The fighters in Brawhalla are called Legends, beings in Valhalla who participate in the Grand Championship to prove who is the best.
Additional information about each character, such as their bios and associated quotes, can be found here.
The poster boy of Brawlhalla, Bödvar is a well-rounded legend who can control the pace of the game in two ways; he can speed up the game using his sword or slow it down with his hammer, and each weapon and its signatures are set up to double down on each playstyle. This makes him easily the most pick-up-and-play character on the roster and a good starting point for those new to the game. Newer players will utilize the hammer as they might be unfamiliar with the game's string system, whereas more experienced players will use the sword to cut down opponents with ease.
- Animal Battle Aura: A bear.
- Badass Boast: Towards Heimdall when arriving to the gates of Valhalla."Listen you nine-mothered bridge troll, I'm coming in, and the first beer I'm drinking is the one in your fist."
- But Now I Must Go: Played with. Bödvar feels as though he's done all he can for humans, but there's one problem; he's so good at fighting that he thinks he'll never die in a way Valhalla thinks is worthy. So he leaves his people to force himself into Valhalla itself.
- Guest Fighter: His Xavier Woods skin.
- Half-Human Hybrid: His father was a bear.
- Horny Viking: Look at him and tell yourself that you don't see it.
- Jack-of-All-Stats: Intentional, as he's supposed to be the entry legend of the game.
- Series Mascot: Pretty much every promotional media outside of esports has him as a point of focus, even the game launch trailer.
- Skill Gate Character: While a great character for newcomers, he tends to get sidetracked when players start playing seriously due to how standard he is.
- Pro players do like to come back to him because of that fact, however; comfort can mean a lot when cash is on the line.
- Sibling Yin-Yang: Bödvar decided to stay with humans where his brother, Grothnar, sided with the beasts against humans. Safe to say Bödvar knew what he was doing.
Cassidy is a dexterity-based legend based on building up damage by landing strings with her blasters then ending stocks with her hammer. This means that playing aggressively is a very valid tactic when openings show themselves. Of course, when being pushed back, both hammer and blasters have a solid range that allows her to adopt a defensive tactic if needed. To master Cassidy means to know when to step in and step out of danger when someone is trying to open you up, as she can punish hard if given the chance.
- Action Girl: Her entire life played out like a huge action western movie.
- Ambiguously Brown: She's definitely of mixed ancestry, likely Afro-American, with maybe a bit of Native American somewhere.
- Badass Normal: She's one of the few characters who aren't backed up by magic, technology, Demon stuff, or just not being human.
- However, her whirlwind was later revealed to be an andvanced martial arts technique taught to her by Lin Fei.
- BFG: All of her guns are ridiculously oversized, even more when you look at her holsters!
- Bullet Dancing: The name of her gun down signature.
- Everything's Better with Spinning: Her hammer down signature makes her spin in a circle and can even make a mini-twister cross the stage! Too bad it's useless in most situations!
- Guest Fighter: Her Globox skin.
- Horse of a Different Color: She rode a freaking cougar into town.
- Instant Knots: Justified, she carries a lasso at all times.
- Super Reflexes: Her Dexterity stat is as high as Vraxx's, but she is only human.
- Underground Railroad: Cassidy helped slaves escape to the north, which made her lose her badge and made her go on the run for a couple of years.
- Vampire Hunter: Hunted down vampires for Abraham Lincoln of all people. She even has a skin for it.
Orion has a below-average strength stat but has well-rounded stats everywhere else, leading him to be a good rushdown legend for beginners and advanced players alike. What makes Orion so different from the rest of the cast is how his signatures are extremely versatile. Some let him get in, others let him punish overaggressive plays from his opponents. However, be wary of going too gung-ho with his kit, as it's easy to get so caught up in the chase that enemies can punish your overaggression with their own defensive sigs.
- Bling of War: While not practical for fighting, his default skin is a golden yellow.
- Bounty Hunter: His Orion For Hire skin.
- Came from the Sky: Or more or less space.
- Dark Lord on Life Support: Apart from his not really being a "Dark Lord". His armour includes thrusters and wings, sure, but it's first and foremost what prevents him from dying.
- Everythings Betterwith Samurai: Orion's Kabuto skin.
- Giant Space Flea from Nowhere: Rare heroic example. Apparently he's awakened something that's meant to kill anything not of this world.
- Guest Fighter: His Black Knight skin.
- Mysterious Past: No one outside of the Valkyries and the greater gods of Valhalla even know what Orion is.
- Powered Armor: Has jet-pack-like thrusters on his back and feet. He also looks hella slick.
- What the Hell Are You?: Apparently no one knows. note
- Zeerust: His Atomic Orion skin.
Lord Vraxx is a dexterity-based legend who has to keep positioning in mind when facing most Legends, as his defense and strength are laughably low. He's mostly seen as a trickster character, as a major part of what makes Vraxx tick is his sigs, as they mostly are used to try to bait the opponent into another. With his high dexterity, this means he can rack up damage with strings then try to bait his opponent into something they would soon very much regret. For new players: if a Vraxx keeps spamming the Rocket Lance side signature, keep out of his way and rely on thrown items.
- Curb-Stomp Battle: It's implied that he died when his entire fleet was destroyed by Artemis on her way to try and kill Orion.
- Evil Is Petty: He blew up a planet just because he didn't like the color of its beaches.
- Evil Plan: Plans on taking over Valhalla.
- Evil Overlord: For a lack of better words.
- Guest Fighter: His Princess Bubblegum skin.
- Odd Friendship: Okay, not really a friendship, per se;, but considering that Vraxx is willing to talk to Bödvar of all people over most of the roster is odd, considering who else he bothers talking to.
- He also gets along fairly well with Thatch and pulls him in his evil plots to conquer Valhalla; mostly because Thatch is likely even more insane and always likes a good excuse to play with explosives.
- Super Reflexes: Justified by his being an alien.
Gnash is a bruiser character who uses the spear and the hammer. He's got low dexterity, which could be a handicap for combos, however his Strength grants him a strong knockback, even with the spear, to compensate this. His signatures hit very hard, but they tend to feature a charge-up time or simply to come out slowly, so they are best kept for punishing a careless, overaggressive foe, foe ledge-guarding, and finishing-off damaged opponent in one hit.
- All Cavemen Were Neanderthals: Given that his proportions are similar to those of the rest of the characters, the trope is likely averted.
- Dumb Muscle: He's not stated to be intellectually dumb, but Dexterity is his Dump Stat, meaning that he can be handicapped when trying to combo.
- Fish out of Temporal Water: Downplayed. Gnash still lives as he did back in his days, and if he does know that he's now in the afterlife, meeting with people of different eras, he doesn't really care.
- Frazetta Man: Averted. Gnash is quite intelligent.
- Guest Fighter: His Shovel Knight and Becky Lynch skins.
- Lightning Bruiser: Having low Dexterity means he can compensate on Strength, Speed, and Toughness.
- Nemean Skinning: His default skin has him wearing a tiger's pelt. Other skins have him wearing the skins of a triceratops, a teranodon, a wolf or a robotic tiger.
- Pelts of the Barbarian
- Really 1 Million Years Old
Queen Nai is interesting considering that she's actually a bruiser character with two weapons usually associated with dexterity : katars and the spear. Her speed isn't just low, it's objectively the lowest in the game, so fighting unarmed is suicide in most cases. Top-level Nais tend to swap between defensive on spear and offensive on katars, since, even with her low dexterity, her strings are strong due to her high strength stat, and her superb defense stat can keep her safe if things get dicey. Usually, this is building up for her sigs, which are among some of the strongest in the game if she can pull them off.
- Animal Battle Aura / Animal Motifs: Serpents with the Spear, Feathers and wings with the Katars.
- Insane Troll Logic: Nai believes that the gods of her kingdom are the creatures said to bring Ragnarok and is trying to help them regain their power to destroy Asgard. Why? She thinks that the world works on cycles and the only way to save her kingdom is to cause the end of the world so her gods can rule yet again. She thinks that means the planet will reborn and her people will live on in another life.
- Lady of War: She is a queen, after all.
- Mighty Glacier: She's strong, tough, and slow.
- Royals Who Actually Do Something: She fought with her people to keep her city alive, and is now trying to save her people in Valhalla in a plan that's just as absurd as it is noble.
Hattori is a very fast character (her base Speed is one of the highest in the game) whose main advantage may be her use of Ninja techniques that grant her unpredictable hitboxes and moves.
- Fragile Speedster: Downplayed; her Strength and Defense stats are lower than average, but still decent.
- Guest Fighter: Her John Cena skin.
- Kindhearted Cat Lover: "Kindhearted" may be a questionable word, but she's the one that takes care of Dander whenever Azoth is summoned back to the living world.
- Kubrick Stare: Her default expression.
- Shout-Out: Her Kill Thrill skin.
- Smoke Out: Her various signatures usually involve smoke. And a few of them effectively teleport her from point "A" to point "Smashyouintheface".
Sir Roland is a primarily defensive-based character, with one of the highest Defense stats. His greatest weakness is his below-average speed. While chasing after an opponent may be difficult, keeping them at bay is facilitated by his attacks, which have wide hitboxes. However, his signature attacks tend to become predictable. It is best to focus on strings of light or standard heavy attacks, and punish with signatures when the opponent is damaged. His good toughness makes mistakes more forgivable.
- Animal Battle Aura: See "Cool Horse" below.
- Badass Beard : a distinctive feature.
- Though as revealed by an alternate skin, his beard is in fact quite short, and his chin is huge.
- Cool Horse: Lin Fei taught him his Rocket Lance neutral Signature attack, the "Flaming Horse".
- Guest Fighter: His King Knight skin.
- Knight in Shining Armor
- Shout-Out: His gladiator skin, and associated quote.
Scarlet isn't very easy to play. Her hitboxes are usually wide, but her attacks come out slowly and sometimes strike at unusual angles. She herself doesn't move fast, and her average defense means she cannot take a lot of punishment. Her main advantages are her immense strength and reach, and one should use them to never let the opponent have the opportunity to get up close. Her dexterity isn't very high, but the knockback of the weapons should be sufficient to string a few light attacks together, and finish with a painfully powerful signature.
- Genius Bruiser: She's a scientist in a fighting game, and her Strength stat is among the highest in the game; not much more to say about that.
- Gadgeteer Genius: In her life, she invented a lot of stuff. She even invented the Rocket Lances used in-game.
- Kicking Ass in All Her Finery: Her standard outfit, which seems very formal and also wears stilleto boots. None of this affects her fighting skills.
- Mad Scientist: One of her alternate skins. Her Nemesis was also one.
- Muscles Are Meaningless: Although she is a boxing champion, she's stronger than the very musclebound Jhala while having little muscle mass herself.
- Stealth Pun: Her Witch Scarlet skin.
A mad pirate whose fierceness in battle was only rivaled by his taste for setting things on fire or having them explode. He is a very offensive, low-defense legend, whose main advantages are his good speed, high strength, and generous hitboxes.
- The Alcoholic: His bio states that he loves his drinking games, with his favorite being "Drink every time Thatch has a beard".
- Amnesiac God: Mako's backstory suggests that he might actually be an amnesiac Poseidon who went mad after being struck down by Zeus.
- Blood Knight: He would set his own ships on fire "so that there would be no retreat".
- Comedic Sociopathy
- Ghost Pirate: His ships were manned by ghosts. In fact, they haunted in shifts.
- Gonk: Just look at his face.
- Mad Bomber: His character selection animation. He also used to put gunpowder in his grog, shoots cannonballs out of his blasters, and one of his alternate skins is, in fact, an explosives-wielding Goblin.
- The Musketeer: He fights with sword and blasters.
- Odd Friendship: He goes along relatively well with Vraxx, probably because he's only slightly more insane.
- Pirate Booty: He doesn't have any on his own, but apparently goes out at night to dig holes, certain that he'll eventyually find treasures buried by the God.
- Pirates Who Don't Do Anything: Averted.
- Threatening Shark: His sword signatures animations feature a shark's fin moving around him, and one of his alternate skins has him donning a shark's head. note
Ada is a fast, primarily offensive legend with low defense. She has access to a wide array of unusual moves, primarily defensive with the blasters and offensive with the spear.
- Bare Your Midriff
- Cyberpunk: Absolutely.
- Electronic Eyes: One of her eyes is a cybernetic implant. Sadly not immune to Ambidextrous Sprite.
- Guest Fighter: Her Heatblast skin.
- Pro Human Trans Human: She's still a good guy, and Val could be considered her Nemesis or Evil Counterpart. But she may be less fighting for humans than against MBFC.
- Turned Against Their Masters: She was made a highly-trained, Cybernetically-enhanced super-spy by the very corrupt Mega-Corp which she later swore to destroy. She didn't succeed. Val showed up and took control of the corporation. They presumably both died due to the same catastrophe.
- Unwilling Roboticisation: Implied, although she still remains mostly human.
Sentinel's weapons offer him a good versatility with his moves: fast, agile katars and the hard-hitting hammer. However, his strength isn't very high, and that extends to his signatures, which aren't very useful to KO. He's a more endurance-based fighter who should steadily crank up damage with both light attacks and signatures, evade or counterattack when the opponent gets up close, and exploit any opportunity thanks to his good mobility.
- Blue Is Heroic
- Darker and Edgier: One of his skins invokes it along with The Dark Age of Comic Books.
- Domino Mask
- Electric Black Guy: With artificial lightning.
- Genius Bruiser: he collectionned PhDs before growing tired of it and taking to fighting crime, and was also POTUS.
- Guest Fighter: His The Rock skin.
- President Superhero: Becomes this later on in his life. Fighting crime while on the Oval office.
- Shock and Awe: His primary motif.
- Utility Belt: he sports a strange one, seemingly made from the same metal as his boots and weapons.
- Zombie Advocate: When he discovered that the rock golems in Vallhalla are actually sentient, he (discreetly) inspired Kor to join the Grand Tournament and now is trying to convince others to join said movements.
Lucien is one of the physically weakest Legends in the game, with a Strength of 3. However, his signature attacks hit decently hard, and some of his attack patterns are very good at disorienting opponents. Always stay in movement: Lucien's very high speed is excellent both to keep pressure on an endurant opponent and evade aggressive ones. Katars are excellent to navigate the battlefield and should be used primarily for offense, while the blasters are good both for offense (strings of light attacks) and defense (especially for punishing adversaries who attack recklessly).
- Badass Normal: Another human with nothing but his own skill.
- Headless Horseman: His Halloween skin.
- Just Like Robin Hood: Defied, as quoted above. He's completely self-centered.
- Mad Bomber: He plays with a bomb, laughing, in his selection screen, but oddly doesn't use them more than any other character in game. His flintlock pistols do seem to be loaded with powerful stuff, however.
- Monochromatic Eyes: White with no pupils.
- Nice Hat: Always part of his various outfits.
- Plague Doctor: One of his alternate skins.
- Sword and Gun: Short knives and pistols.
Teros is a brute, with a double-edged playstyle. His attacks hit very hard and come out very slowly, both because of his stats and the weapons he uses. As such, he can land devastating blows with wide hitboxes, which are especially useful at cleaning up groups of adversaries. However, he may be harder to play as a duelist, as he can easily leave room for punishment between every attack.
- A Load of Bull: Played Straight and apparently Invoked in universe when Brynn brought him to Valhalla.
- Guest Fighter: His Gruagach skin.
- Mighty Glacier
- Mighty Roar: His standard attack sound effect.
- Odd Friendship: He got lost in the Fangwild and befriended Ember a long time ago.
- Roar Before Beating: See above.
- Undying Loyalty: Apparently, to Sidra, now that he's joined her Valhallan pirate crew. That doesn't stop him from fending off against her in the Tournament.
- What Measure Is a Non-Human?: Invoked by himself. He hates adventurers for their usual self-righteousness.
Brynn's gameplay is varied. The axe hits hard and slowly, with wide hitboxes, while the spear is faster and weaker, with narrow hitboxes, especially on signatures. One should take advantage of her high speed to always position oneself as to use each weapon at the best of its efficency. She's very good at fighting in the open, less so in close quarters. The spear is useful for accumulating damage, navigating the battlefield and counterattacking. The axe is better used for KOs and taking out groups of enemies.
Asuri's a very fast and dextrous legend, with all but one of her attacks designed for offense. As such, she should always keep moving, keeping pressure on opponents or evading only to come back and regain the upper hand. Despite her below-average strength, her signatures hit quite hard.
- Bling of War: Wears a fine silk outfit and some gold jewelry in combat.
- Classy Cat-Burglar: Invoked with her Cat burglar skin.
- Cats Are Mean: Averted, she's fierce in battles but rather friendly otherwise.
- Cats Have Nine Lives: Invoked by her Pirate alternate skin's flavour text.
- Cute Kitten: Her First Day Asuri skin makes her look like a mix between a kitten and a kindergarnter. The skin for her katars is even a pair of set square rulers with little kitten faces.
- Odd Friendship: She "shares a quiet bond with [Yumiko]" because they are both guardian spirits, despite the fact that foxes and cats aren't likely to get along at all.
- Roar Before Beating: She oftens roars with attacks.
- Wolverine Claws: Her Katars have multiple blades that remind of claws. In he Apex Predator alternate skin, they become natural weapons.
A Mighty Glacier (despite his fire theme) with good strength and impressive defense. The Blasters offer wide hitboxes and some unpredictable moves, while the axe allows for a grabbing move, a defensive one, and a dash attack. An excellent character for free-for-alls, he might be handicapped in duels against a faster opponent, so hitting first and not leaving the opponent the occasion to recover is advised.
- After the End
- The Determinator: Survived being shot in the chest with a diesel-powered artificial heart, and his sheer anger.
- Guest Fighter: His Rick skin.
- Gratuitous Spanish: His default weapons are called "Los Volcanes" (The Volcanoes) and "El Carnicero" (The Butcher).
- Improvised Weapon: His axe is actually a meat cleaver tied to a stick.
- Off-Model: If one pays close attention or freeze-frames, one may notice that a re-hot engine strapped to his axe inexplicably appears whenever he does a signature attack, and disappeard afterwards.
- Playing with Fire: his shotgun blasters shoot bursts of flames in his signatures, and his axe signature also leave trails of fire and smoke.
- V8 Engine Noises: Accompany his axe signatures.
- You Gotta Have Blue Hair: Has a teal-colored mohawk.
Ember is yet another highly offensive Legend whose Dump Stat is Defense. Her bow is good for combos and punishing careless foes, but the patterns can quickly become predictable. The Katars benefit from unusual patterns and wide hitboxes, and are excellent both offensively and for counterattacking.
- Bow and Sword, in Accord: Being a ranger archetype with short swords and a bow she counts.
- Cool Horse: She rides her wolf Ash.
- Familiar: Ash the Wolf and Yarra the Raven.
- Fragile Speedster/Glass Cannon: She's strong, fast, and dextrous, but has one of the lowest defenses in the game.
- Guest Fighter: Her Daryl skin.
- Our Elves Are Different: She comes from an in-name-only forest that can be best described as "a spacetime anomaly, much like a black hole". Even among other elves, she was an oddity, being the only one who dared to venture deep into the forest instead of simply living on its edge.
Azoth isn't a beginner's character. He benefits from a high strength and large hitboxes, but is painfully slow. Futhermore, neither the bow nor the axe are easy to use. Despite being very strong, he is best used in defense, tricking the opponent into making mistakes that let him land powerful hits. Should one need to attack, combos are difficult. One should rather rely on a well-placed light air attack, combined with a signature. Gravity-cancelling is required for playing Azoth at his full potential.
- Back from the Dead: Happens to him a tad too often for his taste.
- Butt-Monkey: Azoth doesn't seem too keen on being brought back from the dead. Being a recurring Funny Background Event in the lore of some legends isn't helping matters, either.
- Dem Bones: He's just a reanimated skeleton.
- Double Tap: His bow neutral signature has him shoot an arrow in the air, and a simulacrum of himself popping and firing a second one right after, from one pace behind him.
- Kindhearted Cat Lover: Well "kindhearted" is a stretch, but he does seem to genuinely care for his cat, Dander. To the point that seeing Fait's cat was enough to make him lose his focus and being thrown into a volcano (and back into Valhalla).
- Magic Knight: Likely.
- Mighty Glacier
- Retired Monster: Well he WISHES he could be this. Just stay in Valhalla, fight ocassionaly and look after his cat. But if his soul stones are gathered, he's forced to return to (un)life and become a Big Bad again.
- Soul Power: He apparently summons souls.
Koji is a dexterity-based character with weapons that fit the style. He can pull off long and varied strings of light attacks with both sword and bow, and his signatures can be devastating if well-placed ; however, they usually have one or two serious drawbacks, such as narrow or awkward hitboxes, or predictability. As such, they are best kept either as combo ends to finish off a damaged opponent, as anti-air, or as surprise attacks and counterattacks for down signatures.
- Ancestral Weapon: His katana is a sacred family heirloom.
- Arrows on Fire : with the bow, although the flames are of a weird bluish-grey colour, suggesting a mystical technique.
- Bow and Sword, in Accord: A katana and a bow are his weapons so.
- Did You Just Punch Out Cthulhu?: After acocmplishing his vengeance, a demon who also was Hattori's husband appeared, and proposed him a deal to acquire superhuman power, in order to defeat or even just survive the incoming army. Koji instead beheaded the demon, and chose a glorious death fighting the whole army, earning him a place in Valhalla.
- Defiant to the End: A Demon offerd him a deal to let him survive an incoming army. Koji declined by decapitating him.
- Do Not Go Gentle/Dying Moment of Awesome: If fighting his way to death through an army didn't earn him a seat in Valahall, nothing would have.
- Guest Fighter: His Michonne skin.
- Katanas Are Just Better: Averted considering that his sword has the same effect as any other.
- Oral Fixation: he chews on a piece of straw in his selection screen.
- Ronin: Fits the trope pretty well with his clothing and lack of a master in lore.
Ulgrim is a strong, fast, resistant and reliable character. His Rocket Lance allows him good mobility with light attacks, and his signatures hit hard with wide hitboxes, and can last a long style, allowing for leading opponents into attacks. The Axe is just as mobile, and tends to hit on both sides of the character. All in all, Ulgrim is a well rounded character who just should'nt rely too much on long strings. Hitting once or twice, following up with a signature, and replacing oneself to receive the opponent again is a perfectly viable strategy : Ulgrim low Dexterity and cumbersome weapons are his main weak point, which must be taken into account.
- Badasses Wear Bandanas
- Brick Joke: The above quotes shows he's resentful that he didn't get to be the one to craft Mjölnir. Thor's lore entry states that Ulgrim was finally chosen to forge a longer handle that makes it a tournament-grade weapon.
- Chainsaw Good: His Rocket Lance down signature.
- Dual Wielding: He pulls out a second axe for signatures, which disappears afterwards.
- Lightning Bruiser
- Goggles Do Nothing/Goggles Do Something Unusual: averted. They are simply useful for protecting his eyes when forging and fighting.
- Hard Light: his secondary axe and Rocket Lance gadgets are made of this.
- Our Dwarves Are All the Same: Oddly downplayed, at least in his default skin. He's still a competent smith, at least remotely Nordic-themed, and sports a beard, but he's not shorter than the other characters, wears more modern attire, isn't hinted as being particularly accented, etc...
- Some of his alternate skins, however, play it far straighter.
Diana is another well-rounded Legend, with emphasis on speed and dexterity. The bow shoul be used for long strings of light and air attacks in duels, and signatures are best kept for combo ends and crashing into melees of multiple opponents. The blasters are better for defense and chasing. Her main disadvantage may be that the signatures of both weapons, although hard-hitting, either have narrow/awkward hitboxes or quickly become predictable.
Jhala is a Glass Cannon and Fragile Speedster. She has access to powerful anti-air attacks, dashing moves, and attacks that hit both in front and behind her. Jhala is a definitely aggressive character whose best defense is more offense, and her speed should help bailing out of the way when the opponent counter-attacks, and going back into the fray to land devastating blows.
- Action Girl: A true action girl in a game full of them.
- Animal Battle Aura: A Dragon.
- Guest Fighter: Her Finn skin.
- Noodle Incident: She apparently won the entire city of Dragonport from Sidra in a bar bet (along with a half-sandwich).
- Pelts of the Barbarian: naturally.
- Playing with Fire: It's unclear if it's just her Animal Battle Aura, or actual fire that comes out of nowhere.
- Red Ones Go Faster: Invoked in her Orc Raider Jhala skin.
With spear and gauntlets Wu Shang is a formidable opponent both in and off stage. His strong and fast signature attacks make for great punishes and KO options, and his high dexterity stats facilitates aiming object and weapon throws.
Cross is an overall character without any particular bad matchups in 1v1s, whose stats make for fast and powerful high-utility sigs. His weapons, gauntlets and blasters, prove to be very useful for team combos and as support in 2v2 games.
Mirage's stats make her a Glass Cannon, with weapons that doesn't really fit the trope well. Still, her scythe and spear serve well an aggressive playstyle, and her sigs serve as a good defense to hit opponents at a relatively safe distance.
Ninja Pirate Zombie Robot: She's a magic-wielding assassin time-traveler.
Despite having relatevely low attack, Nix's well-rounded defense and dexterity stats allow for a viable aggressive playstyle. Her weapon combination, scythe and blasters, made her a good gateway character to legends with a more complex gameplay
- Action Girl: As usual for the game. Carries a scythe and guns, and reaped titans.
- Badass Teacher: Nix spars with Artemis to improve their scythe skills, Nix being the probable one for teaching since she's a reaper.
- Don't Fear the Reaper: Zig-Zagged with Nix, since she isn't particularly malevolent. Her skins drop a lot of the subtlety; her wipeout skin is an exception.
- Grappling-Hook Pistol: Instead used to grab onto whoever is on the receiving end, seen especially in her Blaster Neutral Sig.
- Guest Fighter: Her Specter Knight skin.
- Gun Twirling: Nix does this in the charging of her Blaster Side Sig.
- Interpretative Character: Within the fandom, can range from creepy reaper to snarky cool girl.
- Slasher Smile: Constantly; unless a stock is lost.
Mordex is a versatile legend who's got a few useful defensive moves on the scythe, but his domain is fast, mobile offense and harrassing the opponent. He's so far the only character whose weapons both include active input : when grappling an enemy with scythe or gauntlets, the direction into which the enemy will be hurled can be determined and allows for truly disorienting combos. Don't rely too much on static moves, which become predictable quickly, and instead keep pressure on the opponent, as you can quickly rack up enough damage to deliver KOs without even resorting to signatures.
With an emphasis on speed and Dexterity, Yumiko is an agile Legend who must play on both Defense and Offense, to lay traps for her opponents while avoiding damage, and prepare them for signature that hit hard, but are near useless when not comboed. Her side signature have her dash a respectable distance, and this can be useful as an evading move as much as an offensive one.
Caspian is good on offense, and bases his defense on speed and unpredictable moves that fit his trickster archetype. The Katars add mobility and ranged attacks, while the gauntlets are better for pursuing, harrassing and punishing careless attackers.
- Guest Fighter: His Plague Knight and Diamondhead skins.
- Impossible Thief: He stole August 32nd.
- Knife Nut: Uses his Katars as throwing knives in all of his signatures, and the default skin for them are knives.
- Throw Down the Bomblet: All of his Gauntlets signatures involve bombs. They're even on his belt!
- BFG: The first legend to wield a Cannon.
- Deadly Dodging: A variation—rather than use her opponent's attacks against them, she redirects the strikes the magical Kraken attempts to hit her with for her sigs.
- Small Role, Big Impact: not very prominent in marketing or popular among players, but her unstoppable roughhousing led to the creation of the Tournament, meaning Sidra is responsible for Brawlhalla's existence.
Kaya's relatively versatile and easy to play. Her weapons and strength don't allow for a lot of damage, but she can pull off short and medium-lengthed combos unto which her signatures chain remarkably well, and surprise her opponents with offensive dashes and defensive moves that pack quite a punch. He spear neutral signature also benefits from a huge hitbox. Keep movement in mind to outmaneuver your foes and escape danger quickly.
- An Ice Person: she spreads snow and generates ice through all of her signatures.
- Animal Battle Aura: The Mammoth with the Spear, and a Snow Owl with the Bow.
- Guest Fighter: Her Pearl skin.
- Improbable Aiming Skills: Informed. Apparently, she could "put an arrow through a falling snowflake" at age 6.
- Intergenerational Friendship: Downplayed. Kaya was brought to Valhalla by the Valkyrie Hypernia, and is best friends with her daughter Brynn. Even though they look the same age, Kaya was fourteen when she arrived in Valhalla while Brynn was a young child, and the latter "caught up" with the former, who doesn't age anymore.
- Tribal Face Paint
Isaiah's gameplay fits his Special Ops soldier theme : He's best used at a distance, avoiding hits and building up damage through carefully-placed interception shots and evading-counterattacking move, then finishing enemies off with aggressive assaults. His signatures hit quite hard and are versatile enough to provide anti-air, strong lateral attacks, and defensive moves alike.
- A Father to His Men: apparently he was an efficient, firm, but likable commanding officer.
- Attack Drone : the kind that drops bombs, carry people with a cable, or just ram the enemies. It's also invisible.
- Awesomeness by Analysis: one of the reasons he was so good at his job. He was a smart, fast-thinking commander who was able to quickly determine his ennemies' strengths and weaknesses, and retaliate according to it.
- Dreadlock Warrior: a modern variant.
- Fast-Roping: His Cannon down sig has him grab a rope let out by his drone to hover a bit over the ground, before dropping a bomb.
- Invisibility Cloak: He's followed by a combat drone that uncloaks for attacks, and cloaks up again later.
- Laser Sight: on his pistol signatures. It may telegraph his attacks, but makes sure you aim right.
- Multi-Ranged Master: He uses ranged weapons only, though this being Brawlhalla means that handguns are still short-ranged, and that the Cannon is just as often used to smash foes.
Jiro can be compared to Hattori in terms of gameplay, as they will both use unusual moves that fit their ninja theme. Where Hattori can Smoke Out and teleport, Jiro creates body doubles and attacks from a distance, or aims a landing point for a lightning-fast Flash Step. He doesn't take punishment well because of his low defense, so all those underhanded techniques should be put to use for defense as often as offense.
- Casting a Shadow: Shadows of the very people he's killed aid serve him in battle.
- Dual Wielding: He stands out among other Sword-wielding legends, who usually stick to one blade, by pulling out a second one in all but one of his sword signatures.
- Expy: He looks like he was taken straight out of Naruto.
- Impossibly Cool Weapon: His scythe combines Sinister Scythe, Epic Flail and Fighting with Chucks
- Purple Is Powerful
- Supernatural Is Purple
- Sinister Scythe: Qualifies since he's an assassin.
Lin Fei is a Weak, but Skilled character who must rely on combos to rack up damage. Her signature are nice for defense, finishing moves and combo ends, but tend to be predictable and unreliable for standard attacks, thus one should mostly rely on aerial and light attacks.
- Animal Motifs: Dragons made of flame.
- Magical Asian: a rare female example.
- Small Girl, Big Gun: Despite Brawlhalla's Chibi-like style, which tends to reduce size differences, she's clearly on the small side in term of frame. She also wields a cannon.
- Weak, but Skilled: Lowest strength in the game and a defense above that by one point, but she has extremely high speed and dexterity and is an incredible Martial Arts master.
A strong and resilient character, Zariel's underaverage dexterity and speed are counterbalanced by their use of the Bow and Gauntlets. The former uses its range to keep opponents at bay and trick them into punishing signatures, and grants a dash attack, the latter is generally a fast weapon that allows for easier combos. Zariel should rely on long, steady strings of light and aerial attacks, and keep the signatures for movement, defense, and anti-air.
Rayman is an unusual legend, having average stats but signatures with great mobility and reach, making him a tricky opponent whether he is wielding an axe or gauntlets.
Being the first Orb legend, Dusk is a good legend for learning the weapon due to also having the much simpler Spear to rely on. He has average stats with his highest being a 7 in dexterity and lowest being a 4 in defense. In general, Dusk's signatures are relatively simple compared to the later Orb legends, but are still powerful in their own right with straightforward and useful hitboxes. Good Dusk players tend to play more defensively with Spear and offensively with Orb.
- Evil Sorcerer
- Great Escape: He patiently forged the first Orb and learned how to wield it for 400 years, and then smashed out of prison.
- Guest Fighter: His Nimue skin.
- Really 700 Years Old: Justified as he's an elf. He spent 400 years locked in a cell, preparing his escape.
- Wham Episode: Downplayed as the game generally retains its lighthearted aesthetics, but this character much darker than average, his bio gives more details about the bloody wars that opposed Asgard to other realms in the past, and it's revealed that he's the one who killed Ember.
Fait is not recommended to beginners, as the Scythe and Orb that she uses are difficult to master. However, with training, she can become a formidable, extremely mobile and versatile character, as her weapon's move pools are quite different, allowing for quick combos, short and medium-range attacks, offense and defense alike. Furthermore, her signature are also a bit odd, with hovering dashes, shooting and teleporting moves, but they offer her even greater versatility. The best Fait players will exploit her ability to move unpredictably.
- All Witches Have Cats: Played straight. One of her skins even has her cat, Butterscotch, riding on her hat.
- Cute Witch
- Don't Fear the Reaper: see Not Afraid to Die below.
- Guest Fighter: Her Enchantress skin.
- Happy Harlequin Hat: Downplayed, she's got one jingle on her ponty hat.
- Lightning Bruiser : she's got below-average defense, but it isn't that low either, and her strength and speed are impressive.
- Magic Staff: One can see that the Scythe's blade isn't really attached to the staff, and it serves as a very efficient wand.
- Nice Hat
- Not Afraid to Die: Brynn the Valkyrie isn't especially frightening, but when she came to offer her a place in Valhalla, Fait had already packed up.
- Robe and Wizard Hat: Downplayed. She sports the impressive hat, but wears a shorter, more practical and combat-appropriate tunic and trousers.
- Seers: Her main advantage in life. Obviously doesn't actually come into play in-game.
- Smart People Wear Glasses
- You Gotta Have Blue Hair: Hers is lime green.
Thor is a strong and resilient legend who fights with Orb and Hammer. He can rack up painful strings with the former, and hit even harder with the latter. Thor lacks a bit in Speed and Dexterity, though the Orb can compensate it very well, and his signatures, while a tad hard to place, allow him some more mobility.
- Ascended Fanboy: An in-universe example.
- Brick Joke: it is stated in Ulgrim's bio that he always resented not being chosen to forge Mjölnir, and mocked the smith for botching the handle. Now, he's the one who made the 'other', longer handle which makes Mjölnir valid as a tournament-grade warhammer.
- Fiery Redhead
- Graceful Loser: One of his quotes has him openly admit that to "rely on [...] being a god to get the KO" isn't a working tactic, proof being that he lost the fight.
- Lightning Bruiser: The Orb is a very fast and mobile weapon, whose attacks come out quickly and are easier to string together. It can even rebound on walls, making the otherwise slower-than-average Thor even more dangerous.
- Public Domain Artifact: Justified, he wields the one and only Mjölnir.
- Shock and Awe: As fit for the god of Thunder.
- Amusingly, this means that in a Thor vs Sentinel fight, you can have two heroes who wield both hammers and lightning.
- Stock Weapon Names: Averted, see Public Domain Artifact above.
Petra is an extremely offensive character with a hyper-aggressive playstyle. She's strong, fast, with quick/ranged/teleporting/long-lasting signatures. However, due to low dexterity and typically long signature cooldowns, missing an attacks leaves considerable room to her opponent to retaliate, and her Defense stat is far from exceptional. Her best strategy is offense, but attacking recklessly or relying on the most convenient signatures won't lead far.
- Action Girl: In pure Brawlhalla tradition. She grew up on a prison world, and survived until she became a renowned gang leader.
- Arson Murder And Jay Walking: She used to buy and sell "anything forbidden - stim packs, mana potions, mayochup."
- Bare Your Midriff: Her shirt is torn under the sternum.
- The Big Girl: One of if not the most musclebound female Legends in the game.
- Boisterous Bruiser/Blood Knight: see her above quote.
- Crapsack World: After the Irkusk, where things that want to kill you might be good when they can kill other things that want to kill you first, and the Fangwild, a huge, magical forest that crosses several dimensions and behaves much like a black hole or very angry wormhole, meet Terminus: a prison world isolated from the rest of the multiverse, where the worst people around are sent in exile, and which holds the biggest reserve of a sentient evil metal (unless it's more stone). Petra is a pure product of her environment.
- Expy: Downplayed, as she's no expy of any character in particular, but she looks like she was taken straight out of Dragon Ball's universe.
- Guest Fighter: Her Garnet skin.
- Jerk Jock: Her only quote so far, and general bio establish her as this.
- Kamehamehadouken: Her orb side signature.
- Lightning Bruiser: Downplayed, as she's got under-average (but stil pretty decent) defense. Otherwise she's dangerously fast, with ranged or teleporting sigs, and she hits extrmely hard.
- Meaningful Name: Petra is latin for "stone" or "rock", and she draws her powers from a specific supernatural one.
- Mismatched Eyes: Of the Red Right Hand and Mad Eye varieties, as her left/right eye is larger and colored purple, as a side effect of her Darkheart infection.
- Noodle Incident: She became leader of her first gang after defeating the previous one at "what can only be described as Flying Laser Death Chess". Unless it's a metaphor for the typical aesthetics of fights in Dragon Ball
- The Reveal: Darkheart weapons and characters skins have been available for quite a long time, but only with Petra was it revealed what this thing actually was and where it came from.
- Right Hand of Doom: Or left, due to Ambidextrous Sprite.
- Shout-Out: Her looks and several of her signature animation wouldn't be out of place at all in a Dragon Ball or Dragon Ball Z episode.
- Superpowered Evil Side: Played with, especially with her Darkheart Petra alternative skin. One of her arms is "infected" by the ore, sporting claws and Darkheart color schemes. It's also quite clear that the Darkheart is alive, sentient, and probably influences those it touches in one way or another. But Petra was already violent and ruthless before she came into contact with it, so it's unknown if it actually changed her much.
- With Great Power Comes Great Insanity: Averted. After obtaining the Darkheart ore, she stayed just as she was before, only taken Up to Eleven.
- After the End: Much farther than even Barraza; by his time period no one even knows what humans looked like.
- Bifurcated Weapon: His bow can split into a pair of short swords.
- BFG: One bow signature turns his arm into a full-blown Wave-Motion Gun.
- Combining Mecha: He wraps himself around his rocket lance to transform into jet mode, bringing to mind another facet of Transformers.
- Genius Bruiser: On the level of Lady Necessity herself.
- Offscreen Moment of Awesome: His final battle against the Mechassassin in Los Angeles was "so epic that the soundtrack could be heard as far away as New Mexico."
- Speaks in Shout-Outs: Specifically, to Top Gun.
- Shout-Out: He's a blatant Transformers reference.
- Transforming Mecha: A fighter jet.
- Animal Motifs: Bats, natch. They surround him in most of his signatures, and his Blood Moon skin turns him into a bat-human hybrid monster.
- Classical Movie Vampire: Resembles a mix of Konami's Dracula and Count Orlok.
- I Have Many Names: Most Valhallans dare not invoke his name, preferring epithets like "Das Vampyr", "Wapierz", or "Upyri". Caspian calls him "Gramps".
- My Instincts Are Showing: He puts on an air of composure, but once he gets really riled (or when he gets chosen on the select screen) he lets his true demonic nature show.
- Absurdly Sharp Claws: Onyx's claws can supposedly tear through stone, despite being supposedly made of stone themselves.
- Tail Slap: Onyx leads one of her cannon signatures with this
- Living Statue: While everything about Onyx points towards being a gargoyle, she is actually a spirit from another realm magically bound to a statue.
- Our Gargoyles Rock
- A Handful for an Eye: One of Jae's sword signatures involves kicking an arc of sand and rocks in front of him and, if scoring a hit, following with a cut.
- Backup Bluff: Forgetting to bring his sword to face a demon, only to bluff by pretending he didn't *need* his sword to defeat the demon, and successfully intimidating the demon out of the encounter.
- Consummate Professional: Jaeyun will do any task he is hired to do, including delivering barbecue for low pay.
- Dueling Scar: Subverted - he got his getting a cat out of a tree. Work is work.
- Hired Gun
- Limited Animation: Jaeyun's greatsword side signature ends with a cut that references visual cues from anime swordfights.
- The Gambling Addict: Makes huge sums of money performing legendary tasks, only to lose it all making equally legendary bets while gambling.
- Did You Just Punch Out Cthulhu?: She bit off Zeus' foot.
- Divine Parentage: She's the daughter of Poseidon.
- Making a Splash: Many of her signatures involve either jumping out of water, creating waves or making whirlpools.
- Shark Man: Well, shark woman. She even has the viciousness you'd expect from a shark.
- Terms of Endangerment: If she calls you "Chum", she's not being friendly.