Agents of S.T.E.A.M.
- Animal Motifs: Each character has one; explained below.
- Goggles Do Nothing: Many agents wear decorative pairs of goggles.
- Public Domain Character: Except for the Fox, who is a Captain Ersatz of one, and the secret character Stovepipe, who is an original character and a robot duplicate of a Historical Domain Character. For obvious reasons, similar treatment is given to the Fire Emblem characters.
Named after a soldier in a novel based on The American Civil War.
- All-American Face: His special move even has part of the American National Anthem play in it.
- Animal Motifs: The eagle.
- Badass Beard: The other characters comment on his youth but how young can he be with that thing?
- Lantern Jaw of Justice: With a blond beard to outline it
- Naïve Newcomer: He and John are drafted into S.T.E.A.M. at the end of the prologue.
- Rookie Red Ranger: While he's one of the newest recruits, he's the main character and when the team needs to vote on a leader late in the game they quickly agree on him.
- Standard FPS Guns: His primary weapon, the Eagle Rifle, is an assault rifle that fires in bursts of three shots.
- Throw Down the Bomblet: His special move Eagle Strike involves throwing an eagle-shaped bomb at the enemy.
- Animal Motifs: His gun is bear-themed. He also has an ox-head-shaped shoulder pad.
- An Arm and a Leg: Lost one of each and now has mechanical replacements.
- Barrier-Busting Blow: He can break barehanded obstacles most agents need to shoot.
- Blood Knight: The only things he doesn't like about combat are retreating, and civilian casualties. Unfortunately those tend to go together, as he often has to retreat from battle to protect potential casualties.
- Drop the Hammer: His special move Hammer Blow involves smashing enemies with a hammer.
- Friendly Sniper: Although he can't snipe at first, as he gave Henry Fleming the Eagle Rifle and had to rely exclusively on his Bear Grenade. Still, he's a pretty laid, sociable and generally happy guy for one so eager to blow things up.
- Grenade Launcher: His primary weapon the Bear Grenade fires explosives that damage everyone in its radius, including allies if you aren't careful.
- Naïve Newcomer: He and Henry are drafted into STEAM at the end of the prologue.
- In his story of origin, he competed against a steam-powered hammer, yet here he uses one as his special move.
- Even further as Milton notes, the general concept of him competing against the steam-powered hammer to prove that man can triumph over machine, succeeding, nearly dying in the process, and being saved by, and becoming, the very machines he fought against.
- Spared by the Adaptation: In the folk story, John won against the steam hammer but died from the exertion. His profile in the game indicates that it almost happened here, but thanks to this being a world of steampunk tech, they could rebuild him.
- Took a Level in Badass: He's the second person the player can take control of and in terms of game play he takes more levels than perhaps any other S.T.E.A.M. agent simply because his Bear Grenade is incredibly useful when used in conjunction with something else. Its shots can soar over cover, pushes enemies around and exposes their weak points. Combined with with a bullets or arrows and his hammer special, John Henry becomes very deadly. He doesn't have nearly enough steam to that effective with just the Bear Grenade, though, which just so happens to be how you first get him and Henry Fleming's likely too busy trying to keep himself alive for him to cover John. Meanwhile the Prowlers and Hounds can work in the tandem in ways you wish you could by virtue of vastly outnumbering you and having loads of reinforcements.
- Top-Heavy Guy: Not nearly as noticeable as Lion, but he still qualifies.
- Vitriolic Best Buds: Develops this relationship with Tom, though neither one sees the friendship part when Henry jokes about it.
The formerly-Cowardly Lion from the land of Oz.
- Adaptational Badass: He can get whiny, but isn't cowardly at all in this game. Either this or Took a Level in Badass if, as the game implies, this takes place after his adventures with Dorothy in the The Wonderful Wizard of Oz.
- Animal Motifs: King of Beasts. As if he'd be anything else.
- Barefoot Cartoon Animal: He wears some kind of anklets, but no shoes, presumably due to his digitigrade feet.
- A Dog Named "Dog": He's a lion named Lion.
- Fiery Redhead: Unusually has red/maroon/burgundy(?) fur for a lion, but then walking on two legs is unusual for a lion anyway, and he's not quite as fiery when his health drops.
- Four-Fingered Hands: Well, paws that can grasp like hands
- Goomba Stomp: His main weapon the Lion Launcher allows him to jump onto enemies. Even after the Jump Booster sub-weapon has been unlocked, Lion is the only non-amiibo S.T.E.A.M. member capable of causing damage upon landing.note
- In a Single Bound: His Lion Launcher allows him to make large jumps, allowing him to reach heights and take shortcuts that the other characters can't use without the Jump Booster sub-weapon.
- Large Ham: Although he becomes much more subdued when his health is low.
- Lightning Bruiser: He's got the highest maximum health, the greatest level of maneuverability (although his low steam recharge rate limits him on flat land), and deals good damage with his main weapon.
- Make Me Wanna Shout: His special move causes him to roar into a megaphone to attack enemies.
- Status Buff: Grants the whole team a defensive bonus.
- That Poor Cat: He sometimes makes the sound when knocked off his feet.
- Top-Heavy Guy: His hind paws are positively tiny compared to his upper body. It doesn't help that he lacks plantigrade feet like the rest of the team, as his heels don't rest on the ground.
The Chief's Daughter hailing from the world of Neverland.
- Animal Motifs: Birds. Her Medi-Mortar has a swan on it, and her official art and Healing Wind animation involve a small eagle as well.
- Braids, Beads and Buckskins: No beads, but the rest of the 'standard' Amerindian attire is there. And because this is war, there is also paint.
- Healing Shiv: Her main weapon the Medi-Mortar fires explosives that heal everyone, even aliens, in its radius.
- Last Chance Hit Point: Her ability Defiance allows her to survive a lethal attack if she has at least 25% health.
- No-Sell: Lethal attacks won't work on her if she has a quarter of health remaining.
- The Medic: Her main weapon heals allies, and her special move also heals allies. Whether she's a pure medic or a Combat Medic depends on what her secondary weapon is, though her dialog states she prefers to be the latter.
- Older Than They Look: Implied. Henry's comment that she looks a little young for S.T.E.A.M. ticks her off, and her profile all but states that she's not that young. And if you know where she is from... this makes perfect sense.
- Parts Unknown: A case of Dramatic Irony for players familiar with the book she comes from, as Tiger Lily describes herself as a "Native American" but won't divulge into many more details beyond that, least of all exactly where she is from.
A mischievous boy from Missouri who serves as the team's spy.
- Animal Motifs: His Punch Gun has a cat on it.
- Big Eater: He has the biggest appetite of any agent.
- Brats with Slingshots: It's Tom Sawyer, a legendary trouble maker who has had run ins with Missouri authorities and he uses a slingshot to scatter mines in his special move.
- Fragile Speedster: Being a light character, he has low health but a high steam recharge rate, and his main weapon only uses one steam point. His special "hop" ability also makes him more maneuverable than most other S.T.E.A.M. agents.
- Gadgeteer Genius: His profile states that he's taken an interest in steam-powered technology.
- Goshdang It To Heck: His reaction to seeing a Devastator for the first time is "What the flamin' heckfire is that?!"
- Red Boxing Gloves: His gun shoots one out.
- Retractable Appendages: His Punch Gun packs a spring-loaded fist.
- Trap Master: His special move Hijinks involves scattering mines in front of him to blow up anyone that touches them. You can also combine this with the minelayer.
- Vitriolic Best Buds: Develops this relationship with John Henry, though neither one sees the friendship part when Henry jokes about it.
A whaler from the South Pacific.
- Animal Motifs: Two; whales in general but his gun shoots mechanical penguins!
- Elmuh Fudd Syndwome: Slight, but noticeable.
- Everything's Better with Penguins: Exploding penguins!
- Impaled with Extreme Prejudice: Queequeg's special is one big-ass spear. One that is seemingly steam powered, but still requires him to hold it up.
- Kevlard: He's got a bit of a gut and is one of the most durable S.T.E.A.M. agents.
- Status Buff: He raises the attack power of all S.T.E.A.M. agents by 20%.
- Walking Shirtless Scene: Despite this, he has the second-highest max health after Lion, and even more than the partially mechanical John Henry!
- This Means War Paint: His face is painted, and it is a war.
- Wild Samoan: Sort of. Like in the book, he's not really that "wild", but his appearance and speech are still rather stereotypical.
- You No Take Candle: He has some technically correct but odd word choices, sometimes lapses into Third-Person Person and generally isn't an elaborate speaker.
A living scarecrow who is a friend of Lion's.
- Animal Motifs: He plays with the team's motifs; instead of an animal, all his stuff is pumpkin-themed. Shadows of bats do appear in his "Trick Or Treat" special, however.
- Composite Character: Considering his motif, may be one with fellow Oz character Jack Pumpkinhead.
- Cool Old Guy: Not literally, but he uses several sub-tropes to invoke this concept.
- Four-Fingered Hands: And two toed feet, though it's not so unusual for a scarecrow
- Friendly Fire Proof: His pumpkin stunner is one of the few things that won't negatively affect your allies, should they be caught in its radius.
- Glowing Eyes of Doom: You usually don't see them, since the camera is placed behind him most of the time
- No-Sell: Has the Stun Immunity skill. Makes sense, as he's made out of straw and doesn't have a nervous system.
- Support Party Member: His main weapon does no damage and has to wait a turn (or be shot) to work, but it stuns enemies in a wide area, allowing his teammates to deal double damage and avoid overwatch fire. Also, the "treat" half of his "trick or treat" special are candies which can heal allies.
- Trap Master: The "trick" half of his "trick or treat" special are landmines.
A scientist who has studied the Alien Menace and serves as the team's expert on the invaders.
- Admiring the Abomination: "An alien...fascinating!"
- Animal Motifs: Snakes and other Lovecraftian creatures.
- Cowardly Lion: Ironically a better example than the Trope Namer in this game, though it's justified due to the kind of things he faces on a daily basis.
- Dangerous Forbidden Technique: Eldritch Shield. He even says "I'm not above using forbidden knowledge!" when using it.
- Edible Ammunition: Most noticeably with Berserks, who stop being berserk when they bit his unspeakable lure.
- Expy: A Lighter and Softer Doctor Venture, down to having the same voice actor.
- Insufferable Genius: To the point that he's under attack, and still takes time to insist on being addressed as "Professor" or "Doctor" instead of just "Carter".
- Large Ham: Randolph's the hammiest character in the game. Just listen to how he speaks upon coming across the aliens.Interesting. They sensed me.Target eliminated!The enemy is close... TOO close!The enemy is upon us!
- Monster Compendium: Writes an entry on every alien type in the game, most containing references to H. P. Lovecraft stories.
- Nightmare Fetishist: Many of his reactions to being spotted have him outright intrigued by the aliens ability to "sense" him.
- Skewed Priorities: One of his quotes on killing an alien is "Another specimen lost."
- Status Buff: He increases the damage all S.T.E.A.M. agents do to enemy weak points.
A mysterious woman from Mexico who has ties to "controversial political causes" and unclear motivations.
- Animal Motifs: Foxes, natch.
- Blood Knight: Not only can she take a hit, but doing so will just make her enjoy the challenge more, calling battles she scrapes by with low health "magnificent".
- Captain Ersatz: The only character that's not immediately identifiable from literature; though her alias and ethnicity suggest that she's a Gender Flipped version of Zorro, Milton's entry on her implying she's Zorro's daughter. It's likely a case of Writing Around Trademarks, as there has been some legal dispute over whether Zorro is in the public domain or not.
- Chewing the Scenery: Her reactions in battle range from cool and subdued to loud and dramatic.
- Dashing Hispanic: She does have ties to a government founded agency but until the alien invasion it was a secret one. To the general public, The Fox was a thieving rogue. She immediately tries to work her charm on Henry Fleming and claims to have many admirers. Her preference for sniping of course requires finesse and she lives by her own sense of honor. All these plus being Hispanic are more than enough for The Fox to qualify.
- Friendly Sniper: Very affable and well-known for helping the innocent, and uses the Fox Rifle as her main weapon.
- Gratuitous Spanish: She doesn't say much in Spanish, but some of her lines are Spanish. Most common is "Muchas gracias."
- Just Like Robinhood: She strives to make a mark wherever the poor are oppressed.
- Sniper Rifle: Her main weapon has the longest range of any gun in the game (ignoring Queequeg's penguin launcher or Califia's rhino bomber, which are more easily obstructed and not as good at hitting weak points) — even moreso when she activates her sharp eye special. And her passive ability increases overwatch damage, which her rifle uses less steam for!
Queen of the island of California and leader of an offshore military organization
- Adaptational Heroism: In her own book she was one of the main antagonists, running an exclusionary society which trained their beasts of burden to kill any man they saw and had to be violently convinced men just as much right to rule as women. Here, there is apparently no ulterior motive to her friendship with Abraham Lincoln and she heads straight to Washington, D.C., when she hears the U.S. has been invaded by aliens. No mention of a King California, so it can be presumed she didn't have to be defeated for this benevolence to come about.
- Amazonian Beauty: It's not noticeable at first, as even though she doesn't wear much armor it nonetheless covers up most of the relevant parts. Underneath it, her arms and legs are muscular.
- Animal Motifs: Her weapon is shaped like a rhinoceros and her special move features a flash of a wild cat.
- Bare Your Midriff: At all times, which is baring less than usual considering Queen Califia is commonly depicted topless.
- Barrier-Busting Blow: She can clear obstacles most agents need to shoot away with her bare hands.
- Blood Knight: She's not particularly fond of hiding and sneaking, preferring to shout her intentions before striking and shooting the enemy. Injury just makes her more determined.
- Boisterous Bruiser: A rare female example. She comes off as standoffish and detached most of the time, but that's just because she's really wants to defeat the enemy like right now, but actually does enjoy the company of the other S.T.E.A.M. agents.
- Glass Cannon: Can hit pretty hard at long range and is more physical than most other S.T.E.A.M. agents to boot but her steam recharge is not that good and her health isn't as high as the heavyweights with similar recharge rates. Then again Califia really only counts glass because of the heavyweights to compare her with as she's still far from the most fragile option.
- Ground Punch: Her special attack.
- Jerk with a Heart of Gold: Is something of a pompous, obnoxious braggart when talking to people, but when you help her out by healing her or restoring her steam, her appreciative responses are so enthusiastic they go straight into ham territory.
- Proud Warrior Race Guy: She's from an entire island of warrior women and feels she has something of a reputation to uphold.
- Royals Who Actually Do Something: Self proclaimed queen and military leader.
A former samurai and woodcutter, converted into a cyborg following a certain incident. Is good friends with Lion and Scarecrow.
- And This Is for..."That was for Oz!"
- Animal Motifs: His Steam Projector has a turtle on the top.
- Badass Mustache: Important enough to be rebuilt with a metal mustache.
- Brought to You by the Letter "S": By the kanji symbol for heart.
- Everything's Better with Samurai: Backstories are better with samurai in this case, as he is no longer one, nor does he fight like one as a S.T.E.A.M. agent.
- Friendly Fire Proof: His Steam Bath Special only damages enemies while restoring the steam gauge of himself and any allies nearby.
- Gratuitous Japanese: Averted. Though he is Japanese in the game, he never says anything in his native language, not even in the Japanese version.
- No-Sell: Like his friend Scarecrow, he has the Stun Immunity ability.
- Race Lift: Seems to be Japanese in this universe, even having a Mt. Fuji background during his Special.
- Support Party Member: Specializes in restoring steam points to allies.
- We Can Rebuild Him: After an unfortunate accident, he was rebuilt into a steam-powered android.
A plucky Kansas-born girl who is a friend of Scarecrow, Tin-Man, and Lion who returns from the land of Oz.
- Animal Motifs: Her Toto Blaster features a dog.
- Badass Adorable: Giggles and acts like your typical little girl, while taking down Eldritch Abominations far bigger then her.
- Bare Your Midriff: Her shirt looks as if its been ripped
- Collision Damage: Her Silver Streak special breaks through obstacles and knocks away any enemies Dorothy comes in contact with, often dizzying them.
- Flash Step: Her special, with the help of her silver shoes.
- Glass Cannon: Has low HP like the other light characters, but her Toto Blaster is fired in a right-to-left fan pattern and so does a very large amount of damage when she's right next to the enemy. She has the same hop ability as Tom, which can help her with a hit and run approach.
- Gosh Dangit To Heck: All of them but heck, really.
- Little Miss Badass: She's one of the youngest and the most innocent of the S.T.E.A.M. agents, more so than Tom. She'll also daze and destroy aliens when used well, just don't let her get hit.
- Plucky Girl: Described as such by John Hay.
- Ray Gun: With a Spread Shot, no less.
- Short Tank: She might have a ripped top more than a tank top but otherwise fits the look to a T and is among the more agile agents.
- Shown Their Work: Though she's commonly associated with ruby slippers in the film, Dorothy's slippers are actually silver in the original book.
- Spread Shot: The Toto Blaster fires in a fan-shaped pattern.
- Teleporters and Transporters: She can walk in and out of Oz whenever she wants but can't take anyone with her.
A human sized robot duplicate of A.B.E. Is unlocked when the player collects 100,000 medals.
- American Robot: It's another Presidential robot.
- Bragging Rights Reward: Honestly, if you've collected 100,000 medals, you're not likely to actually NEED Stovepipe.
- Foe-Tossing Charge: His special has him go through literally everything that happens to be in his path, be it units or obstacles.
- Gatling Good: His Gunfist.
- Nerves of Steel: Besides the obvious pun, Stovepipe is immune to stun, and actually is stronger then other characters, due to this.
- Nice Hat: Part of the reason he's called "Stovepipe".
- Robot Buddy
- This Is a Drill: His special involves a rushing attack with two drill fists. Also attacks with a drill punch.
S.T.E.A.M. Support Staff
Honest Abe himself, the President of the United States.
- Action Politician: Just because he's the President of the US doesn't mean he's above getting his hands dirty.
- Badass Arm-Fold: Makes one as he's preparing to deploy his Humongous Mecha.
- Badass Beard: It's Abe Lincoln. Of course he has one.
- Badass Longcoat: Never seen without it
- Big Good: As the President of the United States, and the Commander-in-Chief of its military.
- Calling Your Attacks: "EXECUTIVE DECISION!"
- Faking the Dead: In this universe, his assassination was staged so he could disappear from public life and run S.T.E.A.M.
- Heroic Sacrifice: He put in bed during a face off with a saboteur prowler, who would have put Fleming in bed instead had Lincoln not stepped in. Oh, and he overloads A.B.E. in order to destroy the Great Shugguth before it freezes Earth.
- Historical In-Joke: Lincoln is in the Wrestling Hall of Fame, having lost only one of 300 matches. He also did create a team of action heroes called... the Secret Service.
- Never Found the Body: Explicitly noted after completing the game. Keep in mind, he had an emerald key that could transport him to Oz.
- Nice Hat: Sometimes wears a stovepipe hat, like he did in real life. Naturally, it gets used for a Dead Hat Shot.
- Reasonable Authority Figure: He does acknowledge that he's asked a whole lot from roughly twelve people and does enter battle once when he really doesn't have to just to give them a break.
- The Needs of the Many: His personal mantra, and the source of his only real disagreement with John Henry, who wants to stay in areas until as many aliens are killed and as many civilians are saved as possible, rather than flying around the world to strike at key strategic points.
Lincoln's personal assistant and right-hand woman.
- Bridge Bunny: She periodically takes command of the Liberty — for good once the campaign has been completed
- Expy: Of Nell from the Nintendo Wars series.
- Voice with an Internet Connection: Wireless is a new technology at the time of the game and she abuses it as much as she can, at one point even wondering if her "tips" are really all that helpful.
John Milton HayLincoln's advisor, who manages the library of the Liberty.
- Historical In-Joke: His info on Lincoln has him saying he should write a biography of him someday. The real John Hay did.
- Non-Action Guy: Doesn't participate in combat, so he acts as the team's source of information instead.
- One Steve Limit: In-universe, he's called "Milton" by everyone due to there already being a John on the team. He's not exactly happy about it.
- American Robot: It's modeled after one of the nation's most recognizable leaders, hard to be more USA than that.
- Arm Cannon: One of its upgrades
- Boxing Battler: When first deployed, not truly finished yet
- Drill Tank: Can do this in train mode.
- Fun with Acronyms: An acronym of a nickname
- Gatling Good: One of its upgrades
- Humongous Mecha: It is almost as tall as Big Ben
- Nice Hat: Has his own built-in stovepipe hat.
- This Is a Drill: Has a drill mode that needs upgrading, as it wasn't actually built with assaulting underground enemy bases in mind. A little off world development results in a giant drill ABE rides from the sky to the depths of the Earth.
- Transforming Mecha: Can turn into a Cool Train.
Fire Emblem characters
The Prince of Altea and legendary Hero-King.
- Badass Cape: As per the standard of Fire Emblem Lords. It also serves as his Boiler.
- Close-Range Combatant: Unique in that he doesn't have any ranged weapons, requiring him to get close to attack enemies.
- Combat Medic: He can heal his allies using his special move Lodestar.
- Cool Sword: He fights with his legendary sword Falchion and a rapier.
- Large Ham: His speech pattern is more flowery than the other Fire Emblem characters, which is now more noticeable for English-speaking players.
- Mythology Gag:
- His other weapon, aside from his signature Falchion, is a Royal Rapier, which is one of his exclusive weapons in his home games. It also serves the same purpose as it did in his games: breaking through enemy armor.
- His Lodestar special is named after his class as a DLC character in Fire Emblem Awakening, and it projects an image of the Fire Emblem shield.
- No-Sell: He can't be damaged by Overwatch attacks, thanks to his special skill "Destiny". He erects a magic barrier that makes them inflict no damage or stun (though occasionally knockback if the attack is strong enough). Good thing too, or being a melee combatant in a gun-heavy game would make him useless.
- Royal Rapier: One of his weapons is a rapier, which helps him hit weak points easily and more efficiently.
- Royals Who Actually Do Something: Despite being royalty, he fights on the front lines.
- Suddenly Voiced: While Marth spoke in the Super Smash Bros. series in Japanese, this is the first time since the Fire Emblem OVA that he speaks English. He keeps his Japanese Smash voice actor in the Japanese version of the game.
The leader of the Greil Mercenaries, and the man known as the legendary Radiant Hero.
- An Axe to Grind: One of his weapons is an axe called Urvan, which was previously used by his father in his home series.
- Badass Cape: Naturally, as a Fire Emblem Lord. It doubles as his boiler.
- Brutal Honesty: He doesn't mince his words when he talks, and can come across as rather rude because of it. Milton describe him as such, stating that "he seems to be made entirely out of muscle and poor manners".
- Cool Sword: His main weapon is the legendary Ragnell, a BFS that can fire Sword Beams from long distances.
- Grandfather Clause: He's the only character in the game to be voiced by a Washington-based voice actor rather than a Los Angeles-based one, because he was originally voiced in English back when Nintendo of America sought out local voice artists for dubbing/voiceover work.
- Mythology Gag:
- His Signature Move, Aether, serves as his special move in this game, working like how it did in Super Smash Bros..
- One of his weapons is the Urvan axe, which was originally wielded by his father Greil in his home games.
- He has the same Push ability that Henry has, referencing how he knows the Shove skill in his home games, which has the same effect as in this game.
- Reluctant Warrior: Milton's notes about Ike state that he isn't eager to raise a blade, primarily because of how he knows firsthand that War Is Hell.
- Sword Beam: His sword Ragnell can fire shockwaves as a ranged attack.
- Throwing Your Sword Always Works: His special move, Aether, involves throwing his sword Ragnell into the air, jumping up to catch it, then crashing into the ground to deal heavy damage, just like in Super Smash Bros..
An accomplished tactician and wielder of magic.
- Badass Longcoat: He wears his signature Tactician robe, which doubles as his Boiler in this game.
- Bad Powers, Good People: When he uses Thoron, an image of Grima appears, implying he's channelling its power.
- Cutting Off the Branches / Cipher Scything: Thanks to the Amiibo compatible with Code Name: S.T.E.A.M. being based off of his appearance in for Wii U and 3DS, it's vaguely implied this is the same Robin from those games; In Super Smash Bros. and Fire Emblem Awakening, Robin could have his physical appearance and even gender customized. In this game however, Robin is locked to his default male appearance.
- Magic Knight: He fights using a sword and magic.
- Mystical White Hair
- Mythology Gag:
- Grima, the Big Bad of Fire Emblem Awakening, appears during his animation for Thoron, based on the fact that Robin's body is supposed to be used as a Soul Jar for Grima.
- Milton's notes has him describe a conversation between him and Robin. Milton said to Robin that he feels uneasy because Robin is an actual sorcerer. Robin replies that he isn't actually sorcerer, and that Milton is thinking of the wrong "class". This is a reference to the Job System and Sorcerer class from the Fire Emblem games, and how Robin is part of the Tactician class by default, and is thus technically not a sorcerer.
- Playing with Fire: He uses a Fire tome, which shoots out an explosive ball of flame, as one of his weapons.
- Shock and Awe: He uses a Levin Sword as one of his weapons, which can stun enemies, and his special move has him use Thoron, a powerful Thunder spell that can pierce through multiple enemies.
- Splash Damage: His Tome attack. Notable in that it's the only Overwatch-capable attack to have such a feature.
- Status Buff: His passive skill, Tactician, buffs the power of Critical Hits for his entire team.
The Princess of Ylisse, descendant of Marth, and close acquaintance (at minimum) of Robin.
- Badass Cape: As per the standard of Fire Emblem Lords. Her cape doubles as her Boiler in this game.
- Bow and Sword, in Accord: She fights using the mythical Nidhogg bow alongside her Parallel Falchion.
- Cool Sword: Her signature Parallel Falchion is her primary weapon.
- Exotic Eye Designs: The Brand of the Exalt, which is proof of her royal heritage, is located on her left eye.
- Foe-Tossing Charge: Her special move, Awakening, has her charge straight through enemies with her sword, knocking them aside.
- Goomba Stomp: Her Parallel Falchion attack acts similarly to Lion's Lion Launcher.
- In a Single Bound: Attacking with the Parallel Falchion makes her jump high into the air, just like Lion's Lion Launcher.
- Mythology Gag:
- Her portrait clearly shows the Brand of the Exalt in her left eye, just like in the cutscenes of Fire Emblem Awakening.
- She uses the Nidhogg bow as one of her weapons, a nod to how she will always have access to the Archer class in her home game, regardless of her parentage.
- Her Parallel Falchion allows her to jump long distances while spinning, similar to how she fought Chrom in the "Two Falchions" cutscene in her game of origin.
- The Smurfette Principle: The only female amiibo character.
- Status Buff: Her passive skill, Born Leader, gives her entire team a buff to their attack and defense.
- Warrior Princess: The Princess of Ylisse, thanks to her royal lineage through Marth and later Chrom.