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Number 47note ; 150th Generation. The main protagonist of Claymore. She is the only Claymore to have taken the flesh of a fellow Claymore rather than that of a Yoma, making her 1/4 Yoma, as opposed to 1/2 like the other warriorsnote . This was an experiment to attempt to create a stronger warrior. She was considered a failure, as she was considered weak, and was given the last rank of Number 47 in the 150th Generation. Despite this, through her own efforts and others' help, Clare gains a significant level of power throughout the story.
- Action Girl: The main one of the series.
- All Your Powers Combined: Ilena's Quicksword, Flora's Windcutter, and now Raphaela's Yoki vision.
- Almighty Janitor: Clare's status after meeting Ilena until the climactic battle in the north. She's ranked dead last out of the 47 Claymores. Before then she's largely deserving of her rank and after then she deserted, so she doesn't have a rank anymore anyway.
- Anti-Hero: Starts off as coldly performing her duty, but Raki slowly gets her to defrost.
- Appendage Assimilation: Her right arm is actually Ilena's.
- Awesomeness by Analysis: This girl practically has a passive ability to just non-stop come up with strategies and tactics on the spot to improve her odds of victory. Of course, since here people don't exposition Awesomeness by Analysis, save the occasional one-liner, you'll have to pay attention to notice this.
- Badass and Child Duo: Clare is part of two! Clare is the badass to Raki in a rare gender-inverted example and it is later revealed that Clare herself was protected by Teresa of the Faint Smile in the same way in a same-gendered example.
- Badass Transplant: Her right arm is not hers, but Ilena's. With it, she can use Ilena's signature attack more efficiently.
- And Teresa's flesh was used to make her a Claymore in the first place.
- Bathing Beauty: In earlier chapters she was shown to have a habit of taking a bath after every mission in attempt to wash off the smell of yoma blood.
- Being Watched: She sensed it when her team was being spied upon by Galatea.
- Berserk Button: She has several, and boy, oh boy do you DO NOT want to touch them.
- You can if you're Priscilla, who is one of her Berserk Buttons.
- Bifauxnen: Deliberately invoked to hide from the Organization. It doesn't last too long. Though it helps that she can alter her voice.
- Blade Spam: The Windcutter and Quicksword techniques she copied. Windcutter has other benefits, such as not relying on Yoki.
- Boyish Short Hair: She cut her previously long hair into a bob in order to create a diversion. It also helped her impersonate a man when looking for Raki.
- Break the Cutie: Happened so many times to her in the backstory that it's kind of surprising that she didn't just lose it.
- Combat Pragmatist: Very much so.
- Cool Big Sis: At least Raki thinks so.
- Creepy Child: In her backstory she was viewed as being disturbing by the villagers, due to being covered in bruises and scars.
- Creepy Monotone: From the get-go.
- Crying Little Kid: She was one as a kid, generally when Teresa was involved. In fact, when she finally meets Teresa again at the end of the manga, Teresa calls her out on crying so much, since she mentally reverted back into a child while together.
- Cute Mute: As a child. All part of being a Heartwarming Orphan.
- Deadpan Snarker: It's rare behind her Stoic nature, but it comes out every now and again.
- Defrosting Ice Queen: Young Clare becomes this to Teresa.
- Raki does this to her.
- Determinator: This girl does not give up, ever, save the occasional I Cannot Self-Terminate moment (but with good reason).
- Deus Exit Machina: She is absent during the rebellion of the Organization's warriors. Considering she is currently one of the two most powerful warriors alive her presence would have been very helpful.
- Distaff Counterpart: Many people consider Clare to be one to Guts from Berserk.
- Dramatic Dislocation: Clare dislocates a shoulder during her training, and pops it back in by ramming her shoulder into a wall.
- Emotionless Girl: Subverted. Clare only appears to be this, making her a Sugar-and-Ice Girl.Ilena: You already appear calm on the surface. But your real heart is a whirlpool of passion.
- Eye Colour Change: In addition to the silver-to-gold change when she taps into her powers, when she takes Yoki suppressing medicine her eyes change to brown, although her natural eye color is green.
- Expy: To Ikuno Shirataki, a character from Norihiro Yagi's previous work. Both have identical hair, though Clare's is blond and Ikuno's brown - interestingly, Clare used to be brown-haired, too, like Ikuno - both subverting the "Emotionless Girl"-trope and are actually Hot-Blooded.
- The Glomp: She does it to Teresa several times in the backstory.
- Harmful to Minors: Technically, all of the Claymores have backstories with this as part of their Break the Cutie ordeal, but Clare had it particularly bad when she was a kid. As if having her older brother turned into a youma, eating their parents, and then possibly molesting her was bad enough, she then gets booted out of her village and then gets picked up and abused by another youma. She gets a break for awhile when she meets and starts traveling with Teresa, but then it just gets worse from there when gets abducted and beaten by bandits, Teresa gets marked for death for protecting her, and then to top it off, she has to see Teresa get killed in very graphic manner for a child to experience.
- Heartwarming Orphan: In the backstory for a brief period.
- Hero on Hiatus: During the rebellion she was sealed in the Destroyer.
- Hot-Blooded: Despite her efforts to appear calm, anyone who knows her better can tell that she fits this trope.
- Hyper-Awareness: How her yoki sensor ability that she inherited works, to the point that she can anticipate her opponent's next moves. This also allows for her to come up with on-the-spot tactics to use in mid-battle.
- I Was Just Passing Through: Mixed with a bit of Chronic Hero Syndrome in volume one. When Rubel gives Clare a team assignment to eliminate a group of yoma in a village that have already killed 27 people, he informs her that the rest of the party would take a few days to meet at the village - and in the meantime, about four or five people were probably going to die, more or less. Clare decides to go on ahead, claiming that she hates waiting and that she just wants to get the job done early. Yeah right, girl.
- I'm Crying, but I Don't Know Why: In Chapter 101 when she fails to Awaken.
- Important Haircut: Revealed in Chapter 77.2, a side story about her final test to become a full-fledged warrior. She sacrificed her waist-length hair to set up a trap for a Yoma, allowing her to ambush and kill it. In doing so, she earned her symbol and became Number 47, deciding to wear her hair short from then on.
- It Only Works Once: The method she used to kill Rigaldo failed against Priscilla.
- Kill the Ones You Love: Done as a Mercy Kill with Elena and done accidentally with Jean.
- Knife Nut: In volume two, Clare is shown wielding two daggers while on a mission in Rabona and carries herself quite well with them.
- The Lancer: Also Miria's Number Two. Miria was confident enough to return to the South with just Clare and herself.
- Magikarp Power: When Ilena first taught Clare her Quicksword technique, Clare's version was roughly equivalent to slicing at the enemy with her sword very fast. After seven years of level-grinding, Clare's Quicksword rivals single digits' techniques, including Ilena's own.
- Ms. Fanservice: She appears naked more often than any other warrior.
- MuggleMage Romance: Heavily implied to have become an Official Couple with Raki.
- Multi-Armed and Dangerous: Grows several bladed appendages when she partially Awakens.
- Naked on Revival: What happened to her when she was extracted from her fusion with The Destroyer. It turned into Fan Disservice when her Wound That Will Not Heal opened up.
- Next Tier Power-Up: Clare grows in strength several times throughout the series: partially-Awakening, learning the Quicksword and acquiring Ilena's arm, mastering Flora's Windcutter during the seven-year timeskip and combining it with the Quicksword, and finally by obtaining Rafaela's unique fighting style and ability to use the Soul Link through her memories while consumed by the Destroyer.
- Not So Stoic: Teresa tells her friends she's not as mature as she likes to appear, and enjoys being praised and patted on the head. Sure enough, she blushes when they all start paying attention to her.
- One-Winged Angel: Her partially-Awakened form, where she trades her arms for bladed Combat Tentacles and her legs for biomechanical-looking hooves.
- Partial Transformation: Her partial Awakening, which transforms her legs into biomechanical-looking hooves, her left arm into a mass of blade-tipped tentacles, and projects five segmented, razor-sharp appendages from her right shoulder, with blades forming on her right arm.
- Plucky Girl: Clare was this when she was a little girl who followed Teresa around no matter what the former said to discourage her. Goes full-blown Determinator when she becomes a super human.
- Rape as Backstory: It was strongly implied that the yoma that took Clare captive as a child was at least molesting her. Some speculate that the yoma that killed her family and masqueraded as her brother took it a step further... It's also implied the one-armed bandit had his way with her as revenge-by-proxy against Teresa.
- Red Oni, Blue Oni: The Red to Miria's Blue. They are also the two strongest fighters within the Seven Ghosts and regularly work in tandem.
- Sealed Good in a Can: The can being the Destroyer Cocoon during the Claymore Rebellion arc.
- Sharing a Body: Claire realizes that Teresa's soul and consciousness still exist inside her and uses the Soul Link technique inherited from Rafaela to let her take over.
- Super Speed: When she taps way too far into the Superpowered Evil Side. Unfortunately, unlike Miria's Phantom, the Law of Conservation of Momentum is working, but she initially addresses it with a Blade Brake.
- The Tease: When infiltrating Rabona the first time, Clare informs Raki that the Claymores are trained to impersonate prostitutes for infiltration purposes and asks if he wants a demonstration.
- Taking You with Me: After being absorbed into the Destroyer, Clare (and possibly some very, very small part of Raphaela) absorb and seal Priscilla into herself.
- The Force Is Strong with This One: One of Clare's specialties, before she began mega-manning, was sensing auras. Upgraded by Raphaela's Yoki vision following her revival.
- Took a Level in Badass: She took several.
- Transhuman Treachery: The seven years of training she underwent was solely intended to increase the power of her Awakened form, and she immediately and deliberately attempts to Awaken during her fight with Priscilla. Almost immediately subverted due to her subconscious inability to go through to it as a result of what happened to Jean the last time she got so close to the edge.
- True Companions: With Raki and the other Seven Ghosts, but especially Miria.
- Unstoppable Rage: Despite her stoic veneer Clare is very temperamental and any attempt to harm her loved ones causes her to rampage. When Rigaldo kills the Pieta squad captains - including the one Clare was supposed to protect - and goes after Miria while tossing Clare around like a rag doll, Clare's rage is so great that she partially Awakens, enabling her to dice him to pieces.
- Weak, but Skilled: Theoretically, she's the Organization's weakest warrior besides Clarice. However, she has at least one inherent skill inherited from her sort-of-mother, Teresa that she's VERY hard to top at. Oh, and she trains and assimilates techniques like crazy. By the beginning of Part 2, however, she's stated to be a match for the best the Organization has to offer.
Number 6; 127th Generation. The deuteragonist of Claymore. An outstanding leader, she is capable of planning great strategies and loyal to her fellow Claymores. Her ability to move at frightening speeds, leaving after-images of herself in order to evade and confuse her opponents, earned her the title "Phantom Miria".
- Batman Grabs a Gun: She breaks her one rule of never killing fellow Claymores during her battle against Hysteria the Elegant, as that was the only way to end the fight before a recently Awakened Cassandra killed all her allies.
- Big Good: Is the instigator of the downfall of the Organization.
- The Captain: Serves as the leader of the Awakened Being hunt, the Pieta war party, and later Seven Ghosts. Is noted to be more effective than anyone else in a group battle and the databooks rank Miria's leadership as on par with Teresa's combat ability.
- Chronic Hero Syndrome: She gets called out on this in Chapter 123 by Deneve.
- Dropped a Bridge on Him: She's seemingly hacked to pieces by the other Claymores when she attacks the Organization by herself, but in Chapter 107 it turns out that she isn't actually dead after all.
- Facial Markings: Develops them when she goes past her limit fighting Hysteria.
- Flash Step: Her signature move she moves so fast that she leaves after-images.
- Genius Bruiser: Like all the Claymores she is handy with a sword, but she is also one of the most knowledgeable fighters of her generation, if not the entire story.
- Guile Heroine: The Guile Heroine of the story. In the Northern Campaign she showed careful elaborate planning, and it's revealed that she's been gathering information to bring the downfall of the Organization. She's also very capable at improvising battle strategies, which is shown in her fight with Hysteria.
- Idiot Ball: Miria is at her best in group combat, yet she decides to attack the Organization by herself because of her More Expendable Than You attitude and belief that she was the only one that could kill other Claymores or defenseless-yet-guilty human beings. She
diesalmost died in the process.
- Ineffectual Loner: Prefers to work alone. It almost got her killed.
- Kill the Ones You Love: Was forced to kill her friend Hilda, which prompted her to turn against the Organization.
- Lady of War: One of the most composed and strongest Claymores. Her perfectionism, intelligence, and speed-based fighting style only add to this trope.
- Magnetic Heroine: Miria possesses a colossal presence that pulls pretty much everyone towards her. Starting with the Paburo Hunting Party, she effortlessly takes control of all Claymores of the Northern Campaign, then becomes the leader of the Seven Ghosts. Following her rebellion against the Organization, her sheer willpower forces the entire current Claymore generation to rally under her banner. Even warriors who never met her like Anastasia and Nike are affected by her magnetism by proxy.
- Ms Exposition: She dons this role from time to time.
- Nice Job Breaking It, Hero!: Her rebellion against the Organization resulted in the birth of three new Abyssal Ones.
- No One Could Survive That!: Is seemingly hacked apart by the other Claymores after attacking the Organization.
- Not Quite Dead: As of 113, justified because this trope was invoked by her opponents
- The Paragon: In Chapter 123, Deneve reveals that Miria is this to other Ghosts and their allies: her self-reliance and independence from the Organization inspires others to make their own choices instead of remaining silent living weapons.
- The Perfectionist: Deneve berates Miria for always striving for perfection (specifically never losing anyone under her command) and remaining suicidally virtuous.
- Rebel Leader: Possibly the first and only warrior of the organization to organize a covert following to eventually go against the Organization's rule.
- Red Baron: "Phantom."
- Red Oni, Blue Oni: The Blue to Clare's Red. Despite their different personalities, motives, and preferences, they always manage to compliment each other in their own particular way.
- Speed Echoes: Her signature move enables her to use these to distract opponents.
- The Strategist: Practically part of her job description, although in a partial subversion Miria is also one of the strongest combatants in the series.
- Let's put it this way: she led the smallest of five teams during the Northern Campaign and only lost one warrior. Every other team's losses ranged from over a half to all members.
- Supporting Leader: Clare may be The Hero who saves the day, but it is Miria who leads the battle.
- Transhuman Treachery: Considers Awakening to fight Hysteria's Awakened form and attempts to do so, but is talked down by Deneve.
- The Men First: Puts her troops' safety well ahead of her own.
- "X" Marks the Hero: Sports a ragged cross-shaped scar just slightly off the middle of her forehead after her skirmish with the Claymores still "loyal" to the Organization.
Number 22; 135th Generation. She is fourth member of the Paburo Hunt, and can stretch her arms to extreme lengths to attack at range or bind her opponents. She's hot tempered and aggressive, and status conscious, and, at first, dislikes Clare for her low rank. After surviving the Northern Campaign, she combines her limb stretching with Jean's Drill Sword technique.
- Anti-Hero: Can be ornery and temperamental, but is good at heart.
- Asexual Life Partners: Helen and Deneve are for all intents and purposes inseparable. Of course, a lot of fans see this as something else...
- Attack Hello: Does this to Clare at Pieta. Judging by Deneve's reaction, this is a fairly normal thing for her.
- Big Eater: Claymores can go for days on only a few bits of food but Helen will snack on several apples in the space of a day in the anime, making her one by Claymore standards.
- Can't Hold Her Liquor: Although it is a somewhat unusual example, since Claymores can ignore the effects of alcohol completely if they want to.
- Cool Big Sis: Once you get past that persistent layer of jerkassery, Helen can have a very sisterly attitude toward other warriors. Slightly subverted in that she sometimes calls Miria 'Miria-nee' as well.
- Dynamic Entry: In the aforementioned Attack Hello.
- Hot-Blooded: Compared to most other Claymores, Helen is very Hot Blooded.
- Jerk with a Heart of Gold: Is a complete and utter bitch to Clare when they first meet, mocking her low rank and calling her utterly useless, and is mentioned to have come close to killing humans over disputes as well as being a natural-born troublemaker. Despite being a bit of a bully, she's also one of the most selfless, loyal, caring friends anyone could hope to have.
- Oh, Crap!: Being one of the more emotionally expressive Claymores, she often has this expression.
- Plucky Comic Relief: She provides the only laughs in an otherwise somber series. Indulging in everything from over-eating to Hypocritical Humor, including a Boke and Tsukkomi Routine with uber-stoic Deneve and on one memorable occasion actually getting drunk.
- Pointy Ears: One of the few Claymore who possess this trait.
- Psychotic Smirk: Basically her default facial expression in the manga.
- Red Oni, Blue Oni: She is the red one, with Deneve as the blue Oni.
- Rubber Woman: Partial example. Helen can stretch her arms and legs at will, giving her far greater attack range than most other Claymores.
- This Is a Drill: After the timeskip, Helen has mastered the Drill Sword, which combined with her Rubber Woman status currently makes her the most ridiculous ranged attacker in the series.
Number 15; 135th Generation. She has a calm and understanding personality. Her regeneration ability is superb, even for a defensive fighter, giving her the nickname "Regenerator Deneve". She forms a close friendship with Helen early on, and after the Paburo Hunt, bonds with Miria and Clare. After the Northern Campaign, she carries Undine's sword along with her own, giving her another moniker, "Deneve of the Twin Swords".
- Clothing Damage: Considering Deneve can near-instantaneously regenerate from fatal injuries, she tends to suffer attacks that end up exposing a lot of skin after she heals.
- Death Seeker: Until she met Helen and got some sense knocked into her.
- Dual Wielding: After the timeskip, Deneve carries Undine's sword as a tribute.
- Dynamic Entry: Does this often post-timeskip, together with the other of the "ghosts".
- Good Thing You Can Heal: While all Claymores carry a pretty strong Healing Factor, Deneve's is the strongest, making her somewhat unusually prone to wounds that will kill anyone else. This is partially justified: it's Deneve's style to fight almost like she's suicidal, intentionally drawing attacks that might otherwise be directed towards less resilient, Offensive-type Claymores.
- Grievous Harm with a Body: With her own. Seriously. She rips off her own infected arm and throws it, sword still in hand, at her opponent and scores a headshot!
- Only Sane Employee: Beside yoma-slaying, Deneve's job is to smack the stupid out of her comrades.
- Red Oni, Blue Oni: She is the blue one, with Helen as the red Oni.
- The Stoic: In a series full of stoic warrior women, Deneve out-stoics them all.
- Straight Man: To Helen.
- Survivor Guilt: Deneve's main reason for being a Death Seeker.
- Team Dad: A Rare Female Example. When Clare and Miria go AWOL for various reasons, Deneve steps in and keeps the other Ghosts from doing things they'll regret, even disciplining one when she considers a Stupid Sacrifice.
- "The Reason You Suck" Speech: She tends to give non-villainous but rather blunt ones to those she feels are being reckless. She gives a particularly poignant one to Clare, telling her she'll never be able to defeat Priscilla because she's gone soft after finding something to live for other than revenge, paralleling Ilena's speech on why Teresa was unable to defeat Priscilla.
- Too Many Belts: Out of all of the Seven Ghosts, Deneve's outfit has the most belts.
- Toplessness from the Back: In one scene, she takes her shirt off in front of Raki so that he won't be shocked by the signature Claymore wound if he sees Clare naked.
Number 14; 132nd Generation. Cheering and caring, after the Time Skip she becomes adept at manipulating other Claymores' Yoki for regeneration and healing.
- Combat Medic: Takes up this role with the Offensive-type Claymores, healing them from serious injuries by manipulating their yoki.
- Death Seeker: Hides it well but it's there. She is, interestingly enough, both a Death Seeker and the subversion of this. At the same time. It's stated in-universe that the difference between offensive warriors (like Clare) and defensive warriors (like Cynthia) is that offensive warriors care more about killing their enemies than defending their own bodies, while defensive warriors are those who for various reasons put survival above killing a foe. Basically, defensive warriors are those Claymores whose fear of death is so great that they instinctively fight and develop powers specifically so that they have a better chance at surviving. Which makes Cynthia both a Death Seeker who doesn't want to die and is genuinely afraid of the prospect. But who still wants to die. It's complicated.
- Girlish Pigtails: Fitting with her personality.
- The Pollyanna: Taking into account all that's happened, she's quite cheerful.
- Screw the Money, I Have Rules!: Was implied in Chapter 83 that the reason why Cynthia was sent to the Northern Campaign was because she was doing her job without charging for it, since she was considering the safety of the civilians more than getting paid. And that, apparently, was justifiable reasoning to send her on a Suicide Mission...
- Stepford Smiler: Of the "hiding her angst" variety.
Number 31; 141st Generation. Serious-minded, she puts her loyalty to Miria first and foremost. She is a specialist in sensing Yoki, fulfilling the role of the "Eye" for the Seven Ghosts.
- Enemy-Detecting Radar: Following the timeskip she develops the ability to sense yoki at a distance.
- Go Out with a Smile: After (lightly) punching Miria in the chin just as Deneve told her to as retribution for leaving them behind to attack the Organization. ed
- Face Death with Dignity: After being cut apart by Priscilla, she tells Miria that It Has Been an Honor before dying.
- The Force Is Strong with This One: Can gage her opponents strength using her ability to detect yoki.
- Half The Woman She Used To Be: In the fight against Priscilla, she tries to use the fact that she has not released her yoki in seven years (and should theoretically be invisible to her) to get a drop on her - too bad Priscilla notices her anyway and preempts her with a brutal slash that slices her body into five pieces. Despite being put back together, she only lives long enough to thank Miria before dying.
- Undying Loyalty: Has no other plans for her life other than assisting Miria.
- You Are in Command Now: After Miria's "death", Tabitha leads the team.
Number 40; 129th Generation. Low in self-confidence, she believes herself to be inferior to the other members of the Seven Ghosts. She is known as "Sword Thrower Yuma" for her great skill at throwing her Claymore.
- All of the Other Reindeer: Thinks she's this out of the seven survivors. She's the only one who thinks so.
- Can't Catch Up: Subverted. She thinks she's the useless one among the seven, but later realizes that this is far from the case. She was just Overshadowed by Awesome.
- Combat Medic: She has learned the yoki manipulation from Cynthia and may, in fact, be even better at it than her teacher, considering the ridiculous amounts of damage she managed to heal on her first attempt (namely, she fully restored Cynthia herself after the latter's body was reduced to just the upper torso minus both arms and the head).
- How Dare You Die on Me!: Berates Cynthia when her Death Seeker tendency comes to light.
- Improbable Aiming Skills: Throwing Your Sword Always Works... except you have to be able to get it back too.
- Those Two Guys: Especially close to Cynthia. It seems all Claymores have to come in pairs.
- Throwing Your Sword Always Works: Yuma is the best of the Seven Ghosts at throwing her sword, even earning her the name "Sword Thrower Yuma." However, Cynthia states it isn't the best technique since it disarms her, which can be averted when fighting alongside her comrades as she can her sword when her friends attack.
- Took a Level in Badass: She manages to take down the next generation's Number 14, her comrade, and two black coats with ease and without cutting them, even stating that it felt like the other woman's sword "wasn't even moving". To put this in perspective, Yuma used to be #40; just seven ranks away from dead-last in terms of power. Now she can take down a newly-Awakened Being in two hits.
- Shrinking Violet: Manages the difficult achievement of being a badass swordfighter and still be painfully shy and insecure.
- Spell My Name with an "S": Even the official English translation flip-flops. From her first appearance up until volume 19, it was "Uma". Since then, it's been translated as "Yuma".
Number 3. The "Eye" of the Organization, she has a well-mannered, aristocratic demeanor, and is one of the kinder Claymores. She has earned the title "God-Eye Galatea" for her brilliant Yoki perception, allowing her to control Yoki flow in Awakened Beings and misdirect their attacks.
- Beauty = Goodness: C'mon, just look at her.
- Blank White Eyes: As a result of her becoming a...
- Blind Seer: which is also played straight, resulting in...
- Disability Superpower: Justified entirely. Galatea's epitaph of "God-Eye" was a direct result of her incredible ability to sense even the smallest amount of yoma energy. Even normal humans have their other senses enhanced after losing one; it's completely understandable that Galatea's ability would have been taken to Up to Eleven levels, especially since she would have been constantly monitoring her surroundings for any warrior(s) sent after her.
- Dissonant Serenity: During her introduction, she uses this to confuse Dauf.
- Enemy-Detecting Radar: Is unparalleled as sensing Yoki.
- Eye Scream: She does this to herself, and from the look of the scars, she did it by dragging a blade across her eyes to make sure that they were damaged enough that no one would ever be able to tell that her irises were ever silver. As the cherry on top, she had to let them heal at a normal human rate, because if she'd used her yoma power to fix things, her eyes would have been healed properly.
- The Force Is Strong with This One: Her specialty, sensing energy over long ranges.
- Friend to All Children: Takes care of the orphans under the church's care.
- Genius Bruiser: Like Miria, she was one of the most knowledgeable Claymores, which was why she defected.
- Handicapped Badass: She may be blind but she can still slice you a new one.
- He Knows Too Much: This is what made her desert.
- Honorary True Companion: To the Ghosts.
- Lady of War: Though among many examples, her aristocratic and gentle demeanor makes her a standout example of this trope.
- Mr. Exposition: Well, she is very wise and provides interpretation of the events in the series rather than adding new information. Seems to be part of her ability to "look into the heart of a person".
- Naughty Nuns: Her habit is actually fairly conservative before it gets ripped, then this trope is in full effect.
- Never Gets Drunk: During the battle with Europa, Galatea challenges Dietrich to a Drinking Contest if they survive. Dietrich agrees. After the victory over Europa and Priscilla, Galatea easily drinks Dietrich under the table and challenges every Claymore in the bar, boasting she'll drink them all under.
- Nun Too Holy: Post-timeskip she poses as a nun.
- People Puppets: Can control other Claymores or Awakened Beings for some moments.
- Pride: She apologizes to Dauf because her beauty gets marred when she finally goes full power. There'a also her snarky comment to Clare about how she cut off some of her hair.
- Red Baron: "God-Eye", referencing her ability to detect and manipulate Yoki even at great distances.
- Statuesque Stunner: Probably the tallest warrior alive. She even towers over Miria who at 5'9'' also qualifies for this trope.
- Team Mom: In the crisis of Rabona, to the other Claymores.
Number 4 at the beginning of the series, eventually replaced by Miata. Despite the Organization forbidding the killing of humans, Ophelia has done so. She's known as "The Blood-Soaked Warrior", but gave herself the nickname "Rippling Ophelia" for her trademark sword movement.
- And Then Ophelia Was an Awakened Being: Especially notable because of her absolute hatred of Awakened Beings and because she's pretty much the only Claymore we've seen who became less crazy after Awakening.
- Ax-Crazy: Takes slaying Yoma and Awakened Beings above and beyond her duty, and is willing to kill anyone who gets in her way. Or just anyone, for that matter.
- Big Brother Worship: She dearly loved her brother when he was alive. His Heroic Sacrifice was her motivation to find and kill Priscilla.
- Big "NO!": When she realizes she Awakened.
- Blood Knight: Especially towards Awakened Beings, although it's not like she's gonna turn down the chance to kill other things.
- Cynicism Catalyst: The death of her older brother.
- Dark Action Girl: She's the first evil Claymore encountered and a complete lunatic obsessed with taking lives. She even kills her fellow Claymores.
- The Dark Side Will Make You Forget: Realizes this in her final moments.
- Death Equals Redemption: Once she realizes she has Awakened she actually yells at Clare when it looks like her Heroic Resolve is faltering, and warns Clare to finish her off before she can regenerate. That, and she finally realizes that her brother didn't regret dying by Priscilla's hands, because all he wanted was for his sister to be safe from danger. With that, Ophelia gives a "Take Up My Sword" parting to Clare, making her swear that she will defeat Priscilla for the both of them.
- Even Evil Has Loved Ones: It's one of her few sympathetic qualities.
- Face Death with Dignity: She got a little teary-eyed but all in all, Ophelia was at peace when she finally died.
- Failed a Spot Check: She doesn't notice that she's Awakened until she sees herself in the lake. Makes one wonder what she told herself as she was slithering through the forest after Clare.
- Famous Last Words: "I'll see you in the next world... We'll be together again..." (speaking of her brother as she lay dying)
- Faux Affably Evil: She's quite charming until she starts hacking your limbs off.
- Four Is Death: Was the 4th-ranked Claymore, and utterly insane.
- Freudian Excuse: Her brother died in front of her trying to fend off Priscilla.
- Giggling Villain: She gets a laugh out of killing things.
- Go Out with a Smile: Ophilia congratulates Clare on defeating her and dies with a contented smile on her face.
- He Who Fights Monsters: Ophelia hates the Awakened more than anything. Guess how she ends up?
- I Have You Now, My Pretty: Her early interactions with Clare are made of this trope.
- Kick the Dog: She does this. Like, a lot. Most nasty example was what she did to Miria.
- The Ophelia: Well, duh. She even dies in a body of water after going insane.
- Orgasmic Combat: She really gets off on killing.
- Pointy Ears: One of the few Claymores with this trait.
- Psychopathic Girlchild: Basically treats battle and torture as fun games.
- Psycho Lesbian: About five minutes after meeting Clare, Ophelia is feeling her up and telling her how good she smells. Then trying to kill her.
- Red Baron: Played with. Turns out the whole reason she bothered to come up with her 'Rippling Sword' technique was that she wanted a memorable attack that would give her a cool nickname. Unfortunately, it's not very famous because she keeps killing the people who see it.
- Somewhat ironically, she still has one anyway - Ophelia, the Blood-Soaked Warrior.
- Redemption Equals Death: Ophelia gives Clare an abrupt What the Hell, Hero? speech when it looks like she succeeded in killing her, and urges her to keep fighting for the sake of her loved ones, spurring Clare into defeating her, and passes her drive to kill Priscilla onto Clare following her death.
- Scaled Up: Her Awakened form resembles a Snake Person.
- Slasher Smile: Her most common facial expression.
- Snake Person: Her Awakened form has a long, serpentine body.
- The Sociopath: Played chillingly straight.
- Stages of Monster Grief: Despite her intense hunger for human flesh it never occurred to her that she had Awakened until she glimpsed her own reflection and immediately freaked out, blaming Clare and Ilena, However, she quickly moved past her denial and rage and veered into Death Seeker territory.
- Troll: Deliberately tore up Hilda's black card in an attempt to get Miria to Awaken, and expressed glee at the prospect.
- Vibroweapon: The Rippling Sword technique.
- Villainous Breakdown: Has one twice: the first time when she Awakens, and the second when she realizes she has Awakened.
- White Hair, Black Heart: Though she eventually shows it to be White Hair, Very Dark Gray Heart.
- Butterfly of Death and Rebirth: Her Awakened form resembles a giant butterfly.
- Defiant to the End: After her other comrades were killed at the hands of Riful's torture, only Jean was left. Riful gives her one last chance to just give in and join her side. Jean's response?Jean: "Fuck you."
- Glass Cannon: The Drill Sword is a very powerful attack, but since it requires a long setup Jean is basically a sitting duck while preparing and needs allies to distract her target.
- Heroic Sacrifice: Reverses Clare's partial Awakening, but is fatally impaled by her Combat Tentacles.
- Honor Before Reason: Dedicates her life to serving Clare, much to the incredulity of Helen.
- I Owe You My Life: Being saved from Awakening completely blows Jean's mind, and she starts following Clare everywhere.
- It Has Been an Honor: Says this to Clare to comfort her while dying.
- This Is a Drill: The Drill Sword, which fan parodies like to cross over with Tengen Toppa Gurren Lagann.
- Obi-Wan Moment: Her last moments are spent reassuring Clare.
- Unusual Eyebrows: Of the "no eyebrows whatsoever" variety.
Number 8. One of the captains at Pieta.
- Blade Spam: The first part of her Wind Cutter technique.
- Half the Man He Used to Be: Is cut in half by Rigaldo.
- Iaijutsu Practitioner: The second part of her Wind Cutter technique.
- Lady of War: One of the more elegant Claymores.
- Sacrificial Lion: Is presented as being one of the strongest Claymores, but is easily killed by Rigaldo.
Number 11. One of the captains at Pieta.
Voiced by: Rie Ishizuka (JP), Clarine Harp (EN)
- Bokukko: Speaks very rudely to hide her insecurities.
- Cute Bruiser: She's not naturally that big and bulky; it's shapeshifting, and her true physical appearance makes her one of the frailest Claymores assigned to Pieta.
- Dual Wielding: Took up her best friend's sword following her death. This in turn carries over to Deneve, who takes up Undine's sword in memory of her, while Undine's friend's sword is left behind as her gravemark.
- Dumb Muscle: Is uncouth and brash in comparison to most other Claymores.
- Jerk with a Heart of Gold: As Deneve put it, despite her rude behavior, she cares deeply of her subordinates.
- Hulking Out: Her extremely muscular physique is a result of her pouring her Yoki into her muscles.
- My Greatest Failure: Deneve correctly guesses that Undine's bulking up and brash attitude stems from the fact that she feels guilty from having been protected by her fallen comrade.
- Sacrificial Lion: Her death prompts Deneve to carry her sword, learning to dual wield expertly during the seven year timeskip.
- The Worf Effect: While she is presented as one of the strongest Claymores assigned to Pieta, Rigaldo makes short work of her, although in the anime the Awakened Being is quick to point out her strength after she blocked his first attack (contrast Veronica and Flora, who got oneshotted with impunity).
Number 5, former Number 2. Originally from a generation or two before Teresa's, made as part of an experiment to control an awakened being, eventually perfected with Alicia and Beth.
- Connected All Along: A few years into her exile, Raphaela is found by a mischievous young trainee who's powerful enough to detect her from a town miles away, despite Raphaela suppressing her Yoma power. Raphaela is impressed not only at this feat, but also that the trainee was able to survive entering a Yoma-haunted forest unarmed. This trainee is Teresa.
- The Exile: She was temporarily kicked out of the Organization and sent to live as a hermit outside of towns surrounding the Organization's headquarters, in order to lessen the chance of her Awakening after Luciela.
- Eye Scream: There's a patch of scar tissue where one of her eyes used to be. She could have healed it but chose not to as a reminder of what she must one day do.
- Fusion Dance: Fuses with Luciela to become the Destroyer.
- Hidden Depths: When she was introduced her only role was to monitor the other Claymores and kill any defectors, but her backstory adds a lot of depth to her.
- Kill the Ones You Love: Succeeds in killing Luciela.
- My Greatest Failure: She and Luciela are the first experiment in aligning souls. She blames herself for Luciela's awakening. Which is why she stayed with the organization: to end Luciela.
- Physical Scars, Psychological Scars: She suppressed her healing factor in order to leave the scar over her eye in order to remind her of her failure.
- Scars Are Forever: Invoked. Like all claymores, she has the ability to regenerate lost limbs, but she refused to regenerate her eye due to the reasons stated above.
- Scarily Competent Tracker: Uses her Yoki-detection abilities for this purpose.
- Stealth Mentor: To Clare, as she finally figures out what Raphaela was trying to tell her in Chapter 149.
- The Stoic: The only time she displays emotions are when the subject of her sister is brought up.
- Take Up My Sword: The last remnants of her consciousness passes her memories and yoke-sensing ability on to Clare.
- Taking You with Me: It's implied that she's the other part of the "Destroyer lump" that's trying to keep Priscilla sealed, besides Clare.
Alicia and Beth
Alicia and Beth
Numbers 1 and 2 in the Organization, were already ranked before their training was complete. Part of a project by the Organization to create their own, controllable Awakened Being. As such, they have one mind.
- Blade Below the Shoulder: In Awakened Form, their forearms are turned into large blades, which in turn are fixed with smaller blades that vibrate at high speed. These blades are sharp enough to effortlessly cut through even Dauf's armour.
- Creepy Twins: Enforced due to them being both the strongest Claymores of their generation and Single-Minded Twins.
- Curb-Stomp Battle: They do this to the Awakened Beings Isley sends to attack the Organization and later on to Riful and Dauf, and are themselves curb-stomped by Priscilla.
- Dropped a Bridge on Him: Are unceremoniously killed by Priscilla.
- Not So Stoic: Despite both of them initially coming off as mindless battle machines that live to serve the Organization, Alicia awakens and gives up whatever vestige of humanity she had left to protect the mutated Beth, and Beth reciprocates by exploding in anger and grief after her sister is slain.
- One-Winged Angel: They can awaken and revert back to human form at will so long as one of them remains unawakened to maintain control over her sibling. Beth takes this a step further by awakening after being impaled by one of the Destroyer's spikes, merging with it to become a more grotesque, feral creature.
- Single-Minded Twins: They were designed to function as one mind, and they generally live up to that expectation. Subverted, though. When one or both of the sisters are in mortal peril, they show themselves perfectly capable of thinking independently and expressing affection for each other.
- We Hardly Knew Ye: Despite getting quite a bit of hype as the top-ranked Claymores of both Clare's and Clarice's generations, they see only a couple of chapters worth of screen time, almost all of which spent in a single fight, before being completely obliterated by Priscilla.