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The Good

Freedom Phalanx

Founded by Statesman and other heroes in 1932, the Freedom Phalanx are the world's premiere crimefighting supergroup, dedicating to battling any threat to humankind. The modern iteration is sometimes also referred as the Surviving Eight, since its membership is of eight of the greatest heroes to survive the Rikti War.


The man formerly known as Marcus Cole, Statesman is the leader of the Freedom Phalanx and one of the most well-respected heroes in the world.

He was killed by a villain seeking to steal his powers, leaving a void within Paragon's hero community. His granddaughter Ms. Liberty has taken over his task force.

  • Big Good: One of the oldest canon characters in the lore and, presently, one of the most powerful...
    • The Worf Effect: ... Also prone to getting his ass handed to him a lot in Villain strike forces, high difficulty-high level mayhem missions, VEAT arc finales, off screen in either of the task forces involving Reichsman, gets captured at the end of the Maria Jenkins Praetorian story arcs (twice in canon), one of the two new Task/strike forces coming with issue 19, and is dead in just about every possible future you go to. The guy just can't catch a break.
  • Bolt of Divine Retribution: As he inherited the power of Zeus he basically calls one of these down, but only as a sort of Limit Break.
  • Captain Ersatz / Alternate Company Equivalent / Expy: In terms of standing within the setting, Statesman serves as a combo of Superman and Captain America (one of the writers of the comics even described that they were trying to write him as a cross between two specific incarnations of the aforementioned characters). In practice, he's more a hybrid of Captain America and Captain Marvel. Marcus literally has the Power of Zeus, which gives him mystical-based super-strength, invulnerability, superspeed, flight and the ability to call down magical lightning from the heavens.
  • Flying Brick: Flight. Invulnerability. Super strength. And the ability to call Zeus's lightning down from the heavens.
  • Foe Romance Subtext: Between him and Lord Recluse. On Lord Recluse's end it's an impassioned hatred, but for Statesman he is genuinely broken up that the two are no longer Heterosexual Life-Partners, not that he isn't willing give the fight his all.
  • Ideal Hero
  • Immortality Hurts: He can shake off a lot of damage but ultimately he still feels pain and when he does, it's the normally life ending kind.
    Statesman: "I...don't care...what anyone...says about...invulnerability... THAT HURT!"
  • Intergenerational Friendship: Over a century old, with most of his fellow Phalanx members being in their late 20s to mid 40s.
  • Invincible Hero: And everyone in the Freedom Phalanx hates him for this, especially Manticore. Ultimatly subverted though.
  • It's All About Me: An unusually noble example - He tries to take on the problems of the world. Since he is a literal Demi-God, he feels this is only proper... but that also means he does not innately consider the rest of his team's capabilities.
  • Killed Off for Real: As of the 5 act of the first Signature Story Arc series, he has been killed by Darrin Wade and Word of God says he's not coming back. He never could catch a break.
  • Living Emotional Crutch: Inverted - To Lord Recluse as it turns out. Lord Recluse doesn't just hate him, he needs to hate him.
  • Mayfly–December Romance: Though he was not aware precisely how immortal he was at the time he married, this became the case with his wife Monica Richter, A.K.A. Maiden Justice.
  • Nice Job Breaking It, Hero!: Hey, great job on destroying that HUGE Rikti saucer looming over the neighborhood, but next time make sure it's not hovering over a bustling neighborhood before you make it crash!
  • Not Blood Siblings: Technically Marcus was never legally adopted by Rudolf Richter, however he and Rudolf's children, Monica and Stephan, consider this little more than paper-work as far as he and Richters were concerned he was a part of the family... yet he still married Monica... Well he IS the new incarnation of Zeus...
  • Really 700 Years Old: He fought in World War I, meaning he must be about 110 years old by now.
  • Sergeant Rock: As strict and high demanding as he can be, Statesman has the same standards for himself as he has for the rest of his team, with a city, frequently, and sometimes the world, on-the-line he feels he can not afford to cut either him or his team any slack.
  • Standardized Leader: The very core of his concept. He's an unpleasable, kill-joy with a conservative moral code - yet a paragon for Paragon.
  • The Hero: At least within his circle's Five-Man Band, and also seen by this by most of the world.
  • The Perfectionist: Notoriously hard to work with because of his demand for perfection as both public defenders and moral compasses. It is due to this that his own team-mates consider him the friend they love to hate and his child-hood best friend/foster brother grew to hate him so much he became a super-villain just to spite him.
  • The Friend Nobody Likes He drives the rest of the Phalanx nuts with his constant nitpicking. Add to that he is a larger than life legend and he is both passively and actively undermining to everyone's self-worth.
  • Vetinari Job Security: For all the joking at his expense as being cliche', old-fashioned and an unpleasable perfectionist, The Freedom Phalanx all know they need him as a leader.
  • Vitriolic Best Buds To everyone on the team. The fact that he can punch-out tanks, is only just barely worth the stress of working with him.

    Sister Psyche 

A prominent member of the Freedom Phalanx, Sister Psyche (aka Shalice Tilman) is also known for being one of the world's most powerful psychics. For a time, she was incapacitated by wounds suffered during the Rikti War, and the young heroine Aurora Borealis offered her the use of her body until her own could recover.

Ultimately, this proved to be Sister Psyche's undoing, however - an imprint of Aurora Borealis remained within Sister Psyche's mind and with support from her former sidekick Malaise it sought to break free. With her psychic powers raging out of control and threatening everyone in Paragon, Psyche told her husband to kill her to stop it.

  • A Mind Is a Terrible Thing to Read / Power Incontinence: She can read your thoughts without even trying. No, literally! In-fact she needs to go through great efforts to NOT use this power 24/7, it tends to overload her real quickly.
  • Bash Sisters: With Aurora Borealis.
  • Barrier Warrior: Used as her secondary power. Telekinetically constructed.
  • Body Surf: She managed to escape fatal wounds by doing this to a young psychic named Aurora Pena. Though reportedly Psyche' shifted this to Sharing a Body. She returned to her own body once it was restored but she still has this power and can, but doesn't, use it on anyone. It's the only power she isn't a Smug Super with.
  • Brainwash Residue: Completely inverted, the residue isn't from her being possessed, it's from when she was possessing, her now side-kick, Aurora Borealis. She now has a psychic copy of Aurora etched into her mind which she goes to great lengths to keep psychically locked away in her subconscious.
  • Conveniently an Orphan: Having no parents and being born before meta-human rights were a thing gave the US government opportunity to enroll a psychic-powered little girl in World War II without needing to worry about humanitarian concerns.
  • Enemy Within: She has a copy of her former host in her head. In real-life the two are B.F.F.s, however the psychic copy needs to be restrained for Psyche' to think clearly and it has been trapped for so long it is willing to do anything to get out.
  • Forgot About the Mind Reader: She gets this a lot, from her foes, her allies, passing people on the street and horny fan-boys.
  • Happily Married: To Manticore.
  • Intergenerational Friendship: Over 80 at game launch in 2004, and one of the most personable members of the Freedom Phalanx. Additionally there is her and Aurora who are B.F.F.s despite Aurora is in her late 30s at the most.
  • Junior Counterpart: During World War II, she was this to Statesman apparently.
  • Killed Off for Real: Act 6 of Who Will Die? sees her being killed by Manticore when Darrin Wade's manipulations lead to her powers going out of control and threatening to kill everyone in Paragon City.
  • The Lancer: Not quite as obvious as her husband, but Sister Psyche does some questionable things with her powers, and she's not afraid to go into your brain and mess with it or even psychically possess people. Also not nearly as obvious since she's not called on it.
  • Mind over Matter: It's how she flies and keeps up with super-strength villains.
  • Mind Manipulation: Her favorites appear to be Forced Sleep, Jedi Mind Trick, Mass Hypnosis and Fake Memories.
  • Sacrificial Lion: She asks Manticore to kill her to keep everyone in Paragon from getting their brains fried from her Super-Power Meltdown when Malaise sabotages her internal power management... Ultimately Manticore complies.
  • Morality Chain: To Malaise.
  • Sarcastic Devotee: Just try to get her to stop taking the piss out of Statesman.
  • Screw Politeness, I'm a Senior!: Despite how she looks, she still speaks like a curmudgeonly albeit Cool Old Lady especially in the comics.
  • Smug Super: If a civilian thinks a lewd thought at her she is on record as making them talk backwards for a week. To say nothing of just making criminals cluck like chickens. And she finds it hilarious.
  • Stripperiffic: and despite her Praetorian counterpart's attempts to outdo her in this factor in her appearance update, Sister Psyche is still the one who wears dental floss and lace in New England weather, outdoors.
  • Super-Power Meltdown: With her telepathy. It's eventually what lead to her Sacrificial Lion moment.
  • Older Than They Look: She looks like someone in her late twenties to mid thirties but is actually a little over eighty. Turns out her original body doesn't age while she does the aforementioned Body Surf.
  • Red Oni, Blue Oni: Blue Oni to Aurora's Red Oni.


Dr. Raymond Keyes is a brilliant scientist who developed a high-tech battle suit that allowed him to fire beams of anti-matter. Injuries sustained during the Rikti War forced him to wear the suit at all times to keep his powers under control; after a specific event, he was "cured" of this condition and can now take it off.

With the deaths of Statesman and Sister Psyche during "Who Will Die?", he has become the new leader of the Freedom Phalanx.

  • Back from the Dead
  • Clingy Costume: Due to his Power Incontinence. Eventually he is able to remove it though.
  • For Science!!: His first notion when getting a one of a kind magical Artifact of Doom is to put it under a microscope and figure out how it works so he can build a safe version of his own.
  • Gadgeteer Genius
  • Just Think of the Potential: Show him a new or lost ancient piece of technology, dangerous or no, and he will try to get his hands on it so he can make a safe reliable version of it to revolutionize an area of study.
  • Mr. Fixit: If Positron can't fix it, it isn't broken.
  • Power Incontinence: For a long time his power-armor was the only thing keeping him from irradiating the entire city with radiation. After the Prometheus gives Paragon it's powers back this gets fixed in the process.
  • Official Couple: With Numina.
  • Powered Armor: Used to control his powers rather than give them to him.
  • Science Hero: While Synapse is an engineer, Positron is the one who spends nearly all his non-patrolling time in his lab trying to innovate either his and his teams abilities or the general well being of Paragon.
  • The Smart Guy:
  • Time to Step Up, Commander: He is put in charge of the Freedom Phalanx following the deaths of Statesman, Sister Psyche' and Manticore's less than cool head about the whole thing.


Steven Berry was once a normal accountant hired by Crey Industries. When he noticed they were evading taxes and attempted to investigate, he was kidnapped and tortured for days, overloaded with electricity to the point where he couldn't take it anymore. He eventually managed to harness the electricity and escaped with Dr. Keyes, who eventually became Positron — and with his new ability to harness lightning to channel it into electrical blasts and super speed, Steven became Synapse.

  • Beneath the Mask: He seems carefree and easygoing but in truth he still gets night-terrors reliving what Crey did to him.
  • Casanova Wannabe: Despite his angst he is actually quite flirtatious
  • Gone Horribly Right: Yeah Crey, strap a guy down, torture him for days on end, in hopes of giving him super-powers. It's not like he would hold that against you or anything right? Right?!
  • Mr. Fixit: Spends his spare time tuning up his car, which of course he doesn't need to use anymore. Though Positron is the team Smart Guy and does a lot more "inventing" per-say, Steven does so as a hobby. He can't create a quantum gate or anything like that, but if it has an engine he can at the very least get it working.
  • Secret Relationship: Very strongly implied in the background lore between him and his side-kick, Mynx. All we know is that the two have spent nights together, we don't know doing what, and Synapse get's super evasive about it. Whether it is over the side-kick hero relationship or perceived hang-ups about furries is anyone's guess since he will not talk about it..
  • Speed Blitz: His super speed combined with high-evade rate and ability to shoot lightning makes for a particularly strong offense. Now if only he could take more than 4 hits.
  • Shock and Awe
  • Super Reflexes: It's even part of his passive buffs.
  • Super Speed: It's not just a travel power. Synapse is unique in that his Super-Speed is ALWAYS on, even in combat and with no endurance drain.
  • Trauma Button: Crey.
  • Traumatic Superpower Awakening: Courtesy of Crey Industries.
  • Unwitting Test Subject: And not the least bit happy about it.


The premier android hero and a member of the Freedom Phalanx.

  • Ridiculously Human Robot: Somewhat averted in the comics. While he looks human, (aside from being huge and green skinned) he actively programs his own dreams before he sleeps (which must allow for some awesome nights) and once bought a toothbrush just to feel more human.
  • Genius Bruiser


Justin Sinclair is a prominent and very powerful billionaire whose parents were brutally murdered by a villain named Protean. When his nanny told him the story, he took up the bow of his father and vowed to bring villains to justice. He is a trusted member of the Freedom Phalanx, though he tends to butt heads with Statesman.

  • Archer Archetype
  • Badass Normal: The only member of the Phalanx who isn't granted any power of the gods, wasn't experimented on, doesn't have any superior tech, and isn't made of muscle. His teleportation powers are alternately explained by Prometheus granting him the power to him or simply hacking into Paragon's medical network.
  • Being Good Sucks: Arresting the really bad villains rather than just killing them really gets to him some times. He nearly left the Freedom Phalanx and joined Arachnos once due to the combination of this, Statesman being a Spotlight Stealer and Lord Recluse's ability to play to his frustrations on such matters.
  • Fiction 500: Oddly subverted. He has enough money to fight crime with single-use high-tech arrows as a hobby, yet he still maintains that such actions are still cheaper than what it would cost him to throw money at charities til crime was abolished, and even then, he stresses, it would only be temporary.
  • Happily Married: To Sister Psyche.
  • Heroes Want Redheads: He married Sister Psyche in-canon lore (also, the developers who use the two characters married in real life)
  • Kill the Ones You Love: He is forced to kill his beloved wife to stop her powers from killing everyone in Paragon City.
  • Kill Him Already!: Has voiced this sentiment more than once in both the game and comics. Generally not in favor of letting repeat offenders or hardened killers get away with jail time.
  • The Lancer: Possibly to Statesman
  • Legacy Character: He is at least the second to wear the Manticore mantle, after his father.
  • Screw the Rules, I Have Money!: The richest character in the setting. Although this would probably be more accurately described as Crimefighting with Cash.
  • Shoot the Dog: Generally in-favor of this toward violent criminals but is willing to arrest them for the sake of his team-mate's sensibilities.
    • ... sensibilities he will however completely ignore when his wife is killed (or rather has to be killed by him.) There is no-way he intended to let Darrin Wade or Malaise go with jail-time.
  • Sour Supporter: Often acted as this to Statesman.
  • Spotlight-Stealing Squad: Particularly in the Top Cow comic series, most of which he narrated. Even the Story Arc that ostensibly focused on the Back Alley Brawler was more about Manticore.
  • What the Hell, Hero?: He's given one of these when he accidentally 'killed' the man who murdered his parents.


A magic-based hero who sacrificed herself to save the world. Her magic powers were so great that her consciousness was trapped within the villain she defeated. After his death, her astral form was free to once again take up the role of a hero.

    Back Alley Brawler 

A semi-retired hero who now mostly devotes himself to training the next generation of heroes. In game, he is the only member of the Freedom Phalanx to not have a task force, serving as a trainer instead.

  • Always Gets His Man: He is what every cop in Paragon should be.
  • Badass Normal: His powers of invulnerability and superstrength, gained entirely through training.
  • By-the-Book Cop: Currently. Paragon used to have a big Corrupt Cop problem, he took it upon himself to kick their asses, both professionally and literally.
  • Can't Hold His Liquor : Apparently there have been incidents in Pocket D following Back Alley Brawler's bar order...
  • Dudley Do-Right Stops to Help: As a hero stopping to solve everyday crimes cut into his missions to stop mad-scientists and giant monsters... which is why he is semi-retired and trains other to go after the crazy crimes while he sticks to the small ones. He will not ignore that purse-snatching just because another alien assassin has a doomsday weapon.
  • Doesn't Like Guns: Not only is he the most badass cop on the force with enough strength and stamina to stand up to most super-criminals he doesn't even carry a gun! Partially out of principal, but also because he feels Guns Are Worthless.
  • Good Is Not Nice: Generally the least social of the Freedom Phalanx and more than happy to go around looking for people who have a few broken bones coming.
  • Malcolm Xerox: Back in the 70s.
  • Semi-Retired Badass: He's described as being in "semi-retirement" but it sure doesn't stop him from dishing out plenty of hurt to plenty of villains of a regular basis.
  • Scary Black Man: Even for tougher villains, the dude's pretty intimidating.
  • Small Steps Hero: He deliberately ignores the big crazy villains to go around retrieving purses, stopping home-invasions and arresting muggers. Anyone who has ever been to Steel Canyon or Skyway City will attest to how many muggers they need to pass over to stop the super-villain of the day, so someone has to stop them. Calls in the current Freedom Phalanx members if can't afford to stop his pursuit of a local drug dealer to go after that dooms-day device he passed on the way.
  • Super Cop: Somewhat subverted since his "powers" are all naturally acquired, but he sure can give any super criminal a run for their money with how much punishment he can dish out and take.
  • Token Minority: He was the only non-Caucasian member of the Freedom Phalanx. He's also not officially really a member of the Phalanx either.
  • Zombie Advocate: During his time as a civil crusader he wasn't just crusading for African Americans but also women, homosexuals, mutants, aliens and artificial humans. Helped coordinate all of them into one grand movement along with Statesman's wife, Maiden Justice.

    Penelope Yin 

The newest and youngest member of the Freedom Phalanx is possibly the most powerful psychic in the world.



A superteam that generally consists of younger heroes, mostly the sidekicks or former sidekicks of the Freedom Phalanx. Founded by Ms Liberty, the group believes strongly in the idea of the redemption.

    Ms. Liberty 

Megan Duncan, Grand-Daughter of Statesman, Daughter of Miss Liberty. Inherited the Girdle of Hera from her mother, Miss Liberty and her Grandmother, Maiden Justice before her.

  • Amulet of Concentrated Awesome: Her powers come from the Liberty Belt she wears.
  • Excalibur: The sword she carries (she can't draw it, she's keeping it until Hero 1 returns) is Excalibur.
  • Kick Chick
  • Nice Job Breaking It, Hero!: She is the reason (Via a fight with Captain Mako, who is not innocent here either) that there is a wrecked tanker ship and oil spill off the coast of Port Oaks.
  • Paper-Thin Disguise: Justified in that she inherited the costume from her mother, and it is no longer used as a disguise. That strip of latex over her eyes isn't fooling anyone, especially since folks know she is Statesman's grand-daughter but it is in honor of her retired mom so folks give her a pass.
  • Ornamental Weapon: Though she carries Excalibur around with her everywhere, she never uses it. She is just keeping it safe for Hero 1 when he returns. Unfortunately, though it looked like Hero 1 was on his way to making a recovery, he never actually returns. The game was canceled before the arc could ever be followed through.
  • Space Cadet: A sincere example.
  • "Well Done, Grand Daughter!" Gal: She feels obligated to do her mother and grand-mother, proud as she inherited her enchanted girdle from them. In particular she is committed to making her grandfather proud, as he not only retrieved the girdle in the first place, but is still alive, well and an active super-hero, whom she tries to live up to.

    Aurora Borealis 

Sister Psyche's side-kick and former host body.

  • Ascended Fangirl: She volunteered as Sister Psyche's surrogate body because Sister Psyche' was her hero. The experience has seen her become a side-kick, a heroine in her own right and Psyche's protégée.
  • Bash Sisters: With Sister Psyche'.
  • Grand Theft Me / Sharing a Body: She was originally used as Sister Psyche's replacement body though Psyche seems to have intentionally given her a say in the process.
  • Intergenerational Friendship: She is best-friends with Sister Psyche' who was in her 80s at launch, with Aurora in her late 30s at the absolute most. Furthermore we must keep in-mind they have been best friends since Aurora offered her body in her tweens.
  • Kid with the Leash: In her youth, towards Sister Psyche, while they were Sharing a Body.
  • Mental Fusion: Originally.
  • Mind over Matter
  • Mystical White Hair
  • Red Oni, Blue Oni: Red Oni to Psyche's Blue Oni.
  • Unskilled, but Strong: Reportedly she was one of the strongest psychics in Paragon City as a child when she got Grand Theft Med by Sister Psyche' but had next to no skill with her abilities. Sister Psyche's has been working hard to fix that.
  • Undying Loyalty: She'll do anything for Sister Psyche'.
  • Used to Be a Sweet Kid: In her pre-teen years she was the Blue Oni and Sister Psyche was the Red, Sister Psyche''s personalty hasn't changed too much but Aurora's has, she is now a shoot-first ask questions later type.
  • "Well Done, Daughter!" Gal: She is 110% committed to proving herself worthy as Sister Psyche''s protegee.


A result of Crey's genetic augmentation experiments who managed to escape, living off the streets until Synapse found her and got her registered as a superhero.

  • Cat Girl
  • Little Bit Beastly: Though supposedly genetically altered, Mynx's cat features are so glaring compared to her otherwise human form, it looks like she is just wearing props.
  • Secret Relationship: Strongly implied between her and Synapse.
  • Femme Fatalons: With the former being in the game and the later being in the comic.

  • Death by Origin Story: Almost literally. Her parents were attacked and carried off specifically to get to the magical assets they were sitting on - their magical prodigy daughter of-course being the most valuable to them.
  • Deceased Parents Are the Best: Technically both parents are just " missing". Super-powers and missing parents are her central motivation for fighting crime.
  • Psychic Powers
  • Stripperiffic



  • Blade on a Stick: her spear, which she fights with (she has a modified version of the Broad Sword powerset).
  • Healing Factor: Her defensive powerset is Regeneration.
  • Nanomachines: Of the magic-substitute variety, naturally. Her spear is a nanotechnology device and the source of her regenerative powers.
  • Sue Donym: Real name Valerie Kellum.


  • The Atoner: After recovering from his schizophrenia induced crime spree, he decided to become a hero in-order to make-up for it.
  • Mad Artist: During his bouts as this he goes into museums stealing anything that strikes him as mad-genius to give it a better home, and defacing the rest for being uninspired.
  • Heel–Face Revolving Door: He's only a hero when he's on his meds.
  • Heel–Face Door-Slam: helping kill the former Miss Liberty and trying to drive Sister Psyche insane seems to have pretty well settled him as a villain. And in any case, Sister Psyche ripping his mind apart in self-defense makes it fairly permanent.
  • Killed Mid-Sentence: I will be immortAAAGH!
  • Master of Illusion
  • Redemption Rejection: Sister Psyche tries to offer him redemption for his part in killing Statesman as she knows he is not in his right mind... right before he kills her for trying to chain his mind with the concept of sanity.
  • Split Personality: At least two, one of which is the aforementioned Mad Artist and the other of which is trying to make-up for his time as such.
  • Split-Personality Takeover: Both heroes and villains will encounter Malaise while he is off his psychic meds.
    • In the Who Will Die arc we see a final re-emergence of crazy Malaise, after what happens to Sister Psyche' though, that time no one was giving him a chance to go back on his meds.

Shooting Stars

A novice superteam who can recruit the player character early on in the hero side.


  • Brainwashed and Crazy
  • Composite Character: Combined with Spinoff Offspring. He's allegedy the son of Manticore and Sister Psyche from the future, equipped with a model of Positron's armor.
  • Fake Memories: Proton's future is in-fact Praetoria, Mother Mayhem has just altered his memories to view it as a different time, he thinks he has gone back in time when he crossed into a less technologically advanced reality.
  • Heroic BSoD: Thinks he is the son of Manticore and Sister Psyche' from the future, when thinking that was just a false memory from evil alternate-reality Sister Psyche, that is going to give anyone a Heroic B.S.O.D.. Upon stopping to look at few details that don't make sense in the whole time-travel scenario the logic of it starts to break down for him.
  • The Mole
  • Smart Guy: For the Shining Stars

  • Attention Whore: She can't stand not being the center of attention, and will try and steer any conversation towards her.
  • Brainless Beauty: Like you would not believe.
  • The Chick: For the Shining Stars' Five-Man Band. Seeing as she's worried more about her own looks than about investigating an important clue, she also doubles as The Load.
  • Face–Heel Turn: Anyone who's played tip missions since issue 18 know that her descent into villainy is a Fore Gone Conclusion
  • It's All About Me: She's more concerned about making herself look good and having the spotlight than stopping the bad guys or listening to what her team-mates are doing or saying. By the time you're done with the first mission, it's already clear that Flambeaux thinks that she's the center of the universe.
  • Playing with Fire: As glory-hogging and shallow as she is, Flambeaux does hurl a pretty mean fireball.
  • Wrong Genre Savvy: With her self-absorbed behavior, you'd think that she believes that she's the player character, while the player's an NPC. But she's most assuredly not the star of the show.


  • Cloudcuckoolander: He's easily one of the more mysterious and unusual members of the Shining Stars, and his repeated references to things that would require the senses of his race to recognize certainly helps.
  • Petting Zoo People: Being an anthropomorphic wolf could qualify him as this.
  • Sesquipedalian Loquaciousness: Prone to this, for example saying "Let us engage the Spidery ones in mortal combat" instead of just "Let's battle Arachnos."
  • Sinister Scimitar: Subverted. He wields a curved, jagged blade, but he's one of the good guys.
  • Sixth Ranger: The only one to join in later than you, and wasn't properly invited into the group beforehand. In fact, counting yourself as a Shining Star—the fifth member to join, specifically—makes Grym a literal Sixth Ranger.
  • Wolf Man: He's an anthropomorphic wolf.


The Bad


    Lord Recluse 

The Master of Evil, the Count of Cruel, the Archvillain of Anarchy — Lord Recluse has been known by many names, but he is undoubtedly the leader of the villainous Arachnos organization and perpetually in conflict with Statesman of the Freedom Phalanx. What is little known is that he and Statesman were once companions, and that Recluse once went by the name Stefan Richter — but a strange event left them eternally estranged and forever archenemies.

  • Antagonist in Mourning: He takes the death of his decades long arch-enemy more than a little hard.
  • Authority Equals Ass Kicking: He IS the Lord of Arachnos. Though given Arachnos' laws, it might be more accurate to call it Ass Kicking Equals Authority.
  • Benevolent Boss: Of a sort. Maintains a Klingon Promotion policy and a You Kill It, You Bought It policy which sounds harsh but considering the sorts of people who live in the Rogue Isles those are seen as very generous working opportunities.
    • He also knows the names of even low-level grunts and part-timers.
  • Berserk Button: For the love of all that is evil, do NOT come between him and Statesman!
  • Big Bad and Evil Overlord: DUH!
  • Combat Pragmatist: As opposed to Nemesis's Complexity Addiction. Lord Recluse may be able to calculate and predict an entire battle in mere seconds but he will always go for the most direct route to resolving a problem. Elaborate conspiracies and/or psychological warfare are impractical when you can just shoot someone.
  • Detonation Moon: The guy who offed Statesman, stole his powers and flew to the moon to use it as an evil lair while he ascends to god-hood. How hard does Lord Recluse take it? Well, he nukes the moon and then flies up there so he can punch the god out of him. It was personal.
  • Diplomatic Impunity: The main reason The Freedom Phalanx don't take the fight to the Rogue Isles is because Lord Recluse actually bothered to register the Rogue Isles with the United Nations after taking over the island-chain.
  • Emperor Scientist: Prior to hiring Aeon to do most of the work for him and give him more spare time, Lord Recluse designed all his army's weaponry.
  • Enemy Summoner: While most of his powers function on a meta-level, in combat he can call handfuls of elite soldiers to air-raid into battle... Check The Minion Master for how that can end up.
  • Even Evil Has Loved Ones: Red Widow.
  • Even Evil Has Standards:The main reason the Nazis of the 5th Column don't show up in the Rogue Isles is Lord Recluse wants them shot on sight. In addition to being a World War I vet, the notion of a master race clearly conflicts with his Darwinian outlook.
    • This goes a step further still in Lord Recluse's Strike Force. For the last mission of the Strike Force, Lord Recluse sends the villain team to Paragon City to fight the Freedom Phalanx. But he actually warns them you are coming so they have time to clear the area of civilians for the big fight.
  • Evil Is Petty: He became a super-villain, usurped an assassin network, reworked it into an army, used the army to take over a small island chain, and turned that island chain into a world power populated by super-villains ... all just to tick Statesman off!
  • Flaw Exploitation: Lord Recluse knew if he warned the Freedom Phalanx his team was coming to wreak-havoc on Paragon City they wouldn't have time to get prepared and get the civilians to safety and of-course he knew which of the two they would prioritize.
    • Also used this to win most of Nemesis's agents to his side, Nemesis may have controlled Paragon's criminal-underworld but he was a notorious Bad Boss. His human agents were all too happy to sell him out to Lord Recluse when he made his bid for power.
    • Used once again on Tyrant. How do you overthrow a rival Mirror Universe overlord? Rent your troops out to La Résistance of-course. With Tyrant's oppressive treatment of his own people, he was practically making Arachnos's allies for them.
  • Flunky Boss: His official AT is Mastermind, which he lives up to in most of his encounters by summoning several of his Bane Spider Elite Mooks.
  • Foe Romance Subtext: Perhaps not originally intended but everyone started to pick-up on it after a while. He Really, REALLY hated Statesman, despite/because they used to be Heterosexual Life-Partners. The only thing that got him over his Roaring Rampage of Revenge once Statesman was killed was the return of his legitimate love interest.
  • Forgotten Friend, New Foe: Much to Statesman's initial existential horror.
  • Genius Bruiser: No-where near as strong as Statesman, but still strong enough to lift cars with ease, this is a minuscule feat compared to his intellect and wits however.
  • Godzilla Threshold: For Statesman, the Freedom Phalanx and even Tyrant. When Lord Recluse shows up to a fight, break-out the Incarnate Powers.
    • Statesman refuses to fight him with civilians around because he knows the sort of power he would need to tap to win would be city destroying.
    • Tyrant finds the same issue to be true, but unlike his good-counterpart, he is willing to roast his people alive to win.
  • Good Counterpart: Averted - It is explicitly stated at one point that Tyrant killed the Praetorian version of Lord Recluse many, many years ago - and that Arachnos is becoming involved in Praetoria with the very specific aim of getting revenge.
  • Heart Is an Awesome Power: In a world of demi-gods and killer death bots the guy whose power is being smart sounds like he got the short-straw super power but the game devs validated his ability to remain on top of a situation no matter how outlandish or improbable it was as part of his Xanatos Speed Chess ability in-light of being an Incarnate, pre-destined to smartest person on the face-of-the-planet.
  • I Am Not Left-Handed: There are Arachnos nukes in Warburg that are never able to be launched because heroes and villains are fighting to the death to naturalize/hijack them. But as revealed in the Who Will Die arc, it turns out Lord Recluse had the codes and manual over-rides for them the entire time. Meaning the entire PvP zone was just used to get heroes and rival villains to kill each-other off with absolutely nothing of his at stake!
  • Long Game: The Rogue Isles are part of this to Lord Recluse, if none of his direct attacks work, he knows having a country influenced by his villainy will eradicate Statesman eventually. ... He wasn't wrong.
  • Minored in Ass-Kicking: Mostly he is an organizer and a coordinator. But beware when he actually decides to show up to do his own dirty work.
  • Names to Run Away from Really Fast: The residents of the Rogue Isles are completely jaded to super-villainy at this point, yet Lord Recluse still terrifies the entire island-chain, this includes professional super-villains.
  • Nay-Theist: Lord Recluse has outlawed religion not because he doesn't believe or thinks religion makes people stupid nor is he allergic to the power of God or any of the usual reasons; No, Lord Recluse has outlawed religion because he is an actual demi-god, so logically acknowledgement of any full-god is tantamount to national treason.
  • Nice to the Waiter: Of the rare evil and non Affably Evil variety. He treats his bureaucrats like kings and they all consider him a Benevolent Boss even while he is organizing dooms-day scenarios.
  • Noble Demon: Evil is always on his agenda but generally he prefers structured evil, paired with discipline and purpose - as soon as any of his Patrons forget this, he jots them down for... disipline.
  • No-Nonsense Nemesis: It's the main characteristic that defines him from the rest of the game's arch-villains. Most other nemeses, including Nemesis, love playing with that Villain Ball, not Lord Recluse though.
  • Pragmatic Villain: Has a number of policies that seem like Pet the Dog moments, but in-fact they are all function based.
    • Avoids civilian casualties if he can help it, as a result all the non-powered folk are quite happy to have him in charge as opposed to his rivals.
    • He encourages both evil and personal freedom as one in the same, because of this the Rogue Isles are a breeding ground for super-villains he can cherry-pick for his Doom Troops.
    • Even his status as a Benevolent Boss, is about pragmatism. It ensures his men are willing to fight and die for him.
  • Really 700 Years Old: Same as Statesman.
  • Rival Turned Evil: His back-story with Statesman. With some elaboration; he always felt that Statesman saw himself as better than the two and was a control freak. Lord Recluse also did not appreciate Statesman marrying his sister.
  • Self-Mutilation Demonstration: He has injured himself numerous times to test just how immortal he actually is, has yet to go as far as to shoot himself in the head so for many years he was unsure if he was truly immortal or just hard to kill. He did however find out very quickly that Immortality Hurts.
  • Sergeant Rock: To call him "tough but fair" is underselling it, more accurately he's "homicidal but fair". He will throw any of his troops off a cliff the second they make Arachnos look weak, foolish or even think about touching that Villain Ball, but not only does he expect them to do the same to him, he actively encourages it.
  • The Minion Master: Unlike most Master-Minds, he can just keep summoning villainous seal-teams. So if you don't wade through them at a quick pace things can get... crowded; To make this worse... they are not normal mooks.
  • The Only One Allowed to Defeat You: Lord Recluse took over Arachnos, established a new government, founded a nation of super-villains and recruits citizens of said nation for his Doom Troops, all for the sole purpose of sticking it to Statesman. Everyone in the Rogue Isles knows not to get between Lord Recluse and his final battle with Statesman, everyone but Darrin Wade... See Detonation Moon above.
  • The Social Darwinist: It wasn't him that introduced the 'survival of the fittest' into Arachnos, but he definitely became the group's standout.
  • Super Intelligence: It is his main power, complete with
  • Xanatos Speed Chess: What takes Nemesis months of planning and setting-up, Lord Recluse can counter-measure inside ten minutes.
  • Vetinari Job Security: And every-single professional super-villain in the Rogue Isles knows it. Fact is, the country would fall apart without him.
  • Villain Respect: For villain players. Going into an near identical alternate reality, killing him and bringing back his helmet as proof of the ordeal result's in this for you. It turns out his Social Darwinism is a lot more than mere lip-service.
  • Villainous Rescue: During the final phase of the Who Will Die story-arc even after his Patron's get wiped by Darrin Wade, Lord Recluse bursts out of the transport to help with the final boss fight. It's obviously not to save you or even the world it is to avenge Statesman.

His four lieutenants, patrons of various villains:

    Ghost Widow 

Former assassin Belladonna Ventrano, now a ghost.

  • The Baroness: Arguably one of the few people, Lord Recluse included, actually devoted to Arachnos itself
  • Dark Chick
  • Dark Magical Girl: Was never good per-say, but her stalwart loyalty has long since eroded and now only serves Arachnos because she has to. Here is the kicker, that stalwart obligation to serve Arachnos loyally is what was used to bind her to it's service in undeath.
  • Dragon with an Agenda: Like all the Arachnos Patrons. Hers is to free herself from her Unfinished Business by bringing herself back to life so she can be free of serving Lord Recluse for all eternity.
  • Dramatic Wind: Her hair is always flowing - a unique graphic for the game. And no, it is not due to Our Ghosts Are Different (as we see in Praetoria)even when she was alive it apparently behaved the same.
  • Hive Queen: She had been this to the Arachnos Seer Network from the early 1990s on until at least 2012. As the administrator of the Seer Net, she was the one who curtailed the over-arching Hive Mind of the Arachnos Seers. Being a ghost, herself bound to serve Arachnos above all else, she could not have sabotaged it even if she wanted to.
    • As the story-progression was halted shorty after Red-Widow's resurrection, it is anyone's guess if she got to keep the position.
  • Inferiority Superiority Complex: She naturally assumes anyone who is not impressed by her, is jealous of her and therefor plotting against her... She isn't too far off.
  • Loyal to the Position: Her loyalty is to Arachnos as a whole and thus to whoever happens to be in charge of it at the time. This never really creates a conflict of interest considering how on top of things Lord Recluse is but clearly Ghost Widow has no personal love for the man.
  • Morality Pet: Wretch
  • Mouth of Sauron: Over the Seer-Net. Lord Recluse himself, is not psychic, so Ghost Widow is the one to express his wishes for him to the Fortunatas/Widows, who, in-turn, broadcast to their local units.
  • Noble Top Enforcer: She is more dedicated to Arachnos than even Lord Recluse, though that is less to do with nobility than the fact that the organization is her Soul Jar. Even without it though she is a consummate professional.
  • Not So Above It All: For all her talk about being less petty than the other Patrons and being forced into being stuck severing Arachnos due to her unfinished business, she opts to lock Red Widow's soul crystal away so she doesn't outshine her.
  • Not So Stoic: She usually appears emotionless and a consummate professional, but when her one chance for a resurrection is foiled she flies into a blind rage.
  • Our Ghosts Are Different: GW is bound to "haunt" Arachnos, and cannot be permanently destroyed as long as the organization exists.
  • Properly Paranoid: She sees her own team-mates as rivals and assumes any chance they could take to discredit or harm her they would act upon... With the exception of Scirocco, they very much would.
  • Psychic Block Defense: Control moves are basically wasted on her.
  • Smug Snake: Her utter disdain for her enemies and utter disdain for allies is only differentiated by the fact that she will openly attack one and tolerate the other.
  • Soul Jar: The reason she keeps coming back after being defeated. Everyone thinks it's Wretch, The Dragon. It's not. She is actually bound to Arachnos itself. As long as the organization (or the ideal behind it, it's not made clear which) exists, so will Ghost Widow.
  • Unfinished Business: Her's was the emotional turmoil of her death and need for vengeance. until the Mu mystics preformed a rite that reassigned her duty to Arachnos as her new Unfinished Business.
  • White Hair, Black Heart: Bonus points for the fact that after death when one turned, so did the other.
  • Your Soul Is Mine: One of her favored powers and few melee abilities is to drain the souls of her victims. For normal civilians this is instant death, meta-humans can resist it but it still hurts and debilitates them while refreshing her.


Former hero and member of the "Monks of the Four Winds", now evil, and under a curse that means his every attempt to do good will backfire.

  • Bad Powers, Good People: Wants to use his powers for good. Though it is a losing battle for him.
  • Beardof Evil: A classical, villainous goatee
  • Being Evil Sucks: He REALLY hates that he can't use his powers for good.
  • Blessed with Suck / Cursed with Awesome: His super-powers came with one hell of a price, any attempt he makes to use them for good ends up making things worse. Great if you are a super-villain awful if you want to be a hero.
  • Blow You Away / Dishing Out Dirt: Has power of sand and wind. Frequently conjures sandstorms.
  • Big Ol' Eyebrows: With the distance the camera is often put at, it's hard to notice, but when you look (not much) closer, you realize Scirocco has eyebrows so big they have their own polygons.
  • Despair Event Horizon: The soul-devouring, spirit-breaking, dark god Mot uses it's Compelling Voice to break what little remains of his spirit when he is deployed to help out in Dark Astroia. In fact it almost leads to a Psychic-Assisted Suicide.
  • Doom Magnet: Whenever he tries to use his powers for good.
  • Dragon with an Agenda: He is working for Arachnos because it's all he can do thanks to his curse, so it's really no surprise he was up to something; In his case it involves a spell that will Mind Control most villains into heroes and kill the remainder. Scary thing is he doesn't know, or care, which he will be qualified as when it goes off!
  • The Eeyore: Due to his curse. He remains so depressed that his fellow Patrons, and that includes a nigh-emotionless ghost, can't stand to be around him.
  • Face–Heel Turn: In his back-story.
  • Love Epiphany: Has one towards the middle of the Dark Astroia arc when Ice Mistral takes the bullet for him to snap him out of Mot's hold.
  • Magic Knight: Arachnos's signature battle mage - master of both swordsmanship and spells.
  • Mana Drain: Like the Mu he has red blasts of lightning that drain endurance. He only needs to get a few in to kill most players' endurance bar.
  • Mind Control: in his patron arc, his attempt at a Heel–Face Turn involved trying to mind control every villain in existence...
  • Minion Shipping: has a (rather chivalrous) crush on Ghost Widow. He doesn't seem to care that she's A) Dead and B) Incapable of returning his feelings. Later still after she outright turns him down he realizes that Ice Mistral feels the same way about him as he did about Ghost Widow
  • Noble Top Enforcer: He is the only head of Arachnos who values honor, mercy and nobility.
  • Pelagian Villain: of a sort.
  • Refused by the Call: He wanted to use the sword he stole for good, but because he stole it instead of being a chosen one he was cursed for his trouble.
  • Sinister Scimitar: It's the source of both his powers and his curse.
  • Theme Naming: All of the Monks of the Four Winds we know of have names after well, winds. Scirocco, Levantera, Borea and (Ice) Mistral.
  • Token Good Teammate
  • Totalitarian Utilitarian: How he feels about killing Circle of Thorns hosts. It's either some poor possessed shlub or the Mu Mystics he is charged with defending from genocide. Also tries to look at the greater order Arachnos can bring the Rogue Isles in general. He can't do good, but he can help the lesser evil at the very least.
  • Wild Mass Guessing In Universe example, Arbiter Daos believes that Scirocco isn't really cursed at all, but only making excuses because he can't come to terms with his villainy.

    Black Scorpion 

Former mercenary in a suit of power armor.

  • Aww, Look! They Really Do Love Each Other: At first it seems Black Scorpion and Silver Mantis are in a purely physical relationship, that even they don't think of as emotional. Finding out Silver Mantis is being tortured outrages Black Scorpion though, after all, she's his girl, only he get's to do that!
  • Bad Boss: For the first half of Black Scorpion's Patron-arc the player-villain is spending time cleaning up Black-Scorpion's messes. However after you turn on him he becomes a lot more appreciative of you.
  • Beware My Stinger Tail: Not only does he swing it around as a club, he also uses it as an impalement device and for bonus points he has a laser beam attached.
  • Bribe Backfire: Inverted; Black Scorpion LOVES taking bribes. The issues isn't will he turn you in for trying to bribe him though, it's can he be counted on to hold up his end of the deal? Black Scorpion's response to Crey bribing him for data on Arachnos, is to accept the bribe, hand-over the data and then kill his bribers to cover-up the fact. Naturally he keeps the money.
  • The Brute: (even his archetype)
  • Butt-Monkey: How his fellow Patrons treat him. (It's not exactly undeserved)
  • Corrupt Cop: Officially Black Scorpion is the head of Arachnos security, a position he markets to the highest bidder for regular bribes. It's ironic that the head-of-security is the one who takes bribes most easily. But the Fridge Brilliance of this is that Lord Recluse knows he is taking bribes but since Black Scorpion is also Dumb Muscle, it is child's-play to make sure he never gives away anything important. Basically if rivals are going to be trying to bribe your people for info, make sure they are bribing the idiot of the group.
  • Defeat Means Respect: Unlike the other Patrons, when Black Scorpion is beaten by the player villain he not only instantly forgives you, he has a magnanimous respect for you. He likes knowing you're just as self-serving as he is and you'll turn on your companions on a dime for the right incentive.
  • Dragon with an Agenda: Same as all the rest of the Patrons. In Black Scorpion's case it is to undermine Arachnos security until he is the only one who looks good.
  • Dude, Where's My Respect?: Black Scorpion may be one of the four great Patrons of Arachnos, but no one respects him for it, whether it is his boss, peers or even the grunts.
  • Dumb Muscle: At least when compared to the other Patrons.
  • Huge Guy, Tiny Girl: he and Silver Mantis are an item.
  • Made of Iron: Probably literally too. Good luck out whittling passed his damage resistances without a psychic.
  • Only in It for the Money: Ghost Widow is in Arachnos for duty-sake, Scirocco is in Arachnos for honor-sake and Captain Mako is in it for power-sake, Black Scorpion on the other-hand is pretty much just severing Arachnos for the money... well and For the Evulz.
  • Powered Armor: Stolen from the original inventor.
  • Scary Scorpions: His suit embodies this animal motif, complete with a stinger tail that houses a plasma cannon.
  • Signed Up for the Dental: Black Scorpion gets free tune-ups and upgrades to his armor from Arachnos.

    Captain Mako 

A shark-like mutant ex-pirate.

  • Battle Trophy: He wears a necklace made of the teeth of heroes he has killed.
  • Blood Knight: He is a monster and he knows it. He eats people alive for the fun of it.
  • Child Eater: We never actually see him eat children but considering he often kills others by eating them and he killed those kids when he was young it is pretty well implied.
  • Dragon with an Agenda: Perhaps the most ambitious of the four. Mako has his sights on the the power of the primordial sea-god, Leviathan, so that he can use it to destroy Lord Recluse and become the new king of villains.
  • Fish People: Although in his case a mutant.
  • Freudian Excuse: Mako was sent to an orphanage because his parents were terrified of his mutation, what's more the kids at the orphanage taunted him for being a mutant. He eventually decided he wasn't going to take it anymore and slaughtered them all then ran off. He would not be seen again til years later when he had become a Ruthless Modern Pirate.
  • For the Evulz: If Mako isn't hurting others for his own personal power he is doing just because he feels like it.
  • Hero Killer: His express employment purpose in Arachnos. Robbing banks or stealing MacGuffins are really only things he does in his off hours, Lord Recluse puts up with his Starscream tendencies almost solely because Mako never "defeats" heroes, he murders them.
  • Humans Are the Real Monsters: Yes, Captain Mako is a shark-like mutnant who murders people and eats their flesh, but that isn't due to any sort of feral hormones or shark-like brain; Beneath the surface he is just as human as anyone else - he's just that crazy.
  • I'm a Humanitarian: His preferred method of attack/execution. Very often without provocation.
  • Knight of Cerebus: Mako does not "defeat" people - he unambiguously kills them. Furthermore the devs went out of the way to portray Mako less as a comic-book super-villain, than as a slash-murderer who just happened to have super-powers.
  • Le Parkour: His secondary pool is Super-Reflexes, making his status as a Stalker, due to just being so fast and fluid before striking, nothing can get a beat on him. Defeated Scrapyard by taking bites out of him then dashing off to regain his momentum and repeateding the process til Scrapyard was a bloody stump.
  • Lightning Bruiser: Mako hits hard, and is hard to hit.
  • One-Hit Kill: The game has a safety measure to ensure battles are never one sided and bosses can not one-hit kill anyone less than five levels difference from them. Mako is the one boss in the game made specifically to ignore that rule!
  • Parental Abandonment: The reason he wound up in an Orphanage of Fear was his parents abandoned him when they saw he was born a mutant.
  • Psycho for Hire: Mako always had a habit of leaving mutilated body parts in his wake - Lord Recluse considered this a resumé.
  • Ruthless Modern Pirates: A former one.
  • Slasher Smile: Hard to tell if it is because he is a shark mutant and he looks like this by default or he is just that crazy.
  • Threatening Shark
  • The Starscream: He has every intention of taking down Lord Recluse and taking over the Rogue Isles himself once he gets powerful enough. What's more everyone, including Lord Recluse, knows this. Lord Recluse keeps Mako around half for Mako's skills and half to keep himself on his toes.
  • Where I Was Born and Razed: Little Gideon Ray eventually snapped and butchered the rest of his orphanage for tormenting him for being a mutant.
  • Would Hurt a Child: He slaughtered an orphanage as his first defining act of villainy.

The four patrons also each have their own sidekicks: Wretch, Ice Mistral, Silver Mantis and Barracuda.


All that remains of Ghost Widow's former comrade Paulo Marino, now mutated into a hideous monster.

  • Berserk Button: Do anything that might possibly cause Ghost Widow harm and the only thing that can stop him is Ghost Widow.
  • Handicapped Badass: He has severe brain-damage and appears mentally retarded, he even claims that it hurts to remember things. Because of this however he has devoted nearly all of his lucid thoughts to Ghost Widow and keeping her safe.
  • Hulk Speak: Even worse than the name-sake. Wretch not only can not form contractions he frequently struggles to say even simple words and pauses between them often.
  • I Want My Beloved to Be Happy: He knows Ghost Widow can not reciprocate his love anymore even though she wants to. He may have accepted that she can't love him but he loves her and will do anything to protect her.
  • That Man Is Dead: Wretch tells his sister that she should consider "Paulo Marino" to be dead. He is a shadow of his former-self and does not want his existence to weigh on her.
  • The Brute
  • Good Scars, Evil Scars: although not as much "scars" as "completely mutilated face and body".
  • The Grotesque

    Ice Mistral 

Scirocco's protegé and former member of the Order of the Four Winds.

    Silver Mantis 

Addicted to body-modification, Silver Mantis ended up committing crimes to pay for her surgical operations.


Captain Mako's sidekick is a treasure hunter turned Coralax hybrid.

  • Fish People: Like all Coralax she looks more sea-creature than human now.
  • Making a Splash
  • Meat Puppet: Mako knows she will lose what remains of her-self if she get's too close to the Coralax Shapers, and he does not care in the slightest.
  • Quest for Identity: She has next to no memory of who she was before she was transformed into a Coralx and works for Mako to find out their secrets in hopes of finding clues to her past.
  • Tragic Monster: She didn't choose to become a Coralax hybrid, and the lore suggests that her cruelty is a product of the transformation.
  • Was Once a Man: She used to be human before the Coralax made her into an anthropomorphic sea-monster.

Other Arachnos Personnel:

    Red Widow 
The first Arachnos Widow and Lord Recluse's original right-hand/lover.

  • Came Back Wrong: After being initially brought back to life she is overcome with bitterness at being trapped in a state of suspended undeath for so long that her first instinct is actually to assassinate Lord Recluse.
  • Chekhov's Gunman: She is a side-note on where the Seer-Network came from, why the Circle of Thorns are on Arachnos's Kill-On-Sight list and used as a set-piece in Ghost Widow's Patron-Arch... Until the 2012 Valentine's Day Event, in which case she comes-back to life and single-handedly reminds Lord Recluse that there is more to life than hating Statesman.
  • Even Evil Has Loved Ones: To Lord Recluse. Her entire character is demonstrative of this.
  • Evil Virtues Has all of them but especially Love and Loyalty.
  • Friendly Address Privileges: As it is no one dares even leave the "Lord" Out of Lord Recluse's name, NPC or player. There are only two exceptions, Statesman, whom he hates anyway, and Red Widow. They are the only ones to call him by his real name, "Stefan".
  • Gone Horribly Right: Ms. Liberty sends heroes and villains on a quest to restore her to life in order to soften Lord Recluse's heart with The Power of Love. By the end of the arc she does by reminding him of the important things in life, like WORLD DOMINATION!
  • Hive Queen: The Arachnos Seer Network was actually originally based on her mindset.
    • As the game was discontinued shortly after the Valentine's day event that saw her revived, it is anyone's guess if Lord Recluse would have reinstated her as such but it would be very hard to believe she would not be an administrative consultant at the very least.
  • Legacy Character: The entire Arachnos Seer network was originally mapped out around her thought patterns.
  • Living Emotional Crutch: And how! Lord Recluse was about to wipe-out Paragon City without Statesman to defeat before Red Widow was brought back to life.
  • Morality Pet: To Lord Recluse as it turns out.
  • Red Right Hand: Aside from the obvious pun of being a right-hand that dresses in red, her darkened face veins and pupiless eyes will make it painfully clear she is no good-guy.
  • Red and Black and Evil All Over
  • Soul Jar: She was trapped in one for decades thanks to the Circle of Thorns, Lord Recluse did not take it well.
  • Stuffed into the Fridge: Though she eventually gets better, Red Widow is one of the few villainous examples of this; A love interest who is killed, soul-trapped, stored away pretty much just to piss off her super villain boyfriend.
  • The Lost Lenore: To Lord Recluse.
  • Unholy Matrimony: They aren't in-fact married but other than that Red Widow and Lord Recluse are pretty much this to a T.
  • What Ever Happened To The Mouse: She is mentioned and even spoken to in her soul jar during Ghost Widow's patron-arc to be used by Ghost Widow as leverage but later recovered and given to Lord Recluse then never heard from again...until the 2012 Valentine's Day Event.

    Dr. Aeon 

Mad scientist working for Arachnos. Is a dunce.

  • Arson Murder And Jay Walking: Aeon has contributed many things to help Arachnos flourish over the forces of good, including time-travel, inter-dimensional transport, a demon-powered generator and ... a cheaply made food substitute that he sells to low-income families - side effects may include premature baldness.
  • Because You Were Nice to Me: Aeon has turned down Crey, Nemesis and Rikti bribes/poaching attempts purely because Lord Recluse is the only person who ever believed in the potential of his inventions while still in theoritical phase.
  • Bunny-Ears Lawyer: Aeon's use as an inventor is the only reason Arachnos puts up with his eccentricities.
  • Faking the Dead: Everyone knows that notorious Mad Scientist Dr. Carl Egon was executed by Arachnos after one of his experiments got out of control, the Arachnos-appointed governor of Cap Au Diable told him to stop, and Egon killed him. The subsequent appearance of benevolent genius Dr. Aeon (with a new face and paperwork) and his appointment as the new governor of CaD is pure coincidence. Really.note 
  • Ditzy Genius: He has an I.Q. north of 160 at least but has next to no common sense.
  • Food Chain of Evil: On his own he is a Laughing Mad, dangerous scientist who gets off on his own power trip. Woe onto those who dare question the genius and greatness of Dr. Aeon!... Unless we are talking about Lord Recluse, at which point he promptly becomes a sniveling underling.
  • I Hate Past Me: It is at least implied that Aeon's nemesis Professor Echo is in fact the future version of himself.
  • Is This Thing Still On??: During the Statesman Task Force.
  • Just Think of the Potential: Show him an ancient demon god, and he will hook wires up to it to use it as a clean-burning generator. Beat his butt with Incarnate powers from the Well of the Furies and he will produce an artificial knockoff of the Well. Send aliens to attack his city and he will open negotiations with the invaders once defeated to fix up their ships in exchange for samples of their tech.
  • Laughably Evil: He acts like an eight-year old role-playing as a mad scientist. Kooky, overblown and clearly having fun with it.
  • Mad Scientist: Proud to be a stereotype there of.
  • Mayor Pain: Bonus points for functioning as both The Wilkins AND the Quimby at the same time. Officially he is governor of Cap Au Diable but in truth, Marshall Brass and Olivia Darque are the ones who put in the actual work keeping the town above water. Aeon is a completely incompetent governor who only uses the office as an excuse to get a paycheck for his mad experiments.
  • Professional Butt-Kisser: Considering how easily working conditions can change in Arachnos, Aeon makes a point to grovel, never say "no" and always remain humble whenever Lord Recluse checks in on the projects
  • Saved by the Awesome: If his inventions didn't have phenomenal applications for a country of super-villains he would have been executed loooong ago if only for how obnoxious he is.
  • They Called Me Mad!: The legitimate science community called him mad for his notions of things like a demon-life-force powered engine, a dimensional rift-device or a time-machine. Now, they were right, he is completely freaking nuts, but the inventions still work.
    • When the previous governor of Cap Au Diable called him mad for his notion of a dimensional rift device, Carl Egon, sent him a package with a completed such device that opened a portal and a bunch of Shivans popped out and killed him and his staff. Luckily for Egon Arachnos practices Klingon Promotion.
  • Time Travel
  • They Called Me Mad!: The former govenor of Cap Au Diable called him mad, that would be why he is the former govenor.
  • Villain with Good Publicity: While undeniably mad, Aeon has (allegedly) produced at least some beneficial inventions.

    Arbiter Daos 

The most senior officer of the Arachnos Arbiters. It's his job to attend to high-security issues. Any villain who gets high enough to work for one of the Arachnos Patrons will be contacted by him at some point when they start going too far.

  • Badass Bureaucrat: Like all Arachnos Arbiters, Daos is the sort to fill out execution orders in triplicate and can have a super-villain killed on the spot while he is doing his paper-work just by giving his personnel a simple nod.
  • Betrayal Insurance: His main job is to act as this against the Patrons. Whatever Patron the villain player works for they will all eventually turn on Lord Recluse for their own ends; Daos is watching all of them and intercepts the player before the final stage of their plan to recruit you as a company spy and saboteur, It's an An Offer You Can't Refuse.
  • Boring, but Practical: Another thing he has in common with all Arachnos Arbiters. They are not exactly flashy super-villains with diabolical schemes but they fill out the paper-work, send out the pay-checks and do the employee reviews that keep Arachnos functioning.
  • Get Out!: It may have been Nothing Personal, but he has no desire to see you again after you kill his son for him.
  • Grumpy Old Man: He dislikes nearly everything but Lord Recluse.
  • Honest Advisor: He isn't afraid to tell Lord Recluse when he notices betrayal in the air among his Patrons or to tell said Patrons to straighten-up and fly right.
  • Mauve Shirt: An Arachnos soldier who worked his way up through the ranks with impressive levels of both effiency and loyalty. He is only mentioned by name in sensitive Arachnos documents/arcs as a main authority in the orginization but is as good as unknown outside the Rogue Isles. Yet he is still Lord Recluse's confidant.
  • Minored in Ass-Kicking: A common position for all Arbiters, they are little more than bureaucrats, but they only made it there through exhaustive military service. Daos is a decorated veteran pencil-pusher, with full-body-armor and an assault-team on stand-by.
  • Mouth of Sauron: Daos communes the will of Lord Recluse to those too low in rank to receive a direct psychic link to him. Both he and Brass are rather infamous in The Isles as the voices of Lord Recluse, long before met in-person.
  • Nothing Personal: How he feels about giving the kill order for his son.
  • No Sense of Humor: Word of God claims him as the single most humorless man in the Rogue Isles.
  • Offing the Offspring: Gives out a mission to kill a member of the Malta Operatives, as it turns out said operative was his son. It's Nothing Personal though, said son was a thorn in the side of Arachnos and Daos had a job to do.
  • Sergeant Rock: Let him down and he will have you executed on the spot. But he will do the same to his own family.
  • Sophisticated as Hell: Crosses his T's, dots his I's and gives out kill orders on a regular basis. Even says please and thank you when he gives you his Get Out! moment for killing his son.
  • The Generic Guy: Practically the only thing that distinguishes him from the other faceless Arbiters, other than his seniority, is the fact that he takes off his mask so you get to see his face.
  • The Unfettered: Utterly single-minded in his devotion to Arachnos/Lord Recluse above all else. There are no exceptions to make for doing his job, including crossing his super-powered-professional-killer co-workers or even his son's life.
  • Where Did We Go Wrong?: Briefly wonders this after you kill his son for him.
  • Vetinari Job Security: Yet another thing all Arbiters have in common and why they appear so above all the petty place seeking, Arachnos can not do without the policy enforcers.

    Marshall Blitz 

The military commander of the island of Warburg, Blitz was a long-time advocate of using the various missiles stored on Warburg to attack Paragon City. When he found out he was dying of cancer even Arachnos super-science couldn't cure, he poisoned the civilian governor and took over.

Hearts of Darkness

A new villain group that recruits the (villainous) player character early in the game.

    Dr. Graves 





Independent Villains

    Darrin Wade 

A shady mystical contact in Sharkhead Bay who's a former member of the Midnighter Club. The Man Behind the Man to Malaise in the Who Will Die? arc, as part of his master plan.

  • Affably Evil: He is quite friendly and down-to-earth when first met as a contact on Sharkhead Isle.
  • Apocalypse Cult: Belongs to one. His last words as a Sharkhead Island contact casually mention he worships Rularuu
  • Beard of Evil: Sports an evil goatee.
  • Evil Sorcerer: He used to be a member of the Midnight Club but got kicked out for abusing the dark-arts.
  • From Nobody to Nightmare: In the Who Will Die? arc, he managed to kill Statesman, steal his Incarnate powers, drive Sister Psyche insane, leading to her death, and puts in motion a plan to become Rularuu.
  • Possession Burnout: After the team and Lord Recluse beat Rularuu out of him, he can't do anything but lay face-down in his own drool and grunt.
  • Powers via Possession: Darrin aims to become a god by becoming the avatar of the game's signature eldritch horror, Rularuu. It works but Darrin is noticeably less than in control of the whole situation.
  • Transformation of the Possessed: When Darrin becomes one with Ralaruu he takes on Ralaruu's appearance except he still has his own goatee of evil.
  • Willing Channeler: For Ralaruu


A god of death, sterility, and hate who leads the Banished Pantheon in Dark Astoria. An Eldritch Abomination with the ability to erase the positive aspects of memories, leaving only resentment and despair, his ultimate goal is to gain enough power and souls to become invulnerable and you guessed it, Take Over the World ("OF COURSE!").

  • Artifact of Doom: His idol, which he can use as a focus both for his manifestation on Earth and to inflict his Mind Rape abilities through.
  • Big Bad: For Dark Astoria and the Incarnate arc that takes place there.
  • Brainwashed and Crazy: Inflicts this fate on Marcus Valerius, turning him into the Sentinel.
  • Compelling Voice: Uses it to send people over their Despair Event Horizon and then have feed themselves to him.
  • Despair Event Horizon: What "tenderizes" an individual so he can eat them and gain their soul as a battery for his own powers.
  • Emotion Eater: Despair and guilt. He can also influence hatred, which is how he got the Talons of Vengeance on his side.
  • Everybody Hates Hades: Averted. He's a villainous god of death, but he's more accurately a god of sterility, the death with no capacity for renewal. And that's not even getting into his capacities as a god of hatred...
  • Mind Rape: A master of this. He even tries it on your character!
  • Psychic-Assisted Suicide: After he finishes eating the bulk of a person's guilt and sorrow as an appetizer he uses his Compelling Voice to get them to feed themselves to him as a main course.
  • Voice of the Legion: RANdomLY cAPitAlizEs HIS teXT.
  • Your Soul Is Mine: If he devours an individual, he gains their soul to draw on for power. Ultimately proves his undoing, as said partly-digested souls still exist inside him and help you to finally kill him.



A former hero who defected to Praetoria after being captured, Eddie Polstra is willing to go to any lengths to protect his utopian new home from the chaos of Primal Earth.



Praetorians: Grey and Grey Morality

    Emperor Cole, aka Tyrant 

The beloved saviour of the world, who fought off Hamidon and created the utopian paradise of Praetoria. With the aid of his chosen Praetors, who rules the world with justice, protecting his subjects from the chaos elsewhere. He is increasingly disturbed by the threats that other realities pose to his paradise.

The near-blasphemous nickname of Tyrant is one given to him by the deranged anarchists of the so-called Resistance.

  • Black and White Insanity: Not originally, but he developed this after a few years as emperor.
  • Becoming the Mask: Cole became emperor through shrewd and pragmatic tactics such as teaming up with Hamidon and hiring a fair number of psychos, yet endeared himself to the masses by selling himself as force of good and a way of righting all the world's wrongs. He has since clearly swallowed his own hype... or at least he does until Lord Recluse breaks his facade.
  • Beware the Superman: He declared himself Emperor after he ended the Hamidon War in order to keep the public safe where past governments could not, the grizzly details of what happened to the remaining governments officials who opposed the idea is glossed over by Praetoria propaganda.
  • Drunk on the Dark Side: Literally. He has been drinking deep of the Well of the Furies for so long he has become oblivious to the concept of empathy without even realizing it. It legitimately does not occur to him that he is hurting anyone.
  • Fallen Hero: Having seen the worst of humanity, he believes that the people must be ruled with strength for their own good.
  • Godzilla Threshold: Both is willing to cross it to beat Lord Recluse and becomes it for the players in their fight against him. When Tyrant fights Incarnate powers are hot!
  • He Who Fights Monsters: Big time!
  • Heel Realization: He eventually does get one but by then it's too late and he goes completely off the deep-end, willing to go as far as to burn Praetoria to the ground by unleashing his true power.
  • Hypocrite: Despite talking about the worst elements of humanity, a number of his chosen Praetors are exemplars of these very traits.
  • I Did What I Had to Do: He keeps this mindset through-out the entire Praetorian story-line. Though he finally has a Heel Realization eventually when Lord Recluse lays it out for him.
  • It's All About Me: He genuinely thinks the world couldn't exist without him.
  • My God, What Have I Done?: When Lord Recluse points out that no matter how much he has been telling himself it was for the people, they were now rooting for a Card-Carrying Villain like him to overthrow Cole. Of course Tyrant still proceeds to Curb-Stomp Battle the entire Arachnos detachment, but considering the state he is in when the players reach him... It clearly got to him.
  • People's Republic of Tyranny: He is quite fittingly nicknamed "Tyrant" by his detractors no matter what he wants to believe about doing it all for the people. Without Mother Mayhem to keep them all psychically pacified, the people of Praetora were actually cheering on Arachnos.
  • Villainous BSoD: To say Lord Recluse shattered his resolve is to put it charitably. Cole's concept of "For the greater good" is completely dismantled as a justification to indulge in a complete power trip and he goes into a blind rage in the end.


The Loyalists are those who are loyal to Emperor Cole, the ruler of Praetoria. They see themselves as the next hope for humanity, and work to help humanity recover from its war with the Devouring Earth after the Hamidon Wars. They are lead by a group of Praetors, supers who have distinguished themselves above and beyond even the elite of the mainline. Founded after the UN gave Cole full power post-Hamidon Wars, the Loyalists seek to create a perfect Utopia, but often at a cost.

Responsibility Loyalists

  • Loyalists who actually care about the people under Cole's regime, seeing it as a duty to do so, seeing that upholding the law is more important than gaining personal power, often directly taking on threats to the peace. To them, typically, power and prestige is just them earning their place by taking on the duties neccesary to maintain their Utopia, and greater responsibility.

In general, these Tropes are found:

  • Reasonable Authority Figure: Quite a few; Chief Interrogator Washingon, the first contact, is very reasonable and is honestly dedicated to his job. Provost Marchand also shows signs of it; When it is discovered Emperor Cole intends to lead an army to wipe out Primal Earth's superheroes, he is aghast and seeks to find a way to end the bloodshed before it happens. Doesn't mean he won't threaten you with kill-on-sight treason when you as an undercover agent, help the Crusaders steal a bomb, intending to plant it in a crowded area. It's standard territory for them.
  • Shoot the Dog: Comes up quite often; killing Cleopatra, arresting Dr. Steffard, really, the whole storyline is the tragedy of what must be done to "preserve the peace".

    Chief Interrogator Washington 
First contact of the Responsibility storyline; you help him face off with the Syndicate.
  • Black Dude Dies First: Either he or Cleopatra will be victim of this at the culmination of the first Responsibility arc. The players have to decide who.
  • Reasonable Authority Figure: In spades; he listens to you, assists you when possible, and when you get ambushed by a trap set by Cleopatra, he offscreenly lowered the number of enemies who'd be ambushing you, taking on a considerable number of Resistance soldiers in the process.
  • Shoot the Dog: Killing Cleopatra, because she was a mole.

Praetor White's wife and your second contact in the Responsibility storyline who employs you to prevent a group of Crusaders from bombing a hospital. It turns out she is also a Resistance mole, who had used the player to rein in the aforementioned Crusaders.

  • Black Dude Dies First: When you confront her with Washington, one of the two are not making it out of the office alive. The player has to decide who will be the recipient and then do the deed.
  • Defiant to the End: Regardless of the player's affiliation or the reasons the Resistance player might kill her, she will fight to the death.
  • Sassy Black Woman: A lighthearted version of this which shows up when Marauder has you deliver flowers to her. Depending on how you go about it, she can either have a heck of a laugh or get ticked off - see Shoot the Messenger for details on the latter.
  • Shoot the Dog: Potentially on the receiving end once her affiliation is revealed. Even more so if you are a Resistance character, as you are ordered to do it. You can, of course, refuse to do so.
  • Shoot the Messenger: Subverted; if you end up infuriating her when delivering flowers to her on Marauder's behalf, she'll make it clear that her fury is aimed at the man who sent you. She'll even apologize for you having been put through this whole mess.
  • Your Terrorists Are Our Freedom Fighters: She makes a point of identifying the difference between Wardens and Crusaders when you investigate the latter's efforts to bomb hospitals.

    Praetor Tilman, aka Mother, aka Mother Mayhem 

Mother Mayhem is the penultimate Responsibility contact. A strong psychic, she is the leader of the seers and leading light in re-educating those misguided members of the civilian population who think inappropriate thoughts.

  • Assimilation Plot: The people of Praetora are her beloved children, children that can not behave, will behave, with her loving guidance.
  • Body Surf: How she cheats death, just like her Primal-Earth counterpart, though unlike her, she is far less conservative with this ability. Upon freeing the possessed Penelope Yin and then Aurora, the players must deal with Mother Mayhem possessing Malaise as a back-up body and then go to an aspect of the Well of the Furies itself to keep her from surfing to the next poor enthralled People Puppet.
  • Deader Than Dead: In order to prevent her from continuing to cheat death via possession of one of the many other people under her thrall in the Praetorian Seer-Network the players actually need to dismantle the network, trapping her spirit/mind as part of an out-of-date psychic wavelength with no other users to inter-act with.
  • Getting Smilies Painted on Your Soul: Her primary method of "helping" the people of Praetroria.
  • Hive Queen: She psychically lobotomizes troublemakers, plants a mental copy of herself in their heads and then commands them all in unison. Her version of the Seer Network is one giant psychic thrall army.
  • I Did What I Had to Do: She genuinely believes that subverting free-will of the entire populace is the most efficient way to prevent crime... technically she is correct...
  • Mind Rape: Strongly implied to be how she helps people.
  • Mind Manipulation: Applied much more massively than Sister Psyche' in order to keep Emperor Cole in power and reduce crime.
  • Powers via Possession: After her death, her understudy willingly absorbed her psyche. The two are now inseparable.
  • Sanity Slippage She was always a bit off having a second person in her head/being the second person in someone else's head but she goes full psychopath once Emperor Cole gives her the Well of the Furies to drink from.
  • Terms of Endangerment: She refers to everyone other than her fellow Praetors as her "beloved children". She is using the term "children" as a metaphor for slavery though, she turns or intends to turn everyone she meets into a faithful psychic thrall.
  • Third-Person Person: Justified in that Aurora chimes in to refer to her possessor as a separate person, which she technically is but since both women are in the same body and the original owner is not only possessed but also Brainwashed and Crazy it gets a tad confusing who is talking.
  • The Dragon: Officially she is of equal rank with all the other Praetors, but she is clearly Cole's right-hand woman due to the services she provides. See Vetinari Job Security.
  • The Dreaded: Her stewardship of the Mother of Mercy Mental Hospital is the stuff that Resistance horror stories are made of.
  • Vetinari Job Security: All her fellow Praetors consider her mentally unstable, but without her to keep the public mind-controlled they would have a 0% Approval Rating, so no matter what they need to keep her around.
  • Well-Intentioned Extremist: She loves the people of Praetoria and is proud to help unstable psychics earn their place in society as seers.
  • With Great Power Comes Great Insanity: Once Emperor Cole gives her a sip from the Well of the Furies to turn her into an Incarnate like him, she can psychically possess the entire populace at once but also goes from some-what mentally unstable, into stark-raving bonkers.

    Praetor White, aka Marauder 

The Head of security for Praetoria, head of homeland security for Emperor Cole and the Praetorian version of Back-Alley Brawler.

  • Always Gets His Man: Takes pride in it to the point of obsession.
  • Bad Ass Normal: Like his Primal Earth counterpart.
  • Cool Shades
  • Fair-Weather Mentor: His old gang, the Destroyers. The Praetorian government gave them all some psychotropic super-drugs that make them predisposed towards destruction, destruction which White is often tasked with stopping. Thus re-enforcing the Praetorian Defense Force's usefulness to the public.
  • Goatee Of Evil: Made funnier by the fact that he is an evil-alternate-universe version of one of the main heroes.
  • Irony: The Token Minority Praetor who wears black from head to toe is frequently addressed just by his last name "White".
  • Made of Iron: By far the strudiest Praetorian outside of perhaps Emperor Cole himself.
  • Reasonable Authority Figure: He may be working for an oppressive regime but he is completely honest and devoted to keeping the citizenry safe from terrorism.
  • Sink-or-Swim Mentor: If the player joins the loyalists their first real contact is White, who imposes a very Darwinian set of standards on them by sending them straight into danger to bring out the best in them.
  • Token Good Teammate: Not only is he a member of the Loyalist faction of the story-line (meaning he is in it entirely for the good of the people), he is also the only Praetor who does not go nuts after Cole make him an Incarnate.
  • Token Minority: Sort of, if we don't count Mother Mayhem, who isn't actually black as much as possessing a black-woman.

    Praetor Keyes, aka Anti-Matter 
Keeper of Praetoria's power systems.
  • Gadgeteer Genius
  • Gone Horribly Wrong: Killed his research assistant and stole his design for the Clockwork as his own... but in so doing created a Ghost in the Machine of the man, who can possess any of the machine guards based on that original design, namely, all of them.
  • Jerk Ass Woobie: He has had nearly every invention he has ever made stolen by Praetor Berry, but he can't prove any of it and every-time he tries Berry just works it against him to discredit him even more. As a result he has become quite misanthropic.
  • Poisonous Person
  • Powered Armor:
  • Reassigned to Antarctica: Thanks to some savvy work by Praetor Berry, Keyes was exiled to the nuclear reactor outside of town Officially it is because his consummate attention is needed to keep the plant in working order. Unofficially it was both for trying to stir up trouble in the ranks (by calling Berry out on stealing his inventions) and because he is Walking Wasteland with an inferiority complex.
  • Walking Wasteland: He is kept at the Power-plant 24/7 partly due to this, but also partly due to being discredited numerous times by Praetor Berry.
  • You Kill It, You Bought It: He is not above taking credit for other people's work himself. Killed the Metronome, and claimed the design for the Clockwork as his own, one of the few things that has given him actual prestige.

Power Loyalists

  • Power hounds who are fully willing to abuse the law to gain personal power, spending more time working to get ahead of each other than fighting threats such as The Resistance. Many also play in media manipulation, seeking to gain ahead of each other. Not afraid to play dirty to gain power either.

In general; these tropes are found in their ranks:

  • Glory Hound: Their entire story in two words.
  • Villain with Good Publicity: While it applies to the Loyalists as a whole baring certain Responsibility members, Power Loyalists are explicitly using the media to bolster their own ends.

Characterwise, however:

    Praetor Sinclair, aka Chimera 
The ruthless chief assassin of Emperor Cole, Sinclair lurks in the shadows and does whatever it takes to keep Praetoria safe. By contrast to his Primal counterpart Manticore, Chimera happily became the apprentice of his parents' murderer.
  • Archer Archetype: Like his Primal Earth counterpart of-course.
  • Blood Knight: As Emperor Cole's personal assassin he gets paid well and given much prestige to eliminate high level threats. But truth is all he wants is a target and an excuse to kill.
  • Cold Sniper
  • Control Freak
  • Not So Different: The only real change in origin is instead of building-up his skills hunting down the super-villain who killed his parents, Praetorian Justin Sinclair built-up said skills training under the man who killed his parents. Both think Murder Is the Best Solution, Chimera just get's to act on it.
  • Plausible Deniability: Chimera acts as this to Emperor Cole. It is well known how Chimera takes care of problems. Emperor Cole tells him of these problems without telling him specifically what to do, he receives orders without them being "official" orders.
  • Professional Killer: For the Emperor no less.
  • Raised by Orcs: In Praetoria, The super-villain who killed his parents abducted young Justin and raised him as his protégé.
  • Shoot the Dog: His job description is built around these sort of situations, and he loves his job.
    • Chimera ends up doing this to the Praetorian versions of Paulo Marino naturally the since the Praetorian version of Ghost Widow is both his lover and head of La Résistance she does not take it very well.
  • Stealth Expert: Through a combination of an Invisibility Cloak device and just being the The Sneaky Guy.
  • Trigger Happy: Tends to reach for his bow to resolve any and all disputes.
  • Vetinari Job Security: Emperor Cole has a strong dislike of him for being a Blood Knight, but he is remarkably efficient.

    Praetor Berry, aka Neuron 
Head of scientific advancement for Praetoria and rival with Anti-Matter.
  • Card-Carrying Villain: He is as petty as they come and quite devious, barely making an excuse for his various acts of malice.
  • Dating Cat Woman: Both a figurative and literal example.
  • False Friend: To his fellow Praetors. He lays on the charm when the others are around but it is all for power and influence.
  • Genius Ditz: He may be a profound genius but he is also a massive scatterbrain
  • Glad I Thought of It
  • It's All About Me: When his doppelganger of Emperor Cole goes kill crazy he flies into a panic, oh not for the people that are killed due to his creation or even how it will undermined Emperor Cole. No, he freaks-out because this will surely put him in bad standing with Emperor Cole when he finds out about this.
  • Mad Scientist: His experiments are more than a little potentially dangerous, in fact, at least one of them blows up in his face completely.
  • Oh, Crap!: His reaction when his Emperor Cole doppelganger goes nuts.
  • Professional Butt-Kisser: Neuron got to where he has by proving useful to Emperor Cole, but he stays there because he knows how to massage an ego.
  • Stealing the Credit : Swiped most of "his" so-called inventions from Anti-Matter to reap the glory for himself.
  • Shock and Awe: Like his Primal Earth Counterpart
  • Villain with Good Publicity: He is easily the least moral of the Praetors yet he enjoys a life of luxury due to all of "his" inventions.

The Resistance

An organized force seeking to stop Cole's Empire from spreading further and to free all from Tyrant (Cole's) grasp, the Resistance functions as the scapegoats of much of Praetoria's woes after the Hamidon Wars as far as the Loyalists are concerned. The Resistance is varied in its origins; it has regular people trying to make the world better all the way to nigh-on terrorists in its ranks. The Resistance uses slang as code words, which often come out as gibberish without context. Many of Primal Earth's villains have their mirror counterparts in the Resistance. Like the Loyalists, the Resistance has two factions: The Wardens and the Crusaders.

Resistance Wardens

  • The Resistance Wardens are members of the Resistance who are much less about direct shooting (but certainly don't shy away from it), and more about raising awareness of the truth behind Praetoria, seeking to bring a victory through less violent means when possible. They are careful about their targets, aiming to keep civilians out of the crossfire, and many truly seek a better world for the future. Many of their missions are less about winning the war with superpowers, rather aiming to subvert the machinery of Cole's empire so that people can make their own choices.

In General, these Tropes are found:

  • Good Is Not Soft: Despite what some Crusaders say about them, Wardens are more than willing to fight. They just check who is in the blast radius. They also are willing to Shoot the Dog, but only in extremely select circumstnaces.
  • The Revolution Will Not Be Vilified: They fill this half of the trope while their counterparts fill the other.
  • Shoot the Dog: For a story that was mostly about a heroic La Résistance, their arc comes to a head with rather dramatic tonal shift when the Dark Watcher reveals that while the Vanguard is willing to assist, they have to take out the primary water filtration system for Praetoria to do so. Although the Vanguard is planning on providing relief to the people, it still leaves Praetoria with limited safe water for half a year.
  • We ARE Struggling Together: At least one mission has you fighting Crusaders, usually when they're about to cross the line.
  • We Help the Helpless: A driving force behind their arcs, but it's also quite broad in who is defined as helpless. Many of them are in fact enemies of various stripes.


    Robert Flores 

The first contact; an intrepid journalist, like his sister. He introduces you to the Warden storyline.

    Tunnel Rat 
The next contact of the Warden storyline; her responsibility is seeing people out of Praetoria, always through the Underground.

  • Properly Paranoid: Has this as a dominant personality trait, she's actually right. And considering Praetoria has Seers at every corner probing for unruly thoughts and other Loyalists willing to play dirty, the paranoia she has is justified.
  • The Nose Knows

Resistance Crusaders

  • The Crusaders make up a considerable bulk of the Resistance, especially when it comes to military operations. They are, unlike the Wardens, extremely varied in their origins. You see regular rebels, you see ex-gangsters, you name it, nine times out of ten they have one in their ranks. They cross the line frequently, and some don't even care about the Resistance's goals, just seek to cause mayhem. Typically reined in, with difficulty, by the Wardens, when they go too far, but not always.

  • Death Seeker: At least one group, faced in the first arc of the Praetorian storyline (played regardless of faction), willingly go on a suicide mission to make a point to the people of Praetoria.
  • The Revolution Will Not Be Civilized: They have this in spades as their missions are quite liberal with bombing civilian targets.
  • War Is Hell: An argument that they usually use against the Wardens, who they see as too cowardly to actually win the war. The Wardens prove them wrong regularly.
  • Your Terrorists Are Our Freedom Fighters: They fill the 'terrorist' part of it quite handily.

The first contact of the crusaders, Ricochet is hard to understand even by resistance standards, talking in an almost unintelligible argot. Sets the tone for what the crusaders are like by having you sacrifice a suicidal ally to kill a whole PPD lab; if you save him, she'll actually criticise you for it.

The second contact, Wardog is an ex-Destroyer who still uses the drugs that turned them orange in the first place, and is after a large stash of it for use in combat.

Other Praetorian characters

    Master Midnight 

A member of Praetorian Earth's Midnighter Club, he became tired of being perpetually disrespected, killed them all, and reanimated their corpses as servants.


Example of: