The founder and effective supreme commander of Sarona Bounty Hunter Network.
Specialist Team Prime
The third-best team in SaronaNET (the other two are simply called 'Badass Team Prime/Subprime').
- Badass Crew: Despite the better teams being called 'badass', they still qualify. It's implied that if you can keep them working together, they're nearly unstoppable.
- The Fellowship Has Ended: They broke up for quite some time, though they kept working for SaronaNET.
- Five-Man Band
- The Leader: Modem. She usually ends up commanding the team when they're together.
- The Lancer: Victor. Occasionally refereed to as 'Number One' by Modem, since she trusts him the most with getting the job done.
- The Smart Guy: Tracer T. He's not savant-grade, but he's a very good hacker.
- The Big Guy: Wise Bomber. Comes with being a krogan and an explosives specialist.
- The Chick: Mira, to a degree. She tends to keep everyone working together.
- Putting the Band Back Together: A potential future for the team.
- Ragtag Bunch of Misfits: What they started out as.
An asari vanguard who lived on a human colony for quite some time; currently working as a bounty hunter for SaronaNET. Modem's also rather unusual because of her height: 6'11". Though cynical, she does her best to clean up the scum of the universe.
- Action Girl: Comes with the job description. She's been described as "Samus Aran meets Adam Jensen."
- Artificial Limbs: All of them, actually.
- Badass Family: Her mother and grandmother were commandos, her father was a member of the Migrant Fleet Marines, and her grandfather is a krogan.
- Beware the Nice Ones: Not really someone who you wouldn't think dangerous, but still, don't get her angry.
- BFG: The napalm launcher, especially when loaded with more exotic chemicals. These include gelled piranha solution and chlorine trifluoride (though the latter is rarely used due to how nasty it is).
- Big Damn Heroes: Multiple times during the fall of Omega. Having a gunship helps.
- Blade Below the Shoulder: An HF-Blade, at that; it's built into her cybernetic arm.
- Bounty Hunter
- Broken Bird: What Elara's death is starting to show her as. Despite her apparent ability to cope with just about everything, she's internalized a lot of trauma over the years.
- The Captain: Her original role within the team.
- Cool Plane: The Nomad, Modem's gunship. Crosses over with Cool Starship, as it's FTL-capable. Also contains examples of...
- Bigger Is Better: Is easily twice to three times the size of a Mantis gunship. For comparison, if you removed all the personal stuff she's put into the rear bay, you could just barely fit an M35 Mako in it.
- Macross Missile Massacre: Swarm missiles.
- More Dakka: Has a pair of anti-gunship cannons on its wings, as well as nose-mounted and bay-mounted anti-personal machineguns.
- Dark and Troubled Past: Better than some, but seeing your friend get eaten alive can't be good for your mental health.
- Knife Nut: Only carries one, but the type (a krogan war knife) makes up for it; she calls it the Hellpick, but that name was chosen by the person who forged it.
- Knight In Sour Armor: Mild, but it's there; she often wonders if what she does really matters.
- Lightning Bruiser: Comes with being a Vanguard, but taken even further due to her augments - especially if MASC is active.
- Megaton Punch: Has focused her biotic power into a punch on a few occasions.
- Neutral Good: Follows her own morality to some degree, but believes in law and order as well.
- Never Gets Drunk: Sorta; she types almost-perfectly when drunk. Even when drinking Tactical Nuclear Penguin.
- Non-Lethal K.O.: She likes these quite a bit; her stun prod is specifically modified so that striking most species in the back will knock them out with a minimum of damage.
- Noodle Incident: Whatever happened on her long-haul operation, it involved an insane rouge AI and dodging a falling frigate.
- Oh My Gods!: Subverted in that Modem doesn't use Goddess as a swear very much, even though she's an asari. Justified as she picked up other swears during her time on a human mining colony.
- Only Known by Their Nickname: Modem's assumed name is Sarah; only her handler, Tracer T, calls her that. Her actual name is Cidea Skamrev, and very few people know that.
- Super Mode: Myomer Accelerated Signal Circuitry (MASC). It massively boosts her speed and strength, but can only be used for a few minutes without doing serious damage to her limbs.
- Shout-Out: Quite a few. An HF-blade, a napalm launcher that acts like the GES Biorifle, synthetic myomer, Proximity Pinball grenades, a Stun Prod, Harpoon anti-armor and Tornado swarm missiles...
- The Prankster: Was this in the past, often focusing on mostly-harmless ones (such as a remote-control toilet on wheels), aided by her unnamed tech-savvy friend.
- Would Not Shoot a Civilian: ... however, if said civilian starts attacking her, all bets are off.
A drell infiltration expert.
- Cold Sniper: She's very detached and almost never uses contractions. She becomes more of a Friendly Sniper once you get to know her, apparently.
- Expy: Of Solid Snake and Sniper Wolf.
- The Medic: She knows a lot about species biology, making her both a deadly sniper and a very good medic. Apparently, she passed on some skills to Modem, explaining why she's so deadly with a knife.
- Red Baron: The Ghost of Miaegor. Earned by utterly trashing Baterian State Sec operations on a planet without being detected until the very end (and only because she had to break a ship out of lockdown).
The hacking specialist and mission control for the team. He in particular is very loyal to Modem.
A combat operative, past unknown - at least to the members of CDN. Always wears a face-obscuring helmet.
- BFG: the SP-GRN missile launcher.
- For comparison, the missile launcher you can use in Mass Effect 2 is an anti-personal/light armor weapon. The SP-GRN is an anti-armor missile launcher, similar in role to the modern Javelin.
- Cool Mask: His mirror-visor combat helmet. Which he never takes off.
- Dark and Troubled Past: Implied. Jossed by Word of Player - he has other reasons for being so messed up.
- Dynamic Character: He may open up about what happened to him eventually.
- Enforced Method Acting: why so many things have been left vague.
- Expy: Of the USEC Marathon's Security Officer/Marine.
- Fridge Brilliance: His 'talking' text color is the same as the board's link/technical color because he uses a voice filter program. Confirmed by the one Elseworlds thread, where his text color changes to white after he takes his helmet off.
- Hollywood Cyborg: Maybe. It's intentionally vague.
- The Lancer: To Modem, originally. May end up taking over her role as The Captain.
- The Faceless: Thanks to the above-mentioned helmet. The important question isn't who is underneath, it's why he does this.
- The Quiet One: A defining trait; he almost NEVER speaks, and when he does it's always through a voice filter.
- The Stoic: To a rather impressive (and maybe even disturbing) degree.
A krogan EOD technician and explosives specialist.
- Powered Armor: His bomb suit qualifies as such. It's heavily shielded and armored, making him very resistant to anti-personal explosives and even some anti-armor ones.
- Stone Wall: Once he gets into position and deploys his shield/MG combo, he's nearly impossible to get past from the front. It takes anti-tank firepower to do so.
- Throw Down the Bomblet: One of his specialties.