The eldritch monsters that threaten Luxendarc in Bravely Second.
- Bonus Boss: Only Urchin, Turtle Dove, and Diamante are fought during the main story. The rest must be encountered in Fort Lune battles, or in the Moonless World at the end of Chapter IV.
- Damage-Sponge Boss: All Ba'al variants except Diamante have thousands of HP, if not tens or hundreds of thousands. Hard mode elevates this to over a million. Thank god you can weaken them with your Ba'al Buster fleet before engaging them...
- Eldritch Abomination: Oh, YES.
- Living Memory: With the possible exception of Firstborn, they're Vega's memories of her relationship with Altair given physical form by Providence.
- Puzzle Boss: Each Ba'al has a gimmick behind it that must be figured out before there can be any hope of victory.
- For Snowcap, you must decrease its size via attacking it to lower its stats, because if it gets too large, it will use Avalanche, which is a very powerful water-elemental attack. You also must Brave continuously near the end of the battle, as it will start to use Ice Fang, which makes it steal BP from one of your party members. If one of your party members are frozen, you have to either use a fire-elemental attack to thaw them or wait it out.
- For Urchin, when it uses Rainfall, the party must either continuously Default until it uses Downpour, or use very powerful attacks that can go over 9999 with Bravely Second.
- For Goldie, the party must be resistant to confusion to prevent them from running away, and attack the Comets it summons when it uses Incubation, or it will heal and occasionally buff itself and inflict Regen on itself.
- For Apparati, the party must either use skills that negate all damage at the end of the turn, continuously resurrect party members, or deal the lowest possible amount of damage to prevent Action Reaction from wiping your party. Buffs are not advised, as it will use Pole Shift to reverse them.
- For Redshirt, the party has to have low HP in case it inflicts Gluttony, since it will use a healing attack, and if a party member has Gluttony while being healed, and it goes over the maximum number of HP, the party member will die, the same applies to damaging party members inflicted with Gluttony, since it will instead heal.
- For Turtle Dove, the party has to have tons of knowledge on the Love status effect, in which it causes a party member in love with someone to copy the actions of whoever they're in love with, and they take the same damage as whoever they're in love with. If 2 or more party members are in love with the same person, they will use Love Rivals, which causes the rivals to damage each other.
- For Diamante, the party has to rely on regular attacks to take down its mirror, or use Drain attacks to bypass it. When its diamond unicorn starts glowing white, the player must be prepared, as it will use Brilliancy.
- For Firstborn, the party needs to make as many attacks as possible to bypass Firstborn's evasion and knock it over. Wall spells and Soul Mirror are effective as Firstborn usually attacks every party member each turn.
- Stone Wall: Gold-bordered Ba'al and Neo Ba'al (except the Urchin subspecies) have defenses in the thousands even at lower levels, along with high Mind ratings to near-negate status effects if they're not immune to poison; abilities which pierce defense are required to even hurt them.
Ba'al vi; Snowcap
A savage fusion of ice and snow equipment, meant to represent the day Altair and Vega met together at the ski resort.
- Blood-Splattered Warrior: Its teeth and face are stained with blood.
- Elemental Absorption: Water attacks will heal it and make it bigger.
- More Teeth than the Osmond Family: Its mouth is filled with icicles for teeth.
- Motif: Snow Means Love
- Sizeshifter: Its main ability is to grow in size every time it gets hit by a water attack. As it grows, its attack power gets higher as well. Upon reaching full size, it uses Avalanche to launch a powerful attack against the party while shrinking to its smallest size. It will also shrink if it takes enough damage.
- Standard Status Effects: Its Snowstorm can freeze the party, which can only be removed with fire attacks.
Ba'al v; Urchin
A tick-like creature covered with umbrellas, meant to represent the day an emotionally injured Altair reunited with Vega years later as lab colleagues during a rainy day.
- Casting a Shadow: Cloudy Sky inflicts Dark damage and Blind, and the Shadowcasters spawned by Sunny Day react to anything from their corresponding character other than Default with the Black spell Dark. Predictably, they're all weak to Light.
- Motif: Umbrella of Togetherness
- No-Sell: When it uses Rainfall, it won't be damaged by any attack that deals 9,999 damage or less, meaning only Bravely Second can bypass it. Fortunately, it loses this protection if it uses Downpour.
- Parasol of Pain: It uses its umbrellas as projectiles and shields. When the party defeated one, Yew used them as makeshift umbrellas.
- Unmoving Plaid: The flowers on its umbrellas are always straight, no matter the angle.
Ba'al iv; Goldie
A skeletal goldfish filled with jewels, meant to represent the day Altair took Vega to a festival and scooped for goldfish at a stall.
- Early-Bird Cameo: It first appeared in Bravely Default as a Bonus Boss.
- Eats Babies: Its own, no less. Goldie can devour the offspring it spawns to heal itself and absorb any HP, BP and status they had.
- Motif: Goldfish Scooping Game
- Standard Status Effects: It can inflict confusion on everyone...including itself if it's unlucky.
- To Serve Man: If under confusion, it can also devour your party members for an instant kill.
Ba'al iii; Apparati
A humanoid creature made up of test tubes, meant to represent the day Altair and Vega were stressed on how their superiors barred their lab work but realized they complemented each other.
- Achilles' Heel: All of its attacks are physical, meaning abilities that negate physical attacks will render many of its attacks useless.
- Counter Attack: At the end of each turn, if Apparati took any damage, it uses Action-Reaction to inflict damage equal to the total damage it took that turn (up to 9999) to a random character.
- Gratuitous Laboratory Flasks: Happens to be made of these.
- Making a Splash: Electrolyte Solution is a water attack that makes the party weak to lightning.
- Motif: For Science!
- Playing with Fire: Flame Reaction is a fire attack that makes the party weak to water.
- Shock and Awe: Electrolysis is a lightning attack that makes the party weak to fire.
- Status-Buff Dispel: Its Pole Shift causes everyone's stat changes to be reversed, meaning players who buffed their party's stats and lowered Apparati's are in for a nasty surprise.
- Unmoving Plaid: The ionic patterns on its body are always straight.
Ba'al ii; Redshirt
A demonic Santa hat with a Christmas tree for a tail, meant to represent the day Altair took Vega for a Christmas dinner and proposed to her without a ring.
- Bad Santa: A demonic mockery of the very idea.
- Hoist by His Own Petard: Its ability to inflict Gluttony can easily backfire on it if the party uses abilities that are Cast from Hit Points, which will still lower HP even with Gluttony in effect. It does have the ability to remove Gluttony, so players have to be careful not to get carried away.
- Making a Splash: Vichyssoise is a water attack that hits the entire party, making it especially dangerous if it just used Granita to make the party weak to water.
- Motif: Christmas Episode
- No, Mr. Bond, I Expect You to Dine: It uses Plat de Jour to feed everyone, restoring their health. Since it can inflict Gluttony, this means they'll end up dying if their health is full.
- Standard Status Effects: It can use Aperitif to inflict Gluttony, which makes damage heal the recipient and causes the recipient to die if their HP is fully restored.
- Status-Buff Dispel: Granita removes Gluttony, all of the party's stat changes, and makes them vulnerable to water.
Ba'al i; Turtle Dove
A skeletal bird wearing a bridal veil, meant to represent the lovebirds Altair and Vega's eventual matrimony.
- Climax Boss: Defeating it informs the heroes that the Ba'als have found another way to Luxendarc without meeting any resistance from the Moon.
- Early-Bird Cameo: It previously appeared in Bravely Default as a Bonus Boss.
- The Power of Love: Its main ability revolves around forcing characters to fall in love with each other.
- Love Hurts: A character that's fallen in love with another will take the same damage that character receives. They also take heavy damage if Turtle Dove uses Heartbreak.
- Love Triangle: If two characters fall in love with the same character, they'll attack each other if the target of their affection does anything but Default or a special move. Turtle Dove even has a move called Triangular that causes this to happen.
- Motif: Happily Married
A human skeleton with wing arms riding on a diamond unicorn, meant to represent the day Altair and Vega were separated from each other when Vega failed to board the ship Altair was on.
- Attack Reflector: Every attack it receives is sent back to the attacker. This barrier can only be removed by attacking it until it breaks, and it recharges one use per turn unless it was KOed that turn.
- The Dreaded: Magnolia knows it as the Ba'al that wiped out Fort Lune on the moon, leaving her the only surviving Ba'al Buster.
- Disc-One Final Boss: It appears that defeating Diamante will put an end to Anne's plot. Nope. Plus, like Ouroboros from Default, a sacrifice is required to defeat it.
- Light Is Not Good: Some of Diamante's attacks are light-based, but whether it has any character beyond "destroy everything per Anne's orders" is never clarified.
- Motif: Star-Crossed Lovers and I Will Wait for You
- Resurrective Immortality: It comes back to life whenever it dies. It takes Denys bringing it into the future with him to stop it.
- Sealed Evil in a Can: It sleeps inside the Skyhold, the main base of the Glanz Empire.
- Sealed Evil in a Duel: The heroes couldn't actually defeat Diamante because of its regenerative abilities. Denys decides to use the Compass of Space and Time to send both the Ba'al and himself to the distant future where it can't harm anyone.
A teddy bear made up of balls and toys.
- Achilles' Heel: Firstborn only uses physical attacks with the exception of Baby Bubbles; an attack spell with the Wall spellcraft will make it easier to force it to the ground.
- Status-Buff Dispel: Baby Bubbles removes the party's buffs while lowering their defense and magic defense to their lowest points as well as dealing water-elemental damage.
- Super Reflexes: Its 85% Evade ability allows it to dodge any attack 85% of the time, including magic and special attacks. However, if it's hit two times, the ability will be negated until it uses "Nap Time's Over" the next turn.
- The Last of These Is Not Like the Others: The other Ba'als have deep meanings behind their origins, but Firstborn has none as its origin hasn't happened. May or may not be Altair and Vega's wish to have a baby. In addition, Firstborn is the only Ba'al that doesn't fight on an Eldritch Location silhouettes-of-Celestials background, and doesn't have an entry in the bestiary.