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Party Members

    Ryu 

Ryu

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2013-05-14_at_10_10_49_pm-w330-h450_1733.png

  • Accidental Pervert: In The Dragon Warrior manga, Ryu gets to see Nina first as she's bathing on a lake.
  • Badass Cape: He hangs around with a cool red cape.
  • Badass Normal: Ryu's first major action in the first game is to walk into a monster-infested castle by himself (before he gains any of his dragon forms), head straight to the throne room, and beat the crap out of the boss monster, thus freeing the town. Once he unlocks his transformation abilities he becomes an Empowered Badass Normal.
  • The Cameo: Appears as a card in the Heroes and Heralds mode of Ultimate Marvel vs. Capcom 3.
  • The Chosen One: Not as prominent in the game, but a big deal in The Dragon Warrior.
  • Cute Little Fangs: In the artwork.
  • Doomed Hometown: As soon as you start!
  • Elemental Powers: Different for each dragon form. In order of cost and damage dealt:
  • Facial Markings: A dragon-shaped birthmark on his forehead.
  • Fate Worse than Death: Myria sends Ryu into one in The Dragon Warrior: the dimension of the Soul Eaters, who would slowly nack at his soul for all eternity, with him still conscious and unable to die.
  • Fusion Dance: Agni, the most powerful dragon transformation, has the entire party melding together into one being. It can singlehandedly take on Myria.
  • Guide Dang It!: How to get most of Ryu's dragon transformation sets require having certain equipments with him, all of which are well-hidden all over the world map. There's no in-game mention of even what items one needs.
    • The elders living in the ruins where Ryu gets his training will tell him something like, "You need to complete the first level and find the DragonSD." But you still have to puzzle out where to find the equipment. The most powerful transformation is only mentioned once, on a tablet you can find in a well on the world map; it's quite possible to beat the game without ever finding it and get stuck with the "bad" ending.
  • Heroic Mime: Subverted. After saving the king of Winlan, he says "Well, there is one thing." in response to the king asking how he can help. However, he doesn't speak through the biggest part of the game.
    • Averted completely in The Dragon Warrior and Princess Of The Wings manga.
    • Also during a brief segment where the player controls Nina instead of Ryu, he can be heard talking in his sleep if the player walks up to him.
  • Heroes Prefer Swords: Slightly subverted as he's also able to use boomerangs.
  • Instant Armor: In The Dragon Warrior manga, Ryu's ultimate transformation is switched with this.
  • I Will Find You: His main motivation is to find his missing sister.
  • Outdoor Bath Peeping: Ryu (and the player) get forced into this as a plot point: The Queen of Tuneland has the Time Key and intends to give it to Emperor Zog. The heroes therefore need to steal it from the palace vault before that happens. The combination to the vault is tattooed on the Queen's back, and the Queen spends every night bathing in the pool in her throne room. Ryu and the party sneak in and peep to obtain the combination, but because of the water's reflection they get it backwards.
  • Our Founder: Or more aptly, "Our Hero". Ryu gets a nice gold statue in Camlon for his efforts in helping eradicate the monsters infesting the main castle.
  • Power Limiter: The Light Dragons have their powers sealed off in fear of how dangerous they were for the world. So, once the Dark Dragons have the upper hand thanks to Myria, Ryu is forced to go through trials in order to unseal his powers.
  • Precision-Guided Boomerang: He can equip these as well as swords. They hit all the enemies in the same turn.
  • Voluntary Shapeshifting: Comes with being part of the Dragon Clan. This version of Ryu seems to be the most adept at it, as he can shift into a dragon form and stay that way as long as he wants without losing AP.

    Nina 

Nina

https://static.tvtropes.org/pmwiki/pub/images/398px-bofi_ninaartwork-w350-h450_4436.png

  • Action Girl: Her first exploit ends with her being captured, but other than that she's a capable fighter.
  • A-Cup Angst: Has shades of this in the Princess of the Wings manga, often comparing herself to the far-bustier Deis.
  • All There in the Manual: Nina gained her magic by studying the lore of her people. She hated it when she was a child, and at one point, ran away from home. As an adult, she likes the ability to use the magic, though. This is never mentioned in story.
  • Arson, Murder, and Jaywalking: In The Dragon Warrior she considers peeping to be more vile than poisoning her father.
  • Bag of Sharing: Even though Ryu is just sleeping on one of the castle's rooms, and Nina never goes to visit him, she gets to use all of his inventory items during her tenure as the main character.
  • Continuity Nod: In II. She is revealed to be that game's Nina ancestor, appearing as the Guardian she needs to defeat in order to unlock her ability to turn into a Great Bird. After the trial ends, she mentions that Nina 2's black wings curse is caused by her getting with someone from outside the Wing Clan, leaving it pretty clear she and Ryu got together at the end.
  • Chekhov's Gunman: The Nina "look-alike" in Tunlan.
  • Damsel in Distress: During the end of the Karma Tower arc.
    • Much more prominent in The Dragon Warrior manga.
  • Find the Cure!: Happens twice; first, her introductory scenario, and the second time for her Time Travel-induced amnesia.
  • Global Airship: She becomes the airship.
  • Healer Signs On Early: An interesting variant: She is the second character who joins (and the game's primary healer) but instead of joining the party, the first player leaves and Nina runs the party. After Ryu rejoins, the trope is played in its normal fashion.
  • Healing Hands: She has access to all of the cure magics in the game, making her this.
  • Implied Love Interest: To Ryu. Nina and him are strongly hinted to have a romantic attraction to each other. Backstory elements in the second and third game provide hints and suggestions that they managed to get together, but their relationship is never concretely established.
    • Averted in the spin-off Little Adventurer, which stars their own child.
  • Laser-Guided Amnesia: After using the Time Key in Tock, she suffers from this.
  • Leotard of Power: It's pink and cut high over her hips, combined with thigh-high boots.
  • The Load: Deis confronts Nina with this in chapter 5 of The Dragon Warrior.
  • Missing Mom: The woman in white Ryu meets in the castle is not Nina's mother.
  • Outdoor Bath Peeping: Nina's introduction in The Dragon Warrior manga, having both Ryu and two bad guys as Accidental Perverts.
  • Pink Means Feminine: Unlike later Ninas, she wears pink.
  • Plot-Relevant Age-Up: Following a botched time travel.
  • The Power of Love: A theme in Princess of The Wings. Raifel even comments on it at one point.
  • Princess Protagonist: As one of the members of the hero's party.
  • Royal Blood: She's the princess of Wyndia.
  • Royals Who Actually Do Something: Being the princess, she could have sent someone for the cure for her father. But noooo, she must go herself, alone.
  • Royal Rapier: Her weapons are all rapiers.
  • True Blue Femininity: After you recover her from the amnesia, she wears blue and becomes older.
  • Voluntary Shapeshifting: Post-amnesia recovering, she can turn into a bird.
  • Weaksauce Weakness: The Xeon Gas, a weakness shared by all Wyndians.
  • White Magic: She uses mainly healing and support magic, with one paralysis-inducing spell and a few Holy Hand Grenade spells only for use against undead foes.
  • Winged Humanoid: Like all Wyndians, she has bird wings.

    Bo 

Bo (Gilliam)

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2013-05-14_at_9_57_01_pm-w350-h450-w350-h335-w350-h290_1882.png

  • Arrows on Fire: In Princess of The Wings, he uses arrows set on fire with his magic.
  • Back for the Dead: In ''BoF III''. Thought it is subverted later, when there's a wolf-guy sitting on a rocking chair, and one NPC comments he was attacked by the dragon that appeared years ago. And there was no other wolf-guy in the prologue.
  • Canon Foreigner: In The Dragon Warrior manga, he gets 3: a wife, a child, and a brother-in-law.
  • Continuity Nod: Returns in BoF II and III.
  • Fire, Ice, Lightning: He can use all three elemental spells.
    • Doesn't have enough in his Mana Meter to back it up, though.
    • Also, the spells start off very powerful, but they'll start becoming less useful later on, as he never learns any new spells. The later parts of the game will see him relying more on physical attacks, or fusions with Karn/Danc.
  • Noble Wolf: Bo is a wolfman and a hunter, but has a strong sense of duty and is the only one in his clan that dares oppose the Dark Dragons and goes on his own to rescue the chief of the neighbouring town.
  • The Quiet One: Outside of planning strategies, he's not fond of sharing his thoughts.

    Karn 

Karn (Danc)

https://static.tvtropes.org/pmwiki/pub/images/karn-w350-h450-w350-h450_5052.jpg

  • Bowdlerise: His character portrait in the original depicted him as black with big lips. His skin was toned down and the lips removed on the western version.
  • The Cameo: In II, he and Bo appear on a small island with no explanations given as to how they look the same despite both games being set apart by 600 years.
  • Conveniently an Orphan: Perhaps so can he can live as a thief without raising too many questions.
  • Dark Is Not Evil: Apparently, his whole race.
  • Devious Daggers: As with most RPG thieves, can equip daggers and dirks for weapons.
  • Get A Hold Of Yourself Man: Delivers one to Ox/Builder in The Dragon Warrior.
  • Happily Adopted: He was never interested in learning of his origin, and only sought to become the world's greatest thief.
    • In The Dragon Warrior manga, he ends up being adopted by Ox/Builder.
  • It's the Journey That Counts: His introductory quest, in Krypt. He was sneaking into the Krypt in order to obtain a book containing the secrets of the great thief, the one who built Krypt. But when he finds it, the book turns out to be a simple paper with a message, stating that whoever manages to go through all the traps in the Krypt and reach the message is as good a thief as the one who build it.
  • Last of His Kind: Atleast initially. Although he's not aware (or interested) in it, Karn is a member of a clan of thieves capable of fusing with others to create stronger forms. It is later discovered that there are 4 more people of his clan in hiding, great sages who teaches Karn different fusion forms.
  • Loveable Rogue: He's a wisecracking thief who aids the party in their battle against the bad guys.
  • Master of Unlocking: His field skill is to open up closed doors and remove traps off chests and floors.
  • Play-Along Prisoner: After getting tossed into Auria's jail, the party is promptly let out by Karn, a fellow prisoner. Karn then goes back to sleep, indicating he could escape anytime, but took advantage of his 'incarceration' to catch some Z's.
  • Power Up Letdown: Karn's second fusion spell combines him with Ox and Gobi to create Debo. Debo is a pretty strong fighter in battle, but aside from the fact that he doesn't have any overworld special abilities, he can only be used underwater, and you get the fusion spell after you've already completed the underwater portion of the game.
  • Secret Art: Fusion. This was apparently the reason his clan's kingdom was destroyed by the Dark Dragons. You can find masters hiding in a few places and they will impart their wisdom to Karn.
  • Sole Survivor: In The Dragon Warrior manga, he's the only survivor of his guild of thieves, after a Dark Dragon raid.
  • Thieves' Guild: He was raised in one. After completing his introductory quest, the guild master says there is nothing more to teach him and even offers him leadership of the guild whenever he's ready for it.
  • Two Beings, One Body: His ability to merge with other members of the team.

    Gobi 

Gobi (Manillo)

https://static.tvtropes.org/pmwiki/pub/images/manillo-w350-h450_9429.jpg

  • Cash Lure: In his cameo appearance, one can catch him in the Fishing Mini Game by using a gold coin as a lure. Once caught, he'll offer to sell some of his goods.
  • Do You Want to Haggle?: Being a merchant, Gobi can run a shop in either Prima or Tunlan, and random NPCs will come up to his counter looking to buy or sell various items. Refusing a sale may cause them to change their offer up to twice, though they have an equal chance of just walking away.
  • Fish People: The Sea People (renamed as the Manillo clan in later games) is a clan of fishmen, with big and stout bodies and fish-shaped heads. As this enables them to travel underwater and reach any shore, they have become the greatest merchant community on the world.
  • Get on the Boat: Once his story arc in Prima is finished, the Guild Master returns the Sphere to him, an item that allows him to access his larger fish form. This form allows him to carry the whole party underwater faster, as well as past over big chasms that they can't swim through.
  • Greed: A defining trait of his race throughout the series, to the point where the resident thief of the party calls him out on this.
  • Honest John's Dealership: One NPC mentions that he lost his license by selling fake Happiness Jars.
  • It's All My Fault: In Chapter 5 of The Dragon Warrior, he sells out an ancient and very dangerous weapon to Judas, believing it was just junk. He then gets shocked when Judas use it on the Dark Dragons' own town. This is what causes him to join the gang at the end.
  • Prongs of Poseidon: He fights with tridents, matching his water-based abilities.
  • This Looks Like a Job for Aquaman:
    • A pretty much identical case to that of the Trope Namer. His field skill and special abilities only work underwater.
    • Running his shop at various points in the story is key to buying various characters' best weapons, including his own.
  • What Kind of Lame Power Is Heart, Anyway?: His calling fish ability only works underwater and doesn't even serve him while he's alone. And once the sub-plot involving the attack on Prima is done, there's little left to even do underwater, making his powers useless for the remainder of the game.
  • You Owe Me: His excuse for joining the party is that the group owes him money for the Gills they needed to proceed.

    Ox 

Ox (Builder)

https://static.tvtropes.org/pmwiki/pub/images/500px-ox-w350-h450-w350-h450_6157.jpg

  • The Big Guy: One of your main powerhouses and also the tallest and largest member of the group. His field skill is breaking certain bricks and walls with a punch. Which can also be used to get fruits from trees.
  • Bizarre Sexual Dimorphism: While Ox and all males of his clan are big muscular men with bull-looking legs, all women are human-like besides a very small set of horns on their head.
  • The Blacksmith: In fact, his entire race is this.
  • Bruiser with a Soft Center: Out of all people, this guy is one who is the most touched by Ryu and Sara's reunion.
  • Drowning My Sorrows: He's found in this state in The Dragon Warrior manga.
  • The Grim Reaper: He appeared in person when Ox was injured and dying. It took the whole team to scare him away.
  • Happily Married: Her wife is even pregnant and he assures her that he will return after defeating Zog.
  • Healing Hands: A lesser version, as he's got less healing spells than Nina.
  • Heroic BSoD: In The Dragon Warrior. Needs Karn's help to get out of it.
  • I Have Your Wife: All the women from Ox's town were kidnapped to force the blacksmiths to work on a secret weapon. Among them was Ox's pregnant wife.
  • Meaningful Name: Both versions: Ox is Exactly What It Says on the Tin, while Builder comes from his day job.
  • Not Quite Dead: In The Dragon Warrior, at first it looks like Judas has just gibbed his wife. Then during the castle raid, she appears alive and well.
  • Parental Substitute: Becomes one for Karn in The Dragon Warrior, and ends up adopting him at the end.

    Bleu 

Bleu (Deis)

https://static.tvtropes.org/pmwiki/pub/images/bof2-bleu-w350-h450_9722.jpg
An extremely powerful lamia sorceress who can be found through all four games, Deis is childish, lazy, irresponsible and a bit of a pervert. She's capable of surviving by spending centuries in hibernation, allowing her to be the same individual through the series.
  • Adaptation Name Change: Referred to as "Bleu" in the English dubs of the first and second game.
  • The Alcoholic: Implied in II. Her room is full of empty bottles.
  • Black Mage: She specialises in offensive magic, complete with Fire, Ice, Lightning spells making up most of her list of destructive spells. She sits somewhere between Black Magician Girl and Lady of Black Magic, character-wise; her personality is more of the former, but her sexual design is closer to the latter.
  • Cain and Abel: The Abel to Myria's Cain. While in the first two games it seems she's just a very powerful wizard always standing against the goddess Myria, Breath of Fire III reveals that Deis is actually Myria's sister.
  • Convenient Coma: She's found in a profound sleep in the first game, which requires zapping her with lightning magic to wake her up from. She's found in a forced coma in Breath of Fire III, courtesy of the goddess and her Guardians.
  • Cool Big Sis: Nina looks up to her, through Bleu isn't above snarking at her.
  • Easy Amnesia: The justification for having to level her up from scratch: Her centuries-long sleep makes her forget most of her magic spells.
  • Glass Cannon: Her magic can do a lot of damage, but she can't take much in return.
  • Innocent Fanservice Girl: It didn't seem to matter to her that she's completely nude while she's administering a beating to one of the guys who imprisoned her.
  • Jerkass: In IV, Deis ratchets up her bitch meter when she takes over Rhem in Chek. She's rude, selfish, and ridiculously self-important. It gets toned down when she's put back into Ershin.
  • Queen Incognito: You meet Deis early in II, but she's disguised as a token NPC.
  • Magic Wand: Her weapon set in I are magic wands with a crystal core.
  • Mentor: Deis becomes this in III, where she imparts wisdom to Ryu and guides him in his quest to meet God. She's also actually a mentor as well, as part of the Masters System the player can apprentice any of the party characters to her, receiving bonus stats when they level up and powerful learnable Skills.
  • Naked on Arrival: In III, when she's released from captivity, she's completely naked in full humano form (no snake tail). She doesn't mind it all, as she proceeds to kick Garr's ass for his part in sealing her. This cutscene also has a little animation if Ryu and Nina are the other party members, and thus the ones watching the whole thing.
  • Optional Party Member: She's an optional secret character in II that the player needs to find, talk too and then find again in order to recruit. As a result, she has no major part in the story and seems to just tag along because Ryu reminds her of the original one.
  • Really 700 Years Old: She gets to be the same Deis through all of the games. Explained in III as being Myria's sister.
  • Ring of Power: Her weapon set in II are magic-casting rings. As she is an optional party member, she actually shares this set with Nina, having no unique weapon of her own.
  • Sealed Good in a Can: In III. Also an Early-Bird Cameo, as one can step into her room and see her long before she becomes important. She's also in this position in IV, sealed within the robot-like animated armor Ershin.
  • Small Name, Big Ego: Of all the characters, only Gobi comes close to having Deis' ego. She doesn't do anything to earn it, even with her powerful magic.
  • Snake People: She's a classic lamia type; human woman from the waist up, giant snake from the waist down. Except for her appearance in IV, where she has human legs and which has led to some fans arguing whether or not that game's Deis is the same as in the first three.
    • Its actually mentioned in the first game that Deis transformed into her current form during one of her sleeping periods.
  • Snakes Are Sexy: The half-snake woman is one of the most sexual female characters in the series.
  • Squishy Wizard: She is an incredibly effective offensive caster, but has some of the worst health and defenses in the series. Keep her in the back row and in good armor, or she will go down.
  • There Is No Kill Like Overkill: Her hunting skill in II, which ends up turning everything on the field into charcoal.

    Mogu 

Mogu

https://static.tvtropes.org/pmwiki/pub/images/a79842252d0a20fff35d29c4da6d0211-w350-h450-w350-h290_9380.jpg

  • And You Were There: Once the party defeats Mothro and breaks Mogu free of his dream world, Mogu wakes up in the real world and proceeds to say the line at the other party members, which well they indeed were "actually" there.
  • Back for the Dead: In III, he appears as a NPC at the beginning, finding Ryu trapped in Chrysm in an underground mine. Unfortunately for him, the confused kid Ryu proceeds to carbonize him and Gilliam (Bo) for their efforts.
  • Bilingual Bonus: Mogu as in Mogura, Japanese for "Mole".
  • Battle in the Center of the Mind: Mogu gets captured inside his own dream world by Mote for daring to face him. The party has to enter into his dream and help him find his courage again in order to defeat the demon keeping him trapped there.
  • It Only Works Once: The Iron Claw is a Key Item needed to excavate the area needed to reach the final dungeon. After doing so, the claw breaks and is unusable.
  • Literal Split Personality: After being trapped in his dream, Mogu was split into 6 personalities: Anger, Humor (actually Pleasure), Fear, Sorrow, Reason, and Courage. Only when the 6 come together can Mogu join the party.
  • Lotus-Eater Machine: The Dragon Warrior manga turns his dream sequence into this, having him being trapped in an everlasting peaceful and happy version of his home.
  • Magikarp Power: He's underpowered when you get him, and remains that way for quite a while, but after a half-dozen or so levels his physical stats start shooting up dramatically, making him far more powerful than he appears at first glance.
  • Tunnel King: Besides being his map ability (dig on marked areas for secret chests), it's his only "spell" (dig to escape battle).
  • Wolverine Claws: His mole-claws and whole weapon set of metal/steel claws.

Supporting Characters

    Sieg, Raifel and Enon 
Three Wyndian Soldiers.
  • The Captain: Enon is the captain of the Windia Guard.
  • Heroic Sacrifice: Both Sieg and Raifel die during the story: Raifel stays with Nina and dies to the wizard, while Sieg flies back to Winlan and perishes after he Bring News Back to the court
  • Mentors: Both Sieg and Raifel serve as Nina's instructors at the start of Princess of The Wings.
  • No Name Given: In the original SNES version and the English GBA re-release.
    • The Dragon Warrior manga averts it by giving the fist two the names Kalu and Ilu. Years later, the GBA port gives the three official names.
  • Odd Couple: Their characterization in Princess of The Wings: Sieg is the serious guard, following the King's orders and not too happy about letting Nina go on a dangerous quest; while Raifel is more easy-going, understands Nina's feelings to go help Ryu, and disregards orders to help her in her goal.
  • Palette Swap: Sieg/Raifel use the same sprite, while Enon is just a red colored swap.
  • Red Shirt: As a funny detail, Enon does use a red uniform, and he survives.
  • Shout-Out: They were given names in the GBA re-release, with Sieg and Raifel being a reference to two characters of the Princess of The Wings manga adaptation.
  • Tragic Monster: In The Dragon Warrior, the two servants of the Karma wizard are revealed to be Kalu and Ilu, resurrected as zombies and brainwashed to serve him.
  • Winged Humanoids: As all Wyndians, they sport long, white featherly wings.

    Sara 

Sara (Sayla)

  • Barrier Maiden: During her brainwashed state, she creates one to forbid Ryu and group's advance.
  • Brainwashed and Crazy: What Jade did to her to make her a servant of Zog. She resists it to a degree, eventually enough to ensure she can't stop her brother from fighting/killing her and proceed.
  • Cool Big Sis: She protects her brother and her townsfolk from the bad guys and Ryu spends the whole game trying to rescue her. Even after brainwashing and death, she tries to help her brother.
  • Cool Mask: In The Dragon Warrior manga, she is first presented with a white mask covering her eyes. She drops it soon after.
  • Curb-Stomp Battle: Her fight in the intro against Jade/Judas, where she attacks Jade with several spells, but he keeps moving too fast and/or tanking his attacks with no effort.
  • "I Know You're in There Somewhere" Fight: In The Dragon Warrior, she tries to restore Judas from Myria's brainwashing this way.
    • In the main game, her boss fight qualifies.
  • Indy Ploy: Sara creates the plot in the beginning to turn her brother and fellow villagers into stone and make Jade think she was the only person left. She comes up with this plan in about six seconds.
  • I Will Find You: Ryu's goal in the beginning of the game isn't to fight Zog, it is to find Sara. Only after he joins up with Nina and Bo does he think about going after Zog.
  • Lady of Black Magic: She's a master of fire and lightning spells as seen in the intro.
  • MacGuffin Delivery Service: Once Ryu finally finds her, Sara acts all kind and asks Ryu to hand over the Goddess Keys as the battle is over... And just then, it's revealed she was working for Jade. Ouch.
  • The Mole: In The Dragon Warrior, she's faking siding with Judas in order to defeat him. Subverted seconds later, when she reveals it was just a ploy to get the Goddess Key on Ryu's possession.
  • So Proud of You: To Ryu in the "good" ending (where you reveal Tyr/Myria's true form by using Agni.
  • Spirit Advisor: She appears as an spirit during the final part of the game to advise Ryu against the goddess, and at the ending to congratulate them on their victory.
  • Split Personality: She seems to suffer from this due to Jade's brainwashing. It's especially notable right before her Boss Fight, as she at first creates a barrier to stop Ryu while gloating evilly, then suddenly throws herself at it to destroy it and urges Ryu to continue... Right before going evil again and attacking the group.
  • Stripperific: Near the end of The Warrior Dragon manga, courtesy of Bleu/Deis.
  • Taken for Granite: She does it to her own townsfolk in the intro, to protect them.
  • Together in Death: How she and Judas end up in The Dragon Warrior.
  • Tragic Monster: She's ultimately brainwashed into fighting her own brother.

Antagonists

    Cort 

Cort (Cura)

  • Amazing Technicolor Population: He's blue-skinned.
  • Bald of Evil: He is bald and completely evil.
  • Evil Genius: Developed a poison that drove the inhabitants of Gust insane.
  • High-Class Glass: He sports a red monocle over his right eye. Pretty fly.
  • Incredible Shrinking Man: Cort does this to the party, throwing a shrinking potion to turn them the size of mice.
  • Mad Scientist: He has a secret laboratory where he conducts experiments using the people of Gust, including transforming them into monsters or using the spores of a monster flower to drive them insane.
  • Meaningful Name: His Japanese name is the second half of "Dracula", and he seems to be based visually on Nosferatu.
  • Our Homunculi Are Different: He has his lab crawling with them.
  • Playing with Syringes: There are a large amount of Rogues (Homunculi in Japanese) within his secret laboratory. Given how he experimented on Nicolle, one can only fanthom how many more atrocities of this kind he committed.
  • Shockwave Stomp: The best technique of his transformed self, HornToad/Devilmander.
  • Super Serum: The only one of the four Devas who needs one to reach his final form.

    Mote 

Mote (Sigmund)

  • Alien Sea: The strange wavy energy surrounding his dream/nightmare worlds.
  • Battle in the Center of the Mind: He traps the whole party in his head/dream.
  • Bizarrchitecture: His Nightmare Tower is a strange assortment of stairs, most of which go back to the first floor... Even if they pointed upwards.
  • Dream Land: His powers trap people in either their own Dream World (as with Mogu) or his personal Nightmare World (as he did with a bunch of people, the Guardian of the Sky Key, and the party).
  • Enemy Within: A rare case, as his own conscience sides with the good guys to stop him.
  • Fighting from the Inside: Mote is a truly cruel character, but his conscience taken form in his mind makes a few moves to ensure the party is able to survive his nightmare world, and finally allows them a chance to stop/kill him for good.
  • Hopeless Boss Fight: At first Mote is inmune to any of the party's attacks, but the appearance of his conscience helping the party disrupts him enough to make him vulnerable.
  • Named After Somebody Famous: His Japanese name, from Sigmund Freud.
  • Psychic Power: Mote has powers to control the world of dreams. He uses his powers to trap Mogu into his own dream land, installing a dream demon (Mothro) inside his mind, and he is later revealed to be able to trap other people into his own nightmare world within his mind.

    Cerl 

Cerl (Carla)

  • All of the Other Reindeer: Was discriminated by the inhabitants of Carmen for being a monster.
  • Ambiguous Situation: The meaning of her final cutscenes has divided the fandom in two camps. Once the party returns to the ruins of her castle, they see Cerl and Alan as children playing around in the remains, then leave offscreen to never be seen again. Depending on who you ask, this is either a final memory of Cerl after she died fighting Goda, or they being brought back as children for a second chance.
    • It is worth noting this is not the case with the Japanese side of the fandom, who is on the "she died" camp, with the cutscene being a reflection of Cerl's memory upon death, created in the same spot her castle was, which is stated to be a creation of Cerl's mind controlled by her emotions.
  • Fantastic Racism: Victim of it. She was exiled from her hometown due to being a monster.
  • Heel–Face Turn: After bringing her the Fruit, she reminds her good times with Alan and changes her ways.
  • Love Redeems: Cerl is completely taken over by hatred and a desire of revenge for how she was mistreated, but it is her childhood love Alan who manages to break through her and eventually convince her to renounce the bad guys.
  • Morality Pet: Her childhood friend Alan is the only one she lowers her guard for, and he's the only one who manages to eventually convince her to stop her grudge against the people of Carmen.
  • Our Centaurs Are Different: Her centaur form has mantis-like claws.
  • Raise Him Right This Time: One possible interpretation of the cutscene where the group finds child Cerl and Alan playing around, with the Time Key being responsible.
  • Reality Warper: Her castle is apparently created by her mind/emotions, as it's explained that the doors are closed as long as her heart is closed to others, and bringing in a memory from her happier childhood days with Alan makes her heart/the doors open again.
  • Redemption Equals Death: One possible interpretation of her end. She renounces the Dark Dragons and gives the party the Time Key, only for Goda to appear and attack her. As her mind castle vanishes into nothing, it is heavily implied she died facing him.
  • The Smurfette Principle: The only female member of Zog's Elite Four, and the only one to pull a Heel–Face Turn.
  • Time Master: Thanks to the Time Key, she can do stuff like stop or fast-forward time.
  • Together in Death: One possible interpretation, atleast. Just as the party leave the castle after Goda attacks Cerl, an injured Alan rushes inside, only for the whole castle to vanish with no traces of either.
  • Used to Be a Sweet Kid: After returning to her castle after her death, the player watches a cutscene where she is a child playing happily with Alan. This is either a new chance at life for them, or a mirage of Cerl's final memory as she and Alan died.
  • Where I Was Born and Razed: She stops time on her birth town in Revenge for how they mistreated her.
  • Woobie, Destroyer of Worlds: She inflicted a cruel fate on the people of Carmen, but we see she had a tragic backstory and love for Alan.

    Goda 

Goda

  • The Brute: The physically strongest member of the Dark Dragons. During battle, he only use normal attacks.
  • Dishing Out Dirt: He is a golem and attacks by turning himself into a boulder.
  • The Dragon: Acts as one to Jade near the end.
  • Flat Character: Unlike the other Devas, who had a semblance of personality, Goda is almost a Drop-In Nemesis with just a scene showing he exists beforehand.
  • Golem: A giant made of stone that attacks the heroes.
  • Mighty Glacier: He is very resilient to damage.
  • Villain Forgot to Level Grind: By the time you face him in battle, you've technically already defeated his former boss (Zog) and his current boss' strongest warrior (Sara). At this point, he's basically a brief delay before the actual effort requiring final battles. If you use Agni, it becomes even more comical.

    Zog 

Zog (Zorgon)

  • Beard of Evil: As seen in his official artwork.
  • Big Bad: While he is not the final antagonist, Zog's search for the Goddess keys lead to every conflict in the story.
  • Climax Boss: The battle against him ends the menace of the Dark Dragon Clan.
  • Brainwashed and Crazy: In The Dragon Warrior.
  • Disc-One Final Boss: His defeat doesn't end the game. Jade arranged his death to release Myria, and he and the goddess must be defeated next.
  • The Emperor: Zog is the Emperor of the Dark Dragon Clan, seeking out to take over the world as he sees it as the only way to restore the Dragon Clan to prominence.
  • Evil Overlord: lurking on Scande/the Imperial Capital.
  • Evil Redhead: That's a red beard you can see it in his artwork, so...
  • Graceful Loser: For all the Evil Overlord act, he went down pretty gracefully, telling Ryu that, while he's done for, his dream is not dead and sending him off to go create a future for their clan.
  • Large and in Charge: The concept art of Zog's Dragon form seems normal enough (compared to other Dragons in this series, anyway) until you actually get to fight him. Only his head was shown throughout the entire battle.
    • His normal humanoid form is taller than everyone else as well.
  • Noble Demon: He wanted the best for his kin, in the end.
  • One-Winged Angel: Can turn into a dragon.
  • Orcus on His Throne: Basically spends the whole game sitting in his castle doing nothing till you come and face him.
  • Playing with Fire: He uses fire attacks in his boss fight.
  • Take Over the World: Yup. He believes that the Dark Dragons were born to rule the world.
  • Tin Tyrant: Like your average Evil Overlord, he wears armor from start to finish.
  • A Villain Named "Z__rg": Close enough with his name.
  • Well-Intentioned Extremist: His ultimate goal was to restore all of dragonkind to prominence.

    Jade 

Jade (Judas)

  • Adaptational Heroism: In the Dragon Warrior manga, he turns out to be brainwashed by Myria, and revealed as being actually quite a heroic guy.
  • All-Encompassing Mantle: As the mysterious guy you find in the GrimFowl forest and in Spring.
  • Big Creepy-Crawlies: His transformation turns himself into a giant bulbous spider monster.
  • Chekhov's Gunman: He's the robed guy who helped you heal Nina and get into Scande.
  • The Dragon: First to Zog, then to Myria.
  • Dragon Ascendant: Gets you to off Zog and bring the Goddess Keys to him.
  • Flash Step: Jade shows this power in the introduction in his battle against Sara.
  • Good All Along: In The Dragon Warrior, he's revealed as such.
  • Manipulative Bastard: Though he resorts to brainwashing to deal with Sara, he brings the heroes to defeat Zog by posing as a helpful stranger. Also, he pretends to be a loyal general to the Emperor.
  • Mood-Swinger: In The Dragon Warrior, he switches between a honorable warrior and an Omnicidal Maniac at the turn of a wrist. It's later revealed that he was kind all along, and his swings were caused by his internal struggle with Myria's brainwash.
  • Out of the Inferno: In the game's intro, he receives a fire blast straight from Sara...but then is seen walking out of the flames unscathed.
  • Redemption Equals Death: In The Dragon Warrior, along his lover Sara.
  • Slasher Smile: In The Dragon Warrior. As a side-effect of his brainwashing, he has massive mood swings between a pyschotical killer and a affable villain, with the former displaying a big, large grin whenever he goes off.
  • The Starscream: A successful one, since he just lets the heroes kill his boss rather than trying himself.
  • Tears of Blood: In The Dragon Warrior, as a result of his brainwashing as he is forced to be a villain, he shed tears of blood.
  • Together in Death: Him and Sara in 'The Dragon Warrior'' attack the Goddess together, but are unable to stand up and are vaporised.
  • We Can Rule Together: Before his boss battle, Jade offers the party a chance to join him and rule by his side. The player is given a choice to accept or not, but accepting only has Jade accept and stand idle, if the player tries to move, he claims to be bored and sics a monster at them for his amusement. After defeating the monster, Jade asks again and the cycle continues (with increasingly powerful enemies) until the player says no.

    Tyr 

Tyr (Myria)

  • Big Bad: In the manga version, she brainwashed both Jade, Sara and Zog for her own ends.
  • Creepy Child: The form she initially appears in is a blonde, creepy little girl.
  • Eldritch Abomination: Her true form looks like a hydra.
  • Emotion Eater: In The Dragon Warrior, she feeds off the feelings of anger and hatred against her. This turns into the key Ryu needed to defeat her.
  • For the Evulz: All the wars waged to get her wish-granting powers were staged for her own amusement.
  • Glamour: Her guise of a confused little child.
  • Greater-Scope Villain: In the backstory, Tyr caused the Light and Dark Dragon clans to fight each other for her power, but she was sealed inside a tower; most of the plot being about trying to prevent her release.
  • Make a Wish: Her power; she can grant wishes to anyone that asks her. Wars were fought over this power. She can grant wishes to the hero's party, too, although the only wish that will be made will be one to fully heal the party.
  • The Man Behind the Man: The Goddess behind the Dark Dragons.
  • One-Winged Angel: Agni reveals her true self of a hideous, hydra-like demon monster.
  • Plot Coupon: The six Goddess Keys. Some are simply coupons, others have in-game applications as well as plot importance.
  • Really 700 Years Old: Even with her youthful appearance, she is actually a God-knows-how-many hundred years old being.
  • Red Eyes, Take Warning: Her child form his completely glowing red eyes.
  • Sealed Evil in a Can: She was imprisoned in a tower and sealed with six keys, but then she was freed.
  • True Final Boss: Her hydra-like form, which can only be fought if you adquired Agni (Infinity).
  • Wounded Gazelle Gambit: After beating her first form (which doesn't attack), she cries and asks why you're hurting her. She then asks to be friends. Sara's ghost shows up to warn you about her, and to use Agni to force her into her true form.

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