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Characters / Brawlhalla

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The fighters in Brawhalla are called Legends, beings in Valhalla who participate in the Grand Championship to prove who is the best.

Additional information about each character, such as their bios and associated quotes, can be found here.

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    Bödvar | The Unconquered Viking, The Great Bear
Convinced he would never fall in battle, Bödvar the Bearson kicked down the doors to Vallhalla and let himself in.

The poster boy of Brawlhalla, Bödvar is a well-rounded legend who can control the pace of the game in two ways; he can speed up the game using his sword or slow it down with his hammer, and each weapon and its signatures are set up to double down on each playstyle. This makes him easily the most pick-up-and-play character on the roster and a good starting point for those new to the game. Newer players will utilize the hammer as they might be unfamiliar with the game's string system, whereas more experienced players will use the sword to cut down opponents with ease.

  • Animal Battle Aura: A bear.
  • Badass Boast: Towards Heimdall when arriving to the gates of Valhalla.
    "Listen you nine-mothered bridge troll, I'm coming in, and the first beer I'm drinking is the one in your fist."
  • But Now I Must Go: Played with. Bödvar feels as though he's done all he can for humans, but there's one problem; he's so good at fighting that he thinks he'll never die in a way Valhalla thinks is worthy. So he leaves his people to force himself into Valhalla itself.
  • Guest Fighter: His Xavier Woods skin.
  • Half-Human Hybrid: His father was a bear.
  • Horny Viking: Look at him and tell yourself that you don't see it.
  • Jack-of-All-Stats: Intentional, as he's supposed to be the entry legend of the game.
  • Series Mascot: Pretty much every promotional media outside of esports has him as a point of focus, even the game launch trailer.
  • Skill Gate Character: While a great character for newcomers, he tends to get sidetracked when players start playing seriously due to how standard he is.
    • Pro players do like to come back to him because of that fact, however; comfort can mean a lot when cash is on the line.
  • Sibling Yin-Yang: Bödvar decided to stay with humans where his brother, Grothnar, sided with the beasts against humans. Safe to say Bödvar knew what he was doing.

    Cassidy | The Marshal of the Old West
Feared by outlaws and vampires from the age of fifteen, Cassidy is the toughest marshal to wear the badge either side of the Bifrost.

Cassidy is a dexterity-based legend based on building up damage by landing strings with her blasters then ending stocks with her hammer. This means that playing aggressively is a very valid tactic when openings show themselves. Of course, when being pushed back, both hammer and blasters have a solid range that allows her to adopt a defensive tactic if needed. To master Cassidy means to know when to step in and step out of danger when someone is trying to open you up, as she can punish hard if given the chance.

    Orion | The Mysterious Stranger
A riddle wrapped in an enigma wrapped in Ivaldic battle armor. Here he is called Orion

Orion has a below-average strength stat but has well-rounded stats everywhere else, leading him to be a good rushdown legend for beginners and advanced players alike. What makes Orion so different from the rest of the cast is how his signatures are extremely versatile. Some let him get in, others let him punish overaggressive plays from his opponents. However, be wary of going too gung-ho with his kit, as it's easy to get so caught up in the chase that enemies can punish your overaggression with their own defensive sigs.

    Lord Vraxx | The Despotic
Scheming conquerer of a thousand worlds. What's one more?

Lord Vraxx is a dexterity-based legend who has to keep positioning in mind when facing most Legends, as his defense and strength are laughably low. He's mostly seen as a trickster character, as a major part of what makes Vraxx tick is his sigs, as they mostly are used to try to bait the opponent into another. With his high dexterity, this means he can rack up damage with strings then try to bait his opponent into something they would soon very much regret. For new players: if a Vraxx keeps spamming the Rocket Lance side signature, keep out of his way and rely on thrown items.

  • Curb-Stomp Battle: It's implied that he died when his entire fleet was destroyed by Artemis on her way to try and kill Orion.
  • Evil Is Petty: He blew up a planet just because he didn't like the color of its beaches.
  • Evil Plan: Plans on taking over Valhalla.
  • Evil Overlord: For a lack of better words.
  • Guest Fighter: His Princess Bubblegum skin.
  • Odd Friendship: Okay, not really a friendship, per se;, but considering that Vraxx is willing to talk to Bödvar of all people over most of the roster is odd, considering who else he bothers talking to.
    • He also gets along fairly well with Thatch and pulls him in his evil plots to conquer Valhalla; mostly because Thatch is likely even more insane and always likes a good excuse to play with explosives.
  • Super Reflexes: Justified by his being an alien.

    Gnash | The First Real Man
Older than history, tougher than rock. What you call monsters he calls breakfast.

Gnash is a bruiser character who uses the spear and the hammer. He's got low dexterity, which could be a handicap for combos, however his Strength grants him a strong knockback, even with the spear, to compensate this. His signatures hit very hard, but they tend to feature a charge-up time or simply to come out slowly, so they are best kept for punishing a careless, overaggressive foe, foe ledge-guarding, and finishing-off damaged opponent in one hit.


    Queen Nai | The Jaguar Queen
The Jaguar Queen has her own plans for Valhalla, and Ragnarök is just the beginning.

Queen Nai is interesting considering that she's actually a bruiser character with two weapons usually associated with dexterity : katars and the spear. Her speed isn't just low, it's objectively the lowest in the game, so fighting unarmed is suicide in most cases. Top-level Nais tend to swap between defensive on spear and offensive on katars, since, even with her low dexterity, her strings are strong due to her high strength stat, and her superb defense stat can keep her safe if things get dicey. Usually, this is building up for her sigs, which are among some of the strongest in the game if she can pull them off.

    Hattori | Demon Bride
Fabled demon bride.
Vengeance burning in her veins.
It's too late to run.

Hattori is a very fast character (her base Speed is one of the highest in the game) whose main advantage may be her use of Ninja techniques that grant her unpredictable hitboxes and moves.

  • Fragile Speedster: Downplayed; her Strength and Defense stats are lower than average, but still decent.
  • Guest Fighter: Her John Cena skin.
  • Kindhearted Cat Lover: "Kindhearted" may be a questionable word, but she's the one that takes care of Dander whenever Azoth is summoned back to the living world.
  • Kubrick Stare: Her default expression.
  • Shout-Out: Her Kill Thrill skin.
  • Smoke Out: Her various signatures usually involve smoke. And a few of them effectively teleport her from point "A" to point "Smashyouintheface".

    Sir Roland | The Scarlet Lion
An unstoppable knight with a beard so magnificent, even the gods took notice.

Sir Roland is a primarily defensive-based character, with one of the highest Defense stats. His greatest weakness is his below-average speed. While chasing after an opponent may be difficult, keeping them at bay is facilitated by his attacks, which have wide hitboxes. However, his signature attacks tend to become predictable. It is best to focus on strings of light or standard heavy attacks, and punish with signatures when the opponent is damaged. His good toughness makes mistakes more forgivable.

    Scarlet | Lady Necessity, The da Vinci of Steam
The daVinci of steam. Madmen bent on world domination made excellent field tests for her inventions.

Scarlet isn't very easy to play. Her hitboxes are usually wide, but her attacks come out slowly and sometimes strike at unusual angles. She herself doesn't move fast, and her average defense means she cannot take a lot of punishment. Her main advantages are her immense strength and reach, and one should use them to never let the opponent have the opportunity to get up close. Her dexterity isn't very high, but the knockback of the weapons should be sufficient to string a few light attacks together, and finish with a painfully powerful signature.

  • Genius Bruiser: She's a scientist in a fighting game, and her Strength stat is among the highest in the game; not much more to say about that.
  • Gadgeteer Genius: In her life, she invented a lot of stuff. She even invented the Rocket Lances used in-game.
  • Kicking Ass in All Her Finery: Her standard outfit, which seems very formal and also wears stilleto boots. None of this affects her fighting skills.
  • Mad Scientist: One of her alternate skins. Her Nemesis was also one.
  • Muscles Are Meaningless: Although she is a boxing champion, she's stronger than the very musclebound Jhala while having little muscle mass herself.
  • Stealth Pun: Her Witch Scarlet skin.

    Thatch | The Madman of Barbados
How many pirates does it take to set an archipelago on fire? Thatch.

A mad pirate whose fierceness in battle was only rivaled by his taste for setting things on fire or having them explode. He is a very offensive, low-defense legend, whose main advantages are his good speed, high strength, and generous hitboxes.

  • The Alcoholic: His bio states that he loves his drinking games, with his favorite being "Drink every time Thatch has a beard".
  • Amnesiac God: Mako's backstory suggests that he might actually be an amnesiac Poseidon who went mad after being struck down by Zeus.
  • Blood Knight: He would set his own ships on fire "so that there would be no retreat".
  • Comedic Sociopathy
  • Ghost Pirate: His ships were manned by ghosts. In fact, they haunted in shifts.
  • Gonk: Just look at his face.
  • Mad Bomber: His character selection animation. He also used to put gunpowder in his grog, shoots cannonballs out of his blasters, and one of his alternate skins is, in fact, an explosives-wielding Goblin.
  • The Musketeer: He fights with sword and blasters.
  • Odd Friendship: He goes along relatively well with Vraxx, probably because he's only slightly more insane.
  • Pirate Booty: He doesn't have any on his own, but apparently goes out at night to dig holes, certain that he'll eventyually find treasures buried by the God.
  • Pirates Who Don't Do Anything: Averted.
  • Threatening Shark: His sword signatures animations feature a shark's fin moving around him, and one of his alternate skins has him donning a shark's head. note 

    Ada | The Ghost in the Machine
The shadowy corporations of a corrupt future trained Ada to be the worst thing that ever happened to them.

Ada is a fast, primarily offensive legend with low defense. She has access to a wide array of unusual moves, primarily defensive with the blasters and offensive with the spear.

    Sentinel | The Hammer of Justice
America's greatest costumed crusader. Now his hammer of justice will make even gods examine their conscience.

Sentinel's weapons offer him a good versatility with his moves: fast, agile katars and the hard-hitting hammer. However, his strength isn't very high, and that extends to his signatures, which aren't very useful to KO. He's a more endurance-based fighter who should steadily crank up damage with both light attacks and signatures, evade or counterattack when the opponent gets up close, and exploit any opportunity thanks to his good mobility.

    Lucien | The Highwayman
This Highwayman robs from the rich. And the poor. And especially the recently dead.

Lucien is one of the physically weakest Legends in the game, with a Strength of 3. However, his signature attacks hit decently hard, and some of his attack patterns are very good at disorienting opponents. Always stay in movement: Lucien's very high speed is excellent both to keep pressure on an endurant opponent and evade aggressive ones. Katars are excellent to navigate the battlefield and should be used primarily for offense, while the blasters are good both for offense (strings of light attacks) and defense (especially for punishing adversaries who attack recklessly).

    Teros | The Minotaur
Mess with the bull and you'll get the axe. Then the horns, like, right after.

Teros is a brute, with a double-edged playstyle. His attacks hit very hard and come out very slowly, both because of his stats and the weapons he uses. As such, he can land devastating blows with wide hitboxes, which are especially useful at cleaning up groups of adversaries. However, he may be harder to play as a duelist, as he can easily leave room for punishment between every attack.

    Brynn | Chooser of the Slain, Slayer of the Chosen
Asgard's hometown hero, this half-valkyrie can't escape her human side

Brynn's gameplay is varied. The axe hits hard and slowly, with wide hitboxes, while the spear is faster and weaker, with narrow hitboxes, especially on signatures. One should take advantage of her high speed to always position oneself as to use each weapon at the best of its efficency. She's very good at fighting in the open, less so in close quarters. The spear is useful for accumulating damage, navigating the battlefield and counterattacking. The axe is better used for KOs and taking out groups of enemies.

    Asuri | The Night Stalker
Ancient and powerful territorial guardian borne of ritual and sacrifice. Broke a dude's nose for having a laser pointer.

Asuri's a very fast and dextrous legend, with all but one of her attacks designed for offense. As such, she should always keep moving, keeping pressure on opponents or evading only to come back and regain the upper hand. Despite her below-average strength, her signatures hit quite hard.

  • Bling of War: Wears a fine silk outfit and some gold jewelry in combat.
  • Classy Cat-Burglar: Invoked with her Cat burglar skin.
  • Cats Are Mean: Averted, she's fierce in battles but rather friendly otherwise.
  • Cats Have Nine Lives: Invoked by her Pirate alternate skin's flavour text.
  • Cute Kitten: Her First Day Asuri skin makes her look like a mix between a kitten and a kindergarnter. The skin for her katars is even a pair of set square rulers with little kitten faces.
  • Odd Friendship: She "shares a quiet bond with [Yumiko]" because they are both guardian spirits, despite the fact that foxes and cats aren't likely to get along at all.
  • Roar Before Beating: She oftens roars with attacks.
  • Wolverine Claws: Her Katars have multiple blades that remind of claws. In he Apex Predator alternate skin, they become natural weapons.

    Barraza | Diesel Heart, The Lord of the Waste
The only thing in the wastelands that burns hotter than his rage is his diesel-fueled heart!

A Mighty Glacier (despite his fire theme) with good strength and impressive defense. The Blasters offer wide hitboxes and some unpredictable moves, while the axe allows for a grabbing move, a defensive one, and a dash attack. An excellent character for free-for-alls, he might be handicapped in duels against a faster opponent, so hitting first and not leaving the opponent the occasion to recover is advised.

  • After the End
  • The Determinator: Survived being shot in the chest with a diesel-powered artificial heart, and his sheer anger.
  • Guest Fighter: His Rick skin.
  • Gratuitous Spanish: His default weapons are called "Los Volcanes" (The Volcanoes) and "El Carnicero" (The Butcher).
  • Improvised Weapon: His axe is actually a meat cleaver tied to a stick.
  • Off-Model: If one pays close attention or freeze-frames, one may notice that a re-hot engine strapped to his axe inexplicably appears whenever he does a signature attack, and disappeard afterwards.
  • Playing with Fire: his shotgun blasters shoot bursts of flames in his signatures, and his axe signature also leave trails of fire and smoke.
  • V8 Engine Noises: Accompany his axe signatures.
  • You Gotta Have Blue Hair: Has a teal-colored mohawk.

    Ember | The Fangwild's Daughter
The Fangwild's daughter is not to be trifled with.

Ember is yet another highly offensive Legend whose Dump Stat is Defense. Her bow is good for combos and punishing careless foes, but the patterns can quickly become predictable. The Katars benefit from unusual patterns and wide hitboxes, and are excellent both offensively and for counterattacking.

  • Bow and Sword, in Accord: Being a ranger archetype with short swords and a bow she counts.
  • Cool Horse: She rides her wolf Ash.
  • Familiar: Ash the Wolf and Yarra the Raven.
  • Fragile Speedster/Glass Cannon: She's strong, fast, and dextrous, but has one of the lowest defenses in the game.
  • Guest Fighter: Her Daryl skin.
  • Our Elves Are Different: She comes from an in-name-only forest that can be best described as "a spacetime anomaly, much like a black hole". Even among other elves, she was an oddity, being the only one who dared to venture deep into the forest instead of simply living on its edge.

    Azoth | The One-Man Dynasty
A terror in the arena of least when he's not being summoned from the grave again.

Azoth isn't a beginner's character. He benefits from a high strength and large hitboxes, but is painfully slow. Futhermore, neither the bow nor the axe are easy to use. Despite being very strong, he is best used in defense, tricking the opponent into making mistakes that let him land powerful hits. Should one need to attack, combos are difficult. One should rather rely on a well-placed light air attack, combined with a signature. Gravity-cancelling is required for playing Azoth at his full potential.

  • Back from the Dead: Happens to him a tad too often for his taste.
  • Butt-Monkey: Azoth doesn't seem too keen on being brought back from the dead. Being a recurring Funny Background Event in the lore of some legends isn't helping matters, either.
  • Dem Bones: He's just a reanimated skeleton.
  • Double Tap: His bow neutral signature has him shoot an arrow in the air, and a simulacrum of himself popping and firing a second one right after, from one pace behind him.
  • Kindhearted Cat Lover: Well "kindhearted" is a stretch, but he does seem to genuinely care for his cat, Dander. To the point that seeing Fait's cat was enough to make him lose his focus and being thrown into a volcano (and back into Valhalla).
  • Magic Knight: Likely.
  • Mighty Glacier
  • Retired Monster: Well he WISHES he could be this. Just stay in Valhalla, fight ocassionaly and look after his cat. But if his soul stones are gathered, he's forced to return to (un)life and become a Big Bad again.
  • Soul Power: He apparently summons souls.

    Koji | The Wanderer, Honor's Blade
One man and the blade of his ancestors against a corrupt empire. You know, basic samurai stuff.

Koji is a dexterity-based character with weapons that fit the style. He can pull off long and varied strings of light attacks with both sword and bow, and his signatures can be devastating if well-placed ; however, they usually have one or two serious drawbacks, such as narrow or awkward hitboxes, or predictability. As such, they are best kept either as combo ends to finish off a damaged opponent, as anti-air, or as surprise attacks and counterattacks for down signatures.

  • Ancestral Weapon: His katana is a sacred family heirloom.
  • Arrows on Fire : with the bow, although the flames are of a weird bluish-grey colour, suggesting a mystical technique.
  • Bow and Sword, in Accord: A katana and a bow are his weapons so.
  • Did You Just Punch Out Cthulhu?: After acocmplishing his vengeance, a demon who also was Hattori's husband appeared, and proposed him a deal to acquire superhuman power, in order to defeat or even just survive the incoming army. Koji instead beheaded the demon, and chose a glorious death fighting the whole army, earning him a place in Valhalla.
  • Defiant to the End: A Demon offerd him a deal to let him survive an incoming army. Koji declined by decapitating him.
  • Do Not Go Gentle/Dying Moment of Awesome: If fighting his way to death through an army didn't earn him a seat in Valahall, nothing would have.
  • Guest Fighter: His Michonne skin.
  • Katanas Are Just Better: Averted considering that his sword has the same effect as any other.
  • Oral Fixation: he chews on a piece of straw in his selection screen.
  • Ronin: Fits the trope pretty well with his clothing and lack of a master in lore.

    Ulgrim | The Unyielding Anvil, Son of Ivaldi
Rare materials, wondrous items, and blasting magical furnaces are all in a day's work when you craft for the gods.

Ulgrim is a strong, fast, resistant and reliable character. His Rocket Lance allows him good mobility with light attacks, and his signatures hit hard with wide hitboxes, and can last a long style, allowing for leading opponents into attacks. The Axe is just as mobile, and tends to hit on both sides of the character. All in all, Ulgrim is a well rounded character who just should'nt rely too much on long strings. Hitting once or twice, following up with a signature, and replacing oneself to receive the opponent again is a perfectly viable strategy : Ulgrim low Dexterity and cumbersome weapons are his main weak point, which must be taken into account.

  • Badasses Wear Bandanas
  • Brick Joke: The above quotes shows he's resentful that he didn't get to be the one to craft Mjölnir. Thor's lore entry states that Ulgrim was finally chosen to forge a longer handle that makes it a tournament-grade weapon.
  • Chainsaw Good: His Rocket Lance down signature.
  • Dual Wielding: He pulls out a second axe for signatures, which disappears afterwards.
  • Lightning Bruiser
  • Goggles Do Nothing/Goggles Do Something Unusual: averted. They are simply useful for protecting his eyes when forging and fighting.
  • Hard Light: his secondary axe and Rocket Lance gadgets are made of this.
  • Our Dwarves Are All the Same: Oddly downplayed, at least in his default skin. He's still a competent smith, at least remotely Nordic-themed, and sports a beard, but he's not shorter than the other characters, wears more modern attire, isn't hinted as being particularly accented, etc...
    • Some of his alternate skins, however, play it far straighter.

    Diana | The Monster Hunter
Ruthlessly hunting monsters with elite training, awesome exotic weapons, and a sly smirk.

Diana is another well-rounded Legend, with emphasis on speed and dexterity. The bow shoul be used for long strings of light and air attacks in duels, and signatures are best kept for combo ends and crashing into melees of multiple opponents. The blasters are better for defense and chasing. Her main disadvantage may be that the signatures of both weapons, although hard-hitting, either have narrow/awkward hitboxes or quickly become predictable.

    Jhala | The Unbroken
Set off from home after a village-wrecking battle with monsters. And headed straight to the next one.

Jhala is a Glass Cannon and Fragile Speedster. She has access to powerful anti-air attacks, dashing moves, and attacks that hit both in front and behind her. Jhala is a definitely aggressive character whose best defense is more offense, and her speed should help bailing out of the way when the opponent counter-attacks, and going back into the fray to land devastating blows.

    Kor | The Boulder
Assistant platform mover and undefeated prizefighter against the familiars and war machines of Asgard, moving up to the majors.

    Wu Shang | The Traveler
Wanderer, philosopher, master of cryptic riddles!

With spear and gauntlets Wu Shang is a formidable opponent both in and off stage. His strong and fast signature attacks make for great punishes and KO options, and his high dexterity stats facilitates aiming object and weapon throws.

    Val | The Weapon
Hello World! Press any key to continue...

    Ragnir | The Dragon
Everything you love about dragons in a fight-size package.

    Cross | The Dealmaker
Not the first to deal with demons, but the first to keep them on payroll.

Cross is an overall character without any particular bad matchups in 1v1s, whose stats make for fast and powerful high-utility sigs. His weapons, gauntlets and blasters, prove to be very useful for team combos and as support in 2v2 games.

    Mirage | The Dune Weaver
Death whispers from the hot winds of the desert.

Mirage's stats make her a Glass Cannon, with weapons that doesn't really fit the trope well. Still, her scythe and spear serve well an aggressive playstyle, and her sigs serve as a good defense to hit opponents at a relatively safe distance.

Ninja Pirate Zombie Robot: She's a magic-wielding assassin time-traveler.

    Nix | Freelance Reaper
This reaper is playing for keeps!

Despite having relatevely low attack, Nix's well-rounded defense and dexterity stats allow for a viable aggressive playstyle. Her weapon combination, scythe and blasters, made her a good gateway character to legends with a more complex gameplay

    Mordex | The Ravenous
On the coldest and darkest nights his hunger grows fierce!

Mordex is a versatile legend who's got a few useful defensive moves on the scythe, but his domain is fast, mobile offense and harrassing the opponent. He's so far the only character whose weapons both include active input : when grappling an enemy with scythe or gauntlets, the direction into which the enemy will be hurled can be determined and allows for truly disorienting combos. Don't rely too much on static moves, which become predictable quickly, and instead keep pressure on the opponent, as you can quickly rack up enough damage to deliver KOs without even resorting to signatures.

    Yumiko | The Kitsune
Mischievous protector and forest spirit.

With an emphasis on speed and Dexterity, Yumiko is an agile Legend who must play on both Defense and Offense, to lay traps for her opponents while avoiding damage, and prepare them for signature that hit hard, but are near useless when not comboed. Her side signature have her dash a respectable distance, and this can be useful as an evading move as much as an offensive one.

  • Kitsune

    Artemis | The Answer
Cataclysm from beyond the stars.

    Caspian | The Master Thief
A master thief who always steals the spotlight first!

Caspian is good on offense, and bases his defense on speed and unpredictable moves that fit his trickster archetype. The Katars add mobility and ranged attacks, while the gauntlets are better for pursuing, harrassing and punishing careless attackers.

    Sidra | The Corsair Queen
Sailing the seas of adventure for glory and gold!

  • BFG: The first legend to wield a Cannon.
  • Deadly Dodging: A variation—rather than use her opponent's attacks against them, she redirects the strikes the magical Kraken attempts to hit her with for her sigs.
  • Small Role, Big Impact: not very prominent in marketing or popular among players, but her unstoppable roughhousing led to the creation of the Tournament, meaning Sidra is responsible for Brawlhalla's existence.

    Xull | The Iron Commander
Orc mercenary and challenger of authority.

    Kaya | The Natural
Equally at home in the tundra or spirit realm.

Kaya's relatively versatile and easy to play. Her weapons and strength don't allow for a lot of damage, but she can pull off short and medium-lengthed combos unto which her signatures chain remarkably well, and surprise her opponents with offensive dashes and defensive moves that pack quite a punch. He spear neutral signature also benefits from a huge hitbox. Keep movement in mind to outmaneuver your foes and escape danger quickly.

  • An Ice Person: she spreads snow and generates ice through all of her signatures.
  • Animal Battle Aura: The Mammoth with the Spear, and a Snow Owl with the Bow.
  • Guest Fighter: Her Pearl skin.
  • Improbable Aiming Skills: Informed. Apparently, she could "put an arrow through a falling snowflake" at age 6.
  • Intergenerational Friendship: Downplayed. Kaya was brought to Valhalla by the Valkyrie Hypernia, and is best friends with her daughter Brynn. Even though they look the same age, Kaya was fourteen when she arrived in Valhalla while Brynn was a young child, and the latter "caught up" with the former, who doesn't age anymore.
  • Tribal Face Paint

    Isaiah | The Specialist
Extraction, Counter-Insurgency, Kaiju hunts, all in a days work.

Isaiah's gameplay fits his Special Ops soldier theme : He's best used at a distance, avoiding hits and building up damage through carefully-placed interception shots and evading-counterattacking move, then finishing enemies off with aggressive assaults. His signatures hit quite hard and are versatile enough to provide anti-air, strong lateral attacks, and defensive moves alike.

  • A Father to His Men: apparently he was an efficient, firm, but likable commanding officer.
  • Attack Drone : the kind that drops bombs, carry people with a cable, or just ram the enemies. It's also invisible.
  • Awesomeness by Analysis: one of the reasons he was so good at his job. He was a smart, fast-thinking commander who was able to quickly determine his ennemies' strengths and weaknesses, and retaliate according to it.
  • Dreadlock Warrior: a modern variant.
  • Fast-Roping: His Cannon down sig has him grab a rope let out by his drone to hover a bit over the ground, before dropping a bomb.
  • Invisibility Cloak: He's followed by a combat drone that uncloaks for attacks, and cloaks up again later.
  • Laser Sight: on his pistol signatures. It may telegraph his attacks, but makes sure you aim right.
  • Multi-Ranged Master: He uses ranged weapons only, though this being Brawlhalla means that handguns are still short-ranged, and that the Cannon is just as often used to smash foes.

    Jiro | The Shogun's Shadow
Master of shadows and wielder of the deadly Daikama.

Jiro can be compared to Hattori in terms of gameplay, as they will both use unusual moves that fit their ninja theme. Where Hattori can Smoke Out and teleport, Jiro creates body doubles and attacks from a distance, or aims a landing point for a lightning-fast Flash Step. He doesn't take punishment well because of his low defense, so all those underhanded techniques should be put to use for defense as often as offense.

    Lin Fei | The Teacher
Defender of the innocent and teacher of the lost ways.

Lin Fei is a Weak, but Skilled character who must rely on combos to rack up damage. Her signature are nice for defense, finishing moves and combo ends, but tend to be predictable and unreliable for standard attacks, thus one should mostly rely on aerial and light attacks.

  • Animal Motifs: Dragons made of flame.
  • Magical Asian: a rare female example.
  • Small Girl, Big Gun: Despite Brawlhalla's Chibi-like style, which tends to reduce size differences, she's clearly on the small side in term of frame. She also wields a cannon.
  • Weak, but Skilled: Lowest strength in the game and a defense above that by one point, but she has extremely high speed and dexterity and is an incredible Martial Arts master.

    Zariel | The Celestial
Here to investigate Odin's army on the order of a rival god.

A strong and resilient character, Zariel's underaverage dexterity and speed are counterbalanced by their use of the Bow and Gauntlets. The former uses its range to keep opponents at bay and trick them into punishing signatures, and grants a dash attack, the latter is generally a fast weapon that allows for easier combos. Zariel should rely on long, steady strings of light and aerial attacks, and keep the signatures for movement, defense, and anti-air.

    Rayman | Champion of the Glade of Dreams
Set on a quest to discover how to truly save the Glade of Dreams

Rayman is an unusual legend, having average stats but signatures with great mobility and reach, making him a tricky opponent whether he is wielding an axe or gauntlets.

    Dusk | The Renegade Sorcerer
To a Master Artificier, centuries of imprisonment just means R&D time.

Being the first Orb legend, Dusk is a good legend for learning the weapon due to also having the much simpler Spear to rely on. He has average stats with his highest being a 7 in dexterity and lowest being a 4 in defense. In general, Dusk's signatures are relatively simple compared to the later Orb legends, but are still powerful in their own right with straightforward and useful hitboxes. Good Dusk players tend to play more defensively with Spear and offensively with Orb.

  • Evil Sorcerer
  • Great Escape: He patiently forged the first Orb and learned how to wield it for 400 years, and then smashed out of prison.
  • Guest Fighter: His Nimue skin.
  • Really 700 Years Old: Justified as he's an elf. He spent 400 years locked in a cell, preparing his escape.
  • Wham Episode: Downplayed as the game generally retains its lighthearted aesthetics, but this character much darker than average, his bio gives more details about the bloody wars that opposed Asgard to other realms in the past, and it's revealed that he's the one who killed Ember.

    Fait | The Star Speaker
When people consult the stars, Fait answers their calls.

Fait is not recommended to beginners, as the Scythe and Orb that she uses are difficult to master. However, with training, she can become a formidable, extremely mobile and versatile character, as her weapon's move pools are quite different, allowing for quick combos, short and medium-range attacks, offense and defense alike. Furthermore, her signature are also a bit odd, with hovering dashes, shooting and teleporting moves, but they offer her even greater versatility. The best Fait players will exploit her ability to move unpredictably.

    Thor | The God of Thunder
Thor Odinson. God of Thunder. Collector of Bödvar memorabilia. Hammer main.

Thor is a strong and resilient legend who fights with Orb and Hammer. He can rack up painful strings with the former, and hit even harder with the latter. Thor lacks a bit in Speed and Dexterity, though the Orb can compensate it very well, and his signatures, while a tad hard to place, allow him some more mobility.

  • Ascended Fanboy: An in-universe example.
  • Brick Joke: it is stated in Ulgrim's bio that he always resented not being chosen to forge Mjölnir, and mocked the smith for botching the handle. Now, he's the one who made the 'other', longer handle which makes Mjölnir valid as a tournament-grade warhammer.
  • Fiery Redhead
  • Graceful Loser: One of his quotes has him openly admit that to "rely on [...] being a god to get the KO" isn't a working tactic, proof being that he lost the fight.
  • Lightning Bruiser: The Orb is a very fast and mobile weapon, whose attacks come out quickly and are easier to string together. It can even rebound on walls, making the otherwise slower-than-average Thor even more dangerous.
  • Public Domain Artifact: Justified, he wields the one and only Mjölnir.
  • Shock and Awe: As fit for the god of Thunder.
    • Amusingly, this means that in a Thor vs Sentinel fight, you can have two heroes who wield both hammers and lightning.
  • Stock Weapon Names: Averted, see Public Domain Artifact above.

    Petra | The Darkheart
If an interdimensional time shifting prison couldn't hold her, nothing will.

Petra is an extremely offensive character with a hyper-aggressive playstyle. She's strong, fast, with quick/ranged/teleporting/long-lasting signatures. However, due to low dexterity and typically long signature cooldowns, missing an attacks leaves considerable room to her opponent to retaliate, and her Defense stat is far from exceptional. Her best strategy is offense, but attacking recklessly or relying on the most convenient signatures won't lead far.

  • Action Girl: In pure Brawlhalla tradition. She grew up on a prison world, and survived until she became a renowned gang leader.
  • Arson Murder And Jay Walking: She used to buy and sell "anything forbidden - stim packs, mana potions, mayochup."
  • Bare Your Midriff: Her shirt is torn under the sternum.
  • The Big Girl: One of if not the most musclebound female Legends in the game.
  • Boisterous Bruiser/Blood Knight: see her above quote.
  • Crapsack World: After the Irkusk, where things that want to kill you might be good when they can kill other things that want to kill you first, and the Fangwild, a huge, magical forest that crosses several dimensions and behaves much like a black hole or very angry wormhole, meet Terminus: a prison world isolated from the rest of the multiverse, where the worst people around are sent in exile, and which holds the biggest reserve of a sentient evil metal (unless it's more stone). Petra is a pure product of her environment.
  • Expy: Downplayed, as she's no expy of any character in particular, but she looks like she was taken straight out of Dragon Ball's universe.
  • Guest Fighter: Her Garnet skin.
  • Jerk Jock: Her only quote so far, and general bio establish her as this.
  • Kamehamehadouken: Her orb side signature.
  • Lightning Bruiser: Downplayed, as she's got under-average (but stil pretty decent) defense. Otherwise she's dangerously fast, with ranged or teleporting sigs, and she hits extrmely hard.
  • Meaningful Name: Petra is latin for "stone" or "rock", and she draws her powers from a specific supernatural one.
  • Mismatched Eyes: Of the Red Right Hand and Mad Eye varieties, as her left/right eye is larger and colored purple, as a side effect of her Darkheart infection.
  • Noodle Incident: She became leader of her first gang after defeating the previous one at "what can only be described as Flying Laser Death Chess". Unless it's a metaphor for the typical aesthetics of fights in Dragon Ball
  • The Reveal: Darkheart weapons and characters skins have been available for quite a long time, but only with Petra was it revealed what this thing actually was and where it came from.
  • Right Hand of Doom: Or left, due to Ambidextrous Sprite.
  • Shout-Out: Her looks and several of her signature animation wouldn't be out of place at all in a Dragon Ball or Dragon Ball Z episode.
  • Superpowered Evil Side: Played with, especially with her Darkheart Petra alternative skin. One of her arms is "infected" by the ore, sporting claws and Darkheart color schemes. It's also quite clear that the Darkheart is alive, sentient, and probably influences those it touches in one way or another. But Petra was already violent and ruthless before she came into contact with it, so it's unknown if it actually changed her much.
  • With Great Power Comes Great Insanity: Averted. After obtaining the Darkheart ore, she stayed just as she was before, only taken Up to Eleven.

    Vector | The Superbot
More human than human. Also more airplane than human.

    Volkov | The Vampire King
Creating a kingdom is not a task for mere mortals.

    Onyx | The Gargoyle
She endured the test of time and is ready to stand on the battlefield

  • Absurdly Sharp Claws: Onyx's claws can supposedly tear through stone, despite being supposedly made of stone themselves.
  • Tail Slap: Onyx leads one of her cannon signatures with this
  • Living Statue: While everything about Onyx points towards being a gargoyle, she is actually a spirit from another realm magically bound to a statue.
  • Our Gargoyles Rock

    Jaeyun | The Sellsword
Good or bad, there's no job he wouldn't take. For the right price, of course.

  • A Handful for an Eye: One of Jae's sword signatures involves kicking an arc of sand and rocks in front of him and, if scoring a hit, following with a cut.
  • Backup Bluff: Forgetting to bring his sword to face a demon, only to bluff by pretending he didn't *need* his sword to defeat the demon, and successfully intimidating the demon out of the encounter.
  • Consummate Professional: Jaeyun will do any task he is hired to do, including delivering barbecue for low pay.
  • Dueling Scar: Subverted - he got his getting a cat out of a tree. Work is work.
  • Hired Gun
  • Limited Animation: Jaeyun's greatsword side signature ends with a cut that references visual cues from anime swordfights.
  • The Gambling Addict: Makes huge sums of money performing legendary tasks, only to lose it all making equally legendary bets while gambling.

    Mako | The Shark
A vicious predator born of the Sea sets her sights on Valhalla


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