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The character sheet for the Cartoon Network cartoon, Be Cool, Scooby-Doo!.

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Mystery Inc.

    The Team in General 
  • Age Lift: They just graduated from high school, with the show taking place during what may be their last summer break together. The story bible for Where Are You! stated that they were all of different ages, though still in high school. Mystery Incorporated also didn't specify if they were all of the same class, though did imply at least Fred and Daphne were seniors.
  • Amateur Sleuths: As per tradition, the gang are young mystery detectives not looking to be paid to solve cases or connected to any law enforcing agency.
  • Badass Driver: 3/5ths of the team are capable drivers, but Fred's the best out of all of them so long as the vehicle isn't a plane.
  • Character Exaggeration: Being a more comedic take on the gang, various key traits of the characters (Velma's Techno Babble, for instance) have been turn Up to Eleven than usual in previous iterations. Ironically though, Fred himself, who slowly became a Cloud Cuckoo Lander as the franchise went on, is more closer to his original The Leader role without being completely generic.
  • The Chew Toy: While Scooby and Shaggy often get into perilous situations more so than the rest of the team, Fred and Velma have been injured the most.
  • Mystery Magnet: As per usual, though the mysteries they've ended up finding are far more out there in this series than they were in the previous series.

    Fred Jones 
Voiced by: Frank Welker

The leader of Mystery Incorporated.

  • Adaptational Jerkass: This version is a lot more abrasive, becoming a rigid control freak who's Not So Above It All and hogs the unmasking.
  • Bunny-Ears Lawyer: He's a tad eccentric with his fear of widths and Mystery Machine obsession, but he's quite clever in several respects and is the most physically able of the team.
  • Control Freak: Sometimes he tends towards this to rein in the eccentricities of his friends. It's the point of his character arcs in "Be Quiet, Scooby Doo" and "Trading Chases."
  • Dark and Troubled Past: The end of Season 2 (and ultimately the entire show) reveals that his father is a supervillain currently in custody until the events of the two-parter arc, having been arrested when Fred was a boy.
  • Gadgeteer Genius: He built the Mystery Machine so that it can go underwater AND fly. Not to mention a whole lot more.
  • I Just Want to Be Special: A desire that crosses over with I Just Want to Be Normal as Fred really wants the gang to be a serious and legitimate crimefighting force; a serious and legitimate crimefighting force that would consist of a hydrophobic genius, an eccentric heiress, a gluttonous coward, and a talking dog. He all but jumps at the chance at being a drummer once he learns that it's the "engine" and "foundation" of a musical ensemble.
  • Jerkass Ball: In episodes such as "If You Can't Scooby-Doo the Time, Don't Scooby-Doo the Crime" and "Be Cold! Scooby-Doo".
  • Jerk with a Heart of Gold: While Fred is more of a control freak and glory hound here, he still does whatever is possible to help his friends out.
  • The Leader: And for once, he manages to effectively pull it off without being completely generic.
  • Like Parent, Like Child: Apparently, it would seem that Fred got his fashion sense from his mom.
  • Missing Mom: Averted. When we learn about his parents in the Season 2 finale, he has a Disappeared Dad (because he was arrested), but his mother can be seen in a family photo and presumably took care of Fred when her husband "disappeared".
  • Not So Above It All: He does succumb to the wackiness from time-to-time.
  • Spoiled Brat: As his behavior in "Be Cool! Scooby-Doo", he can't take when he's revenged upon.
  • Surrounded by Idiots: More like Surrounded By Eccentrics. Occasionally very annoying eccentrics.
  • Toxic Friend Influence: On the children in "Trading Chases".
  • Universal Driver's License: Subverted, but he tries to invoke it in "Gremlin On a Plane" when he believes that he could fly a plane just because it he was the gangs driver, disregarding the fact that Daphne was very clearly a much more capable pilot than he was until the last minute.

    Daphne Blake 
Voiced by: Grey DeLisle

  • Action Girl: As kooky as she is courageous.
  • Adaptational Attractiveness: Inverted and downplayed. She's not noted for being gorgeous in comparison to her previous incarnations and she's depicted as being a lot more plain-looking than other female characters such as Rose, but she's still pretty.
  • Adaptational Nice Guy: While she's always been a good person, she's not as vain and self centered as in other shows, and is far more open to help others out.
  • Adaptational Skimpiness: Downplayed. Her outfit has shorter sleeves and she doesn't wear her pink tights, showing her bare legs.
  • Ambiguous Disorder: Her episodic obsessions and other quirky behavior seem to point to this.
  • Badass Driver: As is demonstrated in "Ghost in The Mystery Machine".
  • Badass in a Nice Suit: She wears a suit-and-tie at one point.
  • The Chick: For the most part. It's unclear whether or not if she's kept her karate abilities from the previous series or not.
  • Chickification / Took a Level in Dumbass: Compared to previous incarnations, although she remains very competent and courageous.
  • Cloudcuckoolander: Has a weird quirk every episode whether it's a strange obsession with puppets or narrating the mystery like a nature documentary.
    • While camping, Daphne says that her mother wouldn't let her because "the outdoors is just a giant bathroom that wants to eat you."
  • Crouching Moron, Hidden Badass: The most blatantly odd out of the quintet, she is nonetheless physically capable and emotionally wise.
  • Cuddle Bug: During several scenes in "Grand Scam" and "Me, Myself, and A.I.", Daphne is very hands on while conversing with Velma.
  • Dark Is Not Evil: Her "vampire" persona during their visit to New Orleans.
  • The Ditz: A borderline example. Her competence tends to vary whenever it would fit the gag.
  • Dude, Where's My Respect?: In her subtler moments, it's implied that she wishes to move away from the team's image of her being "danger-prone" and to be taken seriously. Her various gimmicks have helped with the former desire, but not so much with the latter.
  • Everyone Has Standards: Thinks that Fred using bribery, and Velma's "research" on her friends, is morally objectionable.
  • Friend to All Living Things: Inverted. For some reason, every creature that lives in the sea has a personnel, deep rooted hatred of Daphne.
  • The Heart: Whenever the team or an individual is feeling down Daphne, with the help of whatever quirk she is into that day, will pep them right back up.
  • Hidden Depths: Although often governed by Rule of Funny, Daphne's quirks reveal that she's actually multitalented in many fields, such as playing multiple musical instruments, miming, puppetry, etc.
  • Ms. Fanservice:
    • Generally averted: Daphne's physical attractiveness is downplayed compared to other versions of the character, replaced with a more cute persona. The stereotype surrounding Daphne's looks also leads to the trope being lampshaded at times, such as in "Poodle Justice" when she spends most of the episode wearing a fake beard, and "Grand Scam" in which she wears a mascot costume.
    • However played straight briefly during the chase montage in "Screama Donna" when Daphne briefly finds herself looking like a midriff-baring mermaid.
  • Mythology Gag: Daphne and her family are rich.
  • Noodle Incident: Somehow managed to earn the hatred of all sea creatures.
  • Slapstick Knows No Gender: Often finds herself in physical comedy scenarios (examples include: the mishap with the Mystery Machine in "Mystery 101" and comically falling down and causing property damage while wearing a mascot costume in "Grand Scam.")
  • Valley Girl: Whenever it would fit the gag.

    Velma Dinkley 
Voiced by: Kate Micucci

  • Butt-Monkey: Not consistently, but she does get hurt and humiliated more than the others.
  • Deadpan Snarker: Even more so than in past series, and who could blame her, considering she has to deal with being the Only Sane Man most of the time?
  • Face–Heel Turn: Temporarily becomes a second Crystal Crawler in "Be Quiet, Scooby-Doo".
  • Not So Above It All: She does succumb to the wackiness from time-to-time.
  • Only Sane Man: Most the time, which means that in the few instances in which she loses the Sanity Ball, she loses it hard, like in Be Quiet Scooby-Doo! or Kitchen Frightmare.
  • Sesquipedalian Loquaciousness: Sometimes. The best example is probably her interview in Area 51 Adjacent.
    Even if I granted you that extraterrestrials may have visited Earth, which is highly unlikely, that still doesn't excuse this bureaucratic exercise in paranoid xenophobia!
  • The Smart Girl: As per usual, though her Techno Babble is far more exaggerated than in past series.
  • Why Did It Have to Be Snakes?: She is absolutely terrified of water.

    Norville "Shaggy" Rogers 
Voiced by: Matthew Lillard

  • Big Eater: Per tradition.
  • Does Not Like Spam: The only food he's seen not liking is crubeens and farl in "Giant Problems".
  • Hidden Depths: As "Grand Scam" and "Party Like It's 1899" shows, when he can keep his fears in check, he's actually pretty good at mystery solving.
  • The Lancer: Surprisingly, while he's still rather cowardly, he's more willing to go along with the mysteries than in past series.
  • Lovable Coward: As always.
  • Would You Do It For A Scooby Snack?: As of "Sorcerer Snack Scare", yes. Yes, he will.

Voiced by: Frank Welker

  • Berserk Button: Being seen as Shaggy's pet.
  • Big Eater: It is Scooby-Doo after all.
  • Dirty Coward: The 14th episode reveals that Scooby frequently ditches Shaggy whenever they can't escape the Monster of the Week together.
  • Does Not Like Spam: Like Shaggy in "Giant Problems".
  • Lovable Coward: Likewise.
  • O.O.C. Is Serious Business: In "There Wolf", the gang takes him to the vet when he says he's not hungry. It turns out he was full, something they didn't think possible.
  • Speech-Impaired Animal:
    • As per usual for the series, though not as much as out of place as in previous series.
    • However also inverted in a number of scenes where Scooby actually enunciates quite well; he's somewhat more talkative in this series than in many other installments of the franchise.
  • Team Pet: Though, do not call him that. Shaggy made that mistake, and Scooby spent the rest of the episode ignoring him and trying to become best buds with each other member of the gang before Shaggy finally got him to accept his apology.
  • Would You Do It For A Scooby Snack?: As of "Sorcerer Snack Scare", yes. Yes, he will.

Supporting Cast

Voiced by: Grey Griffin

A celebrity detective and a childhood friend of Fred.

  • Ambition Is Evil: She really enjoys the fame and money she gains from being a celebrity detective and she won't hesitate to break the law or destroy the lives of others to get it.
  • Foil: Unlike Mystery Incorporated, she wants to profit off of mystery-solving rather than doing it for fun or for the greater good.
    • To Daphne. The both of them are/were friends of Fred, are girls, and share the same voice actor, but Daphne is into having fun with her friends, which is why she's into mystery-solving, while Rose is a selfish gloryhound who does mystery-solving to satisfy her ambitions.
    • To Professor Huh?. He was an evil villain years ago, but he eventually learned to regret his crimes while in prison. Meanwhile, Rose's ambition to become a celebrity eventually destroyed the few morals she had as a child, resulting in her becoming an unrepentant villain who won't hesitate to ruin the lives of others for the sake of ambition.
  • Greater-Scope Villain: She turns out to have been the mastermind behind several episodes in an attempt to discredit and destroy Mystery Incorporated.
  • Jerkass: When she and Fred discover that Professor Huh? is Fred's father, Fred is shocked and refuses to turn him in. Rose, on the other hand, doesn't hesitate to call the police. Does she comfort Fred about it, at least? Nope. Why did she do it? Not because Fred's father could present a danger to everyone, but because it'd make her a child celebrity.
  • Lack of Empathy: She cares about no one and nothing except for her selfish desires for glory and money. In fact, she exposed the father of her childhood friend without hesitation for the sake of selfish ambition.
  • Laser-Guided Karma: She throws the device that recorded her gloating about framing Mystery Incorporated out a window, only for the device to be caught and recovered by Professor Huh?, her first enemy and the start of her selfish ambitions.
  • Only in It for the Money: Her main motivation for solving mysteries. It's also why she's trying to get rid of Mystery Inc.: By solving mysteries for free, they're digging into her profit line.
  • The Rival: To Fred.
  • Sinister Surveillance: She installed an illegal surveillance device on an employer's satellite to monitor Mystery Incorporated for her plan to frame them as accomplices of Professor Huh?. Later, Rose planned to use this for future mystery-solving endeavors, brushing off her employer's concerns.
  • Small Name, Big Ego
  • Villain with Good Publicity: She can easily command the respect of police officers and reporters due to her celebrity status.
  • We Used to Be Friends: With Fred. And then she turned in his father to the police.

    Donald Jones 

Fred's father.

  • Adaptational Villainy: In comparison to Fred's previous fathers from Mystery Incorporated, Donald Jones was a supervillain on his own accord, not because of the influence of an evil cosmic being. And obviously, Skip Jones from Scooby-Doo! Pirates Ahoy! is definitely not evil.
  • Affably Evil: He talks using a sock puppet and he does care about his son. He's also relatively harmless for a villain (if still creepy and weird). He resolves to turn himself in to the police at the end because it's the right thing to do, but Fred sends him away so he can be free.
  • Archnemesis Dad: He's Professor Huh?.
  • Big Damn Heroes: When Rose drops the evidence that would've uncovered her entire scheme out the window, Professor Huh? shows up in the jetpack-ed Mystery Machine, having caught the evidence before it could fall.
  • Broken Pedestal:
  • Cloudcuckoolander: He asks Shaggy and Scooby, believing them to be barbers, if they can shave his eyebrows and put his eyebrows on his shoulders. He demonstrates this to them that this works. He also covers them in mustard in the process.
  • Face of an Angel, Mind of a Demon: He looks like an ordinary guy, an ordinary dad. And he's actually a supervillain.
  • Good Parents: Implied.
  • Disappeared Dad: Because Rose turned him into the police when she and Fred were kids. Fred hasn't seen him in years.
  • Even Evil Has Loved Ones: He loves his wife and his son.
  • Knight of Cerebus: He's an evil villain in a costume that won't hesitate to hurt people (probably), like Mayor Jones and Brad before him.
  • Last Episode, New Character: He's introduced in the series finale.
  • This Page Will Self-Destruct: After sending the Mystery Machine back to his son, he also leaves a letter for him in it. It self-destructs after Fred reads it.
  • Uncertain Doom: The gang manages to escape the rocket they're on in time, but it is unknown if Mr. Jones was as lucky. It turns out near the end of the episode that he's fine, but Fred sends him off to destinations unknown with the Mystery Machine. He does send back the Mystery Machine to Fred's house later, though.
  • Wacky Parent, Serious Child: He's a huge kidder, while his son wants to be taken seriously. It becomes clear that Fred acts that way because learning that his father is a supervillain messed him up.
  • Walking Spoiler: The only time he's brought up is during the "Professor Huh?" two-parter. Because he is Professor Huh?.
  • Would Hurt a Child: As Professor Huh?, he tries to hurt the gang while on the tops of moving trains. Fred is clearly saddened by this. Professor Huh? seems to regret this.


Example of: