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Characters / Count Duckula

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The characters in Count Duckula.

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Castle Duckula

    Count Duckula
Not a vampire zanier than Duckula
The main character, a status seeking Vegetarian Vampire aristocrat who always seeks to improve his station, try new and interesting things, or simply break out of his humdrum existence, but for whom - as the theme song says - things never go to plan.
  • Adorkable: Every time he cracks a pun.
  • Aside Glance: Does this from time to time.
  • Boisterous Weakling: He does his best to wear the facade of a brave fighter, but this usually goes out the window the minute he feels genuinely threatened.
  • Came Back Wrong: A comical example, since he came back right by any normal persons standards, but since Igor was trying to reincarnate his evil master, getting this guy instead falls under this trope.
  • Captain Oblivious: Not as much as Nanny mind you, but he has his moments such as in Venice a Duck Not a Duck, where he came across a group of homicidal Penguin Pirates, who at that point has tried to rob and MURDER Duckula multiple times,yet Duckula didn't recognize them. (He also spent most of this episode oblivious to a group of rouges and their multiple attempts at killing the Count, though it is somewhat justified due to them just narrowly avoiding his sight. Still he should've known SOMETHING was up as he heard the screams of the villains multiple times but just assumes it was weird sounding pigeons)
    • In No Sax Please, We're Egyptian, he thinks the constant crashing he hears (which is actually coming from the Crow Brothers comical mishaps) is Nanny making pastries. This made sense when Igor told him that back at Castle Duckula, but he thinks it's still that when they're in Egypt and Nanny is in the same room as them!
    • Not so. Duckula is aware of this. Igor even points out that it couldn't be Nanny's doing this time.
  • Casanova Wannabe: He tries to hit on every beautiful woman he meets. Whether they show interest in him or not, always expect this exchange:
    Duckula: (suave) Can I call you [casual name]?
    Woman: No.
    Duckula: (as if they had said yes) Oh, thank you!
  • Deadpan Snarker: Not as dry as Igor, but very snide when properly prodded.
  • Failure Is the Only Option: Despite being the main protagonist, things almost never work out for him, as most episodes end with him in the same position or in an even worse place than were he began at the start of the episode. In fact most episodes ends on his cries/screams of distress.
  • Fainting: Does this for comical effect usually from exhaustion like in Hard Luck Hotel or out of fear like in Dead Eye Duck
  • Friendly Neighborhood Vampire: Friendly enough, at least, and unerringly polite. He's a bit snarky and easily annoyed, but he's harmless.
  • Glory Hound: When ever he's in the spotlight he'll soak it up as much as he can, no matter how brief it may be.
  • Glory Seeker: Tries his hardest to became the star/famous adventurer he thinks he is, to no avail.
  • Got Me Doing It: From Dead Eye Duck
    Duckula "Don't they get much complaint's from the neighbors"
    Marshal Quiet Earp "There ain't no neighbors".
    Duckula "There aint?" beat "I mean there aren't?"
  • Greed: When he usually sets out to do something, the goal is either riches beyond ones dream or fame (or both). It is one of Duckula's biggest flaws and can occasionally lead to his downfall.
  • Half-Dressed Cartoon Animal: He's the only member of the main cast who doesn't wear pants.
  • Hypocritical Humor: He usually likes to make quips about how Nanny's food is inedible but as we see in 'The Incredible Shrinking Duck' he's not any better at cooking. Though he did own up to his food being no good.
  • Hand Rubbing: He does this whenever his dreams may become realized
  • I Just Want to Be Normal: He despises the fact that he's a vampire and is disgusted when Igor describes to him the actions of his ancestors. He tries his best to distances himself from his vampire ancestors as possible (it's kinda why he's a vegetarian.) and even went back in time to undo his ancestors becoming vampire so he wouldn't have to be a vampire in the present. He has even quoted this trope word for word.
  • I Just Want to Be Special: Despite the trope listed above, he also thinks he has musical/acting talent unlike any other and tries his hardest to make a name for himself, as he believes he is one day destined to became a famous star.
  • Impoverished Patrician: Castle Duckula has... seen better days, to be sure. And since he won't go along with Igor's suggestions that they take the money by terrorizing the populace, he has to resort to stranger and sillier methods instead.
  • Jerk with a Heart of Gold: The picture of a pushy, self-centered aristocrat, but he tries to do right by people regardless. He does, however, rarely lose much sleep if it doesn't work out.
    • He has also shown that, despite the way he treats them, he does care deeply for Nanny and Igor and will heavily feel their absences if they're away.
  • Lovable Coward/ MilesGloriosus : While he usually tries to wear the facade of a brave adventurer, this usually falls apart when his life is threaten or is in any type of danger, as then he will panic and scream for help. In fact he's usually the first of the trio to panic when in harms way.
  • Protagonist Title: It is his show after all.
  • Rich Boredom: Somewhat subverted. He's a broke aristocrat, but has stated that he gets bored around the castle on a Monday, or any day. In fact the reason he enacts such wacky schemes other than monetary gain is because he's honestly got nothing better to do.
  • Seinfeldian Conversation: Very prone to silly conversations in any and all situations.
  • Species Surname: Count DUCKula
  • Thrill Seeker: Claims to be this.
  • Tragic Dream: Downplayed, but according to Igor, just as vampires have no reflection, they also can't be filmed or photographed, so Duckula's dreams of stardom have slim chances of success (you know, aside from not having talent in the first place).
  • True Companions: Igor and Nanny are this to him, as no matter how upset he gets at them, how much 'adventures' they go through, and how little he pays them, they'll always be at his side. The three are essentially family, this was even lampshaded by the show itself on occasion.
  • Unknown Rival: He doesn't even remember most of his rouges gallery and usually forgets who they are after initially meeting them (such as The Pirate Penguins, Gaston and Pierre, The Phantom of the Oprea, and the Crow Brothers) let alone is aware that they hate him. The only exception to this is Von Goosewing, but that's only because the mad doctor is at the Count's doorstep every other day with a new plan.
  • Vegetarian Vampire: Thanks to a resurrection gone wrong. Though one of his ancestors is also a vegetarian, so it could be genetic.
  • White Sheep: Part of the premise of the show, while not traditionally heroic and a bit high-strung, he's a pretty nice guy who's absolutely disgusted with the monstrous actions of his evil ancestors. He also instantly nips all of Igors attempts at making him more evil in the bud.
  • You Say Tomato: Pronounces exactly as 'pzactly'
  • Zany Scheme: Many, in regards to making money or getting famous. They always fail either through his own short sightedness, his staff's antics, or random chance.

"You know how I feel about fun"

Duckula's dreary butler, who would very much like for Duckula to revert to the bloodthirsty ways of his ancestors, and sometimes schemes to force him to. Like Duckula himself, Failure Is the Only Option.

  • Bad is Good and Good is Bad: He's a firm believer in this.
  • Evil Has a Bad Sense of Humor: On the very few occasions that he cracks a joke there usually at the expense at Nanny, or vile in nature.
  • Evil Sounds Deep: Has a deep, slow voice.
  • The Stoic: Is the most reserved member of the trio, and his default expression is usually a bored one.
  • Parental Substitute: While not as much as Nanny, the facts like that he'll read the Count stories before bed seem to cement his place as this in Duckula's life.
  • Token Evil Teammate: Would prefer to fix problems with murder, scare tactics and general villainy, and is heavily disappointed that nobody else wants to. Sometimes, he'll derail things by doing evil when it's not needed.
  • Nightmare Fetishist: And how. Daydreams of the bloody, terrifying days of yore, gushes fondly when the possibility of murder and mayhem comes up, and loves Belo Lugosi movies
  • No Sense of Humor: While it's often believed (in universe) that he doesn't have a sense of humor it's been shown that he in fact does have one, albeit a tad bit dry and twisted.
  • Not Afraid to Die: Episodes like "The Mutinous Penguins" show us that when faced with death, Igor has a very nonchalant reaction. Though this can Depending on the Writer as episodes like "The Incredible shrinking duck" show that he still has some incentive to live.
  • Not So Stoic: In "The Lost City of Atlantis" he was just as freaked out by the giant squid as Duckula and others were.
  • Only Sane Man: Between Duckula being highly excitable and naive, and Nanny being, well, Nanny, this role falls squarely on Igor's hunched shoulders. Though he is by far the most morbid of the main three, he also tends to have the most solid grasp on what is going on, though his advice is often ignored (such as when he tries, unsuccessfully, to stop Duckula from giving the castle clock to Bill Platypus in "Duckula Down Under" as doing so will disable the castle's teleportation system).
  • Servile Snarker: The driest, most monotone, most sarcastic character in the entire show. When he says "milord," it's almost always with a good degree of indifference.
  • Torture Technician: When asked if he could bring up some prisoners from the dungeon, he replies that he might be able to glue them together (followed by an evil smirk at the audience). When Duckula opens the castle up to public visitation, he ruins the whole thing by torturing all the guests (under the pretense of the torture chamber being a "gynmasium").
  • Zany Scheme: Occasionally, usually to force Duckula to do something evil or to use some dark power to change his personality. Most of these fail to even begin to work.


Duckula's governess: a massive, super strong, completely scatterbrained hulk who rarely knows what anyone is talking about and is generally a menace to everyone around her - especially if they're a door.

  • Baby Talk: How she typically talks to Duckula, even though he's a grown duck.
  • Beware the Nice Ones: The one instance where she's nearly always quick on the uptake is when she's being insulted. One does not want to catch a bonk on the head from this woman.
  • Big Fun: She's a large, clumsy yet caring, lovable hen.
  • Brawn Hilda: Although friendly, Nanny is quite large and physically imposing.
  • Catchphrase: "Duckyboos!" for Duckula, and "NANNY'S COMING!" and "I'll get it!" Also "don't be silly!" usually when she's the one being silly.
    • "Oh dear, now 'ow did THAT 'appen?"
  • Does Not Know His Own Strength: She suffers from this a lot, causing many instances of There Was a Door and We Have the Keys.
  • Gentle Giant: About as gentle as Lenny, anyway...
  • Kindhearted Simpleton: Nanny means well, but is not very bright.
  • The Load: Played for laughs. Nanny is always the biggest hindrance to anyone's plans in any given episode: Duckula's, Igor's, the villains', minor characters... everyone.
  • Made of Iron: Even moreso than anyone else in the series, Nanny is practically indestructible. All the better for everyone else to get tossed around while she's in the mix.
  • Parental Substitute: She's very motherly towards Duckula.
  • Power Incontinence: Casually walks through walls rather than uses doors, accidentally smacks people across the room while trying to pat them on the back and generally destroys whatever she touches.
  • There Was a Door: Has a habit of just walking right through the wall when there's a door right next to her.
  • Too Dumb to Live: Or too dumb for other people to live, most times. Most of her scenes are filled with misunderstandings that end with someone else getting injured.
  • What's Up, King Dude?: Is the only member of the main cast to talk to Duckula (semi)causally. As Igor, the villagers, and even Von Goosewing usually address The Count by his title or a respectful variation.

The castle's pet werewolf. For various reasons, Nanny and Igor take great pains to hide his existence from Duckula, though some episodes have Duckula aware of his existence. As such, he's largely unseen.

    Dmitri & Sviatoslav 
A pair of sentient animatronic bats who live in the castle's magic clock. Serving as a kind of Greek Chorus, the two always pop up together at least Once an Episode and comment on whatever's going on with an Incredibly Lame Pun.
  • Greek Chorus: They rarely ever have an effect on the plot, and the main character almost never acknowledge their existence, though there are a couple exceptions. Instead, make fun of whatever crazy situation Duckula has gotten into - even when they aren't actually there to witness it.
  • Lame Pun Reaction: On the odd occasion where they are plot important, like Down Under Duck, it's shown that their puns are so awful, so horrific, that only the main characters can weather them. Everyone else who hears them is quickly driven mad.
  • Leitmotif: All bar 2 of their appearances are underscored with a jaunty vaudeville vamp.
  • Straight Man and Wise Guy: Dmitri is the wise guy, Sviatoslav is the straight man. Typically when Sviatoslav tries to deliver a punchline himself, the joke is even worse.
  • Those Two Guys: Absolutely never appear separately.



    Dr. Von Goosewing
World's Greatest Wampire Hunter
An extremely kooky German scientist and monster hunter, self-proclaimed as the greatest in the world. He absolutely refuses to believe that Duckula is unlike his murderous ancestors, and so spends every waking moment plotting up strange and bizarre ways to slay him.
  • A Day in the Limelight: The Incredible Shrinking Duck, has Von Goosewing as the primary focus of the episode as we follow him and the way he goes about going after the Count, though the main trio do appear they don't do much till the end.
  • Adorkable: He has his moments.
  • Affably Evil: While evil may be pushing it, he's definitely Affably Antagonistic. Both in 'Bad Luck Duck' and '0.0 Duck' he assaults Duckula after screaming his battle cry, but half way through the fight realizes he has forgotten his weapon and politely excuses himself and apologizes on his way out. Of course Duckula forgives and excuses him.
  • Arch-Enemy: The villain with the most appearance, who poses the most danger to the heroes - even if he poses just as much danger to himself - and also the only one whose name Duckula actually knows.
  • Anti-Villain/Anti-Hero: He genuinely believes what he's doing is right and for the benefit of society. And it would be, As all of Duckula's ancestors were blood craving monsters who terrorized the village, and so would the modern one, had he been resurrected properly. Though had he been less ditzy and paid attention more, he would've realized that the modern count is essentially harmless.
  • Catchphrase: "DUCKULA, YOU MONSTER, YOUR DAYS ARE NUMBERED!" Parodied on occasion, such as an episode where he is plotting in a place with strict noise controls, but he can't keep himself from loudly declaring.
  • Cloud Cuckoolander: Even by mad scientist standards, Goosewing is out there. He barely seems to know which way is up sometimes, and his plans sometimes fail because his means are just too harebrained and confused to work.
    Goosewing: I told Heinrich that compass was no good... pointing North it is, all the time!
    Duckula: Um... yes?
    Goosewing: Going South, we were!
  • Determinator: You got to give him one thing, he never seems to give up. Even after he's been thrown off Castle Duckula twice, crushed by Nanny, mauled by a werewolf, and crushed by some scaffolding he'll be back the next day with another plan to get that fiend Duckula.
  • Ditzy Genius: Despite his Cloud Cuckoolander habits, he is an expert vampire hunter and proven himself to be a brilliant inventor as he has built ground breaking weapons such as a functioning shrink ray.
  • The Ghost: His assistant Heinrich, who never actually appears on screen and likely doesn't actually exist - which, given that many of Goosewing's plans vitally rely on his presence, causes him a bit of problems. Explained by way of Heinrich having been his assistant in the past, but quitting, which Goosewing failed to notice in his usual oblivious way.
  • Gratuitous German: Peppers his speak with German, especially when there's a good opportunity for some Who's on First? shenanigans. The show has people confuse "nein!" with "nine!" on more than one occasion.
  • Ineffectual Sympathetic Villain: One close look at his life and you can't help but feel sorry for the guy. He strives day and night to save the world from a threat that isn't real, he's constantly getting hurt, and his only friend is a figment of his imagination as he's practically isolated himself to complete his goal. It's honestly kinda sad.
  • Inspector Javert: Of course. Obsessed with hunting down Duckula and stopping him from harming innocent people, even though Duckula himself has no intention of ever doing such a thing.
  • Leitmotif: Only character on the show to have one all to himself.
    • The Clock bats have one too.
  • Mad Scientist: Most of his episodes feature him inventing something insane that he intends to use to do in Duckula, often accidentally, and sometimes testing them on himself first - such as an invisibility ray, a split personality serum, or homing rocket-stake gun. He generally fails to control his creations, leading to mass mayhem.
  • Master of Disguise: Just look at him
  • Nice Hat: You have to admit, His deerstalker hat and matching jacket are pretty cool.
  • Not-So-Harmless Villain: Despite his goofy and clumsy nature, the fact he's pretty easy to confuse, not really to strong physically, and has been easily dismissed before, when he's on top of his game he is a genuine threat to Duckula and has come really close to killing him. Definitely closer then any of Duckula's other foes that's for sure.
  • Speech Impediment: Pronounces vampire's as "Wampires"
  • Strange-Syntax Speaker: Due to his Gratuitous German, he sometimes does intentionally odd things like put the subject first even in sentences where he shouldn't. It adds to his overall ditziness.
  • Team Rocket Wins: In issue 15 of the American Comics we are shown an What If? universe were Goosewing actually succeed in killing Duckula, along with all the vampire's in the world.
    • It was also implied in the comic that Goosewing killed the previous Duckula
    • Also in The Vampire Strikes Back he did technically accomplished what he set out to do, which was to blast Duckula into space and is last seen celebrating his victory. Thought the trio return from space at the end of the episode.
  • Too Dumb to Live: He has jumped out of his blimp and as he fell, half way towards the ground remembers that he forgot his parachute. What's worse is that he's done this on TWO separate occasions.

    The Pirate Penguins 

The leader of a pair of french con artist known in the criminal underworld as the tiresome twosome, for their babbling incompetence. They are almost never successful in there criminal in devours, though Gaston is definitely the more competent of the two.
  • Amusing Injuries: He gets these a lot.
  • Con Man: his raison d'être, as he's practically made it his living, though he's not very good at it. Like at all.
  • The Dragon: He and Pierre are this in Venice a Duck, Not a Duck.
  • Failure Is the Only Option: Almost all of his appearances end with him getting arrested or gaining a devastating injury, only subverted in transylvanian take-away, where he still failed but got off rather easy, compared to his other appearances.
  • French Jerk: He's a french man who robs people for a living. Even when he's not trying to con others, he's not that pleasant to be around, though this can be thanks to having to constantly deal with Pierre.
  • Hair-Trigger Temper: If you had to deal with a annoying man child who constantly halts any type of momentum in your plan just to be stupid you'd have some anger issues too.
  • Never My Fault: "Yes, it is your fault, it is ALWAYS your fault"
  • Nice Hat: His fedora.
  • Not So Above It All: He's just as susceptible to goofy misunderstandings as Pierre is, he just tries not to do it often.
  • Paper-Thin Disguise: Uses this in transylvanian take-away, and Duckula falls for it despite the fact that Duckula should know damn well who Gaston is at this point.
  • Sinister Schnoz:...well, beak as it were but both he and Pierre are sporting these sinister crooked beaks.
  • Spinoff: Similar to The Count himself, Gaston and Pierre receive there own tweaked spin off.
  • Surrounded by Idiots: Pierre, its the reason he's so stressed/crabby all the time.
  • Straight Man: While he's far from a calm and collected person, he comes off as this compared to his dolt of a partner.
  • Stupid Crooks: The show LOVES to use this gimmick with him and Pierre as a lot of the two's failures can be chalked up to poor decisions. ( but can be due to poor luck or some outside force.) Though Gaston does seem to be semi-competent as most of his plans are built on solid foundation.
  • Tall, Dark, and Snarky: He's Lean, is literally a black stork, and is pretty snarky when properly provoked.
  • Those Two Bad Guys: With Pierre



The Crow Brothers




Other Characters

    The Peasants 

    Count Duckula's Relatives 

    The Narrator 

Example of: