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Special Air Service

     Cpt. John Price 

Captain John Price

Callsign: Bravo 0-6

Voiced by: Barry Sloane

https://static.tvtropes.org/pmwiki/pub/images/f386fde0_ec81_498f_8b37_18a9479e4e62.jpeg
"We get dirty, and the world stays clean. That's the mission."

Commander of the SAS 'Bravo' Team in Modern Warfare. He becomes Sgt. Garrick's commanding officer after he recruits him to his team in the aftermath of the Piccadilly attack by Al-Qatala.


  • Ace Custom: Price wields a unique "Union Black" Kilo 141 carbine with some mods that are not available to the standard variant in multiplayer. The player could, with some effort, unlock this blueprint for use, transforming the standard 141 into a close approximation of his version.
  • Advertised Extra: "Extra" is a bit of a stretch considering Price is still an important supporting character, but much of the game's promotional materials and trailers put a lot of focus on him while making very scant, if any, mentions of the other protagonists. As the cherry on top, he is the poster character of the game and is prominently featured on the boxart, meanwhile Kyle Garrick is arguably the real protagonist but isn't advertised as much as Price does.
  • A Father to His Men: Demonstrates the highest qualities of a ranking officer, always making sure his men and allies are okay, though without coddling them. He even lets them step back, without any censure, disappointment, or disgust, when his methods go beyond the accepted rules of engagement.
  • Anti-Hero: He's willing to do very questionable actions as means hunting down terrorists and keeping the world safe, such as kidnapping a terrorist's family. This is lampshaded in his profile quote.
  • Authority Equals Asskicking: He's a Captain note  in the SAS and he shows the badassery necessary in order to lead his own team. He later takes it a step further in the epilogue when he forms Task Force 141.
  • Badass Mustache: As per usual with his incarnations. Like theirs, his is a wee bit too long to be within the SAS' "neatly groomed" regulations.
  • Dare to Be Badass: Offers this to Farah and Alex in the very last level of the game, when he reveals he has Intel on where Barkov and his gas factory is located and invites them to attack it.
    Farah: This is crazy...
    Price: Yeah, well we're all a little crazy, aren't we?
  • Elites Are More Glamorous: A Captain serving in the British Army's Special Air Service, often considered the most elite special operations unit in the world.
  • Enhanced Interrogation Techniques: Pulls this off against Al-Qatala's enforcer "The Butcher" by employing Nikolai's "truth serum."
  • Good Is Not Nice: He's definitely on the side of keeping the world safe. That doesn't mean he has to be a goody-two-shoes about it. He outright tells Kyle to ignore the workers in the Embassy being attacked by Al-Qatala because they're not there for them, they're there for the Wolf.
  • Good Is Not Soft: Goes hand in hand with not being nice. He has no qualms about killing every enemy in his way if it means completing the mission.
  • Grin of Audacity: Has a habit of giving off a cheeky grin that practically makes his whole face light up, even when it's to cap off a threat or intimidation.
  • Guttural Growler: Price's voice in this incarnation sounds a lot gruffer than his old version from the original Modern Warfare games.
  • I Did What I Had to Do: See his caption quote. He has no problems getting his hands dirty in order to finish the mission and keep the world at large safe.
  • Kick the Son of a Bitch: While kidnapping the Butcher's family is pretty horrific, it also serves to show that the latter is a massive Hypocrite who doesn't want his family to get hurt yet has no qualms about killing other families.
  • Never Bareheaded: Unlike in Modern Warfare, he averts this as seen from his pic above. He's also briefly dropped his Boonie hat during the Embassy siege after jumping out from the falling helicopter, though he immediately puts it back on his head.
  • Nice Hat: It's not Captain Price if he didn't have his trademark Boonie hat and before that, a nice beanie. He also wears standard headgear like helmets depending on the mission.
  • Not So Stoic: In contrast to the original Modern Warfare's Price, this version is a lot more open with his emotions, letting his frustrations show on the surface more often when a situation is going south, like during the defense of the Embassy in Urzikstan. He also swears a lot more, leading a Precision F-Strike or three, and openly discusses Kyle's moral concerns with him.
  • Papa Wolf: To Farah. When he finds out that Farah and her forces have been labeled as hostile forces by the U.S. Military, he goes ballistic and threatens to kill the American colonel in charge.
    Price: You keep your moppets on a short string, Colonel.
    Col. Norris: Or what?
    Price: Or I'll fucking hang you from it.
  • Pragmatic Hero: Make no mistake, he will do what's necessary to complete the mission, even if that something is either illegal or, in the eyes of others, unethical, such as kidnapping the family of one of the terrorists that he's been tasked with hunting down and interrogating. He realizes that his methods don't always come easy to his allies, and even offers them to bow out from participating with him on occasion.
  • Shoot the Dog: He's usually the one to do this. One such instance happens when he first meets Kyle, which doubles as an Establishing Character Moment. The two of them find an innocent man rigged with a suicide vest surrounded by several bound hostages, begging them to get the thing off of him so he can see his kids again. When it becomes clear that the bomb can't be disarmed before the timer would run out, Price ultimately throws the man off a railing to his death. Heartless? Maybe, but the alternative would result in the death of him, Kyle, and a dozen civilians.
  • Tranquil Fury: After Norris designates Farah’s forces as a terrorist organisation, Price gets in the guy’s face and threatens to kill him if he doesn’t lay off of her with nothing but a low snarl in his voice.
  • Younger and Hipper: This incarnation of Price is still a SAS captain but is younger (34/35, compared to the original Price being in his 40s/50s) and is noted to be "a new take" on the character in terms of personality. Played even straighter when you are rescued by an even younger Lt. Price during Farah's flashback level; his famous facial hair is only mere stubble then.

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     Sgt. Kyle Garrick 

Sergeant Kyle "Gaz" Garrick

Callsign: Sabre 2-6

Voiced by: Elliot Knight

https://static.tvtropes.org/pmwiki/pub/images/f6f19a49_aa74_4c60_b5a2_118241569f0b.jpeg
"Why have we got our hands tied? Let's just take the bloody gloves off and fight."

One of the main player characters. A SAS operator working in the SCO19 (Specialist Firearms Command of the Metropolitan Police Service), he is recruited to the 'Bravo' Team led by Captain Price.


  • Badges and Dog Tags: Goes from serving in the SAS as a sergeant to a police officer in the SCO19, and then back to the SAS at the request of Price and himself.
  • Berserk Button: Everything about the Butcher becomes this for Garrick due to witnessing the latter's brutality during the attack on the Embassy. Garrick later gets his chance to avenge the people killed in the Embassy should he choose to participate in the interrogation of the Butcher.
  • Canon Character All Along: He's the reboot's version of Gaz.
  • First-Name Basis: Is on this with the rest of his fellow officers, and occasionally Price, who in turn occasionally calls him "boss".
  • Good Is Not Soft: The beginning of the story has him being frustrated at how much he's being held back by the rules of engagement while working with the police. This is the reason why Price recruited him to his team in the first place: Kyle is willing to do whatever it takes in order to stop terrorist attacks like what happened in Piccadilly Circus from happening again. Later in the story he does briefly question what he signed up for, though, when he begins to process some of what he was exposed to by working with Price.
  • Ironic Echo: When Kyle first meets Price, he talks about how he'd like to "just take the bloody gloves off and fight" against Al-Qatala. Price remembers this and throws it back at him after Kyle is horrified that he kidnapped The Butcher's family to break him.
    Price: When you take the gloves off, you get blood on your hands, Kyle. That's how it works.
  • Kick the Son of a Bitch: Choosing the option to participate in the interrogation of the Butcher by threatening his family is this in spades, especially since Kyle is extremely pissed off about the Butcher killing a diplomat and his young son in the Embassy in Urzikstan. His cold response to the Butcher is the icing on the cake:
    The Butcher: [In absolute terror] Stop! Stop! Stop! They have nothing to do with this!
    Kyle: You tell that to the boy in the Embassy.
  • Player Character: Shares this role for about half the campaign. He's also occasionally playable in the presence of Alex, the other main playable character.
  • Promoted to Playable: In a way. The original Gaz was an NPC during the events of Call of Duty 4. In this reboot, he's the main playable character in the SAS missions and manages to survive through the end.
  • Race Lift: The original Gaz was more obviously Caucasian.
  • Spared by the Adaptation: Despite being the reboot's version of Gaz, he manages to survive the events of the finale and is recruited into Task Force 141.
    • Though considering both Khaled Al-Asad and Imran Zakhaev are still alive by the end of the game as well, it does not bode very well for the future going ahead.
  • Strange Cop in a Strange Land: A police officer from the elite SCO19 unit who finds himself conscripted into a war against a global terrorist threat alongside the SAS. Not exactly what most cops, even those in SCO19, sign up for. It's subverted when it's revealed that he's already a SAS operative who'd been assigned to their domestic counter-terror program after his last tour in the Middle East was cut short.
  • SWAT Team: He's part of the SCO19, which is essentially a highly-trained SWAT/counter-terror unit.
  • To Be Lawful or Good: He hits a crisis of conscience when given a chance to reflect on the methods that he and Price are having to employ in order to get results. Price reassures Kyle that the commitments he’s comfortable making are entirely his own and that Price won't hold Kyle to the same standards of what he's willing to do for the mission, only reminding him what the mission ultimately is. Kyle manages to stand tall and push on with the cause.
    Kyle: Where do we draw the line on this, sir?
    Price: You draw the line...wherever you need it, Sergeant.
  • Walking Spoiler: A popular style of nicknames for males in the UK with long names containing the letter "R" in the middle would be a diminutive form of their own name, ending by substituting the "R" for a "Z". Kyle also possesses a nickname in this style, a diminutive of his last name: Gaz.
  • What You Are in the Dark: After successfully interrogating The Butcher for the whereabouts of the gas, Kyle is left alone for a while with the Butcher and a loaded revolver. He can shoot him outright or just even empty his gun at the wall behind him. If The Butcher is spared, there's an alternate cutscene of Russian Police finding him after Price and Kyle leave. No matter what is done, it still bothers Kyle immensely afterwards.
  • Would Hurt a Child: Ultimately subverted. During the interrogation of the Butcher, he responds affirmatively to Price's statement that he has no qualms about hurting children when they kidnap the Butcher's family. Later on, during the trip to Barkov's estate, he expresses horror at the lengths Price went to in order to get the Butcher to crack, showing that while Garrick is willing to do a lot of things in order to stop more terrorist attacks from happening, he draws a line at murdering a mother and her child.

Central Intelligence Agency

     Alex 

"Alex"

Callsign: Echo 3-1

Voiced by: Chad Michael Collins

https://static.tvtropes.org/pmwiki/pub/images/487be72e_8d96_49de_8d52_eef06f57092a.jpeg

One of the main player characters. An ex-Delta Force operator turned CIA agent embedded in the Middle East under the command of Farah.


  • Badass Mustache: Has a short handlebar mustache over his stubble. Combined with his undercut hair this gives him a rather hipster appearance perhaps fitting now that the reboot's jump to the present would put him in the right generation for the look.
  • Elites Are More Glamorous: An operative in the CIA's elite Special Activities Division. He is also ex-Delta Force; considering that most Special Activities Division personnel hail from special operations units, this might not be surprising.
  • Friendly Sniper: Alex is often given a precision rifle at the start of a mission to provide long-ranged support. In total, he's had his hands on three separate sniper rifles throughout the game: a Kar98K, Hadir's Ace Custom HDR, and an AX-50, though the last one only appears in a cutscene and isn't usable in the campaign.
  • Heroic Sacrifice: Pulls one at the end of the campaign, in order to ensure that Barkov's gas factory is completely demolished.
  • I Choose to Stay: After bonding with Farah through their fights against Al-Qatala and Barkov's forces, Alex decides to stay in Urzikstan and help Farah's forces out after she and her forces are designated as hostiles by the U.S. Military.
  • Nice Guy: For a CIA agent, he's a pretty affable guy, especially with how he bonds with Farah and Hadir through the game.
  • Only One Name: "Alex", written explicitly in quotations.
  • Player Character: Shares this role with Farah for the rebel side of the campaign.
  • Secret Identity: Since he's a CIA agent, "Alex" is probably more this than a traditional military codename.
  • Screw the Rules, I'm Doing What's Right!: He disobeys Laswell's orders in order to continue helping out Farah's forces even after her forces are designated as hostile by the U.S. Military.
  • Sole Survivor: Alex is the only one that makes it out alive, albeit wounded, after the attempt of stealing the gas in Fog of War.
  • Undying Loyalty: Eventually develops this towards Farrah, even disobeying orders to stick with her after her faction is labeled terrorists, and even pulls off a Heroic Sacrifice for which he explicitly asks her to trust him with.

     Kate Laswell 

Station Chief Kate Laswell

Callsign: Watcher

Voiced by: Rya Kihlstedt

A supervisor for the CIA's secretive Special Activities Division.


  • Big Good: Organizes most of the operations from the heroes' side of thing.
  • Classified Information: She gives the theft of a shipment of poisonous chemicals by terrorists that the CIA had just tried to steal themselves this treatment.
  • Expy: Has a strong resemblance to Karen Bowman from Ghost Recon Wildlands.
  • Proxy War: She seems perfectly fine with supplying the ULF with the resources it needs to wage war against the Russians in Urzikstan, so long as the U.S. doesn't get directly involved.
  • Reasonable Authority Figure: She seems like she's an obstructive person at first, but ultimately greenlights some of the riskier jobs for the heroes to undertake even once things get real dicey on the political side.

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Uzrikstani Liberation Force

     Farah Karim 

Farah Karim

Voiced by: Claudia Doumit

https://static.tvtropes.org/pmwiki/pub/images/dbcc2d81_b99f_4b0a_8cdf_67070d4f64b9.jpeg
"I make no distinction between Al-Qatala and the Russian army. They're both terrorists."

Alex's "commanding officer" in the Middle East. She leads a large group of rebels in Urzikstan against hostile Russian intruders.


  • Action Girl: Farah's a major leader in the ULF and she has no qualms on fighting if she has to.
  • Actually Pretty Funny: Normally in Modern Warfare games, if you survive being compromised during stealth missions, your commanding officer will scold you. But if the player chooses to slaughter half the Russian Army in "Embedded", she gives credit where it's due.
    Farah: Okay, that was pretty cool.
  • And Now for Someone Completely Different: She is playable in a flashback, as a young girl evading Russian invaders. Another pits her in a prison break, where she first met Price. She's also the very last character you control in the campaign, delivering the killing blows to Barkov as he tries to escape.
  • And This Is for...: One of the Pre-Mortem One-Liners she can say upon killing Barkov is, "This is for my family."
  • Broken Pedestal: Upon finding that it was Hadir who stole the chemical weapons instead of the AQ insurgents (although Hadir finally conspired with them to use the weapons against foreign occupiers), she no longer considers Hadir her brother out of disappointment.
  • Cassandra Truth: If she tells Barkov that she is “Commander Karim”, who has been sneaking requests for help out of the prison, Barkov doesn’t believe her, thinking that she can only be a messenger. Subverted later when Barkov reveals he knew all along that Farah is Karim.
  • Children Forced to Kill: During the part where you first take control of her as a young child, she and her brother Hadir are forced to kill several Russian soldiers in self-defense despite both of them being no older than 8 to 10 years old.
  • Dark and Troubled Past: Her mother and father were killed on the same day during a Russian siege of her town, forcing her to escape with her brother in order to survive, killing three Russian soldiers in the process. However it doesn't go as planned and she ends up a Russian prisoner for the next ten years of her life.
  • Demolitions Expert: Proves to be this by quickly defusing a bomb with only twenty seconds on the timer without even flinching.
    Alex: How'd you learn that?
    Farah: Years of experience.
    Alex: Too many...
  • Determinator: Farah seems to run on sheer might of will if nothing else:
    • As a young child, Farah chose to fight and kill the Russian intruder who murdered her father instead of cowering and submitting herself to fate. Even bullet wounds and being bashed in the face numerous times by a large rifle didn't deter her from trying to finish him off.
    • Even after being captured and tortured by Barkov, Farah still refuses to give in, despite being left without food or water for 10 days. Starvation and dehydration take an average of three to four days to become debilitating, if not fatal, especially considering Urzikstan's dry and hot climate. And yet, she still musters enough strength to withstand her captor's brutal methods. Whether or not she breaks on day 11 is entirely up to the player's discretion, but even then she still has enough in her to mount and lead an uprising that sends Barkov running with his tail between his legs.
  • Extreme Mêlée Revenge: Can choose to go this route when she kills Barkov at the end of the game, although it is a little more tricky than simply using her pistol.
  • A Father to His Men: Well, "cousin" at least. She refers to most of her faction in familial terms, and is referred to in kind. Even "Alex" joins in, calling her "cuz" after joining her group even after she's been designated a terrorist by the US.
  • The Fettered: Despite being a resistance leader, she shows a great distinction in differentiating between allies and enemies and will never resort to unscrupulous means in the war in order to liberate her country from Barkov's occupation. Which makes her reaction when she finds out that Hadir was behind the stolen chemical weapons significantly sadder.
  • Hero-Worshipper: Despite being quite a hardass, she clearly holds Price in high regard which comes as no surprise considering he saved her life during a prison break some time prior to the game's current events.
  • Innocence Lost: She gets to experience firsthand that War Is Hell when the Russians invaded her country. This eventually leads her to grow up into the battle-hardened rebel that Alex meets in the present day.
  • Nice Girl: She didn't become the leader of La Résistance by being a Jerkass, after all. Even in combat, she's lighthearted and has a sense of humor.
  • The Paragon: Like most La Résistance leaders, Farah is an extremely positive and empowering influence on everyone she comes in contact with. Except for her own brother, ironically enough.
  • Spiteful Spit: When interrogated by Barkov in Captive, the player as Farah can spit on his face instead of answering his questions when prompted. Doing this for the first time nets an achievement.
  • Trauma Conga Line: Her origin story. In the span of less than a day, she is buried under rubble as a result of Barkov's occupation (which results in the death of her mother), witnesses civilians (including a fellow child she was friends with) get gunned down by his forces, and makes it back to her home with her father to find her brother. However, a soldier enters the home and gets into a physical altercation with their father, giving him fatal wounds in the process. Both children manage to kill the soldier by stabbing him multiple times with a knife and shooting him with his own weapon before they are forced to flee through the wartorn city and piles of bodies. Just when they think they'll escape, they're captured by Barkov and his forces and locked up for a decade, only being freed by the direct intervention of the SAS (led by Price).

     Hadir Karim 

Hadir Karim

Voiced by: Aiden Bristow

https://static.tvtropes.org/pmwiki/pub/images/hadirkarim_atviblog_mw_4.jpg

Farah's brother and most trusted lieutenant.


  • Friendly Sniper: Farah calls him her best sniper and is pretty friendly with anyone willing to help him kill the Russians. He's proud of the custom HDR sniper rifle he modified and is pleased to see that Alex can use it well.
  • Even Evil Has Loved Ones: Although he is never being as heinous and violent as the Wolf, the Butcher or Barkov after his Face–Heel Turn, Farah still means everything to him. Which is why when he is apprehended by Price and Kyle, he gives the information he got about Barkov's chemical weapons factory without a second thought.
  • Foreshadowing: A subtle one at that, his weapon of choice is an AUG and the only one that is seen carrying one in the ULF. Players with a keen eye will notice that the terrorist leader who stole the gas in the first mission was also carrying the same gun.
  • Gadgeteer Genius: Built the rebel forces' improvised drone fleet, as well as his own custom sniper rifle.
  • Graceful Loser: When being successfully apprehended by Price and Kyle, he is completely fine with him being handed to Russia in a prisoner exchange since he already found the location of Barkov's chemical weapons factory and him believing that Farah will use the information to finish off Barkov's operations.
  • He Who Fights Monsters: After 20 years of fighting against the Russian Occupation of his home country he has begun to embrace more extreme methods of fighting his enemy including turning their own poison gas against them.
  • Idiot Ball: Had Hadir not resorted to using the nerve gas against the Russians and waited a few minutes for Price to arrive, he wouldn't have revealed himself to be a traitor. That, or he wouldn't have greatly endangered Farah's life and irreparably ruined their relationship. What truly cements this is the fact that his gas truck was parked just a stone's throw from the outlook he, Farah and Alex were sniping from, suggesting that he had intended to use it then and there.
  • I Did What I Had to Do: His justification for stealing the nerve gas from and then using it on the Russians.
  • Remembered Too Late: Alex only remembers that Karim was the one who stole the gas from him at the beginning of the game (probably because he'd just been pulled out of a car wreck) after Karim has already defected to Al-Qatala.
  • The Unfettered: Compared to her sister, Hadir supports any form of violence to deter and push back the Russian occupiers out of his homeland. When Farah finds out that he was the one who stole the chemical weapons, she doesn't take it well.
  • Well-Intentioned Extremist: His willingness to finish off Barkov's occupation in Urzikstan eventually drives him to steal the chemical weapons in the game's prologue and join Al-Qatala to push back the Russians once and for all.

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United States Marine Corps

     Colonel Norris 

Colonel Norris

Callsign: Charlie 2-Actual

Voiced by: Nick Boraine

The commanding officer of the Marines assigned to conduct operations in Urzikstan.


  • A Father to His Men: Has this as one of his chief concerns in the opening mission.
  • Dirty Coward: A Downplayed Trope example when he backs down from Price making it clear he would use force against him.
  • Jerkass Has a Point: Farah's second-in-command attacked American troops, stole nerve gas, and has allied with Al-Qatala. No wonder they've been designated terrorists.
  • Know When to Fold 'Em: Backs down under Price's threats.
  • The Neidermeyer: Plans to arrest Farah right in front of the people she just saved the lives of.
  • Small Role, Big Impact: Norris doesn't have much dialogue or importance over the course of the game story, but he's the one that forces Lazwell to break the news that Farah's Urzikstan Liberation Force are now branded as a foreign terrorist organization due to Hadir's betrayal.
  • Smug Snake: Acts with a great deal of righteous indignation to Farah after she went after her own brother to try to bring him in.

     General Lyons 

Lt. General Lyons

Voiced by: Debra Wilson

The woman in charge of the military operations in Urzikstan.


  • Big Good: Subverted as her chief decision just makes things worse.
  • Not Quite the Right Thing: Designating Farah's organization as terrorists just creates more enemies for the US to fight.
  • Small Role, Big Impact: Lyons shows up even less than Norris does in the overall story of the game, but she is the one that designates Farah's forces as terrorists.
  • Unwitting Instigator of Doom: First by sending in Alex to align with the Urzikstan Liberation Force in order to find the Russian chemical gas, no one realizing Hadir had stolen it the entire time under their noses. This nearly gets him killed by accident when Hadir finally unleashes it. And second, reclassifying Farah's entire force as a terrorist organization because of Hadir's betrayal, which forces Alex to act on his conscience and continue to help Farah - and this does get him killed in a Heroic Sacrifice ultimately.

     Sgt. Griggs 

Sergeant Griggs

Callsign: Demon 1-2

Voiced by: Lamonica Garrett

A sergeant in the USMC. He works alongside Alex in order to find and apprehend "the Wolf" in Urzikstan.


  • Demoted to Extra: The original Griggs was a major player throughout the game, helping out in the joint USMC/SAS operation in that game. This Griggs is present for only one mission before disappearing. However...
  • Nom de Guerre: "Devil Dogs" is a nickname for the US Marines dating back to WWI; Grigg's company has mixed it with their callsign and call themselves Demon Dogs.
  • Spared by the Adaptation: This incarnation of Griggs is alive and well by the end of the mission he's featured in. Though considering both Khaled Al-Asad and Imran Zakhaev are still alive by the end of the game as well, it does not bode very well for the future going ahead.

Spoiler Faction

    In General 

Task Force 141

A special Task Force formed by Price in order to combat terrorism throughout the globe, starting with one Victor Zakhaev.

    The Demolitionist 

John MacTavish

Callsign: Soap

A sniper and demolitions expert in the SAS. He's recruited by Price for Task Force 141.


  • Demolitions Expert: Price says that this, along with being a sniper, is his specialties.
  • The Ghost: He doesn't appear at all in the game but the mere mention of him along with Simon "Ghost" Riley is enough to set up a Sequel Hook.

    The Specialist 

Simon Riley

Callsign: Ghost

A specialist working for the SAS. Not much is known about him and no pictures of him have ever been taken. Price recruits him for Task Force 141, along with John "Soap" MacTavish and Kyle "Gaz" Garrick.


  • The Faceless: Per his first incarnation, Riley doesn't have an ID photo attached to his dossier. Almost nobody knows what he really looks like this time around as well if Price is to be believed.
  • The Ghost: No pun intended. Much like Soap above, he doesn't appear in the game at all but being mentioned alongside Soap and Gaz sets up quite a Sequel Hook.

Federal Security Service

     Sgt. Kamarov 

Sergeant Kamarov

https://static.tvtropes.org/pmwiki/pub/images/3929eb1c_fa49_4c6b_9822_75f9abee5193.jpeg

A Russian official who is friendly with Price and works with him and Laswell after the campaign and in the Spec Ops missions.


  • Interservice Rivalry: A lighthearted version, judging from his brief interaction with Nikolai, they seem to have a bit of tension between them, but nonetheless work together.
    Kamarov: Nikolai. You've been a bad boy.
    Nikolai: From you, that's a compliment.
    Kamarov: Please. We're all friends here.
  • Mythology Gag: Just like his original counterpart, this version of the character once again owes Price a favor for Beirut. Unlike in the original, this Kamarov delivers on the deal in two ways: by giving Price a pack of cigars and by giving him information about the new leader of Al-Qatala: Khaled Al-Asad.
  • Reasonable Authority Figure: In contrast to Barkov (as well as his prior incarnation). He's quite receptive to cooperating with the Western powers in the face of a resurgent Al-Qatala.

Independent

    Nikolai 

Price's "old comrade" in Russia. While he's technically working for the FSB like Kamarov, he prefers to aid Price and Kyle more directly, aiding them with weapons and transport while they're in Russia.


  • Car Fu: Disables the Butcher by hitting him with his car.
  • Cigar Chomper: Is seen smoking a cigar when he delivers the "Truth Serum" to Price and Kyle during "Old Comrades".
  • Everyone Has Standards: While he's capable of performing some morally questionable acts, he's still disgusted by Barkov's war crimes and outright calls the General a blight upon Russia which is why he helps Farah out in killing Barkov.
  • Interservice Rivalry: A lighthearted example but he has some of it with Kamarov. Despite this, they are willing to work together in order to bring down Al-Qatala once and for all.
  • Kick the Son of a Bitch: While kidnapping an innocent family is a pretty horrific crime, the fact that the family happens to be the Butcher's family comes across as this. Nikolai's rather cheeky attitude about how they can help out in the interrogation of the Butcher only further highlights how much things are going to suck for the Butcher.
  • The Mafiya: Implied to be working with one of these.

    Yegor 
https://static.tvtropes.org/pmwiki/pub/images/yegor_mw_4.jpg
One of Nikolai's acquaintances whom he brought in for the interrogation of the Butcher.
  • Early-Bird Cameo: He makes this if the player chose to play through the single-player campaign first. Yegor is among the nine (technically ten) operators aligned with the Allegiance in multiplayer. It is also flipped on its head at the same time, as he is unlocked via progression in the single-player campaign, with the mission that unlocks him falling in the first quarter of the campaign, way before he's seen onscreen.
  • Everyone Has Standards: Despite him being a somewhat unscrupulous gangster and Torture Technician, Yegor couldn't find it in him to harm the Butcher's wife and son during the interrogation and walks out of the room, provided you chose to participate ("I'm in").
    Yegor: Captain, I can't do this.
    Price: You're excused.
  • No Celebrities Were Harmed: He resembles a younger version of Vladimir Putin.
  • Torture Technician: Nikolai called him in to extract information from the Butcher. Unlike most examples though, he actually draws the line in harming his wife and son.

Russian Armed Forces

    Gen. Roman Barkov 

General Roman Barkov

https://static.tvtropes.org/pmwiki/pub/images/4c59f1e9_0e19_439d_9d9b_b3bbea93bd50.jpeg

Voiced by: Konstantin Lavysh

The leader of the Russian forces in occupied Urzikstan. A ruthless general who demonizes his own men almost as much as he does Farah and Hadir Karim, who vow revenge on him.


  • Ain't Too Proud to Beg: Despite all of his bluster immediately beforehand, he ultimately resorts to begging for his life as Farah repeatedly stabs him to death before throwing him off a helicopter.
  • All for Nothing: Despite his utterly misguided actions to protect Russia by violently occupying Urzikstan, nothing good came out of it and upon his death, he is disowned posthumously by the Russian government and the AQ and the Ultranationalists are now increasing their incursion into Russia, worsening the entire situation.
  • Ax-Crazy: Towards any and every Urzikstan denizen he gets his hands on. Even for women and children that get incarcerated, he still sends them to his prisons where they're tortured and killed, on top of his gassing and wiping out towns out of spite of trying to purge all potential terrorists. It reaches the point that he outright tries to strangle Farah to death once she's resisted him one time too many, while screaming about her nation being nothing but terrorists and that he'll protect Russia. Only Price's timely intervention saves her life, and even then Barkov attempts to kill all the prisoners out of spite even before they fight back.
  • Bad Boss: If the soldiers in Hometown are to be believed, Barkov punishes his men very harshly for the least bit of insubordination or incompetence, like failing to execute everyone in a given area. According to them, he had once had somebody executed for less than that.
  • Big Bad: He is in charge of the Russian forces occupying Urzikstan and was the person directly responsible for Farah's and Hadir's hardships during their incarceration, plus he's also behind the manufacturing of the chemical weapons that were stolen by Hadir's forces during the Marine raid. To sum it up, most of the game's plot is a direct result of his actions.
  • Big-Bad Ensemble: With Omar Sulaman.
  • Cold-Blooded Torture: Did this to Farah for ten years, alongside her brother and anyone else he captured.
  • Dirty Coward: Prefers to flee at the moment something is amiss, like when Price attacks the prison after answering Farah’s messages or when Price and the Urzikstan Liberation Force attack his chemical weapons factory at the end of the game.
  • Disney Villain Death: Farah kills him like this after fighting him on a helicopter if he doesn't die via stab wounds.
  • Disproportionate Retribution: Having a handful of his men killed by who the thinks are Urzikstani terrorists apparently gave him carte blanche to launch a twenty-year invasion of the country, enslave its population, and commit war crimes on its people. According to himself, he genuinely believes he's doing the right thing by protecting Russia from terrorists, so if anything he feels everything he has done were entirely justified.
  • Evil vs. Evil: Opposed by the other half of the Big-Bad Ensemble of Al Qatala, being the overwhelming force of conventional warfare to their terroristic guerilla warfare. The end of the game reveals that’s not all: it’s eventually revealed that Al Qatala is being backed by the Ultranationalists, with Zahkaev wanting “Barkhov’s throne.”
  • Freudian Excuse: Blames the people of Urzikstan for the deaths of his soldiers during a terrorist attack in Russian soil as an excuse to place them under martial law and work for him. It rings hollow due to all the atrocities he and his soldiers commit.
  • General Ripper: As expected from a character that was based on Colonel Kurtz himself.
  • Irony: Barkov's entire motivation is to suppress Urzikstan and quell the terrorists rising up there so that Russia is in less danger and less of his men die. Over the course of a twenty-year occupation, the casualties are immense on both sides and his actions just create more and more brutal terrorists, likely pissing off his superiors and constituents alike given that he's been conducting the equivalent of genocide without authorization, and he is not only completely unsuccessful as AQ launches a full scale invasion on Russian city of Verdansk, but he also dies at the hands of one of his own victims he personally tormented and explained his motivations to before being posthumously disowned by the very nation he sought to protect.
  • Moving the Goalposts: During one of Farah's interrogation sessions, Barkov offers her a chance to save a fellow prisoner's life by lasting through being waterboarded without passing out. Should she manage to do so, he then demands the truth about "Karim", or he would execute the prisoner anyway, despite Farah's protests. If Farah finally relents and admits to being Karim, he keeps his word and spares the prisoner, however.
  • Moral Myopia: Losing his men causes him to blame any and every person in Urzikstan that dares stand against him, aiming to pre-emptively silence anyone that resists. It's apparently fine by Barkov's methods to gas entire towns, bomb civilian convoys, and gun down every single person that gets in his path while incarcerating women and children, but even if someone's not actually a terrorist yet opts to fight back against this violence, they're nothing more than a devil that ought to be punished or killed in his eyes.
  • Not-So-Well-Intentioned Extremist: He genuinely believes he's doing the right thing, protecting Russia through his actions, even though they make him arguably just as bad, if not worse, as the 'terrorists' he fights. It gets to the point that when he's killed by Farah at the end, Russia disowns him posthumously due to all the atrocities he committed.
  • Politically Incorrect Villain: His utter hatred for the Urzikani people has undertones of racism towards them.
  • Oh, Crap!: He has two: the first time when he finds out that the prison where he's been rounding up Urzikstanis is under attack by the SAS and the second time when Farah catches up to him at the end and begins stabbing him to death, even begging her to spare him when he realizes how screwed he is.
  • Renegade Russian: According to conversations between his men, all of his war atrocities against the Urzikstani people are conducted without authorization from the Russian central government. And true to that, they eventually have enough with his antics and disown him posthumously after Farah kills him.
  • Would Hurt a Child: Imprisons Farah and Hadir for ten long years, torturing them every step of the way, and also gasses towns regardless of the casualties. Rounding women and children up is more of an afterthought of any survivors.
  • Would Hit a Girl: He tortures Farah and the female prisoners intensely because of their support for "Karim". The 'hit' part comes into play especially because he beats Farah around himself out of intense hatred for the woman's resistance.

     J- 12 

Voiced by: Stefan Kapičić

An unnamed Russian soldier serving under Barkov during the initial invasion of Urzikstan.


  • The Big Guy: Of his unit, which baffles his teammate as to how this absolute unit of a man could go missing in action.
  • The Brute: To the Karim family, he is one as he murders Farah's father right in front of her.
  • Gas Mask Mook: Justified since he storms into the Karim household from a cloud of weaponized chlorine gas.
  • Hate Sink: You are NOT supposed to like him.
  • Made of Iron: The guy suffers close to half a dozen stabs and change, some of which are directly at his chest, and still has enough strength to subdue and nearly kill Hadir until Farah intervenes by blasting him at point-blank range with his own AK.
  • Mini-Boss: Since Farah is still a defenseless kid when she has to fight against him, he behaves like a miniboss where you have to hide under a table, sneak up to him from behind and flank him from the side or behind.
  • No Name Given: He's just referred to by his callsign, even in subtitles.
  • Non-Uniform Uniform: His outfit is definitely not regulation, nor are his tattoos. The game's art director admitted that J-12's design was "ridiculous" and stated he was trying to make J-12 evocative of a minotaur.
  • Would Hurt a Child: He'd kill them, actually.

Al-Qatala

     Omar Sulaman 

Omar 'the Wolf' Sulaman

Voiced by: Joel Swetow

The leader of the Al-Qatala terrorist group.


  • Ax-Crazy: As the terrorist attack in London has shown he’s none too shy about murdering civilians, and despite making it clear he wants to throw the Russians out of his country, he’s all too willing to turn his psychotic brand of indiscriminate violence upon his own people should he have an excuse.
  • Boom, Headshot!: The best way to dispose of him; if Alex (you) don't take the shot, Farah notices he has a detonation remote and abruptly pops him one bullet to the face herself.
  • Big-Bad Ensemble: Sulaman and Barkov are against each other, but both are the leading causes of the story’s conflict.
  • Dirty Coward: Sulaman is more of a man spreading the ideals of his group than a fighter himself. When he's finally taken care of, it's after fighting through a mile's worth of tunnels filled with his men throwing themselves at the player for his sake, and he even tries to use a suicide vest himself; both when he's apprehended and when he's killed, he doesn't really put up a fight at all.
  • Disc-One Final Boss: Much of the first half of the campaign is spent hunting Sulaman down after he spurs a terrorist attack in London.
  • Middle Eastern Terrorists: Head of AQ in Urzikistan.
  • Not So Different: Tries this tack while under detention at the embassy, stating to those gathered that "[they] are all killers, here".
  • Not-So-Well-Intentioned Extremist: Sulaman’s efforts in trying to liberate Urzikistan from foreign occupation has some tinges of well meaning to it, such as forming the Al Qatala movement to remove Barkov and his tyranny from the region. However, as we see him go on to turn his violence upon his own country and stage unrelated, indiscriminate massacres of civilians in others, it becomes abundantly clear that Sulaman is a psychopathic zealot using his cause as an excuse to satiate his lust for murder.
  • Stupid Evil: Sulaman has somewhat good intentions regarding kicking the Russians out of Urzikistan, but instead of cooperating with other powers and like-minded individuals to accomplish this, instead not only sinks down to the same level of insane barbarism as Barkov and his forces, but also goes out of his way to antagonise other parties that either aren’t part of the conflict and/or would make life very hard for him if they did. His attack on Piccadilly Circus is the catalyst for his downfall.
  • Taking You with Me: He attempts to kill himself along with Alex and Farah with a suicide vest, but either Farah or Alex fatally shoots Sulaman before they manage to defuse the bomb.

     Jamal Rahar 

Jamal 'the Butcher' Rahar

Voiced by: Nick Tarabay

Omar Sulaman's right-hand man.


  • Call-Forward: His use of a Desert Eagle handgun acts as foreshadowing, since the Ultranationalists are backing Al Qatala, and their signature handgun for leaders in the old continuity was the Desert Eagle.
  • The Dragon: Sulaman's right-hand man.
  • Even Evil Has Loved Ones: A ruthless enforcer he may be, but the Butcher has one weakness; his family. When Price and his crew get a hold on his wife and young son, he quickly caves in and tells them everything he knows.
  • Hand Cannon: His Weapon of Choice is a .50 GS, otherwise known as a Desert Eagle.
  • Hypocrite: He says mercy is weak after he kills an innocent father and son, he later begs for it after Price gets his hands on his own family.
  • I Shall Taunt You: The Butcher really likes to get under Garrick's skin. Almost every second he's on screen, the Butcher is talking smack about him and Price, even as he's being brutally interrogated. He drops this charade for a few minutes after his wife and son are brought onto the scene, but eventually resumes his goading of Kyle to pull the trigger on him if the player aims the gun at his family but doesn't shoot. One could always comply with his wishes.
  • Karmic Death: After interrogating him, he can be shot to death in full view of his own family, the same way he murdered the aforementioned father and son. For extra karma, he fearfully begs Price and Kyle not to harm his family when Price orders Kyle to take a revolver and shoot his wife and son.
  • Middle Eastern Terrorists: From the region and a top member of AQ.
  • Would Hurt a Child: Would kill a child, even. During his establishing scene, he callously guns down a father just in front of his young son, who runs away before getting shot himself. What makes it especially heinous is that he's a father himself and he'd rather cave into interrogation than risk the lives of his own wife and son.

     The Ascendant (SPOILERS) 

Khaled Al-Asad

An ascendant enforcer of Al-Qatala's armed forces in Urzikstan, who takes control of the organization after Sulaman's death.


Others

    Stacy 

Stacy Davidson

The assistant to Ambassador Harris at the US Embassy in Urzikstan.


  • And Now for Someone Completely Different: You play as her hiding from Al-Qatala insurgents after Ambassador Harris gets murdered in order to get the keycard Garrick and co need to enter the Ambassador's Residence.
  • Break the Cutie: She definitely comes close to breaking during Al-Qatala's initial attack on the Embassy, considering she had to watch several of her colleagues die in front of her. She manages to keep her wits with her thanks to Kyle's assistance.
  • I Owe You My Life: She's extremely grateful to Kyle for saving her life and is willing to do anything to help him out.
  • Kill the Cutie: This can be her potential fate if Kyle's not fast enough in saving her at the end of "The Embassy".

     Mr. Z (SPOILERS) 

Imran Zakhaev

Former leader of the Russian Ultranationalists and father of Victor Zakhaev. Like in the original timeline, Imran was supposedly assassinated by Price and MacMillan at Pripyat some time in the past and was presumed dead. However, he had actually survived, and now operates as a gun runner who supplies and advises Al-Asad's operation in Verdansk.


  • Adaptation Deviation: Imran does survive like the first time he did, but he no longer runs the show this time around. Instead it is his son Victor who's in charge of the Ultranationalists in his stead.
  • An Arm and a Leg: Like in the original Modern Warfare, Imran had his left arm blown off in this timeline as well.
  • Bald of Evil: The shiniest dome this side of the Caucasus, and evilest, as well.
  • No One Could Survive That!: Unlike in the original timeline, Price was sure he had kicked the bucket at Pripyat. He didn't.
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