Characters appearing in the Collectible Card Game of Cardfight!! Vanguard, which is set on "an Earth-like planet" known as Cray. This page contains characters whose clans are part of the United Sanctuary, Dragon Empire and Star Gate nations.
The anime and the flavour text of the cards depict an ongoing storyline unfolding on the surface of the Planet Cray:
- Booster Sets 1-5 introduce the various Clans, and center upon a civil war unfolding between the Royal Paladins and the dissenting Shadow Paladins as they struggle for control over a unified Cray army.
- Booster Sets 6-9 continue the storyline as the leaders of the Royal Paladins, Shadow Paladins and Kagero clans are sealed away by a mysterious dark force, scattering the unified army and prompting new Clans to emerge and fill the power vacuum. The most prominent of these new Clans are the Gold Paladins, a youthful new band of heroes who must find and retrieve the Seven Sacred Beast Armours in order to break the seal and rescue their comrades.
- Booster Sets 10-15 concern the invasion of an extraterrestrial army known as "Link Joker", who seek to conquer and destroy the Planet Cray. This forces the various clans of Cray to band together to fight this new threat, and even unseal previously forbidden powers.
- Booster Sets 16-17 focuses upon a mysterious temporal anomaly that has excised the Royal Paladin "Blaster Blade" from history. As a pre-Civil-War Blaster Blade forms the "Seekers" to discover the truth behind an ominous prophecy, the forces of Cray in the modified present set out to discover the secrets lying within their missing memories.
- G Booster Sets 1-4 document the continuing effects of the "Space-Time Overlap Phenomenon", which is pulling mutually-exclusive Units from different timelines into a singular present and threatening the power balance between the nations of Planet Cray. Amidst this turmoil, two new powers have emerged: "Stride", the ability to summon Units from beyond the limits of time and space; and "Gear Chronicle", a mysterious new Clan with the power to manipulate time. During this time, Claret Sword Dragon and his renegade group of Shadow Paladins have began an uprising in the United Sanctuary, tapping into forbidden forms of Stride in the process, causing Gear Chronicle to oppose them.
- G Booster Sets 5-8 involve Bind Time Dragon's attempt to collect the Zodiac Time Beasts, a group of twelve animal-shaped Gear Chronicle units, and resurrect the ancient Gear Chronicle weapon "Demiurge".
- G Booster Sets 9-12 revolve around units traveling from Cray to Earth, which they call "Planet E", and possessing the bodies of humans on Earth with their permission. From these sets and on, the events in the lore are heavily integrated with the events in the anime, more so than in previous sets.
- G Booster Sets 13-14 concern the actions of the Apostles, a group attempting to resurrect the "Dragon Deity of Destruction", Gyze, and awaken the Zeroth Dragons that had ravaged Cray long ago. While they act on Earth to awaken Gyze, their forces attack Cray.
As a clan, the Royal Paladins focus on using their search and call skills to fill the Rearguard as quickly as possible, gaining power from the number of Royal Paladins in play and using skills to support each other.
The Jewel Knight sub-clan follow this style but is a bit more aggressive on their approach gaining power with several Jewel Knight rear-guard on field.
The Seeker sub-clan do much of the same but sets up for their powerful Legion units.
There was a prophecy which said that the hero of light, Blaster Blade, would one day disappear and his absence would bring disaster to Cray. To avert this crisis, in the past, Blaster Blade formed an alliance of warriors who would find the way to prevent his disappearance: the Seekers. Shown images of the future by the Sage of Time to inspire them, and joined by the Guardian Dragon from the past, Thing Saver Dragon, the Seekers now quest to save their planet's future by finding two hopes.
The Royal Paladin keyword is Brave: skills which are active if you have three or fewer cards in your hand.
In the V-Series, Royal Paladins haven't really changed much, however, more emphasis was placed on specific units, namely Blaster Blade and the various units the support him or are supported by him. Their Imaginary Gift is Force.
- Big Good
- Demoted to Extra: Justified in Asia Circuit, where the sealing of Blaster Blade has left their ranks in disarray but shown in the Link Joker arc after Aichi has switched from using Royal Paladin to Gold Paladins, taking with him a lot of the iconic units of the clan. After that, players think Royal Paladins are denied many supports as opposed to the other clans.
- Glass Cannon: The Brave ability unlocks skills when they have three or less cards in hand.
- Heroes Prefer Swords: Most of the Royal Paladins prefer to use a sword in combat, ranging from traditional longswords and rapiers to beam sabers and BFS. Even some of the Hi-Dogs like to use swords and daggers in combat!
- Knight in Shining Armor: The Royal Paladins are composed entirely of various beings who adhere to the codes of chivalry and honor.
- No One Gets Left Behind / The Men First: Followed to the letter. The Royal Paladins try their best to keep friendly casualties as low as possible and make sure that no one is left behind. As was the case with Maiden of Darkness, Macha, anyone in the Royal Paladins who tries to pull a We Have Reserves is immediately dealt with appropriately.
- Shout-Out: The Royal Paladins definitely have big shoes to fill as they are basically a modern reincarnation of some of the most universally beloved and badass bunch of heroes ever known: King Arthur and the Knights of the Round Table.
- The Power of Friendship: Their primary tactic is to swarm the field and fight together as one cohesive alliance, supporting each other to soundly obtain victory.
- Theme Naming: After characters in the Arthurian Legend.
- True Companions: The Royal Paladins would never think of abandoning or sacrificing their friends and allies.
King of Knights, Alfred / Alfred Early / Liberator of the Round Table, Alfred / Liberator, Monarch Sanctuary Alfred / Light Origin Seeker, Alfred Exiv / Luminous Light King of Knights, Alfred Oath / Divine Knight King, Alfred Holy Saver
- A Father To His Kingdom: He always cares about the welfare and happiness of everyone in the United Sanctuary, including his Royal Paladin subordinates. The relationship is mutual, with the populace loving their king and the Royal Paladins always ready to answer their beloved king's calls.
- The Ace: Was known as the strongest swordsman of the Royal Paladins until he became king, passing on his title of strongest swordsman to Blaster Blade.
- Authority Equals Ass Kicking: Can be quite fearsome when he is together with his nakama.
- Badass Cape
- BFS: Appropriately called the Great Sword.
- Big Good
- Bling of War: Liberator of the Round Table has a lot of gold adornment to his armor
- The Captain: He is the beloved leader of the Royal Paladins.
- Cool Horse: A big, flaming stallion.
- Epic Hail: He can call upon his knights to come forth if they are needed.
- Glory Days: A positive take on the trope, many remember Alfred's younger days very fondly much like a folk tale.
- The Good King: He is the living embodiment of the trope.
- The Idealist: His idealism sometimes leads to disagreements with others, such as with the case of Black Sage, Charon which did not end well.
- Limit Break: Liberator of the Round Table, Alfred has one while Liberator, Monarch Sanctuary Alfred has two, with one of them being an ultimate break.
- Names to Run Away from Really Fast: Friends and allies rejoice and foes cower in fear whenever they hear the King of Knights has arrived.
- Royals Who Actually Do Something: He is presumably the King of United Sanctuary, judging from his title of King of Knights.
- Shoulder Cannon: Liberator, Monarch Sanctuary Alfred sports a pair on his shoulder, concealed by his armour.
- Shout-Out: To King Arthur and Alfred the Great.
- The Power of Friendship: With his friends and allies by his side, the King of Knights will not fail.
- Light Origin Seeker, Alfred Exiv can perform Legion with his trusted friend Blaster Blade (Seeker). His King of Knights form on the other hand is the partner unit to the Vanguard of the King of Knights, Ezer.
- Divine Knight King, Alfred Holy Light Seeker can allow Blaster Blade Exceed Rearguards to Twin Drive.
- Warrior King: Magnificent, flaming steed in one hand, Great Sword in the other, he is ready to fight and lead his retinue of knights for the sake of his people.
- The Wise King: From Alfred Early's flavor text, it can be reasonably assumed that this is his character.
Blaster Blade/Majesty Lord Blaster/Exculpate The Blaster/Blaster Blade Spirit/Blaster Blade Burst/Blaster Blade Liberator/Blaster Blade Seeker/Swordsman of Light, Ahmes/Blaster Blade Exceed
- The Ace: Is known to be the strongest swordsman in the Royal Paladins.
- All There in the Manual: The Shining Swordsman manga has revealed that his real name is Ahmes.
- Awesome, but Temporary: Exculpate The Blaster returns back into Blaster Blade after he attacks.
- Back from the Dead: While technically he's not dead (Only sealed away), but he will be back in spirit/astral/ghost form in the latest booster. Though he now has paper thin armor and can be retired even by the weakest attack.
- Badass Cape: And what a Badass Cape it is◊
- BFS: His sword, the Blaster Blade. Is only overshadowed by Alfred's even bigger BFS.
- Bling of War: As a Liberator.
- The Captain: Leads his own unit of knights within the Royal Paladins.
- Cool Sword: His sword, the Blaster Blade, is a sword that turns courage into raw power, and he is the only one out of everyone in the Royal Paladins that can properly use it. Taken Up to Eleven when he becomes Majesty Lord Blaster and combines the Blaster Blade and Blaster Dark. The resulting sword can Screw Destiny.
- Dark Is Not Evil: As Majesty Lord Blaster, his armor is black, but if anything he's more heroic than ever.
- Defeat Means Friendship: Weaponized by Exculpate:His light is so overwhelming that the shadow warriors who used to serve their country entrust their sword and light to the warrior of light.
- The Dreaded: Judging by the efforts they made to remove the possibility of his return, Blade's Majesty Lord Blaster form is this to Link Joker.
- Incorruptible Pure Pureness: The Blaster series weapons have a tendency to corrupt their wielders because they draw power from and amplify the emotions of those wielders. To date, Ahmes is the only knight to wield one without being corrupted.
- Infinity +1 Sword: Majesty Lord Blaster's sword.
- The Lancer: Might be this to Alfred, judging from Alfred Early's card art.
- Confirmed in his backstory as a close friend of and confidant to Alfred.
- Light Is Good: Incredibly so.
- Living Legend: Exceed represents Blade at a point between the events of the original series lore and that of G, where he was appointed Supreme Grandmaster of the United Sanctuary and commanded all of the knightly orders. His lore notes that while he bore the title, the number of the Sanctuary's enemies dwindled dramatically and it was said that the entire world looked at him in awe.
- Loyal Phlebotinum: His sword, the Blaster Blade, is this.
- The Mentor: Is an unofficial mentor to Little Sage, Marron, who follows his unit of knights.
- No Kill Like Overkill: Exculpate The Blaster attacks your opponent's ENTIRE FIELD!
- Red Baron / Names to Run Away from Really Fast: His name is actually a nickname derived from his Cool Sword of the same name. As for his real name, it's either not revealed to us or nobody knows it. Furthermore, as Majesty Lord Blaster, he is known as the Ultimate Vanguard. The Shining Swordsman manga has finally revealed his true name as Ahmes.
- Sealed Badass in a Can / Sealed Good in a Can: During the War of Liberation.
- An object that turns courage into raw power? That's strikingly similar to a certain green stone... He then evolves fueled by infinite courage... Sounds similar to a certain cyborg.
- Exculpate the Blaster returns back to Blaster Blade at the end of the turn, sounds similar to this card.
- Blade seems to represent King Arthur as the messianic hero, as evidenced by his sword's Loyal Phlebotinum nature being similar to only Arthur being able to draw the sword from the stone. Similarly, Exculpate's name seems to be a twisted reference to Excalibur.
- Shrouded in Myth: Exceed's lore notes that his many feats could scarcely be believed to be the work of a single man, and that because there was never any record of his death, there are many tales told about just what became of him, including that he became a Guardian Dragon protecting the Sanctuary or an immortal knight to save the world.
- Super Mode: Majesty Lord Blaster, and Exculpate the Blaster.
- Screw Destiny: Majesty Lord Blaster's sword can 'put an end to the sorrowful cycle of fate and karma'.
- Took a Level in Badass: Blaster Blade Exceed is a Grade Three that not only retires a rearguard without cost, but with Divine Knight King, Alfred Holy Light Seeker, is one of the few Rearguards that can Twin Drive.
- Team Pet: Wingal is his trusted partner in combat.
- Tron Lines: On his armor.
- Try to Fit THAT on a Business Card!: By the time he became Exceed, he bore "numberless honorable titles", a sample of which include "The Swordsman of Light", "The Strongest Knight of the Sanctuary" and "The Confidant of the King of Knights". As Majesty Lord Blaster, he is also known as the "Ultimate Vanguard".
- Uncertain Doom: The events of the G era lore take place centuries after Blade's time, but even so, Blade's death has never been confirmed. Blaster Blade Exceed's lore, chronologically his latest, only says that no record of his death was made and so there are numerous stories about what happened to him.
- Yin-Yang Bomb: As Majesty Lord Blaster he wields both the Blaster Blade and the Blaster Dark, combined into one sword. As summed up by Majesty's SP lore:Light is shining shadow. Shadow is silent light. We are one!
Solitary Knight, Gancelot/Solitary Liberator, Gancelot/Bonds Liberator, Gancelot Zenith/Holy Divine Knight, Gancelot Peace Saver
- Bling of War: His Liberator forms, with their shiny golden armor.
- Cool Horse: Rides a white pegasus.
- Epic Hail : Gancelot Zenith can call a unit from the top of the deck.
- Famed in Story: 'He is a battle-scarred veteran whose name is known to all in the United Sanctuary'
- Glass Cannon: Solitary Knight, Gancelot have one of the lowest power of Grade 3, sitting at 9000 Power. Note that even 10000 can count as this trope.
- Heroic Bastard: He was born out of wedlock between an elven noble and a human knight.
- Ineffectual Loner: His title. Otherwise subverted as he values his companionship with Blaster Blade and always answers Alfred's calls. And then we learn the real reason he has the title of Solitary Knight was due to him being a Heroic Bastard and having to fend for himself both in and out of the battlefield. Thankfully, he now has friends.
- Limit Break
- Shout-Out: To Sir Lancelot of the Knights of the Round Table for his namesake and Sir Mordred of the Knights of the Round Table for his illegitimate birth.
- Spell My Name with an "S": While his title is officially translated as Solitary Knight, it's arguable that Knight of Solitude would be more accurate and also uniform with the titles of other fellow knights in the Royal Paladins.
- The Power of Friendship:
- Solitary Liberator's Break Ride allows you to empower three of your rearguards by 5000 power and your vanguard by 10000 power.
- Gancelot Zenith empower the rear-guard called with his skill by 10000 power.
- Took a Level in Badass: From a card that is mainly used as a Blaster Blade searcher, into one of the most powerful Break Ride effect, and finally he got his own Cross Ride. And after the Invasion War, he becomes strong enough to attain a Stride Form in Peace Saver.
- Super Mode
- Tron Lines
- Who Wants to Live Forever?: Heavily implied in Peace Saver's Lore, which states that he will outlive Alfred and his friends on account of his elven blood. Nonetheless, he carries the beliefs they shared and keeps on going.
Knight of Silence, Gallatin/Liberator of Silence, Gallatin/Champion of Silence, Gallatin
- Bling of War: As a Liberator.
- Cursed with Awesome: The reason he wears a blindfold is because he has the ability to see the souls of others. Unfortunately, his eyes are so bright to them that he would instantly burn their souls without his blindfold.
- Lightning Bruiser: He can run very quickly and dish out equal levels of superb swordsmanship.
- Separated at Birth: There are rumors that Gallatin may have a long lost twin brother residing somewhere in the Dragon Empire.
- Shout-Out: To Sir Gawain of the Knights of the Round Table by way of Sir Gawain's sword.
- Spell My Name with an "S": His name was translated with varied spelling owing to his Arthurian namesake before the release of official English cards.
- The Stoic: His title.
Knight of Truth, Gordon
- Crouching Moron, Hidden Badass: His nonchalant, seemingly bored attitude in combat combined with great fencing skills.
- No-Sell: His armor is known to be impossible to damage.
- Sword Lines: His swordplay results in a lot of these.
- True Companions: Upholds protecting his friends and allies above all else.
Little Sage, Marron/Little Liberator, Marron/Little Tactician, Marron/Little Great Sage, Marron
- Ambiguous Gender: Assumed male for the purposes of this list, but honestly it's anyone's guess. Word of God says that he is indeed male.
- Attack of the 50-Foot Giant: Subverted. While he is supposedly a Giant, he is always presented as human-sized. Might overlap with Meaningful Name.
- Cute Bruiser: Packs quite a punch when he zaps enemies with magical electricity.
- Megane: Might overlap with Meganekko given his quiet demeanor.
- Nice Hat
- Tag Along Kid: Is this to Blaster Blade.
- The Mentor: Views Blaster Blade as this.
- The Smart Guy: Serves as the Royal Paladins' tactician. Otherwise, he's always off tagging along with Blaster Blade's unit of knights to learn something new.
Sage of Guidance, Zenon
- Nice Hat
- Shout-Out: His title is a shout out to Merlin, King Arthur's mentor and friend.
- The Lancer / The Mentor: Judging from his title, flavor text, and skill, it's possible that he guided Alfred to become king just like a certain other wizard.
Great Sage, Baron
- Crouching Moron, Hidden Badass: He's just an old fart, or so he says. Once he has a few swigs of booze though...
- Drunken Master: Is this in spades.
- The Mentor: Is the mentor to everyone in the Royal Paladins, teaching them of all the things he learned throughout the years.
- Really 700 Years Old: Is one of the oldest living Giants on the planet Cray.
Flash Shield, Iseult/Flashing Jewel Knight, Iseult/Great Flash, Iseult
- Cursed with Awesome: Legend has it that the Flash Shield is cursed.
- Deflector Shields: Her Flash Shield creates a magical barrier in the form of magic circles.
- Instant Runes: The way her Flash Shield works.
- Luckily, My Shield Will Protect Me: Her skill completely blocks an attack on a Royal Paladin.
- No-Sell: Nothing, absolutely nothing will get past her or her Flash Shield.
- Shout-Out: To Iseult of Ireland.
Stardust Trumpeter/Star Call Trumpeter/Liberator, Star Rain Trumpeter/Star Hope Trumpeter
- Unsettling Gender Reveal: Both tropes averted. Word of God says she's an angelic girl. Made more obvious as she grew older.
- Bling of War: Star Rain Trumpeter, like all Liberators.
- Cute Little Fangs: Has those as Star Rain Trumpeter.
- Epic Hail:
- Exotic Eye Designs: Star Rain Trumpeter has star-shaped pupils.
- Fangirl: A big one for Blaster Blade.
- Hope Bringer: Seeing how much losing her hero gave her despair, Star Rain Trumpter swore to become hope for everyone.
- She Is All Grown Up: Cue timeskip and we see Stardust Trumpeter has grown up to become the Star Call Trumpeter.
- The Power of Rock: Her Magic Trumpet gives her friends and allies the courage and strength to fight on.
Barcgal/Barcgal Liberator/Blaster-friend, Barcgal/Blue Scud, Barcgal
- Bling of War: His golden armor as a Liberator.
- Epic Hail: As a Royal Paladin he can call forth either Flowgal or the Knight of the Future, Llew to come to his aid. As a Gold Paladin he can call a random Liberator unit.
- The Ace: He was the ace of the Royal Paladin High Dogs Unit. As a Gold Paladin he remains a veteran ace.
- We Can Rebuild Him: His flavor text depicts this.
Wingal/Wingal Brave/Wingal Liberator/Seeker, Sacred Wingal/Wingal Youth
- Bling of War: As a Liberator.
- Dare to Be Badass: His flavor text.
- The Power of Friendship: Sacred Wingal's 'Legion' ability allows him to become stronger by joining forces with Blaster Blade Seeker, represented in game terms by their two cards linking together to form one single piece of art.
- Reckless Sidekick: Subverted. His recklessness is his positive trait.
- Team Pet: Is always on the frontlines alongside Blaster Blade.
Soul Saver Dragon/Holy Dragon, Religious Soul Saver/Holy Dragon, Myriad Soul Saver
- Ambiguous Gender: Has led to much Viewer Gender Confusion.
- Attack of the 50-Foot Whatever: Easily the largest of the Royal Paladins, as shown by the anime.
- Big Good
- Finishing Move: Its Holy Charging Roar skill lasts for one turn, so is usually employed in this fashion.
- Future Badass: Religious Soul Saver is a version of Soul Saver summoned from a possible future by Stride.
- Guardian Entity: It's the guardian dragon of United Sanctuary.
- Light 'em Up: Pretty much an embodiment of the trope.
- Our Angels Are Different: It looks very angelic, and tends to appear in flashes of shining light.
- Our Dragons Are Different: Probably the most nonstandard dragon in Vanguard so far.
- Rousing Roar: Holy Charging Roar. When Soul Saver Dragon appears on the battlefield, it can power up its allies for a turn.
- Sealed Good in a Can: Usually reside in a special realm created by the Sage of Time.
- Sealed Badass in a Can
- The Power of Friendship: Holy Charging Roar increases the power of 3 rear guards by 5000 until the end of the turn.
- Took a Level in Badass
Sanctuary Guard Dragon/Holy Dragon, Sanctuary Guard Regalia
- Alternate History: Sanctuary Guard Regalia is from an alternate history where Sanctuary Guard Dragon survived, summoned to the regular timeline via Stride.
- Authority Equals Asskicking: The 'White Dragon King' who founded the United Sanctuary and fought to protect it.
- Cool Sword: So cool that after his death it was handed down as part of his legacy.
- Dare to Be Badass: Sanctuary Guard Regalia: It's said his light changes those with even the smallest amount of courage into true heroes.
- Dual Wielding: Sanctuary Guard Regalia wields two swords.
- Expy: He is more or less King Arthur as a dragon.
- Guardian Entity
- Heroic Sacrifice: He fought for the United Sanctuary until doing so killed him.
- Light Is Good
- Our Dragons Are Different
- Our Founder: He is the founder of the United Sanctuary.
- The Power of Friendship: In both of his forms, he is empowered by your grade 1 or lower rear-guards.
- Royals Who Actually Do Something: Known as the White Dragon King, and sacrificed himself protecting the United Sanctuary.
- What Could Have Been: In-universe, Sanctuary Guard Regalia comes from a world where the Grand Sanctuary never split into the United Sanctuary and Dragon Empire.
Beast Knight, Garmore/Fang of Light, Garmore/Great Silver Wolf, Garmore/Wolf Fang Liberator, Garmore/Golden Knight of Gleaming Fang, Garmore
- Ancient Artifact: His Silver Wolf Armor.
- Animal Motifs: Dogs at first, then wolves in his Gold Paladin form due to his Beast Armor.
- Badass Army: Was part of one, and then formed another one to go save the first one.
- Badass Cape
- Noble Wolf: What his armor represents; a wolf that is knight-like and empowered by its pack.
- The Big Guy: His skill when he was a Royal Paladin fits with Royal Paladin's consistency, and his calling skill when he started as a Gold Paladin is the most consistent one available. Even as a Liberator, his random calling skill can turn into something useful by filling the field.
- Bling of War: His Grade 3 forms all wear shiny gold armor.
- The Chosen One: Of the Silver Wolf Armor.
- Covers Always Lie: Is prominently featured in the opening for the second season, even though Aichi rarely use him(if at all) until his Liberator version makes a debut one season later.
- Epic Hail: All of his forms have the ability to call out his comrades, but especially Wolf Fang Liberator, whose Limit Break can cause your field to go from empty to full in one move.
- Four-Star Badass
- Knight in Shining Armor
- Limit Break: Great Silver Wolf and Wolf Fang Liberator.
- The Mentor: Great Silver Wolf, Garmore was this to the newly-founded Gold Paladins.
- The Power of Friendship: Fang of Light gets +1000 Power for each Snogal and Brugal on your field.
- Wolverine Claws: Attached to his gauntlets.
- Wolverine Publicity: As noted above, Garmore is prominently featured in the anime opening for the second season, yet he is upstaged by Ezel. He make a return in the third season, except this time, he actually appeared frequently in a fight. It helps that Garmore is one of the more popular Gold Paladin.
Pure Heart Jewel Knight, Ashlei/Broken Heart Jewel Knight, Ashlei Я
- Become the cornerstone of the future! Pure Foundation!Now, my resolution is firm...Lost Foundation!
- Bright Is Not Good: Ashlei Я wears primarily white and red, yet as a whole she looks closer to a Link Joker unit than a Royal Paladin one.
- Childhood Friends: She's been friends with Feerless Jewel Knight, Julia since childhood.
- Cool Shades: Ashlei Я. It even resembles Kamina's or Squirtle's shades.
- The Corruption: Ashlei Я.
- Dark Messiah: Ashlei Я. Her wish for ideal peace is still the same as Ashlei even after being reversed. The only thing that changed is that she will DO ANYTHING for that goal.
- Dual Wielding: Ashlei Я
- Gainaxing: Shown in a "Blink And You'll Miss It" moment in episode 157. Apparently Masami Obari has influence way beyond Daikaiser and Omega Glendios.
- Horrible Judge of Character: Implied as she does not doubt or suspect others so her entourage has to keep a close eye on her.
- I Have Your Wife: Comrades in this case, but similar principle. The Link Joker forces her to surrender to them in return for sparing the paladins they had captured.
- Laser Blade: Of a rapier variant. Ashlei Я later dual wields a pair of those.
- The Leader: She's the Grandmaster of the Jewel Knights.
- Limit Break
- Magic Knight: Like all Jewel Knights, her armor and weapons are embedded with magical jewels.
- Master Swordsman: Master Swordswoman: Her skills with the sword are said to rival Blaster Blade.
- Power of Trust: The source of Ashlei's strength is "Trust".
- The Power of Friendship:
- Ashlei can give your new Vanguard +10'000 Power and +1 Critical, and her lore says that "She fights by believing in her own power, as well as her companions'".
- Used against her when the Link Joker use captured paladins as leverage to force her to surrender and Reverse her.
- Ashlei Я uses this in a darker manner: She locks one rearguard to retire an opponent's rearguard and call another Jewel Knight to your field.
- Royal Rapier: BEAM rapier. Ashlei Я later dual wields a pair of those that looks similarly to the Star Swords with a physical hilt.
- Super Mode: Broken Heart Jewel Knight, Ashlei Я
- Tempting Fate: Ashlei's lore cited she wields the "Pure White Pearl Jewel" which can never be clouded nor tarnished. Guess what happened. The jewel transformed into a color of pathetic grey, which is neither white nor black after being reversed.
Seeker, Thing Saver Dragon
- Guardian Entity: It was the guardian dragon of the Sanctuary before Soul Saver Dragon.
- Heroic Second Wind: It can ride a copy of itself from the deck and then immediately Legion that copy with Blaster Blade Seeker via its skill.
- Light 'em Up
- Light Is Good
- Our Dragons Are Different
- The Power of Friendship: Its Legion ability lets it combine its power with Blaster Blade Seeker.
- Spell My Name with an "S": His name was originally translated by fans as Seeker, Sing Saver Dragon.
Blue Sky Knight, Altmile/Aerial Divine Knight, Altmile/Transcending the Heavens, Altmile
- The Ace: Is considered an elite knight.
- Childhood Friends: He and Livarot come from the same town and they have been friends since childhood.
- Epic Hail: Like other Royal Paladins, he has a skill that call units. But unlike the others, he calls from the hand instead of the deck.
- Soaring Divine Knight, Altmile can call a grade 2 from the deck.
- Future Badass: Soaring Divine Knight, Altmile is one of Altmile's future possibilities, as is Transcending the Heavens, Altmile.
- Master Swordsman: Altmile is very skilled with the sword.
- The Power of Friendship: Both of his skills give his allies an additional 5000 Power.
- His Stride form powers up the front row by 3000 Power and the unit called by his skill by 5000 Power.
- Super Mode: Aerial Divine Knight, Altmile is the form Altmile obtained after gaining the power of his future self through Stride Fusion in order to fight back against Fenrir.
- Give your lives to the cursed dragon!
A breakaway faction formed by dissenters to the United Sanctuary.
Following the defeat of their first leader, Phantom Blaster Overlord, the Shadow Paladins formed a truce with the Royal Paladins. However, they were temporarily disbanded when their new leader- Blaster Dark- was sealed away by a mysterious force seeking to conquer Cray. After Blaster Dark was released, he reformed the Shadow Paladins as the "Revengers", a covert organisation that would protect Planet Cray from the shadows by any means necessary, under the command of the mysterious Mordred Phantom.
In the alternate timeline created by Blaster Blade's disappearance, the civil war unfolded as in the regular timeline, but Phantom Blaster was struck down by Alfred, and Blaster Dark ended up saving him. The Revengers were still founded and became the Sanctuary's black ops under Alfred's personal command, serving the Sanctuary by undertaking the missions that the Sanctuary's other forces could not perform.
Following the advent of "Stride", the leadership of the Revengers was severely weakened by the loss of Mordred Phantom and growing distrust towards his replacement, Blaster Dark. This allowed the ruthless Claret Sword Dragon to form a splinter group within the Shadow Paladins that seeks to "protect" United Sanctuary by conquering it and imposing military rule. They have experimented upon the unknown technologies of Gear Chronicle, a trial-and-error process involving the sacrifice of many lesser Shadow Paladins, and combined it with a multitude of forbidden magicks to create a new form of empowerment magic. This twisted magic uses the negative emotions of the wielder to draw incredible amounts of power from alternative universes at the risk of upsetting the energy balance between spacetimes, exasperating the Time-Space Overlap Phenomenon.
As a dark counterpart to the Royal Paladins, they use the same swarming tactics but focus on sacrificing their superior numbers to fuel the skills of their primary Vanguards. The "Witch" subclan curses the opponent's field by replacing their Rearguards with Grade 0 units and lowering the power of their units.
The Shadow Paladin keyword is Ritual. It denotes skills which are active if the player has a certain amount of Grade 1 cards in the drop zone, with said amount varying from card to card. This synergizes with the clan's increased focus on Grade 1 cards.
In the V-Series, their ability to retire units is emphasized more this time: they still sacrifice their own units, but at the same time they also have effects which force the opponent to retire their own board in addition to their strong advantages. Additionally, they also support units that have low power for their grade, usually 5000, in exchange for strong abilities. Their Imaginary Gift is Force.
- Anti-Hero: The Revengers are effectively the Batman to the Superman of the Royal and Gold Paladins.
- Badass Cape: Every single Revenger has a crimson one. Even the High Dogs, fortresses and dragons.
- Be All My Sins Remembered: The reformed Shadow Paladins were offered to rejoin the Sanctuary's official army but they refused, citing that they do not deserve it and need no honour. But they will atone for their sins by protecting the Sanctuary from the shadows.
- Dirty Business: In the alternate timeline of the Set 16 era, the Revengers have become the Sanctuary's black ops, performing the missions that the rest of the Sanctuary's forces cannot.
- Evil Counterpart: To the Royal Paladins, until the end of Season 1. Toned down starting with Season 3, the Revengers seem to be a more Anti-Hero group in comparison to the Knight In Shining Armour Royal and Gold Paladins.
- FaceHeel Turn: Most of the Shadow Paladins are defectors and deserters from the Royal Paladins, with reasons ranging from philosophical disagreements to plain out jealousy and even a case of mistaken gender.
- HeelFace Turn: After being reformed by Blaster Dark.
- I Did What I Had to Do: A major theme of the Revengers is that they are willing to do whatever it takes to protect the Sanctuary. As such, they are used as the Sanctuary's black ops forces who fight in secrecy.
- Theme Naming: After Irish/Welsh/Celtic/Scottish myth and legends.
- Tron Lines: Like their royal counterparts, many members of the Shadow Paldin have glowing lines, usually blue or red.
- True Companions: The Revengers. As shown by Mordred's SP flavor text:A Revenger never forgets the souls of their brothers-in-arms.
- Weak, but Skilled: With the reboot, Shadow Paladins have started focusing on units that have power lower than the norm for their grade as a trade-off for their abilities.
- We Have Reserves: Unlike the Royal Paladins, the Shadow Paladins don't view high casualties as a bad thing. Phantom Blaster Dragon takes this to its ultimate conclusion.
- It's continued with the Revengers, although their spin on it is more along the lines of I Did What I Had to Do: rationalising sacrifices as necessary to protect the Sanctuary.
Blaster Dark/Blaster Dark Spirit/Blaster Dark Revenger/Blaster Dark Revenger "Abyss"/Blaster Dark "Diablo"/Swordsman of Light, Junos
- Always Someone Better: Arguably this has defined Blaster Dark. In the past, he was outshone by Blaster Blade and his jealousy drove him into the shadows. Once Mordred leaves, forcing him to become grandmaster, he clearly feels unsuited for the job and continually asks himself what Mordred would do.
- Asskicking Equals Authority: Since he became grandmaster, some have tried to challenge him for the position, but he has defeated all of them.
- The Atoner: Dark Revenger is attempting to make up for all that he did in the past by protecting the United Sanctuary.
- Back from the Dead: While technically he's not dead (Only sealed away), but he will be back in spirit/astral/ghost form in the latest booster. Though he now has paper thin armor and can be retired even by the weakest attack.
- Badass Cape: As Dark Revenger
- BFS: The Blaster Dark.
- Black Knight: Like other shadow paladin, he wears black armor.
- The Captain:
- Was the Grandmaster of the Shadow Paladins in the alternate timeline.
- He also becomes this after the war with Link Joker, when Mordred leaves to deal with Gust Blaster.
- The Chains of Commanding: Blaster Dark always passed the role of leader to another and once he's forced into becoming grandmaster due to the departure of Mordred, his quiet ways cause misunderstandings and divisions to fracture the Shadow Paladins.
- Dark Is Evil: At first
- Dark Is Not Evil: However, he has since become a hero, fighting alongside his rival to protect the United Sanctuary, and founding the Revengers to combat Link Joker.
- Determinator: His sword is powered by his resolve.
- Evil Counterpart: To Blaster Blade, at first.
- FaceHeel Turn: Joined the Shadow Paladin due to his jealousy of Blaster Blade.
- Gratuitous Spanish: The "Diablo" in Blaster Dark "Diablo"'s name is Spanish for Devil.
- Green-Eyed Monster: His reason for defecting is his raging jealousy of Blaster Blade. Ironically, he actually has green eyes.
- My Significance Sense Is Tingling: In the alternate timeline, he can sense that the universe has changed due to Blaster Blade's absence, and resolves to set it right.
- The Rival: To Blaster Blade
- Save the Villain: In the alternate timeline, he saved Phantom Blaster from death.
- Sealed Badass in a Can: During the War of Liberation.
- Set Right What Once Went Wrong: His motive in the alternate timeline is to restore Blaster Blade, fixing the timeline.
- Shoulders of Doom
- Take Up My Sword: After their final confrontation, he gives his sword to Blaster Blade, allowing him to become Majesty Lord Blaster.
- Tron Lines: The lines are spiky compared to Blaster Blade's straight lines.
- You Are in Command Now: He is made grandmaster of the Shadow Paladins by Mordred when the latter leaves to confront Gust Blaster Dragon. Promptly deconstructed as Blaster Dark has never had to be a leader before, and his inexperience and indecisiveness leave the clan open to Claret Sword's corruption.
Phantom Blaster Dragon/Phantom Blaster Overlord/Gust Blaster Dragon/Revenger, Phantom Blaster "Abyss"/Dark Dragon, Phantom Blaster "Diablo"
The original Big Bad of the Vanguard lore, and founder of the Shadow Paladins. He was originally "Sin Saver Dragon", the Guardian Dragon of the Planet Cray. This position connected him to the hearts and minds of Cray's inhabitants, and over many centuries he became increasingly jaded by the selfish thoughts and wishes he was exposed to. Eventually, the darkness warped him body and soul into Phantom Blaster Dragon, a creature of pure malevolence who gathered an army of despair (the Shadow Paladins) by preying on the weaknesses of the heart and manipulating people to his side. It is eventually revealed that he had been influenced by the power of Void, who wished to cause dissent on Planet Cray and weaken it in preparation for invasion.
After its defeat, the corrupt soul of Phantom Blaster Dragon was left to wander Planet Cray. When the forces of Link Joker invaded and plunged Planet Cray into despair, this soul was able to absorb enough negative emotion to form a new body for itself, becoming Ghast Blaster Dragon. However, the righteous part of his soul that was once Sin Saver Dragon also remained, and eventually reincarnated as Mordred Phantom.
In the alternate timeline created by Blaster Blade's disappearance in the Set 16 onwards arc, the civil war unfolded with Phantom Blaster being mortally wounded by Alfred at the war's end. As he was not judged by Majesty Lord Blaster, his soul did not split as it did in the main timeline. To save him, Blaster Dark performed a ritual where he bound his soul to Phantom Blaster's, branding them both with the word 'Abyss'. In return, Phantom Blaster has become a part of the Revengers. However, this possible future has since disappeared.
In the present, one of Phantom Blaster Dragon's possible future forms, Phantom Blaster "Diablo", was summoned in response to the rampage of the Raincloud-calling Nine-headed Dragon King, managing to defeat it and return it to its own time. Whether this is truly the same Phantom Blaster responsible for the first Civil War is currently unknown.
- Adaptational Badass: Phantom Blaster Dragon as a card was notoriously Awesome, but Impractical in its original incarnation, as while it could easily threaten your opponent with increased Power and an additional Critical, it devoured rear-guards and Counterblast alike to do so at a nigh-unsustainable rate. The V series incarnation of Phantom Blaster rectifies this issue by making Damned Charging Lance also force your opponent to retire three of their rear-guards, reducing the cost by one Counterblast, and slightly increasing the skill's Power increase, vastly increasing the pressure it puts on your opponent even if they can drop a perfect guard against it. Additionally, the card has a second skill that allows you to Soul Blast a grade 3 to deal one damage to your opponent, and with the new incarnation of Skull Witch, Nemain, the deck received a costless advantage engine to feed Phantom Blaster.
- All There in the Manual: We first learnt of his Thing Saver Dragon form from the Shining Swordsman manga.
- Anti-Hero: As Phantom Blaster "Abyss"
- Bad Boss: Phantom Blaster Dragon sees his subordinates as mere tools and has no problem making them his next meal when they become useless.
- Big Bad: He's the creator and leader of the Shadow Paladins.
- Big Good: Implied to be this before he went over the Despair Event Horizon.
- Blade on a Stick: His weapon is a dual-ended lance.
- "Blind Idiot" Translation: Gust Blaster's name has gained some notoriety for this, as it's quite likely supposed to be Ghast Blaster, fitting the established Theme Naming of Phantom Blaster and his related units, and also coming across as a much more ominous name.
- Casting a Shadow
- Dark Is Evil: In spades.
- Deadpan Snarker: As Phantom Blaster "Abyss", he adopts a mocking and sarcastic tone around Blaster Dark.
- Despair Event Horizon: Seeing the darkness in the people he wanted to protect drove him completely over the edge.
- Dual Wielding: Phantom Blaster Overlord dual-wields two massive swords.
- Evil Counterpart: To Soul Saver Dragon and King of Knights, Alfred.
- Fallen Hero: According to Phantom Blaster Overlord's Card of the Day profile, Phantom Blaster was once a guardian dragon who protected United Sanctuary, but was corrupted after witnessing the darkness of many thousands of people and became consumed by despair. He fell into an abyss, and rose in his current form.
- Heroic Second Wind: As Phantom Blaster "Abyss", his skill allows him to stand and attack once more by sacrificing his allies.
- Morton's Fork: Phantom Blaster "Diablo" follows in Maelstrom Reverse and Dragonic Overlord "The X"'s footsteps with its skill. If the opponent doesn't sacrifice two of his rearguards, he won't be able to call cards from his hand as guardians.
- Names to Run Away from Really Fast: Phantom Blaster "Diablo" literally means Phantom Blaster Devil.
- No Kill Like Overkill: Damned Charging Lance. Taken Up to Eleven with the same skill as used by Phantom Blaster Overlord.
- Omnicidal Maniac:nAfter becoming Phantom Blaster Overlord, he wants to kill everything.
- Made even worse as Gust Blaster, where this is literally all he has left.
- Our Ghosts Are Different: Gust Blaster consists of Phantom Blaster's raw malice, which endured after he was killed.
- Our Souls Are Different: Dragruler Phantom's lore reveals that Phantom Blaster had two souls, that of his darkness and malice, and the soul of light he possessed as a guardian dragon. After his death, the two separated, with the dark soul becoming Gust Blaster, and the soul of light merging with a wounded knight to become Dragruler Phantom.
- Apparently on Cray, souls can be joined together, as this is how Blaster Dark saved Phantom Blaster in the alternate timeline.
- Red Eyes, Take Warning: Phantom Blaster's eyes are red, and he isn't someone you want to have as an enemy.
- Spell My Name with an "S":
- His guardian dragon form's name has been variously translated as either Sin Saver Dragon or Sing Saver Dragon. It turned out to be Thing Saver Dragon.
- Gust Blaster's name was initially translated as Ghast Blaster by fans.
- Super Mode: Phantom Blaster Overlord.
- Tron Lines: Phantom Blaster Dragon has two colors, normally at white blue but when Damned/Corrupted Charging Lance is used, it turns red.
- You Have Outlived Your Usefulness: His way of powering his ultimate attack is to eat members of the Shadow Paladins that have outlived their usefulness. Phantom Blaster Overlord however averts this, he powers Damned Charging Lance with a higher Counterblast and discarding a copy of himself from your hand.
- He carries on the theme as Ghast Blaster, Phantom Blaster "Abyss", and Phantom Blaster "Diablo".
Black Sage, Charon/Pitch Black Sage, Charon
A giant who serves in the Shadow Paladins, he originally joined them due to his cynicism clashing with the idealistic views of Alfred and the other leaders of the Sanctuary. Ever since Blaster Dark reformed the clan, he has served as an advisor and confidant, remaining loyal to the black knight of determination even as Claret Sword Dragon's ideals of supremacy challenge Blaster Dark's authority.
- The Cynic: The reason he defected to the Shadow Paladins.
- Dark Is Not Evil: Charon has stood by Blaster Dark from the beginning and his loyalty to his grandmaster is unwavering.
- Evil Counterpart: Originally, to Marron.
- Honest Advisor: He is very clear with Blaster Dark that Claret Sword is not the only dissenter in the Shadow Paladin ranks.
- Instant Expert: He can copy magic used by others at 60% efficiency just by seeing it used once.
- Our Giants Are Bigger: Played with, as he uses magic to appear human-sized.
- The Smart Guy: He serves as this to Blaster Dark, advising him.
- Tagalong Kid: As part of being an Evil Counterpart to Marron, but his role has shifted into being Blaster Dark's advisor.
Origin Mage, Ildona/Mage of Enticement, Ildona
- Casting a Shadow
- Dark Is Evil: Firmly aligned with the Shadow Paladins at first due to his despair at the world.
- Dark Is Not Evil: Post-redemption, he retains his dark powers, but uses them to try and steer Luard down the righteous path.
- Despair Event Horizon: His fall to evil was his despair at nobody taking his advice.
- Fallen Hero: He was once a noble mage who advised all of the people, before they began to ignore him and wage endless wars against each other.
- HeelFace Turn: Due to being imprisoned by Zenon and watching the people of Cray struggle valiantly over the centuries, Ildona came to renounce his evil ways and resolve to help them once again.
- Meaningful Name: Ildona seems to be a rendering of Il Dana, a title for Lugh, a major god in Celtic Mythology.
- Sealed Evil in a Can: After the civil war, Zenon imprisoned him in a space outside of time from which Ildona could watch Cray, causing him to ultimately regain his faith in people and repent for his sins.
- Time Abyss: He is said to be even older than the United Sanctuary
- The Un-Reveal: Although the lore makes it clear he and Phantom Blaster were good friends, it isn't clear who fell first and who was corrupted by the other.
- White Hair, Black Heart: Initially, but as Mage of Enticement, he regained his sense of righteousness.
- You Have Outlived Your Usefulness
Darkside Trumpeter/Revenger, Dark Bond Trumpeter/Darkheart Trumpeter
A girl who served in the Royal Paladins who envied Stardust Trumpeter. Her lore was originally translated as her being a boy who was mistaken as a girl, but recent re-translation has said this was a mistake.
- Affably Evil: Considering her reason for her FaceHeel Turn, it's questionable whether she's actually evil in nature.
- Epic Hail: Dark Bond Trumpeter can Superior Call a Grade 0 Revenger from the deck. Darkheart can call any
- Evil Counterpart: To Stardust Trumpeter.
- FaceHeel Turn: Joined the Shadow paladins because she was jealous of Stardust Trumpeter.
- Green-Eyed Monster: Her envy for Stardust Trumpeter led her to join the Shadow Paladins.
- The Quiet One: She doesn't speak often.
Darkness Maiden, Macha/Dark Night Maiden, Macha
- Epic Hail: When she's called to the field, she can call forth other Shadow Paladins to the field.
- Evil Counterpart: To Hi-Dog Breeder Akane. Also to Knight of Truth, Gordon, owing to their identical statistics and completely polar philosophies.
- FaceHeel Turn
- Spell My Name with an "S": Marha? Maaha? Macha? English printing of the card confirms it's Macha.
- The Neidermeyer: She is reputedly a skilled, cunning commander with the fatal flaw of having almost no care for her subordinates' lives if it will mean the difference between victory and defeat.
- We Have Reserves: She was placed under house arrest by the Royal Paladins for exercising this belief in her strategy. She defected to the Shadow Paladins soon after.
The Dark Dictator
- My sword shall guide you into the dark abyss...
- The Ace: To quote his lore:His sword fighting surpasses that of any swordsman, and his knowledge is greater than that of any sage.
- Badass Cape
- Casting a Shadow
- The Captain: He is the only person besides Phantom Blaster Dragon who the Shadow Paladins will follow.
- Cloning Blues: Implied by his hatred of Alfred, who he was based on.
- Dark Is Evil
- Evil Counterpart: To King of Knights, Alfred.
- Genius Bruiser
- Not So Stoic: When he sees Alfred, who he is determined to kill.
- The Power of Friendship: Ironically. He gains Power from the Shadow Paladin Rearguards who fight alongside him, and in turn, he can empower them.
- The Stoic: When not dealing with Alfred.
- Super Soldier: Created expressly to kill Royal Paladins by Phantom Blaster Dragon.
- Warrior King
Illusionary Revenger, Mordred Phantom/Revenger, Dragruler Phantom/True Revenger, Dragruler Revenant
The enigmatic new leader of the "Revengers". No-one knows who Mordred Phantom is or why Blaster Dark would choose to make him the leader of the reformed Shadow Paladins: there are only rumours that he has protected Planet Cray from the shadows for many decades, appearing on bloodstained battlefields like a ghost and disappearing just as swiftly. He is actually the reincarnation of Phantom Blaster Dragon, or at least the part of his soul that was once the righteous Sin Saver Dragon. While the dark half of his soul created a new body for itself by absorbing the negative emotions of the Planet Cray, the light half lingered until it came across a mortally-wounded knight. For the sake of their mutual survival, they merged into one being: a body of darkness with a soul of light.
After the conclusion of the "Star-Vasion War", Mordred leaves the Shadow Paladins in order to deal with Gust Blaster Dragon once and for all. The appearance of a future Phantom Blaster Dragon, summoned to the present with "Stride", indicates his ultimate fate.
- The Atoner: It's heavily implied that he acts as he does out of shame at the atrocities he committed in his past life.
- Badass Boast: In Dragruler Phantom's loreTo prevent the destruction of the world, I shall become the shadow of the Sanctuary forever.
- Badass Cape: Even in his true form.
- Black Knight: He wears black armor and rides a black steed.
- The Captain: He is the leader of the Revengers.
- Dark Is Not Evil: Despite his dark armor, Mordred is a solid hero who will protect the United Sanctuary no matter the cost.
- Epic Hail: His Break Ride skill lets him call out any Grade 2 or lower Shadow Paladin from the deck, while Dragruler Revenant can sacrifice a Revenger to call a Grade 1 or less Revenger from the deck.
- Evil Counterpart: While more anti-heroic than evil, he is clearly intended as a counterpart to Gancelot. Both are Break Rides, both ride pegasi, both wield swords, etc.
- Guardian Entity: He possesses the original soul of Phantom Blaster Dragon, that of a guardian dragon of light. Dragruler's lore refers to him as 'the guardian of light who accepts his own darkness'
- Heroes Prefer Swords: Mordred wields a sword in both of his forms and is a more heroic figure than he was as Phantom Blaster Dragon.
- The Leader: Blaster Dark made him the leader of the Revengers, even if no one's sure why.
- Limit Break: Both Mordred and Dragruler have this ability. Averteed with the retrained version of the former in the reboot.
- Mysterious Past: And no one knows who he is.
- Our Dragons Are Different: In Mordred's case, he can take elven form to conceal his true dragon identity.
- Red Eyes, Take Warning: Averted. In spite of his dark appearance and red eyes, Mordred is a hero to the core.
- Reincarnation: He is the reborn form of Phantom Blaster's original spirit, that of the Guardian Dragon of United Sanctuary.
- Theme Naming: Named after Mordred, tying him into the King Arthur theme of Royal and Gold Paladins.
- Yin-Yang Bomb: While not to the degree of Majesty Lord Blaster, Dragruler's lore states that he 'bears the spirit of light and the power of darkness'.
- You Have Outlived Your Usefulness: Dragruler Phantom can sacrifice his allies to gain Power and force the opponent to take a Damage, while Dragruler Revenant sacrifices an ally to call a grade 1 or less Revenger from the deck.
Knight of Nullity, Masquerade/Transient Revenger, Masquerade/Nullity Revenger, Masquerade
- The Atoner: As a Revenger, he fights because he is ashamed he allowed himself to be manipulated.
- Badass Cape: As a Revenger, Nullity Revenger has a crimson one.
- BFS: Knight of Nullity and Nullity Revenger both wield one.
- Brainwashed and Crazy: Knight of Nullity was brainwashed and controlled by Phantom Blaster Dragon.
- Dark Is Evil: As Knight of Nullity due to being Brainwashed and Crazy.
- Dark Is Not Evil: Transient Revenger and Nullity Revenger
- The Faceless: He keeps his face hidden behind his armor out of shame at allowing Phantom Blaster Dragon to control him.
- Fallen Hero: He was once the 'Knight of Transcience' among the Royal Paladins, until Phantom Blaster Dragon took control of him.
- Foreshadowing: From Knight of Nullity's lore:resulting in there being rumors that he is a but a puppet controlled by the powers of darkness wielded by Phantom Blaster Dragon.
- Knight Templar: His former identity, the Knight of Transcience, is implied to be one:His true identity is "Knight of Transcience", a famed warrior who exterminated the evil with his merciless heart and sword.
Skull Witch, Nemain/Young Skull Witch, Nemain
- Cute Witch / Hot Witch: Was orginally the latter, but has the become the former after having her youth restored.
- Discard and Draw: Her original card's ability. When called, you can counterblast 1 card and discard a card from your hand to draw two new ones. Young Skull Witch, Nemain inverts this, by letting you draw before you have to discard.
- Fountain of Youth: Became younger after consuming a potion made by her sister Arianrhod.
- Miss Fanservice: Just look at her outfit.
- Weak, but Skilled: Nemain has the lowest power of any grade 2 unit at 3000, but her skill makes for it by letting the player draw cards. This trope is still in effect with the new version of her original card in the V-series where she has 5000 Power as a Grade 1 but is able to call any other unit with that same base power from the de ck once each turn.
Revenger, Raging Form Dragon/True Revenger, Raging Rapt Dragon
- Be All My Sins Remembered: Was saved by Soul Saver Dragon from the corruption and offered to rejoin the Royal Paladins but it refused, saying that he is too tainted.
- The Corruption: He was corrupted into an Abyss Dragon by Phantom Blaster Dragon.
- Dark Is Not Evil
- Of Phantom Blaster Dragon. His skill combines the sacrifice element of Blaster Dragon with the Persona element of Blaster Overlord. And he's an Abyss Dragon serving a prominent role in the Shadow Paladins.
- Fittingly, he's also an Expy of Spectral Duke, as he also has a Limit Break which lets him sacrifice three allies to (in a way) stand himself, and is an Abyss Dragon fighting for the side of good.
- Heroic Second Wind: His Limit Break allows him to Superior Ride a new copy of himself from the hand, giving him a second attack. Raging Rapt Dragon can Superior Stride a copy of himself by discarding two grade 3 Abyss Dragons.
- Limit Break: Not only does Raging Form has it but Raging rapt is one of the few G-Units to have a Limit Break ability.
- Pun: Due to L and R sounding the same in Japanese phonetics, his name could also be translated as Raging Folm. Folm is an Old English word for hand or palm, referencing his glowing left hand.
- Unstoppable Rage: Embodies this
- You Have Outlived Your Usefulness
Supremacy Dragon, Claret Sword Dragon/ Supremacy Dragon, Claret Sword Dragon Revolt/ Supremacy True Dragon, Claret Sword Helheim
To this end, he challenged Blaster Dark "Diablo" for leadership of the Shadow Paladins but was defeated in a duel. Retreating into the shadows, Claret Sword began to build a formidable power base by gathering other disillusioned Shadow Paladins and using Stride to secure the aid of the terrible Aurageyser Dragon from the future.
His philosophy of Might Makes Right has only become more extreme since his loss to Blaster Dark, to the point of using forbidden magic and unethical experiments to increase his combat ability. This culminates in a declaration that the weak do not deserve protection, and a call to war against United Sanctuary. His rebellion caused widespread havoc and damage, but was stopped when Claret Sword was cut down by his own creation, who was in turn defeated by Chronodragon Nextage. The slain Claret Sword was condemned to Cray's hell: Relics.
- Asskicking Equals Authority: Attempted when he challenged Blaster Dark, but he was defeated.
- Big Bad: For the storyline associated with the first four booster sets of the G-era.
- Civil War: His challenge of Blaster Dark represents the war brewing within the Shadow Paladins between those who follow Blaster Dark's ideals, and those who seek an order dedicated to military rule.
- Dangerous Forbidden Technique: Using information acquired by torturing Gear Chronicle's agents, Claret Sword has experimented with Stride and created an enhanced Stride technique called Over Stride, resulting in the fearsome Aurageyser Dragon, at the cost of damaging space-time. It also places massive strain on his body and mind, which ends up being the death of him.
- Dark Is Evil: He's a cruel, ruthless tyrant who wants to impose military rule on the United Sanctuary and uses forbidden dark magic.
- Devour the Dragon: Aurageyser does this to him when the strain of Over Stride takes its toll and cripples his mind and body.
- Dragged Off to Hell: Revolt's Lore reveals that after his death, his soul ended up in Relics, described as Cray's equivalent of Hell, due to the negative emotions corrupting his mind.
- Dual Wielding: Helheim somehow obtained a second sword while fighting in Relics.
- Epic Hail: His skill Superior Calls a card from the deck.
- Escaped from Hell: Subverted. Revolt tried to escape back to the physical world by exploiting Mujinlord, but failed and thus remains in Relics.
- Expy: He carries the same skill as the original Phantom Blaster Dragon (+10000 power and +1 critical) but with a modern cost (Generation Break 2 and retire 2 instead of Counterblast 2 and retire 3).
- On the subject of Phantom Blaster, Claret Sword comes across as a redone PBD with minor differences. Both are Abyss Dragons who serve as a grandmaster of the Shadow Paladins, both despise the weak, both want to overthrow the Sanctuary, and Claret Sword causes a civil war exactly as PBD did. The major difference is in their aims, Phantom Blaster sought mindless destruction for its own sake, while Claret Sword aspires to a Sanctuary unified by unyielding military rule.
- Hell Has New Management: Helheim's lore indicates that he has pretty much become the top dog in Relics.
- Hell Is War: In Revolt's Lore, it is stated that he is doomed to fight against the other dead trapped in Relics for all eternity. Helheim's lore reveals that he's making it work for him.
- Meaningful Name: His name refers to the red color of his sword. Helheim's name meanwhile refers to the realm of the dead in Norse Mythology, reflecting how Claret Sword Helheim has become the effective ruler of Relics.
- Might Makes Right: His philosophy.
- Military Coup: Alluded to: the characters in his name translated as "Supremacy" can also be read as 'Military Rule'.
- Our Dragons Are Different: An abyss dragon.
- Red and Black and Evil All Over: His red sword and black coloration indicate his evil nature.
- Sixth Ranger Traitor: Is mentioned as having joined the Shadow Paladins not too long ago.
- Technicolor Blade: He uses a red sword.
- You Have Outlived Your Usefulness: Cuts down Branwen when it becomes clear the tide has turned against his forces. He then receives such an end himself courtesy of Aurageyser.
Supremacy Black Dragon, Aurageyser Dragon/Supremacy Black Dragon, Aurageyser Doomed
A destructive dragon summoned from the future by the negative emotions of Claret Sword Dragon. While most Units summoned through Stride are "beings that could exist", Aurageyser is an aberrant "being that never should have existed". Not even the most powerful members of Gear Chronicle understand exactly what Aurageyser Dragon is or how he came to be.
- Bowdlerise: The English card game changes Aurageyser Damned's name to Aurageyser Doomed.
- Cool Horse: A massive, mechanized horse with horns.
- Dark Is Evil: It serves Claret Sword and sacrifices its allies brutally.
- Future Badass: Averted; Aurageyser Dragon doesn't exist in any future. It's more like an artificial life created wholecloth from Claret Sword Dragon's emotions and the forbidden reinforcement magicks used in its Stride.
- Might Makes Right: Weakness is a sin pretty much sums it up.
- Shout-Out: Aurageyser Damned's flavor text is a direct quote from Kanzaki in Vanguard G. Naturally, he uses the card.
- Technicolor Blade: Its sword has a light blue blade.
- You Have Outlived Your Usefulness: It devours a crippled Claret Sword for this reason.
- Your Soul Is Mine: Absorbs Claret Sword's soul when he loses his mind due to the side effects of Over Stride.
Dragheart, Luard/Dragdriver, Luard/Dragstrider, Luard/Dragfall, Luard/Dragabyss, Luard
- Alternate Character Reading: The Drag- titles of his forms are the result of reading the kana: translating the kanji literally results in Dragon Awaiting Awakening, Luard, Sky Dancing Dragon, Luard, Awakened Dragon King, Luard, Dragon Bound By Darkness, Luard and Dragon Emperor Gazing into the Abyss, Luard respectively.
- Artificial Human: Luard was created by a fragment of Gyze's mana to serve as Gyze's vessel.
- Body Horror: Luard's left arm in his first two forms has been replaced with a red dragon arm.
- Epic Hail: Dragheart and Dragdriver can call grade 1 cards from the deck.
- Fallen Hero: Luard started as a young man just trying to avenge his adoptive brother and became a monster consumed by his thirst for vengeance.
- Heel Realization: Luard breaks down in tears when Chronojet shows him the truth of his adoptive brother Dagda's death and makes him realize that his revenge-fueled rampage was aimed at the wrong person all along.
- He Who Fights Monsters:
- As Luard continues to seek revenge against Shiranui, he becomes more and more unhinged, to the point that he attacks Shiranui's clansmen and his own comrades beg Gear Chronicle to stop him before he goes completely off the deep end. In the end, his lust for revenge leads him to become an unstoppable monster who will do anything to secure his vengeance and ultimately to being a vessel for Gyze.
- Both the literal translation of Dragabyss' name (Dragon Emperor Gazing into the Abyss, Luard) and his flavor text reference the famous Trope Namer quote from Nietzsche.
- Love Redeems: Luard was originally born from the mana of Gyze, a God of Evil, created to be Gyze's vessel, and suffered terribly during his childhood. But despite this, the love and affection Dagda showed him was able to give him a heart and hope.
- Orphan's Ordeal: Luard was orphaned at a very young age and taken in by Dagda, a knight of the Shadow Paladins.
- Our Dragons Are Different: Luard practices a form of magic called Dragshift, which allows its users to take on the aspects of a dragon. As Dragheart, he can transform his left arm into a dragon arm, as Dragdriver, he gains wings and a tail, and as Dragstrider he has become a full Abyss Dragon.
- Red Right Hand: Almost literally, his left arm burns red and looks like a dragon's. As Dragstrider, his right arm has become the same. At first subverted, as Luard isn't explicitly villainous, but eventually played straight when he falls under the influence of Gyze.
- Revenge: He abandoned the way of the sword and began learning the secret Dragshift arts to seek vengeance on Shiranui, who killed his adoptive brother Dagda.
- Revenge Before Reason: Dragstrider's lore notes that Luard's achievements are great enough that they could be put down in the history books, but to Luard, all they are is tools for him to get revenge on Shiranui. When he discovers that Shiranui is no longer on Cray due to Diffriding Kazumi, he instead begins slaughtering Shiranui's clansmen, and even threatens to continue doing so to goad Shiranui into fighting him when Shiranui returns and submits himself for execution.
- Super Mode: As Dragstrider, he has functionally limitless mana due to gaining special mana-producing organs once transformed, Super Strength and Super Speed, to the point that he effortlessly tears apart Chronotiger Gear Glare (for comparison, in Chronofang's weaker form as Chronotiger Rebellion, he was able to defeat Gurguit and Nightrose's Stride Fusions at the same time) and takes down a group of the strongest heroes on Cray with the same ease. The only thing that gives him pause is Chronojet intervening as Chronodragon Gearnext and his only apparent weakness is that the transformation itself is still dependent upon Luard's own finite mana.
- Supernatural Gold Eyes: His eyes are golden and he possesses the remarkable power of Dragshift.
- The Dark Side Will Make You Forget: As he finally enters his confrontation with Shiranui, Luard reflects on his journey to gain strength and realizes he can't even remember Dagda's name anymore.
- Unwitting Pawn: He was manipulated by Gastille into becoming a fitting vessel for Gyze.
- Winged Humanoid: As Dragdriver.
A knight of the Shadow Paladins who adopted Luard and served as a brotherly figure to him. Dagda's murder at the hands of Shiranui sent Luard on a fanatical quest for vengeance. In truth, he was murdered by Gastille, who used Domination to frame Shiranui for the murder in order to guide Luard back to his destiny of being Gyze's vessel. Dagda's soul was trapped within Void Relics, but was released by a miraculous light of hope, reuniting with Luard long enough to impart his final words.
- Brilliant, but Lazy: Despite his incredible skill with the blade and Dragshift magic, Dagda was known for being apathetic and showing no enthusiasm for anything until he adopted Luard.
- Famous Last Words: "Because of you, I noticed the value of protecting someone."
- Magic Knight: Dagda incorporated Dragshift magic into his fighting style alongside his swordsmanship, hence his title.
- Master Swordsman: Dagda was renowned in his time for his skill with the sword.
- Plot-Triggering Death: Luard's quest for revenge begins with Dagda's death.
- Small Role, Big Impact: Dagda unknowingly adopted what was essentially a fragment of the setting's equivalent of the Devil, and through the kindness and compassion he showed Luard, he managed to derail the plans of Gyze and Gastille.
- You Are Not Alone: Invoked by his card's flavor text.
They specialise in creating hand advantage by using effects that let them draw additional cards, as well as manipulate their regular draws as wella s their drive checks by checking and reorganising cards from the top of the deck. G-Booster Set 5 introduced the "Oracle" ability, which grants an additional skill when the player has at least five cards in their hand.
In the V-Series, they are largely unchanged with a bit more emphasis on looking at what you are about to draw. Their Imaginary Gift is Protect.
- Big Good: The Royal Paladins and the Oracle Think Tank share a close relationship, with the Royal Paladins frequently hiring the Oracle Think Tank's services to predict how their battles will turn out and adjust their strategy accordingly. Alfred himself frequently hires the Oracle Think Tank to advise him on administering over the United Sanctuary. Considering who Alfred is, it says a lot about the goodness of the Oracle Think Tanks.
- Demoted to Extra: From a clan that was used by a main character that was put to the side lines since Misaki switched over to using Genesis in the Link Joker Arc.
- Moreso in the G era, despite going to two supporting characters AND Misaki who will sometimes go back to the clan, they don't cardfight that often.
- Averted in the V era where Misaki does not switch clan and keep using Oracle Think Tank.
- Mega-Corp: Played with. The Oracle Think Tank is a mega corporation spanning all of Planet Cray, but they don't have any plans for world domination. Instead, their specialty is in predicting the future, concerning everything from one's love life to tomorrow's weather forecast.
- Running Gag: Their weather forecasts are never accurate. If they predict tomorrow will be sunny, it's going to be raining cats and dogs.
- Shout-Out: Numerous references to various religions and fields of science are present in the Oracle Think Tank's members.
- Theme Naming: After Japanese and Greek gods and deities.
- Worf Effect: In the G-era, they have had the second worse support of all the clans and has found themselves absolutely no place in competitive play for a good chunk of time after the first sets of the G-Era. Other clans not part of the meta can at least find a way around or has a trick or two up their sleeve with clan specific gimmicks. Oracle Think Tank is very straight forward and lack any sort of power plays they can possibly do outside of trigger stacking. In fact, it has gotten to the point where at least one clan can do something that Oracle Think Tank can do, arguably better. To top it all off, their staple unit, Silent Tom, has been nerfed with the rise of G-Guardians.
- That is until support from G-Set 12 came along Still Water Festival Deity, Ichikishima, who allows the entire board to prevent Grade 0 units from guarding like Silent Tom but seals away the G-Guardian mechanic. In addition, Battle Sisters helped the power issue the clan sorely lacked.
CEO Amaterasu/Goddess of the Sun, Amaterasu
She's named after the Sun Goddess from Japanese Mythology, Amaterasu.
- Boring, but Practical: Goddess of the Sun, Amaterasu's Limit Break allows you to choose one Oracle Think Tank from your deck and add it to your hand. To summarize in one word, players think this Limit Break is DULL compared to the others. But at least it's practical and allows you to choose which card to be added into your hand, from cards for defense to cards for offense.
- Combat Stilettos
- Corrupt Corporate Executive: Averted.
- Psychic Powers: Her skills allows you to check the top card of your deck every turn, and then place it either on top or on bottom.
- The Power of the Sun: As the goddess of the sun, it's a given.
- Walking the Earth: During the time between the war of liberation and Link Joker's attack, she left her post as the CEO of Oracle Think Tank and has been travelling around Cray with her secretary, Secretary Angel.
- Zettai Ryouiki
- Chivalrous Pervert: Even after death, he still chases after beautiful women.
- Finger Gun: His anime incarnation has a literal Finger Gun. The TCG/OCG card uses a standard handgun.
- Silent Tom Is About to Shoot You: The Japanese and English art for the card from the 2nd booster. The Korean version changed it to the anime incarnation of the card.
- Unblockable Attack: His skill prevents the opponent from using Grade 0 Units as Guardians when he attacks.
- Battle Butler: He's CEO Amaterasu's butler.
- An Axe to Grind: Maple carries an axe three times her size.
- Ax-Crazy: A good number of them sound like they belong in a crazy institute...
- BFG: Chocolat carries a huge minigun. Doesn't mean she can use it properly...
- BFS: Parfait wields a pair she named MuRaMaSa ♥ (Their official name is the "Multiple Radiate -sys- Mechanical Saber").
- Destructive Saviour: Most of the time, especially Macaron and Ginger.
- Drop the Hammer: Assam.
- Friendly Sniper: Tiramisu, an expy to Lockon Stratos until the translator of her lore decided to use his catchphrase to replace hers.
- Good Old Fisticuffs: Omelet and Glace.
- Guns Akimbo: Vanilla wields two uzis.
- I Call It "Vera": Parfait has the habit of naming her belongings at all times.
- Katanas Are Just Better: Cookie. Her partner or clean up crew Cream wields a pair of Wakizashi or Ninjato. Monaka wields one as well.
- Kick Chick: Mocha.
- Knife Nut: Cocoa keeps a stash under her robes.
- Luckily My Moeness Will Protect Me: Chocolat completely blocks an attack on an Oracle Think Tank unit by shooting her BFG and then losing her balance trying to handle it.
- Only Sane Woman: Fromage. This is the reason why she is elected as the leader.
- Paper Fan of Doom: Chai.
- Pile Bunker: Macaron wields two of them.
- Psychic Powers: Cocoa has the exact same skill as CEO Amaterasu, only it can be used once.
- The Battle Sisters have clearly Christian influences.
- A Certain Magical Index also features religious men and women taking part in combat, similarly to the premise of the Battle Sisters.
- Sinister Scythe: Cocotte wields a Scythe Tonfa.
- Slasher Smile: Cocoa.
- Theme Naming: After food items, especially pastries.
- Unknown Rival: Monaka to Cookie. The former wants to challenge the latter to avenge her defeat but Cookie think it's a joke and ignores her.
- Creepy Child: Gemini is rather...unsettling. But when their face plates open up...
- More Dakka: Apollon
- No Export for You: It's been confirmed by Bushiroad that Oracle Guardian, Hermes will never see a TCG release.
- Rocket Punch: Nike
- Shout-Out: Wiseman is obviously The Thinker.
- Office Lady
- Our Angels Are Different
- Sexy Secretary
- Undying Loyalty: Despite being invited to work in other companies, she refused them without hesitation, no matter how good the offer is.
- Walking the Earth: Currently doing this with Amaterasu.
Battle Deity, Susanoo/Supreme Heavenly Battle Deity, Susanoo/Dragon Destroyer Battle Deity, Kamususanoo
- Cool Sword: Ame-no-Murakumo, who has a spirit living within.
- Future Badass: As the Dragon Destroyer Battle Deity.
- He's All Grown Up: Compare his appearance as the Supreme Heavenly Battle Deity to his previous appearance.
- Physical God: He's a deity.
- Really 700 Years Old: Despite his appearance, he's lived for thousands of years.
- Walking the Earth: Before the Stride incident happened, he was wandering around the world, looking for opponents to fight.
- Worthy Opponent: Susanoo is only willing to use his full power against a foe he considers worthy. The last time he did so was against a dragon general millenia ago, though in the future, he apparently finds another worthy enemy.
After they successfully free the sealed leaders, the Gold Paladins are formally recognised by Alfred, who gives them the title of "Liberator" and integrates them into the second standing army of the United Sanctuary. Joined by many heroes from Royal Paladin, the creed of the "Liberators" is to protect the liberty of people across the world and free them from the clutches of evil.
In terms of playstyle, the Gold Paladins are similar to the Royal Paladins, but they sacrifice consistency for speed, prefering cheap abilities that randomly Call units from the top of the Deck and skills that activate when a unit is called this way.
Liberators, as stated above, integrate Royal Paladins in the Gold Paladin army so much of their style is integrated in the form of power increases to their allies. Blueish Flame Liberators, an alternate timeline of the Liberator forces, gives a bit more consistency by giving the player a choice of units from the top of the deck to call rather than just the top and activating powerful effects for doing so.
The Gold Paladin keyword is Unite: skills which are active if you have called two or more units that turn.
In the V-Series, they are basically the same as before though their abilities are made easier with Imaginary Gifts. Their Imaginary Gift is Accel.
- Aborted Arc: The seven Beast Armors seem to be this, as after we got four of them (Ezel, Garmore, Vortimer, Pellinore), the bearers of the Blue Falcon, Purple Elephant and Green Deer armors didn't appear. In fact, it took until Season 3's penultimate set for the Green Deer corps to be revealed.
- Animal Motifs: All of them, more or less. This is because most of them wear replicas of the Beast armors that the Gold Paladins have recovered.
- Five-Man Band: The revealed Armor Bearers:
- Gotta Catch 'Em All: The Sacred Beast armors.
- HeelFace Turn: Quite a few Gold Paladins used to be Shadow Paladins.
- Suspiciously Similar Substitute: Initially they were accused of this because there was no significant difference between them and the Royal Paladins. As the clan was expanded and developed it became clear that the Gold Paladins rely on cheap but random calls from the top of the deck. A smaller difference is that some Gold Paladins can retire retire their own rear-guards as an additional cost to activate their skills, like the Shadow Paladins.
- Theme Naming: Most of their knights have Arthurian names, like the Royal Paladins.
- The Remnant: Initially (season 2) they were what was left of the two previous Paladin clans after the 'seal' happened (including Garmore who was originally a Royal Paladin). After the War of Liberation ended the Gold Paladins became the second regular army of the United Sanctuary, so they stopped being this.
- What Happened to the Mouse?: Despite being a major plot element for most of the War of Liberation, the Beast Armors are barely mentioned once Platina Ezel appears. All they receive in Season 3's lore is a token mention of Garmore entrusting his armor to Genesis for safe-keeping, before reclaiming it to fight Link Joker. Similarly, their bearers have never really been followed up on with the exception of Ezel and Garmore, though Vortimer did finally reappear as a Shadow Paladin a good four seasons later. Pellinore never appeared again, and the bearers of the Blue Falcon, Purple Elephant and Green Deer armors were never even mentioned.
Incandescent Lion, Blond Ezel/Blazing Lion, Platina Ezel/Salvation Lion, Grand Ezel Scissors/Absolution Lion Emperor, Mithril Ezel/Raven-Haired Ezel
- Anime Hair: A great big lion-like mane.
- Animal Motifs: Lions.
- Beyond the Impossible: Invoked. As seen in his quote, above, his Limit Break broke the limit. Platina Ezel is the first to reach Limit Break 5 skill.
- Diagonal Cut: Scissors' art features him delivering one to a Link Joker ring.
- Divergent Character Evolution: Ezel started out as Gold Paladin's equivalent to King of Knights, Alfred due to their similar skills. In the V era, the Ezel units went down a different road and isntead focus on superior riding the grade 3 Ezel units in order to get a headstart on their opponent.
- Dual Wielding: Wields two swords as Blond and Mithril Ezel and two scissors as Grand Ezel Scissors.
- Epic Hail: His skill lets him call a Unit from the top of your Deck.
- Expy: Of King of Knights, Alfred. Both have a skill which grant them power based on the number of units on the field as well as another skill which let them call an ally from the deck and served as the main grade 3 ace unit of Aichi's deck.
- Famed in Story: Most of what people know of the War of Liberation In-Universe consists of the tales of Ezel's heroism.
- The Hero: Of the Sacred Beast Armors part of the lore.
- Limit Break: All of his forms have a Limit Break skill. Platina's is Up to Eleven, seeing as it has the first Limit Break 5 skill, requiring five Damage to activate.
- The Power of Friendship:
- One of his skills lets him gain strength from his allies, empowering him by 1000 Power per other Gold Paladin in play. Ezel Scissors has the same ability.
- And Platina Ezel can empower every Rearguard by 5000 Power.
- New Powers as the Plot Demands: In the battle against Link Joker, he returns with the power of Unlock without any explanation.
- Spell My Name with an "S": Oh boy this guy got it hard. Zeyer, Eisele, Ezel... it doesn't help that there was a minor Flip-Flop of God. Word of God finally confirmed it as Incandescent Lion, Blond Ezel via Card of the Day text.
- Spotlight-Stealing Squad: Often accused of this due to the Beast Armors seeming to become an Aborted Arc right around when his Crossride appeared. Also occurs in Season 3, where the instant he returns, he eclipses the Liberators by virtue of being able to literally cut through Lock.
- Super Mode: Platina Ezel, Grand Ezel Scissors and Raven-haired Ezel.
- The Worf Effect: We can tell that Glendios is serious business because he's noted as decisively defeating Ezel.
- You Gotta Have Blue Hair: Grand Ezel Scissors
Knight of Endurance, Lucan
- The Big Guy: As a Gold Paladin, he's this.
- Blood Knight: During the war, he joined the Shadow Paladins because he loved battle.
- The Brute: When he was a Shadow Paladin
- HeelFace Turn: He was a Shadow Paladin during the war, but reformed after hearing Majesty Lord Blaster's speech.
Grassland Breeze, Sagramore/Precipice Whirlwind, Sagramore/Battlefield Storm, Sagramore
- Dual Wielding: Battlefield Storm.
- Took a Level in Badass: So much so that he went from Grade 0 to Grade 3. And as a Grade 3, he generated an armor said to be on the level of the Sacred Beast armors.
Black Dragon Whelp, Vortimer/Scout of Darkness, Vortimer/Black Dragon Knight, Vortimer/Spectral Duke Dragon/Whirlwind of Darkness, Vortimer "Diablo"/Dark Dragon, Spectral Blaster "Diablo"
- Art Shift: When Spectral Duke's art was revealed, comparisons were made to Magic: The Gathering artwork due to the sheer shift in style from usual Vanguard art.
- Black Knight: As Vortimer.
- Blade on a Stick: Black Dragon Knight and Spectral Duke use halberds.
- Bling of War: Though less obvious than Pellinore's, Black Dragon Knight and Spectral Duke have a lot of gold on their armor.
- Whirlwind of Darkness and Spectral Blaster both avert this. To show their allegiance to the Shadow Paladins, the gold on their armor has been replaced by cold blue and black.
- Call-Back: His skill requirements are the same as Phantom Blaster Dragon's skill requirements. They're also both Abyss Dragons wielding polearm-type weapons.
- Darker and Edgier: Very noticeable when you compare Spectral Duke Dragon and the other Extra Booster 3 Gold Paladins to their more mainstream counterparts. Both in art style, and in how Spectral Duke Dragon sacrifices his allies.
- Dark Is Not Evil: His unit setting specifically states so. "The Armour of Black Steed harbours the power of darkness, but this dark is not evil as his will determines the path of this unleashed power should be used."
- After the fall of Claret Sword Dragon's rebellion, Vortimer and his allies in the Black Horse Corps join forces with Blaster Dark's forces, becoming part of the Shadow Paladins on the clear side of good.
- Due to the Dead: The difference between the Black Horse Corps and the Shadow Paladins under Phantom Blaster is that the former respect the sacrifices made to achieve victory, and honor the dead.
- Epic Hail: all of the Vortimers except Dragon Whelp can call allies from the deck, with the condition of sacrificing an ally, and Spectral Blaster "Diablo" can also summon an ally provided he Strides over a "Diablo" card.
- Expy: Of Phantom Blaster Dragon.
- I Am Not Left-Handed: Spectral Duke's Limit Break allows him to attack once more by sacrificing his allies, regardless of whether the previous attack hit or not. Similarly, Spectral Blaster "Diablo" can also restand himself by sacrificing allies.
- Icy Blue Eyes: Spectral Blaster "Diablo" has these.
- I Was Never Here: He and the other members of the Black Horse Corps departed after the Gold Paladins fulfilled their original mission, vanishing into the shadows and not even leaving their names in the Sanctuary's records, before finally reappearing as Shadow Paladins at the side of Blaster Dark.
- Limit Break: Spectral Duke Dragon.
- One-Winged Angel: Spectral Duke is this to Black Dragon Knight Vortimer.
- Red Baron: Vortimer is known as the "Son of the Dragon" due to his heritage.
- Reincarnation: He's implied to be one for either Phantom Blaster or another legendary black dragon.
- Shout-Out: To Vortimer, an ancient king of Britain.
- Shrouded in Myth: Few even know that the Black Horse Corps ever existed and no one was certain where they went after the events of the War of Liberation because they left without ever becoming part of the records of events.
- Sinister Scythe: As Spectral Blaster "Diablo", his halberd is more like a scythe.
- Unexpected Character: After Spectral Duke Dragon was announced to be a Gold Paladin, just about no-one predicted that he'd carry on the Shadow Paladin use of allies over the Royal Paladin use.
- You Have Outlived Your Usefulness: Scout of Darkness, Black Dragon Knight, and Spectral Duke retire their fellow Gold Paladins to power their skills, while their Diablo forms also retire allies.
White Hare in the Moon's Shadow, Pellinore
- Bling of War: He wears very flashy golden armor.
- Dual Wielding
- Light Is Good: Glowing golden armor, and he's one of the knights chosen by the seven Beast Armors.
- Limit Break
- Lunacy: Via his name.
- The Power of Friendship: He is able to power up his allies via his skill.
- The Smart Guy: He's in charge of the Troop that specializes in Recon and Intel.
Bluish Flame Liberator, Percival/Bluish Flame Liberator, Prominence Core/Bluish Flame Liberator, Prominence Glare
A mysterious warrior who joined the forces of the Liberators in Blaster Blade's absence, Percival and his fellows wield the power of blue flames which are actually concentrated mana, focused by Lost Technology. In truth, he is the leader of the Blaze Paladins, an ancient order lost to history who were brought forward in time by Zenon to protect Cray in Blaster Blade's absence. With the power of the guardian dragon, Thing Saver Dragon, Percival is able to take on draconic forms, increasing his power.
- The Ace: He is an excellent leader and a mighty swordsman.
- Anime Hair: His hair is ridiculously long.
- Bling of War: Wears a golden armor, like most of his fellow Gold Paladins.
- But Now I Must Go: After Blaster Blade is restored, he and the other Blaze Paladins return to their original era.
- The Captain: He is actually the leader of the Blaze Paladins, an ancient order of knights brought into the present day by Zenon to protect history.
- Epic Hail: His skill allows him to summon a Liberator from the top of the deck when he enters Legion. Prominence Core and Prominence Glare on the other hand sacrifice an ally to call forth a Liberator from the deck.
- Famed in Story: After he and the Blaze Paladins return to their own time, they have been lifted from obscurity and gained a place in the Sanctuary's history books for their efforts.
- Flaming Sword: In the made of fire variant.
- It Has Been an Honor: Says this to Blaster Blade before returning to his own time, also saying that he hopes they can face each other one day.
- Mysterious Past: Much like Mordred, no one's entirely sure where he came from or who he is. Turns out he was summoned from the past.
- Mysterious Stranger: He joined the Liberators in the altered timeline and secretly ordered Aglovale to keep watch over Alfred. No one's really sure who he is or what he wants.
- One-Winged Angel: Prominence Core is Percival transformed into a Cosmo Dragon after receiving power from Seeker, Thing Saver Dragon.
- Our Dragons Are Different: As Prominence Core and Prominence Glare.
- Playing with Fire: Using special armaments, he and the other Blaze Paladins can unleash their inner mana in the form of blue flames.
- The Power of Friendship: He can Legion with Oath Liberator, Aglovale to unleash his true power. As Prominence Glare, he can Legion with Regulation Liberator, Aglovale.
- Technicolor Fire: Blue, of course.
- Unperson: The records of the Blaze Paladins were deliberately wiped from history, as the technology they used was exploited by villains and the king at the time wished to prevent it from being abused further. This is why no one knew who they were when Zenon brought them forwards in time to protect the Sanctuary. However, when they return to the past, they have been entered into history and the Sanctuary knows of their existence.
- Vindicated by History: In-Universe exemple. Due to the Blaze Paladins' efforts to preserve the timeline in the present day, their existence was restored to the Sanctuary's history books, meaning that everyone knows who they are.
- You Have Outlived Your Usefulness: Prominence Core and Prominence Glare's Epic Hail skills requires a rear-guard to be sacrificed so that it can be activated.
Sunrise Ray Knight, Gurguit/Sunrise Ray Bright Sword, Gurguit/Golden Holy Sword, Gurguit/Holy Sword of Heavenly Law, Gurguit/Master Swordsman of First Light, Gurguit Helios
A knight of the Gold Paladins who was assigned to be the captain of an investigation unit looking into the actions of the Shadow Paladins, specifically the faction led by Claret Sword Dragon. Although he did manage to arrest several of them, his actions attracted the dragon's attention.
- Determinator: Despite being heavily injured, Gurguit still chased after Claret Sword Dragon, determined to kill him.
- Epic Hail: Gurguit can call forth an ally whenever a G Unit strides or to help defend from an attack.
- Knight In Sour Armor: Becomes this after dwelling on his failure to defeat Claret Sword Dragon. It takes a visit from Vortimer to snap him out of it.
- Magic Knight: Is equelly skilled in both swordmanship and magic.
- Off with His Head!: Averted. Gurguit nearly suffered this fate, had he not been saved in the nick of time.
They manipulate the Damage Zone to their advantage by switching cards between it and the Hand or Deck. They can also activate certain skills from the Damage Zone.
Celestial units activate effects if a copy of the Vanguard is in the Damage Zone.
The Angel Feather keyword is Rescue, which makes you heal and then damage yourself with the chance to trigger.
In the V-Series, they play very similar to before, but skills allow damage swapping easier as they don't specify face down cards. Their Imaginary Gift is Protect.
- Combat Medic: the Angel Feather are just as capable when it comes to healing and defending themselves.
- The Medic: A whole clan of them. This is reflected in the card game with their units' ability tomanipulate the damage zone.
- Our Angels Are Different: Many of their units look like hospital staff
- Theme Naming: Quite a few are named after Angels and Fallen Angels.
Mobile Hospital, Feather Palace
- Attack of the 50-Foot Whatever: It's a general hospital that can transform into a human-shaped robot.
- Awesome, but Impractical: Of all Megablasts revealed so far this unit's is the most difficult to use, as it needs to be the Vanguard and needs to hit the opponent's Vanguard. If you manage to pull it off, though, you can heal 1 damage for each Angel Feather Rearguard you have (so with 5 Rearguards you can heal all of your damage).
- Took a Level in Badass: As noted above, the original version of Feather Palace suffered from being hard to use due to its main skill being a Megablast. Its rebooted version, on the other hand, is a powerful finisher and rather easy to use due to other cards helping with its skill.
Critical Hit Angel
- Cute Clumsy Girl: Her card art, her flavor text, and (especially) her card lore all make it clear that she痴 this
- Exactly What It Says on the Tin: As her name suggests, she's a Critical Trigger
Prophecy Celestial, Ramiel/Cleanup Celestial, Ramiel Я
- The Corruption: Ramiel Я.
- Improbable Weapon User: She wields two giant keys.
- The Power of Friendship:
- She can power up the new vanguard with her skill, as well as retrieving an ally from the Damage Zone.
- Takes on a darker tone as Ramiel Я, where she locks two of her allies to give the others 5000 Power and potentially send an opposing rear-guard to the Damage Zone.
- The Power of Love
- Red and Black and Evil All Over: When reversed.
- Sigil Spam: Ramiel Я is covered in Link Joker's black rings.
- Slasher Smile: Ramiel Я
- Super Mode: Cleanup Celestial, Ramiel Я
Black Shiver, Gavrail/Black Shock, Gavrail Prim/Black Seraph, Gavrail/Fanatic Seraph, Gavrail Eden
- Dark Is Not Evil: Gavrail and the other members of the Black Gravers unit all wear primarily black outfits, but they are not evil.
- The Dreaded: Her presence on the battlefield is enough to scare enemies away.
- I Have Your Patients: Was forced to surrender because the rebels captured the hospital where her patients were.
- The Power of Friendship: Both of her skills give additional power to ally rearguards. The same is true of her Stride form.
- Power Makes Your Hair Grows: Her hair grows longer when becoming the Black Seraph.
- Red Baron: Gained the title of "Shiver" because of her reputation.
- Shear Menace: Wield a large pair of scissor as a weapon.
- Spell My Name with an "S": Before her official English name was revealed, her name had been written as Gavriel, Gabriel among others.
- Super Mode: Gavrail can perform Stride Fusion to become the Black Seraph, Gavrail.
- Back from the Dead: Malkuth-melekh can revive three units from the drop zone once per turn, at the cost of taking a damage itself.
- Broken Angel: In the anime, when Malkuth-melekh takes damage due to its own ability, it cuts off one of its own wings, leaving it with this appearance.
- Cast from Hit Points: Malkuth-melekh's ability to resurrect units comes at the price of taking damage itself.
- Gameplay and Story Integration: Malkuth-melekh's ability to resurrect units from the drop zone, while seemingly a departure from Angel Feather's mechanics, reflects the ultimate goal of its user Tatsuya in the anime being to resurrect his parents, while the cost of that ability being self-damage reflects Tatsuya's fraying mental state and willingness to sacrifice himself in the name of that goal.
- Our Angels Are Different: Malkuth-melekh and its associated Aid-roids are Angelroids, machines made in the form of angels.
- Theme Naming: It and the Aid-roids are named after Hebrew terms.
The clan employs an aggressive card-burn strategy, using skills that Soulcharge multiple cards at once to fuel expensive but powerful Soulblasts. Some of their cards also activate their effects when they are removed from the Soul.
Regalia units have additional means of soul charging, giving their Vanguard additional effects ultimately going for powerful skills.
Witches of the Genesis clan focus on gaining advantage and powering up their allies.
The Genesis keyword is Revelation, allowing you to check the top card of your deck and either leave it where it is or put it into the Soul. If the card is put into the Soul, you must rest one of your rear-guards.
In the V-Series, Genesis is still focused on powerful Soul Blast abilities, but instead of over stuffing the soul, they have skills that reduce the soul blast costs of their abilities. In addition they can use soul for their Godly Equip Gauge, which takes a soul card and places it face down under specific units for effects. In the Shinemon prequel of the V-Series, they can also unlock a space known as the Astral Plane under the right conditions which allows them to call a unit known as Valkyrion the first Grade 5 Unit. Their Imaginary Gift is Force
- Ascended Extra: While Misaki had used Genesis during the original and G eras, she had stuck to Oracle Think Tank during the entire V era. It becomes a main character deck in the Shinemon arc used by Shinemon himself.
- Theme Naming: Similarly to Oracle Think Tank, their units are named after deities from Greek and Japanese mythologies.
Battle Deity of the Night, Artemis
- Expy: Looks to be Genesis' equivalent to Goddess of the Full Moon, Tsukuyomi. Both are named after a lunar deity and are Grade 3 units tied to a ride chain and have a skills which lets their player draw two cards, then put a card from their hand into the soul.
- Greek Mythology: Named after Artemis, the greek goddess of the hunt who is also associated with the moon.
- Limit Break: The original version of Battle Deit of the Night
- Lunacy: The lore refers to her as the "Goddess of the Moonlit Night" and the moon is featured in the card's artwork, referencing her namesake's association with the moon.
- Red Baron: "Artemis" actually refers to the name of the bow. Every warrior who wields an Artemis-series bow is referred to by that name, and distinguished by the product number (eg: Artemis de Un, Artemis de Deux, etc.)
Eternal Goddess, Iwanagahime
A goddess who rules over the concept of "Firmness", making any surface under her feet a solid foundation. She was once a deity of war who would return from battlefields without any wounds, until the day her face was grazed by a single stone thrown by the enemy. This changed her outlook on life, and now she devotes herself to peace as much as she did to war. At Genesis, she is in charge of creating protective barriers.
- Awesome, but Impractical: Her "Everlasting Vanish" Limit Break retires all Rearguards on the opponent's front row regardless of Grade, but costs a staggering Soulblast 6. Fortunately, Genesis is very good at filling up the Soul.
- Barrier Maiden: Her duty involve creating protective barriers.
- Beam Spam: Her Limit Break, Everlasting Vanish
Omniscience Regalia, Minerva/Ultimate Regalia of Almighty, Minerva
- Badass Bookworm: She's a goddess of war and is described as Omniscient.
- Berserk Button: Try messing with the planet Cray...
- I Am Not Left-Handed: Her Limit Break allow her to re-stand herself.
- Lady of War
- Limit Break: Omniscience Regalia has the ability. Ultimate Regalia of Almighty does not have it but instead has a Generation Break 3 restriction for her second skill.
- Mama Bear: She treats the Planet Cray and its residents as her children. The first thing she did after awakened is to deliver a Death Glare to the Link Jokers.
- The Omniscient
- Sealed Badass in a Can: Sealed herself in a statue before being revived by Angelica.
- Super Mode: Averted when it comes to the lore, she and Angelica are not the same person. Played straight, however, in regards to the card game.
- War Goddess
- Winged Humanoid:
- Zettai Ryouiki
Mythic Beast, Fenrir/Mythical Destroyer Beast, Vanargandr/Mythical Hellsky Beast, Fenrir
- FaceHeel Turn: Joined hands with the rebel faction of the Shadow Paladins led by Claret Sword Dragon. Not that he was really good to begin with.
- Future Badass: Vanargand is a future form of Fenrir that the latter summoned with stride.
- Little Bit Beastly: Fenrir has wolf ears.
- Savage Wolf: Vanargand.
- Up to Eleven: Mythical Hellsky Beast, Fenrir is the first G-Unit revealed to have more than one skill that isn't a keyword. One of his skills however has to do WITH a keyword (Revelation).
Gleaming Lord, Uranus/Origin Deity of Heavenly Light, Uranus
- Dark-Skinned Blond: Well, Uranus's hair is silver rather than blond but he otherwise fits.
- Heroic Second Wind: Origin Deity of Heavenly Light can allow an Astral Deity to make a second attack at the cost of resting two Astral Poets on the field and losing drive checks.
- Holy Halo: He has one around his head, likely to denote his status as a deity.
- Hot-Blooded: He is depicted as being this in the Shinemon anime, making his entrance into the Great Nature academy by crashing through the wall and rushing to summon an Astral Deity without taking possible consequences into consideration.
- Magic Knight: Wields a sword in addition to magical talismans.
They focus on nullifying the opponent's Rearguard, using skills that force Rearguards to retire or preventing Intercepts. In turn, they gain additional power when an opponent's Rearguard is successfully put into the Drop Zone.
Seal Dragons focus much of their attention on anti Grade 2 tactics with preventing intercepts, retiring Grade 2s, Retiring other units and replace them with a Grade 2 in a position they would otherwise should not be.
Perdition units associate the clan's retire focus with column-based effects.
The Kagero keyword is Blaze: at the start of an attack on your turn, if you have more rear-guards than your opponent, your Vanguard becomes blazing for the rest of the turn, with other skills activating only if your Vanguard is blazing.
In the V-Series, they are mostly the same as before, strong retire abilities with skills that supplement or are reinforced by retires alongside powerful Vanguards. Their Imaginary Gift is Force.
Dragonic Overlord/Dragonic Overlord The End/Dragonic Overlord "the Яebirth"/Perdition Emperor Dragon, Dragonic Overlord The Great/Dragonic Overlord "The X"/Supreme Heavenly Emperor Dragon, Dragonic Overlord "The Ace"/Dragonic Overlord "The Legend"
The commander and strongest general of Kagero, and the dragon who stands above all the dragons, bearing the title of "Overlord". One of the three great heroes who fought in the war against Shadow Paladin, as well as one of the three generals who got captured by Void after it. Considers Blaster Blade his rival.
- BFS: Has one in all of its forms. In some, he even has two of them.
- Bling of War: The Яebirth is covered in gold armor.
- Blood Knight: Will do anything just to get stronger to settle things with its rivals.
- Cast from Hit Points: His Super Mode is generated by burning up his life-force.
- Deep Sleep: As an effect for burning up its life force to become The End, Dragonic Overlord falls into an unwakeable sleep after the events of Season 1.
- Disney Death: The upper echelons of the Empire think it is dead, and even devise a plan to "dispose" off its remains.
- Dual Wielding:
- The End is Up to Eleven, it has four arms and it dual-wields a pair of burning swords, and a pair of massive guns!
- The same for the Яebirth
- Fan Nickname:
- Ji Endo for Dragonic Overlord The End, from the Japanese pronunciation of 'The End'.
- ZA RIBAASU for the Яebirth, from the same source.
- Coupled with Fun with Acronyms, Dragonic Overlord The Great was hilariously nicknamed DOGE, mere hours after the release of its skill. It's real.
- Flaming Sword: The End and the Яebirth wield two.
- Gone Horribly Wrong: Link Joker wanted to try and Reverse Overlord, but they didn't count on him hijacking Void's power and using it for himself.
- Hand Cannon: The two guns The End and the Яebirth use.
- He's Back: The entire point of the Яebirth is this. After foiling Link Joker's attempt to Reverse him by taking their power for himself, Overlord returns to settle things with Blaster Blade.
- Hot Wings: In all of his forms
- Kill It with Fire: His skill, Eternal Flame, lets him wipe out the entire enemy frontline.
- Limit Break: In his Break Ride incarnation and the Яebirth.
- Lonely at the Top: Invoked symbolically by the cost of the Яebirth's Limit Break, which requires you to Lock all of your rear-guards.
- Lost in Translation: The Яebirth's name is a pun, as in Japanese phonetics, 'Reverse' and 'Rebirth' sound exactly the same. Obviously, this pun doesn't work in English.
- Morton's Fork: It seems that Dragonic Overlord "The Cross" took a lesson from Maelstrom Reverse and now gives one. Either the opponent let it hit to let its Legion Mate, Dragonic Overlord The End's persona blast go off and restand, or guard it to let it's own persona blast go off and retire 2 of their rear guards.
- Multi-Armed and Dangerous: As the End, the Яebirth, and the Great, Dragonic Overlord has four arms.
- Our Dragons Are Different: A flame dragon who has four arms in some of its forms.
- Overly Long Name: At 48 characters, Perdition Imperial Dragon, Dragonic Overlord the Great is the longest name of any card in Vanguard.
- Proud Warrior Race Guy: To the point he burns out his own life just to be strong enough to fight one last battle against his greatest rivals.
- Red Baron: "The Crimson Reaper" and "The Wind of the Apocalypse".
- Sealed Badass in a Can: Was sealed away after his last battle as the End, until Link Joker's failed attempt to Reverse him caused him to return as the Яebirth.
- The Power of Friendship:
- Dragonic Overlord the Great can Legion with Perdition Dragon, Dragonic Neoflame.
- Dragonic Overlord "The X", meanwhile, Legions with Dragonic Overlord the End. That's right, he Legions with himself.
- Considering that Dragonic Neoflame was created from the excess of power overflowing from Dragonic Overlord "The Great", you could say that Overlord "The Great" legions with himself too.
- There Is No Kill Like Overkill: Eternal Flame. Dragonic Overlord The End ups the ante with Eternal Apocalypse. One of only two cards in the game (at the time) capable of dealing 6 or more damage by itself. And then there's the Яebirth, which can literally guarantee itself two attacks at 21000 Power every single turn.
- Worf Effect:
- Despite its huge success in topping real life tournaments, The End has yet to win a fight in the anime.
- The Яebirth fully averts this by curbstomping Ren in its first appearance.
- Also averted with Dragonic Overlord the Great, who beats Gaillard in his first appearance.
Incarnation of Victory, Aleph
- Demonic Possession
- No Kill Like Overkill: Can potentially deal 3 damage on its own without the help of Triggers.
Blazing Flare Dragon
- BFG: One of his weapon is a gatling gun.
- BFS: Wields a sword and a gun!
- Dual Wielding
- Flaming Sword
- Sealed Badass in a Can: When the three confined dragons come together, the master of the explosive flames will revive.
Seal Dragon, Blockade/Hellfire Seal Dragon, Blockade Inferno
- Power Limiter: But it's been broken to fight back against the invading 'Link Joker'.
- The Dreaded: The higher-ups were reluctant to break the seal for a reason.
- Super Mode
- Guardian Entity: The Guardian Dragon of the Dragon Empire.
- Making a Splash: And a unique one, in a clan where everyone uses fire as their weapon, it is the only one to attack using water.
Transcendence Dragon, Dragonic Nouvelle Vague/Transcendance Divine Dragon, Dragonic Nouvelle Vague L'Express
- Gratuitous French: "Nouvelle Vague" and "L'Express" are french for "New Wave" and "The Express" respectively.
- Limit Break: Transcendance Dragon, Dragonic Nouvelle Vague has the ability.
- Person of Mass Destruction: He can retire ALL of the opponent's rear-guards at once.
- Physical God: It's literally a god among dragons. Its stride form is even called
- Power Nullifier: He can negate your opponent's Triggers during your turn.
- L'Express does it as well, but only if the opponent has at least five damage.
- Shields Are Useless: When he attacks, your opponent can't defend with Grade 0s.
- L'Express prevents the opponent from blocking with Grade 1s instead.
- Shrouded in Myth: Even Cray's deities don't know if Nouvelle Vague still exists.
- Up to Eleven: He was the only playable Grade 4 in the game until the appearance of Stride. Even there, he's the only Grade 4 that can exist in the main deck.
Dauntless Drive Dragon/Dauntless Dominate Dragon Я
- Badass Armfold: It has the same pose with Gunbuster off all things.
- Cape Wings: Dauntless Dominate Dragon Я sports a pair of wings that look like a cape.
- The Corruption: Was corrupted by Link Joker, becoming Dauntless Dominate Dragon Я.
- Limit Break
- Really 700 Years Old: Was 4000 years old when it retired.
- Retired Badass
- The Social Darwinist: Dauntless Я
- Super Mode: Dauntless Dominate Dragon Я
Vortex Dragon/Perdition Dragon, Vortex Dragonewt/Supreme Heavenly Emperor Dragon, Vortex Desire
The leader of the advance troop of Kagero and the special force "Perdition".
- Awesome, but Impractical: Vortex Dragon, like other megablast units.
- Kill It with Fire:
- Vortex Dragon's skill Burning Hell can retire three rearguards.
- Then there's Dragonewt's Trinity Crimson Flame which retires two grade 2 or lower rearguards and deals one damage to the opponent if they have four or less.
- The Leader: In the future it originated from, Vortex Desire became the leader of the "Perdition" Special Force after Dragonic Overlord got promoted.
- Names to Run Away from Really Fast: His skill is called Burning Hell.
- The Power of Friendship: As Vortex Dragonewt, he can perform legion with Perdition Dragon, Whirlwind Dragon.
- Super Toughness: His scales are descibed as being hard enough to serve as heavy armor.
- Took a Level in Badass: As Perdition Dragon, Vortex Dragonewt.
Amber Dragon, Dawn/Amber Dragon, Daylight/Amber Dragon, Dusk/Amber Dragon, Eclipse/Amber Dragon, Midnight
- Awesome, but Impractical: Eclipse's skill lets him retire any two of the opponent's rearguards should its attack hits for a cost of two counterblast. The catch ? You have to pay the cost before attacking, thus if the attack fails, the cost will have been paid in vain.
- Blood Knight: Dusk volounteered to fight against the Royal Pladins in order to fight strong opponents.
- Kill It with Fire: The flames of his "Eternal Eclipse" burns his enemies until nothing is left of them.
- Meaningful Rename: Daylight renamed itself Dusk before going out to fight the Royal Paladins as Dusk is when light starts to fade.
- Multi-Armed and Dangerous: Midnight has six arms and is a veteran warrior that shouldn't be taken lightly.
- Revenge: Eclipse's lore mentions that he seeks revenge against the Royal Paladins for all the hardships he has endured.
In addition to replacement units, Ancient Dragons call retired units back to the field.
The Tachikaze keyword is Engorge: When a unit with Engorge attacks, you may retire one or more of your rear-guards to have the attacking unit become engorged for the rest of the turn, and like Blaze, certain skills activate if you have an engorged unit.
In the V-Series, they now come with Armed Equip Gauge, allowing Rear Guards to have cards under them like soul to pay for skills alongside their old mechanic of removing themselves to empower their skills with skills to replenish those losses. Their Imaginary Gift is Accel.
- Everything's Better with Dinosaurs
- Extreme Omnivore: The anime showcases his skill of retiring your own units as eating them.
- You Have Outlived Your Usefulness: If his attack as Vanguard hits, he retires one of your Rearguards.
Military Dragon, Raptor Soldier/Military Dragon, Raptor Sergeant/Military Dragon, Raptor Captain/Military Dragon, Raptor Colonel
Destruction Dragon, Dark Rex
- Extreme Omnivore: Will eat anything.
- I Am Not Left-Handed: Can suddenly appear on the field during his user's battle phase.
- Limit Break
- Person of Mass Destruction: Its only purpose is destroying, it has blades all over its body and the fluids of its body are a lethal poison.
- You Have Outlived Your Usefulness
Ancient Dragon, Tyrannolegend
In their original incarnation, they gained additional power when you had more cards in your hand than your opponent, supplementing this tactic with skills that forced your opponent to discard. However, this build was discontinued due to balance concerns and superseded by the Murakumo clan until they were reintroduced years later.
Their new speciality is using the Bind Zone to manipulate the opponent's field and hand.
The Nubatama keyword is Afterimage: When your opponent puts a card into their hand from the Bind Zone, if you have six or fewer cards in your hand, you may return a rear-guard with Afterimage to your hand. They also gain a second keyword in Dominate, which allows them to control an enemy rear-guard and force them to attack their own Vanguard.
In the V-Series, they put emphasis on bouncing cards to hand alongside ways to protect their hand leaving the opponent fewer targets to attack. Their Imaginary Gift is Protect.
- From Nobody to Nightmare: After their reintroduction the clan still had very low showing. Then came G NEXT that introduced the Dominate ablitiy....
- Hit-and-Run Tactics: Nubatama gained the ability to do this thanks to their Afterimage keyword which returned units with it to the hand when a bound card was returned to the opponent's hand, allowing a player to call units to the field to attack with and get them back at the end of the turn. This continues in the V era where returning units to the hand has become one of the clan's main mechanic.
- Mind Control: Their Dominate Keyword. It forces an enemy Rearguard to attack their own Vanguard, incrasing the number attacks without risking their own units. They can also force call units from their drop zone or hand to ensure it goes off.
Steath Dragon, Voidmaster
- Our Dragons Are Different: A three-eyed dragon ninja.
- Weak, but Skilled: The original Voidmaster was a Grade 3 with only 9000 power when 10000 and 11000 were the norm but was one of the few cards who could make the opponent discard.
Stealth Dragon, Shiranui/Demon Stealth Dragon, Shiranui "Oboro"/Evil-eye Hades Emperor, Shiranui "Mukuro"
- Anti-Villain: Cares deeply for his clansmen and his villainous actions are only due to his desire to end the conflicts caused by the connection of Earth and Cray. He's even innocent of the murder of Dagda.
- Big Bad: Though he's just a pawn for Gastille, defeating him is the focus of the G Next story arc.
- Brainwashed and Crazy: His power of Domination allows him to control those who meet the gaze of his evil eye. His murder of Luard's adoptive brother was actually due to being put under such a state by Gastille.
- Create Your Own Hero: The entire reason that Luard gains the power that he does is Shiranui killing his adoptive brother, giving Luard a motivation to grow as strong as possible while seeking revenge. Except Shiranui wasn't actually responsible.
- HeelFace Turn: Due to his experiences while Diffriding Kazumi, Shiranui repents upon his return to Cray and submits himself to be killed by Luard despite the fact that he never actually committed the murder Luard blames him for.
- Screw Destiny: Shiranui despises the fact that due to the connection of Earth and Cray, human fighters can affect the lives of those on Cray, leading him to try and sever the bond to stop more units being killed in the conflicts these fights inspire.
- Touched by Vorlons: Initially just a regular ninja dragon, Shiranui was bestowed the power of Domination by Gastille.
They use a hit-and-run cloning tactic, calling copies of Units from the deck and then returning those Units at the end of the turn. This allows them to apply temporarily field pressure without actually having to waste their hand, leaving them with more options to defend with.
The Murakumo keyword is Shadowstitch: skills which activate when your unit's attack fails to hit.
In the V-Series, cloning is still a major mechanic with some cards acting as another's clone. They also have a strong emphasis on restraining the opponent, usually with the Arrester cards. Their Imaginary Gift is Accel.
- Doppelgänger Attack: Calls copies of their units from the deck to attack with.
- Gratuitous Ninja: The second ninja clan in vanguard, after the Nubatama.
- Self-Duplication: Their main mechanic is to call multiple copies of their units from the deck for a turn. As of the V era, they lost the "for a turn" part.
- Suspiciously Similar Substitute: To the Nubatama, due to both being ninja clans. Their mechanics are different however.
Dueling Dragon, ZANBAKU
- Our Dragons Are Different: A dragon swordsman who belongs to a clan of ninja.
- Took a Level in Badass: The original ZANBAKU forced the opponent to discard a card if they wanted to ride a unit while they already had a Grade 3 vanguard. Its retrained version in the V era can flat-out prevents the opponent from riding instead on top of gaining power and calling an Arrester unit from the deck.
Fantasy Petal Storm, Shirayuki/Cosmetic Snowfall, Shirayuki/Six Flowers of Phantasms, Shirayuki/Sweetly Smilling Ice Petal, Shirayuki
- An Ice Person: Possess a demonic aura that will freeze those who approaches her.
- Divergent Character Evolution: The original Shirayuki was a stronger version of Mandala Lord but with the downside of its skill being restricted by Limit Break. With the reboot, both units were remade and Mandala Lord now focuses on the cloning aspect of the clan while Shirayuki kept her focus on decreasing the power of her opponent's unit.
- Epic Hail: Cosmetic Snowfall, Shirayuki's skill lets the player a unit with the same name as the card serving as her heart.
- Future Badass: Shirayuki's future self is a mountain deity that not even the upper echelons of the Empire can control.
- Kill It with Ice: Anyone who approaches her will be frozen to the bone.
- The Leader: Not of the clan itself but Shirayuki is the chieftain of all Yuki-Onna belonging to the Dragon Empire.
- Limit Break: The original version of Fantasy Petal Storm has the ability.
- Master of Illusion: Her appearance as a young girl is just an illusion.
- Mystical White Hair: Silver hair actually, but it fits otherwise.
- Our Ghosts Are Different: A yuki-onna who was born from the souls of mountain gods and dying dragons. She's also refered to as a demon in her lore.
- Physical God: Cosmetic Snowfall, Shirayuki is described as a deity in her lore.
- Status Ailment: The Shirayuki units, with the exception of Cosmetic Snowfall, all share the ability to temporarily decrease the power of an opposing unit. While the original Shirayuki's skill was for defensive purposes only, later units can also use their power-decreasing ability during their turn.
- Yuki-onna: She is one of these creatures, and dresses all in white.
Covert Demonic Dragon, Hyakki Vogue Reverse/Ambush Demon Stealth Dragon, Hyakki Vogue Nayuta
- The Ace: Nayuta is considered to be the most powerful ninja.
- The Corruption: Reverse.
- FaceHeel Turn: Unlike other reverse units, he willingly joined the Link Joker. Then again, that's what they made him for.
- Future Badass: Nayuta, the reincarantion of the original Hyakki Vogue.
- Limit Break: Hyakki Vogue Reverse has the ability.
- The Mole: He is actually the result of the Link Joker's first successful attempt to clone Cray's inhabitants, and was planted in the Dragon Empire to spring into action when the invasion began.
- Reincarnation: After being defeated by Dauntless Drive Dragon, Hyakki Vogue melted into the ground and was eventually reborn as a baby dragon who, in the distant future, would end up becoming Hyakki Vogue Nayuta.
- Self-Duplication: He can call another copy of himself when called as the vanguard.
After the sealed Kagero clan was freed, the Dragon Empire took steps to ensure the same thing would never happen again and incorporated certain members of the Narukami into a new secret fighting force: the Eradicators, whose mission is to literally "eradicate" any and all enemies of the Empire.
Following the end of the war against Link Joker in the alternate timeline, the Eradicators had taken massive casualties, reducing their effectiveness as a fighting force. To compensate, a lone warrior assembled troops from across the Empire to form a new special division within Narukami, the Brawlers, who exercise their considerable might to demonstrate the Empire's military power.
Like Gold Paladins, their initial gameplay mechanics were incredibly close to their predecessors, deploying a high-power offensive game that specialised in targeting Rearguard units. Later, the clan distinguished themselves (to a limited extent) by focusing on abilities that increased their own Critical score. G-Booster Set 5 introduced a new tactic where Narukami units aimed to Bind enough opposing Units to activate their "Lightning Strike" ability and power up.
Eradicators, at first, retired units to increase their power and critical scores setting up for powerful finishes. Later, they focus on mass retire strategies and gaining bonus power through that.
Brawlers have a high retire rate as well not only through their own retire abilities but through heavy beatdown tactics as well allowing their Big Bang Knuckle legion to fight nearly the whole field.
In the V-Series, Narukami's skills combine both abilities from the original series and the G-Series, allowing units to remove their opponent's board via Bind and gaining advantage through an open field, even manipulating the opponent's formations to force an open field. Their Imaginary Gift is Accel
Dragonic Kaiser Vermillion/Dragonic Kaiser Vermillion "THE BLOOD"
- Cast from Hit Points: THE BLOOD is the result of Vermillion drinking the blood of the Dragon Emperor, which gives him great strength at the cost of his life.
- Expy: A blatant one of Dragonic Overlord: Leader of his respective part of the Dragon Empire's military, has a skill to wipe out the opposing front row, base 11000 Power, wings of the respective element, royal title, skills that requires a Counter Blast 3, sacrifices his own life to achieve a Super Mode...
- Foreshadowing: In Set 5 the wording for Perfect Guard Units was changed so that they only protected one Unit at a time. A set later, Vermillion has the power to attack multiple Units at once...
- Limit Break: One of the Units with the new mechanic.
- No Kill Like Overkill: His skill lets him attack the entire opposing frontline at once. Notable in that he's the first card with such an ability.
- The Power of Friendship: Becomes the Legion Mate to Dragonic Kaiser Crimson in the second G Booster Set.
- Shock and Awe
Thunder Break Dragon / Eradicator, Vowing Sword Dragon/Eradicator, Vowing Saber Dragon Я
- Ascended Extra: Game-wise, anime-wise and lore-wise. As Thunder Break, it was only seen in Kai's damage zone and was never even used at all, it didn't have much of a role during the War of Liberation wherein it was completely overshadowed by Dragonic Kaiser Vermillion. But as Vowing, not only does it have a prominent role in the game as the 1st Narukami Break Ride, but it has more appearances in the anime and a larger role the current official lore. It's even the first unit to gain a Crossbreak ride.
- Call-Back: He greatly resembles Amber Dragon Eclipse.
- The Corruption: Vowing Saber Dragon Я has been corrupted by Link Joker.
- Dual Wielding: Saber Dragon Я
- Limit Break: Chronologically one of the first two Units to have this ability.
- Person of Mass Destruction: As Saber Dragon Я, he can retire all of the opponent's rear-guards just for being Crossbreak ridden and using his Limit Break twice.
- Shock and Awe
- Super Mode: Vowing Saber Dragon Я
- Up to Eleven: Vowing Saber Dragon Я is the first Crossbreak ride.
Vajra Thunder Emperor, Indra
- Fan Nickname: "Buddha"
- No Kill Like Overkill: His skill lets him gain an extra critical for every unit of the same name in the Rear Guard Circle. He can hit for critical 6 if you have 3 more Indras and checks into a double Critical Trigger.
- Shock and Awe
Eradicator, Dragonic Descendant/True Eradicator, Dragonic Descendant "Zillion"
- Cool Sword: His sword is one of the two Swords of Apocalypse, mighty treasures of the Dragon Empire.
- Expy: Like Vermillion, one of Dragonic Overlord. He's even more blatant because his sword is very similar to Overlord's and he's the same color, along with having a skill to stand after attacking. Not to mention using his Especial Counterblast in addition to his Limit Break results in +5000 Power and standing for Counterblast 3, the same as Overlord.
- I Am Not Left-Handed: If his attack fails to hit, he can discard three Eradicators to stand again with his Limit Break.
- Names to Run Away from Really Fast: Eradicator. Sword of Apocalypse isn't exactly a non-threatening name either.
- Our Dragons Are Different
- Shock and Awe
Sealed Demon Dragon, Dungaree/Demon Conquering Dragon, Dungaree "Unlimited"
- The Dreaded: Was imprisoned underground by the ruler of the Dragon Empire out of fear of his power.
- Limit Break
- Power Incontinence: He had so much magic power coursing through his body that it would have poisoned him to death were it not for the seals.
- Power Limiter: The function of the seals on his body.
- Shock and Awe
- The Straight and Arrow Path
- Weaksauce Weakness: If you run out of bound cards, he weakens by 2000 power.
Brawler, Big Bang Knuckle Dragon/Brawler, Big Bang Knuckle Buster/True Brawler, Big Bang Knuckle Turbo
- Heroes Fight Barehanded
- Shock and Awe
- There Is No Kill Like Overkill: Like Vermillion, he can attack the entire frontrow in one attack. Big Bang Knuckle Buster can attack four units at once.
- The Powerof Friendship: To unlock his full power, he must Legion with Big Bang Slash Dragon.
- Super Mode: Big Bang Knuckle Buster
Dragonic Kaiser Crimson
- Boring, but Practical: His skill at first doesn't seem like much since all he does, other than a small power up ability, is just make the cost for his Legion Mate's skill completely free. However said Legion Mate is Dragonic Kaiser Vermillion. Vermillion attacks the opponent's entire front row. This also isn't a one time ability. There Is No Kill Like Overkill indeed.
- Limit Break: The first Legion unit to have a Limit Break ability.
- The Power of Friendship: Being a Legion unit, he thrives on this. However, unlike most Legion Leaders, his own skill is meant to completely support his Legion Mate's skill, to the point it seems that he's the Mate instead.
- Shock and Awe
- True Companions: To Vermillion.
They focus on Standing during the Battle Phase to get multiple attacks in one turn, as well as unflipping cards from the damage zone.
It's various sub-clans focus on various ways to restand units and the effects that come with it. Beast Deity units stand up their front row and gain power when they do, Blau units apply aggro by restanding various units, including the Vanguard, when they hit.
Raizers originally started off as units that would enhance the power of Perfect Raizer by stuffing them into the soul but the Raizers that came out during the Legion era switched the focus to column and Legion-based strategies while giving the series the ability to restand their units they previously lacked.
Nova Grapplers keyword is Rush, which gives units new skills when they stand during the Battle Phase.
In the V-Series, Nova Grapplers are mostly the same as before with even more opportunities to go aggressive earlier in the fight as well as a return of countercharging as a sub-focus for the clan. To add to their attacks, they now have effect to allow units to attack during the main phase, allowing them to adjust their strategies if needed. Their Imaginary Gift is Accel.
Asura Kaiser/Immortal, Asura Kaiser/Battle Deity, Asura Kaiser
- Demoted to Extra: It was featured in the opening, depicted as Kamui's Ace. It was never seen again after Kamui's first fight with Aichi, where Kamui switched to riding Mr. Invincible then switched his deck into a Stern Blaukluger one. The second time we get to see it to shine in Season 1 is Kamui's fight against Tetsu, which is Kamui's last fight in the season. Taken a worse turn in Season 2 and Season 3 where Kamui uses a Beast Deity and Raizer centric deck.
- He's Back: It is getting a Cross Ride in Extra Booster 08.
- Super Mode
- Temporary Substitute: His skill essentially turns all of your Grade 3 Nova Grapplers into Stand Triggers.
- Weapon of Choice: Has a different weapon in each hand.
- Bowdlerize: His English name is Brutal Jack.
- Names to Run Away from Really Fast
- The Computer Is a Cheating Bastard: He repeatedly loses matches on Cray because he's so damn unsporting.
- Weaksauce Weakness: You can't attack with it unless you Counterblast a card.
- Badass Boast: Just read his flavor text.
- Fish out of Water: The only Human in a clan filled with Aliens, Battleroids, and Workerloids.
Beast Deity, Azure Dragon/Ultimate Beast Deity, Illuminal Dragon
- Blade on a Stick: Azure Dragon has a naginata, while Illuminal has a more regular spear.
- Dual Wielding: Both of them, though Illuminal is wielding four weapons, two swords, a spear and a flaming whip.
- The Four Gods: Azure Dragon represents Seiryu, the azure dragon, while Illuminal represents the golden dragon.
- Heroic Second Wind: Both of them can give your rear-guards theirs, with Azure Dragon's Persona Blast and Illuminal Dragon's Limit Break.
- Kill It with Fire
- Limit Break: Illuminal Dragon has this.
- Multi-Armed and Dangerous: Illuminal Dragon has four arms
- The Power of Friendship: Excels in Team Matches with its other Beast Deity teammates. His Super Mode emphasises this more.
- Shock and Awe: Uses lightning as a weapon as well as fire.
- Super Mode: Illuminal Dragon is a crossride unit for Azure Dragon.
Beast Deity, Ethics Buster/Strongest Beast Deity, Ethics Buster Extreme/Deadliest Beast Deity, Ethics Buster Я/Ultimate Beast Deity, Ethics Buster Catastrophe
- Animal Motifs: Tigers, a Winged Tiger to be exact.
- Battle in the Center of the Mind: It's implied that one of these ended in Ethics Buster escaping his Reverse and becoming Ethics Buster Extreme.
- The Berserker: Ethics Buster Я
- Blood Knight: Ethics Buster Я
- The Corruption: Was reversed by Link Joker.
- Did You Just Flip Off Cthulhu?: It was approached by Chaos Breaker Dragon and offered power, but refused. Sadly, it didn't end well.
- Enemy Without: The separated power of "Reverse" ended up acting with its own mind becoming a new Ethics Buster Я
- Heroic Second Wind: Both of them can stand their rear-guard allies, either with Ethics Buster's Break Ride, or Extreme's Limit Break.
- Heroic Willpower: Nearly losing Battle in the Center of the Mind. Ethics Buster heard a voice mixed with ridicule and gentleness, asking him "Is this the way you wish?". This allow him to muster strength to not only expel the power of Reverse but also gave him access to his Extreme mode.
- I Am Not Left-Handed: Ethics Buster Я can use its Limit Break to stand itself.
- Limit Break
- Super Mode: Ethics Buster Extreme and Ethics Buster Я
- Up to Eleven: Ethics Buster Extreme is the second Crossbreak Ride and the first Crossbreak Ride which is not a Reverse. Ethics Buster is the second unit with two different Crossrides.
The good guys focus on increasing the power of their own units, and gain additional skills when their power is high enough. The bad guys have skills that decrease the power of their opponent's Vanguard, and gain additional skills when their opponent's power is low enough.
Dimensional Robo units typically go under two main Vanguards: The Daiyusha line is typical Dimension Police affair, gaining power to increase their critical score. The Daikaiser line breaks shield with their other units giving them additional methods to do so. The end result comes in the form of their Legion of True Great Daikaiser with Great Daiyusha giving attributes of both sides. They also place more focus on the soul with some of their units having skills that activate while there.
Metalborgs are considered a vigilante group within the Dimensional Police. Their skills involve reaching a threshold of power while they are in Legion though reach it through easier means.
Dimension Police's keyword is Burst: abilities which become active if your Vanguard is at a certain Power or greater, with an additional clause activating if your Vanguard also achieves a second level of Power.
In the V-Series, they are still about maintaining a high power threshold to activate skills, though greater emphasis was also given to helping rear-guards achieve high power. Their Imaginary Gift is Force.
Super Dimensional Robo, Daiyusha/Ultimate Dimensional Robo, Great Daiyusha/Dark Dimensional Robo, Я" Daiyusha
- Attack of the 50-Foot Whatever
- Combining Mecha: Goyusha combines with a few other Dimensional Robos to form Daiyusha.
- Twisted by Reverse Daiyusha, which is formed when Goyusha uses Lock to force the other Dimensional Robos to combine with him.
- The Corruption: Daiyusha's second lore (released on the 9th of August 2013) hinted towards this. It has come true during episode 135 of the anime when Dark Dimensional Robo Я Daiyusha is rode.
- Depower: Reverse Daiyusha reduces the Power of the opponents Vanguard bu 10000.
- Fallen Hero: Reverse Daiyusha. 'The hero who loves the stars, who protects Star Gate, who believes in his friends, no longer exists.'
- From Nobody to Nightmare: Before Set 8, if Daiyusha was generally remembered at all, it was as that Grade 3 Blaster Dark stomped all over in his introduction. But now, he has a Crossride form, putting him as an equal to the three most notorious Units in the game, Phantom Blaster Overlord, Dragonic Overlord The End and Majesty Lord Blaster.
- Heroic Self-Deprecation: It felt that it is not strong enough to protect its comrades after the "First Assault on the Major Division" incident, which led to its corruption.
- Kill It with Fire: Reverse Daiyusha's Judgment Flame.
- Paint It Black: Reverse Daiyusha
- The Power of Friendship: Normal Daiyusha can gain an extra Critical if his allies empower him enough, while Great Daiyusha gains 2000 Power and 1 Critical if he has 3 or more Dimensional Robots in the Soul.
- Red and Black and Evil All Over: Reverse Daiyusha.
- Shout-Out: To just about every Combining Mecha out there. Word of God specified it to be a Shout-Out of the Brave Series.
- Super Mode: Great Daiyusha and Reverse Daiyusha.
- Super Robot
- Took a Level in Badass: When Set 4 was released, Daiyusha was overshadowed by Enigman Storm, and then in Set 5 by the Enigman Rain-Miracle Beauty combo. But then in Set 8, he got a Crossride form.
- The Worf Effect: Infamous for this after it got beaten by Ren's Blaster Dark in the Nationals Final, despite Daiyusha being a Grade higher than Blaster Dark.
Enigman Flow/Enigman Ripple/Enigman Wave/Enigman Storm
- Attack of the 50-Foot Whatever
- I Am Not Left-Handed: In classic Dimension Police style, both Wave and Storm gain additional skills when their power is increased enough before attacking.
- The Power of Friendship
- Shout-Out: To Ultraman.
- Winged Humanoid: Wave and Storm sport these, although Storm doesn't use them to fly.
Larva Beast, Zeal/Eye of Destruction, Zeal/Devourer of Planets, Zeal/Galactic Beast, Zeal/New Era Beast, Zeal
- Attack of the 50-Foot Whatever
- Enemy Mine: Joins the Dimension Police to stop Void from destroying Cray.
- Eye Beams: As Eye of Destruction and Galactic Beast.
- Depower: All of Zeal's forms can reduce the power of the opponent's vanguard
- Kaiju: He and his fellow monsters are a clear homage to the genre.
- Limit Break
- Macross Missile Massacre: As Devourer of Planets.
- Multiple Head Case
- Mysterious Past: "A larvae of a Super Beast whom origin is not known to anyone in living memory."
- The Only One To Destroy Cray: The reason for the Enemy Mine.
- Person of Mass Destruction: As a larva, it managed to eliminate the party sent to capture it immediately. And it only got worse from there.
- Playing with Fire: Can fire off the massive heat its body creates as an energy beam.
- Red and Black and Evil All Over: With some yellow and silver thrown in.
- Shout-Out: To the infamous Ultraman enemy Zetton
Dimensional Robo, Kaizard/Super Dimensional Robo, Daikaiser/Ultimate Dimensional Robo, Great Daikaiser/True Ultimate Dimensional Robo, Great Daikaizer
- Combining Mecha: Kaizard combine with Kaiser Grader to become Daikaiser.
- Daikaiser combine with Shadow Kaiser to form Great Daikaiser.
- Guns Akimbo: As Kaizard.
- Humongous Mecha
- Ineffectual Loner: Kaizard is this at first, but eventually he learned the importance of fighting alongside with its friends and unlocks the "Ultimate Dimensional Combination" with Shadow Kaiser.
- Limit Break
- The Power of Friendship: True Ultimate Dimensional Robo, Great Daikaizer can perform Legion with Great Daiyusha.
- Shields Are Useless: Daikaiser's Break Ride skill lets the new Vanguard retire one of the opponent's guardians if it checks a Grade 3, and if the retired unit was a Perfect Guard, its skill is nullified. Its True Ultimate Robo form has a similar skill.
- Shout-Out: Along with Daiyusha, Kaizard and Daikaiser pays homage to the first installment of the Brave Series, Brave Exkaiser. Especially the part where Kaizard combines with an armored vehicle to become Daikaiser.The design of Daikaiser also pays homage to Gravion and Compatible Kaiser, all designed by Masami Obari.
- Super Mode: Great Daikaiser
- Super Robot
Original Saver, Zero
- Dark Is Not Evil: Especially since his abilities are in line with the dark elements of Dimension Police, but he is a hero who has defended Cray since ancient times.
- Depower: His Break Ride skill reduces the opposing Vanguard's Power by 5000 for a turn.
- Heroes Prefer Swords
- Limit Break
- My Hero, Zero
- Shrouded in Myth: He has protected Cray since ancient times, but no one is sure exactly who he is or why he fights.
- Time Abyss: He has been around since before the continents of Cray separated.
Cosmic Hero, Grandseed/Great Cosmic Hero, Grandgallop/Super Cosmic Hero, X-gallop
- "Do you know? Blaster Blade is the name of the weapon."
- Anthropomorphic Food
- Cosplay: It's a Mameshiba cosplaying as Blaster Blade!
- Ninja Pirate Zombie Robot: Blaster Mameshiba is part-dog and part-bean.
- Shout-Out: To Mameshiba.
- The Cameo
A group of highly-advanced extraterrestrials who launch a full-scale invasion of Planet Cray, starting with the territory of Star Gate. Their arrival forces the various nations of Cray to band together and defend the planet. The units of Link Joker can be distinguished by their crimson-red Tron Lines and the black rings that act as the source of their dark power.
Following the defeat of the "Star-Vaders", the eldritch Deleters of Planet Brandt descended upon Planet Cray in an attempt to assimilate Harmonics Messiah into their ranks and literally unmake the universe. Yet they were repelled by the very power they sought to capture, and in a twist of ironic fate, the remnants of Link Joker upon Planet Cray were reborn by Harmonics Messiah into a clan that could live in harmony with the planet. Now Link Joker exists in three distinct factions: the shattered remnants of the Star-Vader army, the remaining Deleters upon Planet Brandt, and the reborn members that live peacefully on Planet Cray under the care of Alter-Ego Messiah.
Their key mechanic is the ability to "Lock" Units, turning them face-down so that they are no longer treated as "in-play" but continue to occupy a Rearguard circle. The "Deleter" subclan also uses the "Delete" skill, which reduces a Vanguard's power to 0 and nullifies their abilities, and "Banish Delete", which removes a card from play by sending it to the Bind Zone permanently. The Messiah faction can not only use "Lock", but activate skills by "Unlocking" Units. Both Lock and Delete are Link Joker's equivalents to the likes of Brave and Blaze.
In the V-Series, they are based on specific sub-clans. Deleters operate similar to before, Deleting their opponents Vanguard and Vanish Deleting their opponent's Rear Guards for control. Starhulks focus on Brandt's ability to reverse triggers with supporting cards assisting in attempting to force them out. And Messiahs retain their ability to lock their own rear guards but instead attempts to build their formation with it. Design-wise, Link Joker as a whole no longer attempts to lock the opponent's rear guards as a means to control their opponent's board. Their Imaginary Gift is Force
- Apocalypse How: They specialise in Class 4 Planetary, having done it at least three times. Once by creating a world so covered in ice it doesn't know what 'melting' is, once by creating a world consumed in fire, and once by making a world where Time Stands Still permanently.
- The Assimilator: They attempt to assimilate the strongest into their ranks.
- Big Bad: Of the Link Joker/Booster Set 10-Present arc.
- Brainwashed and Crazy: What happens to a Unit that gets taken over by one of their black rings.
- The Corruption: They can take control of Planet Cray's native Units, corrupting them into Я ("Reverse") Units.
- Cybernetics Eat Your Soul: Hinted at by their unique races all having 'Cyber' in their names, and the circuitry patterns on some of their units.
- Death Equals Redemption: Technically the other way around, as other remnants of Link Joker after the clan's reformation had resumed its plans to destroy Cray, only for the Messiahs and a few others to take charge in stopping them. Several of the fallen have reincarnated into a new version of the clan by that time.
- Hijacked by Ganon: The beings of Link Joker are said to be avatars of Void, the recurring Big Bad to the Planet Cray.
- Hostile Terraforming: Implied to be how they covered two planets in fire and ice respectively to kill all life on them.
- Insectoid Aliens: The "Deleter" subclan, as opposed to the cybernetic Star-vaders.
- Instant-Win Condition: As a clan existing outside the normal laws of Cray, the most powerful Link Joker units can subvert the standard winning condition of six damage.
- Star-vader, "Omega" Glendios automatically wins the game if an opponent has five Locked cards at the beginning of your Main Phase and you have at least five damage.
- Original Deletor, Eigorg's main skill automatically wins the game if, at the end of its resolution, your opponent has at least four damage and thirteen face-down cards in their Bind Zone.
- Shout-Out: Their lore with regards to being cybernetically enhanced beings who aim to assimilate others into their ranks is very reminiscent of both the Borg and the Cybermen.
- Sigil Spam: Their black rings are on all of their units, as well as on the Reverse units.
- Sufficiently Advanced Alien
- Theme Naming: Some of their units are named after the elements of the periodic table.
- Tron Lines: Present on many of their units, usually red ones.
Hollow Twin Blades, Binary Star/Twin Gunner of Binary Star
- Bright Is Not Good: He wears white armor, but is a soldier for Link Joker.
- Cybernetics Eat Your Soul
- Cyber Cyclops: The gem on his helmet seems like an eye, especially since his visor covers his actual eyes.
- Dual Wielding
- Evil Counterpart:
- Invoked, he was created by combining genetic material from Blaster Blade, Blaster Dark, and Dragonic Overlord. Appearance-wise, he looks like an evil Blaster Blade.
- Twin Gunner of Binary Star incorporates more elements of Dragonic Overlord into its design.
Star-vader, Nebula Lord Dragon
- Boring, but Practical: His Limit Break isn't particularly flashy or complex, consisting of giving Power to your front row for each of your opponent's locked units.
- Cybernetics Eat Your Soul
- Limit Break
- Mercy Kill: Invoked in a twisted way by his SP flavor text:Draw your swords... We shall show mercy upon those in despair!
- Our Dragons Are Different
- Red and Black and Evil All Over
- Lock... Lock... Lock... you too.I'll erase your existence from this universe!
- Awesome, but Impractical: The original Schwarzschild's Limit Break allowed the player to lock three of the opponent's rearguards at once on top of giving it an extra 10000 power and a critical. However, doing so required three counterblasts and a persona blast which is a hefty cost on top of requiring four damage in order to be activated.
- Despair Event Horizon: He wants to bring the residents of Cray to this by sealing anyone who would bring hope.
- Gameplay and Story Integration: Schwarzschild's lore revealed that he was the one who masterminded the disappearance of the Three Heroes. Fittingly, one of his skills lets him lock three units at once.
- This also applies to his reboot counterpart who has the ability to bind opposing rearguards face-down and then turn all cards in the opponent's bind zone face-up and prevent the opponent from normal calling units with the same name as the bound cards.
- Multi-Armed and Dangerous: Has four arms.
- Our Dragons Are Different: A four-armed cybernetic dragon from outer space.
- Power of the Void: The strongest at manipulating this among the ranks of Link Joker.
- The Reveal: He was the one who sealed away Blade, Dark and Overlord and caused the War of Liberation.
- Revenge: Wants this on the warriors of Cray for ruining his plan and releasing the sealed heroes.
- The Strategist: Is described as such in his lore.
- Took a Level in Badass: The original Schwarzschild had a strong Limit Break ability but was hampered by said skill's cost and the card not being a Star-vader meant a deck including it. Its retrained version in the reboot has a more unique but equally powerful ability which synergizes well with the rest of the clan on top of having cards that supports it.
Star-vader, Chaos Breaker Dragon/Star-vader, Chaos Breaker Crisis/Star-vader, Chaos Breaker Close/Death Star-vader, Chaos Breaker Deluge
- The Ace: Heavily implied as it is said to be Kai's ace card.
- Breaking Speech: Specialises in using these to corrupt others.
- Breakout Villain: Chaos Breaker was originally introduced as just one of several commanders of Link Joker's invasion of Cray, with Nebula Lord and Infinite Zero as his peers, but his despicable nature, entertaining personality and his deck's success in tournaments led to such popularity that he overshadowed his peers and was given increasing lore relevance, to the point that he appears in the G Next and G Z anime as a Diffrider and Apostle of Gyze.
- Break the Cutie: Did this to Ramiel.
- Break the Haughty: And this to Ethics Buster.
- Bright Is Not Good: Like all Link Joker units, he's clad in white, but he's basically an alien dragon grim reaper.
- Catchphrase: 'Hope may exist, but it won't come to save you in the end.'
- Cloning Gambit: Crisis and Close are clones of the true Chaos Breaker Dragon, perfected after centuries of research.
- Co-Dragons: Along with Gastille, to Gyze. In fact Gyze created him.
- The Corrupter: He's got a long rap sheet, being the corrupter for Daiyusha, Leo-pald, Ethics Buster, Ramiel, Ashlei, Maiden of Venus Trap Muse and Dauntless Drive. As well as his hobby.
- Despair Event Horizon: Loves inflicting this on people, to the point he goes out of his way to do so.
- Even Evil Has Standards: On the receiving end: his fellow commanders so despised his malicious ways that they dubbed him 'The Jester', a name which stuck to the point that Gredora notes it as what Chaos Breaker is commonly called on Cray.
- Evil Laugh: From Glendios' lore: "All the while the Jester snickers to himself, as false wails and lamentations echo across the planet."
- Expy: His use of the Hope Spot is rather like Caster's use of it.
- Foreshadowing: Set 13's commercial featured Kai saying 'Lock... I won't let you escape!' right as Chaos Breaker was shown. It turns out that Chaos Breaker's Limit Break lets him retire a unit right as it's unlocked.
- The Heavy: Most of the Lore plot was from his actions, including Reversing the majority of the clan leaders and creating Glendios. In Vanguard G NEXT, it also posseses Noa and sets up the driffriders for the other Apostles in Vanguard G Z.
- Hope Crusher: Chaos Breaker loves snatching away the hopes of his victims. This even translates into gameplay as described below.
- Hope Spot:
It's easy to break a man's heart. First, give it "Hope", then obliterate it.
- Gives his victims these because it is more effective for them to fall into despair from hope. It's even reflected in his Limit Break, giving a unit hope as they escape from Lock, only to snatch it away by immediately retiring them. As described by his SP flavor text:
- This went bizarrely meta when a mistranslation of a ruling made the community think that Chaos Breaker's Limit Break could only be used once per turn. Once the truth was straightened out, there were comments to the effect that 'Chaos Breaker did what he does best, gave us hope then snatched it away'.
- Karma Houdini: Even after his awful crimes and creation of Glendios, Chaos Breaker escaped the end of the Star-Vasion War, and in one potential future even creates another Cyber Golem weapon to spread chaos as well as forming the Death Star-vaders, building Death Star-vader, Chaos Universe as his latest "toy".
- Limit Break: Chaos Breaker Dragon has the ability.
- Mad Scientist: He created "Omega" Glendios by extracting energy from every ace unit he Reversed. It even has its own personal laboratory.
- Names to Run Away from Really Fast: Chaos Breaker sure sounds nice and friendly, right?
- Ninja Pirate Zombie Robot: His appearance makes him out to be an alien dragon grim reaper.
- Our Dragons Are Different: A scythe-wielding cybernetic dragon from outer space who also happens to a scientist and whose hobby is taking away people's hopes.
- Red and Black and Evil All Over: The Link Joker rings and his scythe's blade are black and red.
- Red Baron: He is known as 'The Jester' for his malicious ways.
- Sinister Scythe: Wields a colossal one.
- Slasher Smile: Mentioned in lore, and also present in his card art if one looks very closely.
Star-vader, "Omega" Glendios/Death Star-vader, "Omega Loop" Glendios/Death Star-vader, "Omega Fall" Glendios
- Awesome, but Impractical: The Instant-Win Condition may be flashy, but it is very hard to pull off successfully. As an Ultimate Break, it requires you to be at five damage or above (which is dangerous). It requires five Locked Units, which means an opponent can shut it down by leaving one of their Rearguard circles open. Finally, a Glendios deck requires "Reverse" units to power its main skill: not only does this risk an uneven grade ratio in your deck, but the "Lord" skill prevents any Reverse unit from attacking unless Glendios is your Vanguard.
- "Omega Fall" heavily fixes the inconsistency of the Instant-Win Condition. It's first skill can can fill the opponent's field with locked cards from their damage zone and Omega Locks them all to both set up World End and prevent a counterattack. Its second skill allows you to draw a card by dealing a point of damage to yourself, allowing you to get to the 5th damage safely without the risks associated with letting an attack through.
- Bad Future: "Omega Loop" Glendios originated from one timeline where he evolved into the most horrific form after destroying all planets including Cray and absorbing their cores.
- Doomsday Device
- From Nobody to Nightmare:
- It went from being just a new model of Cyber Golem Chaos Breaker came up to 'the worst weapon ever created'.
- "Omega Loop" is Glendios from alternate future where it eventually annihilated its own creator "Link Joker".
- Meta example: new support was revealed that aid in addressing Glendios's flaws, such as forcing calls that then get locked, returning "Reverse" units to the hand, a First Vanguard that allows hand-swapping, etc.
- Expy: Appearance wise, it looks like the titular mech of Tengen Toppa Gurren Lagann, painted in the anti-spiral colours, antagonist of said anime series. Skill-wise, the auto win condition make it an expy of Exodia.
- Instant-Win Condition: If your opponent have 5 or more locked units at the start of your main phase, you instantly win the game.
- Limit Break: It is the first unit to have both a Limit Break and Ultimate Break skill.
- Meaningful Name: Omega is the last letter of the Greek alphabet.
- Names to Run Away from Really Fast: Omega can also means "the end", and one of its Limit Break is an Instant-Win Condition called World End in the anime.
- The Power of Hate: It is fuelled by the negative energy harvested from the Reverses.
- Turned Against Their Masters: "Omega Loop" Glendios eventually annihilated its own creator "Link Joker".
- Super Prototype: It was originally intended to be just a prototype for a new form of Cyber Golem, before Chaos Breaker gave it power from the Reverse units.
- Super Robot
Star-vader, Blaster Joker
This is the form of Blaster Blade after he was captured and corrupted by Link Joker. He has been placed under an advanced form of "Reverse" that has stripped him of his original emotions, driving him insane due to the dissonance within his memories.
- Brainwashed and Crazy: He is Blaster Blade, placed under an advanced form of Reverse that removed his emotions.
- Bright Is Not Good: He wears white armor, but he is insane and and dangerous.
- Call-Back: To the "Reverse" units from the previous block. A character who has been corrupted and whose skill requires an unit to be locked as part of its cost.
- Cool Sword: He wields the Blaster Blade sword.
- Evil Cannot Comprehend Good: His Legion Rare flavor textThe knights of the other world, question the meaning of bonds.
- Fallen Hero: He is Blaster Blade corrupted by Link Joker.
- Hunter Of His Ownkind: A Legion unit with a skill that destroys other Legion.
- Man of Kryptonite: Against Legion, he is the ultimate counter, as he can retire a Legion Mate.
- The Power of Friendship: Like all Legions, but his skill is based around destroying that power by stripping away the enemy's rearguard supporters and even their Legion Mate.
- Red Eyes, Take Warning
- Shadow Archetype: To Blaster Blade, his former self. He and the emotion duplicates are each one to a Royal Paladin:
- Star-vader, Brave Fang is one to Wingal.
- Silence Star-vader, Dilaton is one to Gallatin.
- Minuscule Star-vader, Mayoron is one to Marron.
- Tron Lines: His are red as opposed to Blaster Blade's blue ones.
Companion Star Star-vader, Photon
- Dual Wielding: Uses two swords in battle.
- Grew Beyond Their Programming: After his battle with Blaster Blade, he began to act on his own and to learn emotions.
- Klingon Promotion: He secretly murdered his superior, Garnet Star Dragon, and claimed success for the capture of Blaster Blade in his stead.
- Make It Look Like an Accident: Reported Garnet Star's death as an unfortunate accident and is implied to have caused the latter's death.
- Master Swordsman: Described as such. Blaster Blade himself agrees, comparing its skills to those of his country's generals.
- Meaningful Name: A companion star is the name given to the smaller star in a binary star pair. He's the grade 2 mate unit to both Star-vader, Garnet Star Dragon and Star-vader, Blaster Joker.
Daunting Deleter, Oksizz
- The Leader: Of the Deletors.
- Multi-Armed and Dangerous: Has four arms.
- Omnicidal Maniac: As implied by the name, the Deletors represent Void in a different way to that of the Star-Vaders, embodying it as destruction.
- Power Nullifier: The Delete ability allows Oksizz to neutralise an opposing vanguard's skills and reduce its Power to zero.
- Shout-Out: Its SP flavor text is a quote of Ibuki's Catchphrase.
- Starfish Aliens: It's a weird centaurian insectoid creature with multiple sets of arms and legs from a parasitic planet.
Neon Messiah/Asleep Messiah/Awaking Messiah/Alter-Ego Messiah/Alter Ego Neo Messiah/Genesis Dragon, Judgment Messiah/Genesis Dragon, Amnesty Messiah/Genesis Dragon, Excelics Messiah/Genesis Dragon, Trans-else Messiah/Genesis Dragon, Flageolet Messiah/Genesis Dragon, Bearing Messiah/Genesis Dragon, Basaltis Messiah/Genesis Dragon, Harmonics Neo Messiah
The leader of the reborn Link Joker who live in harmony with Planet Cray. It was once known as "Harmonics Messiah", whose godly power was sought by the eldritch Deleters of Planet Brandt. The act of assimilating and remaking the remnants of Link Joker caused Harmonics Messiah to undergo a "rebirth" of its own, transforming into the embryonic Neon Messiah. This new being would eventually grow into Alter-Ego Messiah, who watches over its creations from a quiet corner of Star Gate.
- Adaptive Ability: The power of the Messiah allows it to take new forms to adapt to its environment.
- Big Good: In its purest form, Messiah, it is the god of creation and positive emotion that opposes Gyze's destruction.
- Early-Bird Cameo: Neon Messiah appeared at the end of the movie, several months before its card was released.
- Future Badass: Amnesty is implied to be a future form of Neon Messiah.
- The Leader: Of the new Link Joker
- Meaningful Name: Alter Ego Messiah's name reflects that it is a new incarnation of Harmonics Messiah
- Amnesty's name reflects how its ability allows it to free units from Lock.
- Messianic Archetype: To the point that when it appears, it declares its intention to save the world.
- Mythology Gag: Its lore makes reference to the Messiah Scramble, implying that some version of the Neon Messiah film's events happened in the game lore.
- Our Dragons Are Different: Like its previous form Harmonics Messiah, they resemble dragons with Amnesty Messiah resembling the legendary ancestor of all dragons.
- Screw Destiny: Amnesty's flavor text.
- Starfish Aliens: Though all of Messiah's forms appear draconic, they also have fundamentally alien features and the recurring motif of the planets Earth and Cray suspended somewhere upon their bodies.
Planetary Corpse King, Brandt/Planetary Corpse Deity, Brandt Ringer
- Logical Weakness: Brandt's ability to reverse trigger effects are strong, but that only matters if the player even hits triggers to begin with.
- Reverse Polarity: His Counter-Blast, as long as your opponent has less damage than you, will reverse the non-power boost effects of triggers. Critical triggers lower your critical damage, draw triggers retire your rearguards, stand triggers rest your rearguards, and healing damages you.
- The V-Series makes him more practical for use. Not only is it a single Counter-Blast and Soul-Blast to activate, it also activates on the player's turn and it remains in effect until the end of the opponent's turn. It also specifies that Critical Triggers lowers the critical score of the Vanguard(s) and Heal Triggers damage the Vanguard(s). Finally there is the Grade 4 Brandt Ringer who, in addition to reducing the cost to a single Counter-Blast, adds in the reverse effects of the other triggers (except for Stand but Brandt is meant for V-Era triggers) Draw Triggers force the player to discard a card and Front Triggers give the power bonuses to the back row instead.