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Characters / Azure Striker Gunvolt Heroes and Allies

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Heroes and allies in the Azure Striker Gunvolt Series. For several character's Luminous Avenger iX counterparts and Kirin's appearance in iX 2, see the respective character page.

Beware of unmarked spoilers!


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Main Characters

    Gunvolt 
See his character page here

    Copen/Acura 

Copen/Acura, "The Avenger"/ The Adept Slayer

Voiced by: Kosuke Masuo (Gunvolt/Gunvolt 2), Peter Von Gomm (English, OVA) Alejandro Saab (English, Gunvolt 3)

https://static.tvtropes.org/pmwiki/pub/images/cb281a80f2be291203c1a0dfec2fa207.png
Click here to see Copen's Azure Striker Gunvolt 2 design 

'"I've come here to deliver your sentence... Azure Striker!"

The 14-year old rival to Gunvolt, a regular human and precocious young scientist who follows in the footsteps of his late father, Dr. Kamizono. After the death of his father at the hands of an Adept, Copen deems Adepts a threat to humankind and sets out on a journey to eradicate all Adepts with extreme prejudice, whether dangerous or otherwise. To do so, he harnesses the power of a hand-crafted shield named Aixgear, with has the power to copy the abilities of Adepts via Glaive shards. In his initial journey, he crosses paths with Gunvolt numerous times, whom he forces into fights to destroy him.

In the sequel, Copen engages his mission anew. Armed with Voder II gun, the White Tiger Jacket that enables flight, and his Autonomous Combat Pod "Lola", he intercepts a hijacked Sumeragi airship carrying his kidnapped twin sister, Mytyl. While recovering Mytyl, he has a chance encounter with Gunvolt and the forces of Eden, who split the power of The Muse into Shards, one of which he steals for himself. After discovering that the Shard he has gained has improved his ill sister's condition, he sets out on a mission to capture the Shards held by Eden in hopes that he may cure Mytyl.

He serves as Gunvolt's rival character; in the first game he's encountered as a boss twice, before becoming playable in the second game. Copen's playstyle is similar, but different in some aspects, from Gunvolt: His gun shoots high-powered lasers that can home in to a marked enemy. You do marking by air-dashing towards the foe and then rebound back; aside from that, his rocket boots helps him hover and dash to different directions in the air. His combat bot, Lola, also provides him Flashfield-like protection as well as Prevasion, and lets him assimilate the power of fallen Adepts for his use.


  • Affectionate Nickname: Lola calls him "Boss" in the English version. She and Mytyl both call him "Acura-kun" in the Japanese version.
  • Animal Motifs: Tigers in the second game, particularly the White Tiger which symbolizes the Tiger Versus Dragon relationship between him and Gunvolt that is constantly referenced in the loading screen stage descriptions. He even lampshades it.
    Copen: My White Tiger jacket has the power of the Azure Striker, and with a better version of my father's gun, Voder II, I wield twin claws that are unstoppable.
  • Anti-Hero: Copen treads a very fine line between this and Villain Protagonist, to the point where if he wasn't actively fighting the bad guys in 2, he might as well be considered an out-and-out antagonist himself. While Copen does oppose the actually villainous groups like Sumeragi and Eden, he has a rather dark and twisted agenda that involves getting revenge on the entire Adept race as he knows it, and refuses to stop until the last Adept has fallen.
  • Ascended Extra: Copen has skyrocketed from a mini-boss who does more in the game's background than in the game itself, to a Promoted to Playable deuteragonist rival, to starring in his very own spin-off game.
  • Attack Drone: Copen gains one in the second game named Lola that he can use to aid him in defense, offense and mobility. In particular, he also can use it to emulate the abilities of Adepts. It can also converse with him.
  • Badass Bookworm: He is a skilled inventor who is capable of holding his own against powerful Adepts.
  • Badass Normal: Is not an Adept, but can fight toe-to-toe with them.
  • Bait-and-Switch Boss: He's been both the giver and the receiver of this. In the actual game, he overrides Zonda as the boss of Sinner's Row. In Mighty Gunvolt, he appears at the start of the Mirror stage, but Zonda gets a little payback and knocks him out, becoming the Final Boss.
  • Battle Theme Music: Reckless Shooting Conviction.
  • Black-and-White Insanity: Copen doesn't give a flying jitt whether an Adept is good or evil and what it is doing at the moment. As far as he's concerned, all Adepts are irredeemable monsters that need to die right this second, and he won't hear any pleas to the contrary. It's painfully prominent in relation to Gunvolt; even though he and Copen routinely end up fighting common and much more dangerous threats, his response to an Enemy Mine is to tell Gunvolt to shut up and attempt to kill him, simply because he's an Adept and he's there. The sole exception is Mytyl, his sister, and even learning that she is an Adept doesn't stop him from wanting to kill all the others and distance himself from her.
  • Brother–Sister Incest: Teseo accuses him of being too close to Mytyl.
  • But for Me, It Was Tuesday: Subverted; Copen reacts like this to seeing an armored female Adept blocking his way to the Seraph, but then she reveals her other form, one that Copen recognizes all too well. It's Zonda.
  • But Now I Must Go: Copen's conscience catches up to him by the end of the second game, and, unwilling to bring his companions into his one-man war against Adept-kind, cuts ties with them and leaves to continue his battles alone.
  • Came Back Strong: In the second game, just like Gunvolt, there'll be a chance for Copen to be revived with Lola's Anthem if he dies, while also strengthening his attacks. This also happens for the True Final Boss fight in Gunvolt's story.
  • The Cameo: In Mighty Gunvolt, he spends the Final Boss fight as a stage prop after getting beaten down by Zonda. Turns out he was hunting Adepts like always, but arrived on the scene a bit late.
  • Cape Busters: A normal human who dedicated himself to hunt all Adepts, he's particularly of the fantastic racist type.
  • Clothes Make the Superman: His additional abilities (called subroutines) allow him to mimic some of GV's non-Septimal abilities (ones that are obtained through GV's own accessories), and are programmed into his Powered Armor, "White Tiger".
  • Combos: In the second game, destroying enemies consecutively without touching the ground grants Copen an increasing Kudos bonus that gives him 10x the number of enemies defeated in a row while airborne.
  • The Comically Serious: He's this in the second game due to his Red Oni, Blue Oni and Sibling Yin-Yang relationships with Lola and Mytyl, which leads to some unintentionally funny moments between the three (and sometimes Nori). And then there's his interactions with Ghauri, whose rhymes drive him absolutely crazy. Mytyl even calls him "Funbane" at one point.
    Mytyl: [Nori] said you don't understand grown-up allures. And that you're a stick-in-the-mud when it comes to me. And guess what she's right!
  • Contrived Coincidence: His father was the head researcher of the Sumeragi facility who used to detain Asimov, his twin sister bears the Muse Septima integral to Sumeragi's Adept subjugation, and said Asimov was the mentor of his rival. Basically, almost anyone and anything in the game could be tied to his family in some sort of way.
  • Costume Evolution: In the second game he trades his normal boots with Rocket Boots and has a more slender design.
  • Counter-Attack: One of his Kudos bonus in the second game is achieved when you block an attack with Flashshield and then immediately retaliate (called "Guard Counter").
  • Damage Reduction:
    • His Damage Buffer subroutine reduces damage taken by 5%. The Aerial Guard decreases it by 10%, but only in midair.
    • His OD Hardening subroutine lets him negate really minor damage. Its better version can negate more.
  • Dash Attack: His Deadly Aim subroutine allows his dash-tagging to do some damage. Its OD version makes it deal higher damage.
  • Deadpan Snarker: The sequel shows that Copen has a tongue as sharp as Gunvolt's, coming up with all manner of witty remarks for every situation. Copen is decidedly more on the "deadpan" side than Gunvolt.
  • Dehumanization: Doesn't view Adepts as people, but rather as monsters that deserved to be killed and be wiped off the face of the Earth. This is best exemplified during GV's second fight with him where his retort to GV's argument that Adepts are people is to basically scoff at him.
    Copen: That's why all of you Adepts need to be wiped from the Earth. In order for us "humans" to continue to survive.
    Gunvolt: Adepts -are- humans!
    Copen: Don't try to swindle me, monster! You're all just animals. If left on your own, you'll end us all.
  • Depleted Phlebotinum Shells: Copen in the first game is said to use several different bullet types that he swaps out based on the Adept he's facing. The "Beowulf" bullets that he uses against Gunvolt can pass through Gunvolt's Flashfield. After Carrera is defeated, Copen uses his power to make the Greed Snatcher (called "Power Grab" on the English website), bullets that are super-effective against every Adept.
  • The Determinator: He simply will not stop until he has rendered the Adepts extinct. Every time Gunvolt beats him, it just makes him try harder.
  • Dub Name Change: Copen in English; Acura in Japanese. The names of some of his acquired techniques are also altered overseas; e.g Arrogant Fang becomes Arrogant Radiance.
  • Energy Weapon: In 2, his new revolver Voder II (aka Border Mk. II) can shoot laser beams that deal high damage to enemies. If he tags them by smacking them with his gun, he can fire off homing beams instead that hunt down tagged targets.
  • Expy: Of Proto Man in the first game, being the rival character with a gun and a shield; he also evokes Mega Man's trademark Power Copying. In terms of character and mechanics, he evokes Copy-X, albeit a far less villainous take.
  • Faking the Dead: The end of the second game has him deciding to do this to cut the ties between him and his family, and Mytyl in particular, because 1) she's revealed to be an Adept and 2) it's for the good of her that he's away because he's far too deep on vengeance.
  • Fantastic Racism: Hates Adepts and wants to apply the Final Solution on them because he feels they're a potential danger to the world. He seems to get it from his father. Justified: the side story "Fleeting Memories" reveals that his father was killed by a vengeful Azure Striker, implied to be Asimov. And as if that wasn't enough, conflicts with and between Adepts had laid waste to most of the world, giving Copen some understandable motives outside of simple revenge.
  • Forgotten Phlebotinum: In the first game, he has the Greed Snatcher bullets made from Carrera's Septima, which temporarily neutralize the Septimas of other Adepts on contact. Just one of these bullets can instantly kill a weak Adept or leave a strong one extremely vulnerable. The second game reveals that he still has this ability and he uses it in the final battle with him if you play as Gunvolt. He doesn't seem to have any justification for not using it before his final confrontation with Gunvolt.
    • A side story for the first game details his thoughts after the second battle with Gunvolt and encounter with Asimov. In it he comes to the conclusion that relying on the Greed Snatcher made him careless and resulted in his defeat.
    • There's another justification for this as the Dengeki Nintendo Stories reveal that the bullets for Greed Snatcher is expensive to produce, not to mention that frequent usage meant that his enemies may develop countermeasures for it. Since GV's outfit in the 2nd game was created specifically to guard against the crippling effects of Greed Snatcher, he's pretty spot on.
  • Free-Sample Plot Coupon: After Tenjian and Zonda shattered Joule's essence into several pieces, Copen has Lola steal one of them right off the bat before Zonda can transform it into a Grimoire.
  • Gameplay and Story Segregation: Near the end of the game, it's shown that he still has the Greed Snatcher from the first game. However, no moment in the story prior allowed the player to use it. Likely because the ability is pretty much a very effective Adept-killer as it can nullify other Adept powers and so he just doesn't use it until the end.
  • Gadgeteer Genius: Seems to run in the family. Copen's father designed the technology both his son and the Sumeragi Group use to subjugate Adepts, and Copen understands enough of it to build his own weapons.
  • Ground Pound: Has a new attack in the second game called Reload Crush. Double tapping down while airborne will cause Copen to drop straight down and crash against the ground with a Three-Point Landing. This deals a lot of damage to anything near the impact zone and instantly recharges the Bullit Gauge as if recharging from the ground. His Impact Reload subroutine increases its damage, and its OD version increases it further.
  • Glass Cannon: Using the Shield Construct subroutine disables Prevasion and limits his HP, but his attack power nearly doubles.
  • Heal Thyself: He gets a healing skill in the second game. Also the HP Converter subroutine lets him heal a silver of HP everytime he collects money.
  • Mage Killer: Hunts down and kills the magical Adepts.
  • I Am a Monster: By the end of 2, he is painfully aware of how his brutal goals and methods make him little better than the Adepts. This is part of the reason why he ends up faking his death; he doesn't want Mytyl to discover what he's become.
  • Ignored Epiphany: Not even The Reveal in the second game that Mytyl was an Adept all along is enough to change his attitude towards Adepts in general, and in his true ending he ultimately decides to continue his quest to eradicate them despite the hypocrisy, choosing to cut his ties with Mytyl for her own safety and so she doesn't have to know that her brother is "A demon bent on revenge."
  • Innocently Insensitive: One Mytyl chat has him telling her to eat more. Lola has to point out that it's getting weird, which Mytyl agrees. He questions to himself that since Mytyl is rather small for her age, saying that she needs more meat on her bones shouldn't be rude.
  • Insane Troll Logic: He perceives all Adepts to be a threat to society, and will stop at nothing to see them all eradicated from existence even if they aren't malicious. Not even Mytyl being revealed to be the original Muse Adept. No amount of reasoning will convince him otherwise, as Gunvolt finds out the hard way.
  • In the Hood: His Powered Armor jacket in the first game has one. His new outfit doesn't have one.
  • Invocation: All of his Special Skills begin with a chant.
    Copen: Hands defiled by sin! A body damned for deeds far done seeks its salvation! Doppler Desire!
    Copen: May claws shatter chains of those who traipse in my wake. Begone you impure! Shred Storm!
    Copen: Fallen villains unite as one yet again to fell even greater sin. Guilt Sequence!
    Copen: Though it taint my heart I give all to banish sin into oblivion! Doppler Destroyer!
  • Irony: He hates Adepts with a murderous passion, but as Tenjian notes during their fight, he has no problems using their powers to complete his goals. The irony isn't lost on Copen, however. Also, his sister, who he loves dearly, is revealed to be an Adept, the very demons he swore to destroy. Zonda doesn't hesitate to gleefully rub it in Copen's face during their final battle.
  • Item Amplifier: His Healing Aid subroutine allow for more healing from health pickups.
  • I've Come Too Far: In his true ending in 2, he finally realizes that his extreme actions make him just as much a monster as the evil Adepts, but he just can't bring himself to stop. He outright calls himself a "demon" in his narration.
  • Jerkass Has a Point: The reason Copen is unshaken in his belief that all Adepts need to die is that he believes if left unchecked, they'll wipe out humanity. The reason he believes this? Because if Fleeting Memories is to be believed, history has proven him right so far. Most of the world has been destroyed by wars enacted by Adepts against humanity and each other. The sequel continues to prove him right as Eden takes advantage of the chaos caused by Sumeragi's defeat to enact their plan to destroy humanity.note  The third game has Kirin speculate in a base conversation that Copen's father, whom he based his logic on, might have foreseen that Adepts would one day become Primal Dragons that could bring about the end of the world, with or without GV. The only known measure to indefinitely contain Primal Dragons is Kirin, who hadn't been born at the time.
  • Kill Steal: He shoots down the third Elise before she can resurrect her other selves again. This is not an example of Big Damn Heroes though, because he didn't do it to save Gunvolt and fights him immediately afterwards.
  • Knight Templar: Copen thinks it's for the good of the world that Adepts needs to perish. In particular, he seems completely incapable of realizing that not all Adepts are destructive and evil and many simply want to live their lives in peace. To Copen, the idea of good Adepts is simply foreign to himnote . Even The Reveal that Mytyl is an Adept does little to change his mind.
  • Knight Templar Big Brother: Mytyl is pretty much the only living relative he has and so he cares for her a lot. If you're an Adept and you so much as entertain the idea of harming Mytyl, you will die in screaming agony. Also played with in that he's aware of his own "knight-templarness" in regards to his sister that he keeps his battles a secret to her. In one chat she's concerned if she's holding him back from his own interests and hobbies, and he assures her that she's not a burden.
  • Laser-Guided Karma: At the end of Mighty Gunvolt, Copen seems to be the final boss, but Zonda jumps in, knocks him out, and becomes the boss instead, possibly in retaliation for being demoted to The Unfought by Copen in the actual game.
  • Leitmotif: The Silver Bullet of Revenge.
  • Limit Break: Has four.
    • Doppler Desire: Copen surrounds himself with four afterimages of himself and charges at Gunvolt.
      • Doppler Destroyer: A stronger version of Doppler Desire that Copen uses in the boss fight with him in Gunvolt's True Ending after being revived by Mytyl's Anthem. Copen summons four afterimages of himself, and each one uses a Bullit Dash to strike Gunvolt. If any of them connect, Gunvolt becomes Tagged, and the copies open fire before the real Copen finishes off with Reload Crush.
    • Shred Storm: Copen commands his bits to rapidly fly around the screen, creating a storm of slashes that draws the "claw" kanji. This attack kills all onscreen enemies and significantly damages bosses. Its damage can be increased by using the OD Risk It All subroutine, at the cost of dropping your HP To One.
    • Guilt Sequence: A special skill Copen uses in the final battle in Gunvolt's True Ending. Copen harnesses the copied abilities of the Sumeragi Swordsmen from the first game to attack Gunvolt.
  • Locked Out of the Loop: The whole Kamizono family is kept under the dark by Copen's father that not only Mytyl is the original Muse, but he removed the Septima because it directly threatened her life. Copen is too young to remember this, so once he saw Mytyl in action, he was understandably shocked.
  • Luckily, My Shield Will Protect Me: Has a shield named Aixgear that he uses to emulate some of the powers he copied. He doesn't have it for the 2nd game. A side story revealed that it was destroyed by Asimov's Voltaic Chain when they fought each other.
  • Mana Meter:
    • Instead of having SP for Skills, he possesses three bullet icons known as the Bullits (aka Blitz Gauge) at the bottom of the screen. Performing a Bullit Dash (aka Blitz Dash), i.e airdashing, consumes an icon, and if he has no icons, he can't do the dash. He can recharge icons by dashing into a solid surface, which allows him to ricochet off like a projectile, perform a Ground Pound on landing, or manually recharge it by using a maneuver similar to Gunvolt's old recharge action.
    • His EX Weapons run on a refilling energy gauge that functions similarly to the way Gunvolt's Septima recharges. Utilizing an EX Weapon takes a chunk out of the bar, and Copen needs sufficient meter to use an EX Weapon.
  • Mix-and-Match Weapon: In the first game, a shield that can turn into a bow and replicate Septima powers. How about that?
  • Morality Pet: Not quite enough to qualify for Jerk with a Heart of Gold, he wants Adepts extinct, but Copen is under no illusions from the reality that what he's doing is dirty business. For this reason, he keeps his frail, perpetually-hospitalized and mute twin sister out of the know, caring too much about her to get her involved.
    • Not to the same extent as with Mytyl, but his banter with Lola serves to humanize him as well. To the point that, when True Zonda drains Lola of the Muse Shards, Copen's first order of business is to ask her if she's alright.
  • Muggle Power: Takes both options. He copies and replicates the powers of Adepts to further his goal of wiping them from the face of the earth.
  • Must Have Caffeine: One Mytyl chat (where she's tasting black coffee) states that he likes his coffee really black. He justifies this by saying that it's good for late-night researches.
  • Nonchalant Dodge: His Invincible Reload subroutine works similarly to GV's Chargeguard Pendant in that reloading his Bullits make him invincible for a moment.
  • No-Sell:
  • "Not So Different" Remark: Everything that he does in 2 is not unlike Gunvolt's own storyline in the first game. The latter even tries to talk Copen out of it by saying that he's been through a situation like this before.
  • The One Guy: Of Team Copen. This is obvious when the three females start talking about putting some girly accessories on Lola, of which only Copen has objections.
  • One-Man Army: Much like Gunvolt, he can plow through armies and powerful Adepts with ease.
  • The Paranoiac: Only Nori and Lola are aware of his position as an Adept Hunter and keeps the rest of his family in the dark about it. He also refuses to share the technology he developed to anyone out of fear that they would eventually abuse it.
  • The Pirates Who Don't Do Anything:
    • "The Adept Slayer" has not been known to actually slay any Adepts other than those villainous enough to also be in Gunvolt's crosshairs. Copen does try to kill Gunvolt (and Asimov, without knowing of his evil plans), but he never canonically succeeds, and not even the side stories mention him hunting down any innocent civilian Adepts. A good thing, too - if he lived up to his own genocidal hype like that, we might not be able to stomach playing as him in 2.
    • Azure Striker Gunvolt 3 follows Gunvolt's story route, meaning that Copen has canonically only killed one Adept, that being Elise's insane persona in 1.
  • Plot Armor: He's the only boss that Gunvolt never kills. Not even while the same punishment that Gunvolt dishes outright kills the Adept bosses. He even (barely) survived Asimov's Voltaic Chains, which is a One-Hit Kill for GV.
  • Power Copying:
    • Is able to copy/replicate the septimal powers of Adepts using his high-tech equipment. In the first game, this took the form of manipulating his shield Aixgear into using special attacks. In the second game, this took the form of floating options that attack on command and have the ability to semi-duplicate powers that he copies from defeating bosses.
      Copen: (mid-battle banter) I will eradicate every last one of you monsters from this world. Even if I have to use your own powers to do it!
    • Meanwhile, in the second game, he has EX Weapons where he uses his Bits to replicate the powers of the Eden bosses.
      • An Ice Person: Hailstorm Blade, taken from Tenjian, has him attack with twin ice swords that fire short-ranged Sword Beams.
      • Bloody Murder: Ferrous Fang, taken from Gibril, has him firing blood at an enemy that will heal him if it connects.
      • Energy Weapon: Wide Circuit, taken from Teseo, is him shooting a wide array of cyber-lasers straight forward. If locked onto an enemy, the lasers become narrower, but stronger and aimed right at the locked enemy.
      • Gemstone Assault: Prism Break, taken from Ghauri, has him create a large crystal and fire it forward. Can be charged to increase size and damage. Can destroy certain blocks.
      • Making a Splash: Hydro Zapper, taken from Milas, has him create two water orbs that fire lasers of water. Strong against Gunvolt.
      • Rings of Death: Vantage Raid, taken from Asroc, launches ring-shaped shots that bind enemies. Does not work on bosses, but strong against Desna and Gibril.
      • Shock and Awe: Stellar Spark, apparently being derived from the power of Azure Striker. It's the default offensive ability from the start. With it he can either shoot a trio of straight lightning bolts forward, or, when locked onto an enemy, make the bits fly onto the locked enemy and then shock them with a triangle of lightning.
      • This Is a Drill: Twintail Bunker, taken from Desna, has him attack with 2 long drills. Can be aimed to 4 directions; if aimed downward, can function as a Spring Jump.
  • Powered Armor: His jacket named Meganteleon, though heavy, helps increase his strength. In the second game he's got a new one called White Tiger that lets him be more mobile.
  • Pre Ass Kicking One Liner: Instead of having a catchphrase like Gunvolt, he has one of these for every Eden Adept he meets. It's basically "Time to (''insert witty remark here'')".
    Copen: (against Desna) Time to send this star into supernova.
    Copen: (against Teseo) Time to ban this troll.
    Copen: (against Asroc) Time to shut this kitchen for good.
    Copen: (against Gibril) Time to teach this petulant child some manners.
    Copen: (against Ghauri) Time to cut your mic for good.
    Copen: (against Milas) Time to wash you out with the tide!
    Copen: (against Tenjian) Time to take this beast to church!
    Copen: (against Plasma Legion) Time to send this contraption back to the drawing board!
    Copen: (against True Zonda) Time to banish your delusions from this world for eternity!
  • Promoted to Playable: His high-flying style makes its debut in the second game.
  • Put on a Bus: Due to the Time Skip, Copen is absent from Gunvolt 3, and it's never confirmed if he's actually still alive or not.
  • Quad Damage:
    • His Aerial Assassin and Aerial Sniper subroutines increase his damage output for his guns when he fires in midair. His Risky Gunplay does the same regardless of his state, but also reduces his health by 20& and caps his Kudos count.
    • His OD Pawn Killer and King Slayer subroutines increases damage on mooks and bosses respectively.
  • Red Eyes, Take Warning: Has red eyes and is a dangerous fighter, as well as having a big beef towards Adepts.
  • Red Oni, Blue Oni: Despite their colour schemes, he's the cold and ruthless Blue to GV's kind and compassionate Red. When they're in each other's vicinity, however, they switch: He's the violently murderous Red to GV's thoughtful and rational Blue.
  • Reduced Mana Cost:
    • Weapon Compressor subroutine reduces energy use for his EX Weapons.
    • In a variant, Bullit Optimizer subroutine lets you dash without a Bullit after you land on the ground.
    • Inversion: His Weapon Overclock makes his EX Weapons use more energy, but also increases their damage.
    • Lucky Prevasion and Lucky Dash gives him a chance to prevade and dash (respectively) without Bullits.
  • Regenerating Health: His Auto Recover subroutine lets him recover his health while standing still. Meanwhile, its OD version gives him better HP regen even while moving.
  • Regenerating Mana: Like Gunvolt's gauges, his Bullit gauge and EX Weapon gauge can regenerate by themselves. His Weapon Recharger subroutine makes the EX Weapon gauge recharge faster (at the cost of Kudos cap).
  • Relative Button: A 14-year old boy adopted mass murder as a creed to honor his father. Family's a big deal to him. So for the love of god and all that is holy, do not touch Mytyl.
  • Religious Bruiser: A young kicker of Adepts' butts who busts out some religious talk, referring to God a lot.
  • Revenge: Part of his motivation is to avenge his father, Dr. Kamizono. (The other part is that he believes, like his father did, that Adepts are too chaotic for the world and need to be eradicated.)
  • Revenge Before Reason:
    • During his fight with Desna (a known fortune teller), she tries to warn him not to throw away his life for his vendetta, telling him it would only lead to misery. He, of course, dismisses her warning. And sure enough, he learns this the hard way when his beloved sister, Mytyl, is revealed to be an Adept, the very "demons" he swore to destroy. This forces him to cut ties with her and Nori so she won't be involved in his battles, thus leaving him truly alone.
      Desna: Your life will be forfeit unless you turn back. The path you are on will lead to abject misery and you will take with you all you hold dear.
    • Best emphasized at the end of Gunvolt's scenario in 2, during the True Final Boss fight, where Gunvolt attempts to convince Copen that vengeance isn't the answer to resolve his sister's death, and that it'll only drive him deeper into the rabbit hole. Copen finally admits for once that Gunvolt's right, but proceeds to state that he's already too far gone to turn back now.
  • Revolvers Are Just Better: Has a revolver, it belonged to his father and is named "Border" ("Voder" in 8-4's translation of GV 2). It can shoot normal bullets and power nullifying Greed Snatcher shots. Depending on your ammo for Dart Leader, you can Shoot the Bullet for his regular shots. In the second game, it's upgraded to shoot lasers.
  • The Rival: Is featured as the main rival of Gunvolt. The second game gives him another rival in the form of Asroc due to their love of technology. However, Copen sees Asroc as a talentless hack for using his Septima to reanimate scrap metal.
  • Roboteching: When Copen locks on to an enemy via Bullit Dash, his shots will home in on the target regardless of altitude and angle.
  • Rocket Boots: He gains a pair in the second game, that lets him hover (in the similar style as Gunvolt) and use the Blitz Dash technique on foes that allow him to tag them.
  • Rule of Symbolism: His knack of spewing ominous semi-religious spiel when dealing with Adepts, along with his white hooded attire with red crosses and his general self-righteousness makes him somewhat of a homage to a classic Church Militant. This gets Played for Laughs in one of his chats with Mytyl when he catches her reading some magazines only to find she was actually reading a book on sorcery. Being the highly religious person he is, Copen promptly takes the book from her and gives her a crossword puzzle book.
  • Secret A.I. Moves: In the True Final Boss fight, Copen inexplicably gains access to both Greed Snatcher and two new Limit Breaks that he couldn't use previously, in spite of the fact that neither are ever available to players.
  • Shield Bash: One of his attacks in the first game.
  • Shout-Out: Many of his upgrades in the sequel take form of "subroutines", i.e programs that he can install into his armor to enhance his capabilities, with a limited capacity that increases by getting secret items and can cause "bugs" (such as cutting his HP To One or dropping his attack power) if the system is used wrongly. Sounds familiar?
  • Sour Prude: Several of his chats with Mytyl in the second game portray him as this due to his strictly religious beliefs. When Mytyl shows him a dress in a fashion magazine, he thinks its too provocative. When Mytyl is wearing perfume, he thinks she's too young for perfume. He's also not too big on romance either as Mytyl tries to find him a girlfriend, much to his chagrin.
  • Speed Echoes: Like Gunvolt, he leaves afterimages behind him when he moves in 2, but only if he's capable of prevasion at the time.
  • Spotlight-Stealing Squad: Promotional materials for 2 put a lot more emphasis on Copen than on Gunvolt due to Copen being a new character with a completely different playstyle.
  • Spring Jump: Equipping the Code of Shovelry Subroutine lets Copen do a high jump after he does his Ground Pound. He can also do this with the Twintail Bunker EX Weapon.
  • Starter Equipment: He starts with Hover and Prevasion subroutines.
  • Status Buff: His Overdrive (OD) subroutines give him powerful buffs if he reaches 1000 Kudos. The buffs will also occur if Anthem activates.
  • Stealth Pun: In the Japanese version, his Shred Storm skill is called "Strike Saw". "Saw" puns with "Sou", i.e the Japanese subtitle of the second game; you even get "Sou Bonus" points if you kill targets with it. The bits even draw a pattern similar to the Sou kanji at the end of the skill.
  • Story-Breaker Power: His Greed Snatcher, an ability taken from Carerra, allows him to nullify an Adept's Septima, killing them instantly. This is an effective Adept-killer and because of this, he doesn't use it at all when playable and only uses it in his boss appearance, like in the first game and when fought as the Final Boss of Gunvolt's True Ending. Even a Greed Snatcher fired from a mere replica of him (via Gunvolt's Image Pulse in 3) can be upgraded into a One-Hit Kill.
  • This Is Unforgivable!:
    • When he sees the Sumeragi mechs animated by Septima in Asroc's stage, he, being a Gadgeteer Genius, declares the very act of using such an accursed power to bring the destroyed to life an utter affront to science and vows revenge.
    • Takes a more serious tone in the True Ending where he believes Gunvolt killed Mytyl. Copen completely loses it and attacks Gunvolt, blaming him for all that's happened and declaring he will kill him and all Adepts.
    Copen: Bastard! You're beyond forgiveness! All of you are! You'll be dead before God can hear your prayer!
  • Tiger Versus Dragon: His relationship with Gunvolt, which is particularly played up in the second game. He's the White Tiger, a skilled and extremely intelligent Muggle with a fierce hatred of Adepts while Gunvolt is the "Azure Dragon", a skilled and extremely powerful Adept who believes humans and Adepts can live in harmony.
  • Tragic Bigot: His belief that all Adepts are evil stems from one murdering his father.
  • Tranquil Fury: Copen is in a constant state of vengeful anger in his life, but he manages to keep calm and concise about it all. And when Gunvolt appears to have killed Mytyl, the blind fury he'd been keeping in check boils over.
  • Uncertain Doom: After the Final Boss battle, Asimov revealed that he had taken Copen's gun, having fought him on the way to meet Gunvolt. The game doesn't make Copen's fate clear. However, in the OS album, it is mentioned that Copen survived the battle and took his gun again.
  • The Unfettered: He'll stop at nothing to ensure that all Adepts are wiped out from existence, including those who aren't a threat to humanity.
  • Unscrupulous Hero: In the second game he becomes one of the playable characters... and still retains his vendetta against Adepts.
  • Unstoppable Rage: While Copen brims with murderous hatred for Adepts, he keeps it well hidden under his stoic demeanor, which is helped by his sister Mytyl keeping him relatively stable and grounded. But when Mytyl is seemingly dead during the final battle with Zonda and he believes Gunvolt is responsible, he absolutely loses it and unleashes all the pent up rage he's held for so long, attacking Gunvolt with everything he has, including Greed Snatcher. The ensuing boss theme playing against Gunvolt, a disjointed version of Collision of Thunderstorms with a high-pitched and frantic version of Reckless Shooting Conviction playing underneath, illustrates just how broken his mind is at this loss. Thankfully, Mytyl manages to bring him down from it when he sees she's still alive.
  • Van Helsing Hate Crimes: He has no regard to whether the Adepts he fought are good or bad - he'll terminate them all the same.
    Gunvolt: I'll help you take Sumeragi down. But you have to leave Joule out of it! She's innocent!
    Copen: We're not negotiating here. I won't stop until every last Adept is dead.
  • Videogame Dashing: With his new Rocket Boots in the sequel, he can perform the Bullits Dash (aka Blitz Dash), an omni-directional dashing maneuver that allows him to tag enemies. He also gains the ability to hover in midair the same way Flashfield suspends Gunvolt in midair.
  • Villain Protagonist: He is in no way a "good guy" in relation to Gunvolt, as he intends to slay all Adepts in the name of his father. Regardless, he was bumped to a starring role in 2 when he became Promoted to Playable.
  • Wall Jump: Can perform these in 2, just like Gunvolt. With the Blitz Dash, he can also wall bounce, scaling walls by ricocheting off of them like a projectile.
  • White Hair, Black Heart: Has white hair and is vehement about exterminating Adepts.
    Desna: Perhaps the starlight cannot reach a heart so dark...
  • The Worf Effect: In Gunvolt's scenario in 2, Copen, a ruthless Adept hunter that only Gunvolt and Asimov have ever shown to have any success in stopping, ends up beaten offscreen by Asroc, a member of the Quirky Miniboss Squad; luckily he survives. Doesn't apply to Copen's own route, where Asroc is fought normally.
  • You Killed My Father: His dad was killed by an Azure Striker. Given that there have only been two Azure Strikers in existence and that it wasn't Gunvolt that did the deed, the story all but spells out that it was Asimov's doing.
  • Your Answer to Everything: Annihilating Adepts from existence is the only thing he stands for and nothing will convince him otherwise.

    Kirin 

Kirin

Voiced by: Yū Sasahara (Japanese), Kelly Baskin (English)

Septima: Radiant Fetters

https://static.tvtropes.org/pmwiki/pub/images/9f4855c2_8fc3_4aeb_8c14_d8dbbe3b4430.png

"Kirin, Battle Priestess of Shadow Yakumo — coming through!"

The Battle Priestess of Shadow Yakumo, a sister organization to Sumeragi employed to keep tabs on the main company. When Shadow Yakumo catches wind of Sumeragi gathering a massive number of Glaives alongside an ominous prediction about the end of the world, Kirin is deployed to investigate.

Kirin possesses the power of "Radiant Fetters", the only Septima on the planet capable of sealing the Septima of other Adepts. By using her special talismans, she can tag her targets and disable the Collision Damage that they inflict as well as increasing the damage that she deals to them. Wielding a blade disguised as a shakujō, she possesses powerful melee attacks and speed at the cost of range and is capable of deflecting projectiles with her slashes. Gunvolt's powers additionally give her the ability to use Arc Chain, a technique that allows her to dispatch multiple foes in a row at lightning speed.


  • Absurdly Sharp Blade: Discussed in one of the chats when Apollo asks her about her sword and questions how it was made, since she doesn't seem to have any trouble slicing through just about anything. Kirin herself implies that aside from the sword just being really tough, the cutting power seems to be more rooted in her own sheer strength.
  • Anti-Magic: Radiant Fetters is a Septima that weakens other Septima. Since it is a dedicated trait of the ability rather than a side effect (compared to Carerra's Magnet Greed), it is more powerful than other Septimas or items that also negate Septimal powers. Incidentally, this also makes Kirin immune to Dragon Radiation, making her an ideal candidate to stand up to Primal Dragons.
  • Catchphrase: "These Fetters will [insert boss-specific phrase]! Your fate is sealed!"
  • Charged Attack: She eventually teaches herself how to throw stronger Talismans. Holding the Shoot button causes her to charge up, and hitting an enemy with a charged Talisman inflicts a more potent sealing effect that allows her to deal more damage than normal upon a successful sword strike/Arc Chain. She can later upgrade this ability in the second half of the game, granting her Talisman a second charge level. The B.B. DLC Passive Image Pulse boosts the power of her charged Talismans.
  • Early-Bird Cameo: Her first official appearance in a Gunvolt game was in Luminous Avenger iX 2, where she appeared as a DLC boss.
  • Flash Step: The Issen Dash allows Kirin to perform a quick invincible dash forward during her reload animation. The Fierce Issen Dash combines it with Iaijutsu Practitioner in that she'll attack during the process.
  • The Four Gods: She's the Koryu to Gunvolt, Copen, and Xiao's Seiryu, Byakko and Genbu.
  • Girls Love Chocolate: One of the Chats has her and Shiron sharing a bunch of chocolate together, with Kirin refusing to share any with Gunvolt (using the excuse dogs can't eat chocolate) and BB (claiming that if GV can't have any, he can't either). Lumen teasingly notes Kirin probably just wants to hog it all to herself.
  • Hopeless with Tech: Downplayed. Kirin can use a terminal just fine and has no real difficulties using the devices around her Sumeragi office, but she hates needing to constantly reset her personal password per Sumeragi's cyber-security policies. It's to the point she just keeps a sticky note on her desk with it written down (the current one is just "Kirin03"). Apollo tells her to at least keep it in a notebook.
  • Iaijutsu Practitioner: Kirin does this with several of her techniques, most notably her Limit Break where she rapidly slashes all over the screen before resheathing it. One of her unlockable moves involves her performing a Dash Attack version in the instant she reloads her talismans.
  • Invocation: Each of her Special Skills begin with a chant.
    Kirin: As lightning cleaves in twain, as a gale surges in a meadow, so does Shadow Yakumo. Hidden 92nd Rite - Divine Ruin Heresy!
    Kirin: As a shadow remains aside, as companions breathe in unison...I will save you!! 92nd Rite - Divine Ruin Arc!
    Kirin XX: Raging gale weaves a pattern. Heavenly sword flashes across space and time. Battle priestess wields blade with dignity! 88th Rite - Pale Mist Refined!
  • I See Dead People: While discussing B.B.'s Septima Geist in a chat, Kirin mentions that due to being a Battle Priestess she can see ghosts and spirits.
  • Limit Break:
    • 92nd Rite - Divine Ruin Arc is a special move where Kirin performs myriad lightning-charged slashes, painting sakura petals across the screen before dealing massive damage to anything in the vicinity. When paired with Gunvolt, this upgrades to Hidden 92nd Rite - Divine Ruin Heresy, which is functionally identical.
    • 88th Rite - Pale Mist Refined, used by Kirin XX, is an enhanced version of Kirin's Special Skill from Luminous Avenger iX 2. Kirin dashes across the screen multiple times, forming light trails in her wake that become sword slashes to deal massive damage to everything nearby.
  • Magic Kiss: Kirin seals Gunvolt's Primal Dragon form by kissing him.
  • Mana Meter: Kirin has a Talisman gauge that determines how many Talismans she can deploy at once. While they refill quickly on their own, activating Prevasion permanently reduces her maximum Talisman count by 4 (2 if the Lumen passive Image Pulse is fully upgraded). If all of her Talismans are in use or missing when attacked, she takes damage instead. Lost Talismans can be restored by reloading on the ground. During the Final Battle, she gains Infinite Talismans after being killed by Berserk Gunvolt's Astral Order and revived by Layla's Djinn's Wish, and this is crucial in getting the True Ending.
  • Miko: Of the supernatural variety, seeing as she's a shrine maiden who fights with a combination of her Radiant Fetters and Implausible Fencing Powers.
  • Muscles Are Meaningless: She doesn't have much muscle definition at all, yet one chat with Apollo about her sword seems to suggest that her ability to cut through solid metal has less to do with her sword's sharpness than her own personal strength and the sword's toughness to withstand the punishment she puts it through.
  • No Such Agency: Technically, no one outside of Sumeragi (and only select members of the company at that) is supposed to know Shadow Yakumo, and by extension Kirin herself, even exists. The fact she's been publically assigned to lead the newly-created Bureau of Dragon Saviors (while not explicitly mentioning her ties to Shadow Yakumo) is proof of just how serious the Primal Dragon situation is.
  • Not so Above It All: She tends to help corral the more rowdy Dragon Saviors, but she can get in on the antics too. In addition to teasing GV, she quickly got swept up in Cayman's challenge to scale the outside of the Sumeragi building after he pointed out how she can Wall Jump up vertical surfaces without issue.
  • Personality Powers: She vows never to take a life, and her septima allows her to stop an opponent by sealing their power as opposed to killing them outright.
  • Play as a Boss: After obtaining the True Ending, you can turn on XX-Trigger before starting a stage, which replaces Kirin with Kirin XX. Kirin XX removes her cloak and gains her boss moveset from Luminous Avenger iX 2. Kirin XX gains unlimited Talismans, fires three Talismans in a spread shot with each throw, can summon illusions that attack enemies by reloading after throwing charged Talismans called Starlight Prayer, can use the ascending Rakshasa Cleave, her Rapid Ressen Slash is powered up and can perform a Ground Pound that causes giant blades to erupt from the ground. She can also Counter-Attack enemies if she reloads right before an enemy attempts to strike her via the Warden Slash. Her only weaknesses are that she can't use any passive Image Pulses (meaning no Prevasion), and that individually her Talismans are slightly weaker than usual.
  • Shoryuken: The Tensho Slash allows Kirin to perform a strong leaping slash attack off the ground. Humorously, while describing it to Cayman, he starts to call it a Shoryuken outright before she quickly cuts him off. The Air Tensho Slash allows her to perform it in mid-air, though it trades potential spammability for slightly-weaker damage.
  • Spin Attack: The Ressen Slash allows Kirin to unleash a spinning slash in mid-air on her way to the ground, and the Rapid Ressen Slash both increases its power and the speed at which she reaches the ground. Kirin XX can use the Rakshasa Cleave, which is essentially a mid-air spin attack that doesn't cause her to descend and functions as a replacement to the Air Tensho Slash.
  • Spotlight-Stealing Squad: Kirin is rather infamous for this in 3; not only is she front and center on the game's cover art and the game's subtitle (in Japan) is named after her Septima, you play as her for the vast majority of the game over Gunvolt and she serves more of the heroine role compared to Gunvolt considering the latter is not capable of doing much aside from lending his powers and providing banter. Promotional material even refers to the Kirin/Gunvolt duo as "Team Kirin". That said, story-wise most of the game is seen through Gunvolt's perspective and inner thoughts, with Kirin's only getting real focus in the intro and the Final Boss and True Ending. Kirin also doesn't get empowered by Anthem if she dies unlike Gunvolt and Copen, and doesn't receive the blessings of a Cyber Diva until the True Final Boss.
  • Supernatural Sealing: Her Septima, Radiant Fetters, grants her the ability to seal a myriad of other supernatural powers, including the Septima of other Adepts. Noticeable in that this is the first time this has been the primary power of a Septima, as previous similar abilities have either been secondary effects (Carrera's Septima dispersal to his Magnetic Arts) or due to clashing elemental powers (Milas' Ichor shorting out Gunvolt's Azure Striker).
  • Sword Cane: She does battle with a katana concealed within her staff.
  • Technical Pacifist: Kirin may be a confident fighter, but she is unwilling to actually kill. The only time she does "kill" is in the bad ending where her "victim" basically commits Suicide by Cop.
  • Thou Shalt Not Kill: Kirin ensures that she merely incapacitates any living being she fights, rather than killing them. This ensures the survival of the bosses she faces, unlike previous games where all fights are to the death. It makes it that much more devastating when Gunvolt kills himself on her blade in the bad ending.
  • Underestimating Badassery: Kirin looks down on Copen in GV's tutorial level, wondering how a regular human is able to keep up with the strongest adept. She gets to find out the hard way why Gunvolt views Copen as a threat in Luminous Avenger iX 2 when she fights the titular Adept Slayer as a DLC boss; while Copen isn't a mere human anymore, Kirin also has learned new tricks, and yet he still proves to be a challenge.
  • Vague Age: Her exact age is not revealed at any point in the game, but she appears to be around the same age as Gunvolt was in the first title.
  • Vitriolic Best Buds: She and Gunvolt makes a formidable team in combat, but in casual setting, she sasses him frequently while he just resigns to her antics. Still, she truly cares about him; she assures him repeatedly that he's not really to blame for the Primal Dragon incidents, encourages him in the face of the Breaking Speeches by Serpentine's illusions, and is utterly crushed when he chooses to run himself through with her sword to protect her from his out-of-control power in the bad ending.
  • Weaponized Teleportation: By borrowing Gunvolt's power, Kirin has the ability to perform Arc Chain, an attack where Kirin warps toward a tagged target and slashes them, phasing through any attacks that would otherwise hit her if she were to run or jump normally, and it's critical to avoid taking damage from certain screen-covering boss attacks. Kirin can even perform the maneuver multiple times in a row as long as she can tag a new target(s) between each Arc Chain. Even after Gunvolt is possessed by Moebius, Kirin can still use it even before she Came Back Strong from Layla and Zed's Septima.

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QUILL

    Organization as a Whole 
QUILL is an armed resistance force founded by members of a foreign human rights organization to combat the increasingly radical measures being taken by the Sumeragi Group. Through guerrilla warfare and rescue operations involving Adepts imprisoned within Sumeragi facilities, QUILL intends to eventually free all Adepts from the clutch of Sumeragi.
  • Dub Name Change: Called Chant Armament Organization FEATHER in Japan and QUILL in the US.
  • Fun with Acronyms: QUILL stands for "The Quorum for Unrestricted Information, Law, and Liberty". Their Japanese name, FEATHER however, averts this.
  • La Résistance: They resist against the Adept oppression in general, and Sumeragi in particular. Unlike other portrayals, they are actually an organized example, fielding professionally made uniforms, and their training is comparable to a special forces unit. They even have their own R&D Division in charge of developing their weapons and equipment.
  • Oddly Small Organization: Downplayed. Its membership consist of 100 members which is relatively large by manpower standards, however they are scattered throughout nations and only operate in small numbers becoming this. Asimov's group in Japan is a straight example as the nation's barrier makes it difficult to request for additional reinforcements to aid them against Sumeragi.
  • Sequel Non-Entity: The QUILL members from the first game are entirely absent from Gunvolt 2, with no explanation ever provided. Moreso in Gunvolt 3 due to a significant time skip.
  • Unintentional Backup Plan: Their operations against Sumeragi has been this to Eden, non-stop.
    • Asimov's takedown of the Kamishiro barrier to bring Zeno and Moniqa in allows Eden to sneak in a Zonda copy so they could crack into Sumeragi's secrets, despite Merak fending off Teseo well and Nova threatening to launch a Kill Sat. Eden had nearly been thwarted by Sumeragi's elite Adepts, and wouldn't had been able to advance their plans if not for Asimov preparing his operations at the same time.
    • Even with Zonda infiltrating Sumeragi, she still lacks sufficient power to stand against all of their Swordsmen and could only lurk in the shadows. That is, until Gunvolt starts killing them one-by-one being kept in the dark by Asimov about his true intent. Again, while Asimov's plans were unrelated with Eden's and Gunvolt was only closely affiliated with QUILL when he starts killing the Sumeragi Swordsmen, that was the exact thing Zonda needed to order a full assault.
  • Your Terrorists Are Our Freedom Fighters: Despite QUILL's noble aims, Sumeragi publicly considers them little better than anarchists out to ruin the peace. Considering what Asimov's true motives are, they're not actually wrong, plus QUILL unintentionally allows Eden to make its own move. By the time of 3, Kirin notes Gunvolt and QUILL are considered no better than terrorists by history.

    Asimov (Unmarked Spoilers) 

Asimov

Voiced by: Masashi Yukita (Japanese), Maxwell Powers (English, OVA and Azure Striker Gunvolt 3)

Septima: Azure Striker

https://static.tvtropes.org/pmwiki/pub/images/d0b53028cd371a15635c4b5de926e14b.png
"Your mission is to assassinate the virtual pop star Lumen. Good Luck."

Asimov is a team leader at QUILL and also one of the founding members. He is a skilled marksman who is deadly with a sniper rifle. Although he displays no emotion in the line of duty, his passion for the group's cause is well known among the QUILL members who look up to him. Gunvolt owes his life to Asimov, who rescued the boy from a Sumeragi facility where he was put through horrifying experiments. To GV, Asimov is a savior, teacher, and father. He is 24 Years old.


  • Adaptational Jerkass: Subtle, but the first English script removes the in-stage dialogue, a good amount of which shows Asimov helping Gunvolt and offering advice, making him appear colder initially. He also comes off far more pessimistic and harsh when Gunvolt mentions wanting to rescue Joule, where the revised script presents him as a realist.
  • The Alcoholic: Possibly. Thanksgiving promotional art shows him being on his fifth or sixth glass of wine, seemingly hogging an entire bottle to himself.
  • Authority Equals Asskicking: He might not look like it, but he's actually powerful, since he frequently fights personally in QUILL's operations. It's even more pronounced in the true ending route, where he showcases his powers.
  • Badass Longcoat: Is always seen wearing one until the final battle.
  • Being Tortured Makes You Evil: It's implied that he used to be a test subject for Dr. Kamizono aka Copen's father, whose research team in S-FIT brutally tortured him and Dr. Kamizono himself treating Asimov as a monster that shouldn't be created. He went into a rampage, killed every scientist within S-FIT and began his plans for Adept supremacy by liberating Sumeragi facilities and ordering Gunvolt to kill all of Sumeragi's strongmen.
  • Big Good: Subverted. He functions as one for QUILL, at least for the Sheeps team. However, it turns out he was completely off the rails.
  • Broken Pedestal: To say Gunvolt wasn't happy to know his idol is a genocidal maniac with a hatred for humans would be an understatement.
  • The Bus Came Back: In Luminous Avenger iX, it's revealed that he's survived the century since the bad ending of the first game by becoming an Elemental Embodiment of lightning and being maintained by special machinery, which he's kept hidden by posing as an AI called Demerzel. And whatever he end up doing will make you feel glad that you thwarted him at stage one in the original timeline.
  • Catchphrase: He's somewhat fond of saying "Good Luck" in the Japanese version. It's even his last words before he dies to his wounds.
  • Changing Clothes Is a Free Action: Before his boss fight, he somehow changes from his longcoat to a more compact battlesuit in a blink of light.
  • Cold Sniper: His official artwork has him wielding a sniper rifle and on duty he displays no emotions.
  • Cool Shades: Always wears his sunglasses. His profile reveals that they are used to limit his Septima. He takes them off for the final battle.
  • Disappointed in You: He voices his disappointment with Gunvolt when he objects to rejoining QUILL in the name of eliminating all non-Adepts and establishing Adept supremacy.
  • Dull Eyes of Unhappiness: It's easy to miss, but they are faintly visible beneath the glasses in both his art and in-game portrait. Doubles as subtle Foreshadowing, as it's a sign for a deranged character in this series. It's only in his final, battered and dying portrait that they are shown in full.
  • Eagle Land: He's a bit dim but ultimately well-intentioned and a Reasonable Authority Figure who Sheeps looks up to. At least, that's his cover.
  • Evil All Along: There are hints everywhere, but ultimately you'd hardly expect that Asimov was planning to Kill All Humans and rule the world.
  • Evil Running Good: He might be the leader of the "heroic" organization QUILL, but it's revealed that his goal is way more than just freedom of Adepts: he wants to eradicate humans as well. All the while when everyone else is QUILL is completely clueless about it. Gunvolt is understandably shocked at this.
  • Expy: Him being the leader of the resistance movement our hero is involved in, and later not only reveals an ambition for racial supremacy, but also killing our hero's loved one and becomes a boss, he becomes one for Elpizo.
  • Fantastic Racism: His true purpose for establishing QUILL and opposing Sumeragi? To wipe out the human species and create the world of adepts. Gunvolt is not happy to learn this.
  • Flawed Prototype: To both Nova and Gunvolt in "Project GUNVOLT". He was the first successfully-created Azure Striker, but he was incapable of properly controlling his powers.
  • Foreshadowing:
    • In the very first stage, Asimov advises Gunvolt about how Gunvolt should remember to recharge, to which Gunvolt replies that it is his power, not Asimov's. Gunvolt is wrong as Asimov is actually able to use the same power as him.
    • In one of the formerly cut Joule conversations, Gunvolt and Joule discuss how the unit name (SHEEPS, in English) is gramatically incorrect, especially considering how Asimov was the one who named it. Turns out he was faking being an American.
    • Although it is difficult to see, beneath his glasses Asimov has Dull Eyes of Unhappiness which is often a sign for an unhinged character in the game (Zonda and the Mother Computer also have dulled eyes and are deranged).
  • Frontline General: He's a leader of La Résistance and he's not afraid to issue orders for QUILL and Gunvolt in the frontlines.
  • The Glasses Come Off: Removes his visor in order to fight Gunvolt at full power for their final battle.
  • Graceful Loser: He takes his defeat and imminent demise surprisingly well. In the 3DS translation, he states that he doesn't hate Gunvolt, but wishes he could have done better. In the revised translation, he uses his dying words to wish Gunvolt good luck for the future, when Adepts will rise.
  • Gratuitous English: Speaks in this quite a bit, being an American. The fact that it's a little too gratuitous (see Foreshadowing above) is a plot point. The whole thing was a ruse.
  • Ground Punch: He has an attack where he punches the ground, causing electricity to surge across the ground.
  • Hidden Depths: The drama CDs reveal Asimov has some singing ability, even able to sing a karaoke duet with Moniqa.
  • Homing Projectile: By utilizing his ability to generate electromagnetic fields as a guide, Asimov can give the Greed Snatcher bullets homing properties. The main weakness is that overusing this puts a strain on Copen's gun, eventually forcing him to stop and use his powers more directly.
  • Invocation: For his Voltaic Chains Limit Break.
    Asimov: Fear the Azure creed! Its thunderous voice the Alpha and Omega of all things! Voltaic Chains!
  • Irony: His main method of attack is to spam Greed Snatcher, and the only point in the entire battle where he can be rendered vulnerable to GV's tags is when he actually uses his own Flashfield.
  • Kick the Dog: He had absolutely no reason to shoot Joule, yet does so anyway. This is what spurs Gunvolt's Roaring Rampage of Revenge.
  • Light Is Not Good: When his true colors are shown.
  • Limit Break: His Voltaic Chains during the fight.
  • Magnetic Weapons: His weapon is the Electromagnetic Anti-Tank Rifle, or EATR.
  • Meaningful Name: In reference to Isaac Asimov, having raised Gunvolt whom commands electricity. Which keeps you from suspecting his true power.
  • Mirror Boss: In his boss fight, nearly every attack he has is comparable to one of Gunvolt's. Besides the Flashfield and Voltanic Chain attacks, he fires Copen's gun in three-round bursts (Cerberus), fires shots into the air that release more blasts in a spread (Orochi), and can fire rounds that alter their course (a mix of Vasuki and Mizuchi).
  • Nice Job Fixing It, Villain: In the 3DS translation, Asimov ignores using the Septima suppressor on Copen's gun when he shoots Joule, allowing Joule to merge with Lumen. The revised translation makes no mention of this and simply says that Joule dying allowed her soul to excise itself from her body and become one with her Septima, who is an extension of her soul.
  • "Not So Different" Remark: In the revised translation, when he reveals his plan of wiping the human race to Gunvolt, Gunvolt says that Asimov would be no different than Nova or Copen if his plan went through.
  • Parental Substitute: A father figure for Gunvolt, although he gets quite sensitive with this given that he's only 24. Until his true colors are shown.
  • Pet the Dog: Even though he's disappointed in GV when the latter refuses orders and quits QUILL, Asimov orders the rest of the Sheeps unit to divert the attention of approaching Sumeragi reinforcements so GV and Joule can make a safe getaway.
  • Pragmatic Hero: He does things based on how useful it would be for later, regardless of whether it's ethical or not. Note how he asked Gunvolt to kill Joule because she's potentially dangerous, only to proclaim that "she has her place now" when Asimov reveals his intentions of Adepts supremacy after Nova is defeated and Sumeragi is in shambles.
  • Prophet Eyes: When he removes his glasses and activates his powers, his eyes shine white.
  • Power Glows: When he activates his Azure Striker, complete with Expressive Hair.
  • Power Incontinence: His Azure Striker is stated to be even stronger than that of Gunvolt's normally and he proves it by being able to match GV despite him receiving a permanent power boost from Anthem, but he can't control it effectively and needs to use his sunglasses to keep it in check.
  • Power Limiter: His sunglasses. They seal his Septima instead of how GV's contacts increase his. Only a few in QUILL knew what it does.
  • Power Nullifier: With Copen's gun, getting hit by the shots will make you unable to use your abilities. Yes, even when permanently powered with Anthem.
  • Puzzle Boss: You can't easily tag him with your gun. You have to clash your Flashfield with his when he activates it to overcharge it, making him go to an overheat state and become vulnerable to your attacks.
  • Rebel Leader: He's at least one of the founders; he's technically just the head of his own unit (called "Sheeps").
  • Shipper on Deck: When Asimov reveals his true goal of Adept supremacy, he tells GV and Joule that they should take their place as "king and queen" of the uprising. He might mean it as pairing 2 strong Adepts together to spearhead the uprising, but still.
  • Shock and Awe: Asimov's septimal power is Azure Striker, the same as Gunvolt himself, something that was foreshadowed in the first stage.
  • So Proud of You: He proclaims this to Gunvolt after he defeated the Final Boss, saying that Gunvolt has grown leaps and bounds ever since he left QUILL. It won't stop him from trying to kill him after he refuses to join his planned revolution, but at least he acknowledges it after he was fatally wounded.
  • Super Supremacist: After you fight Nova, he comes to see Gunvolt to reveal that his true intention is being this, i.e creating a world only for Adepts. Gunvolt, himself an Adept, disagrees with the idea.
  • Supporting Leader: He's the leader of the organization Gunvolt is (or used to be) in, and a major supporting character.
  • True Final Boss: Of the first game, but only if you've collected the seven jewels.
  • Villainous Legacy: Asimov's actions and death at the end of ASG1 cast a huge shadow over the rest of the series with Joule's death and Fusion Dance with GV to save him from death. His actions helped spur on Zonda and Eden's actions in 2, Copen eventually develops a new fighting style and obtains the Stellar Spark EX Weapon due to their offscreen fight and Copen retrieving his gun now stained with Asimov's blood, GV's new outfit was designed explicitly to be able to counter the Greed Snatcher bullets and only possible due to Asimov leaving behind data on them, and the "Azure Spirits" GV can find in certain stages of 2 are in fact some lingering remnants of Asimov's spirit and Septima (though GV only comments on an odd familiarity), and GV outright speculates in 3 absorbing these spirits alongside The Muse might have been the trigger to accelerating his Primal Dragon transformation. That says nothing about how the Bad Ending of 1 where Asimov gets away leads leads to a Bad Future in its own Alternate Timeline.
  • Walking Spoiler: This section used to be filled with spoiler tags. It's well-justified.
  • We Can Rule Together: In the ending, he basically asks Gunvolt and Joule to assist him in his plan to Kill All Humans. When the two refused, he shot them dead (or not, depending on whether you equipped Joule's special necklace or not).
  • White Hair, Black Heart: When he reveals his true colors.
  • With Us or Against Us: When Gunvolt refuses his idea of Adept supremacy, he doesn't hesitate to shoot him and Joule with Copen's gun. Later on, he puts a spin on the idea.
    Asimov: Whether you fight for us... or against us... As long as you... wield that kind of power... You'll have to... fight... for something...
  • Would Hit a Girl: Perfectly willing to shoot and almost kill Joule.
  • You Can't Thwart Stage One: Averted in the first game, during the good ending route where Gunvolt fatally wounds him and puts his ambitions to an end before it could begin. And you would be grateful that it does, because if he ends up enacting his plan, not only will he commit genocide against non-Adepts, he will also enslave all Adepts while he himself becomes a God towards them.

    Zeno/Gino 

Zeno/Gino

Septima: Unknown

Voiced by: Haruki Ishiya (Japanese), Stephen Wiley (English, OVA)

https://static.tvtropes.org/pmwiki/pub/images/d736ee1dfb858c24b79e0d9fa428bde6.png
"Hey, if I had powers like yours, I'd be pretty unstoppable, too."

Zeno/Gino is the life of the party at QUILL. He loves manga, anime, and video games. Gino tends to make frivolous jokes at the expense of others, but he does care for his colleagues, even GV after he left QUILL. He is 16 years old.


  • Action Hero: Very much so. Case in point: When Gunvolt must infiltrate the facility where Elise is, Zeno's method is to blow a hole in the ground and make an entrance.
    • Nerd Action Hero: As stated in his description, Gino loves manga, anime, and video games.
  • Chivalrous Pervert: Makes friends with Joule and Lumen (the Joule Chats mention that he occasionally visits GV's apartment just to hang out), and in one of these occasions he offhandedly mentions his preference for Lumen's "assets".
  • Guns Akimbo: Armed with an assault rifle and a handgun.
  • Informed Ability: One of the Joule chats has Gunvolt mention that Zeno is an Adept. It's never mentioned what exactly his abilities are, though another line hints whatever it is he believes it's nowhere near as impressive as Gunvolt's Azure Striker.
  • Kid Hero: He's just two years older than Gunvolt, but is just as skilled as GV on the field.
  • Life of the Party: For QUILL. He's a pretty cool guy and loves to make jokes.
  • Nice Guy: A pretty cool guy to be around.
  • Otaku: He's a huge nerd of manga, anime and video games, and often talks about games he owns while GV's on mission. He even calls Lumen his "waifu" in the opening mission.
  • Spell My Name with an S: The English site spells it Gino while in-game text spells it Zeno.
  • The Worf Effect: Even as he was touted to be a badass, it's mentioned that Zonda easily beats him - pretty much to establish Zonda's threat.
  • Ye Olde Butcherede Englishe: When he hears Carrera speak, he's quick to playfully follow suit.

    Moniqa/Monica 

Moniqa/Monica

Voiced by: Moemi Otaka (Japanese), Hannah Grace (English, OVA)

https://static.tvtropes.org/pmwiki/pub/images/2f9310ea4240025b7c0d946e0e48c9ee.png
"Don't over do it, GV."

Moniqa/Monica is an operations officer at QUILL and one of few members who doesn't have septimal powers. She is like an older sister to GV and Zeno. Despite generally being a serious and highly capable officer, Monica has a clumsy side that reveals itself occasionally. She deeply admires Asimov. She is 22 years old.


  • Cool Big Sis: Acts like this for Gunvolt and Zeno.
  • Deadpan Snarker: Has her moments.
    Moniqa: Okay then, I'll tell the other "fringe lunatics" you said no.
  • Ignored Enamored Underling: She loves Asimov but can never say so aloud to him. In the Admiration to Peace audio drama's Prayer track she went to a temple for a "marriage tie amulet" for help in her romance. Extra materials would reveal while Asimov didn't return those feelings (assuming he was ever aware of them), he did geniunely acknowledge her desire to help Adepts.
  • Imaginary Love Triangle: Such an assumption was probably why Joule asks GV what he thinks of Moniqa, especially apparent when Joule was relieved after GV tells her that he merely sees Moniqa as a "sister".
  • Mission Control: Her role in QUILL.
  • Morality Pet: Extra materials reveal she's one for Asimov. The hidden Azure Striker viewed the other human members of QUILL as nothing more than collaborators out for their own gain, but he truly admired Moniqa's geniune drive to help Adepts.
  • Putting The X In XY:
    Moniqa: Affirmative, and if there is an armed submarine down there–
    Gunvolt: Disarm it, right? I got it.
    Moniqa: Thanks. You sure put the "brief" into "briefing"...
  • Spell My Name with an S: The English site spells it Monica while in-game text spells it Moniqa. Given her German heritage, it might also be Monika.
  • The Team Normal: The only one among the SHEEPS unit to be a non-Adept.
  • This Cannot Be!: Breaks down in devastation over Asimov's death.
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    Joule/Cyan 

Joule/Cyan

Voiced by: Megu Sakuragawa (Japanese), Diana Garnet (English, OVA and Azure Striker Gunvolt 3)

Septima: The Muse

https://static.tvtropes.org/pmwiki/pub/images/joules_a_plenty_take_4.png
Click here to see Joule's Azure Striker Gunvolt 2 design 

"My songs will give you wings to fly."

The 13-year old heroine of Azure Striker Gunvolt, an artificial human created in a lab operated by the Sumeragi Group. She was imbued with the Septima "The Muse" ("Cyber Diva" in Japan), a power that enables her to give other Adepts enhanced strength with song, even going so far as being able to bring back the deceased. After being rescued by GV from the Sumeragi Group, she begins to live with Gunvolt, and grows fond of him as he journeys with QUILL to stop the dangerous Sumeragi Swordsmen.

In 2, Joule now co-exists with Gunvolt as a spirit. She continues to protect him with her Septima, The Muse, which grants him great strength through song. Previously in the form of Lumen, her alter ego, a chance encounter with the agents of Eden causes her power to be split into fragments known as Shards, severely limiting her strength and forcing her to assume a younger-looking form. Regardless, she travels with Gunvolt to protect him in his mission to retrieve the eight Shards and restore Joule's power.


  • A-Cup Angst: The underdeveloped Joule takes offence when Gunvolt compares her and the mature, well-developed Lumen.
    It was very much like [Lumen] to appear outta nowhere like that. Zeno always said that he liked how Lumen was so mature and poised. Hmm...when you compare her and Joule...hmmm...
    Joule: Hm? What...don't stare at me like that...it's embarrassing...
    Mature and poised, huh...?
    Gunvolt: ...Don't worry about it.
    Joule: Somehow I get the feeling that you were thinking something really mean...
  • Anguished Declaration of Love: During the first game's final mission mid-stage chatter, Nova shows Joule footage of GV storming the Firmament station, and the latter can almost actually hear them. Joule, out of desperation, was just about to blurt out her feelings for GV until the transmission is cut off.
    "GV... I... ...I ...Lo..."
  • Artificial Human: She was created by Sumeragi. And created from Mytyl, explicitly called a "Living Glaive".
  • Bad to the Last Drop: In one of the Joule chats, she made GV a cup of coffee. When he drinks it, he says (though not to Joule) that it's almost tasteless.
  • Becoming the Mask: In several Joule Chats, GV begins to think that Joule's been missing the life of a superstar (even if she was a prisoner back then). One chat in particular has GV coming across a strange symbol that he believes is Joule practicing signatures (for autographs).
  • Brooding Boy, Gentle Girl: The gentle girl to Gunvolt's brooding boy.
  • Cannot Spit It Out: in some of the Joule chats, there are hints that she likes Gunvolt... most of them involving how she's either trying to hide it, or feeling embarrassed when (she thinks) he knows about it.
  • Cat Girl: In one of the Joule chats, she's dressing like one and practicing saying "meow". She claims it's for a play with her friends. In the official art for Halloween by Inti Creates, she also dresses like one.
  • Chekhov's Skill: A couple of Chats from the first game has Joule mentioning that she likes crafting accessories, a vital factor for unlocking the True Ending.
  • Clingy Jealous Girl: Believe it or not, yes. When 2 rolls around, she isn't particularly fond of Quinn's... presence on the team. Justified, however, given that due to her "condition" she can't do much to help him while Quinn does a lot of things for Gunvolt. Including things that Joule couldn't do before even back when she was "normal".
    Joule: (prologue stage 3, after Gunvolt saves Mytyl) I guess rescuing cute girls is your "thing" now.
  • Combat and Support: The support to Gunvolt's combat.
  • Cooldown Hug: In the first game's True Ending, she, even in her incorporeal form, embraces a broken Gunvolt from the back, signifying her devotion to protect him.
  • Covert Pervert: Implied in both translations. In the original version, Lumen is a manifestation of Joule's subconcious, and she tells Gunvolt to take his shirt off. In the new version, Joule is implied to like Gal*Gun, which is an incredibly lewd game... featuring girls.
  • Damsel in Distress: Happens in the intro in the game, and in the climax.
  • Disappears into Light: In the True Ending, her physical body glows with light and then disappears.
  • Death Seeker: When she first meets Gunvolt, she begs him to kill her, feeling tremendous guilt about having her powers used for evil. It ceases when he saves her instead.
  • Dub Name Change: Cyan in Japan.
  • Foreshadowing: In her narration when Gunvolt saves her, she mentions that that moment is her "first taste of a freedom that couldn't last". Later as you progress through the game, Joule gets kidnapped again... and almost as soon as Gunvolt freed her, Asimov shot down both of them.
  • Fun Size: Having most of her powers taken by Zonda reduces her to this, along with a younger body.
  • Fusion Dance: With Nova/Shiden during his boss fight and later with Gunvolt after they're both shot.
    • In the ending of 2, this occurs again with Mytyl — only this time, on a much more absolute and seemingly irreversible basis. Though to be fair, this isn't so much a "fusion" as it is "becoming whole".
  • Genki Girl: She has become more outward and open with her thoughts in the second game, a far cry from the demure, near-Shrinking Violet of the first. It seems that it wasn't just Lumen's appearance that Joule takes after...
  • Girl in a Box: Joule is first introduced in this way.
  • Hair Antennae: She has two differently-colored, long streaks of hair that resembles antennae.
  • Hero-Worshipper: From her many interactions with Gunvolt (especially in the Joule chats) it's clear that she reveres him a lot.
  • Idiot Hair: In addition to the above, she also has this.
  • Implied Love Interest: The first game did as much as it could to play this up via healthy amounts of Ship Tease in their chats. 2 confirms this.
  • Innocent Cohabitation: With Gunvolt, after being rescued by him.
  • Invisible to Normals: In 2, only a few people can see her due to being a spirit. Oddly, this includes Quinn, who has no Septimal power whatsoever.
  • Irony: One chat in the second game implies that she's afraid of ghosts. Gunvolt points out (in his mind) that she herself is essentially a ghost (power-wise).
  • I Will Wait for You: In the first game, no matter how long it takes for GV to finish a mission, Joule will try her hardest to stay awake until he finally comes home.
  • Kill the Cutie: Asimov shoots her. Thankfully, she's able to merge with Lumen and become one with Gunvolt before she physically dissipates, in the true ending.
  • Literally Shattered Lives: Not that she was "alive" to begin with, but in the second game Joule is destroyed when Zonda traps her in a mirror and is shattered by Tenjian, breaking her into nine pieces. However, her consciousness remains intact with Gunvolt.
  • Living Emotional Crutch: In the True Ending, as she now exists in his head, she's mentioned to be "the only strong part of [Gunvolt] now".
  • Living MacGuffin: She is a vital part to Sumeragi's plans.
    • This doesn't change any with Zonda and Eden.
    • Dismantled Macguffin: Her powers was taken from her by Zonda and then gets distributed to the Seven's Grimoires. Gunvolt's quest is to recover those "mirror pieces" that contains her power from said Grimoires.
  • Magic Music: Her songs can amplify the powers of Adepts and is rumored to be able to control their minds. Sumeragi's plan is to use her songs to locate the world's Adepts from their space station Firmament.
  • Make Me Wanna Shout: In her DLC campaign of Mighty Gunvolt Burst, Joule fights enemies in the virtual world by singing at them, complete with random singing poses as she sings.
  • Meaningful Name
    • A subtle one: Joule really likes jewels.
    • A joule is a measurement of energy. Lumen (the manifestation of her Adept power) can hypercharge another Adept's abilities and gameplay-wise, gives you infinite energy to work with.
    • Her Japanese name, Cyan, alludes to Lumen's bluish color palette.
  • Meta Power: Joule's ability, "The Muse", primarily is used to enhance other Adept's powers through Magic Music. If her special skill "Anthem" activates on Gunvolt (i.e you), he can use his lightning powers without limits.
  • Mundane Object Amazement: Being trapped in Sumeragi's custody for most of her life, she doesn't know much about mundane things and shows some curiosity over them.
  • Nice Girl: Possibly the kindest character in the whole game.
  • Not Completely Useless: The Handmade Necklace that Joule makes for you after getting all 7 Jewels does... nothing. However, it's the key for unlocking the True Ending.
  • Now, Let Me Carry You: In the intro, Gunvolt promised her to take care of her and take her to see the top of the world. In the True Ending, he fulfilled his promise, and in turn, she's very grateful; now she (as fused form of herself and Lumen) goes to be part of Gunvolt, revives him and gives him her full support - which means infinite EP and air dash/double jumps you'll usually get from Anthem.
    • This is also alluded to in one of the Joule conversations:
    GV: Don't worry... Joule's protection is my responsibility.
    Joule: GV...
    Joule: (But... I... don't want to just be a girl who's always being protected... I too... want to protect you...)
    • Also alluded to in her Anthem line in the second game.
    Joule: I will protect GV!
  • Older than They Look: Even though 13 years isn't much of an age, she looks about 9. She also only stands at 130cm (4'3").
  • Powered by a Forsaken Child: Both Sumeragi in general, and later Nova personally, used Joule like this. Previously she was used to broadcast her Magic Music, later she's about to be used for assisting Nova and powering a massive Mind-Control Device.
  • Prehensile Hair: Her Hair Antennae are depicted this way... but only in a single gag 4Koma.
  • Promoted to Playable: In Mighty Gunvolt Burst, she's a playable character in the second update patch for the game.
  • Protectorate: She's basically this for GV in the first game, as he chooses to give her a normal life instead of killing her.
  • Red Eyes, Take Warning: Subverted. She has red eyes, but is a kind soul.
  • Rescue Romance: It's no stretch to say that she's in love with GV, quite possibly from the very moment he saved her, as demonstrated by numerous Chats (and even some in-level banter) in either game.
  • Secret Diary: In one of the Joule chats, GV stumbles on a notebook; when he quick-reads it (to know who it belongs to), he thinks it's Joule's diary (in which for some reason she writes about him a lot). When Joule catches him reading it, she quickly snatches it from his hands, saying he mustn't read it.
  • Secret-Keeper: GV regularly comments on the oddity of Quinn being able to see Joule. There was one time where he saw Quinn was spacing out and looking up at the ceiling; he thinks that she might see something else (that this time he can't) and was about to ask her about it, and Joule jumps to Quinn's defense.
  • Ship Tease: A healthy number of them with Gunvolt.
  • Split-Personality Merge: In the true ending of the first game, after dying she and Lumen became one; Joule's personality with Lumen's appearance.
  • Talking to Themself: She acknowledges Lumen and talks to her when the latter appears. She appears to be somewhat in denial about it, however, as she then says to Gunvolt that she "doesn't know" her. (This only happens in the 3DS translation.)
  • Tareme Eyes: Which highlight her near-Shrinking Violet personality.
  • Teens Are Short: She's a 13-year old girl who stands at 130cm (4'3").
  • Through His Stomach: Attempted; in some of the Joule chats, she's either cooking something for GV or asking him what food he likes.
  • Took a Level in Cheerfulness: By 2, she has developed a more confident disposition as opposed to her Shrinking Violet personality in the first game.
  • Took a Level in Jerkass: In the beginning of the sequel, she's openly jealous of Quinn spending time with Gunvolt. She showed signs of clinginess back in the first game, but her bold way of expressing it with Quinn is probably influenced by Lumen. She gets better after having a talk with Quinn.
  • Tragic Intangibility: She loses the ability to physically touch Gunvolt after becoming a bodiless spirit. In Mighty Gunvolt Burst, when a virtual world gives her the chance to briefly hold hands with him, she's overjoyed.
  • Walking Late-Arrival Spoiler: Due to everything that goes down in the True Ending of the first game, nearly everything about the nature of her existence in the sequel spoils what happens to her there.
  • When She Smiles: In the OVA. And it's damn cute, too.

    Lumen/Morpho 

Lumen/Morpho

Voiced by: Megu Sakuragawa (Japanese), Diana Garnet (English, OVA and Azure Striker Gunvolt 3)

Septima: The Muse

https://static.tvtropes.org/pmwiki/pub/images/be59ea5428b4fd3126c5cba693dcb094.png
Click here to see Lumen's Azure Striker Gunvolt 3 design 

"Could you rescue this girl... my other me... from this place?"

An elegant-looking young woman who is promoted by Sumeragi as a pop idol, garnering fans all across the country with her moving, powerful songs. In reality, she is the humanoid spiritual manifestation of Joule's Septima, The Muse, the enhancing properties of which Sumeragi harnesses in order to track down and capture Adepts. As a result of Joule's body being unable to fully control her Septima, Lumen takes form to extend her power to Gunvolt on his quest to defeat the Sumeragi Swordsmen.

The Lumen that appears in 3 is an Image Pulse construct created from the combined powers of the Azure Striker and Radiant Fetters Septimas, and has little connection to Joule or the original Lumen. Unlike other Image Pulse constructs, she is capable of freethought and communication, and like her original counterpart, she supports GV and Kirin in battle with the power of her song.


  • Advertised Extra: Despite being on the cover art for 3 and advertised as a main character like in previous games, Lumen has little impact on the game's plot overall save for exactly one critical plot development late in the game. She mostly stands around bantering with Gunvolt and Kirin once in a while while the latter two do most of the heavy lifting.
  • And I Must Scream: During the first phase of the battle with Nova, Lumen helplessly watches Nova use her powers against GV, and she can only ask GV to rescue her and Joule. Nova immediately realizes this, but he does nothing to restrain her powers more; if he should have done so, then nothing is stopping Lumen singing for GV in case he dies.
  • Animal Motifs: Has a look of Pretty Butterflies. The butterfly also appears in the ending credits.
  • Auto-Revive/Back from the Dead: Her song, Reincarnation, revives Gunvolt if he falls in battle, with a chance. Your chance is increased if you talk to Joule more often. Except in the True Final Boss battle in the first game, because by that point she has become a part of Gunvolt. As well as the final boss battle with True Zonda (as she takes her away from you) and the True Final Boss battle (where she becomes a part of Mytyl).
  • The Bus Came Back: She was technically absent in 2 due to merging with Joule, but in 3 she returns as an illusion given form through the power of Image Pulse.
  • The Cameo: Appears in Blaster Master Zero during Gunvolt's playthrough, who grants him Voltaic Chains when approached. She is located on a midair platform in Area 1, which requires Wall Climb to reach.
  • Digital Avatar: She's a spiritual manifestation of the person Joule wants to be, formed from her own ideals and insecurities.
  • "Do It Yourself" Theme Tune: True to form, her voice actress also sings the Lumen themes in the game.
  • Dub Name Change: Her full JP title was changed from Cyber Diva Morpho to Muse Lumen. Her "Anthem" is also called "Song of Diva" in Japan.
  • Expy: The fact that she can amplify the power of all adepts (including Gunvolt and Nova), as well as almost being used as a mass Mind-Control Device, and being a "psychic fairy" who's a Living Macguffin, she's one to the Dark Elf/Mother Elf.
  • Fighting from the Inside: Despite being fused with Nova, who has complete control over her as a Septimal ability, she's still conscious, and tells Gunvolt to stop her. She can even still cast Anthem in this state.
  • Fusion Dance: With Nova during his boss fight and later with Gunvolt after they're both shot.
  • Hair Antennae: Same as Joule's, but more pronounced; it adds to her butterfly motif.
  • Hair of Gold, Heart of Gold: Has long blonde hair and is a pretty kind girl, if a bit sassy.
  • Idol Singer:
    • What Sumeragi promotes her as. While she's primarily being used to sniff out stray Adepts for Sumeragi to capture, she also has a huge fanbase among the human population. Needless to say, the humans do not react kindly when their idol suddenly goes off the grid, as one of the Joule chats show.
    • In 3, a chat has her mention that Sumeragi has allowed her to resume operations as an idol. Unlike before, this Lumen is simply a sentient illusion manifested by Gunvolt and Kirin, and thus is perfectly safe and within control.
  • Irony: The Lumen in 3 is an Image Pulse construct created by combing the Septimal powers of both the Azure Striker and Radiant Fetters, which is exactly what Gunvolt feared; about Joule being merely an apparition of a living person he failed to save, rather than a real and living being who merged inside of him. Though luckily, he doesn't experience this as he already got over it since 2.
  • It Can Think: The Lumen in 3 is a product of the combined powers of the Azure Striker and Radiant Fetters used to create Image Pulses. Unlike other Image Pulse constructs, she is capable of freethought and communication, which GV speculates is due to his strong connection with her original self.
  • Literal Split Personality: She appears as a floating holographic image, separate from Joule. She claims that she reflects the persona Joule wants to be.
  • Meaningful Name: "Morpho" is a nod to her Butterfly of Transformation theme and also refers to the Morpho genus of butterflies, most of which sport blue or green wings.
  • Older Alter Ego: She is what Joule might look like at 17 years old.
  • Power Echoes: Her voice has a slight echo, a sign of her supernatural powers. Later Joule herself gets this too.
  • Sexier Alter Ego: She's an older, well-developed, and more mature version of her 13-year old host and is what Joule may look like as a 17 year old.
  • Shipper on Deck:
    • In the 3DS translation, for Gunvolt and Joule. Her advice to Gunvolt?
      Lumen: Next time, don't wear a shirt.
    • The Steam translation revises this line, though adds this in one of the Joule chats:
      Lumen: Aaand, her first composition in a long time, is a secret song for GV, y'know.
      Joule turned bright red and began to panic.
      Joule: L...Lumen! W...Why did you snitch!?
      Lumen: I'm your heart y'know... A mirage of your true feelings.
      Lumen: The truth is... you really wanted GV to know about your efforts, didn't you?
      Joule: T...There's no such thing!
  • Superpowered Alter Ego: Joule can't handle her powers quite well yet, so it is mostly manifesting through her subconscious - which is Lumen.
  • Theme Music Power-Up: Lumen's "Anthem"/Reincarnation can also power Gunvolt up, giving him infinite EP.
  • Virtual Celebrity: Sumeragi promotes her as a virtual pop idol to the public eye to mask her true nature as The Muse.
  • Winged Humanoid: Has blue butterfly wings made of light.
  • Worf Had the Flu: With Nova extracting too much power from her (and using what's left of it to save Joule when Nova dies), Lumen was left in a severely weakened state. She is last seen asking GV to keep protecting Joule even when she's gone. And with Lumen gone (or, at least, depowered), this prevents her from saving both GV and Joule when Asimov fatally shoots them a short while later.

    Quinn/Ouka 

Quinn/Ouka

Voiced by: Reina Kondo (Japanese) Brianna Knickerbocker (English)

https://static.tvtropes.org/pmwiki/pub/images/ouka.png

"I'll fix you a snack when you come back, okay?"

A somewhat ditzy 16-year old girl that Gunvolt begins to live with prior to the events of 2. Quinn is a normal human, possessing no Septima of her own, although this does not prevent her from being able to see Joule. The daughter of a wealthy financial conglomerate, she is rich in money, but poor in common knowledge, having grown up sheltered the majority of her life. In spite of this, her heart flies straight and true, as pure as the eye can see. When she is confronted by a particularly murderous Adept, Gunvolt steps in to save her life. Out of gratitude for him, she helps Gunvolt mend the wounds in his heart and takes him in. When Gunvolt embarks on his new mission to stop the Seven, Quinn provides her utmost emotional support to help him tough through his ordeal.


  • Advertised Extra: Despite her prominence in marketing as the "new heroine" to pair up with Joule, she is the least plot-relevant character in the entire game and mainly serves as emotional support for Gunvolt.
  • Brooding Boy, Gentle Girl: The Gentle Girl for Gunvolt's brooding, for the second game.
  • Chubby Chaser: Possibly. One chat has her mentioning how cute Gunvolt would look if all the food she was cooking fattened him up, like a little egg. Though she most likely just means he'd be adorable.
  • Cool Big Sis: Along with being a Team Mom, she acts as some sort of an older sister figure to both GV and Xiao.
  • Combat and Support: The support for Gunvolt's combat for the second game.
    Quinn: (To Joule) I'm not much of a fighter. Not like you, anyway. So I just try to give him a nice home to come back to. Together we can support the one we care about.
  • The Ditz: Quinn is not the sharpest knife in the drawer.
  • Dub Name Change: "Ouka" in Japan while "Quinn" in English.
  • Girl of the Week: With Joule dead but merged with Lumen and integrated into Gunvolt's being, her role is taken up by Quinn, the new heroine.
  • Imaginary Love Triangle: A late-game conversation has Joule asking Quinn what Gunvolt is to her, and Quinn responding with talk about wanting to help Joule support Gunvolt with no implication of romantic interest. And since Gunvolt doesn't seem interested in Quinn either, the Gunvolt-Joule-Quinn Love Triangle is implied to have just been in Joule's head. This is likely the catalyst for Joule dropping her dislike for Quinn in later scenes.
  • Last Girl Wins: Downplayed example. During one of the conversations with B.B in the third game, it was implied that Gunvolt had a relationship with her following the events of the second game. When B.B teases him about their relationship calling her his girlfriend, G.V doesn't deny it, instead taking a moment to calm himself before replying in a solemn tone as he explain how tragedy struck when he awakened the power of the Primal Dragon and injured her badly, causing him to leave her, thinking it was for the best.
    B.B: (To G.V) You sly dog, you been talking about your girlfriend this entire time?
    G.V: (To B.B) ...Those days are long gone. After I became a Primal Dragon, I hurt her once by accident. I decided there and then to leave her side for good.
    B.B: (To G.V) H-Huh...Dang...I was just looking for a chill convo, but that's some real heavy stuff...
  • Lonely Rich Kid: In her backstory. Due to being the illegitimate daughter of a powerful family, she lives in her own personal mansion built by her father on the outskirts of the city. The only person who's ever lived with her, a housekeeper who she saw as a mother to her, passed away, and when she requested for her parents not to send another housekeeper, they complied, much to her surprise. As a result, she lives alone.
  • Meaningful Name: "Ouka" can mean "royal", and she's an Ojou, so it fits. The dub name "Quinn" puns with "Queen" which follows the theme.
  • Nice Girl: Very kind and easygoing to the point that Gunvolt sees her as proof that humans and Adepts can live in harmony. She keeps being nice even when Joule is noticeably angry and pouty at her for being close to Gunvolt.
  • Ojou: Being the daughter of a wealthy conglomerate makes her one.
  • Pink Girl, Blue Boy: Wears pink in contrast to GV's dark blue.
  • Punny Name: "Ouka" can either mean "royal" or "cherry blossom". In one chat, GV bought her a new apron with a cherry blossom motif.
  • Sheltered Aristocrat: Before meeting Gunvolt, she was sheltered most of her life.
  • Team Mom: Provides shelter for Team Gunvolt, and as the oldest, generally takes care of them. She also occasionally plays the role of Team Chef.
  • Textile Work Is Feminine: She's as feminine as they come and she likes knitting.
  • What Happened to the Mouse?: For Azure Striker Gunvolt 3, Quinn was apparently injured when Gunvolt's powers started flaring out of his control, forcing him to leave her behind. We never find out the extent of the injury, and her fate after the Time Skip is completely unknown.
  • You Can See Me?: Despite being a Muggle, she can somehow see Joule. In one of the Team Gunvolt chats, it's implied that she somehow has it as an innate ability, apparently letting her see ghosts (although Joule cuts Quinn off before she can say that).

    Xiao Wu 

Xiao Wu

Voiced by: Chiaki Omigawa

Septima: Unknown

https://static.tvtropes.org/pmwiki/pub/images/xiao_wu_gunvolt.png

"GV, do you copy? How are things on your end?"

Gunvolt's personal support operator in 2. A former 12-year old QUILL operative in his own homeland, he was driven out when the forces of Eden attacked, spurring him to travel overseas to partner with Gunvolt. While normally level-headed and serious, his deep-rooted hatred for Eden can sometimes bring his emotions forward.

Unlike Gunvolt and Quinn, he can't see Joule despite being an adept.


  • The Baby of the Bunch: The youngest of Team Gunvolt, being only 12 years old.
  • The Cameo: Only appears in his un-voiced cameo in 3's secret ending sporting a Chinese long-sleeved tunic and a cap.
  • Embarrassing Last Name: Doesn't like to be addressed as "Wu".
  • The Four Gods: Concept art has a sketch of Genbu next to him, likely due to once being intended to be a playable character in Gunvolt 2, as Gunvolt, Copen, and Kirin represent Seiryu, Byakko, and Koryu.
  • Hidden Depths:
    • Gunvolt 2 has a hidden ending where Nori and Xiao seem to be talking about Mytyl's state and Joule's existence as a living glaive, sealing away the power of the Muse into a glaive-like pendant. Xiao in particular seems to showcase alot of knowledge about all of this, and even has motives for the pendant stating "it's better if Eden and Gunvolt don't have this" and when Nori asks on his motives, he says they're "nothing bad" and "you'll know more soon".
    • In a more comical note, he (in a chat) is also revealed to keep some kid comics to read despite liking to present himself as an old enough guy.
  • Informed Ability: Xiao has a septima, but it has yet to be revealed.
  • Insistent Terminology: He dislikes his surname "Wu", and insists that everyone simply call him "Xiao".
  • Rogue Agent: Officially Xiao is still a member of QUILL, and he uses his connections to supply Gunvolt with gear and intel despite the latter now being hunted by the organization.
  • Mission Control: He's GV's new operator for the second game.
  • Otaku: Just like Zeno, he's a bit of a pop culture nerd. He shares comic booksnote  with Quinn, and hopes to turn the rest of Team Gunvolt into otakus like him.

Team Copen

    Lola/RoRo 

Lola/RoRo

Voiced by: Yurika Endo (Gunvolt 2) Obake PAM (Gunvolt 3)

https://static.tvtropes.org/pmwiki/pub/images/1s_5.jpg

"I think it's time for me to see some action!"

An ACP (Autonomous Combat Pod) imbued with a human-like artificial intelligence, developed by Copen as a support partner in battle. As an ACP, she controls Copen's EX Weapons, utilizing Shards obtained from Eden's Seven as the basis of her power. During a rescue mission with Copen, she obtains a Shard of Joule's power, and through its power subsequently gains both a humanoid appearance and the ability to harness a Septima, that of The Muse.

Lola is an excitable spirit, possessing both the appearance and the mentality of a middle-school girl. She has a tendency to show off her sarcastic side to Copen in the heat of battle, something that Copen doesn't typically appreciate. Regardless, Lola views herself as Copen's guardian and vows to protect him.


  • Affectionate Nickname: "Boss" for Copen.
  • Artificial Intelligence: She is one.
  • Attack Drone: Her true form is an Autonomous Combat Pod (ACP) that controls multiple smaller drones called Bits.
  • Berserk Button: She loses all her cheer and explodes into a tantrum when Asroc calls her Copen's "pet".
  • Bokukko: Uses boku as a first-person pronoun in the Japanese version.
  • Calling Your Attacks: In a variant, she announces the EX Weapon she's switching to.
  • The Cameo: In Gunvolt's scenario, she only appears during the True Final Boss, when Copen uses his Guilt Sequence Limit Break. Then in the second phase, her avatar form appears together with Joule singing a duet of Indigo Destiny.
  • Combat and Support: The support to Copen's combat.
  • Computer Voice: Her voice has a noticeable reverb/echo-like effect to it.
  • Digital Avatar: Has one that looks like a girl Joule's age. If Copen is killed during a mission, there's a chance where she'll manifest and activates her own Anthem for him. There's a reason for this: when Zonda trapped Joule in a mirror prison and then shattered it, Copen had Lola steal one of her fragments right away. This carried Joule's Septima, which gave Lola a similar form and power.
  • Dub Name Change: Her English name is "Lola" while her Japanese name is "RoRo".
  • Gosh Dang It to Heck!: Her reaction to gaining a human form.
    Lola: Shut the front door! The heck just happened to me!?
  • Healing Hands: Copen can use Lola to heal him, much like Gunvolt's healing skills.
  • Idiot Hair: Her Digital Avatar has one.
  • Magic Music: She also has Joule's Septima, The Muse. She gains it when she first gained one of the Joule shards from Tenjian in the intro stage. She appears to lose this during the final battle against Gunvolt in 2, wherein Mytyl's body absorbs her Digital Avatar after having done the same to Joule in her entirety.
  • Mana Shield: When her power is at max, she deploys an auto-guard effect called Flashshieldnote  that surrounds Copen with bits, protecting him from non-energy-based projectiles the same way Flashfield protects Gunvolt from them.
  • Moe Anthropomorphism: Her Digital Avatar is effectively this.
  • Non-Human Sidekick: A robot one for Copen.
  • "Not So Different" Remark: Lola claims that Copen and Asroc aren't that different due to both of them weaponizing their own drones. Copen of course denies it, even after he's introduced to Asroc's Humongous Mecha.
    Nori: Leave Copen alone, Lola. He's at a delicate age.
  • Perky Female Minion: In contrast to Copen, she's more talkative and does quite a lot of wisecracking in the stage banters.
  • Power Copying: Enables Copen to use defeated Adepts' Septimal powers as EX Weapons. It's explained that the mirror pieces that the Seven hold have the respective Adepts' abilities in them, which Copen then installs into Lola.
  • Remember the New Guy?: The in-stage chat with Lola reveals that she used to be with Mytyl since around the first game. Of course, the first game itself never shows it.
  • Robot Buddy: Is Copen's in the second game. She also is close with Mytyl, and Copen states that as far as she knows, Mytyl is Lola's oldest friend.
  • Robot Hair: She'll gain hair-like attachments when she takes on one of the EX Weapons that she has acquired, such as orange rings for Asroc's weapon or twin drills for Desna's weapon.
  • Winged Humanoid: Her Digital Avatar has orange bird like wings made of light. They are actually speakers.

    Mytyl/Michiru 

Mytyl/Michiru

https://static.tvtropes.org/pmwiki/pub/images/let_mytyl_do_the_talking.jpg
"HI, COPEN. I'M ALL RIGHT. :)"

Copen's twin sister, who, much like him, is a Muggle. Her unusual birth conditions have caused extreme fraility and loss of voice, causing her to stay in a medical care facility for much of her time. Her growth also appears stunted as a result, which causes many people to believe that Copen and Mytyl were born many years apart.


  • Aerith and Bob: Even in a cast filled with weird names, "Mytyl" sticks out. This trope applies the other way around in the Japanese version, though; "Michiru" is a real Japanese name, unlike "Acura", "Nowa", and the names of many other Gunvolt characters.
  • The Bait: Tenjian revealed that Eden purposefully put Mytyl in the airship in the opening stage to lure Gunvolt and/or Copen to the scene.
  • The Cameo: Only shows up in 3's secret ending as a Magical Girl wielding a staff with an orb modelled after Lola's pod form.
  • Cute Mute: Is pretty much the archetypical Moe character and completely mute. She still can communicate with her tablet, however.
  • Delicate and Sickly: Extremely frail and innocent until her Septima is returned to her.
  • Dub Name Change: "Michiru" to "Mytyl". However, based on the names' origin, Mytyl was the original name, and Michiru is the translation.
  • Emoticon: Due to being typed a tablet, her dialogue sometimes contains these.
  • Heroic Self-Deprecation: She sometimes feel's she's a burden to Copen or holding him back in life, and tells him to do more things so that he doesn't have to focus on her. Copen notes she's said stuff like this countless times.
  • I Want My Beloved to Be Happy: Played with in that it's not a romantic "beloved", but Copen. She wants him to have a happy life and not have to worry about her. Sometimes to the point that she feels she gets in the way of his happiness.
  • Locked Out of the Loop: It's mentioned that Copen keeps his battles against Adepts a secret to her. By the end of the game, Copen goes as far as to tell Nori to tell his family that he was killed so that he would never involve Mytyl in his war ever again.
  • Lonely Rich Kid: She has all the care and medical attention she could ever need, but in her chats it's commonly shown how lonely she is. Probably doesn't help that she doesn't have anyone other than Nori or Copen, and Copen has his own issues with the nightly raids against Adepts.
  • Muggle: Just an ordinary human girl. Or so she seems.
  • Not Growing Up Sucks: Played with. It's not that she can't grow up, but most of her chats have her expecting that she'll never reach adulthood because she'll die of her illness before then, so she tries to rush growing up so she can experience it. Gets fully averted in the end of Gunvolt 2.
  • Older than They Look: Her growth impediment gives her the appearance of a small child, but she and Copen are the same age due to being twins.
  • Polar Opposite Twins: One is a tall, battle-hardened warrior seeking revenge against all Adepts. The other is a short, innocent girl who essentially lives in a hospital and can't talk. They're still twins.
  • Purity Personified: She's basically the innocent little sister that serves as an anchor for Copen's morality and actions.
  • Shout-Out: Her name in both versions, to The Blue Bird.
  • The Voiceless: She lost her voice in an operation performed by Dr. Kamizono to isolate and remove her Septima. She now communicates by tablet.

    Nori/Nowa 

Nori/Nowa

Voiced by: Ayumi Tsunematsu, Aya Fujita (Clockwork Daydream)

https://static.tvtropes.org/pmwiki/pub/images/nori_at_your_service.jpg
"Sorry to keep you waiting, Copen."

Copen's personal support operator, as well as his maid. From typical work to backup, she can handle it all. Due to Copen and Mytyl's lack of parents, she sometimes also takes the role of Parental Substitute, usually not in the nicest way. She has no objections to Copen's usage of former family assets to exact revenge on Adepts.


  • Ambiguously Human: She's apparently much older than she appears and in one of the second game's optional conversations, she reacts quite negatively to the evil-warding charms that Mytyl bought for some reason. Supplementary material such as the drama CD Clockwork Daydream and the Gunvolt News Channel suggests that she's an older version of Kurona from the Gal*Gun series. Her affiliation with the Kamizono Family would make sense given Kurona's friendship in Maya Kamizono, who's implied to be the current head of the family as well as Copen and Mytyl's aunt.
  • Calling Your Attacks: Despite (purportedly) being a Muggle, she does this once, in a drama CD. During her Big Damn Heroes moment in Babel that's happening offscreen at the climax of the first game, she uses an attack she dubs "Maid Quick" to momentarily incapacitate Asimov long enough for her to grab Copen and escape.
  • The Comically Serious: The things she does (and tolerates) while taking care of Copen and Mytyl can be pretty amusing, and yet she doesn't lose her The Stoic attitude anyway.
  • Custom Uniform: She implied it in one of the chats; she has a different outfit from other servants in their house because she prefers wearing it to what the housekeeper chose for her.
  • Early-Bird Cameo: In the OVA, she appears with Copen at the end of the episode. Notable in that the OVA is based on the first game, and Nori was introduced in the second.
  • The Dreaded: In the Japanese version of 2, Xiao refers to her as a 'witch' known as "The Courtesan Bewitcher".
  • Hidden Depths: In Gunvolt 2's secret ending, she makes a Glaive from the Muse's septima in the form of a pendant reasoning "it's cuter that way". When told by Xiao that he didn't expect that of her, she notes that she's "full of surprises". Then there's the factor that she and Xiao seem to be working together on this...
  • Japanese Honorifics: As befits a servant, she addresses her master in Japanese as "Acura-sama".
  • Meido: Well, duh.
  • Mission Control: Like Moniqa, Nori can act as one for Copen.
  • Ninja Maid: She has skill in real combat and taught Copen everything he knows about battle.
  • Noodle Incident: One Mytyl chat has her trying to put a good luck charm on Nori. The latter actually gets shocked at the sight of it and visibly staggers out of the room. When Mytyl asks Copen about it, he thinks that he isn't a good-luck-charm kind of person.
    Copen: (to himself) There's a story buried in there somewhere...
  • Older than They Look: According to Copen himself, Percussive Maintenance is a method that seems ancient in these times, but Nori knows about it. Copen immediately regretted it when he essentially asked Nori how old she must be.
  • Only Known by Their Nickname: Xiao subtly implies in the Japanese version of Gunvolt 2 that the name "Nori" is merely an alias she goes by and not her true name.
  • Parental Substitute: She can switch into this if need be, although she deals in the "tough love" variety.

Dragon Saviors

    In General 
Also known as the Bureau of Dragon Saviors, the Dragon Saviors are a team of skilled Adepts under Sumeragi's employ led by Kirin and Gunvolt. During the initial half of the story, the duo are sent to suppress Primal Dragons, Adepts gone berserk under the effects of Dragon Radiation, and after purifying them the Adepts willingly join the team as additional members.
  • Animal Motifs: The members of Dragon Saviors are themed around dragons from various mythologies.
    • Kirin: Kirin
    • Gunvolt: Azure Dragon
    • B.B.: Nidhogg (concept art refers to his transformed state as "Nidhogg")
    • Cayman: Hydra (concept art refers to his transformed state as "Hydra")
    • Shiron: Naga (concept art refers to his transformed state as "Naga")
    • Apollo: Leviathan (concept art refers to his transformed state as "Leviathan")
  • Assist Character: In addition to being Image Pulses, they participate in the second half of the game in the effort to stop ATEMS from stealing the Binding Brands. For example, Apollo is sent to create moving platforms out of crates in Megafloat "Neptune", while BB randomly shows up to defeat foes who spot the player in Forest, and Cayman goes toe-to-toe with a snake-like mech in Sandstorm to keep it occupied.
  • Battle Aura: During their boss fights, all of them are emitting a visible cloud of Dragon Radiation. It vanishes after Kirin and GV beat them down to snap them out of it.
  • Brainwashed and Crazy: Being transformed into Primal Dragons has caused them to go insane and go on a rampage, requiring Gunvolt and Kirin to snap them out of it.
  • Color-Coded Characters: Keeping with series tradition, their transformed states are associated with a particular color:
    • B.B.: Turquoise/Green
    • Cayman: Red
    • Shiron: Dark Blue
    • Apollo: Purple
  • The Corruption: In addition to being corrupted by Dragon Radiation, they themselves also emit it, causing people and machines to go berserk.
  • Dark Is Not Evil: Their armored forms look quite sinister, much like the armors of previous boss Adepts, but once they join the team they use their powers for good.
  • Defeat Equals Explosion: When defeated, the Dragon Radiation first bursts out of their bodies in a violent reaction, and then their armor glows bright green before cracking and exploding, leaving them unconscious but alive in their human forms.
  • Defeat Equals Friendship: Upon being defeated and rescued by Kirin and Gunvolt, they decide to join their cause.
  • Dull Eyes of Unhappiness: Averted. Unlike bosses from previous games, they all possess the same glint in their eyes as the heroic characters do, indicating that none of them are truly villainous. However they all lack a glint when transformed (albeit still heroic).
  • Dwindling Party: Non-fatally, but Cayman, Apollo, and B.B. are respectively occupied by or taken down by an ATEMS mech (implied to be the Plasma Legion derivative), Serpentine's illusions, and Sistina during the final stages, leaving them unable to help GV and Kirin for the final battle.
  • Expy: Primal Dragons are essentially the Adept equivalent to Maverick bosses from the Mega Man X series, with their Dragon Radiation being similar in nature to the Maverick Virus.
  • Good Counterpart: They're essentially a heroic version of the Sumeragi Swordsmen. This even includes inheriting their Black Eyes of Crazy appearance and Vehicular Theme Naming.
  • Invocation: As is tradition for this series, each one has one for their Limit Break.
    Black Badge: Jade sickles flash in a maniac dance! Escape is beyond the means of man, only prayer is heard as death presses on! Death Procession!
    Cayman: Ready for battle, the king descends! Wager of lives in glorious ceremony, men and gods are made here! Duelist Dimension! Let's settle this in the ring!
    Shiron: In the rift between 0 and 1, sudden gust begets fierce vacuum. There I stand, guardian of the gate! Brilliant Raid!
    Apollo: Over hill of crumbling corpses rise the twin stars of massacre and vengeance! Atom Smasher!
  • Limit Break: Wouldn't be a Gunvolt game if each boss didn't have one:
    • Black Badge's Death Procession: B.B. darkens the screen and begins warping to Kirin's current position, attempting to slash her with his scythes. He ends the attack by forming his Geist constructs into a motorcycle and driving it across the field.
    • Cayman's/Caimion's Duelist Dimension note : Cayman creates a circular force field that severly limits the battlefield, forcing Kirin to stay within spitting distance of Cayman. Anyone outside of the field will gradually take damage over time.
    • Shiron's Brilliant Raid note : Shiron launches 4 square-shaped lasers from the center of the field that spin and expand outward. He ends the attack by detonating the lasers with sparks that circle around the field.
    • Apollo's/Lexus' Atom Smasher note : Apollo uses his vectors to create two giant mounds of rubble, one in the top left corner and one in the bottom right. He then causes the mounds to orbit around the length of the battlefield before dropping them onto Kirin.
  • Malevolent Masked Men: In their berserk states, they gain masked, armored forms not unlike Armed Phenomenon. Once they're recruited, they completely ditch their masks while still retaining their combat forms (though this isn't reflected on their in-game sprite).
  • Red Eyes, Take Warning: All of them aside from Cayman gain red eyes in their berserk forms. This includes their unmasked versions but still fight for the heroic side, subverting this.
  • The Smurfette Principle: Kirin is the team's only female member.
  • Super Empowering: In addition to powering up, Adepts who become Primal Dragons also gain abilities that have nothing to do with their Septima's base power, such as Cayman's fire manipulation and Shiron's lasers.
  • Tarot Motifs: Similar to prior titles, most of the characters of Azure Striker Gunvolt 3 share a motif.
    • Kirin: The High Priestess
    • Gunvolt: The Star
    • Black Badge: Death (concept art refers to him as shinigami, Japanese for "death god")
    • Cayman: The Chariot (concept art refers to him as "Chariot")
    • Shiron: The Magician
    • Apollo: The Fool (concept art refers to him as "Fool")

  • Vehicular Theme Naming: All of them are named after luxury cars.

    Black Badge (B.B.) 

Black Badge, the Dancing Dead

Voiced by: Taishi Nakano (Japanese), Ryan Colt Levy (English)

Septima: Geist

https://static.tvtropes.org/pmwiki/pub/images/56fdb690_3593_4e0c_812e_5386d52dbc29.png
Click here  to see his Primal Dragon form
"Wait, for real? Hell yeah. You think I'm fine?"

A Casanova Wannabe fond of outdated slang, he's the first Primal Dragon Gunvolt and Kirin encounter after he goes on a rampage on Christmas Night. Upon being defeated and restored back to normal, he decides to join the two out of gratitude. His Septima is Geist, which allows him to create and control ghost-like thought constructs. He is the boss of "Holy Night XIII".


  • Being Personal Isn't Professional: A downplayed example. In front of the other members of the Dragon Saviors, B.B comes of a lazy person who constantly speaks in slang and falls behind them in desk work. However to both Kirin and GV's surprise, when he is dealing with other customers or people not from their department, he can conduct himself in a professional manner.
  • Casanova Wannabe: He likes to consider himself a ladies man, but he gets shot down more often than not. In fact, Kirin speculates that the reason that he became a Primal Dragon in the first place is due to the dejection of being turned down for a date on Christmas combined with the Dragon Radiation eventually caused him to go berserk. Even after being recruited, he still likes to make passes at Kirin, with equal amounts of luck.
  • Cool Bike: He summons a demonic looking motorcycle during the climax of Death Procession, attempting to run Kirin and GV over with it.
  • Evil Red Head: Subverted. While he has red hair, he only became evil under the effects of Dragon Radiation. Otherwise, he's a decent guy.
  • Four Is Death: If Kirin takes four hits from his specters throughout the battle, he instantly kills her.
  • The Grim Reaper: His Primal Dragon form is clearly based off of it, with his skeletal appearance, ability to summon ghost-like beings, and use of scythes. His wings also invoke the image of an Angel of Death.
  • In-Series Nickname: He's also referred to by his intials, BB.
  • I Resemble That Remark!: When GV points out how weird his slangs are, he replies with more slangs that leave GV and Kirin even more confused.
    GV: Oh, BB, I've been meaning to ask you... It's about the strange vocabulary you use all the time...
    BB: Wazzat? I'm always being 100% on the level, nothing strange about my flow dude. Are we not copacetic here?
    GV: Uhhh... That's exactly what I'm talking about.
  • One-Hit Kill: For a first boss, he has a pretty nasty mechanic: being hit by his specters causes wisps to appear above Kirin's head and disappear each time she is hit, even worse since the wisps don't stay on screen all the time thus you may lose count. If all four wisps disappear, BB will trap her in an unescapable instant kill attack. On Standard, the specters' effects can be avoided with Prevasion, but on Hard and above that's no longer than option especially with the big one he summons at the end of the attack.
  • Our Ghosts Are Different: The "ghosts" he summons are just constructs created by his Septima rather than actual spirits of the dead.
  • Power Stereotype Flip: Despite his power being rather spooky, Kirin is surprised that he's such a postive guy and noting it doesn't match what you might expect. BB does admit when he was younger he was something of a loner, however.
  • Sinister Scythe: He can summon a plethora of scythes, which he can also combine.
  • Totally Radical: B.B. speaks with plenty of slang, which exasperates his co-workers since he sounds unprofessional or it's hard to understand exactly what he's saying. B.B. himself seems confused when they ask him why he talks weird like he doesn't even realize it, and during one chat where he answers the phone he speaks calmly and professionally to the caller, much to Kirin and Gunvolt's confusion, before reverting to his usual speech when he's done.
  • The Worf Effect: Even when he gets a chance to take to the field and show off his stuff, something happens that ends with him in pain.
    • In "Phantom Mist", after spending most of the level getting the jump on ATEMS Mooks (even taking out a few that spotted Kirin and GV) he gets jumped and beaten up by a copy of Kirin created by Serpentine. Though it is implied that only happened because he realized too late it wasn't the real Kirin and thus let down his guard.
    • In the final stages, despite being the last of the Dragon Saviors standing and making it to the last stage, he gets accosted by Sistina and, judging from the dialogue, gets utterly wrecked by her off-screen. Sistina doesn't even deign to mention him by the time Kirin and GV reach her.
  • You Are Already Dead: If he triggers his One-Hit Kill on Kirin, he'll say this as a Pre-Mortem One-Liner.

    Cayman/Caimion 

Cayman/Caimion, the Iron Delinquent

Voiced by: En Shitan (Japanese), Todd Haberkorn (English)

Septima: Duelist

https://static.tvtropes.org/pmwiki/pub/images/2bfeec03_c1fe_4f75_ae71_a0a67edd1b23.png
Click here  to see his Primal Dragon form
"I swear on these muscles that I will make amends!"

He is a honorable delinquent obsessed with training and fighting strong opponents. His Septima is Duelist, which forces he and his opponent into a "fair" fight by forcing them to stay within a certain range from each other. He is the boss of "Pride & Battle".


  • Blood Knight: He's always eager for a challenge and his Septima is essentially designed to allow him to get the most out of battles.
  • Boisterous Bruiser: He gets quite heated during battles, especially as a Primal Dragon.
  • Charles Atlas Superpower: His Septima can't account for some of his more impressive feats, like taking down a six-foot boar or climbing the side of their company building every day.
  • Dumb Muscle: He's not very bright, but he makes up for it for his hard working attitude and sheer tenacity. In two of the chats, it's noted that he can carry around a boar at least 6 feet long that he personally defeated in combat and single-handedly catch a swordfish. In another chat, he admits to Apollo that he's not much for using his brains and will settle for solving the problems that his fists can answer.
  • Japanese Delinquents: He rocks the classic bancho aesthetic, though according to his official description, he doesn't even go to school to begin with, he just really likes the uniform.
  • Hidden Depths: He makes his own packed lunches by hand.
  • Let's Fight Like Gentlemen: He believes in this, and his Septima Duelist allows him to invoke this by keeping himself and his foe within a certain close range of each other.
  • Literal-Minded: When Apollo tells him in one chat that he needs to pull his weight more. Cayman responds that he tried, but the elevator wouldn't let him take his weights inside.
  • Meditating Under a Waterfall: Makes mention of this as part of his training. In one chat, he fought and defeated a boar that interrupted him during said training, and in another he decides he'll start B.B. on the "beginner's course" to make him more manly with two weeks undergoing this training.
  • Outdated Outfit: His bancho-like fashion for his streetwear. While his school uniform doesn't stand out, his choice of footwear however does as he wears a pair of sandals in an era where the majority of the people wear shoes (especially in a several decade Time Skip set after 2).
  • Playing with Fire: Becoming a Primal Dragon has given him the ability to conjure flames.
  • Secretly Wealthy: Despite lack of prior employment, Cayman claims that he has a buttload of spare cash in the bank for some reason, and that someone keeps funneling money into it every month. Gunvolt theorizes his family's pretty well off.
  • Supernatural Gold Eyes: His Primal Dragon form has yellow eyes rather than the typical red.
  • Supreme Chef: Gunvolt and Kirin note that his home cooking looks incredibly delicious. Gunvolt even claims that he could open a restaurant with that kind of cooking.
  • You Will Not Evade Me: Of a sort; his Septima, "Duelist", creates a supernatural force field that forces him and a chosen opponent to stay within a certain range of each other until one fighter is taken out. When he uses it at the start of the fight, it makes it impossible for Kirin to Wall Jump on the area walls. Another move causes Kirin and GV to be drawn towards him like some magnetic pull. When he triggers his Limit Break, it creates a restricted space around himself in which Kirin and GV must remain inside of or else they'll take damage in the shadowed "out of bounds" area.

    Shiron 

Shiron, the Wizard Operator

Voiced by: Rio Toyosu (Japanese), Risa Mei (English)

Septima: Overclock

https://static.tvtropes.org/pmwiki/pub/images/114b900d_cf90_43ac_888b_90fc879167ed.png
Click here  to see his Primal Dragon form
"I’m gonna be the manliest man alive! Hell yeeeaah!"

A young pro gamer who tries to fashion his speech pattern after the "manly men" he looks up to, though the results leave a lot to be desired. He possesses the Septima Overclock, which allows him to make light-speed calculations to predict his opponents moves. He is the boss of "Cyber Daydream".


  • Catchphrase: "Hell yeah!"
  • Cuteness Proximity: He's so enamored by Dogvolt and almost immediately snuggles him before he can say no.
  • Dude Looks Like a Lady: Shiron might look and sound like a girl, but he's actually a boy. This makes for a noticeable contrast with his obsession with manliness.
  • Energy Weapon: His major offensive ability is creating lasers in various patterns.
  • Hero Worship: Unsurprisingly, the chats reveal he has this towards Cayman, being essentially his ideal of manliness given life.
  • Light 'em Up: During his boss fight, he frequently attacks with beams of light.
  • Shout-Out: His title in the English version references Wizards from Mega Man Star Force and Operators from Mega Man Battle Network.
  • The Reliable One: Next to Apollo, he is the most reliable when it comes to anything work related in the office.
    Kirin: The office work has gotten sooo much smoother with you around, Shiron. It's like you're doing the work of ten whole employees!
  • Support Party Member: After joining the team, he is the only member to not be field deployed in missions. He instead serves as Mission Control for the rest of the Dragon Saviors, using his Septima to keep tabs on everyone. Justified, as while he still has access to his combat form, his utility as support trumps what he can bring directly to the battlefield.

    Apollo/Lexus 

Apollo/Lexus, the Swinger Jester

Voiced by: Harasawa Kouichi (Japanese), Howard Wang (English)

Septima: Pendulum

https://static.tvtropes.org/pmwiki/pub/images/502e5feb_64d3_4caf_8862_45bb847882ad.png
Click here  to see his Primal Dragon form

"...Very well. In that case, I'd like to fast track some attitude adjustments for the cheeky one..."
An uptight but kind young man with a sordid past. He has the Septima known as Pendulum, which allows him to apply vectors to anything he touches, including himself. He serves as the boss of "Pendulum Heart".
  • Down in the Dumps: His boss room is filled to the brim with the trash and recyclable material of the Neptune base. This works in his favor, since he has no shortage of disposable material to use his Septima on to try and crush Kirin and GV to death with.
  • Flechette Storm: In his transformed state, he creates energy daggers that he can throw in bulk to do damage, but he can also channel his Septima through them so they'll spread his vectors to other objects he throws them at.
  • Heel–Face Turn: He said to have been involved with some shady business in the past, the Japanese version spells this out, but the English version makes it subtle, though he's since turned over a new leaf by the time 3 rolls around.
  • Made of Iron: Apollo demonstrates that he is capable of taking a lot of heat since he is the only one of the 4 Berserk Adepts who is still on their feet after Kirin and Gunvolt seal away his Primal Dragon. Even Cayman is on his back utterly beaten after Kirin was done with him.
  • Mind over Matter: While he has to initially physically touch the object (whether directly or through another object he channeled his Septima into), once Apollo does so he can control it at a whim and make it fly through the air.
  • Mysterious Past: He's very tight-lipped on just what he got up to during his Dark and Troubled Past. Among the tidbits shown in the Chats are that the smell of coffee takes him back to those days (despite being able to brew a mean cup), he trained his gaming skills for an operation, and he has experience playing musical instruments. It's also implied in the final stages that Serpentine using her powers makes him fight old foes from his past.
  • Obstructive Bureaucrat: While hopped up on Dragon Radiation, he angrily demands that Kirin and Gunvolt should have produced the proper paperwork to be allowed into the Neptune base, and that they should go through the proper channels. He thus decides he will brutally show them what happens to those who don't follow the rule. Funnily enough, his dialogue during his boss fight has him go on a tirade on bureaucracy and proper work etiquette that sounds normal, but becomes nonsensical in context during a fight to the death.
  • The Reliable One: Though he has quirks of his own, Kirin and Gunvolt quickly find they can rely on him around the office compared to B.B.'s slacking and Cayman's hotheaded antics. Downplayed a bit with Shiron, as he at least manages to pull his weight in that department despite his childishness at times.
  • The Stoic: He remains calm and composed at all times when he's not going crazy as a Primal Dragon.
  • What Kind of Lame Power Is Heart, Anyway?: Inverted; Pendulum is a dangerously effective Septima in combat, but Apollo bemoans that it's not much use for everyday life. He admits the only use he could think to use it for in such a situation would be "deflecting a stray bullet", which makes Gunvolt question exactly what sort of life he used to live.

Others

    The Muse (Unmarked Spoilers) 

Mytyl/Michiru

Voiced by: Megu Sakuragawa (Japanese)

Septima: The Muse

https://static.tvtropes.org/pmwiki/pub/images/mytylending_1.png
Click here to see Anthem Mytyl. 

It was later revealed that Mytyl is no ordinary human, she was actually the original Muse Adept. However, her body was unable to contain the Septima's immense power, which drove her to the brink of death. Her father, Dr. Kamizono therefore extracted the Muse away from her, allowing her to live but rendered her frail and mute. Dr. Kamizono kept Mytyl's true identity a secret to the rest of his family, and Copen, Kamizono's son was too young to remember this. Sumeragi took the Muse for their own ends, constructing the artificial Adept named Joule, which they would use to locate and capture dangerous Adepts, eventually planning to use her power to pacify all of them.
Once Nova was killed and Sumeragi was left in shambles, Zonda, who has successfully infiltrated Sumeragi and accessed their secret files, knew that Mytyl was the original Muse Adept and set their eyes on her and Joule's shards, setting Copen and Gunvolt for a wild goose chase to take out Eden. Zonda's plan was to merge Mytyl with Joule, then absorb the Muse so she could use Anthem to beef up all Adepts and grant all of them the power to destroy society. After she's killed, Copen and Gunvolt duels each other, but before the hero that the player isn't controlling dies, Mytyl revives him with Anthem, alarming Copen that she is actually an Adept. After this incident, Copen left Mytyl, even telling Nori that he's dead in order to continue his crusade against Adepts.


  • Apocalypse Maiden: Zonda ultimately uses her as a catalyst to draw out the strength of The Muse.
  • Big Damn Heroes: Unlike most examples, this isn't for our side. After retaking the power of the Muse from Joule and Lola, when either GV or Copen falls to the one the player is controlling for the final boss fight, she busts out Anthem via a duet version of Indigo Destiny and revives them. Even after this, she stands between the two as they prepare to kill each other, both sparing GV and Copen as well as helping them part on terms of far less animosity than they've had until now.
  • Blessed with Suck: She was the actual source of the Muse, one of the strongest Septimas to ever made manifest. However, she can't control it, and her life would be in grave danger if not for her father extracting the Septima from her, leaving her mute and frail. Copen's father keeps his whole family under the dark about this, but Zonda infiltrating Sumeragi and ripping into their confidential files instantly outs her as the exact target Eden needs to create a bunch of Anthem-boosted Adepts to take over the world for an Adept utopia. In Luminous Avenger IX, Asimov also sets his eye on her Septima for consolidating his tyranny, and her fate there is even worse.
  • The Cameo: Mytyl appears in the secret ending of Azure Striker Gunvolt 3 as a magical girl Affectionate Parody called "Striker Princess Mytyl".
  • Easy Amnesia: After taking back The Muse, Joule's experiences begin muddling with her own, causing a bout of Identity Amnesia, and eventually complete amnesia. She moves on without her memories, but is left with a faint recollection of a man who defended her with his life (although it's deliberately left ambiguous as to whether she's talking about Copen or Gunvolt).
  • Fusion Dance: Due to the machinations of Eden, Mytyl ends up merged with Joule on a physical and spiritual basis, sharing both their joined appearance and personality traits. However, the new form isn't sure whether she should answer to Joule or Mytyl after this. Gunvolt ultimately makes the decision for her, leaving her with Copen, whom decided to cut ties with her to continue his adept crusade, so she may live a better life as Mytyl.
  • Irony: Mytyl, the daughter of a man who regularly experimented on Adepts because of Fantastic Racism, and the sister of a youth who despises Adepts and has dedicated his life to eradicating them, was born an Adept. Zonda gleefully rubs it in during their boss fight with Copen, but he firmly believes that they're trying to break him with lies until he witnesses Mytyl's Septima in action during the True Final Boss fight.
  • Living MacGuffin: She's the actual original source of the Muse, and Joule by extension.
  • Suddenly Voiced: She regains her voice when she takes back The Muse.
  • Transformation of the Possessed: After Joule's spirit fuses with her in the True Ending, she gets Joule's hair and eye color, as well as features of her hairstyle (Idiot Hair, Hair Antennae). Combined with her existing similarities to Joule in height, build, and face, the transformation leaves her looking basically like Joule with longer hair.

Alternative Title(s): Azure Striker Gunvolt 3

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