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Characters / Chrono Stars

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Chrono Stars, with its Cast Herd and Loads and Loads of Characters, has so many characters that they're divided up by player characters and then NPCs based on what campaign they were most prominent in. In the case of NPCs who were important in multiple campaigns, they're listed under "Recurring NPCs".

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     Player Characters 

Aejir "Cameo" Nightclaw

First appearance: Mioura, Part II

"All I wanted was money! Treasure! I wasn’t supposed to care! We've caused so much trouble for you..."

A reot who was raised in a large family, mostly ignored by his siblings and peers. He became a merchant selling weapons on the black market in the midst of the galactic arms-race, hoping to earn a huge profit and impress his father and finally earn his approval. He feels a great deal of regret and responsibility for the deaths of Thorn and Ainori, which has started his path to ennoblement. He now serves the Alamo Empire as a spy and wielder of Eiorozziore, channeling his misery and guilt into his work.

Things are slowly beginning to turn around; since meeting Varthenral and befriending her in Tumoria, he feels he has a greater purpose in protecting her and ensuring that she completes her mission, though they two goals often interfere with one another. Following the death of his mentor Hretlakk Flametail, Cameo also carries her godslayer, Ji Lhan, with him.

  • Action-Hero Babysitter: Despite being a little rough-around-the-edges, sarcastic, and uninterested in most of the older characters when initially introduced, Cameo has become the designated "soccer mom" player character, often gravitating more toward underage NPCs and feeling more compelled to protect them. The DM even suggested that he might steal a core plot NPC from his native plot in the future strictly because of his age. This is evident when you consider that Cameo was much more hostile toward Thorn as an adult than he was with Thorn as an adolescent. He also immediately interacted with Finn before any other NPC in the Kyrol side-plot and has stuck to him like glue ever since.
  • All of the Other Reindeer: As a child Cameo was incredibly unpopular and seen as rather "creepy" by his peers for his natural talent at sneaking around and showing up without so much as a peep. This is also how he earned his nickname.
  • An Axe to Grind: Cameo is the current wielder of Ji Lhan, Reality's Edge, a battleaxe.
  • Bare Your Midriff: Meta information, but after his vest was slashed to bits in Mioura he replaced it with a form-fitting top that made for easier, more fluid movements before landing in Fol Atzo. Three guesses as to which section of his torso is exposed with the wardrobe change.
  • Bow and Sword, in Accord: He uses a crossbow alongside more conventional weapons like shortswords and daggers.
  • Celibate Hero: Though he might flirt with others, it's only ever a verbal tic or an attempt at flattery.
  • Divine Parentage: Cameo is the first of the player characters to discover that the ability to wield a godslaying weapon signifies being descended from a god, however distantly. As Eiorozziore's new wielder, this means he also has "godsblood".
  • Dual Wielding: Sword in the left hand, dagger in the right.
  • Failure Knight: His determination to protect Varthenral probably stems from failing to protect both Thorn and Strisci.
  • Fragile Speedster: His dexterity stat is the highest of all of the player characters, but his constitution is easily one of the lowest. It doesn't take much to knock him off of his feet.
  • Glass Cannon: Ties into Fragile Speedster; especially after acquiring the Sword of The Vengeful Lion he became an incredibly hard hitter, but that doesn't stop a simple mook from knocking the wind out of him in one blow on multiple occasions.
  • Guilt Complex:
    • The only reason he clings so much to Thorn's (three) deaths is that he feels responsible for all three of them to some extent.
    • He also only originally agrees to help Strisci because he was indirectly responsible for her father's death.
  • Leitmotif: Not an official one, but a theme chosen by the player.
  • Magikarp Power: The irony of the weakest physical fighter in the group stealing a mid-boss's sword in the first campaign, then acquiring a godslayer in the next speaks for itself.
  • Meaningful Name: Earned his nickname by (very quietly) showing up where he wasn't expected; he is a thief, after all.
  • Morality Chain:
    • Inverted; Thorn is his Morality Chain, and is the reason for his Heel–Face Turn into a more just and honorable character.
    • Hretlakk also counts, to an extent, for roping him even further away from tripping into a Face–Heel Turn by recruiting him into the military, forcing him to give up some of his... "recreational habits."
  • Mr. Vice Guy: Though not an overtly cruel or otherwise "bad" character, Cameo was willing to stab Strisci in the back for a little coin. And did... twice.
  • Only in It for the Money: The only reason he committed to a lot of things prior to being recruited by the Alamo Empire.
  • Paper-Thin Disguise: He's been using Thorn's mask as a disguise for a while now, but nobody from the Mioura crew ever seems to recognize who he is.
  • Sadistic Choice: He had to kill Thorn and Ainori or risk them being perpetual servants to Dokani's will.
  • Super Reflexes: Cameo's proven himself to be pretty tough to hit.

Astruc Firaljikko

First appearance: Cabaria, Part I
"I'm not good with this politics stuff."

A listronn raised in the boondocks of Lyzots, Astruc loves both technology and animals equally. In fact, back home, he was the go-to man for anything involving technology, such as if someone's tractor broke down. Despite his resistance to get involved in overly political or complicated situations, he quickly found himself embroiled in the matters of the Veriol Alliance and the Alamo Empire due to his early encounter with Aricrauer Velkt in Cabaria. Loyal to a fault, he has refused to abandon Aricrauer even when it seemed as though the entire Veriol Alliance was out to get her, and he follows her in her attempts to stay undercover.

  • Divine Parentage: He used Feivelkt during Cabaria's campaign to break Aricrauer out of jail, indicating that he has godsblood.
  • Dramatic Irony: Neither he nor Aricrauer knew that people need to have godsblood in order to use the godslaying weapons.
  • Friend to All Living Things: When faced with a pack of Joshawki wolves, he tamed one.
  • Fluffy Tamer: Joshawki wolves are vicious, bloodthirsty wolves that can use small forms of ice magic. And he thought one would make a nice pet.
  • Funetik Aksent: Not always, but when he lets it slip, it's readily obvious.
  • Mr. Fixit: At home, everyone would frequently call on him when any of their technology stopped working.
  • Simpleton Voice: Played with; he lapses into his accent when he gets excited or when he forgets himself, but he tries to hide it so others don't think he is a simpleton. Not only that, but despite talking like this, he's actually very intelligent and good with machines.

Azwell Mijikkodi

First appearance: Cabaria, Part I

A liralfoe with red hair and a laidback approach to life, Azwell accidentally boarded the wrong ship and ended up in Cabaria. He became involved in the mutant epidemic, trying to figure out how to solve it along with Liddum, Ddremmu, and Meerkava. However, they got in a fight with Aricrauer and Astruc, and Azwell was killed.

  • Back from the Dead: Ddremmu used a potion of undeath on him, bringing him back... but he didn't do anything and was quickly put out of his misery.
  • One Steve Limit: His name is very similar to Ezwell's nickname, which makes sense, as they're from the same area of Lyzots.
  • Redheads Are Uncool: He was treated as a coward and a burden... until he died.

Bahku Bugiardo

First appearance: Mioura, Part V

Rotund and somewhat cowardly, Bahku is a cainos who ended up being dragged along into the events of Mioura when he ran into Liddum in Fort Darackei. Though he isn't much of a fighter, he's very gifted in words and is very clever. When the group split up, he ended up as the leader of his subgroup due to his natural charisma.

Bahku was offered a job by Ambassador Tidefin, a Veriol Alliance employee, and he has since been traveling the galaxy with him.

  • Dogs Are Dumb: Averted; he is extraordinarily intelligent (his intelligence score was the highest of any player character until Gilda was introduced in the Tumoria campaign), to say nothing of his ability to talk his way out of almost any trouble imaginable.
  • The Face: He's so good with social skills that he got a job with a Veriol ambassador at the end of Mioura's campaign, and he was able to tell outrageous lies to the guards in Dasedrak Castle and get away with it.
  • Put on a Bus: Bahku's roleplayer moved onto Astruc, though there's a chance he may come back in a future campaign.
  • The Bus Came Back: Double subverted; he was originally set to reappear in the Olaka campaign, but schedule conflicts led his roleplayer to being unable to participate in that campaign. He then came back in an intermission session where he ran into Strisci and Ezwell in Dralvarus.

Ddremmu Slirenddar

First appearance: Mioura, Part II

"To kill so many people! Disgusting!"

An iddun spiritmancer who lived in a temple for most of her life, Ddremmu set out to preach the word of her goddess, Renddar. Well-spoken but often paranoid due to what's happened since she left the temple, Ddremmu is often patching up people during and after fights. However, she's quite a force to be reckoned with due to her potent magic. Getting on her bad side can have disastrous consequences, especially after her apparent Start of Darkness with torturing High Commander Regja Sigvarkk and then killing him when he didn't acquiesce to her demands.

  • Break the Haughty: While Ddremmu wasn't quite as egotistical as stereotypical members of her species, her religiously-charged feelings of self-importance took a heavy hit after the events of Cabaria's campaign.
  • Doorstop Baby: She was left on the steps of a temple and subsequently taken in.
  • Horrible Judge of Character: Ddremmu didn't think that Thorn's past self in the Mioura campaign could possibly be untrustworthy until the evidence grew too obvious to ignore. She also mistrusted some of the genuinely helpful people there, such as Fanred the Past-Seer.
  • Fluffy the Terrible: She frequently gives names like this to her summons, such as Scruffy the fiendish wolf.
  • He Who Fights Monsters: Ddremmu gets progressively closer to this, most notably when she tried to torture High Commander Sigvarkk into calling off the bombing of Rhyser City... by using potions that cause undeath just like the antagonist of Mioura's campaign did.
  • My Greatest Failure: Failing to stop the bombs from being dropped on Rhyser City weighs heavily on her.
  • No Good Deed Goes Unpunished: Almost everything Ddremmu did, she did with good intentions — and yet the universe seems determined to punish her every time for this.
  • Ping-Pong Naïveté: She deduced the modern-day Thorn was guilty and hiding something... and then also didn't know what exactly "seducing" Throntuk entailed.
  • Shoulder-Sized Dragon: Not quite small enough to fit on someone's shoulder (unless they were very big) but her race is significantly smaller than almost every other race, and it's a draconic one.
  • Start of Darkness: Rhyser City might be this for Ddremmu, though time will tell if she'll pull out of it or not.
  • Summon Magic: Not the only one capable of summons, but the one who relies on it the most and is most closely associated with it.
  • Token Religious Teammate: While other characters may have some measure of reverence for gods, Ddremmu is the only one who actively worships and considers what her god would think in morally grey situations.
  • Took a Level in Badass: For most of Mioura and early Cabaria, she stayed back and healed when necessary, or summoned monsters to fight for her. In disputes about the group's next course of action, she tended to not have very strong opinions beyond "We need to fix the problem and do the right thing". After standing up against High Commander Sigvarkk alone, she became more proactive in fights and arguments.
  • Wide-Eyed Idealist: Started out as this, but progressively grew more and more cynical and suspicious as the betrayals and bodies started to add up.
  • Younger Than They Look: Though she's a little older than a middle-aged adult by iddun standards, she's still chronologically younger than most of the others.

Doji, Daughter of Paipo

First appearance: Mioura, Part I

"Dokani Castle!!"

A simple-minded and clumsy doeron, Doji is well-meaning and perhaps one of the few unconditionally nice people out there. She never wishes ill on anyone, but her mere presence seems to invoke bad luck and disaster for everyone around her. This can range from her accidentally ruining plans because she never got an explanation to just outright fumbling her role in securing the desired outcome. Nevertheless, she's oblivious to her groupmates' ire, continuing to try to solve every problem she comes across.

  • Ambiguous Disorder: There's definitely something with her, but nobody's sure what it is.
  • Cannot Keep a Secret: Doji has gotten the group into trouble countless times due to this. Part of the problem is that Doji doesn't understand why, say, that they're from the future should be kept a secret. Nobody else thinks that they have to specify not to tell outsiders things like this.
  • Critical Failure: Of course, everyone has had these at some point, but Doji seems to get them most often. Her very first roll in combat was even a Critical Failure.
  • Does Not Understand Sarcasm: Or much anything, really.
  • Gentle Giant: She towers over most of the group, but she doesn't harbor any ill feelings towards anyone.
  • The Klutz: Doji seems to get laughably poor rolls for almost anything involving balance or precision. Terrifyingly enough, her class uses bombs to attack.
  • Our Dragons Are Different: Doji is close to a wyvern, having no separate forelimbs from her wings.

Ezwellejujakkallid Ishkkeuwekki

First appearance: Nicta, Part I

"Was I talkin' to you, faggot?!"

With a list of grievances as long as his name, Ezwell is grumpy, stubborn, and rude. He freely insults anyone who gets on his bad side, and he won't back down from a fight except in unusual circumstances. In fact, this is how the PCs got involved with the Madrantes to begin with in the Nicta campaign; Ezwell started fighting a pair of kannars that insulted him, and the Madrantes took him away to their "prison".

The Ship Teasing between him and Strisci Madrante is only rivaled by that of Aricrauer Velkt and Astruc Firaljikko.

  • Because You Were Nice to Me: He explained to Strisci that his loyalty to her was because she was the only person other than his aunt to treat him like a person.
  • Berserk Button: Using the word 'bitch' around him is just asking for a beatdown, especially if it's directed at Strisci or his aunt. It's worth noting Ezwell has in some cases just rolled his eyes at insults directed at him for being a geralkki lut, but he's caused fights in almost every instance of someone using the term 'bitch'.
  • Canine Companion: His dog, Breukkellinan, or just "Nan" for short.
  • Cannot Spit It Out: When asked by Strisci why he went through the trouble of bringing her back, he claimed that he... appreciated her.
  • Divine Parentage: Like many of the other player characters, Ezwell has godsblood, and he currently owns the godslayer called Oladani (Destruction Lust).
  • Everyone Can See It: Isaak continually jeered that Ezwell obviously had a thing for Strisci, and he even said that Ezwell never had a chance to make his affections clear. Ezwell just told Isaak to shut up.


First appearance: ???
"Keh heh heh hyeh heh..."

"Now you tell me, luv... what good is a sensualist with no senses?"

A mysterious cabarus alpha with some violent and volatile tendencies, always on the run.

  • Ax-Crazy: Psychopathic and hedonistic, Five's Chrono-addled mind is unpredictable and at times dangerous.
  • Blood Knight: Revels in the high of chaos, death, crime and destruction.
  • Evil Feels Good: Thrills in the feel of killing and wreaking havoc across the world simply because it's the only way he can derive personal satisfaction out of anything. If he had the capacity to experience any of life's other pleasures, he would quite happily rely on those instead.
  • Hair-Trigger Temper: Set off by completely unexpected things, though he can veer rapidly between bloodthirsty fury and amiable cheer.
  • The Hedonist: Except that, apart from sight, he's unable to feel any of the senses flesh-and-blood beings normally take for granted. This is a bit of a sore spot for him, and one he intends to correct by any means possible.
  • Hidden Depths: Has a bizarre passion for art and art history.
  • I Call It "Vera": His beloved shotgun, Stella.
  • Lean and Mean: The shoddy nature of his body's construction means that even with his clothes, he's somewhat... spindly.
  • Man of Wealth and Taste: It is extremely important to Five that he meet his own admittedly high aesthetic standards. As a result, almost everywhere he goes, he wears a crisp office shirt, a tie, and suspendered slacks. Any disruption to his personal wardrobe will inevitably end in bloodshed.


First appearance: Tumoria, Part I

"Imagine all the treasure, and history, and... possible new discoveries of technology, for anyone who cares about that!"

An adventurous human, Gilda lives for the thrill of new discoveries and is generally friendly to everyone... especially if they can help her uncover some lost treasure or the entrance to a secret ruin. She tends to get dead-set on a particular goal and won't let anything obstruct her, even if the road to said goal is dangerous or highly impractical.

  • Token Human: Though Isaak is close to being a human, Gilda is the only actual human of all the player characters.

Isaak Dolzhikov

First appearance: Mioura, Part I

"I can't remember the last time I was a good man..."

  • Being Tortured Makes You Evil After spending time in the Madrante Prisons, where abuse of the prisoners was commonplace, he emerged shaken and in a fit of rage, shot Strisci Madrante. A lot.
  • Deal with the Devil: He made a deal with Dokani to try and save Fanred in exchange for the lives of the rest of the player characters, but Dokani kills Fanred before he could really follow through.
  • Divine Parentage: Able to wield Oladani, Destruction Lust, without the weapon rebelling against him or injuring him, which means he has godsblood.
  • Kill the God: Once he retrieves Oladani, Destruction Lust, from Renul, he turns the weapon against her.
  • To Hell and Back: Having died twice in the Dralvarus campaign only to be resurrected thanks to a dispute between the gods Alvarus and Renul.
  • Time-Travel Romance: After he time traveled back to Mioura and the time of the protogods, he found himself enamored with Fanred, the Past-Seer. Unfortunately, he found himself unable to tell her, and then she died.

Jaspur R. Quellstone

First appearance: Kes Joshawk, Part I

"Well, this is a fine mess..."

A well-spoken sulevam tactician with a grudge against pirates. A part of the uncommon sulevam subvariety with a lion's head and avian limbs, he wears dense armor and a fur-lined winter trenchcoat. Given his affinity for plans and forethought, he has trouble keeping up with the group when an Indy Ploy becomes necessary, but does the best he can. Seems to fiercely hold himself to his words.

He appears to have some military background within the Alamo Empire, and the Quellstone family seems to be a prestigious name, but if these provide any advantages, he no longer has access to them. A shameful incident in his past seems to have cut him off from both the army, and his family.

  • Badass Longcoat: His appears to be a green military longcoat with a fur-lined collar, albeit somewhat grimier and more faded than the one worn by active officers. While fancier than an ordinary longcoat, it's also heavier and denser - designed for frigid climates, it's very good at keeping out the chill. Pockets on the inside and outside.
  • Be All My Sins Remembered: If he was actually all that good of a tactician, then perhaps he wouldn't have shamed his family and everyone he'd served with.
  • Blood-Splattered Warrior: Completely by accident of circumstance (and wielding an axe while having white fur), he seems to be making a lot of first impressions like this - though it's usually accompanied more by irritation than bloodlust and anger.
  • Colonel Kilgore: The sulevam superior officer who ordered Jaspur's dismissal, one Osvald Coalgrave, served much more out of personal investment and passion than out of obligation (as Jaspur partially did).
  • The Collector: Seems to be acquiring a strange array of souvenirs from his past ventures - including a small set of army figurines, a chunk of rubble from a ruined city, and a bent samophlange.
  • Cool Old Guy: He's got several decades on the rest of the player characters (except Rokordi, who stopped biologically aging centuries ago) but wields a giant axe without much trouble. Sulevam aging scales would place him at the equivalent of a human's 40 years.
  • Defeat Means Friendship: While it doesn't happen often, Jaspur's 100% okay with it when it does. An ally is more valuable than an enemy. He has no particular thirst for vengeance, and even when the tables are turned...
  • Defeat Means Respect: ...he acknowledges his enemy's power. His tendency to analyze has left him with very few conscious moral judgments, preferring instead appraisals of worth and value.
  • Does Not Like Magic: Despite its clear utility and advantages, he seems uncomfortable with the thought of using Chrono, aside from any reserves associated with the operation of ships and vessels. It occasionally seems to border on a phobia - though necessity may eventually demand he make peace with his issues.
  • Don't Call Me "Sir": He's not a captain anymore.
  • Eccentric Mentor: While he's prone to offering grave advice on managing the mental demands of personal responsibility, he may also duck into a nearby hat shop to find a tricorn for their newest ally to wear.
  • Failure Knight: His commitment and determination to protecting the group and performing his duty seems peculiar on the surface, but...
    "Betrayal, Colonel, is something to be survived. Not expected."
  • The Farmer and the Viper: He believes in the principle, but is still unable to deny his assistance when needed. A major source of cognitive dissonance with him.
  • Family Honor: The Quellstone family name is apparently a prestigious and storied one in the Alamo Empire's history. Of course, Jaspur's failure has mostly disassociated himself from any honor associated with his surname.
  • My Greatest Failure: An incident some years in his past apparently led to not only his uncompromising dismissal from the military, but being cut off from his family and friends, having shamed both himself and them with his mistake. Due to his family name and the relative scandal of what happened, it seems that most people who keep up with news from the military side of the Alamo Empire are aware of several of the details.
  • Scrap Heap Hero: Almost — past his prime and effectively homeless, he's still on the scrap heap.
  • Sesquipedalian Loquaciousness: Can veer into this, especially when he wants to seem like he knows what he's doing. May be a result of his upbringing.
  • The Strategist: In combat situations, his main function seems to be assisting the group with rapid-fire tactical information, keeping an eye on the battle as a whole and attempting to keep everyone focused on their immediate surroundings. He appears to have a wealth of knowledge on practical combat theory, positioning, and teamwork - though he's stated that when words fail, he is more than willing to rely on his greataxe to carve a less subtle path out of combat.
  • This Is Gonna Suck: His first mission with the group involved pursuing an infamous pirate who is mostly known for her association with Chrono - both of his grudges combined into a single mission.
  • To Win Without Fighting: Jaspur's goal in most situations, and his self-assigned function as a tactician. Unfortunately, while his strength gives him an edge in fighting, his anger at having let the situation devolve into combat in the first place may briefly cloud his judgment.
  • Took a Level in Badass: He crammed a tower shield into a doorway to prevent soldiers from entering the building the PCs were in during Streeg.
  • We Work Well Together: While his experiences with the other party members have been... erratic, at best, he can't deny that they get stuff done.


First appearance: Mioura, Part I

Meerkava Hierelion

First appearance: Cabaria, Part I

Oscare Iono

First appearance: Mioura, Part I

A cainos blacksmith from Nicta, Oscare often serves as comic relief for the group, constantly getting pulled into bad situations and snarking about them for most of the way through. Though he often tries to be a voice of reason when things are calm, he is more the type to brute-force his way through disasters once they unfold. He is something of a flirt, but his true passion lies with weapons and armor.

  • Cool Sword: Makes a habit of collecting these; he currently owns the Sword of the Vengeful Lion, which was the sword of Throntuk the Lionhearted from Mioura and is effective against undead.
  • Dogs Are Dumb: He isn't quite as perceptive or educated as the other group members.
  • Divine Parentage: When Cameo discovered that he could hold Eiorozziore without being burned (as Strisci was), Oscare also tried it and was able to touch the sword just fine, signifying that he has godsblood.
  • Jack-of-All-Stats: Oscare has no overwhelming weaknesses in his ability stats, though he also doesn't have any overwhelming strengths.
  • Stone Wall: He has the highest hit points out of any party members, and he also has a very high AC, making him difficult to truly bring down.


First appearance: Nicta, Part I

"Imagine getting to learn the truth behind all the stories people have dismissed as myth for hundreds of years. I lived when they happened and I’m proof of them happening. Only I’ve never known the true story. I’ve never been more excited to hear anything in my life, and that’s a very long time. Very, very, long..."

A gorilla-like colossus from Mioura, Rokordi managed to hide among mortals for centuries before finding his way into the company of the player characters. While he's often moping about the world he has lost, he does have outbursts of anger and can be quite the intimidating force. Near the end of the Nicta campaign, he joined up with the Alamo Empire along with Cameo, as the current leader of the Empire was at best mildly interested in that Rokordi was an animate stone statue.

  • Divine Parentage: Subverted; unlike the other player characters, he does not have godsblood, because he was born before gods started to crossbreed with mortals in any fashion, and because he is a colossus, a creature that is neither living nor dead.
  • The Nicknamer: As he comes from a culture where calling someone by their given name was very disrespectful unless they were beneath you in rank or very close to you personally, Rokordi comes up with titles to call other people, such as "Troubled One" for Ezwell or "Thorny One" for Cameo (who went by Thorn when they first met).

     Recurring NPCs 

Aricrauer Velkt

First appearance: Cabaria, Part I
"Even the gods couldn't destroy these weapons. They're our curse for creating them in the first place. We'll forever go to war over them, fighting and scrambling to control a power that really controls us in the end... If you want that sword, you can have it. But all it'll do is bring you more pain."

A darkrunner woman with a flaming sword and a large gun, Aricrauer was introduced in the Cabaria campaign as secretive but determined agent of the Veriol Alliance. During the events of the campaign, her allies in the Veriol Alliance betrayed her because they wanted to capture her (or have her dead) so they could get her godslaying weapon, Feivelkt. She was befriended by Astruc and eventually left the Cabaria area with him. The two appeared in the Kes Joshawk campaign, having been hired as mercenaries so they can earn enough money to return to Kyrol (where Aricrauer's sisters are) and Lyzots (where Astruc's mother is).

  • Because You Were Nice to Me: Astruc's genuine trust in her — something Aricrauer had not experienced from people outside her family since joining the Veriol Alliance — spurs her eventual Character Development and their strong bond.
  • Berserk Button: Varthenral using a magically-induced suicide attempt as a gambit to lure a thief into revealing a stolen godslayer did not go over well with Aricrauer, to say the least.
  • Blood Knight: Actually revealed to be a ruse during Cabaria:
    After several tense moments of silence, Kokab lets his arm fall to his side and steps away from the middle of the hallway. "Do what you must, Aricrauer Velkt, but do not kill anymore. Stay your hand this once, and do not wreak your vengeance on people who did you no wrong."
    "You've got me wrong, governor," says Aricrauer. She throws the Feivelkt into the air and catches it deftly. "It's not that I like killin' people. I just don't feel like dyin' today."
  • Can't Hold His Liquor: Aricrauer had a horrible hangover, vomited a lot, and mistakenly thought Doji was a man after she got completely smashed.
  • Crying Wolf: Being a regular liar (usually because she's convinced she can handle things herself, or because the truth is too disastrous for other people to know) doesn't help her case any when she really is telling the truth.
  • Determinator: She was absolutely unwilling to give up on stopping the seemingly imminent civil war in Cabaria, even after most of her allies turned their backs on her.
  • Divine Parentage: Chronologically the first character introduced with godsblood (that is known of, anyway). Aricrauer and her sword, Feivelkt, were central to Cabaria's plot. It's even a somewhat known legend among Veriol Alliance officials that her family claims descent from Neerakei, a phoenix god.
  • Gameplay and Story Integration:
    • She rejected wielding Feivelkt at first and pursued other vocations, but circumstances resulted in her having to use it. This is referenced in how her class (Sniper) does not normally wield swords, and none of her feats pertain to fighting with melee weapons.
    • However, she's naturally good with Feivelkt; her Strength score (used for melee weapons like swords) is higher than her Dexterity score (used for ranged weapons).
  • Hidden Depths: The reveal that she has three younger sisters and that she also seems to somehow have knowledge of the future.
  • Legendary Weapon: The second of the godslaying weapons, Feivelkt (which means "Blazing Phoenix"), is a core part of her character, causing her all sorts of problems.
  • Liar Revealed: Many of the player characters believed, once it was revealed that she was lying, that she was out to get them. However, she had been lying for fairly benevolent and altruistic reasons, and she had been trying to keep them out of trouble while keeping them in the dark.
  • Mama Bear: You may as well start making your funeral arrangements if you dare harm any of Aricrauer's younger sisters.
  • Meaningful Name: Her surname means "phoenix" in Scheli-dren, referring to the alleged descent from Neerakei.
  • Memento MacGuffin: Feivelkt is one of the last things of her father that she has, causing her to be ambivalent at best towards the sword that's caused her family so much trouble.
  • Morality Adjustment: Post-Cabaria, she's acted a lot more altruistically to people outside her family.
  • My Sister Is Off-Limits!: While drunk, she rants about a boy who's apparently seducing her younger sister, Lexa, and she also mentions to Oscare that it's because of people like Oscare that she has to keep an eye on her sisters.
  • The Nicknamer: Calls people some variant of "Mr./Ms. Adjective Race," such as "Ms. Loudmouth Iddun" or "Mr. Listronn Man," before she knows their names. Even then, sometimes the nicknames persist.
  • Only Known by Their Nickname:
    • Post-Cabaria, she goes by "Aric" — a nickname Astruc took to calling her during Cabaria's campaign — and doesn't specify a last name when asked to introduce herself. This is because the Alamo Empire and the Veriol Alliance, and possibly many others, are searching for her so they can get Feivelkt.
    • It turns out that her sisters call her Aric as well, making this also double as an In-Series Nickname.
  • OOC Is Serious Business: When she drops the informality, you know it's serious.
  • Parental Abandonment: According to an offhand comment in the Tumoria campaign, Aricrauer's mother died in a hate crime. Her father abruptly "vanished" during a mission for the Veriol Alliance, and she and her sisters just one day found his sword, Feivelkt, on their doorstep without any explanation for what happened to him.
  • Promotion to Parent: Aricrauer has long been the established parent of the family.
  • Sophisticated as Hell: Very well-educated and often takes charge, sometimes delivering very heartfelt speeches... and typically about as formal or clean-mouthed as a sailor.
  • Well-Intentioned Extremist: She was willing to assassinate Fiqar and Dojan-ru of the rebel group Qardoj if it meant preventing a civil war from breaking out.

Hretlakk Flametail

First appearance: Nicta, Part V

"A child being chastized by a teacher... That is a very accurate summary of me as a leader. Past leaders of the Empire — and of the Veriol Alliance and Gerualdi Union — were orators and diplomats, charismatic men and women who could convince you that the universe is finite and that you are not a reot. I speak with an axe that could likely rip a hole in the ground if dropped."

A rago who was the leader of the Alamo Empire when first introduced, Captain Hretlakk Flametail is the politely-spoken but firm wielder of the godslaying axe called Ji Lhan, Reality's Edge. She has the tendency to flip into a much stricter, caustic, and easily-angered persona when training others, and it's unclear if this is an act or not. Outside of such Training from Hell situations, Hretlakk is considered by most to be a bit odd and out of it. It's abundantly clear to everyone, especially herself, that she was only a temporary leader to keep the Alamo Empire stable, and the council was the one making most of the government decisions (with Hretlakk as a puppet of sorts).

Not too long after the events of the Kes Joshawk campaign, Hretlakk made motions to step down from leadership in favor of the robotic construct with High Emperor Derrin Stormwing IX's memories and personality, though it'll take some time for it to become official.

Hretlakk died in a battle with her student, Aejir "Cameo" Nightclaw, and came to inhabit her axe, Ji Lhan, which he (Cameo) now carries.

  • An Axe to Grind: She owns both Ji Lhan and a much more normal axe of her own, indicating that this was her favored type of weapon long before she came into possession of Ji Lhan.
    • After her final battle with Cameo, Hretlakk BECAME the axe.
  • Asskicking Equals Authority: The only reason she got her job... and she's very well aware of it.
  • Battle Trophy: She made a reference to a "collection of ears". Nobody's sure if she's joking or not.
  • Cloudcuckoolander: She barely blinks an eye at Rokordi, invites Cameo over for a spot of tea, and doesn't see a problem with fighting inside a fancy hotel room if they don't break anything.
  • Heroic Self-Deprecation: Hretlakk is more than aware that she is not leader material.
  • Mentor Occupational Hazard: Died in a showdown with her student. She will presumably continue to mentor him beyond the grave as she inhabits his axe, Ji Lhan.
  • Mighty Glacier: Her pitifully low dexterity is hardly a fair balance for how ruthlessly strong she is.
  • Shell-Shocked Veteran: Her decades of war experience have irrevocably changed her; when Cameo expresses distress at how many people died in Rhyser City, it takes him asking Hretlakk if that makes him disloyal for her to realize that the events in Rhyser City were truly horrific. However, she still doesn't seem to express remorse, regret, or any form of sorrow.

Strisci Madrante

First appearance: Nicta, Part I
"I'm a mafia princess, remember? We don't just give up or let people fuck with us and get away with it."

An albino and deaf noctra who is the last heir to the Madrante gang, the player characters ended up embroiled in her quest to ensure that the remains of her gang were not wiped out. Her tendencies to try and solve things on her own, lie constantly, and not trust anyone were among her defining traits, though she started to reform before her untimely death.

During the events of Dralvarus, her spirit was found again in Alvarus' underworld, and she was brought back to life along with the player characters at the end of the campaign. However, she has some gaps in her memory due to her time in the underworld. With the demise of the Madrante gang, and with nowhere else to go, Strisci has stayed with Ezwell to help him find a cure for his aunt's scale rot and to figure out where she stands in a world that has since moved past her death.

  • Badass Normal: Strisci doesn't have godsblood, but that doesn't stop her from keeping up with the rest of the group... provided that they aren't in any situations where hearing is a necessity.
  • Calling the Old Man Out: Posthumously, she condemns the actions of her father, signaling that she's moved on from obsessing over his approval.
  • Consummate Liar: It helps that most of her lies are done through pen and paper, where it's easier to think through what she wants to say and how she wants to say it.
  • Deadpan Snarker: When asked where they could buy the supplies needed for infiltrating the Vacaddi gang, Strisci's response was an exasperated, "From a store..."
  • Gameplay and Story Integration:
    • She automatically fails any Listen checks if her hearing aid isn't on, despite having a slightly above average Wisdom score.
    • Her proneness to illness is referenced in her low constitution and fortitude scores.
  • He Is Not My Boyfriend: Strisci refuses to believe, despite Isaak's implications and Ezwell's lack of denial, that she and Ezwell were ever dating before her death and subsequent partial memory loss. Technically, she's right, but the lack of confirmation has made her especially sensitive and nervous towards the issue.
  • Heroic BSoD: Grellego's death induced a short one in her, as she had been banking on Grellego bailing them out of the trouble that Boss Madrante's death had gotten them into.
  • Mafia Princess: Naturally. Though at first it seems like she was unaware of how vile and despicable the Madrante gang was, it turns out she was well-aware of it, but then started having doubts once she started sympathizing with its would-be victims.
  • Paralyzing Fear of Sexuality: Strisci would call intimacy unprofessional to justify her aversion to it. She's actually just scared of being intimate and vulnerable.
  • Parental Abandonment: Her father died at the very start of the Nicta campaign; she figured her mother was long dead until she found out Boss Vacaddi was her mother.
  • Shoot the Shaggy Dog: She gets shot just before she could right the wrongs committed by her father.
  • Sophisticated as Hell: Her tendency to flip between formal and profane was a defining aspect of her writing style especially.
  • Stepford Snarker: Has some very deep-set issues regarding her disability and feelings of inferiority, but those only were mentioned by third parties (Gepetti) or when some huge catastrophe broke down her facade.
  • Trauma-Induced Amnesia: Subverted. Ezwell initially thought this to be the case, but it was actually due to Alvarus the Netherlord wiping the memories of the deceased once they enter the underworld. The only reason it was only partial with Strisci is that she hadn't been there long enough and had arrived when Alvarus wasn't at his full power.
  • "Well Done, Son!" Guy: She followed her father unconditionally to get his praise.
  • Why Did It Have to Be Snakes?: After being burned by Eiorozziore and being shot repeatedly by Isaak, she's become very afraid of fire and the sound of gunshots. When she uses her own gun, she turns off her hearing aid so she can't hear the noise.


First appearance: Tumoria, Part II

"I have Aricrauer's best interests in mind as well. Did I do something to — to offend you? I didn't... I didn't mean to..."

A human woman in a skull-like mask and baggy clothes, Varthenral first appeared early on in the Tumoria campaign, but she was referenced earlier than that by Aricrauer's younger sisters. Although they were suspicious of her for following them while invisible, the PCs eventually decided to have her come along on account of her knowing some valuable information and them wanting to keep an eye on her. She appears to mean well, even if she's often baffled at what others expect and think of her.

After the events of Streeg, wherein she failed to kill her past self and lost Ganrikkat, she left for Kyrol to protect Aricrauer's sisters.

  • Bad Future: Varthenral comes from one where creatures resembling the protogods/colossi of Mioura have taken over the world and there they hunt Kylians down.
  • Badass on Paper: Cameo was led to believe (based on Lexa's description of Varthenral) that Varthenral would be an imposing, charismatic, and tricky person. When he met her, he soon realized he was sorely mistaken, as Varthenral actually stutters in her speech and is very bad at picking up subtle social cues.
  • Gameplay and Story Integration:
    • Varthenral being bad at understanding social situations is referenced in how her charisma score is a pitiful 5. Her frailty and lack of skill with physical fighting is tied into with her similarly low constitution and strength scores.
    • Her Determinator nature is referenced in how she has the "Heroic Defiance" feat, allowing her to delay the effects of harmful effects such as paralysis or fear just through sheer willpower alone.
  • Hollywood Autism: Averted; Varthenral is actually one of the most competent and potentially dangerous people that the PCs have met so far.
  • I Let Gwen Stacy Die: One of her greatest failures is abandoning Aricrauer in the Bad Future, which allowed her to be caught and killed by the "cloaked ones".
  • I Want My Beloved to Be Happy: Varthenral realized quickly that her affection for Aricrauer was always going to be unrequited, and she left the scene quietly so that she and Astruc could be happy together.
  • The Lost Lenore: Aricrauer's Bad Future self is this for Varthenral, spurring her determination to make sure that this time around, Aricrauer and her sisters will live.
  • Meaningful Name: Her name is written so that it reads as "Defiant Second Chance".
  • Omniglot: She has a permanent Comprehend Languages effect on her. Before that, she was fluent in seven languages including Standard Kylian and having an apparent knowledge of Alamin's traditional writing system (which hasn't been in use for thousands of years).
  • My Greatest Failure: Kickstarting the Fourth Galactic War by discovering the titular Chrono Stars, Rolokus and Eurtune.
  • Only One Name: Only goes by Varthenral.
  • Screw Destiny: Varthenral's very name means "Defiant Second Chance"... as in a second chance to change the fate of the Ailnyk Galaxy and preserve it from the oncoming destruction.
  • Set Right What Once Went Wrong:
    "No!" Varthenral shouted, only to descend into a violent coughing fit, Ganrikkat quaking in her hands. "No... It... It is not... what happened... that, that matters... You changed it — changed your past... and... and that means... this future... it, it can change... The... the things that are history... to, to me... They would... just... be a nightmare... that the universe wakes up from..."
  • Sensory Overload: Varthenral is very sensitive to loud noises.
  • Well-Intentioned Extremist: Varthenral was willing to kill her past self just to avoid what she perceived to be an inevitable calamity.

Zajcitos Tidefin

First appearance: Mioura, Part III

"Don't go mentionin' that I was a merc on Mioura, yeah? I've got a rep around here to uphold..."

A tiartzard mercenary first encountered in Mioura, Zajcitos was roped into the events involving Dokani Castle due after she had the misfortune of being hired by Oscare (and technically Doji, who paid most of Zajcitos' asking price). Though she predominately stayed out of the time traveling and politics of the campaign, she still helped defeat Dokani the Necromancer, though she intended to leave all of Mioura behind once she went back home to Olaka.

In the Olaka campaign, she returned sporting a considerable amount of authority in the area that the PCs arrived in and a brand new axe that she dual wielded with her old one. After the group dispatched a huge monster that was attacking the town, Zajcitos enlisted their help in finding out just what was going on in the area, as she suspected the Alamo Empire was involved in some capacity.

  • Fan Nickname: "Tacquitos," because her name was judged to be too difficult to pronounce or spell, and the players went with the apparently closest approximation.
  • Took a Level in Badass: Although Zajcitos was never weak, her return in Olaka had her several levels higher than she was in Mioura, somewhat better stat scores, with better weapons and armor, and revealed that she was actually an important person in Jerrau, a coastal former military fortress in Olaka.
  • Verbal Tic: "...y'know?"

     Mioura NPCs 

Ainori the Heir

First appearance: Mioura, Part VI

"Oh... I... I see... I think I'm... needed somewhere else, now... Maybe in another time... we'll meet again."

Originally thought to be an unimportant girl from the modern-day, Ainori turned out to be one of the most important figures in protogod society... from several thousand years ago. She was murdered and raised as an undead by her cousins Felaji and Thorn respectively, though Thorn's relative lack of skill with necromancy meant that she was brought back with most of her memory in pieces. Ainori later recovered her memory, including the memory of Felaji killing her.

She died after beginning the ritual of the protogods, turning them into forms closer to modern-day Kylians, as Dokani the Necromancer (her aunt) possessed her undead body and turned her into the First Colossus.

  • Beware the Nice Ones: As Throntuk the Lionhearted discovered the hard way, Ainori may be timid and soft-spoken, but she has strong enough magic to deliver a one-hit knock-out in a single turn.
  • Break the Cutie: Regaining her memory (specifically that Felaji murdered her) led to her huddling in a corner, trembling, and muttering to herself until the player characters were able to talk her down.
  • Came Back Wrong: Not only was she distinctly undead (hidden only by her mask and cloak), she lost a lot of her memory.
  • Doomed Moral Victor: Her death broke the twisted ideals that protogod society was built on, unifying the society once and for all.
  • Kill the Cutie: After all of the pain she went through, she was possessed by Dokani and had to be killed for good.
  • Wide-Eyed Idealist: Before her death, she wanted to be friends with Felaji and Thorn, oblivious to how much they hated her.


First appearance: Mioura, Part I

Deioros the King

First appearance: Mioura, Part VI

  • Animal Motifs: His colossus self is a dragon, fitting for a noble king.

Derkark the Prison Warden

First appearance: Mioura, Part XIV

A four-fingered protogod serving in the army, Derkark was one of the main guards for Dasedrak Castle's prisons. While the others in Dasedrak Castle would know him as little more than a guard, he stands out in the memory of certain player characters as the one who fatally wounded Thorn.

  • My Greatest Failure: The discovery of Fanred the Past-Seer's body shook him to the core, as he believed he and Falked were inadvertently responsible for her death by accidentally allowing Thorn to go free.
  • Those Two Guys: He only ever appeared alongside his adopted sister, Falked the Prison Guard, and is virtually indistinguishable from her in plot relevance.

Dermazd the Eagle-Caller

First appearance: Mioura, Part IV (as the Fourth Colossus)

  • Animal Motifs: Her colossus self is an eagle, and her mask also resembles the face of one. Not only that, but she's very closely associated with Nyracai, the protogods' eagle goddess.

Dokani the Necromancer

First appearance: Mioura, Part IV (as the Queen/the First Colossus)

A conceited and arrogant former member of the royal family, Dokani was the instigator of many of the troubles in Mioura's campaign, though the extent to which she was at the center of it all remained hidden until much later. She, along with her husband and daughter, was hanged apparently out of fear her daughter, Felaji, would become the next Heir instead of the King's own daughter, Ainori. However, as the inhabitants of Dasedrak Castle soon discovered, getting rid of a necromancer is not so easy.

The glass orb through which the living could channel her power and contact her spirit was shattered by Liddum, Ddremmu, and Doji, removing any possibility of her ever returning again.

  • A God Am I: She believes that turning herself into a colossus is attaining godhood, and she declares herself as one.
  • Dark and Troubled Past: She had her fingers cut off and then was hanged along with her husband and daughter.
  • Dead Guy on Display: In addition to being this herself after dying, Dokani, once she became the Queen, did this to all her victims. Modern-day Dokani Castle in the original timeline had bodies hanging everywhere, and in the past, this is how Fanred and Deioros were discovered to be dead.
  • Evil Matriarch: On top of being vile to everyone else after her death, she had such a twisted and manipulative relationship with her children that it isn't even clear if she ever loved them or just viewed them as tools.
  • Shared Family Quirks: Habitually drums her fingers on her arms, which both of her children do. Her doing this in Felaji's body was also an indication that two of Felaji's fingers on each hand weren't real (because only the index and middle fingers moved).


First appearance: Mioura, Part I

Falked the Prison Guard

First appearance: Mioura, Part XIV

Fanred the Past-Seer

First appearance: Mioura, Part VIII

"May the future not repeat our mistakes."

Jaded but overwhelmingly polite, Fanred was not originally from the same nation as the rest of the protogods, being one of the last survivors of a conquered neighboring nation. Her expertise with magic, specifically with that of seeing into the past, propelled her into the protogods' upper caste, though her brother was not so fortunate and was made a three-fingers.

She was caught alone by the future Queen, an event she already knew would happen, and she was subsequently tortured and hanged on the Bridge of the Betrayers. Her death was startlingly sudden, being the first of the protogods in the altered timeline's past to die. Later, Fanred was risen as the Fifth Colossus, only to die at the hands of her unofficial father figure, Goluragg the Snake-Bearer.

  • Cynicism Catalyst: Fanred was never quite the same after her brother (her only remaining family) died.
  • Dark and Troubled Past: Her nation lost the war against the nation most of the other protogods come from, and her brother killed himself shortly after the war ended, leaving her alone at the age of nine.
  • Flower Motifs: In contrast to the Animal Motifs of the other protogods, Fanred's god — though he takes the form of a lizard — is represented by a sunflower. She even has a sunflower on her mask, as opposed to the more animal-like masks of some of the other protogods. Justified, as she isn't originally from the same nation as the other protogods in the Mioura campaign.
  • Help Yourself in the Future: Fanred's future self was in regular contact with her past self in an attempt to avert the horrible future.
  • Hidden Depths: She actually had a lot of built-up resentment and anger.
  • Ominous Message from the Future: Played with — it was the past Fanred who left the message behind, but it was based on knowledge from the future Fanred.
  • Younger Than They Look: Despite being one of the younger members of Mioura's cast, she was regularly mistaken for being much older than she really was due to her intelligence and formal way of speaking.

Felaji the Servant

First appearance: Mioura, Part VII

  • Animal Motifs: Felaji's colossus self is a raven, an animal associated with death.
  • Dark and Troubled Past: Felaji remembers her fingers being cut off and almost being hanged... when she was four years old.
  • Shared Family Quirks: Drums her fingers on her arms; doubles as a reminder that she lost some of her fingers due to the protogods' caste system.

Freln the Lion-Caller

First appearance: Mioura, Part XVII

  • Animal Motifs: As the priest to the lion goddess Ria, Freln of course is associated with lions himself.
  • Gender-Blender Name: According to Word of God, his name is more typical of protogod women. The joking explanation for this is that his parents had been expecting a girl.

Galkurk the Snake-Caller

First appearance: Mioura, Part XIV

  • Animal Motifs: As the priest to the snake god Alasdair, Galkurk is closely associated with snakes.

Goluragg the Snake-Bearer

First appearance: Mioura, Part IV (as the Second Colossus)

  • Animal Motifs: Unlike Galkurk, Goluragg's association with snakes isn't due to religious affiliations. Rather, as a youth, Goluragg managed to tame and enchant several serpents, earning him his title.

Rendreth the Eagle-Mason

First appearance: Mioura, Part X

  • Animal Motifs: As a relative of Dermazd, Rendreth's family was associated with eagles. He made statues in Nyracai's honor.

Sergan Rakov

First appearance: Mioura, Part I

Thorn the Courtyard-Keeper

First appearance: Mioura, Part II (as Thorn the Last Protogod)

"Oh, shit... Felaji’s... gonna... make... you... pay..."

In the modern-day of the original timeline, Thorn was an aloof and arrogant user of alchemy and necromancy that had kept himself alive for centuries after Dokani's rise to power. He enlisted the help of the PCs in eliminating "the Queen", but due to several costly mistakes, his treachery was revealed to the Queen, and she caught and killed him shortly after.

In the past, Thorn was a bratty three-fingered child that was thrown into prison for snooping on Deioros the King. He conspired, albeit somewhat grudgingly, with his sister Felaji to bring back their mother. Until near the very end of his life, Thorn lied to and misled the PCs as best he could, such as claiming that Fanred the Past-Seer was his sister . He died after Derkark the Prison Warden stabbed him in the heart, but the plagued water he was carrying infected the wound and brought him back as an undead. Shortly after, he was risen as the Second Colossus, and then he was put out of his misery by Cameo.

  • Animal Motifs: Thorn's colossus self is a wolf, an animal that often works together in packs and with ravens (Felaji).
  • Consummate Liar: Thorn is the reason why the PCs are so paranoid about NPCs lying to them. He was so good at lying — and they were so oblivious to his true nature until presented with evidence contradicting his lies — that it's now pretty much impossible for an NPC to do anything without being Sense Motive checked.
  • Evil Orphan: Though generally regarded as less evil than Felaji, Thorn still created the plague of undeath so they could take revenge for their dead parents.
  • Mouthy Kid: Thorn outsmarted the vast majority of Dasedrak Castle. In the original timeline, he and Felaji succeeded in realizing Dokani's plans. In the altered timeline, he started helping out the PCs, but he wasn't polite about it.
  • My God, What Have I Done?: He expresses immense regret at being involved in Ainori's murder.
  • Never Speak Ill of the Dead: Subverted. Thorn gladly lied about already-dead Fanred in order to further his own plans.
  • Shared Family Quirks: Like his mother and sister, Thorn also drums his fingers along his arms absentmindedly, though not as much as Felaji.
  • Ungrateful Bastard: He got a bit better in the altered timeline, but he was rude to the player characters even when they were trying to break him out of prison. In the original timeline, he apparently grew out of it, even if he was still cold and standoffish.

Throntuk the Lionhearted

First appearance: Mioura, Part IV (as the Third Colossus)

Though initially met as a fearsome stone lion in the original timeline, Throntuk in the past was one of the King's closest guards. Staunchly devoted to his country and more than just a little arrogant, he was hostile towards PCs and even fought with them twice before he found out that not only was Fanred not murdered by them, but they had been chasing down the real culprit even before Fanred had died. Initially only begrudgingly helpful, Throntuk eventually warmed up to the PCs, especially Isaak, who saved his life from Felaji.

In the altered timeline, Throntuk the Lionhearted died fighting against the possessed Ainori.

  • Animal Motifs: As a colossus, he is a stone lion, and he's closely associated with the protogods' lion goddess, Ria.
  • Enemy Mine: Before he warmed up to the group, he only collaborated with them because they had the same goal: preventing the undead plague and stopping Dokani's return from the dead.
  • One Steve Limit: His name is similar to Thorn's by complete accident. This caused a little bit of confusion and misspelling his name as "Thorntuk," as Thorn had been introduced first and was easier to remember the name of.

     Nicta NPCs 

Ahmaz of the Lorah River Tribe

First appearance: Nicta, Part I

Cadenzo "Boss" Madrante

First appearance: Nicta, Part I

"I was always prepared to give my life for the cause. Better to die than be killed."

  • Plot-Triggering Death: His suicide led to Strisci collaborating with the PCs and the other gangs in Fol Atzo attempting to dismantle the rest of the Madrante gang.

Drisetta Vacaddi

First appearance: Nicta, Part IV

"I. Don’t. Like. You. And I think you deserve to have the shit kicked out of you. Look around you, kid. Does this look like a place ya wanna die in? Maybe you oughta start bargainin’ for your life..."

  • Those Two Girls: She's never seen without Guina, and she ultimately wasn't terribly plot relevant save for being a particularly angry and violent Vacaddi gang member.

Fiore "Boss" Vacaddi

First appearance: Nicta, Part IV

"Ah, yes. The enigmatic albino who escaped the Madrante Prison. Sorry for leading you boys on like I did. That was me. I was there. I escaped and formed the Vacaddi gang. Vacaddi is a sort of acronym, almost. A portmanteau, if you will. It's from the phrase 'Vacachi Ad Dibilies' — 'Vengeance for the Disposed' in Standard Kylian. You take the first three sounds of each word, and you get Vacaddi. And that phrase is exactly what we are. Vengeance for the people the Madrantes left to rot in their prisons only to leave them for dead or ship them off to elsewhere in the galaxy."

  • One Steve Limit: Averted; "Fiore" was also the name of a shopkeeper's little sister in Nicta. They're not related at all.

Gepetti Madrante

First appearance: Nicta, Part I

"The trafficking, right..? That’s why I bailed the first chance I got on the Madrantes. The Anticos were... pretty happy to have someone who can get them inside info on the Madrantes."

Guina Vacaddi

First appearance: Nicta, Part IV

"Weird... Ah, what-the-fuck-ever. We’ll bring you to the boss."

  • Those Two Girls: She's never seen without Drisetta, and she ultimately wasn't terribly plot relevant save for being the more reasonable of the two.

Talevos of the Lorah River Tribe

First appearance: Nicta, Part I

     Cabaria NPCs 

Derrin Oakenleg

First appearance: Cabaria, Part VI

Dojan-ru of Qardoj

First appearance: Cabaria, Part VII

Ewa Lavriskla

First appearance: Cabaria, Part VI

Fiqar Qardoj

First appearance: Cabaria, Part VII

Governor Kokab

First appearance: Cabaria, Part V

Haanif Dalzay

First appearance: Cabaria, Part I


First appearance: Cabaria, Part V

Patrea Bronzefang

First appearance: Cabaria, Part VII

Regja Sigvarkk

First appearance: Cabaria, Part VI


     Kes Joshawk NPCs 

Mezunak Nukveh

First appearance: Kes Joshawk, Part I

Sjora Starcatcher

First appearance: Kes Joshawk, Part II

Thjonn Silentstep

First appearance: Kes Joshawk, Part I

     Dralvarus NPCs 

Alvarus the Netherlord

First appearance: Interim II

"If you fear death, death will crush you. That is how it works."

A god of death, Alvarus resides in the underworld and tasked the PCs with killing a strange woman who attacked him (really Renul the Wandering Star) in return for bringing them back to life. Normally cold, calm, and collected, he also has a bit of a dry sense of humor and is very self-assured. Alvarus also has a very different idea of a paradise for the dead from Renul; he removes their memories except the barest parts of their identities so that they can rest in peace and not have any lingering ties to the world of the living. While some of the PCs agreed with this, Alvarus continually comes into conflict with Renul over this different ideology.

He's been missing since the conclusion of the Dralvarus campaign, last seen fighting with Renul the Wandering Star.

  • Berserk Button: Mortals not knowing their place in the presence of a god, liars, people who go back on their word... Alvarus is very much a by-the-law god.
  • Exact Words: He told Ezwell, "Remember you will die" and also told him that Ezwell's "unfinished business" (avenging Strisci's death) would be completed, if Ezwell died while doing Alvarus' will. When Ezwell died and came face-to-face with Alvarus in the underworld, he roared that Alvarus tricked him, but Alvarus simply reminded him that he had indeed been truthful — not only did Ezwell die, but Isaak, Strisci's murderer, did as well.
  • I Have Many Names:
    "Many tongues know me by different names. Aluvardi, many of Doera's children call me. Some of you idduns would know me as Dardd. Perhaps the people of Kyrol would call me Balek-valak, Death's Shadow. To the liralfoes of Lyzots, I am most comparable to Zwekenn... and to the shape-shifters, maybe Valvoff would be the most familiar name.
    "Personally, I prefer Alvarus the Netherlord."
  • Not So Stoic: Being attacked by mere mortals broke his air of self-control and calm, and he descended into a berserker rage from there.
  • Tranquil Fury: When Isaak insulted him, Alvarus throttled him while maintaining an eerily calm voice.
  • Wham Line: Delivered a magnificent one when Ddremmu haughtily told him that she was steadfastly loyal to her god. Alvarus' only response was, "So am I," indicating that there may be something more to the gods than the player characters originally thought.
  • Will Not Tell a Lie: Alvarus has never once lied to anyone. That does not mean, however, he is necessarily to be trusted.

Belaku Graldoera

First appearance: Dralvarus, Part II

Renul the Wandering Star

First appearance: Dralvarus, Part IV

"What is wrong with spirits being able to traverse the world of the living, able to go where they please..? They can see things they were unable to experience in life. They are unbound by the chains of mortality. What is so wrong about that..?"

  • I Have Many Names: Like Alvarus, this is how she reveals herself.
    "[Renddar] is your people's name for me.
    "The protogods you met not too long ago called me Renuli... which is perhaps the closest to my true name that any mortals have known.
    "Renul the Wandering Star... Renddar the Wanderer."
  • Obstructive Code of Conduct: Vaguely says that she cannot do as she please, referencing an apparent higher power that she and the other gods must answer to.
  • Sheathe Your Sword: When Isaak fought against her, she continually warned him to not do so and did not fight back for several turns. Renul unleashed a spell that knocked him out in one hit; because the other PCs weren't hostile to Renul, this ended the encounter, and they peacefully tried to figure out a solution to the situation with Alvarus.

Sigvarkk's Spirit

First appearance: Dralvarus, Part II

For information on what he was like in life, see "Cabaria NPCs".

Strisci's Spirit

First appearance: Dralvarus, Part IV

"How did it feel, shooting poor deaf Strisci Madrante and getting away with her murder because she had nobody left who would take you to court?"

For information on what she was like in life, see "Recurring NPCs".

Throntuk's Spirit

First appearance: Dralvarus, Part II

For information on what he was like in life, see "Mioura NPCs".

     Tumoria NPCs 

Šipka Zlo Lucolek

First appearance: Tumoria, Part III

A tumorian looter, Šipka apparently robs from the looters located in the old city. She isn't particularly forthcoming with information, but what she does have to say is often useful... assuming she isn't lying, that is. Though initially the PCs were content to leave her to her own devices after getting some useful information out of her, a second encounter with her revealed she had stolen Ganrikkat, and she quickly ran afoul of the dagger's owner, Varthenral.

  • Eye Color Change: Like the rest of her race, Šipka's eyes change in color depending on her mood.
  • Karmic Thief: At first, she seems to be one, as she says she steals from the other looters. However, Šipka also stole Ganrikkat from Varthenral with no provocation, making her Karmic Thief act a lot more suspect.
  • No Pronunciation Guide: The "Š" in her name is pronounced like a "Sh".

     Olaka NPCs 

Ralaux Rombaferre

First appearance: Olaka, Part III

A shape-shifter colonel in the Alamo Empire army, Ralaux apparently grew up in Olaka and was sent there on an unspecified mission before a storm took out the Alamo fleet and left him stranded. After Isaak wounded him, he ended up staying with the PCs since he couldn't make it to another city on his own, though he practically made being belligerent and obnoxious into an artform along the way.

Jaltur Ironhide

First appearance: Olaka, Part IV

A dissenter from the Alamo Empire army, Ironhide is a fairly quiet but bitter former soldier. She unquestionably follows Ralaux Rombaferre and abandoned the rest of the troops to inform him what had happened in Talis.

  • Last-Name Basis: She didn't mention her first name until later, indicating that she expects to be called by her surname.

Ferries Parang

First appearance: Olaka, Part VI

A colonel in the Veriol Alliance army, Ferries' disastrous mission in Olaka took a much worse turn when he stumbled upon the godslaying weapon known as Nascimedo, Fear's Birth.

Delaur Bysshalda

First appearance: Olaka, Part VIII

A soldier in the Alamo Empire army, Delaur is loud, abrasive, and bloodthirsty.

Rauth Skotvofn

First appearance: Olaka, Part VIII

An Alamo Empire soldier, Ralaux originally described him as "always drunk," but the seriousness of the situation in Olaka seemed to have driven him sober... at least temporarily.

Svarkk Tarkk

First appearance: Olaka, Part VIII

Haanif Omaasa

First appearance: Olaka, Part VII

Grayent Wildmane

First appearance: Olaka, Part V

Blarent Wildmane

First appearance: Olaka, Part V

Jokbuh Zervata

First appearance: Olaka, Part VI

Zelený "Z" Trn

First appearance: Olaka, Part VI

Podstat Veslo

First appearance: Olaka, Part V

Ralaux Rombaferre Sr.

First appearance: Olaka, Part IV

     Streeg NPCs 

Endur Sigvarkk

First appearance: Streeg, Part III

Verkkit "Kit" Framtikk

First appearance: Streeg, Part I

An amateur astronomer living in Tikkinsett, Kit's life quickly descended into chaos when it was discovered that she was, in fact, the modern-day self of Varthenral, and that Varthenral intended to kill her to prevent some catastrophe from coming to pass. Quickly rescued by the PCs, Kit displayed some proficiency for magic that still paled in comparison to her future self's.

  • Gameplay and Story Integration: Kit is much more socially-adjusted than Varthenral, reflected by her higher Charisma score. She also stutters and stammers significantly less than Varthenral, mostly having pauses in her speech rather than tripping over her own words.


     Lyzots NPCs 

     Kyrol NPCs 

Bauroka "Brook" Velkt

First appearance: Interim IV

One of the Velkt twins, Brook is soft-spoken, emotionally withdrawn, and tends to stay out of conflict. She has a very good memory and pays attention to small details, but there's something oddly morbid about her. As an example, Brook thinks little of announcing that someone with knowledge of the future (Varthenral) has told her that she will die — not because she doesn't believe it, but because it just isn't that important to her.

  • Interrupted Suicide: Hers was interrupted by her older sister, Aricrauer, and she was apparently never the same after that.
  • Meaningful Name: Unlike her very fire-inclined family, her nickname is more water-oriented, fitting with how she is much calmer and less volatile than them.

Finnaeus "Finn" DiRatio

First appearance: Interim IV

A lightfoot who's somewhat timid and awkward, Finn somehow got involved with the Velkt family and ended up tied to their fate, as it were. He's determined to "give them a normal life" as best he can, though perhaps first he should work on keeping himself out of trouble.

  • Green Thumb: He's introduced as growing drugs for a group of local delinquents.

Lexacht "Lexa" Velkt

First appearance: Interim IV

The other Velkt twin, Lexa is much more outgoing and humorous than Brook, though she's also significantly more hot-tempered. Something of the "protector" of her group of friends, Lexa is a natural leader... assuming she can keep her cool in the situations where it matters most.

Tahked Jowell

A cainos referenced by Finn, he also seems to have some sort of connection to the Velkt family due to being best friends with Brook.

  • Sir Not-Appearing-in-This-Trailer: He was apparently going to be important in the Kyrol campaign, but he never made a proper appearance in the "preview" session of it.

     Fortezzuna NPCs 

Salvatore Cricciano

A grizzled noctra foreman, and head of the mining company currently occupying the Fortezzuna station. Doesn't have much patience for others, though he lets insults pass easily from those who work under him.

  • You Owe Me: After Cameo banging up his station, the party's assistance is more out of obligation than anything else.

Enzo Cuoco

A reot engineer, and the first head of security. Setting up surveillance around the station. Quick-tempered, snappy, short - and paranoid of others. Wears tech-enhanced goggles 100% of the time. Prefers the company of computers to people.

Bartelli Rottosso

A beefy cainos thug, and Fortezzuna's second head of security. "The Bouncer". Talks softly, and carries a big stick... with a cattle prod on the end of it. Move along, nothing to see here, people, let's get back to work. Bad things tend to happen when he raises his voice.

Hugo Grantreider

An excitable darkrunner geologist. Cheerful and enthusiastic - sometimes overbearingly so. Fascinated by his field, and quite an academic, though his demeanor leaves a bit to be desired.

Gene Mocatè

An easygoing, middle-aged cainos with a smoking habit. Amiable and companionable, and more relaxed about the rules on deck than most.

Arzi Gecciente

A forthright noctra scholar who works as a consultant on the station. Not used to being overruled, though she keeps herself cordial in the face of authority. Missing an eye, though she doesn't seem to let it bother her.

  • Eyepatch of Power: With a silver buckle over her eye. It doesn't DO anything, per se, but it looks damn fancy.


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