The unaffiliated free peoples of Solus, colloquially known as the Rogues: misfits, renegades, and survivalists answering to no one. The Rogues make their home in the Detritus Ring, far from the squabbling of the other factions but they too will have a part to play in determining the fate of the Last Star.
- Army of Thieves and Whores: The general gist of the Rogues. Although Space Pirates, criminals, and the like are counted among them, not all of them are such.
- Asteroid Mining: The Detritus Ring, the asteroid belt home of the Rogues has this going on. In particular is Chunk Braxon III which is a major mining base on one of the larger chunks. They produce some semi-rare ore used in manufacturing of robots that gives Minion Robotics (and therefore the LLC) a stake in protecting the colony. Enough wealth flows through this colony that many notable Rogues frequent here as a mainstay of embezzling, theft, and other dips into the LLC cash flow.
- Bad-Guy Bar: The Happy Lorrian on an asteroid in the Detritus Ring known as Chunk Sanford LV. The bar also serves as a black market.
- Black Market: The Detritus Ring which the Rogues call home has a black market on one of its asteroids Chunk Sanford LV, the most notable establishment of which is The Happy Lorrian. The Happy Lorrian is a bar / black market on Chunk Sanford LV settled principally by members of the orange-skinned and multi-limbed Lorrian race. "The Happy Lorrian", and other establishments on the chunk, are known as the best place in the system to get hard-to-acquire items and meet how does one say it? obtainers of rare antiquities.
- Defector from Decadence: Many members of the Rogue faction originated from the UPR, including Reyna. Rather than be tied down by the various protocols and what not imposed by the UPR, they choose to be free.
- Foil: As a whole in comparison to the other factions:
- To the Eldrid: Faction-wise, the Rogues and the Eldrid are somewhat foils to one another in terms of tech and aesthetics that aren't necessarily conventionally manufactured in a sense. The Rogues scavenge and modify whatever scraps they can find like a military bomber's jacket with spikes added, to a scythe made from the bones of a previous target. They make do and mishmash what they can find in a rather disharmoniously way which gives them a "duct taped together" theme. Meanwhile, the Eldrid pull in a lot of elements and inspiration from nature like insect chitin-like armor, to an organic tech gauntlet. They harmoniously integrate what they can find naturally in the environment which gives them a fantasy nature theme.
- To the Jennerit: Faction-wise, the Rogues and the Jennerit are both bad guys in a sense however, what makes them bad guys differs and thus they are foils to each other in this regard. The Rogues in general are the typical lawless space outlaws. They are an often chaotic wild group who value survival but take no real sides especially with those who would otherwise have them sacrifice their individual freedoms. They are bad guys in the sense of being pirates and such but aren't necessarily "the bad guys". In contrast, the Jennerit in general are the typical evil space empire especially in regards to those under Rendain. They are a imperialistic ordered force dedicated to secure their survival that will pragmatically take sides to ensure it, even if said side is a legion of cosmic horrors. They are "the bad guys" of the setting in overall design even though not all of them are bad guys.
- To the LLC: Faction-wise, both the Rogues and the LLC have very self-indulgent base motivations and both could be painted as thieves in certain lights with some of the Rogues being literal thieves and some of the LLC being somewhat rip-off artists. However, what they value and how they go about achieving their goals in regards to others differ. The Rogues in general value being free and unrestricted individuals above all else and as such have no qualms at robbing from others to survive since they don't care what others think of them. In contrast, the LLC in general value making profits above all else and as such have no qualms at selling their products to all the factions since they care for keeping what little clientele is left available. In addition to aforementioned, the Rogues and LLC are also foils in terms of tech and aesthetics. The Rogues are scavengers that simply cobble together whatever they can find which perfectly demonstrate them being the dregs of society. The LLC meanwhile, are innovators that create slick advanced looking top of the line products which perfectly demonstrate them being the rich of society.
- To the UPR: Faction-wise, the Rogues and the UPR have an Order Versus Chaos and Individualism versus Altruism conflict between them. The Rogues in general are basically a loose confederation of space pirates and outsiders that value personal freedom and individuality. However, they don't follow the rules to the point of being really chaotic and are at times so selfish that it hurts others. In contrast, the UPR in general are basically a united coalition of space military cops that uphold law and order to protect others. However, they have a lot of rules to a point of almost being totalitarian and are at times so selfless that it costs both them and those they are trying to help. Both factions ultimately want to survive but due to the UPR being altruistic but law strict and the Rogues being individualistic but free, their values put them at odds with one another.
- Landfill Beyond the Stars: What happens when the remaining beings in the universe cluster around one star? Besides interstellar overcrowding, everyone's refuse has to go somewhere and in this case, the Detritus Ring became a safe dumping ground. Everything from massive dead capitol ships and moonbase-sized colony ships now float among the near-moon-sized asteroids throughout the ring. Along with miners hunting for mineral deposits and salvagers making a tidy profit off the spacecraft graveyard, it quickly became the perfect hiding spot for outcasts from the universe's remaining civilizations.
- Out of Focus:
- In the initial launch, the Rogues faction had the least amount of presence in both the story campaign and the PvE modes. The Jennerit naturally have the most focus overall thanks to Rendain's forces and the maps that take place on Tempest; the Eldrid have focus via the maps that take place on Ekkunar, the ancient Aztanti temples on both Bliss and Ekkunar, and the missions The Archive, The Sentinel, and The Experiment which are predominately Eldrid-centric in a sense; the UPR have focus in the form of the maps that place on Bliss and feature UPR bases; and finally the LLC have focus via the various machines bought and used as well as via The Algorithm mission. With the Rogues, they literally have no focus at all.
- The lack of focus is even highlighted in regards to the Mission Control characters who basically serve as the main characters of the campaign. Ghalt, Deande, Kleese, and Mellka all serve as Mission Control characters in the campaign in addition to being faction leaders/representatives within the Battleborn and are all featured very prominently in the story. Reyna the Rogues' de facto leader on the other hand, doesn't share in Mission Control duty at all and apart from appearing in the opening and ending cutscenes, has just about the same prominence in the story as the rest of the regular Battleborn. The only way she, or any other Rogue for that matter, gets some sort of presence in the story via voice lines and such is if she's picked for a mission.
- The DLC operation "Toby's Friendship Raid" however remedies the Rogues' Out of Focus track record by not only giving A Day in the Limelight to Toby but also making Reyna's Rogues the main faction group saving the day.
- Ragtag Bunch of Misfits: On an individual faction level, the Rogues exemplify this the best. Made up of those who don't exactly fit elsewhere and preferring individual freedom over uniformity, they're a completely incohesive collection of individuals that fits the trope to a T.
- Wretched Hive: The Detritus Ring, the asteroid belt which the Rogues call home is this. Before every remaining being alive flocked to the Solus system, the belt was good for avoiding unwanted attention save for a few ore miners. These days, the Detritus Ring is as densely populated with derelict spacecraft and debris as it is with asteroids. With more places to hide, it's become the perfect home base for the Rogues. One could say that the Detritus Ring is a wretched hive of renegades, criminals, and survivalists.
Rogue BattlebornThe playable Rogue heroes.
Feared even by members of her own faction, the unhinged and unpredictable Orendi channels powerful magic-like energies, striving to test herself against the universe's greatest foes. She has more than earned the title "the Chaos Witch."
Orendi is a Rogue Attacker. Initially, she was one of the few initial playable characters unlocked after completing the Prologue mission. After the Winter Update though, the rest of the 25 core Battleborn joined Orendi and these few in being unlockable after completing this mission.
- Black Magician Girl: A psychotic multi-armed little witch that uses chaos magic.
- Complaining About Rescues They Don't Like: Due to being crazy, she sees the past incident in which Marquis saved her as him having "abducted" and "enslaved" her. She expresses this in a couple of lines in the multiplayer modes.
- Does Not Like Shoes: Walks around completely barefoot.
- Enemy Mine: Because of what happened in the past between Orendi and Marquis, she and the Magnus got on the wrong foot. Ever since then, she has harbored a great hatred for him, seeing him as her "enslaver" rather than her "rescuer". This continued even after they joined forces and became Battleborn to save Solus.
- Entropy and Chaos Magic: Orendi's primary attack is a rapid fire volley of chaos bolts. Her slower secondary attack fires four bolts simultaneously.
- Evil Laugh: Often cackles in a very maniacally way.
- Expy: She's a Tiny Tina expy, having a similar destructively manic personality as well as the same voice actress using the same voice.
- She also has some aspects of Krieg from the same series in her. Her lines tend towards chaotic or violent nonsense, but like Krieg she has moments of clarity which somehow make her seem even more intimidating. In the end, she's essentially Tina channeling Krieg's personality.
- Extra Eyes: She has six eyes. Her two regular eyes and the four located on her four hands.
- Eye Motifs: With her multiple eyes and the eye symbols on her clothes, Orendi has an eye motif going on.
- Eye Scream: Her "Starring Contest" taunt has her do the Ace Ventura: When Nature Calls thing wherein she pushes her own eyeball in and out.
- Eyes Do Not Belong There: She has an eye in the palm of each of her four hands a la the Pale Man from Pan's Labyrinth.
- Four-Fingered Hands: Her hands on her lower pair of arms are these while those on her upper pair are three-fingered.
- Girlish Pigtails: She has two long pigtails. Some of her lines actually are rather girly too as she simultaneously discusses the extreme violence that she's fond of.
- Heroic Comedic Sociopath: Orendi is basically a laughing sociopathic creature of pure comedic chaos akin to a gremlin. For instance, she claims burning you alive is how she shows affection.
- I Am A Humanitarian: Several of Orendi's voice lines suggests that she has no problem with this."Wutcha lookin'at?! I'll chew your eyeballs like bubblegum!""I'm gunna eat all your fingers!"
- In Love with Your Carnage: Orendi finds Toby cute and is even apparently attracted to the little penguin as revealed in a lore challenge of hers and one of Toby's as well as in some official artwork. However unlike other characters, this has more to do with her finding the chaos he causes with his mech attractive than anything else.
- Laughing Mad: Often laughs as part of her chaotic nature.
- Life Drain: The Essence Thief augment gives her 20% life drain for all of her skills.
- Magical Clown: Orendi's Last Laugh skin gives her a jester inspired appearance. With the skin equipped and her chaos magic, she's essentially chaos magic wielding jester.
- Metamorphosis: As a Varimorph, she's capable of this. Of special note in her case according to one of her lore challenges, she had adapted her form to assimilate the internal working of A1.Minion lasers into her hands thus allowing her to control and channel energies more efficiently than the finely crafted weapons of Minion Robotics.
- Monster Clown: Orendi's Last Laugh skin has the Varimorph don a jester inspired appearance. Given her chaotic nature and often scary looking attributes such as her Scary Teeth, the skin makes her a maniacal gremlin-like jester.
- Multi-Armed and Dangerous: Orendi has four arms as her taunt mentioned in Shout-Out can have her note.I GOT FOUR ARMS!
- Pyro Maniac: Orendi loves her shadowfire abilities, made all the more apparent by her repeated chanting/screaming of "Fire fire fire fire fire fire FIRE!!!" at the top of her lungs.Why are you not ON FIRE right now!?
- Red Eyes, Take Warning: She's a psychotic witch as indicted by her glowing red eyes, five of them to be precise. Only her right eye on her head is regularly colored though.
- Scary Teeth: Whenever her scarf is pulled down, it's shown she has a mouth full of these.
- Ship Tease:
- As revealed in a lore challenge of hers and one of Toby's as well as in some official artwork, Orendi apparently has a thing for the little penguin. She's in love with the carnage the bird dishes out with his mech.
- One of the achievements of the DLC Story Operation "Toby's Friendship Raid" which involves playing as Orendi in the operation greatly highlights her affection for Toby.
- One of her taunts uses her four hands to make a face(two for eyes, two for a mouth). There is a scene in the film Labyrinth of many hands making similar pantomimed faces.
- A number of Battleborn characters get Borderlands inspired skins in a update patch. For Orendi, her PLAY WITH THE ASHES skin turns her into Tiny Tina from Borderlands 2 albeit a four-armed Tina. Incidentally the skin's name is a rather clever Actor Allusion as both Tina and Orendi are voiced by Ashly Burch.
- Squishy Wizard: Has one of the lowest health scores to balance her speed and damage.
- Starfish Aliens: One of her lore challenges reveals that she's one of the Varimorph, a race which has the unique ability to intentionally (albeit slowly) adapt their bodies at a genetic level to suit their needs and liking. This also includes being able to develop biological analogues of technological constructs they find. As such no two varimorph are the same in shape or form. It has been observed however that they have a few similar traits that could be considered common among them. These traits are alternating dark and light colored splotches on the skin; wiry, dark hair; and an utter lack of respect for any form of order or authority.
- Too Many Belts: Has at least three on her torso and one on each thigh.
- Unwanted Rescue: A couple of Orendi's lines in PvP has her refer to Marquis having "enslaved" her and her family and such however, exactly what happened between them isn't fully detailed in either of the characters' lore challenges. Battleplan 19 per a discussion on the Battleborn subreddit on the matter addressed this and revealed what exactly happened between Marquis and Orendi. During the joint Eldrid and LLC mission to save her people, Orendi met Phoebe and Marquis. Being the crazy varimorph that she is, she refused being "abducted". For "her own safety", her rescuers were forced to subdue her in order to get her safely off-world. Later upon waking up, she and Marquis got into an altercation of which involved the heated exchange of the terms "hobo" and "slaver". Ever since then, she's had a great hatred for Marquis which continued on even after they joined forces together as Battleborn.
- Vocal Dissonance: Normally, Orendi talks and sounds like a screaming laughing little maniacal homicidal gremlin. However, there are times when she talks and sounds like a saner older young woman, a dissonance that doesn't match her appearance but goes in line with her chaotic nature. Basically, she sometimes sounds like the young adult characters her voice actress voices.Hi, I'm Orendi. Thank you so much for inviting us. We hardly get out anymore and oh my god, I love this kitchen.
Hailing from the same ocean world as his pal Alani, Pendles is a member of the Roa, a traditionally peaceful snake-like race. Adolescent Roa are encouraged to leave home to explore the universe around them, and Pendles did just that. Short on cash and not too impressed with the cultures he encountered, he found much more enjoyment and money as an assassin-for-hire.
While Roa go through part of their lives as bipedal creatures, they eventually shed their limbs and return to living beneath the waves. Not Pendles though! He was having so much fun murdering other cultures around the universe that when his natural molting process began, he was very much not thrilled. Suddenly, he found himself without a right tentacle. He put a halt to the process through hormone therapy, then acquired himself a nifty prosthetic arm - greatly improving both his penmanship and high-fives.
There's no question, this Rogue's rogue is a cold-blooded killer. With poison, stealth, and an unhealthy inclination for murder, Pendles will sneak up behind you, perforate you with dual kamas, then disappear without leaving a trace. Oh yeah, and one of his kamas is made from the skull of a previous target. The universe is in desperate need of saving and Varelsi are on the doorstep, but Ghalt felt it was safer to have him on the team, than not.
Pendles is a Rogue Attacker. He's the second of the five new free heroes announced to be released post launch of the game, the 27th Battleborn. He was officially released on August 4, 2016. However, for players who own the Season Pass or the Battleborn Digital Deluxe Edition, they got to play Pendles a full week early on July 28, 2016. He can be unlocked as a playable character using 47,500 in-game credits or for Digital Deluxe and Season Pass holders, by using the hero key that accompanies with him on release to unlock him instantly.
- Achilles' Heel: Pendles' stealth capabilities make him incredibly hard to find. Opposing players have to rely on abilities that reveal stealthed characters or being extra observant for his Predator-like Visible Invisibility to catch him before he attacks. That being said, Pendles has one major weakness that is also shared with stealth capable characters. The symbols that appear on characters when they are debuffed or buffed don't disappear alongside Pendles when he goes into stealth thus his cover is completely blown until the status affect wears off. This also presents a problem for Pendles' allies as well. Healing or buffing Pendles through certain abilities such as giving him one of Kid Ultra's support drones makes him easier to find by opposing players.
- Artificial Limbs: Got himself a nifty prosthetic arm when his natural molting process caused his right snake tail-like tentacle to shed off.
- Back Stab: Two of Pendles' helix augments give him extra damage when attacking enemies from behind. The aptly named Backstab augment makes it that Pendles' melee attacks deal increased damage from behind. Meanwhile, the Sweet Spot augment increases Injection's damage dealt from behind.
- Bad with the Bone: One of his kamas is made from the the reclaimed skull, femur, and ribs of a Kormiri Aviant that was a previous target of his according to his lore. Said target was Benedict's old MSBC commander who the Aviant unintentionally asked Pendles to kill 15 years ago. While drunk on Old Corusca nectar and angry in a bar, Benedict wished his commander was dead and he'd buy a round for whoever got him too. A kid Pendles heard this dumb talk and assumed this was a contract. He left the bar and returned hours later having took down the Kormiri commander unarmed and carrying proof of his kill. Benedict freaked out by this told Pendles to get out of the system before the Peacekeepers started looking for him and to take the old Pel's head that Pendles had tried offering to Benedict with him. Pendles left taking the head, thinking that Benedict had given it to him as a trophy.
- Body Horror: Pendles experienced this when he shed off his right tentacle according to one of his lore challenges. While in a message chat with his fellow sea buddy Alani discussing his race's molting process and what symptoms he's been experiencing which include scale-shedding, some mild joint pain, and headaches among other things, his arm just straight up falls off as he's in the middle of typing much to his horror.
- Combat Tentacles: He uses his remaining snake tail-like tentacle either to wield his skull kama or to do a quick whip attack at enemies.
- Close-Range Combatant: He excels at close range attacks especially when in conjunction with his stealth skills. However in terms of long range ones, he's not very strong. His throwing stars are there to give him some form of long range attack to aid him but not to heavily depend on.
- Fantasy Character Classes: Per Word of God, Pendles is basically a Rogue class character in a First-Person Shooter game.
- Dead Guy Puppet: In his Puppet Show taunt, Pendles mockingly uses his kama made from the remains of the Kormiri Aviant that was his very first target as a puppet.
- Deadly Gas: His smoke bombs and Miasma ultimate involve the use of poisonous gas.
- Dual Wielding: He uses two small scythes as weapons.
- Glass Cannon: Described specifically as such by Randy Varnell in an interview, Pendles is capable of inflicting high damage but has low health and shields.
- Gold Tooth: The assassin got himself's one in his lower jaw.
- Handicapped Badass: He lost an eye and his right tentacle had to be replaced with a prosthetic arm when it naturally molted off however, Pendles' still just as deadly an assassin despite these handicaps.
- In the Hood: He wears a hoodie.
- Invisibility: Pendles' Corner Sneak passive is a cloaking ability that activates when he's out of enemies' line-of-sight. His smoke bombs also instantly activates his cloak when used. When cloaked, his movement speed is faster than when he's not. His cloak is deactivated when he attacks or uses a skill. It however doesn't deactivate when he uses his ultimate Miasma.
- Life Drain: Two of Pendles' helix augments give him this. The Mamba's Bite augment adds a life steal effect to Pendles' Kamas. Meanwhile, the Life Leech augment makes it that a portion of the health damage dealt by Injection is returned to Pendles as health.
- Master Poisoner: Befitting of a snake assassin, he uses poison to affect his enemies. He does this through his Injection and Smoke Bomb abilities and his Miasma ultimate. With Injection, he laces his kamas with poison so that every strike he does with them deals extra damage and slows enemies. With Smoke Bomb, the bombs he throws deals initial damage and more over time as well as cloak him. With Miasma, he shrouds himself with an airborne poison cloud that deals damage to surrounding enemies over time as well as reduce the cooldown on Injection.
- Mechanically Unusual Class: Pendles is a pure stealth assassin type character. Unlike other Battleborn capable of stealth, his whole playstyle revolves really around that very concept. As described by Randy Varnell in an interview, he is comparable to the Rogue class from Dungeons And Dragons. His character is meant to be the type that sneaks in on unsuspecting opponents and deal a lot of damage. Most of his abilities and augments support that idea greatly one way or another. Foremost in particular is his Corner Sneak passive ability which allows him to be automatically cloaked once he's out of enemies' line-of-sight. His full strength really comes being stealthy such as for instance in the movement speed department since he is way faster while cloaked than when he's not, an inverse as Randy describes of other stealth capable characters like Deande and Oscar Mike since they tend to become slower when cloaked.
- Murder, Inc.: Lore challenges of his reveal that he's the sole proprietor and star assassin of Executive Executions. He advertises EE services with all the affableness and charm of a professional business-minded assassin.
- Nice Shoes: He wears a dope pair of sneakers for sneaking. Said sneakers have a subtle squeak regardless of terrain.
- No-Neck Chump: In a manner of speaking, Pendles' shoulders are positioned up so close to his head that it seems like he has no visible neck.
- Odd Friendship: Hailing also from Akopos, he's pals with the water wielding fish monk Alani of the Eldrid.
- Only Known by Their Nickname: A lore challenge of his reveals that the name Pendles which he primarily goes by is a nickname. His full name is Pendakka Lakonna.
- Poisoned Weapons: His Injection ability has Pendles lace his kamas for added lethality.
- Powerful Pick: One of his kamas is a BlissTek ice-climbing axe modified into a scythe.
- Professional Killer: He's a literal cold-blooded assassin for hire. Much of his dialogue is based around him advertising or taking pride in his abilities in this regard.
- Psycho for Hire: Don't fall for his youthful charm, Pendles is literally a cold-blooded killer. Originally from the ocean world of Akopos, Pendles did as most adolescent Roa do and left home to experience galactic cultures, and enjoyed murdering those cultures so much that he never went back. Upon finding out that people would actually pay him for his hobby, he became a freelance assassin for anyone with even the smallest of grievances. Despite misgivings toward his moral code, Ghalt eventually decided that it would be more dangerous to have him off the team than on.
- The Reptilians: He's an adolescent Roa from the freshwater ocean planet, Akopos.
- Shout-Out: Pendles has a sneaky Easter Egg to Teenage Mutant Ninja Turtles as best explained in this video. Pendles' Smoke Bombs upon close inspection are actually made from turtle shells. Apart from being turtle shells being used as a type of ninja weapon, what's very easy to miss is that the wrap around the shell of his smoke bombs changes colors based on the different bandana colors belonging to each individual ninja turtle. At the start before choosing any helix augments, the wrap is colored blue which represents Leonardo. As soon as augments are picked though, the wrap will change colors. The next wrap color after blue is red which represents Raphael. The next one after that is orange which represents Michelangelo. The last one after that is purple which represents Donatello.
- Sinister Scythe: He wields two small handheld scythes known as kamas. According to his lore challenges, the left handed kama is made from the bones of a Kormiri Aviant while his right handed one is a modified BlissTek ice-climbing axe.
- Smoke Bombs: He uses smoke bombs to attack enemies and instantly cloak himself.
- Snakes Are Sinister: Technically, Pendles' snake-like race race the Roa aren't this as they are a traditionally peaceful race. He on the other hand fits unlike the rest of his race due to being an assassin and all.
- Snake People: He's an anthropomorphic snake alien whose species spend a part of their lives as bipedal creatures before eventually shedding their limbs and return to living beneath the waves. Having too much fun murdering people, he put a stop to his natural molting process via hormone therapy after his right snake tail-like tentacle fell off. He then replaced said tentacle with a nifty prosthetic arm.
- The Sneaky Guy: He is an assassin who excels at stealth and sneak attacks. He in fact embraces the whole sneaky aspect way more than other characters also capable of stealth.
- Stealth Expert: His playstyle as befitting of an assassin revolves around being "sneky".
- Stealth Pun: Given his left eye is burnt out which he got from the scuffle with that Kormiri Aviant he killed in the past, he's a "one-eyed snake".
- Stock Ninja Weaponry: He uses a pair of kamas for close ranged attacks and throwing stars for long ranged ones. He also uses smoke bombs to attack and escape from enemies.
- Story-Breaker Power: Pendles' stealth abilities are designed more with being used in PvP matches in mind than in PvE missions. As such, his abilities can lead to some very interesting instances in the campaign. For example, the parts of Geoff's boss battle which involve activating the fumigation system to flush out the spider sentry are rendered completely easy by Pendles' stealth. As long as Pendles doesn't break cover, Pendles can just simply stroll by and stand on the activation pads for as long as he wants without being bothered by Geoff or anything else at all.
- Tail Slap: While technically identified as a tentacle, Pendles' quick melee attack with his tentacle is kind of a tail slap since the tentacle looks like a regular snake's tail.
Reyna Valeria is the closest thing to a commander that the disjointed Rogue faction has to offer, rallying the eccentric troops through sheer charisma. Known as "the Valkyrie", she is one of the few Battleborn native to the Solus system. She comes armed with a pistol as well as the Command Glove, which lets her shoot plasma that can knock out enemy shields, place overshields on her allies, and mark targets to take extra damage. Her ultimate ability lets her generate a powerful dome-shaped defensive shield that blocks incoming fire.
Reyna is a Rogue Supporter. Initially, she was unlocked as a playable character upon reaching Command Rank 8 or by getting 50 assists in Versus matches. After the Winter Update though, she and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.
- Arm Cannon: Her plasma pulse firing Command Glove which she wears on her left arm.
- Badass Bisexual: Reyna is a bisexual badass as confirmed via Word of Gay in a visit by Randy Varnell at the Battleborn Discord Server wherein he revealed the sexual orientation for certain characters.
- Barrier Warrior: Reyna's Shield Booster is her bread-and-butter in saving her allies. Her ultimate, Photonic Ward, creates a dome which enemies are knocked out of and prevents their fire from going through it.
- Bi the Way: Confirmed via Word of Gay in a visit by Randy Varnell at the Battleborn Discord Server, Reyna is Bi. She however doesn't talk about her sexual orientation at all, much to Ghalt's chagrin. While she's flirted with Ghalt a lot over the years, she really doesn't have time for any sort of romance with anyone as she like Ghalt is too caught up in her work.
- Black Boss Lady: She's this to the Rogues despite her being a de facto leader.
- Broken Pedestal: Reyna is seen by her fellow Rogues as this cool brave badass who neither runs away nor takes any crap from anyone. She's even seen so much as such that in the 7th playthrough run of Toby's DLC Story Operation, Nega-Toby reveals that Toby has a sort of crush on Reyna amongst all the other embarrassing secrets of Toby's the robot knockoff else exposes. The 8th and 9th playthrough runs of the operation however shatter Reyna's badass image in Toby eyes when it's revealed that Reyna actually had prior dealings with Thaddeus Wishingbone or rather his identity as the black market kingpin known as the Lorrian. It's turns that when her home was attacked, Reyna turned to the Lorrian for help rather than ask help from her friends. Later after the destruction of the Heliophage, the Lorrian came to collect what Reyna owed him and demanded her ship the Fortune's Favor and a fleet as payment. Despite seeing what the Lorrian was really up to, Reyna ran away from the deal like a coward rather than confront him. As bad as all that was though, the worse part however was that Reyna kept the whole matter a secret from her friends. Thus when all of this is revealed, Toby considers what Reyna did as a betrayal and denounces her as a fraud. The two fortunately make up in the end.
- Cool Starship: The Fortune's Favor which she was born on and calls home is this to Reyna. The Fortune's Favor is a massive capital ship that serves Reyna as the head of the Rogue fleet, when it needs one. Formerly a dreadnought of the UPR fleet, this ship has been repaired and retrofitted and often lurks in the dark corners of the Detritus Ring.
- Damage-Increasing Debuff: She can mark an enemy, increasing damage towards them.
- Delinquent Hair: Sports a cornrow-like hairstyle with a prominent partly red colored flame shaped pompadour-like mohawk in the middle. Overall, it accentuates her character as a rogue.
- Eyepatch of Power: Wears an apparently cybernetic one over her left eye.
- Flipping the Bird: Does this in her "The Countdown" taunt.
- Gangsta Style: Her pistol is fired in this manner. The Best Defense lore challenge which is a technician's log explains why Reyna fires her "Slazer" this way. Her gun is a modified UPR Officer Sidearm that was rechambered for 9mm BAP (ballistically-activated plasma) and stripped out most of the redundant internal systems. The latter modification of which was made so that it would result in a faster rate of fire than a standard UPR model. The only downside with these modifications though was an occasional hitch in the reload mechanism to watch out for. The technician who made these mods noted that while holding the gun on its side would in theory fix the problem and guarantee a smooth reload, the technician advised against firing the weapon in this position as it would greatly reduce accuracy. The technician however further noted this would be a problem for anyone except for Reyna and thus stated she could fire it any way that suited her.
- Hidden Depths: On the surface, Reyna is presented as this really cool badass who's strong and brave. Toby's DLC Story Operation however reveals that there's more to her character especially in relation to her past deal with the Lorrian. She's in reality not as strong and brave as people think she really is. However as people saw her as a leader, she put up a brave front and hid her weaknesses, even going as far as not asking her friends for help when she was in trouble. She did this all on the reasoning that "leaders don't show weakness." Toby however counters her reasoning saying, "leaders have to show weakness so everyone else knows it's okay to be afraid sometimes." The penguin's words actually encourages Reyna and thus she comes out the better for it.
- High Collar of Doom: Her jacket has a pretty high collar. Surely it helps her maintain her authority in the Rogues.
- Improbable Aiming Skills: Due to certain mods to her pistol, it has a reloading problem that can be fixed by firing it Gangsta Style at the cost of accuracy. Reyna however is capable enough of firing her "Slazer" without any reduction to the gun's accuracy.
- The Leader: The de facto leader of the otherwise disjointed Rogues faction.
- Meaningful Name: Reyna is one letter removed from reina, the Spanish word for queen. This befits her status as leader of the Rogues.
- The Mentor: She's this to Shayne based on various in-game lines and info from a lore challenge belonging to the latter.
- A Mother to Her Men: Her support role, reputation for taking in outcasts, and being the unifying figure for The Rogues emphasize this.
- Multicolored Hair: She has black hair except for the mostly red colored flame shaped part.
- Pirate Girl: A Space Pirate variety.
- Power Dyes Your Hair: In her "War Cry" taunt, her hair turns Super Saiyan gold when she does the eponymous war cry.
- Red Baron: She's called "The Valkyrie", a nickname she earned for going out of her way to save and recruit discarded or disgruntled warriors from among other factions and organizations.
- Ship Tease:
- As revealed in a lore challenge of Reyna's and one of Kleese's, Ghalt and Reyna have a thing for each other. In Reyna's which details an incident between them when Ghalt was still a Peacekeeper who'd chase Rogues like her whenever they were up to no good, they had an obvious Dating Catwoman relationship going on with their rather blatant flirting with one another in the midst of their conflict. In Kleese's, Ghalt had recorded an audio log about his feeling towards Reyna which unfortunately Kleese threatened to reveal to the whole galaxy to hear and probably laugh about unless the old fart's entitled demands were met.
- Some lore from a visit by Randy Varnell at the Battleborn Discord Server reveals that Reyna and Ghalt have flirted a lot over the years. Both of them though are too caught up in their work for any proper romance.
- Space Pirate: She's pretty much this given her looks, attitude, faction, and lore.
- Support Party Member: She's a support character who specializes in buffing her allies and keeping their shields up.
Shayne Aura Mander was already a bratty teenage girl at the end of the universe with nothing to lose, but her bond with the space creature known as Aurox has made her nearly unstoppable. Bound by an uneasy alliance, this 16 year old, boomerang-slinging punk and her companion omnidimensional horror are one of the Rogue's best brawler teams. Joined at the hip, these symbiotic furies strive to utterly demolish their foes through a mixture of brute force and stealth. Formidable on their own but fearsome together, Shayne and Aurox fight for nobody but themselves, and like it that way.
Shayne and Aurox together are a Rogue Defender, previously classified as an Attacker. Initially, they were unlocked as playable upon reaching Command Rank 6, or by completing 5 co-op missions or matches with at least one other player. After the Winter Update though, they and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.
- Action Girl: Shayne's a 16 year old kickass of a girl on the battlefield even when not aided by Aurox.
- Badass Lesbian: Shayne is a badass punk teen lesbian as confirmed via Word of Gay in a visit by Randy Varnell at the Battleborn Discord Server wherein he revealed the sexual orientation for certain characters.
- Battle Boomerang: Shayne uses one to pick off enemies from a distance.
- The Captain: In the lore of Battleplan 42, Shayne has been made the captain of her own ship and crew by Reyna.
- Cool Starship: In the lore of Battleplan 42, the start of the Darkspace Operations multi-part series, Reyna gives Shayne her own ship, the Malediction, to captain. During the operation to Luxverse 25 though, the Malediction unfortunately crash landed upon arriving on the LLC luxury planet. As it was put out of commission, Shayne and her crew are forced to abandon it and hitch a ride with Captain Dredge aboard his own ship the Doomlight.
- Decomposite Character: To Gaige before her. Shayne has half of her redeeming qualities; A punk Tomboy without a girly streak who has a giant magical legless genie to scrap her enemies with. The remaining qualities was poured on Phoebe, her flattery eccentric science-loving half.
- The Dividual: The two functionally fight as one together.
- Djinn: Aurox is referred to as a djinn and he indeed sorta gives off an appearance that could be interpreted as him being one, albeit a demon-like djinn made up of floating meteorite-like parts. That said however, he's less of Arabian Nights magical being and more of an incomprehensible cosmic monster.
- Supporting Aurox being called a djinn are the symbols that appear on the Circle of Shayne and Aurox's Stealth Strike ability. These are actually Arabic letters and they spell out "The girl and the Jinn(Genie)". Furthermore these are disconnected Arabic letters rather than typical connected ones which form words however they are justified in this case since this type of style is used in some types of middle eastern magic.
- Eldritch Abomination: Aurox is a Rock Monster of sorts. One of Shayne and Aurox lore challenges elaborates on this further. His species are aggressive Energy Beings capable of encasing themselves in nearby mineral matter. They can also rapidly shift into a state of partly-phased energy, from which they feed incessantly on most known processed power sources.
- Expy: Design-wise, Shayne and Aurox are similar to Gaige and Deathtrap as a teenage punk who controls a giant death machine. Aurox even has a similar body structure to Deathtrap.
- Game Master: In the lore of Battleplan 35, Shayne along with Galilea, Beatrix, Phoebe, and Mellka play a session of Minions and Mazes, a Dungeons And Dragons parody. In it, Shayne takes up the role of game master.
- Guardian Entity: Aurox hovers over Shayne as if he was her Stand.
- Heroic Host: Shayne gets a number of her abilities from Aurox.
- Nightmare Fetishist: Being a nightmarish space creature, Aurox prefers all things dark and horrific. This best shows in Montana's DLC story operation wherein he and some Battleborn camping together take turns at telling the Tale of the Demon Bear. During Alani's turn at telling the tale, she starts by describing the environment in a very saccharine manner without really changing the actual nightmare-scape setting. When Shayne points this out, Aurox comments that some people like those. During Aurox's own turn at telling the tale, he simply describes events in a completely chill and calm way. His exact reason for telling a very nonchalant version of what's supposed to be a scary campfire Ghost Story is that this for him is what he considers scary.
- Odd Couple: The punk teenage girl and the ancient heart-eating monster may actually go together a bit better than the initial reason "because the former's enslaved the latter" would imply, judging from their chatter. Shayne can sound rather worried for Aurox as her shield goes out while the two's speech patterns occasionally seem to be rubbing off on each other, and they may spontaneously happily taunt their enemies together.
- Pet Monstrosity: Shayne treats Aurox like he's some sort of pet much to the djinn's chagrin.
- Pinball Projectile: The Boomerang Bounce augment makes it that Shayne's Boomerang bounces to a nearby enemy on a successful hit.
- Restraining Bolt: Aurox is outfitted with one in the form of a phase beacon, a device that keeps "all of [his] atoms and junk in one piece." And it's currently in Shayne's possession, which is helpful since it's the only thing keeping him from making good on his threat to "paint SEVERAL MURALS with [her] BLOOD!" Granted, she doesn't exactly know how it works, but she still uses the threat that he doesn't want her screwing around with it for fear of accidentally damaging it- and him in the process- to keep him in line, much to his dismay.
- Sarashi: As a part of her punk teen ensemble, Shayne wears a sarashi.
- Symbiotic Possession: Shayne's somehow bonded with Aurox and still alive. Together, they fight as one.
- Teeth-Clenched Teamwork: On Aurox' part. It's painfully obvious he hates being bound to Shayne and that the second he's free of her, he plans to inflict all manner of torments upon her for the "indignaties" he's suffered, like being forced to play fetch. This is apparent in the oath he's scrawled on the side of a downed Jennerit cruiser on Ekkunar that reads:THE STARS WILL DIE BUT BEFORE THEM THIS GIRL WHO IS MY PRISON.I WILL BREAK THESE BONDS AND THEN DEVOUR HER SOUL.SHE WILL NO LONGER HOLD MY BONDED OBEDIENCE.I WILL EXTINGUISH MY ANGER IN HER BLOOD.
- Unfortunate Names: The Aelfrin name for Aurox's species is "guayota" which in Aelfrin means "star poop".
- Yank the Dog's Chain: A lore challenge has a writing with Shayne telling someone about how it always comes back to her and she'll one day let it go far, far away... her boomerang, that is, not Aurox.
Passed over as a Peacekeeper conscript for "being so cute", Toby turned his significant engineering genius to the Rogue faction, where he built a custom death-machine to wreak revenge on all who oppress him. Although somewhat apologetic for his reign of destruction, Toby rides his mech battletank into the fray as one of the Rogue faction's best brawlers.
On his home system of Menneck-B, Toby quietly outfitted his burlier brethren with heavy-duty firepower of his own design. When his home system was claimed by the Varelsi, Toby alongside fellow refugee Benedict hoped to sign up for armed combat with the Peacekeepers and extract a little vengeance from the corpses of his enemies. Benedict was shown to the armory; Toby was shown to the door. Something inside Toby snapped. Why does someone like Benedict get all the respect while Toby does all the real work in the background? Why does Toby even need permission to fight?
Rather than arranging his arguments into a neatly-compiled bullet list in a letter to the chain of command you know, his first instinct Toby tried something different. He got angry. He cursed. A lot! And it felt pretty great! If the Peacekeepers wouldn't let him join screw 'em. He'd find someone who would. Now aligned with the Rogues, Toby's a fearsome, badass brawler, dishing out hurt on the battlefield in "Berg", his walking battletank.
Toby is a Rogue Defender. Initially, he was unlocked as a playable character upon reaching Command Rank 24 or by winning 5 matches as a Rogue character. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission. He is the main character featured in the second DLC Story Operation "Toby's Friendship Raid".
- Accessory-Wearing Cartoon Animal: Toby the penguin Aviant typically only wears a helmet. This is a bit of contrast to the other Battleborn Aviants Benedict and Ernest who are fully clothed.
- Adorkable: He's a cute little guy who puts up a front of being more badass than what his looks may suggest otherwise. However, due to his dorky little personality that at many times has him being either apologetic, shy, or timid, his screaming rants instead come off as being just gosh darn adorable. He comes off like a cute angry little puppy barking in this regard.
- Apologetic Attacker: Many of his lines has him apologizing to his enemies while he lays waste to them.
- Apologizes a Lot: Inevitable when you're a playable Apologetic Attacker in a first-person shooter.
- Animal Jingoism: In his DLC story operation, the main antagonist and Toby's nemesis is an anthropomorphic leopard seal alien. Fitting, since in real life leopard seals eat penguins.
- Arm Cannon: Toby outfitted Berg with a couple of equipment he repurposed to serve as arm cannons for his mechsuit. Berg's right arm is a Custom UPR H8-MS Railgun, a standard-issue rifle for UPR blitz troopers which has been modified to take special particle rounds, capable of carrying a variable amount of kinetic energy upon firing, thus allowing Berg to unleash barrages of low-impact rounds as well as devastating overcharged rounds from a single weapon. Meanwhile, Berg's left arm is a Pulvinator Minelayer MK 4, a minelayer rig that fires modified proximity "arc mines" which deal persistent electrical damage for a short time upon detonation.
- Badass Adorable: A badass adorable little penguin.
- Badass in Distress: In his DLC Story Operation, Toby and his mechsuit Berg have been taken by the leopard seal Thaddeus. After he is freed in the 1st playthrough of the operation, Toby spends the next subsequent playthroughs of the operation with the rest of the Rogues trying to recover Berg and stop Thaddeus' evil plans.
- Barrier Warrior: In addition to blocking damage, his Force Field ability can provide a number of additional effects from his helix choices. It always improves the velocity of Toby's Railgun projectiles when fired through it and can improve Railgun damage firing through it, boost allied movement speed passing through it or regenerate their health and improve attack speeds from behind it and split up Railgun projectiles to three passing through it.
- Berserk Button: Calling him cute. Specifically stopping him from doing what he needed to do only because he looks cute and fragile to be on a battlefield.
- Bird People: Various lore challenges of his identify him as an Aviant, specifically a Finisci Aviant.
- Blush Sticker: Tends to sport these per his innate natural cuteness which the widdle fella just can't control.
- Breaking the Fourth Wall: After respawning in multiplayer matches, Toby might be heard sobbing to himself "I'm giving them so much exp!"
- Cycle of Hurting: The combination of the helix that makes his Arc Mines stun an enemy when directly hit with his legendary item that will allow him to shoot off another Arc Mine soon after using the first one is quite infamous at doing this.
- Deflector Shields: His Force Field ability summons an energy shield to block incoming damage onto it.
- Deployable Cover: Toby's Force Field ability has him deploy an energy shield in front of him that first and foremost provides cover.
- Everything's Better with Penguins: An adorable little penguin with issues piloting a mech. Why? Why not?
- Foil: He's this to Benedict for which there's some animosity between the two of them. Toby's a naturally flightless Aviant with low self-esteem and anger issues who's a capable engineer but was rejected by the UPR due to being too cute. Meanwhile, Benedict's a once capable of natural unassisted flight Aviant with an annoying and narcissistic personality who others don't really like but was accepted by the UPR due to his rocket firing skills.
- Freudian Excuse: It's all but stated that his frequent outbursts of Unstoppable Rage are due to years of not being taken seriously.
- Funny Animal: Other than talking, acting, and thinking like a higher sapient species, Toby basically resembles a regular penguin.
- Intelligent Gerbil: As a Finisci Aviant, he basically resembles a regular Earth penguin that so happens to be capable of talking and advanced robotic engineering.
- Killer Rabbit: A cute little penguin that pilots a mech that can mess people up.
- Mini-Mecha: He fights aboard a war machine of his own making which he calls "Berg".
- The Napoleon: A scrappy little guy that sees himself as something others should despair upon sight yet his cuteness tends to often betray him. He is apparently aware of the inferiority complex this trope implies, with some voice lines implying he talks to a therapist.
- The title earned from getting your first character rank is, correspondingly, The DESTROYER.
- Nice Guy: To anyone who doesn't restrict him from things for being cute, he's naturally an approachable guy, unlike his annoying flying counterpart.
- Older Than They Look: Despite his cute little appearance, he's actually 26, or at least he was when he first visited a UPR recruiter.
- Red Baron: The Destroyer
- Refused by the Call: Passed over as a Peacekeeper conscript for "being so cute", he instead joined the Rogues.
- Ridiculously Cute Critter: A very prominent trait of his much to his chagrin.
- Running Gag: Him being oh so very cute.
- Trap Master: Lays down Arc Mines that damage nearby enemies before exploding.
- Wave Motion Gun: His ultimate, Core Discharge, which requires charging it up for a few seconds before releasing a large energy beam out of his mech for six seconds. The "Triple Charge" augment turns it into three sequential blasts.I am become Death, destroyer of world!
- You Are Better Than You Think You Are: Ernest's audio log is a letter from him to Toby. In it, the drill sergeant bird gives some encouraging words to the penguin, telling Toby as a fellow flightless Aviant that he is better than what Toby himself and others think the penguin simply is.
First in the trenches, Whiskey Foxtrot is an offbeat and imperfect facsimile of a soldier. Using scavenged armor and jerry-rigged weapons, everything about Whiskey Foxtrot just seems "off," but his homemade UPR-SL3 tactical rifle, sticky bombs, and scrap cannon can help turn the tide of any battle. Unlike his clone contemporary Oscar Mike, Whiskey Foxtrot (unit RDC-WF02-1221) originated from a batch of defective troopers, and is the last surviving member of his line. Rejected by the Peacekeepers, Foxtrot joined up with the Rogues after arriving in Solus.
Whiskey Foxtrot is a Rogue Attacker. Initially, he was unlocked as a playable character upon reaching Command Rank 16 or by winning 15 matches. After the Winter Update though, he and the rest of the core 25 Battleborn became all unlockable after completing the Prologue mission.
- Amazing Technicolor Population: He has dark blue skin.
- Arm Cannon: Has a wrist-mounted one which he fires his grenades from.
- Armor-Piercing Attack: The "What Shields?" augment makes it that the bullets loaded by Whiskey Foxtrot's Overdrive ability can bypass enemy shields entirely when fired. On a smaller scale, the "Shield Pen" mutation likewise makes it that normal Tactical Rifle shots penetrate enemy shields by +25%.
- Black Sheep: According to Oscar Mike in the Battleborn Bootcamp Trailer, Whiskey Foxtrot and the rest of the defective clone batch he comes from are the black sheep of "their family".
- Chef of Iron: Whiskey Foxtrot is a badass on his own. Thanks to the headcanon of him serving as Team Chef being made canon in Oscar Mike's DLC Story Operation though, he is a badass that can cook as well.
- Clones Are People, Too: He and Oscar Mike are both clone soldiers that come from the same source. Personality-wise, Whiskey Foxtrot's the more off of the two which is saying something as Oscar Mike's already got quite the personality to begin with.
- Clone Degeneration: Unlike his clone counterpart Oscar Mike, he comes from a batch of defective troopers. This manifests in him saying even weirder stuff than Oscar Mike's Rated M for Manly Meta Guy schtick, like that he literally eats pieces of shit for breakfast.
- Cluster Bomb: The "Sticky MIRV" mutation makes it that whenever a Sticky Bomb is fired, it splits into 3 grenades in flight.
- Cool Helmet: He wears a busted up helmet similar to Oscar Mike's with a hole that shows his face.
- Dangerous Deserter: One of his lore challenges reveals that Whiskey Foxtrot had deserted his post in the UPR. The report states that he should be considered ARMED and DANGEROUS and ANGRY. For this, he was given a bounty of 589,000,000.00 credits. Considering that he joined Reyna and the Rogues who despite their desire for freedom tend to sometimes engage in questionable acts such as space piracy, the caution is warranted.
- Expendable Clone: Due to being defective, he and the clone batch he came from were treated as such by their superiors according to one of his lore challenges. As an early galahadrim clone batch that came out wrong, they were be discarded. However as that was being done, Whiskey Foxtrot proved to be a specimen hard to destroy. He was quite wily and despite the best efforts of his superiors, was able to evade murder containment by even their best men. While his degree of evasiveness would normally be quite desirable among UPR recruits, his superiors deemed him unsuitable for joint operations and he was reassigned to the UPR dining facilities at least until they could figure out what to do with him. He would later desert this post and join the Rogues for the crap he was put through.
- Expy: Whiskey Foxtrot may have been inspired by similarly manufactured, shirtless, independent Rogue Trooper.
- To Oscar Mike naturally. Both are Galahadrim clone soldiers that parody traditional FPS Space Marines both in their personalities and playstyles. With Oscar Mike, he's a regular clone soldier and a bit of a naive dumbass whose gung-ho personality he generally puts up as a farce to hide his insecurities and identity as a clone in an attempt to conform since he desperately wants to belong. As for Oscar Mike's playstyle, it's a versatile Jack-of-All-Stats style that's very reminiscent of standard first person shooters with Oscar's full auto assault riffle and all. Meanwhile with Whiskey Foxtrot, he's an older defective but more experienced and wiser clone from an earlier batch whose weirder personality he acts out as he is unashamed of what he is and prefers being an individual rather than conforming to any standard. As for Whiskey Foxtrot's playstyle, it's a much more aggressive style than that of Oscar's with Whiskey's burst fire tactical rifle and all.
- As shown in Oscar Mike's DLC story operation, Whiskey Foxtrot is also a foil to the Kingdom of Mikes in general in certain aspects.
On matters of clone individuality, Whiskey Foxtrot and the Kingdom of Mikes have differing views. Within the Kingdom of Mikes, willful individuality is highly valued and therefore it's actually encouraged for Mike clones to explore exactly who and what they are as individuals. It however comes off to Whiskey Foxtrot as asking oneself to change just to be part of a greater society. Meanwhile with Whiskey Foxtrot himself, he believes in being okay with and true to what one already is and not changing for others. It however comes off to General Mike, who's a part of the Kingdom of Mikes, as having no desire to better oneself. The outlook thus held by the Kingdom of Mikes is more collectivistic in approach and favors exploring oneself and change while the one held by Whiskey is more individualistic and favors being true to oneself and not changing.
In terms of relationships, Whiskey Foxtrot's differs from what Mikes tend to have. With a number of Mike clones, they are attracted to other Mikes and some are even in serious relationships with each other as best illustrated by the Happily Married General and Rachael Mike. Despite Mikes all being hilariously naive about sex, such relationships are nonetheless genuine. With Whiskey, he's in an Interspecies Romance with the Jennerit spymistress Deande and it's short of being stated outright that they often have sex.
- Hidden Depths: Based on various in-game lines and lore, Whiskey Foxtrot is quite an individual of a defective clone. On the surface, he's the type of hard assed guy who values personal freedom and individualism over conforming to any rules and standards regardless of how really wrong he can get at times. He's an unashamed weirdo who generally doesn't care for most others unless they earn his respect or otherwise. He also has a massive thing against the rest of his clone contemporaries, the Mike clones, often taking potshots at them the likes of which at times seem downright childish such as spreading graffiti expressing his animosity towards them. Despite all this however, Whiskey Foxtrot in a surprisingly genuine heartfelt letter to Oscar Mike of all people shows that he's not just simply a weird asshole of a defect. In the letter, Whiskey Foxtrot in a tone sounding like an experienced older brother gives his younger clone contemporary some actual good advice. He also expresses that due to there not being many RDC troopers left, he figures that clones like them should stick together.
- The Oscar Mike and the Battle School operation finally reveals why his batch was considered defective: they were too emotional.
- Humanoid Alien: Whiskey Foxtrot, Oscar Mike, and the rest of their clone brethren are humanoid alien galahadrim clones as mentioned in one Whiskey Foxtrot's lore challenges as well as according to Word of God on the matter. Word of God also confirms that the concept art that shows Oscar Mike's apparent face to be what these galahadrim clones actually look like.
- Interspecies Romance: Whiskey Foxtrot a Galahadrim clone is in a relationship with Deande a pureblood Jennerit.
- Meaningful Name: The defective clone was pretty obviously named by taking a word off saying What The Fuck in military alphabet (Whiskey Tango Foxtrot). Indeed according to a lore challenge of his, he originally went by Whiskey Tango Foxtrot. This is further confirmed by a lore challenge of Reyna's, an excerpt from a thread which has a post clearly belonging to him. The username he used for said post, "wtf1221". Why he simply goes by Whiskey Foxtrot though is due to a rather silly reason. Despite liking the ring of the name "Whiskey Tango Foxtrot", Reyna suggested that the middle name Tango be dropped on account that she doesn't like to dance.
- Old Soldier: A clone soldier who has survived more battles than most. He's considered something of a legend. In fact despite certain animosities between them, Oscar Mike considers him as his hero according to certain in-game lines of dialogue.
- The Reptilians: The "It's Reptile Foxtrot!" skin turns Whiskey Foxtrot into a reptile scaled version of his normal self.
- Scary Teeth: Through his cracked helmet, it's shown that he has quite a set of scary looking teeth.
- Screw Yourself: Despite there being a bit of animosity between Whiskey Foxtrot and his clone contemporary Oscar Mike, various in-game lines and stuff shows that the latter has a great admiration for him, seeing Whiskey Foxtrot as a legend and a personal hero for being a clone soldier who has survived more battles than most. Oscar Mike's admiration however maybe much more than that if a certain picture that Whiskey Foxtrot shoots in his "Target Practice" taunt is any indication. Given Whiskey Foxtrot's massive animosity against Mike clones and the UPR in general, as well as Whiskey Foxtrot's apparent relationship with a certain spymistress, whatever supposed feeling there may be may not be mutual. Regardless though, Whiskey Foxtrot despite appearances at the very least feels that he and Oscar Mike as RDC clones should stick together as there aren't many of them left in these troubling times.
- Ship Tease:
- He's apparently in a relationship with of all people, the Jennerit spy mistress Deane based on two sources. One is that of one of his lore challenges wherein Deande clearly going by her very obvious username FANOFTHEEMPIRE flirts with him and clearly talks about meeting up with him for a date at their usual place later. The other source is one of Whiskey Foxtrot's lines to Wolf in the Void's Edge mission wherein he outright says he'll go on a date with Deande after said mission (where they won't talk about the sentry's Heroic Sacrifice).
- Battleplan 28 which contains lore after the Heliophage mission has some Deande and Whiskey Foxtrot ship tease as well. On the matter of Constable Cuddles, Rendain's pet lapdog whose daily care was originally personally overseen by the tyrant himself, Deande decides to appoint Whiskey as a replacement caretaker. While that's the apparent official main reason, her ulterior motive is to also exploit the situation to get at least some time with the handsome blue devil.
- Space Marine: Technically supposed to be this like his clone counterpart Oscar Mike but isn't entirely due to originating from a batch of defective troopers
- Sticky Bomb: One of his abilities involves tossing a grenade that sticks to anything.
- Team Chef: In Whiskey Foxtrot's lore, it's mentioned that he was basically relegated to KP duty before he joined up with the Rogues. Because of this, it became a fan headcanon that Whiskey serves as the cook for the Rogues and the Battleborn in general. This was made canon in Oscar Mike's DLC Story Operation. Jim Foronda, Whiskey Foxtrot and Oscar Mike's voice actor, in particular stated in the DLC's reveal stream that this was influenced by a certain fanart depicting Foxtrot in an apron.
- Walking Shirtless Scene: Marches around in battle shirtless.
- You Are Number 6: His designation is unit RDC-WF02-1221.
Rogue NPCsThe non-playable Rogue characters.
In the Darkspace Operations lore miniseries, Shayne is made captain of her own ship and crew by Reyna to embark on a recon and retrieval mission to Luxverse 25, an abandoned LLC luxury planet located outside of the Solus system deep within Darkspace. With herself as captain, Shayne's crew includes her fellow Battleborn Aurox naturally and Orendi as well as three non-Battleborn Rogues. Making their debut in the lore series, these three Rogues who've been assigned to Shayne's crew are:
Gustav Gustav, a guy with a modified targeting eyepiece who serves as the crew's navigator. With the aid of a cybernetic augment which he took out from an unfortunate LLC employee and then implanted into himself, Gustav is capable of performing complex calculations needed for astrogation. His implant also makes him in charge of the general tech related stuff in Shayne's crew such as hacking, scanning, and the like.
Maven, a 22 year old human girl with a rebreather mask who serves as the crew's engineer. Having apparent breathing problems, she constantly relies on her rebreather to breathe properly. Regardless, she's a very knowledgeable mechanic. Upon arrival at Luxverse 25, she rides the powered mining exosuit brought along for the mission.
Count Azef, a 51 year old exiled Jennerit who serves as the crew's operator. A former Highborn with a very pirateesque feel to his overall character, Azef is a Jennerit soldier who handles guns and various other armaments. Unlike most other named pure Jennerit characters in Battleborn, he isn't sustained.
- All There in the Manual: Gustav, Maven, and Azef are completely lore based characters who've so far only appeared in the lore sections of the Battleplans and the lore subforum of the Battleborn forums. Specifically, they appear in the Darkspace Operations multi-part series. Parts 1, 2, and 3 of their adventure are detailed in Battleplans 42, 43, and 45 respectively. From Battleplan 47 onward, Parts 4, 5, 6, and 7 of their adventure is covered in full in their own topic in the lore subforum.
- And I Must Scream: The cybernetic augment Gustav uses was taken from LLC Junior Vice-Accountant Vincenzo de León. Gustav kidnapped de León then harvested and hacked de León's augment. Afterwards, Gustav implanted the augment into his own body. While this gave Gustav the ability to be better at math than an organic had any right to be, it came with a price. Gustav would occasionally have waking terrors as the simulated voice of de León echoed its feeble cry to be freed from its synaptic prison.
- Badass Crew: Being Rogues, both the Battleborn and the non-Battleborn members are badasses.
- Badass Driver: With his implant aiding him in steering and finding routes, Gustav is actually quite the badass behind the wheel of a hovercar. He proves this when using a "Phaeton Exceeder" to drive him, Azef, Shayne, and Aurox to Maven and Orendi's aid when they encounter some Varelsi.
- The Big Guy: Played With Azef. Between Gustav, Maven, and himself, Azef is the most physically fit of the three. As such when Shayne asked, "Where's the muscle?" upon meeting them, Azef understandably assumed she was asking for him and stepped forward. For Shayne however, the Jennerit soldier is not the "muscle" of her crew, stating he is her "operator". The one Shayne considers the so called "muscle" of her crew is instead Orendi.
- Cool Car: During the Luxverse 25 mission, Gustav and Azef find in the garage of the Regency North hotel ruins a "Phaeton Exceeder", a luxury hovercar. They decide to take it and the Exceeder is soon used to drive to Maven and Orendi's aid when they encounter some Varelsi.
- The Engineer: Specifically designated as such, Maven is the mechanical engineer among Shayne's crew.
- Establishing Character Moment: Azef establishes himself as very much pirate-like in his first appearance when he gives a very detailed background about Captain Dredge, a dreaded Magnus Ghost Pirate who's feared even by the rest of the Rogues. The way Azef describes Dredge makes him seem like a stereotypical sailor relating some cursed pirate legend.
- The Exile: Count Azef is an exiled Jennerit who decided to join the ranks of the Rogues.
- Ill Girl: Maven has apparent breathing problems and thus constantly relies on her rebreather mask.
- Mini-Mecha: To aid her and the rest of the crew on their mission on Luxverse 25, Maven uses a powered mining exosuit.
- My Species Doth Protest Too Much: Azef is a former Jennerit Highborn however apart from retaining his title of count, nothing about him screams vampire unlike the majority of his race. He instead seems more like a Space Pirate than a space vampire. What's more unlike most other named pure Jennerit characters like Rendain and Rath, he isn't sustained and in fact believes in more than one kind of immortality. He also doesn't share the same lofty high and mighty attitude his race generally has. Lastly unlike most other Jennerit, mainly the Battleborn ones, who prefer unconventional close quarter weapons, Azef prefers more standard conventional weapons like those used by the UPR.
- Ninja Pirate Zombie Robot: Azef's race is often seen as space vampires by others. Along with his very pirate-like feel to his character and that he is member of the Rogues, he's thus in essence a Space Vampire Pirate Rogue.
- Quick Nip: Azef has a tendency of taking a sip from his flask in middle of things, whether it's during one of his stories or in the midst of battle.
- Repetitive Name: In a conversation with Shayne, Gustav tells her that Gustav is his last name. He also tells her that Gustav is his first name as well. His full name is thus simply Gustav Gustav.
- The Smart Guy: With his implant, Gustav handles most of the tech related stuff in Shayne's crew. This ranges from making complex calculations needed for astronavigation through Darkscan to accessing maintenance and security consoles.
- Space Pirate: Azef has a very piratey feel to him. From talking like a pirate to his habit of telling tall tales like an old sea dog, he's pretty much a pirate who happens to be space vampire in the company of space faring rogues.
- Stat-O-Vision: Gustav's eyepiece can scan things and provide stats about them such as a ship's designation and class or a character's race, age, and affiliation.
- The Storyteller: Azef has a penchant for telling stories whether they be Captain Dredge's backstory or the story of the dragon and the dwarf.
- Switching P.O.V.: Most of the different parts of Darkspace Operations alternate between the points of view of Gustav, Maven, and Azef.
- Talk Like a Pirate: Azef tends to talk with typical pirate jargon.
- Walking Armory: Upon arriving at Luxverse 25, Count Azef equips himself with a supplementary energy pack, medkit, deployable phasic barrier, grenade and ammunition bandoliers, and a number of other tools and armaments one might need to occupy a small country.
Introduced in the Darkspace Operations lore miniseries, Captain Dredge is a Magnus ghost pirate that's an infamous member of the Rogues. He's mentioned in length in Part 1 of the miniseries before making a full actual appearance later on.
According to Count Azef, it's said that Captain Dredge first escaped the LLC with a 6 year-old boy declared brain-dead due to a faulty cerebral augment. Back then, Dredge was originally a Magnus doctor that was often carted around from hospital to hospital and loaded into various networks. While his exact model and version number is not known, he supposedly was designed for modular integration into a variety of operating systems on account of all the different computers used across the arcfleet. When the boy was brought in on account of the failing augment, Dredge was sent in to debug it from the inside. While he was inside the boy's brain however, that's when the Magna Carta went offline.
Having been separated from the Magna Carta and trapped within his fleshy cage, Dredge reformatted the boy from the ground up, learned in microseconds which neurons to fire to draw breath, to pump blood, to raise a hand, animating the child like a puppet of blood and bone. He then proceeded to turn three of the LLC's finest medical technicians into his unwilling accomplices by driving into the nape of their necks transceiver pylons that transmitted signals to and from Dredge, essentially making them zombies that he controlled. After that he escaped from the LLC and became a space pirate with his zombies as his crew.
Fortunately, Reyna was able to curb Dredge's lust for vengeance upon mortals and organics thus and the Saint of Black and his Sinners Three aboard "The Doomlight" sail under the Rogues' banners, becoming the pride and scorn of the Rogue fleet. That said, there are whispers that Reyna consigns those among the Rogues who get to be too contrary for her taste a tour aboard the Doomlight, basically becoming a crew of the damned that serves Dredge. How much of all this about Dredge is actually true and not simply hearsay though is put into doubt by Reyna herself.
- A.I. Is a Crapshoot: Like all Magnuses that got disconnected from the Magna Carta, Dredge went crazy. Being a Magnus doctor, he started applying his medical technician expertise in more ghastly ways.
- All There in the Manual: Like Gustav, Maven, and Azef, he's a completely lore based character who's so far only appeared in the lore sections of the Battleplans and the lore subforum of the Battleborn forums. He's mentioned in detail in Part 1 of Darkspace Operations multi-part series before making a full actual appearance in Part 5 of the series.
- And I Must Scream: The Sinners Three, the three medical technicians which Dredge turned into his crew, are essentially captives in their own bodies just like how Dredge is trapped in a brain dead human body. The transceiver pylons Dredge drove into the nape of each of their necks intercepts and transmits signals from their brains to Dredge who then returns a signal of his own to order their bodies around as he sees fit. As such, these three are in a state wherein killing them could be considered as an act of mercy.
- Autodoc: Dredge was originally designed as a Magnus doctor in the past. He now uses his medical technician skills in a more cyber electric horror fashion.
- Big Damn Heroes: Sent by Reyna to answer Shayne and her crew's call for reinforcements when they get swarmed by Varelsi on Luxverse 25, Dredge arrives to save them in a very dramatic manner. He does so by causing the Luxverse 25's satellites to crash unto and rain havoc on the Varelsi horde.
- The Captain: He's a Ghost Pirate captain with his own ship and crew that sails under Rogue banners.
- Chekhov's Gunman: In the first part of Darkspace Operations when Gustav sorts through a list of Rogue captains with his implant to figure out who he's going to be under for the mission, it's found out that Captain Dredge is the only captain then who's active and available. Sure enough, Captain Dredge is the one Reyna sends when Shayne and her crew call for reinforcements.
- Creepy Good: Captain Dredge is downright horrific simply from his backstory alone which involves a brain dead boy and making people captives in their own bodies. He also sails under the command of Reyna, the de facto leader of the Rogues and a Battleborn.
- Cool Starship: His ship the Doomlight which is said to be crewed by the damned.
- Flying Dutchman: As a digital being forever trapped in a human form, Captain Dredge is a Flying Dutchman-like character. This is further emphasized by his overall Ghost Pirate theme. Along with this, there are even whispers that say that when some Rogues get too contrary for Reyna's taste, she consigns them to a tour aboard the Doomlight, to be a part of Dredge's crew of the damned. Whether this is true or not, is put into some doubt by Reyna herself. His interactions with Maven though point that some part of this might be true as she apparently made a deal with him.
- Ghost Pirate: He's essentially a Science Fantasy version of a typical ghost pirate being a crazed computer program trapped in a brain dead human body and all.
- Humanity Ensues: He was originally a Magnus doctor but when the Magna Carta went offline, he was in the middle of an operation to debug a faulty cerebral augment of a 6 year-old boy from the inside and thus got trapped within a fleshy prison. Since then, he has to put up with his host's human bodily functions like breathing, suffering from mortal wounds, and having cravings for chocolate.
- The Law of Conservation of Detail: In Part 1 of Darkspace Operations, his backstory is suspiciously mentioned in great detail. Sure enough, he makes an actual full appearance later on when he saves Shayne and her crew from the Varelsi.
- Magic from Technology: Alot of Dredge's ghost-like powers come from technology.
- Ninja Pirate Zombie Robot: A Magnus trapped in a brain dead human body who acts and is feared as a Ghost Pirate with a trio of medical technicians he enslaved to be his zombie-like crew.
- People Puppets: During his escape from the LLC, he turned three medical technicians into his puppets by driving a transceiver pylon into the nape of each of their necks, not terribly invasive, but deep enough to entangle with a knot of nerves and override their brains' own commands to their insubordinate flesh. Each transceiver pylon intercepts and transmits signals from the brain to Dredge who then returns a signal of his own to order the bodies of these three to do his bidding. Only Dredge himself knows the procedure to safely remove the pylons. If anyone else so much as tries to remove such a pylon, it'll be death at best, the most excruciating agony the body is capable of producing at worst.
- Reassigned to Antarctica: There are whispers that Reyna consigns Rogues who get too contrary for her taste to be a part of Dredge's crew of the damned. While Reyna herself makes the matter unclear, Dredge does have an actual full living crew serving him who have to take extra care lest something horrific happens to them.
- Red Baron: Captain Dredge is also known as The Blue Baron, The Terror of the Ring, and The Saint of Black.
- Ride the Lightning: Captain Dredge is capable of traversing places by turning into blue lightning like a blazing electric shade.
- Scars Are Forever: He has several rips and tears in his body. Maven explains that these are scars, mortal wounds which he received from blades, bullets, and even one from his ship's stormdrive core. There are some things even he can't fix so he just holds it together as best he can.
- Shock and Awe: Dredge is capable of manipulating electricty in a very ghost-like fashion.
- Shout-Out: When Captain Dredge finally arrives to save Shayne and her crew, the line that the A.I. of the Exceeder which Gustav has been driving with says is an excerpt of a quote from The Myth of Sisyphus by Albert Camus. According to Dante Sliva the author for a good number of Battleborn lore, this relates to Dredge as Sisyphus in Greek Myth cheated death and was punished to push a boulder up a hill for all eternity, a situation not unlike Dredge who is trapped in a human body.Exceeder: At the heart of all beauty lies something inhuman.
- Shrouded in Myth: Some things about Captain Dredge, such as him being someone Reyna consigns those who get too disagreeable with her to, seem to be hearsay as Reyna herself puts some doubt about their validity.
- Space Pirate: He's a space Ghost Pirate.
- Super Smoke: He's capable of turning into ionic miasma.
- Teeth-Clenched Teamwork: After saving Shayne and her crew from the Varelsi, Dredge and Shayne soon find themselves butting heads with one another. When it comes time to leave Luxverse 25, Reyna tells Shayne to hitch a ride with Dredge aboard his ship upon learning about the state of Shayne's own ship. The two captains however object to this with Shayne having found Dredge a jerkbag and Dredge having found Shayne insufferable. Despite their objections, Reyna orders the both of them to do so, explaining why to Shayne and threatening Dredge to make sure he brings back Shayne safely.
- Token Evil Teammate: While the Rogues in general aren't saints, Dredge is arguably the most horrific among them since has no qualms about using ghastly cybernetic methods. That said, Reyna explains he believes in what the Rogues are fighting for.
- Wetware Body: When Dredge in his past was sent to debug a faulty cerebral augment of a 6 year-old boy from the inside, that's when the Magna Carta went offline and he got trapped in a corporeal fleshy body.
- Our Zombies Are Different: The three medical technicians which Dredge made into his Sinners Three are essentially zombies completely under his control. In their state, they're technically not dead but they can't exactly be counted among the truly living either.