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Characters / Battleborn UPR

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The various characters belonging to the United Peacekeeping Republics of Gearbox's game Battleborn.

''Beware of Unmarked Spoilers.''

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United Peacekeeping Republics

A collection of civilizations banded together under the banner of mutual protection, freedom, and equality, the nomadic UPR – like the other factions – now find themselves in Solus with no home to call their own. Though recently crippled by the secession of one of their strongest constituents, the Last Light Consortium, the UPR remains nonetheless committed to their idealistic sense of justice.

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    In General 
  • The Alliance: The United Peacekeeping Republics is a coalition of space-faring civilizations united under one cause: fighting the Varelsi. Built from surviving intergalactic democratic societies, the Peacekeepers take it upon themselves to protect all sentient beings incapable of defending themselves.
  • Death World: Despite its name, Bliss is a violent inhospitable frozen world beset by freezing temperatures and what indigenous wildlife can be found is highly dangerous. While the largest moon of the gas giant Nylo was not the first choice for the Peacekeepers to settle on, that being the just as dangerous but lush green Shattered World of Ekkunar, Bliss' atmosphere is at least breathable.
  • Foil: As a whole in comparison to the other factions:
    • To the Eldrid: Faction-wise, both the UPR and the Eldrid are factions dedicated to protection, so much so that in some cases, both have taken more extreme measures to protect things. However, the actual things that the two factions want to protect differ and because of that it at times puts them at odds against one another with the best example being the conflict they had over Ekkunar. The UPR in general are dedicated to protecting people and preserving life above all else, especially in regards to the refugees who have lost their homes to the Varelsi. As such, the UPR are dedicated to doing so even if it means disrupting nature in the process. In contrast, the Edrid in general are dedicated to protecting nature and preserving the natural universal order above all else, especially since there's very little left in the universe thanks to the Varelsi. As such, the Eldrid are dedicated to doing so even if it means denying others settlements in the process.
    • To the Jennerit: Faction-wise, the UPR and the Jennerit basically have a Good Republic, Evil Empire dynamic between them especially in regards to Rendain's Imperium. The UPR are a coalition made up of different space-faring civilizations that is very welcoming to other races and dedicated to defending against the Varelsi. The Jennerit meanwhile, are a once space spanning empire that is very racist towards other races and under Rendain have decided to ally with the Varelsi. Although both factions are also Not So Different in that they're both heavily militaristic discipline based and that both have authoritarian aspects via the UPR's Obstructive Bureaucracy and the Jennerit's Fantastic Caste System, they're really foils to one another in this regard.
      Playable Battleborn-wise, the majority of the UPR Battleborn focus on classic FPS weapons. They are in general very practical and down to earth with their abilities being very easy to understand but requiring time and a lot of situational awareness to master. In contrast, the majority of Jennerit Battleborn avoid standard gun-based weapons. They are in general skilled warriors who prefer to engage their enemies up close.
    • To the LLC: Faction-wise, as the LLC was once part of the UPR, the two factions have a number of similarities such as both being a gathering of Space Nomads and each having Standard Sci-Fi Fleet. However following the UPR being driven from Ekkunar and the LLC leaving the UPR afterwards, that's where their similarities end and their differences as foils begin. The UPR as Space Nomads are based on the icy moon of Bliss and they are more military and bureaucratic in structure. They in general prefer tech and aesthetics that are more down to earth and purely utilitarian. They also in general are willing to help others regardless of price just as long as the bureaucracy allows it. In contrast, the LLC as Space Nomads are based in space via their Arcfleet and they are more civilian and corporation in structure. They in general prefer tech and aesthetics that are highly advanced and prominently display their wealthy status. They also in general are willing to help others free of any bureaucratic interference just as long as they get paid for their services.
    • To the Rogues: Faction-wise, the UPR and the Rogues have an Order Versus Chaos and Individualism versus Altruism conflict between them. The UPR in general are basically a united coalition of space military cops that uphold law and order to protect others. However, they have a lot of rules to a point of almost being totalitarian and are at times so selfless that it costs both them and those they are trying to help. In contrast, the Rogues in general are basically a loose confederation of space pirates and outsiders that value personal freedom and individuality. However, they don't follow the rules to the point of being really chaotic and are at times so selfish that it hurts others. Both factions ultimately want to survive but due to the UPR being altruistic but law strict and the Rogues being individualistic but free, their values put them at odds with one another.
  • Fun with Acronyms: United Peacekeeping Republics
  • Hailfire Peaks: This is the case of Bliss which the UPR have settled on. Though it may look largely homogenous from a distance, Bliss is a dynamic and geothermally active moon, beset by towering mountain ranges and pockmarked by highly active geological features like open magma floes and deep thermal pockets where some vegetation can grow on the surface. The Peacekeepers weren't the first colonists on Bliss. Scattered across the planet and nestled in deep cave networks below the surface are temples and ruined settlements of the ancient Aztanti. But even those settlements are built from and amongst the bones and fossilized scales of enormous dragons frozen eons ago in some unknown geological event.
  • Herd-Hitting Attack: Befitting their Jack-of-All-Stats modus operandi, the UPR Battleborn all have at least one area-effect-hitting tool to their kit to make them at least competent at fighting off the minion waves that are key to the Incursion and Meltdown game modes.
  • Insistent Terminology: While Peacekeepers and UPR are pretty much interchangeable terms when referring to the faction, they're not according to some bureaucratic higher-ups as seen in Chapter 3 of the web motioncomic. The correct term according to apparent policy is specifically UPR. The constant insistence by the higher-ups to use this term over Peacekeepers is an annoyance to Ghalt.
  • Jack-of-All-Stats: According to the devs, this is what makes the playable Peacekeeper Battleborn unique compared to the other factions. Peacekeepers are generally the most well-rounded faction. They don't do the most damage, tank the longest, or move the fastest, but they do all those things well. They also have very few weaknesses to hamstring them. This makes them some of the best utility team players in the game. No matter what the team composition looks like, Peacekeepers work well with everybody and help maintain the team's balance.
  • Kinetic Weapons Are Just Better: Besides Galilea, all UPR characters wield conventional firearms, providing excellent firepower with very few frills.
  • Obstructive Bureaucracy: One of the major things if not the major thing obstructing the Peacekeepers from doing their job properly and to the fullest. Rather than get things done right away, the UPR's higher ups would rather follow protocol even in the dire state the universe is in. This is best seen in the second and third chapters of the web motioncomic where the UPR's bureaucracy causes problems such as not giving supplies immediately, and almost killing Rath and Ambra in the respective chapters.
  • The Republic: The Peacekeepers used to be this. Now they're just a ragtag fleet of badasses.
  • Well-Intentioned Extremist: At its best, the UPR is a strong, stalwart defense force providing basic necessities, resettlement and myriad other services to refugees of devastated populations. But there’s a dark side to the UPR, one steeped in bureaucracy, draconian law enforcement, and even forbidden genetic experimentation and clone soldier production – activities that would lead Battleborn such as Whiskey Foxtrot to accuse the UPR of outright fascism. Where the other factions – the Eldrid, the Jennerit, the LLC, and the Rogues – can be characterized by their position on how to save Solus, the UPR’s focus is squarely on the preservation of life, no matter the cost – even if the star is lost.
    • In addition to the above, their desperation also forced the Peacekeepers to go on less-benign decisions, particularly with their violent colonialism on Ekkunar until they were driven out by the Eldrid and their indigenous allies.
  • Standard Sci-Fi Fleet: The United Peacekeeping Republics possess a fleet of ships of varying space faring civilizations driven from their homes by the Varelsi. Due to the efforts of the Varelsi, the fleet has been growing. The Last Light Consortium Arcfleet was once a part of this fleet of ships but after the UPR were driven out from Ekkunar by the Eldrid when the UPR attempted to establish a base on the planet, the LLC and their fleet seceded from the UPR.
  • Space Nomads: As a result of the Varelsi consuming stars, everyone in the universe was forced to become this. Most notable are the United Peacekeeping Republics and the Last Light Consortium. Compared to the LLC though, the UPR's more planet based having settled by the game's current time on Bliss, the largest moon of the gas giant Nylo - the largest celestial body in orbit around Solus.
  • Space Police: Given the state things are with every space travel capable race flocking to the last remaining star of the universe, the militaristic Space Marine Peacekeepers also basically function to some degree as law enforcers of the last solar system.


UPR Battleborn

The playable UPR heroes.

Voiced by: Sonny Strait

Brash and arrogant August Benedict loves three things: himself, rockets, and himself. A decorated war hero, he fought bravely to defend his homeworld, Madan, when the Varelsi arrived. As a result of the battle, he was gravely wounded. His left wing was utterly shattered, rendering him incapable of unassisted flight. Benedict and what remained of his people – called, "Aviants" by those in the Solus system – evacuated as their home star was plunged into darkness. Since then, Benedict’s been outfitted with an Aviary Exosuit that grants him limited flight capabilities. And he’ll be the first to remind you of how awesome he is in battle. So, yeah, while he is an accomplished solider, he doesn’t have many friends. Or any.

Benedict is a Peacekeepers Attacker. Initially, he was unlocked as a playable character upon reaching Command Rank 10 or by winning 5 matches as a Peacekeeper character. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.

  • Annoying Laugh: When laughing too hard, it'll sometimes go over into clucking. Amusingly enough, it seems to annoy him the most.
  • Berserk Button: Bird puns. Also reminding him of his crippled wing.
  • Bird People: He's a bipedal bird with talons on his hands. He's what called an Aviant, more specifically he's a Buteonen Aviant.
  • Draconic Humanoid: Benedict's Drake of the North skin turns the Hawk man into a hawk-like dragon man.
  • The Fighting Narcissist: Loves himself, rockets, and himself.
  • Flying Firepower: Combines limited flight with a rocket launcher to rain missiles on foes.
  • Foil: He's this to Toby for which there's some animosity between the two of them. Benedict's a once capable of natural unassisted flight Aviant with an annoying and narcissistic personality who others don't really like but was accepted by the UPR due to his rocket firing skills. Meanwhile, Toby's a naturally flightless Aviant with low self-esteem and anger issues who's a capable engineer but was rejected by the UPR due to being too cute.
  • The Friend Nobody Likes: Due to his personality, Benedict isn't exactly liked by his comrades. This is highlighted in Chapter 2 of the Battleborn motion comic wherein Montana and Oscar Mike don't have the highest opinion of Benedict when they're sent to rescue him.
  • Glass Cannon: Benedict has good speed, range, and power to offset his low health.
  • Handicapped Badass: Has one wing that's crippled but still able to kick ass.
  • Hidden Depths: On the surface, Benedict's a loud mouthed annoying narcissist of an asshat whose only real value to others is his prowess with a rocket launcher. A lore challenge of his however reveals that underneath this, Benedict's a very sad bird who deeply misses his nestmate Circinae ever since they got separated during the darkening of their homeworld of Madan. He misses her and as well as their brood Peck, Auggie, Wisp, Sarret, and Armandi. Ever since Madan was lost, he doesn't know where his family is in universe but hopes that amongst the various refugees they could be found so that they could be reunited. Benedict may act like an asshole more interested in firing rockets than the fact he lost his planet but the incident actually affected him more than he lets on.
  • Hurricane of Puns: When he's not dishing out the bird puns himself, others would do so whenever Benedict's the subject of whatever conversation.
  • My Greatest Failure: Although he acts like he's more concerned with rockets than the lost of his planet, a lore challenge of his however reveals that he actually considers the darkening of Madan a great failure. Mainly because it was the first fight he lost, a thing that led to him and his nestmate Circinae getting separated when their planet was lost.
  • Nice Job Breaking It, Hero!: According to one of Pendles' lore challenges, it's thanks to Benedict that the Roa became an assassin. About 15 years ago, while he was still hot on the beak about what happened on Menneck-B, he decided to go to a bar which served Old Corusca nectar to get drunk on the stuff. While drunk and mad, he started spewing about how much he wished his old MSBC Kormiri Aviant commander was dead and that he'd even buy a round for whoever got him. Nobody was really listening to his dumb talk except for a kid Pendles who was at the bar at the time. Thinking this was a contract, Pendles went off and returned hours later having killed Benedict's commander and carrying proof of the deed.
    Obviously freaked out by this, Benedict told Pendles to get out of the system before the Peacekeepers started looking for him, or worse, connected Benedict to Pendles. Benedict as well told Pendles to take the old Pel's head that the Roa tried to give Benedict as proof of his kill. Pendles took the head under the assumption that Benedict had given it to him as a trophy, the skull and bones of which Pendles would later use for one of his kamas.
    A few years later, ads started showing up for Pendles' business "Executive Executions" revealing that he'd gone pro in being an assassin since Benedict's encounter with him.
  • Noble Bird of Prey: He's a Hawk man.
  • Not Quite Flight: Due to his crippled wing, he's only capable of gliding with the assistance of his Aviary Exosuit.
  • Player-Guided Missile: His Boomsday ability.
  • Pungeon Master: More often than not, he'll make extremely cringe worthy bird puns.
  • Southern-Fried Private: Speaks with a thick Southern accent, though he's annoying and arrogant rather than stupid.
  • Stomach of Holding: Best shown in Benedict's "Regurgirocket" taunt wherein he regurgitates a rocket. He stores some of his rockets in his gut only to puke them back out later when he needs a reload, kinda like the manner of how real life birds would store food in their guts only to puke it all out later to feed their young. Other than this, he typically stores his rocket reserves in his attire's pockets as best shown by his reload animation.
  • Weapon of Choice: A Rocket launcher.

Voiced by: Scott Frerichs

Ernest is explosive on the battlefield, but he isn't in this fight for glory or vengeance. Some might call him a well-aged boy scout, but Ernest's sense of honor and duty brings a new means of support and defense previously absent from the Peacekeepers – this is no small part thanks to his grenade launcher. The various explosive ordinance rounds help Ernest lean on the offensive or provide a mean line of defense for his team. As one of Menneck B's premiere demolitions experts, he's a brilliant tactician, known for his "outside the box" perspective on decimating his foes.

Steadfast, courageous, and prepared for just about any threat, Ernest Igrin is a paragon of the Peacekeeper ethic: strength through unity, and through strength, liberation for all!

Born to a family of soldiers, Ernest always believed it was his destiny to die in the service of his people, on the field of battle. But his path veered a bit when, at a young age, Ernest demonstrated a keen understanding of rescue operation logistics, cleaning up after disasters and coordinating demolition projects to free survivors of earthquakes and other natural disasters.

As the Varelsi scourge reared its miserable head in Ernest's native Menneck system, though, the demobird felt powerless to do anything about it, cleaning up the aftermath. That's when Ernest signed up for general combat duty in the UPR. Ernest's considerable talents with explosive ordinance translated fluidly to combat, and he accomplished much in his three years alongside the Rapid Deployment Corps.

When the war finally arrived on Menneck’s doorstep, Ernest begged for reassignment to his home system. The aviant that returned was different than the one who left. His optimism, tempered and hardened. His spirit and devotion to his people, however, remained intact. In the battle to save Menneck, Ernest served on the front lines of the evacuation. Following his homeworld's darkening, Ernest returned to the United Peacekeeping Republics as an instructor, readying new recruits for the conflicts ahead.

Ernest is a Peacekeepers Defender. He's the third of the five new free heroes announced to be released post launch of the game, the 28th Battleborn. He was officially released on September 1, 2016. However, for players who own the Season Pass or the Battleborn Digital Deluxe Edition, they got to play Ernest a full week early on August 25, 2016. He can be unlocked as a playable character using 47,500 in-game credits or for Digital Deluxe and Season Pass holders, by using the hero key that accompanies with him on release to unlock him instantly.

  • Badass Adorable: Ernest is one in the same vein to his fellow flightless Aviant Toby. Ernest is a cute pink chubby bird that hops around wherever he goes. He also happens to be a Drill Sergeant Demolitions Expert that uses a Grenade Launcher and other explosives. Unlike Toby's cuteness which is a very prominent trait much to the little guy's chagrin though, Ernest's own cuteness isn't as prominent of a trait.
  • Badass Family: Ernest was born to a family of soldiers.
  • Badasses Wear Bandanas: This badass bird wears a UPR bandana on his head.
  • Bird People: He's a short pink pudgy anthropomorphic bird with talon arms. Although not immediately evident, he has mechanical folding wings which he carries on his back that provide him a bit of a glide. It's not a true glide in the same sense as that of Benedict's though and Ernest's still considered a flightless Aviant either way.
  • Demolitions Expert: As one of Menneck B's premiere demolitions experts, the veteran Ernest is a brilliant tactician, known for his "outside the box" perspective on decimating his foes, and for identifying and exploiting weaknesses with well-placed, well-timed explosive ordnance.
  • Deployable Cover: Ernest's Over Easy augment adds an eggshell shaped defensive shield to his Power Egg's Defense and Attack Mode
  • Drill Sergeant Nasty: He's a typical military sergeant who'll call recruits maggots to motivate them and such.
  • Foil: Like his Aviant contemporaries Toby and Benedict, Ernest enjoys blowing stuff up – but unlike his contemporaries, he's not in it for glory or vengeance, but for honor and duty.
  • Flexing Those Non-Biceps: His Hot Wings taunt. He does a flex, kisses his flat bicep, then looks over to his right to make sure no one's watching before propping up his arm to make it look like he's actually flexing a muscled bicep.
  • Grenade Launcher: He uses his trademark UPR grenade launcher which launches explosive canisters that detonate on impact with an enemy or after a short delay. These grenades in particular when they directly hit an enemy deal additional damage thanks to his aptly named passive Direct Hit.
  • Land Mine Goes "Click!": Ernest's ultimate Mine Grid has him throw the egg shape container on his back to deploy a grid of egg shaped mines.
  • Military Brat: Ernest comes from a family of soldiers.
  • Punny Name: Per Word of God, he's name is one. According to Randy Varnell, the name Ernest originally and always referred to the original grenade gnome the devs had in concept. When it came to finalize the character's name, they decided to go with Ernest as a reference to the original grenadier character. It was also something considered punny since he's a bird with "nest" in his name.
  • Rocket Jump: His Concussive Charge augment allows his Explosive Charge to propel not only enemies but also himself albeit without the accompanying damage. With this he can use his charge to give him a jumping boost.
  • Status Ailment:
    • Ernest's Power Egg normally just buffs allies but there is an augment which allows his beacon to impart a debuff to nearby enemies. The Eggslowerator augment makes it that while in Defense Mode, the Power Egg will slow enemies in range.
    • The Shellshocker augment makes it that enemies damaged by Direct Hit are wounded for a brief time. Meanwhile, the mutually exclusive The Ol' Razzle-Dazzle mutation makes it that Ernest's passive Direct Hit marks enemies. Afterwards, Direct Hit deals increased damage to marked enemies, consuming the mark.
    • The Gridlock augment makes it that enemies damaged by his Mine Grid mines are slowed for a brief time. Meanwhile the mutually exclusive augment Watch Your Step makes it that each Mine Grid mine that damages an enemy increases the damage dealt by subsequent mine explosions.
  • Status Buff: He's capable of doing so via throwing a Power Egg which is a beacon that imparts bonuses to Ernest and his allies in range.
    • At base level, the Power Egg buffs either attack speed or defense depending on whether he flips the Power Egg to Attack Mode or Defense Mode respectively via his detonation remote.
    • The Eggcelerator augment makes it that while in Attack Mode, the Power Egg grants a movement speed boost to allies in range.
    • The Most Important Meal augment makes it that while in Attack Mode, the Power Egg grants an attack damage boost to allies in range. Meanwhile, the mutually exclusive Never Stop Shooting mutation makes it that while in Attack Mode, it grants a reload speed bonus to allies in range instead.
  • Sticky Bomb: He is capable of throwing sticky egg shaped Explosive Charges however unlike other characters with similar sticky bombs, he has to manually detonate them via remote rather than them detonating by themselves purely automatic. This way he can control which Explosive Charges he throws out explode and when they explode. Thus he can do things like stick charges around passageways and detonate them once when enemies come near, or detonate thrown charges immediately in midair.
  • Support Party Member: He's one especially in regards to his Power Eggs which buff him and his allies. Although not classified as a Supporter, his support based abilities make him as close as one. Additionally, he has a lot of defensive abilities along with his support abilities and can be played very aggressively. In essence, he's somewhat balanced in this case as fits with the playstyle shared with the other Peacekeeper Battleborn.
  • Throw Down the Bomblet: He throws his Explosive Charges via hand. He also chucks his the egg shaped container that deploys his ultimate Mine Grid via hand.
  • The Turret Master: Ernest's deployable Power Egg makes him one. The beacon normally imparts buffs to allies in range with there being further augments that allow it give additional buffs as well. However in addition to buffs, there is also an augment that allows the Power Egg to deploy a defensive shield, an augment that allows it to debuff nearby enemies, and a mutation that makes it directly attack nearby enemies every so amount of seconds.
  • Vocal Dissonance: He's a cute looking chubby bird but he has a gruff drill sergeant voice.
  • Wings Do Nothing: Ernest carries a pair of mechanical folding wings that open up to provide him a bit of a glide during certain jumps of his. It's not on par with Benedict's glide though and is more of a cosmetic animation than an actual glide.
  • You Are Better Than You Think You Are: Ernest's audio log is a letter from him to Toby. In it, the drill sergeant bird gives some encouraging words to the penguin, telling Toby as a fellow flightless Aviant that he is better than what Toby himself and others think the penguin simply is.


Galilea Azmozeus began life as a warrior for the Arbiters of Being, an Eldrid order charged with forcefully opposing universe-altering Jennerit technologies. On an extended deep cover mission to destroy their secret Sustainment engine, Galilea was wounded and transformed by the dark energies she sought to sabotage. Her transformation left her partly immortal but consumed by dark powers she couldn't understand or control. So, she exiled herself to the remote icy moon of Bliss, where she sought solitude and redemption. Stories soon spread about the Wraith of Bliss–a dark and dangerous being who haunted the old temples there. After the Peacekeepers settled the moon, Galilea was recruited to their cause for one last chance to redeem herself by saving the last star.

Galilea is a Peacekeepers Defender. Initially, she was unlocked as a playable character upon reaching Command Rank 12 or by killing 800 minions of any type. After the Winter Update though, she and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.

  • The Atoner: She feels that she has to atone for the various failures and other things in her past that she isn't proud of.
  • BFS: Her Wraith's Greatsword which she carries.
  • Came Back Wrong: During Galilea's attempt to sabotage the Jennerit's Sustainment technology, Ambra discovered and attacked Galilea, mortally wounding her. Once a close friend, Ambra attempted to use Sustainment to save Galilea's life but it was only partially successful. The result of which is Galilea's current condition.
  • Cannot Tell a Joke: In Battleplan 20 which reveals some lore about Alani, it also reveals this about Galilea as they are partially the same race. In regards to whether Helicians are aquatic, just have Galilea try telling a joke and you can't get any drier.
  • Close-Range Combatant: She can throw her shield and has a ranged blast of energy, but her real strength lies in close range battles.
  • Collapsible Helmet: Her helmet's visor can collapse to reveal her face.
  • Combat Stilettos: A bit more difficult to tell than most with the thick greaves over her legs, but the height of her footwear as can be seen in her entry in the Battleborn list under the Command menu makes it unmistakably of this trope.
  • Cool Helmet: She wears a helmet that's similar in style to Samus Aran from the Metroid.
  • Dramatic Wind: Exaggerated Trope after playing her and having her take up the stage role in the main menu - her armor will be seen clearly blowing about by a wind that she must be barely standing in! Maybe it has to do with the whole Corruption thing...
  • The Exile: A self-imposed one.
  • Expy: She's very similar to Athena of Borderlands design-wise, not only in the sword and shield aspect, but also gameplay-wise as a melee tank/DoT class.
  • Green-Skinned Space Babe: She's a purple skinned Helician.
  • Irony: Galilea went undercover in order to destroy the Jennerit's Sustainment Engine as she saw the immortal life it gave as unnatural. Just as she was about to complete her mission, she was discovered and mortally wounded by Ambra. To save Galilea's life, Ambra used the very Sustainment technology Galilea sought to sabotage. The Sustainment process however was only partially successful and it resulted in Galilea becoming a corrupted immortal being more unnatural than normal Sustained.
  • Knight in Shining Armor: She looks and talks like a proud noble knight sworn to duty and honor.
  • Knight Templar: She's both a literal Knight Templar and was a figurative one in regards to her background lore. She went undercover in an attempt to gain access to and destroy the Jennerit's Sustainment Engine during a time when both the Eldrid and Jennerit were at "peace" with one another because she saw the immortal life the device granted as an unnatural blight brought upon the universe per her Eldrid beliefs.
    • Although her personal reasons as well as those belonging to other Eldrid like her were kinda fanatical and extreme, there however were some legitimate concerns. According to one of Rath's lore challenges, it was long feared even before Rendain betrayed and allied with Varelsi that if the Warmaster were to utilize Sustained troops in war, the Jennerit would have a massive advantage.
  • Life Drain: The more she attacks, the more her corruption drains health from surrounding enemies.
  • Lightning Bruiser: See Mighty Glacier.
  • Luckily, My Shield Will Protect Me: She uses her Sentinel's Greatshield to deflect blows and defend allies.
  • Mighty Glacier: Hits hard, fast and can take quite a beating, but her means to navigate the battlefield are limited. Once she get's her opponent into her weapon range though...
  • The Mole: In the past, Galilea was charged to infiltrate Jennerit society, specifically as an acolyte Templar for the Silent Sisters, a role which had historically seen a number of her fellow Helicians partnering with the Jennerit purebloods. Her mission was to ultimately gain access to the Jennerit's Sustainment Engine so that she may cause it irreparable damage. Of special note, she went undercover during a time when the Eldrid and Jennerit were at "peace" with one another, and the reason for her mission was that she and other Eldrid like her felt that the engine which gave the Jennerit Sustained unnatural long life was something that had to be destroyed per their beliefs.
  • Monster Knight: In the lore of Battleplan 35, Galilea along with Phoebe, Beatrix, Shayne, and Mellka play a session of Minions and Mazes, a Dungeons And Dragons parody, with Shayne as the Game Master. In it, Galilea roleplays a character that's very much similar to herself. She roleplays as Hecta who's a Zomboid that's a lawful good Star Knight. Hecta is pretty much Galilea roleplaying as herself, an undead-like noble knight.
  • Pinball Projectile: The Skilled Throw augment causes Galilea's shield to bounce to other nearby enemies upon hitting an enemy.
  • Precision-Guided Boomerang: Augments can cause Galilea's shield to automatically return to her upon hitting an enemy or even bounce to additional enemies.
  • Red Baron: The Wraith of Bliss
  • Really 700 Years Old: Stated to have lived for hundreds of years enduring her condition. Of note, one of her lore challenges reveal that her people naturally have long lives, something that Jennerit purebloods have always admired (and envied according to her).
  • Shout-Out:
  • Sword Beam: In an obvious Shout-Out to The Legend of Zelda, Galilea's "It's Dangerous to go Alone" augment gives her the ability to unleash a ranged blast of energy with each swing of her Greatsword while her health is full.
  • Stone Wall: She's really hard to take down when her shield is up, but her speed drops to a crawl and she can't attack.
  • Super Mode: Abyssal Mode, which not only causes her to deal a lot of damage, but gives her damage resistance and health regeneration.
  • Teeth-Clenched Teamwork: Despite what happened between them in the past, Galilea considers that Ambra and her have a strong working relationship and even personally requested Ambra to work alongside with for an assignment as mentioned in one of Ambra's lore challenges. That being said, there's still some bad blood between them as best shown in the same aforementioned lore wherein the two engage in a "Tell Her Im Not Speaking To Her" session with Ghalt being the unfortunate messenger between the two.
  • Throwing Your Shield Always Works: Her shield can be tossed to deal damage. And, no, she has nothing to do with a certain someone that rhymes with Shnaptain Shamerica.
  • Vitriolic Best Buds: One of her Lore challenges is called "Frenemies," which involves killing Ambra 25 times.

Voiced by: Major Attaway

Former engineering chief and operative of the Peacekeepers, Trevor Ghalt is known as the "First Battleborn", issuing the famous letter to the factions to "Live together, die alone." A capable and even-handed friend and commander, Ghalt wields charisma and shotguns with equal effectiveness on the battlefield.

Ghalt is a Peacekeepers Defender, previously classified as an Attacker. Initially, he was unlocked as a playable character upon reaching Command Rank 40 or by earning a Silver rating on all Story missions on Advanced difficulty. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.

  • Abnormal Ammo: His Revolver Shotgun can get Incendiary Shells from one of his final augments while using Dual Wield.
  • Badass Longcoat: Wears a badass looking trenchcoat.
  • Big Good: As the leader of the Battleborn who oppose the Varlesi, he's naturally this.
  • Close-Range Combatant: With his Revolver Shotguns, Ghalt is mainly a close range shooter. His hook and scraptraps meanwhile primarily aid in closing the distance between him and his opponents. Originally, he had the "Slug Rounds" augment as a Helix option which would exchange his normal ammo for single-projectile slug rounds and thus increase his effective range. This however was swapped for the "Barrier" augment in a later patch as "Slug Rounds" proved to have changed his intended playstyle too much when used.
  • Combos: His traps are usually easy enough to see and avoid... until he pulls you in over them with his energy hook. And then he'll probably fill you with buckshot while you're stunned.
  • Dramatic Wind: Parodied with his starting taunt - a Dramatic Wind blows by while he's mostly looking away from the camera with a stern look on his face, and then he turns around to thumbs-up with a wide smile.
  • Enemy Mine: In line with his call for others to stop fighting amongst themselves and instead come together to put up a united front against the Varlesi, Ghalt decided to join forces with Deande, the Jennerit spymaster who once tortured him.
  • Expy: A Denser and Wackiernote  fit of Roland, who is (well, was) also the Big Good of the previous franchise, whose rebellious charisma was enough to rally a Ragtag Bunch of Misfits into a single league of intergalactic heroes, and who was formerly a soldier and engineer. Granted that the dying universe is lingering into a single star system.
  • A Father to His Men: Ghalt is highly respected by the UPR troops under his command, and is one of the few characters who seems to get along with just about everyone on the team. The only person he ever occasionally has conflicts with is the LLC leader, Kleese.
  • Gentle Giant: While he's nowhere near to the massive sizes of both Montana and El Dragon, his stature towers most realistically athletic Battleborns by design. At the same time, he is arguably the most charismatic of all Battleborn.
  • Giver of Lame Names: One of Ghalt's lines when activating Dual Wield has him try to come up with a name for a berserker with guns. You'd expect him to use Gunzerker but no, he comes up with Bergunser.
  • Guns Akimbo: With his Dual Wield ability, he pulls out a second Revolver Shotgun to shoot alongside with his first one.
  • Hand Cannon: His Revolver Shotgun which is exactly what it is, a hybrid of a revolver and a shotgun. For added damage, he can pull out a second one.
  • Hooks and Crooks: His energy hook, a chain and hook weapon, which he uses to yank enemies into shotgun blast-range.
  • The Leader: The overall commander of the Battleborn as a single united force.
  • Mission Control: In the campaign, he's typically the one giving orders, along with Deande or Kleese.
  • Oh, Crap!: One of his taunts involves him smugly putting a cigar in his mouth... and then realizing that he accidentally grabbed a shotgun shell instead and quickly spitting it out.
  • One Bullet Clips: Ghalt might not have ammunition reserves to worry about so you could just reload constantly as the trope would facilitate, but Ghalt's passive ability discourages reloading too soon per the trope as the last 4 rounds in his clip do extra damage.
  • Only Sane Man: The only one to know the fruitlessness of squabbles between the factions and a need for coalition to stem the advance of the Varelsi, along with acting as a mediator between the members of Battleborn.
  • Our Zombies Are Different: Ghalt's Reanimated skin turns him into a green-skinned zombie.
  • Scary Black Man: Downplayed. His ferocious close-quarter playstyle is easily overshadowed by his approachable and positively wacky personality.
  • Screw the Rules, I'm Doing What's Right!: Shown in Chapter 3 of the motion webcomic. Rather than do as he's told and leave Rath and Ambra behind to their doom, Ghalt completely disregards orders and saves them just in the nick of time.
  • Ship Tease:
    • As revealed in a lore challenge of Reyna's and one of Kleese's, Ghalt and Reyna have a thing for each other. In Reyna's which details an incident between them when Ghalt was still a Peacekeeper who'd chase Rogues like her whenever they were up to no good, they had an obvious Dating Catwoman relationship going on with their rather blatant flirting with one another in the midst of their conflict. In Kleese's, Ghalt had recorded an audio log about his feeling towards Reyna which unfortunately Kleese threatened to reveal to the whole galaxy to hear and probably laugh about unless the old fart's entitled demands were met.
    • Some lore from a visit by Randy Varnell at the Battleborn Discord Server reveals that Ghalt and Reyna have flirted a lot over the years. Both of them though are too caught up in their work for any proper romance.
  • Short-Range Shotgun: Ghalt's Revolver Shotguns are best effective at close range. Originally, Ghalt had the "Slug Rounds" augment as a Helix option which would increase his shotgun fire range however, this was swapped for the "Barrier" augment in a later patch as the former augment proved to have changed his intended playstyle too much when used.
  • Trap Master: He can toss out scraptraps that stun enemies temporarily before exploding. He has various helix augments for them - even one which can make them nearly invisible.
  • Worthy Opponent: Considered this by Deande.
  • You Will Not Evade Me: He can unleash an Energy Hook to pull his enemies in.


Voiced by: Ian Sinclair

When he's not clotheslining bears for fun, Montana can be found on the battlefield, soaking up industrial-sized buckets of hurt and suppressing enemies with his fearsome minigun. A friend to everyone, Montana controls the Battlefield with sprays of ice or fire, and sometimes just a good old fashioned knock-the-tree-down-with-my-shoulder dash.

Montana is a Peacekeepers Defender. Initially, he was is one of the few initial playable characters unlocked after completing the Prologue mission. After the Winter Update though, the rest of the 25 core Battleborn joined Montana and these few in being unlockable after completing this mission. He is the main character featured in the fourth DLC Story Operation "Montana and the Demon Bear".

  • Ammunition Backpack: Wears a giant cylinder that connects to his minigun via an ammunition belt.
  • Back-to-Back Badasses: In the second motion comic, he and Oscar Mike are back to back while fighting off Varelsi.
  • Badass Beard: Sports a face full of hair to compliment his manliness.
  • Bash Brothers: With Oscar Mike.
  • Bears Are Bad News: One of his Lore challenges reveals that he once fought a hydebear barehanded. Not only that, it was a silverback hydebear that has poisonous claws. Also for good measure, that hydebear is at least a foot taller than Montana.
  • BFG: A massive Minigun that accumulates heat as it fires, increasing bonus damage dealt.
  • The Big Guy: He's a classic tank character per being a large guy capable of both dishing out and soaking up lots of damage.
  • Boisterous Bruiser: Montana's a big lovable loud Patrick Warburton sound-alike bruiser with an impressive gun show for arms who carries around a big gun capable of mowing down enemies.
  • Bottomless Magazines: Montana's minigun never runs out of ammo or needs to be reloaded. Overheating is the only thing that can slow down his rate of fire.
  • Calling Your Attacks: He'll occasionally just yell "Haaaaaaaillstorrrrmm!" while using Hailstorm.
  • Canon Immigrant: Montana was originally a character in Gearbox's cancelled Band of Brothers: Furious Four.
  • Carpet of Virility: The small patch of hair in the middle of his enormous chest, potentially covered or concealed by his belts strapped around him to wear his Ammunition Backpack, provides a downplayed example.
  • Casual Kink: Implied. At the end of Montana's Leitmotif, whip noises occur for a good measure of it.
    • This can rather put his taunt wherein he jokingly spanks himself in a different light.
  • Chainsaw Grip BFG: His large Minigun is of this type for which Montana effortlessly lugs around.
  • Chrome Champion: Montana’s ultimate ability Mansformation turns his skin to metal, minimizing incoming damage.
  • Covered in Scars: He has quite a few scars on his chest, arms and on his back. Most likely from years of fighting bears.
  • A Day in the Limelight: The DLC Story Operation "Montana and the Demon Bear" stars him as the main character.
  • Does Not Know His Own Strength: In the prologue, after the team destroys the spider sentry, Montana high fives Thorn. He ends up knocking her to the ground hard enough to knock up some debris and appears remorseful for it.
  • Fashionable Asymmetry: Sports some military armor that's worn only over his left arm and left upper leg.
  • Foe-Tossing Charge: His Lumberjack Dash dashes him forward, knocking a enemy he hits back.
  • Finger Poke of Doom: Thanks to having ridiculously large and muscular arms, he merely has to flick his finger at an enemy when up close to inflict a standard melee attack.
  • Gatling Good: Wields a massive Minigun as his weapon of choice.
  • Heroic Build: Possesses an extremely exaggerated muscular build that's practically Rob Liefeld-like in design. Even the very game itself notes him as being "biologically improbable".
  • Heterosexual Life-Partners: Montana has a strong bond with his old war buddy, Oscar Mike.
  • Hidden Depths: He has a book club with Thorn.
  • Kill It with Fire: Montana can augment his gun to fire flame rounds, but this will cause his gun to experience more malfunctions.
  • Kill It with Ice: Hailstorm not only cools down his gun, but can also be made to slow down anyone from getting away.
  • Mighty Lumberjack: Referenced in various areas such as the names of an ability and a mutation to name a few examples, he's pretty much this.
  • Nice Guy: Self-appointed morale officer of the Battleborn and friend to all.
  • Odd Friendship: Montana, a ridiculously top heavy Space Marine human Nice Guy is apparently friends with Thorn who is a very noodly Nature Hero Space Elf with a Hair-Trigger Temper. In both Montana and Thorn's potential responses to Wolf in the Void's Edge mission on what they plan to do after the mission, both of them mention being in a book club with each other.
  • Only One Name: A lore challenge reveals he's just simply called Montana. In fact, the Achievement for getting his lore challenges is called "It's My Only Name, Chief."
  • Overheating: A flaw of his minigun, though his Heatwave passive ability causes it to do more damage the closer it is to overheating. His Hailstorm ability can help reduce it, while many of his augments are based around playing around with keeping the heat down or benefiting from having ramped up - most notably, his Feeling The Burn augment which makes his minigun no longer overheat at the cost of firing it at maximum heat damaging himself.
  • Pungeon Master: He makes ice jokes constantly when he activates Hailstorm ability (when he's got the Firestorm augment, he'll switch to fire jokes). So much, he might run out.
    Coldfront's movin' in!
    This'll!...make you move slower, damn it.
    Oh crap. Guys! I'm out of ice jokes!
  • Running Gag: Him having a tiny head is often brought up.
  • Sensitive Guy and Manly Man: Despite both of them being pretty manly, Montana and Oscar Mike have this dynamic in regards to their friendship. On the surface, the Nice Guy Montana is the Sensitive Guy to the gung-ho guns blazing Oscar Mike's Manly Man. It's best exemplified in Chapter 2 of the motion webcomic wherein Montana is more concerned with the welfare of others as opposed to Oscar Mike who's more concerned with fighting the Varlesi. Info from Oscar Mike's lore challenges however reveals the reversal to be also true as Montana's an extremely confident and encouraging individual while Oscar Mike's actually a deeply sensitive fellow hiding behind a facade.
  • Super Strength: Montana is so strong he can send enemies flying across a room from a simple flick of his finger.
  • Stone Wall: Montana's remarkable size allows him to soak up a substantial amount of damage. One of his lore challenges relies just on taking damage while playing him.
  • Testosterone Poisoning: Montana's general character concept as he's absurdly manly on so many ridiculous levels.
  • This Is Gonna Suck: He can shout this when activating Hailstorm.
  • Tiny-Headed Behemoth: He's a big guy with an exaggeratedly disproportionate tiny head atop a ridiculously massive upper body. If he meets himself in a match, it's something he asks the team.
    "Guys, seriously. Is my head really that tiny?"
  • Top-Heavy Guy: Egregiously so. His shoulders, arms, and hands are absolutely massive compared to his comically small legs and head.
  • Unreliable Narrator: In his DLC Story Operation, Montana frequently changes aspects of his encounter with the Demon Bear midstory. Such changes in particular include what specific enemies he supposedly fought against. After telling a version of his tale in which he frames it like a stereotypical '90s action movie, his fellow Battleborn campers start doubting whether he actually fought an actual Demon Bear. Eventually, Nova confesses that Montana indeed fought said Demon Bear but was keeping certain details secret in order to not cause trouble for her as she deciding to look for a robot suit was what lead to the Demon Bear encounter wherein her processing core was taken by the beast.
  • Walking Shirtless Scene: Except for some slight apparel, he walks around completely shirtless. All the better to showcase his huge upper body frame.
  • Wide-Eyed Idealist: Openly shows platonic affection to his teammates and how much they can do fighting together while the desperate situation revolves around a single dying star left in the universe.

    Oscar Mike
Voiced by: Jim Foronda

A discarded clone soldier from a long-forgotten war, Oscar Mike is a capable front-line fighter, engaging enemies at range with his assault rifle, cloaking for quick exits from tight spots, and inspiring allies with his... unconventional personality.

Oscar Mike is a Peacekeepers Attacker. Initially, he was is one of the few initial playable characters unlocked after completing the Prologue mission. After the Winter Update though, the rest of the 25 core Battleborn joined Oscar Mike and these few in being unlockable after completing this mission. He is the main character featured in the third DLC Story Operation "Oscar Mike vs. the Battle School".

  • Affectionate Parody: Of a generic First-Person Shooter Space Marine.
  • Armor-Piercing Attack: The Hollow-Point Round augment has his Tactical Rounds passive perform 25% shield penetration, and the later Disruption Rounds gives the same to all of his assault rifle's damage.
  • Bad Liar: He tries to hide certain facts about himself but he's not very good at doing so.
  • Bash Brothers: With Montana.
  • Bond One-Liner: Aside from his numerous straight examples much like the other Battleborn, he occasionally parodies the trope by failing to come up with one.
    Something, something, uh...dead to rights!
  • Captain Obvious:
    • He's got a fairly unique Pre-Asskicking One-Liner when he uses his grenade launcher.
      Nade is short for grenade!
    • One of his statements for the Air Strike is : "All Units be advised, Airstrikes are badass."
  • Clones Are People, Too: He and Whiskey Foxtrot are both clone soldiers that come from the same source. Personality-wise, Oscar Mike's the more normal of the two which is saying something as he's already got quite the personality to begin with.
  • Cloning Blues: As revealed in his lore challenges, he has a bit of angst on being a clone due to how others tend to view clone soldiers. Thus he kinda withheld information when he first joined the UPR as well as adopt an over the top badass manly personality to hide the fact he was a clone.
  • Cluster Bomb: The "Nades on Nades" augment makes it that on first impact, Frag Grenades will spawn five child grenades.
  • Cool Helmet: He wears a very clone troopery looking helmet.
  • Freudian Slip: He acts extremely manly and badass however sometimes he says things that suggest he's more sensitive than he lets on.
  • A Day in the Limelight: The DLC Story Operation "Oscar Mike vs. the Battle School" stars him as the main character.
  • Death from Above: His ultimate ability is to call in an Airstrike. It can be augmented to instead be a laser Kill Sat.
  • The Ditz: He's not exactly a very bright clone soldier.
    Gimme three! One, two six! Sh*t!
  • Does This Remind You of Anything?: Various lore challenges reveal that he was hiding the fact he's actually a clone trooper from the rest of the UPR, the faction that's modern military based. Not only that, it's also revealed that his ultimate badass manly personality is a front to hide his true feelings. The whole thing sounds like he's a deeply closeted gay that's been hiding his true self from his fellow soldiers due to some "Don't ask, don't tell" policy or whatever through a very manly facade. The clone thing being a metaphor for homosexuality is further supported by things such as a report by Ghalt mentioning a King Mike and Queen Mike the heads of Planet Mike home of the Mike clones, and Oscar Mike's definitely Ho Yay scene with El Dragón at the end of the Battleborn Bootcamp Trailer.
  • The Exile: Mentioned in one of his lore challenges and later explored more in depth in his DLC Story Operation, Oscar Mike is an exile from Planet Mike per a law in the Mike Clonestitution which involves the Mike clones' prior UPR association. Because of the way the Peacekeepers treated them during the Garden campaign, the Mikes left to establish their own home and society. After Planet Mike was settled, a law was written that any further association with the UPR jerks would mean exile for any Mike doing so. Due to not wanting to leave his bro Montana hanging in the battlefield, Oscar Mike rejoined the Peacekeepers and therefore was exiled. His DLC Story Operation thus involves him going through several trials by obstacle course in order to rejoin his clone brethren.
  • Expy: While being a generic space soldier is already a trope for itself, he draws himself the attention with Axton. Proving to be as manly and foolhardy as he can be, the rest of it is subverted, since he is quite sensitive and insecure about himself. Although, hints of his sexuality may not be far off much like how Axton gets his.
  • The Faceless: His face is typically covered by his helmet. Since he's a clone soldier, it's seems to be a play on such clone soldiers typically being Faceless Goons. A lore challenge of his however reveals a bit more on why he doesn't show his face. Removing his helmet would instantly out him as a clone to others, a thing that he has some deep angst with. While he has yet to show his actual face in game, Word of God states that the concept art that shows his apparent face is what he and the rest of his clone brethren look like underneath.
  • Femme Fatale: The DLC Story Operation "Attikus and the Thrall Rebellion" has Oscar Mike of all people in the role of a typical Film Noir Femme Fatale Lady in Red client, along with Ambra and Deande, in Attikus' holo simulation account of the third Thrall rebellion. However while everyone else involved seamlessly immerse themselves in their Film Noir roles of this account that Attikus has taken creative liberties with, Oscar Mike completely botches up his. He butchers talking and acting sultry like a typical Femme Fatale; doesn't drop his quirky macho over the top badass personality for the most part; and often breaks the fourth wall of the holo sim. He even fails in the costume department as the only thing red in his Lady in Red attire is red lipstick on his helmet.
  • Have I Mentioned I Am Heterosexual Today?: May not look like it, considering how the previous genre that came before, but he grows a little attached to the Jennerit Ascendantnote  before dismissing in shooting her instead. As well as a specific set of domination quotes against Phoebe for being too smart.
    All units, be advised: Feminism is awesome!
  • Heterosexual Life-Partners: Oscar Mike has a strong bond with his old war-buddy, Montana.
  • Hidden Depths: According to a lore challenge, Oscar Mike's badass manly personality is just a facade he puts up to hide his insecurities.
  • Hot-Blooded: He often puts in a lot of manly enthusiasm in whatever he does especially on the battlefield.
  • Humanoid Alien: Oscar Mike, Whiskey Foxtrot, and the rest of their clone brethren are humanoid alien galahadrim clones as mentioned in one Whiskey Foxtrot's lore challenges as well as according to Word of God on the matter. Word of God also confirms that the concept art that shows Oscar Mike's apparent face to be what these galahadrim clones actually look like.
  • I Just Want to Have Friends: Bits of info from his lore challenges show that he just wants friends which is why puts up a manly badass personality and hides the fact he's a clone.
  • Inelegant Blubbering: One of Oscar Mike's lore challenges, "Something To Ugly Cry About," has him confessing to his diary, unaware that it's Nova listening in. She then calls out to the entire ship he's having an ugly cry as he breaks down.
  • Inferiority Superiority Complex: Oscar Mike tends to present himself with a badass Rated M for Manly over the top persona but in reality, it's merely a thinly veiled facade to hide his insecurities as a clone soldier.
  • Invisibility Cloak: Oscar Mike's Stealth Generator activates a cloaking device obscuring him from view and radar detection.
  • Jack-of-All-Stats: Moreso than the rest of the playable Peacekeeper Battleborn. His assault rifle is excellent from a variety of ranges and gives him a good chance of contributing regardless of his location, his Frag Grenade is great at killing minions or putting the hurt on enemy Battleborn and his stealth generator is useful for both sneak attacks and escaping. His augments' concepts are quite varied in purpose, ranging the gamut from aiding burst damage, sustained damage, shield recharge, area-of-effect, hit-and-run, close-range, long-range...
  • Kill Sat: Mike's level 10 upgrade gives him the option to convert his airstrike ability into "Orbital Strike". The orbital strike has a smaller area of effect then airstrike, but it's significantly more powerful.
  • Large Ham: Despite being a literal clone who looks and plays like a bland generic military FPS character, he has quite the ridiculously over the top crazy awesome personality that stands out.
  • Meta Guy: In addition to saying things a typical military FPS character would (and being named after them), he's also basically a stereotypical multiplayer FPS gamer, taunting his kills to Rage Quit and complaining about lag when he's afflicted by a slow effect.
  • Meaningful Name: "Oscar Mike" is military slang for "On Mission" or "On the move".
  • One Bullet Clips: Already played straight in the rest of the game, especially since characters never run out of ammunition from their reserves on their person, however Oscar Mike's passive ability encourages reloading often this way as the first half of his magazine is loaded with Tactical Rounds which do more damage.
  • Our Weapons Will Be Boxy in the Future: His assault rifle is a downplayed example. It has a generally large and blocky shape in most of it while retaining some noticeable curved areas to its design, like a modern banana-style magazine.
  • Rated M for Manly: He has an extremely manly gung-ho character that's pretty much a walking manly soldier stereotype. Various lines of dialogue of his and info from his lore challenges though reveal that at least part of this is just for show to hide his more sensitive side.
  • Screw Yourself: Despite there being a bit of animosity between him and his clone contemporary Whiskey Foxtrot, various in-game lines and stuff shows that Oscar Mike has a great admiration for Whiskey Foxtrot who's a clone soldier who has survived more battles than most. He considers the latter a legend and his hero. The admiration however maybe much more than that if a certain picture that Whiskey Foxtrot shoots in his "Target Practice" taunt is any indication.
  • Sensitive Guy and Manly Man: Despite both of them being pretty manly, Oscar Mike and Montana have this dynamic in regards to their friendship. On the surface, the gung-ho guns blazing Oscar Mike is the Manly Man to the Nice Guy Montana's Sensitive Guy. It's best exemplified in Chapter 2 of the motion webcomic wherein Oscar Mike is more concerned with fighting the Varlesi as opposed to Montana who's more concerned with the welfare of others. Info from Oscar Mike's lore challenges however reveals the reversal to be also true as Oscar Mike's actually a deeply sensitive fellow hiding behind a facade while Montana's an extremely confident and encouraging individual.
    • Additionally, Oscar Mike has a few in-game lines of dialogue that betray him as being more sensitive than he lets on.
  • Simple, yet Awesome: Mike's weapon and talents are devastatingly effective and very simple to understand, making him easy for first-time players. Pretty much anyone who has ever played a first person shooter will immediately know what to do with him.
  • Space Marine: A clone soldier from a long-forgotten war who is a part of a very military themed faction.
  • A Space Marine Is You: A parody of this trope via him being a fairly standard First-Person Shooter character, and his background as a clone soldier which is intentionally meant to paint him to be seen like every other generic cliché Space Marine.
  • Suspiciously Specific Denial: His On Sight Interview lore challenge provides a transcript of a personnel intake report of him. After claiming he can't take off his helmet because he has "a rare disorder that makes anybody who looks directly at my face to burst into flames", his interviewer starts responding that he's never heard of that before Mike interrupts him by blurting out "I'M NOT A CLONE! I SWEAR!"
  • Throw Down the Bomblet: Possesses both explosive Frag Grenades and anti-shield Pulse Grenades.
  • Wag the Director: Oscar Mike does an In-Universe case of this to ISIC in the Battleborn Bootcamp Trailer. He refuses to follow the script and basically fails at being Mr. Exposition by Motor Mouthing through the entire exposition and skipping a lot of details in an over the top manner, an action which prompts ISIC to demonstrate a more proper way of doing it to him. Despite this, Oscar Mike in the end ignores ISIC's advice completely and instead films an over the top scene involving him shooting Atop a Mountain of Corpses with El Dragón of all people clinging to his leg via the typical pose.
  • Warrior Poet: Writes poetry of manliness and killing stuff on the side.
  • Why Did It Have to Be Snakes?: Oscar Mike rather dislikes spiders. Chapter 2 of the motion comic has him reacting with humorous nervousness after Montana sarcastically asks him if he'd prefer to be clearing out spider colonies on Orobon VII. One lore challenge in the form of a report by Ghalt mentions that Oscar Mike's incredibly afraid of spiders while another reveals he once wrote a poem about how he hates spiders and likes killing them.
    • Playing him in The Archive includes a line that reveals he has over three-thousand poems about spiders.
  • With Catlike Tread: Activate his stealth generator-
  • You Are Number 6: A couple of his lore challenges reveal his designation as RDC-OM83-1101.


The non-playable UPR characters.


The UPR Nova is Trevor Ghalt's ship and a sentient character as well due to being a Magnus herself. When Ghalt went AWOL after Penarch, he naturally took Nova along with him to aid him in the formation of the Battleborn. Since the creation of the Battleborn, Nova has become essentially the mobile base of the eponymous group, typically serving to deploy Battleborn on missions and pick them up afterwards.

Outside of missions and such, Nova serves as the typical computer guide that gives explanations and the like in the command menu. In Multiplayer matches, she's the match announcer.

  • A.I. Is a Crapshoot: Although on the surface Nova seems sane, in reality however, she's actually crazy like the other Magnuses out there. Her insanity is just not as prominent like in cases such as Marquis and ISIC. While there are various instances throughout the game that show her craziness, two in particular outright explain this in depth.
    • Before reaching Command Rank 3 which allows access to the Gear part of the Command section, clicking around that part and refusing to abide Nova's protests to leave in order to attain the required rank will garner some particular responses from her. Along with threats to airlock the player, she outright explains that she's completely nuts with the backstory of the Magnuses and the disappearance of their governing A.I. the Magna Carta.
    • In a dialogue that can pop up in The Algorithm mission, Kleese outright explains to Ghalt that all Magnuses including Nova are crazy. It's just that each one's level of insanity varies.
    Ghalt: So are all Magnuses crazy, or just the ones who used to work for you?
    Kleese: Oh, ha-ha. No, they're all crazy. ISIC, MINREC, Marquis...
    Ghalt: ALL of them? What about Nova?
    Kleese: The degree of bonkers imparted by the loss of their governing AI varies from Magnus to Magnus. Nova was affected... just not as drastically as others.
    Nova: For instance, I only think about killing Kleese once or twice a day.note 
  • Fantastic Drug: Varelsi portals, when large enough, cause distortions that have "a dizzying effect" on Magnus. Nova in the early start of the Void's Edge mission seems intoxicated when hit with the surges.
  • A Day in the Limelight: She's the title character and main focus in The Saboteur.
  • Holodeck: She has a simulation room that allows occupants to run holographic simulations such as the one used in the DLC Story Operation "Attikus and the Thrall Rebellion".
  • Mission Control: During certain missions, Nova will occasionally chime in alongside the Mission Control characters.
  • Projected Man: As a Spaceship Girl, Nova uses a holographic blue skinned female avatar when interacting with other characters.
  • Sapient Ship: Due to being a spaceship Magnus, she's naturally this.
  • Spaceship Girl: Nova typically uses a holographic blue skinned female avatar when talking to characters. In the pre-mission briefing of The Saboteur mission, she mentions wanting to being put in a robot suit.
  • Thrown Out the Airlock: A common threat by Nova is to airlock characters out of her. She even has an airlock in her simulation room which she threatened to use on Kleese who once while using a beach simulation tried living in. Why she has an airlock in her simulation room is anyone's guess.

    The RDC 
Voiced by: Jim Foronda

The Rapid Deployment Corps is a Galahadrim clone army of which Oscar Mike and Whiskey Foxtrot belong to. Mentioned prior in a number of lore, primarily the lore challenges of both Oscar Mike and Whiskey Foxtrot, the Mike clones and their society are featured prominently and explored more in the DLC Story Operation "Oscar Mike vs. the Battle School".

The RDC was created by the UPR to be used as soldiers, primarily for the Garden Campaign. After the campaign, the Mike clones settled on a planet which they dubbed Planet Mike and established the Kingdom of Mikes. However considering what was happening in the universe, Planet Mike was veiled by the Varelsi. Fortunately, General Mike was able to get King and Queen Mike onboard a shuttle, along with a single cloning vat, and escape the planet just before it was veiled. Together, these three reestablished the Kingdom of Mikes again from scratch.

  • Amazing Technicolor Population: As soldiers cloned from a Galahadrim, they are all colored blue. They being blue skinned is actually one of the reasons why Galahadrim was selected to be the core race for the cloning program as detailed in the lore in Battleplan 34. As explained by Ghalt, the UPR at the time was going through an aggressive recruitment campaign and the UPR's Ministry of Media decided that some blue would "pop" more. Since they didn't have a big enough population of Helicians, something about "staple variance factors", they decided to go with Galahadrim.
  • Battle Couple: Given that they are all born literally to be soldiers, all Mikes that are in relationships with one another are naturally battle couples.
  • Big Fun: Mikes in general are expected to keep themselves at peak combat performance at all times, no exceptions... except that is for Fat Mike. He's not as active as his clone contemporaries and is far more into eating food than anything else. That being said, he still has the same lovable goofball personality all Mikes in general have.
  • Birds of a Feather: Part of the reason General and Rachael Mike, two literal clones, got together Rachael explains is because they have a lot of the same hobbies. In fact, because of how much they're in love with each other, Oscar Mike also comments that it's like that they were made for each other.
  • Born as an Adult: As they were originally designed to be rapidly made and deployed onto the battlefield, Mikes come out of the vats they were grown in as fully adult clone soldiers. While it's efficient given what Mikes are, a slight consequence of this though is that clones such as General Mike have never even seen an actual baby before.
  • Chastity Couple: General Mike and Rachael Mike are two happily married Mike clones who very much in love with one another. That being said, General Mike as well as other Mikes are hilariously very much naive on the subject of sex, a thing that puts Whiskey Foxtrot who's a far more experienced clone in a spot wherein he has to try to give The Talk to his clone contemporaries. Even so, it however doesn't negate the obvious affections General and Rachael Mike have for one another. It's just that their relationship, and presumably other similar Mike clone relationships with one another, isn't sexual in nature.
  • Clones Are People, Too:
    • In spite of having all been cloned from the same particular Galahadrim, each of the Mike clones have individually differentiated themselves in one form or another. By the time Oscar Mike rejoins his fellow Mike clones in his DLC Story Operation, the Kingdom of Mikes has rebuilt itself from the veiling of Planet Mike and thrived to become in the words of General Mike, "a society of artists, philosophers, and tradesmen". They're all still soldiers though, just that the individual battles which each one struggles with is more than just a literal one. For instance, Baker Mike experiences combat everyday. His enemy: empty bellies and his ammunition: croissants so buttery and flaky as to make a grown Thrall weep.
    • In the 7th playthrough of Oscar Mike's DLC Story Operation, it's explicitly explained by General Mike that willful clone individuality is actually a keystone of Mike culture. As their bodies are all identical and pre-programmed with the same knowledge, they don't have the luxury of a blank slate. Per General Mike's words, their lives are not written on fresh paper but in red ink on the margins of a half-started manuscript. Thus what role a Mike has in Mike culture is not assigned and instead each Mike is encouraged from day zero to explore who and what they are. Some Mikes therefore drive themselves in a single field while others choose to be more well-rounded.
  • Clone Army: The RDC is an army cloned from a particular Galahadrim that essentially became an entire society unto itself.
  • Clone Degeneration:
    • An early batch of the Galahadrim clones was deemed defective and thus they were all discarded except for one. That one being Whiskey Foxtrot who exhibits his so called defectiveness via a number of ways. Because of their status as defective clones, Whiskey Foxtrot and the rest of his clone batch are considered the Black Sheep of the Mike family according to Oscar Mike in the Battleborn Bootcamp Trailer.
    • Interestingly enough, despite Oscar Mike and the rest of the Mikes being standard issue, one of Whiskey Foxtrot's lore challenges suggest that there's a bit of a clone degeneration going on. In a letter to Oscar Mike, Whiskey states to him that he was cloned from an idiot and somehow he was made stupider in the process. This is further highlighted in a particular instance in Oscar Mike's DLC Story Operation. Due to being somewhat dumbasses, Whiskey is put in an awkward spot wherein he has to give The Talk to the Mikes when they ask him what exactly he and Deande do during all those times they spend together. Even General Mike who is married to Rachael Mike is completely naive on such matters.
    • The lore from Battleplan 34 also has Beatrix mentioning that almost all of the Galahadrim specimens she has examined had evidence of pre-existing conditions stemming from ribosomal degradation. As such, Beatrix is surprised when she examines Oscar Mike, one of the RDC's quick-culture clones, as it's exceedingly rare for the quick-culture process to "take" without a host of issues arising at least, not without specific care to the specimens throughout the maturation phase.
  • Cool Crown: Queen Mike wears a regal crown atop her helmet.
  • A Day in the Limelight: Previously only just mentioned in lore, the DLC Story Operation "Oscar Mike vs. the Battle School" puts the lime light on the Mike clones along with having Oscar Mike starring as the main character.
  • Elective Monarchy: Due to being clones and all, the leadership of the Kingdom of Mikes is elective rather than hereditary according to Word of God in the reveal stream of Oscar Mike's DLC Story Operation. The rulers of this said monarchy are of course King Mike and Queen Mike.
  • Endangered Soufflé: In a conversation with Baker Mike, General Mike relates how the soufflé he attempted to make for his wife Rachael Mike on Mikentine's Day fell flat as soon as he put it on the table. Baker Mike reassures General Mike that it was not any fault of his saying that all soufflés fall a few minutes out of the oven and that it's actually a good sign that he didn't overmix the batter.
  • Expendable Clone: The entire RDC was originally designed to be an army consisting of clone soldiers that can be quickly grown and easily replaced no matter how many fall in battle. Because of this, Mike clones normally don't have long lifespans as they keep dying in battle.
  • Extreme Omnivore: As detailed in Battleplan 34's lore, one of the reasons why the cloning program chose Galahadrim to be the basis race for the clones, as opposed to other more developed races with better abilities, was because Galahadrims have a very cost effective diet which allows them to survive on scraps and otherwise inedible material. Beatrix in particular mentions to have seen the insides of their digestive tracts, wherein she has opened stomachs with corroded rocks and raw meat mixed with standard UPR rations. They are thus able to survive on much less than what other races normally require therefore making them very efficient as the UPR could easily produce a clone army of them without wasting too much valuable resources feeding it.
  • Fictional Holiday: The Mikes have Mikentine's Day. Given its name and it's mentioned during General Mike's relating his attempt at making a soufflé for his wife to Baker Mike, it's an obvious expy of Valentine's Day.
  • Happily Married: General Mike and Rachael Mike are happily married to one another. Most dialogue relating to and involving the two during Oscar Mike's DLC Story Operation are romantically cute, from the two of them retelling how they met to General Mike asking Baker Mike how to make a proper soufflé since the one he tried making for Rachael for Mikentine's Day fell flat.
  • Humanoid Aliens: The entire RDC are humanoid alien Galahadrim clones as mentioned in one Whiskey Foxtrot's lore challenges as well as according to Word of God on the matter. Word of God also confirms that the concept art that shows Oscar Mike's apparent face to be what these clones actually look like.
  • Likes Older Men: Part of the reason Rachael Mike got together with General Mike was because he was from an earlier clone batch, and she has always had a thing for older Mikes.
  • Loan Shark: The aptly named Loan Shark Mike has chosen to be a loan shark as his lot in life. Unfortunately, he's not very good at it as he has completely misinterpreted the job name, taking it literally. He wears a shark costume over his clone combat armor and keeps bugging his fellow Mikes, constantly trying to loan his shark suit to them much to their annoyance.
  • Lookalike Lovers: Given that they were all cloned from the same guy, all the Mikes that are in in relationships with one another all look the same.
  • Love at First Sight: During an anniversary celebration of King and Queen Mike, Rachael Mike was arranging the grand gala for the anniversary and General Mike was the head of security. The two met while doing pushups in line for the punch bowl. It was according to the General, love at first ironsights.
  • Masquerade Ball: During Oscar Mike's DLC Story Operation, General Mike mentions that he was invited to King and Queen Mike's black-armor masquerade ball and complains he could have been eating Charcuterie Mike's finest Swarmer pâté on tiny little crackers, but instead he's stuck babysitting Oscar Mike. Being that they as Mike clones typically wear helmets, Oscar Mike asks General Mike if they put the masks for the masquerade over their helmets or somewhere else. To this, General Mike retorts that because of his overseeing of Oscar Mike he himself will now never know.
  • Military School: The titular Battle School of Oscar Mike's DLC Story Operation is the training boot camp that all Mike clones must go through upon "birth". Consisting of a series of arena style battles, the Battle School must be completed before Mikes can be deployed into battle proper. In order to rejoin Mike society, Oscar Mike's trial is to go through the Battle School again. Due to General Mike exercising his Clonestitutional right to bureaucratically make things more difficult than necessary, Oscar Mike has to go through the Battle School 10 times.
  • Nice Girl: Rachael Mike, General Mike's wife, is just a sweetheart. While she shares the same voice, and love for all things military related just like any other typical Mike clone, she talks much more calmer and is actually quite knowledgeable about ballet. Compared to most other Mikes with their wild out there personalities, she's very noticeably far less aggressive in tone than them. That being said, she's still every bit a clone soldier as evident by General Mike's passing remark that she had won the right for him to address her by her first name when she beat him in single combat.
  • Nonuniform Uniform: Per their clone soldier origins, all Mikes in the Kingdom of Mikes wear the same type of combat armor and helmet. To differentiate each other, they each wear armor with slight variations. Some Mikes such as Rachael Mike and Fat Mike simply wear differently colored armor, making them literal Palette Swap clones. Some Mikes such as Baker Mike and Loan Shark Mike simply wear additional accessories over their standard UPR green armor. Some Mikes such as Queen Mike are a combination of the above cases. Then there are some Mikes like General Mike whose armor is slightly designed differently and looks seemingly older but nonetheless retains the same basic shape. Basically, General Mike's a more retextured skinned Mike rather than a simple Palette Swap one in gaming terms.
  • One-Gender Race: In a manner of speaking per Word of God. According to lore from Randy Varnell, the Galahadrim race has been technically extinct for almost 1,500 years as their home system was one of the first inhabited planets darkened by the Varelsi. It is only because of the RDC cloning program that the race still exists in the universe at all. Unfortunately, the RDC only had samples of male DNA and thus far has had no luck in replicating females of the species.
  • People Jars: The various Mike clones are grown and kept in large glass vats before being "born".
  • Planet of Copyhats: Oscar Mike has a very distinctive quirky personality. The various RDC inhabitants of Planet Mike and those who were created after the planet was lost, essentially Oscar Mike's people, all possess personalities similar in varying degrees to that of his. It's justified especially with Planet Mike as it was a literal planet comprised of clones of the exact same guy. True each clone has branched out to carve their own individuality in some way or another for sure, however at its very core, it was still literally a planet of clones.
  • Planet of Hats: Planet Mike was a planet whose hat is that everyone is a literal clone of the exact same guy with an over the top gung-ho soldier personality.
  • Planet of Steves: Both played straight and literally. All of the Mike clones are named Mike in one form or another and had settled in the past on a planet which they aptly named Planet Mike. Their rulers are King Mike and Queen Mike and there was even a Mike High Command mentioned by Oscar Mike in Battleplan 33. There is a General Mike who is the one putting Oscar Mike through the battle school in the latter's DLC Story Operation. There is a Baker Mike, a Charcuterie Mike, and many more others which make up the Kingdom of Mikes.
  • Pun:
    • The set of laws which the Mike clones set up for themselves is called the Clonestitution.
    • Mike musicians play on Open Mike Night.
  • Reasonable Authority Figure: In Oscar Mike's DLC Story operation, Queen Mike shows that she's one. Unlike General Mike who had decided to make Oscar Mike's trial to rejoin Mike society more difficult, she decides to be more lenient on the matter when she learns the full reason behind Oscar's exile. While Oscar did break the law that Queen and King Mike co-wrote by rejoining the Peacekeepers who had mistreated their clone kind in the past, he did so because he didn't want to leave his bro Montana hanging. As such, Queen Mike decrees that even though he broke the law, Oscar embodied the true spirit of Mike when he stuck by his bro. She therefore commutes the duration of Oscar Mike's trial, reducing the number of times he has to go through the Battle School. Unfortunately due to how many times Oscar Mike had already gone through the Battle School by the time she proclaims her decision, it changes nothing.
  • Ruling Couple: King and Queen Mike, the founders of Mike society who co-wrote the Clonestitution.
  • Self-Deprecation: During Oscar Mike's DLC Story operation, General Mike mentions that the audiobook is held in high regard within Mike culture, unless it's one of those low-budget ones that only uses one voice actor. Whiskey Foxtrot and Oscar Mike also agree with hating those type of audiobooks. As it so happens though, all the Mike clones, from Oscar Mike to the defective clone Whiskey Foxtrot to General Mike, are all voiced by Jim Foronda.
  • Screw Yourself: A number of the Mike clones are in relationships with one another. Hilariously, despite that being the case, Mikes don't seem to know what sex is, as Whiskey Foxtrot is forced to try to give Oscar and General Mike The Talk. While they maybe naive about the subject, the affection those Mikes in relationships with one another appear to be genuine regardless as evident with the following cases:
    • The leaders of the entire Mike clone nation, King Mike and Queen Mike. Queen Mike in particular states that it just felt right in regards to their relationship.
    • General Mike and Rachael Mike who are happily married to one another. A good number of dialogue involving/mentioning them makes them sound no different than any other typical happily married couple. From them talking about they were drawn together because of similar interests, to General Mike mentioning he tried making a soufflé for Racheal on Mikentine's Day, they're pretty much in a happy marriage. Oscar Mike even comments that it's like they were made for one another.
  • Supreme Chef: Baker Mike is an expert baker with a chef toque atop his helmet, a very stereotypical French curly mustache drawn on the helmet, and very stereotypical French chef accent. His baked goods are greatly enjoyed by his fellow clones of which include in particular the always food on the mind Fat Mike. He even has his own cooking show that his fellow clones watch.
  • Transgender: In spite of starting as literally the same guy, each of the various Mike clones have decided to find their own individual identity. Some of which have opted to identify as female thus the Kingdom of Mikes is a society made up of brothers and sister-brothers. A number of these transfemale Mikes are even in relationships with their male clone counterparts. In Oscar Mike's DLC Story Operation, three transfemale Mikes are encountered/mentioned:
    • Rachael Mike, the assistant director at the Royal Mike Ballet and General Mike's wife. She's a sweetheart who's not only capable of single combat but is also very knowledgeable about ballet.
    • Queen Mike, queen of the Mikes. Mentioned in Oscar Mike and Whiskey Foxtrot's lore challenges, she's encountered in the operation.
    • Push-Up Mike, a Mike who's mentioned by General Mike of being really enthusiastic about doing pushups, which is saying something as Mikes generally are really into pushups.
  • Uterine Replicator: The Mike clones are all grown from within vats and come out as fully adult soldiers ready to be quickly trained and then deployed into battle.
  • Vocal Dissonance: Naturally due to all of the Mike clones being voiced by Jim Foronda in a style similar to Oscar Mike's in varying degrees, a number of them have voices that don't necessarily match their character. For example, Rachael Mike is a clone who's very knowledgeable about ballet however she doesn't sound any different from Oscar Mike, General Mike, or any other regular Mike clone. There are some Mike clones though that have voices that match their character to some degree such as Baker Mike who has a very stereotypical French chef accent.
  • Warrior Poet: Poets, artists, philosophers, and the like count among the ranks of the Mike clones, albeit they are so while still retaining the over the top soldier persona possessed by their clone kind in one form or another.
  • You Are Number 6: Each of the RDC clones have a unit designation. Oscar Mike's designation is RDC-OM83-1101. Whiskey Foxtrot's is RDC-WF02-1221. Queen Mike's is OM91-0519. King Mike's is KM51-0541.
  • Younger Than They Look: As a consequence of coming out from vats fully grown and prime for combat, all Mike clones are technically younger than they appear to be.


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