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aka: Bloodstained Curse Of The Moon

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Character page for Bloodstained: Ritual of the Night, some of whom also appear in Bloodstained: Curse of the Moon.

Warning: Due to several late-game Plot Twists, this page is Spoilers Off. Beware unmarked spoilers throughout the entire page.

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Playable Characters in Both Games

    Miriam 
https://static.tvtropes.org/pmwiki/pub/images/miriam_8.png

Voiced by: Ami Koshimizu (JP) / Erica Lindbeck (ENG)

The protagonist of Ritual of the Night. An orphan girl who was taken in by the Alchemy Guild and turned into a Shardbinder, a human implanted with a crystal that lets her wield demonic magic at the cost of her body slowly crystallizing. She was to be sacrificed along with all the other Shardbinders in a ritual to summon demons to Earth, but was placed into a magical stasis and spared this fate. Ten years later, her slumber ends, and when she learns that her best friend, another Shardbinder named Gebel, has summoned a castle from Hell, she journeys to the castle to fulfill the promise she swore to him.

Miriam is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.

She's also one of the recruitable playable characters in Curse of the Moon.


  • The Ace: Miriam is the most powerful Shardbinder ever created, able to summon power from her crystals that none of the others, including Gebel, were capable of. According to the backstory, the power she could gain from her crystals was greater than all the other shardbinders combined. And the true villains know this — that's why Miriam was put to sleep ten years ago and why Gebel was merely used as bait to bring Miriam to the castle. Her power is what they're really after.
  • Action Girl: Like all Shardbinders, Miriam was trained for combat due to tendency for them to attract demons. Further, her capabilities and potential are far greater than that of any other Shardbinder.
  • All-Loving Hero: Miriam not only uses her abilities to destroy demons, but also to defend innocents and bring hope to the defenseless. A good example of this is any playthrough which accomplishes the "Arvantville's Angel" achievement for helping the townsfolk, with special mention going towards helping Susie find something to live for. It even shines through with Benjamin, whom Miriam helps thrice despite the man being a colossal screw-up that makes constant excuses for his own incompetence. Despite her dwindling patience, when she finally finds him back at Arvantville for the first time, Miriam shows heartfelt relief that he's home safe and sound.
  • Aloof Dark-Haired Girl: Downplayed. Her official profile describes her as quiet and confrontational, and she does seem rather aloof in the opening scene, but Miriam is actually more approachable and friendlier than most examples. She can be snarky, a bit whimsical and has a bit of a plucky side to her, which is best seen when she discovers photography and strikes a cute pose after she cooks a meal. Her hair isn't completely black either, as part of her original blonde hair can also be seen.
  • Amazing Technicolor Population: When customizing her appearance, you can choose from a spectrum of regular human skin colours... or you can make her green or light blue instead.
  • American Kirby Is Hardcore: A very subtle example, but her speech is even friendlier (to villagers and other non-evil characters) in the Japanese version.
  • Amnesiac Hero: During her ten-year nap, she missed the arrival of the demons. As a result, she has a minor case of amnesia and cannot completely comprehend what has become of her.
  • Armed Legs: If equipped with the Lethal Boots or Hell's Knells, she ends up with blades on her feet. Retractable ones that slide out the toe in the case of the former and large blades that ride up both sides of her calves and snap out when she kicks in the case of the latter.
  • Ascended Meme: Miriam can obtain a shard called Insatiable, where she tosses a wine glass a la Dracula. This special increases the effectiveness of certain abilities.
  • Badass Adorable: For a demon-slaying Shardbinder that is quite mature, Miriam is also still something of a young adult fresh out of teen years at heart. She's surprisingly giddy about photography and food, and a rather sweet person all things considered unless you earn her sass.
  • Bad Powers, Good People: This is her stance, which she adopted from Gebel based on the following line that Gebel told her before and she throws back at him when they meet again.
    Miriam: You TOLD ME: Our power doesn't make us good or bad. Our choices do.
  • Beware the Nice Ones: Miriam is a sweet (if sometimes snarky) girl, but as it turns out, it's not wise to anger someone packing the power of demons. For example, by the time she finds Benjamin for the third time, she makes it very clear that if he messes up using the Waystone again, her boot is going upside his head.
  • Big Eater: The cooking mechanic of the game encourages Miriam to eat as many different dishes as she possibly can for stat boosts, and she finds almost everything delicious. This makes sense in-universe as she's been asleep for 10 years until recently and Johannes makes note that they actually need food to keep their bodies running on a mission to destroy a giant demon castle.
  • Body Horror:
    • A mild example; the markings on Miriam aren't tattoos, they're patches of her skin crystallizing. It doesn't look as disturbing as Gebel's case due to them being smaller and resembling roses in various states of blooming. The one on her back even extends outward from her body.
    • Concept art of the actual game, conversely, plays this straight, as it depicts Miriam's body crystallizing from rose-esque blue to an eerie stained glass-esque red a la Gebel, in what appears to be access to a Superpowered Evil Side.
  • Boobs of Steel: Miriam is no slouch in the bust department and becomes absurdly powerful by the end of the game.
  • Color-Coded Characters: Her primary color is a light, crystal blue, but the patch of crystal skin on her back is a red rose.
  • Cool Chair: Her Magical Throne special, where she summons a cozy chair to relax in. While she sits on it, her MP regenerates faster.
  • Cool Sword: Her other primary weapon, the Blue Rose, as depicted in her concept art. In-game, it offers the highest Attack rating of all one-handed swords. It's also quite literally a cool sword, as its attacks cause ice damage.
  • Contrasting Sequel Protagonist: Miriam was deliberately designed to contrast with the protagonists of IGA's previous series, Castlevania, in which all but one game developed by him had male protagonists. IGA believed that this contrast would lead to a fresh start for his new series.
  • Demonic Possession: If she obtains Zangetsu's katana and defeats the final boss, but fails to find Gremory. Due to the large amount of shards Miriam's body has absorbed, Gremory easily takes control of her, and Miriam's possessed form becomes the new lord of the castle.
  • Demon Slaying: The reason Miriam is such an amazing warrior. In the Unknown Alchemist's journals — he mentions that after the disastrous first demon summoning, the Shardbinders were all trained to fight demons. This is mostly to keep the demons at a manageable level before the Shardbinders' actual purpose — to be sacrificed in the great demon summoning ritual.
  • Diving Kick: By pressing down and the jump button in the air, Miriam can rapidly descend with a kick. Striking an enemy with the kick bounces her back into the air, whereupon her "jump" is reset and she can perform another diving kick or a Double Jump. Using these abilities skillfully allows for Sequence Breaking.
  • Drop the Hammer: Seen wielding one in concept art.
  • Elegant Classical Musician: She can apparently play the piano, shown if you sit at the piano under the gazebo in the Garden of Silence for a few seconds. If the Carabosse familiar is equipped, she'll sing along to Miriam's music.
  • Elemental Powers: Some of the shards she acquires are elementary.
    • Playing with Fire:
      • Riga Storæma, which summons a flame pillar, and Riga Dohin, which casts a giant ball of fire.
      • Flamethrower and Flame Cannon are both directional shards that launch flames from Miriam’s hands.
    • An Ice Person: Va Ischa and Va Schia are both ice-based attacks. The former fires icicles, while the latter drops large chunks of ice on the enemy's heads.
    • Making a Splash: Cerulean Splash is the very first shard you get and fires a ball of water, and Aqua Stream is a powerful spray attack that's necessary for obtaining the true ending as it propels Miriam through underwater areas.
    • Shock and Awe:
      • Teps Oceus, which shoots a bolt of lightning from her hand that hits whatever enemies are nearby, and Teps Salrenda, which creates a lightning trap.
    • Light 'em Up: Tis Raiff and Tis Rozaïn are light beam attacks. The former fires multiple beams of light that when upgraded fire more and more, while the latter when upgraded turns into a large light-based Kamehame Hadoken.
    • Casting a Shadow: Fald Ciu, Fald Taiab, and Void Ray are dark energy attacks. The latter when upgraded to the fullest turns into a darkness-based Kamehame Hadoken.
  • Every Girl Is Cuter with Hair Decs: An odd example. Miriam wears a strange circlet that makes her look like she has horns. It's her favorite.
  • Extreme Omnivore: Dark Matter is, for some bizarre reason, classified in-game as a food (it's served as a jelly or some kind of flan), which means Miriam can eat it. It's the only thing she doesn't find delicious, and it gives her no stat boosts the first time she eats it, but still, she can eat it. And live.
  • Fashionable Asymmetry: Has a regular sleeved right arm opposite a detached sleeve on her left. That said, her right sleeve is only attached to her collar. The Valkyrie Dress armor changes her appearance to a fully symmetric dress.
  • Feminine Women Can Cook: There's a cooking mechanic she can perform at Johannes' lab. She gets a stat boost for each unique food she consumes, which is justified by them being malnourished due to low supplies.
  • Fighting Your Friend: She and Gebel used to be friends. She only agrees to fight him because of a longstanding promise she made to him: if he ever lost himself to the corruption of the shards, she would put him down with a Mercy Kill. He made the same promise to her.
  • Flower Motifs: Roses, which also serves as the game's prevalent motif.
  • Hair of Gold, Heart of Gold: She was a blonde before the curse changed her hair color. The only remnant of her old hair color are the ends, and even that has dulled down to a dark blonde. Despite what she's gone through, she's also very friendly, understanding, and more than willing to help those in need.
  • The Hero: She's the main character, and the plot deals with her facing down Gebel. Additionally, in Curse of the Moon, she takes up the hero mantle once more in the Nightmare Mode after Zangetsu became corrupted, as she ends up being the only character controlled by the player during the final battle against Zangetsu.
  • Hope Bringer: Special mention goes toward the sidequest for Susie — a feeble old lady who is so traumatized when Miriam meets her that she wants to just keel over and die. By cooking numerous meals that remind Susie of her youth, and constantly telling the woman that she will live through this, Susie finally regains the will to live. When the quest is completed, Susie is astonished that Miriam would go through so much trouble for an old woman like her.
  • Iconic Item: Miriam is often seen wielding the Blue Rose sword in most artworks, the strongest one-handed sword in the game.
  • Impossibly-Low Neckline: One has to wonder how she keeps the top half of her dress from falling down. Or her assets from simply bouncing out mid-combat. Admittedly, part of her dress seems to have a corset incorporated into it.
  • Informed Attribute: Early drafts mentioned Miriam as having slight amnesia as the result of her coma, but in the game proper Miriam shows very little (if any) signs of memory loss.
  • Informed Equipment: Played with. The only equipment that doesn't show on her character model is body armor, with two exceptions: the Valkyrie Dress and the Ex Shovel Armor. All pieces of headgear and scarves, plus a certain number of accessories, will show on her model. Even her "Shoes"-type weapons will replace her default boots.
  • Intimate Marks: Miriam's most prominent crystal mark is the rose-shaped pattern over her left breast. Justified, because we're told and shown that the curse starts with the heart. She has other similar patterns all over her body, especially on her upper thighs, and possibly in even more intimate places than that.
  • Katanas Are Just Better: She even has elaborate animations for re-sheathing them after she swings. She also has decidedly more techniques that can be learned for katana-class weapons than any other weapon type.
  • Kick Chick: While unarmed or wearing a "Shoes"-type weapon, she can perform martial arts kicks as a method of attack.
  • Lag Cancel: She can cancel her attack animations with her backdash.
  • Literal Change of Heart: Of the transforming sort; part of her heart is also affected by the magi-crystal curse, which is causing it to crystallize as her skin is.
  • MacGuffin Super Person: It's revealed in the final act of the story that Dominique and Gremory's plan was for Gebel to lure in and then weaken Miriam enough for Gremory to possess her like she'd done to him, since Miriam's power was immense enough for them to summon Bael. This fails when Miriam ferrets out Gremory beforehand, but by this time, Dominique had learned enough about how Shards work in combination with her own exorcist blood that Miriam was no longer necessary.
  • Magic Knight: She's skilled with both various melee weapons and sorceries used by the shards she collects.
  • Mercy Kill: She and Gebel both promised each other that if one of them ever turned evil, the other one would put them out of their misery. In the bad ending, she fulfills her end of the deal and kills him, for which he is grateful. In the good ending, she frees him from Gremory's spell and turns him good again… only for the curse to completely crystallize him and kill him anyway, though at least Miriam gets to avenge him by killing Gremory and Bael.
  • Modesty Shorts: Certain attacks, such as the Katana's swing, enable you to see under Miriam's skirt, which reveals that she wears a black pair of these. You'll actually be seeing these all the time by using the teleport rooms.
  • Ms. Fanservice: A Stripperiffic backless dress, pretty large bust, an Impossibly-Low Neckline, and luscious black hair all make her very attractive and very much designed to appeal to those attracted toward women. Her Valkyrie Dress armor is more modest in comparison, but still has the short skirt. And the Bunnymorphis Shard allows her to turn into a demonic Playboy Bunny.
  • Multicolored Hair: Black, with the ends being either a light brown or dark blonde.
  • Multi-Melee Master: If all the other tropes didn't tip you off, Miriam is skilled with a wide variety of weapons, including swords, whips, maces, knives, and spears.
  • Nice Girl: One of her most consistent traits. She's absurdly kind and friendly, in contrast to her abilities and situation.
  • Nice Hat: Miriam can get a number of different hats in the game to wear, from a classy tricorne to fur hats to bunny ears.
  • Nice Job Breaking It, Hero!: Granted, one can't regard it too harshly seeing as there were no signs of foul play she could've picked up on, but Dominique only gets as close to liberating Bael as she does because, when the plan to secure Miriam as a body for Gremory fails, the knowledge she gained in the power of the Shards thanks to Miriam and Johannes is the next best thing.
  • Older Than They Look: Miriam's in-game character profile reveals that she's technically 28 years old during the events of the game. She was 18 when she was put in her magically induced 10-year sleep and was essentially frozen in time for the whole duration.
  • Perky Goth: With her design evoking that of Shanoa, you'd expect her to be quite aloof and distant. While she has her moments of sass, she's an overall kindhearted girl who gets excited with eating and photography.
  • Plague Doctor: One of the accessories you can get is a plague doctor's mask.
  • Power Glows: In-game, the giant crystal on her back exudes a blue aura. This translates into a trail of light that follows Miriam as she walks around.
  • Raven Hair, Ivory Skin: Miriam sports this look, though she was blonde before becoming afflicted with the magi-crystal curse.
  • Red Oni, Blue Oni: She is the Blue Oni to Zangetsu's Red Oni. She also can be the Blue Oni to Gebel as well.
  • Sexy Backless Outfit: Likely worn out of necessity, since she has a huge rose-shaped crystal jutting out of her back.
  • She's Got Legs: Her short skirt, long boots, Zettai Ryouiki and in-game poses flaunt her shapely thighs.
  • Slide Attack: Pressing down and jump while on the ground lets Miriam slide forward, low enough to get under some obstructions. It also deals very minor damage to enemies unless she's also wearing a boot-type weapon at the time, in which case the weapon's normal damage is added to the hit. In Curse of the Moon, this is one of the major abilities that distinguishes Miriam from the other protagonists.
  • The Smurfette Principle: Miriam is the only female amongst the main cast of heroes, not including Dominique. Actually, scratch Dominique. Miriam is the only heroic female character.
  • Starring Smurfette: Miriam is the only heroic major female character, with other women either acting in a support or villainous role. The female character with the second-most screen time, Dominique, turns out to be a traitor and becomes the first part of the Final Boss battle at the end of the game.
  • Summon Magic: Miriam has an entire set of skills dedicated to the summoning of various familiars to follow her around, in addition to much more short-term summons for attacks.
  • Sword and Gun: Miriam is as fond of being a Multi-Melee Master as any IGAvania protagonist, but she can also use guns.
  • The Corruption: Though Johannes' efforts keep her from fully suffering the curse, he says there's no guarantee that it'll hold if she absorbs more crystal shards. Oh, and guess what you gain more powers and attacks from? By the end of the game, Johannes believes he can prevent it from overtaking Miriam's body for good.
  • Traumatic Superpower Awakening: Absorbing shards is not a fun time. During the prologue, she has this to say.
    Miriam: I'd...forgotten the way it felt... Like uninvited claws scraping across my bones...
  • True Blue Femininity: Miriam's design is heavily steeped in soft blue tones, and despite being an Action Girl, she is still quite feminine and gentle in her demeanor. To cement this fact, she also has a rose motif...and her Iconic Item is a sword named the Blue Rose.
  • Whip It Good: Wouldn't be a Castlevania descendant without one. It's also her main weapon in the spinoff game Curse of the Moon.
  • Whip Sword: Just in case you couldn't decide between a Cool Sword or wanting to Whip It Good, Miriam can obtain one of these from defeating IGA.
  • Zettai Ryouiki: Miriam's fondness for combining skirts with boots leads to this trope in more than one of her outfits.

    Zangetsu 
https://static.tvtropes.org/pmwiki/pub/images/zangestu.png

Voiced by: Hiroki Yasumoto (JP) / David Hayter (ENG)

A demon hunter hailing from Nippon. He and several of his friends journeyed to England ten years ago to combat the demons. The ensuing battle cost him his left eye and right arm, and all his comrades died. He has since allied with the Church and works for Dominique, continuing to wage war against all things demonic. Due to Miriam's Shardbinder powers, this brings the two into conflict with one another.

Zangetsu is also the main protagonist of Curse of the Moon.


  • Achilles' Heel: Zangetsu is a peerless warrior, but has no means of countering magical obstructions. One magic gate completely hindered his ability to progress until Miriam unlocks it with a simple wave of her hand.
  • All-Powerful Bystander: Subverted. When Miriam realizes just how strong Zangetsu is, she asks him why he doesn't stop Gebel and Gremory himself, rather than relying on her. Zangetsu explains that he's been trying, but Gremory is afraid of him, and thus has been avoiding him. By giving Miriam the Zangetsuto, the only weapon capable of harming her, he hopes that Gremory will put her guard down.
  • Artificial Limbs: A rather unique take. He sports a wooden prosthetic right arm, and uses a special ofuda spell to animate it to nearly the same level of mobility he had with his original arm.
  • Aura Vision: Courtesy of his ofuda eyepatch.
  • Awesome Mc Coolname: His name literally means "cutting moon." Which is an endgame clue. However, his in-game bio and the item description for Zangetsuto reveal that this is a title given to the wielder of the sword rather than an actual name.
  • Badass Beard: A neatly trimmed goatee.
  • Bilingual Bonus: Knowing Japanese kanji, or simply one possible meaning of "Zangetsu", will give the player a hint about how to find and defeat Gremory near the game's end.
  • Boss Remix: His boss theme, “Exorschism,” is a remix of his Leitmotif.
  • Charles Atlas Superpower: All of his abilities, even the ability to double jump, were said to have been earned because he trained that damn hard.
  • Covered in Scars: Has quite the collection.
  • Defrosting Ice Queen: Male example. He's initially extremely hostile towards Miriam. After he fights alongside her at the train, however, he begins to regard her with a bit more respect.
  • Demon Slaying: Ever since they arrived on Earth.
  • The Dreaded: Gremory wants nothing to do with this man, spending the game's near-entirety doing her best to avoid any direct contact.
  • Elemental Powers: Utilizes these during both fights against him.
    • Playing with Fire: The first evolution of his sword has him light it ablaze and begin using fiery variations of his normal abilities.
    • Shock and Awe: The second evolution of his sword sends electricity through it, powering up his abilities with lightning.
    • An Ice Person: The third and final evolution of his sword has him using ice-based variations of all his attacks.
  • Eyepatch of Power: Uses an ofuda as one in order to see the auras of the dead and the living.
  • Expy:
    • He looks a lot like Gabriel Belmont from the Lords of Shadow series, if Gabriel were Japanese. He also shares Gabriel's fate as a Fallen Hero in Curse of the Moon, where he undergoes a Face–Heel Turn and becomes the very thing he swore to destroy.
    • He also has elements of Julius Belmont from the Sorrow games, as a secondary character to the more powerful main character, who still manages to outshine them. Gameplay-wise, he serves as an analogue to the various Belmonts who served as secondary playable characters throughout the IGAvanias, allowing players to experience the game differently.
    • His role in Ritual's story is very similar to Maria from Symphony of the Night. You need to use a secret method in order to fight him as a boss, much like Maria in the Saturn and PSP versions, and you need the Zangetsuto sword he gives you in order to unlock the true ending, just as you need the Holy Glasses from Maria in order to access the Inverted Castle.
    • He bears some similarities to Trevor Belmont from the Netflix adaptation of Castlevania, both in appearance and personality, but this is probably a coincidence.
    • He wields a sword perfect for slaying demons, is loyal to his companions but comes off as gruff and unfriendly to strangers, lost an arm, an eye, and many of his friends during a demon attack, and uses a very advanced prosthetic limb to compensate. The Black Swordsman Guts from the Berserk series was most likely a primary inspiration for him.
  • Fate Worse than Death: What happens to him in the worst ending in Curse of the Moon.
  • Genius Bruiser: Zangetsu is an incredibly strong fighter, and while incredibly thick-headed and brash, he is also very perceptive. He correctly surmises that if Dominique really wanted to stop Gebel, she would have sent both Zangetsu and Miriam to deal with him, instead of sending him to deal with Alfred. He also realizes that the reason he can't seem to find Gremory is that she's actively avoiding him, but that she won't be expecting someone else to wield the Zangetsuto. Lastly, he predicts that when she finally does realize that Zangetsu is unarmed, she'll see him as her primary target.
  • Good Is Not Nice: In Curse of the Moon, he's rather aloof and doesn't have any warm feelings toward his allies, but he later risks his life to save theirs. In Ritual of the Night, he's initially very hostile towards Miriam for being a shardbinder, and even threatens to kill her again after his first boss fight, but after fighting alongside her, she wins his respect.
  • Guttural Growler: Courtesy of Solid Snake himself, David Hayter.
  • Handicapped Badass: He's missing an eye and has a prosthetic arm, but it doesn't slow him down in the least.
  • Hero of Another Story:
    • He is the main character in Curse of the Moon.
    • Zangetsu was also present during the last demonic invasion a decade prior to the story, which he lost his arm, left eye and many of his friends.
  • Iaijutsu Practitioner: His standard attack in Curse of the Moon is to quickly draw, attack, and re-sheathe his katana in one motion.
  • Informed Ability: In one particular conversation, Dominique mentions that Zangetsu sent a message with a hint about what turns out to be the Invert ability, something that she claims he can do as well. This is never shown at any point in the game — not even in his second boss fight, after Miriam has learned it and can use it against him to make the battle a complete joke. There's a possible overlap with Gameplay and Story Integration, as Zangetsu does admit that he held back against Miriam a lot during that second fight. Dominique could also be lying.
  • Jerk with a Heart of Gold: In both games, he's a hardened warrior who prefers to do things on his own and is initially hostile towards the other heroes. But behind his rough exterior is a man who is fighting to stop the demons and is willing to give up his life to protect others.
  • Katanas Are Just Better: His signature weapon is the Zangetsuto, a katana specifically blessed/enchanted to slay demons.
  • Magic Knight: He combines his mastery of katana combat with the power of ofuda paper incantations.
  • Only Known by Their Nickname: The description of the Zangetsuto says that the name "Zangetsu" is more of a title bestowed upon the sword's current wielder. His real name is never revealed.
  • Paper Talisman: He can use ofuda charms for both defensive and offensive purposes.
  • Parrying Bullets: He can deflect bullets using his katana, even when not actively being on guard.
  • Rated M for Manly: A scarred, rugged, peerless warrior with not just any deep, guttural voice, but the deep, guttural voice? Zangetsu is the archetypical manliness personified.
  • Red Is Heroic: He wears a red coat, and while he may be initially hostile towards the heroes, he's out to stop the demons to keep them from wreaking havoc and taking more lives.
  • Red Oni, Blue Oni: The Red Oni to Miriam's Blue Oni.
  • Red Right Hand: He has a prosthetic arm covered in ofuda in order to animate it.
  • Spanner in the Works: For Dominique's plan. Her plan was focused on using his single-minded vengeance against the Alchemists, demons, and Shardbinders in hopes that he would go after Alfred to prevent him from carrying out his actually somewhat sane plans. Zangetsu realizes that if she wanted to expidite the process of taking down Gebel, she would've sent both him and Miriam, leading him to question her goals and deciding to act against them.
  • Take Up My Sword: Literal example. When it becomes clear that he can't rightly settle affairs on his own, and that Gremory's just going to keep running away from him until it's too late, he passes his blade onto Miriam, trusting that she'd be able to actually make use of it.
  • Teleport Spam: When fought as a boss, he has an Akuma-esquenote  teleport that he is quite fond of using.
  • Uncertain Doom: After giving his sword to Miriam, Zangetsu finally finds Gremory and traps her so Miriam can finish her off, but he ends up caught in one of Gremory's spells that seemingly sends him through a portal to Hell. He is not seen again after this, but Miriam and Johannes presume him dead.
    • If you set the resolution to 21:9, however, you get an Easter Egg showing that he is alive and well, watching Miriam and Johannes depart from afar. Curiously, you can still hear his footsteps on lower resolutions.
    • A later update to the game more firmly implies his survival, with a shot of Miriam leaving the Zangetsuto in the ground, a shadow approaching the sword, a Fade to Black, and the sword vanishing.
  • Wake-Up Call Boss: He's one of the first bosses you face, and he's very powerful for how early you fight him. He's capable of countering your attacks, strikes very quickly, and can take out huge chunks of your life with each hit. And then he sets his sword on fire to do even more damage.
  • Walking Shirtless Scene: Doesn't wear his right sleeve, which shows off his body.
  • Wild Card: To Dominique. She was counting on Zangetsu's stubborn and confrontational nature to keep him from working with Miriam. She wasn't expecting him to be contrarian to her too and start actually questioning what she was telling him to do.
  • World's Strongest Man: After being fought for the second time, Zangetsu's profile refers to him as the "strongest demon hunter". His abilities in-game definitely lend credibility to that claim. Miriam notes at one point that Zangetsu was significantly holding back even during their second fight and that he could kill her in a heartbeat if he wanted to.

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Playable Characters in Curse of the Moon

    Gebel 
https://static.tvtropes.org/pmwiki/pub/images/gebel.png

Voiced by: Shusaku Shirakawa (JP) / Ray Chase (ENG)

One of the antagonists of Ritual of the Night. Another Shardbinder and Miriam's best friend. Gebel (JEE-bull) was the only one to survive the Alchemists' demon summoning ritual. In his rage, he slaughtered the Achemists and disappeared. Now he has returned with a host of demons at his command and has summoned a demonic castle called the Hellhold to lay waste to England.

It is said that his real purpose in summoning the castle was to give Miriam a place where they both belong, but as his crystal corruption progressed, he soon forgot his own reasoning. The more he surrounded himself with hellspawn, the quicker the corruption spread. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.

Gebel is also one of the recruitable playable characters in Curse of the Moon.


  • Adaptational Heroism: He's the main antagonist of Ritual of the Night, but is firmly one of the heroes of Curse of the Moon. Ultimately inverted, as it turns out not to be so "adaptational" after all. His true nature is staunchly paragon.
  • Anti-Air: His basic attack in Curse of the Moon is an upward-angled Spread Shot, making him exceptionally good at dealing with enemies hovering above him. The downside, of course, is that he is lousy at dealing with low-lying enemies.
  • BFS: Though he spends most of his boss fight spamming spells and other shard abilities like Summon Hellhound, he will sometimes attack with the Eternal Blue, the strongest greatsword in the game.
  • Bishōnen: He looks pretty good for a vampire-like Shardbinder with half of his face turned to crystal.
  • Big Bad: The nemesis of Bloodstained, who summoned a hell castle and wants to destroy humanity. In the end, he turns out to be little more than a pawn of Gremory, and by extension Dominique.
  • Body Horror: His body is more crystal than skin. According to IGA, one of the few parts of him not crystallized is his heart.
  • Color-Coded Characters: Takes on reddish-violet as the villain of the story.
  • The Dark Side Will Make You Forget: He has forgotten any good intentions he once had for Miriam when summoning the demon castle. Given that his corruption had progressed to a near-terminal stage and that Gremory was toying with his plague-addled mind at her leisure, he didn't rightly invoke the dark side in question on his own, either.
  • Decoy Antagonist: Gebel is set up as the main antagonist of Ritual of the Night, and the one who instigates the conflict by summoning the demons and the castle. In the end, he simply turns out to be an Unwitting Pawn of the actual antagonists.
  • Dying as Yourself: Goes through this in Ritual of the Night, regardless of the player's actions. In the first bad ending, Miriam just kills him, with Gremory's control briefly lapsing before he dies. Gebel uses his last moments to say that Miriam did the right thing, and thanks her as he expires. In the good ending, he turns into a crystal statue instead thanks to Gremory advancing his crystallization quickly. Gebel remarks that he's glad he got to see Miriam smile one last time before he becomes entirely crystallized.
  • Expy: His role in this game is quite similar to that of Dracula, though appearance-wise, he looks more like Alucard. He also plays like Alucard's Castlevania III appearance in Curse of the Moon, in particular being able to shapeshift into a bat.
    • In reality, he has more similarities character-wise to Richter Belmont from Symphony of the Night, namely being a heroic character who was turned evil by an outside source and a Disc-One Final Boss. Killing him also nets you the Bad Ending, just like what would happen if you killed Richter.
    • Appearance-wise, he shares some similarities to Stella and Loretta Lecarde, once having been a normal human who is in the process of metamorphasizing into something else due to a mystical disese and in which one of their eyes have turned red as a symbol of this (vampirism for the Lecardes, and crystallization for Gebel). He also shares the fact that he uses the same gimmick that the player character uses in game (the partner system in Portrait of Ruin for the Lecardes, and Shards and their powers for Gebel). As well, like Richter, the Lecardes were also disc one final bosses who were brainwashed by an outside force, and killing them also nets you a bad ending.
    • He also shares similarities with Maxim from Harmony of Dissonance, being a misguided man who ends up being corrupted by a source of demonic power, inadvertently summons Dracula's castle and formed an alliance with Death, only to be betrayed and killed by his machinations. In the True Ending path, Gebel dies because Gremory was the only one slowing down his crystallization curse, and her abandoning him speeds up his disease to terminal levels. He is also merely her pawn, like Maxim was to Death, and, yes, killing Maxim leads to a bad ending.
  • Evil Cannot Comprehend Good: It's unknown to what extent it's played, but it seems that being reminded of some of the good things about humanity and his past causes him pain. Somewhat subverted when, at the end of his conversation with Miriam, he mentions that if she gets through his castle, absorbing shards all the while, and is still capable of calling herself human by the end of it, he's willing to listen to what Miriam has to say.
  • Evil Counterpart: He's built up as this up till the climax, having the same origin story as Miriam as a Guinea Pig.
  • Face Death with Dignity: In the Bad Ending, as he dies, he assures Miriam that she made the right choice and thanks her for stopping him. When he dies in the path to the true ending, he accepts his fate gracefully, telling Miriam that the world is better off without him and urges her to destroy the castle.
  • Face–Heel Turn: He was once a Hope Bringer to Miriam, showing her that she still had her humanity when she crossed the Despair Event Horizon. Now the tables are turned, and he's the despairing villain to her hopeful hero.
  • Fighting Your Friend: He, Johannes, and Miriam used to be friends. His initial intention upon summoning his demonic castle was to give Miriam a place to belong, but when his magi-crystal curse got worse, he forgot why he summoned the castle.
  • Foreshadowing: There is some foreshadowing that Gebel isn't the bad guy, in spite of definitely looking the part.
    • He is one of the optional protagonists of Curse Of the Moon, and can potentially assist Zangetsu in taking down Gremory. This is not a coincidence.
    • Miriam notes that she's seen a flicker of who Gebel used to be beneath all of the hate, right before Gremory notes that they should leave. This is because Gremory is trying to keep up her brainwashing on him and Miriam can ruin that.
    • Miriam and Johannes make mention of how good he used to be, before he seemingly fell into evil to the point he suffers from The Dark Side Will Make You Forget. He hasn't technically forgotten, but Gremory is screwing with his mind, making him evil rather than him doing it of his own accord.
    • His outfit shows off his bare chest, which is almost completely crystallized, except for the spot where his heart is. A visual cue that no matter how drunk on demonic power he appears to be, his heart is still human.
  • Four Eyes, Zero Soul: Before the curse changed his physical appearance, he used to wear glasses. Miriam can obtain them for herself as a reward for collecting all of the shards in the game. This trope ends up applying to someone, alright, but it isn't him.
  • Hair of Gold, Heart of Gold: Promotional art shows that he had blond hair before the crystal corruption, and he was Miriam’s best friend.
  • Humanoid Abomination: Due to the Alchemists' curse, Gebel has basically become more crystal than human. He plans to plunge the world into chaos using demons summoned from hell.
  • Humans Are Bastards: Believes in this after what the Alchemists did.
  • It's Pronounced "Tro-PAY": His name is pronounced "JEE-bul", despite looking to be pronounced "geh-bel".
  • Magic Knight: Though unlike Miriam or Zangetsu, he favors sorcery. He'll still pull out a greatsword with one hand should Miriam get too close.
  • Mask of Power: He wears a golden mask over the right half of his face, which has, at this point, completely crystallized.
  • Mirror Boss: The majority of his attacks are shard abilities that Miriam can also use: Riga Dohin, Teps Salrenda, Va Ischa, and Summon Hellhound. Miriam can also craft his greatsword to use. The only unique moves he has are a grab attack and the ability to turn the lingering AOE of his Riga Dohin into a giant ball of dark energy and send it across the room.
  • One-Handed Zweihänder: He can swing his greatsword one-handed with the same ease Miriam can swing a regular sword.
  • Pay Evil unto Evil: It's mentioned in one of the Unnamed Alchemist's last journals that two years after the demon summoning, Gebel returned with a load of demons under his command to sentence the Alchemist Guild members to death. It ends off with the Unnamed Alchemist realizing that Gebel has a special punishment in mind for him, and promptly (and futilely) begging for mercy.
  • Plotline Death: Gebel dies in both ending paths, either by Miriam's hand or by his crystallization curse becoming terminal and killing him.
  • Sacrificial Lion: No matter which ending you get, you cannot save Gebel, as his death is required to show that Gremory and Dominique are the true threats by plotting to summon Bael.
  • Sleeves Are for Wimps: When he's not fully wearing his cape, he's got a vest that doesn't close.
  • Slouch of Villainy: When Miriam finally meets him at Hall of Termination, he's lazily lounging on his throne before taking her on.
  • Taken for Granite: His fate in the True Ending. If he's freed from Gremory in his boss fight, his curse rapidly progresses and his body becomes completely crystallized.
  • Unwitting Pawn: He is being used by Gremory, who intends to use him to call forth Bael the Demon King to the human world.
  • Walking Shirtless Scene: He doesn't actually wear a shirt. His vest remains open, exposing the center of his chest. It's somewhat difficult to notice this because his entire chest is almost completely crystallized at this point.
  • We Can Rule Together: He offers this to Miriam, in part because they're the only ones who can understand each other.
  • White Hair, Black Heart: Appears to be true at first, but subverted, because he doesn’t actually have a black heart at all.
  • Your Days Are Numbered: The crystallization curse has progressed so far that he could die at any given moment. Sure enough, going for the true ending has him succumb to the disease.

    Alfred 

Voiced by: Taiten Kusunoki (JP) / Christopher Swindle (ENG)
https://static.tvtropes.org/pmwiki/pub/images/alfred_2.png

The mentor of Johannes, and a powerful Alchemist who was involved in the demon summoning ritual a decade ago. He's also a father figure for both Miriam and Johannes, or at least he was. Right now, he's only obsessed with acquiring the Liber Logaeth, a magical tome kept in Gebel's possession, for an unknown reason...

Alfred is also a recruitable playable character in Curse of the Moon.


  • The Atoner: His actions in Ritual showcases some of this. His plan was to place runes at the Castle's weakest points before blowing it up, with the very high chance that he might die in the process. Though he doesn't succeed, he manages to pass the plans off to Johannes, and spends his last breaths apologizing profusely to Miriam for her getting involved with all of this. He may also be somewhat guilt-ridden from being a bit of an Unwitting Instigator of Doom (as mentioned below).
  • Badass Long Robe: His long robe is old and tattered, but Alfred himself is a very powerful alchemist with many spells at his disposal. His power is so great that he can magically go toe-to-toe with a shardbinder as powerful as Gebel.
  • Expy: In Curse of the Moon, he plays similarly to Sypha Belnades from Castlevania III.
  • Flash Step: In his boss fight, he uses this to get away from you.
  • Foreshadowing: There was some foreshadowing that he's not the bad guy that people in-game claim him to be.
    • In Curse of the Moon, he's one of the protagonists. This is not a coincidence.
    • His Implied Death Threat makes it unclear as to whether he's going to kill Miriam and Johannes, or the castle and its demons will. He knows Dominique is evil and working with Gremory, and he wants Miriam and Johannes out of the castle before he enacts his plan to blow it back to Hell.
    • He claims in his boss fight that he was preparing a seal to use on someone else, but will have to use it on Miriam instead. As the name implies, a "Seal" means he's using it to keep something sealed or locked up, not harmed. Not to mention he refers to a "her", meaning he was probably going to use it on Dominique, as is confirmed in the next Alchemy lab you go to after fighting Alfred.
    • The journals from an Alchemist Guild Member, alongside mentioning their research on the crystal shards and using them to summon demons, make note that a colleague was being kind to the shardbinder children and studying kinetic force-manipulating spells. It's eventually revealed that the colleague is Alfred, and he was studying those spells to keep Miriam from being consumed by the curse.
    • Last but not least, Johannes mentions that the spells keeping Miriam from becoming corrupted further by the Shards was very powerful and involves stasis magic. Who in the first few hours of gameplay mentions his power surpasses Johannes and is noted to use slowing magic?
  • "Get Back Here!" Boss: When actually fought in Ritual, he's prone to running and teleporting away a lot.
  • Good All Along: So good that it wouldn't be a stretch to say he's the game's Big Good acting as a Stealth Mentor. The Apocalyptic Log Miriam finds throughout the castle ultimately turns out to be written by one of Alfred's colleagues rather than Alfred himself. These journals actually prove Alfred's innocence: he opposed the ritual to summon the demons, spent a great deal of time bonding with the children, was researching ways to stop the crystals from spreading even before Johannes, and is heavily implied to be the one who put Miriam into her magically-induced slumber to both sabotage the ritual and save her life. The reason he's after the Liber Logaeth is that he knows Gremory is using Gebel to summon Bael, and that Dominique also wants it for reasons he believes to be malevolent. Alfred wants to use the Liber Logaeth in combination with the Enochian script he's placed all over the castle's structural weaknesses to destroy it. Alfred knew he'd likely die doing all of this, but he does pass along his research and plans to Johannes when they reconcile, allowing his apprentice to destroy the castle in his stead and to give him a good chance to stop the crystals for good and truly save Miriam.
  • Implied Death Threat: When Johannes walks into Miriam's meeting with him, Alfred makes note that his magical strength exceeds Johannes, and tells him to take Miriam and leave the castle or else they will die. Whether he means by the monsters or himself is unclear, but it's there. However, considering that Alfred is Good All Along, it turns out that he's referring to the demons, Gremory, Gebel, Dominique, or all of the above. He wasn't trying to actively kill Miriam or Johannes at all. However, his plan to destroy the castle by placing destructive runes around its structural weaknesses and blowing them up with the Liber Logaeth can play this straight, as it would probably kill them if they're still inside when everything goes boom, which is part of the reason why he's trying to make them leave (the other part being that they might play into Gremory and Dominique's plans).
  • Motive Misidentification: Johannes initially believes that Alfred wants the Liber Logaeth so that he can restore the Alchemist's Guild to power. It turns out that Alfred wants to use it to banish the demons and the castle.
  • Only Sane Man: The Unnamed Alchemist's journals reveal that Alfred was one of the only senior Alchemists who realized that the plan to use Shardbinder children to unleash demons on the Earth to scare people into supporting the Alchemists again was both completely immoral and insanely dangerous.
  • Plotline Death: In the True Ending path, he is mortally wounded by Gremory in the Den of Behemoths when Gremory steals the Liber Logaeth from him. In his final moments, he reveals his real plans to Johannes and says his farewells to Miriam.
  • Poor Communication Kills: While making thinly-veiled death threats at Johannes, Miriam, and Zangetsu, it's eventually learned that Alfred's true target is Dominique, because he knows she's not to be trusted. When Miriam asks why he didn't just tell her that, he says that by time the two of them met, she already trusted Dominique more than him, and even if she did believe him, Miriam wouldn't have done what he asked anyway.
  • Squishy Wizard: In Curse of the Moon, where he has low health, but a wide array of spells.
  • Status Ailment: Most of Alfred's attacks in Ritual focus on weakening Miriam with status ailments such as poison, cursing her HP and MP to half-capacity, and casting sigils to slow her movements. This makes far more sense once Miriam learns that Alfred was only trying to keep her away from the castle to protect her from Gremory, not kill her.
  • Unwitting Instigator of Doom: While Alfred is not responsible for any of the shard experiments and demon summonings, he did try to help the Unnamed Alchemist in their attempts to summon a demon by just telling them to invert the summoning rite in it. This sadly somewhat helped the alchemist in getting as far as he did and is the reason why so much damage came from them.

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NPCS

    Johannes 
https://static.tvtropes.org/pmwiki/pub/images/johanes.png

Voiced by: Kazuyuki Okitsu (JP) / Ben Diskin (ENG)

A former member of the Alchemy Guild. Johannes was unaware of the Guild's plan to summon demons and befriended both Miriam and Gebel. After the Guild's destruction, he allied himself with Dominique and the Church, using his skills as an Alchemist to study shards and predict when Miriam would awaken. He has a vague understanding that her awakening and the Hellhold’s appearance are no coincidence, and journeys to the castle with Miriam.


  • The Atoner: He has shades of this, apologizing to Miriam for what the Alchemist's Guild subjected Miriam and Gebel to. Even when Miriam says he's not to blame and that he's taken care of her and Gebel, he responds that he didn't do enough.
  • The Caretaker: Partially one for Miriam. He's there to help her on her quest, seeing as she's the best suited for it thanks to being a Shardbinder, but he also makes sure she's eating properly and gets some rest. He also expresses worry if you've been gone for too long.
  • Color-Coded Characters: Green is his color theme.
  • Defector from Decadence: Was once a member of the Alchemist guild that created the magi-crystal curse, but left when they decided to summon demons from hell.
  • Equipment Upgrade: He provides the services that upgrade your shards.
  • Item Crafting: He also provides the services for Miriam to procure new weapons as well.
  • Megane: A handsome fellow who sports a pair of glasses, and he's also protective and supportive of Miriam.
  • Non-Action Guy: He's no match for the demons that Miriam fights, so he assists her in a supporting role.
  • No Pronunciation Guide: Interestingly, his name is pronounced in the English dub with a hard "J" sound, while the Japanese has a more-appropriate-for-the-Germanic-name soft "J" sound ("yo-HAH-nis").
  • Unwitting Instigator of Doom: Though it's not made apparent until the end of the game, part of Dominique's plans required knowledge of Alchemy and the shards, both of which she easily got from Johannes. To be fair on his part, Johannes wasn't aware of her true nature until the final part of the plot (when Miriam reaches the Den of Behemoths), and at this point, she's already able to make use of his information.
  • We Used to Be Friends: Towards Gebel when Miriam and him talk about who should take him down.
  • Whip It Good: He wields a whip as a sidearm.

    Dominique Baldwin 
https://static.tvtropes.org/pmwiki/pub/images/rotn_dominique.png
Voiced by: Kaori Mizuhashi (JP) / Fryda Wolff (ENG)

A young exorcist who works for the Church, Dominique supports Miriam's mission as a shopkeeper in Arvantville, the village near the Hellhold. She also works alongside Zangetsu, with the two conducting their own investigation in the castle.


  • A Sinister Clue: When she transforms, the patch of red crystal over her face covers her left eye, as opposed to the right-sided patch of Gebel.
  • Awesomeness by Analysis: Using her position as a shopkeeper and her closeness to Johannes, Dominique uses the opportunity to learn how Alchemy works as well as making use of shard extraction processes to learn how to make use of Shards. She's also studied how Gebel is surviving the curse without any aid. The end result leaves her incredibly proficient at wielding shards, subverting the crystal curse, and using the original demon summoning text to summon Bael.
  • Badass Boast: She gives a rather impressive one when she explains how she's The Immune to the crystal corruption.
    Dominique: There's a reason Gebel survived ten years ago. It was in his blood. An exorcist, like me. Our blood supressed the crystal corruption and effectively spared his life. And now I have surpassed him. I command the crystal through Enochian Script! No demon is too powerful for me to summon, even if I cannot keep it here forever!
  • Big Bad Duumvirate: The endgame reveals she's in one of these with Gremory for Ritual of the Night, with the two of them mutually working toward bringing Bael to Earth. While Gremory is responsible for corrupting Gebel, Dominique serves as the Final Boss.
  • Bitch in Sheep's Clothing: When she came to the perspective-shattering understanding that if God exists, He clearly couldn't care less if His followers are slaughtered wholesale, she became committed to attaining a power that can slay gods. Through all of Ritual, Dominique manipulates all the other parties involved under the radar, playing up the angle of the sweet-tempered helper while amassing power via shards straight from Miriam just to ultimately get rid of them all.
  • Body Horror: Part of her body crystallizes when you confront her.
  • Church Militant: Sort of. She was sent by the Church to help provide resources for Miriam's quest, serving as a shopkeeper.
  • Composite Character: She is a mix of Vincent Dorin from Portrait of Ruin and Yoko Belnades from Dawn of Sorrow, being a church-affiliated blond woman who acts as a shopkeeper. (She also has the same last name as Morris Baldwin from Circle of the Moon.) She also has shades of Barlowe from Order of Ecclesia for being a helpful ally who turns out to be trying to summon what is essentially the Ultimate Evil, as well as Matthias Cronqvist from Lament of Innocence for being a formerly religious person who renounces God after He is deemed to be ignorant of human suffering and then manipulates the hero into helping her obtain power to defy God. In combat, she uses a whip on top of skills that Miriam herself can use, reminiscent on how Richter fights in Symphony of the Night.
  • Didn't See That Coming: Within the last scenes of the game, Dominique explains that Zangetsu deciding to question her orders and giving Miriam the chance to be a Spanner in the Works was not in her plans and that she never expected to be put in a corner like she was.
  • Evil All Along: Dominique's been manipulating Miriam and her allies since the beginning, but it's only at the very end of the game where her true colors show.
  • Evil Counterpart: Of the Mirror Boss variety; she has a lot of similar moves to ones that Miriam can use, but she's The Sociopath to the latter's All-Loving Hero.
  • Evil Laugh: One can be heard in the final battle against Bael.
  • Face–Heel Turn: After Gebel is dead, circumstances reveal that Dominique actually wants to summon the great demon Bael as part of her Rage Against the Heavens.
  • Faith–Heel Turn: Once a faithful servant of God, she lost all of her faith and denounced God's existence after countless people were slaughered in the incident ten years before. She orchestrates the game's events along with Gremory so she can obtain the power to slay gods.
  • Form-Fitting Wardrobe: She may belong to the Church, but her outfit shows off every curve of her body.
  • Gameplay and Story Segregation: Dominique tells Miriam that she'll buy any extra Shards Miriam has on her person, because after a while any extra Shards Miriam gets won't improve her abilities and will simply be wasted. However, in reality, this is impossible because the game mechanics won't let Miriam absorb more shards after her abilities are fully powered; the shard simply vanishes once it touches her. That's because Dominique is lying. She wants Miriam to sell her Shards because she's using them herself as part of a backup plan in case Gremory fails to possess Miriam. She later mocks Miriam for freely giving her the means to summon Bael and become a god (whether the player sold any to her or not).
  • Hair of Gold, Heart of Gold: She is one of the few characters who treats Miriam as a fellow human being and helps her quest to stop Gebel. Turns out she's actually a case of Blondes Are Evil.
  • Hypocrite: She was so disgusted by the demon invasion ten years ago and the deaths it caused that she decided that any God that turned a blind eye to the suffering of humans didn't deserve to be acknowledged as a god. She says this in the very same conversation whereupon she proclaims she'll cause an even worse demonic invasion, become a being higher than God, and any people who die in the process are too weak to be worth considering.
  • The Immune: Well, moreso "The Resilient". She pieces together that the reason Gebel survived ten years ago and had held out so long until now was in his blood — he was an exorcist, same as her. She then puts that knowledge to use to effectively make herself immune to the crystal curse through Enochian Script.
  • Lack of Empathy: She brushes off the thought of many innocents dying as "them deserving it".
  • Liar Revealed: After entering the Very Definitely Final Dungeon, all of the heroes are finally in the same place at the same time, whereupon a number of revelations are made. For one, they all realize that Dominique has been deliberately trying to keep Alfred, Zangetsu, and Miriam from being at the same place at the same time like they are now, because if the three of them decided to share information, they'd realize that Dominique has been manipulating them.
  • Leitmotif: The Theme of Dominique. It later recieves a Dark Reprise in the form of Repentence.
  • Light Is Not Good: She uses Enochian Script, the supposed language of the Angels, to control the crystal corruption, effectively making her immune to it. She also wields it to summon Bael, as well as any demon she wants to by her own admission. Finally, in both her boss fight and the Bael boss fight, she tends to use Tis Rozalin and Tiz Raiff the most, the two light-based shards. She also wields a whip made of light to attack and Reflector Ray to move as a flash of light in her boss fight.
  • Meaningful Name: "Dominique" is a French name meaning "of the Lord" while "Baldwin" is an old German surname that means "bold, brave friend". She does work for the Church, and she is seen venturing through the Castle herself to reign in Zangetsu and deal with Alfred. It turns out to be a twist on all these meanings. In reality, she hates God for allowing mankind to suffer and decides to become one herself. And while she is bold to do this, she is certainly nobody's friend as she does so.
  • Meganekko: A kind and attractive woman who wears a pair of glasses? Check. As it turns out, between the two characters possible of it, she is the case of Four Eyes, Zero Soul rather than Gebel.
  • Might Makes Right: After the demonic invasion 10 years ago, she lost her faith in God and became obsessed with amassing as much power as possible, which leads her to form an alliance with Gremory and orchestrate the events of the game in order to take Bael's power for herself.
  • Mirror Boss: During the endgame, she fights using spells available to Miriam, such as Riga Storæma.
  • Ms. Fanservice: Dominique's outfit is very form-fitting, showing generous curves and even larger breasts than Miriam.
  • Nice Girl: Treats everyone kindly. It's just an act. Although she admits that she's genuinely grateful for Miriam's help.
  • Not-So-Well-Intentioned Extremist: Got sick of God not being there as her main motive, but Miriam calls her out as a power-hungry psycho.
  • Peek-a-Bangs: Her hair covers her left eye. Due to wearing glasses, it must be getting in her hair. It is later shown that this bang may have been hiding her crystallized left eye, which she reveals later.
  • Rage Against the Heavens: The demonic invasion ten years ago severely tested her faith. Before her boss fight, Dominique says that if God is going to be content in humanity's suffering at demon hands, then she's all too happy to tear Heaven down.
  • Social Darwinist: Her experience following the first demonic invasion twisted her into someone with the mindset that only the strong are capable of surviving, and any human beings too weak to survive against legions of demons deserved no sympathy.
  • The Sociopath: Has shades of this, as she manipulates everyone around her while keeping a facade of niceness on top of an apparent Nice Girl look.
  • Tragic Monster: Following the demon tragedy ten years ago, Dominique was so heartbroken that she lost her faith in God after seeing demons continue to invade while He does nothing to stop them. She's broken in faith and Jumped Off The Slippery Slope into madness, going as far as to try to slay God herself with the demons that keep spawning.
  • Uncertain Doom: She is not explicitly shown dying, despite her Death Cry Echo upon Bael's defeat. All that can be said for certain is that she has been sealed away in the demon world along with Bael.
  • Unreliable Expositor: Several things which Dominique tells Miriam turn out to be half-truths or flat-out lies. This is because she's not trustworthy and has been plotting against Miriam the entire time.
  • Walking Spoiler: In case all of the tropes above that are of a concerning nature didn't give it away.

    Anne Knolles 
https://static.tvtropes.org/pmwiki/pub/images/rotn_anne.png
Voiced by: Akari Kito (JP) / Rena Strober (ENG)

A little girl saved by Miriam and Dominique when demons attack Arvantville. Unfortunately, her parents were already killed. Despite everything, she's still a cheerful child who helps Dominique look after her shop.


  • Awesomeness by Analysis: During the last segment of the game, Anne becomes the new shopkeeper after having learned how to do it by watching Dominique. She even knows how to handle Shards for when Miriam wants to sell them, much to Miriam's surprise.
  • Cheerful Child: Keeps a bright and cheerful demeanor despite losing her parents.
  • Lies to Children: Downplayed at the end of the game. On frequent occasions, Anne will cheerfully state that she's filling in at the stop until "the nice lady gets back". There is no option for Miriam to break the news about Dominique.
  • Nominal Importance: Anne is given an entire scene and several lines of dialogue introducing her as a character, only for her to then stand aside next to Dominique at the shop and neither do nor say anything of note for the rest of the game. Until the final stretch, whereupon it's revealed that Dominique is a traitor. Afterwards, Anne becomes the person who runs the shop in Dominique's absence, revealing that she's learned how to do everything simply by watching all this time.

    Lindsay Blair 
https://static.tvtropes.org/pmwiki/pub/images/lindsay_blair.png
A survivor of the demon attack in Arvantville. She is a vengeful woman who asks for Miriam's help vanquishing the many demons who have killed her family and friends.
  • Department of Redundancy Department: Her catchphrase: "Kill those murderers DEAD!"
  • Quest Giver: Her quests are of the revenge kind: Hunt so-and-so demon to avenge the death of a villager.
  • Roaring Rampage of Revenge: Has Miriam do this on her behalf, since she's not a warrior.
  • Shout-Out: Several of the villagers that Lindsay has you avenging are named after various Castlevania characters (which also doubles as a Take That! to Konami for their killing of the series). One of the quests in particular, to avenge a ruffian named Richter, has you fighting a very familiar-looking zombie who uses a whip.

    Susie Quinn 
https://static.tvtropes.org/pmwiki/pub/images/susie_quinn.png
A survivor of the demon attack in Arvantville. She is the oldest woman in the village, who would like nothing more than a good meal in spite of all the recent trauma.
  • Big Eater: For a frail little woman at the age of 78, Susie can pack the food away like it's nothing.
  • Death Seeker: When Miriam first meets Susie, she is so shaken up from the demon attack that she wishes she was dead.
  • Quest Giver: Susie's quests involve offering her various meals. Her memory isn't very good, so Miriam must figure out her requests from the clues she offers.

    Abigail Cleese 
A survivor of the demon attack in Arvantville. She is a religious woman who has strong faith in what she believes in and wishes to give different mementos to honor the fallen villagers. However, she does not have access to many of the items that she needs, so she employs Miriam to gather them for her.

    Harry Benson 
A survivor of the demon attack in Arvantville. Harry is a farmer who can help Miriam plant and grow crops.

    Benjamin 
A villager who has become lost and stranded inside the castle and requires Miriam's help to get back home.
  • Bragging Rights Reward: The reward you get for successfully bringing him back to the village is the Adversity Ring, which increases your stats whenever you're afflicted by a negative status effect (poison, curse, etc.). However, interacting with him the third and final time requires the Dimension Shift shard, which is dropped by the second-to-last boss, meaning you won't get much use of it outside a New Game+.
  • The Ditz: The guy's clearly not the sharpest tool in the shed. Despite Miriam clearly explaining to him how Waystones work (just think of where you want to go and it'll take you there), he manages to mess it up. Twice. He ends up getting in Miriam's nerves, warning him in their third encounter that if she sees him again in the castle, she'll kick him in the head.
  • Guide Dang It!: He can be quite difficult to find without a guide, especially his second hiding spot, in a secret room behind the waterfall in the Forbidden Underground Waterway.

    Todd 
https://static.tvtropes.org/pmwiki/pub/images/todd_but_smaller.png
A human who was turned into a Killer Barber demon by picking up a cursed pair of scissors. Despite the name, he would prefer not to kill people.
  • Captain Obvious: When asked by Miriam why he doesn't just cast aside his cursed scissors.
    Todd: Cast them aside?! If I could take them off, I wouldn't be cursed! Duh!
  • Character Customization: Todd allows the player to customize Miriam's appearance, such as her hair and skin color. He can expand his options with magazines that Miriam brings him.
  • Curse Escape Clause: Todd will be made human again if he can successfully cut 666 unique hairstyles. They have to be done properly: messy haircuts will cause the cursed scissors to kill his current customer as punishment.
    Miriam: You have the worst curse ever.
    Todd: Yes. Quite literally yes.
  • Shout-Out: A "Demon Barber" named Todd who occasionally kills his patrons (albeit unwillingly)? Where have we heard that before?
    • In case it’s not clear enough, the Killer Barber demon’s description describes him as looking for “Pretty Women” to scissor.
  • What Happened to the Mouse?: In a game like this, you'd think that finding the required hairstyles to break Todd's curse would be how his sidequest resolves... but no. There aren't even 666 hairstyles in the game. Instead, the game ends with the Castle destroyed and no knowledge of what, if anything, happened to Todd in the interim.

    Orlok Fahrenheit Dracule (O.D.) 

https://static.tvtropes.org/pmwiki/pub/images/orlok_farhenheit_dracule_npc_bloodstained_ritual_of_the_night_wiki_guide300px.png

Voiced by: Ryotaro Okiayu (JP), Robert Belgrade (ENG)

A rather... familiar-looking (and sounding) man who serves as a librarian in the Hellhold. As his name suggests, he is a vampire. He permits Miriam to check out tomes which augment her abilities. All he asks in return is that the borrowed tomes be returned in good condition, so be sure not to forget before the mission is complete... or else!


  • Amazing Technicolor Population: He's a vampire with grey skin.
  • Badass Baritone: In the English dub courtesy of Robert Belgrade, who sounds even deeper than his most popular role.
  • Badass Bookworm: His in-game bio states that he cares only about books and isn't interested in the affairs of humans and demons. He's also a very deadly Bonus Boss who will quickly cut you down if you're not prepared for him.
  • Badass Cape: He's got one too. The design depicts stars in space, interestingly enough.
  • Bishōnen: Well, he wouldn't exactly bear an uncanny resemblence to a certain familiar character without sharing this trope, now would he? Just look at the guy.
  • Bonus Boss: Uncovering at least 99% of the map will unlock the final book in his collection: the Tome of Conquest. If you borrow it and then go to that one suspiciously empty room with boss doors in the Glacial Tomb, he will appear there to forcefully retrieve it.
  • Captain Ersatz: Of Alucard, who else? Most notably due to his appearance and voice (and middle name), but he also has similar abilities such as freezing time, transforming into a bat, a wolf, and mist, skilled swordsmanship, and the distinct three-fireball attack he inherited from his father. When taking out books and when he confronts Miriam as a boss, he adopts Alucard's idle stance.
  • Casting Gag: Just look at who voices him in both dubs. Ryotaro Okiayu has voiced Alucard for years in Japan, and Robert Belgrade had voiced Alucard in the original PS1 English dub of Symphony of the Night.
  • Complete Immortality: Despite turning into crystal and shattering like everything else Miriam kills, if you return to the library after his boss fight, you'll see that he's very much alive and well. He reminds Miriam that he's a vampire, but now that he's been defeated by her, he's now under her command. He's clearly not happy when he tells Miriam she's free to pillage his books as much as she pleases.
  • Composite Character:
    • He is designed after Alucard but works as a Master Librarian, and has as many mythology gags to both characters as they could cram in.
    • During his boss fight, he has attacks that are shared by both Alucard (sword, bat, wolf, and mist attacks) and Dracula (sucking on blood and fire balls or pillars).
    • Say "O.D." out loud, backwards.
  • Felony Misdemeanor: Try to leave without returning the Tome of Conquest, and O.D. will attack Miriam before she reaches the end of the journey.
  • Irony: When Miriam first meets him and realizes he's a vampire, he assumes that she's going to try to kill him for that reason alone despite having no quarrel with her and calls her out on it. Towards the end, he's the one who instigates the fight with her despite her having no quarrel with him, and she's the one who ends up defeating him anyway. Kinda.
  • Mark of Shame: After you defeat him and return to the library, he'll be sporting a mask with thick glasses, a Gag Nose, and a Wario-style mustache, making it clear how humiliated he feels about being Miriam's new servant. He's also shown wearing it in his entry in the demon archives. Miriam can obtain a similar mask, the Nose Glasses, by launching him out of his chair from below (which she can do before fighting him).
  • Playing with Fire: Capable of summoning pillars of fire and shooting fireballs.
  • Punny Name:
    • O.D., or Original Dracula. Can also mean Original Dhampyr, refering to Alucard's status as one.
    • Going back to Alucard's Sdrawkcab Name, if you pronounce his initials in reverse order, you get the name of a certain other character with the same power he does.
  • Scary Librarian: How does he decide to punish Miriam for not returning a library book? By threatening her with a Fate Worse than Death.
  • Serious Business: When he tells you to return his books and that the Tome of Conquest is extremely valuable and to make extra sure to return it, he means it.
    O.D.: You'll pay for this transgression. Death is too kind for you!
  • Suppressed Rage: Although his expression remains the same, if you talk to him after defeating him in battle, he is clearly not happy about becoming Miriam's servant and the fact he can't stop you from just taking all his books now (which he likens to "pillaging").
  • Time Stands Still: His special ability when fought as a boss, and the move you obtain upon defeating him.
  • Token Heroic Orc: He's pretty nice for a creature of the night, since he loans out stat-boosting library books, and helps create an ID card for you for the train if you give him a photograph. Less so when he's fought as a Bonus Boss, but, if you win, he goes back to a more reluctant version of his previous self, since he's under your thrall and a tad bitter about it.

     The Unnamed Alchemist 
Though not exactly an NPC in the game, the Unnamed Alchemist is an author of twelve journal volumes that can be found on bookshelves around the castle, which reveal the events leading up to the Alchemists' demon summoning ritual.
  • Ambition Is Evil: His focus on continuing the experiments was merely to see where it'd end up, to line his pockets, and to keep his position in the guild secure.
  • Apocalyptic Log: Of a sort, given the journals detail the guild shortly before and after they started mass summoning demons.
  • Artificial Human: Not him, but he's noted for his attempts at creating a homunculus, which had resulted in the formation of a crystal corruption.
  • Asshole Victim: He's the one responsible for causing the crystal corruption experiments and demon summoning to come to be, resulting in 10 years of misery. Considering his astonishing lack of ethics and complete disregard for his test subjects (as well as the absolute stupidity of his plan), few will feel bad for him after reading his volumes when he notes that Gebel has come to punish him and it will be worse than the others.
  • Deadpan Snarker: Shows some shades of it. For example, when asked to try and produce a demon from the Liber Logaeth, he mentions that if nobody had done it in the generations before him, that "their faith is sorely misplaced". He also mentions that since he started attempts to learn demonology, he "hasn't been able to conjure more than a fart thus far."
  • Evil Luddite: The whole point of summoning demons is to scare people away from embracing the Industrial Revolution and abandoning spirituality and alchemy.
  • For Science!: His reasoning for continuing the shard experiments with demon summoning, with little care for where his subjects come from or how much damage potential it has.
  • Irony: When noting on how his "old friend" still opposes the ritual, the author states that "to gain much we must sacrifice much. It is the most basic principle of Alchemy". After the major demon summoning came to be, and the Church found that they had a hand in the affair and proceeded to execute many members of the guild, the author notes the same principle still held: "we sacrificed everything, and gained just as much misery".
  • Mr. Exposition: Reveals the information of things that have happened during the years before the demonic invasion, as well as his studies in producing the crystal curse.
  • Skewed Priorities: Crossing over with Too Dumb to Live. The unnamed alchemist considers demon summoning, his standing in the guild, and profiteering from said demons and shards as higher on the list than... oh, you know, human lives, safety, and any form of scientific ethics? Or, for that matter, the potential to actually succeed in its aim of securing the continued power of the Alchemist's Guild, instead of, well, causing complete and total catastrophe? Even worse, the rest of the Guild (with the exception of his "old friend") had the same skewed priorities.
  • Walking Spoiler: The player would naturally assume for most of the game that the journals were written by Alfred, who has been nothing but antagonistic up to this point and can't go two seconds without raving about getting his hands on the Liber Logaeth. After The Reveal that Alfred was Good All Along, you realize that Alfred is instead the author's colleague who he complained was going soft and befriending the children, and the author is someone else entirely.

Bosses

    Vepar 

https://static.tvtropes.org/pmwiki/pub/images/vepar_3.jpg
Click here to see the full body 

A sea-demon feared for hailing storms and casting ships into the abyss.

Encountered at Galleon Minerva in Ritual of the Night.


  • Attack of the 50-Foot Whatever: A gigantic half-woman half-sea-monster that attacks Galleon Minerva and towers over Miriam.
  • Belly Mouth: She has a large maw on her midsection that spits out attacks and mooks to get in your way.
  • Combat Tentacles: She occasionally uses her tentacles to slap the player. This tentacle attack is the one her shard bequeathes to Miriam.
  • Flunky Boss: Can summon Seama demons to attack the player.
  • Gag Boobs: Her breasts are very large with noticeable Jiggle Physics. In the pre-release backer demo, they were even more enormous.
  • Making a Splash: She can attack the player with water projectiles and fire jets of water that sweep the boss arena. In higher difficulties, Vepar can shoot a sweeping water jet that covers the whole screen, which can only be dodged by using her minions as body-shields.
  • Our Mermaids Are Different: Vepar's top half resembles that of a woman from head to chest, and the belly resembles a sea creature with huge teeth and six eyes.
  • Sea Monster: A gigantic woman with a monstrous face on her belly and tentacles below her waist who causes problems out in the sea.
  • Warmup Boss: Doesn't hit much harder than the other enemies on the ship and has slow, highly telegraphed attacks. She's just dangerous enough to wear down a player who doesn't even try to dodge, but won't pose a challenge to anyone who found the backdash button. She is significantly more dangerous in the Hard and Nightmare difficulties, especially if not starting from a New Game+.

    Focalor 

https://static.tvtropes.org/pmwiki/pub/images/focalor.png

A half-man, half-turtle demon. He only appears in Curse of the Moon as the Stage 2 boss.

  • An Ice Person: Part of the water association he has, he can create ice to attack with and creates icicles from the ceiling to drop on you.
  • Chuck Cunningham Syndrome: For some reason, he is the only boss from Curse who doesn't show up in Ritual.
  • Desperation Attack: When reduced to no health, Focalor proceeds to move into the background where he can be seen moving inexplicably fast. Several tremors occur, and he proceeds to appear from the left side of the screen attempting to run into you as his final move.
  • Making a Splash: Befitting his nature as a water demon who drowns men and overthrows warships, his power allows him to manipulate water.
  • Suicide Attack: His Desperation Attack doubles as this. The Suicide part kicks in when he smacks into the wall, becoming a bloody mess.
  • Super Speed: He can move extremely fast through the water, and does so in his last Suicide Attack.
  • Turtle Power: He is essentially a were-turtle, a humanoid demon whose lower body is a huge turtle shell complete with flippers for feet.


    Craftwork 
https://static.tvtropes.org/pmwiki/pub/images/craftwork.jpg

Stained glass imbued with regret and with wrath after being broken time and again.

Encountered in the lower area of Dian Cecht Cathedral in Ritual of the Night.


    Andrealphus 
https://static.tvtropes.org/pmwiki/pub/images/andrealphus.jpg
Curse of the Moon appearance 

A demon with a stunning, peacock-like panoply of feathers.

Encountered in Livre Ex Machina in Ritual of the Night. Also appears as the stage 5 boss of Curse of the Moon.


  • Blow You Away: Used in one of its attacks in Curse, he tries to use his feathers to blow you off the mast of the Galleon Minerva in his boss fight.
  • Desperation Attack: In Curse of the Moon, Andrealphus's final attack when reduced to no health has him proceed to brighten the background and launch himself from the right side to kick lightning from his feet. He then moves back to the center, creating lightning to cover both ends of the mast to cage you in before he disintegrates himself in a huge blast of lightning in the middle.
  • Feathered Fiend: True to his Goetian description, he evokes the imagery of a peacock, namely, having a flashy, colorful tail.
  • Feather Flechettes: Uses his feathers as a projectile attack.
  • Fragile Speedster: Andrealphus is very fast and most of his attacks limit your own mobility, making landing hits on him hard. He is one of the bosses with the least health, though.
  • Shock and Awe: Uses electricity, in particular atmospheric lightning, in his attacks in Curse of the Moon.
  • Suicide Attack: His Desperation Attack doubles as this. He disintegrates himself as part of his last assault.

    Valac 
https://static.tvtropes.org/pmwiki/pub/images/valac_ritual_night.jpg
Curse of the Moon appearance 

A twin-headed demon drake who rules over the tower.

Encountered at the Tower of Twin Dragons in Ritual of the Night. Also appears as the stage 4 boss of Curse of the Moon.


  • Belly Mouth: Valac deserves special mention. Being a serpentine dragon, his belly mouth extends across the entirety of his serpentine body.
  • Breath Weapon: One of his attacks is firebreathing, the same technique Miriam acquires after beating him.
  • Creepy Centipedes: Despite being mostly serpentine, each of Valac's bodies possesses eight arms that he uses to crawl on the tower, on top of his excessive amount of teeth which also evoke centipede legs.
  • Fusion Dance: In Curse, after you take out both his heads separately, he comes back with both his bodies joined along his toothy undersides.
  • More Teeth than the Osmond Family: Not only does he have plenty of sharp teeth in his mouths alone, but also teeth lining up his underside from the chin all the way to the tail.
  • Shared Life Meter: In Ritual, both bodies share the same HP pool. It doesn't matter which head you keep hitting, both will eventually fall at the same time.

    Glutton Train 
https://static.tvtropes.org/pmwiki/pub/images/glutton_train.jpg
Curse of the moon appearance 

A demon that fused with a train's engine, causing it to run amok.

Encountered at the Bridge of Evil in Ritual of the Night. Also appears as the stage 1 boss of Curse of the Moon.


  • Attack Its Weak Point: For the battle's Coup de Grâce, Zangetsu allows you to do this.
  • Belly Mouth: Though not traditionally a "mouth", the Glutton Train does devour coal through its stomach-furnace.
  • Cyborg: It's a large demon fused with a train engine and utilizing a large mechanical arm with a built-in machinegun and various pieces of armor protecting it. It's much more obvious in Ritual (with its modern, high-quality graphics) than in Curse of the Moon where it was more ambiguous.
  • Desperation Attack: His desperation attack in Curse starts out as if it were going to shove another chunk of coal into itself, which can lure you into thinking to use it to attack it again. However, it stops as it's shoving it in, and them proceeds to launch a huge blast of fire that would immolate you unless you were hiding behind the coal it took out. Then it finally dies.
  • Ghost Train: Demon train, rather, but still.
  • More Dakka: One of his attacks in Ritual is just to spray the arena with bullets; this attack can't be dodged except by hiding behind Zangetsu as he blocks it.
  • Nigh-Invulnerability: In Ritual, all of Miriam's attacks only do Scratch Damage to it; you need to team up with Zangetsu to be actually able to damage it for any worth.
  • Playing with Fire: In Curse, its attacks came in the form of launching fireballs at you from its stomach or launching bits of still burning coal at you.
  • Time-Limit Boss: The only boss in Ritual where you are under a timer to finish it.

    Bathin 
https://static.tvtropes.org/pmwiki/pub/images/bathin_ritual_night.jpg
Curse of the Moon appearance 

Demon with the ability to reflect like light.

Encountered in Underground Sorcery Lab in Ritual of the Night. Also appears as the stage 7 boss of Curse of the Moon.


  • Arrogant Kung-Fu Guy: Nearly every word of his Boss Banter is him boasting about his speed.
  • Badass Bookworm: Balthin is encountered reading in a library in Curse of the Moon.
  • Desperation Attack: His last attack in Curse. He proceeds to do one last attack where he covers the entire room but one stack of books, forcing you to seek refuge there. But then he appears alongside three other copies of himself to attack your position.
  • Frickin' Laser Beam: His snake head can fire a long laser stream.
  • Multiple Head Case: Demon, horse, and snake heads.
  • Shock and Awe: Mainly in Curse, he wields black lightning to crawl along the walls and to fire from his snake tail.
  • Suicide Attack: His last attack in Curse also ends up killing him.
  • Super Speed: Being able to turn into a ray of light allows him to travel long distances and bounce around the room very, very quickly.

    Bloodless 
https://static.tvtropes.org/pmwiki/pub/images/bloodless_ritual_of_the_night.jpg
Curse of the Moon appearance 

Voiced by: Saori Goto (JP) / Rena Strober (ENG)

A vampire who can manipulate blood. She bathes thrice a day without fail.

Encountered in the upper area of Dian Cecht Cathedral in Ritual of the Night. Also appears as the stage 6 boss of Curse of the Moon.


  • Bathing Beauty: Is said to bathe thrice a day without fail, and you indeed find her by interrupting her while she's in a bathtub bathing... in blood.
  • Blood Bath: She is encountered bathing in a tub filled with bright red blood.
  • Blood Magic: Her clothing, parasol weapons, and even attacks are all made out of blood that she's controlling with her magic.
  • Clothing Damage: How she Shows Damage: she loses pieces of her dress the more times you hit her.
  • Desperation Attack: Her last attack in Curse. She falls to the floor before becoming a living tornado of blood. After sweeping the room twice, she'll proceed to showcase a Nightmare Face with a grotesque roar and slam the tornado into the section she's forced you into.
  • Developers' Foresight: If you change the blood color in the options menu, her dress and umbrellas change color to match.
  • Does This Remind You of Anything?: Yes, you can change the blood color to white. And yes, it will also imply that she's covered in a certain other bodily substance.
  • Expy: She is based on Countess Elizabeth Báthory, who would take baths in the blood of virgins to maintain her youthful appearance.
  • Gorgeous Garment Generation: As she climbs out of her bathtub, she absorbs the blood from the tub to instantly generate her elegant dress.
  • Jiggle Physics: It's very hard to notice, but Bloodless' breasts jiggle in some of her animations. Zooming in on her in her bestiary entry will make it more noticeable.
  • Kaizo Trap: If she has her umbrellas out when killed, it is entirely possible for one of them to hit you during her death animation, which will kill you if you're at low enough health.
  • Lady in Red: Seeing as she generates her clothing from blood...
  • Ms. Fanservice: A sexy female vampire that is introduced naked louging in a bathtub. You can and will also inflict Clothing Damage on her during the fight.
  • Noblewoman's Laugh: Gives one off before the fight with her in Curse of the Moon.
  • No Cure for Evil: Averted, she can heal herself using all the blood that gets splashed around the arena. There's no way to stop her, but thankfully she only does this once.
  • Parasol of Pain: Not only does she use her umbrella as a melee weapon, she also regularly conjures floating umbrellas that function as attack drones. After her defeat, her umbrella can be found in a chest directly outside her room, allowing Miriam to use it as a weapon herself.
  • Shows Damage: The state of her dress shows you how close you are to killing her.
  • Skippable Boss: Completely optional, as the area her shard is used to reach can be accessed another way.
  • Suicide Attack: Her desperation attack doubles as this.
  • Toplessness from the Back: She's first seen bathing naked but with her bare back to the camera, showing off some Sideboob as she stands up before she fully generates her garment using the blood from the tub.

    Doppelganger 

A demon that assumes the form of whatever it intends to kill.

Encountered in Secret Sorcery Lab in Ritual of the Night.


  • Katanas Are Just Better: It uses the Grand Izayoi, the most powerful katana in the game (eventually), and it loves to spam the many techniques available to katanas.
  • Lightning Bruiser: It uses Miriam's animations, meaning it has nearly no telegraphing for its attacks. It also has enough HP and power to win a damage race.
  • Mirror Boss: Unsurprisingly for a doppelganger, it can use any shard abilities you can use yourself, on top of fighting like a katana-wielding Miriam.

    Orobas 

https://static.tvtropes.org/pmwiki/pub/images/orobas.jpg

A demon who can alter gravity's pull on himself. Half-man, half-stallion.

Encountered in Inferno Cave.


  • Beam Spam: He's able to fire multiple purple beams from his spiked back as well as his mouth.
  • Dracolich: Appearance-wise, at least. It is ambiguous as to whether he is actually draconic and/or undead.
  • Gravity Screw: He can walk on the ceiling, and he also grants Miriam the Invert skill that allows her to do just that.
  • Informed Species: While he is described in-game as something akin to a centaur, he certainly doesn't look like one.
  • Playing with Fire: An expected norm for a resident of Lethal Lava Land.
  • Shout-Out: Strongly resembles Shin Godzilla, including firing purple energy beams from his back and mouth; even the downward-pointing horns on his head look like Shin Godzilla's split jaws.

    Valefar 

https://static.tvtropes.org/pmwiki/pub/images/valefor_ritual_night.jpg
Curse of the Moon appearance 

A demon who draws power from coin. His fortune has waned as of late.

Encountered in Den of Behemoths in Ritual of the Night. Also appears as the stage 3 boss of Curse of the Moon.


  • Background Boss: Valefar stays in the background of the stage while he attacks you.
  • Bling-Bling-BANG!: He himself is composed of gold coins, and he uses poker chips and coin projectiles to smack you. In Curse, he also summons gold-plated mooks at intervals.
  • Bandit Mook: After you deplete all of his health the first time in Ritual, he will steal your money to heal himself. Don't worry; when you kill him, you get it all back.
  • Cast from Money: Played with. He throws around a lot of gold and money to attack you with. The biggest instance of this is when you fight him in Ritual and he's supposed to be dead, he proceeds to cast from your money to replenish his health!
  • Developers' Foresight: When Valefar's health is depleted, he will heal himself by stealing all your gold. If you don't have any, he will keel over and die instead, calling you out on it in the process. (If you come in with a very low amount of gold, he will sound more disappointed than in despair.)
  • Desperation Attack: His last attack in Curse...a bit unintentional. When he loses his health, he loses his ability to compose his form, and the vault in which he fights you begins raining down as gold coins that can hurt you unless you follow a path through them.
  • Genius Loci: In Curse of the Moon, Valefar is not only the demon you face at the end of the level, but also the entire level itself, being a huge vault with loads of money and gold-plated demons. Once he's killed, the vault returns to its natural form and the collected gold becomes skulls instead. He averts this in Ritual by virtue of showing up in a level whose theme doesn't match up with his own.
  • The Gambler: He has quite the collection of gigantic poker chips.
  • Schmuck Bait: The stage leading up to him in Ritual has many chests with Suspicious Videogame Generosity amounts of money in them. If you collect them all before facing off against him, he obviously becomes much harder.
  • Shows Damage: Once you start hammering on him, the coins on his body fall off, revealing a ribcage.
  • Stone Wall: He starts out with only 3,000 HP, but can go up to a whopping 99,999 HP if you have enough money for him to steal, potentially making him the hardest boss in the game purely due to his ability to outlast you. For the record, the two Bonus Bosses (who are intended to be very difficult) both have "only" 10,000 HP. If you have no money at all, however, Valefar collapses, complains about your lack of funds, and dies instantly.

    Gremory 
https://static.tvtropes.org/pmwiki/pub/images/gremory_ritual_of_the_night.jpg
Curse of the Moon appearance 

Voiced by: Saori Goto (JP) / Kari Wahlgren (ENG)

A demoness of half-human, half-beast form. She presides over the moon.

In Bloodstained: Curse of the Moon, she serves as the Big Bad, lording over the demon castle until Zangetsu (with or without allies) arrives to end her. In Ritual of the Night, she is Gebel's second-in-command, or at least, that's the role she plays while actually plotting her own agenda.


  • Achilles' Heel: Gremory is utterly powerless against the Zangetsuto. Not only can you use it to reveal her when she hides, but every single hit inflicted on her with it deals critical damage.
  • The Bad Guy Wins: In the second variation of the Bad Ending. To get it, the player has to progress far enough to fight Zangetsu for the second time, but still fail to figure out where Gremory is hiding. In this Non-Standard Game Over, right after Gebel is defeated, Gremory's voice is heard gloating that Miriam will be easy to possess now that she has so many shards. If triggered before that point, Gremory will not be heard; this is because Miriam still doesn't know that she's the true villain.
  • Big Bad: Of Bloodstained: Curse of the Moon.
  • Big Bad Duumvirate: The endgame of Ritual of the Night reveals she's in one of these with Dominique, with the two of them mutually working together to bring Bael to Earth. While Dominique serves as the Final Boss, Gremory is the one responsible for corrupting Gebel in the first place.
  • The Dragon: She acts as Gebel's right-hand underling in Ritual of the Night. Except she isn't. Or rather, she isn't Gebel's Dragon. She's Bael's.
  • Demonic Possession: Through proximity, she's able to influence Gebel's thoughts and actions, but the real intention of this trope is her deal with Dominique, wherein she would have inhabited Miriam's body after she'd obtained demonic power and was worn down by Gebel.
  • Expressive Accessory: In Curse, the camel head hanging on her waist changes expression depending on what she's doing.
  • Expy: Serves as the Death to Gebel's Dracula, being his loyal Dragon, and keeps him on task whenever Miriam reaches out to him. Her fighting style in both games involves attacking the heroes with crescent moons similar to Death's mini sickle attack. She's also one to Shaft, as she corrupts a heroic figure into being a patsy for the hero to focus on while plotting to revive her true master. Expanding on her role as the Death analogue, she serves as the Dragon-in-Chief and Big Bad of this game, as her master is currently indisposed, and pretends to serve one who is corrupted by demonic power, much like Death in Harmony of Dissonance. Also, like Death in Lament of Innocence, she helps out the actual villain who is trying to gain the power to defy God.
  • Foreshadowing: Her status as the (initial) Final Boss of Curse hints at the revelation that she is the Big Bad of Ritual. It also helps that she attempts to possess Zangetsu in three of Curse's Multiple Endings (and succeeds in two of them), showcasing that she can do this to other people as well... such as Gebel in Ritual.
  • Hero Killer: Near the end of the game on the True Ending route, she kills Albert and presumably Zangetsu. She also kills Gebel by letting his crystal corruption run rampant after keeping it at bay.
  • Impossible Hourglass Figure: Exaggerated. Her body between her hips and upper chest pinches down to something thinner than her wrists.
  • Leitmotif: "Silent Howling", which serves as her boss themes in both Curse of the Moon and Ritual of the Night. The CotM version is notable for being a slower and more somber Retraux version of the theme.
  • Logical Weakness: One that she herself knows, is very much afraid of, and is purposefully trying to avoid at all costs. How does one kill a moon goddess? Use a sword that can cut the moon. And it just so happens that Zangetsu, whose name literally means just that, has a sword that can do that.
  • Lunacy: IGA himself has stated that she is a moon goddess, and thus her powers are tied to the moon.
    • In Curse, her attacks depend on what phase of the moon is showing, she uses crescent moons a la Death's mini sickles, and she starts dropping blood moons near the end of her boss fight.
    • In Ritual, she is primarily associated with the blood moon, and she brings back the sickle-crescents on top of unleashing light-based attacks from her moon tiara.
    • She also seems to be able to mind control people or influence their behavior thanks to the whole "causing insanity" association the Moon has.
  • Meaningful Background Event: This is how you're supposed to figure out how to avoid the Bad Ending of Ritual. Assuming that you failed to notice Gremory's consistent moon theme, you can figure out where she's hiding during Gebel's boss fight by watching what color the moon changes to right before the battle ends. By the time it turns fully red, though, Gebel is only a few attacks away from death, so the player has to notice quickly.
  • Morton's Fork: This is how Zangetsu outwits her. He realizes that Gremory is afraid to leave Gebel alone with Miriam, lest his brainwashing be broken. But even more than that, she is terrified of Zangetsu and his sword; she would rather run away from him, even at the risk of losing control over Gebel temporarily. Thus, Zangetsu's plan is to force her into a lose-lose situation: by giving Miriam his sword, she will be forced to choose between avoiding Miriam at the risk of losing her pawn or risk being attacked by the Zangetsuto. She chooses the latter, believing that without its owner, the Zangetsuto is powerless. She is completely wrong.
  • Screw This, I'm Outta Here!: After her final battle with Miriam, even though she knows Bael's manifestation may be at hand, she refuses to risk getting chopped down by the Zangetsuto and bails out through a portal, never to be seen for the remainder.
  • The Man Behind the Man: Though she functionally allocates to the traditional "Death" role, in actuality she's the driving force of the conflict, first twisting Gebel into serving her ends, and then signing on with Dominique when the latter was all for the summoning of Bael, who is the actual "Dracula" allegory.
  • Thinking Up Portals: Her main ability is the power to send herself and others through portals in part or in whole. Her shard grants Miriam the power to teleport short distances.
  • Uncertain Doom: She does turn to crystal and you do get her shard, but instead of shattering like other bosses she gets sucked into a portal instead.
  • Walking Spoiler: Due to being the true villain of Ritual of the Night.
  • Weird Moon: Both of the fake moons that Gremory hides behind are clearly in front of the clouds and other objects in the background, creating a dead giveaway that they're not supposed to be there. This is even more apparent in Gebel's throne room, where the clouds are moving so unnaturally fast that it's obvious that the moon is hanging too low.
  • You Have Outlived Your Usefulness: In the good ending, as soon as Gebel is ripped from her control and Alfred makes off with the Liber Logaeth, Gremory callously abandons Gebel to die in minutes as the curse overwhelms his body.

    Bael 
https://static.tvtropes.org/pmwiki/pub/images/bael.jpg

King of Kings, and high ruler over all demonkind.

Bael is the King of Demons who was sealed away long ago. Gremory and Dominique both seek to release him, the former to usher in a new age of Hell on Earth, the latter to gain ultimate power and become stronger than God.


  • Attack Its Weak Point: Although he has three heads that can be attacked, taking them out willy-nilly will only cause them to go dormant for about a minute before they resume attacking. To truly defeat him, you must aim at Dominique, who pops out of any of his heads every now and then.
  • The Dreaded: At one point, Johannes asks Miriam if she's ever seen a demon named Bael and tells her that if she ever does, to not even think about fighting him and just run.
  • Eldritch Abomination: He is considerably larger and more bizarre-looking than other demons and does not seem to display any sentience, acting more as a demonic force.
  • Greater-Scope Villain: It is he, not Gebel, who is the "Dracula" of the game.
  • Multiple Head Case: True to his Goetian description, he has three heads: A demonic humanoid, a frog, and a cat.
  • Shout-Out: His battle is similar to Chaos' first form in Aria of Sorrow, having three targetable heads rotating endlessly around a very cramped room.
  • True Final Boss: In true "Igavania" fashion, unlocking his fight is much more involved than simply fighting Gebel, as well as resulting in a much more satisfying ending.

    Millionaire's Bane 

https://static.tvtropes.org/pmwiki/pub/images/millionaire27s_bane.jpg

A demonic slot machine that attacks by summoning traps through gambling.


  • Bonus Boss: Its damage output and hit points are both greater than that of the Final Boss, and the randomness of its attacks makes the fight even trickier.
  • Luck-Based Mission: Invoked; after you get its health low enough, it will attack or rain certain items depending on the result, which is completely random.
  • Lucky Seven: If its slots land on triple 7s, it immediately dies and is guaranteed to drop both its shard and item, while a large amount of money rains from the ceiling. Lucky for Miriam, not so much for itself.
  • Money Mauling: one of its attacks is to rain fake coins on Miriam from the ceiling, in an attempt to crush her.
  • Stone Wall: Most of its difficulty comes from the fact that it's completely invincible whenever its slots are spinning, which is often. However, for some reason (possibly a bug or oversight), Void Ray can still damage it in this state, making the fight much easier.
  • Trap Master: While it tries to kill you by lunging at you, the Bane also occasionally tries to drop a hail of coins from holes in the ceiling. The only safe area when it does this is the center of the room. Depending on the results of its spin, the room may also drop explosive barrels or activate a pair of huge cannons. If you use the Jackpot Shard you get from defeating it in the same room, the traps will respond to it as well. This includes the 777 Jackpot spin, making this a very convenient way to farm gold.

    Master Carpenter 

https://static.tvtropes.org/pmwiki/pub/images/master_carpenter_1.jpg

A human-like demon that works as a carpenter.


  • Bonus Boss: His stats surpass those of the Final Boss, and his chisel barrage can melt away your health very quickly.
  • Knife Nut: Well, Chisel Nut. His primary form of attack is to throw a bunch of chisels at you very quickly and accurately. The Shard you can get after beating him, Chisel Barrage, lets you do the same.
  • Spikes of Doom: Surprisingly averted. The giant spinning saw blade on the left side of his room is just for decoration and will not hurt you if you touch it.
  • Video Game Cruelty Punishment: At some point, he'll start building something. If you take this opportunity to attack him, he'll be so upset by the interruption that he summons a Demon Lord. If you don't interrupt him, he'll build a chest containing his item drop, an Imbrued Bone. The "punishment" part might be subjective if you're cool with farming Demon Lords for their drops/shards, though — just take care not to be overwhelmed.

    Revenant 

https://static.tvtropes.org/pmwiki/pub/images/revenant_2.jpg

A demon warrior skilled with the whip in combat.


  • Battle Boomerang: One of his attacks is hurling a spinning blade that returns to him, which is totally not the Cross subweapon. The Shard you can get after defeating him, Ruinous Rood, allows you to do the same.
  • Bonus Boss: Has the same high stats as the other Bonus Bosses in the game, making it clear that he's an endgame challenge.
  • Captain Ersatz: Revenant is based on the original Castlevania Belmonts. He wields a whip and even uses other weapons very similar to Castlevania's Dagger, Cross, and Holy Water subweapons. Additionally, given his black hair and armor, his design is not-too-dissimilar to that of Haunted Castle-era Simon.
    • Being an Embedded Precursor who wields multiple subweapons in combat also brings to mind Whip's Memory. Fittingly, defeating him is key to acquiring a powerful weapon, explained below.
  • Kill It with Water: He throws a potion that greatly resembles Castlevania's Holy Water, sending a wave of flames on the ground towards you.
  • Whip It Good: As his description suggests, his primary weapon is a damaging flame whip. The Imbrued Skull he drops is also necessary for crafting the Infinity +1 Whip, Andromeda.

    8-Bit Overlord 

https://static.tvtropes.org/pmwiki/pub/images/eight_bit_overlord.jpg

A powerful monster found within a cursed retro game.


  • Attack Its Weak Point: Only vulnerable in the head.
  • Bonus Boss: A relatively small hitbox, high HP, and punishing flame attacks make the Overlord one of the toughest enemies in the game.
  • No Fair Cheating: Many of the bosses in the game can be utterly trivialized with Invert. Try to do the same thing to this boss and fire pillars will constantly erupt from the ceiling "underneath" you, making the fight much harder than just staying on the floor and fighting him normally. This is a nod to R. The Count from Castlevania: Harmony of Despair, who, compared to the 8-bit Overlord, was much less forgiving.
  • Playing with Fire: All of its attacks are fire-based. One of its most devastating attacks is launching waves of fire pillars on the floor and the ceiling. Once it Turns Red, it does this in two directions at once, making avoiding the waves very difficult.

    IGA 

https://static.tvtropes.org/pmwiki/pub/images/iga_3.png

Voiced by: Koji "IGA" Igarashi (JP & ENG)

Koji "IGA" Igarashi, the game's producer. He is encountered as a Bonus Boss with the "Iga's Back Pack" DLC installed. He can be found in Gebel's throne room after Gebel's death on the path to the good ending, after claiming Lindsay's quest.


  • Attack Its Weak Point: Just like ol' Drac himself, he is only vulnerable in the head.
  • Bonus Boss: Considerably more difficult than the game's Final Boss due to his tiny hitbox and high HP.
  • Captain Ersatz: Like Dracula's first form in most Castlevania titles, he attacks by teleporting and spamming projectiles, and can only be damaged in the head.
  • Cool Hat: It wouldn't be IGA without his trademark cowboy hat.
  • Creator Cameo: He is Koji Igarashi.
  • Downloadable Content: It costs $9.99 USD to fight him and claim the Sword Whip if you weren't a kickstarter backer.
  • Eloquent in My Native Tongue: He sounds much more threatening in his native Japanese.
  • Engrish: In the English dub.
    IGA: As long as I am called forth, I will keep resurrecting.
  • A Glass of Chianti: One of his attacks is to throw a wine glass that spews pillars of fire. At lower health, these pillars can cover the entire room, giving extremely tiny dodging room. Miriam gains this wine glass attack from his shard.
  • An Ice Person: One of his attacks is to conjure an ice block which he can then shatter, sending shrapnel in a wide arc.
  • Playing with Fire: Primarily fights by summoning flaming pillars and shooting fireballs.
  • Teleport Spam: Very much like Castlevania's Dracula.
  • Whip Sword: The quest to defeat him awards you the Sword Whip once you return to Lindsay.


Alternative Title(s): Bloodstained Curse Of The Moon

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