A brown bear with a cocky attitude, the Soldier is a Jack-of-All-Stats and the default character. The Soldier has a wide variety of weapons, allowing him to adapt to almost any situation.
- Ambiguous Robots: He is shown to be made of flesh when gibbed in-game, but his O.C.O skin (which is canon) shows otherwise.
- Curse Cut Short: Does this as one of his damage-taken voicelines.
- Guns Akimbo: The Acreambo Pistols are a primary weapon that gives the Soldier a blue pistol in each hand.
- Pun: His weapons are chock-full of these. A few of the most egregious examples:
- Series Mascot
- Water Guns and Balloons: Has two rifles that are actually water guns. One shoots water while the other shoots something far nastier.
A muscular, white coated bear and the leader of the Battle Bears team. Riggs relies on his massive health pool and highly damaging weapons to mow down enemies.
- Achilles' Heel: His slow movement speed combined with his weapons' poor accuracy make him very vulnerable at range.
- Boxing Battler: Relies on several variations of boxing gloves for melee weapons.
- Circling Birdies: Enemies struck by the projectile of the Sucker Punch will have this displayed above them.
- Close-Range Combatant: Most of his weapons are really only effective at close range due to their poor accuracy. In addition, the Heavy has some of the most powerful melee weapons in the game (only being surpassed by the Arbiter), encouraging fighting at close range.
- Dumb Muscle: Averted. The Heavy is shown to be quite knowledgeable and is a competent team leader.
- Fragile Speedster: Despite being slow, several of his weapons actually give a substantial speed boost, at the cost of major health reductions.
- Hand Cannon: The Big Iron, a primary that gives the Heavy a massive revolver. It's even lampshaded in the description.That's a big gun you have there pardner.
- Mighty Glacier: Shares this role with the Assault. The Heavy is painfully slow, but makes up for this with his high health and deadly weaponry.
An individual from a cyborg species determined to give deadly hugs to all living organisms. The Guggable is a fast and deadly class that relies on its strong melee attacks to take down enemies. Despite lacking in the health department, Huggables are highly mobile and unpredictable, allowing them to easily sneak up on opponents.
- Chainsaw Good: Two of the Huggable's several melee weapons are chainsaws.
- Close-Range Combatant: The most extreme example of this in the game. The Huggable only has one ranged weapon, and can only deal damage at close range with its other weapons. Its secondaries don't even deal damage at all, but instead buff its effectiveness at close range.
- Fragile Speedster: Huggables have low health pools but are extremely fast to compensate for this.
- Improbable Use of a Weapon: Lampshaded in the description of the Bearettas, a pair of guns that the Huggable uses as a melee weapon.Good thing Huggables don't have thumbs, otherwise they would actually be able to use these.
- Losing Your Head: A common theme in the Huggable's primary weapons, which usually involves it shooting something out of its neck.
- Then there's the aptly-titled Losing Your Head, although its significantly more explosive than the other examples.
- Mechanically Unusual Class: Unlike other classes, the primary source of the Huggable's damage output is its strong melee attacks. In addition, it is the only class to be unable to switch weapons while reloading, further requiring use of melee attacks. This even extends to the weapons themselves; All its primaries (save for the headlights) are short-range only, and all its secondaries are non-damaging abilities used to enhance melee combat.
A robotic panda with a love for all things explosive. The Demoman relies on his bulky health pool and powerful explosive weapons to eliminate the enemy team. The Demoman is unique in that his secondary weapons take the form of missiles that are able to lock onto opponents, allowing for long-distance surprise attacks.
- Achilles' Heel: Close-range combat. The Demoman is not immune to his own explosives, making close encounters very dangerous. In addition, his melee weapons are slow to activate and are rather finicky to hit enemies with.
- An Ice Person: Has shades of this in the form of his Sno'Matter and the Let It Cold.
- Awesome, but Impractical: The Demoman's nukes are incredibly powerful and create a satisfying explosion on impact, but it's very prone to hitting a roof during its descent, or the sky.
- Ax-Crazy: Seems to thoroughly enjoy gibbing enemy players."You look surprised... I MEAN DEAD! *Maniacal Laughter*
- Hitbox Dissonance: His secondaries unfortunately suffer from this. They are very prone to detonating on any part of the map geometry due to their awkward collision physics, including the slightest ledge and even the skybox.
- You Nuke 'Em: The Demoman's Peace Maker, a giant nuclear missile that creates a colossal explosion on impact. Unfortunately, its quite underwhelming damage-wise. The Phat Man on the other hand...
A sarcastic bear with a knack for long-range combat. While having poor combat abilities up close, the Sniper makes up for this by having the capability to land instant death headshots at range.
- Abnormal Ammo: The Sniper's default weapon shoots what appears to be green slime. Taken further with the Tomahawk and Eagle Standard secondaries, which involve the Sniper throwing live birds to blind the enemy.
- Boom, Headshot!: Focuses around this due to being the only class capable of landing them.
- Crosshair Aware: An odd variation of this trope. The Sniper will automatically lock unto the target closest to the crosshair, but no indication is given to the enemy until the rifle reaches 50% charge. Once it does, the enemy is alerted by a symbol of a crosshair above their head, to notify them to hide.
- Long-Range Fighter: Naturally.
- Deadpan Snarker: Has a tendency to deliver snarky one-liners to her victims.
- Missile Lock-On: A rare non-missile version of this trope. The Sniper's rifle will slowly lock on to an enemies,
A small, yet tanky bear, the Chub Scout has a wide variety of tools at his arsenal. The Chub Scout is highly dependent on the enemy's team set-up, making him quite situational. However, he more than makes up for this with his highly destructive weaponry.
- Balloon Belly: A result of using either the EZ Chee-Z or the Whipped Pain. Enemies should beware, as it doesn't stop there.
- Big Eater: Reflected in his weaponry and his skins. In the case of his edible weapons, he even reloads by eating them!
- Comeback Mechanic: Played both straight and inverted. The Chub Scout's weaponry will deal more damage if the enemy team/enemy players are winning, and will deal less damage if the player/player's team is winning.
- Edible Ammunition: Potatoes, pop-tarts, explosive pies...
- Improbable Weapon User: Is able to use a traffic light as a melee weapon.
- Mighty Glacier: Downplayed. The Chub Scout is pretty tanky and slow, but not to the same extent as the Heavy or Assault.
- Short-Range Shotgun: Has two of these, the Boomstick and the Doomstick.
- Suicide Attack: Utilized in two of his weapons, the EZ Chee-Z and the Whipped Pain.
An elderly bear that takes the role of a defensive class. The Engineer specializes in controlling areas of the battlefield through static traps and weaponry.
- Acquired Poison Immunity: Zig-Zagged. Some of the Engineer's weapons are capable of dealing radiation damage, of which he may or may not be immune to depending on the weapon used (the Gernobyl being particularly infamous for causing accidental suicides). However, radiation damage can be freely applied to enemy Engineers, but the player still isn't immune to the resulting explosion.
- Cool Old Guy: Despite being the oldest of the bears, The Engineer is no slouch in combat and delivers some snarky one-liners.
- Glass Cannon: An odd downplayed hybrid with Mighty Glacier. The Engineer is capable of outputting tremendous amounts of damage, but shares the distinction of having the slowest base movement speed along with the Heavy and the Assault. This makes him go down fairly quickly, despite his health being above average (slightly higher than the soldier).
- Hand Blast: The Engineer's Power Glove allows him to multiple small energy orbs, or one single powerful orb.
- Living Weapon: The Gernobyl secondary gives the Engineer a mutated gerbil that is used to spit out radioactive goop.
- Made of Explodium: Invoked by the Engineer's radiation weapons. They deal little to no damage compared to other weapons, but will irradiate enemies slowly before culminating in an instant-death explosion.
- Trap Master: The Engineer's secondaries all revolve around this, with the most obvious being the Proximity Mine.