The titular hero of the series, a Native American with animal-based powers who protects New Texas from Tex Hex and his Carrion Bunch, among other threats.
Tropes associated with Bravestarr:
- Brought Down to Normal:
- In "Strength of the Bear", Bravestarr loses his animal-based super powers and has to go on a Vision Quest (without weapons or tools) to regain them—all while protecting himself and an elderly blind man from outlaws.note
- In "Lost Mountain", the weird magnetic field that causes Bravestarr and Fuzz to crash their plane also interferes with Bravestarr's powers.
- Empowered Badass Normal: Zigzagged. He technically had his powers before Shaman awakened them properly, but he had no control over them and they flared up rarely. As such he relied entirely upon his training as a Space Marshal, that is, training implied to be sufficient to allow one Marshal to clean up a planet. Getting control of his powers just made it easier.
- Flaw Exploitation: He once reluctantly agreed to a bargain with Tex Hex, because he knew that Tex was such a compulsive backstabber that he would never honor his own end of the deal, which would then leave Bravestarr free to break it as well.
- Freeze Ray: One of the settings on his Neutra-Laser does this.
- Heroes Want Redheads: He's attracted to the red-haired Judge J.B.
- Mage Marksman: Technically, as his powers are magical/spiritual in nature.
- Magical Native American: The "magical" part is his animal-based super powers.
- Nice Hat: It's part of his uniform.
- Meaningful Name: Bravestarr is brave...and a Native American...and wears a star.
- One Riot, One Ranger: The tagline to the show explains that New Texas "needed a thousand lawmen. They got [Bravestarr]. He was enough."
- Only One Name: He doesn't seem to have a first (or last?) name.
- Power Echoes: His voice does this when he summons his powers: "Strength of the bear-bear-bear!", etc.
- Quick Draw: A skill she shows off fairly often.
- Space Police: He's a space marshal.
- Surpassed the Teacher: Learned everything the knew from the best Space Marshal of his time, Jingles Morgan, who was complimentary of his developing skills but always defeated him handily. One crime of passion and FaceHeel Turn later, Bravestarr's finally able to get an edge on the now-murderous Morgan by out-drawing him.
A mechanical horse who can transform between humanoid and equestrian modes. After a rough first meeting with Bravestarr, he becomes the Marshal's trusty steed and best friend.
Tropes associated with Thirty-Thirty:
- Automaton Horses: Somewhat literally.
- BFG/Companion Cube/I Call It "Vera": He carries a large gun, which he calls "Sara Jane", to which he ascribes a personality and toward which he is is affectionate.
- Boisterous Bruiser: He's big, strong, tough and loves a good fight.
- Brutal Honesty: Very straightforward with his opinions.
- Cool Horse: An indefatigable talking mount who carries Bravestarr on his back in travel and in battle is a ferocious humanoid warrior who watches Bravestarr's back.
- In a meta sense, Thirty-Thirty was also the most popular toy in the line.
- Grumpy Bear: He's a little bit of a grouch, in the same way that Kerium is a little bit valuable. But he means well.
- Knuckle Cracking
- Last of His Kind: He was part of a race called Equestroids.
- Meaningful Name: Thirty-Thirty wields the Ray Gun version of a Winchester 30-30 rifle.
- Ninja Pirate Zombie Robot: Extraterrestrial endling cyborg cowboy viking horse.
- Rearing Horse: How he transforms to his humanoid shape.
- Running on All Fours: Most of the time, he moves on all fours like a regular horse.
- Sapient Steed: Bravestarr rides him, but he's as smart as any of the town's inhabitants.
- Space Vikings: The script for the movie compares the Equestroid civilization to vikings.
- Verbal Tic: He whinnies like a horse.
One of the Prairie People, a race of rodent-like aliens native to New Texas, Fuzz joins Bravestarr and Thirty-Thirty in bringing justice to his homeworld.
Tropes associated with Deputy Fuzz:
- Barefoot Cartoon Alien: Like most of the Prairie People, Fuzz wears no shoes.
- Cunning Linguist: Picks up pidgin English in a matter of hours, and often acts as a translator between the characters and the Prairie People.
- Mr. Fixit: A common trait for the Prairie People. He's amazing with tech and machinery; in the pilot movie he's able to get a laser cannon up and going in a manner of seconds, and for an encore he mends the Mayor's broken watch in roughly the same amount of time.
- Nice Hat: With a deputy star, to boot.
- Non-Human Sidekick: To Bravestarr. He's an alien.
- Tunnel King: He can tunnel through the ground fairly rapidly.
- Undying Loyalty: To Bravestarr, as expressed at the end of "Fallen Idol"."You're still my hero, Bravestarr."
- You Don't Look Like You: The theatrical poster◊ shows him with a proper beard. Possibly an early design.
- You No Take Candle: He regularly uses broken English.
Judge J.B. McBride
After Bravestarr arrests the criminals, J.B. oversees their trials. She also fights the villains when necessary.
Tropes associated with Judge J.B.:
- Action Girl: At least some of the time.
- Because You Were Nice to Me: The Prairie People gave her the Hammer of Justice, a set of clothes more suited to the climate of New Texas, and souped up her TurboMule into a TurboStallion just because she was the first human to be kind to them.
- Drop the Hammer: Her gavel, the Hammer of Justice. It's a Swiss Army Weapon to boot.
- Fiery Redhead: Sort of played with. J.B. can be easy-going and calm most of the time, but she does have her moments. Her father notes that she inherited his temper.
- The Judge: She tells Bravestarr she's a good one. She'd better be, since she's the only one on the planet.
- Legendary Weapon: The Hammer of Justice hails from a bygone age when the Prairie People were a warrior race.
- Love Interest: To Bravestarr.
- The Smurfette Principle: The only female character among the main heroes.
Bravestarr's beloved mentor, who raised him as a youth and still offers him sage advice.
Tropes associated with The Shaman:
- All-Powerful Bystander: Sometimes comes off this way, particularly in "The Price".
- The Archmage: A powerful and wise sorcerer who's strong enough to stalemate the local Satanic Archetype, at least for a while.
- Big Good: Has the mystical might to stand up to Stampede himself, if he must.
- Eccentric Mentor: Tends to couch his teachings in the form of stories or fables.
- Everyone Calls Him "Barkeep": His name is unrevealed.
- Magical Native American: Or the space equivalent.
- Magitek: His tools are shown to have microcircuits and such within them which aid his magic.
- Meaningful Name: It's his name and profession!
- My Significance Sense Is Tingling: That's what he's there for. Well, one reason.
- No Doubt the Years Have Changed Me: Bravestarr doesn't recognize him at first.
- Spock Speak: His manner of speech is this.
The leader of the Carrion Bunch, the outlaw gang that commits most of the crimes on New Texas. He was once an ordinary miner until Stampede transformed him physically and mentally, giving him magical powers in the process.
Tropes associated with Tex Hex:
- Abnormal Ammo: Can stick "Hexloads" into his "Hexmaker" gun, which have different magical effects.
- Amazing Technicolor Population: Flashbacks indicate that his purple skin isn't a result of coming Back from the Dead.
- Back from the Dead: After his heel turn, he overloaded his shuttle with kerium and crashed it, dying in the process. Stampede decided he liked the cut of his jib and brought him back, with some improvements.
- Came Back Strong: Stampede gave him magical powers when he raised him from the dead.
- Card-Carrying Villain: Tex is not only a cackling, thieving killer, he's PROUD of it. When his rap sheet was read at his trial, he gleefully confessed to everything and more, and proclaimed he would do it all over again in a heartbeat.
- Chronic Backstabbing Disorder: Tex and his men seem incapable of following through with any alliance they make with Bravestarr, regardless of how dire the situation is.
- Cut Lex Luthor a Check: Tex could just mine kerium honestly and strike it rich the way he nearly did at the beginning of the series, but he has no choice but to be an evil thief because of Stampede's hold over him.
- The Dark Side Will Make You Forget: Tex soon forgot the whole reason why he went to New Texas in the first place, and upon becoming Tex Hex, he quickly lost all semblance of his former self.
- Deadpan Snarker: Every so often.*After Jingles Morgan introduces himself by blowing a hole in his front entrance using a disintegrator* "Come on in. Door's open."
- Dick Dastardly Stops to Cheat: The events that lead to Tex Hex dying and being resurrected as a minion of Stampede. He had a ship and a partner and enough kerium loaded to set them both up for life, but Tex's Greed led him to back-stab his partner and overload the ship, making it crash. This was also at a point where they were the only two who even knew about New Texas's mineral wealth. Tex's partner started the kerium rush by telling the galaxy about it after being back-stabbed by Tex in the first place.
- Evil Laugh: He does this a lot, including in the Title Sequence.
- Everyone Has Standards: Tex Hex and his gang berate Scuzz's smoking habits if only because of how distasteful they find it.
- Eye Beams: One of Tex Hex's powers. One episode even has him create a laser rope out of his eyes in order to strangle one of his henchmen for talking back to him.
- Ineffectual Sympathetic Villain: Tex Hex's defeats always involve being humiliated by Bravestarr. That never stops him trying.
- Instant Sedation: One variety of his Hexloads can induce this.
- I've Come Too Far: In "Eye Of the Beholder", Alli asks Tex why he needs to steal Kerium so badly.Tex: Because... because it's too late for anything else.
- I Want My Beloved to Be Happy: In "Tex's Terrible Night", even though his lover Ursula's moved on (after years of waiting for him) and married someone else, even though he's aware he can never see her or speak to her again, and even knowing that doing do means incurring the wrath of Stampede himself, Tex Hex chooses to foil his faction's attack on New Texas in order to save her.
- Mage Marksman: Uses magic, uses guns, uses a magic gun.
- Morality Pet:
- His ex Ursula. He even goes so far to once defy Stampede to keep her safe. She, or those who remind him of her, are the only ones who can bring out what's left of the man he used to be.
- Alli, the blind lady who sees good in him, and may be right.
- Pet the Dog: A few times, usually regarding his ex-girlfriend Ursula or someone who reminds him of her.
- Red Eyes, Take Warning: He has red glowing eyes after Stampede changes him.
- Refuge in Audacity: Tex often just shows up and tells Bravestarr to leave or let him take the town's kerium. He does this sincerely as if he actually thinks it will work.
- Scaled Up: In "The Vigilantes", Tex Hex turns himself into a giant dragon in Handlebar's saloon in order to attack Bravestarr. It doesn't go well for him.
- Was Once a Man: Tex Hex was once a normal man who was driven to madness by his greed for Kerium. He was eventually transformed into a hideous undead magic user by Stampede.
One of the Carrion Bunch, Scuzz is a rare example of a Prairie Person gone bad. He annoys his teammates by constantly smoking stinky cigars, which causes him to cough and wheeze frequently. Deputy Fuzz is his cousin.
Tropes associated with Outlaw Scuzz:
- Anti-Role Model: Α cigar-smoking alien comedy relief who would get flak from his fellow villains due to his habit. On one occasion, the guest villain of the episode actually said something along the line of, "I may be evil, but even I'm not stupid enough to smoke!"
- And Knowing Is Half the Battle: Apparently even HE doesn't like his smoking habit as he admits in an after episode PSA warning the audience about just how damaging smoking is and that it'll probably kill him. You feel a little sorry for him when he admits that he can't find the willpower to stop, and so advises the kids that it's better to just not start in the first place.
- Barefoot Cartoon Alien: As noted, it goes with being a Prairie Person.
- Black Sheep: Outlaw Scuzz is this to both his cousin, Deputy Fuzz, and the rest of his species, the peaceful and mostly pacifistic Prairie People.
- Butt-Monkey: He is always good for getting kicked and dragged around by both the heroes and his fellow henchmen. And this is despite Tex and Thunderstick protecting his puny hide.
- Boisterous Weakling: As the least dangerous member of the most infamous outlaw gang in the planet he talks big but he often bites more than he can chew, which includes everything and everyone apart from his cigar. In the movie, after a terrifying climax, he merely appeared at the end, one moment too late, to offer his boss help in beating the Marshal up—only to get stepped on by Bravestarr, who barely even noticed him.
- Dirty Coward: Being a Prairie Person certainly comes in handy, as he can dig and crawl underground to escape whenever faced with any real opposition. He is quick to taunt everyone that he meets that he is a tenderfoot who has no hope... against his boss and his cohorts.
- Evil Counterpart: Outlaw Scuzz and Deputy Fuzz are both Prairie People, but one is a criminal and the other is Bravestarr's assistant. Something to be expected given their very different role-models.
- Good Smoking, Evil Smoking: Scuzz's seen smoking a really dirty-looking cigar at all times, can't speak more than a sentence without coughing, and at one point in The Movie, he actually lights his cigar with a stick of dynamite. None of the other villains look too favorably on his habit, though.
- Not-So-Harmless Villain: There is not much more threat coming from him than his size implies, since he is not exactly big in the brains department either. What is much bigger than him (apart from his greed) however is the guns that he yields and he can put them to good use as seen in the movie where it is he of all people who manages to shoot down Thirty-Thirty.
- The Quisling: His outlaw status came along when he decided to befriend the evil one of the first two miners who came to his planet and become his lap-dog by helping him enslave the rest of his tribe (and barked orders at them) in order to have them mine the Kerium that would make them rich.
- Sycophantic Servant: What he craved apart from riches was the status as a feared criminal that his beloved boss brought with him. That's why he tries to poorly imitate and merely repeats what Tex says, sucking out any threat that the words had and digging himself in deeper.
- Those Two Bad Guys: Apart from Tex Hex his closest companion in bullying is the more intimidating Thunderstick, with him talking the talk and Thunderstick walking the walk. Since the robot is, among everything else, taller than him, its easy to hide behind him when the going gets tough.
- Tunnel King: He shares this talent with Fuzz (and most other Prairie People).
A snake-like humanoid alien who uses her hypnotic powers to help the Carrion Bunch with their crimes.
Tropes associated with Vipra:
- Dark Chick: She is less action-oriented than male villains, her main ability being to hypnotize.
- Femme Fatalons: Vipra has claws, as was usual for villainesses of the 80's cartoons.
- Opportunistic Bastard: She started off by preying on the vulnerable miners for easy profit, on her own. The promise of greater profit by Tex Hex was enough for her to be swayed to his side, at which point the greater profit started to be centered around her becoming Stampede's dark champion and replacing Tex.
- Snake People: She's a humanoid snake. Overlaps with Reptiles Are Abhorrent since she's a villain.
- The Starscream: One step below in ambition, she wished to become the head desperado of the Carrion Bunch and by extension The Dragon to the Ultimate Evil, Stampede.
A robot member of the Carrion Bunch with a stuttering voice box. He has a built-in gun on his right arm, and he's all too happy to use it.
Tropes associated with Thunderstick:
- Arm Cannon: Has a Lightning Gun in place of his right hand, hence his name.
- Cool Hat: He wears a snazzy high-tech cowboy hat that doubles as a communicator.
- Energy Absorption: In "An Older Hand", it's demonstrated that Thunderstick can absorb energy from X-Kerium (a single chunk of which powers all of Fort Kerium) into his power unit and supercharge himself. When powered up, he was able to go toe-to-toe with both Bravestarr and Thirty-Thirty, at least up until Fuzz's uncle was able to drain his excess power with magic.
- Just a Machine: Averted. Cactushead and Thunderstick are clearly considered people (albeit rotten ones).
- Kick the Dog: He and Outlaw Scuzz go out of their way to harass and berate a man in front of his young daughter just for carrying her baby dolls.
- Those Two Bad Guys: With Scuzz as his partner-in-crime, as the more violent and combative of the two.
- Trigger Happy: Given that his reaction to anything and anyone unknown appearing suddenly is to blast them with his laser gun it is not reassuring that there's no even a trigger since this gun is an extension of his hand and his person.
- Verbal Tic: He repeats-repeats parts of his sen-sen-sentences. It is not known if this is because of some malfunctioning or part of his original programming.
Jingles used to be a legendary Space Marshal and Bravestarr's hero, but he's an outlaw wanted for murder by the time he appears in the series.
Tropes associated with Jingles:
- Badass Teacher: Used to be one for the Space Marshals, and he was (just about) unbeatable.
- Berserk Button: He hates losing. See Sore Loser.
- Broken Pedestal: He was Bravestarr's hero, up until Bravestarr heard he was wanted for murder. That said, Bravestarr still acknowledges the hero he once was, even after Jingles tells him he never asked for Bravestarr's hero worship.
- Catchphrase: "I...never...LOSE!"
- Commanding Coolness: He was ranked a Commander of the Space Marshals.
- Didn't See That Coming: He didn't expect Salaman to use a tail whip in their hand-to-hand fighting match, and thus ended up in the mud. Rather than file a complaint, he fired his disintegrator.
- Disproportionate Retribution: Alright, his opponent Salaman Bliss did do some Unsportsmanlike Gloating, but that did not justify disintegrating the poor guy.
- FaceHeel Turn: Appears to have wholeheartedly embraced the life of an outlaw.
- Fallen Hero: Once the best Space Marshal around, and a beloved instructor.
- Fatal Flaw: Pride. It's what motivated his murder of Salaman Bliss, and it's what keeps him turning back even after knowing that it was what destroyed his life.
- Iconic Item: Both the jingling spurs that give him his nickname, and his disintegrator.
- If You're So Evil, Eat This Kitten: Tex Hex tells Jingles he can join their gang if he passes a test and kills Bravestarr. Subverted in that Jingles has no compunction about killing Bravestarr and never really cared about him in the first place.
- Improbable Aiming Skills: Bravestarr mentions that he was an "artist" with his Photon Disintegrator, a non-regulation shotgun-looking weapon that can blast huge holes in walls. His flashback bears this out, as Jingles disintegrates Cadet Bravestarr's Neutra-Laser without harming his hand in the slightest.
- Last-Second Chance: Bravestarr refuses to draw first, calling Jingles his hero and pleading with him to surrender peacefully. Jingles hesitates to draw...for a few seconds.
- Lawman Gone Bad: Jingles was one of Bravestarr's teachers at the academy, but he is now a wanted murderer.
- Obsolete Mentor: Taught Bravestarr everything he knows, from quick-drawing to hand-to-hand combat, and Bravestarr ultimately uses that training to defeat him.
- Old Soldier: He was old enough to be calling Bravestarr a youngster when the latter was a cadet, and that was years ago.
- A Pupil of Mine, Until He Turned to Evil: Inverted Trope. He's a mentor who turned evil.
- Quick Draw: One of the only people we see out-drawing Bravestarr...though years later, the tables are turned.
- Shotguns Are Just Better: His disintegrator is designed to look like a double-barreled shotgun, and is powerful/rare enough to be considered a distinctive weapon in-universe.
- Sore Loser: Jingles Morgan lost a fighting match and fell off a bridge into mud. People laughed at his defeat, even his victorious opponent Salaman Bliss (which seems too close to Unsportsmanlike Gloating). In a moment of Uncontrollable Rage, he grabbed his nearby disintegrator pistol and blasted Salaman with it, killing him.
- Still Wearing the Old Colors: Jingles still wears the uniform of a Space Marshal Commander, though he's added a gunslinger-type overcoat recently.
- Tragic Villain: He was the best of the best, a legend among his peers, practically worshipped by his students — but one impulsive action cost him everything. Worst of all, he's painfully aware that he's destroyed his life, but his pride won't let him turn back.
- Troubled Back Story Flashback: Frequently relives his murder of Salaman Bliss, as well as the happy days beforehand.
- Uncleanliness Is Next to Ungodliness: He's not exactly dirty, but when he was still a Space Marshal, his appearance was immaculate and well-kept. Now he's downright haggard.
The last of an extinct race of Broncosaurs and the architect of most evil in New Texas.
Tropes associated with Stampede:
- Bigger Bad: The most powerful force of evil on New Texas. While Tex Hex gets more screen time, he is ultimately Stampede's servant.
- Last of His Kind: He's the only Broncosaur left.
- My Significance Sense Is Tingling: Senses the approach of Bravestarr's ship to New Texas, and tries to destroy it.
- Ninja Pirate Zombie Robot: Extraterrestrial endling cyborg bull dinosaur demon.
- Satanic Archetype: A figure with a clearly satanic role in the world of Bravestarr, encouraging cruelty, pride and greed, corrupting people into his service and using dark magic in his attempts to rule over the planet.
- Ultimate Evil: Generally not shown wholly on-screen. This may be because his bottom half is kind of underwhelming.