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Characters / Castlevania: Lords of Shadow
aka: Castlevania Lords Of Shadow Mirror Of Fate

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These subpages list characters who appear in Castlevania: Lords of Shadow, Castlevania: Lords of Shadow – Mirror of Fate, Castlevania: Lords of Shadow 2 as well as its Pachislot spin-off.

For characters from the classic/original Castlevania continuity, see the Castlevania character page.

Warning: The main plot of the first Castlevania: Lords of Shadow is a Late-Arrival Spoiler in the sequels. Thus, the subpages below are riddled with unmarked spoilers. Continue at your own risk!

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The Belmont Lineage

     Tropes applying to the whole Lineage 

Belmont Lineage

Blood is Family. Blood is Power. Blood is Everything.

Founded and recognized in 11th century, the illustrious Belmont bloodline has always been regarded as the vanguard against evils of both antiquity and modernity. Its coat-of-arms consists of a mountain tor wreathed in laurels and plumes, and a pair of crowned dragons curled around Gabriel's fabled Vampire Killer.

  • A House Divided: The entire line of descent turns against their founder. Nevertheless, it doesn't really stop them from crushing lesser evildoers under their heel.
  • Asskicking Leads to Leadership: Somewhere during the 16th century, the Belmonts became the legitimate leaders of the Brotherhood of Light, due in no small part to their unparalleled fighting skills.
  • Badass Family: It goes without saying, really. Every Belmont kicks arse in their own way.
  • Big, Screwed-Up Family: The sum total of Mirror of Fate is one, humongous, inter-generational conflict within the family. Offing the Offspring ensues.
  • Famed In-Story: As seen in Lords of Shadow 2, the Belmonts have an entire Medieval Gothic/Neo-Gothic church named in their honor.
  • Family Honor: A recurring theme. Trevor takes it up an extra notch, though.
  • A Lighter Shade of Grey: A bloodline of ruthless and quick-tempered antiheroes — except for Marie — who combat villains in an unanimous agreement. Victor's one of the few who defies this by being a straight-laced and principled Ideal Hero.
  • Thicker Than Water: Blood ties bind this family together like a cord. They'd subdue anything, even uncontrolled, homicidal rage and literal inner demons.

    Gabriel Belmont (Founder) 

Gabriel Belmont

Voiced by: Robert Carlyle [ENG], Keiji Fujiwara [JP]
"I ask forgiveness and mercy for those that I have wronged. What I did, I did unknowingly, yet I would change everything if I could."

"Every man has the power to repent... I have faith in that..."

Gabriel is a warrior of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. As an infant, he was found abandoned at the door of one of the Brotherhood's convents. It is not known who his original parents were. Some suspect he was the unwanted child of a local wealthy landowner, most likely from the Cronqvist family, though this has never been proven. The Order named the boy after the blessed Archangel Gabriel and raised him as one of its own. The precocious child quickly proved to be extremely talented, developing a mastery of the fighting arts unprecedented in the Brotherhood. Gabriel took the surname of Belmont, after his love of mountains and the high places of the world (the name Belmont is of French origin, a union of two French words: belle, meaning "beautiful," and mont, meaning "mountain").

Gabriel eventually married his childhood sweetheart Marie, only for her to seemingly be killed by monsters while he was away. He swears revenge on the creatures of the night, and soon sets out on a quest for the elders of the Brotherhood to kill the three Lords of Shadow, hoping to find a way to bring his wife back in the process.

  • The Ace: He's the greatest warrior of the Brotherhood, as stated in the Lords of Shadow 2 intro movie. Oh, and he's also God's Chosen Champion.
    • Broken Ace: Don't let his cold, aloof nature, mastery in battle, and a continual frown fool you, however: the man's rotting from the inside. And quite literally by the end of the DLC chapters, too.
  • All-Encompassing Mantle: In the prologue to Mirror of Fate, he sports a thick, woolen one, only to discard it as a part of his Big Entrance.
  • Amplifier Artifact: Gains three of these over the course of his journey:
    • The Dark Gauntlet, which endows him with immense strength and can be combined with Shadow Magic. Taken from The Black Knight.
    • The Cyclone Boots, grants him enhanced speed and agility and can also be combined with Shadow Magic. Taken from Cornell.
    • The Seraph Shoulders, they allow him to double jump and can be combined with Light Magic. Taken from Carmilla.
  • Animal Motifs: A bird of prey which complements his ruthless nature.
  • Anti-Hero: Goes from Type I to Type IV throughout the course of Lords of Shadow 1. He finally goes to type V at the end of the DLC, fully embracing the evil within him, and only fighting the Forgotten One because he wants to make it suffer.
  • Arbitrary Skepticism:
    • In spite of living in a land teeming with mythological monsters such as werewolves, wargs, trolls, and vampires and where magic is a commonplace commodity, Gabriel finds time to raise an eyebrow at the Magic Mirror which was used by Pan as a teleporter.
    • And again, but this time at the prospect of being shrunk and be put inside Yaga's Music Box to recover the Blue Rose. His sole reaction is a baffled 'what.'
  • The Atoner: After realizing he killed Marie and Claudia, he tries to make amends. Unfortunately for him, fate has something else in store.
  • Ax-Crazy: In Resurrection, he drops his normal stoicism, and replaces it with pure hatred, and the desire to rip his opponents apart, whilst giving quite a few despair speeches in the process. All the declarations about how he no longer cares about anything, and how he is now a gleeful monster count towards this trope as well.
  • Badass Normal: Especially evident in the Mirror of Fate prologue where Gabriel has none of his Lords of Shadow 1 skills, magic items, and relics. And, yet, he completely wipes the floor with the Daemon Lord and his minions all by himself.
  • Badass Preacher: As a member of the Brotherhood of Light, he's religious and kickass. He even tries actually preaching to the profoundly unappreciative Satan.
  • Be All My Sins Remembered: To quote the man himself, he is nothing and doesn't deserve Marie's love, as he is amply mindful of the lives he had to take in order to prevail.
  • Because Destiny Says So: Part of his motivation in 1.
  • Beneath the Mask: Both his character file and Zobek's in-game narration note his trouble maintaining the façade of the noble holy knight. In spite of his natural kindness, Gabriel had occasional bouts of brooding ambivalence only his sweetheart, Marie, could pacify. It only gets worse when Marie dies, and during late game, he begins to waver and question his own heart, faith, and motives.
  • Biblical Motifs: The allusions to his name, of course, are predominant.
    • The very introduction. Gabriel announces himself in the same fashion as his angelic namesake, and he even manages to scare the poor peasants around him.
    • In chapter 8-4, he receives a pair of large, brilliant-white wings which, incidentally, were made out of genuine archangel feathers.
    • In chapter 13-2, he runs across bodies of water.
  • Blood Magic: Uses his own blood and a relic in Mirror of Fate to cage the rampaging Daemon.
  • Brave Scot: What he starts out as.
  • Brooding Boy, Gentle Girl: He's the Brooding Boy with Marie as the Gentle Girl.
  • Byronic Hero: A deeply troubled man, but doesn't allow his personal problems to affect his mission at hand.
  • Came Back Strong: After he is killed off by Zobek, Marie asks the spirits of the dead to resurrect him. As a result, Gabriel comes back more powerful and determined than ever. The game even outright declares that Gabriel became an angel for the duration of his fight with Satan.
  • Canon Character All Along: Initially appears to be an original protagonist created for Lords of Shadow, but the end of the first game reveals that he's actually the LoS continuity's incarnation of Dracula.
  • Character Narrator: Takes up the duty of narrating the passages during the loading screens in Reverie and Resurrection DLC. The choice of words, however, implies that it is Dracula recounting the tale some time in the future.
  • Childhood Friend Romance: With Marie.
  • Childhood Marriage Promise: A promise he kept.
  • The Chosen One: His destiny isn't just to save the world from the Lords of Shadow, but to become the Evil Overlord Dracula as well.
  • Composite Character: Is a mixture of Leon Belmont and Mathias Cronqvist from Castlevania: Lament of Innocence.
  • Crisis of Faith: A double subversion which goes along his other ending-relevant tropes. See the Anti-Hero entry on the main page for details.
  • Crusading Widower: One of the most prominent examples.
  • Dark Is Not Evil: While Shadow Magic can corrupt, Gabriel has enough discipline to control it without such negative side effects. Funnily enough, he abandons Shadow Magic after becoming Dracula.
  • Despair Speech: In abundance during Reverie. This exchange for example.
    Laura: You've destroyed the Lords of Shadow but in doing so, you have unleashed a greater evil.
    Gabriel: And what is it that you want me to do about it?
    Laura: It's only a matter of time before [the Forgotten One] breaks free and returns to the world.
    Gabriel: I care not for the world or its problems.
  • Did You Just Punch Out Cthulhu?: Takes out both the Old God Pan and beats the living daylights out of Satan. He finishes the job after his transformation into Dracula.
  • Dirty Business: He is fully conscious of his actions and that he is required to resort to more and more extreme methods to triumph, knowing that he will reach a point where he can't turn back... not that it stops him when he reaches it.
  • Disappeared Dad: To Trevor. He never even knew the child was born, courtesy of the Brotherhood of Light.
  • Doom Magnet: Everyone he grows to care about dies. Frequently at his own hand, though rarely by his intention. He grows gradually more aware and more bitter as things progress.
  • Doorstop Baby: As an infant, he was abandoned on the doorstep of one of the Brotherhood of Light compounds.
  • Due to the Dead: In spite of being in a hurry, Gabriel postpones his quest to give Claudia a proper burial.
  • Fate Worse than Death: Gabriel becomes an immortal vampire who will never see his wife again, and is destined to do battle with his own descendants for the rest of time. Fortunately for him, the events of the sequel subvert this.
  • Friend to All Children: Befriends any youngster – or anyone who has the appearance of a youngster – he runs across with little to no effort. Claudia, Laura, and a couple of unnamed kids from Wygol make this list.
  • Good Is Not Nice: Golly, Gabriel fits this trope to a tee!
  • Grenade Hot Potato: With goblins at the start of the game.
  • Happily Married: Essentially his backstory. Until Marie dies, that is.
  • He Who Fights Monsters: A double subversion. Gabriel manages to dodge the aftermath of the trope during the main game, mostly because of his yearning to bring his beloved back above all else. However, this is rendered obsolete when his hopes are crushed, and he gives up the last semblances of his humanity in order to defeat the Forgotten One, in the process becoming the villain of the series.
  • Heroic BSoD: Momentarily loses heart after killing Claudia and later the Old God Pan. The final breakdown where he realizes The Killer in Me blossoms into a full Despair Event Horizon.
  • Heroic Lineage: He founded the franchise's signature Belmont Clan, though the reboot establishes that the Clan has plenty of skeletons in their closets.
  • Hope Spot: The ending of 1 is this for him. After he is resurrected, he becomes a nigh-Ideal Hero, prepared to banish Satan and save the world for the Lord. And after all is said and done...
  • Icy Blue Eyes: Like with the Animal Motifs, present to emphasize the more remorseless facets of his character.
  • The Insomniac: Is unable to sleep in the first game, partly because of Claudia's death and the nightmares pummeling his exhausted mind.
  • In the Hood: For the first cutscene of the game. Also in the Mirror of Fate prologue.
  • Jumped at the Call: His lore record mentions that he had set out on his quest in an instant after the Brotherhood had requested him.
  • The Killer in Me: The Amnesiac Killer variety. He killed his own wife, and later Claudia, whilst under the effect of the Devil Mask.
  • Kirk Summation/"The Reason You Suck" Speech: Attempts to reason with the Devil just before their battle by stating that God loves them both despite their flaws. After Satan refuses to acknowledge this and says that he deserves to rule by the Almighty's side or someone even greater than that, Gabriel snaps and points out just exactly why Lucifer was exiled from Heaven in the first place.
  • Knight in Shining Armor: His occupation. And he was quite pleased with his life.
  • Knight in Sour Armor: Zigzagged. Is a vastly cynical and jaded man who, despite all, still fights on the side of good. However, he does have his occasional bouts of hope and high-minded idealism.
  • Kubrick Stare: Is quite fond of giving these in Lords of Shadow 1. He loses his signature glower in the sequel, however.
  • Legendary in the Sequel: Lords of Shadow 2 declares him this, yet his reputation, even then, was something to behold. Too bad time had not been kind to the minds of people.
  • Leitmotif: Belmont's Theme, which makes a cameo in Lords of Shadow 2 in the form of a music box tune. Likewise for Gabriel's Farewell from Mirror of Fate which returns in 2 in all of its original glory. note 
  • Light Is Good: A Downplayed version. Gabriel is a Paladin of the Brotherhood, a very capable light-magic wielder, and a genuinely good man, but he can come across as reserved, cold, ruthless, bordering on callous, and downright vicious when he wants to be.
  • Locked Out of the Loop: Pretty much everyone around Gabriel know precisely what is going on and what is going to happen to him... barring Gabriel himself, who's expecting the inverse. Pan even hangs a glorious lampshade on it.
    Pan: The Elders believe that these dreams are the last message from the Heavens and that you should know something that we are unaware of... Is that it?
  • Lodged-Blade Recycling: Does this with Satan's spear in the finale. Not only does he survive being skewered through the abdomen again, but he then proceeds to grab onto the shaft – still midway through his stomach, mind – hoist his adversary into the air, and slam him into the ground with such force, it carves a neat, yet sizeable crater. He then calmly wrenches the weapon out and discards it.
  • Loved I Not Honor More: Heavily implied to be this towards Marie. As a case in point, Mirror of Fate begins with him putting his higher calling first and trying to leave at first light. Nonetheless, Marie manages to change his mind.
  • Love Makes You Evil: A particularly tragic example. This becomes even harsher once Zobek reveals that even he, the Lord of the Dead, did not foresee Gabriel's true nigh-bestial nature.
    Zobek: (narrating) What has happened to you, Gabriel? What have you become? Love has blinded you but you have changed, my friend.
  • Machiavelli Was Wrong: Points this out to Satan as a part of his Kirk Summation.
  • Made of Iron: Manages to shrug off normally fatal injuries from Carmilla and Satan. In Mirror of Fate, he survives the Daemon Lord's tail spike through his abdomen. Presumably, he limped back to the Order's stronghold without treating it in any way.
  • Messianic Archetype: The Chosen One? Check. Betrayed by his companion? Check. Is killed, but then came Back from the Dead? Check. Saves the world? Twice. And then he inverts this by becoming a Satanic Archetype.
  • Messy Hair: It's much, much longer in the concept art, though.
  • Motive Decay: He essentially suffers through this in the DLC for the first game. His motive in the opening of Reverie? His sense of obligation to Laura with the slightest bit of guilt sprinkled in. His motivation at the end of Resurrection? To see the blood of his foe and glory in its destruction. The shift takes place over a few hours, at most.
  • Necromantic: What he wants most is to bring his wife back from the dead.
  • The Needs of the Many: Invoked this in his conversation with the nerveless abbot of Wygol before he confiscates the man's relic, which causes the abbot to suffer a gruesome death by vampires a moment later. Neither Zobek nor Gabriel are bothered.
  • No Good Deed Goes Unpunished: Greatly exaggerated. All he really desires is to retrieve the God Mask to resurrect his beloved. Instead, he gets brainwashed, murders a few innocents, is manipulated by the Big Bad, realizes that he was the one to kill Marie in the first place, but, despite all that, saves the world. Twice. He then comes back only to fall from grace, and is forced to battle his own descendants for an eternity. Suffice it to say, he has every reason to be suicidal by the time Lords of Shadow 2 roles around.
  • Not Distracted by the Sexy: When Carmilla attempts to seduce Gabriel before their battle, he doesn't act even slightly tempted.
  • Odd Friendship: Gabriel, a seasoned Vampire Hunter, forms this with Laura, a sadistic and petulant vampire girl, during the Reverie DLC.
  • Our Angels Are Different: What he is said to be by the end of the game. Whether he is the Archangel, or what had happened to his angelic status later on, is left a mystery.
  • Past Experience Nightmare: He's afraid to sleep in Lord of Shadows, as he dreams of his wife being murdered and the terrible things that have occurred on his quest.
  • Patrick Stewart Speech: Delivers one to Satan as his answer to the latter's assumption on hate.
    Gabriel: It is what is in men's hearts that He cares about. He loves you as He loves me. We have only to ask for forgiveness deep within ourselves and be welcomed back.
  • Perma-Stubble: Which progresses to a well-trimmed beard in the sequel.
  • Plot Armor: In a universe where a lycanthrope bite can transform a human into a beast in matter of minutes, Gabriel can note  shrug off a werewolf bite to his neck.
  • Post-Victory Collapse: Falls to his knees shortly after defeating Satan as the souls of the dead finally Ascend to a Higher Plane of Existence.
  • Prophetic Names: His name stands for "God is my Strength" and/or "Hero of God". He's also His chosen one who banishes Satan, interestingly enough carrying out Michael's role depicted in The Bible.
  • Protagonist Journey to Villain: Lords of Shadow 1 in a nutshell.
  • Rage Against the Mentor: Has a short one aimed at Pan due to the faun's habit of speaking in cryptic riddles.
  • Red Is Heroic: His Brotherhood of Light commander uniform, even if it is decorated with what seems to be a metallic, avian skull.
  • Roaring Rampage of Revenge: His motivation in 1 consists of both the desire to resurrect his beloved and avenge her death.
  • Rousseau Was Right: See his character quote. He ardently believes that in spite of one's flaws and sins, everybody has a chance to be redeemed and forgiven. They simply have to desire it and ask.
  • The Stoic: To a point of being The Unfettered. And yet, Gabriel is fully aware of what he's doing, and suffers through several mental breakdowns on the path to his goal. But he's completely willing to see it all to the bitter end.
  • Swiss-Army Weapon: His true Combat Cross, the Vampire Killer.
    • Blade Brake: Gabriel uses the honed end of the cross to stop his momentum when flung across rooms.
    • Chain Pain: The spiked chain upgrade allows to saw through different obstacles, as well as tame and ride various rabid monsters like Wargs and Trolls.
    • Grappling-Hook Pistol: Not a firearm, but the very first upgrade to his combat cross allows him to scale vertical surfaces and swing across chasms. It also gives him a Scorpion-esque ability to latch onto an enemy and yank them towards him.
    • Holy Hand Grenade: One of the finishing moves on the ghouls involves Gabriel seizing said ghoul by the throat and sinking the Killer's body into its abdomen. The unfortunate creature then explodes in a burst of searing light.
    • Legendary Weapon: To the same degree as the wielder. In Lords of Shadow 2, it is explicitly stated that the combat cross is the only weapon capable of destroying a true immortal. Gabriel ends up ramming the thing into Satan's chest.
    • Sword of Plot Advancement: Subverted. In 2, it is no longer usable as a weapon.
    • Variable-Length Chain: It gets barbs as its second upgrade.
    • Wooden Stake: One of the upgrades is a stake extension, which is used as both a weapon — killing vampires — and as a tool — extra leverage for operating broken portcullis winches.
    • Wrecked Weapon/Reforged Blade: Is shattered in the finale of Resurrection, but is rebuilt by the time of Lords of Shadow 2.
  • That Liar Lies: His sole response to learning the truth about the Founders.
  • Tranquil Fury: After defeating the Vampire Queen, he becomes this, futilely raging at the world and all of its injustices.
  • Unwanted Revival: After Gabriel sends Satan back to Hell, he tells Marie that he did not wish for his life to given back to him.
  • Unwitting Pawn: For the Brotherhood of Light and Pan, who are both well aware his quest will destroy him. Also Satan, who used Gabriel's quest to get his own hands on the God Mask.
  • Use Your Head: A lot of quick-time event break-outs feature Gabriel headbutting the snot out of his aggressor. Yes, even if that aggressor is two-three heads taller than him.
  • Victor Gains Loser's Powers: Does this to the first two Lords of Shadow, as well as the Black Knight. The Cyclone Boots stolen from the Lycanthrope Dark Lord allow for him to sprint short distances, whilst the Seraph Shoulders taken from the Vampire Queen make Double Jump possible.
  • Vampire Hunter: You shouldn't expect anything else from a Belmont.
  • Whole Costume Reference: His clothes are based on the armor worn by Simon Belmont in Castlevania II: Simon's Quest.
  • Winged Humanoid: Uses the Seraph Shoulders he had stolen from Carmilla for his enhanced Double Jump. Funnily enough, Gabriel can only conjure them once every regular jump, but in his final battle with Satan, he is seen using them far beyond what is allowed in-game by staying in the air for ten seconds straight. Later, he abandons their use in favor of the more effective Demonic Wings.
  • Yin-Yang Bomb: Gabriel's Light and Shadow magic behave like this in 1.
  • You Can't Fight Fate: Unfortunately, he ends up becoming Dracula and doing battle with his descendants.

    Marie Belmont 

Marie Belmont

Voiced by: Natascha McElhone [ENG], Kikuko Inoue [JP]
"But this suffering had to happen... and it will come to an end soon, my love."

"You are a good man, Gabriel. You are as God intended. I loved you then, as I love you now."

Marie was the youngest daughter of a rich merchant family and was always attracted by the courageous nature of the Brotherhood of Light lore; curious and lively, she often escaped her duties at home to watch the warriors' training at the monastery. During one of these visits she became acquainted with the man that would later become her husband, an orphan by the name of Gabriel.

The two youngsters were made for one another; they grew together and soon started to make promises of their future, promises that were always kept. One idyllic morning, with the blessing of both her family and the Brotherhood, the couple was married.

Marie was a good counterpoint to Gabriel's dark moods and often just her laughter was enough to blow away the gathering storm within him.

In 1046, when her husband was on a mission for the Brotherhood, Marie gave birth to his son, Trevor, but knowing of Gabriel's eventual descent into darkness, she was called to protect their son from what her husband would eventually become, and decided to leave the child in the hands of the Brotherhood, concealing the birth from Gabriel.

    Trevor Belmont 

Trevor Belmont

Voiced by: Richard Madden (adult), Stuart Campbell (young)
"Fate is cruel...but in the end...I pity you, father..."

"If I have not returned by dawn, take the boy and leave this place far behind..."

Trevor Belmont is the son of Gabriel and Marie Belmont. He was conceived in 1046, just before one of Gabriel's many long sojourns on behalf of the Brotherhood of Light and its fight against evil. Pan and the elders of the Brotherhood believed Gabriel to be The Chosen One who would one day ultimately defeat the Lords of Shadow and redeem mankind, but they also foresaw dark omens ahead. The world would be saved, although a heavy price would be exacted on all. Pan saw terrible visions, portents leading to a dreadful fate for Marie and her newly born child. He therefore persuaded Marie to keep her child a secret from his father until Gabriel's quest was done, and in this single act, he saved the child from certain death.

Oblivious to his fate, Trevor was raised by the Brotherhood to be a warrior like his father before him, and the secret of his birth and his lineage was kept from him until manhood. He proved to be a skilled warrior, and had inherited his father's deep mastery of combat. During this time, he met and married Sypha and by 1067, they have a child named Simon.

When Dracula returned in 1072, the elders saw in Trevor the final hope for redemption, a way to strike a blow against the dark forces now inhabiting the old Bernhard Castle, an evil of their own making. Therefore, Trevor was informed of his true lineage, the fate of his mother and the true identity of her murderer; and so he sets off to the castle to seek revenge.

    Simon Belmont 

Simon Belmont

Voiced by: Alec Newman
"I am Simon Belmont. I have come to avenge the death of my parents. I've come to destroy you."

"My father came to this castle many years ago when I was but a child. He came to destroy the evil that lives here... he never returned."

Born in 1067, Simon is the son of Trevor Belmont and Sypha Belmont. At the age of six, his parents were murdered by the forces of Dracula, and Simon was lucky to escape with his own life. Lost and alone, he was found in the forest by some of the mountain people, taken in and raised amongst them. However, he never forgot what had happened to his parents and vowed to deliver vengeance one day upon those responsible. He trained hard and was extremely gifted in combat, yet life was hard for young Simon growing up. Always an outcast amongst the tribe, he developed a strong will and stubborn attitude that would always boil over into rage, and men soon came to fear him and his prowess in the arts of war.

Many years passed, yet the rage and yearning for revenge never left his heart. So one day, he left the relative safety of the mountains and headed towards the land of his birth, to seek out the one they call the Dragon, to meet him face-to-face and destroy him forever, little knowing that the curse of his family name would lead him into darkness and a terrible truth.

  • The Ace: The Lords of Shadow 2 recap movie states that Simon was such a skilled warrior that he put Trevor to shame. He also becomes the first human to defeat Dracula.
  • Antagonistic Offspring: Becomes enemies with his disgraced grandfather Gabriel, but not that he knows this.
  • Badass Boast: His response to Dracula mocking him and saying Simon cannot possibly triumph? Throw down the gauntlet.
  • Barbarian Hero: Which dubs as a Mythology Gag to the original continuity's Conan-inspired Simon.
  • The Chosen One: The Brotherhood of Light's prophecy states only a Belmont can defeat Dracula.
  • Composite Character: In the original continuity, Simon was just another Belmont, whereas this time, Simon takes on Trevor's original role of being the first Belmont to defeat Dracula. He's also Alucard's human ally. There's a good reason for that last point.
  • Covered with Scars: Has various scars from years of hunting and training.
  • Decoy Protagonist: You get to play as him for the first act of MoF, but in reality, the game's about Alucard's story rather than Simon's.
  • Fiery Redhead: Is a red-headed warrior who's prone to angry outbursts.
  • Hunter of Monsters: Swore to hunt down the vampire lord Dracula and his monstrous minions.
  • Orphan's Ordeal: In his backstory, he was picked on by the other children in the village that raised him after his parents' death.
  • Orphan's Plot Trinket: The fragment of the eponymous Mirror of Fate he'd received from his father.
    • Tragic Keepsake: It is also the one thing that reminds Simon of him, and in the end he reluctantly surrenders it.
  • Self-Made Man: While both his father and grandfather had had years of Brotherhood training, Simon trained himself to be a Vampire Hunter after he lost his parents to Dracula.
  • Summon Magic: Gets a couple of them in-game.
    • Guardian Angel: The Spirit of Belnades, which protects him from harm while active. It's also what's left of his deceased mother.
    • Guardian Entity: The Spirit of Schneider, which attacks enemies within range while active.
  • You Killed My Father: Justifies going after Dracula as revenge for the vampire causing the deaths of his parents.

    Victor Belmont 

Victor Belmont

Voiced by: Anthony Howell
"Darkness shrouds your soul."

"I am Victor... Victor Belmont. Commander of the Brotherhood of Light. Protector of humanity. And the last of my illustrious bloodline."

The Belmont of the modern day, and at the time of Lords of Shadow 2, the last of the lineage. Victor seeks to destroy Dracula and at last restore the Belmonts' honor, even if it means dooming the world in the process, although that is far from his intentions; he merely seeks to protect what remains of mankind from all forces of evil — at the time, most aggressively, Satan's forces — and initially considers Dracula a threat to what he must protect, not knowing that Dracula is trying to, and can, stop Satan and his acolytes.

  • Authority Equals Asskicking: He's the commander of the Brotherhood of Light.
  • Dark Is Not Evil/Light Is Good: Combines both tropes. Noticeably, like Gabriel before him, he uses both Shadow and Light magic, but less noticeable is that he uses a gauntlet that was forged in hell, and can conjure pale white angel wings. His choice of equipment is dark plate armor, along with white robes.
  • Defeat Means Friendship: When Dracula defeats him, he spares his life and gives him the antidote to the demon virus. This convinces Victor to help him, since he is evidently not quite the same being he was trained to hate and fight.
  • Good Scars, Evil Scars: His face is heavily scarred.
  • Generation Xerox: Even after a thousand years, the Belmonts still dress and fight similarly to their progenitor, Gabriel.
  • Handicapped Badass: Is missing his right eye.
  • Hero Antagonist: He's a demon hunter trying to kill the Evil Overlord Dracula. Unfortunately, you're playing as Dracula at the time.
  • Heroic Sacrifice: Offers himself as bait to the acolytes to give Dracula a chance to find them and put a stop to Satan's plans.
    • Stupid Sacrifice: To a certain degree, because: Victor receiving the cure to the virus never serves any other purpose other than to convince him that Dracula is not completely evil, though, as he sacrifices himself shortly after he receives it from Gabriel, is never seen handing it to anyone else, and the vial presumably disintegrates with his body.
      • However, there is a fade-to-black after Drac hands him the serum, where Victor tells him to follow him. Presumably, he handed the antidote off to someone on the way out.
  • Last of His Kind: He is the last surviving member of the Belmont bloodline. Well, not counting Dracula and Alucard. Making him the last living member as both are undead.
  • Mirror Boss: Uses the same tactics and moveset Dracula used as Gabriel Belmont back in the first game. What is worth noting is the fact you can parry his parry.
  • Mythology Gag:
  • Tattoo as Character Type: Has a tattoo on his chest and exposed arm to illustrate his rough-and-tumble background.
  • Vampire Hunter: Hunts the vampire lord Dracula and his minions.
  • We Hardly Knew Ye: Shows up late in the game and has a rather short stay.

Allies & Supporting Cast



Voiced by: Aleksander Mikic [ENG], Akio Ōtsuka [JP]
"Tell me, warrior, are you aware of what is happening in the world?"
"Soon, the destiny of all living creatures will be in the palm of your hand..."

An ancient god that guides Gabriel throughout his Quest.



Voiced by: Sir Patrick Stewart [ENG], Mugihito [JP]
"It is said this warrior would become God's vassal on Earth... supremely powerful... He could do anything..."
Click here to see Zobek in Lords of Shadow 2.

"Yes, old friend. It is I."

Gabriel's mentor and ally. If the recorded chronicles of the Brotherhood are to be believed, Zobek is one of their longest serving warriors. The list of heroic deeds attributed to him is as impressive as his vast knowledge of the art of war or indeed the mighty fighting skills he can deploy, despite his age.

His weapon of choice is a simple longsword which he handles with skill and alacrity. Strangely, he likes to use an old-fashioned uniform of the Brotherhood of Light that, according to him, was inherited from one of his ancestors; one of the founding members of the Brotherhood of Light.

  • Adaptational Villainy: In the original series, Death and Shaft were loyal servants of Dracula who were no worse than their master. Here, they've been combined into a single character and stripped of their honorable qualities, leaving behind a power-hungry sorcerer who remorselessly manipulates Dracula for his own selfish goal of ascending to godhood.
  • All-Encompassing Mantle: Wears one in the epilogue for Lords of Shadow 1 when he visits the doleful Prince of Darkness with a proposition.
  • Always Someone Better: Dracula can sardonically invoke this by stating that no matter how hard Zobek tries, he'll always remain a lowly peon, clinging to whatever bits and pieces of power he'd managed to salvage over the centuries.
  • Ancestral Weapon: Apparently, he inherited his old-fashioned equipment from one of his ancestors. Which turns out to be a lie, as he is that ancestor.
  • Back-to-Back Badasses: Accompanies Gabriel on his side-quest to obtain the Holy Water subweapon.
  • Badass in a Nice Suit: In Lords of Shadow 2. See Man of Wealth and Taste.
  • Big Bad Friend: He's the final Lord of Shadow, masquerading as a Brotherhood knight and Gabriel's mentor-like figure.
  • Big Damn Heroes: Saves Gabriel from the ice titan early in the game.
  • Bulletproof Fashion Plate: His attire in 2 cannot be ruined no matter what. Even when the Daughter of Satan demolishes a whole floor of his emporium, with Zobek standing in arm's reach of her, his suit doesn't even fray.
  • Can't Kill You, Still Need You: Even though he's the only one who possesses the means to off his rival whenever, Zobek begrudgingly acknowledges that he needs Dracula's power and prowess. For the time being.
  • Character Narrator: Narrates the opening of each level in Lords of Shadow 1. Rather grandly.
  • Comic-Book Fantasy Casting: He's basically a dead ringer for Sean Connery. Especially in the first game.
  • Composite Character: Of Death and Shaft from the original games, only much more vile than either of them combined.
  • Cool Old Guy: He narrates the entire adventure in the first, and has a badass fight with his former friend in the second.
  • Deadpan Snarker: Can be particularly sarcastic towards Dracula in 2. Interestingly enough, he only taunts him while out of Drac's immediate reach. Guess he's savvy enough not to bully the (literal) Dragon to his face, no matter how weak the latter is at the moment.
    Zobek: (during the stealth tutorial) The guard hasn't seen you. Get close to him and use your power of possession, if you remember how to use it...
    • And this acidic comment aimed at the disguised Daughter of Satan.
    Zobek: [The antidote] must have been created when developing the virus, to protect those chosen to serve [the Acolytes]. (Raisa smirks) Judging by the look of you, sadly it would seem you're not one of the chosen, my dear.
  • Die Laughing: After the fight with him in Lords of Shadow 2, he gets impaled on Dracula's sword and starts laughing as he freezes solid, then shatters into a hundred pieces.
  • Divide and Conquer: His plan in 2 is to pit both of his worst enemies, Dracula and Satan, against each other and make erasing them both from existence significantly easier. Too bad he was Out-Gambitted from the very beginning.
  • Enemy Mine: His relationship with Dracula in 2. He's only helping him just because Satan's arrival is nigh.
  • Evil Mentor: Is this to Gabriel in 1. He intentionally corrupted the knight to make the mind-controlling effect of the Devil Mask more accurate, as well as make Gabriel retrieve the Black Knight's gauntlet in order to dispose of the necromancer's now useless pawn in the finale.
  • Evil Old Folks: What he really is.
  • Expy: Of Shaft from the main series, according to Dave Cox. However, fans have compared him to Juan Ramírez, from Highlander.
  • Foreshadowing: Before the boss fight with Carmilla in 1, he muses that he can smell Carmilla's stench and that she can't smell the dead. This is one of the hints towards his true nature. While it sounds like he's waxing poetic, he's actually saying that Carmilla can't sense him nearby.
  • The Ghost: In Mirror of Fate, the Necromancer who confronts Simon briefly refers to Zobek as his master, and that he desires the retrieval of Trevor's old Combat Cross.
  • Good Cop/Bad Cop: Is the Bad Cop (to Dracula's Good) when interrogating Raisa.
  • Good Smoking, Evil Smoking: Is seen smoking in almost every appearance on screen in 2. Also, carries a pocket-sized ash tray in his vest for putting out said cigarettes.
  • Hate Sink: In contrast to his mainstream counterpart who remains a devoted servant to Dracula, Zobek is a sickeningly evil necromancer who manipulates Gabriel into a variety of evil deeds, gloating over his despair and pain. Centuries hence, Zobek showcases he remains as much a monster as ever by feeding an innocent family to Dracula and attempting to string him along for his own purposes.
  • Heroes Prefer Swords: In 1, his weapon of choice is a simple broadsword.
  • Large Ham: Should the player fail to stab him at the finale of his boss fight, Zobek delivers this short, but marvellous gem,all while watching Dracula slowly burn into a crisp.
  • Last Villain Stand: When his entire gambit falls apart, Zobek chooses to finish it by flat-out confronting Dracula with the Vampire Killer. And when he's all but defeated, he still finds the strength to launch himself at the vampire lord, stake in hand.
  • Lesser of Two Evils: In the the man's own words, he'd rather join forces with someone who he had duped than buckle under the Devil. Who wishes nothing more than to subjugate them both.
  • Literally Shattered Lives:How he is killed by Dracula, on the Void Sword, which is then yanked across his body, shattering his frozen remains.]]
  • Man of Wealth and Taste: In 2, he wears a rich, velvet suit, a purple shirt, has an immaculate trim, and his office is decorated with various relics and artifacts he had salvaged throughout his considerable lifespan, one of the latter being Baba Yaga's Music Box.
  • Meaningful Name: Those who are familiar with Egyptian Mythology will instantly recognize that his name is nearly indistinguishable from Sobek, the deity of the Nile, military, and crocodiles. He's also described as “an aggressive and vicious deity” who protects the innocent by ruthlessly slaughtering his enemies. Incidentally, the same could be said about Zobek prior to his ascension.
  • Mission Control: In 2 to Dracula.
  • Mr. Exposition: When he's not Mission Control, he serves as the main source of plot-relevant information.
  • My Grandson, Myself: In 2, he's seen misleading the city government by pretending to be a descendant of the 'actual' Zobek the Brotherhood knight.
  • The Nicknamer: Calls Gabriel "The Prince of Darkness" at a few points in his narrations late-game, in admiration of his unparalleled grace and ferocity in battle. Later, Gabriel appropriates it for use in his That Man Is Dead Badass Boast.
  • Old Master: He is introduced helping Gabriel fight the Ice Titan, showing considerable strength and athleticism despite his age. In the sequel, he displays his powerful sorcery and takes on Dracula himself in a fight.
  • Older Than They Look: Is countless centuries old, but looks like he's in late fifties or early sixties. One memorial in 2 has him said to be 112 years old, and caused amazement on how he reached such an age while not looking like it.
  • Power Floats: An Evil Sorcerer who can levitate at will.
  • Psychotic Smirk: Offers a smug one when he spies Dracula being severely disheartened by the family's death near the start of 2.
  • Really 700 Years Old: A memorial in 2 states that the wealthy people of Castlevania City were amazed at how Zobek was 112 years old despite looking much younger. And that's because they probably don't know that As the Lord of the Dead, he's actually centuries and centuries old.
  • Telepathy: How he communicates with Dracula when the latter's away.
  • Terms of Endangerment: Zobek's one of the few characters in the Lords of Shadow universe to address Dracula strictly by his first name. That, or "my/old friend."
  • Unreliable Narrator: Knows far more about Gabriel's situation and eventual fate than he lets on to the audience.
  • Unwitting Pawn: Is this in both games. In the first game, he was possessed by Satan, who manipulated the necromancer to further his own goals to recover the God Mask. In the second, he was masterfully played by Alucard, who had foreseen the sorcerer's actions to use the Vampire Killer as his leverage in order to gain the support of his old nemesis. And because Dracula's memory was temporarily blanked out, Zobek could not pry into his thoughts and understand Alucard's plan before it was too late.]]
  • Villain Teleportation: Uses a Portal Network of his own creation to move quickly around the city in 2. In 1 it's more of an Offscreen Teleportation.
  • Villain with Good Publicity:
    • In Lords of Shadow 1, he had assumed the guise of a seasoned and kindhearted warrior, and is in good standing with the Brotherhood of Light. It doesn't stop him, however, from eliminating his fellow Founders, and trying to claim their power as his own.
    • In the sequel, he poses as a well-off and influential businessman, and had financed the creation of quite a lot of the modern city's structures and buildings. But, in reality, he's a vain and petty sorcerer with a blinding desire to rule over the world of mortal men.



Voiced by: Emma Ferguson [ENG], Yuu Kobayashi [JP]
"I am not afraid... We are coming with you. You won't make it on your own."

"I accept my fate..."

A mute girl and the last of her kind. She and the Black Knight assist Gabriel in his quest until Gabriel is manipulated into killing her.

  • Ascend to a Higher Plane of Existence: Ascends to Heaven in the finale of the game.
  • Back for the Finale: Gives Gabriel her kindest regards in the finale of 1 before vanishing.
  • Badass Normal: While not quite combat capable, she's extremely athletic and nimble, often traversing obstacles with great ease that otherwise require Gabriel to obtain power-ups.
  • Because Destiny Says So: Accepts her destiny, and sacrifices herself so Gabriel could secure the Dark Knight's hell-forged gauntlet.
  • Black Comedy: Jests about how she is not going to kill Gabriel because of his predominant kindness. His sole reply is a snort of gratitude.
  • Hair of Gold, Heart of Gold: A blonde who can conjure up entire demons, but simultaneously is one of the more genteel and open-hearted characters in the game.
  • In a Single Bound: Manages to do this with backflips.
  • Le Parkour: Her modus operandi.
  • Oh, Crap!: After she reads Gabriel's future, she reacts correspondingly: with dread. She's understandably somber throughout the rest of their joint journey.
  • Precision F-Strike: Who else could call a colossal rock titan a bitch?
  • Really 700 Years Old: Like all Aghartians, she has an extremely long lifespan and is several centuries old.
  • Telepathy: How she communicates; she simply "speaks" directly into somebody's mind. It is also a technique favored by her ancestors.

    Black Knight 

Black Knight

Claudia's protector; a giant golem infused with the soul of a murderer.

  • The Atoner: According to his backstory.
  • Black Knight: No, really?
  • Black Swords Are Better: Its own sword.
  • Chekhov's Gunman: The sole reason Zobek had Gabriel kill Claudia was so that he would have an opportunity to obtain the Golem's left gauntlet.
  • Gentle Giant: With Claudia. Anyone else is fair game.
  • Golem: Its origins.
  • Hitbox Dissonance: A couple of his attacks will damage you as he starts to swing, not when his sword connects with you. Particularly obvious as time slows to a crawl when you die, letting you see that the Black Knight's sword is a good two feet away from your body.
  • Mighty Glacier: Even though he is capable of running (and faster than you would think in so much armour) in the cutscenes, he is quite slow in his boss fight.
  • Papa Wolf: Created with the sole purpose of protecting Claudia, and he is not happy when she dies.
  • Razor Wind: His method of attack when you're out of his sword's normal reach.
  • Unstoppable Rage: After Gabriel kills Claudia.



Voiced by: Jason Sampson (LoS1) & Matthew Clancy (LoS2) [ENG], Hideo Kojima [JP]
"It's so exciting to see you in action, my Prince!"

"Oh, what a great and unexpected honor, my Prince! What can this humble servant do for you, my Lord?"

Gabriel encounters the Chupacabras during his journey to defeat the Lords of Shadow. He will play a short and harmless game of hide and go seek with Gabriel with his magical equipment on the line. In the sequel, on the condition that he behaves himself, he is allowed to open a shop in the castle, selling magical goods.

  • Agony Beam: Possesses a subverted version. It doesn't inflict pain, but it does stun Gabriel long enough for the creature to scoot away with his artifacts.
  • Ain't Too Proud to Beg: Should Dracula stall after agreeing to let him free, Chupacabras begins to grovel and beseech the vampire lord to open his cage.
  • Attention Deficit... Ooh, Shiny!: He adores fairy blossoms. Letting one out to distract him is actually the way to outwit him in the Veros Woods stage of Lords of Shadow 1.
  • Bazaar of the Bizarre: The proprietor of one. His shop features a handful of odd objects, ranging from Renaissance era paintings, sundials, urns, gramophones, and other matter of trinkets. Also supplies caged demons, tears of the martyrs, skill-unlocking seals, hourglasses of a demon prince, dungeon keys, dragon scales, and special birds that help you find collectibles. Also has a Kleidos Mirror mounted on one of the walls.
  • Chupacabra: Subverted. He's a Chupacabra In Name Only, more like a craft frog-like trickster than a spiky monster that drinks goat blood.
  • Cloudcuckoolander: And the only one in the trilogy. Really, the only thing that matters to him is his shop. It makes him giddy with excitement.
  • Complete Immortality: Being a powerful trickster spirit, Chupacabras cannot die or be killed. Even Dracula, with his impressive array of power, can only imprison the dwarf for a certain period of time.
  • Frog Men: He looks very similar to a humanoid frog.
  • Great Gazoo: Is a Physical God with a penchant for playing tricks with the belongings of gullible travellers. He's not inherently evil, nor good — he's just obsessed with collecting different artifacts and relics.
  • The Hyena: In the first game whenever he shows up to steal Gabriel's relics.
  • Intrepid Merchant: Used to be one until he decided to tag along with the Prince of Darkness.
  • Mistaken Identity: When you hear the word "Chupacabra", chances are you'll think of a creature that attacks livestock. You're not alone. In fact, this is conversed about in the game itself, in Chupacabras' travel book entry.
    Travel Book: Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them.
  • No-Sell: Chupacabras is the only true ally Dracula has in the castle, as he cannot be possessed by the castle's cursed blood.
  • Our Dwarves Are All the Same: Inverted. Stheno refers to it as 'the dwarf' due to its stature... but there, the similarities with the common fantasy trope end. Chupacabras is an oddball who gathers magical relics from all over the world and likes to pull tricks on adventurers.
  • Plucky Comic Relief: Considering the setting of the second game, Chupacabras' skylarking and his interactions with Dracula is a breath of fresh air.
  • Sticky Fingers: In 1, he continually steals Gabriel's relics and forces him to recover them, most of time through solving a puzzle. Eventually, his kleptomania and the habit of following Dracula around had led to the midget's imprisonment when the latter got tired of his antics.
  • Tailor-Made Prison: Dracula created one for him just to cancel out his Teleport Spam.
  • Teleport Spam: His signature move in both games.
  • Undying Loyalty: Astonishingly, to Dracula, despite the vampire imprisoning him and booting him in the face. Well, considering his role in the first game...
  • Why Did It Have to Be Snakes?: The chaotic Kleidos Arena is eerie enough to strike fear in the poor thing. Despite that, he still sticks around to comment on the trials' progress.
    Chupacabras: Oh! (clears throat, to Dracula) If you don't mind... I'll wait for you in here. (backs up into the portal, gives a thumbs up) I wish you luck, my Lord!
  • Yes-Man: To Dracula.

    Baba Yaga 

Baba Yaga

Voiced by: Eve Karpf [ENG], Yū Kobayashi [JP]
"Bring Baba blue rose."

"Baba good woman, Baba not lie."

An old witch that lives in the Woes Moor.

  • Affably Evil: It isn't apparent if one judges the book by its cover, but Yaga is well-mannered, honest, and happily offers aid for a favor. She's still rotten to the core, though.
  • I'm a Humanitarian: She comments that she has eaten many knights in the past.
  • Killed Offscreen: By Zobek after she sends Gabriel about his business.
  • Offstage Villainy: She's responsible for turning Malphas — previously a virtuous sorceress — into a murderous crow-like fiend. You'd have to read into the lore to realize that, though.
  • Public Domain Character: Yes, she's that Baba Yaga.
  • Rhymes on a Dime: Downplayed. For the most part, she talks like any sound person, but she does like to pepper her speech with nonchalant rhymes.
  • Third-Person Person: Refers to herself as "Baba." Weirdly, it sounds like she uses it as her name, despite it just being a word for an old woman (her actual name is just "Yaga").
  • You Have Outlived Your Usefulness: From Satan's perspective, she's just another measly minion.

    The Lost Soul 

The Lost Soul

Voiced by: Michael Maloney
"I am sorry to say that you will not achieve your objective, and your wife and your son will suffer the consequences of your failure."

"Welcome, Trevor, I've been expecting you."

First encountered in Mirror of Fate. A mysterious spirit found in Dracula's castle, representing the fate of all characters. As such, he serves as a guide through the castle over the course of the game.

  • Anthropomorphic Personification: As a spirit representing the Mirror of Fate, he is the embodiment of fate itself.
  • Broken Faceplate: Half of his mask is visibly broken. This doesn't seem to slow him down. The cause is revealed early in Trevor's story.
  • Exposition Fairy: Amazingly, he fills the role despite being The Voiceless for the majority of the game.
  • Stranger Behind the Mask: You've been wondering who he is the whole time... and he's nobody. He's just a personification of Fate. They don't even tell you this in the game; it's in a bestiary entry unlocked when you win.

     Euryale, Stheno and Medusa 

Euryale, Stheno and Medusa/The Gorgon

Voiced by: Mimi Keene

"We can't let you leave here, my Lord."

During the fall of Agharta, the three sisters escaped into the deep depths of the earth where they became twisted shadows of their former selves. Over the many years, they have survived by obsessively staying together. They reside in the castle's volcanic undercroft that is the City of the Damned as loyal followers of their new Prince of Darkness.

     The Toy Maker 

The Toy Maker

Voiced by: Mark Healy
"What have we here today? A walk-on actor, huh?"

Once the best pupils who served under Gandolfi, the creator of the Combat Cross that Gabriel used, the Toy Maker was cursed by Walter Bernhard, becoming a clownish, demonic version of himself that ceaselessly creates bizarre and macabre tools of destruction, sometimes with help from the resurrected Daemon Lord. Many obstacles, weapons, and even some enemies are created or influenced by the Toy Maker, making him an indirect major antagonist. He makes a return in Lords of Shadow 2, having redeemed himself after a puppet of a child he had carved reawakened a spark of the kind man he once was, causing him to remove his heart and wait until someone would wake him up.

  • Affably Evil: When he wakes up in Lords of Shadow 2, he seems genuine in his niceness towards Dracula, even though he couldn't really remember who he was due to Laser-Guided Amnesia.
  • Anime Hair: Complements his status as a half-crazed inventor quite well.
  • A Pupil of Mine Until He Turned to Evil: Playing with. He was originally Gandolfi's brightest pupil, learned how to reproduce certain relics (the Combat Cross, the Cyclone Boots) from him, and bore no ill will toward humankind. Eventually, Walter Bernhard's betrayal created the malicious monster we know.
  • Beat the Curse Out of Him: This is how Dracula defeats him in 2.
  • Blood from the Mouth: Disturbingly so when the blood curse is lifted.
  • Cool Old Guy: To an extent. Keep in mind, he's worked for the Bernhards, and then Dracula. But to those he's allied with, he seems like a genuinely nice person.
  • Eyes Do Not Belong There: Not on himself, but he implants eyes on many of his creations. For example, before reawakening him in the second game, the container he's in has large human-like eyes implanted on the inside that look around at what's going on.
  • Flunky Boss: Sends out the Toy Knight and the Toy Dragon to narrate a story during his fight before coming down himself.
  • Foreshadowing: The puzzle that you have to figure out in order to awaken him alludes to Gabriel's true alignment and intentions. Ditto for his in-fight 'play.'
  • Heart Drive: While unproven, his clockwork heart is most probably the source of his immortality.
  • Laser-Guided Amnesia: Suffers from a minor, short-lived one when Dracula wakes him up.
  • More Teeth than the Osmond Family: In his possessed demonic form, he has these. In his human form in Lords of Shadow 2, he has more normal human features.
  • My God, What Have I Done?: He was a legitimately kindhearted man before being cursed by a demon. In Lords of Shadow 2, after he's been cured of his possession by the Castle's blood and his amnesia, he remembers who he was and what he did, and breaks down in tears.
  • One-Wheeled Wonder: This is how he gets around in Mirror of Fate.
  • Reluctant Mad Scientist: What he had to become after he fell victim to Walter's demonic curse.
  • Sinister Shades: Wears a pair of orange ones.
  • Squishy Wizard: Gameplay-wise, his Puppetmaster mecha has the smallest HP pool of all of 2's bosses.
  • The Unfought: Only in Mirror of Fate. He's a boss in Lords of Shadow 2.
  • Vomit Indiscretion Shot: How his corruption is lifted; he vomits a stream of blood that was controlling him.
  • Wicked Toymaker: The Toy Maker was originally not this. However, he was cursed and transformed into a demonic version of himself. Having been transformed as such, he has created various twisted creations which range from monster puppets to a lethal carousel.
  • Wouldn't Hurt a Child: According to his backstory presented in the theater in Lords of Shadow 2, the innate goodness in him was reignited when he carved a puppet of a boy whom he loved like a son.

Toy Maker's Puppets

Two Puppets used by the Toy Maker when he fights Dracula after being taken by the Castle's blood. They are part of a play the Toy Maker tries to narrate during the fight. One is a cartoonishly disproportioned knight with a lance and shield, the other is a serpentine puppet that spews flames. The third one acts as a narrator for the Toy Maker's story and is not fought.

  • All There in the Manual: The game files reveal that the puppet that recounts the Toy Maker's backstory is known as Master of Ceremonies.
  • Brawn Hilda: The Toy Maker's narration of Toy Knight details that he is fighting for his love who bears the trope's name.
  • Co-Dragons: To the Toy Maker, with one of them being a puppet of a literal, eastern dragon.
  • Giant Space Flea from Nowhere: In a boss fight against the Toy Maker, you'd more or less expect him to come right after you in his Puppetmaster mecha. He does, but randomly throws in these two at the beginning and middle of his fight, narrating a story using them.
  • Jousting Lance: The Toy Knight carries one.
  • Knight in Shining Armor/Black Knight: In the Toy Maker's narration, the Toy Knight was a knight in shining armor to his kingdom. Him being an enemy and having a dark color scheme also puts him into the black knight category.
  • No Name Given: Actually averted, the Toy Knight's real name is Sir Walter deGrey, and the Toy Dragon's name is Sauraganthorix. Whether or not this name was made up, or if the knight puppet was actually the name of a person before being bound to a puppet, is unclear. Played straight with the Master of Ceremonies.
  • Our Dragons Are Different: The Toy Dragon is a marionette puppet who can use fireworks to attack.
  • Playing with Fire: The Toy Dragon, who attacks by using traditional fire-breathing and by sending Catherine wheels skittering across the floor.
  • Present Tense Narrative: The Master of Ceremonies recites the story in present tense, yet finishes it with a case of Second-Person Narration.
  • Rhymes on a Dime: The Master of Ceremonies speaks in rhymes.
  • Shields Are Useless: The Toy Knight carries a solid-looking shield, but it doesn't deflect any attacks.
  • Sleepyhead: One of Sauraganthorix's quirks according to the Toy Maker's narration. The puppet depicts it to a T.
  • Shockwave Stomp: Both are capable of doing this.
  • Unskilled, but Strong: The Toy Knight's attacks are simple and a little predictable, but cannot be stopped and cover a large area.


Alucard (Trevor Belmont)

Voiced by: Richard Madden
"Trevor died a long time ago, Father... I am Alucard."

"This I promise: you shall not stand alone against him."

The mysterious, silver-haired vampire "son" of Dracula. He seeks to aid Simon Belmont in his quest to defeat the Dragon and save the Belmont family from their cursed fate.

Note: For tropes applying to Alucard before The Reveal, see the Trevor Belmont section.

  • Adaptational Heroism: This version of Alucard utilizes his time of living as a vampire to figure out what happened to his dad that led to his madness. Instead of eternal vengeance against him for his actions, Alucard figured out a plan to work with his dad into defeating the 2 evils forever.
  • Adaptational Villainy: Unwillingly. After Leviathan was destroyed, Satan takes control of Alucard's unconscious body. This prompts the final battle between Dracula and Alucard.
  • The Ageless: Just any other vampire.
  • The Anti-Nihilist: His motivation in 2. He understands Dracula's predicament, but does not want to accept his morbid and hopeless view of the world. Instead, he opts for a massive Batman Gambit in order to lure out the prime evils of the world and destroy them, therefore, creating a resolution for his father and himself.
  • Alucard: Named this by Dracula in reference to his origins.
  • Animal Motifs: Wolves.
  • Antagonistic Offspring: Opposes his evil father and has played a key part in defeating him in Mirror of Fate. He warms up to him in 2.
  • Appropriated Appelation: Dracula had named him "Alucard" for lack of his real name and in reference to Trevor's dying words. As evidenced by Lords of Shadow 2, Alucard himself seems to like it.
  • The Atoner: Goes on to right all of his wrongs in Mirror of Fate and saves his son from a grim fate.
  • Badass Longcoat: A nice teal one to contras his father's red one.
  • Barbarian Long Hair: Considering the reboot, this makes him manlier.
  • The Beastmaster: Has an affinity with bats which form his first secondary weapon in Mirror of Fate.
  • Big "NO!": Lets out one after he wakes up in Mirror of Fate.
  • Black Knight: In 2, he's first introduced as a demonic bodyguard clad in a black armor.
  • Blue Is Heroic: Favors an embroidered teal longcoat, and is quite a heroic soul.
  • Character Development: Undergoes a solid one in 2. Not only does he let go of his past grudges and chooses to forge his own destiny, but he was also successful in persuading his father to do the same. And in the conclusion of 2, he finally – sincerely – forgives him.
  • The Chessmaster: Masterminds the entire plot of Lords of Shadow 2 in order to ensure the defeat of Zobek, Satan, Dracula and himself, and, barring his Demonic Possession by Satan, is completely successful in all aspects, save the last. The only reason the last portion of the plan is not carried out is because Dracula and Alucard decide to live as a family.
  • Composite Character: Of Alucard and Trevor Belmont from the original continuity.
  • Conveniently Timed Attack from Behind: Saves his father from an enraged demon early in 2 by cleaving the fiend into two from behind.
  • Cool Sword: The Crissaegrim, the ornate sword Alucard forged around the stake Gabriel used to kill Carmilla. He can also light it on fire and coat it in ice because of two other rapiers he'd incorporated into it, giving abilities akin to his father's Chaos Claws and Void Sword, respectively.
  • Dark Is Not Evil: Despite dressing all in a dark color palette, he's a hero who battles his fellow monsters of the night.
  • Deadpan Snarker: Has his moments in 2.
    Alucard: (to Zobek's Lieutenant) Nice armor...
  • Demonic Possession: Is possessed by Satan during Lords of Shadow 2's final boss fight.
  • Deuteragonist: Despite not appearing until Mirror of Fate, Alucard is the second most important character in the Lords of Shadow series.
  • Dual Wielding: Downplayed. He decapitates the Head Jailer in Revelations by dual-wielding his Crissaegrim and the retrieved Void Sword. Later on, he returns to just his Crissaegrim.
  • Emergency Transformation: A double subversion. Originally, Dracula sought to use his blood to revive and save Trevor, but it didn't work. He lay inert for almost thirty years during which the blood was slowly transforming him into a vampire.
  • Evil Counterpart: Inverted. He's the Good Counterpart to his father.
  • Friendly Neighborhood Vampire: Uses his curse to watch over new generations of men, as well as helping stranded innocents in his White Wolf guise.
  • Full-Body Disguise: In Lords of Shadow 2 assumes the guise of Zobek's Lieutenant as a part of his Memory Gambit with his father.
  • Good Is Not Soft: He is considerably more moral and friendlier than his father, who at his very best is a Good Is Not Nice Jerk with a Heart of Gold. That said, he is just as brutal and violent towards his enemies, and won't hesitate to kill and drink the blood of any human that attacks him.
  • Good Scars, Evil Scars: Has cracks on his face in Lords of Shadow 2.
  • Hair-Contrast Duo: Stark-white to his father's ashen brown in the finale of 2.
  • Heroes Prefer Swords: His weapon of choice by Lords of Shadow 2 is a single-edged ornate sword forged around the stake that killed Carmilla in Lords of Shadow.
  • Hero of Another Story: Since Alucard was The Chessmaster during Lords of Shadow 2, it's clear he was doing things before and during the main game. The game's DLC expansion, Revelations, is a bonus campaign that stars Alucard and goes into greater detail about his role.
  • Hope Bringer: Is this to the people of the modern city and, eventually, his father. His White Wolf guise is thanked for leading the innocent travelers out of danger on more than one occasion. In itself, Alucard is considered to be the town's mythical savior who helps the poor when they are in need.
  • Hunter of His Own Kind: He's a vampire who hunts vampires.
  • I Hate You, Vampire Dad: Wants to kill his vampire father, Dracula, both for turning him into a vampire and for generally being evil. He eventually gets over this by the second game, seeking to help Dracula redeem himself by killing Zobek and Satan, and then letting Dracula kill himself. By the very end of it, he seems content that Dracula just wants to live in peace, and it's implied he goes to join him and be together as a family.
  • I Have Many Names: He's known to mankind as the White Wolf, the White Vampire, and the Child-Wolf of Dracula.
  • Identity Amnesia: In Mirror of Fate, he requires the Lost Soul's aid in order to remember who he was or what had happened to him prior his death.
  • Kiss of the Vampire: According to city lore, he had mastered a way to take enough blood from victims to satiate himself without killing them. Said lore also states that his victims were head over heels in love with him.
  • Licking the Blade: Does this in the DLC for Lords of Shadows 2 after certain executions. Since he's licking off blood, doing so heals him slightly.
  • Long-Haired Pretty Boy: Has the appearance of an attractive man in his thirties, despite his creepy-looking gray skin and Supernatural Gold Eyes.
  • Master Swordsman: His skill with the Crissaegrim is unparalleled. After all, he's had a lot of time to practice.
  • Messy Hair: Has long, shaggy white hair.
  • My Greatest Failure: He failed to kill Dracula in the past, something that had severe repercussions for the Belmont clan and humanity in general. He has since made it his unlife's mission to end the Clan's curse, no matter how long it takes.
  • My Greatest Second Chance: He becomes this to his father in the final game.
  • My Species Doth Protest Too Much: Doesn't embrace the Blood Knight and Always Chaotic Evil traits of his vampire brethren.
  • Mystical White Hair: His hair turned white at some point during his transition into a vampire.
  • No Shirt, Long Jacket: Just like dear old dad.
  • Papa Wolf: No pun intended; he loves Simon so much he's willing to ignore his own instinct of self-preservation for his sake.
  • Power Copying: Alucard can augment his body in certain ways when he drinks the blood of certain creatures. He does this twice in Mirror of Fate, both with bosses. However, he loses these powers by Revelations, though this is justified by the ever-changing nature of a vampire.
  • Pro-Human Transhuman: In spite of his undead condition, Alucard is on neighborly terms with the rest of humankind. It is also heavily implied that he had befriended Victor and other Belmonts prior the game's events.
  • Really 700 Years Old: By 2, he's been alive for one thousand and ten years.
  • Rise from Your Grave: How he first wakes up from his slumber in Mirror of Fate.
  • Rip Van Winkle: Trevor's transformation into a vampire lasted for nearly three decades letting his son grow up without him.
  • Stronger with Age: Alucard's existing table of abilities and skills morphs and changes as time passes.
  • Suicidal Pacifism: Downplayed. Alucard refuses to harm Simon – and only Simon – when the latter's possessed by Dracula. Even if that means subjecting himself to Simon's attacks and subweapons.
  • Super-Strength: Not quite so much as his father's, but still considerable.
  • Supernatural Gold Eyes: His eyes are a golden yellow with blackened sclera, contrasting his father's crimson, and also suiting to his wolf motif.
  • That Man Is Dead: Not to the same extent as his dad, seeing as he reacts favorably to Marie calling him by his birth name.
    Alucard: Trevor died a long time ago, Father. I am Alucard.
  • Thicker Than Water: What ultimately extinguishes his ire towards his father.
  • Vampire Bites Suck: When it comes to his enemies, he can be quite brutal. See below.
  • Vampiric Draining: His Finishing Move against most enemies in Mirror of Fate involves pouncing on their stunned form and ripping into their throats, draining them dry.
  • Vegetarian Vampire: Not a full vegetarian, mind you. He's not fickle and does drink human blood, but, according to the modern city lore, he's mastered a way to feed without taking the life of his victim. By Lords of Shadow standards, that's pretty vegetarian.
  • Voluntary Shapeshifting: Just like his father.
    • Animorphism: Alucard's true form is that of a great, white wolf. In Mirror of Fate, that wolf is bipedal and increases the damage he outputs at the cost of his magic. In Lords of Shadow 2, it appears as a regular wolf and acts as a guide between the castle and the modern world. In Revelations, it is intangible and can be used to avoid attacks and pass through grates.
    • One to Million to One: In Revelations, he can turn into a cloud of bats for platforming segments of the game.
    • Super Smoke: In Mirror of Fate, he can become a mass of floating particles which absorb the health of anyone Alucard passes through.
  • Weakened by the Light: Unlike his more fortunate father, Alucard is severely handicapped in the sunlight in that it immediately sets him ablaze.
  • Well-Intentioned Extremist: His methods of destroying Zobek and Satan. He fully planned the whole thing for Dracula to his path to redemption. However, this involved the deaths of an innocent family, the erasure of the Belmont family, and the world to near-destruction.

Antagonists & Adversaries

Main antagonists


Click here to see his appearance in the second game
Voiced by: Jason Isaacs [ENG], Tomokazu Sugita [JP]
"It is my divine right to rule by His side as an equal...or perhaps more than that."

Satan, Lucifer the Fallen, is the true Big Bad of Lords of Shadow. When Death breached into Hell in his endless quest for knowledge, Satan brainwashed the Necromancer to be his pawn in the fallen angel's bid to obtain the God Mask. Through most of the story, Satan is a background influence, controlling Death from the shadows and quietly haunting the dreams of any unlucky enough to stand in the way of Gabriel's quest.

When Death obtains the completed God Mask from Gabriel at the end of the game, Satan lights his pawn on fire and takes the mask for himself. Satan then plans to use the God Mask as means to re-enter Heaven, and even offers Gabriel a place at his side, but Gabriel refuses the fallen angel's offer. Following a battle between the two, Gabriel snaps Satan's neck, sending the angel back to Hell.

However, this is not the end of the fallen angel. In the modern day, Satan prepares for a second chance to breach the mortal plane, and to take revenge on all who ruined his plans centuries before.

  • Abusive Dad: Cares little for his own offspring, in contrast to Dracula's despair at having to fight his own children.
  • Arch-Enemy: To Dracula, being the ultimate cause for Dracula's descent into villainy, and the one person that Dracula hates most in the world..
  • Authority Equals Ass Kicking: Is the Man Behind the Man for the entire first game, and the Final Boss.
  • Ax-Crazy: He conceals it pretty well, but behind his polite facade is a raving lunatic of an angel. Case in point, he kills his own son by tearing his face off, and not long after, decides to destroy the entire planet when Dracula thwarts his plans for the second time.
  • Big Bad: The overall main antagonist of the series, though Dracula serves as an Interim Villain in Mirror of Fate. In the first game, he orchestrates all of the terrible events of the story through possessing Zobek, including; separating the Earth from the Heavens preventing the spirits to ascend; and Gabriel killing his wife which lead him on the quest in the first place; all to obtain the God Mask and return to Heaven. In the second game, Satan intends on returning to Earth and enslave Dracula and Zobek and has his Acolytes cause chaos in preparation for his return. When he returns, he opts to destroy the Earth out of spite towards Dracula.
  • Black Magic: In contrast to Dracula who utilizes Blood Magic, Satan controls the powers of darkness, summoning globs of darkness to attack, and turning into black tendons to possess people.
  • Blasphemous Boast: Is highly fond of giving these. On the other hand, it's Satan we're talking about.
  • Casting a Shadow: His speciality. Satan can call forth gigantic globs of black, slimy darkness, teleport by dissaperating into black mist, manifesting a gigantic slimy black arm to use as a whip, and can even dissolve into numerous wiry tendons when he wishes to possess someone.
  • The Chessmaster: Satan arranged all the events of the first game, manipulating Zobek into separating the Earth from the Heavens, and causing Marie's death so that Gabriel will kill the Lords of Shadow and acquire the God Mask. Satan would then burn his pawn and take the God Mask for himself.
  • The Corrupter: He was the one who corrupted the three founders of the Brotherhood of Light into becoming the Lords of Shadow.
  • Dark Is Evil/Light Is Not Good: Capable of using both Light and Shadow magics. Befitting his former position as an angel, he can perform light magic but sticks most to shadow and darkness after falling.
  • Deal with the Devil: Being Satan, that's unsurprising, though the only mention of it happening was in regards to Abaddon in 2. In the Book of Dracul, it is stated that Satan granted the demon "an unmatched ability to destroy his enemies" in exchange for him severing his own humanity forever.
  • The Devil Is a Loser: Played With. While Satan is a powerful, cruel and threatening villain, it is repeatedly brought up in 2 that he is afraid of Dracula and sees him as the biggest obstacle for his plans. The vampire lord even derides him as a "coward". Though his entry in the Book of Dracul states he is willing to fight Dracula with all he's got, he resorts to possessing Alucard to force Dracula to hold back and his final moments consist of him screaming in panic at his defeat.
  • Dirty Coward: Is revealed to be one in the second game. Satan is afraid to face anyone who can seriously challenge or even kill him. The only reason he is returning in the present is because he's certain that Dracula is dead. Dracula exploits this trait by faking his death to draw Satan out in the open, and at the end of their battle by making it look like he is willing to kill his own son Alucard/Trevor (whom Satan is possessing) again just to get rid of Satan. Satan panics at the last moment and leaves Alucard's body, giving Dracula a clear shot at finishing him off.
  • Eerie Pale-Skinned Brunette: He is a tall slender man with long onyx black hair and skin that is unnaturally pallid with a ghastly slew of veins running under it. In the second game, he's turned into a gigantic eight-foot tall fallen angel with black wings and the the same pale skin and onyx colored hair, but the veins have been replaced with scars.
  • Evil Counterpart: Noticeably, he is an Eviler counterpart to Dracula. Both were righteous warriors who fell into evil and have ambitions of ruling the world. Both also display contempt towards humanity and God. However, Dracula cares about his son and fell into despair after killing him. Satan, on the other hand, sees his children as nothing but tools in his schemes and murders one of his Acolytes for having failed him. Both display the power of Demonic Possession and even manifest it in a similar way, and used it to force a father and a son to fight each other.
  • Evil Is Petty: His reaction when Dracula and Alucard show up to kill him? Summon the Leviathan to destroy the Earth to spite them.
  • Evil Has a Bad Sense of Humor: His only displays of humor in the series come at the battle with him in 2, where he manages to joke about Dracula being forced to fight his own son Alucard. He taunts the vampire lord with quotes referencing child abuse and laughs all the while.
  • Evil Sounds Deep: The main antagonist of the series gets the appropriate deep voice of well known villain actor Jason Isaacs to make his evilness pronounced.
  • Fallen Angel: He was once known as the Archangel Lucifer, the greatest of all of God's angels. Overcome with egomania, Lucifer rebelled against God to usurp his rule over the universe, but was cast into Hell and renamed Satan as punishment. When he appears directly, he takes the appearance of a pale dark-haired man coated in darkness, who occasionally sprouts shadow wings when he takes flight, in contrast to Gabriel's white Seraph Shoulders. In the second game, he apears as a eight foot tall hulking brute of a man with enormous raven black feathered wings.
  • Fan Disservice: He's a tall slender dark-haired man who is completely naked other than black mist that covers his crotch area... but is unnaturally pale and has dark veins covering his body. In the second game, it's even worse where the veins are replaced with scars.
  • Fantastic Racism: He has a very low opinion of humanity, calling them "monkeys" who don't deserve redemption. He thinks that it his divine right to rule over them.
  • Faux Affably Evil: In both console games, upon meeting Gabriel, he is polite, appealing to his situation and offering a place by his side. It doesn't last long in either case, because as soon as Gabriel rebuffs him he quickly shows that his politeness is an act.
  • Final Boss: Of the console games. Notable that in the second one, he possesses Alucard and uses his body and skills against Gabriel/Dracula.
  • Full-Frontal Assault: In 1, the only "clothing" he wears is this black mist that covers his crotch. Of course, as a fallen angel, it's quite possible he lacks sexual characteristics.
  • God Was My Copilot: In 1, it is revealed that he's been shadowing Gabriel for the whole game while in possession of Zobek.
  • Good Scars, Evil Scars: His whole body is practically Covered with Scars, in contrast to Dracula's unblemished skin.
  • Grand Theft Me: Satan possesses Alucard in the final battle of Lords of Shadow 2.
  • Hate Sink: Satan is a self-centered Fallen Angel who feels he is entitled to rule above God, and upon being defeated by Gabriel, threatens him by implying he will rape and torture his deceased wife's soul. After being summoned back to Earth, Satan kills his own son for incompetence and tries to destroy the Earth out of spite for Dracula and Alucard thwarting his plans. In a final act of cruelty, Satan possesses Alucard to force Dracula to fight his son, taunting him throughout their battle with references to child abuse, and ultimately proves himself to be nothing more than a coward by trying to flee from his impending death.
  • I Know What You Fear: Mingles type one with type three. He's fully aware of Gabriel's weaknesses and has the power of bringing them to life. Not that it has any permanent effect, but it does erode Gabriel's focus bar far quicker than normal.
  • I Shall Taunt You: Was taunting the Wygol Village priest about Gabriel and Zobek's arrival in the holy man's dreams. He also spends the entirety of his battle with Gabriel in both console games taunting him with lies and boasts.
  • It's All About Me: His defining characteristic. Everything he does is rooted in his own self-aggrandizement. He feels victimized by God (his father) for being cast out due to his rebellion, and feels that he deserves to rule Heaven and the world of men, despite being an awful person completely bereft of redeeming qualities. In the second game, he decides that if he can't rule over Earth, no one will. Gabriel said it best:
    You'd rather rule in power and might, than offer forgiveness and love? That is why you were cast out, unholy one.
  • Killed Off for Real: Dave Cox confirmed that Satan is gone forever after Gabriel killed him at the end of 2.
  • The Man Behind the Man: He is the real reason the world's in such a state.
  • Manipulative Bastard: In the first game, he orchestrates the game's plot by imbuing Zobek with knowledge and power, and planting the idea to use Gabriel to gather the pieces of the God Mask, so he could kill him at the last second and take the mask for himself.
  • Miles Gloriosus: Is a boastful and self-centered creature when out of danger, but, once cornered, he will do anything to take flight with his hide.
  • Oh, Crap!: Lets out a blaring, panic-struck shriek when Dracula does not fall for his ploy and tries to stake him.
  • Omnicidal Maniac: Becomes this in 2. He would rule Earth, if not for his vampiric nemesis thwarting his plans and usurping his throne.
  • O.O.C. Is Serious Business: Archangel Lucifer, also known as the Prideful One, opts to put his own notion after Dracula's. Satan himself is terrified of Dracula, and for a good reason.
  • Physical God: Due to his status as the greatest of God's angels, Satan is an extremely powerful entity. He possesses unlimited Light and Shadow magic, has total control over the element of darkness, and is the only being that can fight Dracula himself on equal terms, and can even give the vampire god a hard time if he isn't careful enough.
  • Rage Against the Heavens: Well, he's Satan. It's a given. The whole plot of the first game was planned by Satan in order to obtain the God Mask so that he may return to Heaven and get his revenge on God.
  • Rage Quit: Tries this at the end of Lords of Shadow 2 when he realizes Gabriel and Alucard outmaneuvered him; when Dracula and Alucard thwart this by killing Leviathan he tries to kill Gabriel by possessing Alucard.
  • "The Reason You Suck" Speech: Tells Gabriel he's nothing but a murderer and a failure whom God will never forgive at the climax of their battle. It doesn't stop Gabriel from snapping Satan's neck.
  • Slasher Smile: Gives Dracula a bloodthirsty one just before their final battle. Dracula returns it right before he kills him.
  • The Sociopath: Satan is an egomaniacal psychopath who desires control over the universe. He's self-centered, manipulative, and cowardly. Even his own children mean nothing to him, spitefully killing his son Guido Szandor for failing to notice that Dracula and Alucard were in the room when he was summoned.
  • Sore Loser: Upon being defeated by Gabriel in the first game, he tells him that he'll introduce Marie to "such pleasures" in Hell out of spite. Gabriel knows better, though, and the taunt doesn't faze him. Blowing up the earth — or trying to — is also due to the fact that he might actually die, so he decides to destroy the board in a massive rage quit.
  • Technicolor Eyes: His eyes were a brilliant yellow in the first game. They've been changed to violet in the sequel.
  • Villainous Breakdown: Has one in 2 after he realizes that Gabriel outmaneuvered him; according to the guide his split decision to destroy Earth is mostly a temper tantrum due to the fact Gabriel and Alucard could very well kill him.
    Satan: If I cannot rule the world of men... then no one will!
  • Walking Shirtless Scene: Not once is he seen wearing as shirt.
  • Walking Spoiler: The mere fact that he's a character in the games is a huge spoiler to the story.
  • We Can Rule Together: Expresses a wish for Gabriel to fight by his side. Twice!
  • We Will Meet Again: Said in the first game, and fulfilled in 2.
  • You Have Failed Me: Satan kills Guido Szandor immediately after being summoned, due to the fact that Guido failed to notice that Dracula and Alucard were in the room.
    Satan: I despise incompetence.
  • You Have Outlived Your Usefulness: In the first game, Satan manipulates Zobek into acquiring the God Mask for him. Once Zobek succeeds, Satan sets him on fire.

    Lords of Shadow 

Tropes that apply to the Lords of Shadow in general:

  • And Then John Was a Zombie: They're the heroic Founders of the Order turned into monsters.
  • Enemy Without: The Lords of Shadow are the evil sides of the founders of the Brotherhood of Light, which they cast away in a ritual that would give God the upper hand in his war against Lucifer.
  • Fallen Hero: Originally the Brotherhood of Light founders that fought together to banish Satan, they now rule the world in darkness as Lords of Shadow.
  • Evil Overlord: All three of them qualify as pure-evil, immortal abominations that are responsible for plunging the world in darkness. The name itself is enough indication.
  • The Ghost: The good halves of the Lords of Shadow are often mentioned, but not shown at any point in the story.
  • He Who Fights Monsters: Arrogance and the burning desire to triumph over the spawn of Satan is what had rallied the Founders to abandon their mortal bodies in search of power.
  • Monster Progenitor: After the Founders of the Order ascended into Heaven, the Lords of Shadow became the first of the yet-unseen monsters. Cornell became the first lycanthrope, Carmilla the first vampire, and Zobek the first Necromancer. Then they had proceeded to twist and corrupt those lesser than them into bloodthirsty beasts akin to themselves.
  • Synchronization: The Lords of Shadow are still connected with their angelic counterparts. Killing one automatically condemns the other.
  • Transformation Is a Free Action: Every Lord of Shadow has a fiendish true form in addition to their standard human guise, and this transformation sequence cannot be thwarted by any means.

"Perhaps he is willing to sacrifice himself for you? For the greater good? I however, am not."
Click here to see Cornell's portrait in Reverie.
Voiced by: Richard Ridings [ENG], Banjo Ginga [JP]
"My acolytes were not lying — a warrior from the Brotherhood, here on Lycan soil!"

The Lord of the Lycans.

  • Adaptational Villainy: While Carmilla and Death were villainous characters in the original timeline, Cornell was a heroic character who stood against Dracula.
  • Animorphism: His true form is a gigantic, hulking werewolf.
  • Authority Equals Ass Kicking: First of the werewolves, and also the most powerful.
  • Badass Boast: He loves to give these during the battle, even when he's getting his ass handed to him.
  • Barbarian Long Hair: With a receding hairline, but badass, nonetheless.
  • The Brute: But doesn't seem to be a Dumb Muscle by any definition of the trope.
  • Canis Major: For the second part of his boss fight, he morphs into his truly monstrous lycanthrope form.
  • Demoted to Extra: Cornell is the only original Lord of Shadow who has no screen time in the sequel.
  • Elite Mook: The Lycans in the prologue are a precursor for him.
  • Evil Sounds Deep: He's this in lycan form.
    Cornell: My sons will feast on your corpse once I finish with you!
  • Fatal Flaw: According to Laura in Reverie, Cornell's overconfidence had made him blind to the threat that Gabriel represented until it was too late.
  • Hoist by His Own Petard/Impaled with Extreme Prejudice: Impaled through the jaw on his own hammer.
  • In Name Only: Cornell in the original continuity is a Noble Demon who desperately sought a cure for his condition for the sake of his human adopted sister. This Cornell is a Fully-Embraced Fiend who gladly sends his pack out to hunt innocent villagers and has at least one genocide (the Aghartians) under his belt. That said, the actual Cornell is probably more like this, as the demon controlling his body isn't the same thing.
  • Large and in Charge: He's the largest werewolf we see by a very large margin.
  • Large Ham: Just like everyone else.
  • Lightning Bruiser: Do not take for granted that you're out of his reach just because you're standing on the other side of the arena.
  • Mr. Exposition: Is not hesitant to reveal the truth about the Founders' ascension as heavenly spirits to Gabriel.
  • Older Than They Look: Is centuries old, but looks like he's in his early forties.
  • Our Werewolves Are Different: Quite. In fact, he's the first lycanthrope to be created.
  • Power Tattoos: Has them in his werewolf form. And they glow red.
  • Sprint Shoes: The Brotherhood had gifted him with Cyclone Boots, back when Cornell was still human. Upon becoming the Lycanthrope Dark Lord, he improved on their design and power by fusing them together with shadow magic.
  • Wake-Up Call Boss: As the first Lord of Shadow that you confront, he can prove more difficult than you would have thought.

"You are a fool, Gabriel. You think I don't know who you are?"
Click here to see Carmilla's portrait in Reverie and her appearance in Lords of Shadow 2.
Voiced by: Sally Knyvette [ENG], Houko Kuwashima [JP]
"Look upon Carmilla! Am I not beautiful!?"

The Lord of the Vampires.

  • All-Loving Hero: Pure and chaste of soul, Carmilla was renowned for her love of all living creatures. A renowned and skilled healer, she had used her talents for good, before her downfall had turned her into a powerful, yet pitiful shadow that was the Vampire Queen.
  • Animorphism: Can turn into a gigantic bat demon in 1. In 2, she can summon her true form's spectral apparition.
  • Betty and Veronica: Carmilla is the Veronica to Marie's Betty in Lords of Shadow 2.
  • Delicious Distraction: Carmilla is this to Dracula in first.
  • Does This Remind You of Anything?: When Dracula spears her through the mouth at the end of her battle in 2.
  • Doppelgänger Spin: Halfway through her battle in 2, she creates duplicates of herself while laughing and making waltz jokes at Dracula.
    Carmilla: Come on, don't miss a step.
  • Even Evil Has Standards: As a human, she was disgusted by Dr. Frankenstein's experiments on living humans to create artificial life. As a vampire, she decided to punish him for those atrocities.
    Brotherhood Knight Scroll: Carmilla cruelly punished Frankenstein for his crimes. One such punishment was the removal of his fingers, which lie still somewhere within the castle.
  • Evil Makes You Ugly: When she transforms in 1.
  • Foreshadowing: She pretty much tells Gabriel in the first game that he cannot bring Marie back to life and all that is left is "this living death before you!", hinting at his fate as a vampire.
  • Flunky Boss: In the first part of the battle, she summons 10 vampires, which you must defeat (or trick her into killing them, which is the trial for the level). When she transforms, she often summons two vampires to aid her. She stops after the first QTE.
  • Force Field: In both games, her first chosen tactic is to shield herself with one while her minions do the dirty work.
  • Hemo Erotic: When Dracula bites Carmilla's neck in Lords of Shadows 2, she reacts as though she's receiving sexual pleasure from it.
  • I Was Quite the Looker: She was drop dead gorgeous as one of the founders of the Brotherhood Of Light.
    • And in her human form for Lords of Shadow 2.
  • Ignored Enamored Underling: She's madly in love with Dracula. Poor thing.
  • Impaled with Extreme Prejudice: By Dracula in 2. Twice.
  • It Is Beyond Saving: Her stance on humanity in 1.
  • Lady in Red: Downplayed in the second game. She tries to seduce Gabriel while wearing a crimson robe that is relatively modest (specially when compared to her black dress in the first game, which completely bared her cleavage).
  • Mind over Matter: In 2, she is also shown using lightning-based telekinesis to her advantage.
  • Ms. Fanservice: Justified; it makes it easier for her to get close to her unsuspecting children-to-be. It doesn't faze Gabriel for a second, however.
  • Murder the Hypotenuse: When her plan to bend Dracula to her will fails, she tries to vent her frustration on Marie. Guess how that ends.
  • Navel-Deep Neckline: In the first game, her outfit has a huge split in the middle, exposing her cleavage and navel.
  • "Not So Different" Remark: Invoked when she compares Gabriel to the other Lords of Shadow. Gabriel isn't convinced.
  • Older Than They Look: Is centuries old, but looks like she's in her late twenties or early thirties.
  • Progressively Prettier: In the first Lords of Shadow, Carmilla has a rather unsettling appearance; unnaturally tall and slender, with chalk-white skin and lifeless black eyes. In Lords of Shadow 2, she has become a stunningly beautiful woman; this is because the incarnation of her we see in 2 is constructed from Gabriel's memories, both of his actual encounter with her and of a picture of her human form he saw once in Reverie.
  • Poisonous Person: Not elemental powers per se, but her entire being is saturated with a special venom she uses to poison Dracula. She's a literal Poisonous Person.
  • Power Floats: In 1, she can levitate, thanks to her Seraph Shoulders.
  • Rasputinian Death: Gets staked, smashed, impaled on a steeple, and then staked again so hard that the stake breaks off in her chest in the first game. Blimey.
  • Shock and Awe: Emits discharges of lightning in both games in both forms.
  • Soft-Spoken Sadist: While trying to trace Dracula's whereabouts in the library of 2.
    Carmilla: Only I understand your anguish. I love your pain and your fury.
  • Something Only They Would Say: This works against Carmilla when she disguises herself as Marie, because she still speaks like The Vamp.
  • Spot the Imposter: In 2, transforms into Marie before her fight, forcing Dracula to choose between them. note 
  • Statuesque Stunner: She is definitely the tallest woman in the game (taller even than Gabriel), and she can stun you alright (in a manner of speaking).
  • Supermodel Strut: In 2, she's introducing doing a slow gait toward Gabriel with a deliberate sway to legs and hips, which is part of her scheme to make him lower his defenses and have him feed on her.
  • The Vamp: Tries to seduce Gabriel with promises of pleasure and power before they fight.
  • Vampire Monarch: She was the original one before Dracula in this continuity.
  • Villains Never Lie: During their pre-battle dialogue, Carmilla predicts Gabriel's fate.
  • Villainesses Want Heroes: Her character description in the second game states that she is madly in love with Dracula. Unfortunately for her, he will never reciprocate. See also Ignored Enamored Underling.
  • Voluntary Vampire Victim: Subverted in the second game. When she appears in Gabriel's mind, she takes advantage of his slight attraction to her and lets him feed on her. Turns out her blood is toxic and it will eventually turn Gabriel into her slave. She attempts to bring him into her full control by tricking him into biting her again while disguised as his wife Marie.
  • Walking Spoiler: She and later Zobek predict the events of Gabriel's terrible future.
  • Weather Manipulation: Conjured a perpetual blizzard around her castle and surrounding lands so sunlight wouldn't bother her vampiric warriors.
  • What the Hell, Hero?: Exaggerated. She soundly chews out Gabriel for his eagerness to destroy those who had founded his holy order. See also Even Evil Has Standards.
    Carmilla: You would kill those who founded your own Holy Order? You are even more cold-blooded than I. Who is the real monster here, Gabriel?
  • We Can Rule Together: Tempts Gabriel by saying she could introduce him to many things and many pleasures if he stays. He doesn't buy it. In fact, he doesn't even seem to care.
  • Yandere: To Dracula in Lords of Shadow 2. And how!
    Carmilla: (shrieks) I'll take your eyes out if you look at [Marie] again!
  • Your Mind Makes It Real: Her appearance, mannerisms, and demeanor in 2 is composed of Dracula's memories of his encounter with her in 1, as well as seeing her human portrait in Reverie.
    Carmilla: And if you were never to wake again...would it matter?

Lord of the Dead
"I needed to control you at the end... Once you had murdered them. I knew you would never be able to challenge me whilst wearing it."
Voiced by: Sir Patrick Stewart [ENG], Makoto Terada}} [JP]
"Finally, it is time for the truth. Let us remove... our masks..."

The final Lord of Shadow. He cast the spell that separated the Earth from the Heavens, and was also personally involved with the death of Gabriel's wife.

Note: For tropes applying to the Lord of the Dead before The Reveal, see the Zobek section.

  • Adaptational Jerkass: While Death was always a villain in the games, he could be affable and had genuine loyalty towards Dracula. This version has neither of these things going for him.
  • Ambition Is Evil: In contrast to the other Lords of Shadow, who are both content in remaining in their domains, the Lord of the Dead actively desires greater power and control over the world.
  • And Your Little Dog, Too!: As part of his Boss Banter in 2.
    "That creature you call a son will follow you in death!"
  • Big Bad Wannabe: Mostly in the second game. He really wants to be the biggest lord of evil around, but he knows all too well that he can't compete with Satan and Dracula.
  • Black Magic: A given, seeing he is the Lord of Necromancers.
  • Brainwashed and Crazy: Satan himself took possession of him and secretly manipulated him. Granted, he was already pretty evil beforehand.
  • Composite Character: Of Death and Shaft from the original series.
  • Demonic Possession: Was possessed by Satan. Granted, as a Lord of Shadow, he was already a malevolent Evil Overlord before that, but it probably contributed to his more extreme Omnicidal Maniac tendencies.
  • Dramatic Irony: In the finale of 1, he laments on how his fellow Founders had failed to notice just how powerful they could become if they combined their existing abilities and troops. Guess what Gabriel ends up doing.
  • Evil Gloating: Once he reveals himself as the final Lord of Shadow, he goes on for a while about how he tricked Gabriel, clearly loving every second of it.
  • Evil Laugh: Lets out a particularly hammy one after he takes the God Mask from Gabriel.
  • Evil Plan: Had Gabriel's wife killed and separated the Earth from the Heavens in order to make Gabriel go on a quest to obtain the God Mask.
  • Evil Sorcerer: He's more magic oriented than Cornell and Carmilla.
  • Expy: Of Death from the original Castlevania series, as his monster form in Lords of Shadow 2 demonstrates. According to Dave Cox, he also takes elements from Shaft from Symphony of the Night.
  • Faux Affably Evil: He's incredibly polite. Oh, to be sure, there's a strong likelihood that he'll betray you eventually no matter which side of the fence you fall on and he's definitely evil as heck, but he speaks with a high degree of etiquette even to his enemies.
  • The Ghost: Is mentioned by a Necromancer in Mirror of Fate but doesn't appear himself.
  • Gone Horribly Wrong: A double subversion in Lords of Shadow 1. Zobek had restored the luminous power of the dead spirits as a part of his plan to acquire the God Mask. After he eliminates Gabriel, and is promptly cremated by Satan, this power had resurrected the former, allowing for Gabriel to banish Satan and prevent the end of the world. However, it doesn't stop Gabriel or Alucard from using the necromancer to further their goal of destroying both him and Satan in Lords of Shadow 2.
  • The Grim Reaper: Molded his form in Lords of Shadow 2 to be fitting to the folklore version of the grim reaper, making him appear far more like Death than he did in the first game.
  • The Heavy: While Satan is the true mastermind behind the plot, it is his pawn Zobek who does most of the legwork by casting the spell separating Earth from Heaven, and directly influencing Gabriel into killing his own wife in order to motivate Gabriel to obtain the God Mask. Even in the second game where he is firmly a Big Bad Wannabe, he is the villain with the most screentime, helps drive the plot by stringing along Dracula to stop the Acolytes and is the last boss that Dracula fights before Satan himself.
  • Heel–Face Revolving Door: Helps you for most of the game, then turns out to be the final Lord of Shadow and Evil All Along. But then it's revealed he was possessed, and centuries later he tries to recruit Dracula to stop the second coming of Satan only to turn on you again when he learns Dracula was plotting with Alucard to let Satan be resurrected so he can kill him for good, and then do the same to Zobek.
  • He Who Must Not Be Seen: His only role in Mirror of Fate was to send a Necromancer to retrieve Trevor Belmont's Combat Cross. Said Necromancer name-drops Zobek when he tells Trevor's son Simon that his master needs the Combat Cross, but Simon has no way of knowing who this "Zobek" is beyond that said master wants his father's weapon.
  • Large Ham: Once he is... unmasked.
  • MacGuffin Delivery Service: Shows up mere seconds after Gabriel finishes reassembling the God Mask, and electrocutes him with his Agony Beam.
  • Manipulative Bastard: While under the effects of possession, he manipulates Gabriel and everyone else to make sure the hero obtains the God Mask.
  • Motive Rant: In 1, goes on a fairly long monologue about his motivation and gambit once he reveals his true nature.
  • Milking the Giant Cow: He makes a lot of dramatic gestures in the first game as he explains his motives to Gabriel, possibly to make up for the fact he is masked all the time.
  • Murder by Cremation: The dark force possessing him lights him on fire after he takes the God Mask. He gets better.
  • Necromancer: Well, he is Death. Reanimating the dead is his specialization.
  • Never Found the Body: His body just disappears at the end of 1, with only his mask left behind. Perhaps a hint that he was Not Quite Dead after all?
  • Not Quite Dead: Subjected to Murder by Cremation and yet survived all the way to modern times, though we don't know HOW he pulled THAT off.
  • Our Liches Are Different: He's clearly not alive, as he makes a clear distinction between "the living" and himself.
  • Out-Gambitted: He thought he could manipulate Gabriel to eliminate Satan for him and then provide his old friend with the death he wants to desperately, getting rid of any and all threats to his power and free to rule over Earth as he sees fit. What he didn't knew was that Gabriel was counting on this, faked his own death to bring him out of the shadows so he could finally kill him off and since his "death" also fragmented his memory, it meant Zobek couldn't look into his mind and figure it out sooner.
  • Overshadowed by Awesome: As the strongest of the Lords of Shadow, he's one of the most powerful characters in the setting. It's just his bad luck that Dracula and Satan are also around.
  • Sinister Scythe: In Lords of Shadow 2, he fights with a massive, barbed scythe, and it is forged out of human souls.
  • Skull for a Head: In 2, his true form features a jawless, human skull with some of its teeth missing.
  • Telepathy: He can read the minds of anyone and also transfers his thoughts on someone else's minds. It has its limits since he can't see inside the first Acolyte's head nor he can look into someone suffering amnesia such as Dracula, who planned to draw Zobek out into the open so he could kill him. As such, Zobek turns on Dracula as soon as he regains his memories and discovers the full extent of his plans.
  • Unexplained Recovery: Supposedly, Satan burned him alive and that was it for him. Then we see him in the modern day with no explanation. As if that's not enough, Gabriel somehow knew this before he locked himself in the Forbidden Wing, as one of the messages he left there says he knew Zobek was still alive, even though Zobek wouldn't be seen making a move until Simon and Alucard's era in Mirror of Fate.
  • The Unfought: Until Lords of Shadow 2.
  • These Are Things Man Was Not Meant to Know: Tries to gain the knowledge of Hell itself and ends up Brainwashed and Crazy for his trouble.
  • Unwitting Pawn: To Satan in 1 and Alucard and Dracula in 2.
  • With Great Power Comes Great Insanity: Delved into the depths of Hell in search of knowledge and power. His attempt had netted him the Devil Mask, but, as a direct result, he was corrupted and possessed by the Devil himself.
  • Walking Spoiler: It is very difficult to talk about him in detail without revealing that he is Zobek, it is he who is responsible for the death of Marie, he is possessed by Satan and appears in the sequel.
  • You Have Outlived Your Usefulness: Gets set on fire seconds after he kills Gabriel and takes the God Mask.

First game

"Tell me, would you have the souls of the innocent on your conscience for eternity?"
Voiced by: Grace Vance [ENG], Yumi Kikuchi [JP]

Laura is the "daughter" of Carmilla, who was taken from her true parents and turned into a vampire centuries ago. She first meets Gabriel in Bernhard Castle and challenges him to a game of supernatural chess. Gabriel beats Laura, and in a fit of spite, the vampire attempts to kill Gabriel, only to change her mind and spare him when she sees Gabriel and the spirit of his dead wife embracing.

After the end of the main game, Laura enlists a distraught Gabriel to stop the Forgotten One, a mighty demon whose prison was weakened when Gabriel slew the Lords of Shadow. The two develop a strong friendship during this time.

  • Affably Evil: She seems quite genuine in her good manners when she encounters Gabriel and even offers him essential information in exchange for a single game of chess.
  • Anime Hair: She looks like a kid version of Amy Winehouse.
  • Armor-Piercing Question: Presents a harsh one in the opening of Reverie. Gabriel avoids giving an answer. See also her character quote.
    Laura: I know how you're feeling. Alone... betrayed. You get used to it, you know...
    Gabriel: (dispassionately) That isn't true, or you would not have spared me that day.
    Laura: Do you now regret it?
  • Ascended Extra: She starts as an antagonist during your quest to kill Carmilla, only to become a playable character when trying to stop the Forgotten One during the Reverie add-on.
  • Chekhov's Gunman: She's the only vampire left alive by the end of the main game. Of course, she'd crop up again in the DLC to tie up loose plot ends.
  • Cute Little Fangs: Reverie reveals her to have these. In fact, they're so tiny they barely jut out!
  • Cruel and Unusual Death: Though from her point of view it is more akin to a Cruel and Unusual Suicide.
  • Deadpan Snarker: When the mood strikes her, she can be incredibly cocky and sarcastic.
  • Defrosting Ice Queen: Downplayed. She starts out rather passionless and aloof, but in spite of opening up towards Reverie, she retains her snark and pessimism.
  • False Innocence Trick: The Fallen Brotherhood Knight scrolls mention her pulling one of these more than ones. Obviously, such scrolls were written by those savvy enough to look past them.
  • Fully-Embraced Fiend: She has no qualms about slaughtering wayward Brotherhood Knights that venture forth in hopes of defeating her mother, often using her innocent appearance to her advantage. She even giggles about it in Reverie.
    Laura: I admit that the bloodlust bothered me a little at first, but now I love its flavor. Yummy!
  • Holy Burns Evil: Invokes this in Reverie when she refuses to enter a chapel where the mechanism's activation gem in stashed away, leaving Gabriel to retrieve it on his own.
  • Hypercompetent Sidekick: As an NPC in Reverie, she hits like an absolute goddamn truck and is fully capable of mopping the floor with entire hordes of enemies without Gabriel's help. In fact, the trial for the first level of the DLC is to not let her kill a single enemy.
  • I Hate You Vampire Mom: It's heavily implied that Laura liked her former life far more than her present undeath.
  • Immortal Immaturity: As a part of her Enfant Terrible. Laura cannot swallow losing her own game of magical chess, soldiers breaking her toys, and a number of other nuisances she is fully-prepared to microwave the wrongdoer's head for.
  • Marionette Master: At one point, she uses over-sized burlap puppets of her own making to fight Gabriel while she hides off-screen.
  • Morality Pet: She becomes this to Gabriel in Reverie. Her death is the final nail in the coffin for him. Yet, later, after he becomes Dracula, he would have a tomb built for her, which implies he remembers her fondly.
  • Odd Friendship: With Gabriel. She warms up to him by the end of Reverie, and even asks him not leave her behind.
  • Older Than They Look: She looks like a young girl, but thanks to her mom, she's a lot older than Gabriel.
  • Power Floats: She rises into the air when she feels like looking Gabriel in the eye.
  • The Power of Love: She's understandably envious of Gabriel when she sees him and the ghostly phantom of Marie embracing, and departs without finishing him off. Later, the narration states that then she had recalled her true mother's arms around her and the moments of her past life she doesn't want to let go.
  • Red Eyes, Take Warning: And they have white pupils, no less!
  • Shock and Awe: Able to unleash lightning bolts of the Palpatine variety, just like her mother.
  • Small Role, Big Impact: She has a tiny purpose in the main game and a larger role in Reverie, but her impact on the story is tremendous by any standard. She turned Gabriel. Enough said.
  • Sore Loser: She does not take kindly to losing her mandatory mini-game of vampire chess.
  • Spoiled Brat: The years have not been kind on her mental and emotional maturity.
  • Stealth Hi/Bye: Pretty much her MO, particularly when she runs into Gabriel for the first time.
  • Telepathy: How she employs Gabriel's services in the beginning of Reverie.
  • Unsportsmanlike Gloating: Should you lose the vampire wargame, she will make certain you understand just how bad you flunked it. She then returns to her normal, jovial attitude and asks if you wish to have another go.
  • Who Wants to Live Forever?: It's quite jarring seeing a child beg a grown man to put her out of her misery and end her accursed existence.

    Lieutenant Brauner & Commander Olrox
Voiced by: Unknown [ENG], Taro Yamaguchi [JP]

Twin brothers who act as Carmilla's chosen emissaries.

    The Forgotten One
"Hear me, warrior; my power is unlimited. I will strip the living flesh from your body and devour your soul."
Voiced by: Colin McFarlane
"You cannot triumph here, fool! You have no comprehension of what you are up against!"

The Forgotten One is a powerful demon and the Final Boss of the first game's Resurrection DLC.

Mirror of Fate

    Daemon Lord 
Voiced by: Richard Ridings
"Tell me — do you like being a creature of the night?"

A powerful monster from the Shadow Plane that is first encountered in the prologue to Mirror of Fate. It gains an intense desire for revenge after Gabriel captures him for the Brotherhood of light. He is later released by a group of witches who want him to take Dracula out, only to be maimed and killed by Trevor. The Toy Maker brings him back as his cyborg servant, delivering victims for his master's experiments, and his desire for revenge shifts onto Trevor.

  • Cutscene Boss: Trevor's encounter with him.
  • Determinator: Have to give him credit. Even death and his consequent revival could not halt this fellow when it came to exacting his revenge.
  • Eye Scream: Gets his right eye ripped out by Gabriel right at the start of the game.
  • Evil Laugh: Well, it is Richard Ridings.
  • Expy: Of several enemies from the classic series:
    • His Daemon Lord Resurrected form, is is based on the recurring Creature/Frankenstein's Monster boss.
    • He also has traits of several demonic entities from the classic series, most notably Cthulhu/The Devil, as they appeared in Castlevania: Symphony of the Night and Castlevania: Order of Ecclesia with his long, powerful arms and green coloring. He almost shares his name with the recurring "Demon Lord" enemies. Finally, he resembles the Leviathan Gargoyle/Pazuzu boss, from Castlevania III: Dracula's Curse and Castlevania: Harmony of Dissonance. Especially because, like Pazuzu in Harmony of Dissonance, the Daemon Lord before his fight with Trevor is trapped inside a sphere.
    • Finally, his design also resembles a Manticore, another recurring monster in the series.
    • And his role in the plot, as a giant demon supported by witches and technology who desires to overthrow Dracula and ends up being killed by Alucard instead, largely resembles that of Galamoth.
  • Giant Flyer: Which, as it turned out, saved Trevor a lot of time.
  • Half the Man He Used to Be: Trevor bisects him across the waist using the dagger-like knob of his Combat Cross and ungodly strength.
  • Hopeless Boss Fight: During Alucard's first encounter with his resurrected form.
  • Large Ham: Again, Richard Ridings.
    Daemon Lord: WHERE IS HE?! note 
  • Nice Job Fixing It, Villain: Inadvertently helped Trevor get back on the right track after the belfry incident.
  • Red Eyes, Take Warning: A manticore-like daemon from the Shadow Plane with glowing red eyes.
  • Sealed Evil in a Can: What Gabriel did to him in the prologue of MoF.
  • We Can Rebuild Him: What the Toy Maker does to him after Trevor kills him.

     The Night Watchman 
Voiced by: Alec Newman
"Who dares invade my domain?"

A Plague Doctor-esque... wizard/zombie/ghost-thing(?) that has stayed alive via a mysterious curse. He lights the lanterns of Dracula's castle, in an attempt to keep intruders away. Should somebody come in anyway, he attacks them with his lantern staff and calls rat and crow-like corpses called Scavens to devour them with a whistle.After he is defeated by Simon, he is eaten by the Scavens he calls upon, and his body transforms into the Reaver, a huge putrid Scaven that is made up of countless corpses, and mindlessly eats any living thing it finds.

  • Mook Maker: The Reaver, so much so that Scavens poke their heads out of its back to prevent Alucard from jumping over it.
  • Plague Doctor: It seems like he's actually wearing a sort of opera mask considering its position and cracked eye holes when its on the Reaver. But the outfit, along with his Vermin-like Scavens, make it apparent.
  • Villainous Glutton: One of the Reaver's attacks has it quickly digesting Alucard. And if Alucard throws his bats at it, it eats them and coughs up the bones as a counterattack.

    The Succubus 
Voiced by: Eleanor Howell
"Don't you like how I kiss, Simon?"

A devious, alluring creature from the underworld seeking to curry favor with her new master. Encountered in Mirror of Fate, she serves as the final boss of Simon's chapter in the game.

  • Decomposite Character: While she obviously is the Lords of Shadow take on the Succubi from Castlevania, particularly the Castlevania: Symphony of the Night one, she also has very visible elements of Carmilla, and even Laura, particularily those that didn't make into their Lords of Shadow incarnations. Detailed more under Expy below.
  • Depraved Bisexual: Just like Carmilla from the original continuity, she's very affectionate towards her slave girls, referring to them as ''my sweet" and... touches them in places. All the while trying to seduce Simon.
  • Evil Redhead: Has bright-red hair and is an evil seductress that leads both men and women to her doom.
  • Expy: While this succubus, resembles the Castlevania Succubi, particularly the Symphony of the Night one with the connection to the dream world, but she has also elements of Laura and Carmilla. The Succubus' laying on a floating object, is seemingly a direct reference to Carmilla laying on her floating giant skull, and looking very much like the Castlevania: Circle of the Moon incarnation of Carmilla. The Succubus also has Carmilla's attraction to women, seemingly not present in Carmilla's direct Lords of Shadow counterpart. And like Laura during the fight against her and Carmilla in Castlevania: Rondo of Blood, the Succubus also tries to drain the player characters energy.
  • Heal Thyself: Feeds on the slave girls she keeps in order to heal herself and boost her power in a pinch.
  • Lady in Red: Though the only article of clothing she wears besides jewelry is an red skirt, she qualifies as an bigger example of this trope than Carmilla due to being the most scantily-clad female character in the continuity, bar none.
  • Master of Illusion: Her main power. The arena you fight her in is actually an illusion created for the purpose of tempting Simon.
  • Ms. Fanservice: Like Carmilla, it's how she tempts men to their deaths. Simon doesn't buy it either. Must be In the Blood.
  • Royal Harem: She's accompanied by an exclusively female one. They are there for both fanservice and to feed her with their lifeforce.
  • Sex Slave: She has a harem of slave girls. She uses them for her own pleasure as well as trying to seduce Simon.

Lords of Shadow 2

    Satan's Acolytes 

Tropes that apply to the Acolytes in general:

Raisa Volkova
"You see, my father... takes this all...very personally."
Click here to see Raisa's second form
Click here to see Raisa's third form
Voiced by: Alex Childs[EN], Satomi Sato [JP]
"So the Dragon still lives. We thought you dead."

Owner and director of a large pharmaceutical company, Bioquimek.

  • Achilles' Heel: Zigzagged. During her first boss fight ice cancels out her Teleport Spam, yes, but it can't freeze her completely. Even if you chuck ten Void Projectiles at her in a row, she'll keep moving around.
  • Badass Boast: Delivers one prior her second boss battle.
    Raisa: Look at me, you dirty pigs! Look at Satan's splendid daughter before your very eyes!
  • Bad Boss: The moment she senses Dracula, she smashes open a nearby canister of toxic chemicals to flood the room, regardless of the human workers still around.
  • Badass Longcoat: In her human form. Technically, it's a lab coat, but she wears it well.
  • Barehanded Blade Block: She catches Dracula's Void Sword when he swings it at her the first time. Thankfully, it's not something she can pull off often during the actual fights with her.
  • Belly Mouth: Gains one split across her entire torso in her last form.
  • Black Speech: When Dracula injects with her own antidote, she breaks out in a hellish, incomprehensible tirade. It is translated via subtitles.
  • Boss Remix: The “Hunter and Prey” is very much the same as the “Lady of the Crypt” from Mirror of Fate but with several new tunes added in for good measure.
  • Dark Action Girl: Is the only melee-oriented Acolyte, and she certainly gives Dracula a run for his money.
  • Defeat Equals Explosion: When she goes down, her whole body flares up in a discharge of pure energy, powerful enough to send Dracula tumbling through the air.
  • Eerie Pale-Skinned Brunette: In her human form.
  • Excessive Evil Eyeshadow: And black lipstick, too.
  • Fan Disservice: She's unconventionally attractive in her human guise, but her demonic form is outright hideous. Adding to the disservice, it's in the latter form that she hits on Dracula.
  • Flash Step: She can warp all over the place, using either this or Teleport Spam.
  • Good Smoking, Evil Smoking: She's seen smoking a cigarette when the player confronts her, holding it loosely between two fingers.
  • Goth: Her dark hair, pale skin, black lipstick, and eye shadow all invoke this in subtle fashion.
  • Half the Woman She Used to Be: How she dies. Not only her entire arm is chopped off, but it is followed by Dracula cleaving her in twain. Diagonally through her entire head and torso.
  • Lightning Lash: She has an Improvised Weapon variant which has her ripping out live electrical cables and using them to attack Dracula.
  • Magic Missile Storm: One of her attacks involves her roosting upon a slab of stone in the background and sending out a dozen of target-hunting projectiles.
  • Names to Run Away from Really Fast: Her full name could be roughly translated to "Chief of the Wolves".
  • No Brows: Adds to the way her initial appearance, while human at a glance, is still overall off.
  • No-Sell: She's completely unfazed when the disguised Dracula shuffles into her laboratory.
  • Precision F-Strike: At one point, calls Dracula a 'son of a bitch.'
  • Psychic Block Defense: Had used a virus of her own creation to cloak her mind from Zobek's telepathy.
  • Super-Strength: She's powerful enough to hurl Dracula around like it's nothing.
  • Taking You with Me: Invokes this during the last bits of her boss battle.
    Raisa: I will drag you with me to Hell, even if I lose this body.
  • Too Kinky to Torture: She seems to invoke this trope to some degree, as she gasps in pleasure when Zobek puts his cigarette out in her eye.
  • Trojan Prisoner: It is implied that Raisa had willingly allowed for Dracula to incapacitate and capture her, thus sending the latter on a quest to recover the antidote from the demonic plague which screens her thoughts. Upon receiving the remedy, she promptly escapes her bonds.
  • Villain with Good Publicity: As stated above, she's the head of a pharmaceutical corporation. It's all a front for creating hellish mutants.

Nergal Meslamstea
"My Lord will extinguish a thousand souls in my honor when I give him the Dragon."
Voiced by: Alastair Parker [EN], Shigeru Chiba [JP]
"I see now that I have underestimated you. Accept my apology. It won't happen again."

  • Bald of Evil: Part of his Obviously Evil appearance is his absolute lack of hair on his head. The only visibly bald among Satan's Acolytes
  • Bond Villain Stupidity: Rather than disable Dracula straight off, Nergal continuously shocks him in small bursts, leading to his defeat when he underestimates Dracula's cunning.
  • Corrupt Corporate Executive: He is the head of an weapon manufactor company and said to be one of the most powerful individuals in the world. He also happens to be the literal child of the Devil plotting to unleash his father and his legions into Hell.
  • Evil Gloating: His Fatal Flaw, which Dracula exploits.
  • Evil Wears Black: Wears a long, black robe.
  • Expy: To Pinhead from Hellraiser; not only he looks like him (dresses in black robes, is bald and pale except without the nails), he also talks just like him with his boss taunts how "Your suffering will make Hell itself cry" not too different from Pinhead's most famous quotes.
  • Marionette Master: Animates the statues of the Riders of the Storm for his boss battle.
  • Meaningful Name: Shares the name with the Mesopotamian god of war and pestilence that is often compared to the Christian Devil. His last name is also a direct reference to the Meslam, the god's chief temple at Cutlah, with Meslamtaea meaning "the one that rises up from Meslam". Knowing his father, this was probably intentional.
  • Non-Standard Game Over: If you let him to grab Dracula while he is vulnerable, he will send his soul to Hell.
  • Normal Fish in a Tiny Pond: Inverted. Nergal is so monstrously powerful that he incapacitates Dracula with his normal lightning attacks, and could have easily killed him if he didn't decide to toy with him by zapping his body. The latter is forced to lure him into his castle where Nergal is weaker and Dracula is stronger.
  • Power Echoes: While in possession of the Riders of the Storm he speaks with a roaring undertone.
  • Power Floats: Rises into the air to evoke his power just before his boss fight.
  • Punched Across the Room: He gets a Chaos Claws-powered jab to the gut which sends him flying straight into the wall behind him. The wall withstands the impact, and he is then promptly KO'ed.
  • Puzzle Boss: The player's first confrontation with him is this. Instead of facing him, Dracula is required to stay away from him for as long as possible, and use his wits to lure the acolyte to the castle where their power is equal.
  • Shock and Awe: Casts lightning from his hands.
  • Super Smoke/Ball of Light Transformation: Can invoke these to quickly move around.
  • Thinking Up Portals: Nergal has enough power to open a portal to Hell. Pray you're not the one being dragged off.
  • Weather Manipulation: Creates a massive storm in his boss fight.
  • Your Head Asplode: By way of a stomp on his head from Dracula.

Riders of the Storm

A trio of Asian-themed statues that Nergal animates for his boss fight. Normally, the Riders of the Storm were emissaries of the gods who descended upon Earth to collect payment off of the humans who asked heavens for a favor. Now they top one of the tallest towers, lifeless.

Guido Szandor
"Let all men fight among themselves. Let their work be mutilated and their homes be no more."
Voiced by: Mark Lewis Jones' '[EN], Chō [JP]''
"Oh, powerful King... blast the gates of Hell wide open. Let the inferior heavens serve you. Govern the governing men and let those among them who fail meet untimely death."

  • Expy: He looks suspiciously similar to Aleister Crowley, and his last name is the middle name of Anton La Vey, the founder of the Church of Satan.
  • Informed Attribute: Known to be the strongest of the Acolytes, he is killed without attempting a single attack.
  • Magical Incantation: Has two we know of, both related to his father. At least some of it is directly heard by Dracula and Alucard, and it is not even trying to hide its meaning.
    • First, the one to ask Satan where he wants to be incarnated.
      Guido Szandor: Who inhabits the primordial air, whom from the corners of the Earth are all-powerful. To you it is said. Contemplate the glorious face of Satan. The beginning of all consolation and whose eyes give clarity to the stars. Let the seasons be confused. And let it be that no creature shall be equal. Let all men fight among themselves. Let their work be mutilated and their homes be no more than caves for the beasts of the world. Oh powerful king, blast the gates of hell wide open. Let the inferior heaven serve you. Govern the governing men and let those among them who fail meet an untimely death. Find all that strengthens to you and destroy all that is against you. Let no place stand firm. Oh powerful king! Whose burning flame unveils the glorious Satan. You, who harbor the great secrets of truth. Open the mysteries of your creation and walk with fire upon the earth. Oh powerful king, blast the gates of hell wide open. Let the inferior heaven serve you. Govern the governing men and let those among them who fail meet an untimely death. Oh, true Lord! Tell me the exact place in which you desire to be reborn!
    • Then, the one after, which is meant to call Satan into the world:
      Guido Szandor: In the name of Satan, Lord of the Earth, King of the World. I order the forces of darkness to pour its infernal power over me. Let the gates of Hell open wide, and from the great abyss greet me as your brother and friend! I order everything to be as I command!
  • Sinister Minister: Hard to say he isn't, considering he's not only a Satanist, but is a son of Satan who is trying to bring about The End of the World as We Know It.
  • Tear Off Your Face: Has this happen to him in a Cruel and Unusual Death, courtesy of his father.
  • The Unfought: More time is taken either getting to him or trying to decide what to do with him than actually fighting. By the time any attempt to truly fight him even comes up, Satan beats Alucard and Dracula to the punch.

    Roland de Ronceval
"Tonight will be your last, Prince of Darkness!"
Voiced by: Stephen Hughes
"God is with me, monster!"

Roland de Ronceval was a Paladin of the Brotherhood of Light, and commander of the greatest army ever brought to destroy Dracula. He was in command of half a million men and countless machines in an attempt to siege Dracula's castle. He commanded the troops from the Siege Titan.

  • Action Genre Hero Guy: He's a Paladin, instead of a Space Marine; nevertheless, he fits the criteria. He's even bald! He leads a squad of soldiers to fight a supernatural threat but lacks the otherwise most anti-heroic traits of this trope.
  • All There in the Manual: You only know him as the Golden Paladin; his name is only mentioned in the city scrolls. A Justified Trope, since from the perspective of Dracula, this is just business as usual, and he probably doesn't even care who he's fighting.
  • Animal Motifs: Lions. The Siege Titan has them, too.
  • Authority Equals Asskicking: Is in charge of over five hundred thousand men and The Paladin to boot.
  • Bald of Authority: He was a Paladin of the Brotherhood of Light, for which he shaves his head bald, and commander of the greatest army ever brought to destroy Dracula.
  • Biblical Motifs: Roland is encased in an armor of gold, has a pair of disembodied, metallic wings which allow him to fly, can conjure bursts of hallowed light, wields two fiery rapiers, and has a Holy Halo wreathed around his boss icon. He is also the general of a holy army ready to defeat the greater evil. A certain archangel comes to mind.
  • Bling of War: Wears an extremely ornate suit of gold armor, complete with huge metallic angel wings.
  • Bow and Sword in Accord: Throughout his boss battle he uses both his two swords and a bow. He starts with the former, switches to shooting arrows at you from a distance and, in the final part of his fight, alternates between both.
  • The Chosen One: Subverted. This is what Roland himself thinks he is. Dracula can even quip about it in one of the loading screens, pointing out that this paladin isn't exactly the first one to claim the title of humanity's last hope.
  • Church Militant: Being a member of the Brotherhood of Light, that's a given. He introduces himself to Dracula by saying that God is with him and, when defeated, uses his crucifix to summon the power of the archangels to defeat the vampire lord.
  • Combat by Champion: In the final part of his boss fight, Roland tells his soldiers to stand behind and proceeds to fight Dracula on his own.
  • Cool Helmet: And, according to the war memorials, it is the only thing that has lasted to see the light of the modern day after Roland is obliterated.
  • Entertainingly Wrong: He fully believes he is the hero of the story, being chosen and guided by God to defeat the evil vampire Dracula and save the world. The fact that God has chosen Dracula is a huge shock to him and serves to demonstrate that the game is not your typical war between good and evil. Given what he has been taught by the Brotherhood of Light and what Dracula has been doing for centuries, he's not wrong to deem the vampire as a powerful evil lord and a supreme threat to humanity. By all accounts it's reasonable for Roland to believe God is with him.
  • Fake Ultimate Hero: Through no fault of his own. Although Dracula soundly thrashes Roland and the rest of his army, the former's disappearance after the end of the battle results in the Church assuming Roland defeated him, albeit at the cost of his own life and the lives of his army. You can actually find statues commemorating Roland's 'victory' throughout the modern-day sections of the game.
  • Flaming Sword: His primary weapons are a pair of flaming swords.
  • Gold-Colored Superiority: Coupled with his height, it serves to distinguish him from the other Brotherhood of Light soldiers and identify him as their leader and their strongest warrior.
  • Handicapped Badass: His left eye is blotted out in a milky-white cataract. It doesn't stop him from being a Colonel Badass.
  • Hero Antagonist: Guy's a holy warrior out to destroy the bloodthirsty monster who's been massacring people and laying waste to everything around his castle for centuries. It's just too bad that said bloodthirsty monster happens to be the player character.
  • Large and in Charge: He is easily the tallest of the Brotherhood of Light soldiers who besiege Dracula's castle, towering over the vampire lord himself. He is also the soldiers' leader.
  • Light Is Good: The character you play as while fighting him is Dracula himself, while Roland is a righteous warrior clad in golden armor that uses light-based attacks..
  • Mythology Gag: Borrows Richter's unintentionally funny “die monster; you don't belong in this world” taunt. Roland, amazingly, pulls it off without narm.
  • Nice Job Breaking It, Hero: Destroys vital elements keeping Dracula from moving upward on the Siege Titan in his attempt to kill him.
  • "Not So Different" Remark: Dracula mockingly says that he reminds him of his former self.
  • Oh, Crap!: The moment Dracula grabs the magical cross he tried to use against him, Roland reacts with panic and disbelief.
  • Prayer Is a Last Resort: When Roland buckles under the onslaught, he takes out his golden crucifix and tries to channel the power of the seven archangels to tip the equilibrium is his favor. Suffice to say, it doesn't work as planned.
  • Public Domain Character: The name and characterisation of the golden paladin are most likely a reference to the hero of the french Chanson de Geste, La Chanson de Roland, who fought his last stand at the battle of Roncevaux/Roncesvalles in Spain. Both his and his legendary counterpart's death involved quite a light show as well, to put it mildly.
  • Pyrrhic Victory: In-Universe, his battle with Dracula became remembered as this throughout the centuries. The official story, as it goes, is that Roland killed Dracula but lost his life in the battle.
  • Rain of Arrows: One of his moves during the last part of his boss fight is to join his swords into a bow and rain down light arrows in masse that you have to avoid.
  • Swiss-Army Weapon:
    • Double Weapon: Can join his fiery blades into one, but this stance can be broken apart with a heavy (press and hold [X/Square]; proceed to tap it) attack. Preventing the paladin from connecting them is the goal of one of Kleidos' challenges.
    • Dual Wielding: His primary stance.
    • Precision-Guided Boomerang: Can chuck his blades at you in one of the two ways: horizontally (needs to be jumped over) and vertically (needs to be dodged).
    • Sacred Bow and Arrows: Can connect his swords into a blazing longbow with phantom arrows.
  • Tactical Withdrawal: In the first part of his boss fight, he will fly away from Dracula once you've dealt enough damage to him, choosing to take him out from a distance with his arrows. He comes back to the ground later in a Combat by Champion against Dracula.
  • Throwing Down the Gauntlet: Roland besieged Dracula's castle for months, and, when the owner finally emerged into the open, ordered his troops to stay their ground, and faced the vampire alone.
  • Wings Do Nothing: Averted. The wings in his armor are not there to make it look cool but to actually allow Roland to fly.
  • You Shall Not Pass!: One of his battle quotes is this verbatim.

     Bernhard Castle
"I thought I took care of that boy a long time ago. He has inherited all of your worst traits, don't you think?"
Voiced by: Various, Robert Carlyle [EN], Keiji Fujiwara [JP]
"Bow down before the Dark Lord! Look upon his greatness and obey his orders... or you will die, here and now."

Castlevania has always been a creature of chaos, but with Dracula's return in Lords of Shadow 2, the castle has developed sentience and seeks to impede Dracula so that he will never leave again, even if it means killing him. For the most part, it accomplishes this by spawning corrupting blood that turns everything it touches against him, even if they were loyal just moments before. The true form of it is referred to as "Inner Dracula," an Eldritch Abomination with Dracula's face that represents the most brutal aspects of his vampiric nature, as well as the hatred towards God and all he has created the real Dracula has started to cast off by the time you fight it.

"At last, this has proven to be of some use after all."
Voiced by: Aleksandar Mikic [EN], Akio Ōtsuka [JP]
"Tell me, vampire. Do you think that is the will of God?"

Of the old gods, two of them stood higher among the rest for the role they played in the world; Pan and Agreus. While Pan was the personification of spring and brought new life into the world after each hard winter, Agreus was the other end of the scale; the personification of Fall that heralded the cold and dead winter. The two originally held the balance together, but after Pan's death Agreus ran rampant out of equal parts grief and the inability to keep himself in check.

  • Batman Gambit: Tries to achieve this by luring Dracula into his secret garden by using a fragment of the Mirror of Fate.
  • Best Served Cold: Was willing to wait centuries for his brother's murderer to show up.
    Agreus: I have waited for this moment for a long time. Now my wait is over!
  • Blow You Away: In the stealth section, he conjures up a tornado upon impaling Dracula with his spear.
  • Dark Is Not Evil: Normally, Agreus was the death that complimented Pan's life, and the two kept the balance by making sure every spring led to a fall, which in turn gave way to another spring. Unfortunately, with Pan's death in the first game Agreus was free to run unchecked, making it Dark Is Evil.
  • Even Evil Has Loved Ones: He's the avatar of death and revels in his job, but he loved his brother Pan and seeks to kill Dracula for having a major part in his death.
  • Familiar: Has a barn owl familiar which safeguards the Mirror. Chucking a Chaos Bomb at it is a requirement for the "Classic Taste" achievement.
  • Facepalm of Doom: How he dies; Dracula grabs him by the skull and crushes it to bits.
  • Go Mad from the Revelation: Pan's death had left Agreus deranged with grief, leaving him to slaughter anyone who would dare to approach him, including Dracula's servants and unfortunate Brotherhood Knights.
  • The Nose Knows: In the stealth section, Agreus may sometimes pick up a leaf to smell so he can track your location. One of his Boss Banter quotes during this part even has him taunting Dracula by saying "I can smell your fear".
  • The Old Gods: Agreus is fall to Nomios'/Pan's spring.
  • Red Oni, Blue Oni: The red to his brother Pan's blue. Unlike him, Agreus is driven by pure rage and his desire for revenge comes across as shortsighted, not knowing exactly why Pan was killed. He is concerned solely with his goals whereas Pan was willing to risk his life for a greater purpose.
  • Revenge Before Reason: Dracula doesn't even want to fight him, telling him he just wants the piece of the Mirror of Fate. Sadly, Agreus won't take no for an answer and ends up killed.
  • Skull for a Head: A ram's skull. His familiar is an owl that has just a skull for a face.
  • Stealthy Colossus: Agreus is absolutely enormous, yet this doesn't stop him from hiding from his targets and making himself seen whenever he wants to. Upon Dracula's arrival, he is only heard before dropping close to the vampire lord. The Brotherhood soldiers' scrolls also detail how their allies keep being killed by an unseen force.

    Zobek's Lieutenant
"I was looking for a Dragon... but all I see is a lizard!"
Voiced by: Richard Madden
"You're slow... I can easily anticipate your blows!"

A black knight who wields the legendary sword Masamune. Who exactly he is and all of his past beyond that is unknown. He serves as Zobek's muscle since Zobek can't directly act for fear of the acolytes finding out where he is. For the better part of Lords of Shadow 2, he is actually Alucard, who killed and replaced him after an intense battle before the start of the main game, at the end of the Revelations DLC.

  • Animal Motifs: Insects, and more specifically, beetles.
  • Black Knight: With a red tint on his right arm.
  • Blade Lock: Does this when parried by Alucard, but Alucard is the better swordsman and always wins out.
  • Deadpan Snarker: Just like his master, delivers a few marvelous ones just before his boss fight.
    Lieutenant: Well, well... So it was your presence we felt. We thought it was your father... My master is going to be so disappointed!
  • Enigmatic Minion: Nothing is known about the Lieutenant's true identity, though the in-game lore article hints that he might be a reanimated cadaver of a powerful warrior or a demon who owes Zobek a debt.
  • Friendly Enemy: Several segments of the game involves you teaming up with the Lieutenant to solve environmental puzzles. Or rather, Alucard, who has been invoking a long game with Dracula against both Zobek and Satan.
  • Impaled with Extreme Prejudice: Alucard perforates him with the Crissaegrim in mid-air.
  • Hair-Trigger Temper: Nearly bisects Dracula. Twice. Good thing Zobek reined his officer back in time, and another good thing Dracula has great reflexes. Of course, this isn't actually the Lieutenant, but Alucard, who is probably at least partially playing up his hatred.
  • Katanas Are Just Better: And he draws the Masamune out of Hammerspace, no less.
  • Master Swordsman: He is very skilled with his blade, though Alucard outmatches him.
  • Mr. Exposition: A mild case. If prompted, the Lieutenant will halt and inform you on what must be done. He will also disclose the truth behind Victor's ploy later on.
  • Mugging the Monster: Let's just say he shouldn't have underestimated Alucard, even if he is merely a Son of the Dragon.
  • No Body Left Behind: Fortunately, he does leave his armor behind for Alucard to use.
  • Praetorian Guard: Serves as a personal bodyguard to Zobek and acts as the necromancer's muscle and occasional scout in ticklish situations.
  • Space Master: The main power of his Masamune.
  • Sword Beam: Uses two, one that's narrow and needs to be dodged, and one that's wide and needs to be jumped.
  • Thinking Up Portals: Can hop in and out of portals to quickly attack.

Abaddon is a powerful demon leader from Satan's army that pursues Dracula and Victor Belmont in the modern times as his master's rise approaches.
  • Adaptational Wimp: Surprisingly played straight in spite of his monstrous appearance. In the original Castlevania series, Abaddon had the power to summon locusts and was considered extremely challenging boss. Here, he only uses brute strength and is implied to be barely sentient.
  • Adaptational Ugliness: While the original Abaddon wasn't exactly beautiful to begin with (he had a vaguely Bishōnen face on a humanoid body with insect limbs), this Abaddon looks absolutely inhuman and monstrous.
  • Body Horror: His body looks like it was flayed. Its one trait that distinguishes him from the lesser demon enemies besides his unusual size.
  • The Brute: While the Acolytes serve as Co-Dragons to Satan, Abaddon is a big, massive demon with the power of untamed destruction.
  • Demon Lords and Archdevils: He is identified as a Fallen Angel that made a deal with Satan for supreme power.
  • King Mook: He resembles a bigger and meaner version of Horned Demons and Satan's Soldiers, but is fought as an individual boss.
  • Omnicidal Maniac: Abaddon has nothing in his mind, but to destroy anything on his path.
  • Red Baron: He is also referred to as "Abaddon the Destroyer".
  • Your Head Asplode: Gabriel punches his head so hard with a Meteor Move that it blows up in a gory explosion.

Alternative Title(s): Castlevania Lords Of Shadow 2, Castlevania Lords Of Shadow Mirror Of Fate, Castlevania Lords Of Shadow Alucard, Castlevania Lords Of Shadow Belmont Lineage, Castlevania Lords Of Shadow Allies, Castlevania Lords Of Shadow Antagonists