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The Main Characters of the first two Bravely Default games. A few return between games, so put tropes pertaining to a particular game in that section.


Main characters of Bravely Default

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    As a Whole 
  • Bag of Spilling: In Second, this is played straight for Tiz and Edea, but averted for Agnès, who still has Black Magic, and Ringabel, who still has Dark Arts.
  • Country Mouse: Tiz, and to a lesser extent, Agnès.
  • Four-Temperament Ensemble:
    • Choleric: The driven, occasionally insensitive and assertive Edea
    • Melancholic: The reserved, wise and stoic Agnès, later replaced by the equally introverted but worldly Yew
    • Sanguine: The sociable, flirtatious and dependable Ringabel, later replaced by the secretive but friendly Magnolia
    • Phlegmatic: The well-balanced and amicable but dour Tiz
  • Four-Philosophy Ensemble: Agnes is the Cynic, Edea is the Optimist, Tiz is the Realist, and Ringabel is the Apathetic.
  • Image Song: Those leitmotifs were expanded into "Vocalized Versions" with lyrics and arrangement done by Revo. They are performed by select vocalists from Linked Horizon.
    • In the True Final Boss Battle's last phase, a heroic, Triumphant Reprise of the 4 Leitmotif overrides the final's boss battle theme, symbolizing the fact you are finally winning the battle.
  • Leitmotif: Each character has one that functions as temporary Battle Theme Music when they activate a special move. The effects of the special move last for the duration of the song, which are all roughly 1 minute and 30 seconds in length.
    • Fairy Companion: Airy guides the party in going about their journey to awaken the Crystals.

    Agnès Oblige 
Voiced By: Ami Koshimizu (JP), Erin Fitzgerald (EN)

https://static.tvtropes.org/pmwiki/pub/images/agnes_747.png
The main protagonist of Bravely Default, Agnès was raised in the Wind Temple near Ancheim, sheltered away from the rest of the world, devoting her life to prayer and tending the Wind Crystal. When the Crystal is consumed by darkness and her attendants killed, she leaves for Caldisla to seek answers, meeting Tiz and the rest of the party there.
  • Action Girl: Her stats lean her towards being a magic user, but she can kill plenty of stuff with physical weapons just as well as the others. Storywise, she has her moments, such as the one described under Let's Get Dangerous!.
  • Action Survivor: Agnès spent most of her life praying in the Temple of Wind and probably never held a weapon before the start of the game. Needless to say, she grows out of this.
  • Aloof Dark-Haired Girl: Has brown hair that passes her waist, and represents the more serious, mission-oriented dimensions of the party.
  • Always Second Best: In a rare example that isn't negative, Agnès considers her best friend and fellow crystal vestal, Olivia, to be better than her in every way.
  • Astonishingly Appropriate Appearance: In her Freelancer outfit, her hair looks windswept. Fitting for being the wind vestal.
  • The Atoner: In numerous ways; the death of her clergy combined with the later revelation that she is the reason why the various alternate dimensions are being linked and why Norende is being perpetually swallowed into the ground hits her extremely hard, and she does everything in her power to make up for her wrongdoings.
  • Badass Adorable: Not to Edea's extent, but she is still a cute young lady.
  • Break the Cutie: Huge chunks of the game are pretty much devoted to breaking Agnès emotionally in any way possible. The most blatant moment is, Olivia being killed by Victoria.
  • Character Catchphrase: "Unacceptable!"
  • The Chosen One: Raised from birth as the successor to be the Wind Vestal, and the one also tasked with awakening the crystals from darkness.
  • Cloudcuckoolander: An odd example. While the most levelheaded and practical of her party, she also has a tendency towards strange comments and behaviors; this could be chalked up to her sheltered upbringing.
  • The Comically Serious: Being the most serious member of the group, she's sometimes slow to catch onto jokes and the like, and doesn't appreciate humor all that well. The eccentric and disparate personalities of the Asterisk bearers in particular bring this out in her.
  • Cynicism Catalyst: She viewed Olivia as a big sister of sorts, so her death really hit her like a truck, especially considering it happened literally minutes after they found each other again. In grief, Agnès takes it out on Edea, but she manages to overcome her sorrow with the help of her friends.
  • Defrosting Ice Queen: At first.
  • Despair Event Horizon: She completely breaks down when Ouroboros starts wiping out several alternate realities. If not for the heroes of the other realities lending her their support, Agnès was prepared to surrender right then and there.
  • The Dreaded: It turns out that the Eternian Dutchy regards her in such a way; old wives tales concerning her supposed evil are a proud tradition, among other things.
  • Expy: This isn't the first time Square has told the story of a young girl's pilgrimage of prayer on behalf of a religion holding dark secrets.
  • Failed a Spot Check: She apparently saw Airy coming out of the great chasm, but couldn't piece together that she was the cause, until it was too late.
  • Heroic BSoD: Suffers a brief one after Olivia's death, which makes her noticeably less sympathetic for a while.
  • Heroic Sacrifice: Is more than willing to give up her safety or freedom for others. She is introduced this way, no less, when she tries to hand herself to Eternian custody in exchange for Tiz's guaranteed safety.
  • Honor Before Reason: A frequent perpetrator. She believes her duty as the Wind Vestal means she has to undertake her quest alone and tries to insist so to Tiz, Ringabel, then Edea. (to no avail, obviously).
  • Ignorant of Their Own Ignorance: It turns out the Orthodoxy has a history not as wonderful as what Agnès has spent her whole life believing. She also spends much of the game blindly acting and obeying without question, trusting the courses chosen for her to be correct. This gets lampshadded by DeRosso along with the flaws of the other party members.
  • Image Song: "Wind's Direction (Vocalized Version)", performed by Ceui of Linked Horizon.
  • Implausible Deniability: The Party Chat "Her First Bow" has Agnès trying a bow for her first time (story-wise, anyway). She attempts, then comes back and says that she could do better with her own hands. Unless you went out of your way to give Agnès the Monk job, and also bows have the attack stat of roughly a sword and a half from the same area (to compensate for the fact that they're two-handed weapons and can't be used with a shield or with Dual Wielding). Of course, she has no idea what an arrow is...
  • Incorruptible Pure Pureness: Agnès due to her sheltered life and steadfast belief in the crystals and her role as a vestal, is able to stay a pure person through out the game despite the evil encountered. This is Exploited by Airy, who points out that such beliefs made her easy to be manipulated.
  • Inexplicably Identical Individuals: Bears more than a passing resemblance to the "angel" who told DeRosso and Yulyana about Ouroboros and Airy. It's very heavily implied the "angel" is a version of Agnès who fell through the Holy Pillar following the battle and subsequent slaughter of the party by Airy, succumbing to her wounds not long afterward.
  • The Ingenue: At the beginning of the game, Agnès is extremely naïve of the world and how it works. She has a hard time being the strong leader her allies need her to be, but she gradually gets better.
  • It's Personal: Most of the pre-battle banter with the Jobmasters is Edea questioning their motivations (as their former ally), but when it comes to Victoria, even Agnès can barely contain her rage.
  • I Work Alone: Agnès initially insists that the task of restoring the crystals is a task she and she alone must endure, and that involving others would only bring them harm. It isn't until after the fight with Holly and Barras that she realizes the task might be too big for a single person to handle alone and welcomes Tiz's help.
  • Last of Her Kind: Agnès finds out that not only is all of the Crystal Orthodoxy obliterated in each temple, but by the end of Chapter 2 she is also the last vestal. She does not take the news well.
  • The Leader: Type IV. As the Wind Vestal, Agnès is looked up to by the rest of the group and trusted to know what they must do next.
  • Leitmotif: "Wind's Direction."
  • Let's Get Dangerous!:
    • Kicks into full Action Girl mode when Egil is about to fall and slip down into magma, pulling the others with him by accident. Agnès suddenly leaps all over and manages to rescue them all in time. Hell yeah.
    • Then again during either fight with Airy's pupal form. She calls Airy out on deceiving them and slaying her past selves, Airy taunts her for it, and Agnès hesitates for a moment. Then she screams out her signature "Unacceptable!" her voice breaking halfway through like Kaluha Shuzen. The A.I. script for this fight seems to be designed so that the dialogue between Airy and each party member occurs immediately before that party member's turn on a given round (unless everyone is Defaulting), which means it's probable that Agnès will be blasting her with Meteor or Holy or some other Berserker Tears asskicking like that.
  • Loner-Turned-Friend: She remains a loner throughout the game, though does become very close to her companions over the course of the story - Tiz in particular.
  • Meaningful Name: Agnès means 'pure' or 'holy'. Oblige means to be morally or dutifully bound to an action or course.
  • Messianic Archetype: From the beginning, especially when the player learns of her resemblance to the fallen "angel", and later to the fact that another version of her may be that angel.
  • Mirror Character: With Edea, whose red oni she is blue to. They at first appear to be polar opposites, with Agnès being an oracular, reserved woman compared to Edea's somewhat childish and impulsive demeanor. However, both are motivated by the desire to make up for their past misdeeds (Edea's are more obvious, having had once been a member of the duchy, Agnès's are made obvious much later), are both confused and conflicted about their loyalties, and both mature in similar ways. Their developments in Second directly mirror one another; Agnès becomes pope and subsequently resigns from the position, freeing herself of her duty that had caused the world so much trouble, whereas Edea matures and accepts her position as the heir to Eternia.
  • Mysterious Waif: She has the power to save the world. Better stick to her like glue!
  • Nice Girl: A little icy and socially isolated, but ultimately a humble and loving young woman who cares deeply for those around her, even if she has trouble showing it at first.
  • Nice Job Breaking It, Hero: When the party examined the Water Crystal for the first time, Agnès decided against awakening it because it was proof that the water vestal, Olivia, was still alive but in hiding. She goes through the entire effort of entering Florem's Sacred Flower Festival to contact Olivia, and in turn receives a letter detailing her friend's current location. Victoria and Victor also hear this and pursue the party so that they can assassinate the two vestals. They succeed in killing Olivia, and had no effort been made to leave her in hiding, she would've still remained alive even if her whereabouts were unknown.
  • No Sense of Direction: Much to her embarrassment. She can even get lost in a straight path. If you pay attention, she sometimes starts battles facing away from the enemy while looking confused. This is presumably because of this trope...
    Agnès: That path [Norende Ravine] was...very twisty. I'm sure it's a maze even to the locals.
    Tiz: Ha ha ha...Not really.
  • No Social Skills: Polite and formal...though extremely so, to the point of her behavior being somewhat inappropriate. When you consider how strict and hermitical her life has been, it makes more sense. Agnès is also a very private and quiet person, and can be immensely blunt if the situation calls for it.
  • Not So Stoic: She's normally very reserved and composed, so the infrequent moments she falls apart stand out immensely.
  • The Only One: Awakening the crystals requires training as a vestal or, rather, the knowledge that comes with it: that you are capable of doing so. Since the other three vestals were either killed or driven into hiding by the Duchy of Eternia, it's up to Agnès to purify all four crystals herself.
  • The Only One I Trust: She feels at ease around and trusts Tiz immensely, to the point where she would gladly risk her life for him.
  • Perpetual Frowner: Her mugshot and her official artwork always has her frowning. She also doesn't smile a lot in the game due to her serious nature until the third chapter where she finally opens up to the others.
  • Ping Pong Naïveté: As a result of her sheltered upbringing, Agnès has little idea of how the world works. In some aspects she catches on fairly quickly but in all the others...to put it one way, she managed to figure out how to fire a bow without knowing that the arrow is the part that goes flying.
  • Pretty in Mink: Her white dress is trimmed with black fur.
  • Properly Paranoid: Agnès doesn't trust anyone, and for good reason: she points out very early on that she is a wanted woman, and only allows Tiz to join her reluctantly.
  • The Protagonist: While Tiz is the viewpoint character and Audience Surrogate, the game is really Agnès's story.
  • Punny Name: On "noblesse oblige," the moral obligation of those of high social standing to act with honor, generosity, and kindness.
  • Reluctant Fanservice Girl: A certain plot point in Chapter 2 has her struggle with this.
  • The Scapegoat: Many Anticrystalists suspect that Agnès herself was responsible for the appearance of the Great Chasm. Ironically, they turn out to be correct - awakening the four crystals in one world causes the Great Chasm to open up in the next.
  • Self-Deprecation: She's quick to denounce her abilities on the basis of her sheltered childhood and even quicker to put herself in harm's way for the sake of others.
  • Sheltered Aristocrat: As the sacred Wind Vestal, Agnès lived most of her life blissfully untouched by the outside world, her only concern being the maintenance of the Wind Crystal until the events of the game. As a result, she is completely unaware of things such as what colour snow is or what it's like.
  • Shrinking Violet: Agnès is at first an unfriendly, reticent and formal woman who mistrusts others, though not necessarily for strange reasons. As time goes on it becomes apparently that she has poor social skills and little self esteem, at which point she becomes friendlier with those around her.
  • Squishy Wizard: The best Intelligence, Mind, and MP stats and third best Agility - but her other stats are the lowest of all of them.
  • The Stoic: In addition to being a Perpetual Frowner, she doesn't have much of an emotional range and is uncomfortable in casual conversation. She loosens up as the game goes on, and is never rude.
  • Survivor's Guilt: Suffers two doses. The first is when all of her retainers are killed at the beginning of the game, and the second is when Olivia dies.
  • Team Mom: Fills this sort of niche in the party, being the responsible, serious, but occasionally fun loving member of the team, as well as being the oldest character whose age is known.
  • Token Good Teammate: Not for the party of either game, who are all heroic, but rather for the Crystal Orthodoxy. Both games make it clear that the Crystal Orthodoxy has been a Corrupt Church since its inception and much of its leadership never cared about anything but their own power, to the point that many of the series' antagonists were Driven to Villainy by them. While Agnès is the most prominent member of the Crystal Orthodoxy, she's one of the only members that's shown in a positive light.
  • Tomboy and Girly Girl: The girly girl to Edea's tomboy because of her gentle and compassionate nature. In a case of Playing with a Trope, she sees anything not directly related to her mission (girly or otherwise) as frivolous.
  • Trauma Conga Line: It starts in the prologue, where her home is invaded and everyone she knows is killed, and it gets worse from there.
  • The Unfettered: Has some tendencies regarding this. Almost becomes worse than Airy in this regard after Olivia's death. Thankfully, character development takes her away from this.
  • Unwitting Pawn: Like the rest of her group, though her driven and naïve nature made her the best candidate.
  • Wise Beyond Their Years: She has her unwise moments, but that is excusable as she's still young. Aside from that, she is a lot wiser and more mature than you'd expect a teenager/young woman of her age to be.


Tropes that apply to her in the sequel.

https://static.tvtropes.org/pmwiki/pub/images/bs_agns_pope.jpg

Now the 20 (Japanese version)/23 (NA/PAL versions) year old pope of the Crystal Orthodoxy, Agnès is abducted by The Kaiser, sparking the game's plot. She acts as Mission Control for the game, providing assistance to the party while being captured.


  • Big Good: As the pope of the Crystal Orthodoxy, she has this role by default.
  • Black Mage: She has access to Thundaga during the Hopeless Boss Fight with Kaiser Oblivion, though her other abilities are unknown.
  • Casual Danger Dialogue: Agnès largely takes her kidnapping in stride, to the point that she often becomes distressed over trivial matters. It helps that Nikolai tries to ensure her prison is as cozy as possible.
  • Cloud Cuckoo Lander: Agnès can have some unusual comments sometimes.
  • Demonic Possession: She emits a bluish haze when you see her overloading the Water Crystal due to Revenant possessing her.
  • Damsel in Distress: She has been kidnapped by The Kaiser, and the heroes must rescue her.
  • Demoted to Extra: Went from leading main character to Mission Control material.
  • Gilded Cage: She's a prisoner of the Glanz Empire for most of Second, yet she isn't treated like one. There are scarcely any guards outside her quarters (lest she could communicate with her friends undetected) and is occasionally given sweets from Angelo courtesy of Nikolai. Edea lampshades this.
  • Happily Married: She marries Tiz in the ending of Second, wanting to leave the name Oblige, and take up the name Arrior instead.
  • Mission Control: Replacing Airy from the previous game, she can communicate with the heroes through her shattered pendant to guide them on their quest.
  • No Sense of Direction: Carried over from the first game. She passes this off as "I Have This Friend" in the demo, but a savvy player knows the truth. An early "Tell Me More, Agnès!" conversation gives us this little gem:
    Agnès: For a time, it was even popular to use the wind vestal to deem whether a day was fortunate or not in the Temple of Wind.
    Agnès: If the wind vestal could find her way to the altar without getting lost, it would be a good day, or so it was said.
    Agnès: For some reason this form of fortune-telling seems to be catching on in Gathelatio as well, but using the pope instead.
    Agnès: ...Oh. Ohhh. N-never mind.
  • Reasonable Authority Figure: As the pope, she willingly listens to the members of the Empire when brought to her to learn the crimes committed against them in the past by the Orthodoxy, refusing to turn a blind eye to the sins of the past.
  • Relationship Upgrade: With Tiz in the ending of Second.
  • Supporting Leader: In her capacity as the pope.
  • The Worf Effect: Despite beating the final boss of the previous game, she's easily defeated by The Kaiser at the start of the game because he knew he would be in deep trouble had she gotten the chance to use her pendant to call on other people to attack him.

    Tiz Arrior 
Voiced By: Mitsuki Saiga (JP), Bryce Papenbrook (EN)

https://static.tvtropes.org/pmwiki/pub/images/tizarrior_1035.jpg
The Deuteragonist of Bravely Default, Tiz grew up as a shepherd in Norende with his younger brother, Til, living a relatively peaceful existence. However, when the Great Chasm appears, destroying Norende and killing Til, Tiz is brought to Caldisla as the lone survivor. Believing the answers he seeks may lie in the Crystals, Tiz finds himself allying with Agnès.


  • Action Survivor: Tiz was a shepherd and probably did not have any kind of military training. That does not make him any less of an impressive fighter.
    [roughly translated] I'll be your hope! Even though I'm sometimes unreliable...but if you believe in me, I won't lose! I promise you!
  • The Atoner: It's implied that he's so obsessed with Egil's safety because he's (in his mind) trying to make up for his "failure" to save Til.
  • Audience Surrogate: Having never strayed far from his tiny village, Tiz is new to many concepts in the game.
  • Beware the Nice Ones: Arguably the nicest person in the entire series, but get him riled up and he'll kick your ass into next week.
  • Big Brother Instinct: Towards Egil, who reminds him of Til. And to Yew in Second.
  • Big Sleep: In the true ending. Revealed to literally be a Big Sleep rather than the more permanent life ending sort in the Bravely Second teaser trailer.
  • Chronic Hero Syndrome: The others have shades of this, but Tiz helps Agnès (a complete stranger at the time) escape Barras and Holly, gets the party involved in a civil war and after rescuing 20 boys in a mine he decides to storm the enemy fort to rescue the last one. It helps that said last boy reminds him a lot of his dead brother.
  • Country Mouse: His humble origins gives him a simple outlook of the world, and causes him to have some difficulty adapting to the new environments he finds himself in.
  • Covert Pervert: One chat has him trying to convince the girls to change into the Spell Fencer class (which look like exotic dancers on the women). When it becomes apparent that they won't fall for it, he dumps the heat on Ringabel.
  • Declaration of Protection: To Agnès, which doubles over on The Dulcinea Effect as he declares his intention to protect her on their first meeting.
  • Doomed Hometown: The first we see of Tiz is him surviving the destruction of his home village, Norende.
    • To the point that Norende is always targeted in the next four worlds they go to—due to the Holy Pillar in one world creating the Great Chasm in the next.
  • Dramatic Irony: In the opening of the story, he cheerfully tells his brother Til not to fall while he is running down the field. A minute later, well...
  • The Dulcinea Effect: Implied to be part of the reason why Tiz insists on sticking around to protect Agnès.
  • The Everyman: Before the events of the game, Tiz was just a regular honest Joe. He's more neutral and grounded compared to his more outspoken teammates.
  • Everyone Can See It: He's clearly crushing on Agnès, and everyone knows it, friend and foe alike. However, despite many characters encouraging it, he never actually comes out and says it. It becomes Unresolved Sexual Tension in the ending of Bravely Default but they get married at the end of Bravely Second.
  • Four Is Death: Tiz is the fourth hero shown in the opening movie. His story is the destruction of Norende. This also foreshadows his fate in the true ending.
  • Friend to All Children: Tiz is the most outraged to hear about the child-slaves in the Mythril Mines and is willing to go to great lengths to see each one safe and sound. Probably related to his Big Brother Instinct.
  • The Generic Guy: Has noticeably less-defined characterization so that he can be an Audience Surrogate.
  • The Heart: Tiz is the group's moral compass, pushing for the safety of the innocent, the stopping of misdeeds, and keeping the team together.
  • The Hero's Journey: Tiz intends to return to a peaceful village life after saving the world, which he accomplishes by the end of the game. In the True Ending, however, he eventually decides to return his life force to the Celestial Beings, and seemingly dies, although he is later revealed to have survived. Played Straight in that, at the end of Bravely Second, he states that he will go back to living a quiet country life in the newly rebuilt Norende, in which Agnes states she will join him.
  • Hot for Preacher: Has an obvious crush on Agnès, who's basically a nun of the Church of Crystal Dragon Jesus.
  • Idiot Hero: He can be a bit dense, and sometimes even reckless, but his heart is always in the right place.
  • Jack of All Stats: He is the second best at almost everything but Intelligence (where he comes in third). However, in a slight subversion, his HP is actually the best of the group while his MP is the worst. Interestingly, this description can be applied to the monk job as well.
  • The Lancer: Tiz creates a sharp contrast to Agnès, being the humanistic voice to balance Agnès's devotion to her duty as Wind Vestal. His job is essentially to keep her from making rash decisions, and to support her leadership when needed.
  • The Leader: Although Agnès is The Hero, Tiz stands on about equal authority as her, being the respected variation of Type IV.
  • Leitmotif: "You are My Hope"
    • Image Song: "You are My Hope (Vocalized Version)", performed by mao of Linked Horizon.
  • Leeroy Jenkins: Normally averts this by being the most down-to-earth member of the party, but if the bad guys get children involved, well...his response to the team's plan to infiltrate a heavily guarded fortress is as follows:
    Tiz: "We'll go right in the front door."
  • Living on Borrowed Time: During the final battle, Tiz learns that he should have died at the Great Chasm, but is being kept alive by the power of the Celestial Beings.
  • My Greatest Failure: Failing to save his younger brother, Til. This leads Tiz to dedicate his life to protecting others, and he is haunted constantly by nightmares.
  • Nice Guy: He's very kind and gentle. Tiz never puts down others, and always supports.
  • Not a Morning Person: A variant. Tiz is a very light sleeper (Edea calls him a neurotic sleeper in one Party Chat), so he's not very comfortable sleeping in places like Ancheim or Florem where there's constant noise or light. In that same Party Chat, he even falls asleep with a cup of coffee in hand before he can even get a sip.
  • Perpetual Frowner: He doesn't smile often in both the games and in his official artwork. His frowning is probably due to his sullen nature and about Norende.
  • Punny Name: This warrior...
  • Secret-Keeper: He's the initially the first and only person to know Ringabel has regained his memories, and he's also the first person Ringabel tells about Airy's true nature.
  • Sole Survivor: People state it was a miracle that he survived Norende's destruction. Everyone and everything Tiz knew was lost along with his village.
  • Super Drowning Skills: In Bravely Default, he reveals to the party that he cannot swim.
  • Supporting Protagonist: He's the viewpoint character but he doesn't really have much to do with the plot besides losing his hometown to the Great Chasm. However, he's also being literally possessed by the player of the game, it's implied that the party succeeds at all due to his existence as the viewpoint character actually receiving guidance from the player.
  • Sure, Let's Go with That: When he and Agnès have to go into Vestment Cave alone, Ringabel and Edea assume that they just absconded on a date, which they deny. To cover up the story-critical events that just happened, Tiz suddenly reacts like this (to Agnès' surprise).
  • Survivor Guilt: He loses his entire family at the beginning of the game, and is forced to watch his younger brother fall to his death. His own helplessness haunts him throughout the game.
  • The Watson: Having never seen the world beyond Norende, he's often the one asking questions about what this place or that place is like. He's also the one to ask the most straightforward questions that the audience is wondering, which makes sense as the Audience Surrogate
  • You Can't Go Home Again: Norende might be slowly rebuilt if the player so chooses, but after losing everyone that he knows, life will never be the same for Tiz the shepherd.


Tropes that apply to him in the sequel.

https://static.tvtropes.org/pmwiki/pub/images/bs_tiz_render3.jpg

Now 19 (Japanese version)/22 NA/PAL versions) years old, Tiz has been freed by Magnolia and returns to protect, as well as save, Agnes from The Kaiser.


  • Anime Hair: Well, not brushing or grooming his hair for over 2 years caused his hair to be bushier than in the first game. Lampshaded of course.
    Edea: Your hair has sure grown wild since we last met!
    Tiz: [embarrassed] Now that you mention it...what a terrible case of bedhead...It's sticking straight up.
  • Badass in Distress: Eternia Central Command gets occupied by the Glanz Empire while he's still in the White Magic Chamber.
  • Book Ends: His story in the first game began in Norende, meeting his friends, and then setting out to save the world. In Bravely Second the game ends with the now wedded Tiz and Agnes entering his new cottage in the rebuilt Norende.
  • Country Mouse: Even though he's more worldly form his previous travels, Edea and Yew still have to explain several of the locales that he's never even seen or heard of before leaving Norende.
  • Deep Sleep: Was in this literally until being revived by Yew, Edea, and Magnolia near the beginning of the game.
  • Disney Death: After collapsing in the credits of Bravely Default, he...fell into a coma for 2 1/2 years. Early on in Bravely Second, a Celestial stone is given to the player that revives him by way of a Celestial possessing his body once more, though the Celestial, named Altair, has quite a bit of background that explains many of the concepts and events in both games. At the end of Bravely Second, Tiz collapses once Altair leaves his body...and is saved once again by the Adventurer, who generates a Stable Time Loop to keep him alive.
  • The Generic Guy: He plays this role again, although this time it's made a character trait that gets lampshaded sometimes.
  • Happily Married: He marries Agnes in the ending of Second, after she expresses her desire to live with him in Norende.
  • Humble Hero: So humble that he gets embarrassed whenever he gets a lot of praise, such as Yew's Hero Worship of him.
    Tiz: Fan?! What in the world happened while I was asleep?!
  • Jack of All Trades: Tiz's stats stay the same as in the previous game, meaning the only thing that separates him from usual jacks is possessing the best HP and worst MP.
  • Jedi Mind Trick: Tiz successfully uses this on the Glanz soldiers in Eternia to avoid being immediately attacked. This explains how you can change the game's encounter rating. In the Japanese version, he simply whispered for them to go away over and over. In the US Version, he instead drops a blatant Shout-Out to the Trope Namer. He dismisses this as plain dumb luck though.
    Tiz: These aren't the intruders you're looking for. These aren't the intruders you're looking for.
  • Legendary in the Sequel: His exploits from the previous game have caused him to be hailed as a hero, especially by Yew, much to his embarrassment.
  • Living on Borrowed Time: Once again. See his Disney Death entry.
  • Moment Killer: Subverted, there are a couple moments where Tiz almost ruins a romantic moment between Yew and Magnolia, only for Edea to stop him.
  • Mr. Exposition: He shares this role with Edea whenever Yew and Magnolia ask about locations and characters from the previous game.
  • Mr. Fanservice: Kind of. During the hot springs scene, Yew says that he wants to get "big and manly" like Tiz, implying that Tiz built up a good amount of muscle while fighting monsters in the previous game.
  • Older and Wiser: With the experience from his previous adventure, Tiz serves as the most levelheaded member of the team, especially towards Yew.
  • Relationship Upgrade: With Agnes in the ending of Second.
  • Replacement Goldfish: Yoko accuses Tiz of treating Yew as a replacement for Til, who perished in the collapse of Norende.
  • Sharing a Body: Altair's soul is placed in Tiz's body in order to bring him out of a coma. Fortunately, he's very helpful.
  • Shipper on Deck: He's very supportive of Yew in general, and hints that he should admit his feelings to Magnolia.
  • Supreme Chef: Tiz is considered to be one of the best chefs in the group, as he's never made a bad meal while having good variety thanks to his resourcefulness.
  • Team Dad: In Second, Tiz is usually the one to keep his teammates in line with their antics.
  • Too Many Belts: Being fresh out of the vivipod when he joins the party, Tiz's new Freelancer outfit is a plain white one-piece with restraints around his arms and legs. The belts serve as his icon for Bestiary entries in Yew's Diary.
  • Vitriolic Best Buds: He develops a low-key one with Edea, as Tiz is more willing to poke fun at her, while Edea is much rougher with him, whether it's to stop him from being a Moment Killer, or as payback for one of his comments. They're still True Companions through and through.

    Ringabel 
Voiced By: Ryota Takeuchi (JP), Spike Spencer (EN)

https://static.tvtropes.org/pmwiki/pub/images/ringabell-1_5883.jpg
A flirtatious young man with no memory of his past. He possesses the mysterious "D's Journal", which seems to contain records of the future. Naturally, there's a lot more to his past than anyone realizes.
  • Agent Peacock: Ringabel is a skilled fighter, pilot and a ladykiller. He's also rather foppish.
  • Amazon Chaser:
    • D's Journal speaks of Edea's "courageous fire" and her "tempered steel" as much as her radiant smile or gentle voice. Ringabel himself "meets her", in a manner of speaking, in a combat situation. He's less poetic about her Amazon qualities after that.
    • He's happy to arrive in Hartschild for this reason. "I could see myself falling for a strong woman. You might even say I favor them. This is the place I have been seeking!"
  • Anime Hair: That pompadour is pretty out there.
  • Becoming the Mask: After his memories return, he becomes a bit more serious but remains an extroverted flirt instead reverting back to his original, more solemn personality.
  • Big Brother Instinct: He has one towards Tiz. He's quick to note when something is weighing on Tiz's mind, and tries to help him talk through his worries. Edea even points it out to him in Chapter 4. It's also cemented in Bravely Second by the fact that one of the clues that the Alternis we see at some moments is actually Ringabel, since he makes clear he was very worried about Tiz collapsing, and is obviously really relieved when he finds out Tiz is finally awake again.
  • Bittersweet Ending: In the False Ending, he survives and stays in the same world with his friends, but has no place to return to and quietly memorializes his failure on the Grandship.
  • Boke and Tsukkomi Routine: He gets a number of moments with Edea as his ever-oppressive tsukkomi.
  • Butt-Monkey: A lady-killer who never has any luck with the ladies on-screen. His constant getting dumped or rejected is played for laughs.
  • Can't Act Perverted Toward a Love Interest: Initially averted with Edea, with whom he tends to act suave towards. After finding out of his true identity and his relationship with Edea, he pretty much turns it around.
  • The Casanova: He's extremely successful with minor female characters, is implied to have had dozens of girlfriends (sometimes even multiple at the same time) offscreen, and was very successful at manipulating the hair dye saleswoman for information before Edea showed up.
  • Casanova Wannabe: Despite his success with minor characters, Agnès, Edea, and most other named female characters find his advances extremely annoying, and Airy even has his name listed under her 'dislikes'. Though Airy does have more pragmatic reasons for disliking him, namely him possibly blowing her cover if he regains his memories.
  • Cerebus Syndrome: Becomes more serious after recovering his memories as the Dark Knight Alternis Dim. However, it is not because he is returning to his former self, but because he is now aware of the ulterior motives of their guide, Airy.
  • Chivalrous Pervert: He gradually evolves into this. Despite being a notorious ladykiller, he clearly despises Fiore for abusing women. His feelings for Edea are completely genuine as well, and his determination to protect her is a driving force for him even when he has amnesia. After he remembers his past, his attitude towards her changes greatly.
  • Crazy Jealous Guy: Played for laughs (especially given his tendencies with other women). He can't stand the idea of Fiore fooling around with Edea, and he threatens to hurt the two men Edea says are in love with her which is made more hilarious by the fact that one of the two is him, and the other an other-world version of him..
  • The Dandy: Ringabel "live[s his] life in front of the mirror" by his own admission. Unlike other dandies, though, Ringabel is not afraid of action.
    Ringabel: A proper pompadour is a joy and a responsibility. Shoes and belt must match.
    • Oddly, none of the other Alternises you meet act like this. It's implied that after his amnesia hit, Ringabel read his journal full of flowery declarations of love for Edea, and assumed he must be a dandy.
  • Distracted by the Sexy: To absolutely no-one's surprise. This even appears in some of the D's Journal Bestiary entries for female enemies and Hot as Hell demons, since Ringabel is the one who writes them in.
  • Does This Remind You of Anything?:
    "Just what are these 'techniques'? I stewed on it all night, and came up blank. That does it. The next time I see that Red character, I'm getting a demonstration, one way or another!"
  • The Dulcinea Effect: Has an instant desire to protect Edea the moment he lays eyes on her, for reasons that he can't quite put his finger on. Edea is mostly annoyed with the notion, since she's an Action Girl who can take care of herself, thank you very much. He's also noted to be by far the most worried when she goes missing on her sting operation with DeRosa and furiously leads the charge to go rescue her. With certain revelations later in the story, this all makes much more sense.
  • Earn Your Happy Ending: In the True Ending, he's allowed to go back in time to his world to the moment just before Airy slaughtered Edea and her friends—allowing him to make up for his previous failure to save her.
  • Everyone Has Standards: He's a Handsome Lech but he treats women with dignity and respect and is disgusted with De Rosa's sociopathic objectification of women.
  • Expy: A Chivalrous Pervert who is very carefree but has a case of Hidden Depths as well as a case of amnesia that prevents them from remember where they came from as well as being quick in battle and being craft? Hello there Zidane! That and both come from another world.
  • Foreshadowing: There are several subtle hints as to his identity prior to The Reveal. One of which is his pre-battle "ready" stance, which involves him jumping a few times in place like a boxer getting ready to rumble. Astute players will notice that Alternis Dim uses the exact same animation before he fights...
  • Fragile Speedster: His Dexterity and Agility stats are the best out of all of them, but his Vitality score is the third best.
  • Gratuitous English: He has a tendency to drop a lot of English into his dialogue in the Japanese version, giving him this effect.
  • Handsome Lech: Agnès has Ringabel pegged as this upon their first meeting and actually didn't want him to tag along with Tiz and her for this very reason. She's not exactly far off on her assumption either.
  • Heroic BSoD: Gets a mild one pretty late into the game.
  • Hypocritical Humour: Comically defied by the Japanese-exclusive "Wakoku Warrior" outfit, which reveals more than anything he tries to get Agnes or Edea to wear. He likes to show skin as much as he likes to see it.
  • Identity Amnesia: From the stoic and serious Alternis Dim came the more suave and passionate Ringabel.
  • Image Song: "Love's Vagrant (Vocalized Version)", performed by Revo, the game's composer, of Linked Horizon.
  • Intergenerational Friendship: Gets along extremely well with Sage Yulyana, since the two of them share an, um, appreciation for fashionable clothing and pretty girls.
  • Ladykiller in Love: His introduction hints that he's in love with Edea, despite having never met her at that point. Justified, however, as he was subconsciously remembering the Edea from his world.
  • Large Ham: And gloriously so.
  • Laser-Guided Amnesia: Of course. Eventually it's revealed he's actually Alternis Dim, the dark knight who is a part of the Council of Six, but from another dimension.
  • Leitmotif: "Love's Vagrant"
  • Lovable Sex Maniac: He's not bound by attraction to human females, oh no! He points out the attractiveness of certain female monsters and hits on Airy as well.
  • Meaningful Name: His real name, Alternis Dim, is appropriate, considering he's from an alternate dimension and that he is another version of the Alternis Dim from this dimension.
  • Meaningful Rename: Ringabel, a name he gave himself after losing his memory.
  • My Greatest Failure: As Alternis in the world before the game started, he was paralyzed by fear when Airy took her true form, and was too late joining the fray to save Edea and the others. Following their deaths he ended up in the world the game starts in, however he lost his memories in the process. Despite this though, finding Edea is still his first priority, thanks to all the references to her in D's Journal.
  • My Greatest Second Chance: In the True Ending, where it's implied he returns to his original world in time to protect the Edea of that world and aid the team in battle. Or at the very least implies that the other versions of him don't make the same mistake he did.
  • O.O.C. Is Serious Business: When Ringabel has nothing to say about his passion for girls (or is being dead serious), it's a sign things have taken a turn for the worst.
  • Past-Life Memories: As Ringabel is revealed to have come from a previous world than his companions, his life as Alternis counts as this. The Enigmatic Writings section in D's Journal is available in its entirety when Ringabel joins the party, and reading it that early will strongly suggest a connection to the memories he lost.
  • Perpetual Frowner: Oddly enough, despite having a smirk on his face in his artwork and the opening cutscene, his in-game model is almost always shown with a frown on his face and rarely smiles in cutscenes.
  • Plucky Comic Relief: His one track mind when it comes to girls does a good job breaking up tension at the right (and sometimes wrong) times.
  • Punny Name: Does it ring a bell? Doubles over for Anazel, being a partial romanization of "another". This is reflected in his localized name, Alternis. D, could stand for "dimension", which is reflected in his localised surname, Dim. Together, they also make another meaning: "another dimension" for Anazel D or "alternate dimension" for Alternis Dim.
  • Red Herring: The game actually presents the player with a number of hints that Ringabel has a connection to Alternis or may in fact be him: they never appear in a scene together early on; Ringabel is conveniently missing when Alternis shows up; he gets injured in the same spot Alternis does; he's oddly protective of Edea in a similar way...The surprise twist is that while he is Alternis, he isn't the Alternis seen throughout the first half of the game.
  • The Scream: When he locked up in terror and watched Edea die in his original world all he could do is hold her lifeless body, go through an emotional breakdown, and scream at the top of his lungs in agony.
  • Slap-Slap-Kiss: Ringabel and Edea's interactions teeter strongly on this. Ringabel has a tendency to push all of the wrong buttons in Edea, who is very easily provoked. The fact that Ringabel is Alternis contributes a lot, as Edea has a close relationship with Alternis.
  • The Smart Guy: Ringabel is the most worldly, handy and analytical member of the group, though knowledge on crystals are Agnès and Airy's field.
  • Spanner in the Works: The exact circumstances surrounding how he got his amnesia are the only reason Airy's plan fell through. If he had been killed along with the rest of the heroes in his universe, Airy would have been able to manipulate the remaining three characters as usual, and if he hadn't gotten amnesia, Airy would have killed him on the spot as soon as he tried to reveal her true nature. Once Ringabel starts to recover his memories, Airy is apparently concerned enough that she briefly stops focusing on the crystals and suggests the party make sure Ringabel's okay, presumably because she wants to know how much he's remembered. Unfortunately for her, by this point Ringabel has remembered enough to know not to accuse her outright.
  • Stripperific: The rather revealing DLC outfit he gets in the For the Sequel edition, the Wakoku Warrior only available to Japan. They even went ahead and gave him a full-body shot.
  • Suddenly Always Knew That: Despite his amnesia, Ringabel sometimes surprises himself when he discovers he has certain skills, like piloting an airship, for one.
  • Talking in Your Sleep: One party chat has him sleep-talking about him practicing as a dark knight from the time before his amnesia.
  • Tomes of Prophecy and Fate: "D's Journal", the book that he carries around, is the "Prophecy" version, carrying information that tells of the future. The further the story advances though, the more it's noted that events are diverging from what D's Journal has (or hasn't) written. Justified, as D's Journal is just Alternis' diary covering events from his original world.
  • Trauma Conga Line: Before he lost his memory, everything went wrong. The girl he's in love with betrays Eternia and teams up with the enemy, he saves her a few times and gets threatened with a katana for it, she ignores his warnings about re-awakening the crystals, he witnesses her and her friends get killed, and—just like what happens after Chapter 4 for the player controlled party, he ends up in a new version of Luxendarc—only since he was traumatized and without companions to remind him of what they accomplished he forgets everything that happened to him. Oh, and he's left with a journal that tells him all this, only he has no idea what it means.
  • Trauma-Induced Amnesia: It's implied, since none of the other party members lose their memories after entering the Holy Pillar, that the sheer shock of watching Edea die may have contributed to his memory loss.
  • Walking Spoiler: Although the amnesia is a huge sign there's more to him than meets the eye. Just look at all the white boxes.
    • Additionally, adding a friend who has their ability set to Dark Knight Ringabel is also a giveaway.

    Edea Lee 
Voiced By: Mai Aizawa (JP), Cassandra Lee Morris (EN)

https://static.tvtropes.org/pmwiki/pub/images/edea_lee_3740.jpg
A knight in training with the Eternian Forces, Edea was initially sent to capture Agnés. Despite turning on her country to team up with the party, at heart, she wants to make her father proud.


  • Action Girl: She's a well-trained, but untested soldier.
  • A-Cup Angst: Downplayed for the most part. It comes to the fore, however, in one particular scene. She becomes extremely upset when Ringabel helpfully points out that the Bravo Bikini, which was originally fitted for Agnès, doesn't fit her very well and she is at risk of Wardrobe Malfunction.
  • And a Diet Coke: In one Party Chat, she's going crazy with Eternian special parfaits when the others remind her that she's supposed to be on a diet. She complies...by taking the cherry off the top and leaving the 5 scoops of ice cream and thick pancake intact.
  • Angrish: Tends toward "Mrgrgr" when she's particularly frustrated or flustered.
  • Anti-Villain: Technically this during her first few appearances, as she's the Token Good Teammate of the Eternian forces during the Prologue. She wants to capture the Vestal because it's her mission, but is disgusted by her teammates' liking of needless violence. Her Heel–Face Turn happens so soon that you could almost forget that she was once on Eternia's side. The party actually never even fights her.
  • Badass Adorable: She's the best physical force in the party and is extremely skilled at swordplay.
  • Big Eater: Anytime the group enters a new town, Edea will be excited to gorge herself on the local food. Her appetite can reach frightening magnitudes.
  • The Big Guy: She's the strongest fighter, being the only member with formal training, and the most likely to try to brute-force her way through a problem. Her stats also lean this way.
  • Bizarre Taste in Food: Thinks butter and jam make for good omelette filling, for one thing. And that sweet potato goes good on toast.
  • Black-and-White Insanity: Falls into this as the story progresses and it becomes clear that the world is more complicated then she is willing to admit. Many of the more experienced characters (notably Nobutsuna, her father, and DeRosso) advise her that seeing the world in black and white is dangerously childish and that she isn't seeing the whole picture—advice she refuses to listen until several loops later.
  • Black-and-White Morality: Sees the world in terms of pure good or pure evil, for which she is often mocked as naive by her countrymen. Her name is a pun on this concept, sounding similar to the word "ideally." This gets deconstructed as the game goes on. Edea's viewing of the world in black and white leads her to, in the first two loops, kill off all of the Eternian Job Asterisks without realizing until it's too late that they were Well Intentioned Extremists. She nearly goes into a Heroic BSoD after beating her father and Alternis.
  • Boke and Tsukkomi Routine: The tsukkomi to Ringabel's boke. How the situations usually go is Ringabel, in his single-mindedness, makes a perverted comment, which Edea immediately scolds him for, sometimes violently.
  • Broken Pedestal: Eternia in general becomes this for her once she opens her eyes. On an individual basis, she loses any respect she had for each Jobmaster and each division of the Eternian armed forces once she finds out how morally questionable or flat-out despicable they are.
  • Character Catchphrase:
    • Edea tends to growl "Mrgrgr" when angry.
    • In line with her Black-and-White Morality, she likes to describe things as some variation of "black as pitch" (bad) or "white as snow" (good).
  • Color Motif: Her special outfits all consist of black and white.
  • Cordon Bleugh Chef: Her idea of cooking is mixing foods that...really do not belong together, like combining meats with sweets. Possibly because of her Sweet Tooth.
  • Deadpan Snarker: Not usually, but she brings her wit out whenever she responds to Ringabel being...Ringabel.
  • Determinator: Like her father, she will never back down from what she thinks is the right thing to do...except when it comes to dieting. THAT can wait until tomorrow.
  • Drowning My Sorrows: When she and Airy get into an argument regarding Ringabel, Edea storms off, vowing to "drown her anger" down at the Drunken Pig...eating parfaits.
  • Dumb Blonde: Statistically Speaking she has the lowest intelligence in the party. Averted story-wise, where she's headstrong and naive rather than outright dumb.
  • Expy: Of a certain other knight who was torn between following a corrupt leader or doing what was right, and saw the world in black and white morality before his Character Development. However, while Steiner remained loyal and tried to go into denial over his superiors, Edea quickly turns on them and swiftly demonizes them.
  • Fake High: In the first drama CD, a drinking game leads to Edea having to take a sip from Ringabel's drink, which is sure to be alcoholic. She boldly does so anyway, and proceeds to become incredibly drunk and touchy-feely over Ringabel before abruptly falling asleep. DeRosa reveals that Edea didn't actually drink alcohol (but a vinegar drink instead), and was able to get the effects of being drunk because she strongly believed she would.
  • The Fashionista: She's in charge of preparing Agnès for the Sacred Flowers festival in Florem because she knows what is "fashionauubh."
  • The Gadfly: Has her moments. Like when the party is discussing Agnès' appearance; she invites Tiz to share his opinion, knowing he has a crush on Agnès. Then she laughs when he starts blushing. "That's adorable!" is practically her catchphrase.
  • Generation Xerox: She admits that she's basically her father in several ways, most notably how they're both stubborn to a fault and fight indomitably for what they believe is right. However, she disagrees with what his definition of "right" entails. Lord DeRosso even says that he sees two of the same people when he looks at Braev and Edea, since from his (much older) perspective, their ideological differences are basically nil.
  • Glacier Waif: She's a teenage girl with the best Strength and Vitality scores out of all the party. Her Dexterity and Mind is the third best of the group, but her Intelligence and Agility scores are flat out the worst of group. Interestingly, she ties with Ringabel for second best MP, while her HP is the third best of the group.
  • Heel–Face Turn: After she witnesses the questionable acts performed by the Eternian Forces, she changes to Agnès's side.
  • Image Song: "Baby Bird (Vocalized Version)", performed by Miwa Kominato of Linked Horizon.
  • Just Following Orders: Edea hates this excuse. After Ominas Crowe causes completely unnecessary destruction while trying to find Agnès, Edea realizes how twisted some of her own allies can be and begins to question Eternia and her father's motives.
  • Katanas Are Just Better: Her starting weapon is a katana, but she's not restricted to it.
  • Knight in Shining Armor: Likely what she aspired to be, as she starts the story in the Eternian Sky Knights and is both selfless and idealistic. Her unlockable Edea's Garb is basically a more detailed version of her Knight outfit.
  • Lawful Stupid: Not as much "stupid" as "naïve", but still. Similar to Cecil, morality is one of the themes in Edea's character development.
  • Leitmotif: "Baby Bird"
  • Lethal Chef: Two party chats point this out. In one she says that her parents were left speechless by her cooking (probably trying not to hurt her feelings considering that one of her delicacies was marshmallow and condensed milk risotto). In another one Sage Yulyana fed the food she cooked to a dog, which gave it to a cat, which dumped it to a crow.
  • Like Father, Like Daughter: More than once, it's commented that Edea's staunch beliefs in what she believes to be right against all odds is actually very similar to her father, Braev. It's specifically because their goals are in opposition that they end up fighting.
  • Locked Out of the Loop: Of the group, Edea is literally the last to know about Airy.
  • Mighty Glacier: See Glacier Waif. Highest Strength of the group, but lowest Agility.
  • Morality Pet: Her father had planned for her to be this for the less admirable Eternian generals, but it backfired when their actions disgusted her so much she turned traitor. It's even worse in later cycles, where Ominas kills her for defying him, leaving her parents heartbroken.
  • Mouthy Kid: Edea frequently questions the evil deeds of the Eternian Forces, disgusted by the actions of her own countrymen.
  • My Country, Right or Wrong: Inverted. Edea's strong ideals of right-and-wrong cause her to forsake her homeland and fight for the Wind Vestal instead.
  • Nice Girl: She is more than willing to help the group out and is often supportive of her friends, and her heart is always in the right place.
  • Non-Uniform Uniform: Her Default outfit is named as "Sky Knight Garb" in Second. A player who fails to notice the colour scheme will never realize this otherwise.
  • Oblivious to Her Own Description: A Party Chat after the rematch with Heinkel has Ringabel draw comparisons between her and the Knight, without ever using her name. By the end, she demands to know who he's talking about.
  • Perpetual Smiler: Because of her personality, she's the only character out of the four who is always seen with a smile.
  • Plucky Girl: A nuanced version. Though mostly mature, she's the most optimistic of the group and always ready to rumble, which can be seen through her frequent enthusiastic smiles. When she isn't, things have taken a nosedive for the worst.
  • Punny Name: Applies to Edea's whole family when romanized. Edea Lee, when romanized, would be "ideally," referring to her take on her nation's desire to capture Agnès; Brave Lee, or "bravely," would be a nod to the title as well as his own unyielding will; and lastly, her mother, Okae Lee, would be "okaeri" in terms of gladly welcoming her daughter home despite siding with Agnès;. In the localization the puns were kept: Edea retained her name, his father was translated as Braev Lee and her mother was renamed Mahzer Lee (Motherly).
  • Rebellious Princess: Plays this when she defies her father outright and breaks the rest of the party out of the prison basement in the Eternia stronghold.
  • Royals Who Actually Do Something: She's more-or-less a princess, since her father is Grand Marshall of a duchy. She's also a Badass who is training to become a knight when the story starts.
  • Shipper on Deck: For Tiz and Agnès. When the two of them have to venture into a cave alone for story reasons, she's practically cheering Tiz on.
  • Shut Up, Hannibal!: Edea regularly tells Jobmasters to put in a sock in it after they try to reason with her or rationalize their actions. She lampshades to Kamiizumi how the others keep trying to pick on her Black-and-White Morality to justify their despicable deeds.
  • Slap-Slap-Kiss: As mentioned above, Ringabel and Edea's relationship can be summed up as this, with a few tender moments in between. It's significantly toned down when Ringabel's memories start to come back, and almost entirely gone by the time he's revealed as Alternis to the others.
  • Sweet Tooth: D's Journal states that she likes "REALLY sweet things", and it's pointed out in several party chats: she saturates her coffee with sugar, loves parfait and cooks only sickeningly sweet stuff.
  • Token Good Teammate: During the brief time before her Heel–Face Turn, she's this for the Eternian forces in the prologue. She wants to capture and bring the Vestal to Eternia because she thinks it's the right thing at the time, but condemns Ominas' senseless use of violence. Deconstructed in that her role as this earns her no respect from anyone, and as soon as she starts to question and stand against her orders, her fellow allies essentially turn on her and are willing to kill her, causing her to defect. Its later revealed her father tried to invoke this trope to ring in the more corrupt knights, but in doing so created a Spanner in the Works.
  • Tomboy and Girly Girl: The tomboy to Agnès's girly girl because she's a hotblooded and harsh edged knight. In an example of Playing with a Trope, she also has more experience dressing formally (fashion and use of cosmetics for instance).
  • Tomboy with a Girly Streak: She's very into fashion but this doesn't come up much because she's too busy doing knightly things like fighting monsters. Furthermore she's a sucker for sweet things.
  • Trauma Conga Line: A large portion of the game could possibly be one for her, although she does march onwards despite it. She has to fight a lot of people she's grown up with, and most of them are killed in the process. This includes her sister-figure, her mentor, her father (although he luckily averts being Killed Off for Real) and her childhood friend/love interest. At least, that world's version of him.
  • Tsundere: Type B to Tiz, Agnès, and people who are in need of her, however she is an extreme type A towards Ringabel.
  • "Well Done, Son" Guy: Her main drive is initially to make her father proud of her.
  • We Used to Be Friends: Having done a Heel–Face Turn, most of the game's bosses will be old allies of hers.
  • You Can't Go Home Again: Since being termed a traitor is quite a serious offense in the Eternian military.


Tropes that apply to her in the sequel

https://static.tvtropes.org/pmwiki/pub/images/edea2.jpg
Voiced by: Mai Aizawa (Japanese), Cassandra Lee Morris (English)

The now 18 (Japanese version) / 21 (NA/PAL versions) year old captain of the Imperial Guard Knights, Edea aids the heroes in searching for her old friend Agnès.


  • Awesome Moment of Crowning: After a grueling three rounds of combat, Edea beats her father, Braev, and he makes her Grand Marshall of Eternia. Considering how rocky their relationship was two and a half years ago, very awesome indeed.
  • Bait-and-Switch Tyrant: During the Moonless World, Sylvie gives Edea a dire prophecy saying she must make herself into "a tyrant in word and deed" someday.
  • Beneath the Mask: Edea spends the majority of the game being as fiery as ever, until Yoko looks into her heart and reveals that she’s been surpressing her loneliness at watching her companions find love/reunite with their loves, and misery at the fact that Ringabel seemingly abandoned her.
  • Big Damn Heroes: Her introduction in BS is saving Yew from Bella, all while her original theme plays in the background. She immediately tips the odds in Yew's favor, given she's an Experienced Protagonist at this point. It takes Bella getting Cu's help to even come close to evening the odds.
  • Bruiser with a Soft Center: Tough and taciturn, but is also kindhearted and one of the more emotional members (see example below).
  • Butt-Monkey: Surprisingly, in the tent events, Edea is constantly on the short end of the stick on luck-based events. Examples include ingesting an expired Potion and nearly choking on a set of dice in soup. She was also accused for her gluttony in a late-game event when Yew accuses her of secretly eating his croissants.
  • The Captain: Since the first game, she's come to lead the Ducal Guard.
  • Dreadful Musician: One of the side-quests reveals her to not be the most talented of singers to say the least.
  • Extreme Omnivore: At some point after the first game, she accidentally ate Arca Pellar's conductor's baton without even realizing it. While trying to remember where she put it, the last thing she remembers is using it to check to see if some potatoes were cooked all the way through. She can't remember what she did with it after that, but does recall that the breadstick she ate with that meal was way too crunchy for some reason.
  • Flanderization: Though Bravely Default had portrayed Edea as a Big Eater as well, the trait was made much more prominent in this game to the point where she pushes toward Obsessed with Food territory. A chunk of the Party Chats in Second involve Edea in some way obsessing over food or overeating. That isn't to say the first game didn't have her do that in its Party Chats at some points, but Second placed more emphasis on it. It's especially jarring whenever there's a serious scene immediately afterward where Edea would go back to acting Older and Wiser. Edea also says her trademark "Mrgrgr" when angry in Second much more often than she did in Default, which says a lot.
  • Glacier Waif: Her stats are mostly unchanged from the previous game, although Yew and Magnolia's different spreads compared to Agnès and Ringabel mean that her HP and Mind stats are now the worst of the group.
  • Heroic BSoD: Yoko bringing her loneliness and inadequacy to the fore leaves her shaken to the core. Fortunately Ringabel rocks up to snap her out of it.
  • Hotter and Sexier: Her new outfit is more revealing of her...feminine assets (rather appropriate considering whose jacket it was made out of). Still has nothing on the Bravo Bikini, though.
  • Lethal Chef: Not as bad as it was in the first game, but still present. Edea has taken some lessons in cooking, and now can make a good meal; her main problems are cooking her food with extreme flavors, her tendency to experiment, and cooking the wrong food at inappropriate locations, like making spicy food in an active volcano.
  • Love Hurts: Ringabel's departure for his own world, and later, his inability to unmask himself to the party, lest he compromise his mission, upsets Edea greatly.
  • Ms. Exposition: She shares this role with Tiz whenever Yew and Magnolia ask about locations and characters from the previous game.
  • Older and Wiser: Her experiences from the previous game have taught Edea that the world isn't just black and white, and that it's important to communicate with people, so now she advises other characters to avoid making the mistakes she made.
  • Shipper on Deck: Like Tiz, for Yew and Magnolia. However, unlike Tiz, she's more exasperated with Yew over it.
  • Tomboy and Girly Girl: She's the tomboy to Magonia's girly girl.
  • Tragic Keepsake: D's Journal now belongs to her since Ringabel left. The official artbook for Bravely Second also gives the hint that her True Blue Femininity dress is made of the same material as of Ringabel's jacket from the first game.
  • True Blue Femininity: Discards her red dress in the first game for an all-blue outfit with a matching ribbon. It also represents her relationship with Ringabel. Her blue dress and ribbon are made from Ringabel's outfit from the first game.
  • Vitriolic Best Buds: She develops a minor one with Tiz. While they're still True Companions, Tiz is more willing to poke fun at her, while Edea is much rougher towards him.
  • You Are Not Alone: Yoko nearly succeeds in convincing Edea that nobody is there to look out for her. Fortunately she’s snapped out of it:
    Ringabel: You, alone? Nonsense! I’ve always been at your side, Edea. I never forgot you. Not for a fleeting moment.
  • Young and in Charge: At the tender age of 18/21, she's already the captain of the Imperial Guard Knights. After gaining the Templar asterisk, she also becomes Grand Marshall.

    Airy 
Voiced By: Makoto Tsumura (JP), Stephanie Sheh (EN)

https://static.tvtropes.org/pmwiki/pub/images/300px-bd_airy_6306.png

A cryst-fairy who acts as the Fairy Companion to Agnès and (by extension) the rest of the party. Though she can be a bit childish, she is undoubtedly the driving force that keeps Agnès focused on her goal of awakening the Crystals.


  • Bitch in Sheep's Clothing: She usually seems like a nice little fairy, but her mean side comes out when she argues with Ringabel. She also tends to disregard the feelings or suffering of others if they delay Agnes from awakening the Crystals; as her argument goes, awakening the Crystals will fix all the problems anyway, so it's the most efficient way of helping everyone. As it turns out, Airy is actually the Big Bad and working to resurrect the Greater-Scope Villain. When you find out (chapter 6) the subtitle changes from "Where the Fairy Flies" to "Airy Lies". In the Japanese Version the subtitle "Flying Fairy" becomes "Lying Airy". It's also important to note that at this point Airy becomes something of a Playing Against Type for Stephanie Sheh, as she usually plays soft-spoken anime characters.
  • Child Hater: It's not given a huge amount of emphasis, but one of her stated dislikes is "children", and she doesn't care for the 8-year-old Egil at all.
  • Continue Your Mission, Dammit!: From Chapter 5 onward, she only ever says two things on the main menu: "Go awaken the crystals" and "Drop this inane sidequest to go awaken the crystals".
  • Exposition Fairy: Airy fills the group in on the more complex details of how the Crystals work. She also inhabits the player's menu, where she will remind the player of their objectives.
  • Fairy Companion: She's a Cryst-Fairy, a rare creature who serves the Crystal Orthodoxy. She was Agnès's only companion prior to meeting Tiz.
  • Fairy Sexy: She's quite attractive for an annoying brat of a fairy.
  • The Fake Cutie: She sometimes puts on a cute act when she wants others to back her up on something. It turns out everything about her is an act, and she is really a straight up Manipulative Bitch.
  • Jerkass Has a Point: Despite her less pleasant tendencies and ultimate motivations, it's hard not to sympathize with her when she blows up at Egil for withholding important information regarding access to the Fire Crystal.
  • Non-Action Guy: She seemingly has no combat abilities and takes no part in the party's battles. As it turns out, she's bar none the strongest one among them.
  • Now, Where Was I Going Again?: To avoid this, she reminds you your objective with a brief speech bubble on the touch screen in the main menu. Starting in Chapter 5, that speech bubble will also start complaining if you go to non-crystal dungeons.
  • Our Fairies Are Different: A cryst-fairy, the collective knowledge of the crystals...or something. We don't get too much detail. Her monster form is considered an "Insect" in terms of damage conditions. In Bravely Second, it's explained that fairies are created as servants to the god that created them, making her an example of Our Angels Are Different as well.
  • Punny Name: Airy assists the Wind Vestal. Derived from "fairy." A deeper pun is hidden within the title, should you remove the letter F from the subtitle "Flying Fairy", you get "Lying Airy"
  • Red Right Hand: The number shown on her wings changes depending on how many worlds she has left to connect together via the crystals.
  • The Unfettered: Starts showing shades of this when you get to Chapter 3 and 4. Awakening the crystals comes first and foremost and everything else matters not, unless they lead to the crystal's whereabouts. In retrospect, her lack of empathy and disregard for anything that's not the vestal and the crystals are major clues to her real personality.

Main Characters of Bravely Second

NOTE: Spoilers from the first game will not be marked from this point on.

New Heroes

    Yew Geneolgia 
https://static.tvtropes.org/pmwiki/pub/images/759c481d654249d2381786d35bd87479.jpg
Voiced by: Daisuke Namikawa (Japanese), Michael Sinterniklaas (English)

A 16-year old from Gathelatio. He is the leader of the Three Musketeers tasked with protecting Agnès Oblige, and the game's protagonist.


  • Accidental Proposal: He does this by giving Magnolia a flower when he meets her.
  • Ascended Fanboy: He's a huge fan of the original Warriors of Light, and over the course of the game manages to work together alongside each and every one of them, including the one who went back to his own dimension.
  • Animal Motifs: Falcons. Fitting with his title, "The Soaring Falcon".
  • Badass Adorable: Being also one of the youngest playable characters, he's cute as a button, and his special move animations are really cute.
  • Badass Bookworm: He was a six-star student at Al-Khampis' prestigious academy. As Pudgius Bismol shows, his noble bloodline might have gotten him the first five stars (and that assumes Griede was willing to make a "donation" to Al-Khampis), but you don't get the sixth without being quite the brainiac. Fittingly, he has the highest Intelligence and the second-highest Mind stat in the party.
  • Bodyguarding a Badass: Agnès is no slouch on the battlefield. Naturally, when a force strong enough to take her down appears, Yew gets swatted away like a fly.
  • Brainy Brunette: Has the highest Intelligence rating in the party when his compatriots are blond, dusty brown, and white-haired.
  • Break the Cutie: In his childhood, having to see his brother's right arm being cut right in front of him traumatized him greatly. Over the course of the game, not only does he discover that Kaiser Oblivion is his brother, he's also forced to witness how the Crystalguard ruined countless lives, and how his ancestors were to blame.
  • Cain and Abel: He comes to blows with his brother Denys, and becomes the Abel to his Cain.
  • Cannot Spit It Out: He exasperates everyone from the likes of Tiz, Edea, Altair and even the Empire with his inability to admit his growing feelings for Magnolia. He gets better.
  • Character Catchphrase: "It's time for our coup de gravy!"
  • Character Tics: Yew seems to have an obsession with gravy for some reason. In addition to his catchphrase above, it seems there's no common expression or idiom in existence where he won't replace at least one word with "gravy".
  • Chekhov's Gag: Yew Leaning on the Fourth Wall near the beginning of the game seems to be a throwaway joke, until the final batte with Providence, where Yew addresses the player directly again, giving him a Rousing Speech along with other important Second characters to continue the fight.
  • Covert Pervert: Oh yes, as some of his journal entries show. It's not lost on the rest of the party either.
  • Cowardly Lion: While he gets scared very easily early in the game, he gradually becomes more courageous thanks to the help of his friends.
  • Determinator: The Prologue's Hopeless Boss Fight exemplifies this more than anything else in the story. Kaiser Oblivion hits everyone at the treaty signing for 9999 damage with the four hits of a Meteor. Yew only has 155 HP at this point. Despite taking damage that would kill him 64 times over in normal gameplay, he manages to stay standing at "health critical" until the Kaiser unleashes a Blinding Light for another 9999 damage. Despite now having died 129 times over, Yew still gets back up to "health critical" when the Kaiser picks up Agnès. You can hardly blame Anne for advising the Kaiser to hit him with one more 9999.
  • Et Tu, Brute?: Janne and Nikolai betray the Crystal Orthodoxy early in the game, and it all but crushes him at first.
  • Everyone Can See It: The feelings he and Magnolia share for each other are visible to everyone but themselves. Naturally, when Magnolia tries to take advantage of his Covert Pervert tendencies (like claiming her eyesight got bad necessitating the use of glasses when Yew had just admitted an interest in women with glasses) the underlying intention flies over his head.
  • Geeky Turn-On: Anything that begs a scholar to study fascinates Yew to no end. Not even enemy automatons can tell him to stay away. His entries for these findings in his journal just have him behave like a kid in a candy store.
  • Genius Bruiser: He was an ace student during his time studying abroad, and he also keeps track of events in this game's version of D's Journal. This is also reflected in his stats, with both Intelligence and Dexterity being the highest stats he has compared to the others. He has the worst Strength and Vitality, however.
  • Giver of Lame Names: The group often mock him whenever he gives something a lame name. When the party thought his first name for their ship, the Rubadub, was bad, they found his other proposed names for it to be even worse.
  • Hero Protagonist: Undeniably the driving force of the second game. The young and naïve, but talented leader of the Three Cavaliers with a high sense of justice and who relies on his allies to accomplish what he couldn't do alone.
  • Hero-Worshipper: To Tiz, much to the ever-humble Tiz's bemusement.
  • Leeroy Jenkins: Early in the game, other party members have to repeatedly stop Yew from suicidally charging into danger. He stops this as the story goes by.
  • Living on Borrowed Time: His waking up after Kaiser Oblivion's attack is discussed in near-identical terms to Tiz's in the previous game, which seems to indicate this trope is in effect for him as well. At least, until the player uses the New Game Plus function to prevent his wounds from happening.
  • Meaningful Name: In English, his namesake is known for hardiness and longevity. In Japanese, it means courage/friend/help. Moreover, as his encouragement during the final battle makes clear, there's an additional meaning: Yew is you. Then there's how close his name is to "genealogy", and he's almost the last in a line of a well known noble family, people are pissed off at him over the actions of his father, and many of his ancestors were likely as corrupt as his father.
  • Nerds Are Sexy: According to Rifa, he was very popular with girls when he was still in school while being the only six-star graduate.
  • Nice Job Breaking It, Hero: In his attempts as a child to make his father reinstate Denys as the Geneolgia heir, Yew tracks down the Sword of the Brave. In attempting to use it, Yew inadvertently cleaves Denys’ right arm off, and effectively kickstarts his antagonistic endeavors.
  • Omnidisciplinary Scholar: By his own admission, he enjoyed studying in and of itself, and so took a lot of courses at Al-Khampis, including (but likely not limited to) biology, physiology, psychology, theology, immunology, polemology, historical phantasmoloy, military musicology, alchemic sitology, and political molinology.
    Edea: That's a lotta-ology...
  • One-Note Cook: While his food tastes good, Magnolia criticizes his cooking for lacking variety, saying all of his dishes are loaded with garlic and he only uses simple sauces.
  • The Patriarch: Of his family, after his predecessor suddenly died and his father refused to name Denys as his heir.
  • The Protagonist: The second game is primarily his story.
  • Punny Name: He's the game's main protagonist, i.e. he's you. Meanwhile, his last name is a play on "Genealogy".
  • Red Baron: The Soaring Falcon.
  • Squishy Wizard: Highest Intelligence stat with the second-highest Mind (with his MP also tied with Edea for second-best) and the worst Strength and Vitality scores makes him well-suited to the magic classes in the game. Though, in a subversion, he also has the highest Dexterity and the second-highest HP.
  • Thou Shall Not Kill: This was prominent in the second time round as he refused to kill the asterisk bearer's from The Empire, partly to atone for what the former orthodoxy temple had done to them.
  • Was It All a Lie?: To Janne and Nikolai after their betrayal. Fortunately for him, you eventually discover their friendship was genuine.
  • Why Did It Have to Be Snakes?: The list of things he claims are his one and only fear is quite long, but ghosts seem to be at the top. Oddly enough, he seems to be just fine around Altair.
  • Younger Than They Look: Downplayed due to the Animesque designs, but he's as tall as Tiz and Edea who are 3 or 6 years older than him (depending on the region).

    Magnolia Arch 
https://static.tvtropes.org/pmwiki/pub/images/f71738e300834ebd7a54aa8fcc02f953.jpg
Voiced by: Ayumi Tsunematsu (Japanese), Amanda Winn-Lee (English)

A "Ba'al Buster" hailing from the moon that ends up crossing paths with Yew. She first appears in The Stinger of Default, and goes onto be a playable character in Second.


  • Animal Motif: Moon Rabbit. From the moon, and has unusual red eyes and white hair like a rabbit. Yew's diary entry on Praline reveals a note that her rabbit ears offend Magnolia, because they're sacred on the Moon.
  • Character Catchphrase: Her favorite phrase in the Japanese version is "Good gravy". In the English version, her favorite phrase is "Ah la vache", French for "holy cow".
  • Cleavage Window: Namely her Freelancer outfit.
  • Clingy Jealous Girl: She throws a fit when Rifa gives Yew The Glomp and tells stories about how he was a Chick Magnet in school.
  • Creepy Good: Despite how foreboding she looks on the European cover of Bravely Second, she's actually a sweet dork and is with the good guys.
  • Cutscene Power to the Max: During her rescue of Tiz, she uses an ability (Lightning Arrow) that she theoretically could have, save for the fact that while she might have access to the right Asterisk for it, the amount of grinding required to actually get that ability is likely well beyond what the player has done up to that point (to the tune of "probably not for another third to half of the game").
  • Demon Slaying: As as Ba'al Buster, she hunts and slays Ba'als as they pass by the moon, as the mission of her and her people is to protext Luxendarc.
  • Doomed Hometown: Fort-Lune. A Ba'al showed up and obliterated it, and just like Norende from the first game it's your job to rebuild it.
  • Fragile Speedster: The highest Agility in the game, compensated by having mediocre physical stats (third best in HP, Strength, and Vitality). Crosses with The Medic as well by having the highest Mind and MP stats. Another subversion comes from the fact that her Dexterity stat is the worst out of the cast.
  • Genki Girl: Magnolia, unlike Agnès and Edea, is perky and exuberant. Whereas Agnès was demure, soft-spoken and polite and Edea was tough, serious, and short-tempered, Magnolia is sassy, bubbly, and flirtatious.
  • Gratuitous English: In the Japanese dub. Since it's the language of the Moon people, it's ironically also a case of Pardon My Klingon. This is extremely noticeable if you're playing in English with Japanese voice acting.
    Good Gravy!
  • Gratuitous French: In the English dub, the Gratuitous English is replaced by French.
  • I Choose to Stay: She decides to launch her ship to the Moon empty and stay in Luxendarc.
  • I Need to Go Iron My Dog: When she realizes Yew's flower was an Accidental Proposal, she says she needs to go check on Commander Goodman and runs away, embarrassed.
  • In the Name of the Moon: It's an actual quote of hers in one of her many Bravely Second quotes, though it's in French.
  • Last of Her Kind: After a Ba'al wiped out the moon, she's the only Ba'al Buster left. There turns out to be other survivors, but it's implied that none of them are strong fighters like Magnolia is.
  • Line-of-Sight Name: Magnolia is not her real name. She names herself that based on the flower that Yew gives her when they first meet.
  • Love Hurts: She spends the final chapter torn between her love for Yew and her responsibility to return to the Moon and rebuild her home. In the Celestial Realm, the repeated comparisons between Altair and Vega's relationship and her own with Yew bring her to tears.
  • Ms. Fanservice: She is very aware of her status as a 'sexy older woman.'
  • Mystical White Hair: Which emphasizes her mysterious nature.
  • Naginatas Are Feminine: Her default weapon is a naginata.
  • Not Even Bothering with the Accent: Despite the Gratuitous French, she lacks a french accent in the voice overs. That being said, she finds Profiteur's accent insulting.
  • Supreme Chef: She's one of the best chefs in the group, and is quite skilled at analyzing other people's cooking. The only time she messed up was when she accidentally lost the herbs and spices, causing her meal to be bleak and featureless.
  • Through His Stomach: Her skill as a Supreme Chef is used to build Yew's affection for her.
  • The Unreveal: She says her real name at the end, but whispered at Yew's ear so the player doesn't learn it.
  • The Watson: Due to coming from the moon, she's unaware of the cultures of Luxendarc, so the other characters explain them to her.

WARNING: The below characters are Walking Spoilers, and all spoilers in their profiles are unmarked.

    The Man with the Purple Pen 

Altair

A mysterious person who follows the party around, occasionally helping out and writing in Yew's diary using purple ink.
  • Arc Number: 707. Saggita's ruins record he died on 7/07 at 7:07 AM.
  • Boy Meets Girl: Met Vega for the first time when they were both taking a holiday at a ski resort. As they were sitting on the lift, a blizzard suddently hit and they were trapped together for a little while. Vega ran when Altair gave her a flower from a nearby tree, but the memory and Altair would be etched into her mind.
  • Character Catchphrase: "Good luck!" or its counterpart "Bonne chance!", depending on Japanese or English voicing.
  • Dead All Along: He's actually the ghost of a famous scientist possessing Tiz's body.
  • Demonic Possession: At first, and for a short time every time he decides to intervene personally, up until he formally reveals himself to the party. Becomes Symbiotic Possession afterwards.
  • Determinator: Not even death will keep him from finding a way to reunite with his beloved Vega at last.
  • Does Not Like Spam: Despite his tendency to spout Ice Cream Koans involving them, he hates vegetables. His girlfriend actually came up with the proverbs to try and get him to eat more vegetables, which he did after they got separated.
  • Fairytale Motif: Tanabata.
  • Gadgeteer Genius: He manages to fix the supposedly unfixable boat that is the Yunohana hot springs for the party to use. He was also a famous inventor in life, with his many creations including the buster ships, the spacetime compass, and the superconductive rice cooker.
  • Guest-Star Party Member: Of a sort. The boss fight with Geist in chapter 3 happens while Tiz is asleep, leaving Altair in control of Tiz's body for the duration of the fight. Mechanically, he is exactly the same as Tiz, but he has his own voice clips for special attacks and Bravely Second activation.
  • Happily Married: With Vega, having successfully tied the knot before they were separated.
  • Ice-Cream Koan: With vegetables! He hates vegetables! Vega would always tell him to eat them, and when they got separated, he started eating them to remind himself of her.
  • Mad Libs Catchphrase: In the English version, he cycles between a series of Gratuitous French phrases.
  • Meaningful Name: Hikoboshi and Orihime are the characters of the East Asian legend of Tanabata, respectively representing the real-life stars Altair and Vega.
  • Mentor Archetype: Becomes this towards the party over time.
  • Mr. Exposition: His purple-penmanship appears in Bestiary entries before he appears in-game, sometimes offering information that the other party members might lack. Takes this duty full-on when the party starts encountering some more out-there enemies in Via Celestio.
  • Our Ghosts Are Different: Edea suspects that he might be a ghost. She turns out to be correct. He can only do anything by taking over Tiz's body on moonlit nights.
  • Reassigned to Antarctica: Altair was nothing short of a genius when it came to his work. So, naturally, his workmates got jealous of him and got him transferred to an out-of-the-way work station...which coincidentally happened to be where Vega was stationed as well.
  • Sealed Good in a Can: His spirit inhabited the Soulstone until it was used to revive Tiz.
  • Shipper on Deck: He heavily encourages all four party members to pursue their respective loved ones.
  • Spirit Advisor: For the party.
  • Star-Crossed Lovers: With Vega. They reunite at the end and depart for places unknown.
  • Walking Spoiler: It's very difficult to talk about him without spoiling the story.

    The Planeswarden 

Ringabel

Voiced by: Ryota Takeuchi (Japanese), Spike Spencer (English)

Returning from the last game, he has joined an organization of extra-dimensional guardians known as the "Planeswardens" and has been tasked with hunting down Yoko.


  • Assist Character: He only plays as a back-up in the battle against Yoko.
  • Background Music Override: Every time he attacks in the fight against Yoko, his theme from the previous game, "Love's Vagrant", starts up. It even has the effect of continuing any effects of any previous special attacks used!
  • Big Damn Heroes: He arrives to rescues the group from both Geist and Yoko.
  • The Cameo: His reappearance was rather short-lived, appearing only in parts related to asterisk holder Yoko.
  • Dimensional Traveler: He travels through dimensions as a part of his job now.
  • Foreshadowing: There are quite a few hints that he is the dark knight the party keep encountering from Chapter 2 onward:
    • When "Alternis" shows up to save Edea and co, Yoko tries her emotional manipulation to "see what lies under the helm". She is initially taken aback, but chuckles and remarks that he is "full of surprises" and "many troubles", alluding that there is something more to him.
    • Edea laments that she wishes Ringabel could be with them. "Alternis"'s response? "Yes....Indeed..."
    • The bow Edea ties around "Alternis'" wound is made from her default outfit...which was originally a part of Ringabel's.
    • He has zero qualms with being crowned Florem's Bloom Groom, something which (the original) Alternis would balk at.
      Ringabel (disguised): It seems that even with my helmet donned, I cannot hide my manly charms.
    • When the group arrives in Caldisla and remarks how they'd forgotten it existed, "Alternis" happens to coincidentally appear and confirm that he was affected, too.
    • Lastly, upon reuniting with (the original) Alternis in the Caldisla castle, he is utterly confused when asked about the missing bow, his arm wound and the existence of Yoko...although at this point you can probably figure out what's going on...
  • Identical Twin ID Tag: He can be distinguished from the Alternis in Edea's world by the bandage he wears on his arm after taking an attack from Yoko. When the party can fight Alternis on Grandship, his lacking the bow is the first hint that there's more than one dark knight going around, although a less Genre Savvy player could mistake it for the wound having healed.
  • Mysterious Protector: For Edea, complete with appearing out of nowhere to defend her and refusing to participate directly on the team. And wearing a mask to disguise his identity.
  • Pre-Mortem One-Liner: He drops several while supporting you in the battle against Yoko. They also double as flirtatious Double Entendres.
    Ringabel: I'll strike you like a Thundaga to the heart!
  • The Stinger: The final post-credits scene drops a hint that he is going to be the main focus of the third game (although said third game actually went the Non-Linear Sequel route).
  • Walking Spoiler: Justified as there are no mentions of Ringabel reappearing in pre-release material. As he also appears with his Dark Knight asterisk costume, it was hard to differentiate him off from the actual Alternis at first until Edea gave him a blue bow on his arm.

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