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Characters / Bravely Default Divine Beings

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The main antagonists of the series and the ones who oppose them. Their Divine Conflict has indirectly driven the events of the whole series.

WARNING: In case you didn't notice on the main page, this page contains spoilers for all games in the series. All spoilers on this page will be unmarked. Read at your own risk.

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    The Evil One 

Airy, Piercer of Boundaries

Voiced By: Makoto Tsumura (JP), Stephanie Sheh (EN)
The real Big Bad of Bravely Default, who's been pulling the strings from behind the scenes. Contrary to her words, Airy is a malevolent being, who's been lying to the party from the very beginning. She's not activating the Crystals to save the world, but to help her boss attack the Celestial Realm. She is the evil sent to seduce the vestal and companions into awakening the crystals for her own malevolent purposes.
  • Big Bad: Airy is the main antagonist, being responsible for the heroes' woes, wanting to help the Greater-Scope Villain reach the Celestial Realm.
  • Big Creepy-Crawlies: All of her forms are Bug-family monsters.
  • Bishōnen Line: Her first two forms look very monstrous but her final form resembles a human-sized version of her original form. Ringabel's journal even describes her final form as being beautiful. Probably intentional, considering what they resemble: a larva, a pupa, and a butterfly.
  • Bitch in Sheep's Clothing: Turns out the little fairy girl following you the whole time was just using you to destroy the universe. Go figure.
  • Combos: In her final battle, Airy loves to use a very simple but devastating combo. She'll Default one turn, and then Brave the next, using Acedia and Zeta Flare in sequence. Acedia not only strips all buffs from the party, it places weaknesses upon the party against all elements. Like fire, for example. Even if you know it's coming, it can be very hard to survive.
  • Dark Action Girl: Airy surprisingly packs a mean punch. This is bad news for Agnès and the others.
  • Determinator: She's been working eleven hundred million years on her plan, and has traversed at least thousands if not millions of worlds as part of it. That takes an absurd amount of patience and persistence.
  • The Dragon: Ouroboros's most effective agent, whom she uses the heroes for during his inactivity and ends up being the final battle before he tires of her failures and devours her before facing the heroes himself.
  • Dropped a Bridge on Him: Despite being part of the main character's group, as well as the Big Bad of the game, her death comes rather quickly and unexpectedly. After failing to defeat the heroes too many times, Ouroboros grows bored of her and devours her offscreen, before saying she was like cattle to him and facing the heroes himself.
  • Eaten Alive: You don't get to see it but you do get to hear nasty crunching sounds.
  • Evil Makes You Ugly: Oh boy, does it! Her larval form and pupal forms are quite horrific sights to behold.
  • Final Boss: Of the False Ending.
  • Foreshadowing: You're given ample clues that there's something very strange with the fairy that has been accompanying you on your journey. The second "Groundhog Day" Loop eventually goes just shy of stating it outright... which is around the moment where the subtitle begins to change. In addition, if you read D's Journal, you get to see a drawing of her monstrous larva form, as well as an unfinished drawing of the number six on a fairy's wing. Likewise once the second loop begins, it starts to become more apparent that no matter what is happening in the plot, all she cares about is you reactivating the crystals and dropping what you're doing to go reactivate the crystals.
  • The Heavy: Ouroboros is her boss but he is a Greater-Scope Villain, while she is given autonomy in his plan, manipulating the heroes as she sees fit to help her master, making her the Big Bad despite technically being The Dragon to another villain.
  • Hero Killer: She killed at least one alternate version of the party. Considering she's gone through several thousand worlds, and she states in the False Ending that getting this far has taken her eleven hundred million years, it's impossible for them to have been the only ones.
  • Hypocrite: She claims to hate humans because of their tendency to blindly do what they're told without questioning if what they're told to do is a good idea or not. She ends up getting murdered by the very being she was taking orders from precisely because she was following their orders.
  • Ironic Echo: During the false ending, she finishes off the Hopeless Boss Fight with "Now, my lambs, to Slaughter!" In the true ending, Ouroboros speaks with the party; when Ringabel asks why he would consume a loyal servant like Airy, the demon explains "She was like cattle, a beastly thrall that has served long. What further use has one for cattle claimed by age or injury, save to be eaten?"
  • Kill It with Fire: All of her forms are weak against Fire. Ironically, she's also able to inflict massive damage to you by debilitating you against all elements and casting her own Fire spells: Flare or Zeta Flare.
  • Knight of Cerebus: Once Airy's true nature is revealed, the story takes for a darker turn than it already had been.
  • Magic Knight: Of a sort. Airy's first form relies on physical attacks, and her second on magic. Her final form mixes and matches the most dangerous aspects of her first two forms.
  • Mouth of Sauron: Serves as this to Ouroboros.
  • Nothing Can Stop Us Now!: She gets pretty cocky during the True Ending fight with her, repeatedly receiving support from her master.
  • One-Hit Kill: Plague, which she uses in her first and third form, does this to all characters that are under a status ailment. Unfortunately, both forms have multiple ways to set status ailments upon your whole party.
  • One-Winged Angel: Two or three forms, depending whether you're on the Normal Ending or True Ending route. The forms resemble respectively a larva, a pupa and a butterfly.
  • Playing with Fire: The second form knows Flare. The third form knows Zeta Flare.
  • Pre-Mortem One-Liner: "Now, my lambs, to Slaughter!"
  • "The Reason You Suck" Speech: In the false ending.
    Edea: You lied to us!
    Airy: And you made it so easy. A fine pack of puppets, you lot. Not a thought of your own, so eager to obey. Because obeying is so easy, hmm? You're never responsible when you're only following orders. And who would deny what seems so obvious? Who bears the courage to disobey? Precious few. Not one human in a thousand.
  • Signature Move: Slaughter for Airy's first form, Flare for her second. Her final form utilizes both Slaughter and an upgraded Flare known as Zeta Flare.
  • Treacherous Advisor: For the party.
  • Treacherous Quest Giver: Suddenly it all makes sense why she was so eager to awaken the crystals.
  • Troll: A lot of what she says post-reveal is intended to piss the party off - and probably the player, too.
  • Undying Loyalty: She has nothing but the highest adulation for Ouroboros, and seemingly none of it is motivated by fear. The worst she fires off to him as he's eating her!! is to call him unkind.
  • Up to Eleven: The previous high standard we had on "flare" spells was Jet Bahamut's Exaflare. Airy's final form goes a few levels past that, right into Zeta Flare** , a feat which has since only been replicated once.
  • Villainous Virtues: She's dedicated and patient to an insane degree, considering that she's been manipulating the past versions of the protagonists and going through the same repetitive process for the last 1,100,000,000 years.
  • Walking Spoiler: There's really no way to truly talk about Airy in-depth without revealing the plot twist that she's the villain.
  • Was It All a Lie?: Asked this by Agnès in the false ending route. Just to drive the point home that yes, it was, she even briefly pretends to have been possessed.
  • You Have Failed Me: Ouroboros eventually tires of having to heal her to keep her in the fight against the party, so he simply eats her instead.

    God of Destruction 

Serpent that devours the horizon
The true true villain of Default and the source of the chaos that plagues Luxendarc. A malevolent God of Destruction seeking to consume all reality in order to conquer the Celestial Realm and rebuild creation as he wishes. Airy is his servant, charged with linking numerous worlds to feed him the power he needs to enact his plan.
  • Bad Boss: He gets tired of Airy's failed attempts to kill the heroes, so he decides to handle them himself and while he's on his way to the mortal plane, he casually devours her. Later, when talking to Tiz, he compares Airy to cattle, saying she was a tool for him to use and nothing more.
  • Blood Knight: He seems rather enthusiastic that you are strong enough to face him head on after you defeat his first form.
  • Break Them by Talking: Does this both before and throughout the battle with him. Terrifyingly it actually works for a moment and causes the party to surrender until other worlds bolster their courage.
  • Deadpan Snarker: Surprisingly for an ancient eldritchian entity that plans to destroy creation... Ouroboros is rather snarky.
    Edea: Just who are-
    Ouroboros: That has already been answered. I am Ouroboros. Do not make me say it again.
    Agnes: How did Airy fit into your plan?
    Ouroboros: She gathered the strength I need to breech the Celestial Realm. This, too, was explained. Next.
  • Destroyer Deity: His title is "God of Destruction."
  • Dystopia Justifies the Means: For ultimate power, he'll destroy tens of thousands of realities.
  • Eldritch Abomination: H. P. Lovecraft would be impressed. Ouroboros is truly something otherworldly.
  • Evil Sounds Deep: Lord does he ever. His voice is very deep and booming.
  • Evil vs. Evil: His overall conflict with Providence. In effect, Ouroboros was keeping Providence in check and had a very real chance of ousting him from the Celestial Realm and controlling creation by consuming reality within the Luxendarcs to empower himself, but Providence is no better, looking at each Luxendarc as a fuel source to exploit by terrorizing and killing everyone within each dimension to feed his need for despair.
  • Faux Affably Evil: He willingly assumes a human form in order to communicate with the Warriors of Light, answer their questions, and consider them a worthy battle... before destroying entire worlds to break their spirit.
  • For the Evulz: He finds the celestial realm boring, and wishes to deliver suffering and strife to it, and therefore, excitement.
  • A Form You Are Comfortable With: He initially takes the form of your four party members to talk to you.
  • The Fourth Wall Will Not Protect You: During the climax, he begins destroying other worlds Airy has linked to — namely, the game worlds of people on your 3DS friends list that you've linked to. And that Celestial Realm he's trying to invade? The real world, represented by the 3DS's camera activating and projecting the player's face into the background of the battle, looking down on the battle from the Celestial Realm.
  • A God Am I: Justified. He is a deity.
  • Greater-Scope Villain: He doesn't technically take action himself until the end of the game, and his dragon Airy, drives the plot for him.
  • Hidden Villain: Ouroboros is hinted at in the False Ending. Only in the True Ending is he revealed and faced.
  • Immortality: He cannot truly be destroyed and, in the false ending, it is made clear that he will eventually return. In the True Ending, he is defeated for good.
  • Kill It with Water: Does not take well to Water attacks.
  • The Man Behind the Man: Well, Behind the Woman: Airy may act with a good deal of autonomy but everything she does is for Ouroboros's plan to take over the Celestial Realm. Once the party defeats her, Ouroboros immediately devours her and reveals himself as the ultimate threat to be stopped.
  • Meaningful Name: Ouroboros the eternal serpent that eats its own tail. In the good ending, DeRosso uses a Stable Time Loop to turn Ouroboros' power against itself.
  • Mirror Boss: The first battle with him has him take the form of Tiz. While in this form, he can use all of the abilities of your current party.
  • Multiversal Conqueror: Tens of thousands of them, all at his mercy.
  • Ominous Latin Chanting: Used generously in his final boss theme.
  • Omnicidal Maniac: Slightly subverted in that destroying the world is just the first part of its plan. During the end game, however, he consumes at least six worlds to power his attacks.
  • One-Winged Angel: Inverted, since his monstrous form is actually his real one. He only has to take A Form You Are Comfortable With in order to appear in the physical world.
  • Our Dragons Are Different: Despite his Eldritch Abomination appearance, he is classified as a dragon in terms of damage discrimination.
  • Ouroboros: Whenever he devours a world, he makes the symbol surround it.
  • Planet Eater: Different realities appear simply as a single planet, which he destroys and absorbs all the energy from, making himself stronger.
  • Rage Against the Heavens: He wants to conquer the Celestial Realm and rebuild all of creation in his own image.
  • Spacetime Eater: His goal is to consume all of reality, then rebuild it in his own image.
  • True Final Boss: Agnès's party is left to face the God of Destruction, Ouroboros, after he unceremoniously disposes of his minion.
  • Villainous Breakdown: As the battle with him progresses. At first he treats you more as an entertaining curiosity than a threat. After his regeneration gets sealed, however, he gets more and more annoyed that you are still alive. After the linked worlds break free of his grasp he flies into a complete rage.
  • Walking Spoiler: As the Hidden Villain of the story.
  • You Have Failed Me: He gives Airy a power boost in the True Ending, but devours her when she fails to kill the party.

    The Herald 

Voiced by: Makoto Tsumura (JP, Default), Stephanie Sheh (EN, Default), Hiromi Tsuru (JP, Second), Eden Riegel (EN, Second).

Airy's sister, who called the player in the first game and appearing near the finale of the true ending. She is the herald of Providence and has been manipulating Emperor Oblivion to serve their ends and the actual Big Bad of Bravely Second.

  • Big Bad: Anne is this in Bravely Second, having manipulated Kaiser Oblivion as part of her plan.
  • Bishōnen Line: Anne's single combat form is even more attractive than her normal form, in stark contrast to her sister's array of monstrous combat forms.
  • Brainwashed: She does this to the Matriarch and Sylvie to send the crystals out of control in the second loop.
  • Cain and Abel: Subverted. Although she appears to have been the heroic sibling in aiding the heroes of Bravely Default to defeat her wicked sister, she's just as sinister and only aided them to help kill a rival.
  • Casting a Shadow: One of her signature moves is Dark Flare. Like her sister's Zeta Flare, she uses Acedia to set up for it by making the party weak to all elements before she uses it.
  • The Chessmaster: She provides advice to Kaiser Oblivion several times that helps him become a very successful villain. In fact, she's so successful, she actually succeeds in her goal in the first world despite her death, and despite multiple setbacks in the second world, she still managed to fulfill her goal again in the second world.
    • When Agnès tries to summon help with her pendant, Anne warns the Kaiser, who proceeds to break Agnès's pendant before she can use it.
    • She advises the Kaiser to send Janne to help Minette obtain the Compass of Space-Time in case she failed, an action that ultimately secured the compass in their possession.
    • When the heroes foiled her initial plans in the second world, she brainwashes the Matriarch and Sylvie to send the crystals out of control.
  • Dark Action Girl: Just like her sister, Anne is a force to be reckoned with.
  • Dark Is Evil: She dresses in all black and has black wings.
  • The Dragon: As Providence's main agent, pulling strings to ensure Providence's success.
  • Evil All Along: Her role in the first game was to inspire the player to begin their journey, and urge them to see the game through to the end, acting as a hint towards getting the full ending and destroying Ouroboros, with the implication that Airy's sister was the good one, helping you put things right. In the second game, it is revealed that everything the player did in that game was simply to oust Ouroboros so that her master could take over.
  • Eviler Than Thou: To Airy in the first game.
  • Evil vs. Evil: She aided the original heroes in the battle against Ouroboros, but only to kill off a rival to her master.
  • Face Death with Dignity: In both scenarios in which she dies, she does so with no regrets, happy that her actions have paved the way for Providence to enter the world.
  • Fairy Sexy: Her heels/boots are trendy and her outfit bares her legs.
  • Hoist by Their Own Petard: In Default's opening, she asks the player to "stay 'til the very end." Unforunately for her, Ouroboros' death is not the very end - which means when Second comes around, the player is there to interfere with her and Providence's plans all the same.
    • During battle, the only way to tell Anne's fakes apart from the real one is by any status buffs that were applied to the real one beforehand. She can thus undermine her own defense if she uses Superbia beforehand.
  • HP to 1: One of her signature moves is Undermine, which sets the victim's maximum HP to 1 for the rest of the battle even if they die and are revived. Only an Exorcist using Undo quickly enough can remove the status.
  • Iron Lady: Completes her duties in a cold and distant manner.
  • Kill It with Fire: Like her sister, she's weak to fire attacks in both her forms.
  • Light Is Not Good: Her One-Winged Angel form looks almost angelic unlike her sister's, and yet she's still the Big Bad.
  • Me's a Crowd: Subverted; Now You See Me sets up multiple targets that are all classified as Anne and share the same HP level she had beforehand, but the visuals are more reminiscent of One to Million to One. Attacking any of the fakes will be met with a painful counterattack, making dealing with them using area of effect moves a very bad idea.
  • Mouth of Sauron: Much like how Airy served this role for Ouroboros, she serves as this for Providence.
  • Nice Job Fixing It, Villain!: Her plan to use the Great Chasm as a backdoor for Providence to ship full-strength Ba'al into Luxendarc does far more harm than good in the long run, as the party uses it as their backdoor to kill Providence after dealing with her.
  • Obviously Evil: Works directly for Providence and wears all black.
  • One-Winged Angel: Unlike Airy, Anne only has one and it is much, MUCH easier on the eyes than Airy's first two forms.
  • Our Angels Are Different: An in-battle dialogue during her second fight confirms this is true of fairies in the Bravely universe. Their sole purpose is to serve whatever god creates them.
  • Shmuck Bait: Trying to use area of effect spells to get rid of her clones is a quick path to a total party wipe.
  • Status-Buff Dispel: Her Superbia attack does this to your whole party while also augmenting her own stats.
  • The Evils of Free Will: She mocks the party for this in her second battle, declaring that fairies are superior to humans because they aren't burdened by an absence of purpose.
  • Treacherous Advisor: For Kaiser Oblivion. She encourages him to pursue his goals of changing the past and denying Luxendarc as it currently is... and then, before he could use the compass, she affected it to send him two-hundred years into the future instead.
  • Violation of Common Sense: When she uses Now You See Me, six targets appear listed as "Anne". The only way to tell them apart is statuses or stat buffs/debuffs. She opens the fight with Now You See Me, which can make finding the real her a challenge... unless you can tag her with something faster than she can disappear. And the Astrologian's Prescience gives Action Initiative to buffing spells, which means that the best way to keep track of the real Anne is to buff her.
  • Wham Line: It's easy to assume that the black-winged, black-garbed fairy is all but unrelated to the creepy monster from Default... until, in the Moonless World, she turns to face the player directly and takes an incredibly familiar sequence of poses.
  • The Man Behind the Man: Well, She's the Woman Behind: She is this in the first game, empowering Tiz to defeat Airy and Ouroboros... which lets Providence attack unopposed.

    God of Despair 

Deity of the Celestial Realm
New World Order
The deity of the Celestial Realm and a rival to Ouroboros. He uses Anne as his proxy.

Although the character is referred to as female in the Japanese version, the American version uses male pronouns, which the examples of the tropes below are written with.

  • Creepy Crows: His first form resembles a anthropomorphic crow in royal attire. It is possibly meant to be a magpie, in a twisted reference to the Tanabata story that inspired the characters of Altair and Vega.
  • Eldritch Abomination: His appearance may not be especially Lovecraftian, but his ability to screw with the game's rules can leave a serious impression.
  • Emotion Eater: Feeds on despair to sustain himself. This is why he latched on to Vega, whose despair at being separated from her lover Altair, possibly for forever, practically gave him a never-ending food source. Despite this, Providence would hatch a plot to enter and destroy Luxendarc because his new food source was not perfect: Vega still held out hope that Altair would find a way back to the Celestial Realm from Luxendarc.
  • Evil vs. Evil: His relationship with Ouroboros. What he wants with Luxendarc is by no means noble, and Ouroboros was keeping his hands tied with his attempted invasion into the Celestial Realm, but the only reason why Ouroboros wanted to invade the Celestial Realm in the first place was to become the ruler of creation and rule everything.
  • The Fourth Wall Will Not Protect You: He looks straight at the player, reprimands them for guiding Agnes' Avengers through their journey, and tries to delete the player's save file.
  • Final Boss: He's the final enemy the player must face.
  • God Is Evil: This guy has just as little or less regard for the people of Luxendarc than the Infernal from the first game.
  • Greater-Scope Villain: As Anne's true boss and the true creator of the Ba'als.
  • It Amused Me: The reason why Providence controlled Vega and planned what happens in Bravely Second? To see despair, as it's what powers him.
  • Jump Scare: Providence's first form appears to be his final defeat, and the player's given control to run around the room as they like after a lengthy cutscene. Approaching the door instantly starts the battle with the second form with no indication beforehand that Providence is even still around. He does it again in the middle of the battle by switching his dialogue boxes into the tutorial boxes.
  • Light Is Not Good: He rules the Celestial Realm, but is just as nasty as those who'd invade it. Appropriately, he's weak to Dark damage.
  • Loophole Abuse: His first form will command that, say, Tiz kill Yew, with a move that drops him to -4 BP, and inflicts a Total Party Kill if Tiz specifically hasn't landed the killing blow by the time he's at -1. However, the TPK in question is issued by inflicted a set 99999 damage on the entire party, so having a Bishop cast Calm to negate all damage to both sides or an Exorcist to use Undo Action will No-Sell the damn thing, which leaves you two turns to kick his Celestial hindquarters without resistance.
  • Meaningful Name: Providence refers to providing protective or spiritual care, or timely preparation for future eventualities. The latter suits him well, considering that he was fine with Ouroboros's defeat. The former has a thick dose of cruel irony, given that his 'care' of Vega's spirit involves torment from which to gain power. The name could also be a reference to the Eye of Providence, considering his second form's central motif.
  • My Rules Are Not Your Rules: The aversion of this trope is the biggest threat of his second form. Providence's rules are your rules - specifically, your rules about Bravely Second.
  • Restraining Bolt: The dialogue at the start of Providence's second form suggests Vega actually managed to be this to the Celestial, holding back the fullest extent of Providence's power and cruelty.
  • She's a Man in Japan: In Japan, Providence is referred to as female. In the Western release, Providence is referred to as male.
  • Sinister Geometry: His final form is an inverted pyramid with a single massive eye in the center. This creates a Stealth Pun with his signature attack in this form being called "New World Order", referencing the many conspiracy theories surrounding the Illuminati and the fact that Providence happens to look just like their supposed symbol.
  • The Computer Is a Cheating Bastard: Providence has access to a Bravely Second effect identical to the player's... save for the SP accumulation. The player builds up one SP over eight hours without using SP drinks; the time between Providence firing off New World Order is best measured in seconds.
  • This Cannot Be!: After the final blow is delivered, he can't believe that he's actually going to die, finally knowing just what despair is.
  • Voice of the Legion: His voice echoes.
  • You Bastard!: Attempts to pull this on the player during the fight with the second form, claiming that playing the game means the player is enslaving the characters and making them suffer and die over and over for your own amusement.

    The Player 

The Player

The player of the game, and a high-ranking inhabitant of the Celestial Realm. The player guides the characters through their adventures, squaring off with all ranges of villainy. Despite being manipulated at times by even greater powers, this mysterious being refuses to give up.
  • Author Avatar: You're the player of the game, so this goes by default.
  • Breaking the Fourth Wall: The player has been a character since the beginning of the first game, but Second makes this most apparent.
  • Eldritch Abomination: Much like Providence you are this more for your abilities rather than your appearance. You are an invisible force in the game universe who guides the heroes, you can occasionally see events happen far away and behind closed doors, you can possess others allowing them to live on even at death's door, and can completely reset time at your leisure via saving and loading. The last is a power that Providence attempts to neutralize.
  • God Is Good: Compared to the characters, the player would seem godlike. And the fact that the player wants the protagonists to win would suggest this trope heavily.
  • God's Hands Are Tied: Beyond guiding the heroes in battle and exploration, there is little the player can do to take direct action against enemies. Your primary offensive ability is your control over time; it's implied that Bravely Second is powered by the player, and events you reset by reloading a save file or using New Game+ are so thoroughly undone that only Deneb can perceive what you've done.
  • God Was My Copilot: After all, you are the one playing the game.
  • Nigh-Invulnerability: A combination of God and Proxy sub-types. Nothing in the game can do anything directly to you, even the other divines can at best merely discourage/mock you either over your own inability to directly intervene or by attempting to mess with one of your few (ridiculously powerful) abilities.
  • Spanner in the Works: It's the player's guidance that unravels Ouroboros' plans, and consequently Providence's.
  • Symbiotic Possession: Of Tiz in Default and of Yew in Second (which also keeps them alive after their opening disasters, though Yew recovers from needing it later on). It's implied that the player is the one who's subconsciously guiding the party to where they need/want them to go through said possessions.
  • Time Master: What your abilities amount to, being able to begin a battle again if things go wrong and decide when to initiate Bravely Second. In Default, if you destroy a crystal and follow the false ending, Airy reveals that Ouroboros will try again after this result; you are then returned to just before the boss fight you went through to trigger it, and can follow the true ending through to stop Ouroboros for good. In Second, the New Game+ option allows you to bring Edea, Magnolia, and Tiz to Yew's initial fight with Kaiser Oblivion, thus allowing them to thoroughly dismantle Anne's manipulations before they can get underway.
  • You Are Not Alone: Invoked by Yew to save the player from the Heroic BSoD they got from the Player Punch Providence had done on them.



Altair's wife, a fellow scientist from the Celestial Realm.

  • Apocalypse Maiden: Altair's unintentional abandonment has driven her to horrific despair, which attracted Providence, which led to her memories becoming Ba'als.
  • Boy Meets Girl: Altair met her for the first time when they were both taking a holiday at a ski resort. As they were sitting on the lift, a blizzard suddently hit and they were trapped together for a little while. Vega ran when Altair gave her a flower from a nearby tree, but the memory and Altair would be etched into her mind: It's implied she recognized Altair as the same boy she met at the ski resort when he was transferred to her workplace, and it was one of the memories turned into a Ba'al as a result of Providence's attempts to pervert her good memories and cause her despair.
  • Despair Event Horizon: Crossed this some time after being separated from Altair. And then it got worse once Providence got into the picture. She didn't completely cross it, as she still held hope that Altair would eventually come back to her, and the good memories of their time together, even after Providence got to work on her.
  • Eldritch Abomination: All of the Ba'als are weaponized monsters made out of her memories with Altair to cause destruction on Luxendarc, with each one of them holding a deep meaning.
  • Fairytale Motif: Tanabata.
  • Happily Married: To Altair, who confirms that they tied the knot before they were separated.
  • Hot Scientist: Only her silhouette is seen, wearing a labcoat, a ponytail and bangs. In the post gamenote , her costume can be purchased and worn by Magnolia.
  • Ice-Cream Koan: She actually came up with the idea of using "green proverbs" to try and get Altair to eat more vegetables. It worked, as he started doing just that after they were separated.
  • Love Hurts: Being forcibly separated from Altair was not healthy for her psyche. And then Providence gets to work on perverting the memories she had of their time together in order to simultaneously cause her more pain AND to gain tools of destruction that he would send to Luxendarc in order to forever extinguish her hopes of seeing her lover again.
  • Walking Spoiler: Even more so than her husband. Her character provides a major part of his, and her current circumstances make up one of the biggest twists in the game.



A mysterious figure from the Celestial Realm, whose main motive is to save Altair and Vega's souls from Providence's grasp.

  • Almighty Janitor: One must wonder why your party has to save the world when it turns out the walking save point is so strong that she could casually kill them in a single turn if she felt like it. Not only that, but as the end of Bravely Second reveals, she is a Celestial, capable of traveling with ease through time and to other realms.
  • The Artifact: She's from 4 Heroes of Light, the game Bravely Default began development as a sequel to.
  • Artificial Stupidity: If she has a free turn, she will always revive her fox companion, without Braving, rather than attack. This is easy to exploit — the fox only has 50,000 HP, so with a surefire way to keep killing it every turn (very easily done with a Ranger's Beast Slayer ability and some other damage), you can severely slow her down. Made even easier in Second, with Winter Storm negating all healing; as her revival action counts as healing, it effectively renders her helpless.
  • Big Damn Heroes: A walking store of items to the most dangerous places in the world! What's not to love?
    • She resurrected Tiz through manipulating space and time to deliver the hourglass to Tiz in the past so that Agnes could give it to him.
  • Bonus Boss: Fighting her is entirely optional. Unusually for the series, it isn't even obvious you can fight her in the first game — you must walk through a wall to find a hidden passage where she waits for you.
  • Boring Yet Practical: She only uses Meteor when weak, so her only offense is a normal attack and her Mass Slash attack, which is basically a physical attack on all four party members. It's all she needs to do to be challenging, because Mass Slash deals upwards of 5,000 damage even to a Level 99 party with the best equipment in the game.
  • Chekhov's Gunman: The Adventurer is extremely related to the story by the end of Second.
    • That one time she was wearing green in Default? She was traveling back in time.
  • Colony Drop: She has access to the Meteor spell, and can upgrade it with Spellcraft in the sequel to Meteor Rain.
  • Glass Cannon: Starts behaving this way as she loses HP. While she begins to Brave more often and attacks several times a turn, she'll go into the negative BP to do so, leaving her very vulnerable and giving you several turns to heal from the onslaught if you survive it.
  • Limited Wardrobe: Wears her iconic red outfit all the time. Strangely enough, a wary player (who is not colourblind) will notice that she is seen wearing green in Default the first time Tiz meets her, but after that will wear red all the time. It turns out the Adventurer was traveling to the past that one time (wearing green) to give Tiz the Bravely Second hourglass the party had been carrying to fill it with wishes in order to revive Tiz.
  • Meaningful Name: Her real name, Deneb, refers to one of the brightest stars in the night sky, as well as one stars of the asterism which forms the Summer Triangle, the other two being Altair and Vega.
  • Narrator All Along: In Second, she serves as the narrator in Attract Mode and at the transitions between the first four chapters. She also narrates the intro cutscenes for the Duchy asterisk holders in Second.
  • No Name Given: She goes unnamed throughout Default. Averted with the ending of Bravely Second,where she introduces herself properly as Deneb.
  • Pet the Dog: In the Underflow, her usual dialogue turns into concern for the party's safety.
    • She saves Tiz as thanks for freeing Vega and Altair's souls.
  • Sad Battle Music: During the second half of the Bonus Boss fight with Deneb, she removes her hat, comes back with even more hit points, starts using attacks introduced in Second, and Altair and Vega's theme starts to play.
  • Samus Is a Girl: Only at the end of Second you find out the guy is a gal.
  • Save Point: Her main function.
  • Simultaneous Blade Spam: Her main attack, Mass Slash, is a rapid series of sword attacks.
  • Took a Shortcut: No matter the dungeon, you can always find her deep in its depths ready to help you out. Justified as of Second, as she is shown to have a mysterious ability that lets her teleport at whim through rifts in time and space.
  • Turns Red: As she loses HP, she begins to Brave more, hitting you with multiple attacks a turn.
    • Taken to its logical conclusion in Second, where an entirely new boss battle is tacked onto the end of the first where she's overall more difficult to deal with.
  • Walking Spoiler: Don't go thinking this is just some random individual seemingly stalking you or something.
  • We Have Reserves: No matter how many times you kill her fox companion, she'll summon a new one next turn. The reason why is the fox can also invoke this, reviving the Adventurer if given a turn to do so.

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