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Biomutant's world is occupied by post-apocalyptic critters that survived through humanity's extinction, mutating from the pollution left by civilization.


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    The Protagonist 

The Protagonist


  • Amnesiac Hero: The Protagonist has lost their memory sometime before the start of the game, with the other tribes filling in their mysterious destiny as the biological heir of the original Wung-Fu sifu, their mother.
  • Character Customization: Right from the starting gate, the player gets several angles to customize their mutant:
    • "Breed" is the base model of your physical appearance alongside your starting stats. You can further affect both by fine-tuning the distribution, like how high Strength will lead to your character being buffer and larger, Charisma will make them look friendlier, and high Intellect will, quite literally, give them a big head as their brain gets larger.
    • "Class" is their starting combat specialization and equipment plus some exclusive perks.
    • "Elemental Resistances" lets you give them an inherent resistance of up to 25% to the four environmental hazards.
    • "Fur Pattern and Color" is self-explanatory.
  • Barefisted Monk: If the player so wishes, they can only use unarmed strikes in melee. They can be amplified with elemental damage, like the Psi-Freak's starting "Electro-Fists" however.
  • Doomed Hometown: Their childhood village and the place where Wung-Fu was created is nothing but razed ruins at the present.
  • Eyepatch of Power: Their eye got ruined at some point in the past. It's the mark of the player character since they're the only small mutant wearing one.
  • Furry Reminder: They drops on all four while running and unlocks fast travel points by unzipping their pants and taking a leak on the post, which is a reference to how animals like canines mark their territory using urine.
  • Gun Fu: The player character can specialize in firearm-related acrobatics if they so wish. There's classic dual-wielding pistols, jumping and rolling around while still shooting, and Super Wung-Fu Mode will even let you slow down time so you can ventilate several enemies in a row before they realize what's even happened to them.
  • Heroic Lineage: They are descended from the creator of Wung-Fu and the sifu of the six tribal leaders, before her untimely death and the destruction of their village caused them all to go their separate ways.
  • Magnetic Hero: With sufficient Charisma, the player character can convince characters to change their entire life philosophies and their allegiance to their tribes.
  • Mighty Glacier: Especially prominent for the Sentinel class: high health, melee damage bonuses, and perks that help you wield 2-handed weapons to smack people around. You'll get peppered with plenty of bullets in the time it takes to close the distance, but you'll be able to shrug it off, which you can't say for the enemies you're about to smash into oblivion.
  • The Musketeer: The Protagonist is capable of using both melee weapons and guns in combat.
  • Parental Abandonment: Both of your parents died in the destruction of your village while trying to save you.
  • Shock and Awe: If the player becomes a Psi-Freak, they start with Electro-Fists and can use the unique Spark Ball ki attack.
  • Token Good Teammate / Token Evil Teammate: The player is allowed to be diametrically opposed to their faction's general philosophy, working with people that believe the weak must be exterminated while assisting helpless passersby or vice versa.

    Lupa-Lupin 

Lupa-Lupin

The individual responsible for the protagonist's lost eye and the murderer of their mother and father, his actions set the majority of the story's plot into motion.
  • Big Bad: The final foe of the game, and largely responsible for everything bad that's happened in the story, barring the existence of the World Eaters.
  • Cycle of Revenge: He's aware that this is a thing and is part of his overall plan. He removed the Protagonist's eye so that he would know who they were when they came looking for payback.
  • Hero Killer: Slew the Protagonist's mother, the founder of Wung-Fu and guardian of the Tree of Life, arguably the most important person in the setting, and perhaps the only true hero it had at the time.
  • Made of Iron: Endures being beaten up in the second encounter and then being restrained by the Tree of Life for however long the Protagonist takes to finally finish the game, and then fights the main character in an extended battle.
  • Revenge: Killed the protagonist's mother for killing his mother.
  • Sins of the Father: His sole reason for wanting to kill you is because he feels that wounding, corrupting, and killing the Protagonist would be the best possible revenge for what had happened to him.
  • Small Role, Big Impact: Ironically, for someone who is the game's Big Bad. You only encounter him three times in the story, total. However, their attack on the Protagonist's hometown is what caused the formation of the six tribes when the six disciples fled and caused the trauma that led to the protagonist being absent for years before the start of the game's events.
  • The Dark Side Will Make You Forget: When encountered for the last time during the game's conclusion, he's been leeching power from the Tree of Life and has used it to mutate radically, allowing him to use impressive Psy Powers in the final battle. However, the price he paid for that strength is that he is no longer capable of speech, strategy, or even using weaponry. Instead, he violently lashes out like a crazed ape with his fists and launches blasts of pure dark Psy Energy at you.

    Light Aura Tribes 

Light Aura Tribes

The first half of the tribes in the game, they are composed of the more magnanimous and altruistic of the New World's inhabitants. Generally speaking, they believe in peaceful coexistence and preservation of life, the World Tree in particular.
  • Good is Not Nice: They're peaceful, not pacifistic. Threaten them, their people, and their land, and they will take up arms to defend themselves then launch a counter-offensive. With your help, they may even end up becoming the head of a multi-tribe coalition or the single most powerful tribe in the New World.

Myriad

https://static.tvtropes.org/pmwiki/pub/images/myrirad_emblem.png
Myriad's Emblem
Aura: Pure Light
Upholders of peace, justice, and righteousness, Myriad see themselves as the paragons of the New World. With your help, they ultimately seek to unite the tribes under their banner and save the World Tree.

Ankati

https://static.tvtropes.org/pmwiki/pub/images/ankati_emblem.png
Ankati's Emblem
Aura: Light

  • Goggles Do Nothing: The sifu's flight goggles are resting above their head, though this might be because they're just sitting around than having gale-force winds blowing in their face.

Netra

https://static.tvtropes.org/pmwiki/pub/images/netra_emblem.png
Netra's Emblem
Aura: Somewhat Light

  • Cool Helmet: Their sifu wears a football helmet with a white arrow pointing downward at their face.
  • Hooks and Crooks: Kaginawa, effectively a hook on a rope.

    Dark Aura Tribes 

Dark Aura Tribes

The other half of the game's tribes, they believe believe in destroying the World Tree and generally advocate for supremacy and authority by strength and the destruction of the "weak", to make room for something new and better.
  • It's All About Me: In general, they boast a very self-centered, "Every critter for themselves." view of the world.
  • The Social Darwinist: Despite their differing opinions on how inter-tribe politics should go, they all agree that the New World as it is is and "the weak" are better off dying out so, from their ashes, they can build their utopias based on "the strongest" ruling.

Lotus

https://static.tvtropes.org/pmwiki/pub/images/lotus_emblem.png
Lotus's Emblem
Aura: Pure Dark

  • Cool Helmet: Military helmets in jungle camouflage.
  • Utopia Justifies the Means: They believe in taking whatever means necessary to create their perfect society, which includes taking however many lives they need to and letting the World Tree wither and the New World burn to build atop its ashes.
  • Well-Intentioned Extremist: They will bring peace and order to the world... by being the dominant military power, using that strength to force everyone to take a knee before them, and killing the World Tree so the New World as it is, is destroyed.

Jagni

https://static.tvtropes.org/pmwiki/pub/images/jagni_emblem.png
Jagni's Emblem
Aura: Dark

  • Cool Helmet: Their hoods and helmets are decorated with a golden "V" crest.

Pichu

https://static.tvtropes.org/pmwiki/pub/images/pichu_emblem.png
Pichu's Emblem
Aura: Somewhat Dark

  • Cool Helmet: A pink miner's cap with a still-functioning light.
  • The Social Darwinist: Moreso than any of the other Dark factions, their main philosophy is that they are at the top of the evolutionary hierarchy and everyone else deserves to perish, as natural law dictates.

World Eaters

Four massive, mutated creatures chewing at the World Tree's roots, steadily killing it. As they have all become the apex predators of their respective hostile environments, they serve as some of the most dangerous foes in the New World.
  • Fluffy the Terrible: You wouldn't think "Jumbo Puff" and "Flightfluff Jetspurt" are village destroying, population massacring, world-threatening monsters. Invoked by Out-Of-Date who believes that names have power and so by giving them deliberately ridiculous ones he wouldn't be inadvertantly making them stronger.

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