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Here is a list of characters from Friendship Gardens, past and present.

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Friendship Gardens

Known in its time as Cyfeillgarwch Gardd, Friendship Gardens was a fabled kingdom of yore which once reigned over much of the Isle of Pony/Bitish Isles, ruled by the heir to the Enchanted Throne of Queen Majesty. Queen Sunsparkle's reign as well as her and her Knights' many quests and adventures were the stuff of legends, and her era was widely regarded even centuries afterwards as a Golden Age of true nobility and courage when honourable heroes truly fought for and exemplified 'might for right'. Sadly it did not last, and though the kingdom fell, its ideals lived on, and it is said that Queen Sunsparkle still sleeps, waiting to protect her people once again in their hour of greatest need...


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    General 
  • Chivalric Romance: Between the Enchanted Throne and the fabled Queen Sunsparkle, Friendship Gardens overall has a very Arthurian theme, and Queen Sunsparkle is heavily implied to be Codexverse version of King Arthur.
  • Gender-Restricted Ability: Subverted. While only mares are eligible for legitimate sovereignty over Friendship Gardens, anyone can wield the Enchanted Throne's 'Majestic Power' if they possess pure, heroic, and benevolent characters, regardless of gender. Belyolen was noted to have the potential to do it, but he made it clear he has no ambition to use the 'Majestic Power'.
  • Matriarchy: Since the First Age, the realm of Friendship Gardens is always ruled by a Queen, starting with its founder, Queen Majesty, one of the most legendary mortal unicorn royals ever to exist. Since her abdication/death, the Seven Royal Princesses, led by Princess-Regent Merula, ruled Friendship Gardens until a successor, Queen Sunsparkle, was chosen in the Second Age. Then after Sunsparkle left to search for the lost Pony colonists that were stranded during the "Void Aeon" event, the Enchanted Throne was left vacant for hundreds of years until a worthy successor was found in Fluttershy Posey, the now former Bearer of Kindness. Fluttershy had notably used the Enchanted Throne's power numerous times, but always returned it because she didn't feel worthy or confident enough to rule. That is, until several years after the defeat/imprisonment of the League of Domination, when Fluttershy finally accepted her position as Queen and took the Enchanted Throne permanently.
  • Only the Chosen May Wield: Only those the Enchanted Throne (and by extension Queen Majesty, whose spirit resides within it) deems worthy are able to sit on it and wield its mighty power. Those who are fundamentally wicked in character and try to seize the Throne's power for themselves befall a horrible curse. The criteria to being chosen by the Throne revolves around being virtuous and benevolent, though 'Constructive Evil' beings like Temnobog are deemed no threat to it (though are still rejected).
  • Only the Pure of Heart: The criteria for any potential Queen of Friendship Gardens is that they must be genuinely heroic and benevolent in character. This also applies to anyone who wants to wield the Enchanted Throne's 'Majestic Power'. Anyone who are fundamentally wicked, such as the Changeling Kings and the Hydianite Covens, are not only flat-out rejected, they're also afflicted with a horrible curse. Those who follow 'Constructive Evil' like Temnobog are deemed no threat, but are still rejected.
  • Princesses Rule: Defied. They don't follow the Princess system, and Princess Merula is only their ruler due to the Enchanted Throne having not chosen a new queen yet, hence her being called Princess-Regent. When Fluttershy temporally is declared ruler to lead them in crisis events she's instead called Queen Gaia. Fluttershy does choose to become Queen permanently, though she only does it several years after the defeat of the League of Domination.
  • Superior Successor: The Majestic Power increases in strength with each person to properly bond with it, making each Queen of Friendship Gardens stronger than the last. Sunsparkle ascending when she possessed it also added PQ to it and thus any future bearer of it possesses power normally reserved for gods.

    Princess-Regent Merula, the Guardian Angel (Formerly Silver Swirl, the Princess of Guardianship) 
See her folder entry here.

    Fluttershy Posey, the Kind Redeemer/Queen Gaia Posey the First, the Chosen Redeemer 
See her folder entry here.

    Princess Fluttercruel/Odyne Delilah Posey/Cruelty 

Character: Heroic

Alignment: Chaotic Good

Type: Demi-Goddess/Element Barrier/Anti-Heroine

Faction: Counsel of Friendship

"Sometimes, you have to be cruel to be kind."

Fluttercruel (her entry here) is the oldest biological "daughter" of Fluttershy and Discord, and is a benevolent if anti-heroic individual despite her origins.
  • Dark Is Not Evil: She's a Demi-Goddess of Cruelty, but genuinely benevolent and heroic, if more of an Anti-Hero.
  • Good is Not Nice: As a Demi-Goddess of Cruelty and a genuine Sadist, she's far from nice. This doesn't stop her from being very much a good guy, just won willing to beat enemies senseless and enjoy it.
  • Heroic Bastard: She's the daughter of Discord and Fluttershy due to a bizarre magical phenomena. As Discord was still a bad guy at the time, she's this trope.
  • Mama Bear: Inverted; it was Fluttercruel who emerged to protect her "mother", Fluttershy, from the mad goddess Cosmos, to the point where she managed to injure her despite Cosmos being at the height of her power.
  • Sadist: She's noted as being inherently sadistic due to her status as a Demi-Goddess of Cruelty, but channels it productively to only enjoy harming those who deserve it.
  • Semi-Divine: She's half-Draconequus, and thus a Demi-Goddess.
  • Yin-Yang Bomb: Due to her unique origins, she's able to act as a medium to combine her mother's Harmony magic with her own Chaos magic to this effect.
  • Younger Than They Look: Fluttercruel looks the same age as Fluttershy, but she was actually born from Discord's Mind Rape and thus is far younger.

    Princess Flutterbat/Keres Medusa Posey 
  • Adaptation Expansion: In canon she only appeared in a single episode as transformed Fluttershy. Here, she persisted as her own soul and entity Sharing a Body with Fluttershy as her 'daughter.'
  • The Berserker: Flutterbat has been taught and is far less feral than she originally was, but she's still an animalistic berserker in combat.
  • Our Vampires Are Different: As in canon, she's a Vampire Fruit Bat based pony. While having many qualities of one, she drinks fruit juice, not blood.
  • Wild Child: She's described as having been such to begin with, as despite being sapient, she mainly acted more like a feral animal until Fluttershy managed to raise and teach her.
  • Younger Than They Look: Flutterbat is even younger than Fluttercruel, but looks the same age.

    Princess Selfless Desire Posey 

Classification: Ethereal

Portfolio: Desire, Drive, Passion

Rank: Godling


Princess Selfless Desire Posey (her entry here) is the infant Alicorn-Draconequus hybrid goddess of Desire, Drive, and Passion, and is the first naturally-born child of Discord and Fluttershy/Queen Gaia Posey I.
  • Anthropomorphic Personification: She's an infant Alicorn-Draconequus hybrid goddess who embodies Desire, Drive, and Passion.
  • Mix-and-Match Critters: Being half-Draconequus on her father's side, she has chimeric animal traits relating to desire and passion, such as an Eagle wing, a Tiger's paw, and an Elk leg.

    Princess Starry Bright 
First mentioned in a Drabble, Princess Starry Bright is the second naturally-born child of Discord and Fluttershy/Queen Gaia I, and one who come to realize With Great Power Comes Great Responsibility... and decides to be a superheroine.
  • Flying Brick: A massive comicbook fan, Starry Bright trained herself in using her powers to in emulation of being a superheroine like Superpony or Metamare, which include Flight, Super-Strength and Super-Toughness.
  • Flying Firepower: As noted, she's a comicbook fan, and in emulation of superheroes like Superpony and Metamare she has Flight and longer-range energy blasts.
  • Geek: Starry Bright is a massive comicbook fan, which eventually motivated her to become a superhero for real.
  • Superhero Gods: Is divine from her father Discord's side (at least before Fluttershy ascended herself) and is a demigoddess.
  • With Great Power Comes Great Responsibility: Fortunately learns and abides to this as part of her motivation to become a superheroine.

    Dame Starry Knight, the Knight of the Moon 

Character: Hero

Alignment: Lawful Good

Type: Knight/Mutant/Swordsmare

Faction: Friendship Gardens

"My armour is courage. My shield is honour. My sword is justice. In chivalry's name, let righteousness prevail."

Dame Starry Knight (her entry here) is a renowned champion of Friendship Gardens, and a courageous and virtuous warrior.
  • Alien Among Us: Played With: she is an alien from another planet, but she's a descendant of pony colonists that got stranded there at the end of the Second Age. They were separated for so long they became a separate species, however.
  • Fish out of Water: Due to being an alien from another planet, she's this on Equus.
  • Human Subspecies: Or rather, PONY subspecies. Exact classification Equus Sapien Chevalier, as named by Queen Sunsparkle.
  • The Magnificent: Known as "the Knight of the Moon".
  • Mutants: Subverted, this is what people on Equus think she is, but she's actually a species of pony descended from stranded colonists on a distant planet.
  • Ultraterrestrials: What she ultimately is - she is an 'alien', but only in the sense that she is from another world. Her kind are actually distant descendants of Ponies who colonized her homeworld from an earlier era and then diverged over generations as a result of their world's environment.

    Goldgiran, the Lost Star Beast 

Character: Heroic

Alignment: Neutral Good

Type: Lost One, ancient Dragon, Cyborg

Faction: Friendship Gardens/Neo Friendship Gardens

"A lost dragon returns from the stars!"

Goldgiran (his entry here) is an ancient dragon from the Second Age who returned to Equus after being lost in space for three Ages, and became a worthwhile ally of Friendship Gardens.
  • Artificial Limbs: All four of his legs were replaced with cybernetics, as well as his tail. His wings are also replaced with rocket engines.
  • Body Horror: Given the amount of his body that had to be replaced with cybernetics, 'badly maimed' is probably an understatement for his condition when Sunsparkle found him.
  • Eye Scream: He lost his eyes and had them replaced with cybernetic optics.
  • Cyborg: Was badly maimed in the Void Aeon, forcing Queen Sunsparkle to turn him into one of these to save him. It made him far more powerful and durable than he originally was.
  • We Can Rebuild Him: Queen Sunsparkle used his space suit and Lunar Titanium to rebuild him as a Cyborg after he was left badly maimed in the Void Aeon.

    Princess Magicum Ponyland, the Supreme Enchantress 

Classification: Ethereal/Ascendant

Portfolio: Enchantments, Wand-Making, Faith, Creation

Rank: Divine (Tier IV/Greater)

"It's hard to keep faith in creatures when all they do is be cruel to each other." (first quote; pre-re-Ascension)

"I have seen sapientkind at its best and its worst. But no matter what, we need to keep having faith in them, like a parent does their children." (second quote; post-re-Ascension)

Princess Magicum Ponyland, born Magic Star (her entries here and here) is the Alicorn goddess of Enchantments, Wand-Making, and Faith, and is the person responsible for the creation of many magical artifacts found in the world of Equus.
  • Abstract Apotheosis:
    • She would eventually Ascend to godhood as the Alicorn goddess of Enchantments and Wand-Making after doing many good deeds, including her many acts of leadership in times of crisis. However, she would not realize her domain of Faith until after Amicitia convinced her to come out of her self-exile by telling her of sapientkind's good sides and showing genuine desire to help them become better.
    • She would re-Ascend as the Reincarnation of Plasmatio Equus, one of the Thirteen Empyreans by realizing she treated her wand and enchantment-making skills solely as a means to an end instead of something she genuinely enjoyed doing, and vowing never to lose herself that way again. Her epiphany regarding the 'joy of creation' is what attracts Plasmatio's soul to her and gets her chosen to be her reincarnation, as Plasmatio similarly enjoyed creating/forging things and lost her faith upon being killed by one of her fellow Empyreans.
  • Adaptational Angst Upgrade: Magic Star in My Little Pony: The Movie (1986) was The Leader of the Ponies of Dream Valley and a motherly mare who tries to keep everyone else in line, while her toy's backcard story showed her happily indulging a young filly's wish to fly before using magic to take her back home. Here, four Ages worth of abuse and exploitation at the hooves of bigoted, unscruptulous people turned her into a bitter, reclusive, and self-righteous cynic who looked down on sapientkind for constantly mistreating her and her gifts, all while ignoring her own flaws and the good sapientkind could do. Thankfully, she overcomes her traumas and restores her faith in sapientkind thanks to the friends she gained in the Fourth Age since coming out of her self-exile.
  • Adaptational Backstory Change: Magic Star had no backstory to speak of in My Little Pony: The Movie, though her toy's backstory card depicted her as a friendly mare who used her magical powers to grant a young filly's wish to fly. Here, she started off as a young Earth Pony mare who became the greatest enchantress and wand-maker in the world out of admiration for Queen Majesty's heroism, and eventually Ascended to godhood for her own good deeds. However, her talents got her exploited and abused by those who either saw her as a factory to churn out artifacts and wands for their own use, or hated her for what she represented and persecuted her for it, turning her into a very bitter, reclusive, and self-righteous Broken Bird who staunchly believed that sapientkind is only capable of selfishness and cruelty. Fortunately, she meets people who genuinely care for her and want to help her get better, restoring her faith in sapientkind and making her realize that she was wrong to judge everyone solely for their failings.
  • Adaptational Badass: Magic Star in canon was an Earth Pony with no special powers, but was a Badass Normal and natural leader. Interestingly, her toy's backcard story showed her doing feats like enchanting a young filly with Pegasus wings so she could fly, having the Milky Way pour a glass of chocolate milk for the filly, and making a slide of stardust to lead the filly back home. Here, Magic Star is the greatest enchantress and wand-maker in the world, and at some point, she became an Alicorn goddess of Enchantments, Wand-Making, and Faith. She later re-Ascends as a divine reincarnation of Plasmatio Equus, giving her an additional domain in Creation.
  • Adaptational Jerkass: Unlike her canon self, she's depicted as a very cynical, bitter, and reclusive goddess who was broken down by four Ages worth of abuse and exploitation. And because of her experiences, she became self-righteous and judgmental, seeing herself as morally superior for not misusing her own artifacts while focusing on sapientkind's worst aspects to make herself feel better. She also alienated her old friends, getting herself punched in the face by Glory/Magus for accusing her of using friendship to enable sapientkind's evils She eventually realizes that she let her own traumas turn her into a Jerkass and feels ashamed of it, but it took her a long, long time for her to do so because of her beliefs at the time.
  • Adaptational Name Change: She's known as Magic Star in canon, and in the Codexverse, it's her birth name. When she Ascended to godhood, however, she was renamed Princess Magicum Ponyland.
  • All Your Powers Combined: As an Alicorn goddess, she has the combined magics of all mortal Pony tribes, and is noted to have recently gained Musical Pony traits.
  • Anthropomorphic Personification: She's an Alicorn goddess of Friendship Gardens who embodies Enchantments, Wand-Making, and Faith. Later, she re-Ascends as Plasmatio Equus' reincarnation, giving her the additional domain of Creation.
  • The Archmage: She's called "the Supreme Enchantress", and for good reason. Even as a mortal, she was an extremely talented wand-maker and enchantress, even helping Queen Majesty craft the Wands of Ponyland using materials provided by the Grand Primevals. When she became the Alicorn goddess of Enchantments and Wand-Making, she naturally became even more powerful; she can create powerful, long-lasting wands and artifacts that are perfectly suited to their user(s), and many artifacts she created in the First Age still retain their enchantments for tens of thousands of years. She can also enchant things that otherwise wouldn't be able to be enchanted, like Anti-Magic materials. And after re-Ascending as a divine Reincarnation of Plasmatio Equus, she becomes a goddess of Creation, allowing her to create whatever she pleased (though she's quite inexperienced with it). In addition, she's an extremely powerful mage and is capable of defending herself in a magical fight. Even her Codex entries outright label her as an Archmage in recognition of her power and talent.
  • Armor Is Useless: Played with. She only wears sorcerer's robes, but due to being a skilled enchantress bar none, she was able to enchant her robes so they act as armor for her in lieu of actual armor. However, she has taken to wearing a silver peytral with orange topaz gemstones inserted into it, which she enchanted herself to strengthen her Faith domain.
  • Armor-Piercing Question: During a visit to the Terran Empire, she would receive one from Prince Written Word that, by her own admission, gave her a much-needed wake-up call and made her rethink her cynicism and Jerkass behavior.
    Prince Written Word: If you don't have faith in others or even yourself, how can others have faith in you?
  • Birds of a Feather: Subverted. She bonds with Blue Suede/Caerulus Melodia over their shared trauma of being abused/exploited by malicious, racist individuals and losing their faith because of it, similarities that many have taken note of. This leads to rumors that they've fallen in love and started dating, but Blue Suede/Caerulus has stated he's already Happily Married to Prince Stoltur Skjöldur, making them extremely close friends instead. There's also the fact that she and Blue Suede/Caerulus are technically siblings via being Reincarnations of Plasmatio Equus and Mana Equus, respectively, making any potential romance between them Brother–Sister Incest.
  • Canon Character All Along: Justified. She's actually Magic Star, who was marketed as one of G1's "So Soft Ponies" toyline and was a character in My Little Pony: The Movie. But when she Ascended to godhood, she was renamed to reflect this change.
  • Deity of Human Origin: She was originally an 'Gifted' Earth Pony mare who eventually Ascended to godhood as the Alicorn goddess of Enchantments, Wand-Making, and Faith, though she doesn't realize the last domain until she has her faith and hope in sapientkind restored by Princess Twilight/Amicitia. She later re-Ascends by realizing the joy and passion she felt in making wands (among other things), which gets her chosen by Plasmatio Equus to be her Reincarnation, as Plasmatio's desire to create things for the sake of it resonated with hers.
  • Emerald Power: She has a green mane and tail, and she's presently the greatest enchantress and wand-maker in all of Known History, with many artifacts she created still retaining their enchantments for four Ages long after they were made. Cementing this trope further is her re-Ascension as the divine reincarnation of Plasmatio Equus, one of the Thirteen Empyreans and the Ultimate Blacksmith for Equinekind, which enhances her existing powers even further and gives her an addition domain in Creation.
  • Fantastic Racism: Her deception and sealing at the hooves of the Interregnum organization essentially amounted to this, since their collective intolerance and bigotry towards all magical races and magic users drove them to persecute them just for existing. She also witnessed malicious creatures like the Oceanaiads either abuse her beloved creations to hurt others out of bigotry, or seek her out with intentions to enslave her and force her to make artifacts for them out of belief in their own racial superiority, like the Unicorns. This was a huge factor in her faith in sapientkind being lost, turning her into a reclusive, misanthropic, and self-righteous Broken Bird who believed all sapient creatures only had potential for cruelty, selfishness, and hatred. Fortunately, she would meet several benevolent individuals like Twilight/Amicitia and Blue Suede/Caerulus who helped her through her trauma, causing her to realize she dismissed sapientkind too quickly after only witnessing its worst aspects.
  • Flat "What": She utters this upon discovering "Not Fried Chicken", a Second-Age ice cream dessert shaped like fried chicken. To her pleasant surprise, however, she found it was very delicious.
  • Forgiveness: A huge part in her character development involves learning the importance of giving and receiving forgiveness, as it is instrumental in keeping faith in sapientkind. After coming to hate sapientkind for abusing/exploiting her, she eventually realized she was wrong to dismiss them as a lost cause after seeing their good sides. This culminates in being taken by Moon Ray to visit the Hell-Realms, where the souls of her tormentors are being punished for their crimes in life. After seeing how pathetic they became thanks to their racism, she ultimately couldn't bring herself to continue hating their tormentors and instead started pitying them for losing faith in others, just as she had. It also pushes her to finally forgive her tormentors as Moon Ray intended, having realized forgivenesss is instrumental in keeping faith in sapientkind.
  • Freudian Excuse Is No Excuse: Thanks to various friends she gained over the years since coming out of her self-exile, she eventually realizes that yes, what she went through over four Ages was horrible, but it still didn't justify her being a cynical Jerkass who looked down on sapientkind for having the capability to do evil while overlooking her own flaws, and drove away her own friends for it. She even outright admits to letting her traumas turn her into something she isn't, which she's deeply ashamed of.
    Princess Magicum Ponyland: In short... I became a huge jerk because I let my traumas rule me for four Ages, to the point where I started focusing on the worst of sapientkind just to make myself feel better.
  • Gentle Giant: Due to being an Alicorn goddess from the First Age, she's a head taller than Queen Dazzleglow. While she does have flaws and is very cynical thanks to years of abuse and exploitation, she's ultimately a benevolent, level-headed, and talented mare who has faith in the potential good sapientkind can accomplish. After re-Ascending as a divine reincarnation of Plasmatio Equus, she grew rapidly to the point where she became half a head taller than Blue Suede/Caerulus, who also re-Ascended but as one of many reincarnation "aspects" of Plasmatio's sister, Mana Equus. She also became much nicer, cheerful, and more motherly after restoring her faith in sapientkind and making a psychological recovery.
  • God Is Good: While she still has flaws, she is a mature leader as well as a motherly, nurturing figure who believes in other people's potential for goodness. After overcoming her traumas and worst flaws, she became more optimistic and silly, as well as more forgiving towards sapientkind's flaws, as she realized she can't have faith in them if she kept judging others for their actions without acknowledging her own.
  • The Good Chancellor: She served as Lord Chancellor for Megan Williams after the latter became leader of the Dream Kingdom and transformed it into the Paradise Empire, maintaining the realm whenever the Rainbow Empress was absent. This was a contributing factor to her eventual Ascension.
  • Good Wings, Evil Wings: A "Multicolored Wings" example. Due to being an ancient Alicorn goddess from the First Age, she has a magical wing gradient going from yellow to green. After re-Ascending [[spoiller:as Plasmatio Equus' reincarnation]], she gains an additional red wing gradient and presently has four wings due to having her divine growth drastically accelerated as the reincarnation of an extremely ancient goddess.
  • Hair of Gold, Heart of Gold: She has a yellow coat, and she's a benevolent goddess with natural leadership skills and faith in sapientkind's potential for creativity and goodness. The worst she has been was a bitter, self-righteous, and cynical Broken Bird who saw herself as superior to mortal sapientkind due to constantly witnessing its wicked sides, until meeting people who genuinely cared about her restored her faith and forced her to overcome her toxic mindset.
  • Heavenly Blue: She's an Alicorn goddess who wears regal blue sorcerer's robes. She still wears them after re-Ascending as a reincarnation of Plasmatio Equus, but has added a self-enchanted silver peytral with orange topaz gemstones to her robes.
  • Humans Are Bastards: She gradually came to the conclusion that sapientkind is only capable of evil after being subjected to four Ages worth of abuse and exploitation. The last straw was both her near-capture by the Summer Court Changeling Kings and Changelingkind's mistreatment of Princess Apertus and her interracial parents. She secludes herself in Skotádi's realm, and while Twilight/Amicitia managed to coax her out, her trauma turned her into a bitter, withdrawn, and cynical Jerkass who saw herself as superior to sapientkind for not being as flawed or evil as them. Thanks to many benevolent deities who genuinely wanted to help her, she eventually realizes she turned herself into a "huge jerk" and hypocrite who treated sapientkind as a lost cause without seeing its good sides, and made efforts in bettering herself. She also learns, thanks to Moon Ray, the importance of forgiveness, which allows her to finally move on.
  • Humble Hero: Though she's an extremely skilled and talented wand/staff-maker and enchantress, as well as a natural leader, she's humble enough to acknowledge when her friends are better suited for other tasks.
  • Hypocrite: Deconstructed. Due to suffering from four Ages worth of abuse and exploitation, she dismissed sapientkind as a lost cause and started seeing herself as morally superior to them for not misusing her own artifacts as they did. However, this made her similar to the likes of the reclusive Nature Giants and the xenophobic Elternteil Deer Pantheon, who constantly criticized others for their failings while conveniently ignoring their own. She also alienated her old friends like Glory/Magus, who punched her in the face after she made demeaning accusations about friendship. Eventually, she comes to realize she was wrong to behave the way she did, and makes efforts in bettering herself and learning how to forgive so she can finally heal.
  • Immortality Begins at Twenty: Subverted; deities in the Codexverse get "older" by becoming more powerful and eldritch as they age. Magic Star/Magicum, as an Alicorn goddess who Ascended in the First Age, has eldritch traits like a mane and tail made of sparkling green magical energy, and a wing gradient going from yellow to green. Following her re-Ascension as a reincarnation of Plasmatio Equus, she gained eldritch traits associated with older deities like extra wings, a Holy Halo, and a mane and tail that shows clear images of Ponies creating/using spells and artifacts for good and bad. This is because Plasmatio is an Empyrean, one of Equinekind's first deities, so reincarnating as her drastically accelerated her divine growth.
  • Jerkass Gods: Justified and deconstructed. Being abused and exploited for her talents for four Ages caused her to become very cynical towards sapientkind overall, and at her very worst, she was a bitter, resentful, and self-righteous person who shut herself off from the world and focused only on sapientkind's worst aspects just to make herself feel superior to them. She also alienated her old friends such as Glory/Magus, who punched her and estranged herself from her after she accused her of using friendship to enable sapientkind's evils. However, she eventually realizes that she let her own traumas turn her into "a huge jerk" (in her own words) and made huge efforts in overcoming her past. It's noted she feels deeply ashamed for how she acted because she saw what happened when others developed similar behaviors yet refused to change their ways.
  • Karmic Transformation: As a goddess of Enchantments, she is capable of cursing people who earned her ire by turning them into humiliating forms as punishment. In one incident, she transformed a group of mares into stallions to punish them for bullying her male students out of sexism.
    Princess Magicum Ponyland: You think their gender makes them unworthy of being my students? Let me show you all exactly what I think of your bigotry!
  • Magic Hair: Post-Ascension, her mane and tail became composed of sparkling green magical energy. Following her re-Ascension as the Reincarnation of Plasmatio Equus, one of the Thirteen Empyreans, her mane and tail became composed of green Creation energy. They also show clear images of various Ponies creating/using spells and artifacts for good and bad.
  • Magic Is Feminine: Averted. While she's an Alicorn goddess who happens to be the greatest enchantress and wand-maker in the world, she doesn't believe that magic isn't restricted to females only. There was an incident where her male students were bullied by a group of sexist mares for trying to learn about enchantments and wand-making, which they assumed were things only females could learn. She was enraged when she discovered what was going on, and transformed the offending mares into stallions as punishment for their bigotry.
  • Magic Staff: Her talent at wand-making extends to this. Seeking her out to make one for Amicitia/Twilight was how she was found and convinced to return to the outside world, resulting in her creating Arcane Nova.
  • Magic Wand: She's the greatest wand-maker on Equus, and possesses one herself called Polaris, which she considers her greatest creation.
  • The Magnificent: Known as "the Supreme Enchantress", due to being an extremely talented Alicorn goddess of Enchantments and Wand-Making who specializes in creating magical artifacts of all kinds, such as wands and staves.
  • Meaningful Name:
    • Her birth name, Magic Star, refers to both her Cutie Mark (which depicts a bow-tied Magic Wand with a pink star on top) and her talent in crafting all sorts of magical artifacts like wands and staves.
    • Her Alicorn name, Magicum, is a neutral form of the Latin adjective "magicus", which translates to "magic" or "magical"; however, it also has roots in the Greek word μάγος, which translates to "wise man" or "mage". Her last name, Ponyland, refers to the First Age's Ponyland, the place where she grew up and helped nurture as a goddess during both Majesty's reign as Queen and later Megan William's reign as Empress.
  • Meaningful Rename: Her birth name is Magic Star. After Ascending to godhood as the Alicorn goddess of Enchantments, Wand-Making, and Faith, she was renamed Princess Magicum Ponyland in recognition of her heroism.
  • The Muse: As a goddess of Wand-Making, she serves as a muse for mortals who decide to go into wand and staff-making like she did in her youth.
  • Mutants: She's a "So Soft Pony" mutant, which manifests in a softer and fluffier pelt. This enhances her natural defenses, allowing her to tank blunt-force and bladed attacks.
  • My God, What Have I Done?:
    • She was devastated upon learning the Oceanaiads used her artifacts, which she taught them how to use, to conquer the world on behalf of their eldritch Parental Deities and, failing that, enact a final suicidal gambit that contributed to the end of the Third Age out of sheer spite. She proceeded to blame herself for it, even saying It's All My Fault, though many would assure her that the Oceanaiads' actions were of their own choice, not hers.
      Princess Magicum Ponyland:' It's... it's all my fault... If I had known...!
      Unnamed Hero/God: Magicum, you didn't tell the Oceanaiads to destroy everything-
      Princess Magicum Ponyland: I GAVE THEM THE MEANS TO DO SO! I... I thought they would learn. To do good. I even taught them how to use my creations! And now... everything is gone because of... of...!
    • Due to suffering from four Ages worth of abuse-related trauma, she gradually became a bitter, cynical Jerkass who saw herself as morally superior for not misusing her own artifacts and constantly judged sapientkind for its mistakes to make herself feel better. Thanks to many benevolent deities, she gradually realized that she let her own traumas turn her into "a huge jerk" (in her own words) and feels deeply ashamed for how she acted before.
    • When she learns from Blue Suede/Caerulus that others have suffered similarly as her (including him) and would understand her story, she realizes that she kept focusing on her own problems to the point of ignoring the problems of others. She breaks down sobbing after this and gets a Cooldown Hug from Blue Suede/Caerulus, who forgives her and helps her come to terms with it.
  • Only Sane Man: Like her canon self, she served as a voice of reason for the First-Age Ponies of Paradise Estate, being a very level-headed, diligent, and trustworthy mare who has natural leadership skills. However, she reveals a more relaxed and silly side whenever she leads others in more casual adventures.
  • Our Gods Are Different: She's an "Ascendant deity", considered to be the rarest of the three types of deities, as well as a prodigy deity, giving her accelerated physical and magical growth rates compared to those of regular deities. She's also a divine Reincarnation of the deceased Plasmatio Equus, one of the Thirteen Empyreans, which she was chosen for after coming to realize that she creates magical artifacts simply because she ''enjoys' doing so, not for the greater good like convincing people to do good things.
  • Playing the Victim Card: To a certain extent. While nicer than the likes of the Nature Giants and the Elternteil Deer Pantheon, she was at her worst a bitter, resentful, and self-righteous mare who used her own traumas to justify her cynical, condemning views of sapientkind, since in her eyes, being cruel to each other is normal for them. Eventually, she's forced to acknowledge that she let her own traumas influence her to become selfish and ignore others' suffering to the point of alienating even her own friends, and now feels deeply ashamed for acting like a jerk.
  • Pink Means Feminine: She wears a pink bow as part of a common fashion trend in the First Age, and her Cutie Mark is a wand with a pink star and a pink bow tied on it. She's the mature leader among the Ponies of Dream Valley who also happens to be skilled in magic and wand-making, but gradually becomes a nurturing, motherly figure as she restores her lost faith in sapientkind.
  • Purple Is Powerful: She has purple eyes, and she's one of the greatest divine enchantresses and wand-makers in all of Known History, as well as the creator of various other magical artifacts. She's also classified as an 'Archmage', being capable of wielding powerful spells and holding her own in a magical fight. She gets even more powerful when she realizes the joy of creating things for its own sake, which gets her chosen by Plasmatio Equus to be her Reincarnation.
  • Reincarnation: She eventually becomes the reincarnation of Plasmatio Equus by realizing she genuinely enjoyed creating magical artifacts for its own sake, and vowed never to let go of that feeling again. This act elicits surprise from both Twilight, who genuinely didn't expect something like this, and Mana Equus, who didn't expect to witness her dead sister reincarnate herself in the modern day.
  • Restored My Faith in Humanity: Being repeatedly abused by people wanting to use her or artifacts she made for evil, especially the end of the Third Age by the Oceanaiads, caused her to lose her faith in sapientkind and disappear into Skotádi, the Darkness Primeval's Sacred Darkness sanctuary. Twilight/Amicitia managed to restore it by seeking her out and convince her she was being sincere about wanting to learn to make wands and staffs to help others. In the process, Twilight/Amicitia's restoration of her faith made her realize that she judged sapientkind too quickly for the sins of a few. Blue Suede/Caerulus also tells her that there are others who suffered as much as her and will completely understand what she went through, which causes her to break down crying.
  • Rightly Self-Righteous: Deconstructed. Because she was subjected to four Ages worth of abuse and exploitation at the hooves of others, she gradually became self-righteous, seeing herself as morally superior to others for not her own creations and making herself feel better by focusing on sapientkind's flaws. She also distrusted those who used dark magic, regardless of innocence, due to automatically seeing it as evil. However, after seeing other groups like the Nature Giants and the Elternteil Deer Pantheon display similarly self-righteous behavior, she realized how she let her own traumas influence her for so long, and feels ashamed for acting like a jerk to others.
  • A Shared Suffering:
    • She ends up befriending Blue Suede Heartstrings (now King Caerulus Melodia Equestria-Corporatum) over their shared traumas in being frequently abused and/or exploited by malicious, racist individuals and losing their respective faiths because of them. To that end, Blue Suede/Caerulus has been helping her restore her faith in sapientkind just as his own faith was restored with help. It's believed they've become more than friends because of this connection, but Blue Suede/Caerulus has stated he is already married to Prince Stoltur Skjöldur and is faithful to him.
    • She also befriends Aerri Vaughoof for how they were hated and/or exploited for their talents to the point of becoming distrusting, reclusive cynics who believed the worst in sapientkind. However, their friendship is more of an Odd Friendship due to both of them being vastly different from each other in almost everything, such as their specializations in magic and science, respectively.
      Aerri Vaughoof: So... people used you for your talents or hated you for them to the point you gave up on others?
      Princess Magicum Ponyland: ...Yes...
      Aerri Vaughoof: ...I know how that is.
    • She also befriended the Vaughoof brothers, Moon Ray and Sunny Field, who both knew what it's like to be abused by others and turn out worse for it. It's through her friendship with them that she realizes her self-righteous and cynical views of sapientkind were wrong. She ultimately comes to forgive sapientkind for its mistakes after being taken by Moon Ray to visit the wicked souls of her tormenters in the Heaven-Realms.
  • Squishy Wizard: Downplayed. She's capable of defending herself physically thanks to being trained by various deities, but her talents lie in magical combat and will lose if forced in a purely physical fight.
  • Sympathy for the Devil: After spending four Ages hating her tormentors for abusing and exploiting her for her talents in wand-making, she is taken to the Hell-Realms by Moon Ray Vaughoof to visit her tormentors' damned shades and... ends up pitying them for how pathetic they became thanks to their own racism and hatred. This is what leads to her forgiving her tormentors for their abuse and equating things like racism to losing faith in others.
  • Ultimate Blacksmith: She is the greatest maker of wands, staffs, and enchanted artifacts presently alive. Many of her artifacts are still highly sought after four Ages after their creation. She eventually becomes the reincarnation of Plasmatio Equus, the Empyrean Forger, the Ultimate Blacksmith of Equidkind.
  • Walking the Earth: After realizing she let her trauma turn her into a Jerkass, she started traveling the world in her attempt to understand sapientkind, sometimes with other deities accompanying her. Through her adventures, she saw that many people opposing evil beings not unlike what she and her friends did in the First Age, and came to accept the need for "Constructive Evil" entities to punish the wicked and test mortals. Though it also created comical situations whenever she discovered weird things, like "Not Fried Chicken".
  • Winged Unicorn: Post-Ascension, she became a yellow-furred Alicorn goddess who's a head taller than Queen Dazzleglow, with eldritch traits like a green mane and tail made of sparkling magical energy and a green wing gradient.
  • Xenafication: In canon, Magic Star was the leader and Team Mom of the Dream Valley Ponies, though her toy's backcard implies she has magic powers, too. Here, she's a powerful Archmage capable of wielding powerful sorcery, as well as the greatest enchantress and wand-maker on the planet, though she's skilled enough to have created multiple non-wand artifacts over the Ages. She also re-Ascended as the divine reincarnation of Plasmatio Equus, one of the Thirteen Empyreans, which made her even more powerful and granted her a new domain in Creation which Plasmatio was also a goddess of in life.
  • You Are Not Alone: During a heart-to-heart, Blue Suede/Caerulus assures her that he met others who suffered as much as she did and that they'll understand her plight if they heard about it. She is so touched by this (as well as realizing that she had been ignoring others' suffering to focus on her own) that she breaks down sobbing, after which Blue Suede/Caerulus hugs her and Plasmatio Equus' part of her soul manifests to comfort her.

    Dame Black Knight, the Honorable Wanderer (Formerly Dame Loyal Lake, the Unrivalled Blade) 

Classification: Ethereal/Ascendant

Portfolio: Atonement, Warriors, Honor

Rank: Divine (Tier IV/Greater)

"This is my punishment, my penance. Until I have fulfilled it, I cannot go back to what I used to be."

Dame Black Knight, born Loyal Lake (her entry here) is the Alicorn goddess of Atonement, Warriors, and Honor, and is a famed wandering warrior who is seeking to atone for past crimes.
  • Alliterative Name: Her birth name was Loyal Lake.
  • Anthropomorphic Personification: She's an Alicorn goddess of Friendship Gardens who embodies Atonement, Warriors, and Honor.
  • Arch-Enemy: Has one (among many) in Neighgurmous the Necromancer, head of a cabal of evil sorcerers and mages who often plot against Cyfeillgarwch Gardd, back when she was Dame Loyal Lake. It is more one-sided from her end as Neighgurmous is a Stalker with a Crush who's in love and often tried to seduce her.
  • The Atoner: One of her domains. Her actions are in part to atone for causing the downfall of the original Friendship Gardens in a moment of weakness.
  • Black Knight: Heroic example: while named after the trope and dressed in full black and gold armor, she's a black knight in the historical since of being a wandering knight without a liege, though she keeps the armor even while serving a Queen.
  • Defrosting Ice Queen: She has becoming less solemn and more talkative ever since she swore allegiance to Queen Gaia I/Fluttershy, leaving some hopeful that she would finally forgive herself and go back to being Dame Loyal Lake.
  • Expy: She's the Codexverse's equivalent of Sir Lancelot. Thanks to being a Black Knight she's also one to the Berserker version from Fate/ Zero.
  • Hold the Line: During the 'Second Great War' in the 'Second Age', she joined the defense of a small island outpost off the coast of the Isle of Pony/Bitish Isles, defending it with a company of Pranco-Bitish Commonwealth soldiers against an entire Reichist paratrooper taskforce led by Reichist super-soldiers tasked with taking it - or rather specifically, taking a crypt within the island that was apparently important to the Reichists' cause during their attempted invasion of the Isles. Black Knight and her mortal allies succeeded in holding them off long enough, and are rewarded with Queen Sunsparkle awakening from the crypt and returning to save the Isle of Pony in its Darkest Hour.
  • Immortality Bisexuality: Zigzagged. She was bisexual BEFORE she became immortal, having been in a relationship with both Dame High Gale and Queen Sunsparkle's consort before her ascension. She eventually returns her feelings to Dame High Gale - now the ascendant Queen Gorvoawel - and is presently in a romantic relationship with her.
  • I Hate Past Me: She has a massive guilt complex over what she unwittingly caused, and regarded her past self with loathing to the point of burying her past life and assuming her present identity as Dame Black Knight, refusing to get it back until she had deemed herself atoned for her sin. Notably, when Dame Black Knight stumbled upon a Servant of herself back when she was Dame Loyal Lake (with the two possessing some or all memories of their past and future actions) during a Second Age Grail War, they proceeded to furiously duel each other for over an hour, implied to be out of anger at each other or themselves for what they had done or would do.
  • I Owe You My Life: Owes her life to Overmare during the time she, Silversmith and Metamare ended up in the Garddian Era due to time-travel and stayed a while in Queen Sunsparkle's court, whereupon after she as Dame Loyal Lake saved Overmare's life once, Overmare returned the favour and then some by rescuing her from the clutches of Neighgurmous the Necromancer, (one of) Dame Loyal Lake's Arch-Enemy and Stalker with a Crush, and his coven, leaving her in debt to the Hegemonic Mastermind well into the Great Wars Era of the Second Age when she finally discharged it as Princess Black Knight, the Honourable Wanderer.
  • It's All My Fault: She blames herself for Moderatus' rise and the fall of Friendship Gardens, as her transgression apparently opened the door to Moderatus' birth and everything which follows.
    Dame Moderatus: This does not concern you! This is between me and my mother!
    Dame Black Knight: Oh, but it does... it was my mistake that opened the door for you. It was my mistake that allowed your birth and our kingdom's fall. Without me, you as you are would not exist. I am as much your mother as my queen.
  • Knight Errant: After ascending and becoming a Goddess, she wandered Equus until the return of Queen Sunsparkle, doing good deeds as a knight without a liege. After the Second Age ended, she went back to this until Queen Gaia took the throne in the Fourth Age.
  • My God, What Have I Done?: She is filled with regret and guilt over a transgression on her part which ultimately led to the fall of her Queen and Friendship Gardens. She ditched her past identity as Dame Loyal Lake and became Princess Black Knight to atone for it, and still hasn't forgiven herself even after all these ages.
  • Other Me Annoys Me: To say she has immense anger for her past self over what she did would be an Under Statement, as her reaction to running into a Moon Cell-created Servant summon of herself as Dame Loyal Lake is to fight her for an hour.
  • O.O.C. Is Serious Business: She is generally quiet and solemn in her composure, so for her to lose her cool means that the situation is very serious. Moments include seeing the traitorous Princess Moderatus resurrecting (due to her having brought low Queen Sunsparkle and caused the downfall of Friendship Gardens) and her past self (as it was because of her mistake that led to Moderatus' birth in the first place).
  • A Shared Suffering: She became fast friends with the Nameless Queen, as they both made grave mistakes that caused destroyed entire kingdoms and were motived by their incredible guilt to atone for said mistakes.
  • Sleeping with the Boss's Wife: Implied. Some accounts of the Sunsparklean Legends implied her transgression was sleeping with Queen Sunsparkle's king-consort. Whether or not this is true, it left her with a massive guilt complex as it started a chain of events which culminated in the fall of Friendship Gardens.
  • Spared by the Adaptation: Lancelot traditionally doesn't live to see King Arthur's return, as he's a mortal man. In this version, Black Knight Ascended to godhood for the explicit purpose of doing so to atone for her sins.
  • Unwitting Instigator of Doom: She committed a transgression (apparently involved sleeping with Queen Sunsparkle's king) which started a chain of events leading to the destruction of Friendship Gardens and Queen Sunsparkle's mortal wounding.
  • Walking the Earth: She initially wanted to join Queen Sunsparkle in traveling to the stars following the end of teh Second Age, but was instead tasked by Sunsparkle to wander Equus again and help rebuild the planet until the Majestic Throne chose another Queen. She dutifully fulfilled that task until two Ages later, when Fluttershy succeeded Sunsparkle as Queen Gaia, after which she swore herself to Gaia as her new Knight.
  • World's Best Warrior: She's regarded as one of the greatest warriors to have ever lived, and also was seen as a Worthy Opponent by all the Black Barons.

    Princess Tough Love, the Princess of Growth 

Classification: Ascendant/Ethereal

Portfolio: Growth, Love, Consequences

Rank: Divine (Tier IV/Greater)

"What do I embody? Buddy, it's in my name!"

Princess Tough Love (her entry here) is the Alicorn goddess of Growth, Love, and Consequences, and is a heroic member of the Virtusidae.
  • Affectionate Gesture to the Head: She gives her many-times grandniece, True Heart, a mane-ruffling when she hears how True Heart punished Changeling Prince Pelcia for nearly killing a shopkeeper while stealing a healing artifact she wanted.
    Princess Tough Love: So wait, you did what?
    True Heart: Made him go into an Aniwye den to punish him.
    Princess Tough Love: Ha! Well, he won't learn a thing if his actions don't have consequences! Trust me, I'm talking from experience there, kiddo!
  • Affectionate Nickname: She calls her friend, Prince Crystal Clear, "Cryssie".
  • Anthropomorphic Personification: She's an Alicorn goddess of Friendship Gardens who embodies Growth, Love, and Consequences.
  • Bear Hug: Given her status as The Big Guy among the Virtusidae, she's prone to giving 'bear hugs' to those she loves.
    • She gave both Shamrock and Stitching Time one after Stitching Time was purified and returned.
      Prince Stitching Time: Good... to see you again... Tough... You've gotten big... And strong... Ow my spine...
    • When her formerly deceased mother, Sweetheart, shows up unexpectedly during an Apple Family Reunion as an demi-Alicorn Princess, she proceeds to give Sweetheart a 'bear hug' without a second thought once she realizes who the strange visitor really is.
      Princess Sweetheart: Um... I'm really truly sorry to interrupt, but is there room for one more?
      Princess Tough Love: M-mom?
      Princess Sweetheart: Yes, Tough Love, I'm bac - eep!
  • The Big Guy: Of the revealed children of the Tales/Virtuous Seven, she's by far the largest of the Virtusidae, having inherited her huge size from her father, Teddy. Thus despite being roughly the same age, she's a head taller than Shamrock and Stitching Time and makes them both look tiny due to being far more bulky from muscle. Her implied ability to change size (standard as to gods) and relationships with several Giant deities and mortals takes this up a notch, since Giant deities, including some of her divine Giant kids, are often mountain-sized.
  • Blood Knight: She enjoys a good fight, and used to be a professional MMA fighter back when she was mortal.
  • Delinquent Hair: Her mane is, despite being made of love energy now, a Mohawk just like her Dad's mane. It's also subverted - she once joined a gang out of spite and resentment towards her heroic parents Sweetheart and Teddy, both who she felt she could never live up to despite facing pressures to take after them, but regretted her decision once it was clear she was way in over her head. Fortunately, thanks to Prince Crystal Clear's timely warnings, Teddy and Spike were able to rescue her from being killed by a supervillain her gang allied itself with, causing her to learn the error of her ways.
  • Former Teen Rebel: Much like her friend, Prince Crystal Clear, she is one.
  • Point of Divergence: Had Crystal Clear never noticed the warning signs in her behavior and warned Blue Suede Heartstrings (who in turn warned Teddy and Sweetheart), she would have been killed by High Volt Havoc for trying to leave the gang she initially joined. She has been very grateful to Crystal since then after finding out he was responsible for her life being saved.
  • Hypocrite: She was furious with Queen Krásná Tradice for not telling anyone of Blue Suede Heartstrings psychological issues, which contributed to his near-fall and subsequent Angst Coma. However, she herself didn't do anything to help Blue Suede when he needed it most, making her just as accountable as Krásná. Crystal Clear would chew her out for this while shielding Krásná from her, which leads to him breaking down crying out of guilt when he calls himself out for his own role in the situation.
  • Intergenerational Friendship: One of her close friends, Crystal Clear, is much older than her due to Ascending to godhood first, despite both of them being roughly the same age by divine standards. Much of their relationship stems from Crystal's influence, from saving her from being executed by a supervillain, to calling her out for things Crystal personally finds reprehensible.
  • Laser-Guided Karma:
    • Invoked and weaponized with her domain of Consequences. As a goddess of Consequences, she can wield karma-based spells and thus is capable of making a person's consequences catch up to them. She can also increase her own strength based on the number of bad deeds her opponent has committed. However, there's a catch - by her own admission, her domain of Consequences also works on her and if she does something morally wrong, her actions will always catch up to her eventually.
    • When she was a teenage filly, her resentment and envy of her parents and adoptive brother (and everyone who pressured her into being a hero like them) grew to the point where she rebelled by joining a gang... whose leader later teamed up with High Volt Havoc.
  • Love Goddess: One of her domains is Love, but she specifically embodies an aspect of Familial Love called 'Tough Love', which sometimes forces a person to let someone fall down in order for them to learn harsh yet necessary lessons, yet also be there to help said person(s) get back up when they need it. As such, her magic involves reminding people of their familial love for each other and empowering herself through her own familial bonds. In her case, though, she tends to empower her physical attributes rather than her magical ones.
  • Really Gets Around: According to two drabbles, it is revealed that Princess Tough Love had been dating/hitching/sleeping with a lot of Deities and mortals since the Second Age well to the Fourth Age, from Moufette to Floerd. She explains having a big family felt necessary for her as an embodiment of Familial Love, and she had both loved her partners and had been Good Parents with them to the many, many children she had produced from her various unions.
  • Scare 'Em Straight: She once participated in a 'scare 'em straight' program in the Fourth Age to discourage crime and gang activity. She would take off her divine barding and pull back her fur to show a group of Manehattan Pony youths her old gang tattoo, before giving the youths a very in-depth account of her experiences as an ex-gang member and how it nearly got her killed by a supervillain. This scared everyone so much that they either avoided gangs or quit the gangs they were in prior.
    Princess Tough Love: You think being in a gang makes you tough stuff, kids? Well guess what? It's not! It's bucking stupid and a good way to get yourself killed!
    Manehattan Pony youth: How would you know?
    Princess Tough Love: Because I was the same kind of stupid when I was your age!
  • Seers: Her domain of Growth gives her precognitive abilities that lets her see what's holding back a person's growth, and give her some idea of what they need to break past their current limits and grow. It also shows her how far they've come.
  • Sizeshifter: Implied. She is friends with Astrid Titanna, a Jotunn War Goddess, as well as having dated and slept with Giant deities and had Giant divine children from these unions. She's even worshiped by a Giant matriarchal warrior race/culture alongside her Giant-sized daughters.
  • Strong and Skilled: She's naturally big and physically powerful, able to power herself further with some of her domains, but is also a former professional MMA fighter and thus knows how to put that power to very good use.
  • Telepathy: Her domain of Growth gives her a form of telepathy that lets her see what's holding back a person's growth, and give her some idea of what they need to break past their current limits and grow.
  • What the Hell, Hero?: Both on the receiving and giving ends.
    • After the Void Aeon event, she would be viciously chewed out by her friend, Prince Crystal Clear, for driving Shamrock to attempt suicide with her unsympathetic attitude towards his grief over losing the then-Fallen Stitching Time. Crystal then punched her face so hard that she was sent flying through nine walls. It worked, as she was forced to realize the harm she inflicted on one of her old family friends. Once she acknowledged her feelings regarding Stitching Time, she tearfully and sincerely apologized to Shamrock for her mistreatment of him.
    • Shortly after being called out by Crystal Clear, she herself would call out Radiant Rapier for her own lack of sympathy and her making rather callous remarks about Stitching Time ("If you do the crime, you have to do the time."), which in part drove Shamrock to attempt suicide. She then proceeded to do to Radiant Rapier what Crystal did to her, except she punched Radiant Rapier straight into a mountain. This also led to Radiant Rapier tearfully and sincerely apologizing to Shamrock, admitting that she, too, was hurt by what happened to Stitching Time but didn't like to express it openly.
    • After learning that Queen Krásná Tradice knew of Blue Suede Heartstrings' psychological issues yet didn't tell anyone about it, she and a few other deities tried to give Krásná a No-Holds-Barred Beatdown as punishment. They would be stopped by Crystal Clear, who shielded Krásná while chewing out the group for their violent reactions and hypocrisy in accusing someone of not helping out Blue Suede when he needed it most. It's during his speech that Crystal also calls himself out for his role in the situation, which leads to him breaking down crying out of guilt.
      Prince Crystal Clear: You honestly think she has sole responsibility in this, Tough?!
      Princess Tough Love: She didn't speak up for your Dad when it counted! Now look what happened! She has to face the consequences of her actions!"
      Prince Crystal Clear: From what I recall, you didn't do shit either! None! An' neither did you guys over there! Or me! We all...! We all... we all thought there was nothing wrong an' Pa was fine until... he...

    Chieftain Maul II, the Spearhead of the North 

Character: Heroic

Alignment: Lawful Good

Type: Divine Animal, Temper Troll/Warborn, War Hero

Faction: Friendship Gardens

Chieftain Maul II (profile here) is a Temper Troll/Warborn with the same mutations as the original Maul, but ultimately heroic due to his raising by Queen Gaia.


  • Happily Adopted: By Fluttershy/Queen Gaia, who raised him to be good and heroic unlike Maul I while feeding him with positive forms of conflict to grow strong and powerful.
  • Heroic Sacrifice: In the Northern Reconquista, he faced down and fought Auril, one of the Three Winters (the oldest and most powerful Windigoes in existence) to the death, managing to kill her after an epic battle by ripping her head off, but was mortally wounded in the process and only lived long enough to die in Fluttershy/Queen Gaia's embrace.
  • It Can Think: One of the distinctive features he shared with Maul I was the fact he had a mutation which made him much more intelligent than the average Temper Troll, which was further enhanced when he was made a Divine Animal by Odyne to the point he was practically sapient.
  • Large and in Charge: Maul II was like Maul I bigger than most of his kind, and managed to get nearly the entire Temper Troll population of Equestrian Subcontinent under his control for the Northern Reconquista.
  • War Hero: One for the Northern Reconquista. When he died he was buried with military honours and his name became a rallying cry for the war against the Windigoes and the Frozen Hordes.

The Six Dreamers

    General 
  • Adaptation Name Change: As shown with Butterscotch, who changed her name to Virtuti, all of the Six Dreamers changed their names to reflect their divinity following their Ascensions.
  • Amazon Brigade: Much like the Virtuous Seven of the Second Age and the Mane Six in the Fourth Age, all of the Six Dreamers were mares who, among other things, helped defeat Grogar and banish him to the Shadow Realm.
  • Canon Character All Along: Justified. All of the Six Dreamers were based on the first Pony toy set created by Hasbro, which included Cotton Candy, Blossom, and Minty, but they had all Ascended to godhood in this setting and changed their names to reflect this.
  • The Chosen One: All of them ended up being chosen by the Genesis Sovereign to stop Grogar from taking over the world, as a way to repay Queen Majesty for saving the galaxy from the Malignant Powers.
  • Deity of Human Origin: All of the Six Dreamers were mortal Earth Ponies who eventually Ascended to godhood under the tutelage of Queen Mzazi.
  • Fantasy Pantheon: The Six Dreamers would serve as a pantheon for the First Age's Ponyland, but they would only serve as mentors and intervene from behind the scenes as needed. This is largely why there wasn't any historical records of them in that Age. However, they would later return to become a pantheon for Friendship Gardens, as it is ruled by Queen Majesty's successors.
  • Karmic Jackpot: As a reward for defeating Grogar as well as many other villains of the First Age, they all would become students of Queen Mzazi, who was impressed by their heroism and deemed them worthy of godhood. Under her tutelage, they all succeeded in Ascending. They also became the Six Dreamers in the first place because the Genesis Sovereign specifically chose them for the task of defeating Grogar, seeing them as the world's best chance for stopping his mad ambitions.
  • Mentor Archetype: As shown with Butterscotch/Virtuti, all of the Six Dreamers would serve as mentors for succeeding generations of heroes, helping their students grow as they themselves had, but never doing everything for them.
  • Precursor Heroes: They were the first group to be chosen by the Rainbow of Light itself to be its wielders and the bearers of Harmony, which led to them becoming acknowledged as the First Six. They would be succeeded by similar groups in the following Ages like the Second Age's Virtuous Seven, who were chosen by the Armors of Virtue, and the Fourth Age's Mane Six, who were chosen by the Elements of Harmony. They would also be succeeded as wielders of the Rainbow of Light by Megan Williams and her own friends.
  • Retired Badass: They were recorded as the planet's first group of heroes and Harmony bearers in Known History. However, after Ascending to godhood, they would effectively retire from direct hero work and instead serve as mentors for future generations of heroes, only intervening from behind the scenes if needed.
  • Spanner in the Works: Grogar had been capturing and enslaving so many Unicorns for his goals of global conquest that he failed to notice six Earth Ponies had escaped his dominion. Said Earth Ponies would become the world's first heroes and Harmony bearers, playing a direct role in Grogar's defeat and banishment.
  • Winged Unicorn: Presently, all of them are Alicorns, and because they Ascended in the early First Age, they are much older and bigger than even other Alicorns who Ascended in the same Age.
  • Xenafication: In MLP canon, they were all Earth Pony mares and part of the very first Pony toy set sold by Hasbro. In the Codexverse, they were Precursor Heroes who preceded established hero groups like the Virtuous Seven and the Mane Six by tens of thousands of years, helping defeat Grogar and other threats of the First Age. They also Ascended to godhood under the tutelage of Queen Mzazi, making them extremely powerful and ancient compared to other First Age Alicorns.

    Butterscotch, the Athlete of Dreams/Princess Virtuti, the Courageous Dreamer 

Classification: Ascendant/Ethereal

Portfolio: Courage, Athleticism, Victory

Rank: Divine (Tier IV/Greater)


Princess Virtuti, born Butterscotch (her entry here), is the Alicorn goddess of Courage, Athleticism, and Victory, and one of the Six Dreamers, the first six 'Harmony Bearers' known to have existed.
  • Abstract Apotheosis: After embarking on many heroic adventures following Grogar's defeat, she would Ascend to godhood alongside the other Six Dreamers under the tutelage of Queen Mzazi, who was impressed with their heroism and chose to mentor the Six Dreamers before incarnating herself as Zigzag. In her case, she became the Alicorn goddess of Courage, Athleticism, and Victory.
  • The Ace: Her friends admit she's this among the Six Dreamers/First Six, and it's noted she won Ponyland's annual sports competition every year. It's also believed In-Universe that she may be a "prodigy deity". However, she herself has admitted that for all her divine power, she isn't as magically powerful or skilled as Queen Majesty.
  • Adaptation Name Change: Her name in canon is Butterscotch, but after Ascending to godhood, she changed her name to Virtuti.
  • Anthropomorphic Personification: She's an Alicorn goddess who embodies Courage, Athleticism, and Victory.
  • Canon Character All Along: Justified. She is Butterscotch, who is part of the very first Earth Pony toy set sold by Hasbro, but after Ascending to godhood, she changed her name to Virtuti to reflect her transformation.
  • Challenge Seeker: She loves a good challenge, and since awakening and reemerging in the Fourth Age, she challenged and competed with many deities in various athletic competitions, including Emperor Golden Scepter, whom she challenged to a race. However, she isn't a Sore Loser and will take her losses as challenges to overcome herself. However, this trait also makes her easily bored, and she was known to play hide-and-seek with butterflies and honey bees for fun when she couldn't find people to challenge.
  • Deity of Human Origin: She was formerly a mortal Earth Pony mare who Ascended to godhood under the tutlage of Queen Mzazi, becoming the Alicorn goddess of Courage, Athleticism, and Victory.
  • Divine Parentage: She's a very distant ancestor of Second-Age heroine Bon Bon (now Princess Fasan Creideamh Grittin), as well as the Fourth Age's Corporeal Caramel from the Equestrian Royal Guard. She's both joyous to learn of their existence and very proud of them.
  • Fearless Fool: Defied. Despite being both a goddess of Courage and a legendary heroine who helped fight many First Age threats liek Grogar, she is smart enough not to rush headlong into things or seek challenges to the point of endangering herself.
  • Gentle Giant: As one of the six oldest First-Age Alicorns, she's larger than even those Alicorns who came after her throughout the First Age. However, she admits she's the shortest of the Six Dreamers and always had been.
  • Gold-Colored Superiority: She has yellow fur and wears golden barding post-Ascension, and her friends regard her as The Ace (and therefore the most powerful) of their group. And having Ascended in the very early part of the First Age, she is much more powerful and ancient than even other First Age Alicorns, except her friends. Fittingly, she is The Leader of the Six Dreamers. It is believed In-Universe that she may be a "prodigy deity".
  • Hair of Gold, Heart of Gold: She has yellow fur and a golden-brown mane and tail. She's one of the Six Dreamers, and a heroic Earth Pony mare who helped stop Grogar and other threats of the First Age. After Ascending to godhood, she would take to mentoring future heroes and intervening from behind the scenes when necessary.
  • The Leader: She's the leader of the Six Dreamers, who are Known History's first group of heroes, and was the one who led them against Grogar and his Tambelon forces in order to rescue the kidnapped Unicorns (which included Queen Majesty). Her entry notes that she's natural at being this, and is capable of inspiring her allies with not only words, but also deeds and bravery.
  • Lovable Jock: Despite being the long-running winner of First Age Ponyland's annual sports competition, she's a very good sport and when she does lose, she takes it in stride. In fact, she sees her losses as challenges to overcome, like when she challenged Emperor Golden Scepter to a race and lost to him.
  • Made of Good: After Ascending to godhood as the Alicorn goddess of Courage, her mane and tail became composed of golden-brown Courage energy.
  • Magic Hair: Post-Ascension, her mane and tail becomes composed of golden-brown Courage energy.
  • The Magnificent:
    • In her mortal youth, she was known as "the Athlete of Dreams".
    • Post-Ascension, she gains a new title, "the Courageous Dreamer".
  • Meaningful Name:
    • Butterscotch refers to a type of candy made with brown sugar and butter. Her fur and hair colors heavily resemble butterscotch, referring to her sweet personality.
    • Her Alicorn name, Virtuti, translates to "virtue" in both Latin and Sicilian. She is a benevolent goddess who embodies good concepts liek Courage and Victory, and heped foil Grogar's plot to Take Over the World in the early First Age.
  • Meaningful Rename: Her birth name was Butterscotch. After Ascending to godhood alongside her friends under Queen Mzazi's tutelage, she changed her name to Princess Virtuti, which translates to "virtue" in Latin and Sicilian.
  • Not Afraid to Die: By her own admission, she has no fear of dying. This stems from both her courageous nature and her love for challenges and adventuring, so she knows the afterlife realms would have more challenges and adventuring waiting for her. This does not make her a Fearless Fool, however, and is smart enough not to rush headlong into things.
    Princess Virtuti: (on her stance on death) Why should I? It's just part of life, and there's another adventure waiting on the other side! When my time comes, I'm not afraid.
  • Pint-Sized Powerhouse: Played with. While enormous compared to even other First Age Alicorns (due to deities growing by getting Stronger with Age), she is both the shortest of her friends and the most powerful of them all. Naturally, she is the leader of the Six Dreamers.
  • Precursor Heroes: She's one of the First Six/Six Dreamers, the first Harmony Bearers gifted power by the Genesis Sovereign, having been the original wielders of the Rainbow of Light as well as the Dream Kingdom's heroic champions. This makes them this to every set of Harmony Bearers to come in future ages.
  • Sore Loser: Defied. While she's a goddess of Victory, she's a Challenge Seeker, so as much as she enjoys winning, she's also fine with losing as it presents challenges for her to work on. One prominent example is when she challenged Emperor Golden Scepter to a race sometime after reemerging in the Fourth Age, and lost... but accepted it and saw her loss as yet another challenge to overcome. She also encourages others to try harder when they lose against her in activities in hopes of winning next time.
  • Winged Unicorn: She's described as a huge, yellow-furred Alicorn mare with a golden-brown mane and tail composed of Courage energy, and a magical wing gradient going from yellow to golden-brown. Notably, as one of the First Age's first Alicorns, she and her friends, the Six Dreamers, are larger than even other Alicorns who were born during the Age.
  • Wowing Cthulhu:
    • After many adventures, she and her friends end up attracting the attention of the ancient Zebralicorn goddess Queen Mzazi, who was so impressed with the Six Dreamers' heroism that she chose to become their mentor. They later succeeded in Ascending to godhood under Mzazi's tutelage.
    • Following her reemergence in the Fourth Age, she challenged Emperor Golden Scepter to a race. While she lost on account of her opponent being a much older and more powerful god, Golden Scepter admitted that for a deity who's much younger, she did much better than most of his other opponents did. Her not being a Sore Loser about her loss probably helped.

Former Rulers, Knights and other figures

    Majesty, the Queen of Ponykind 

Character: Heroic

Alignment: Neutral Good

Type: Ancient Monarch, Unicorn, Mage Magnificent, Spirit Guide, Endling

Faction: Imperium of Ponykind, the Dream Kingdom, Friendship Gardens

Queen Majesty (her entry here) is a legendary unicorn Queen from the First Age (but born well before Known History), who is widely regarded as the mightiest mortal unicorn that had ever lived.


  • The Ace: The most powerful mortal to have ever lived, so powerful and so skilled she ridded Equus and its surrounding cosmos of innumerable monsters and struck fear into every villain in Ponyland. She was also a well beloved, successful queen of Ponykind who changed the fate and very fundamental laws of existence of the entire galaxy.
  • Adaptational Angst Upgrade: Played With. Her early life was rather harsh due to being born during the Imperium and having to deal with Golden Scepter's neglect due to being a a Sensei born without PQ. Subverted in comparison to most fanfics, which give Majesty this due to dying before Megan's arrival (normally at Tirek's hands) while this one died content and peacefully on her own terms and got to know Megan.
  • The Ageless: Subverted. Despite being an offspring of Golden Scepter, her immortality is imperfect and she will eventually age rapidly and die the moment she no longer wears her Golden Horseshoes by the time of the 'First Age'. According to Word Of God, it became this way due to birth defects.
  • Badass Boast: Gives a gigantic one to an Imperium General during a conversation. One she would eventually fulfill to the letter:
    Imperium General: The Imperium and the worlds beyond are overrun with monsters and horrors that makes stars weep and worlds tremble. There can be no place for weakness, for only by firm action and resolute faith will Ponykind survive: No means too ruthless. No hatred too...!
    Majesty: No.
    Imperium General: ...What?
    Majesty: I said no. I refuse to believe that. I refuse to believe that this planet, and those beyond it are so far gone that only violence and intolerance remains. You preach your creed as if it is reality, but I REJECT that reality.
    Imperium General: And what, exactly, do you believe in?
    Majesty: Love. A parent's love for her children. The kind of love our so called enlightened Emperor should have had for me and the rest of us, but has long since lost in what he has become.
    General: ...HAHAHA! And what do you expect love to do to the Malignant Powers and their daemons and heretics? To those soulless Nekorons? To the all-devouring Tyrannic Swarms? The brutal green-skinned savages of the - ?
    Majesty: If they will accept it, make them my allies. But if they will not. If they continue to ravage every living thing they come across. If they continue to be as vile and monstrous as they have been. If the Imperium you claim is so enlightened continues its present course of xenophobia and corruption... then with my love for Ponykind, for my children... I will oppose them. But I will not hate them. I will oppose them out of love for those they threaten, not hatred for them. In the name of that love... I will defeat them all. And if a fundamental law of this universe dictates that violence, suffering, and war are the only path... I will destroy that law.
    General: ... W-Who... W-What do you think you are?!
    Majesty: I am a mother who is tired of seeing her children slaughtered. Tired seeing that which claims to protect us prove itself as bad as those it seeks to protect us from. Tired of being a 'powerless child' who can do nothing to save them...

    I am Majesty.
  • Berserk Button: Do not use her face to harm ponies. She left the afterlife to personally teach the perpetrators a lesson. She notes that her friends should not count on this happening on a frequent basis.
  • Beyond the Impossible: Queen Majesty rose to her venerable status and reputation for being able to achieve many great feats and overcome many foes which should had been impossible to achieve or could not had been fought.
    • Against all odds, Queen Majesty managed to befriend at least half the Greenskins/Orks in the galaxy, who by their very natures are incorrigibly barbaric warmongers obsessed with fighting each other and everyone else.
    • It's been noted that many Planeswalkers aren't as powerful as Majesty at her full strength, which is terrifying given casually destroying entire solar systems is within many of their ability. And that's not getting to the Planeswalker Majesty which Planeswalker Mirthful had mentioned...
  • The Blacksmith:
    • How did she obtain her famous Golden Horseshoes? She made them herself by taking parts of Golden Scepter's Golden Throne. Each Horseshoe has a different power: Flight, Telepathy, Projection of Holy Light and Future Sight. Not to mention, they stabilised her immortality.
    • She was also responsible for making her daughters' wands (with Magic Star's assistance), as her bloodline is created from her magic and therefore is tied to the lifeforce of her horseshoes, meaning that her family will die if she can't stabilize their life force.
  • Broke the Rating Scale: The Archmage is usually the highest classification of mage, but Majesty was so strong that it was considered insufficient to describe her. Instead, she is called 'Mage Magnificent', while other titles such as Sorceress Superior are also used.
  • Brought Down to Badass: As ungodly powerful as Majesty was in the First Age, that was after she'd lost access to everything she had at the height of the Imperium Era due to the backlash from destroying the Law of Despair. Note, Majesty without that was able to stalemate something on par with Discord through sheer natural power alone. This makes it utterly terrifying to imagine just how powerful Majesty was at her strongest.
  • Commonality Connection: The reason why Fluttershy was the one that is worthy of inheriting her power and kingdom. Both are individuals who have their lives defined by their own compassion.
  • Cool Uncle: Gender-inverted. Golden Scepter finally and formally acknowledging his adoption of her in the Fourth Age means that Majesty is now the eldest sister and child of her family, being far older than Prince Blazing Hoof, Golden Scepter's first-born son. This also means that Mercy, a sentient divine Poenan sword whom Prince Red Blade adopted as his "daughter", is Majesty's paternal adoptive niece. It's noted that she was very motherly towards Mercy during the brief time she manifested in the mortal planes as a spirit.
  • Creating Life: How she had a son (Prince Lucky) and several daughters (Princesses of Ponyland) despite being supposedly single.
  • Defeating the Undefeatable:
    • Majesty did what the entire Imperium couldn't, in canon or in Codex: take on all the horrors investing the galaxy, including the Expys of the Chaos Gods, and won. All without compromising her morals in the process. Even when it comes to things outside of combat, she managed to befriend or make peace with those many believed impossible, such as the Green-Skins/Orks. She then one-uped that by destroying a law of reality itself.
    • This is the entire reason the portion of the Orks she befriended remain friendly to ponykind and their allies: Majesty proved herself such an insurmountable benchmark that they can never exceed her. Her feat in destroying the Malignant Powers and unmaking the Law of Despair makes her 'Bigga' than any of them could ever be, and as the Orks adhere to Might Makes Right and Large and in Charge on a genetic level, this made her instantly a figure of command and respect.
  • Depower: She, and anyone else using it, lost access to much of the magic and technology of Imperium Era and prior due to her having completely rewrote the galaxy's arcane fabric to prevent anything like the Malignant Powers from ever coming into being ever again and destroy the 'Law of Despair', leaving Majesty far weaker than she was during the Imperium Era. Note, 'far weaker' still equals roughly as strong as Discord.
  • Deus Exit Machina: The "Rescue From Midnight Castle" event happened while she was away on a journey, explaining her absence and the need to bring in the humans. Her journeys to find materials for Prince Lucky's own immortality-stabilizing artifact was the reason why she missed out on the other events that took place in Dream Kingdom.
  • Did You Just Punch Out Cthulhu?:
    • She's the one who lead the heroic forces against the Imperium's remnant and the many, many horrors of the period. She managed to do what the canon Imperium and her adopted father Golden Scepter failed to do: she won and either destroyed them all or drove them away for good.
    • This included the Expys of the Chaos Gods responsible for the Aurum Apostasy, known as the Malignant Powers. She accomplished this by making an alliance with the Nekorons to weaken them, then lure them into a dead alternate universe where there was nothing sapient for them to draw power from. By the time they realized she'd tricked them, they were weakened enough for her to defeat them for good in a one vs four fight.
    • Note, this included destroying a law of reality itself in the form of the corruption in the galaxy's arcane fabric that enforced the grim, hopeless, violent reality things had become. She proceeded to, with her allies, build the Galaxy Forge and use it to destroy the 'Law of Despair' and repair the fabric of reality itself.
    • She also become one of the very few mortal beings who had managed to narrowly defeat Traasena, the Queen Predator in a one on one fight with the latter not holding back, earning the respect of the adoptive Adversai.
  • The Dreaded: As Smellba admits to her daughter Tiffany, most of Ponyland's villains were terrified of her.
  • Enemy Mine: Formed one with the Nekorons to put an end to the Malignant Powers: the Nekorons used their advanced technology to weaken them, allowing Majesty to lure them into a dead alternate reality without anything they could draw strength from and finish them. The deal also included agreements that rendered the Nekorons no longer a threat.
  • Expy: She is a representative of the Sensei, a now dubiously canonical faction from the early lore of Warhammer 40,000 who claim descent from the Emperor of Mankind, albeit one who inherited neither his immortality or a fraction of his powers like the rest. Of course, despite being completely mortal and a frail one at that, as time passed, she would attain ageless immortality and become the mightiest known Pony to ever lived, and an ancient heroic Unicorn monarch who began a new age for Ponykind.
  • Flanderization: In-Universe. Her more famous depiction as an Anti-Hero with Black-and-White Insanity wound up being what was more remembered by present day, to the extent that the Poenan Pantheon's followers were able to make a Tulpa out of it in their attempt to slander Queen Gaia. Majesty's response? Ask Queen Gaia politely about possessing her body and subsequently demolishing the fake along with its summoners.
    Queen Majesty: I don't care what one says about me, I never have, but never use my face to harm my little ponies EVER AGAIN!
  • Good Is Not Soft: She's a benevolent, motherly royal...but she gives no quarter to the genuinely monstrous and malevolent.
  • Greater-Scope Paragon: Queen Majesty is long dead by the Fourth Age, but her actions during the Imperium Era is the only reason any of the events of the Four Ages of Know History were even possible, as she destroyed all the threats of the Imperium Era and the Law of Despair ensnaring the galaxy so that happy endings are possible. She is also likely the single most powerful mortal hero to have ever existed and created the Majestic Power to be claimed by those worthy of it in the future, serving as an inspiration for all those who came after. She's still around as a Spirit Advisor to her successors, but for the most part is no longer involved in the setting beyond that.
  • The Greatest Story Never Told: Due to much of her reign being prehistoric, she was largely forgotten by time and history despite being responsible for most of the Imperium of Ponykind Era horrors being wiped out. Thankfully, it's subverted in the end as Golden Scepter learning of what happened resulted in information about Majesty becoming public knowledge. An inuniverse animane adaptation would be done by Studio Spark, finally detailing her adventures, though in a toned down, less horrifying fashion.
  • Hero of Another Story: Her adventures during the 'Imperium Era' is less well-known than those during the 'First Age', but far from inconsequential. Essentially she fought for Ponykind and others with her fellow Senseis and various allies against both the unimaginable threats to their existence, but also the crumbling, increasingly tyrannical Imperium that ruled over most of it, in titanic struggles that is said to have 'leveled worlds and shook the stars' themselves.
  • The High Queen: From what was implied, she was a very benevolent and compassionate ruler. She set the precedent for all her successors by ensuring that those with pure of heart can inherit the Enchanted Throne and its power, which came from her. Princess Sunsparkle became Queen in the Second Age, and ruled for many years until she disappeared after the "Void Aeon" in order to help find Pony colonists who were stranded in space. As of the Fourth Age, Fluttershy Posey, a pegasus member of the Mane Six and the Bearer of Kindness, was chosen to inherit the Enchanted Throne, though her humility and shyness would initially prevent her from actually taking it as she felt that she was not fit to rule, only taking its power to help her friends in great crises. She would eventually become Queen for real, several years after helping defeat the League of Domination.
  • Large and in Charge: While she never inherited Golden Scepter's power or immortality due to birth defects, one thing she did inherit from him was his large size, as her entry describes her as being a notably tall mare. She founded the Dream Kingdom of the First Age, and ruled it until she sacrificed herself to preserve her children's lives (Prince Lucky and the Seven Princesses were created by her solely with her own magic, meaning they would die without something to stabilize their life force) by passing onto them the very artifacts that preserved her own immortality and life.
  • The Last Dance: She gave up her Golden Horseshoes to stabilize her son Lucky's life force, destabilizing her own immortality in the process. This resulted in her beginning to age rapidly and only have a short time left to live. She spent this doing as many good deeds and helping as many ponies as she good with her immense power before expiring of old age.
  • Last of Her Kind: It's noted Majesty was the last Imperium mortal, the last of an ancient breed of pony so genetically different from modern ponykind so as to be a different species, and the last Sensei.
  • Muggle Born of Mages: Despite being descended from Golden Scepter, she was born without any Primordial Quintessence as a normal mortal due to birth defects. As history showed, this didn't stop her, as she was able to found the Dream Kingdom that she ruled until she decided to cast aside her own immortality to stabilize the lifeforce of her children, whom she created whole-cloth with her own magic.
  • The Paragon Always Rebels: Like the rest of the Sensei, she is a natural rebel who opposed the threats assailing Ponykind from within, without and beyond, but also any injustice and oppression that she faces. This inevitably puts her on a collision course against her own adopted father's increasingly tyrannical, reactionary, and fanatical Imperium. It gets to the point that she was the one who delivered the Coup de Grâce on the remnants.
  • Person of Mass Destruction:
    • She's the most powerful mortal to have ever lived. This includes the like of Queen Dark Crystal, meaning Majesty is literally strong to an apocalyptic level.
    • At her absolute strongest, she managed to narrowly defeat Traasena, the Queen Predator in a one on one fight when the latter wasn't holding back. Note, Traasena was powerful enough to threaten the entire solar system in the Second Age.
  • Physical God: While she never became a goddess, her sheer power was in the realm of one, making her one of the few mortals capable of fighting in the same weight class as one.
  • The Power of Love: Majesty saved the entire galaxy by rejecting the grimdark nightmare it'd become and fighting back with a mother's love. Despite being mocked for this approach, she won.
  • Rage Against the Heavens: By the time she came around, the countless generations of war, hatred, violence, and other events had corrupted the fundamental arcane fabric of Equus and its surrounding cosmos, to the point of spawning the Malignant Powers. By choosing love and benevolence over ruthlessness, violence, and hatred, she was defying the very fundamental fabric of the cosmos. She was aware of this and resolutely declared if such a fundamental law existed, she would not just break it, but destroy it. She did.
  • Reality Warper:
    • It's noted that her sheer power is such, she was magically capable of feats seemingly qualifying as this. Notably, she was capable of stalemating Squirk's Flashstone through sheer power alone, an artifact giving him power comparable to Discord and another piece of the Void Sovereign. Note, this wasn't even her at her strongest.
    • Using the Galaxy Forge made her into this, granting her one wish capable of altering the very fabric of reality itself on a galactic scale. Thus, in that moment, she could do virtually anything she desired. She wished to destroy the Law of Despair resulting from the galaxy's corrupted state and thus create a Happy Ending.
  • Related in the Adaptation: Here, she's related to Emperor Golden Scepter, who is based on the Emperor of Mankind, by virtue of being a direct descendant through one of Golden Scepter's children that he sired through his many affairs with male/female divines and mortals before the "Twilight of the Alicorns". In canon, she had no such relations and her background is a complete mystery.
  • Semi-Divine: Is a descendant of one of Golden Scepter's children from his relationships with male/female mortals and immortals prior to the 'Twilight of the Alicorns'. She was born without any Primordial Quintessence however and was even quite weak and sickly at a young age. This causes no amount of hardship in her early years, especially considering how things went for the Imperium and Ponykind as a whole.
  • Spirit Adviser: Despite having the potential to become an Alicorn goddess, she now serves as a spiritual adviser to the chosen Queen of Friendship Garden and is content with her role.
  • Strong and Skilled: Queen Majesty is both the most powerful mortal to have ever lived and an extremely skilled and capable mage. It's also suggested she was competent with Imperium weapons as well.
  • Superior Successor: Emperor Golden Scepter views her as this to him in regards to being the ruler of Ponykind. This is because she not only managed to save the galaxy (not only from the usual threats, but destroyed the Malignant Powers and a law of reality itself), something he and the Imperium had tried and failed to do for a long time, but didn't fall into the traps he did that lead to him falling as far as he did, remaining The High Queen.
  • Ãœbermensch: Quite possibly the ultimate example in the Codexverse. Majesty completely rejected everything the Imperium and her adopted father Golden Scepter had become, as well as the horrible, horror-infested mess Equus and its surrounding cosmos had become, choosing instead to do what her own moral code dedicated was right: being a kind, motherly High Queen rather than a xenophobic tyrant. She even transcended all expectations of her on a physical level: going from a sickly child lacking even the inherit power she should've had (which Golden Scepter rejected her for) to becoming the most powerful mortal to have ever lived. As a result, she did what Golden Scepter and the entire Imperium, in the Warhammer 40,000 universe and the Codexverse, could not: wipe out or render nonthreatening every evil facing Ponykind, including the crumbling and degenerating remnants of the Imperium itself and the equal of the Chaos Gods, and even warped reality itself to erase the cosmic constant/law born from the corruption of Equus and the galaxy's arcane fabric which help perpetuate the endless conflict, death and suffering. In other words, she gave something akin to Warhammer 40,000, a setting which invented the term 'Grimdark', a happy ending.
  • "Well Done, Son" Guy: Gender-inverted. Her early days in the Imperium of Ponykind was spent mostly trying to get Golden Scepter's approval to no avail, before giving up entirely. The two would eventually reconcile in the far future, with Golden Scepter having realized the mistakes he made with her and finally allowing Majesty to call him "father".
  • World's Strongest Man:
    • She's known as the strongest mortal to have ever lived, and she lives up to it. It's to the point the title Archmage is considered insufficient to describe her. The future bearers of the Majestic Power would exceed her, but she's still the most powerful mortal based on her natural power. To note, Majesty once stalemated Squirk's Flashstone, an artifact on par with Discord in power.
    • The biggest irony, of course, is that she didn't started out that way, but through her own efforts, various means and sheer unadulterated determination, she gradually developed into a league of her own.
    • It's noted by the one who added her to Codex that all this is her without access to the hyper advanced technology and magic of the Imperium Era, which was lost. So it's very likely she used to be even stronger than she was in the First Age, and thus still likely outclassed her successors when she was at her strongest. At her strongest, she managed to defeat Traasena, the Queen Predator, an immensely powerful deity capable of destroying entire civilization and who in the Second Age took the united power of the entire Solar System to defeat, one on one. Traasena herself asserts that yes, Majesty truly was the strongest mortal to have ever lived and that Sunsparkle at the time realizes sheer innate power wasn't the only reason Majesty earned her reputation. This is one of only two battles Majesty at her full power is known to have struggled against, the other being fighting all four of the Malignant Powers at once.
    • This is all without taking into account the moment she used the Galaxy Forge. In that moment, she became a Reality Warper capable of altering the fabric of reality on a galactic scale.

    Sunsparkle, the Majestic Queen, Princess of Bravery 
See her folder entry here.

    Trixiebelle, the Princess of Entertainment 

    Twinkle Star, the Princess of Wishes 

    Crystal, the Princess of Enchantments 

    Ivy, the Princess of Beauty 

    Morning Glory, the Princess of Imagination 

    Sweet Berry, the Courtly Cook 

    Ivy 

    Monarch 

  • Anti-Hero: She's heroic, but far more ruthless and willing to kill or worse to villains and less merciful.
  • Knight Templar: She's implied to have taken Majesty's ruthlessness towards the genuinely evil without considering her mercy.
  • The Rival: She was Queen Sunsparkle's rival; while not quite a villain, she nonetheless constantly clashed with her over the throne.
  • The Only One Allowed to Defeat You: She aided Queen Sunsparkle against Black Diamond, the Troll King when he is on the verge of destroying Friendship Gardens out of this, as well as grudging respect for Queen Sunsparkle.

Knights of the Enchanted Throne

    Dame Aggravated Vanity, the Proud Warrior 
  • Expy: Of Sir Agravaine, one of the more malicious knights of the Round Table who was involved in exposing Lancelot and Guinevere, and in some tales betrays King Arthur for Mordred.

    Dame Birch Mane, the Fair Marshal 
  • Expy: Of Sir Bedivere, the most handsome of King Arthur's knights who is nevertheless one of his most trusted warriors, and was the one who eventually returned Excalibur to the Lady of the Lake.

    Dame Blue Bonnet, the Virtuous Wolf 
  • Expy: Of Sir Marrok, a knight who was cursed to become a Werewolf.

    Dame Crimson Iron, the Red Knightess 

Character: Villain/Antihero

Alignment: Lawful Evil

Type: Former Adversary, Magic Knight, Warrior Princess, Vampire Countess

Faction: Oriols, Cyfeillgarwch Gardd, Knights of the Enchanted Throne

"I may be a monster, but I am a monster of the Enchanted Throne. So I shall remain, so long as the Throne stands."

An infamous warrior princess in crimson armour, Dame Crimson Iron (her entry here) is a former adversary turned Token Evil Teammate of the Knights of the Enchanted Throne, feared and hated for her sadistic and cruel nature and dark deeds who was nevertheless beholden to a twisted sense and code of honour, more than able and willing to do terrible but necessary things which even her queen and her fellow knights cannot do.
  • Actually Pretty Funny: She is sometimes bemused by certain things, like Dame Patch - an idealistic, heroic member of the Virtuous Seven - coming to her to train in combat so she could beat Dame Crimson Iron's former pupil Dame Moderatus in a rematch.
  • At Least I Admit It: She's brutally honest about the fact that she's a monster by most moral standards. She is bemused at best and contemptous at worst at those who hide their evil and malice beneath layers of excuses and justifications.
  • Battle Couple: She briefly dated fellow vampire Altocard, during her time working with the Hellsing organization.
  • Blue-and-Orange Morality: While cruel and sadistic, she is nevertheless beholden to her twisted sense and code of honour, and abides by her oaths and obligations so long as they last.
  • Cape Wings: On top of various standard vampiric powers, she can transform her vampiric wings into a cape and vice versa, and use it as an additional weapon capable of slicing through opponents with its sharp edge.
  • The Dark Arts: She has knowledge of them due to her mother being a witch, which contributes to her formidable and dreaded reputation.
  • Defeat Means Friendship: She joined Queen Sunsparkle's court and the Knights of the Enchanted Throne after she and her kingdom was defeated, but she had to earn a pardon for her crimes and her subsequent accession first by performing some grim task on their behalf.
  • Deity of Human Origin: Had recently revealed to have ascended to godhood, like Dame Black Knight had, although the origin and nature of it remains unclear as of the entry about her.
  • The Dreaded: The Red Knightess accured a fearsome reputation during her father's reign and in the war between Cyfeillgarwch Gardd and Oriols, and it's noted that whether due to her supernatural nature or force of personality her mere presence exudes an aura of dread and menace.
  • Expy: Of the Red Knight character from the Arthurian Legends, drawing from multiple versions of him with particular focus on Sir Ironside (who was faced by Sir Gareth and despite his cruel and sadistic temperament was brought into King Arthur's court) and Prince Oriols (the son of Saxon king Aminaduc who dwells with his mother and others - including a trio of cannibal giants - in a cursed castle where they work to conquer Logres, until they are overthrown by Gawain and Sagramore and flee).
  • Evil Cannot Comprehend Good: Noted to be a weakpoint in her character due to her evil nature. It was apparently exploited by the three Knights of the Enchanted Throne who defeated her. She has a macabre fascination with the heroic and principled minded as well as those who justified their actions with their ideals, often questioning how true they are to them and how far they and their beliefs could be pushed before they break (sometimes doing the pushing herself).
  • Evil Hero: Had and retains an evil disposition, but also a member of the generally heroic Knights of the Enchanted Throne in fealty of the legendary Queen Sunsparkle.
  • Evil Mentor: Schooled both Dame Moderatus, the Traitor Princess and Dame Patch, the Courageous Knight in martial combat. She is noted to be very harsh in her methods, arguing that only by pushing her pupils to and then beyond their limits could they hope to grow truly strong and skilled, even if it risks breaking or hurting them.
  • Eviler than Thou: Widely considered one of if not the evilest member of Queen Sunsparkle's Knights of the Enchanted Throne. To note, even some of the the KOET's most despicable and malevolent foes like Lady Pitiless Bruiser are horrified by her.
  • Freudian Excuse: While her sadistic and cruel nature maybe partly In the Blood, being raised among 'heathens, monsters and witches' likely only served to make sure she does turn out evil and villainous.
  • The Friend Nobody Likes: She is feared and hated in Queen Sunsparkle's court and among the ranks of the Knights of the Enchanted Throne for her character and past, something which she knows but doesn't really care. The very few who don't included Dame Moderatus, whom Dame Crimson Iron trained in combat.
  • Genius Bruiser: Noted to be highly intelligent and knowledgeable, well-versed in The Dark Arts, but is a formidable martial combatant in battle.
  • Hidden Depths: She is quite The Philosopher in her spare time, often reflecting on sapient nature and that of the world, and is highly perspective of others.
  • I Fight for the Strongest Side!: Part of the reason she swore fealty to Queen Sunsparkle and became a Knight of the Enchanted Throne is because she judged them worthy of her loyalty after they managed to defeat her and her parents' kingdom.
  • I Gave My Word: As part of her twisted sense/code of honour, she takes the oaths she swore and promises she made very seriously, regardless of who it was to or how she carried it out. She once murdered forty knights in horrific undignified ways to fulfill a promise made to a young colt whose village they had wronged. She returned to the Enchanted Throne's side the moment Queen Sunsparkle returned in the Second Age and later when Fluttershy/Queen Gaia I ascended the throne even though she could had chose not to, simply because her oath to the Enchanted Throne remains.
  • I Owe You My Life: One of the reasons she swore fealty to Queen Sunsparkle was because they spared her life despite her atrocities, even if it's part of a deal to help them with a few grim tasks.
  • I Shall Taunt You: As part of her Drill Sergeant Nasty methods in training those she mentored in combat. When training Dame Patch, she deliberately and repeatedly pushed her Berserk Button by reminding her of her humiliating defeat by Dame Moderatus (who was Crimson Iron's former pupil, by the way) over and over, driving her to fury which she then taught Dame Patch to harness and focus to bolster her skill. It worked too well, as while Patch was able to rapidly catch up, it also made her give increasingly into anger and hate, becoming increasingly brutal as a hero which horrified both her friends and foes.
  • In the Blood: Implied. She was born and raised the daughter of a 'heathen king' and a witch, and it's noted even by her family that there's was something 'off' about her from the beginning.
  • Magic Knight: On top of formidable martial skills and supernatural Super-Strength, Crimson Iron is also well-versed in The Dark Arts, combining both weapons and magic to put her opponents on the ropes
  • Master Swordsman: Gender-inverted version. She's skilled enough with her sword that it takes three of the greatest Knights of the Enchanted Throne to defeat her, and afterwards she mentored many warriors such as Princess Moderatus in martial combat.
  • Mercy Kill: Following the war against Oriols, the dungeons of the dead rulers' main stronghold are full of victims who had been twisted and broken by dark magic and tortures who were better off released by death, but the knights both swore not to harm the innocent even without malice, nor do they know how to dispell the curses keeping them alive. Dame Crimson Iron could however, and it was one of the grim tasks she carried out in exchange for a pardon and joining the Knights of the Enchanted Throne.
  • Mentor Archetype: Crimson Iron is this or an Evil Mentor, owing to her role in training several characters in the art of combat, often using ruthless methods to push them to and beyond their limits in order to push them to become better.
    • Crimson Iron was the one who trained Dame Moderatus, the Traitor Princess in combat. This would become a plot point when she manages to claw her way back to the land of the living in the Great Wars Era of the Second Age.
    • When Dame Moderatus defeated and nearly killed Patch, the Courageous Knight in their first encounter with almost casual ease, a humiliated and fuming Patch sought out Crimson Iron for training behind her true mentor Dame Black Knight's back precisely because Crimson Iron was the one who trained her in the first place. Bemused, Crimson Iron agreed, and Patch was able to catch up rapidly to the point she was able to at least hold her own against Dame Moderatus in subsequent engagements. However, Crimson Iron's ruthless methods worked almost too well, as it caused Patch to begin giving into her anger and hate as well as become obsessed with beating her opponent, leading to her becoming more brutal and ruthless as a superhero to the concern and fear of her friends and foes alike.
  • Named Weapons: Her sword is called the 'Blade of Oriols', implied it's forged there and served as a symbol of office on top of weapon. Her lance meanwhile is called 'Piercing Pain'. Both are enchanted and could be used to cast/channel various black magic spells and powers.
  • Necessarily Evil: She was kept around Queen Sunsparkle's court because she was among the few who could be entrusted to do ruthless, terrible things which needed to be done for the greater good, which even the Queen nor her fellow knights cannot do or bring themselves to do due to their noble and heroic characters.
  • One-Man Army: She had the strength of seven Ponies at minimum and was knowledgeable in the dark arts. Her entries and Drabbles frequently mentions her wiping out entire companies and ranks of enemies singlehoofedly, and it took three of the Knights of the Enchanted Throne one heck of a fight just to defeat and capture her.
  • O.O.C. Is Serious Business: Dame Crimson Iron is noted to be unnervingly calm with a small smile in nearly all times. When she stops smiling, it means she's either genuinely angry or utterly focused in achieving an objective, making her even more terrifying than she already is.
  • Our Vampires Are Different: Gained immortality after surviving the fall of Friendship Gardens by romancing an evil Vampire Lord (then killing him off as soon as he bit her and she became one herself). Due to the age and strength of her sirer as well as her existing supernatural nature, she's powerful even by vampire standards.
  • Reformed, but Not Tamed: Joined the Knights of the Enchanted Throne, but didn't become any less evil, merely applying it on Queen Sunsparkle's behalf to do things that her new liege and other knights are too heroic and honourable to do.
  • Sadist: Explicitly stated to be cruel and sadistic, taking quiet satisfaction in inflicting horrific fates upon her opponents and other atrocities.
  • The Slow Path: Like Dame Loyal Lake/Black Knight, Dame Crimson Iron stuck around for centuries (having became a vampire) before returning to the side of Queen Sunsparkle when she returned in the Great Wars Era.
  • Super-Strength: Is said to have the strength of seven Ponies at minimum. This came from supernatural empowerment on account of her mother being a witch and whatever else her father a 'heathen king' was up to. It has only increased even more after her transformation into a vampire.
  • Token Evil Teammate: Sadistic, cruel and (formerly) villainous, she nevertheless ended up on Friendship Garden's side.
  • Tranquil Fury: She is often unnervingly calm, sometimes even bemused, but when she actually loses her cool she sinks into this, becoming completely focused in destroying or doing worse to who- or what-ever's responsible for provoking her so.
  • The Stoic: Noted to be unnervingly calm and collected no matter how dangerous or intense the situation is, remaining composed, dignified and meticulous even when faced with potential defeat or death.
  • Warrior Prince: Gender-inverted version. She was the feared Red Knightess of her father's kingdom who help lead and fought for it in its campaigns.
  • Worthy Opponent: She considers Cyfeillgarwch Gardd and the KOET to be this after they defeated her and her parents' kingdom. Worthy enough to swear fealty to.
  • You Killed My Father: Subverted. She was not particularly put off by the death of her ruling parents at the blades of the Knights of the Enchanted Throne, noting that they had it coming.

    Dame Delightful Clarity, the Boisterous Seneschal 

Classification: Ethereal/Elemental/Ascendant, Giganticorn

Portfolio: Fire, Warriors, Courage, Loyalty

Rank: Demigod

Affiliation: Oriols, Cyfeillgarwch Gardd, Knights of the Enchanted Throne

"For my liege, I shall stand firm like a castle. It helps that I can be as great as one."
Dame Delightful Clarity (her entry here) is a member of the Knights of the Enchanted Throne, seneschal of Cyfeillgarwch Gardd, the elder sister of Queen Sunsparkle and one of her biggest supporters in more ways than one.
  • Adaptational Badass: Delightful Clarity is based on earlier depictions of Sir Kay who are far more capable and heroic than the boorish buffoon Sir Kay is often depicted as in later tales, sporting his original powers such as being able to size-shift, heat his hands to inflict burns and using a great swords which could cut wounds that never heals. Delightful Clarity takes it up further by eventually ascending to demigodhood and becoming a Giganticorn of Fire, Warriors, Courage, Loyalty.
  • Been There, Shaped History: She was around the Second Great War in the Second Age, where she fought on the side of her returned sister and the Allies against the Axis powers. Among her most notable actions in that time include biting the Reichist battleship Bitsmarck in half.
  • Becoming the Mask: She was much faster to embrace her Giant nature than Terra Firma in Ponyland, owing to being similar in temperament.
  • BFS: She wields a greatsword, Creuclwyf, which could inflict wounds that never heal. Thanks to her magic and later her ascension it can also size-shift with her and is now a divine weapon.
  • Blinded by Rage: Easily one of her biggest flaws, having a violent temper which could cause her to lash out destructively, causing at minimum property damage as she trashes her immediate vicinity before calming or being calmed down.
  • Butt Biter: Not Delightful herself, but the foal prince of a kingdom she conquered did bite her on the rump.
  • Commonality Connection: In a talk with Terra Firma (who tries to resist or moderate her Giant nature), Delightful revealed she faced the same struggle to control her Giant instincts despite eagerly embracing Gianthood instead.
  • Expy: Of Sir Kay, King Arthur's half-brother and one of the earliest knights of the Round Table.
  • Hot-Blooded: Both metaphorically and literally due to her volatile temperament and Fire Giant nature.
  • King in the Mountain: Twice, first in the early Second Age after being mortally wounded and put into a healing sleep to recover before reawakening in the Great Wars Era. Second at the end of the Third Age when she was badly injured during the Abyssal War and put into another healing sleep before waking up in the Fourth Age.
  • My Greatest Failure: Her negligence/recklessness early in her stint as a knight left her sister Queen Sunsparkle exposed during a military engagement, costing them a battle and nearly getting her sister killed. Delightful Clarity took it hard and went on a quest to find ways she could become a better knight.
  • Odd Friendship: Developed one with Codex Equus researcher Shock Minion despite him being a Lovable Coward who hates the spotlight, on account of him being the one who summoned a Servant of her during a Grail War, acting like a Cool Big Sis to him.
  • Our Giants Are Bigger: Dame Delightful Clarity became an Equine Fire Giant as a result of an artifact, which on top of standard giant nature comes with ability to manipulate heat and fire.
  • Playing with Fire: She can magically wield fire and heat thanks to a Fire Giant artifact she acquired and used on herself, and later ascended with fire as her domain. She famously use it to heat up her hooves so that it burns on contact.
  • Sizeshifter: As a result of getting an Equine Fire Giant artifact, Delightful Clarity gained the nature of one and could size-shift between her normal size and her Fire Giant size. Following her ascension to a Giganticorn demigoddess this ability becomes greater, helped by having plenty of practice, allowing her to shrink to size of a flea and grow as big as a mountain range.
  • Undying Loyalty: She is unquestionably devoted to her sister Queen Sunsparkle and is (both literally and metaphorically) one of her biggest supporters.

    Dame Gentle Gauntlet, the Modest Hoof 
  • Expy: Of Sir Gareth, one of the only knights skilled enough (other than Sir Tristan) to hold his own against Sir Lancelot

    Dame Light Heart, the Cheerful Fool 
  • Expy: Of Sir Dagonet, a court jester whose loyalty and comedic talents led to him being knighted by King Arthur (as depicted in Le Morte D Arthur)

    Dame Maple Tree, the Raging Battler 
  • Expy: Of Sir Sagramore, a virtuous but hotheaded knight of the Round Table known for his battle-rage.

    Dame Moderatus, the Traitor Princess 
See her folder entry here

    Dame Pierced Vale, the Humble Questor 
  • Expy: Of Sir Percival, the loyal knight of humble birth traditionally known to be the one who found the Holy Grail.

    Dame Sunbeam, the True Heiress 

    Dame Selfless Purity, the Noblest Lance 

  • Expy: of Sir Galahad, who is portrayed as among the most pure and good among the Grail Knights and the Knights of the Round Table.

    Dame White Hawk, the Honourable Champion 
First introduced in a Drabble, Dame White Hawk is well known as the knight involved in the legend of the Emerald Champion.
  • Expy: Of Sir Gawain, the knight who was involved in the legend of the Green Knight.

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