Follow TV Tropes

Following

Characters / Castlevania: Order of Ecclesia

Go To

Beware of unmarked spoilers further down the page.

Main Character Index > Order of Ecclesia

This page deals with the characters from Castlevania: Order of Ecclesia.

For the Dracula himself, see Castlevania – Dracula.


    open/close all folders 

Main Characters

    Shanoa 
https://static.tvtropes.org/pmwiki/pub/images/stand_p002_000.png
Voiced by (Japanese): Houko Kuwashima
Voiced by (English): Michelle Ruff

"I am the blade to banish all evil, and I've come to see you annihilated."

A tall, dark, and beautiful member of the Order of Ecclesia, an organization trying to find a way to defeat Dracula without using the Belmonts, and she has to contain the Glyph which contains her magical power. Shanoa was chosen to host Dominus, a glyph to kill Dracula. Albus, one of her colleagues, became jealous of her and stole the glyph, and in the process she loses her memories and emotions. She is told to hunt down Albus, but eventually smells a rat in her organization after Albus tells her the truth regarding Dominus.

Shanoa vanishes after Dracula's defeat, and Ecclesia's achievements are lost to history.


  • Action Girl: The only one to be the singular main protagonist in a Castlevania to boot.
  • Adaptational Modesty: Judgment gives her a nun outfit, which is incidentally fitting for this trope. However, her back remains exposed for canonical reasons.
  • Aloof Dark-Haired Girl: Tall, dark, and beautiful as mentioned above, and while we don't know much about what she was like pre-Dominus, she fits the personality portion during the game.
  • Amnesiac Hero: She begins the game with no memory of anything except what Barlowe tells her, and her fighting skills intact.
  • Bad Powers, Good People: Some of the glyphs that Shanoa can use allow her to manipulate darkness (in a setting where dark is usually evil), are forms of necromancy, or weaponize concepts like malice and spite. Despite this, Shanoa herself is unambiguously heroic.
    • And then there are the Dominus glyphs, which were crafted from Dracula's remains and grant Shanoa some of his powers. Which she uses to finish him off in the final battle.
  • Bat People: Can take the form of a werebat with the Arma Chiroptera glyph.
  • Big Eater: in a gameplay sense, it's standard for a Castlevania protagonist to recover health by eating entire pot roasts and whole cooked turkeys, but Shanoa is probably the only case where it's actually acknowledged in-universe; she's able to keep Aeon's failing kitchen in business entirely by herself due to his food being such a effective means of healing.
  • Cat Girl: Shanoa can transform into one with the right glyph. Aside from granting her different attacks, it also enables her to talk to the cats in Wygol Village, and enemy catwomen will become friendly and even aid her in battle.
  • Elemental Powers: Shanoa can gain control over a large array of elements through her glyphs. Some common, some more exotic.
    • Playing with Fire: Ignis allows her to shoot fireballs, and Vol Ignis summons a pillar of flames.
    • An Ice Person: Grando, Vol Grando and Torpor all create some form of ice crystal as an attack.
    • Shock and Awe: Fulgur creates a short-ranged ball lightning, and Vol Fulgur shoots a bolt of lightning.
    • Light 'em Up: Luminatio and Vol Luminatio both create spheres of light that damage enemies.
    • Casting a Shadow: Vol Umbra shoots out a purplish ball of darkness.
    • Blow You Away: Pneuma shoots gusts of sharp, green-hued wind. Rapidus Fio surrounds Shanoa with a similar effect and speeds up her movement.
    • Dishing Out Dirt: Lapiste and Cubus. The former conjures a giant stone fist, while the latter summons stone cubes that can turn some enemies to stone. She can also move through certain stone walls using Paries.
    • Magnetism Manipulation: Magnes grants Shanoa the ability to magnetize herself, allowing her to use magnetic points to float in mid-air and to fling herself into the stratosphere.
    • Pure Energy: Globus and Nitesco are described this way, the former shooting out two bouncing balls of pink energy, and the latter taking the form of purple beams.
    • Bloody Murder: Morbus, which conjures bubbles of blood that damage and curse foes.
    • Soul Power: Umbra, which summons a malevolent spirit that seeks out enemies and inflicts dark damage upon contact.
    • The Power of Hate: Acerbatus shoots a skull-like sphere of pure spite, dealing dark/electric damage and cursing enemies.
  • Emotionless Girl: After the first botched attempt to use Dominus. In the good ending, after Albus sacrifices his own soul to revive Shanoa and tells her to smile, she does, indicating that her memories and emotions have returned.
  • Expy: Likely of Yuumura Kirika; she's an amnesiac, emotionless young woman fighting on behalf of a mysterious church-based organization whose leader has a sinister ulterior motive... and she's even voiced by Houko Kuwashima.
  • Fembot: Becomes one while using the Arma Machina glyph, identical to the automaton enemies save for her color palette and
  • Heroic Seductress: She qualifies when using the Arma Machina glyph. Specifically, she makes enemy automata fall in love with her and fight for her when using it (which transforms her into a Robot Girl).
  • Known Only by Their Nickname: According to IGA, Shanoa is just her codename from when she joined Ecclesia. Her real name is unknown.
  • Leitmotif: "An Empty Tome"
  • Magic Enhancement: Shanoa can give herself various temporary status buffs through her back glyphs, complete with a battle aura. These grants her things like passive passive healing, increased glyph power, and making her find more money when she breaks Dracula's furniture.
  • Magic Knight: Thanks to the glyphs, she can wield any weapon you can think of.
  • Meaningful Name: Strangely enough, "Shanoa" is phonetically identical in Japanese to "Chat Noir" or "black cat". This is all the more fitting with her clashing with Albus, the aire of mystery surrounding the cast coupled with her missing memories, the game of cat and mouse throughout the first half, and of course the abundance of cats for both the villagers and the lycanthropic cat-women found in two areas of the game.
  • Ms. Fanservice: A Sexy Backless Outfit with a skirt that splits at her thighs and shows off her legs? Oh hell yes!
  • Power Copying: Some glyph attacks copy other enemies' attacks.
  • Power Tattoo: The glyphs on her back and shoulders serve as the focus for her powers.
  • Sexy Backless Outfit: Her dress and her armour. Justified because she needs to expose the Glyph tattoo on her back to absorb Glyphs.
  • Shoot the Dog: Is forced to do this to Albus, after absorbing Dominus drives him insane. It also applies to a certain extent to Barlowe, given working with Dominus has also driven him insane.
  • Spontaneous Weapon Creation: A large chunk of Shanoa's glyphs work this way, allowing her to summon various weapons to her hands, including rapiers, swords, lances, hammers, sickles, daggers, axes, bows, shields and a magnetic bladed boomerang thing.
  • Summon Magic: Can learn glyphs that summon various enemies as familiars to aid her in battle, including zombies, medusa heads, owls, winged skeletons, skull spiders, flying cephalopods and hopping zombies.
  • Swiss-Army Hero: Shanoa can obtain glyphs that change her form into a Cat Girl, a bat-woman, and an automaton (a slow but sturdy little robot). The enemy bat-women keep attacking her, but enemy Automatons will promptly fall in love with Automaton!Shanoa when they spot her.
  • Tyke-Bomb: She was trained from a young age by the Order of Ecclesia to become a powerful warrior that'll defeat Dracula, though she's more of an example used for good, at least intentionally. It's later revealed, however, that much of her magical training was so she could use Dominus to revive Dracula at the cost of her own life. When Shanoa learns the truth, she kills Barlowe for tricking her.
  • Vindicated by History: In-universe example. While the ending states the story was long forgotten, her appearance in Castlevania: Harmony of Despair indicates she may eventually have received some recognition as one who fought Dracula, as the game takes place in a tome that contains records of all the battles against Dracula.
  • When She Smiles: Per Albus' Last Request, she smiles for him while tears trickle down her face.
  • You Can't Thwart Stage One: It turns out that Barlowe, Ecclesia's leader and Shanoa's adoptive father, has been corrupted by Dominus and is trying to revive Dracula. Shanoa defeats him, but Barlowe manages to revive Dracula anyway.

    Albus 
https://static.tvtropes.org/pmwiki/pub/images/albus_gos.png
Voiced by (Japanese): Toshihiko Seki
Voiced by (English): Keith Silverstein

"What... kind of brother would I be... if I didn't protect you...? That's... my role."

A childhood friend of Shanoa's, whom he views as a younger sister.


    Barlowe 
Voiced by (Japanese): Kouji Ishii
Voiced by (English): Michael McConnohie

The leader of Ecclesia and Shanoa's adoptive father. He has tasked Shanoa with hunting down Albus, her childhood friend and surrogate brother, and retrieving the Dominus glyphs he stole.


  • Ax-Crazy: Reveals himself as such after the Awful Truth comes out.
  • Big Good: He's the noble leader of the Order of Ecclesia, which he founded to oppose Dracula. Later subverted. He created the Dominus glyphs in order to finally defeat Dracula, but he spent so much time with them that he went insane because the glyphs actually contained portions of Dracula's power and influence. What he also didn't tell Shanoa is that using all three at once will kill the user. Since Dominus are just fragments of Dracula's power, using them will also resurrect Dracula himself. Insanity or not, Shanoa was still groomed by Barlowe to be a sacrifice no matter what the intentions were.
  • Climax Boss: He's the final boss of the first act, after you find out Albus' real motives and what the Dominus ritual really does.
  • Does This Remind You of Anything?: His dialogue as he beats up Shanoa for defying him is heavily reminiscent of an abusive parental figure.
  • Fallen Hero: The Japanese data confirms that he really was the wise, fatherly mentor he now pretends to be. Dracula's influence is bad for your mental health...
  • Fire, Ice, Lightning: He uses the three elements in battle.
  • Gratuitous Iambic Pentameter: For most of the game, Barlowe speaks this way. Every line of text dialogue he says to Shanoa after she loses her memory is structured in this fashion. Right up until the beginning of the boss fight.
    Poor fool; if only I could make you see.
    Now die, and YIELD DOMINUS TO ME!
  • Kung-Fu Wizard: Despite looking like your typical old Squishy Wizard, Barlowe packs a punch capable of knocking Shanoa back to the other end of the arena, as demonstrated during his boss fight.
  • Large Ham: When he drops the mask.
  • Laughing Mad: During the fight with him, he does this during his Tonitrus attack. He later does so just before he sacrifices himself to break the seal on Dracula's remains.
  • Leitmotif: "Sapphire Elegy" within Ecclesia's first act. Later gets a Dark Reprise of the song "Cantus Motetten" in the form of "Lament To The Master".
  • Mask of Sanity: Was brainwashed and driven insane by Dracula before the events of the game, but keeps his former personality as a Mask to manipulate the other characters.
  • Mole in Charge: Subverted. By Shanoa's comments, Barlowe was not originally insane, but working so long on the seal and/or spending time near Dracula's corruptive essence was enough to make him into a Dracula worshipper. Confirmed in the Japanese data.
  • Nice Job Fixing It, Villain: He's really a crazy Dracula worshipper who wants to resurrect Dracula by breaking the seal keeping him from coming back. However, the very power he intended to use to break the seal was also very much capable of killing him again, albeit at the cost of the user's life.
  • Power Floats: He spends most of his boss fight hovering high in the air.
  • Punctuated Pounding: Combines this with Teleport Spam.
    Die, Shanoa! *warp punch* How dare you- *warp punch* Even forgetting- *warp punch* Who raised you- *warp punch* You... *warp punch* stupid disciple!
  • Treacherous Advisor: He's been driven crazy, or controlled by Dracula from the get-go. Barlowe did not found the Order of Ecclesia and forge the Dominus glyphs because he wanted to prevent Dracula's rebirth. He lies to Shanoa about Albus stealing her memories, neglects to mention that using Dominus can and will kill her, and that the "vessel" is actually a seal keeping Dracula from resurrecting. Everything he's done was to manipulate Shanoa into unleashing the Dark Lord back into the world. If the player fails to rescue every villager before the final battle against Albus, Shanoa fails to realize his trickery, leading to the Bad Ending
  • Walking Spoiler: And for a very, very good reason.
  • Well-Intentioned Extremist: Even prior to going insane and repurposing Dominus to resurrect Dracula, he still wasn't entirely clean. He originally set out to finally defeat Dracula, but Dominus was always going to kill its user, which he knew about when he groomed Shanoa to be its wielder.
  • With My Dying Breath, I Summon You: Being unable to use the Dominus glyphs to revive Dracula, he instead sacrifices himself to bring him back to life.
  • Villainous Breakdown: Completely drops all pretence of sanity when he realizes that Shanoa isn't buying his lies anymore.

The Villagers

The denizens of Wygol Village, a small settlement tucked away in the forest. They are all attacked and kidnapped by Albus for unknown reasons shortly after he escapes with Dominus. They are promptly left trapped and strewn all across the land, for Shanoa to find and rescue. As it turns out, they are all descendants of the Belmont Clan, and Albus kidnapped them in hopes of finding another way of defeating Dracula.


General

  • Famous Ancestor: All of the villagers are distant descendants of Leon Belmont.
  • Fetch Quest: Once rescued, Shanoa can accept to run several errands for them. Most of them are this, but they do give Shanoa access to better weapons and equipment.
  • Training the Peaceful Villagers: It's implied that this happens after Shanoa defeats Dracula, once they find out about their Belmont heritage and their calling due to this.

    Father Nikolai 
Voiced by (Japanese): Masaru Suzuki
Voiced by (English): Michael McConnohie

A priest and founder of Wygol Village. Years ago, God spoke to him and told him to build a village in the middle of the wilderness. He is the only villager that wasn't taken away by Albus.


  • Determinator: He, an ordinary priest, managed to found a thriving community in the middle of a cursed, monster-infested land.
  • Mission from God: Apparently, he received direct orders from God himself to build Wygol Village. The reason why is a mystery. That is, until it is revealed that every single person that eventually arrived to settle in the village is a descendant of the Belmont family. The village became a place for the Belmont bloodline to congregate and begin their mission of standing up to Dracula anew.
  • Noodle Incident: Apparently, he saved Eugen's life, which earned him the man's loyalty. The circumstances, however, are never revealed.

    Jacob 
Voiced by (English): Jamieson Price

The shopkeeper at the village. He sells a variety of goods, including most of what is made available by clearing the quests of the other villagers.


  • Discount Card: Eventually gives you one, after you've spent enough money at his shop.
  • No Hero Discount: Par for the course as a peddler in a Castlevania game. Justified, since he is struggling after the attack on the village. Later averted, since he awards you a VIP card that gives you a permanent discount after you shop enough with him.

    Abram 
Voiced by (Japanese): Ryo Tatsuura
Voiced by (English): Keith Silverstein

The town's healer, and a former thief. Clearing his fetch quests makes healing and magic potions available at Jacob's shop.


    Eugen 
Voiced by (English): Michael McConnohie

A skilled craftsman. He is also the local blacksmith, and with the right materials, he is willing to forge armor for Shanoa.


  • Beige Prose: Often very straightforward when he talks.
    Eugen: 3 iron ore.
    Shanoa: Excuse me?
    Eugen: Your armor's shabby. Bring 3 iron ore. Then we'll talk.
  • The Blacksmith: Of course. After being rescued, you can always find him in his workshop, bent over the anvil.
  • Brutal Honesty: One of the first things he does after being rescued is criticize Shanoa's low-quality armor. He does offer to make a better one afterwards, at least.
  • I Owe You My Life: He feels this way about Father Nikolai. According to him, Nikolai saved his life sometime in the past, which is why he continues to repay him working at the village.

    Monica 
Voiced by (Japanese): Umeka Shōji
Voiced by (English): Michelle Ruff

A young seamstress that lives in the village. She can make clothing for Shanoa, with the right threads.


  • Ambiguously Gay: Some of her dialogue towards Shanoa implies a bit of a crush.
    Monica: [right after being saved] Oh! Wh-What did I do to deserve to be saved by such a beautiful angel?
  • Heroic Self-Deprecation: Constantly beats herself over every single mistake she makes.
  • Shrinking Violet: Very shy, and with virtually no self-esteem, despite being very talented.

    Laura 
https://static.tvtropes.org/pmwiki/pub/images/laura_ooe.jpg
Voiced by (Japanese): Eri Yasui
Voiced by (English): Karen Strassman

A jeweler brought to the village by her faith in Tarot cards, which foretold she would find her calling there... as well as her soulmate.


  • Because Destiny Says So: Convinced that her place is on the village, even if she's not exactly sure why yet. Indeed, she's there to bring the Belmont family back together. Also, she and Marcel fall for each other.
  • Innocently Insensitive: She is constantly trying to get her Shanoa to smile, a good intentioned sentiment that unfortunately falls flat given Shanoa has been rendered emotionless after her accident with Dominus.
  • Ms. Fanservice: Her character artwork shows her wearing a dress with a lot of cleavage.
  • Nice Girl: Makes a custom cat collar for Tom so he can protect Anna from evil spirits without poisoning himself. She does this free of charge.
  • One-Steve Limit: A notable aversion. She shares her name with Camilla's Cat Girl servant found in Rondo of Blood and Portrait of Ruin but seems to have no connection to her.

    Daniela 

A nice old lady that's often a tad oblivious of the dangers surrounding her and the village.


  • Dirty Old Woman: Downplayed. When Shanoa rescues her, she seems, huh, let down that Albus is not the person she sees.
    Daniela: Oh, are we done already? Well, that's rather disappointing, isn't it?
    Shanoa: Disappointing?
    Daniela: You're not that rascal from before.
  • Granny Classic: A sweet, little old lady that apparently bakes cakes for everyone she meets. She's also one of the nicest people in the village.
  • Retired Badass: When she issues her first quest, she mentions memories with her grandfather, specifically about monster hunts and "the view from atop the Lighthouse after an epic battle.". Huh. Turns out, she's descended from the Belmonts like everyone else, and she's also the only one of them that actually used to be a vampire hunter.
  • Scatterbrained Senior: Zig-Zagged. Her character bio says it best: "Some days she's ignorant, and yet some other days she's quite wise.". She apparently just showed up one day inhabiting a formerly empty house as if she had always lived there. When Shanoa rescues her, it seems she's unaware she has been kidnapped and trapped in remote, monster-infested ruins, but she seems aware of the nature of Shanoa's quest (while most other villagers are ignorant about it, either unknowingly or on purpose) and of Dracula, not that it particularly bothers or scares her. Makes sense, since she used to be a vampire hunter, and it's implied she's the villager most closely related to the Belmonts.
  • Tragic Keepsake: The pictures she has Shanoa draw are apparently of places of great emotional value to her. The Lighthouse is where she fought monsters with her Grandfather, The Waterfall is where he is buried, and The Church is where he died, presumably in battle against Dracula's monsters.

    Aeon 
Voiced by (Japanese): Masaru Suzuki
Voiced by (English): Michael McConnohie

A cheerful chef that just recently moved from the city to the village looking for "less competition" (read: less picky customers). Clearing his quests unlock food items.


  • Achievements in Ignorance: During the whole game, he tries and fails to get the villagers to come to his restaurant by using different ingredients. In the process, however, he inadvertently creates food items that are better and more cost effective at healing than most of what the actual healer in town makes.
  • Big Fun: The largest of the villagers, and also the most enthusiastic.
  • Bunny-Ears Lawyer: Apparently, he didn't think making food taste good was important. However, see Supreme Chef below.
  • Catchphrase: "Just watch, I can cook anything for you!"
  • Dub Name Change: Aeon was renamed as Ian in the PAL versions to avoid confusion with the character from Judgment.
  • Insane Troll Logic: He figured that since everyone has different tastes, and you can't please everyone, then a good chef shouldn't even bother with how food tastes.
  • Lethal Chef: Before you complete his quests, and also in theory according to his backstory. He thinks three weeks is an exceptionally long time to hold a job at a restaurant, and the villagers don't seem even remotely interested in eating his food. Also, at one point he cooks monster meat. However, he is also a rare combination of this and Supreme Chef, see below.
  • Supreme Chef: Later in the game as you unlock his food items, and also in practice gameplay-wise. His food is actually much more cost-effective at healing than Abram's potions. Possibly downplayed, as his food may be nutritious, but we still don't know if it actually tastes good, which is what he was trying to achieve.

    Marcel 
Voiced by (English): David Vincent

A journalist drawn to the region by the local legends of monsters. His particular fetch quests involve taking pictures of certain monsters.


  • Intrepid Reporter: Averted. He thinks of himself as this, but Shanoa does all of the dangerous legwork to get him the pictures he wants. To his credit, the average reporter probably does not have the guts or the dedication to head to the heart of a monster-infested Überwald in the first place, just for the sake of a couple scoops.
  • Our Cryptids Are More Mysterious: Being an old-timey reporter, he's interested in monsters based off of cryptids. In particular:
    • The Jersey Devil: He asks for a picture of the monster with the same name, even though he has no idea of what it actually is.
      Marcel: [...] It's neither a devil, nor wearing a jersey...
    • Chupacabra: The Cave Troll is a clear Expy of this monster. This one is particularly hard, as getting close enough to get a picture puts you right in the range of its attacks, which are really powerful.
    • Bigfoot, Sasquatch, and Yeti: His last mission has you photographing the flighty "Yeti" monster, whose pose when it spots you is also a Shout-Out to the Patterson-Gimlin film, the most famous alleged recording of Big Foot.
  • Wrong Line of Work: He works for a sports magazine, which at first complies with publishing his monster stories, but they eventually fire him because, again, they're a sports magazine that has absolutely nothing to do with the supernatural. After this, he decides to stay in the village and court Laura.

    George 
Voiced by (English): Sam Riegel

An eccentric musician staying at the village, looking to draw inspiration from the horrors lurking around.


  • Dreadful Musician: Again, just to make it perfectly clear: He wanted a freaking recording of a Banshee's scream, said to be deadly to those who hear it, presumably to make his music. The villagers seem to tolerate and treat him just fine, but it is stated that they don't want anything to do with his weird demon music.
  • Mad Artist: He ventured into monster-infested territory associated with Dracula's legend just for the sake of finding his muse. Also, the horse hair to repair his violin can only be obtained from a monstrous horse-demon, and he asks Shanoa for a recording of a Banshee's scream, for whatever reason.
  • Nightmare Fetishist: Fascinated with Dracula's legend, and the monsters that lurk in his domain. He seems just a tad too excited about the whole situation.
  • True Art Is Angsty: Or in this case, true art is eldritch and horrifying.

    Irina 
Voiced by (English): Karen Strassman

A matronly, familiar mother of two, and a baker. She's the mother of Serge and Anna, and she gives out, funnily enough, hunter-style quests.


  • Broken Bridge: Not for the main quest, but you must rescue her two kids before she actually starts giving out quests. Ditto for her children.
  • Supreme Chef: She apparently is an excellent cook, and serves as the town baker. Mostly an Informed Attribute, but she does give out pastries as rewards for two of her quests.
  • Mass Monster-Slaughter Sidequest: A bit surprising, as you wouldn't expect a middle-aged mother to give out more kill-oriented quests. The first one is mundane enough, killing crows justified as mere pest control. The were-wolf one is a little more extreme, but still makes since given the twisted surroundings of the area. How in the heavens she found out about the Jiang Shi though, which is hidden deep in a cave past armies of Demonic Spiders, is anyone's guess.

    Serge 
Voiced by (English): Michelle Ruff

Irina's son and Anna's older brother. He tries to help his mom by looking out for his sister, but he is a kid, so he's not above wanting to play games.


  • Breather Episode: Two of his quests don't even require you to leave town, being a game of Hide and Seek and of Blind Tag, respectively. Both of them are not exactly hard, and can probably be beaten in a couple tries.
  • Cute Owl: His one quest that may have you leave town for (if you haven't found the Fidelis Noctua glyph yet) is summoning an owl familiar and showing it to him. Though your owl is almost always a fierce fighter that swoops down on enemies, here it just comes across as a cool animal for a boy to marvel at.

    Anna and Tom 
Voiced by (English): Michelle Ruff

Anna is Irina's daughter and Serge's little sister. She's a polite little girl with a sensitivity for the supernatural, which sadly, also makes her vulnerable to possession. Her quests revolve around Tom, a cat who protects Anna by keeping spirits at bay.


  • Cats Are Mean: Averted. Tom is unconditionally loyal to Anna, and he purposefully makes himself sick, since it's the only way he knows to fend off the spirits that try to possess Anna.
  • Demonic Possession: Poor Anna is in constant danger of this, and will be possessed if Tom is not close to her. The evil spirits, when they succeed in possessing her, are rude and snap at Shanoa. Anna, however, can break through their control, just briefly, and barely so.
  • Evil Detecting Cat: Tom's main role in Anna's missions. He's aware of the evil spirits that stalk Anna, and tries everything in his power to drive them away.
  • Kind Hearted Cat Lover: When not possessed, she's a very nice young girl, and she's very fond of Tom, who thoroughly averts Cats Are Mean.
  • Shout-Out Theme Naming: You'd think Tom's name was just a coincidence, but then you take up the "Tom And Jewelry" quest...
  • Undying Loyalty: When you find Anna, Tom is there in the room, frantically pacing and leaping at her frozen form. Also, it's later revealed that Tom deliberately eats a special kind of flower that makes him sick, because it's the only thing he knows that drives away the spirits tormenting Anna. Awwwww. You eventually are tasked with finding a special chrysoberyl stone that Laura can turn into a holy cat collar, so the little guy no longer needs to get sick to help his friend.

Top