Warning: Due to several late-game Plot Twists, this page is Spoilers Off. Beware unmarked spoilers throughout the entire page.
The main characters in general
- Divide and Conquer: Dominique made sure that none of the heroes could work together, because each of them only had limited information and power to disrupt her and Gremory's plans. In the end, Zangetsu figures this out just in the nick of time to defeat her and Gremory.
- Poor Communication Kills: Zangetsu later notes that if all of the heroes had gathered and shared information, then they would have uncovered Dominique's true schemes and possibly been able to foil her and Gremory's plans much sooner. Unfortunately, their mutual distrust and Dominique playing them against one-another prevented that from happening until it was too late.
- Teeth-Clenched Teamwork: Zangetsu and Miriam don't particularly like or trust each other at first, but gain a mutual respect after fighting side-by-side.
- Badass Crew: Once recruited, all of the playable characters in both games form a powerful united force. They even show Undying Loyalty when one of them is captured or corrupted, vowing to save them from their fate.
- Badass in Distress:
- In Curse 1, all of the recruitable party members save Zangetsu are being held captive by the first three bosses respectively and are only freed when Zangetsu defeats it.
- Zangetsu himself then becomes the distressed party after becoming corrupted.
- Dominique finds herself taken captive at the end of Episode 1 and needs to be saved.
- Batman Can Breathe in Space: Despite the cast voicing their concerns otherwise, there's no apparent need for the heroes to breathe air while on the moon. The Flying Armor is equipped with oxygen, however.
- Belated Happy Ending: None of the player characters died (or stayed dead) from the first game, despite there not being any ending where every character is recruited and each survives.
- The Bus Came Back: Miriam, Alfred and Gebel are all recruitable after completing Episode 2, where they either help Zangetsu's second attempt to save Dominique or enable the moon plan to get off the ground, coming at the right time to help save the world.
- Color-Coded Characters: Zangetsu is orange, Miriam is blue, Alfred is yellow, and Gebel is dark red. With the additional new cast, Dominique is light-blue, Robert is green, Hachi is black with gold accents, and the second Zangetsu is dark blue.
- Combination Attack:
- In the first game, it was possible to combine some character effects (such as Alfred's Frostcalibur or Alfred's Bat Transformation) with other character abilities to deal extra damage or reach new places, although this wasn't necessary in any case. In the second game, this is not only required to reach certain otherwise inaccessible areas, but the presence of co-op lets two players use combinations of abilities at the same time.
- In a more literal sense, the final battle against the corrupted Zangetsu requires that Miriam take advantage of Gebel and Alfred's abilities to evade and strike Zangetsu.
- In the finale of Curse 2, the heroes join together to empower Zangetsu so that he can strike down the Big Bad once and for all.
- Fighter, Mage, Thief: The three allies in Curse 2 all fill a slot. Dominique is the Mage (powerful spells and utility), Robert the Thief (extremely useful skills and mobility), and Hachi the Fighter (raw power and defense).
- Gondor Calls for Aid: At the good end of Episode 2 of Curse 2, Dominique explains that the armies of the moon are preparing to invade the Earth and destroy mankind. The four heroes know that they are the only hope to stop it, but that it will be nigh-impossible with just the four. Cue the heroes from the first game appearing and pledging to help.
- Hold the Line: The final battle of Nightmare Mode in Curse 1 and Episode 2 of Curse 2 consist of two party members holding off the enemy boss's final attacks so that Alfred and Zangetsu (respectively) can provide the finishing blow.
- Necessary Drawback: With the exception of Alfred, whose basic attack is bad on purpose, most characters have power, linearity, range, and speed balanced against each other to varying degrees. For example, Zangetsu and Hachi both have high power melee attacks but have short range and Zangetsu's is a bit weaker but faster while Hachi's is stronger and has a huge hitbox but is slow. Conversely, Miriam, Dominique, and Robert all have long range attacks, but they all attack slow, and Robert has the advantage of a full-screen attack at the expense of being relatively weak. A powered-up Zangetsu and Gebel can attack with wider arcs without relying on sub-weapons, but lack range because of it. This is another thing that adds to the difficulty of Episode 2 in the second game; losing Dominique and the Soul Eraser removes the only non-linear attacks in the player's arsenal, making it harder to hit flying or leaping enemies.
- Taking the Bullet:
- In Curse 1, Zangetsu covers his team from Gremory's final attack, corrupting himself. If Zangetsu ignored his potential teammates but didn't kill them, they come to his aid and take the bullet instead, shocking Zangetsu and making him rethink his outlook on life.
- In Curse 2, Dominique covers for Zangetsu, Robert, and Hachi, which unites them for good. If Zangetsu fails to get Zanmatou in Episode 2, then Mephisto launches another attack since Zangetsu faltered in his final strike, not wanting to kill Dominique. This time, Robert and Hachi cover Zangetsu instead; while they survive, they are injured enough that they can't help Zangetsu, forcing him to go alone in Episode EX (until Miriam, Alfred, and Gebel come to his aid).
- True Companions:
- In the first game, it's much more of a case of Teeth-Clenched Teamwork, as no one particularly knows or likes one-another. However, at the time of Zangetsu's sacrifice, they become true Fire-Forged Friends.
- In the second, only Robert refuses to trust the rest of the group... until Dominique sacrifices herself for them, at which point he regrets his actions and pledges to rescue her to make amends.
- When the two teams meet, it's clear that everyone is now on the same side and willing to fight alongside each other.
Playable Characters in all games
The protagonist of Ritual of the Night. An orphan girl who was taken in by the Alchemy Guild and turned into a Shardbinder, a human implanted with a crystal that lets her wield demonic magic at the cost of her body slowly crystallizing. She was to be sacrificed along with all the other Shardbinders in a ritual to summon demons to Earth, but was placed into a magical stasis and spared this fate. Ten years later, her slumber ends, and when she learns that her best friend, another Shardbinder named Gebel, has summoned a castle from Hell, she journeys to the castle to fulfill the promise she swore to him.
Miriam is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.
She's also one of the recruitable playable characters in Curse of the Moon.
Ritual of the Night Tropes:
- The Ace: Miriam is the most powerful Shardbinder ever created, able to summon power from her crystals that none of the others, including Gebel, were capable of. According to the backstory, the power she could gain from her crystals was greater than all of the other Shardbinders combined. And the true villains know this that's why Miriam was put to sleep ten years ago and why Gebel was merely used as bait to bring Miriam to the castle. Her power is what they're really after.
- Action Girl: Like all Shardbinders, Miriam was trained for combat due to tendency for them to attract demons. Further, her capabilities and potential are far greater than that of any other Shardbinder.
- All-Loving Hero: Miriam not only uses her abilities to destroy demons, but also to defend innocents and bring hope to the defenseless. A good example of this is any playthrough which accomplishes the "Arvantville's Angel" achievement for helping the townsfolk, with special mention going towards helping Susie find something to live for. It even shines through with Benjamin, whom Miriam helps thrice despite the man being a colossal screw-up that makes constant excuses for his own incompetence. Despite her dwindling patience, when she finally finds him back at Arvantville for the first time, Miriam shows heartfelt relief that he's home safe and sound.
- Aloof Dark-Haired Girl: Downplayed. Her official profile describes her as quiet and confrontational, and she does seem rather aloof in the opening scene, but Miriam is actually more approachable and friendlier than most examples. She can be snarky, a bit whimsical and has a bit of a plucky side to her, which is best seen when she discovers photography and strikes a cute pose after she cooks a meal. Her hair isn't completely black either, as part of her original blonde hair can also be seen.
- Amazing Technicolor Population: When customizing her appearance, you can choose from a spectrum of regular human skin colours... or you can make her green or light blue instead.
- American Kirby Is Hardcore: A very subtle example, but her speech is even friendlier (to villagers and other non-evil characters) in the Japanese version.
- Amnesiac Hero: During her ten-year nap, she missed the arrival of the demons. As a result, she has a minor case of amnesia and cannot completely comprehend what has become of her.
- Armed Legs: If equipped with the Lethal Boots or Hell's Knells, she ends up with blades on her feet. Retractable ones that slide out the toe in the case of the former and large blades that ride up both sides of her calves and snap out when she kicks in the case of the latter.
- Ascended Meme: Miriam can obtain a shard called Insatiable, where she tosses a wine glass a la Dracula. This special increases the effectiveness of certain abilities.
- Badass Adorable: For a demon-slaying Shardbinder that is quite mature, Miriam is also still something of a young adult fresh out of teen years at heart. She's surprisingly giddy about photography and food, and a rather sweet person all things considered unless you earn her sass.
- Bad Powers, Good People: This is her stance, which she adopted from Gebel based on the following line that Gebel told her before and she throws back at him when they meet again.Miriam: You TOLD ME: Our power doesn't make us good or bad. Our choices do.
- Beware the Nice Ones: Miriam is a sweet (if sometimes snarky) girl, but as it turns out, it's not wise to anger someone packing the power of demons. For example, by the time she finds Benjamin for the third time, she makes it very clear that if he messes up using the Waystone again, her boot is going upside his head.
- Big Eater: The cooking mechanic of the game encourages Miriam to eat as many different dishes as she possibly can for stat boosts, and she finds almost everything delicious. This makes sense in-universe as she's been asleep for 10 years until recently and Johannes makes note that they actually need food to keep their bodies running on a mission to destroy a giant demon castle.
- Blue Is Heroic: Her default color motif is blue, and she's usually depicted wielding the Blue Rose sword in official art.
- Body Horror:
- A mild example; the markings on Miriam aren't tattoos, they're patches of her skin crystallizing. It doesn't look as disturbing as Gebel's case due to them being smaller and resembling roses in various states of blooming. The one on her back even extends outward from her body.
- Concept art of the actual game, conversely, plays this straight, as it depicts Miriam's body crystallizing from rose-esque blue to an eerie stained glass-esque red a la Gebel, in what appears to be access to a Superpowered Evil Side.
- Boobs of Steel: Miriam is no slouch in the bust department and becomes absurdly powerful by the end of the game.
- Color-Coded Characters: Her primary color is a light, crystal blue, but the patch of crystal skin on her back is a red rose.
- Cool Chair: Her Magical Throne special, where she summons a cozy chair to relax in. While she sits on it, her MP regenerates faster.
- Cool Sword: Her other primary weapon, the Blue Rose, as depicted in her concept art. In-game, it offers the highest Attack rating of all one-handed swords. It's also quite literally a cool sword, as its attacks cause ice damage.
- Contrasting Sequel Protagonist: Miriam was deliberately designed to contrast with the protagonists of IGA's previous series, Castlevania, in which all but one game developed by him had male protagonists. IGA believed that this contrast would lead to a fresh start for his new series. However, this is only true of the Castlevania series as a whole, as it's Subverted with Shanoa, the female protagonist of the final IGAvania game, who is thus Miriam's direct predecessor as a protagonist. Her and Miriam share more than a few traits, and Miriam could be considered an Expy of her. In fact, her official profile makes her sound more similar to Shanoa than she actually is.
- The Corruption: Though Johannes' efforts keep her from fully suffering the curse, he says there's no guarantee that it'll hold if she absorbs more crystal shards. Oh, and guess what you gain more powers and attacks from? By the end of the game, Johannes believes that he can prevent it from overtaking Miriam's body for good.
- Demonic Possession: If she obtains Zangetsu's katana and defeats the final boss, but fails to find Gremory. Due to the large amount of shards Miriam's body has absorbed, Gremory easily takes control of her, and Miriam's possessed form becomes the new lord of the castle.
- Demon Slaying: The reason Miriam is such an amazing warrior. In the Unknown Alchemist's journals he mentions that after the disastrous first demon summoning, the Shardbinders were all trained to fight demons. This is mostly to keep the demons at a manageable level before the Shardbinders' actual purpose to be sacrificed in the great demon summoning ritual.
- Diving Kick: By pressing down and the jump button in the air, Miriam can rapidly descend with a kick. Striking an enemy with the kick bounces her back into the air, whereupon her "jump" is reset and she can perform another diving kick or a Double Jump. Using these abilities skillfully allows for Sequence Breaking.
- Drop the Hammer: Seen wielding one in concept art.
- Elegant Classical Musician: She can apparently play the piano, shown if you sit at the piano under the gazebo in the Garden of Silence for a few seconds. If the Carabosse familiar is equipped, she'll sing along to Miriam's music.
- Elemental Powers: Some of the shards she acquires are elementary.
- Playing with Fire:
- Riga Storæma, which summons a flame pillar, and Riga Dohin, which casts a giant ball of fire.
- Flamethrower and Flame Cannon are both directional shards that launch flames from Miriams hands.
- An Ice Person: Va Ischa and Va Schia are both ice-based attacks. The former fires icicles, while the latter drops large chunks of ice on the enemy's heads.
- Making a Splash: Cerulean Splash is the very first shard you get and fires a ball of water, and Aqua Stream is a powerful spray attack that's necessary for obtaining the true ending as it propels Miriam through underwater areas.
- Shock and Awe:
- Teps Oceus, which shoots a bolt of lightning from her hand that hits whatever enemies are nearby, and Teps Salrenda, which creates a lightning trap.
- Light 'em Up: Tis Raiff and Tis Rozaïn are light beam attacks. The former fires multiple beams of light that when upgraded fire more and more, while the latter when upgraded turns into a large light-based Kamehame Hadoken.
- Casting a Shadow: Fald Ciu, Fald Taiab, and Void Ray are dark energy attacks. The latter when upgraded to the fullest turns into a darkness-based Kamehame Hadoken.
- Playing with Fire:
- Enigmatic Empowering Entity: In her appearance in Blasphemous, she grants the Pentitent One the power of the "Cantina of the Blue Rose" once he unlocks the way back to the Bloodstained world for her.
- Expy: To Soma Cruz and Shanoa:
- While Soma has the ability to absorb the souls of his enemies and use their abilities, Miriam can absorb their shards to expand her own arsenal, and can also use a wide variety of melee weapons just like Soma. The antagonists urge them to absorb as many as possible so they can become more powerful, and while their special ability is seen as a weapon that can be used for evil, they both want nothing to do with it and use it to fight for good. And like Soma, Miriam can become fully corrupted by her powers and fall into the darkness, as revealed in Zangetsu Mode where she serves as his True Final Boss, and tragically has to be put down by her former friend.
- Miriam is also a lot like Shanoa. They have very similar physical appearances to each other, both help townspeople in their games, use shards/glyphs which are embedded in their skin, were both taken in as a child by a demon/dracula-worshipping organization who tried to use her to summon forth said demons/dracula at the cost her life. Her relationship with Gebel echoes Shanoa's relationship with her adoptive brother Albus, as both of them are Evil Former Friends who thank them for letting them see them smile one last time as they die.
- Extreme Omnivore: Dark Matter is, for some bizarre reason, classified in-game as a food (it's served as a jelly or some kind of flan), which means Miriam can eat it. It's the only thing she doesn't find delicious, and it gives her no stat boosts the first time she eats it, but still, she can eat it. And live.
- Fashionable Asymmetry: Has a regular sleeved right arm opposite a detached sleeve on her left. That said, her right sleeve is only attached to her collar. The Valkyrie Dress armor changes her appearance to a fully symmetric dress.
- Feminine Women Can Cook: There's a cooking mechanic she can perform at Johannes' lab. She gets a stat boost for each unique food she consumes, which is justified by them being malnourished due to low supplies.
- Fighting Your Friend: She and Gebel used to be friends. She only agrees to fight him because of a longstanding promise she made to him: if he ever lost himself to the corruption of the shards, she would put him down with a Mercy Kill. He made the same promise to her.
- Final Boss: A corrupted Miriam serves as the True Final Boss of Zangetsu Mode. Heartbreakingly so.
- Flower Motifs: Roses, which also serves as the game's prevalent motif.
- Glowing Eyes: Equipping the Words of Wisdom shard causes Miriam's eyes to glow bright green and leave a light trail behind her as she moves. No one comments on this and the effect doesn't show up in cutscenes.
- Good Thing You Can Heal: The game hits a turning point in ease, once Miriam no longer depends on food to get health back. If she has the shards, Miriam can use magic to recover health at a very high rate, she can slowly regenerate (this can be improved) and she can regenerate at 3 times normal rate if she' soaking inwater
- Hair of Gold, Heart of Gold: She was a blonde before the curse changed her hair color. The only remnant of her old hair color are the ends, and even that has dulled down to a dark blonde. Despite what she's gone through, she's also very friendly, understanding, and more than willing to help those in need.
- The Hero: She's the main character, and the plot deals with her facing down Gebel.
- Hidden Depths: Miriam can play the piano quite beautifully, as seen in the Garden of Silence.
- Hope Bringer: Special mention goes toward the sidequest for Susie a feeble old lady who is so traumatized when Miriam meets her that she wants to just keel over and die. By cooking numerous meals that remind Susie of her youth, and constantly telling the woman that she will live through this, Susie finally regains the will to live. When the quest is completed, Susie is astonished that Miriam would go through so much trouble for an old woman like her.
- Iconic Item: Miriam is often seen wielding the Blue Rose sword in most artworks, the strongest one-handed sword in the game.
- Impossibly-Low Neckline: One has to wonder how she keeps the top half of her dress from falling down. Or her assets from simply bouncing out mid-combat. Admittedly, part of her dress seems to have a corset incorporated into it.
- Informed Attribute: Early drafts mentioned Miriam as having slight amnesia as the result of her coma, but in the game proper Miriam shows very little (if any) signs of memory loss.
- Informed Equipment: Played with. The only equipment that doesn't show on her character model is body armor, with two exceptions: the Valkyrie Dress and the Ex Shovel Armor. All pieces of headgear and scarves, plus a certain number of accessories, will show on her model. Even her "Shoes"-type weapons will replace her default boots.
- Intimate Marks: Miriam's most prominent crystal mark is the rose-shaped pattern over her left breast. Justified, because we're told and shown that the curse starts with the heart◊. She has other similar patterns all over her body, especially on her upper thighs, and possibly in even more intimate places than that.
- Katanas Are Just Better: She even has elaborate animations for re-sheathing them after she swings. She also has decidedly more techniques that can be learned for katana-class weapons than any other weapon type.
- Kick Chick: While unarmed or wearing a "Shoes"-type weapon, she can perform martial arts kicks as a method of attack.
- Lag Cancel: She can cancel her attack animations with her backdash.
- Leitmotif: "Voyage of Promise", which is heard in the first area of Ritual of the Night, and is heard again when she's fought as the final boss in Zangetsu Mode. She gets a remix of it as her theme in Curse of the Moon.
- Literal Change of Heart: Of the transforming sort; part of her heart is also affected by the magi-crystal curse, which is causing it to crystallize as her skin is.
- MacGuffin Super Person: It's revealed in the final act of the story that Dominique and Gremory's plan was for Gebel to lure in and then weaken Miriam enough for Gremory to possess her like she'd done to him, since Miriam's power was immense enough for them to summon Bael. This fails when Miriam ferrets out Gremory beforehand, but by this time, Dominique had learned enough about how Shards work in combination with her own exorcist blood that Miriam was no longer necessary.
- Magic Knight: She's skilled with both various melee weapons and sorceries used by the shards she collects.
- Meaningful Name: Miriam is the Hebrew form of Mary, which has multiple meanings. The ones that apply best to this Miriam are these:
- Rebellion/rebelliousness. Despite her power originating from demons, Miriam refuses to give into the temptation of evil that comes with it.
- Exalted One. Miriam is the strongest shardbinder ever produced, and she is loved as a Hope Bringer.
- Beautiful. Well, look at her.
- Mercy Kill: She and Gebel both promised each other that if one of them ever turned evil, the other one would put them out of their misery. In the bad ending, she fulfills her end of the deal and kills him, for which he is grateful. In the good ending, she frees him from Gremory's spell and turns him good again
only for the curse to completely crystallize him and kill him anyway, though at least Miriam gets to avenge him by killing Gremory and Bael.
- In Zangetsu Mode, she ironically yet tragically ends up on the receiving end of one, courtesy of Zangetsu.
- Modesty Shorts: Certain attacks, such as the Katana's swing, enable you to see under Miriam's skirt, which reveals that she wears a black pair of these. You'll actually be seeing these all the time by using the teleport rooms.
- Ms. Fanservice: A Stripperiffic backless dress, pretty large bust, an Impossibly-Low Neckline, and luscious black hair all make her very attractive and very much designed to appeal to those attracted toward women. Her Valkyrie Dress armor is more modest in comparison, but still has the short skirt. And the Bunnymorphis Shard allows her to turn into a demonic Playboy Bunny.
- Multicolored Hair: Black, with the ends being either a light brown or dark blonde.
- Multi-Melee Master: If all the other tropes didn't tip you off, Miriam is skilled with a wide variety of weapons, including swords, whips, maces, knives, and spears.
- Nice Girl: One of her most consistent traits. She's absurdly kind and friendly, in contrast to her abilities and situation.
- Nice Hat: Miriam can get a number of different hats in the game to wear, from a classy tricorne to fur hats to bunny ears.
- Nice Job Breaking It, Hero!: Granted, one can't regard it too harshly seeing as there were no signs of foul play she could've picked up on, but Dominique only gets as close to liberating Bael as she does because, when the plan to secure Miriam as a body for Gremory fails, the knowledge she gained in the power of the Shards thanks to Miriam and Johannes is the next best thing.
- Nigh-Invulnerable: Miriam can get a passive ability that makes her randomly invulnerable to attack, additionally she gets invulnerability frames when she double-jumps.
- Older Than They Look: Miriam's in-game character profile reveals that she's technically 28 years old during the events of the game. She was 18 when she was put in her magically induced 10-year sleep and was essentially frozen in time for the whole duration.
- Perky Goth: With her design evoking that of Shanoa, you'd expect her to be quite aloof and distant. While she has her moments of sass, she's an overall kindhearted girl who gets excited with eating and photography.
- Plague Doctor: One of the accessories you can get is a plague doctor's mask.
- Power Glows: In-game, the giant crystal on her back exudes a blue aura. This translates into a trail of light that follows Miriam as she walks around.
- Raven Hair, Ivory Skin: Miriam sports this look, though she was blonde before becoming afflicted with the magi-crystal curse.
- Red Oni, Blue Oni: She is the Blue Oni to Zangetsu's Red Oni. She also can be the Blue Oni to Gebel as well.
- Sexy Backless Outfit: Likely worn out of necessity, since she has a huge rose-shaped crystal jutting out of her back.
- She's Got Legs: Her short skirt, long boots, Zettai Ryouiki and in-game poses flaunt her shapely thighs. In Blasphemous, the Penitent One introduced to Miriam through a pan up of those crystal decorated thighs.
- Slide Attack: Pressing down and jump while on the ground lets Miriam slide forward, low enough to get under some obstructions. It also deals very minor damage to enemies unless she's also wearing a boot-type weapon at the time, in which case the weapon's normal damage is added to the hit.
- The Smurfette Principle: Miriam is the only female amongst the main cast of heroes, not including Dominique. Actually, scratch Dominique. Miriam is the only heroic female character.
- Special Guest: As the star of the one of the biggest Kickstarter fundraisers ever, since 2020 Miriam has been appearing as a special guest in an increasing number of games such as Kingdom: Two Crowns and Blasphemous
- Starring Smurfette: Miriam is the only heroic major female character, with other women either acting in a support or villainous role. The female character with the second-most screen time, Dominique, turns out to be a traitor and becomes the first part of the Final Boss battle at the end of the game.
- Summon Magic: Miriam has an entire set of skills dedicated to the summoning of various familiars to follow her around, in addition to much more short-term summons for attacks.
- Sword and Gun: Miriam is as fond of being a Multi-Melee Master as any IGAvania protagonist, but she can also use guns.
- Traumatic Superpower Awakening: Absorbing shards is not a fun time. During the prologue, she has this to say.Miriam: I'd...forgotten the way it felt... Like uninvited claws scraping across my bones...
- True Blue Femininity: Miriam's design is heavily steeped in soft blue tones, and despite being an Action Girl, she is still quite feminine and gentle in her demeanor. To cement this fact, she also has a rose motif...and her Iconic Item is a sword named the Blue Rose.
- Whip It Good: Wouldn't be a Castlevania descendant without one.
- Whip Sword: Just in case you couldn't decide between a Cool Sword or wanting to Whip It Good, Miriam can obtain one of these from defeating IGA.
Curse of the Moon series tropes:
- Blue Is Heroic: Her palette color is highlighted blue, and she is the most heroic character of the first Curse of the Moon.
- Costume Evolution: In Curse of the Moon 2, Miriam is now seen wearing the Faerie Scarf from Ritual of the Night, as well as a brand new whip with the same design features as the Blue Rose.
- The Hero: In the first Curse of the Moon, she takes up the hero mantle once more in the Nightmare Mode after Zangetsu became corrupted, as she ends up being the only character controlled by the player during the final battle against Zangetsu.
- Slide Attack: This is one of the major abilities that distinguishes Miriam from the other protagonists.
- Whip It Good: It's her main weapon in this series.
A demon hunter hailing from Nippon. He and several of his friends journeyed to England ten years ago to combat the demons. The ensuing battle cost him his left eye and right arm, and all his comrades died. He has since allied with the Church and works for Dominique, continuing to wage war against all things demonic. Due to Miriam's Shardbinder powers, this brings the two into conflict with one another.
Zangetsu is also the main protagonist of Curse of the Moon and its sequel.
Ritual of the Night tropes:
- Achilles' Heel: Zangetsu is a peerless warrior, but has no means of countering magical obstructions. One magic gate completely hindered his ability to progress until Miriam unlocks it with a simple wave of her hand.
- All-Powerful Bystander: Subverted. When Miriam realizes just how strong Zangetsu is, she asks him why he doesn't stop Gebel and Gremory himself, rather than relying on her. Zangetsu explains that he's been trying, but Gremory is afraid of him, and thus has been avoiding him. This is why he gives Miriam the Zangetsuto, the only weapon capable of harming Gremory, because she won't be expecting someone else to have it and thus won't run away the moment she sees them coming.
- Artificial Limbs: A rather unique take. He sports a wooden prosthetic right arm, and uses a special ofuda spell to animate it to nearly the same level of mobility he had with his original arm.
- Aura Vision: Courtesy of his ofuda eyepatch.
- Awesome Mc Coolname: His name literally means "cutting moon." Which is an endgame clue. However, his in-game bio and the item description for Zangetsuto reveal that this is a title given to the wielder of the sword rather than an actual name.
- Badass Beard: A neatly trimmed goatee.
- Bilingual Bonus: Knowing Japanese kanji, or simply one possible meaning of "Zangetsu", will give the player a hint about how to find and defeat Gremory near the game's end.
- Boss Remix: His boss theme, Exorschism, is a remix of his Leitmotif.
- Charles Atlas Superpower: All of his abilities, even the ability to double jump and FLY, were said to have been earned because he trained that damn hard.
- Covered in Scars: Has quite the collection.
- Defrosting Ice Queen: Male example. He's initially extremely hostile towards Miriam. After he fights alongside her at the train, however, he begins to regard her with a bit more respect.
- Demon Slaying: Ever since they arrived on Earth.
- The Dreaded: Gremory wants nothing to do with this man, spending the game's near-entirety doing her best to avoid any direct contact.
- Dumb Muscle: Both Gremory and Dominique view him as being a strong warrior with no critical thinking skills whatsoever. They work him into their plans accordingly, and pay dearly for it when he proves far smarter than they think and proceeds to suss them both out.
- Elemental Powers: Utilizes these during both fights against him.
- Playing with Fire: The first evolution of his sword has him light it ablaze and begin using fiery variations of his normal abilities.
- Shock and Awe: The second evolution of his sword sends electricity through it, powering up his abilities with lightning.
- An Ice Person: The third and final evolution of his sword has him using ice-based variations of all his attacks.
- Eyepatch of Power: Uses an ofuda as one in order to see the auras of the dead and the living.
- He looks a lot like Gabriel Belmont from the Lords of Shadow series, if Gabriel were Japanese. He also shares Gabriel's fate as a Fallen Hero in Curse of the Moon, where he undergoes a FaceHeel Turn and becomes the very thing he swore to destroy.
- He also has elements of Julius Belmont from the Sorrow games, as a secondary character to the more powerful main character, who still manages to outshine them. Gameplay-wise, he serves as an analogue to the various Belmonts who served as secondary playable characters throughout the IGAvanias, allowing players to experience the game differently. And like Julius, he takes it upon himself to take down the former hero who has fallen into the darkness.
- His role in Ritual's story is very similar to Maria from Symphony of the Night. You need to use a secret method in order to fight him as a boss, much like Maria in the Saturn and PSP versions, and you need the Zangetsuto sword he gives you in order to unlock the true ending, just as you need the Holy Glasses from Maria in order to access the Inverted Castle.
- Genius Bruiser: Zangetsu is an incredibly strong fighter, and while incredibly thick-headed and brash, he is also very perceptive. He correctly surmises that if Dominique really wanted to stop Gebel, she would have sent both Zangetsu and Miriam to deal with him, instead of sending him to deal with Alfred. He also realizes that the reason he can't seem to find Gremory is that she's actively avoiding him, but that she won't be expecting someone else to wield the Zangetsuto. Lastly, he predicts that when she finally does realize that Zangetsu is unarmed, she'll see him as her primary target.
- Good Is Not Nice: He's initially very hostile towards Miriam for being a shardbinder, and even threatens to kill her again after his first boss fight, but after fighting alongside her, she wins his respect.
- Grappling-Hook Pistol: Zangetsu has a chain that functions like one, which can be fired with the right analog stick. It can be used to attack enemies from a distance or fired at a solid surface to pull Zangetsu towards it.
- Guttural Growler: Courtesy of Solid Snake himself, David Hayter.
- Handicapped Badass: He's missing an eye and has a prosthetic arm, but it doesn't slow him down in the least.
- Hero of Another Story: Zangetsu was present during the last demonic invasion a decade prior to the story, which he lost his arm, left eye and many of his friends.
- Iaijutsu Practitioner: His standard attack in Curse of the Moon is to quickly draw, attack, and re-sheathe his katana in one motion.
- Informed Ability: In one particular conversation, Dominique mentions that Zangetsu sent a message with a hint about what turns out to be the Invert ability, something that she claims he can do as well. This is never shown at any point in the game not even in his second boss fight, after Miriam has learned it and can use it against him to make the battle a complete joke. There's a possible overlap with Gameplay and Story Integration, as Zangetsu does admit that he held back against Miriam a lot during that second fight. Dominique could also be lying.
- Jerk with a Heart of Gold: In both games, he's a hardened warrior who prefers to do things on his own and is initially hostile towards the other heroes. But behind his rough exterior is a man who is fighting to stop the demons and is willing to give up his life to protect others.
- Katanas Are Just Better: His signature weapon is the Zangetsuto, a katana specifically blessed/enchanted to slay demons.
- Knife Nut: Zangetsu can throw a salvo of knives in a spread-shot style at the cost of some MP. They don't pack that much of a punch, but being one of the two ranged weapons in his arsenal and having great coverage makes up for it.
- Magic Knight: He combines his mastery of katana combat with the power of ofuda paper incantations.
- Obfuscating Stupidity: Most likely an unintentional example on his part. Zangetsu's bullheaded approach to the castle and his immediate hostility to Miriam for rather petty reasons lead to him coming off as Dumb Muscle at first. Dominique and Gremory both underestimate his perceptiveness severely, and when he figures them out, he instantly becomes the Spanner in the Works.
- Only Known by Their Nickname: The description of the Zangetsuto says that the name "Zangetsu" is more of a title bestowed upon the sword's current wielder. His real name is never revealed.
- Paper Talisman: He can use ofuda charms for both defensive and offensive purposes.
- Parrying Bullets: He can deflect bullets using his katana, even when not actively being on guard.
- Rated M for Manly: A scarred, rugged, peerless warrior with not just any deep, guttural voice, but the deep, guttural voice? Zangetsu is the archetypical manliness personified.
- Red Is Heroic: He wears a red coat, and while he may be initially hostile towards the heroes, he's out to stop the demons to keep them from wreaking havoc and taking more lives.
- Red Oni, Blue Oni: The Red Oni to Miriam's Blue Oni.
- Red Right Hand: He has a prosthetic arm covered in ofuda in order to animate it.
- Spanner in the Works: For both Gremory and Dominique's plans. Dominique's plan was focused on using his single-minded vengeance against the Alchemists, demons, and Shardbinders in hopes that he would go after Alfred to prevent him from carrying out his actually somewhat sane plans. Zangetsu realizes that if she wanted to expidite the process of taking down Gebel, she would've sent both him and Miriam, leading him to question her goals and deciding to act against them. In Gremory's case, she works around the fact that she has no chance against him in direct combat by constantly running away until it's too late. He outsmarts both of them - Dominique by working with Miriam to ruin her carefully-laid schemes, Gremory by giving Miriam the Zangetsuto, allowing her to break Gremory's control over Gebel and blow her plan wide open.
- Spell Blade: He can coat his sword in fire, ice, or lightning to deal elemental damage.
- Take Up My Sword: Literal example. When it becomes clear that he can't rightly settle affairs on his own, and that Gremory's just going to keep running away from him until it's too late, he passes his blade onto Miriam, trusting that she'd be able to actually make use of it.
- Teleport Spam: When fought as a boss, he has an Akuma-esquenote teleport that he is quite fond of using.
- Turns Red: In his first boss fight, he sets his sword on fire when he's at half health. This causes his strikes to do more damage, and his overhead attacks to do explosive area-of-effect damage. In the second fight, he also does this with lightning and ice on his sword.
- Uncertain Doom: After giving his sword to Miriam, Zangetsu finally finds Gremory and traps her so Miriam can finish her off, but he ends up caught in one of Gremory's spells that seemingly sends him through a portal to Hell. He is not seen again after this, but Miriam and Johannes presume him dead.
- If you set the resolution to 21:9, however, you get an Easter Egg showing that he is alive and well, watching Miriam and Johannes depart from afar. Curiously, you can still hear his footsteps on lower resolutions.
- A later update to the game more firmly implies his survival, with a shot of Miriam leaving the Zangetsuto in the ground, a shadow approaching the sword, a Fade to Black, and the sword vanishing.
- Wake-Up Call Boss: He's one of the first bosses you face, and he's very powerful for how early you fight him. He's capable of countering your attacks, strikes very quickly, and can take out huge chunks of your life with each hit. And then he sets his sword on fire to do even more damage.
- Walking Shirtless Scene: Doesn't wear his right sleeve, which shows off his body.
- Wild Card: To Dominique. She was counting on Zangetsu's stubborn and confrontational nature to keep him from working with Miriam. She wasn't expecting him to be contrarian to her too and start actually questioning what she was telling him to do.
- World's Strongest Man: He's a Wake-Up Call Boss when fought the first time, and Miriam notes that he was significantly holding back. When fought a second time much later in the game, he is significantly more powerful, and Miriam says he was still holding back and could have killed her in a heartbeat if he wanted to. Note that Miriam's power is greater than every other Shardbinder ever created put together.
Curse of the Moon series tropes:
- Blue Is Heroic: Zangetsu's 2P color in the sequel is blue, contrasting with the main Zangetsu's red color.
- Composite Character: Curse of the Moon 2's unlockable Ultimate Zangetsu has the powers of the previous game's Ultimate Zangetsu, but with the added powers of the Soul Eraser Zangetsu.
- Covert Pervert: The sequel gives implication that he's to some degree sexually active underneath his stoic resolve; Lubius, the Stage 2 boss, is known to appear to mortals as their heart's desire, and Miriam's dialogue in the Final Episode reveals that she took the form of a harlot (prostitute).
- Dying as Yourself: This is what the party wishes to grant him in the true ending to Curse of the Moon.
- Fate Worse than Death: What happens to him in the worst ending in Curse of the Moon.
- Good Is Not Nice: In the first Curse of the Moon, he's rather aloof and doesn't have any warm feelings toward his allies, but he later risks his life to save theirs.
- Heroic Sacrifice: In the normal mode of the first Curse game, he throws himself in front of Gremory's final attack to save his teammates. Even he's shocked by this move.
- Hero of Another Story: He is the main character in the Curse of the Moon series.
- Lightning Bruiser: Ultimate Zangetsu has some of the best mobility and raw strength of any character in the game, with access to a dash, a double jump, and a Charge Attack that hits incredibly hard and has a massive hitbox. The sequel adds the powers of the Soul Eraser to Ultimate Zangetsu's repertoire, giving him the powerful 3-hit combo and amped-up Subweapons that make him a force to be reckoned with.
- Protagonist Powerup Privileges: Zangetsu is notably the only character whose base skills can be upgraded.
- Red Is Heroic: His palette is highlighted with deep red, and he is the protagonist of the Curse series.
- Slouch of Villainy: When the party finds him in the castle, he's slouched on a massive throne.
- Taking the Bullet: He saves the party from Gremory's final attack, dooming him to be corrupted by her evil.
- Took a Level in Kindness: In 2, he's already traveled with his old team and he has a slightly better disposition than when he was super-suspicious to all of his allies. Thus, ultimately, he's the one that told Robert to stand down and let both Dominique and Hachi travel with them.
- Unexplained Recovery: Despite quite explicitly dying at the end of the previous game's Nightmare Mode, Zangetsu is completely alive and well during this adventure with no mention of how he managed to cheat death.
- You Kill It, You Bought It: Killing Gremory on top of killing all his potential allies causes her evil to possess him, leading to him becoming the new Dark Lord.
Playable in Ritual of the Night
A vampire who can manipulate blood. She bathes thrice a day without fail.
Encountered in the upper area of Dian Cecht Cathedral in Ritual of the Night. Also appears as the stage 6 boss of Curse of the Moon. Bloodless can additionally be selected as a playable character in the main game if "BLOODLESS" is entered as a name.
Ritual of the Night tropes:
- Ambiguous Situation: Due to being a vampire, and O.D. showing up just fine if you defeat him, it isn't entirely clear whether or not you defeating her actually killed her or she was simply smart enough to get out of dodge after being defeated.
- American Kirby Is Hardcore: Her English voice is sultry befitting of a Ms. Fanservice, while her Japanese voice instead sounds disturbingly soft and child-like.
- Bathing Beauty: Is said to bathe thrice a day without fail, and you indeed find her by interrupting her while she's in a bathtub bathing... in blood.
- Blood Bath: She is encountered bathing in a tub filled with bright red blood.
- Blood Magic: Her clothing, parasol weapons, and even attacks are all made out of blood that she's controlling with her magic. This is further emphasized in Bloodless Mode, where her upgrades are gained by finding orbs of blood held in containers across the map that are implied to belong to various powerful demons.
- Cannot Cross Running Water: Much like Alucard back in Symphony, she takes damage when submerged in water until she finds an upgrade to protect her from it. Possibly because of the water-soluble nature of her dress and the source of her powers, while Alucard would take constant damage in water but could still withstand short dips into it, she instead dies outright within a second or 2 if submerged without the upgrade, making Sequence Breaking through water-filled areas via tanking the damage it deals impossible for her.
- Charged Attack: You can charge her normal parasol attacks while standing or crouching by holding down the Attack button and releasing when her parasol pops open: this not only greatly increases her damage, but it also knocks back any enemies she hits with it and automatically blocks any attacks mid-swing. Her basic special attack, Scarlet Thurst, can also be charged, turning it from a single burst of blood into a massive wave of blood that hits multiple times and pushes back enemies.
- Clothing Damage: How she Shows Damage: she loses pieces of her dress the more times you hit her.
- Developers' Foresight: If you change the blood color in the options menu, her dress and umbrellas change color to match. The update that added Bloodless Mode also added several additional blood colors to take advantage of this.
- Does This Remind You of Anything?: Yes, you can change the blood color to white. And yes, it will also imply that she's covered in a certain other bodily substance.
- Expy: She is based on Countess Elizabeth Báthory, who would take baths in the blood of virgins to maintain her youthful appearance.
- Evil Counterpart: To Miriam. Not only are several of her spells similar to Miriam's shards, Bloodless looks visually similar to her default appearance, right down to her hairstyle; she also has a prominent red color motif in contrast to Miriam's blue, as well as a hair accessory reminiscent of a pair of horns.
- From Nobody to Nightmare: In Bloodless mode. Starts off as a Level 1 vampire with nothing but a parasol to fight with. At the end of her mode, she acquired powerful Blood Magic, killed all of the bosses, defeated Bael, and sits comfortably on the throne of the castle.
- Gorgeous Garment Generation: As she climbs out of her bathtub, she absorbs the blood from the tub to instantly generate her elegant dress.
- An Ice Person: For some reason, her special attacks seem to be ice-elemental in nature, likely because of Chill of Undeath, or that Ice Magic Is Water.
- Ironic Name: How a blood-controlling vampire wearing a blood dress is called Bloodless will be a mystery of the ages.
- Jiggle Physics: It's very hard to notice, but Bloodless' breasts jiggle in some of her animations. Zooming in on her in her bestiary entry will make it more noticeable.
- Kaizo Trap: If she has her umbrellas out when killed, it is entirely possible for one of them to hit you during her death animation, which will kill you if you're at low enough health.
- Lady in Red: Seeing as she generates her clothing from blood...
- Mana Meter: Unlike when fought as a boss, in Boss Revenge mode her dress instead indicates how much MP she has left; even her Blood Steal now recovers her MP instead of HP. Her dress also regenerates in real-time as her MP recovers.
- Mechanically Unusual Fighter: While her basic controls are similar to Miriam and Zangetsu, she doesn't have a double jump, a jump kick, or any other reliable way to attack enemies below her, most of her special attacks have a slow startup and her normal attack has a short-range, but in exchange most of her attacks that use her parasol block enemy attacks by default, her attacks hit multiple times and can deal massive amounts of damage to slow or immobile enemies and she has a number of ways to attack enemies above her.
- Ms. Fanservice: A sexy female vampire that is introduced naked lounging in a bathtub. You can and will also inflict Clothing Damage on her during the fight.
- No Cure for Evil: Averted, she can heal herself using all the blood that gets splashed around the arena. There's no way to stop her, but thankfully she only does this once. The Boss Revenge version plays this straight, while Bloodless Mode averts it again with an upgrade that makes Blood Steal recover HP as well as MP.
- No-Sell: She noticeably has 100% Resistance to both Curse and Petrification.
- Parasol of Pain: Not only does she use her umbrella as a melee weapon, she also regularly conjures floating umbrellas that function as attack drones. After her defeat, her umbrella can be found in a chest directly outside her room, allowing Miriam to use it as a weapon herself. In addition to attacking with it and throwing it as a weapon, an upgrade found in Bloodless Mode also lets her spin her umbrella while hovering with it, letting it deal damage and block attacks from above.
- Promoted to Playable: In addition to being playable in Boss Revenge, an update in late 2020 introduced her as a proper player character.
- Punny Name: Her name as is may seem ironic, but, if spelled in Japanese, adding one extra syllable to her name (Buraddoresu) results in Blood Dress (Buraddodoresu), which is apt considering what she wears.
- Rain of Blood: One of her attacks.
- Shows Damage: The state of her dress shows you how close you are to killing her.
- Slashed Throat: It's hard to tell at a glance due to the angle and the ribbon around her neck, but she has an open slash wound across her throat.
- Skewed Priorities: Bloodless, as a vampire who seems to love her beauty and bathing in blood, is worried about the lack of humans should you run into Arantville. No humans mean less blood for her to use, despite that she can get plenty from the monsters in the Castle.
- Bloodless: "Where are the humans!?"
- Skippable Boss: Completely optional, as the area her shard is used to reach can be accessed another way.
- Toplessness from the Back: She's first seen bathing naked but with her bare back to the camera, showing off some Sideboob as she stands up before she fully generates her garment using the blood from the tub.
- Tornado Move: She can shoot a controlable horizonal tornado of blood from her parasol.
- When All You Have Is a Hammer...: Blood Magic is pretty much her only skill. Thing is, she's very good and versatile at it.
Curse of the Moon series tropes:
- Desperation Attack: Her last attack in Curse. She falls to the floor before becoming a living tornado of blood. After sweeping the room twice, she'll proceed to showcase a Nightmare Face with a grotesque roar and slam the tornado into the section she's forced you into.
- Noblewoman's Laugh: Gives one off before the fight with her in Curse of the Moon.
- Suicide Attack: Her desperation attack doubles as this.
Playable Characters in Curse of the Moon and its sequel.
One of the antagonists of Ritual of the Night. Another Shardbinder and Miriam's best friend. Gebel (JEE-bull) was the only one to survive the Alchemists' demon summoning ritual. In his rage, he slaughtered the Achemists and disappeared. Now he has returned with a host of demons at his command and has summoned a demonic castle called the Hellhold to lay waste to England.
It is said that his real purpose in summoning the castle was to give Miriam a place where they both belong, but as his crystal corruption progressed, he soon forgot his own reasoning. The more he surrounded himself with hellspawn, the quicker the corruption spread. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.
Gebel is also one of the recruitable playable characters in Curse of the Moon.
Ritual of the Night tropes:
- Ambiguously Brown: Gebel is a surname in Turkey, as well as Germany. It is also derived from the Arabic word jabal, meaning hill/mountain. However, the game doesn't specify if Gebel himself is Turkish, German, both or neither.
- BFS: Though he spends most of his boss fight spamming spells and other shard abilities like Summon Hellhound, he will sometimes attack with the Eternal Blue, the strongest greatsword in the game.
- Bishōnen: He looks pretty good for a vampire-like Shardbinder with half of his face turned to crystal.
- Big Bad Wannabe: The nemesis of Bloodstained, who summoned a hell castle and wants to destroy humanity. In the end, he turns out to be little more than a pawn of Gremory, and by extension Dominique.
- Body Horror: Unlike Miriam, whose crystal growths are comparatively lesser, Gebel's body has transformed to a point where it is more crystal than skin, the crystallized parts of which can be quite unnerving to look at.
- Brainwashed and Crazy: As it turns out, his evil actions are explained by the fact that Gremory was mind controlling him and forcing him to do her and Dominique's bidding.
- Color-Coded Characters: Takes on reddish-violet as the villain of the story.
- Chewing the Scenery: Gebel consumes every scene he's in, especially when he's yelling.
- The Dark Side Will Make You Forget: He has forgotten any good intentions he once had for Miriam when summoning the demon castle. Given that his corruption had progressed to a near-terminal stage and that Gremory was toying with his plague-addled mind at her leisure, he didn't rightly invoke the dark side in question on his own, either.
- Decoy Antagonist: Gebel is set up as the main antagonist of Ritual of the Night, and the one who instigates the conflict by summoning the demons and the castle. In the end, he simply turns out to be an Unwitting Pawn of the actual antagonists.
- Divine Parentage: Heavily downplayed, but Dominique reveals that the reason Gebel managed to survive the first summoning of the demon castle ten years ago was because he had the blood of an exorcist, which was holy enough to allow him to live in spite of the hellish ritual.
- Dying as Yourself: Goes through this in Ritual of the Night, regardless of the player's actions. In the first bad ending, Miriam just kills him, with Gremory's control briefly lapsing before he dies. Gebel uses his last moments to say that Miriam did the right thing, and thanks her as he expires. In the good ending, he turns into a crystal statue instead thanks to Gremory advancing his crystallization quickly. Gebel remarks that he's glad he got to see Miriam smile one last time before he becomes entirely crystallized.
- Expy: His role in this game is quite similar to that of Dracula, though appearance-wise, he looks more like Alucard.
- One could argue he has more similarities character-wise to Richter Belmont from Symphony of the Night, namely being a heroic character who was turned evil by an outside source and a Disc-One Final Boss. Killing him also nets you the Bad Ending, just like what would happen if you killed Richter. This also makes him similar to Albus from Castlevania: Order of Ecclesia, with whom he also shares an antagonism towards the resident Aloof Dark-Haired Girl protagonist, and commenting on how good it is to see her smile as they pass on, Dying as Themselves.
- Appearance-wise, he shares some similarities to Stella and Loretta Lecarde, once having been a normal human who is in the process of metamorphasizing into something else due to a mystical disese and in which one of their eyes have turned red as a symbol of this (vampirism for the Lecardes, and crystallization for Gebel). He also shares the fact that he uses the same gimmick that the player character uses in game (the partner system in Portrait of Ruin for the Lecardes, and Shards and their powers for Gebel). As well, like Richter, the Lecardes were also disc one final bosses who were brainwashed by an outside force, and killing them also nets you a bad ending.
- He also shares similarities with Maxim from Harmony of Dissonance, being a misguided man who ends up being corrupted by a source of demonic power, inadvertently summons Dracula's castle and formed an alliance with Death, only to be betrayed and killed by his machinations. In the True Ending path, Gebel dies because Gremory was the only one slowing down his crystallization curse, and her abandoning him speeds up his disease to terminal levels. He is also merely her pawn, like Maxim was to Death, and, yes, killing Maxim leads to a bad ending.
- Evil Cannot Comprehend Good: It's unknown to what extent it's played, but it seems that being reminded of some of the good things about humanity and his past causes him pain. Somewhat subverted when, at the end of his conversation with Miriam, he mentions that if she gets through his castle, absorbing shards all the while, and is still capable of calling herself human by the end of it, he's willing to listen to what Miriam has to say.
- Evil Counterpart: He's built up as this up till the climax, having the same origin story as Miriam as a Guinea Pig.
- Face Death with Dignity: In the Bad Ending, as he dies, he assures Miriam that she made the right choice and thanks her for stopping him. When he dies in the path to the true ending, he accepts his fate gracefully, telling Miriam that the world is better off without him and urges her to destroy the castle.
- FaceHeel Turn: He was once a Hope Bringer to Miriam, showing her that she still had her humanity when she crossed the Despair Event Horizon. Now the tables are turned, and he's the despairing villain to her hopeful hero.
- Fighting Your Friend: He, Johannes, and Miriam used to be friends. His initial intention upon summoning his demonic castle was to give Miriam a place to belong, but when his magi-crystal curse got worse, he forgot why he summoned the castle.
- Foreshadowing: There is some foreshadowing that Gebel isn't the bad guy, in spite of definitely looking the part.
- He is one of the optional protagonists of Curse Of the Moon, and can potentially assist Zangetsu in taking down Gremory. This is not a coincidence.
- Miriam notes that she's seen a flicker of who Gebel used to be beneath all of the hate, right before Gremory notes that they should leave. This is because Gremory is trying to keep up her brainwashing on him and Miriam can ruin that.
- Miriam and Johannes make mention of how good he used to be, before he seemingly fell into evil to the point he suffers from The Dark Side Will Make You Forget. He hasn't technically forgotten, but Gremory is screwing with his mind, making him evil rather than him doing it of his own accord.
- His outfit shows off his bare chest, which is almost completely crystallized, except for the spot where his heart is. A visual cue that no matter how drunk on demonic power he appears to be, his heart is still human.
- Four Eyes, Zero Soul: Before the curse changed his physical appearance, he used to wear glasses. Miriam can obtain them for herself as a reward for collecting all of the shards in the game. This trope ends up applying to someone, alright, but it isn't him.
- Hair of Gold, Heart of Gold: Promotional art shows that he had blond hair before the crystal corruption, and he was Miriams best friend.
- Humanoid Abomination: Due to the Alchemists' curse, Gebel has basically become more crystal than human. He plans to plunge the world into chaos using demons summoned from hell.
- Humans Are Bastards: Believes in this after what the Alchemists did.
- Its Pronounced Tropay: His name is pronounced "JEE-bul", despite looking to be pronounced "geh-bel".
- Last-Name Basis: Gebel is a surname instead of a given name. Assuming Gebel is his last name, he hasn't been addressed by his first name.
- Magic Knight: Though unlike Miriam or Zangetsu, he favors sorcery. He'll still pull out a greatsword with one hand should Miriam get too close.
- Mask of Power: He wears a golden mask over the right half of his face, which has, at this point, completely crystallized.
- Meaningful Name: The word "Gebel" comes from the Maltese and Arabic word "jabal" which means hill or mountain. Gebel challenges Miriam by telling her to climb the castle (which is roughly the size of a mountain) and find him.
- Mirror Boss: The majority of his attacks are shard abilities that Miriam can also use: Riga Dohin, Teps Salrenda, Va Ischa, and Summon Hellhound. Miriam can also craft his greatsword to use. The only unique moves he has are a grab attack and the ability to turn the lingering AOE of his Riga Dohin into a giant ball of dark energy and send it across the room.
- One-Handed Zweihänder: He can swing his greatsword one-handed with the same ease Miriam can swing a regular sword.
- Pay Evil unto Evil: It's mentioned in one of the Unnamed Alchemist's last journals that two years after the demon summoning, Gebel returned with a load of demons under his command to sentence the Alchemist Guild members to death. It ends off with the Unnamed Alchemist realizing that Gebel has a special punishment in mind for him, and promptly (and futilely) begging for mercy.
- Plotline Death: Gebel dies in both ending paths, either by Miriam's hand or by his crystallization curse becoming terminal and killing him.
- Sacrificial Lion: No matter which ending you get, you cannot save Gebel, as his death is required to show that Gremory and Dominique are the true threats by plotting to summon Bael.
- Sleeves Are for Wimps: When he's not fully wearing his cape, he's got a vest that doesn't close.
- Slouch of Villainy: When Miriam finally meets him at Hall of Termination, he's lazily lounging on his throne before taking her on.
- Taken for Granite: His fate in the True Ending. If he's freed from Gremory in his boss fight, his curse rapidly progresses and his body becomes completely crystallized.
- Unwitting Pawn: He is being used by Gremory, who intends to use him to call forth Bael the Demon King to the human world.
- Walking Shirtless Scene: He doesn't actually wear a shirt. His vest remains open, exposing the center of his chest. It's somewhat difficult to notice this because his entire chest is almost completely crystallized at this point.
- We Can Rule Together: He offers this to Miriam, in part because they're the only ones who can understand each other.
- White Hair, Black Heart: Appears to be true at first, but subverted, because he doesnt actually have a black heart at all.
- Your Days Are Numbered: The crystallization curse has progressed so far that he could die at any given moment. Sure enough, going for the true ending has him succumb to the disease.
Curse of the Moon series tropes:
- Anti-Air: His basic attack is an upward-angled Spread Shot, making him exceptionally good at dealing with enemies hovering above him. The downside, of course, is that he is lousy at dealing with low-lying enemies.
- Expy: He plays like Alucard's Castlevania III appearance, in particular being able to shapeshift into a bat.
- Spared by the Adaptation: Unlike Ritual of the Night, where it's impossible for him to make it out of the game alive, Curse of the Moon allows Zangetsu to recruit or at least let him live, and he is still alive by 2.
- Weak, but Skilled: Gebel is rather limited in offensive utility, as his basic attack generally deals less damage except at point blank range and his bat form can't do much except a weak Dash Attack. However, said basic attack has the unique distinction of hitting at an upwards angle, allowing him to destroy weak enemies and projectiles coming from above, and his bat form is small and manuverable, allowing you to skip platforming segments and fit into elevated gaps that no other character can get into.
The mentor of Johannes, and a powerful Alchemist who was involved in the demon summoning ritual a decade ago. He's also a father figure for both Miriam and Johannes, or at least he was. Right now, he's only obsessed with acquiring the Liber Logaeth, a magical tome kept in Gebel's possession, for an unknown reason...
Alfred is also a recruitable playable character in Curse of the Moon.
- The Atoner: His actions in Ritual showcases elements of this. His plan was to place runes at the Castle's weakest points before blowing it up, with the very high chance that he might die in the process. Though he doesn't succeed, he manages to pass the plans off to Johannes, and spends his last breaths apologizing profusely to Miriam for her getting involved with all of this. He may also be somewhat guilt-ridden from being a bit of an Unwitting Instigator of Doom (as mentioned below).
- Badass Long Robe: His long robe is old and tattered, but Alfred himself is a very powerful alchemist with many spells at his disposal. His power is so great that he can magically go toe-to-toe with a shardbinder as powerful as Gebel.
- Flash Step: In his boss fight, he uses this to get away from you.
- Foreshadowing: There was some foreshadowing that he's not the bad guy that people in-game claim him to be.
- In Curse of the Moon, he's one of the protagonists. This is not a coincidence.
- His Implied Death Threat makes it unclear as to whether he's going to kill Miriam and Johannes, or the castle and its demons will. He knows that Dominique is evil and working with Gremory, and he wants Miriam and Johannes out of the castle before he enacts his plan to blow it back to Hell.
- He claims in his boss fight that he was preparing a seal to use on someone else, but will have to use it on Miriam instead. As the name implies, a "Seal" means he's using it to keep something sealed or locked up, not harmed. Not to mention he refers to a "her", which implies that he was probably going to use it on Dominique, as is confirmed in the next Alchemy lab you go to after fighting Alfred.
- The journals from an Alchemist Guild Member, alongside mentioning their research on the crystal shards and using them to summon demons, make note that a colleague was being kind to the shardbinder children and studying kinetic force-manipulating spells. It's eventually revealed that the colleague is Alfred, and he was studying those spells to keep Miriam from being consumed by the curse.
- Last but not least, Johannes mentions that the spell keeping Miriam from becoming corrupted further by the Shards was very powerful and involves stasis magic. Who in the first few hours of gameplay mentions his power surpasses Johannes and is noted to use slowing magic?
- "Get Back Here!" Boss: When actually fought in Ritual, he's prone to running and teleporting away a lot.
- Good All Along: So good that it wouldn't be a stretch to say he's the game's Big Good acting as a Stealth Mentor. The Apocalyptic Log that Miriam finds throughout the castle ultimately turns out to be written by one of Alfred's colleagues rather than Alfred himself. These journals actually prove Alfred's innocence: he opposed the ritual to summon the demons, spent a great deal of time bonding with the children, was researching ways to stop the crystals from spreading even before Johannes, and is heavily implied to be the one who put Miriam into her magically-induced slumber to both sabotage the ritual and save her life. The reason he's after the Liber Logaeth is that he knows that Gremory is using Gebel to summon Bael, and that Dominique also wants it for reasons he believes to be malevolent. Alfred wants to use the Liber Logaeth in combination with the Enochian script he's placed all over the castle's structural weaknesses to destroy it. Alfred knew he'd likely die doing all of this, but he does pass along his research and plans to Johannes when they reconcile, allowing his apprentice to destroy the castle in his stead and to give him a good chance to stop the crystals for good and truly save Miriam.
- Implied Death Threat: When Johannes walks into Miriam's meeting with him, Alfred makes note that his magical strength exceeds Johannes, and tells him to take Miriam and leave the castle or else they will die. Whether he means by the monsters or himself is unclear, but it's there. However, considering that Alfred is Good All Along, it turns out that he's referring to the demons, Gremory, Gebel, Dominique, or all of the above. He wasn't trying to actively kill Miriam or Johannes at all. However, his plan to destroy the castle by placing destructive runes around its structural weaknesses and blowing them up with the Liber Logaeth can play this straight, as it would probably kill them if they're still inside when everything goes boom, which is part of the reason why he's trying to make them leave (the other part being that they might play into Gremory and Dominique's plans).
- Motive Misidentification: Johannes initially believes that Alfred wants the Liber Logaeth so that he can restore the Alchemist's Guild to power. It turns out that Alfred wants to use it to banish the demons and the castle.
- Only Sane Man: The Unnamed Alchemist's journals reveal that Alfred was one of the only senior Alchemists who realized that the plan to use Shardbinder children to unleash demons on the Earth to scare people into supporting the Alchemists again was both completely immoral and insanely dangerous.
- Plotline Death: In the True Ending path, he is mortally wounded by Gremory in the Den of Behemoths when Gremory steals the Liber Logaeth from him. In his final moments, he reveals his real plans to Johannes and says his farewells to Miriam.
- Poor Communication Kills: While making thinly-veiled death threats at Johannes, Miriam, and Zangetsu, it's eventually learned that Alfred's true target is Dominique, because he knows that she's not to be trusted. When Miriam asks why he didn't just tell her that, he says that by time the two of them met, she already trusted Dominique more than him, and even if she did believe him, Miriam wouldn't have done what he asked anyway.
- Status Ailment: Most of Alfred's attacks in Ritual focus on weakening Miriam with status ailments such as poison, cursing her HP and MP to half-capacity, and casting sigils to slow her movements. This makes far more sense once Miriam learns that Alfred was only trying to keep her away from the castle to protect her from Gremory, not kill her.
- Unwitting Instigator of Doom: While Alfred is not responsible for any of the shard experiments and demon summonings, he did try to help the Unnamed Alchemist in their attempts to summon a demon by just telling them to invert the summoning rite in it. This sadly somewhat helped the alchemist in getting as far as he did and is the reason why so much damage came from them.
Curse of the Moon series tropes:
- Expy: He plays similarly to Sypha Belnades from Castlevania III. In Curse of the Moon 2, his staff attack can restore weapon energy when it hits enemies, similar to Yoko Belnades from Castlevania: Dawn of Sorrow.
- Glass Cannon: His spells are tremendously powerful, but Alfred has the lowest health and worst movement of the entire cast. In fact, the final battle of the first Curse of the Moon requires that the party protect him long enough to cast one massive spell that can take out the corrupted Zangetsu once and for all.
- Kill It with Ice: Frostcalibur, one of his most useful abilities allows him to freeze enemies and allow any followup attacks to deal double damage. If paired with Miriam's axe sub-weapon, it can one-shot most mooks and deal heavy damage to bosses.
- Mundane Utility: You can use Alfred's Frostcalibur for platforming by freezing enemies or Miriam's boomerang scythes in mid-air.
- Nerf: Alfred's fireball barrier is significantly weaker in Curse 2. Several projectiles that would have been stopped before aren't now.
- Nigh-Invulnerability: He can surround himself with an aura of rotating fireballs that blocks most damage and deals damage to enemies that touch it.
- Spared by the Adaptation: He dies on the True Ending route of Ritual of the Night, but is able to survive the events of Curse of the Moon by the player's choice, and shows up in 2.
- Squishy Wizard: He has low health, but a wide array of spells.
Playable Characters in Curse of the Moon 2
A young exorcist who works for the Church, Dominique supports Miriam's mission as a shopkeeper in Arvantville, the village near the Hellhold. She also works alongside Zangetsu, with the two conducting their own investigation in the castle.
Ritual of the Night tropes:
- A Sinister Clue: When she transforms, the patch of red crystal over her face covers her left eye, as opposed to the right-sided patch of Gebel.
- Awesomeness by Analysis: Using her position as a shopkeeper and her closeness to Johannes, Dominique uses the opportunity to learn how Alchemy works as well as making use of shard extraction processes to learn how to make use of Shards. She's also studied how Gebel is surviving the curse without any aid. The end result leaves her incredibly proficient at wielding shards, subverting the crystal curse, and using the original demon summoning text to summon Bael.
- Badass Boast: She gives a rather impressive one when she explains how she's The Immune to the crystal corruption.Dominique: There's a reason Gebel survived ten years ago. It was in his blood. An exorcist, like me. Our blood supressed the crystal corruption and effectively spared his life. And now I have surpassed him. I command the crystal through Enochian Script! No demon is too powerful for me to summon, even if I cannot keep it here forever!
- Big Bad: The endgame of Ritual of the Night reveals Gremory was actually working for her, with the two of them mutually working toward bringing Bael to Earth. While Gremory is responsible for corrupting Gebel, Dominique serves as the Final Boss.
- Bitch in Sheep's Clothing: When she came to the perspective-shattering understanding that if God exists, He clearly couldn't care less if His followers are slaughtered wholesale, she became committed to attaining a power that can slay gods. Through all of Ritual, Dominique manipulates all the other parties involved under the radar, playing up the angle of the sweet-tempered helper while amassing power via shards straight from Miriam just to ultimately get rid of them all.
- Blondes Are Evil: She's blonde, manipulative, arrogant and would reach the lowest of lows to launch a demonic Weapon of Mass Destruction upon all of humanity so she can have the power to make God pay as well for allowing the Demonic Invasion to slaughter millions.
- Body Horror: Part of her body crystallizes when you confront her, though she herself doesn't seem to really care outside of noting she has indeed acclimated to the Shards as she wanted.
- Boobs of Steel: Very well-endowed and a formidable fighter to boot, even moreso in Curse of the Moon 2 where she fights up close with a spear.
- Church Militant: Sort of. She was sent by the Church to help provide resources for Miriam's quest, serving as a shopkeeper.
- Combat Stilettos: Her footwear has very tall heels. They don't seem to impede her movement at all.
- Composite Character: She is a mix of Vincent Dorin from Portrait of Ruin and Yoko Belnades from Dawn of Sorrow, being a church-affiliated blonde woman who acts as a shopkeeper. (She also has the same last name as Morris Baldwin from Circle of the Moon.) She also has shades of Barlowe from Order of Ecclesia for being a helpful ally who turns out to be trying to summon what is essentially the Ultimate Evil, as well as Matthias Cronqvist from Lament of Innocence for being a formerly religious person who renounces God after He is deemed to be ignorant of human suffering and then manipulates the hero into helping her obtain power to defy God. In combat, she uses a whip on top of skills that Miriam herself can use, reminiscent on how Richter fights in Symphony of the Night.
- Didn't See That Coming: Within the last scenes of the game, Dominique explains that Zangetsu deciding to question her orders and giving Miriam the chance to be a Spanner in the Works was not in her plans and that she never expected to be put in a corner like she was.
- Even Evil Has Loved Ones: Downplayed; Dominique certainly used to have loved ones, as the demise of her family was the ultimate impetus for her lack of faith in God, but her subsequent Rage Against the Heavens has twisted her so much she laughs at the idea she's still doing it for her family's sake in the present day.
- Evil All Along: Dominique's been manipulating Miriam and her allies since the beginning, but it's only at the very end of the game where her true colors show.
- Evil Counterpart: Of the Mirror Boss variety; she has a lot of similar moves to ones that Miriam can use, but she's The Sociopath to the latter's All-Loving Hero.
- Evil Laugh: One can be heard in the final battle against Bael.
- FaceHeel Turn: After Gebel is dead, circumstances reveal that Dominique actually wants to summon the great demon Bael as part of her Rage Against the Heavens.
- FaithHeel Turn: Once a faithful servant of God, she lost all of her faith and denounced God's existence after countless people were slaughered in the incident ten years before. She orchestrates the game's events along with Gremory so she can obtain the power to slay gods.
- Foreshadowing: There's a few bits of foreshadowing that she's not as good as she seems...
- There's a portrait of her in Todd's room. This is a very good idea something is wrong.
- Her familiarity with photography is also highly suspect, since O.D. points out that humans havent developed that technology yet, though this one is mitigated by him also noting The Church would likely be the closest to figuring it out.
- Her insistence to sell her shards so Miriam doesn't become too corrupted by them becomes suspect when they don't prove to have any in-game effect on Miriam's morality. She also lies about the fact that extra shards can be collected after Miriam maxes an ability; instead, once an ability is maxed, shards disappear once they touch Miriam.
- When meeting up with her in the Underground Sorcery Lab, she asks Miriam if she's seen Zangetsu, to which Miriam reveals that the two fought alongside one another on the Bridge of Evil against the Doom Train. Her reaction to this revelation is odd as she sounds both shocked and almost panicked for a moment. She blows it off as annoyance with Zangetsu casting aside chasing after Alfred to do as he wishes and requests Miriam tell him to report back to her the next time she sees him. This is because she has been trying to keep Miriam, Zangetsu, and Alfred apart to avoid them interfering with her plans.
- Form-Fitting Wardrobe: She may belong to the Church, but her outfit shows off every curve of her body.
- Freudian Excuse: Everyone she used to love was butchered by demons, which triggered one hell of a Rage Against the Heavens as Dominique cast the blame for the demons' slaughter on God himself. While it's not enough to absolve or even explain her actions—Dominique's fallen so far she's become far, far worse than the demons she fights against, and in fact sneers at the idea that she still cares about her deceased family—it's not hard to see the impetus for why she started her fall down the slippery slope.
- Gameplay and Story Segregation: Dominique tells Miriam that she'll buy any extra Shards Miriam has on her person, because after a while any extra Shards Miriam gets won't improve her abilities and will simply be wasted. However, in reality, this is impossible because the game mechanics won't let Miriam absorb more shards after her abilities are fully powered; the shard simply vanishes once it touches her. That's because Dominique is lying. She wants Miriam to sell her Shards because she's using them herself as part of a backup plan in case Gremory fails to possess Miriam. She later mocks Miriam for freely giving her the means to summon Bael and become a god (whether the player sold any to her or not).
- Godhood Seeker: In the final hours, it's revealed that her broken faith has convinced her to make herself into a being higher than God, so that she may kill Him.
- Hair of Gold, Heart of Gold: She is one of the few characters who treats Miriam as a fellow human being and helps her quest to stop Gebel. It's actually Subverted, as far as Ritual of the Night go.
- He Who Fights Monsters: She was so disgusted by the demon invasion ten years ago and the deaths it caused that she decided that any God that turned a blind eye to the suffering of humans didn't deserve to be acknowledged as a god. She says this in the very same conversation whereupon she proclaims she'll cause an even worse demonic invasion, become a being higher than God, and any people who die in the process are too weak to be worth considering.
- The Immune: Well, moreso "The Resilient". She pieces together that the reason Gebel survived ten years ago and had held out so long until now was in his blood he was an exorcist, same as her. She then puts that knowledge to use to effectively make herself immune to the crystal curse through Enochian Script.
- Lack of Empathy: She brushes off the thought of many innocents dying as "them deserving it".
- Liar Revealed: After entering the Very Definitely Final Dungeon, all of the heroes are finally in the same place at the same time, whereupon a number of revelations are made. For one, they all realize that Dominique has been deliberately trying to keep Alfred, Zangetsu, and Miriam away from each other, because if the three of them decided to share information, they'd realize that Dominique has been manipulating them.
- Leitmotif: The Theme of Dominique. It later recieves a Dark Reprise in the form of Repentence.
- Light Is Not Good: She uses Enochian Script, the supposed language of the Angels, to control the crystal corruption, effectively making her immune to it. She also wields it to summon Bael, as well as any demon she wants to by her own admission. Finally, in both her boss fight and the Bael boss fight, she tends to use Tis Rozalin and Tiz Raiff the most, the two light-based shards. She also wields a whip made of light to attack and Reflector Ray to move as a flash of light in her boss fight.
- Meaningful Name: "Dominique" is a French name meaning "of the Lord" while "Baldwin" is an old German surname that means "bold, brave friend". She does work for the Church, and she is seen venturing through the Castle herself to reign in Zangetsu and deal with Alfred. It turns out to be a twist on all these meanings. In reality, she hates God for allowing mankind to suffer and decides to become one herself. And while she is bold to do this, she is certainly nobody's friend as she does so.
- Meganekko: A kind and attractive woman who wears a pair of glasses? Check. As it turns out, between the two characters possible of it, she is the case of Four Eyes, Zero Soul rather than Gebel.
- Might Makes Right: After the demonic invasion 10 years ago, she lost her faith in God and became obsessed with amassing as much power as possible, which leads her to form an alliance with Gremory and orchestrate the events of the game in order to take Bael's power for herself.
- Mirror Boss: During the endgame, she fights using spells available to Miriam, such as Riga Storæma.
- Ms. Fanservice: Dominique's outfit is very form-fitting, showing generous curves and even larger breasts than Miriam.
- Nice Girl: Treats everyone kindly. It's Subverted, however, and it's just an act. She still admits that she's genuinely grateful for Miriam's help.
- Not-So-Well-Intentioned Extremist: Got sick of God not being there as her main motive, but Miriam calls her out as a power-hungry psycho.
- One Hero, Hold the Weaksauce: "Hero" is inaccurate, but she's able to use a Shardbinder's full power, while preventing crystal corruption and Demonic Possession through a combination of exorcist's blood and Enochian Script.
- Peek-a-Bangs: Her hair covers her left eye. Due to wearing glasses, it must be getting in her hair. It is later shown that this bang may have been hiding her crystallized left eye, which she reveals later.
- Promoted to Playable: In Curse of the Moon 2, where she gains Magic Knight powers.
- Rage Against the Heavens: The demonic invasion ten years ago severely tested her faith. Before her boss fight, Dominique says that if God is going to be content in humanity's suffering at demon hands, then she's all too happy to tear Heaven down.
- Social Darwinist: Her experience following the first demonic invasion twisted her into someone with the mindset that only the strong are capable of surviving, and any human beings too weak to survive against legions of demons deserved no sympathy.
- The Sociopath: Has shades of this, as she manipulates everyone around her while keeping a facade of niceness on top of an apparent Nice Girl look.
- Tragic Monster: Following the demon tragedy ten years ago, Dominique was so heartbroken that she lost her faith in God after seeing demons continue to invade while He does nothing to stop them. She's broken in faith and Jumped Off The Slippery Slope into madness, going as far as to try to slay God herself with the demons that keep spawning.
- Uncertain Doom: She is not explicitly shown dying, despite her Death Cry Echo upon Bael's defeat. All that can be said for certain is that she has been sealed away in the demon world along with Bael.
- Unreliable Expositor: Several things which Dominique tells Miriam turn out to be half-truths or flat-out lies. This is because she's not trustworthy and has been plotting against Miriam the entire time.
- Walking Spoiler: She's the Big Bad of Ritual of the Night. As a result, knowing anything about her character or her motivations spoils a lot of the game.
- Worthy Opponent: She's fairly respectful towards Miriam in their final encounter, being grateful for her and Johannes' help and complimenting her for her intelligence and ability to put her in a corner. Miriam does not share this respect.
Curse of the Moon series tropes:
- Adaptational Heroism: Is the Big Bad of Ritual of the Night, but she becomes a playable character in the sequel of Curse of the Moon, and in this continuity, her Nice Girl trait is not a facade.
- Badass in Distress: After the whole lot of Episode 1 being basically the Crutch Character that makes the episode run easier, she takes the final boss's attack for the party and winds up trapped inside of a demon in Episode 2. After that, she's still able to fight for the Ultimate Episode.
- Blade on a Stick: Her weapon in Curse of the Moon 2 is a long spear. She can attack up or down with it, and one of her weapon abilities lets her perform a vaulting high jump with it that attacks anything beneath her.
- Blue Is Heroic: Her outfit is white with blue accents rather than black with gold in Curse of the Moon 2. She's also Promoted to Playable in the game and is actually heroic within that continuity.
- The Chick: She is by far the most compassionate and friendly member of the party, which is especially apparent to see in the pre-stage animations that depict her making attempts to get along with everyone in the group. She is also the person who figures out what the main objective of the Big Bad is at the end of Episode 2.
- Church Militant: in Curse of the Moon 2, she is sent by the church to hunt down a certain mysterious demon.
- Combat Stilettos: Despite wearing egregiously long stiletto heels, she can fight as well as any other character.
- Costume Evolution: Compared to her standard attire from Ritual of the Night, her outfit in Curse of the Moon 2 features an inverted color scheme, as well as a more streamlined (and tighter) design that fits her upgraded Action Girl status.
- Crucified Hero Shot: As revealed during the time the final blow against Mephisto is struck, Dominique was kept in a suspended crucified state even without a cross to hold her in. A fitting pose since she's a genuinely good lady in this continuity.
- Crutch Character: In Curse 2, Dominique has the unique power to replenish health and even resurrect fallen allies, and her Lance jumps open up new routes that the others can't use. So her loss after she Takes the Bullet makes the second run much harder.
- Expy: In Curse of the Moon 2, she is blue and uses a spear as her primary weapon and able to pole-vault with it, making her the counterpart of Eric Lecarde with a little mix of Sypha.
- Elemental Powers: Her sub-weapons allow her to use a variety of elemental abilities, such as lightning orbs that cling to the ceiling, and wind funnels that shoot forward and then climb up. She can also fire seeds that sprout from the ground to give health powerups.
- Form-Fitting Wardrobe: Her outfit is a tight-fitting ensemble of a frilly shirt and extremely snug pants.
- Girliness Upgrade: She is far more feminine in Curse of the Moon 2 then she was in Ritual of the Night. Her outfit is an even more form-fitting blue number, in between level cutscenes put her as the emotional core of the group. And unlike Zangetsu's Demonic Possession, she is a Damsel in Distress power source.
- Hair of Gold, Heart of Gold: In Curse of the Moon 2, she plays this straight. She is the friendliest and most heroic character by far, and has long golden hair.
- Heroic Sacrifice: At the end of Episode 1, Dominique protects the party from Mephisto's Demonic Possession and is absorbed in the process. Gathering all upgrades in the Final Episode has her reveal that she had planned to do this from the start as part of a gambit to kill Mephisto by having Zangetsu obtain the Soul Eraser and kill them both; however, their journey together changed her stance on dying, and Zangetsu and their friends go out of they way to make sure she survives.
- Goomba Stomp: Her spear allows her to bounce on enemies by pointing it downward, which can help her reach high places that even her standard high jump can't reach.
- The Heart: Takes up this role in Curse of the Moon 2. She genuinely tried to be emotionally supportive to a group of two grouchy men (Zangetsu and Robert), one of whom made it clear that he didn't trust her for being associated with the Church, and one dog. Eventually, she commits a Heroic Sacrifice, which unites Zangetsu, Robert and Hachi in another journey to save her.
- Hesitant Sacrifice: She intended on being the subject of Mephisto's Demonic Possession and dying alongside him on Zangetsu's blade. Her journey along with the party made her resolve waiver and if Zangetsu uses the Soul Eraser in the moment of truth she asks Zangetsu to save her rather than die.
- Jump Physics: As long as she has something to bounce off of, she is one of the most acrobatic characters in the lineup, capable of bouncing off of enemies, lamps and even some background objects with her spear.
- Light Is Good: She wears white, has golden hair, and is the nicest and more moral character of the second game.
- The Medic: One of her most useful abilities allows her to shoot seeds that sprout into health for her allies. She can also revive one fallen ally. Losing these abilities in Episode 2 is part of what makes it so much harder.
- Ms. Fanservice: Easily the most sexually appealing character of the playable cast; despite being covered from head-to-toe, her outfit is extremely form-fitting and shows off her large breasts and curvy body.
- Not His Sled: Dominique turns out to be firmly on the side of the heroes, rather than secretly being a villain.
- Nice Girl: She eagerly greets Robert when he joins, plays with Hachi, and ends up Taking the Bullet for her allies.
- Only One Name: In Curse 2, she just goes around with only 'Dominique'. There is no mention about her old surname Baldwin.
- Sheep in Sheep's Clothing: In Curse 2, Dominique is Promoted to Playable, but given her role as The Mole in Ritual of the Night, the game intentionally hints that she's secretly evil all along, with Robert already suspicious of her and her Church. Not only does this end up proven untrue, in the first episode, she's the one who Takes the Bullet and ends up a Badass in Distress for Episode 2. To rescue her, Zangetsu must assemble the evil-cutting blade Zanmatou.note And after she rejoins... she still stays as an ally to the end. In the end, the only thing the two incarnations of Dominique shared is being a Church Militant.
- Team Mom: She is not only the friendliest and most rational of the group, but she also takes care of the team, tends to their wounds and lifts their spirits.
- The Smurfette Principle: In Episode 1 of Curse of the Moon 2, Dominique is the sole female character in the party. After Miriam becomes recruitable in Episode 3 and she returns in the Final episode, it becomes Two Girls to a Team.
- Walking Spoiler: Given what happens at the end of Episode 1, it is impossible to talk about Dominique without spoiling a good portion of the story.
- What the Hell, Hero?: Zangetsu is upset with her for using him as a distraction to attack the first boss, but she says it was because she knew she could depend on him.
- Bottomless Magazines: Played with by default; while he doesn't have an ammunition limit, he must reload his musket after every shot, which significantly reduces his attack speed. Played straight when he puts on the Bandanna, however, as he breaks out a second musket and is simply able to shoot as fast as the player can mash the attack button until you turn it off or run out of WEAPON Points.
- Canon Foreigner: He is one of the two playable characters specifically created to appear in the Curse of the Moon spinoff series.
- Comically Missing the Point: When told that there's no oxygen on the moon and that fire needs oxygen, Robert's first thought is to go gather firewood as soon as they arrive.
- Defrosting Ice Queen: The loss of Dominique finally cracks Robert's cool facade - he spends most of Episode 2 bonding with Hachi and will catch Dominique if he's present when Zangetsu frees her.
- Expy: Robert being The Gunslinger draws parallel with Albus. His ability to cling to walls may also make him a modernized version of Grant, the way Hammer was originally going to be. Grant could throw knives as a basic attack in the Japanese version of Draculas Curse, similar to Roberts long-range rifle.
- Glass Cannon: Robert has the lowest health out of all the playable characters, but he has an excellent range and a set of powerful sub-weapons to make up for it.
- Guns Akimbo: Using the Scarf subweapon allows Robert to use both of his guns and enables him to do rapid-fire shooting.
- Jerkass Realization: Robert makes no secret of hating Dominique and even threatens to shoot her on sight when they first meet. So when she sacrifices herself at the end of Episode 1, it shocks Robert into finally realizing that his anger towards the Church has blinded him and that he mistreated one of the few people that supported him. In the intermission scene of Episode 2 after just one stage, Robert is seen crying as a result.
- Long-Range Fighter: He uses a rifle as his primary weapon and, thanks to his small health pool, is best for taking out troublesome enemies from a distance.
- My God, What Have I Done?: After Dominique's Heroic Sacrifice at the end of Episode 1, he realizes that whenever the team needed her, she was there for them and comes to realize how wrong he's been. In the prelude to Stage 2 of Episode 2, he sits and weeps in regret.
- The Paranoiac: He is suspicious of every character except Zangetsu (who was an old comrade), wanting to shoot Dominique on sight and believing that bringing Hachi into the party is a bad idea.
- Pet the Dog: Literally does this in the Chapter 2 intermission, starting off distraught about losing Dominique but gets cheered up by Hachi in later levels.
- Remember the New Guy?: He's an old war buddy of Zangetsu, and is apparently on such good terms that he considers Zangetsu someone he can trust.
- Took a Level in Kindness: Dominique's sacrifice shakes him so badly that after he picks himself up from his Jerkass Realization, he starts treating Hachi nicely and even plays fetch with him.
- Wall Jump: Robert has a Mega Man X-like wall slide and wall jump that allow him to reach areas inaccessible to other characters.
- Canon Foreigner: He is one of the two playable characters specifically created to appear in the Curse of the Moon spinoff series.
- Crutch Character: While Dominique makes going through the stage easier, Hachi makes going through bosses easier thanks to his big HP pool and multiple utilities like his Nigh-Invulnerability (especially when certain bosses like Vepar take advantage of the floor spikes) and his Not Quite Flight, which can keep him midair for awhile and punching bosses without having to jump a lot. Because of this, when you lose Hachi for the Episode EX run, boss fights can get a lot more challenging.
- Death from Above: The armor's immense weight allows Hachi to kill demons by outright flattening them from an altitude.
- Goomba Stomp: He can pound the top of enemies to deal heavy damage.
- Ground Pound: In addition to dealing damage to enemies from above, Hachi can also burst through weak flooring with his pound attack.
- Heroic Dog: Hachi is a robot-riding/Powered Armor-wearing demon-hunting doggie.
- Megaton Punch: Introduces himself by demolishing the Stage 3 boss (a massive train) with a single punch.
- Mighty Glacier: Hachi's suit is extraordinarily powerful, being able to withstand huge amounts of damage and having passive immunity to most hazards that don't cause instant death. However, he's also a big target and can't move fast, as well as lacking any offense besides a short-ranged punch.
- Mini-Mecha: He rides around in a Steampunk-esque mech.
- Nigh-Invulnerability: His only weapon skill turns him completely immune to any form of damage (except falling into pits and lava). He is also naturally immune to floor spikes, and can actually flatten them to make them harmless to other allies.
- Not Quite Flight: He has the ability to hover for a short time, making him capable of skipping tricky platforming sections.
- Remember the New Guy?: Apparently, he met Zangetsu at some time in the past, and traveled a long way just to look for him.
- Team Pet: He serves this role for Zangetsu's team, with many of the team members taking turn in petting him when he's off-mecha.
- Transforming Mecha: The bottom of the armor transforms into various things depends on the circumstances: by default, it has a pair of legs, walking on spikes or moving while crouched turns them into tank threads, hovering turns them into a pair of jets and walking on ice turns them into Spider Limbs.
- Utility Weapon: The Powered Armor is possibly the single-most versatile piece of equipment in the entire game. It can:
- Break steel blocks or armored enemies that would otherwise require Miriam's Axe or Ultimate Zangetsu's Charged Attack to destroy.
- Break Spikes of Doom on the floor by simply walking through it.
- Break cracked floor and otherwise fragile surfaces with its Ground Pound.
- Walk over poison floor.
- Walk on ice without slipping.
- Hover in midair, allowing you to skip some platforming and cross gaps.
- Turn invincible to tank through otherwise-impassable hazards.
A former member of the Alchemy Guild. Johannes was unaware of the Guild's plan to summon demons and befriended both Miriam and Gebel. After the Guild's destruction, he allied himself with Dominique and the Church, using his skills as an Alchemist to study shards and predict when Miriam would awaken. He has a vague understanding that her awakening and the Hellholds appearance are no coincidence, and journeys to the castle with Miriam.
- The Atoner: He has shades of this, apologizing to Miriam for what the Alchemist's Guild subjected Miriam and Gebel to. Even when Miriam says he's not to blame and that he's taken care of her and Gebel, he responds that he didn't do enough.
- The Caretaker: Partially one for Miriam. He's there to help her on her quest, seeing as she's the best suited for it thanks to being a Shardbinder, but he also makes sure she's eating properly and gets some rest. He also expresses worry if you've been gone for too long.
- Color-Coded Characters: Green is his color theme.
- Defector from Decadence: Was once a member of the Alchemist guild that created the magi-crystal curse, but left when they decided to summon demons from hell.
- Equipment Upgrade: He provides the services that upgrade your shards.
- Item Crafting: He also provides the services for Miriam to procure new weapons as well.
- Megane: A handsome fellow who sports a pair of glasses, and he's also protective and supportive of Miriam.
- Non-Action Guy: He's no match for the demons that Miriam fights, so he assists her in a supporting role.
- No Pronunciation Guide: Interestingly, his name is pronounced in the English dub with a hard "J" sound, while the Japanese has a more-appropriate-for-the-Germanic-name soft "J" sound ("yo-HAH-nis").
- Unwitting Instigator of Doom: Though it's not made apparent until the end of the game, part of Dominique's plans required knowledge of Alchemy and the shards, both of which she easily got from Johannes. To be fair on his part, Johannes wasn't aware of her true nature until the final part of the plot (when Miriam reaches the Den of Behemoths), and at this point, she's already able to make use of his information.
- We Used to Be Friends: Towards Gebel when Miriam and him talk about who should take him down.
- Whip It Good: He wields a whip as a sidearm.
A little girl saved by Miriam and Dominique when demons attack Arvantville. Unfortunately, her parents were already killed. Despite everything, she's still a cheerful child who helps Dominique look after her shop.
- Awesomeness by Analysis: During the last segment of the game, Anne becomes the new shopkeeper after having learned how to do it by watching Dominique. She even knows how to handle Shards for when Miriam wants to sell them, much to Miriam's surprise.
- Cheerful Child: Keeps a bright and cheerful demeanor despite losing her parents.
- Lies to Children: Downplayed at the end of the game. On frequent occasions, Anne will cheerfully state that she's filling in at the stop until "the nice lady gets back". There is no option for Miriam to break the news about Dominique.
- Nominal Importance: Anne is given an entire scene and several lines of dialogue introducing her as a character, only for her to then stand aside next to Dominique at the shop and neither do nor say anything of note for the rest of the game. Until the final stretch, whereupon it's revealed that Dominique is a traitor. Afterwards, Anne becomes the person who runs the shop in Dominique's absence, revealing that she's learned how to do everything simply by watching all this time.
- Department of Redundancy Department: Her catchphrase: "Kill those murderers DEAD!"
- Quest Giver: Her quests are of the revenge kind: Hunt so-and-so demon to avenge the death of a villager.
- Roaring Rampage of Revenge: Has Miriam do this on her behalf, since she's not a warrior.
- Shout-Out: Several of the villagers that Lindsay has you avenging are named after various Castlevania characters (which also doubles as a Take That! to Konami for their killing of the series). One of the quests in particular, to avenge a ruffian named Richter, has you fighting a very familiar-looking zombie who uses a whip.
- Big Eater: For a frail little woman at the age of 78, Susie can pack the food away like it's nothing.
- Death Seeker: When Miriam first meets Susie, she is so shaken up from the demon attack that she wishes she was dead.
- Quest Giver: Susie's quests involve offering her various meals. Her memory isn't very good, so Miriam must figure out her requests from the clues she offers.
- Nice Guy: He's friendly and pleasant to be around.
- Bragging Rights Reward: The reward you get for successfully bringing him back to the village is the Adversity Ring, which increases your stats whenever you're afflicted by a negative status effect (poison, curse, etc.). However, interacting with him the third and final time requires the Dimension Shift shard, which is dropped by the second-to-last boss, meaning you won't get much use of it outside a New Game+.
- The Ditz: The guy's clearly not the sharpest tool in the shed. Despite Miriam clearly explaining to him how Waystones work (just think of where you want to go and it'll take you there), he manages to mess it up. Twice. He ends up getting in Miriam's nerves, warning him in their third encounter that if she sees him again in the castle, she'll kick him in the head.
- Guide Dang It!: He can be quite difficult to find without a guide, especially his second hiding spot, in a secret room behind the waterfall in the Forbidden Underground Waterway.
- Named After Someone Famous: He's named after Ben Judd, who helped organize the Kickstarter campaign.
- Captain Obvious: When asked by Miriam why he doesn't just cast aside his cursed scissors.Todd: Cast them aside?! If I could take them off, I wouldn't be cursed! Duh!
- Character Customization: Todd allows the player to customize Miriam's appearance, such as her hair and skin color. He can expand his options with magazines that Miriam brings him.
- Curse Escape Clause: Todd will be made human again if he can successfully cut 666 unique hairstyles. They have to be done properly: messy haircuts will cause the cursed scissors to kill his current customer as punishment.Miriam: You have the worst curse ever.
Todd: Yes. Quite literally yes.
- Shout-Out: A "Demon Barber" named Todd who occasionally kills his patrons (albeit unwillingly)? Where have we heard that before?
- In case its not clear enough, the Killer Barber demons description describes him as looking for Pretty Women to scissor.
- That Came Out Wrong: He wants to start barbering Miriam's hair, but his choice of words results in Miriam's snarky rejection.Todd: Please ... I'll cut you for free.
Miriam: That is not an enticing offer.
Todd: (stammers) No, not cut you!
- What Happened to the Mouse?: In a game like this, you'd think that finding the required hairstyles to break Todd's curse would be how his sidequest resolves... but no. There aren't even 666 hairstyles in the game. Instead, the game ends with the Castle destroyed and no knowledge of what, if anything, happened to Todd in the interim.
A rather... familiar-looking (and sounding) man who serves as a librarian in the Hellhold. As his name suggests, he is a vampire. He permits Miriam to check out tomes which augment her abilities. All he asks in return is that the borrowed tomes be returned in good condition, so be sure not to forget before the mission is complete... or else!
- Amazing Technicolor Population: He's a vampire with grey skin.
- Badass Baritone: In the English dub courtesy of Robert Belgrade, who sounds even deeper than his most popular role.
- Badass Bookworm: His in-game bio states that he cares only about books and isn't interested in the affairs of humans and demons. He's also a very deadly Bonus Boss who will quickly cut you down if you're not prepared for him.
- Badass Cape: He's got one too. The design depicts stars in space, interestingly enough.
- Bishōnen: Well, he wouldn't exactly bear an uncanny resemblence to a certain familiar character without sharing this trope, now would he? Just look at the guy.
- Bonus Boss: Uncovering at least 99% of the map will unlock the final book in his collection: the Tome of Conquest. If you borrow it and then go to that one suspiciously empty room with boss doors in the Glacial Tomb, he will appear there to forcefully retrieve it.
- Captain Ersatz: Of Alucard, who else? Most notably due to his appearance and voice (and middle name), but he also has similar abilities such as freezing time, transforming into a bat, a wolf, and mist, skilled swordsmanship, and the distinct three-fireball attack he inherited from his father. When taking out books and when he confronts Miriam as a boss, he adopts Alucard's idle stance.
- Casting Gag: Just look at who voices him in both dubs. Ryotaro Okiayu has voiced Alucard for years in Japan, and Robert Belgrade had voiced Alucard in the original PS1 English dub of Symphony of the Night.
- Complete Immortality: Despite turning into crystal and shattering like everything else Miriam kills, if you return to the library after his boss fight, you'll see that he's very much alive and well. He reminds Miriam that he's a vampire, but now that he's been defeated by her, he's now under her command. He's clearly not happy when he tells Miriam she's free to pillage his books as much as she pleases.
- Composite Character:
- He is designed after Alucard but works as a Master Librarian, and has as many mythology gags to both characters as they could cram in.
- During his boss fight, he has attacks that are shared by both Alucard (sword, bat, wolf, and mist attacks) and Dracula (sucking on blood and fire balls or pillars).
- Say "O.D." out loud, backwards.
- Felony Misdemeanor: Try to leave without returning the Tome of Conquest, and O.D. will attack Miriam before she reaches the end of the journey.
- Irony: When Miriam first meets him and realizes he's a vampire, he assumes that she's going to try to kill him for that reason alone despite having no quarrel with her and calls her out on it. Towards the end, he's the one who instigates the fight with her despite her having no quarrel with him, and she's the one who ends up defeating him anyway. Kinda.
- Mark of Shame: After you defeat him and return to the library, he'll be sporting a mask with thick glasses, a Gag Nose, and a Wario-style mustache, making it clear how humiliated he feels about being Miriam's new servant. He's also shown wearing it in his entry in the demon archives. Miriam can obtain a similar mask, the Nose Glasses, by launching him out of his chair from below (which she can do before fighting him).
- Playing with Fire: Capable of summoning pillars of fire and shooting fireballs.
- Punny Name:
- Scary Librarian: How does he decide to punish Miriam for not returning a library book? By threatening her with a Fate Worse than Death.
- Serious Business: When he tells you to return his books and that the Tome of Conquest is extremely valuable and to make extra sure to return it, he means it.O.D.: You'll pay for this transgression. Death is too kind for you!
- Suppressed Rage: Although his expression remains the same, if you talk to him after defeating him in battle, he is clearly not happy about becoming Miriam's servant and the fact he can't stop you from just taking all his books now (which he likens to "pillaging").
- Time Stands Still: His special ability when fought as a boss, and the move you obtain upon defeating him.
- Token Heroic Orc: He's pretty nice for a creature of the night, since he loans out stat-boosting library books, and helps create an ID card for you for the train if you give him a photograph. Less so when he's fought as a Bonus Boss, but, if you win, he goes back to a more reluctant version of his previous self, since he's under your thrall and a tad bitter about it.
- Unfortunate Names: Orlok Dracule in itself is a fine name. However, his nickname, O.D., is a slang term for a drug overdose (or the victim thereof).
- Ambition Is Evil: His focus on continuing the experiments was merely to see where it'd end up, to line his pockets, and to keep his position in the guild secure.
- Apocalyptic Log: Of a sort, given the journals detail the guild shortly before and after they started mass summoning demons.
- Artificial Human: Not him, but he's noted for his attempts at creating a homunculus, which had resulted in the formation of a crystal corruption.
- Asshole Victim: He's the one responsible for causing the crystal corruption experiments and demon summoning to come to be, resulting in 10 years of misery. Considering his astonishing lack of ethics and complete disregard for his test subjects (as well as the absolute stupidity of his plan), few will feel bad for him after reading his volumes when he notes that Gebel has come to punish him and it will be worse than the others.
- Deadpan Snarker: Shows some shades of it. For example, when asked to try and produce a demon from the Liber Logaeth, he mentions that if nobody had done it in the generations before him, that "their faith is sorely misplaced". He also mentions that since he started attempts to learn demonology, he "hasn't been able to conjure more than a fart thus far."
- Evil Luddite: The whole point of summoning demons is to scare people away from embracing the Industrial Revolution and abandoning spirituality and alchemy.
- For Science!: His reasoning for continuing the shard experiments with demon summoning, with little care for where his subjects come from or how much damage potential it has.
- Greater-Scope Villain: It's actually his actions that motivated Dominique for orchestrating her grand plan of unleashing Bael so she will get the power to slay God. Neither of them are very different from each other in terms of nature, although Dominique was a lot smarter at it.
- Irony: When noting on how his "old friend" still opposes the ritual, the author states that "to gain much we must sacrifice much. It is the most basic principle of Alchemy". After the major demon summoning came to be, and the Church found that they had a hand in the affair and proceeded to execute many members of the guild, the author notes the same principle still held: "we sacrificed everything, and gained just as much misery".
- Mr. Exposition: Reveals the information of things that have happened during the years before the demonic invasion, as well as his studies in producing the crystal curse.
- Red Herring: The player would naturally assume for most of the game that the journals were written by Alfred, who has been nothing but antagonistic up to this point and can't go two seconds without raving about getting his hands on the Liber Logaeth. After The Reveal that Alfred was Good All Along, you realize that Alfred is instead the author's colleague who he complained was going soft and befriending the children, and the author is someone else entirely. Only after the reveal does the author actually name his friend.
- Skewed Priorities: Crossing over with Too Dumb to Live. The unnamed alchemist considers demon summoning, his standing in the guild, and profiteering from said demons and shards as higher on the list than... oh, you know, human lives, safety, and any form of scientific ethics? Or, for that matter, the potential to actually succeed in its aim of securing the continued power of the Alchemist's Guild, instead of, well, causing complete and total catastrophe? Even worse, the rest of the Guild (with the exception of his "old friend") had the same skewed priorities.
- Walking Spoiler: It's impossible to discuss the events of this game without the Alchemist's involvement in igniting the first Demonic Invasion for the sole reason of protecting their wealth and terrorize the industrial revolutionaries.
Bosses in both Ritual of the Night and Curse of the Moon series.
A sea-demon feared for hailing storms and casting ships into the abyss.
Encountered at Galleon Minerva in Ritual of the Night. Also appears in Bloodstained: Curse of the Moon 2 as the boss of Stage 4.
Ritual of the Night tropes:
- Attack of the 50-Foot Whatever: A gigantic half-woman half-sea-monster that attacks Galleon Minerva and towers over Miriam.
- Belly Mouth: She has a large maw on her midsection that spits out attacks and mooks to get in your way.
- Combat Tentacles: She occasionally uses her tentacles to slap the player. This tentacle attack is the one her shard bequeathes to Miriam.
- Flunky Boss: Can summon Seama demons to attack the player.
- Gag Boobs: Her breasts are very large with noticeable Jiggle Physics. In the pre-release backer demo, they were even more enormous.
- Making a Splash: She can attack the player with water projectiles and fire jets of water that sweep the boss arena. In higher difficulties, Vepar can shoot a sweeping water jet that covers the whole screen, which can only be dodged by using her minions as body-shields.
- Our Mermaids Are Different: Vepar's top half resembles that of a woman from head to chest, and the belly resembles a sea creature with huge teeth and six eyes.
- Sea Monster: A gigantic woman with a monstrous face on her belly and tentacles below her waist who causes problems out in the sea.
- Warmup Boss: Doesn't hit much harder than the other enemies on the ship and has slow, highly telegraphed attacks. She's just dangerous enough to wear down a player who doesn't even try to dodge, but won't pose a challenge to anyone who found the backdash button. She is significantly more dangerous in the Hard and Nightmare difficulties, especially if not starting from a New Game+.
Curse of the Moon series tropes:
- Canon Immigrant: She did not appear in the first Curse game, but appeared in Ritual and returns in Curse 2.
- An Ice Person: Unlike in Ritual where her only element is water, in Curse 2 she also uses icicles.
- Losing Your Head: In Curse of the Moon 2, her humanoid "head" is destroyed in the first phase of the battle. In the second phase, she attacks with her Belly Mouth, which is her true head.
A demon with a stunning, peacock-like panoply of feathers.
Encountered in Livre Ex Machina in Ritual of the Night. Also appears as the stage 5 boss of Curse of the Moon.
Ritual of the Night tropes:
- Feathered Fiend: True to his Goetian description, he evokes the imagery of a peacock, namely, having a flashy, colorful tail.
- Feather Flechettes: Uses his feathers as a projectile attack.
- Fragile Speedster: Andrealphus is very fast and most of his attacks limit your own mobility, making landing hits on him hard. He is one of the bosses with the least health, though.
- Promoted to Playable: He's a playable character in Boss Revenge mode.
Curse of the Moon series tropes:
- Blow You Away: One of his attacks is to try to blow you off the mast of the Galleon Minerva.
- Desperation Attack: Andrealphus's final attack when reduced to no health has him proceed to brighten the background and launch himself from the right side to kick lightning from his feet. He then moves back to the center, creating lightning to cover both ends of the mast to cage you in before he disintegrates himself in a huge blast of lightning in the middle.
- Shock and Awe: Uses electricity, in particular atmospheric lightning.
- Suicide Attack: His Desperation Attack doubles as this. He disintegrates himself as part of his last assault.
A twin-headed demon drake who rules over the tower.
Encountered at the Tower of Twin Dragons in Ritual of the Night. Also appears as the stage 4 boss of Curse of the Moon.
Ritual of the Night tropes:
- Belly Mouth: Valac deserves special mention. Being a serpentine dragon, his belly mouth extends across the entirety of his serpentine body.
- Breath Weapon: One of his attacks is firebreathing, the same technique Miriam acquires after beating him.
- Creepy Centipedes: Despite being mostly serpentine, each of Valac's bodies possesses eight arms that he uses to crawl on the tower, on top of his excessive amount of teeth which also evoke centipede legs.
- More Teeth than the Osmond Family: Not only does he have plenty of sharp teeth in his mouths alone, but also teeth lining up his underside from the chin all the way to the tail.
- Shared Life Meter: Both bodies share the same HP pool. It doesn't matter which head you keep hitting, both will eventually fall at the same time.
- Wake-Up Call Boss: If Craftwork caused you to lower your guard after the comparatively-harder Zangetsu in Ritual, Valac will be sure to wake you up again. He's gigantic and hits very hard from both sides of the screen at once, teaching you to learn his attack patterns and dodge intelligently, all while accompanied by a more sinister boss theme.
Curse of the Moon series tropes:
- Fusion Dance: In Curse, after you take out both his heads separately, he comes back with both his bodies joined along his toothy undersides.
A demon that fused with a train's engine, causing it to run amok.
Encountered at the Bridge of Evil in Ritual of the Night. Also appears as the stage 1 boss of Curse of the Moon.
Ritual of the Night tropes:
- Attack Its Weak Point: For the battle's Coup de Grâce, Zangetsu allows you to do this.
- Belly Mouth: Though not traditionally a "mouth", the Glutton Train does devour coal through its stomach-furnace.
- Cyborg: It's a large demon fused with a train engine and utilizing a large mechanical arm with a built-in machinegun and various pieces of armor protecting it. It's much more obvious in Ritual (with its modern, high-quality graphics) than in Curse of the Moon where it was more ambiguous.
- Ghost Train: Demon train, rather, but still.
- More Dakka: One of his attacks in Ritual is just to spray the arena with bullets; this attack can't be dodged except by hiding behind Zangetsu as he blocks it.
- Nigh-Invulnerability: In Ritual, all of Miriam's attacks only do Scratch Damage to it; you need to team up with Zangetsu to be actually able to damage it for any worth.
- Unless you attack its open mouth.
- Time-Limit Boss: The only boss where you are under a timer to finish it.
Curse of the Moon series tropes:
- Desperation Attack: His desperation attack in Curse starts out as if it were going to shove another chunk of coal into itself, which can lure you into thinking to use it to attack it again. However, it stops as it's shoving it in, and them proceeds to launch a huge blast of fire that would immolate you unless you were hiding behind the coal it took out. Then it finally dies.
- Playing with Fire: Its attacks came in the form of launching fireballs at you from its stomach or launching bits of still burning coal at you.
Demon with the ability to reflect like light.
Encountered in Underground Sorcery Lab in Ritual of the Night. Also appears as the stage 7 boss of Curse of the Moon.
Ritual of the Night tropes:
- Arrogant Kung-Fu Guy: Nearly every word of his Boss Banter is him boasting about his speed.
- Energy Weapon: His snake head can fire a long laser stream.
- Multiple Head Case: Demon, horse, and snake heads.
- Promoted to Playable: He's one of the playable bosses in Boss Revenge mode.
- Super Speed: Being able to turn into a ray of light allows him to travel long distances and bounce around the room very, very quickly.
Curse of the Moon series tropes:
- Badass Bookworm: He is encountered reading in a library in Curse of the Moon.
- Desperation Attack: After taking lethal hit, he proceeds to do one last attack where he covers the entire room but one stack of books, forcing you to seek refuge there. But then he appears alongside three other copies of himself to attack your position.
- Shock and Awe: Mainly in Curse, he wields black lightning to crawl along the walls and to fire from his snake tail.
- Suicide Attack: His last attack in Curse also ends up killing him.
A demon who draws power from coin. His fortune has waned as of late.
Encountered in Den of Behemoths in Ritual of the Night. Also appears as the stage 3 boss of Curse of the Moon.
Ritual of the Night tropes:
- Background Boss: Valefar stays in the background of the stage while he attacks you.
- Bling-Bling-BANG!: He himself is composed of gold coins, and he uses poker chips and coin projectiles to smack you.
- Bandit Mook: After you deplete all of his health the first time in Ritual, he will steal your money to heal himself. Don't worry; when you kill him, you get it all back.
- Cast from Money: Played with. He throws around a lot of gold and money to attack you with. The biggest instance of this is when you fight him in Ritual and he's supposed to be dead, he proceeds to cast from your money to replenish his health!
- Developers' Foresight: When Valefar's health is depleted, he will heal himself by stealing all your gold. If you don't have any, he will keel over and die instead, calling you out on it in the process. (If you come in with a very low amount of gold, he will sound more disappointed than in despair.)
- The Gambler: He has quite the collection of gigantic poker chips.
- Schmuck Bait: The stage leading up to him in Ritual has many chests with Suspicious Videogame Generosity amounts of money in them. If you collect them all before facing off against him, he obviously becomes much harder.
- Shows Damage: Once you start hammering on him, the coins on his body fall off, revealing a ribcage.
- Stone Wall: He starts out with only 3,000 HP, but can go up to a whopping 99,999 HP if you have enough money for him to steal, potentially making him the hardest boss in the game purely due to his ability to outlast you. For the record, the two Bonus Bosses (who are intended to be very difficult) both have "only" 10,000 HP. If you have no money at all, however, Valefar collapses, complains about your lack of funds, and dies instantly.
Curse of the Moon series tropes:
- Bling-Bling-BANG!: He attacks you with mounds of gold coins, and summons gold-plated mooks at intervals.
- Desperation Attack: His last attack in Curse... a bit unintentional. When he loses his health, he loses his ability to compose his form, and the vault in which he fights you begins raining down as gold coins that can hurt you unless you follow a path through them.
- Flunky Boss: He generates gold-plated mooks to attack the player during his boss fight.
- Genius Loci: In Curse of the Moon, Valefar is not only the demon you face at the end of the level, but also the entire level itself, being a huge vault with loads of money and gold-plated demons. Once he's killed, the vault returns to its natural form and the collected gold becomes skulls instead. He averts this in Ritual by virtue of showing up in a level whose theme doesn't match up with his own.
A demoness of half-human, half-beast form. She presides over the moon.
In Bloodstained: Curse of the Moon, she serves as the Big Bad, lording over the demon castle until Zangetsu (with or without allies) arrives to end her. In Ritual of the Night, she is Gebel's second-in-command, or at least, that's the role she plays while actually plotting her own agenda.
Ritual of the Night Tropes:
- Achilles' Heel: Gremory is utterly powerless against the Zangetsuto. Not only can you use it to reveal her when she hides, but every single hit inflicted on her with it deals critical damage.
- The Bad Guy Wins: In the second variation of the Bad Ending. To get it, the player has to progress far enough to fight Zangetsu for the second time, but still fail to figure out where Gremory is hiding. In this Non Standard Game Over, right after Gebel is defeated, Gremory's voice is heard gloating that Miriam will be easy to possess now that she has so many shards. If triggered before that point, Gremory will not be heard; this is because Miriam still doesn't know that she's the true villain. (Or being hired by the true villain.)
- The Dragon: She acts as Gebel's right-hand underling in Ritual of the Night. Except she isn't. Or rather, she isn't Gebel's Dragon. She's Dominique's.
- Demonic Possession: Through proximity, she's able to influence Gebel's thoughts and actions, but the real intention of this trope is her deal with Dominique, wherein she would have inhabited Miriam's body after she'd obtained demonic power and was worn down by Gebel.
- Expy: Serves as the Death to Gebel's Dracula, being his loyal Dragon, and keeps him on task whenever Miriam reaches out to him. Her fighting style in both games involves attacking the heroes with crescent moons similar to Death's mini sickle attack. She's also one to Shaft, as she corrupts a heroic figure into being a patsy for the hero to focus on while plotting to revive her true master. Expanding on her role as the Death analogue, she serves as the Dragon-in-Chief and The Heavy of this game, as she pretends to serve one who is corrupted by demonic power, much like Death in Harmony of Dissonance and does most of the work for the Big Bad like in Portrait of Ruin. Also, like Death in Lament of Innocence, she helps out the actual villain who is trying to gain the power to defy God.
- Foreshadowing: Her status as the (initial) Final Boss of Curse hints at the revelation that she is the The Heavy of Ritual. (Unfortunately, she too isn't the actual instigator in Ritual) It also helps that she attempts to possess Zangetsu in three of Curse's Multiple Endings (and succeeds in two of them), showcasing that she can do this to other people as well... such as Gebel in Ritual.
- Four Is Death: Befitting her status as a Death expy, in Boss Revenge Mode, her attacks deal damages that contain only the number 4 (unless she criticals, which then her damages consist only of number 6).
- The Heavy: She does most of the work for the Big Bad in Ritual.
- Hero Killer: Near the end of the game on the True Ending route, she kills Alfred and seemingly Zangetsu, although if the player tunes the resolution to the widest, one can actually see the latter walking out alive after defeating the Big Bad and her Weapon of Mass Destruction. She also kills Gebel by letting his crystal corruption run rampant after keeping it at bay.
- Impossible Hourglass Figure: Exaggerated. Her body between her hips and upper chest pinches down to something thinner than her wrists.
- Leitmotif: "Silent Howling", which serves as her boss themes in both Curse of the Moon and Ritual of the Night. The CotM version is notable for being a slower and more somber Retraux version of the theme.
- Logical Weakness: One that she herself knows, is very much afraid of, and is purposefully trying to avoid at all costs. How does one kill a moon goddess? Use a sword that can cut the moon. And it just so happens that Zangetsu, whose name literally means just that, has a sword that can do that.
- Lunacy: IGA himself has stated that she is a moon goddess, and thus her powers are tied to the moon.
- She is primarily associated with the blood moon, and uses homing crescent moons on top of unleashing light-based attacks from her moon tiara.
- She also seems to be able to mind control people or influence their behavior thanks to the whole "causing insanity" association the Moon has.
- Meaningful Background Event: This is how you're supposed to figure out how to avoid the Bad Ending of Ritual. Assuming that you failed to notice Gremory's consistent moon theme, you can figure out where she's hiding during Gebel's boss fight by watching what color the moon changes to right before the battle ends. By the time it turns fully red, though, Gebel is only a few attacks away from death, so the player has to notice quickly.
- Mechanically Unusual Fighter: Among the bosses playable in Boss Revenge Mode, she is the only one who floats rather than runs, giving her an unusual mobility especially when combined with her Dimension Shift.
- Morton's Fork: This is how Zangetsu outwits her. He realizes that Gremory is afraid to leave Gebel alone with Miriam, lest his brainwashing be broken. But even more than that, she is terrified of Zangetsu and his sword; she would rather run away from him, even at the risk of losing control over Gebel temporarily. Thus, Zangetsu's plan is to force her into a lose-lose situation: by giving Miriam his sword, she will be forced to choose between avoiding Miriam at the risk of losing her pawn or risk being attacked by the Zangetsuto. She chooses the latter, believing that without its owner, the Zangetsuto is powerless. She is completely wrong.
- Promoted to Playable: She's one of the playable characters in Boss Revenge mode.
- Screw This, I'm Outta Here!: After her final battle with Miriam, even though she knows Bael's manifestation may be at hand, she refuses to risk getting chopped down by the Zangetsuto and bails out through a portal, never to be seen for the remainder.
- Shear Menace: She may try to chop you with gigantic scissors she pulls out of a demonic portal.
- The Man Behind the Man: Though she functionally allocates to the traditional "Death" role, in actuality she's the driving force of the conflict, first twisting Gebel into serving her ends, and then signing on with Dominique when the latter was all for the summoning of Bael, who is the actual "Dracula" allegory.
- Thinking Up Portals: Her main ability is the power to send herself and others through portals in part or in whole. Her shard grants Miriam the power to teleport short distances.
- Uncertain Doom: She does turn to crystal and you do get her shard, but instead of shattering like other bosses she gets sucked into a portal instead.
- Walking Spoiler: Due to being The Heavy of Ritual of the Night.
- Weird Moon: Both of the fake moons that Gremory hides behind are clearly in front of the clouds and other objects in the background, creating a dead giveaway that they're not supposed to be there. This is even more apparent in Gebel's throne room, where the clouds are moving so unnaturally fast that it's obvious that the moon is hanging too low.
- You Have Outlived Your Usefulness: In the good ending, as soon as Gebel is ripped from her control and Alfred makes off with the Liber Logaeth, Gremory callously abandons Gebel to die in minutes as the curse overwhelms his body.
Curse of the Moon series tropes:
- Big Bad: Of the first Curse, where she is the Demon that Zangetsu was seeking.
- Climax Boss: Of Episode 1 in Curse of the Moon 2.
- Colony Drop: Her Desperation Attack in Curse of the Moon 2 has he try to crush the player with a giant, red moon.
- Demoted to Extra: Despite being the only returning boss from 1, Gremory merely acts as end game boss in 2.
- Expressive Accessory: The camel head hanging on her waist changes expression depending on what she's doing.
- The Dragon: In Curse 2, it's revealed she is a servant of Sariel.
- Lunacy: During her second phase in the first Curse, her attacks depend on what phase of the moon is showing, she uses crescent moons a la Death's mini sickles, and she starts dropping blood moons near the end of her boss fight.
- Taking You with Me: In Curse 2, after the party defeats her, she summons a gigantic moon and rams it towards the party. The resulting explosion kills her.
Bosses only in Ritual of the Night
Stained glass imbued with regret and with wrath after being broken time and again.
Encountered in the lower area of Dian Cecht Cathedral in Ritual of the Night.
Encountered in Livre Ex Machina as a boss before appearing later as a regular enemy in Den of Behemoths in Ritual of the Night
- Attack of the 50-Foot Whatever: This thing is the biggest normal enemy Miriam can fight in the whole game.
- Blown Across the Room: It can hit Miriam with enough force to send her flying from knockback. Fighting one in a certain room of the Den of Behemoths can even send her flying back out through the entrance of the room!
- Casting a Shadow: It's most noticeable attack is its darkness-based Breath Weapon. Obtaining its Shard gives Miriam access to the Void Ray, which fires a beam of darkness from her hand that when fully upgraded reaches Wave-Motion Gun levels.
- Degraded Boss: As stated, it first appears as a boss, but assuming you unlocked the path to the True Ending, you'll fight several of them in the Den of Behemoths as a particularly powerful Giant Mook.
- King Mook: For the Dragon enemy, as it's an even bigger version of an already big enemy.
- Red and Black and Evil All Over: Aside from its size, it's best recognizable by its black and red scales.
Encountered in Secret Sorcery Lab in Ritual of the Night.
- Katanas Are Just Better: It uses the Grand Izayoi, the most powerful katana in the game (eventually), and it loves to spam the many techniques available to katanas.
- Lightning Bruiser: It uses Miriam's animations, meaning it has nearly no telegraphing for its attacks. It also has enough HP and power to win a damage race.
- Mirror Boss: Unsurprisingly for a doppelganger, it can use Miriam's shard abilities, on top of fighting like a katana-wielding Miriam.
A demon who can alter gravity's pull on himself. Half-man, half-stallion.
Encountered in Inferno Cave.
- Beam Spam: He's able to fire multiple purple beams from his spiked back as well as his mouth.
- Dracolich: Appearance-wise, at least. It is ambiguous as to whether he is actually draconic and/or undead.
- Gravity Screw: He can walk on the ceiling, and he also grants Miriam the Invert skill that allows her to do just that.
- Informed Species: While he is described in-game as something akin to a centaur, he certainly doesn't look like one.
- Playing with Fire: An expected norm for a resident of Lethal Lava Land.
- Shout-Out: Strongly resembles Shin Godzilla, including firing purple energy beams from his back and mouth; even the downward-pointing horns on his head look like Shin Godzilla's split jaws.
King of Kings, and high ruler over all demonkind.
Bael is the King of Demons who was sealed away long ago. Gremory and Dominique both seek to release him, the former to usher in a new age of Hell on Earth, the latter to gain ultimate power and become stronger than God.
- Attack Its Weak Point: Although he has three heads that can be attacked, taking them out willy-nilly will only cause them to go dormant for about a minute before they resume attacking. To truly defeat him, you must aim at Dominique, who pops out of any of his heads every now and then, and attack that specific head.
- The Dreaded: At one point, Johannes asks Miriam if she's ever seen a demon named Bael and tells her that if she ever does, to not even think about fighting him and just run.
- Eldritch Abomination: He is considerably larger and more bizarre-looking than other demons and does not seem to display any sentience, acting more as a demonic force.
- Expy: To Chaos in Aria of Sorrow, being essentially the source of the forces of evil in their respective games, and in battle he has three targetable heads rotating endlessly around a cramped room. Also, the way he's brought into the story is similar to Menace from Dawn of Sorrow: He's called up by an arrogant human who wields the same demonic power as the hero, with the two fusing together after the hero tracks them down into a Hell-like area beneath the castle. However, Dominique has much more control over the situation than Dimitri did.
- Multiple Head Case: True to his Goetian description, he has three heads: A demonic humanoid, a frog, and a cat.
- True Final Boss: In true "Igavania" fashion, unlocking his fight is much more involved than simply fighting Gebel, as well as resulting in a much more satisfying ending.
- Weapon of Mass Destruction: Both Dominique and Gremory are working to pull this one out so they can overpower God.
A demonic slot machine that attacks by summoning traps through gambling.
- Bonus Boss: Its damage output and hit points are both greater than that of the Final Boss, and the randomness of its attacks makes the fight even trickier.
- Luck-Based Mission: Invoked; after you get its health low enough, it will attack or rain certain items depending on the result, which is completely random.
- Lucky Seven: If its slots land on triple 7s, it immediately dies and is guaranteed to drop both its shard and item, while a large amount of money rains from the ceiling. Lucky for Miriam, not so much for itself.
- Money Mauling: one of its attacks is to rain fake coins on Miriam from the ceiling, in an attempt to crush her.
- Stone Wall: Most of its difficulty comes from the fact that it's completely invincible whenever its slots are spinning, which is often. However, for some reason (possibly a bug or oversight), Void Ray can still damage it in this state, making the fight much easier.
- Trap Master: While it tries to kill you by lunging at you, the Bane also occasionally tries to drop a hail of coins from holes in the ceiling. The only safe area when it does this is the center of the room. Depending on the results of its spin, the room may also drop explosive barrels or activate a pair of huge cannons. If you use the Jackpot Shard you get from defeating it in the same room, the traps will respond to it as well. This includes the 777 Jackpot spin, making this a very convenient way to farm gold.
A human-like demon that works as a carpenter.
- Bonus Boss: His stats surpass those of the Final Boss, and his chisel barrage can melt away your health very quickly.
- Knife Nut: Well, Chisel Nut. His primary form of attack is to throw a bunch of chisels at you very quickly and accurately. The Shard you can get after beating him, Chisel Barrage, lets you do the same.
- Spikes of Doom: Surprisingly averted. The giant spinning saw blade on the left side of his room is just for decoration and will not hurt you if you touch it.
- Video Game Cruelty Punishment: At some point, he'll start building something. If you take this opportunity to attack him, he'll be so upset by the interruption that he summons a Demon Lord. If you don't interrupt him, he'll build a chest containing his item drop, an Imbrued Bone. The "punishment" part might be subjective if you're cool with farming Demon Lords for their drops/shards, though just take care not to be overwhelmed.
A demon warrior skilled with the whip in combat.
- Battle Boomerang: One of his attacks is hurling a spinning blade that returns to him, which is totally not the Cross subweapon. The Shard you can get after defeating him, Ruinous Rood, allows you to do the same.
- Bonus Boss: Has the same high stats as the other Bonus Bosses in the game, making it clear that he's an endgame challenge.
- Captain Ersatz: Revenant is based on the original Castlevania Belmonts. He wields a whip and even uses other weapons very similar to Castlevania's Dagger, Cross, and Holy Water subweapons. Additionally, given his black hair and armor, his design is not-too-dissimilar to that of Haunted Castle-era Simon. When his boss room is first entered, mulitple doors slide open from a circular hole in the wall, out of which the Revenant climbs. This boss intro is very similar to that of the Doppelganger boss in Castlevania: Symphony of the Night.
- Kill It with Water: He throws a potion that greatly resembles Castlevania's Holy Water, sending a wave of flames on the ground towards you.
- Whip It Good: As his description suggests, his primary weapon is a damaging flame whip. The Imbrued Skull he drops is also necessary for crafting the Infinity +1 Whip, Andromeda.
A powerful monster found within a cursed retro game.
- Attack Its Weak Point: Only vulnerable in the head.
- Bonus Boss: A relatively small hitbox, high HP, and punishing flame attacks make the Overlord one of the toughest enemies in the game.
- No Fair Cheating: Many of the bosses in the game can be utterly trivialized with Invert. Try to do the same thing to this boss and fire pillars will constantly erupt from the ceiling "underneath" you, making the fight much harder than just staying on the floor and fighting him normally. This is a nod to R. The Count from Castlevania: Harmony of Despair, who, compared to the 8-bit Overlord, was much less forgiving.
- Playing with Fire: All of its attacks are fire-based. One of its most devastating attacks is launching waves of fire pillars on the floor and the ceiling. Once it Turns Red, it does this in two directions at once, making avoiding the waves very difficult.
Koji "IGA" Igarashi, the game's producer. He is encountered as a Bonus Boss with the "Iga's Back Pack" DLC installed. He can be found in Gebel's throne room after Gebel's death on the path to the good ending, after claiming Lindsay's quest.
- Asian Speekee Engrish: In the English dub.IGA: As long as I am called forth, I will keep resurrecting.
- Attack Its Weak Point: Just like ol' Drac himself, he is only vulnerable in the head.
- Bonus Boss: Considerably more difficult than the game's Final Boss due to his tiny hitbox and high HP.
- Captain Ersatz: Like Dracula's first form in most Castlevania titles, he attacks by teleporting and spamming projectiles, and can only be damaged in the head.
- Cool Hat: It wouldn't be IGA without his trademark cowboy hat.
- Creator Cameo: He is Koji Igarashi.
- Development Gag: The Bloodstained project was first introduced to fans with a cryptic website presided over by IGA called Sword or Whip, in which people would vote for one or the other. Defeating IGA in Bloodstained rewards the player with the Sword Whip.
- Downloadable Content: It costs $9.99 USD to fight him and claim the Sword Whip if you weren't a kickstarter backer.
- Eloquent in My Native Tongue: He sounds much more threatening in his native Japanese.
- A Glass of Chianti: One of his attacks is to throw a wine glass that spews pillars of fire. At lower health, these pillars can cover the entire room, giving extremely tiny dodging room. Miriam gains this wine glass attack from his shard.
- An Ice Person: One of his attacks is to conjure an ice block which he can then shatter, sending shrapnel in a wide arc.
- Playing with Fire: Primarily fights by summoning flaming pillars and shooting fireballs.
- Teleport Spam: Very much like Castlevania's Dracula.
- Whip Sword: The quest to defeat him awards you the Sword Whip once you return to Lindsay.
Bosses only in Curse of the Moon or its sequel.
A half-man, half-turtle demon. He only appears in Curse of the Moon as the Stage 2 boss.
- An Ice Person: Part of the water association he has, he can create ice to attack with and creates icicles from the ceiling to drop on you.
- Chuck Cunningham Syndrome: For some reason, he is the only boss from the first Curse who doesn't show up in Ritual.
- Desperation Attack: When reduced to no health, Focalor proceeds to move into the background where he can be seen moving inexplicably fast. Several tremors occur, and he proceeds to appear from the left side of the screen attempting to run into you as his final move.
- Making a Splash: Befitting his nature as a water demon who drowns men and overthrows warships, his power allows him to manipulate water.
- Suicide Attack: His Desperation Attack doubles as this. The Suicide part kicks in when he smacks into the wall, becoming a bloody mess.
- Super Speed: He can move extremely fast through the water, and does so in his last Suicide Attack.
- Turtle Power: He is essentially a were-turtle, a humanoid demon whose lower body is a huge turtle shell, which completely protects him from harm while he's inside it, and has flippers for feet.
A dragon who was possessed by a lightning demon that crawled into its body. Mutated by the process, the dragon has taken the tower as its territory.
- Attack Its Weak Point: It is invulnerable everywhere except on its open mouth.
- Body Horror: The demon warps the dragon's body as it attacks. It turns into the dragon's tongue and becomes a screaming skeleton when the dragon breathes fire, it extends a giant spike out of the dragon's chest to call down lightning bolts, and it transforms the dragon's tail into an enormous mouth to shoot electricity at the hero.
- Losing Your Head: Its Desperation Attack causes it to charge forward and crush its own head against the wall.
- Playing with Fire: The dragon breathes fire, which leaves a trail of flame on the ground.
- Puppeteer Parasite: The boss's name may call it a symbiote, but the lightning demon appears to have significant control over the body. The Desperation Attack has the parasite attempt to claim a new host, smashing the dragon's head apart in the process.
- Shock and Awe: The demon's power. It will take over certain parts of the dragon's body to call down lightning bolts, shoot aimed blasts of electricity, or infuse the dragon's fire breath with electricity for extra power.
- Bird People: She has the head of a bird and the body of a shapely female.
- Glamour: Lubius's mist hides her true form, and the illusion is catered to those who see it. A beautiful woman, lost family memebers, or even a female dog. In game, the boss appears as a beautiful feline woman, residing in a Japanese shrine; this may be what Zangetsu sees.
- Ms. Fanservice: From the neck down, she has a fetching feminine form.
- Reclining Reigner: She reclines on a sofa while sending out minions to fight the protagonists.
- Taking You with Me: After being fatally wounded, she attempts to self destruct and destroy the heroes.
- This Was His True Form: When attacking with her backside, she briefly transforms into her true form as a plant/mushroom thing. She also takes that form just before dying.
- Body of Bodies: Lavamandra's body is made up of corpses from humans who died in the volcano. The demon is fueled by their hatred and regret.
- Boss Arena Idiocy: The pillars that rise from the sand are the only way for the heroes to reach Titankhamun's face to deal damage without subweapons. There's a reason for that; the pillars are possessed by the souls of the ancient civilization's people, and they are raising the pillars as an act of rebellion against the king. When Titankhamun strikes the pillars with lightning, this is as much to punish the rebels as to attack the heroes.
- Advancing Wall of Doom: He is the swarm of insects that chases the heroes throughout the final stage.
- Attack of the 50-Foot Whatever: After defeating his first form, he becomes gigantic and fights the heroes while descending a long shaft.
- Boss Arena Urgency: Subverted; while some of his attacks do destroy the platforms the player fights on, they will always come back eventually.
- Big Creepy-Crawlies: Abaddon is an insectoid demon who controls a swarm of killer insects and becomes a towering six-armed insect in their One-Winged Angel form.
- Disc-One Final Boss: Or precisely, Episode 1 Final Boss.
- Freefall Fight: His second form takes place while falling down a shaft. Explains why the heroes are winded afterwards regardless of how well they did.
- In the Back: Mephisto kills him by impaling him through the back.
- Mythology Gag: A demon named Abaddon was a boss in Castlevania: Dawn of Sorrow, using very similar insect swarm attacks. Both reference the figure from the Bible.
- One-Winged Angel: Turns into a giant demonic insect for its second phase.
- Proactive Boss: He chases the heroes throughout the eighth stage, damaging them or destroying the environment with his swarms.
- Unfriendly Fire: While chasing the protagonists, his swarms can harm other enemies, destroy their projectiles, as well as destroy any platforms they may be attached to or standing on.
- Unknown Character: It's implied that Abaddon was the one controlling the Advancing Wall of Doom in the final stage of the first Curse game, or at least, helping Gremory do so (as well as replacing what would be Gremory's swarm into his own in 1, since Gremory used a different swarm in 2).
- You Have Outlived Your Usefulness: Mephisto kills him when he has the heroes on their knees but also too injured himself to finish them.
- Call-Back: He is the creature depicted in the save rooms from Ritual of the Night.
- Disc-One Final Boss: Episode 2 Final Boss, to be precise.
- In Case of Boss Fight, Break Glass: His weak point is the crystal casing that surrounds Dominique's prison. Destroying it frees her and destroys him (assuming the player has the Zanmato).
- Angelic Abomination: Sariel's design invokes that of a fallen angel from his cracked halo to his torn wings.
- Shown Their Work: Sariel is in fact a fallen angel, whose name is mentioned in the non-canon Book of Enoch as among the fallen Grigori (watcher angels) led by Samyaza who taught humanity advanced knowledge and fathered Half-Human Hybrids. Sariel himself taught humans the course of the Moon, likely referring to the cycle of the Moon's phases.
- Big Bad: The sovereign of the Moon and leader of the demonic invaders.
- Fallen Angel: See Shown Their Work above. Sariel was among the fallen Grigori (watcher angels) led by Samyaza to break the Heavenly Non-Interference Clause and lay with women to sire Half-Human Hybrids. Sariel's own violation of the Non-Interference Clause was teaching humans the course of the Moon.
- Flunky Boss: Fights alongside his demonic skull rabbits.
- Greater-Scope Villain: Retroactively, he is the greater evil behind the events of Curse 1.
- Lamprey Mouth: Sariel's "face" is just one big hole that oozes blood.
- Lunacy: He is the ruler of the moon, where all of the story's demonic entities come from. He also displays some attacks used by lunar demon Gremory, namely the sickle-crescents and explosive blood moons.
- Marathon Boss: In the secret level Luna Secare, you have to fight six of his moon rabbits in a row and use them as stepping stones to reach him. Fortunately, he deals very little damage and its attack patterns are simple enough to compensate only having Zangetsu to fight him with.
- Meaningful Name: A Fallen Angel who Apocrypha claims taught humanity the course of the moon. See Shown Their Work above.
- Moon Rabbit: Skeletal moon rabbits, to be precise. Which you can temporarily stun to use as platform to attack the boss.
- True Final Boss: Sariel serves as this for Curse 2 as a whole. To unlock this fight, it's mandatory to defeat Mephisto with the Zanmato. Once you do, you'll be able to unlock the Final Episode where you'll go around gathering parts for your new ship, and after that, you'll go through an Unexpected Shmup Level and ultimately reach the final level where Sariel himself waits at the end.
- Walking Spoiler: You cannot talk about them without spoiling the events of Curse 2.