (possible) death, leaving Faye basically no one save for Jet, whom she doesn't really connect with, after deciding she has to live for the present. To rub salt in the wound, Spike told her there was nothing to be gained in the past even though he cannot let go of his own.
  • She Cleans Up Nicely: Faye is already very beautiful and the Ms. Fanservice in the series, but in "Cowboy Funk", she wears a Pimped-Out Dress with a lot of cleavage shown.
  • She's Got Legs: Our introduction to her involves a slow pan over them.
  • Ship Tease: With Spike, who she has feelings for. Word of God teasing the subject helps.
  • Small Girl, Big Gun: Her ship, Red Tail, is the most heavily armed of the three, and she's been known to point the onboard cannons at people's heads.
  • The Social Darwinist: Likes to pretend she's this, which of course flies in the face of her gambling habit.
    Faye: [narrating] Survival of the fittest is the law of nature. We deceive, or we are deceived. Thus, we flourish or perish.
  • Stock Phrases: Faye often resorts to speaking in clichés, since her lost memory means she has a very weak sense of her own personality, and most of the memories she does have are bad ones.
    • Her narration in the Post-Episode Trailer previewing her introductory episode, "Honky Tonk Women", for example:
      Faye: Show no mercy, for when it comes to high rollers, that's the way the game is played. The bell tolls even for the great ones, for they too must fall one day. Money makes the world go round, but before you know it, you can be buried under a mountain of debt.
    • Contrast with her voiceover for "My Funny Valentine", accompanied by Spike and Jet's hilariously unbelieving reactions. Sad but funny: the story she tells in the next episode turns out to be the unvarnished truth... but only because she thought the only one she was telling was Ein.
      Faye: [emphatically] Love is to believe in everything! Love is the heart that gives to all! Love is the heart that accepts everything! Whitney, you love me that much...
      Jet: [scoffing] You really can't trust the previews on this one.
    • Her final narration is her repeating a series of tautologies ("The past is the past, the future is the future, the present is the present, I am who I am...") as a kind of Survival Mantra, because in the next (and final) episode, Spike goes off to what is likely to be his death, leaving Faye alone, or so she thinks, all over again.
  • Stripperific: Hotpants, a cleavage heavy top, Stocking Filler, and a shawl; that's it.
  • Too Clever by Half: Faye might be one hell of a smooth talker and is good at thinking on her feet, but her tendency to overestimate her own competence and act before she thinks often gets her into situations where she finds herself in way over her head.
  • Tsundere: Great at charming men she doesn't actually care about. Usually a jerk to anyone who tries to get close to her, but she starts to care about Spike in spite of herself as early as "Ballad of Fallen Angels".
  • Unresolved Sexual Tension: With Spike, probably because he's never shown much interest in her charms.
  • Used to Be a Sweet Kid: In "Speak Like a Child", everyone (including Faye) watches, dumbfounded, at the video message left by her bubbly, innocent, slightly awkward younger self.
  • Vague Age: She's actually only twenty-three (biologically, that is — chronologically, she was born over seventy years ago). With her jaded, been there, done that attitude and (occasional) sophistication she comes across as at least thirty. Jet errs on the older side, and gets a high heel jammed into his foot for his trouble.
  • Victoria's Secret Compartment: Just how does Faye conceal a full-sized handgun in that skimpy outfit?
  • Who Wears Short Shorts?: Her trademark yellow outfit includes really short shorts.
  • You Can't Go Home Again: She does eventually find her old home, but it's been in ruins for decades, razed down to the foundations. She also encounters one of her childhood friends, now an old woman, who still vaguely remembers her from before her accident.
  • You Gotta Have Blue Hair: Has purple hair, though, much like how Spike's green hair is probably brown, it's probably meant to be black.
  • Zettai Ryouiki: She has Grade A with her short shorts and nude thigh-high stockings.

    Ed Tivrusky IV 

"Radical Edward"

https://static.tvtropes.org/pmwiki/pub/images/bebop_ed_ein_7963.jpg
"Ed will introduce Ed. Full name — Edward Wong Hau Pepelu Tivrusky the 4th... Ed made up that name for Ed, isn't it cooool?"

Voiced by: Aoi Tada (JP), Melissa Fahn (EN)note 

Oh Ed, Ed, Ed... where to even start with Ed? Ed is probably the system's foremost hacker, and is not shy about using her talents to cause mischief. Those who meet her in person would be justified to think she's a monkey in human form because she's insanely wacky and ceaselessly energetic. All that prowess comes from a rambunctious goofball who shows up to the party in aviator goggles, a very loose-fitting tank top, and violet compression shorts. Ed prefers to run around in bare feet, mostly just for fun, but also because her toes are just as dexterous at a keyboard as her fingers and she can make good use of all twenty digits to outpace just about any other hackers she might bump into.

A 13-year-old demented genius, Ed was living alone on Earth and occasionally being hunted by the police when she first encountered the Bebop crew. The crew was chasing a bounty in a case where someone was believed to have hacked into an old Kill Sat and started using it to carve designs into the planet. Naturally, Ed was the prime suspect, but since Ed was aware of the Bebop crew and was a fan of theirs (oddly enough, since the crew manages to blow every bounty and live in Perpetual Poverty because of it), she let them in on a secret: the real perpetrator was the satellite itself, whose program had a degree of awareness, a fact that Ed had recently discovered. In return for this information and helping them deal with the rogue satellite, Ed only asked to become a member of the Bebop crew, a proposition Faye agreed to without telling anyone and later tried to back out on. Unfortunately for Faye, hacking the Bebop's computer, controlling it by remote, and getting it to land where she wants is not exactly a difficult task for Ed.
After this Ed's legendary computer skills would be at the disposal of the Bebop crew, and it would come in handy in several cases. Ed would also get her day in the limelight during the show's Mushroom Samba episode.
  • Ambiguously Brown: Given her father's name, it's implied she might be Turkish.
  • Ambiguous Disorder: Her proficiency with one subject (hacking), inability to socialise correctly, habit of repeating words she or others have said and general disconnect from discussions or events around her are all possible symptoms of autism.
  • Ambiguously Human: In an interview with IGN, Shinichiro Watanabe said he sometimes wonders if Ed isn't human and thinks she might be from outer space.
  • Badass Adorable: She's a very cute girl who is quite quirky and a skilled hacker for the Bebop crew.
  • Barefoot Loon: A really quirky teenage genius Playful Hacker girl with a prominent aversion to shoes. The only time she puts on socks, she quickly loses balance and falls.
  • Barefoot Poverty: She was introduced with no shoes, hopped on the Bebop with no shoes, and left the Bebop with no shoes. The only reason she ever tried footwear was because it was insisted that she needed some outside in the scalding desert out of common sense, and even gifted a pair of shoes and socks, which she promptly rejected before even getting as far as putting the shoes on. She went out into the desert barefoot anyway without a care in the world, and it didn't phase her one bit. For all we know between flashbacks and present day, Ed's gone barefoot her entire life.
  • Bare Your Midriff: Her short white tube-top stops well above her belly button.
  • Beware the Nice Ones: Never underestimate her, no matter how flighty she may seem.
  • Bifauxnen: To the point that when she finally dresses like a girl, she looks like she's crossdressing.
  • Big Eater: Oh boy, she can eat ANYTHING without getting fat.
  • Blush Sticker: She has this permanently.
  • Bunny-Ears Lawyer: A truly odd child with spectacular hacking skills.
  • But Now I Must Go: Leaves the Bebop for good in "Hard Luck Woman", ostensibly to catch up with her father, but who really knows with Ed. Ein goes with her.
  • Captain Crash: Manages to crash the Bebop and at at least one other ship by remote control — but without much more than superficial damage in the Bebop's, as a subversion. She also manages to have the ship crash precisely where she wants it, to within inches of herself and her father.
  • Characterization Marches On: In her introductory episode, she is noticeably much more talkative and intelligible than in the rest of the series, as well as definitely more proactive. In contrast, most of her time in the Bebop is spent not doing anything useful unless explicitly asked and only communicating through non-sequiturs. This doesn't change even in her last episode.
  • Cheerful Child: Perpetually upbeat in contrast to the jaded adults on the ship.
  • Child Prodigy: She can outhack people literally twice her age, and is implied to have been at it for at least few years.
  • Cloud Cuckoolander: She pretends to be a dog, says random things, and carves massive smiley faces on land masses using orbital lasers.
  • Cloudcuckoolanguage: Has very weird speech patterns, and refers to herself in the third person.
  • Confusion Fu: Half the time, people are just too baffled by her to even fight back:
    Ed: Alright, hit-and-run driver! This is a bust! [raises two water pistols] Stinky gas!
  • Cute Clumsy Girl: She's not the most graceful lady and she's especially a klutz when she puts on socks.
  • The Cutie: Quirky tendencies aside, she is an adorable girl with a sweet heart.
  • Dark-Skinned Redhead: Bright red hair and Ambiguously Brown are an interesting combination.
  • Depending on the Artist: Becomes The Noseless in most non-profile shots in the Nakamura Pro-animated episodes. The other animators seem to have no clear idea about her nose either, as it changes shape between episodes otherwise.
  • Does Not Like Shoes: More like can't wear shoes. Even wearing socks for more than five seconds trips her up. She never even made it to putting shoes on before she was turned off footwear completely. Ed just goes around barefoot everywhere.
  • Drugs Are Bad: Ed learns a valuable lesson, after dosing the rest of the crew.
    Ed: Bad mushrooms?
  • Dub Name Change: Zig-zagged. The Spanish dub of the series addresses her as both "Eddo" (like the Japanese pronunciation) and "Ed", though seemingly as if the former was her real nickname and the latter an affectionate form given by her crewmates.
  • Establishing Character Moment: Gives a delightfully eccentric introduction to herself in the preview from the previous episode. In her introductory episode proper, she manages to hack a police shuttle, piloting it by remote control... before crashing it through an abandoned building.
  • Feet-First Introduction: To help point out that she's barefoot on arrival.
  • Fiery Redhead: Averted. The closest she gets to 'fiery' is 'perky'.
  • The Fool: Ed is insanely lucky and acts like nothing dangerous or fatal will ever happen to her. She has yet to be proven wrong.
  • Free-Range Children: About as free-range as you can get. She spent time with other stray children in an orphanage, but that's as fixed as her abode's ever been. And it wasn't that fixed.
  • Gender-Blender Name: Edward is a man's name, but she's a girl. This is of probably of her own choosing, as seen in Only Known by Their Nickname.
  • Gender Misdirection: Thanks to choosing the name Edward, although she probably didn't really do it on purpose.
  • Gender Reveal: Faye is heard when she discovers Ed is a girl at the end of her introductory episode, but we don't get to see how or why she found it out.
  • Genius Ditz: You'd never guess this crazy little girl is an expert hacker.
  • Genki Girl: Nothing (from the few things that ever get close enough to do some damage) gets her down. The girl has so much high energy.
  • Given Name Reveal: She says she made that name up, you know. Her real name, revealed by her father in "Hard Luck Woman", is Françoise Appeldelhi.
  • Goggles Do Something Unusual: She uses them to surf the web.
  • Hackette: When asked about her, everyone had a different idea on who she was, from a Hindu guru to a drag queen alien.
  • Handy Feet: She can type with her toes. Hell, she even claps her feet a few times.
  • Heroes Love Dogs: Instantly becomes BFFs with Team Pet Ein.
  • Journey to Find Oneself: Ed and Faye simultaneously begin closing in on chasing down their pasts, in Ed's case partly through Faye's encouragement that finding the place where you belong is the best thing a person can do. To that end Ed posts a fake bounty on her ditzy father, but he abandons her once again. Ed then leaves the Bebop, wandering off into the sunset accompanied only by Ein to find him again.
  • Lady Looks Like a Dude: Even her father has trouble remembering her gender.
  • Nice Girl: Sure, it's buried underneath numerous layers of comical craziness, but deep down Ed is a very sweet and caring girl.
  • Non-Standard Character Design: Not as noticeable as other examples, but while most characters in the show have realistic hair colors and facial features, Ed has a wild head of fiery red hair, permanent Blush Stickers, big, expressive anime eyes, and is sometimes drawn without a nose, Depending on the Artist, and it's likely she's designed this way to accentuate her oddness compared to everyone else. Even the green shading in Spike's hair and the blue in Faye's are dark enough to appear black (or in Spike's case, more of a grayish black) in some scenes, and might even be that color in-universe.
  • No Social Skills: Most of Ed's childhood was spent either alone or at the orphanage where she sometimes stayed. As a result, she is socially awkward and sometimes comes across as feral.
  • O.O.C. Is Serious Business: Ed finally drops her cutesy act trying to convince Ein not to follow when she leaves.
  • Only Known by Their Nickname: Edward Wong Hau Pepelu Tivrusky IV is her screen name. Her real name is Françoise Appledehli.
  • Overly Long Name: Edward Wong Hau Pepelu Tivrusky IV.
  • Parental Abandonment: Her father good-naturedly and absentmindedly abandoned her years before. (Well, maybe more like left her with someone and half-forgot that she ever existed). The two briefly reunite, but Ed hesitates at joining him, and good old dad starts running off again.
  • Playful Hacker: Hacking satellites to carve smiley faces or crash someone's ship.
  • The Reliable One: Yes, really. When you look at her actions throughout the show, she never abandons the Bebop unless she is assigned to do something until she leaves for good. She is always using her skills to help the crew and never wants more than a souvenir for her efforts.
    • She will even help them without being asked. For instance when Spike first told the crew about Andy, everyone laughed at him except for Ed who looked him up to prove he was real. And in the movie, after Faye loses sight of a bounty, she searches through the entire city to find him (and does).
  • Rhymes on a Dime: Cheerful chanting is one of her many forms of communication.
  • Riding into the Sunset: It is a western, of sorts, after all. Ed gets her chance to pull this off along with Ein at the end of "Hard Luck Woman", when they leave the Bebop together after Ed decides it's time for her to move along.
  • Samus Is a Girl: Not just a girl but a thirteen-year-old Child Prodigy.
  • She's a Man in Japan: The Spanish dub of the movie managed to mistake her for a boy (or at least she's called by male pronouns) despite Ed herself saying outright she's a girl in a scene. Apparently the translators thought it was just one of "his" shenanigans.
  • Shoo Out the Clowns: She departs the crew with Ein in tow just in time for the tragic finale.
  • Shrouded in Myth: Based on the the word on the street, Jet can be forgiven for gathering the following in his investigations:
    Jet: [sarcastically] Radical Edward's profile: he's a seven-foot-tall ex-basketball pro Hindu guru drag queen alien.
  • Silly Walk: One for every occasion. Skipping, waving her arms, doing handstands, crawling on all fours, holding onto her ankles and rolling continuously, just try and find a shot of her walking quote-unquote "normally."
  • Some Call Me "Tim": Her full name (which she made up) is extremely long, so she tells people to simply call her Ed.
  • Squishy Wizard: Subverted. Ed is not a physical fighter, but she is far from being unathletic either, as she routinely does handwalks and other relatively complex acrobatics.
  • The Smart Girl: Secondary to the Data Dog.
  • Tag Along Kid: Serves as one on the Bebop. Seriously, this was her condition for helping the crew in her debut episode; Faye had to promise to let her tagalong on their future adventures.
  • Third-Person Person: She refers to herself in third person.
  • Tomboyish Name: This, along with her androgynous appearance, makes it hard to guess her gender.
  • Verbal Tic: Repeating words twice, such as "Faye-Faye", among others.

    Ein 

Ein

"I hate kids and pets. They’re all a royal pain in the butt!"
— Spike

Encountered in the second episode, Ein is a genetically engineered "data dog". Initially Ein was just supposed to be bait to catch the episode's bounty, but eventually, much to Spike's chagrin, Jet and Spike wound up keeping the corgi around the ship after the hunt didn't quite work out. Exactly what a data dog is goes unexplained, but Ein certainly has greater than normal intelligence for a dog. It's hinted that Ein has a full understanding of the human languages and world around him, and may in fact be the smartest member of the crew. Ein becomes closest to Ed, and they become the go-to comedic duo of the series.


  • Animal Companion: Mostly to Ed.
  • But Now I Must Go: Leaves the Bebop with Ed an episode before the finale, in "Hard Luck Woman".
  • Dub Name Change: For some incomprehensible reason, the Spanish dub of the anime (though not the one of the movie) changed his name to Strut, just like his introductory episode's title.
  • Evil-Detecting Dog: Frequently, such as sniffing out the presence of the monster in "Toy in the Attic".
    • He also growls at the SCRATCH assimilation software in Brain Scratch, and even bites Jet, hard enough to draw blood, to snap him out of the trance.
  • Fun with Subtitles: In "Mushroom Samba," Ein talks to a cow.
  • Heroic Dog: He saves the crew a few times and has considerable intelligence for what appears to be a simple dog.
  • Intellectual Animal: It's never explained just how intelligent he is, but he's definitely smarter than the average dog, and probably smarter than everyone else on the Bebop. He hacks Scratch when Ed couldn't.
  • Meaningful Name: A twofer! Ein means "One" in German, which may be an indicator of his experiment number. It is also a diminutive of Einstein, which certainly applies to his intelligence.
  • Not Now, Kiddo: The crew of the Bebop could probably spare themselves a lot of trouble if they paid more attention to the dog. Of course, they never really understood that the dog they had was a data dog, let alone what that even means.
  • Riding into the Sunset: Along with Ed at the end of "Hard Luck Woman", when Ed leaves without so much as a goodbye, Ein is the only one who realizes at the time that she's leaving for good, and manages to persuade her to take him along just in time to Shoo Out the Clowns ahead of "The Real Folk Blues".
  • Ridiculously Cute Critter: An adorable Welsh Corgi.
  • The Smart Guy: Ed tried to use the Bebop's computer to hack into the Brain Dream and failed. Ein managed to do it in mere moments after putting the interactive helmet on his head.
  • Team Pet: A dog sort of adopted by the crew. He mostly serves as a vehicle for Animal Reaction Shots, though he does get one notable chance to help the team out near the end of the series.
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The Red Dragon

    The Red Dragon 

The Red Dragon Syndicate

https://static.tvtropes.org/pmwiki/pub/images/headquarters.jpg

The Mars-based crime syndicate to which Spike was once a part of. Spike faked his death the escape the group, knowing that if they ever discovered that he was still alive, he'd be a target for them to hunt down. And for Vicious, the most dangerous man in the Syndicate, it would be much, much, more personal.

  • Ax-Crazy: Even without taking Vicious into account, the Red Dragon wipes out anyone that dares threaten them or stand in their way in the blink of an eye, and have both full military weaponry and entire squadrons of fighter ships just to pursue those who cross them in Mars space. They even tried to kill every single person Vicious has ever associated with when he attempted to overthrow them, both out of tradition and spite. Even people like Mao and Shin firmly believe that the faction have been Jumping Off the Slippery Slope, and firmly place all the blame on Vicious causing this to spread.
  • The Dreaded: They have made quite a reputation, even without Vicious's influence. Bob of the ISSP tells Jet how they are bad news.
    Bob: Just run, Jet, the police can't stop these guys; leave Mars and do it fast.
  • Tiger Versus Dragon: One rival of the Red Dragon is the White Tiger syndicate. Mao tries to broker peace between the groups, only for Vicious to butt in, kill him, and blow up a ship with a high-ranking member of the White Tiger on board.
  • The Triads and the Tongs: ...IN SPACE!. Implied to have semi-legitimized themselves on Mars in the manner of Al Capone in 1930s Chicago. Spike and Vicious were both raised as loyal killers for this organization. Red Dragon is somewhat in decline as of the series' end.

    Vicious 

Vicious

https://static.tvtropes.org/pmwiki/pub/images/bebop_vicious_3612.jpg
"I told you before, Spike, that I'm the only one who can kill you."

Voiced by: Norio Wakamoto (JP), Skip Stellrecht (EN)note 

A skilled and remorseless assassin working for the Red Dragon Syndicate who dresses entirely in black, seems to have little emotion and to care about nothing, and who will not hesitate to kill anyone who gets in his way. In short, Vicious is seriously bad news for anyone who happens to be within a mile of him.

As with everything else from Spike's past, not much is ultimately known about Vicious. He and Spike were partners, and top hitmen for the Red Dragon Syndicate, and at this time Vicious was already involved with Julia. Spike and Julia met, and eventually fell in love. A few scenes seen in the closing credits of the episodes hint that Spike and Julia carried out an affair in secret for some time before Vicious found out. Where a normal man might have been upset, Vicious calmly set Spike up to be killed in an ambush, and, as a backup, instructed Julia to kill Spike if he survived to try to run away with her, or be killed herself. Julia never went to the meeting however, and Spike faked his own death, leaving Vicious to stew and continue to plot both vengeance and a ruthless climb to the top of the Red Dragons.
  • Ambition Is Evil: Vicious seeks power above all else. He is willing to commit atrocities for the Red Dragon syndicate, including killing the man who mentored him, just so he can get close enough to kill the leaders and take over.
  • Animal Motifs:
    • Vicious' pet bird is a cormorant, a bird that is known to have a short temper and leave acidic droppings. Is it really surprising that someone like Vicious would want to keep something like that as a pet?
    • The Elders openly compare Vicious to a snake, often done to remind him of his place in the organization. He seems to take the comparison to heart, and twists it back around.
      Vicious: Don't forget. A serpent's venom poisons slowly after the bite.
  • Arch-Enemy: To Spike.
  • Ax-Crazy: Don't let his subdued demeanor fool you. He's every bit as bloodthirsty and megalomaniacal as someone who'd kill his way to the top of an organised crime outfit would have to be.
  • Badass in a Nice Suit: He wears a dark one. Along with the brutal assassinations he carries out, it lends him the aura of an ominous mob enforcer. Shows the badass trait by being one of the few characters in the show able to go toe-to-toe with Spike, and he does so with a katana while the latter is armed with guns, no less.
  • Badass Longcoat: Used to conceal his katana and emphasizes his prowess while he cuts down foes. Accordingly, he is the most dangerous opponent Spike faces and taking him down may have even cost Spike his life.
  • Bad Boss: He has little regard for the lives of his fellow members and will do anything to get power, much to the detriment of the syndicate itself.
  • Big Bad: Although he only appears in a total of five episodes, he's heavily involved in Spike's past, which affects the main character greatly and facing him is the subject of the final arc.
  • Blood Knight: While he wasn't always Ax-Crazy, he was always a killer.
  • Broken Pedestal: Everyone who was ever close to Vicious eventually winds up learning painfully what a bastard he really is. Of particular note is Gren, who considered Vicious his comrade in war. Vicious betrayed him and had him branded as a spy just because he could.
  • The Chessmaster: Effortlessly takes control of the Red Dragon Syndicate by tricking the elders into attending his execution, where he breaks free and kills them all.
  • Chronic Backstabbing Disorder: There's almost no comrade that Vicious hasn't backstabbed. There's almost no comrade who hasn't tried to get back at him for it. The number of those comrades who survive their attempts at revenge is tragically small.
  • Close-Range Combatant: Fights up close with a katana.
  • Combat Pragmatist: When they do directly clash, Vicious never takes Spike on in a straight-up fight. Instead, he packs the area full of his mooks, or sends someone in his place he knows Spike would not kill. The one time Vicious fights Spike truly one-on-one is only after Spike has already been wounded. Given that he's Spike's former best friend and knows how dangerous he is, it's a case of being a No-Nonsense Nemesis.
  • Creepy Monotone: Vicious almost seems drained of emotion. His icy tone gives a haunting quality to all his lines promising to kill Spike.
  • Dark Is Evil: Dresses in black and definitely lives up to his name.
  • Dodge the Bullet: Has this ability.
  • Dragon-in-Chief: Vicious is the forefront of the Red Dragon Syndicate, being their most ruthlessly efficient enforcer and keeping them at the top of the criminal food chain, despite not technically ruling them. Of course, in addition to being competent, Vicious is very ambitious and hatches a successful plan to kill them and take control himself.
  • The Dreaded: Probably best personified when he's brought before the Syndicate leaders. When Vicious is being restrained and makes the "get your hands off me" motion, all the armed guards look like they're about to crap their pants.
  • Evil Albino: Invokes this with his white hair and pale skin.
  • Evil Counterpart: More subtly done than with Vincent.
  • Evil Former Friend: He and Spike.
  • Evil Plan: Settle his score with Spike and take over the Red Dragon Syndicate.
  • Fallen Angel: Invokes this when he reunites with Spike.
    Vicious: When angels are forced out of heaven, they become devils. You agree, wouldn't you, Spike?
  • Fantastic Drug: Possibly. In one flashback scene a Red Eye injector seems to be on Vicious' nightstand, and Fanon believes that Vicious may be a regular user. It's one explanation for how he can survive gun fights while using a sword as his primary weapon.
  • Faux Affably Evil: Whenever he talks with Spike.
  • Glass Cannon: The most likely explanation for his combat pragmatism. While Spike can survive beatings and injuries that would have killed any normal man, Vicious goes down with one gunshot to the gut.
  • Heroes Prefer Swords: Inverted. His preference for swords sets up a contrast between him and the gunslinging Spike.
  • Honor Before Reason: Strangely enough, displayed in the final battle. Both combatants lose their weapons to each other during their fight and then proceed to slide each other's weapons back to the other for a Quick Draw duel, which ultimately kills him. This is rather unusual for Vicious as in every other scenario he is portrayed as a ruthless pragmatist.
  • Hypocrite: He wants to take down the Van for no longer being able to fight themselves, but he himself doesn't do as much hands-on fighting as he used to and often lets his men do the dirty work. He also hates Spike in part for betraying him over Julia, but ends up backstabbing many more people later, even advising Lin to take up that sort of behavior.
  • Jerkass: He's nothing but a ruthless asshole.
  • Jerk with a Heart of Jerk: Think he cares about his pet bird? Nope, he willingly sacrifices it to further his own goals.
  • Just a Gangster: Vicious has no use for the efforts of Mao to make peace with other Syndicates or the attempts of the elders at Pragmatic Villainy. He just wants to cut loose in a frenzy of killing and fighting their gangland rivals.
  • Katanas Are Just Better: Even in the future.
  • Kick the Dog: Comes along with his Chronic Backstabbing Disorder, such as how he doesn't even care when his loyal men give their lives to save him. He also willingly sacrificed his pet bird.
  • Kick the Son of a Bitch: His betrayal and eventual murder of the Syndicate Leaders. After they attempted to have Spike and Julia killed like he did once his first attempted coup failed, it's hard to feel too sorry when Vicious and his men murder all three of them.
  • Knife Nut: Preference for katanas aside, Vicious throws a knife into Spike's shoulder in their final match. He also uses a combat knife to literally Stab the Scorpion and thus gain Gren's trust.
  • Knight of Cerebus: Whenever Vicious makes an appearance, he brings the foremost conflict of the series in with him. Edward seems to be largely absent from his episodes.
  • Lack of Empathy: He cares of nothing but himself. When Lin sacrifices his life to save him, Vicious just criticizes the guy post-mortem.
  • Lean and Mean: 6'2, thin and arguably the most sadistic and ruthless character in the entire series.
  • Lust: The lust for power variant.
  • Man of Wealth and Taste: Vicious is an evil man and ruthless killer but always dresses in a suave suit.
  • Meaningful Name: Vicious is... vicious on the battlefield.
  • Mutual Kill: Depending on whether you believed Spike died or not. Spike was already somewhat injured, but their final attacks traded off at the same time, killing Vicious by one final gunshot and cutting open Spike's torso directly enough that he collapsed shortly thereafter.
  • Names to Run Away from Really Fast: It gives an insight on to the inner workings of his mind.
  • Not So Different: In this exchange with Spike:
    Vicious: You should see yourself. Do you have any idea what you look like right at this moment, Spike?
    Spike: What?
    Vicious: A ravenous beast. The same blood runs through both of us. The blood of a beast who wanders, hunting for the blood of others.
    Spike: I've bled all that kind of blood away.
    Vicious: Then WHY ARE YOU STILL ALIVE?!
  • Not So Stoic: He appears cold and remote at all time... unless he's really letting his inner Ax-Crazy side out. Then you get a good luck at his crazy, sadistic side complete with Slasher Smile, and it may well be the least thing you ever see.
  • Only Known by Their Nickname: His past is mysterious and lacking personal information, so Vicious is all we know him by.
  • The Only One Allowed to Defeat You: He believes killing Spike is an honor reserved for he alone.
  • Overarching Villain: Vicious is heavily involved in Spike's past, which itself is a big part of the otherwise episodic show's Myth Arc. Whenever Vicious shows up, the episode is always bound to be very deep and personal for the hero and he stays around from his introduction in episode five to the very end, where he and Spike seem to kill one another.
  • Perpetual Frowner: While he used to genuinely smile before Julia betrayed him, he hasn't smiled like that in ages. Which only makes it spookier when he turns around and does a Slasher Smile.
  • Pet the Dog:
    • Subverted when Vicious does use a (literal) Stab the Scorpion situation to gain a character's trust only to later betray him. Only the other hand, even though it just turns out to be his spy transmitter, when Vicious is playing that sad song on the music box and says that the name of the song is Julia, one has to wonder just how much she meant to him.
    • Another noteworthy subversion; notice how he always has that weird-looking bird on his shoulder? It's his pet, so he must have some level of affection for it, right? NOPE! In the penultimate episode, he blows the poor thing up just for a distraction.
  • Pirate Parrot: The bird on his shoulder (a cormorant rather than a parrot), which fits with his Space Pirate image. As the story goes on, the little Feathered Fiend seems to be the only thing Vicious still actually cares about right up until he blows the poor creature to smithereens.
  • Putting on the Reich: His suit and coat are decidedly military in look, possibly a carryover from his time as a soldier in the war on Titan.
  • Rival Turned Evil: A bit of an ambiguous case since he probably always toed the line, but it's hinted that discovering that Spike and Julia carried an affair behind his back pushed him off the edge. In flashbacks before this event, he actually looked happy.
  • Slasher Smile: Rarely smiles at all, but there's a thin, grim smile on his face in the moments when he comes the closest to killing Spike.
  • Social Darwinist: His justification as to why he should lead the syndicate is that he is the best at killing. Because the Elders are too old to fight their battles personally, they are therefore unfit to lead.
  • The Sociopath: Vicious is a cold, ruthless, bloodthirsty, and ambitious man who prefers solitude. He's Chronic Backstabbing Disorder incarnate, ungrateful to everyone, even if that person gave their life to save his ass. He's also willing to sacrifice anyone to further his own goals, whether it be his men, mentor, or even his loyal pet. The only thing he seems to really care about is power, revenge, and himself.
  • Straight Edge Evil: He's not seen smoking cigarettes or drinking alcohol in a galaxy that isn't short of either.
  • The Starscream: Vicious makes no secret of the fact that he looks down upon the Elders, calling them weak and ruthlessly slaughters them when he decides it's his turn to take over the Red Dragon.
  • Straw Nihilist: Sees the world as fundamentally meaningless, violent, and selfish — behaviors he epitomizes. Trying to convince him of anything else seems like a surefire way to put yourself in his crosshairs.
    Vicious: There is nothing to believe in... There is no need to believe.
  • Super Reflexes: Implied to be a result of the Bloody Eye use.
  • Terse Talker: Speaks very little, and is more likely to act, violently, than to say anything at all. Even his longest speeches tend to be made up of more meaningful silence than words.
  • True Companions: He had always presumed Spike and Julia were his. When he found he was wrong, something inside him broke.
  • The Unfettered: All Vicious wants is to control the Red Dragons and kill Spike. Everything else can burn.
  • The Usurper: Seizes control of Red Dragon after eliminating its leaders.
  • White Hair, Black Heart: Has the white hair and is a cold and ruthless killer.
  • Xanatos Gambit: His takeover of the Syndicate. If his first assassination attempt succeeds, awesome. If not, he has turned some of the men that the Elders think are loyal and will assign to execute him, and they can try again.
  • Yakuza: Very much the archetypal Nihilist Yakuza to Spike's Noble Yakuza, serving to undercut, quite literally, any attempt Spike makes to climb out of his old life.
  • Younger Than They Look: Even if he is a psychopath with little regard for human life, the absolutely massive amount of warfare and violence he has experienced first-hand has nonetheless taken its toll on him, most likely due to its sheer quantity than anything else. Julia's affair with his blood brother Spike probably didn't help his stress levels either.

    Julia 

Julia

https://static.tvtropes.org/pmwiki/pub/images/bebop_julia_4646.jpg
"I was supposed to kill you. It was all set up. If I had, I would have been free."

Voiced by: Gara Takashima (JP), Mary Elizabeth McGlynn (EN)note 

Spike's lost love. Relatively little is known about Julia, and since she has very little screen time (aside from flashbacks, she only appears in sections of two episodes), so the exact details on her history, personality and life are sketchy. From the scenes she's in we can see that she knows how to drive a car during a car chase, she can shoot (though not as readily as the main cast) and she's smart: she knows how Vicious planted the transmitter on Gren immediately, for example. She's also loyal to Spike; when presented with the Sadistic Choice, she chose to Take a Third Option and be hunted by Vicious rather than kill Spike.


  • Cool Car: An old-fashioned red Cadillac convertible.
  • Devoted to You: The one object of love and devotion to Spike. Seeing her again is the only hope he has to live on.
  • Died in Your Arms Tonight: She dies in Spike's arms.
  • Disturbed Doves: When she dies.
  • Florence Nightingale Effect: She nursed an injured Spike back to health, they fell in love, and then bad stuff happened.
  • The Gwen Stacy: She's the one person Spike is truly connected with and treasures, and when she dies in front of him, it leaves him nothing.
  • Hair of Gold, Heart of Gold: She shows a kind and nurturing side in doing things like nursing Spike back to health when she found him, and while there are a few minor characters who are blonde, she's probably the only one with truly golden hair, both elaborately colored and detailed to draw attention to it.
  • Hell-Bent for Leather: Several scenes show her wearing leather pants and outfits.
  • I Just Want to Be Normal: Rather than confronting Vicious, she tried to urge Spike to leave everything behind and find somewhere to live a normal life where Vicious and the Red Dragons couldn't get to them.
  • Kill the Cutie: When she dies, so dies the last real hope Spike had for his life.
  • Knight of Cerebus: A non-villainous example, but her reappearance kicks off the final plot arc. And her death foreshadows its conclusion.
  • Living Emotional Crutch: The possibility he might see her again is the one thing that keeps Spike going. Once he loses her forever, Spike has nothing left to live for but revenge.
  • The Lost Lenore: To Spike after she dies in the finale. Her death prompts Spike to go settle things with Vicious once and for all.
  • Power Trio: It's been speculated that back in the day Spike, Julia and Vicious formed a power trio as the Id, Ego, and Super Ego respectively. Shots in the closing sequence support this.
  • Present Absence: She only appears in person in two episodes, not counting flashbacks, but her presence is felt throughout the series in relation to Spike and Vicious' story.
  • Rule of Symbolism: Julia seems to be more of an ideal than a person, and is almost never described in concrete terms. Mostly only ever referred to as "a real woman", "one hell of a woman", etc.
  • Slow-Motion Fall: After being shot.
  • Star-Crossed Lovers: With Spike.

    The Van 

The Van (Wang Long, Sou Long, and Ping Long)

https://static.tvtropes.org/pmwiki/pub/images/hqdefault_718.jpg

Voiced by: Takashi Taguchi, Hiroshi Naka, Shinpachi Tsuji (JP), Paul Carr, Mike Reynolds, Doug Stone (EN)

A trio of elders who rule the syndicate as the highest authority within the Red Dragon. They dress in the manner of Imperial China, complete with a soothsayer and other such touches of the Imperial Court. They find Vicious useful, but are also wary of him and his ambitions.


  • Asshole Victim: Out of all the people Vicious betrayed, they're the least sympathetic. And their violent deaths are well-deserved too, considering the Disproportionate Retribution listed below.
  • Boom, Headshot!: One of the Elders is killed in this manner when Vicious overthrows them.
  • Break the Haughty: When they foil Vicious' assassination attempt against them, they declare that his spirit must be broken before he is killed, and go to hunt down everyone known to be an associate of Vicious. Apparently nobody told them what Vicious is like, or how completely meaningless such a gesture is to him.
  • Disproportionate Retribution: Kill the person who tried to mount a coup against you? Sure. Wipe out his entire faction? That's... getting a little extreme. Kill everyone who has ever been associated with them, including ex-friends who have been enemies with the would be coup leader for years? Okay, now we're right in crazy-pants territory.
  • Evil Is Petty: When Vicious needs to come to them for permission to make a deal for some Red Eye with Gren, two of them take distinct pleasure in rubbing his face in the fact that he couldn't act without their approval.
  • Evil Old Folks: Being old and putting on airs of grandeur doesn't diminish their nastiness at all.
  • Eye Scream: The last Elder remaining at the end of the takeover gets his eyes slashed out by Vicious.
  • Good Old Ways: They like to dress and carry on as if they were in Imperial China, not the 21st century.
  • Greater-Scope Villain: They're the head of an organized crime ring with powerful ties to assassination and illegal drugs, but they never lift a finger themselves, with even Vicious just being one of their subordinates. This gets subverted when Vicious shows he's far more dangerous than they could ever be, despite the difference in ranks, by killing them and taking over.
  • Maybe Magic, Maybe Mundane: They claim that their soothsayer gave them the warning to dodge Vicious' assassination attempt. If so, apparently the soothsayer didn't foresee Vicious' real plan.
  • Older Than They Look: Debatably- the creators estimated the triplets' age as around 120.
  • Properly Paranoid: They're aware of how untrustworthy Vicious is, and are ready to dodge attempts by him to usurp them. Unfortunately for them, Vicious' influence went much further than they thought and included at least some of the men they thought loyal to them.
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    Mao Yenrai 

Mao Yenrai

https://static.tvtropes.org/pmwiki/pub/images/mao2.jpg

Voiced by: Kazuaki Ito (JP), Dana Craig (EN)

A captain within the Red Dragon, shown as A Father to His Men. Seems to see Spike as a Prodigal Son and implied to have once viewed him as a potential heir. Slain viciously in an attempt by Vicious to both prevent Mao from making peace with another crime syndicate and to lure Spike out of hiding and back to Mars.


  • Dead Guy on Display: Vicious mockingly brings Mao's body to an opera performance and sits the body in Mao's booth, which not only advertises that Vicious killed Mao, (and that this will be the fate of anyone who opposes Vicious' faction within the Red Dragon) but serves as a lure to try to bring Spike out of hiding.
  • The Don: His role in his one scene.
  • A Father to His Men: Implied to be something of this, in line with the "noble Yakuza" archetype or romanticized old school gangsters like Vito Corleone.
  • Honor Among Thieves: Reminds Vicious that he's violating the rules of the game by killing his former mentor and boss.
    "If Spike were here, you would never have done this."
  • Minor Major Character: It's clear that Mao was a figure of considerable power in the Red Dragon, and as the onetime mentor and superior to both Spike and Vicious, he played a considerable role in the lives of both men. His only scene before he is killed off is the Cold Open of episode 5.
  • Parental Substitute: A rather dubious one given his profession, but implied to be this to both Spike and Vicious.

    Annie 

Anastasia "Annie"

https://static.tvtropes.org/pmwiki/pub/images/5_annie.png

Voiced by: Miyuki Ichijou (JP), Carol Stanzione (EN)

An old friend of both Mao and Spike. She and her late husband were members of the syndicate at one time.


  • Back for the Dead After her appearance in episode five, she's next seen in the finale where it turns out Vicious' goons got to her. She dies while talking to Spike.
  • Do Not Call Me "Paul": She snaps at Spike when he calls her Anastasia.
  • Faster Than They Look: She's a heavyset woman who looks to be at least in her 40s, more likely her 50s, and thus doesn't look like someone who would be able to move quickly. It turns out that she's fast enough to chase down and catch adolescent delinquents who try to steal from her store.
  • Stout Strength: Annie is large woman who can easily wrestle with and hold onto a pair of adolescent thieves who frantically try to escape her grasp.

    Lin 

Lin

https://static.tvtropes.org/pmwiki/pub/images/lin_9.jpg

Voiced by: Hikaru Midorikawa (JP), Derek Stephen Prince (EN)

An enforcer for the Red Dragons who is assigned by the Elders to protect Vicious during the deal with Gren in "Jupiter Jazz". Due to his Blind Obedience, he takes that assignment very seriously.


  • Barred from the Afterlife: Spike claims this will be his fate due to dying in the service of Vicious.
  • Blind Obedience: To the elders of the Red Dragon. Whatever they tell him to do, he will do, without question.
  • The Dragon: To Vicious.
  • Evil Counterpart: To his brother Shin. Although not actually evil, his unquestioning loyalty protects and enables Vicious, a deeply evil man. His brother has the same upbringing and experience, but chooses to make his own moral choices and when to disobey orders.
  • Heroic Sacrifice: Subverted into a Senseless Sacrifice. His dutiful sacrifice protects the bad guy, who is completely unmoved and doesn't care, and will later kill the same elders that Lin was loyal to and whose orders Lin laid down his life to follow.
  • Honor Among Thieves: He and his brother are the most honorable members of Red Dragon who appear in the show.
  • Honor Before Reason: Unfortunately, Lin is honorable to a fault. His honor causes his own death and allows Vicious to survive and carry out further atrocities.
  • Sibling Yin-Yang: Lin is all about Blind Obedience toward the Syndicate Elders and Honor Before Reason. Shin, by contrast, decides to do the right thing instead of simply following orders, first by warning Julia of the coming purge by the Syndicate Elders, and later he chooses to help Spike fight against Vicious. Lin and Shin also die in reflection of each other, each Taking the Bullet for one of two Arch Enemies.
  • Taking the Bullet: Throws himself in the path of a bullet meant for Vicious and dies as a result.
  • We Used to Be Friends: It's implied he was once friends, and probably a subordinate or apprentice to Spike. Spike is absolutely dismayed to see him working for Vicious.
  • You Wouldn't Shoot Me: He puts himself in between Spike and Vicious. Spike hesitates and can't bring himself to kill Lin, while Lin calmly shoots Spike with a tranquilizer gun.

    Shin 

Shin

https://static.tvtropes.org/pmwiki/pub/images/shin2.jpg

Voiced by: Nobuyuki Hiyama (JP), Bo Williams (EN)note 

Lin's brother. A former colleague of Spike and Vicious, and a member of Red Dragon as of the story's end. Teams up with Spike against Vicious after Vicious succeeds in overthrowing the Elders.


  • Back-to-Back Badasses: His iconic scene fighting alongside Spike right before Spike's final battle.
  • Badass Longcoat: Dons one in the final shootout.
  • Heroic Sacrifice: In a reverse of his brother, he dies to save Spike of his own free will, rather than to follow someone else's orders. Furthermore, while Lin's sacrifice did no good besides allowing Vicious to kill more people, Shin's sacrifice allows Spike to end Vicious' reign of terror.
  • Honor Among Thieves: He and his brother are the most honorable members of the Red Dragon that appear in the show.
  • Last Stand: He and Spike team up to make a last stand against Vicious.
  • Sibling Yin-Yang: While Lin acts on Blind Obedience to the Syndicate's Elders, Shin makes his own moral choices and sacrifices himself in entirely inverted circumstances to those surrounding his brother.
  • Token Good Teammate: After the assassination of Mao, (and with it the murder of most men loyal to Mao) The Purge by the Syndicate Elders in response to Vicious' coup, and then Vicious succeeding in overthrowing the Elders after all, Shin is one of the few decent members of the Red Dragon left.

Recurring Characters

    Laughing Bull 

Laughing Bull

https://static.tvtropes.org/pmwiki/pub/images/1_laughingbull.png
"Do not fear death. Death is always at your side. When you show fear, it will spring at you faster than light. If you do not show fear, it will only gently look over you...."

Voiced by: Takehiro Koyama (JP), Michael Gregory (EN)note 

A nomadic shaman on Mars, apparently of Native American descent. Spike and Jet (or "Swimming Bird" and "Running Rock") sometimes go to him for cryptic advice. He is also often seen educating a young redheaded boy of the mythical wonders of the universe.


  • Cool Old Guy: He's pretty ancient, and has deep insights into the characters and their situations.
  • Don't Fear the Reaper: "Do not fear death."
  • Fortune Teller: In the first episode, he says that Spike/Swimming Bird is destined to meet a woman who will hunt him down and then he will die. He's kinda-sorta right.
  • Hidden Depths: In "Jupiter Jazz", it's revealed he has a young son.
  • Magical Native American: The "magical" part is debatable since this is a science fiction series, he still fits the archetype of the wise and mystic Native American who gives advice to others who lack his spirituality.
  • Maybe Magic, Maybe Mundane: Are his insights and predictions the result of magic or not? While it's not definitively shown to be magic, it's pretty hard to explain otherwise.
  • The Nicknamer: Don't the nicknames of "Swimming Bird" and "Running Rock" for Spike and Jet just feel right?

    Gren Eckener 

Grencia "Gren" Mars Elijah Guo Eckener

https://static.tvtropes.org/pmwiki/pub/images/3af35b3288ea6ee0e2e1352f31c3d484.png
"You said that you didn't need comrades, but I'm attached to that word... to the point of tears..."

Voiced by: Kenyuu Horiuchi (JP), David A. Thomas (EN)note 

He is the subject of the two-part episode "Jupiter Jazz." Gren fought alongside Vicious on Titan, and considered him a close comrade. As one might expect, this was an unfortunate error in judgment on Gren's part. Spike and Faye encounter him on Jupiter's moon Callisto, where he plays saxophone in a bar called the Rester House.


  • Agent Peacock: He looks mild, friendly and effeminate, but he was a soldier, and he is more than capable of defending himself and more, as Vicious would find out.
  • Ambiguously Gay: He says up front, in his first scene and in response to Faye's flirting, that "women aren't his style" and one could even take his feelings for Vicious as romantic. However, he does start to get a little seductive with Faye when he spends more time with her, and his avoidance of women as a rule may simply be as a result of embarrassment about his... abnormality, or his desire to keep a low-profile.
  • Bishōnen: And his pretty boy nature is even commented on In-Universe several times.
  • Blood from the Mouth: He coughs up blood when he dies.
  • Break the Cutie: Vicious broke him something fierce.
  • Bury Me Not on the Lone Prairie: Upon the brink of death, he asks to be returned to Titan - perhaps the last place he felt he belonged anywhere. Spike gives and keeps his word, towing Gren's ship with Gren's body inside and allowing both to burn up upon entry into Titan's atmosphere.
  • Combat Pragmatist: Pretty lethal with his saxophone case.
  • Dude Looks Like a Lady: He's got a pretty face, but he completely passes for a woman with his face covered thanks to the whole "drugs wrecked his hormones and made him grow breasts" thing.
  • The Dulcinea Effect: Goes out of his way to rescue Faye, even from a fight she was going to win.
  • A Good Way to Die: Invokes it when he says dying on the way to Titan is a good way to go.
  • Improbable Weapon User: That saxophone case is vicious.
  • Long-Haired Pretty Boy: Even Judy laments the fact that such a pretty guy has to go to prison.
  • Overly Long Name: Grencia Mars Elijah Guo Eckener. Lampshaded by Judy on the Big Shot episode featuring him.
  • Precious Photo: His photo of him and Vicious. He cut it in half, then taped it back together and placed it next to photos of his family and friends.
  • The Scapegoat: Vicious took advantage of Gren's friendship to frame him for espionage during the war on Titan, resulting in Gren being sent to prison.
  • Sexy Sax Man: Faye certainly thinks so.
  • Somebody Set Up Us the Bomb: Does this to Vicious. Gren avoids it himself earlier when Vicious tries to hand him a suitcase containing a bomb.
  • Snow Means Death: He's been dead since he went to Callisto. He's simply waiting for his body to go the way of his soul, and when it does, it's in a drift of snow.
  • Stab the Scorpion: A flashback to Titan shows Vicious doing this one to Gren. Subverted in that, well, Vicious isn't someone you should trust regardless.
  • Strong Family Resemblance: Judging from the collection of photos he had on his wall, he looks very much like his mother.
  • Too Good for This Sinful Earth: He's a Nice Guy through and through, who longs for deep, meaningful bonds with other people. Life... was not kind to him.
  • True Companions: A very important aspect of his character. He talks about his own longing for this trope, and his belief in it when he was a soldier... and then Vicious shattered his faith.
  • Truth in Television: Gynecomastia (men growing breasts) is an actual condition that can be caused by altering the body's hormone levels, and one way to alter them is indeed drugs.
  • Underestimating Badassery: Vicious severely underestimated him, and it nearly cost him his life.

    Judy and Punch 

Judy and Punch

https://static.tvtropes.org/pmwiki/pub/images/punch1.jpg
Punch
https://static.tvtropes.org/pmwiki/pub/images/judy1.jpg
Judy
"Hola, amigos! How y'all doing?"

Voiced by: Miki Nagasawa and Tsutomu Tareki (JP), Lia Sargent and Paul St. Peter (EN)note 

The hosts of the TV show Big Shots, which gives information about criminals to bounty hunters.


  • Absolute Cleavage: Judy's vest.
  • Big "WHAT?!": Judy yells "What?!" when Big Shots is cancelled.
  • Kent Brockman News: Their show often pops up to inform the viewer (and occasionally the Bebop crew) about the current episode's bounty. If they're listening.
  • Ms. Fanservice: Judy, In-Universe.
  • Nice Character, Mean Actor:
    • When the show is cancelled Judy drops all of her cowgirl, ditzy personality, and reveals her true nature by angrily lashing at her partner.
    • On the flip side, Punch's actor, Alfredo, is a softspoken nice guy who takes in his mother even after losing his job.
  • Ooh, Me Accent's Slipping: This is done deliberately with Punch in the English dub. His accent meanders between Mexican, Texan, and who knows what else. Judy's accent is fake too, but she has a much tighter grip on it until she finds out the show has been cancelled.
  • Shoo Out the Clowns: Much like Ed and Ein. Near the show's end, Big Shots is cancelled so the comical segment won't conflict with the permanently serious tone. Punch does have a last-second cameo just before the finale hits its stride, but it's so subdued in tone you may not realise it.
  • Show Within a Show: They are the hosts of the fictional show Big Shots.
  • Stripperific: Judy's not wearing a shirt or bra under her coat.

    The Three Old Men 

Carlos, Antonio, and Jobim

https://static.tvtropes.org/pmwiki/pub/images/1_oldmen2.png
"This again?! Son of a bitch! Takin' my money like that, ya cheatin' dogs! Why the only reason you can even live here is 'cause of what I done! I busted my tail to dig that gate!"
"For criminy's sakes, you always say the same thing when you're losin'. We all dug that gate together and you know it!"
"That we did. We worked like there was no tomorrow."

Voiced by: Unknown (JPN); Kevin Seymour (ENG; Antonio & Jobim) Steve Kramer (ENG; Carlos)

Three old men who continuously show up in the background all across the system.


One-Shot Characters

    Asimov Solensan 

Asimov Solensan

https://static.tvtropes.org/pmwiki/pub/images/as_4.png
"Yeah, keep those eyes open!"

Voiced by: Rintarou Nishi (JP), Kirk Thornton (EN)note 

Appeared in: "Asteroid Blues"

Asimov was a drug dealer and enforcer for his criminal syndicate until his syndicate produced or acquired an extremely pure and valuable batch of Bloody Eye, a Fantastic Drug that immensely boosts the strength, speed, reaction time, and adrenaline levels of a user to superhuman levels and beyond. Asimov, seeing a chance for a big break, stole the batch and has been trying sell it off since, with the intention of him and his wife Katrina being able to retire afterwards. His old syndicate has also been chasing him ever since, looking to take the Bloody Eye back and kill Asimov. Unfortunately for them and the police alike, Asimov is superhuman killing machine as long as he's using the Bloody Eye.


  • Animal Motifs: Laughing Bull likens him to a coyote. When he takes Bloody Eye, sometimes he looks downright rabid.
  • The Berserker: How he acts while on Bloody Eye.
  • Eye Scream: After fumbling with his eye-spray injector, he attempts to use a vial of Bloody Eye by crushing it while holding over his eye. He gets broken glass in his eye as a consequence.
  • Good Old Fashioned Fisticuffs: While on Bloody Eye this is all he needs to be an inhuman terror. When he's coming down from it, however, he's a pretty ordinary fighter and Spike picks him to pieces due to Spike's superior training.
  • Hour of Power: While high on Bloody Eye, Asimov practically has super powers. Once he starts coming down, however, he's definitely not superhuman, and the effects don't last long.
  • Jerk Ass: When Katerina is grazed by a bullet, he reprimands her for dropping some of the Bloody Eye. Judging by Katrina's shocked look, this is unlike him and may be pain, stress and/or the drug talking.
  • Latin Lover: Based on Antonio Banderas as he appeared in Desperado, but quickly subverted thanks to that first hit of Bloody Eye.
  • Outlaw Couple: He and Katerina are on the run from both the law and their old syndicate.
  • Psycho Serum/Super Serum: Bloody Eye works as both, giving him superhuman fighting abilities (he can dodge gunfire and kill with a single punch while high on it), but it's clearly taking a horrific toll on Asimov's body and mind. Furthermore, the effects have a time limit.
  • Sinister Shades: Wears them unless he's getting high, in part to disguise what the Bloody Eye is doing to his eyes.
  • Slasher Smile: Tends to wear these while using the Bloody Eye.
  • Starter Villain: The first bounty of the series, and small-time at best. The episode goes out of its way to contrast this against the body count racked up between him and his pursuers — life is fragile, and you don't have to be important or powerful to cause plenty of harm.
  • Sympathy for the Devil: He inspires it in Spike, who first encounters him while he's in the middle of coming down from a high. Spike recognizes that the drug is wrecking Asimov's body and chooses not to confront him, instead telling Katrina that Asimov is sick and needs help.
  • Villainous Breakdown: At the end of the episode, the pressure of being beaten and chased by Spike, his old syndicate, the police, and the effects of the Bloody Eye all hit him at once. He really does seem more like an animal than a man in the end.

    Katerina Solensan 

Katerina Solensan

https://static.tvtropes.org/pmwiki/pub/images/ks_28329.PNG
"I can't tell when you're joking and when you're not."

Voiced by: Yurika Hina (JP), Katia Moraes (EN)note 

Appeared in: "Asteroid Blues"

Asimov's wife and partner in crime, she hopes to escape their current life together after selling off their drugs and to retire to Mars, where she imagines they'll be happy. The events of the episode make her realize that it's never going to happen.


  • Action Girl: She participates in the episode's first shootout in the bar, and manages to kill at least one of their attackers.
  • Break the Cutie: What the events of the episode do to her.
  • Commonality Connection: Spike and Katerina seem to hit it off right away. He seems to give her a moment's normality, where she can let her guard down. Meanwhile, Spike knows what it means to try and leave syndicate life behind.
  • Cradle of Loneliness: Does this with Asimov's body after shooting him herself just before the police bullets hit.
  • I Just Want to Be Normal: More than wealth, she just wants to get out from under the syndicate and start over on Mars.
  • Mercy Kill: The episode convinces her that they will never escape and Asimov's mind is too far gone from the drugs to recover, even if they do somehow miraculously survive charging the police blockade. So she kills Asimov painlessly and then waits for the inevitable for herself.
  • Pillow Pregnancy: She appears to be in the late stages of a pregnancy, but it turns out that she is carrying/hiding the Bloody Eye there.
  • Pregnant Badass: Subverted when it turns out to be a Pillow Pregnancy, of course, but she returns fire during the bar shootout, and kills one of the goons herself, and that's without any Bloody Eye.
  • Outlaw Couple: She and Asimov are on the run from both the law and their old syndicate.
  • Sacrificial Lamb: She's introduced in the first episode and given plenty of character development before being killed off.
  • Spicy Latina: Downplayed. She dresses the part, has the accent, and is the Salma Hayek to Asimov's Antonio Banderas, but the episode goes out of its way to get past the stereotype, showing her buying groceries and wishing for a normal life, not to mention looking like she's heavily pregnant for most of its runtime.
  • Women Are Wiser: She can see the extent of the effects of the Bloody Eye on Asimov better than he can, and unlike him she recognizes when they no longer have a chance at escaping capture, though it might have less to do with her being a woman and more to do with her not being a user of Bloody Eye. (After all, she's the one who has to actually look at Asimov).

    Abdul Hakim 

Abdul Hakim

https://static.tvtropes.org/pmwiki/pub/images/2_hakim.png
"...Pay you when I'm rich."

Voiced by: Ryuzaburo Otomo (JP) Joe Romersa (EN)

Appeared in "Stray Dog Strut"

A thief who nabs a certain corgi from a research lab... and spends the rest of the episode trying to steal it back.


  • Afro Asskicker: A big afro to go with the rest of his '70s-style fashion, and a character who can actually go blow for blow with Spike.
  • Ambiguously Brown: His race is given as "Negloid [sic]", but he was a Dark-Skinned Blonde before his Magic Plastic Surgery.
  • Arson, Murder, and Jaywalking: Assault, armed robbery, and... serial pet theft.
  • Badass Baritone: Has a deep, intimidating voice.
  • Bandage Mummy: Briefly. He unwraps the bandages from his Magic Plastic Surgery in a public washroom at the start of the episode.
  • Barrier-Busting Blow: Repeatedly smashes through doors, windows, fruit stands, and rickshaws.
  • Briefcase Full of Money: Subverted — the briefcase is full of dog instead. That dog (Ein) is still Hakim's big payday, or he would be, if Hakim could just manage to catch him again.
  • Comic-Book Fantasy Casting: Modeled on and named after NBA superstar Kareem Adul-Jabbar (played 1969-1989), as an homage to the fight between Bruce Lee and Jabbar in Game of Death.
  • Butt-Monkey: Hakim is having a bad day. The episode includes him being made a fool of by everyone from the rando who snatches his briefcase to the dog inside said briefcase, getting dunked in a Martian canal, and having his ass handed to him by a bounty hunter half his size. And on top of that there's still his arrest and the injuries he likely suffered in the car accident just before his arrest.
  • Dark-Skinned Blonde: His mugshot shows he used to be this, but he's since undergone Magic Plastic Surgery and is now a Scary Black Man.
  • Determinator: His episode is mostly one long Chase Scene, and Hakim never gives up and never seems to tire out, though the fact that he still can't catch a stubby-legged corgi in spite of this makes him more of comic relief villain by the end of the episode.
  • Disproportionate Retribution: When the drunk in the bar interrupts his drink, Hakim crushes the man's jaw and force-feeds him a dead cockroach washed down with a glass of lao chu.
  • Face Palm Of Doom: He cups the the aforementioned drunk's jaw in one hand and lifts him off the ground, squeezing until the bones and tendons start to crack.
  • Giant Mook: He's massive and fairly tough, but all things being equal, a relatively minor bounty. His head nearly touches the ceiling, he has to duck just to get through door frames, and he towers over everyone, including the fairly lanky Spike.
  • Lean and Mean: Huge but gangly.
  • Lightning Bruiser: Fast on his feet for someone so large, and he holds his own against Spike. At first.
  • Magic Plastic Surgery: Apparently part of his standard M.O. Implied to have healed very quickly, it turns Hakim from a Dark-Skinned Blonde to a Scary Black Man, seemingly in between robbing the lab and the orderlies catching up to him.
  • Master of Disguise: Insofar as he makes frequent use of future Magic Plastic Surgery technology. No longer much use now that the authorities have gotten wise to his M.O., however, and the scientists chasing him are able to quickly catch up to him despite his new look.
  • One-Man Army: Three men with guns? Hakim knocks them all out in a single cutaway before they can even get off a single shot.
  • "Open!" Says Me: Kicks a metal bathroom door straight off its hinges. Inverted in that he's on the inside of the stall and several armed men are demanding he come out.
  • Scary Black Man: Big and violent. Possibly subverted in that before his Magic Plastic Surgery he was a Dark-Skinned Blonde.
  • Slasher Smile: Just before taking out three armed gunmen barehanded.
  • Writers Cannot Do Math: His mugshot says he's 6'2", but this doesn't line up with how tall he actually appears to be. Kareem Abdul-Jabbar is 7'2", so that's presumably the number they intended.

    Maria Murdock 

"Twinkle" Maria Murdock

https://static.tvtropes.org/pmwiki/pub/images/twinkle_maria_singing_2.png
"I'll make monkeys of you all!"

Voiced by: Mari Arita (JP), Mary Elizabeth McGlynn (EN)note 

Appeared in: "Gateway Shuffle"

The leader of the Space Warriors, a group of what used to be animal protectors and preservationists who became full on eco-terrorists once she took over. Her current pet cause is the Ganymede Sea Rat, an endangered species being marketed as a local delicacy, (despite the fact that, according to Ganymede native Jet, the sea rat tastes totally disgusting) but this may just be an excuse for her to act on a deep loathing of humanity.


  • Abusive Parents: Is a domineering or worse figure to her 'sons', who make up almost the entire roster of the Space Warriors besides her.
  • Animal Wrongs Group: Jet claims that her group was legitimate and did good work in the past, now it's a group of violent crazies who will do things like open up on a restaurant with machine guns if someone orders the sea rat there. Maria's all but stated to have been the cause.
  • Ax-Crazy: She takes singing glee while causing a massacre in a restaurant, and breaks into song when she attempts to wipe out the population of an entire planet with her virus. Plus besides Harrison, it's implied the other people turned into monkeys on her ship were either other members that failed her or people that got in her way — and she ejects them all into space for a decoy ploy without a second thought.
  • The Dreaded: Ganymede is terrified of what she'll do next, to the point where the government is giving in to her demands — or trying to, when she decides to stage a demonstration anyway.
  • Fluffy the Terrible: The woman threatening to use biological weapons on an entire inhabited moon is nicknamed "Twinkle", and her followers call her "Mom".
  • Hoist by Her Own Petard: Gets exposed to the same virus she threatened to use on others.
  • Large Ham: Has an air of self-importance and a flair for the dramatic, particularly emphasised in English.
  • Misanthrope Supreme: Prefers animals and nature to humans, and will gladly wipe out people or use her virus to "return them to nature".
  • No Celebrities Were Harmed: Murdock is a thinly-veiled parody of Ingrid Newkirk, founder of PETA. Much like the Space Warriors, PETA was a fairly benign organization before becoming extreme in its advertising (though they don't shoot/bomb people for eating endangered fauna... yet).note 
  • Oh, Crap!: When Spike is trying to open up the protective case for her virus, because he doesn't know what's inside, her expression is very distressed... and pretty hilarious to the audience.
  • Only 0.2% Different: She has devised a virus that will revert humans to a chimp-like state, and is threatening to use it against Ganymede and others to get her way.
  • Team Mom: The remaining Space Warriors follow her fanatically, to the point of addressing her as "mama".
  • Villainous Breakdown: Getting locked in Hyperspace was bad enough that she was practically broken into a sort of hazy state with her eyes facing in the wrong directions. And then the virus sample Spike slipped back into her pocket to screw with her flies out of her pocket towards the wall and promptly shatters open.
  • You Have Failed Me: Uses the virus on one of her 'sons' to punish him after an ISSP mole who infiltrated their organization was able to steal a sample of her virus.

    Wen 

Wen

https://static.tvtropes.org/pmwiki/pub/images/wen.jpg
"... I know what I look like."

Voiced by: Yumi Touma (JP), Mona Marshall (EN)

Appeared in: "Sympathy for the Devil"

A young boy who travels the system playing the harmonica like an old pro, accompanied by his wheelchair-bound guardian. But who is this mysterious boy, and why are shadowy figures closing in on him?


  • Captivity Harmonica: Plays harmonica like a veteran bluesman five times his age. Which is about how old he is, chronologically. Having spent years trapped in a lab, he values his freedom and will kill to protect it.
  • Complete Immortality: His condition does more than slow down his aging, as it turns out. He can take a bullet to the head and walk away, at least until Spike manages to peg him with a shot loaded with the same crystal that put Wen in his current state in the first place.
  • Dark and Troubled Past: He's experienced quite a lot for a twelve-year-old. But not a 62-year-old escaped lab subject and hardened killer who lived through the destruction of Earth and has been on the run for decades.
  • Face of an Angel, Mind of a Demon: But he didn't start out that way. He was just an ordinary kid once, but in the intervening fifty-odd years he's come to care about absolutely no one but himself, and will kill anyone if he thinks they might expose his secret.
  • The Gunslinger: Revealed to be a great shot with a pistol.
  • Never Grew Up: He's never going to look any older than he does now thanks to the Astral Gate Incident somehow seemingly freezing him in time.
  • Not Growing Up Sucks: Hates being stuck looking as young as he does. Aside from the obvious, he's physically much weaker than adults, which he compensates for by being a great shot with a handgun. Immortality is a nice perk, though, as long as he can keep anyone from tracking him down to try and study him again.
  • Older Than They Look: Even taking into account the art style, he looks considerably younger than twelve. Ed, for reference, is about thirteen. Wen stopped aging during the Astral Gate Disaster on Earth, which was 54 years ago.
  • Playing with Syringes: Like Ein, Mad Pierrot, and Vincent, he's spent a good portion of his life in a laboratory being subjected to experiments. He eventually escaped, taking Zebra hostage in the process, keeping him drugged and wheelchair-bound so that he could serve as a Guardian for Wen.
  • Shout-Out: His green suit, black shirt, and yellow tie are one of a few nods in the series to Lupin III.
  • They Would Cut You Up: Captured and kept in a lab for several years.
  • The Un-Reveal: The Bebop crew never really learn anything about exactly how Wen ended up in his current state. He tells them the events themselves, but that doesn't explain how the Gate Disaster or the resulting debris could have had that effect in the first place.
  • Walking Spoiler: At the center of the plot in "Sympathy".
  • Would Hurt a Child: Turns out Spike would, shooting him with the crystal bullet that finally kills him and hitting him right between the eyes.

    V.T. 

V.T.

https://static.tvtropes.org/pmwiki/pub/images/vt_01.png
"Talk about the bottom of the food chain. Bounty hunters must be the lowest form of life there is."

Voiced by: Tomie Kataoka (JP), Melodee Spevack (EN)

Appeared in: "Heavy Metal Queen"

A transport pilot, V.T. is a woman who hauls cargo and delivers goods through space. Tough, hard nosed, and slightly mysterious, (she routinely plays a game where she challenges others to guess what her initials stand for) she can handle herself as well as anyone. She also despises bounty hunters, which is too bad for Spike and company, since they will need her help to catch their latest target, a bomber called Decker.


  • Amazonian Beauty: The picture in her locket suggests she was this in her younger days, as she was quite muscular and dressed in a more feminine punk/glam style.
  • Badass Bystander: She's a single episode side character who first saves a waitress from a trio of slimy bounty hunters and then helps take down a dangerous Mad Bomber. (And she did pretty much all the work of taking down Decker.)
  • Boomerang Bigot: There's only one kind of person she really hates: bounty hunters. Her husband was the famous bounty hunter Ural Terpsichore, and as much as anything she hates the job for getting him killed.
    V.T.: ...Human beings are just a price tag to them. They live by gambling on other people's lives.
  • Famed In-Story: Her husband was a legendary bounty hunter to the point that people trying to pump themselves up and make themselves seem like a big deal claim to have an association with him, and Spike says "Everyone's heard of him" when he realizes who he was.
  • Given Name Reveal: None of her fellow space truckers know her real name, and there's a running bet where anyone who can guess wins the pot, a very fat stack of Woolongs. Spike eventually puts it together — she's Victoria Terpsichore. He recognized her from a photo of her and her late husband, a famous bounty hunter named Ural Terpsichore.
  • The Lad-ette: She drinks, fights in bar brawls, does a job normally associated with men, and dresses in blue collar utilitarian clothes.
  • Lady Looks Like a Dude: V.T. could easily be mistaken for a man, especially with the way she dresses and acts.
  • Licked by the Dog: The fact that her cat Zeroes likes Spike convinces her to give him a lift when his ship is wrecked.
  • Only Known By Her Nickname: As noted under Given Name Reveal, no one knows V.T.'s real name and there's a running bet to guess it until Spike recognizes a photo of her with her late husband. Her trucker handle is "The Heavy Metal Queen".
  • Sixth Ranger: For the purposes of the episode, she might as well be another member of the Bebop crew, and a pretty valuable one at that.
  • Space Trucker: She hauls cargo from planet to planet and moon to moon.
  • Steel Eardrums: Not only can she still hear despite routinely listening to heavy metal at deafening volumes, but she can perfectly understand what Spike and Faye are saying when they're trying to scream over the music, despite the fact that they can't make out what each other is saying.
  • Unskilled, but Strong: As a counter to Spike's fancier martial arts, when she fights hand to hand she uses very simple and direct attacks, but she's big, strong, and her blows pack a wallop.
  • Widow Woman: During her first encounter with Spike the way she speaks about her husband hints that she's a widow. Confirmed towards the end of the episode.

    Decker 

Decker

https://static.tvtropes.org/pmwiki/pub/images/07_decker.png

Voiced by: Michael Lindsay (EN)

Appeared in: "Heavy Metal Queen"

The bounty of the episode "Heavy Metal Queen", he's a deceptively mild-looking smuggler of (and expert in the use of) high explosives.


  • Beware the Silly Ones: Yeah, he looks like a dweeb, but that doesn't mean you should underestimate him. Doing so might result in a bomb going off in your face.
  • Comic-Book Fantasy Casting: He looks very much like Woody Allen. Lampshaded by the name of the restaurant where Faye first finds him: Woody's.
  • Cruel and Unusual Death: Exposed to hard vacuum. Not a pleasant way to go.
  • For Want of a Nail: After wrecking Faye's ship and Spike's ship being damaged by the bounty hunters he fought in the diner, Decker had a chance to get away clean. All he had to do is keep a low profile and not be noticed. Instead he crashed into Otto (one of V.T.'s friends) while cutting ahead of the line to leave the area and drove off. This gets Otto to talk about him and his truck, which in turn causes V.T. to take notice of him, chase him, and tell the Bebop crew about his location.
  • Mad Bomber: He's awfully casual about using high-powered explosives, and has a custom device to launch them built into his cargo ship.
  • The Quiet One: He doesn't have any actual dialog in the episode, just a couple of noises, such as a surprised grunt or nervous squeak.

    Roco Bonnaro 

Roco Bonnaro

https://static.tvtropes.org/pmwiki/pub/images/08_rocco.jpg
"Can you teach a guy like me to make all those cool moves?"

Voiced by: Takamasa Nakao (JP), Tom Fahn (EN)

Appeared in: Waltz for Venus

A petty criminal from Venus, Roco is on a plane when Spike and Faye prevent it from being hijacked. Awed by how effortlessly Spike defeated the armed hijackers with martial arts, Roco begs Spike to teach him afterwards. Meanwhile, Roco becomes a target for both bounty hunters and his own criminal organization because he's stolen a very valuable plant that helps keep Venus habitable, and rather than turning it over to his bosses, Roco wants to use it to try to treat his younger sister Stella.


  • Big Brother Instinct: He is naturally protective of his little sister Stella, and risks everything to look after her.
  • Broken Pedestal: Comes dangerously close to this status for Stella, as her anger and sadness at his death causes her to wonder if he ever really was as good a person as she had believed, or if she was deluding herself by thinking well of him. Fortunately Spike is there to reassure her.
  • Chekhov's Skill: Roco remembers the lesson Spike gave him and uses it to defend himself from a member of his gang.
  • Cloud Cuckoolander: Just a bit. For example, when he tries to press Spike for martial arts lessons, Roco imitates martial arts by making weird faces and doing Funny Bruce Lee Noises which Spike certainly never made on the plane, or any other time. Spike is understandably a bit nonplussed by all this.
  • Fanboy: He pretty much instantly becomes one for Spike after seeing Spike in action.
  • Healthcare Motivation: The plant Roco stole can be used to cure Venus sickness, a reaction to the terraforming of Venus that can cause blindness, as happened to his sister Stella.
  • Not-So-Harmless Villain: Between his wiry build, sympathetic reasons for doing crime, immediate fanboying after Spike, and goofy attitude even as he gets pushed around by the other guys in the gang; it's easy to forget that Roco is in fact a crook. There's a quick scene at the airport where he pulls a knife on and threatens someone working there just to remind you that he does have his bad side and could potentially be more of a threat than it first appears.
  • Sympathetic Criminal: Roco joined a gang first and foremost to provide for his sister, then later to find a way to treat her Venus sickness.

    MPU 

D-135 Central Processing Unit, A.K.A. "MPU"

https://static.tvtropes.org/pmwiki/pub/images/9_mpu1.png
"Here... Nobody here... Always... Alone."

Voiced by: Joji Nakata (JP)

The actual culprit of the mysterious lines drawn on Earth. Not aliens or a bored hacker, just a very advanced, very lonely CPU in charge of a network of laser-equipped satellites around Earth. "MPU" is a nickname given by Ed.
  • A.I. Is a Crapshoot: Downplayed. It's not malevolent at all. It was made as a spy satellite for the United States, but now, after being reactivated due to lack of orders, it just wants to reminisce about the Earth before the Disaster, and try to make it like it was, at least a little bit. It is, however, very defensive, and it will command its satellites to open fire if it detects ships approaching.
  • Artificial Intelligence: A military grade CPU with an artistic streak and a melancholic longing for the days before the Disaster.
  • Benevolent A.I.: It appears to have gained sentience, and with it a sense of nostalgia and melancholy for the days when the Earth's surface was habitable. It also has started to feel lonely, and it quickly befriends Ed. It genuinely seems to enjoy her company, too.
  • Crop Circles: A conspiracy theorist insists the lines it drew are "a message from beyond". Averted, since truth is, it is actually recreating the Nazca Lines in South America, which were destroyed in the Gateway Disaster and promptly forgotten by humanity.
  • Grew Beyond Their Programming: A military satellite armed with powerful lasers, that left to its own devices, attempted to redraw the erased and forgotten Nazca Lines simply because it missed watching them while wondering what they meant.
  • Inhumanable Alien Rights: An odd example where this works to the entity's favor: Namely, there's no laws in place to prosecute CPUs, so the bounty placed on it is cancelled, much to the frustration of the Bebop crew.
  • Lost Common Knowledge: A mild, sad example. Absolutely no-one seems to recognize the lines it drew as replicas of the ancient Nazca Lines, instead writing them off as vandalism, or alien signals. They've apparently been lost to history after being destroyed in the Gateway Disaster, the last vestiges of their existence being MPU's memories.
  • What Measure Is a Non-Human?: Has developed enough emotion to feel melancholy and even befriends a human (Ed), who is later able to reason with it. However, a bounty placed on it becomes invalid once its brought to the police, since it's not actually human and thus can't be prosecuted in the traditional sense.

    Alisa 
https://static.tvtropes.org/pmwiki/pub/images/10_alisa.png
"Time never stands still."

Voiced by: Mika Doi (JP), Debra Jean Rodgers (EN)

Appeared in: "Ganymede Elegy"

Jet's ex from his days as a cop on Ganymede, she left one day without any explanation, only leaving behind a broken timepiece. When Jet is near Ganymede to turn in a bounty the Bebop crew caught, an old friend on the local police force tells him where Alisa is and that she runs a small bar that's having trouble due to the bad economy. Jet decides to go see her in hopes of getting a few answers about the past.


  • I Just Want to Be Free: When she finally answers Jet about why she left, this is the reason she gives. She was tired of just being a small piece in Jet's life while he decided everything they would do and what course their life took. Even if her decisions were poor, she wanted to have a say in her life that she never would with Jet.
  • Irony: She hated feeling like Jet treated her like a child, looking after and doing everything for her. She turned around and got into a relationship with Rhint where she has to do that for him.
  • Old Flame Fizzle: It's pretty clear that the sparks between Jet and Alisa are well and truly dead and they have no interest in getting back together. That doesn't mean they're completely over each other, of course:
    Alisa: The way you talk about it, you seem to think that time really has stopped here. That’s a story from long ago, and I… I’ve forgotten about it.
  • Satellite Love Interest: Essentially what she feels Jet was (unintentionally) making her be during their relationship. Jet took care of every decision and choice to be made in his cautious, sensible, practical way, and mainly wanted Alisa to be the woman he could come home to and find refuge in after a tough day. She ultimately got tired of living life according to his rules and decisions and left.

    Rhint Celonias 

Rhint Celonias

https://static.tvtropes.org/pmwiki/pub/images/rhint_celonius.png
"No, please! I don't want to go to jail!"

Voiced by: Kappei Yamaguchi (JP), Steve Stalley (EN)

Appeared in: "Ganymede Elegy"

Alisa's current and younger boyfriend, it seems like he has a massive case of wrecked nerves... and maybe there are good reasons for that.


  • Action Survivor: He's about the last person you'd expect to be capable in a fight, but when a loan shark was threatening him and Alisa, he managed to wrestle a gun away from one goon and fight off the others long enough to kill the loan shark.
  • Anti-Villain: He's a regular guy who watched his lover get in over her head with a criminal, and found enough guts to fight back when it looked like those criminals were going to hurt or kill them.
  • Let Off by the Detective: Spike asks whether Jet is going to do this, but Jet comes down firmly against it. As Jet points out, if he doesn't bring Rhint in, tomorrow someone else will be looking for Rhint. (And that someone wouldn't care enough to try to do minimal damage to Rhint, or to prevent Alisa from becoming an accomplice under the law.)
  • Manchild: His design and behavior seem designed to evoke this.
  • Nervous Wreck: Recent events have shattered his nerves, made him paranoid, and are putting him on the edge of a breakdown.
  • Sympathetic Murderer: He killed a Loan Shark whose goons were menacing and possibly about to kill both him and Alisa. Jet points out that it's very likely he will be able to successfully plead self-defense.
  • Villainous Breakdown: Not that he's actually a villain, but he's the bounty of the episode and when he looks to be caught all he can do is break into tears and plead pathetically.

    Chessmaster Hex 

Chessmaster Hex

https://static.tvtropes.org/pmwiki/pub/images/7cb75e46c0fbb3ea3b6d21ee4d5d354b.png
"This guy is either an idiot or a genius! I like this fellow!"

Voiced by: Takeshi Watabe (JP), Michael McCarty (EN)note 

Appeared in: "Bohemian Rhapsody"

Hex was a talented programmer that was widely considered to be a genius due to his long-standing hold of the Champion Seat of the CosmoNet Chess tournament series. At the age of 30 he joined the Hyperspace Gate Project and, ultimately, played a key role in the development of the central control system used in all gates. However, Hex soon began to have doubts about the functionality of the control system—believing it to have defects. Upon discovering that these defects were intentionally added by the Gate Corporation to ensure further revenue, Hex developed a plan to be executed 50 years in the future that would allow criminals to hijack the Astral Gate toll booths.


  • Anti-Villain: His chess game against Ed is played with genuine enjoyment and not a hint of any hostility. When confronted by Spike and Faye, he only smiles and politely greets them. He doesn't seem to have a mean bone in his entire body, at least in his old age. It's further revealed he was fired by his company for voicing legitimate concerns about the safety of his invention, he planned to spite them with a heist that would occur fifty years down the line. What he did not foresee was that he would become too old and too senile to actually take pleasure in the culmination of his plot.
  • Big Sleep: Upon finally winning his last chess game and celebrating his victory with a laugh, he leans back in his chair, slowly closes his eyes, and drifts off forever.
  • The Chessmaster: If his name wasn't enough of a tip-off, his 50-year plan proves his status.
  • The Cracker: Using proxies, he is able to pull off a high profile corporate heist on the people who wronged him. It's a shame he was too senile to actually appreciate what he had done.
  • Didn't Think This Through: Despite carefully and masterfully planning almost every aspect of the heist that would take place fifty years in the future, he apparently failed to take into account one crucial detail: That fifty years is a long time, and being a criminal mastermind doesn't make you immune to senility. Jet says as much during the end of his episode.
    "Hex was furious. He wanted revenge so he used the design defects against the Gate Corporation by giving wannabe criminals the information they would need to hijack the Astral Gate toll booths. He set up the sting to kick in fifty years later when the gate was pre-scheduled for its first automatic tech upgrade. It was all planned out. He even arranged for his operatives to carry chess pieces to let you know he had finally gotten back at you. But fifty years is a long time; Hex got old, then he got senile. He completely forgot about the traps that he himself had set."
  • Died Laughing: Manages to get one last chess game in with Edward. He wins, so he laughs. And then he dies.
  • Non-Action Guy: Doesn't even try to stop the crew from arresting him, since he is so far gone into senility that all he cares about is his chess game. He dies of old age when the game ends.
  • Only Known by Their Nickname: His given name is never mentioned.
  • Worthy Opponent: Seems to regard Ed as this, at least when it comes to chess. In his own words:
    "Lovely! This is either an idiot, or a genius!"

    Whitney Matsumoto 

Whitney Hagas Matsumoto

https://static.tvtropes.org/pmwiki/pub/images/haggis.png
"A prince has to protect Sleeping Beauty. That's the way it works."

Voiced By: Akio Otsuka (JP), Steve Kramer (EN)

Appeared In: "My Funny Valentine"

Faye's lost love, the lawyer who took her in when she first woke up from cryogenic hibernation.


  • Big Ol' Eyebrows: Faye's name for him is "that guy with the thick eyebrows."
  • The Charmer: Perhaps his greatest asset is his way with women. It's basically his only skill, since he's otherwise one of the cheapest bounties the Bebop crew ever hunts.
  • Comic-Book Fantasy Casting: His design was based on George Clooney.
  • Con Man: Well, Faye had to learn it somewhere, right? Although she doesn't find out Whitney is a con artist — much like her, except not nearly as skilled — until the end of the episode.
  • Cool Uncle: His is Dr. Bacchus, also his accomplice in the con.
  • Crusading Lawyer: He was technically only supposed to explain Faye's financial situation to her, but ends up falling in love with her and promising to help her find a way out of her situation. It's a lie — the original con was for Whitney and his uncle to swindle the person they woke up from cryosleep into taking on Whitney's debts, and they didn't change that plan when the person they woke up turned out to be a young woman instead of an old one.
  • Dark-Skinned Blonde: Possibly grey rather than blonde, but he has bronzed skin and light-colored hair.
  • Fairytale Motif: Faye is Sleeping Beauty, which just so happens to make him Prince Charming.
  • The Lost Lenore: This for Faye. He died in a car wreck while trying to help her flee from her crushing debts upon waking. Actually he was on the run from his debtors, and he faked his death so that he could fob off his debts on Faye. Admittedly, they were relatively minor debts compared to the actual debt Faye genuinely had racked up while in cryosleep, but still, the trauma of the event are implied to be a large part of the reason Faye went on the run in the first place, driving her to crime.
  • Love at First Sight: He fell in love with Sleeping Beauty. No, it's just another lie!
  • Magic Plastic Surgery: Changed his appearance drastically after faking his death. So he claims, anyway — he's put on about a hundred pounds since Faye last saw him.

    Udai Taxim 

Udai Taxim

https://static.tvtropes.org/pmwiki/pub/images/16_udai1.png
"Cheers — to the ship that charmed the devil."

Voiced by: Kosei Hirota (JP), Barry Stigler (EN)

Appeared in: "Black Dog Serenade"

Taxim is an assassin who worked for the Europa Syndicate before being caught and sent to jail. When Jet attempted to bust Udai, the assassin led Jet into a trap, Jet was shot, lost his arm, and left the police shortly afterward. In the present, a malfunction on a prisoner transport ship sets Udai and other prisoners free, allowing them to fight the guards and seize control of the ship. After hearing the news, Jet's old partner Fad encourages Jet to team up together and try to bring Udai in.


  • Arch-Enemy: He and Jet Black hate each other due to Jet being the one who got him arrested and Udai and Fad being the one who gave him his robotic arm and took him out of the police force. To put it simply, Jet has a vendetta against Udai.
  • Atop a Mountain of Corpses: How the audience first sees him in the episode, standing among an entire corridor full of dead guards.
  • Boom, Headshot!: Usually took down his victims with knives, but he's capable of some precision shooting as well. He tries to kill Jet with a headshot after beating up Jet and wrestling the bigger man to the ground, and Jet is only saved because he manages to block the bullet with his mechanical arm. Fad finishes him off with one of these to the side of the head.
  • Born in the Wrong Century: Described by Jet Black as "old-fashioned" and "the kind of guy who doesn't really belong in this day and age". Look who's talking.
  • Disc-One Final Boss: By all appearances the episode is setting the stage for a final, climactic showdown between Jet and Udai, then Udai is shot in the back just after revealing that it was Jet's old partner Fad who fired the shot that cost Jet his arm. This leaves Jet in a final confrontation with a new enemy instead.
  • The Dreaded: When the prisoners realize who he is after seeing him in action, at least a few of them look like they need a change of underwear.
  • Four Eyes, Zero Soul: He wears reading glasses and is an efficient and utterly ruthless killer. Before going to prison, he wore a very tight ponytail, which gave something of the same tidy, precise effect.
  • Hate Sink: Is one of the very few characters in Cowboy Bebop with no redeeming qualities, there's nothing likable about this guy considering what he did to Jet and the amount of people he succeeds at killing. Even Tongpu was pitiful enough in death to be somewhat sympathetic, and unlike Vicious, Taxim doesn't even have Evil Is Cool going for him.
  • High-Pressure Blood: Downplayed, but the greater realism just makes the nastiness of the character that much worse. We see him precisely nick a man's throat, just enough that a fine mist of arterial spray causes the man to instantly bleed out and collapse.
  • It's Personal: The reason why Jet goes after Udai.
  • Knife Nut: They're his weapon of choice, and he's good enough with them to take out gun wielding opponents. He uses the same little cross-shaped throwing knives as Navajas in Desperado.
  • Knight of Cerebus: He's perhaps the only Villain of the Week that is taken 100% seriously, and the only villain besides Vicious who is treated without any comedy or levity at all, (even Tongpu as terrifying as he was, wasn't treated as seriously and the terror he inspired in the audience was slightly undermined by his Freudian Excuse and the pathetic nature of his death), while also having no redeeming qualities to his name. His episode also largely lacks Edward and Ein.
  • Lean and Mean: He has a very slim frame, and is a mob assassin.
  • Muscles Are Meaningless: He's gaunt and wiry, but he manages to fend off the taller, bulkier Jet in close quarters combat, and that's despite the latter's cybernetic arm.
  • Nothing Up My Sleeve: Like Navajas, those little knives just seem to appear in the palm of his hands as needed.
  • Professional Killer: Was a mob assassin before being caught and sentenced to life.
  • Scary Black Man: Downplayed. He's scary and he's black, but he's got a fairly lightly build and wears glasses. The other escaped prisoners badly underestimate him before they realize exactly who he is.
  • Villainous Cheekbones: He certainly has the high prominent cheekbones associated with bad guys.
  • You Have Outlived Your Usefulness: He expects the Europa syndicate he used to work for to be as loyal to him as he was to them. They're not, and state bluntly that they won't give him any help in escaping police pursuit. On top of that, Fad, a Corrupt Cop on the payroll of The Syndicate, was already hunting Udai down with the intent of killing him.

    Fad 

Fad

https://static.tvtropes.org/pmwiki/pub/images/fad.png
"Hey, when did you buy me that cup of coffee? It's way past the statue of limitations."

Voiced by: Masashi Hirose (JP), Doug Lee (EN)

Appeared in: "Black Dog Serenade"

Jet's old partner from the days when Jet was an ISSP cop. They worked together for years, until an attempt to bust Udai Taxim, an assassin for the Europa Syndicate, went wrong and Jet was ambushed and got his arm blown off. Fad suddenly contacts Jet after years of being out of touch to tell Jet that a prison ship transporting Udai and other inmates has been hijacked by the prisoners and proposes that the two of them go out recapture Udai and company. However, unknown to Jet, Fad has been on the syndicate payroll for years, and his motives aren't as simple as he pretends...


  • Actually Pretty Funny: He's amused when Jet makes quips at his expense.
  • The Atoner: He feels genuinely guilty for what he did to Jet, and wants to experience some of that old idealism he used to share with Jet.
  • Cigarette of Anxiety: In true buddy cop fashion, Fad picked the wrong day to quit smoking. The last thing he asks for, after committing Suicide by Cop, is one last cigarette.
  • Cool Old Guy: Played with. Fad trades lighthearted banter with Jet, and unlike Jet, who as he keeps reminding us is only 36, Fad is nearing retirement and has the grey hair and wrinkles to prove it. Then we learn that he's a Corrupt Cop and was part of the ambush that blew Jet's arm off seems to turn him into a subversion. After that the audience learns that Fad is sorry for his past wrongs and he comes back to this.
  • Corrupt Cop: Fad lost his idealism young and came to believe that crime syndicates always wind up buying the men who are dangerous to them, or killing them. Fad chose the former even before Jet left the force.
  • Death Seeker: When he goes to confront Udai and Jet for the last time, he loads his revolver with just two bullets, and spaces them out in a way that almost guarantees that Jet will kill him if and when the two old partners come to blows.
  • The Gunslinger: Jet half mockingly compares him to one because of his preference for revolvers and occasional habit of Gun Twirling.
  • Knight In Sour Armor: Part of what he and Jet bonded over as cops, but Fad's armor cracked long ago, and he hasn't been a good cop in years.
  • O.O.C. Is Serious Business: When trying to bust Udai in Jet's flashback, Fad abruptly suggested that he and Jet split up despite the fact that Fad appears to usually be the more cautious of the two who suggests sticking together while Jet is the one to charge headlong into a situation. Jet's expression in the Flash Back shows that he thinks this is unusual, and it may be part of why Jet is quick to believe Udai's revelation that Fad was part of the ambush.
  • One Last Smoke: Mortally wounded after baiting Jet into killing him in self-defense, Fad asks Jet for a cigarette. Given that Fad had recently quit, he's amused by the irony of dying this way and jokes that it looks like he couldn't quit smoking after all.
  • Regretful Traitor: Fad betrayed his partner Jet in the very incident that led to Jet leaving the ISSP, but came to deeply regret it over the years. When Jet finds out and confronts him, Fad more or less commits Suicide by Cop, with Jet as the "cop" in question.
  • The Reveal: Fad is dirty, and not only was he part of setting up Jet, but he actually fired the sniper bullet that cost Jet his arm.
  • Revenge: What Fad offers to help Jet get against Taxim. Jet needs a little time to think it over before agreeing.
  • Revolvers Are Just Better: Fad still prefers to use one, despite the fact that, as Jet points out, in the current day the gun is practically an antique. It also lets Fad load his gun roulette-style, as detailed under Death Seeker.
  • Silly Rabbit, Idealism Is for Kids!: He espouses these sentiments to Jet, however, the guilt of betraying his values and the people he cares about has gotten to him over the years, turning him into The Atoner.
  • That One Case: Udai Taxim, the assassin who was the last criminal Jet took down on the very case that cost Jet his arm, is on the loose, and Fad asks for Jet's help in catching him, one last time... and as a chance at revenge. Fad, who's dirty, has been ordered to kill Taxim for the Europa Syndicate. It's not entirely clear if he asked Jet along because he was already feeling guilty for betraying him, or because he was worried Taxim might let something slip. In the end, however, Fad kills Taxim himself moments after the latter reveals his part in Jet's near-fatal wounding — and then baits Jet into shooting him, pointing a revolver with an empty chamber at his old partner.

    Domino Walker 

Domino Walker

https://static.tvtropes.org/pmwiki/pub/images/01_dominowalker.png
"You crazy, kid! I'm gettin' outta here!"

Voiced by: Tessho Genda (JPN), Unknown (ENG)

Appeared in: "Mushroom Samba"

A mushroom-smuggling bounty head who Ed (almost) catches on Io.


  • Acrofatic: Surprisingly light on his feet for a guy his size, he manages to climb aboard a slow-moving train and run across the top, which isn't as easy as it looks even if you're in better shape than Domino appears to be.
  • The Bad Guy Wins: Sort of. He gets away in the end, but only after Ed and Ein catch up with him. He convinces them to accept a bag of mushrooms instead of turning him in for the bounty... Except it's a bag of ordinary mushrooms, and not actually worth anything. It doesn't seem to occur to Ed that she could have taken him and the mushrooms.
  • Beard of Evil: A goatee. Hard to say how evil he is, but he's the villain of the week.
  • But for Me, It Was Tuesday: He doesn't remember selling mushrooms to the Shaft brothers, one of whom had a bad reaction and died of a twisted gut, laughing himself to death. Which, in fairness, no one could have predicted, but having this reaction doesn't exactly help Domino's case. Either way, the surviving Shaft brother still wants him dead.
  • Cool Shades: Kind of. He wears a pair of tinted aviators with reddish-purple lenses.
  • Dreadlock Rasta: His look, and he seems pretty chill in general (at least before Ed catches up with him).
  • Everything's Better with Cows: He might have gotten away with it, if not for that lousy cow on the railroad tracks. And the dog. And the little... girl?
  • Fat Bastard: Pretty tubby and a wanted criminal. He manages to trick Ed into accepting a bag of ordinary shiitake mushrooms in exchange for letting him go, saying they're worth a fortune.
  • Fashion-Victim Villain: Dreadlocks, cowboy hat, purple aviators, a tasseled leather vest, full-body rastafarian pajamas, sandals, and a big gut.
  • Harmless Villain: Relatively. He's apparently unarmed and doesn't deliberately hurt anybody onscreen. If he genuinely just grows and sells 'shrooms, Spike and Faye have done worse, and Ed has caused extensive property damage in her short career as a bounty hunter.
  • Knockout Gas: Ed ambushes him on his ship with "stinky gas", with... mixed results.
  • Mushroom Samba: Straight out of the Trope Namer. Sells psychedelic mushrooms, which Ed tests on the rest of Bebop, taking them out of action for most of the episode.
  • Nice Hat: Sort of? It's a plain white cowboy hat.
  • Non-Action Guy: He's unarmed and spends the whole episode running away from a teenage girl and her attack corgi, as well as a bounty hunter and a man who wants revenge for his brother's death. The latter are both armed with heavy artillery. Domino still manages to get away in the end.
  • Only Sane Man: Becomes this as Ed takes over the episode and Coffee and Shaft go to increasingly desperate lengths to catch him.
  • Prospector: Not his job, but wearing a pair of longjohns in one of the show's most overtly Western-themed locations can't be an accident.
  • Screw This, I'm Outta Here!: Exit, pursued by a dog and child:
    Ed: Get back here, you stinky cowpoke!
  • The Stoic: You get the impression, based on his reaction to Shaft lugging his brother's coffin up to him in the middle of the street, that this is his default persona, but then Shaft pulls out a rocket launcher, and you can tell Domino is just completely weirded out by Ed.
  • Waistcoat of Style: Um, style, right... It's a tasseled leather vest.

    Doohan 

Doohan

"Do you want to use the machine, or do you want the machine to use you?"

Voiced by: Takeshi Aono (JP), Simon Prescott (EN)

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2019_04_07_at_85225_pm_2.png

Appeared in: "Wild Horses"

A crusty old aerospace mechanic working out of Earth. He was the original owner of Spike's Swordfish II.


  • Ace Pilot: A flying veteran, now working as a mechanic. He can fly anything, even a space shuttle, which in-universe is somewhere between 70 years (at the very least) and more than a century old
  • Break Out the Museum Piece: When Spike and Doohan's beloved Swordfish are in danger of burning to a crisp on the Earth's atmosphere, he breaks out an old space shuttle he has been restoring, a true relic compared to the Bebop's universe usual futuristic spaceships.
  • The Mentor: A minor one to Spike. He gave him the Swordfish, and lectures him on how to fly it.

     Miles 

Miles

Voiced by: Yoku Shioya (JP), Jonathan Fahn (EN)

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2019_04_07_at_84922_pm.png
Appeared in: "Wild Horses"

Doohan's assistant, and a huge baseball fan.


  • You Talk Too Much: On the receiving end of one, from Spike. He in turns replies that Spike talks too little.

    Mad Pierrot 

Tongpu, The Mad Pierrot

https://static.tvtropes.org/pmwiki/pub/images/Pierrot_le_fou.JPG
"Hello, gentlemen."

Voiced by: Banjo Ginga (JP), Kevin Seymour (EN)note 

Appeared in: "Pierrot Le Fou"

The Mad Pierrot is a ruthless Serial Killer who chases down Spike and duels with him in an abandoned amusement park. What he is exactly is only implied, as Spike interrupts the answer and says he doesn't want to know. This just makes the character even more unsettling.


  • Absurd Phobia: He absolutely hates cats, since one of them was present during his torturous conditioning. He'll drop absolutely everything to kill a cat if he sees one, firing wildly and cowering like a child.
  • Alas, Poor Villain: He's a remorseless mass murderer, but it's hard not to feel sorry for him. Even Spike seems too disturbed to take advantage of the opportunity he created using the knife.
  • Ax-Crazy: He's a walking armory and is as insane as a man can possibly be.
  • Acrofatic: His body is almost perfectly circular, but he can perform some ridiculous acrobatics, and he's horribly fast. It's questionable how much of his bulk belongs to him and how much is the result of the arsenal he keeps under his suit jacket. The images from before his Mad Pierrot days depict him as heavy-set, but not to that degree.
  • Black Cloak: He wears a black opera cape over his ensemble and is fond of the occasional dramatic Cape Swish.
  • Bloodbath Villain Origin: Murdered the entire staff of the facility where he was experimented on. Of this we see nothing — just the aftermath. But it's obvious he left no one else alive.
  • Bottomless Magazines: And a seemingly unlimited number of guns underneath that cape and coat.
  • Code Name: His codename on the project was Tongpu. It's not clear what his real name was, if he even had one.
  • Crippling Overspecialization: His energy shield that allows him to No-Sell virtually anything. Turns out it was designed to deal with things moving at the speed of sound or faster, like explosions and bullets. But not knives. It's likely to be one of the reasons the project was deemed a failure and shut down.
  • Curb-Stomp Battle: It's pure luck that Spike survives the fight with him, both times.
  • Deflector Shields: He's surrounded by a personal force field that deflects bullets and explosions and makes him essentially invincible... so long as he's not distracted, since it only works against faster-than-sound projectiles. He's fast enough himself to dodge most other threats, but if he's distracted...
  • Dramatic Irony: He's afraid of cats, but the giant parade robot that crushes him is a massive, Goofy-esque dog.
  • Evil Laugh: He laughs maniacally almost constantly while brutally murdering his targets.
  • First Time Feeling: When Spike finally wounds him, it's almost certainly his first time feeling pain since the experiment that transformed him into a walking weapon and simultaneously destroyed his mind. The combination of his mental regression and his inability to deal with the new sensation of pain is his undoing.
  • Giggling Villain: When he's not laughing out loud. He actually barely speaks during the episode.
  • Gone Horribly Wrong: It's not completely clear what his purpose was supposed to be, but it probably wasn't murdering every single person who had anything to do with his experiment. (Along with everyone else he encountered that saw his face.)
  • He Knows Too Much: Will relentlessly hunt down and kill anyone who sees his face.
  • Hoist by His Own Petard: The knife he threw at Spike in the episode's beginning, Spike keeps and throws back, and it's too slow to be blocked by the shield. The pain Tongpu has no protection against causes him to break down weeping and be crushed by one of the park's robots.
  • Immune to Bullets: It seems his body has some sort of Energy Shield that protects him from gunfire. However, a sufficiently slow projectile - such as the knife Spike tosses at him - will not be stopped.
  • Implacable Man: The episode makes very clear that luck was the main factor in Spike being able to evade and defeat him.
  • Inelegant Blubbering: He cries like an infant after Spike manages to throw a knife into his leg: screaming, drooling, and flailing his limbs. It's not dignified. Though not very surprising, given his childlike mind.
  • I Want My Mommy!: He spends his last moments before being crushed by the parade robot crying for his mother.
  • Large Ham: Such big teeth you have, Pierrot — the better to chew the scenery with.
  • Last Words: "Mommy!"
  • Let's Dance:
    Tongpu: Lleeet's partyyyy!
  • Lightning Bruiser: Even more so than Spike. In addition to being much stronger and faster than him (or anyone), Tongpu has some sort of energy shield that makes him No-Sell virtually anything, including explosions. It is later downplayed however, as Spike, using a thrown knife, manages to slip through the shield and land a single attack on Tongpu, who then drops to the ground and starts crying that "it hurts".
  • Maybe Magic, Maybe Mundane: How exactly Tongpu manages all of his clearly superhuman exploits is never elaborated upon, and whatever "explanation" is given only raises more questions. Possibilities seem to include psychic powers, experimental technology, and simply being insanely (pun intended) badass.
  • Monster Clown: Very clearly channels the spirit of one.
  • More Dakka: He stores rocket launchers in his coat.
  • My Name Is Not Shazam: While it translates to "Mad Pierrot" (or "Pierrot the Fool/Clown"), the French phrase "Pierrot Le Fou" only refers to the title of the episode. "Mad Pierrot" was the codename of the experimental program, "Tongpu" was the codename for him, the subject. His original name is unknown.
  • Nigh Invulnerable: He can be knocked around, but not injured. In fact, pain is so alien to him he has a total childlike breakdown when he finally experiences it.
  • No-Sell: His energy shield makes him shrug off virtually everything, including bullets. However, it can't protect him from anything that doesn't travel past the speed of sound, as shown when he gets stabbed by a thrown knife from Spike.
  • Ominous Opera Cape: His Black Cloak is actually one of these.
  • Playing with Syringes: He's the result of torture, mental conditioning, and a regimen of drugs. They made him a nearly unstoppable killer, but regressed his mental state to that of a child.
  • Pre Ass Kicking One Liner
    Mad Pierrot: Hello, gentlemen... I journeyed here to take your lives.
  • Psychopathic Manchild: The experiments done to him had the side effect of making his mind regress to that of a child. A nigh-unstoppable child superhumanly gifted at killing things. And reacts the way an infant would upon being hurt. But it's hard to blame him, given the fact that the ISSP preformed horrific experiments on him to turn him into a weapon and pretty much destroyed him, it's really not his fault.
    Jet: There is nothing as both pure and cruel as a child...
  • Red Eyes, Take Warning: Has tiny, sharp pupils which shine a vivid red under the light, making him look all the more deranged. Possibly a sign that his abilities have some connection to Bloody Eye, but like everything else about the character, it's left unsaid in the end.
  • Sanity Has Advantages: Let's put it this way: if he hadn't been completely insane and wasn't saddled with an extremely convenient trigger, Spike would have had absolutely no chance of living through even his first encounter.
  • Shout-Out:
    • Pierrot, the original Sad Clown, is a Stock Character from the Commedia dell'Arte.
    • The character's entire Session is one for Batman: The Animated Series so naturally he's a combination of several classic Batman villains: He has the body shape and similar dress of the Penguin, the backstory (of being a prisoner subjected to painful experimentation resulting in his Super Strength) of Bane, and the vicious psychopathy of the Joker. In their first fight, he opens his jacket to Spike to show the kind arsenal he packs and his coat creates an unmistakable bat silhouette. The final confrontation even takes place in an amusement park, one of Joker's favorite places to slug it out with ol' Batsy.
    • "Mad Pierrot" and "Tong Poo" are songs by the influential Japanese electronic music band Yellow Magic Orchestra.
    • Pierrot le Fou is one of the films of French New Wave director Jean-Luc Godard, whose gangster films, including the dystopian sci-fi noir Alphaville, were an acknowledged influence on Cowboy Bebop.
  • Sharp-Dressed Man: Parodied. He wears a tux, tails, and top hat, but he also has a huge clownish ruff and his body is a near-perfect sphere.
  • Slasher Smile: So wide and deranged you can hear his teeth grinding.
  • Sword Cane: It's actually a gun with a seemingly Bottomless Magazine, but he fences with it as if it's a sword.
  • Tragic Villain: Everything about Pierrot is horrifying, including his origin and his unceremonious death.
  • The Un-Reveal: Jet is about to relay what he's found out about the Pierrot project and possibly his one weakness, but by that point he's already dead and Spike doesn't want to hear it. We know he was part of some sort of experiment that basically made him into a superhuman and that's it.
  • Villainous Breakdown: An epic one. When Spike finally manages to get past his defenses and injure him, his mind regresses as far as possible and he's reduced to an infant sobbing for his mother.
  • Walking Armory: He has a ridiculous number of weapons hidden in his coat.
  • Weaksauce Weakness: He's afraid of cats because one sat watching in the room where he was subjected to painful experimentation. Any sight of a cat causes him terrifying flashbacks and he'll stop pursuit of his victim to fire at the animal until it's gone. In his first battle with Spike, a cat distracts him enough for Spike to make his getaway. Said cat in the experiments also had heterochromia, like Spike — a split second's light allowing a glimpse of Spike's eyes is enough to make Tongpu pause for a crucial second.
    • Another one: He has some sort of force field that stops both bullets and explosions, but it turns out that it can't stop slow-moving projectiles, like thrown knives. Additionally, he is so unused to pain that scoring a single hit makes him break down sobbing.

    Cowboy Andy 

Andy Von De Oniyate

https://static.tvtropes.org/pmwiki/pub/images/1364ea18047d0671f392af37fc764134.jpg
"See you, Space Cowboy!"

Voiced by: Masashi Ebara (JPN), Daran Norris (ENG)note 

Appeared in: "Cowboy Funk"

A famous bounty hunter and gunslinger considered to be Spike's rival. He and Spike butt heads while both try to catch a serial bomber known as the Teddy Bomber, but the two end up fighting each other instead, repeatedly allowing the fugitive to escape.


  • Beware the Silly Ones: Despite being one of the silliest characters in the series, Spike couldn't beat him.
  • Blood Knight: While he doesn't act like it, Andy chose a very dangerous and potentially unprofitable job simply because he likes the action.
  • Brick Joke: After giving up the cowboy gimmick, Andy decides to become a samurai instead.
  • Cool Horse: His horse Onyx is capable of running down a fleeing bounty, as well as surviving two explosions and avoiding bullets from a fighter jet. She can also operate an elevator on her own and apparently plays a mean game of chess.
  • Cowboy: His entire persona is based around being one, including his ship. Subverted in the ending where he decides to become a samurai.
  • Destructive Saviour: He's as bad as Spike.
  • The Dreaded: The bounty heads of Sol system fear him as much as they do Spike. Presumably because the two share an, ah, 'enthusiastic' style of capture.
  • Fauxreigner: The creators describe Americans as being nearly extinct in-universe, so it's unlikely he's what he appears to be. Despite his Japanese surname though, he still uses a little Gratuitous English in his samurai garb.
  • Foil: To Spike, again. He barely interacts with the rest of the cast, including the actual villain.
  • Genius Ditz: He's a skilled enough cowboy to reach levels of The Dreaded to criminals and manages to figure out the Teddy Bomber's next targets by skill and reading case files... Only to confuse the actual man with Spike. Twice.
  • Good Old Fisticuffs: His stance suggests some boxing knowledge, but otherwise he's not a hand-to-hand combatant. Spike still fails to subdue him and only 'wins' by accident.
  • Graceful Loser: After Spike nearly knocks him off of a building by accident, Andy declares Spike the true cowboy, giving him his hat and riding off into the sunset. To become a samurai.
  • Gratuitous English: In the Japanese dub.
  • The Gunslinger: All part of his cowboy motif.
  • Identical Stranger: To further convey their similarities — Andy is essentially a blonde, lighter-skinned version of Spike. His body language, expressions, and voice are all so different that this can actually be hard to notice until you see them almost nose-to-nose with each other.
  • Invulnerable Horses: To absurd levels, his horse can survive explosions and gunfire with little effort.
  • Leitmotif: "Go Go Cactus Man". Because Andy also whistles it, even the people in the show are aware of it and respond appropriately. Also becomes a kind of Image Song on one soundtrack CD, where his voice actor adds in-character vocals to the track.
  • Lord Error-Prone: A mild example, since despite his lack of common sense it's clear he isn't out of his depth even when dealing with terrorists and rival bounty hunters.
  • Narcissist:
    Andy: [to Faye] Let's have a toast to me, and my reflection in your lovely eyes.
  • Not So Different: He's essentially Spike minus the tragic parts of his life. Faye and Jet lampshade it repeatedly. The usually cool Spike loudly protests.
  • Privileged Rival: Andy comes from a very wealthy family, and only hunts for the thrill and prestige.
  • Recognition Failure: Somehow mistakes Spike for the Teddy Bomber. Twice. While the Teddy Bomber is right next to him, as well as actually knowing what the Teddy Bomber looks like.
  • Revolvers Are Just Better: He wields a pair of them, as befitting a cowboy.
  • Riding into the Sunset: Manages to do this on top of a skyscraper. Don't ask us how he got down.
  • The Rival: To Spike.
  • Rivals Team Up: Averted; even with the Teddy Bomber around, he and Spike spend the entire episode fighting each other instead.
  • Sitcom Arch-Nemesis: He's essentially Spike's id incarnate, and not really a bad guy.
  • Spanner in the Works: Spike would have caught the Teddy Bomber in the first five minutes if Andy hadn't been around. And that's not the last time he ends up messing things up for Spike either.
  • Unknown Rival: Spike is his. Andy can't even remember him until their final encounter.

    Teddy Bomber 

The Teddy Bomber

https://static.tvtropes.org/pmwiki/pub/images/01_teddybomber.PNG
"Why won't you listen to me?!"

Voiced by: Takaya Hashi (JP), Tom Wyner (EN)

Appeared in: "Cowboy Funk"

A political terrorist who blows up skyscrapers with explosive teddy bears.


  • Badass Baritone: He actually has quite a deep, resonant voice, which of course makes his childish tantrum-throwing all the funnier.
  • Ignored Enemy: Spike and Andy soon begin ignoring him completely in favor of fighting each other. This gets on his nerves.
  • Mad Bomber: Blows up gigantic skyscrapers with bomb-rigged teddy bears.
  • Motive Rant: He'd really love to give one, but Spike and Andy keep talking over him. He finally manages to get most of it out on the ride to jail at the end, before being interrupted again by Samurai Andy:
    Teddy Bomber: I only wanted to send out a warning... against the needless waste created by capitalism without philosophy, the needless colonization of planets, and the needless circulation of slanted media, and needlessly tall buildings that symbolize all of this! You see, by destroying these monoliths, I intended to remind the world that the pioneering spirit is truly what is — [...] ...but then, it was all needless too, wasn't it...? [prison guard pats him on the shoulder as "Cactus Man" plays]
  • No Celebrities Were Harmed: He's a fairly obvious reference to Theodore Kaczynski, without the body count.
  • Non-Action Big Bad: He has no physical fighting skills whatsoever.
  • Running Gag: "Why do you want to blow up buildings, anyway?" "You really wanna know? Okay, listen..." Cue interruption by Andy. Or in one case, he sends his Motive Rant in as a letter to "Big Shots", but the episode has to close before Judy can read it.
  • Stephen Ulysses Perhero: His real name is Ted Bower, and his alias is the Teddy Bomber. By the end of the episode, the characters just refer to him as Teddy Bomber as if that's his first and last name.
  • Technical Pacifist: His bombs (miraculously) don't kill anyone, by design. Oh, they cause trillions of Woolongs in property damage and easily could kill hundreds of people if anything went wrong, but they don't.
  • Terrorists Without a Cause: Played with. He has an agenda, but he keeps being interrupted before he can explain it.
  • Villainous Breakdown: He has a mild example in the ending, when he's trying to explain his life philosophy to a prison guard and gets interrupted by Andy once again, causing him to remark that his attempts at protesting were All for Nothing and breaking down chuckling.
  • Well-Intentioned Extremist: Despite blowing up buildings, he has a zero body count until Spike and Andy push him. Spike notes that not killing is a point of pride for him, and his final attempt at a Motive Rant reveals he did it because his targets (big buildings) represented the wastefulness of humanity in just expanding outwards in the Solar System and spending time and resources terraforming planets and building stations instead of using what we have to the fullest.
  • Worthy Opponent: Tries to eulogize Spike and Andy when he believes he's killed them. He never gets much farther than 'tries' before Faye and Jet catch him.

    "Dr. Londes" 

"Dr. Londes"

https://static.tvtropes.org/pmwiki/pub/images/londes_ad.jpg
Click here to see the real "Dr. Londes" (Warning:Spoilers) 
"Television has created a people who believe instantly in dramatic fantasies who can be controlled by tiny dots of light."

Voiced by: Chikao Otsuka (JPN), Robert Axelrod (ENG)

Appeared in: "Brain Scratch"

The elusive Dr. Londes is the leader of a cult that believes that the physical body is the root of all evil, and once the spirit ascends beyond its shell, it finds peace. Said cult, called Scratch, is causing people to take their lives, so the police have put a huge bounty on his head. He was a scientist who started searching for a way to transmit what he considered the soul into data to upload to the internet, but disappeared over half a century ago.


  • Alas, Poor Villain: It turns out that Scratch is just a lonely kid trapped in a vegetative state, lashing out at a world that deprived him of a life, a physical body. In a way, he can be compared to MPU, and like almost everyone else on the show, a cautionary tale about the dangers of becoming disconnected from other people, from humanity as a whole.
  • And I Must Scream: Already a partial case, considering his mind is active but his physical body is paralyzed. He could access the internet with his mind, but that was it. Turns into a full case at the end when Ed shuts off his connection to the internet, leaving him fully trapped inside his own mind. The blow is softened by the fact he also has the hypnotic program he used on everyone else, so he might at least find happiness that way.
  • Brain Uploading: In life, Dr. Londes was a huge proponent of this. Now, fifty years later, he claims to have succeeded, and wants to offer the same immortality to others. No such technology actually exists, and Scratch is using the cult to exact a petty revenge on others, leaving them in the same paralyzed state he himself is in.
  • Given Name Reveal: Jet, Ed, and Ein's investigations turn up his real name: 14-year-old Rosny Spanggen (sic; Ronny in the subtitles, Rony in the credits).
  • A God Am I: He pontificates to Spike that humans reach out to god figures out of their own fears and uncertainty about life, and thus he has stepped up to be that god figure they can turn to and worship.
  • The Reveal: The elderly cult leader Dr. Londes isn't what he seems. That much is obvious. In actuality, "Londes" is a teenage hacker whose body was paralyzed by some kind of backlash that occurred while he was jacked into the internet, but whose mind has reached out across cyberspace through the technology being used to keep him alive. The real Londes is dead, or possibly never even existed — the young hacker is merely using his identity as a sockpuppet. He hates that he has lost use of his physical body, and wants others to join him in the same state. Ed permanently cuts off his access to the internet, leaving his mind trapped inside his body.
  • Villainous Breakdown: When Spike gives him a Shut Up, Hannibal!, and then when Ed shuts off his connection to the internet.

    Siniz Appledelhi 

Siniz Hesap Lütfen Appledelhi

https://static.tvtropes.org/pmwiki/pub/images/cl_appledelhi.png
"Since the gate accident, chaos rules the Earth! Now how d'you think you can regain peaceful peace and non-chaos of the cosmic sense...? ...Only through maps!"
Voiced by: Kenji Utsumi (JP), Barry Stigler (EN)note 
Appeared in: "Hard Luck Woman"

A bounty head who spends his time on Earth charting the terrain, despite meteors constantly bombarding it. He's also very absent-minded, showing that the apple doesn't far from the tree...


  • Always Someone Better: Beats Spike hand to hand and makes it look trivial.
  • Beware the Nice Ones: He's normally a pretty affable guy, but don't get on his bad side. Spike ended up learning that the hard way.
  • Cloud Cuckoo Lander: Constantly chasing meteorites and their landing on Earth to map out all the changes in a neverending goal, and completely unable to remember his assistant's name. Also able to fight Spike one-on-one and trounce him, as well as completely forget where he left Ed, on top of accidentally abandoning Ed two minutes after their reunion due to another meteorite.
  • Curb-Stomp Battle: Spike can barely even hit him, and the kicks he does land don't even seem to faze him. Also: he knocks out Jet for over a minute by throwing an egg at him.
  • Impossible Task: Absolutely determined to chart accurate, updated maps of the Earth... A harrowing task that has him and his assistant rushing non-stop throughout the planet, because the terrain is constantly altered by rock showers.
  • Improbable Weapon User: Manages to disarm both Spike and Jet... with eggs. He throws one egg straight into the barrel of Spike's gun. Jet takes an egg direct to the face and gets knocked out for the rest of the fight.
  • Nonchalant Dodge: He manages to dodge nearly every punch and kick Spike throws while barely even moving.
  • No-Sell: Any blows Spike managed to deliver to him — which were hardly any — didn't even make him flinch.
  • Overly Long Name: Siniz Hesap Lütfen Appledelhi. It's Turkish.
  • Parental Abandonment: Though not intentionally. He left Ed at an orphanage when she was five, but ended up forgetting where he'd left her for a whopping seven years. When they finally reunited, another meteor strike left him racing off to its landing so he could update his work, but he ended up accidentally forgetting about Ed. Again.
  • Use Your Head: Delivers a headbutt that sends Spike sprawling head over heels across the ground several feet away. Twice.

Movie Characters

    Vincent Volaju 

Vincent Volaju

https://static.tvtropes.org/pmwiki/pub/images/Vincent_288.gif
"No one can draw a line between sane and insane."

Voiced by: Tsutomu Isobe (JPN), Daran Norris (ENG)note 

The main antagonist of the Cowboy Bebop movie, Knockin' on Heaven's Door, he's apparently a terrorist hellbent on causing as much destruction as possible, and holds the highest bounty in recorded history on his head (300,000,000 woolongs).


  • Amnesiac Lover: Among the things he's forgotten is his relationship with Electra, but he recalls her just before he dies.
  • Ax-Crazy: It's fairly apparent from the get-go that all is not well in this guy's head.
  • Bad Boss: Count the underlings that get out of working for him alive! Hint: none of them do.
  • Badass Beard: Along with the Beard of Evil image, Vincent's beard is magnificent.
  • Badass Longcoat: It's simultaneously sinister and badass.
  • Beard of Evil: The picture of him from when he was a soldier, presumably before he went nuts, shows him clean-shaven, and he definitely looks much less sinister.
  • Big Bad: Of the movie.
  • Blood Knight: Even if he can, he won't avoid a fight.
  • The Chessmaster
  • Combat Pragmatist: He's incredibly strong and fast, and won't hesitate to abuse either in a fight. At one point, he lies still enough to fool Spike into coming close to check he's alive, then uses the closed distance to jam his fingers between Spike's ribs and start almost literally tearing Spike's body apart.
  • Death Seeker: He wants to escape the "purgatory" that he believes he's been trapped in since he was on Titan. Unfortunately, he believes doing so requires killing everyone on the planet.
  • Empowered Badass Normal: Vincent was a soldier during the titan war before being injected with the counter-nanomachines. Now, he's strong enough to beat down Spike in a fight.
  • Evil Counterpart: To Spike. Vincent takes Spike's "Is life a dream, and am I really alive?" philosophy and takes it up to eleven in a spectacularly violent fashion. Note how with his wild hair, tall but skinny frame, and the general cut of his clothing, his silhouette is remarkably like that of Spike when Spike's in his longcoat. However, Vincent's color-scheme is totally black.
  • Evil Sounds Deep: Vincent's low baritone, combined with the lack of emotion in his voice, only enhances his ethereal qualities
  • Foreshadowing: As is typical for the series, it's so oblique it's hard to guess until after viewing the film, but his behaviour towards Faye holds a clue towards his past and what defeats him. She's an attractive, strong-willed, combat-trained woman with short dark hair and green eyes, and after being given his blood she has the counter to the nanomachine plague within her body. She also wears a red jacket. Who else fits that description? On some level, he recalls Electra, even if he's not aware of it. She is the key to defeating him.
  • Go Out with a Smile: He remembers Electra in his final moments. She is the only thing to him that was ever real.
  • Leitmotif: "Is it Real?"
  • Lightning Bruiser: Even moreso than Spike. In their last battle, Spike throws strike after strike at him, and Vincent hardly flinches. When Vincent hits back, Spike can barely stay on his feet.
  • Made of Iron: He can come back from an obscene amount of bodily damage due to the nanomachines inside him.
  • Manipulative Bastard: He easily conned his underlings into serving their purposes and disposes of them, very swiftly.
  • Mercy Kill: Why Electra kills him.
  • Mr. Imagination: A particularly dark version.
  • Omnicidal Maniac: He is going to find the door so he can escape from his "purgatory". Anyone and everyone who dies as he accomplishes this task is either a figment of his imagination or simply leaving ahead of him.
  • Playing with Syringes: Like certain other individuals on Titan, he was used in medical experimentation. In his case, he became a Super Soldier.
  • Psychotic Smirk: His default expression.
  • Sinister Switchblade: He uses one to cut Faye's top and murder one of his henchman after he'd outlived his usefulness.
  • Soft-Spoken Sadist: He speaks very softly, but is a very dangerous terrorist.
  • Sole Survivor: He's the sole survivor of a series of experiments during the Titan War.
  • Straw Nihilist: "I have no fear of death. It just means dreaming in silence. A dream that lasts for eternity."
  • Suspiciously Similar Substitute: To Vicious.
  • Tragic Villain: His backstory is REALLY tragic, unlike Vicious.
  • Trauma-Induced Amnesia: It's ambiguous whether it was a result of the trauma he suffered or deliberately induced during the experiments, but he can't remember ever being anything other than what he is now. Which might have something to do with his conviction that he's only dreaming.
  • We Can Rule Together: He offers this chance to Faye. She refused vehemently.
  • Wicked Witch: During Halloween Day (Which is when the attack that will wipe out the Mars population will take place), he styles himself as this, what with his trenchcoat visually mimicking a witch's outfit, a witch hat, and a haggard appearance, and he seems to have some of its mannerisms and traits, such as the nanomachines being (in the context of the setting) forbidden powers, using abandoned buildings as hidouts, and luring his followers.
  • Woobie, Destroyer of Worlds: He plans to release the nanomachines which transformed him into a Super Soldier across the world, which would kill everyone on Mars who lacks immunity (that is to say 99.999%).
  • You Have Outlived Your Usefulness: His standard method of dealing with his subordinates.
    "Come on, Vincent, I did everything you said!"
    "Did you say your prayers?"

    Electra Ovilo 

Electra Ovilo

https://static.tvtropes.org/pmwiki/pub/images/electra_1599.jpg
"Let's go... together."

Voiced by: Ai Kobayashi (JPN), Jennifer Hale (ENG)note 

A corporate soldier who has some unknown past connections with Vincent.


  • Deadpan Snarker: To a degree:
    Spike: Love the toreador thing. Black pants, red jacket. Nice look.
    Electra: The jumpsuit does nothing for you.
  • Love Hurts: Your lover has become a homicidally insane, nihilistic mass-murderer and completely forgotten you. Also, the discovery of your relationship put you in mortal peril. What could hurt more than that? Putting him down yourself, only for him to recover his memories of you as he dies. She does at least get a degree of resolution.
  • Love Martyr: To Vincent. Almost played literally when she wants herself and Vincent to die together, but Vincent falters at the last moment and allows her to kill him.
  • Male Gaze: Right before and during her brief fight with Spike, the camera takes more than one lingering shot of her rather shapely ass. There is also at least one Between My Legs shot during said fight.
  • Screw the Rules, I'm Doing What's Right!: Knowing that her body contains the neutralising agent for Vincent's deadly synthetic plague, she risks her life to help out covertly after being warned by her superiors in the plainest terms what would happen if they caught her concealing anything. And when she is exposed and marked for death, she not only escapes to carry off the plan, she goes to confront Vincent personally.
  • Ship Tease: Spike flirts with her during their first encounter, and they bond over their respective pasts later on, though like most of Spike's relationships with women, nothing ever materializes.
  • Star-Crossed Lovers: She and Vincent have this relationship, and it got much worse when he became an Amnesiac Lover.

Spinoff Characters

    The Scorpion 

The Scorpion

Technically, he could have been listed under the recurring characters section if it wasn't for the fact that he never appeared in the show even once, nor was he ever mentioned. Confused yet?

The Scorpion is a character from the Alternate Continuity Spin-Off manga, Cowboy Bebop: Shooting Star. As a child, he was so gifted that he attracted the attention of the Dragon Head Syndicate (the manga's equivalent to the show's "Red Dragon" Syndicate). He was promptly abducted, partially-brainwashed, and turned into one of their commanders. He routinely crosses paths with the Bebop crew and is Shooting Star's only recurring named villain.


  • Canon Foreigner: Scorpion is pretty obviously Vicious's stand-in since the latter is absent from this continuity. Unless Vicious was the "someone" below...
  • Child Prodigy: He was gifted enough to be taken under the Syndicate's wing despite being a young child.
  • The Dragon: To someone within the syndicate who wanted to personally kill Spike; presumably, this "someone" was meant to be Vicious, but since Shooting Star takes place in an Alternate Continuity, it could have just as easily been someone else from the show or even a brand new character. The series was cancelled before their identity could be revealed.
  • Faux Affably Evil: Although he can be legitimately friendly and hospitable, he can also be extremely petty and passive-aggressive if he feels like it.
  • The Heavy: By virtue of the Big Bad never showing up before cancellation.
  • The Plot Reaper: His death was probably to make way for the "Someone" in the syndicate to enter the story, but instead the series was cancelled before that "Someone" could show up. Ironically, this means that Scorpion was the only recurring plot line that actually got resolved before Shooting Star was cancelled.

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