One of the two ranged classes in the game, the Archer class represents all the bow-using Arcana of Yggdra. Compared to Wizards, Archers focus on debuffs with their Specials, and their specials are either single-target, or hit a random number of targets.
Book 2 adds the Gunner subclass, who instead of bows use guns instead. Compared to Archers, Gunners have a higher number of attacks per turn, but in return they have a longer cooldown in between attacks.
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Tropes common to Archers and Gunners:
- Archer Archetype: Of course!
- Long-Range Fighter: As expected of this type of class, Archers and Gunners are usually devastating to enemy waves as long as they keep their distance. Once a melee opponent closes in though, unless high-leveled they usually fold like wet cardboard.
- Standard Status Effects: The Archer's hat, with many specials (or in some cases regular attacks) dealing debuffs like Poison, Slow, Blind, or Paralyze.
- Weapon of Choice: Bows and arrows for standard Archers, black powder weapons for Gunners and others of its subtype.
MichidiaOnce I've set my sights...there's no escape.
A former member of the Ranger's Guild, Michidia enlisted with the Volunteer Army because she figured it was the quickest way to achieve peace, at least in the Holy Kingdom anyway. Mostly calm and even-tempered, very few things get to her — unless your name happens to be Kain, that is.
- Back in the Saddle: Gets stuck with an admin position after Book 1, but rejoins the group just in time for Book 2.
- Belligerent Sexual Tension: Has this dynamic with Kain.
- Can't Catch Up: Much like Kain, her first 1-star Arcana quest has Michidia realizing that she's reaching the limits of her training, and that she might not be as helpful to the party in more difficult fights.
- She spends some time during her first 4-Arcana quest getting quietly frustrated at the fact that she couldn't take down monsters in one shot anymore.
- Cleavage Window: Gains one for her 4-star Arcana.
- Desk Jockey: Implied to have become this in the aftermath of Book 1, where she's been apparently become part of the Volunteer Army's adminstration. Naturally she ditches this job when she learns that the Hero and her friends are on another adventure.
- Fashionable Asymmetry: Michidia's top has a long sleeve on the left side, but is sleeveless on the right.
- Forest Ranger: Trained as one. Even as part of the Volunteers, she's still a decent enough tracker to follow her mentor all the way to the Mystic Mountains in her first 4-Arcana quest.
- Fragile Speedster: In-story, Michidia's fighting style focuses on keeping mobile and dodging. As her Arcana quest reveals though, she doesn't have the energy to maintain it over an extended battle, and her legs end up buckling under her due to exhaustion.
- Hidden Depths: Apparently Michidia's got a higher-than-normal resistance to any attack that messes with a person's sense of balance. She says she's never been seasick for example.
- Starter Equipment: The first Archer-class the player will gain.
- True Companions: Her last 1-star Arcana quest focuses on this, specifically how she's known the (initial) party for so long that she can cover for their shortcomings, and they for hers.
- Took a Level in Badass: Her 4-star Arcana reflects this, as she gains a buff to her HP, Attack, and speed while in combat, and to top all of this off her attacks now deal a lot more damage, plus now has a chance to slow down an enemy per hit.
- Tsundere: For Kain, but don't let her catch you saying so.
- Urban Warfare: Her final skill focuses on this, giving her a buff to her Attack and movement speed when the battle is in a town or city area, as well as a minor resistance to any damage taken.
- Zettai Ryouiki: Another thing she gains for her 4-star version.
Received an upgrade in the JP server that is currently unreleased in Global.
- Automatic Crossbows: Wields one in the character art. The default weapon is still a traditional bow, and there are currently no bow gun weapons.
- Berserk Button: Do not sneak up behind Faceless, even if you meant no harm.
- Cool Mask: Along with the attire, it makes Faceless looks like a harlequin-style assassin. You can see the face behind it at the end of her final character quest.
- Creepy Doll: Carries one in the character art. At least it looks like a doll...
- Crush Blush: Pirika notes that Faceless looks nervous whenever the Hero is nearby in the final character quest. Despite Faceless wearing a mask that conceals the whole face. This is one of the clues about Faceless' identity. Further provoked reaction courtesy of Pirika and a touch by the Hero makes it more obvious that Faceless is a girl.
- Cute Mute: Faceless doesn't talk or show any expressions because of the mask, but everyone can understand Faceless just fine.
- Red and Black and Evil All Over: Averted! Faceless is one of the nicer members of the Assassin's Guild. Faceless was never introduced in a very shady way, unlike some Assassin's Guild members.
- Samus Is a Girl: Pay attention to the entries here. Have we used gender pronouns to refer to Faceless? Well, Faceless is a girl, made more obvious once you use Faceless' skill, or saw her V2 upgrade art.
- The Spook: Apparently, no one remembered when exactly Faceless joined the party. And the person won't tell either. Better yet, no one remembered who, exactly, came up with the name 'Faceless'.
- Villainous Harlequin: Faceless is definitely not a villain, but Faceless certainly looks like one if you don't know any better. It doesn't help that this person is a member of the Assassin's Guild, although Faceless doesn't seem to be the shadier types like Angelica or Rutherford.
- Visible Silence: How Faceless communicates, though the Hero, Phoena, and Pirika can still understand what Faceless is saying with minimal problem.
A peace-loving forest sprite from the Golden Fruit tribe of the Soul Island. Rather than fighting, she prefers to attend the local forest and its wildlife.
- Curtains Match the Window
- Flower in Her Hair
- Friend to All Living Things: She might be wary of humans (like most inhabitants of Soul Island), but she's very kind to every other living being. She was so kind that, at the end of her first quest, a bird stays with her even after other animals grew afraid of her when they saw Linia fight. Sure, she fought to defend their home, but still...
- Martial Pacifist: Described as skilled in the lore, yet also kind. Perhaps too kind; it's implied that when you first met her, she doesn't even carry a weapon because she's afraid of scaring the animals, and spend most of her first quest evacuating the animals from a monster attack. When push comes to shove however, she had Michidia lend her a spare bow and some arrows as she proves her willpower to fight and defend the local wildlife.
- The Medic: Her skill and abilities are very similar to Clerics. While she has minimal special offensive capabilities, her active skill gives all allies in the field gradual healing, and her second ability (called 'Kindness' even, and it's normally owned by Clerics) heals the party member with the lowest HP at the start of a turn. Used well, and she could be more useful than some 3-star or 4-star Clerics at healing since her normal attacks are still effective.
- Took a Level in Badass: She receives a 5-star form in the Japanese Version.
- Mystical White Hair
- Nice Girl: Very polite and loving, especially to animals and nature. Even when asking the Hero and Co. to leave her forest, she does so very politely, never raising her voice or even use harsh words, even slightly. This even manifest as an ability; see The Medic above.
- Soap Box Sadie: Perhaps unintentional, but her second character quest can make her be interpreted this way. The main aesop of her quest is about animal preservation, and her lines won't make you forget about it.
A wandering singer with a following that goes beyond the Lake of Sand, Farlin joins the Volunteer Army at Queen Ashrina's behest, as she is looking for inspiration for a new paean she's writing.
- Damage Reduction: What Farlin's special temporarily grants, where the damage reduced is equal to a percentage of the target's Attack Power. Her final ability also gives a similar, yet slightly more powerful effect, and what's more, it stacks with her special.
- Go Back to the Source: Farlin's final quest has her revisit the same ruins that the Volunteer Army first rescued her from to take a look at the mural she had been initially studying before monsters attacked her. Incidentally, the mural hints toward a possible case of Yggdra having an Eternal Hero, whose first incarnation was a winged warrior that came from another world.
- Status Buff: Farlin's final ability boosts the effects of her allies' specials. She also reduces all damage taken by a percentage of the target's Attack power.
- Stripperiffic: Par for course for ladies from the Lake of Sand though.
- Wandering Minstrel: What Farlin is, though her design is better suited for a Dancer however.
An ex-member of the Assassin's Guild, Lucrezia is known more these days for her prowess at the bow, and the very VERY colorful outfit she's wearing. She likes the colors a lot, thank you very much.
- Absolute Cleavage: Her outfit sure exposes a generous view of her tracts of land, doesn't it?
- Blood Knight: Lucrezia's gets a wee bit more excited than she should during battles.
- Hidden Depths: As Pirika accidentally finds out, Lucrezia makes all her clothes. Her final quest has her try to dodge around any questions regarding her sewing skills.
- Highly Visible Ninja: Discussed during her first quest, as Pirika wonders at how Lucrezia still managed to make a living at killing people when her outfit makes her stand out like a sore thumb. Lucrecia's answer? It doesn't matter if the mark sees her or not, they're dead regardless.
- Homing Projectile: Apparently once Lucrezia's taken aim on a target, nothing will stop the arrow from hitting it, as it will curve and weave around obstacles to chase it. Only in-story though.Lucrezia: Ha ha, ha ha ha... That's it. Just try to escape me.
- Mana Drain: Her second ability gives a slight chance of getting a point of Mana after a kill.
- Put the "Laughter" in "Slaughter": Very fond of this.
- Reformed Criminal: You'd THINK this would be the case, but nope! Lucrezia flatly admits that when the war's over she's going to go back to her usual habits, which include doing He Knows Too Much on the poor fools who spot her during her assassination jobs.
- Status Buff: Thanks to her first ability, Lucrezia gains a bonus to her Attack as long as her HP is at full.
A Global exclusive arcana only available with Fortune Rings.
- Distracted by the Sexy: On the giving end. Both Phoena and Pirika comments that he looks ripped for an intellectual, and Phoena was briefly attracted to him, remarking that men of intellect who gave a good fight has certain kind of attractiveness.
- Gadgeteer Genius: In his first quest, he made a golem that can do many task, from deforestation to undersea exploration, by calling the aid of other creatures along with the golem's own power. Too bad that early activation by some professors botched his experiment.
- (after being furious about the early activation of his golem) Genius takes perfection. Perfection takes time!
- Genius Bruiser: He's noted to be ripped for an alchemist, and one of the professors remarked that he's one of the brightest alchemist the academy ever had. In gameplay, he proves himself to be a great support fighter with great stats for a Fortune Ring character along with the ability to inflict slow and poison. With the X-0216 Handgun equipped, he can deal three status ailments with his normal shots.
- Hidden Depths: He came from a family of fashion designers, and they forced him to learn how to interact with nobles as well as forcing him to exercise to achieve a perfect physique, both of which he hated doing. Pirika comments that this explain his non-intellectual looks, especially his hair.
- Jerk with a Heart of Gold: Despite not liking his family, he still sends them cash and he noted that they're on good terms. Also, despite his condescending attitude, he immediately steps up to defend a merchant harassed by thugs. Finally, he genuinely wanted to improve the quality of life on Yggdra through science, though he's really stuck-up about it.
- In the third quest, when it seems he's about to give some payback to the two professors that hired assassins to kill him, he marched to their lab, guns blazing...and submitted his thesis for the proper usage of his golem. Sure, he did that after giving a series of hilarious insults to the two professors that's enough to make both of them cry, but one of them later notes that, despite his personality, he's still capable of being nice.
- Mad Scientist: Oh willy, is he ever. Pirika called him a mini-Melchior, a statement that Nikolas really appreciates, since he said that everyone in his field admires Melchior. Funnily enough, Nikolas has similar color schemes to Melchior.
- No Social Skills: He looks down on everyone, and he's really loud about it. In his second quest, it was noted that he didn't get out of his room for two weeks doing science. Pirika, Phoena, and the Hero has to drag him out of his room into the tavern so that he can eat something. Then he has the balls to loudly call the tavern he's resting in as a hovel within earshot of other patrons.
- Plot Hole: There are several:
- The fact that he uses guns, when guns aren't even that widespread in Yggdra yet. One of the three sages made a functional prototype at the start of Book 2, but that's it. He was mentioned for being from a faraway land, but then, it was established that Yggdra is a Closed Circle of a continent; no one enters, no one leaves.
- What the hell is an engineer doing, enrolling in the Magic Academy? Fridge Brilliance ensues once you realize that Alchemy Is Magic in this universe and he specialize in alchemy, though his specialization was only barely mentioned.
- Standard Status Effects: His first ability allows his regular attacks to inflict slow or poison.
- Underestimating Badassery: So, you've been hired to assassinate someone who not only can made a powerful golem capable of achieving many tasks (including fighting), and that person can also really slow you down with his marksmanship. This person also spent two weeks in his room doing science, and also noted to have a ripped body. What will you do? Why, call him a nerd and then botch your job after he kicks your ass to the next Thanksgiving, of course!
- You Gotta Have Pink Hair: I told you lowly cretins many, many times; it's not pink, it's maroon!
- Voiced By: Kotori Koiwai
- Absolute Cleavage
- Bodyguard Crush: With hero as her "Master" it was inevitable.
- Defeat Means Friendship: She is fought in her first quest, she joins after the Hero says he'll be her master.
- Defrosting Ice Queen: The whole point of her quest is her learning emotions. This culminates in her second ability, which heals a party member with the lowest health at the start of a wave by quite a large amount.
- Emotionless Girl: She gets better with each quest.
- Gameplay and Story Segregation: Nothing's stopping you from using her in her first quest where she's against you.
- HeelFace Turn: She first fights you in her quest, but joins your side afterwards.
- Innocent Flower Girl: She becomes similar to one during her final quest.
- Punch-Clock Villain: In her first quest, she fights you to earn money to live.
- Rei Ayanami Expy: Let's see...Dark and Troubled Past? Check. Pale skin and short, white hair? Check. Emotionless yet became more expressive as time goes on? Very check.
- Too Many Belts: Two on each of her arms, and three on her shorts.
A member of the Assassin's Guild, Penelope is usually seen however performing as part of the trapeze act of the Youbee circus. She doesn't talk much.
- Facial Markings: Two diamonds on her right cheek.
- Gradual Regeneration: Granted by her first ability.
- Status Buff:
- Penelope's special grants a temporary boost to both Attack power, and attack speed.
- Another thing granted by her first ability, where she gains a bonus to her Attack power at full HP.
- Her second ability also increases her weapon's critical hit rate, while any attack that defeats an enemy will penetrate through to another target in the same line.
- Translator Buddy: She tends to speak for Faceless when they're together.
- Visible Silence: All the time, though unlike Faceless, Penelope can still talk normally when she wants too. In fact, when confronted by Faceless for stalking Rhuana, Penelope gets increasing flustered by Faceless' silence.
- Eventually played for laughs, when Faceless (who doesn't talk), Roxanna (who was born mute), and Penelope (who talks rarely) sit together, and people interpret it as a heart-moving performance.
A popular dancer from an entertainment troupe traveling the desert. Her ever-smiling face is beloved by all. She acts as older sister to the children in the troupe. Guileless and good-natured, there are times she wishes she could be a little selfish.
- Bare Your Midriff
- Belly Dancer: She's dressed up as the Idol of the Desert.
- Cool Big Sis: The children looked up to her as their idol.
- Dance Battler: She's a part of the Volunteer Army and she will shoot arrows with her dancing moves.
- Dark-Skinned Blonde: Self-explanatory with her portrait.
- Friend to All Children: Everybody including the children of her hometown love her.
- Informed Attribute: Her wish to be a little selfish is never brought up in her character quests.
- Ms. Fanservice: Invoked, as she is an idol dancer from the Lake of Sand.