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Gunvolt, the Azure Striker

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Click here to see Gunvolt's Azure Striker Gunvolt 2 design 

Voiced by: Kaito Ishikawa (Japanese), Josh Keller (English, OVA)

Septima: Azure Striker/Azure Thunderclap

"Give me power, Azure Striker, so I can strike down my enemies!"

The Hero of the Azure Striker Gunvolt series, and the title character. He is most commonly known by the codename "Gunvolt", although his real name has been lost in history. He harnesses the power of one of the strongest Septima in the world, known as Azure Striker, a power that allows him to manipulate lightning and electricity. Initially allied with a resistance group named QUILL, he breaks from the team when he decides to protect a young Adept named Joule, and proceeds to fly solo while living with Joule, taking on a dangerous team of Adepts controlled by Sumeragi known as the "Sumeragi Swordsmen".

In the sequel, he is now living with a girl named Quinn, having come to terms with Joule's death at the hands of his former father figure, Asimov. He is now fused with the spirit of Joule and gets the power of Joule's Septima, The Muse. During a mission where a Sumeragi airship is hijacked by mysterious forces, he is intercepted by a group of rogue Adepts allied with Eden, consequently losing most of Joule's power due to their interference. With QUILL ally Xiao Wu and his friends at his side, he embarks on a new quest to retrieve the missing Shards and restore Joule.

He fights with a gun that fires Dart Bullets, which helps him lock onto enemies and then use his signature Flashfield ability to zap the locked foe from a distance. His Flashfield will also help him hover, shield him from physical projectiles, and solve puzzles in the stages. His other abilities include Prevasion, which lets him evade attacks as long as he has enough energy, and Special Skills, techniques that requires SP to perform and either deals heavy damage to enemies or supports him.


  • Adorkable: Can be this at times, particularly around Joule. He mostly keeps this to himself.
  • Adopt the Dog: The intro stage ends up with him doing this, by taking out Joule to have a more normal life instead of killing her (as it was his objective).
  • Aloof Ally: To QUILL. He does care about the others, particularly Joule, but the friendliest behavior you'll get from him is snark.
  • Always Save the Girl: Downplayed. While Gunvolt makes it clear on several occasions that he will break his back to protect Joule no matter the cost, he isn't oblivious to the amoral/depraved/elitist villains and knows they have to be stopped before they hurt a lot of people. It's mentioned more sparingly in the original Japanese translation to emphasize that Gunvolt is out for Asimov's blood, but it is there.
  • Animal Motifs: In the first game, he is primarily symbolized by a dove while his darts (except Dullahan) are named after various dragons. In the second game his dragon symbolism is amped up, to fit into the Tiger Versus Dragon relationship with Copen.
  • Ass-Kicking Pose: Gunvolt's EP recharging pose, which he claims allows him to concentrate deeply so he can restore his "Electro Psycho" Energy, or EP. He tells Joule that he came up with it himself.
  • Badass Longcoat: A blue long-coat.
  • Bare Your Midriff: Has this look in Japan's version. Omitted in the overseas version by making his undershirt cover his navel. The second game also has this, but it's more subdued.
  • Battlecry: Every boss fight (in the Boss Banter in the original Japanese, or in Steam version) always involves Gunvolt saying his famous "Oversurge! Azure Striker!" followed by some badass proclamation.
  • Because You Were Nice to Me: He pretty much owes Asimov for saving him in the past and making something out of him, and thus he does things to support Asimov and QUILL. That doesn't mean he doesn't have limits, however - even he isn't going to support Asimov's plan for Adepts supremacy.
  • BFS: In the OVA, Gunvolt uses Luxcalibur in this fashion.
  • Big Brother Instinct: When Viper mentions how he liked seeing Joule hooked up to machines, GV immediately judged him as dangerous to keep alive.
  • Blue Is Heroic: He dresses mainly in blue, has bleue lightning, and is a good guy who wishes for peace for humans and Adepts.
  • Bolt of Divine Retribution: One of his new skills in the sequel, called Crashvolt, has him calling down a bolt of lightning on himself, damaging any enemy unfortunate to be directly above or below him.
  • Bottomless Magazines: He can fire his guns pretty much indefinitely.
  • Boring, but Practical: How Gunvolt fights. His basic ability involves shooting a thing, then pumping enough electricity into it to defeat it. It's very basic, but it's also easy and fairly powerful. Lampshaded as much in the intro stage by himself.
  • Bridal Carry: He carries Joule this way after he takes her out of her confinement.
  • Brooding Boy, Gentle Girl: The brooding boy to Joule's gentle girl. Later becomes the brooding boy to Quinn's gentle girl in the second game.
  • Brought Down to Badass: Downplayed; at the end of the first game, Gunvolt gets a massive increase in power thanks to merging with Joule/Lumen. But as of the second game, after a certain incident, i.e Zonda stealing her powers, Joule lost a chunk of her power, and thus GV isn't as strong as his end-of-first-game self.
  • Byronic Hero: A brooding, snarky hero with a Dark and Troubled Past.
  • Came Back Strong: When he dies on a stage, if Lumen's Anthem activates, he'll be revived with unlimited EP. By virtue of having Lumen inside him in the True Ending, he went back alive after being shot, with Anthem permanently active... and with eyes dead set to Asimov. In the second game, he does this as Copen's True Final Boss, courtesy of Mytyl's Anthem.
  • The Caretaker: He becomes one for Joule after he saves her.
  • Catchphrase: "Oversurge, Azure Striker!"
  • Chain Pain: One of his special attacks, Voltaic Chain, summons chains that crisscross around the area which are then electrified. The more enemies in the area, the more effective the attack.
  • Character Title: Azure Striker Gunvolt.
  • Chekhov's Skill: Subverted. In the first game, it is stated that Gunvolt can use the Azure Striker Septima to hack electronics. In the prologue stage, he tries this on a computer, but is stopped... by the system being write-protected. He notes that someone with an even greater hacking ability must've done this.
  • Child Soldiers: He's only 14 at the start of the original game, and yet he's already considered a master hitman who goes on to kill some of the most powerful people on the planet; granted most of them are only slightly older than he is.
  • Clark Kenting: Almost in a direct reference to Superman himself, in one of the Joule chats he mentions that this is how he hides his mercenary identity from his classmates. He simply ditches his Azure Striker outfit and puts on a pair of glasses.
  • Combat and Support: The combat to Joule's support.
  • Costume Evolution: He goes from a normal blue longcoat to a darker blue one with different details, metal boots, and having his hair color change slightly. He apparently gets it after the prologue stage, from Xiao and Quinn. Given that his old outfit was QUILL standard issue, the change more solidifies his individual identity.
  • Covert Pervert: Is hinted to be one in one of the Joule chats.
    If I'm not wrong... Zeno said that he likes the parts of her that are all grown-up and bouncy...
    Hmm... if you compare Lumen and Joule...
    Joule: Eh? What's wrong...? The way you're looking at me... I-It's really embarrassing... GV...
    Grown-up and bouncy... eh.
    Gunvolt: ...It's nothing.
    Joule: I...I get the feeling you were just thinking about something extremely vulgar...
  • Critical Status Buff: In the second game, his Feral Focus contacts make his Flashfield's contact damage stronger when his health is below 20%.
  • Cutscene Incompetence: Given how slow it travels, there's no way Gunvolt couldn't have avoided the Greed Snatcher shot from Asimov in the ending.
  • Damage Over Time:
    • His main way of dealing damage is by constantly zapping enemies with lightning (after tagging them) that slowly but surely depletes their health. The Flashfield itself can also deal damage at a much slower rate.
    • One of Gunvolt's new skills, called Dragonsphere, acts similarly to a concentrated Astrasphere: Gunvolt deploys an orb of electricity that quickly deals heavy damage over several seconds. Unlike Astrasphere, Gunvolt only has to drop it before continuing his assault, although it has a much smaller area of effect.
  • Damage Reduction:
    • Shield Locket pendant reduces the damage he takes.
    • Barrier Locket reduces damage taken while he's doing Flashfield.
    • Stalwart Medal in the second game reduces damage taken when he's overheated.
  • Dark and Troubled Past: As an adept, he was captured by Sumeragi and cruelly experimented on until he was rescued by QUILL and Asimov.
  • Dark Is Not Evil: Hard Mode gives Gunvolt a gray and red Palette Swap, but he's most certainly a good guy.
  • Deadpan Snarker: With lines like "this has got to be the least ninja infiltration QUILL has ever done", Gunvolt always seems to come up with some manner of witty reprise to just about everything he encounters. The retranslation tones it down a bit, but the sequel brings it back.
  • Defeat Equals Explosion: Dissipates into sparks when his health goes down to zero. Kinda like how the various Mega Man heroes die.
  • Didn't See That Coming: Gunvolt certainly wasn't expecting Merak to show up at his apartment and kidnap Joule, especially since he killed him already and killed Elise so she couldn't revive herself. Then he learns Elise had a third personality.
  • Double Jump: Some of his equipment gives him the ability to do this. It expends EP to use. Depending on the gear, he can get one, two, three or infinite extra jumps (the latter comes at the expense of longer overheat recovery time).
  • The Dreaded: In both games, Sumeragi mooks (and later even mooks from Eden) quake in fear when they learn the Azure Striker is in their midst.
  • Dull Surprise: Gunvolt's reaction to finding out that Asimov is an Azure Striker.
    Gunvolt: Well, that's new...
  • Electric Torture: In the intro, you first see him being chained to a chair and whipped by a torturer's electric whip. This, however, only serves to empower Gunvolt back, making him able to break out of his restrains and retaliate.
    Gunvolt: I -AM- electricity!
  • Elemental Hair: Not only in the yellow = electricity sense, but literally as well. Deleted dialogue from the Japanese game indicates that the reason he can zap tagged targets with his Flashfield are because his Dart Bullets contain needles made from his hair.
  • 11th-Hour Superpower: His level of power skyrockets near the end of the game after Joule/Lumen merges with him; enough to even eclipse Asimov.
  • Establishing Character Moment: The prologue in the first game has him tied to a chair and interrogated by a Sumeragi goon with an electric whip only to reveal that he's been faking unconsciousness to get him to reveal where the Muse was and that he's been absorbing the electricity from the whip, allowing him to break his bonds. The end part of the mission also establishes his personality as being a Hitman with a Heart.
  • Et Tu, Brute?: To say Gunvolt wasn't happy to know his idol and Parental Substitute, Asimov, is a genocidal maniac with a hate for humans would be an understatement.
  • Expy: His long blonde hair, personality, blue outfit and the use of multiple guns evoke that of Zero (for the first two), X and Axl respectively, while his use of lightning powers and his role makes him one for Cole MacGrath.
  • Feed It with Fire: He can absorb electricity. The intro of the first game had him absorb the electricity of an interrogator's whip to recharge and escape. In the boss fight with him in Copen's True Ending, attacking him with Stellar Spark will instantly recharge his Prevasion.
  • Fingerless Gloves: Has these as part of both of his outfits.
  • Flashback Nightmare: One Chat in the second game has GV waking up from the memory of Asimov shooting him and Joule. It's implied this wasn't the first time it happened.
  • Foreshadowing: In one of the Joule talks in the first game, Joule sees a bird flying to the window of GV's apartment and asks Gunvolt if she can keep it; he retorts that a free spirit like that shouldn't be put for their own amusement. Then in the second game, in a chat with Quinn, they see a blue butterfly flying on top of a flower; she likens the butterfly to Joule and the flower to Gunvolt. When the butterfly flies, GV wonders if Joule can someday be free. While at first it seems like it refers to Joule's previous situation in particular and the Adepts persecution in general, in the second game it becomes poignant when, after Joule and Mytyl merge and becomes someone "other", Gunvolt decides to leave her living to her own decision.
  • Glass Cannon: In Hard Mode, he becomes this. Spikes and lava are now lethal and his health is reduced, but he gets highly increased damage output. Also in the second game, Dialation Reticle contacts increase his Flashfield's damage but lowers his defense.
  • Good Is Not Nice: Downplayed. Despite his aloof nature, Gunvolt is a kind person at heart. He only really shows this around Joule however.
  • Good Is Not Soft: If something happens to go against his personal beliefs and morals, he'll be ready to stand and fight against it. Asimov learns this the hard way.
  • Guest Fighter: Appears as a DLC character in Blaster Master Zero.
  • Heal Thyself: 2 of his skills can let him heal himself. "Galvanic Patch" heals 1/4 of his health while "Galvanic Renewal" heals it to full. There's also his Life Loupe contact lens in the second game, which lets him recover a silver of health whenever he takes money drops.
  • Heartbroken Badass:
    • This is what he becomes after Asimov killed Joule and she, after she fully controls The Muse, decides to merge with him. He then chases Asimov partly to get payback (and partly to stop him from his Evil Plan) and successfully kills him.
    • At the start of the second game, he apparently is still grieving over her death and how he failed to save her, although his encounter with Quinn helps him to get back on his toes. And then it happens again in the second game, although this time it's of his own volition. Joule (as Mytyl) is now living the life he wanted her to have, and GV doesn't want to take her away from it.
  • Heroic BSoD: In the True Ending, he is left heartbroken and shell-shocked over all the tragedy he has faced just some moments ago. He has battled all the sides of the conflict - even his own side - with his trusted father figure revealing an ambition of world domination, killed Joule, and later GV has to kill his father figure himself. When his (former) squadmates come to him, he can only coldly walk away from the place, without saying a word to them, leaving them confused.
  • Hitman with a Heart: He's a cold, straight hitman on duty, but even he can't bring himself to kill Joule due to him sympathizing with her and her not being hostile. He also shows some pity for Elise and Stratos due to their conditions.
  • Hollywood Hacking: According to Gunvolt, one minor ability of his Septima is that he can hack electrical devices. In the prologue of the second game, he attempts to use his powers to ovveride the Sumeragi airship "Seraph", but Teseo used his Hack the Planet Septima to lock the controls.
  • Icy Blue Eyes: Which highlight his aloofness.
  • The Idealist: Gunvolt is one of the few people in his world who genuinely believe that humans and Adepts can co-exist in harmony. Many of his enemies consist of those who believe that only humans or Adepts can stand at the top, and Gunvolt tends to relay his beliefs with force.
  • Indirect Kiss: In one Chat, Quinn runs into GV when he was brushing his teeth. GV saw that she was embarrassed about seeing something, but Quinn didn't say anything and quickly left. When GV takes a look at the toothbrush, he realizes just why Quinn took off like that. (hint: it's not GV's)
  • Innocent Cohabitation: With Joule, after he rescues her. And then later with Quinn, although this time he was the freeloader.
  • In-Series Nickname: He's often called just GV. Zeno in the 3DS translation calls him "Geeves".
  • Invocation:
    • All of his special attacks begin with a chant.
    Gunvolt: Lightning that flickers like a star, and purges all that violate its realm!! Astrasphere!
    Gunvolt: Sacred sword agleam! Barbarous and bathed in blue cleaving right from wrong! Luxcalibur!
    Gunvolt: Bolts of rebellion! A thunderous voice in his heart speaks of one true law! Voltaic Chains!
    Gunvolt: Let praise be unleashed as blades of lightning cleave sky yielding great glory! Grand Strizer!
    Gunvolt: Let this joyous song ring forth like a dragon's roar and grant this spark's gift! Septimal Surge!
    • The Japanese vocal, meanwhile, just shortens them to "Hotobashire (Oversurge)! Armed Blue! (Insert skill here)!"
  • Item Amplifier: His Osmotic Eye contact lens allow for more healing from health pickups.
  • It's Personal: Normally he does his work to support QUILL, and later to "pay the bills". But when Joule gets kidnapped (after you finish 6 main levels), he makes it clear to his (former) squadmates that he's taking the last stages personally.
  • I Want My Beloved to Be Happy: In the sequel's True Ending, Joule and Lola's Muse septima merges with Mytyl, but ends up leaving her with no memories of either her or Copen. Gunvolt decides that it's best to leave Mytyl as she is now living the life of freedom he always wanted her to have.
  • Journey to Find Oneself: The ending implies that Gunvolt does this. After killing both the Big Bad and then his own boss and facing a terrible tragedy, he silently walks away from the place, with whatever his intentions after the whole battle made unclear.
  • Kid Hero: Due to his maturity, it's easy to forget he's only about 14 and a middle schooler. Zeno even calls him the "big bad electro middle schooler" in the Stratacombs.
  • Limit Break: Has five.
    • Astrasphere: Creates a trio of electric orbs that circle him. Gunvolt is immobile while performing this move.
    • Luxcalibur: Creates a blue sword made of electricity which thrusts forward.
      • Grand Strizer: A stronger version of Luxcalibur that is exclusive to the second game which creates a larger and stronger blade depending on the amount of Kudos you have.
    • Voltaic Chains: Chains crisscross the screen which are then electrified to damage enemies. The more enemies onscreen, the more effective the attack.
    • Septimal Surge: He increases the damage of his attacks for a certain duration. Normally playable GV only has this as a normal skill, but he in Copen's True Ending makes it into his Limit Break, haiku and all.
  • Lightning Can Do Anything: With his Azure Striker ability, aside from hurting enemies...
    • He can heal himself. Explained in the second game, where he says that his lightning powers stimulate his natural healing abilities to work.
    • He can give himself Status Buffs.
    • He can give himself a speed boost, as well as doing air jumps and air dashes.
    • With the Flashfield he can see in the dark in a limited range, hover in the air, and protect against physical projectiles.
    • He can negate damage with Prevasion.
    • He can activate multiple switches at once.
    • He can float with the aid of magnetic ceilings.
    • He can move floating platforms when charged with Flashfield.
    • He can disperse the enemy's defenses with Flashfield (as shown with Nova's first form and later Asimov).
    • He can hack electrical devices and generate power for appliances (at least Joule suggests the latter).
  • Like Brother and Sister: In the second game, Quinn thinks something like this happens with GV and Joule. GV shares the sentiment, thinking that since they have practically no family, both of them strive to protect each other. Joule, however, mentally questions the part about "little sister".
  • Load-Bearing Hero: The end of the second game's prologue has Gunvolt using his powers (amped by Joule's Septima) to keep the Seraph away from Sumeragi HQ.
  • Logical Weakness: Magnetism messes with electric currents. This nearly gets him killed.note  Water will short-circuit him, making him vulnerable to his own powers. Milas, who can control water, pretty much has GV on the ropes. Copen's EX Weapon from Milas is also effective towards Gunvolt in the True Final Boss fight.
  • Love Triangle: The second game has him being caught in one between Quinn and Joule. While the former simply cares about him a lot, the latter shows her love more explicitly, and gets jealous whenever he and Quinn gets close. In the end, Joule becomes a part of Mytyl and loses herself, making Gunvolt choose to let her go and move on with Quinn, while wishing the best for Joule.
  • Mage Marksman: Gunvolt is able to control lightning and wields a gun that aids in his lightning control.
  • Magical Accessory: Gunvolt mentions that the rings he wears contain gems that amplify his Septima. His pendants and eye contacts are similarly used to enhance his abilities.
  • Mana Meter: The "Electro Psycho" Energy Bar (EP Bar) underneath GV when he uses his Septimal Powers. Also the Skill Points bar for his Limit Breaks and Status Buffs.
  • Mana Shield: The "Prevasion" ("Kagerou" in Japan) ability lets him negate damage when you get hit by expending some EP. This can only be done if you're not currently using Flashfield, if you're not overheated, if you equip the gear that allows Prevasion. Note that using it will still reset your Kudos (depending on the setting in the second game).
  • Mascot: Due to the Gunvolt series' success, Gunvolt himself has more or less catapulted to mascot status for Inti Creates. To date, nearly every game Inti has made since the debut of the Gunvolt series save for Gal*Gun has a Gunvolt cameo in some way, shape, or form.
  • Meta Power-Up: The Naga Sight and Cerberus Sight contact lenses allow for faster charging for Naga and more tag amounts for Cerberus guns, respectively. Sweeper's Lens and Latency Lens increase the damage of his bolts, the latter if he's in overheat state.
  • Morality Pet: Downplayed. While Gunvolt's muted morality is still very much there, Joule is pretty much Gunvolt's moral compass throughout the game. Even when faced with Asimov's choice, he'd choose to protect Joule because his plot would endanger her as much as anyone else.
    Gunvolt: "I don't want your freedom if it means Joule loses hers. Sorry."
  • Multicolored Hair: The tips of his hair appear to have turned blue in his sequel design. This may be caused by either his merge with Lumen, or, as seen with Asimov, a side effect of usage of his powers and/or aging. This is no longer the case after Joule and Mytyl merge.
  • My Greatest Failure: Even though Joule is with him forever now, and it was entirely her decision of what she wanted with him being unable to influence it whatsoever, GV still cannot forgive himself for failing to save Joule by the time of the second game.
  • My Rules Are Not Your Rules: When Copen fights him in the second game, GV has access to both Astrasphere and Luxcalibur as regular attacks. Also, he can use altered versions of said attacks such as launching Luxcalibur forward and firing Astrasphere's three orbs at Copen. Only Voltic Chains is presented with any kind of serious fanfare. And when he is resurrected by Mytyl's Anthem, he can use Voltic Chains as a regular attack as well.
  • Neural Implanting: This is apparently how Gunvolt (and most Adepts created by Sumeragi) got their powers.
  • Nice Job Breaking It, Hero!: Gunvolt killing Elise freed her third personality, allowing her to revive herself and the other Swordsmen. In other words, he's responsible for Joule getting recaptured by Sumeragi. Though it's downplayed in that there was no way he could've saw that coming.
  • No Name Given: His real name is unknown.
  • Nonchalant Dodge: The Chargeguard Pendant turns Gunvolt's instant recharge into this, where he's able to sidestep any attack by simply making a flashy pose. With proper timing, you don't even need to bother getting Gunvolt out of the way of certain attacks, and you even get to recharge your EP while you're at it. Of course, the Chargeguard Pendant+ improves on this and makes it even more useful.
  • Not Completely Useless:
    • The Handmade Necklace that Joule makes for you after getting all 7 Jewels does... nothing. However, it's the key for unlocking the True Ending.
    • The Technos gun, usually being hard to use (it's unable to shoot straight), finds a good use in the second game: it allows GV to hit Gibril safely as she spends most of her time prone and avoids your normal gun shots.
  • Not in This for Your Revolution: Zigzagged. Gunvolt leaves QUILL in the introduction of the game to pursue his own goal of protecting Joule, and only takes contracts from QUILL afterward to pay the bills, but he ends up getting personally invested in the conflict with Sumeragi due to Joule being needed for their plans. And then he goes off the rails again after learning that Asimov is, ironically, planning a revolution and decides to stop him.
  • Not Quite Flight: With his equippable rings that gives him either double jumps, air dashes, or both. His Flashfield also lets him hover in midair. In the second game, his new Levitation Band allows his Flashfield to make him fly straight in midair instead of slowly descending downward, though it increases EP consumption. Also when Lumen's songs power him up, he gains infinite air jumps/dashes for free.
  • Not So Stoic:
  • One-Man Army: He regularly fights his way through thousands of troops, Mecha-Mooks, and other powerful Adepts and always comes out on top.
  • Only Known By His Nickname:
    • "Gunvolt" is just a codename for him. He's apparently gone as "Gunvolt" for so long that he's long since forgotten what his actual name is.
    • In Nova's audio drama, Gunvolt's true name was about to be revealed, but ultimately he was cut off. It's apparently a code name granted to Azure Strikers who were the result of Project: Gunvolt, which means that Asimov is named Gunvolt as well.
  • Overheating: Happens if his EP Bar goes to zero, resulting in him being unable to use his powers for a short while. Also happens with the "Chaff" Status Ailment. He can get out of both states using the Split Second skill, but it uses 1 SP.
  • Perpetual Frowner: It is quite a rarity to see him smile. And considering his Dark and Troubled Past, it's not hard to see why.
  • Perpetual Molt: While he doesn't have wings (though Joule would disagree), Gunvolt's abilities tend to manifest feathers. The white "feathers" that Joule saw emanating from him makes her think he's some kind of an angel. As shown in the True Ending, he's apparently symbolized as a white bird, alongside a blue butterfly (Joule).
  • Pocket Protector: Is saved from a gunshot by the necklace Joule makes for him. Also downplayed, as it doesn't stop the bullet from entering, just from immediately killing him.
  • Predator Turned Protector: He starts off as your average hitman, but when his target turns out to be a tortured, non-hostile Adept girl, he chooses to take her out to give her a normal life. While he's still a hitman afterwards, he now has someone to protect.
  • Pretty Freeloaders: Gender-inverted, where the second game spells it all out that he and Joule (and maybe Xiao) are bunking in Quinn's Big Fancy House. Joule even questions GV if it's alright for them to stay there any longer.
  • Punny Name: Flashfield's name in Japan, "Raigekirin" (雷撃鱗, "Thunder Scales"), is a pun on "gekirin" (逆鱗, "reversed scale", or idiomatically, "imperial wrath"), "raigeki" (雷撃, "thunder strike") and how the "rin" ("scale") part homophones with the kanji 輪, ("ring"); Flashfield takes form of a ring of electricity.
  • Puppet Gun: Gunvolt fights with his Conductor Gun. It fires "Dart Leader" shots which don't pack much of a punch but has the ability to lock-on targets for his real "punch": the zap of his Flashfield.
  • Rapunzel Hair: His long blonde hair is braided into a ponytail. Such long hair also explains how he can make a lot of special bullets that contain his hair.
  • Reality Ensues: Turns out killing someone out of vengeance, no matter how justified, won't make you feel better. Even after killing Asimov and avenging Joule, Gunvolt still can't find the will to forgive himself for what happened and ends up being plagued by nightmares about it. He also learns from it and during the final battle with Copen, Gunvolt tries to teach this to Copen.
    Gunvolt: I've been in your position! Vengeance won't help! It's not noble! It's just giving into the worst of yourself!
  • Real Men Cook: The OVA reveals that he can cook.
  • Reduced Mana Cost: The Flash Focus contact lens reduces the EP use for his Flashfield.
    • Adrenaline Lens gives him a chance to use a skill without SP.
    • Recirculating Lens gives him a chance to use Prevasion without EP.
    • Geist Locket pendant makes Prevasion uses less EP, but decreases his defense. Solid Geist Locket does the same (without decreasing defense), in addition to preventing knockbacks (and reducing damage taken in the second game). A new contact in the second game, Seer Spec, also reduces EP use for Prevasion.
    • Better ring equipments (and Sky Sight contacts in the second game) will give him the effect of using less EP for double jumps or air dashes.
    • Inversion: Overflash Pendant makes him use more EP for Flashfield, but its attack power is also increased. Wrathful Eye contacts in the second game also does the same.
  • Regenerating Health: The Reviberoptic contact lens lets him recover HP by standing still.
  • Regenerating Mana: His EP and SP bars regenerate by itself. He can also manually recharge it by double-tapping Down directional button. Vigor Lens contact lens accelerates SP recovery while Recharge and Cooldown Lenses accelerates EP recovery (normal and overheating conditions respectively), but (in the first game) caps his Kudos count.
  • Relative Button: Harm Joule (or threaten to do it) in any way, and you'll learn the hard way that lightning can strike twice. Sumeragi, Copen, and even Asimov learned this the hard way.
  • Required Secondary Powers: One side effect of GV's Septima is that it gives his skin a microscopic layer that protects it from electrical shocks. Being doused in sea water would disable even that, making him vulnerable to his own powers.
  • Retirony: One Chat in the first game has GV planning to take Joule on a vacation, away from his work. Naturally, this does not come into fruition.
  • Rhetorical Question Blunder: Interestingly, Gunvolt asked one and answered it himself.
    Gunvolt: Elise. I knew you were behind this. Who else has the power to resurrect an Adept?
    Beat
    ...Lumen. But that's beside the point.
  • Roaring Rampage of Rescue: This is what happens after Sumeragi kidnapped Joule again in the climax. In the True Ending, this turns into a Roaring Rampage of Revenge after Asimov kills Joule.
  • Sarcasm Mode: He engages in this at times.
    Gunvolt: So "ghosts" are crawling out of a secret facility? Yeah, that's not suspicious.
  • Screw the Rules, I'm Doing What's Right!: His defining characteristic. He'll follow QUILL's orders, but if they clash with his personal morals, then loyalty goes out the window. It's practically his Establishing Character Moment when he finds Joule. Despite being ordered to terminate her, he immediately disobeys orders and even quits QUILL and goes freelance just to give the girl a somewhat normal life. This gets taken even further at the end of the game when Asimov reveals his true colors and intentions, forcing Gunvolt to kill him. At which point, he leaves QUILL permanently. Lampshaded by Joule once in one of the Joule chats; she knows he quit QUILL because of her and she's concerned if he basically left his "family" just to take care of her. He assures her that he regrets nothing.
  • Shaping Your Attacks/Spontaneous Weapon Creation: One of his special attacks, Luxcalibur, summons a giant blade of electricity that thrusts forward. He gains a variant of it in the second game called Grand Strizer.
  • Sharing a Body: After being mortally wounded by Asimov, the only way Joule could save him was to forcibly assimilate herself into his being much as Nova had done to her shortly before, and it's for keeps. GV isn't too thrilled about this arrangement. As of the second game's ending this is no longer the case, and appears it may never be again.
  • Ship Tease: A healthy number of them with both Joule and Quinn.
  • Shock and Awe: His Septimal powers.
  • Skyward Scream/Say My Name: When Joule is killed, he screams her name into the sky in anguish. In the revised translation, however, he just lets out a generic scream.
  • Specs of Awesome: His contacts, which boost his Septimal power. When going to school, he wears glasses to achieve the same effect while hiding his Adept status. Both also have the standard utility of improving vision; he admits that his eyesight is quite poor.
  • Speed Echoes: Afterimages of him appear when he moves, though only when he has the necessary equipment and EP for Prevasion.
  • Sphere of Power: His Flashfield covers him in a sphere of electricity that slowly damages enemies and protects against physical hazards (but not energy ones). Also has a stronger special attack called Astrasphere which surround him with spheres of electricity that deliver consecutive damage to enemies.
  • Starter Equipment:
    • In the first game he starts with Cerberus gun, QUILL Signet (recovers from overheat state faster) and Prevasion Chain.
    • In the second game he starts with Cerberus gun with Raphael clip and Muse's Pendant.
  • Status Buff: He has 3 of them as skills. He gains 2 more in the sequel.
    • Septimal Burst: His EP will regenerate much faster for 30 seconds.
    • Alchemical Field: Increases the rate of his health, credits and EXP gain for 30 seconds.
    • Septimal Surge: Drastically increases his damage output for 30 seconds.
    • Septimal Shield: Halves damage taken for 30 seconds.
    • Infinite Surge: Gains unlimited EP for a time. Costs 2 SP unlike the others.
    • There are also accessories in the second game that buffs him if he reaches 1000 Kudos, such as Lover's Lens that boosts his Flashfield's damage, Admirer's Eye that boosts his skills' damage, and Awakening Pendant that lets him ignore minor damage.
  • Super Not-Drowning Skills: On Easy Mode, Gunvolt cannot drown.
  • Superpower Lottery: GV is an SS-Rank Adept whose powers over lightning not only make him a force to be reckoned with in the modern machine-laden day, but can overcome virtually any other Septima. Which is precisely why Sumeragi went through two other Azure Striker candidates to get it right. Not only that, but the Azure Striker is the first known Adept ever in history.
  • Theme Naming:
    • His guns are named after various dragons. Except for his final unlockable gun, Dullahan. The names also refer to how the gun shoots and (in the first game) how many enemies can be tagged with them.
    • Gunvolt's new Clips in the second game are named after the seven Archangels. And Lucifer. The last one, like the Dullahan, also allows no tags but the bullets become much stronger.
  • These Hands Have Killed: In a variant, in one of the chats in the second game, Quinn says that GV's nice hands are for protecting people. (She's doing palm-reading.) GV notes to himself that it's hard to call a frequently blood-stained hand "nice".
  • Tiger Versus Dragon: His relationship with Copen which is constantly referenced in the loading screen descriptions of the second game's stages. Gunvolt is the "Azure Dragon", an extremely powerful Adept who believes that humans and Adepts can live in harmony, and Copen is the "White Tiger", an extremely skilled and intelligent Muggle with a fierce hatred for Adepts.
  • Took a Level in Jerkass: The Striker Pack CD reveals that he really didn't take Joule's death well. With the merging of Joule's spirit into his body, Gunvolt has problems accepting that the spirit he's fused with is really the Joule he knew when she was alive, and coldly regards her with disdain as a mere apparition of the girl he failed to save. It's only when he saves Quinn that he comes back down to Earth.
  • Trapped in Another World: The premise of Mighty Gunvolt Burst, in which he and Beck are trapped in a VR training program, and must find a way back to their own worlds.
  • Trick Bullet: The Dart Gun shoots different darts that changes how the darts are fired and how many enemies and objects you can lock-on to. 2 slightly changes this by adding the "Clip" loadout, which determines how many tags any of the guns will allow and starts out with a standard three, as such the listed tag amounts only apply to the first game.
    • Violet Dragon/Cerberus: Allows automatic fire and lock-on to three.
    • Water Dragon/Mizuchi: Five-direction: Can be fired in one of five directions and ricochets around the screen. Holding down the fire button changes the firing direction. This dart allows for one lock-on.
    • King Cobra/Naga: Holding down the fire button makes a Charged Attack that pierces through enemies and lets you lock-on to five enemies.
    • Teknos/Technos: Two darts are fired at the same time. One goes up and travels along the ceiling, while the other goes down and travels along the floor. Allows for two lock-ons.
    • Hydra/Orochi: A small drone hovers behind Gunvolt, firing darts in seven directions. Allows for up to eight lock-ons.
    • Vasuki: A successful hit will cause the shot to bounce to another valid target. Allows for up to four lock-ons.
    • Dullahan: Fires high-power bullets which deal more damage than any other gun. Does not allow any lock-ons. You're basically playing a Mega Man game with this equipped.
  • Tsurime Eyes: Highlighting his aloofness.
  • Turns Red: In the final battle against him in the second game as Copen, he activates Septimal Surge (which has its own Invocation) during the last third of the fight, which powers up his Battle Aura and boosts his damage. He also starts busting out Voltaic Chains.
  • Unexpectedly Realistic Gameplay: Happens once in the second game in his story. True Zonda's Paradise Lost Limit Break has her sing a magic song that is unavoidable. In a bout of Unexpected Gameplay Change, you have to actually hum the Theme Music Power-Up to the 3DS's microphone to activate our hero's hidden powers.
  • Utility Weapon: His Flashfield can be used to solve in-game puzzles.
  • Videogame Dashing: Aside from his normal dash, some of his equipments gives him the ability to do an air dash. It expends EP to use. Depending on the gear, he can get one, two, or infinite air dashes (the latter comes at the expense of longer overheat recovery time).
  • Wake Up, Go to School, Save the World: He's not exactly saving the world, but he's a resistance mercenary/school student.
  • Wall Jump: In the same vein as the heroes of the MMZ and ZX series. Note, however, that Gunvolt lacks the wall sliding.
  • Yellow Lightning, Blue Lightning: If "Azure Striker" isn't clear enough for you, his lightning is also colored blue. However, his lightning changes color depending on the bullet he's using.
  • You Gotta Have Blue Hair: As mentioned above, his design in the second game sports blue hair at the tips.
  • You Must Be Cold: In one of the chats in the second game, Gunvolt and Quinn were looking to the night sky outside. When she sneezes, he offers her his coat.
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    Copen/Acura 

Copen/Acura, "The Avenger"/ The Adept Slayer / "Luminous Avenger iX"

https://static.tvtropes.org/pmwiki/pub/images/cb281a80f2be291203c1a0dfec2fa207.png
Click here to see Copen's Azure Striker Gunvolt 2 design 

Voiced by: Kosuke Masuo (Gunvolt/Gunvolt 2) / Yuuma Uchida (iX), Peter Von Gomm (English, OVA)

'"I've come here to deliver your sentence... Azure Striker!"

The Rival to Gunvolt, a regular human and precocious young scientist who follows in the footsteps of his late father, Dr. Kamizono. After the death of his father at the hands of an Adept, Copen deems Adepts a threat to humankind and sets out on a journey to eradicate all Adepts with extreme prejudice, whether dangerous or otherwise. To do so, he harnesses the power of a hand-crafted shield named Aixgear, with has the power to copy the abilities of Adepts via Glaive shards. In his initial journey, he crosses paths with Gunvolt numerous times, whom he forces into fights to destroy him.

In the sequel, Copen engages his mission anew, after suffering a disastrous defeat at the hands of the Azure Striker, Asimov, that nearly took his life. Armed with Voder II gun, a White Tiger Jacket that enables flight, and his Autonomous Combat Pod "Lola", he intercepts a hijacked Sumeragi airship carrying his kidnapped twin sister, Mytyl. While recovering Mytyl, he has a chance encounter with Gunvolt and the forces of Eden, who split the power of The Muse into Shards, one of which he steals for himself. After discovering that the Shard he has gained has improved his ill sister's condition, he sets out on a mission to capture the Shards held by Eden in hopes that he may cure Mytyl.

He serves as Gunvolt's rival character; in the first game he's encountered as a boss twice, before becoming playable in the second game. Copen's playstyle is similar, but different in some aspects, from Gunvolt: His gun shoots high-powered lasers that can home in to a marked enemy. You do marking by air-dashing towards the foe and then rebound back; aside from that, his rocket boots helps him hover and dash to different directions in the air. His combat bot, Lola, also provides him Flashfield-like protection as well as Prevasion, and lets him assimilate the power of fallen Adepts for his use.


  • Affectionate Nickname: His little sister and Lola calls him "Boss" in the English version. He is called "Acura-kun" by them in the Japanese version.
  • Animal Motifs: Tigers in the second game, particularly the White Tiger which symbolizes the Tiger Versus Dragon relationship between him and Gunvolt that is constantly referenced in the loading screen stage descriptions. He even lampshades it.
    Copen: My White Tiger jacket has the power of the Azure Striker, and with a better version of my father's gun, Voder II, I wield twin claws that are unstoppable.
  • Anti-Hero: Copen treads a very fine line between this and Villain Protagonist, to the point where if he wasn't actively fighting the bad guys in 2, he might as well be considered an out-and-out antagonist himself. While Copen does oppose the actually villainous groups like Sumeragi and Eden, he has a rather dark and twisted agenda that involves getting revenge on the entire Adept race as he knows it, and refuses to stop until the last Adept has fallen.
  • Ascended Extra: Copen has skyrocketed from a mini-boss who does more in the game's background than in the game itself, to a Promoted to Playable deuteragonist rival, to starring in his very own spin-off game.
  • Attack Drone: Copen gains one in the second game named Lola that he can use to aid him in defense, offense and mobility. In particular, he also can use it to emulate the abilities of Adepts. It can also converse with him.
  • Badass Bookworm: He is a skilled inventor who is capable of holding his own against powerful Adepts.
  • Badass Normal: Is not an Adept, but can fight toe-to-toe with them.
  • Bait-and-Switch Boss: He's been both the giver and the receiver of this. In the actual game, he overrides Zonda as the boss of Sinner's Row. In Mighty Gunvolt, he appears at the start of the Mirror stage, but Zonda gets a little payback and knocks him out, becoming the Final Boss.
  • Black and White Insanity: Copen doesn't give a flying jitt whether an Adept is good or evil and what it is doing at the moment. As far as he's concerned, all Adepts are irredeemable monsters that need to die right this second, and he won't hear any pleas to the contrary. It's painfully prominent in relation to Gunvolt; even though he and Copen routinely end up fighting common and much more dangerous threats, his response to an Enemy Mine is to tell Gunvolt to shut up and attempt to kill him, simply because he's an Adept and he's there. The sole exception is Mytyl, his sister, and even learning that she is an Adept doesn't stop him from wanting to kill all the others.
  • Brother–Sister Incest: Teseo accuses him of being too close to Mytyl.
  • But for Me, It Was Tuesday: Subverted; Copen reacts like this to seeing an armored female Adept blocking his way to the Seraph, but then she reveals her other form, one that Copen recognizes all too well. It's Zonda.
  • Came Back Strong: In the second game, just like Gunvolt, there'll be a chance for Copen to be revived with Lola's Anthem if he dies, while also strengthening his attacks. This also happens for the True Final Boss fight in Gunvolt's story.
  • The Cameo: In Mighty Gunvolt, he spends the Final Boss fight as a stage prop after getting beaten down by Zonda. Turns out he was hunting Adepts like always, but arrived on the scene a bit late.
  • Cape Busters: A normal human who dedicated himself to hunt all Adepts, he's particularly of the fantastic racist type.
  • Clothes Make the Superman: His additional abilities (called subroutines) allow him to mimic some of GV's non-Septimal abilities (ones that are obtained through GV's own accessories), and are programmed into his Powered Armor, "White Tiger".
  • Combos: In the second game, destroying enemies consecutively without touching the ground grants Copen an increasing Kudos bonus that gives him 10x the number of enemies defeated in a row while airborne.
  • The Comically Serious: He's this in the second game due to his Red Oni, Blue Oni and Sibling Yin-Yang relationships with Lola and Mytyl, which leads to some unintentionally funny moments between the three (and sometimes Nori). And then there's his interactions with Ghauri, whose rhymes drive him absolutely crazy. Mytyl even calls him "Funbane" at one point.
    Mytyl: [Nori] said you don't understand grown-up allures. And that you're a stick-in-the-mud when it comes to me. And guess what she's right!
  • Costume Evolution: In the second game he trades his normal boots with Rocket Boots and has a more slender design.
  • Counter Attack: One of his Kudos bonus in the second game is achieved when you block an attack with Flashshield and then immediately retaliate (called "Guard Counter").
  • Damage Reduction:
    • His Damage Buffer subroutine reduces damage taken by 5%. The Aerial Guard decreases it by 10%, but only in midair.
    • His OD Hardening subroutine lets him negate really minor damage. Its better version can negate more.
  • Dash Attack: His Deadly Aim subroutine allows his dash-tagging to do some damage. Its OD version makes it deal higher damage.
  • Deadpan Snarker: The sequel shows that Copen has a tongue as sharp as Gunvolt's, coming up with all manner of witty remarks for every situation. Copen is decidedly more on the "deadpan" side than Gunvolt.
  • Depleted Phlebotinum Shells: His gun's bullets can nullify Septimal powers. Your Flashfield won't block it, too.
  • The Determinator: He simply will not stop until he has rendered the Adepts extinct. Every time Gunvolt beats him, it just makes him try harder.
  • Dub Name Change: Copen in English; Acura in Japanese. The names of some of his acquired techniques are also altered overseas; e.g Arrogant Fang becomes Arrogant Radiance.
  • Expy: Of Proto Man in the first game, being the rival character with a gun and a shield; he also evokes Mega Man's trademark Power Copying. In terms of character and mechanics, he evokes Copy-X, albeit a far less villainous take.
  • Faking the Dead: The end of the second game has him deciding to do this to cut the ties between him and his family, and Mytyl in particular, because 1) she's revealed to be an Adept and 2) it's for the good of her that he's away because he's far too deep on vengeance.
  • Fantastic Racism: Hates Adepts and wants to apply the Final Solution on them because he feels they're a potential danger to the world. He seems to get it from his father. Justified: the side story "Fleeting Memories" reveals that his father was killed by a vengeful Azure Striker, implied to be Asimov. And as if that wasn't enough, conflicts with and between Adepts had laid waste to most of the world, giving Copen some understandable motives outside of simple revenge.
  • Forgotten Phlebotinum: In the first game, he has the Power Grab (Greed Snatcher in Japanese) ability, an ability taken from Carrera that allows him to neutralize an Adept's Septima, killing them instantly. The second game reveals that he still has this ability and he uses it in the final battle with him if you play as Gunvolt. That raises the question: Why didn't he use it at any point before the final battle?
    • A side story for the first game details his thoughts after the second battle with Gunvolt and encounter with Asimov. In it he comes to the conclusion that Greed Snatcher's One-Hit Kill power made him careless and resulted in his defeat.
  • Free Sample Plot Coupon: After Tenjian and Zonda shattered Joule's essence into several pieces, Copen has Lola steal one of them right off the bat before Zonda can transform it into a Grimoire.
  • Frickin' Laser Beams: In 2, his new revolver Voder II (aka Border Mk. II) can shoot laser beams that deal high damage to enemies. If he tags them by smacking them with his gun, he can fire off homing beams instead that hunt down tagged targets.
  • Gameplay and Story Segregation: Near the end of the game, it's shown that he still has the Greed Snatcher from the first game. However, no moment in the story prior allowed the player to use it. Likely because the ability is pretty much a very effective Adept-killer as it can nullify other Adept powers and so he just doesn't use it until the end.
  • Gadgeteer Genius: Seems to run in the family. Copen's father designed the technology both his son and the Sumeragi Group use to subjugate Adepts, and Copen understands enough of it to build his own weapons.
  • Ground Pound: Has a new attack in the second game called Reload Crush. Double tapping down while airborne will cause Copen to drop straight down and crash against the ground with a Three-Point Landing. This deals a lot of damage to anything near the impact zone and instantly recharges the Bullit Gauge as if recharging from the ground. His Impact Reload subroutine increases its damage, and its OD version increases it further.
  • Glass Cannon: Using the Shield Construct subroutine disables Prevasion and limits his HP, but his attack power nearly doubles.
  • Heal Thyself: He gets a healing skill in the second game. Also the HP Converter subroutine lets him heal a silver of HP everytime he collects money.
  • Honor Before Reason: At the end of Gunvolt's scenario in 2, during the True Final Boss fight, Gunvolt attempts to convince Copen that vengeance isn't the answer to resolve his sister's death, and that it'll only drive him deeper into the rabbit hole. Copen finally admits that Gunvolt's right for once, but proceeds to state that he's already too far gone to turn back now.
  • Mage Killer: Hunts down and kills the magical Adepts.
  • I Am a Monster: By the end of 2, he is painfully aware of how his brutal goals and methods make him little better than the Adepts. This is part of the reason why he ends up faking his death; he doesn't want Mytyl to discover what he's become.
  • Ignored Epiphany: Not even The Reveal in the second game that Mytyl was an Adept all along is enough to change his attitude towards Adepts in general, and in his true ending he ultimately decides to continue his quest to eradicate them despite the hypocrisy, choosing to cut his ties with Mytyl for her own safety and so she doesn't have to know that her brother is "A demon bent on revenge."
  • Innocently Insensitive: One Mytyl chat has him telling her to eat more. Lola has to point out that it's getting weird, which Mytyl agrees. He questions to himself that since Mytyl is rather small for her age, saying that she needs more meat on her bones shouldn't be rude.
  • In the Hood: His Powered Armor jacket in the first game has one. His new outfit doesn't have one.
  • Invocation: All of his Special Skills begin with a chant.
    Copen: Hands defiled by sin! A body damned for deeds far done seeks its salvation! Doppler Desire!
    Copen: May claws shatter chains of those who traipse in my wake. Begone you impure! Shred Storm!
    Copen: Fallen villains unite as one yet again to fell even greater sin. Guilt Sequence!
    Copen: Though it taint my heart I give all to banish sin into oblivion! Doppler Destroyer!
  • Irony: He hates Adepts with a murderous passion, but as Tenjian notes during their fight, he has no problems using their powers to complete his goals. The irony isn't lost on Copen, however. Also, his sister, who he loves dearly, is revealed to be an Adept, the very demons he swore to destroy. Zonda doesn't hesitate to gleefully rub it in Copen's face during their final battle.
  • Item Amplifier: His Healing Aid subroutine allow for more healing from health pickups.
  • I've Come Too Far: In his true ending in 2, he finally realizes that his extreme actions make him just as much a monster as the evil Adepts, but he just can't bring himself to stop. He outright calls himself a "demon" in his narration.
  • Jerkass Has a Point: The reason Copen is unshaken in his belief that all Adepts need to die is that he believes if left unchecked, they'll wipe out humanity. The reason he believes this? Because if Fleeting Memories is to be believed, history has proven him right so far. Most of the world has been destroyed by wars enacted by Adepts against humanity and each other. The sequel continues to prove him right as Eden takes advantage of the chaos caused by Sumeragi's defeat to enact their plan to destroy humanitynote .
  • Kill Steal: He shoots down the third Elise before she can resurrect her other selves again. This is not an example of Big Damn Heroes though, because he didn't do it to save Gunvolt and fights him immediately afterwards.
  • Knight Templar: Copen thinks it's for the good of the world that Adepts needs to perish. In particular, he seems completely incapable of realizing that not all Adepts are destructive and evil and many simply want to live their lives in peace. To Copen, the idea of good Adepts is simply foreign to himnote . Even The Reveal that Mytyl is an Adept does little to change his mind.
  • Knight Templar Big Brother: Mytyl is pretty much the only living relative he has and so he cares for her a lot. If you're an Adept and you so much as entertain the idea of harming Mytyl, you will die in screaming agony. Also played with in that he's aware of his own "knight-templarness" in regards to his sister that he keeps his battles a secret to her. In one chat she's concerned if she's holding him back from his own interests and hobbies, and he assures her that she's not a burden.
  • Laser-Guided Karma: At the end of Mighty Gunvolt, Copen seems to be the final boss, but Zonda jumps in, knocks him out, and becomes the boss instead, possibly in retaliation for being demoted to The Unfought by Copen in the actual game.
  • Limit Break: Has four.
    • Doppler Desire: Copen surrounds himself with four afterimages of himself and charges at Gunvolt.
      • Doppler Destroyer: A stronger version of Doppler Desire that Copen uses in the boss fight with him in Gunvolt's True Ending after being revived by Mytyl's Anthem. Copen summons four afterimages of himself, and each one uses a Bullit Dash to strike Gunvolt. If any of them connect, Gunvolt becomes Tagged, and the copies open fire before the real Copen finishes off with Reload Crush.
    • Shred Storm: Copen commands his bits to rapidly fly around the screen, creating a storm of slashes that draws the "claw" kanji. This attack kills all onscreen enemies and significantly damages bosses. Its damage can be increased by using the OD Risk It All subroutine, at the cost of dropping your HP to 1.
    • Guilt Sequence: A special skill Copen uses in the final battle in Gunvolt's True Ending. Copen harnesses the copied abilities of the Sumeragi Swordsmen from the first game to attack Gunvolt.
  • Luckily, My Shield Will Protect Me: Has a shield named Aixgear that he uses to emulate some of the powers he copied. He doesn't have it for the 2nd game. A side story revealed that it was destroyed by Asimov's Voltaic Chain when they fought each other.
  • Man in White: With some shades of red, but it's there.
  • Mana Meter:
    • Instead of having SP for Skills, he possesses three bullet icons known as the Bullits (aka Blitz Gauge) at the bottom of the screen. Performing a Bullit Dash (aka Blitz Dash), i.e airdashing, consumes an icon, and if he has no icons, he can't do the dash. He can recharge icons by dashing into a solid surface, which allows him to ricochet off like a projectile, perform a Ground Pound on landing, or manually recharge it by using a maneuver similar to Gunvolt's old recharge action.
    • His EX Weapons run on a refilling energy gauge that functions similarly to the way Gunvolt's Septima recharges. Utilizing an EX Weapon takes a chunk out of the bar, and Copen needs sufficient meter to use an EX Weapon.
  • Mix-and-Match Weapon: In the first game, a shield that can turn into a bow and replicate Septima powers. How about that?
  • Morality Pet: Not quite enough to qualify for Jerk with a Heart of Gold, he wants Adepts extinct, but Copen is under no illusions from the reality that what he's doing is dirty business. For this reason, he keeps his frail, perpetually-hospitalized and mute twin sister out of the know, caring too much about her to get her involved.
    • Not to the same extent as with Mytyl, but his banter with Lola serves to humanize him as well. To the point that, when True Zonda drains Lola of the Muse Shards, Copen's first order of business is to ask her if she's alright.
  • Muggle Power: Takes both options. He copies and replicates the powers of Adepts to further his goal of wiping them from the face of the earth.
  • Must Have Caffeine: One Mytyl chat (where she's tasting black coffee) states that he likes his coffee really black. He justifies this by saying that it's good for late-night researches.
  • Nonchalant Dodge: His Invincible Reload subroutine works similarly to GV's Chargeguard Pendant in that reloading his Bullits make him invincible for a moment.
  • No-Sell:
  • Not So Different: Everything that he does in 2 is not unlike Gunvolt's own storyline in the first game. The latter even tries to talk Copen out of it by saying that he's been through a situation like this before.
  • The One Guy: Of Team Copen. This is obvious when the three females start talking about putting some girly accessories on Lola, of which only Copen has objections.
  • One-Man Army: Much like Gunvolt, he can plow through armies and powerful Adepts with ease.
  • Plot Armor: He's the only boss that Gunvolt never kills. Not even while the same punishment that Gunvolt dishes outright kills the Adept bosses. He even (barely) survived Asimov's Voltaic Chains, which is a One-Hit Kill for GV.
  • Power Copying:
    • Is able to copy/replicate the septimal powers of Adepts using his high-tech equipment. In the first game, this took the form of manipulating his shield Aixgear into using special attacks. In the second game, this took the form of floating options that attack on command and have the ability to semi-duplicate powers that he copies from defeating bosses.
      Copen: (mid-battle banter) I will eradicate every last one of you monsters from this world. Even if I have to use your own powers to do it!
    • Meanwhile, in the second game, he has EX Weapons where he uses his Bits to replicate the powers of the Eden bosses.
      • An Ice Person: Hailstorm Blade, taken from Tenjian, has him attack with twin ice swords that fire short-ranged Sword Beams.
      • Bloody Murder: Ferrous Fang, taken from Gibril, has him firing blood at an enemy that will heal him if it connects.
      • Frickin' Laser Beams: Wide Circuit, taken from Teseo, is him shooting a wide array of cyber-lasers straight forward. If locked onto an enemy, the lasers become narrower, but stronger and aimed right at the locked enemy.
      • Gemstone Assault: Prism Break, taken from Ghauri, has him create a large crystal and fire it forward. Can be charged to increase size and damage. Can destroy certain blocks.
      • Making a Splash: Hydro Zapper, taken from Milas, has him create two water orbs that fire lasers of water. Strong against Gunvolt.
      • Rings of Death: Vantage Raid, taken from Asroc, launches ring-shaped shots that bind enemies. Does not work on bosses, but strong against Desna and Gibril.
      • Shock and Awe: Stellar Spark, apparently being derived from the power of Azure Striker. It's the default offensive ability from the start. With it he can either shoot a trio of straight lightning bolts forward, or, when locked onto an enemy, make the bits fly onto the locked enemy and then shock them with a triangle of lightning.
      • This Is a Drill: Twintail Bunker, taken from Desna, has him attack with 2 long drills. Can be aimed to 4 directions; if aimed downward, can function as a Spring Jump.
  • Powered Armor: His jacket named Meganteleon, though heavy, helps increase his strength. In the second game he's got a new one called White Tiger that lets him be more mobile.
  • Pre Ass Kicking One Liner: Instead of having a catchphrase like Gunvolt, he has one of these for every Eden Adept he meets. It's basically "Time to (''insert witty remark here'')".
    Copen: (against Desna) Time to send this star into supernova.
    Copen: (against Teseo) Time to ban this troll.
    Copen: (against Asroc) Time to shut this kitchen for good.
    Copen: (against Gibril) Time to teach this petulant child some manners.
    Copen: (against Ghauri) Time to cut your mic for good.
    Copen: (against Milas) Time to wash you out with the tide!
    Copen: (against Tenjian) Time to take this beast to church!
    Copen: (against Plasma Legion) Time to send this contraption back to the drawing board!
    Copen: (against True Zonda) Time to banish your delusions from this world for eternity!
  • Promoted to Playable: His high-flying style makes its debut in the second game.
  • Protagonist Title: In Gunvolt Chronicles: Luminous Avenger iX.
  • Quad Damage:
    • His Aerial Assassin and Aerial Sniper subroutines increase his damage output for his guns when he fires in midair. His Risky Gunplay does the same regardless of his state, but also reduces his health by 20& and caps his Kudos count.
    • His OD Pawn Killer and King Slayer subroutines increases damage on mooks and bosses respectively.
  • Reality Ensues: Dedicating one's life to revenge is unhealthy, will not make you feel better, and can have negative effects on one's life. During his fight with Desna (a known fortune teller), she tries to warn him not to throw away his life for his vendetta, telling him it would only lead to misery. And sure enough, he learns this the hard way when his beloved sister, Mytyl, is revealed to be an Adept, the very "demons" he swore to destroy. This forces him to cut ties with her and Nori so she won't be involved in his battles, thus leaving him truly alone.
    Desna: Your life will be forfeit unless you turn back. The path you are on will lead to abject misery and you will take with you all you hold dear.
  • Red Eyes, Take Warning: Has red eyes and is a dangerous fighter, as well as having a big beef towards Adepts.
  • Reduced Mana Cost:
    • Weapon Compressor subroutine reduces energy use for his EX Weapons.
    • In a variant, Bullit Optimizer subroutine lets you dash without a Bullit after you land on the ground.
    • Inversion: His Weapon Overclock makes his EX Weapons use more energy, but also increases their damage.
    • Lucky Prevasion and Lucky Dash gives him a chance to prevade and dash (respectively) without Bullits.
  • Regenerating Health: His Auto Recover subroutine lets him recover his health while standing still. Meanwhile, its OD version gives him better HP regen even while moving.
  • Regenerating Mana: Like Gunvolt's gauges, his Bullit gauge and EX Weapon gauge can regenerate by themselves. His Weapon Recharger subroutine makes the EX Weapon gauge recharge faster (at the cost of Kudos cap).
  • Relative Button: A 14-year old boy adopted mass murder as a creed to honor his father. Family's a big deal to him. So for the love of god and all that is holy, do not touch Mytyl.
  • Religious Bruiser: A young kicker of Adepts' butts who busts out some religious talk, referring to God a lot.
  • Revenge: Part of his motivation is to avenge his father, Dr. Kamizono. (The other part is that he believes, like his father did, that Adepts are too chaotic for the world and need to be eradicated.)
  • Revolvers Are Just Better: Has a revolver, it belonged to his father and is named "Voder", it can shoot normal bullets and power nullifying Power Grab shots. Depending on your ammo for Dart Leader, you can Shoot the Bullet for his regular shots. In the second game, it's upgraded to shoot lasers.
  • The Rival: Is featured as the main rival of Gunvolt. The second game gives him another rival in the form of Asroc due to their love of technology. However, Copen sees Asroc as a talentless hack for using his Septima to reanimate scrap metal.
  • Roboteching: When Copen locks on to an enemy via Bullit Dash, his shots will home in on the target regardless of altitude and angle.
  • Rocket Boots: He gains a pair in the second game, that lets him hover (in the similar style as Gunvolt) and use the Blitz Dash technique on foes that allow him to tag them.
  • Rule of Symbolism: His knack of spewing ominous semi-religious spiel when dealing with Adepts, along with his white hooded attire with red crosses and his general self-righteousness makes him somewhat of a homage to a classic Church Militant. This gets Played for Laughs in one of his chats with Mytyl when he catches her reading some magazines only to find she was actually reading a book on sorcery. Being the highly religious person he is, Copen promptly takes the book from her and gives her a crossword puzzle book.
  • Secret A.I. Moves: In the True Final Boss fight, Copen inexplicably gains access to both Greed Snatcher and two new Limit Breaks that he couldn't use previously, in spite of the fact that neither are ever available to players.
  • Shield Bash: One of his attacks in the first game.
  • Shout-Out: Many of his upgrades in the sequel take form of "subroutines", i.e programs that he can install into his armor to enhance his capabilities, with a limited capacity that increases by getting secret items and can cause "bugs" (such as cutting his HP to 1 or dropping his attack power) if the system is used wrongly. Sounds familiar?
  • Sour Prude: Several of his chats with Mytyl in the second game portray him as this due to his strictly religious beliefs. When Mytyl shows him a dress in a fashion magazine, he thinks its too provocative. When Mytyl is wearing perfume, he thinks she's too young for perfume. He's also not too big on romance either as Mytyl tries to find him a girlfriend, much to his chagrin.
  • Speed Echoes: Like Gunvolt, he leaves afterimages behind him when he moves in 2, but only if he's capable of prevasion at the time.
  • Spotlight-Stealing Squad: Promotional materials for 2 put a lot more emphasis on Copen than on Gunvolt due to Copen being a new character with a completely different playstyle.
  • Spring Jump: Equipping the Code of Shovelry Subroutine lets Copen do a high jump after he does his Ground Pound. He can also do this with the Twintail Bunker EX Weapon.
  • Starter Equipment: He starts with Hover and Prevasion subroutines.
  • Status Buff: His Overdrive (OD) subroutines give him powerful buffs if he reaches 1000 Kudos. The buffs will also occur if Anthem activates.
  • Stealth Pun: In the Japanese version, his Shred Storm skill is called "Strike Saw". "Saw" puns with "Sou", i.e the Japanese subtitle of the second game; you even get "Sou Bonus" points if you kill targets with it. The bits even draw a pattern similar to the Sou kanji at the end of the skill.
  • Story-Breaker Power: His Power Grab, an ability taken from Carerra, allows him to nullify an Adept's Septima, killing them instantly. This is an effective Adept-killer and because of this, he doesn't use it at all when playable and only uses it in his boss appearance, like in the first game and when fought as the Final Boss of Gunvolt's True Ending.
  • This Is Unforgivable!:
    • When he sees the Sumeragi mechs animated by Septima in Asroc's stage, he, being a Gadgeteer Genius, declares the very act of using such an accursed power to bring the destroyed to life an utter affront to science and vows revenge.
    • Takes a more serious tone in the True Ending where he believes Gunvolt killed Mytyl. Copen completely loses it and attacks Gunvolt, blaming him for all that's happened and declaring he will kill him and all Adepts.
    Copen: Bastard! You're beyond forgiveness! All of you are! You'll be dead before God can hear your prayer!
  • Tiger Versus Dragon: His relationship with Gunvolt, which is particularly played up in the second game. He's the White Tiger, a skilled and extremely intelligent Muggle with a fierce hatred of Adepts while Gunvolt is the "Azure Dragon", a skilled and extremely powerful Adept who believes humans and Adepts can live in harmony.
  • Tragic Bigot: His belief that all Adepts are evil stems from one murdering his father.
  • Tranquil Fury: Copen is in a constant state of vengeful anger in his life, but he manages to keep calm and concise about it all. And when Gunvolt appears to have killed Mytyl, the blind fury he'd been keeping in check boils over.
  • Uncertain Doom: After the Final Boss battle, Asimov revealed that he had taken Copen's gun, having fought him on the way to meet Gunvolt. The game doesn't make Copen's fate clear. However, in the OS album, it is mentioned that Copen survived the battle and took his gun again.
  • Unscrupulous Hero: In the second game he becomes one of the playable characters... and still retains his vendetta against Adepts.
  • Unstoppable Rage: While Copen brims with murderous hatred for Adepts, he keeps it well hidden under his stoic demeanor, which is helped by his sister Mytyl keeping him relatively stable and grounded. But when Mytyl is seemingly dead during the final battle with Zonda and he believes Gunvolt is responsible, he absolutely loses it and unleashes all the pent up rage he's held for so long, attacking Gunvolt with everything he has, including Power Grab. The ensuing boss theme playing against Gunvolt, a disjointed version of Collision of Thunderstorms with a high-pitched and frantic version of Reckless Shooting Conviction playing underneath, illustrates just how broken his mind is at this loss. Thankfully, Mytyl manages to bring him down from it when he sees she's still alive.
  • Van Helsing Hate Crimes: He has no regard to whether the Adepts he fought are good or bad - he'll terminate them all the same.
    Gunvolt: I'll help you take Sumeragi down. But you have to leave Joule out of it! She's innocent!
    Copen: We're not negotiating here. I won't stop until every last Adept is dead.
  • Videogame Dashing: With his new Rocket Boots in the sequel, he can perform the Bullits Dash (aka Blitz Dash), an omni-directional dashing maneuver that allows him to tag enemies. He also gains the ability to hover in midair the same way Flashfield suspends Gunvolt in midair.
  • Villain Protagonist: He is in no way a "good guy" in relation to Gunvolt, as he intends to slay all Adepts in the name of his father. Regardless, he was bumped to a starring role in 2 when he became Promoted to Playable.
  • Wall Jump: Can perform these in 2, just like Gunvolt. With the Blitz Dash, he can also wall bounce, scaling walls by ricocheting off of them like a projectile.
  • White Hair, Black Heart: Has white hair and is vehement about exterminating Adepts.
    Desna: Perhaps the starlight cannot reach a heart so dark...
  • The Worf Effect: In Gunvolt's scenario in 2, Copen, a ruthless Adept hunter that only Gunvolt and Asimov have ever shown to have any success in stopping, ends up beaten offscreen by Asroc, a member of the Quirky Miniboss Squad; luckily he survives. Doesn't apply to Copen's own route, where Asroc is fought normally.
  • You Killed My Father: His dad was killed by an Azure Striker. Given that there have only been two Azure Strikers in existence and that it wasn't Gunvolt that did the deed, the story all but spells out that it was Asimov's doing.
  • Your Answer to Everything: Annihilating Adepts.

Team Gunvolt

    Joule/Cyan 

Joule/Cyan

https://static.tvtropes.org/pmwiki/pub/images/joules_a_plenty_take_4.png
Click here to see Joule's Azure Striker Gunvolt 2 design 

Voiced by: Megu Sakuragawa (Japanese), Diana Garnet (English, OVA)

Septima: The Muse

"My songs will give you wings to fly."

The 13-year old heroine of Azure Striker Gunvolt, an artificial human created in a lab operated by the Sumeragi Group. She was imbued with the Septima "The Muse" ("Cyber Diva" in Japan), a power that enables her to gift other Adepts with enhanced strength with song, even going so far as being able to bring back the deceased. After being rescued by GV from the Sumeragi Group, she begins to live with Gunvolt, and grows fond of him as he journeys with QUILL to stop the dangerous Sumeragi Swordsmen.

In 2, Joule now co-exists with Gunvolt as a spirit. She continues to protect him with her Septima, The Muse, which grants him great strength through song. Previously in the form of Lumen, her alter ego, a chance encounter with the agents of Eden causes her power to be split into fragments known as Shards, severely limiting her strength and forcing her to assume a younger-looking form. Regardless, she travels with Gunvolt to protect him in his mission to retrieve the eight Shards and restore Joule's power.


  • Anguished Declaration of Love: During the first game's final mission mid-stage chatter, Nova shows Joule footage of GV storming the Firmament station, and the latter can almost actually hear them. Joule, out of desperation, was just about to blurt out her feelings for GV until the transmission is cut off.
  • Artificial Human: She was created by Sumeragi. And created from Mytyl.
  • Bad to the Last Drop: In one of the Joule chats, she made GV a cup of coffee. When he drinks it, he says (though not to Joule) that it's almost tasteless.
  • Becoming the Mask: In several Joule Chats, GV begins to think that Joule's been missing the life of a superstar (even if she was a prisoner back then). One chat in particular has GV coming across a strange symbol that he believes is Joule practicing signatures (for autographs).
  • Brooding Boy, Gentle Girl: The gentle girl to Gunvolt's brooding boy.
  • Cannot Spit It Out: in some of the Joule chats, there are hints that she likes Gunvolt... most of them involving how she's either trying to hide it, or feeling embarrassed when (she thinks) he knows about it.
  • Cat Girl: In one of the Joule chats, she's dressing like one and practicing saying "meow". She claims it's for a play with her friends. In the official art for Halloween by Inti Creates, she also dresses like one.
  • Chekhov's Skill: A couple of Chats from the first game has Joule mentioning that she likes crafting accessories, a vital factor for unlocking the True Ending.
  • Clingy Jealous Girl: Believe it or not, yes. When 2 rolls around, she isn't particularly fond of Quinn's... presence on the team. And then there's this:
    Joule: (prologue stage 3, after Gunvolt saves Mytyl) I guess rescuing cute girls is your "thing" now.
    • Justified, however, given that due to her "condition" she can't do much to help him while Quinn does a lot of things for Gunvolt. Including things that Joule couldn't do before even back when she was "normal".
  • Combat and Support: The support to Gunvolt's combat.
  • Cooldown Hug: In the first game's True Ending, she, even in her incorporeal form, embraces a broken Gunvolt from the back, signifying her devotion to protect him.
  • Covert Pervert: Implied in both translations. In the original version, Lumen is a manifestation of Joule's subconcious, and she tells Gunvolt to take his shirt off. In the new version, Joule is implied to like Gal*Gun, which is an incredibly lewd game... featuring girls.
  • Damsel in Distress: Happens in the intro in the game, and in the climax.
  • Disappears into Light: In the True Ending, her physical body glows with light and then disappears.
  • Death Seeker: When she first meets Gunvolt, she begs him to kill her, feeling tremendous guilt about having her powers used for evil. It ceases when he saves her instead.
  • Dub Name Change: Cyan in Japan.
  • Extraordinarily Empowered Girl: Her powers can amplify others' and, in particular, can even revive Gunvolt. Her powers can also be used to locate other Adepts. Sumeragi sought her for this.
  • Foreshadowing: In her narration when Gunvolt saves her, she mentions that that moment is her "first taste of a freedom that couldn't last". Later as you progress through the game, Joule gets kidnapped again... and almost as soon as Gunvolt freed her, Asimov shot down both of them.
  • Fun Size: Having most of her powers taken by Zonda reduces her to this, along with a younger body.
  • Fusion Dance: With Nova/Shiden during his boss fight and later with Gunvolt after they're both shot.
    • In the ending of 2, this occurs again with Mytyl — only this time, on a much more absolute and seemingly irreversible basis. Though to be fair, this isn't so much a "fusion" as it is "becoming whole".
  • Genki Girl: She has become more outward and open with her thoughts in the second game, a far cry from the demure, near-Shrinking Violet of the first. It seems that it wasn't just Lumen's appearance that Joule takes after...
  • Girl in a Box: Joule is first introduced in this way.
  • Hair Antennae: She has 2 differently-colored, long streaks of hair that resembles antennae.
  • Hero-Worshipper: From her many interactions with Gunvolt (especially in the Joule chats) it's clear that she reveres him a lot.
  • Idiot Hair: In addition to the above, she also has this.
  • Implied Love Interest: The first game did as much as it could to play this up via healthy amounts of Ship Tease in their chats. 2 confirms this.
  • Innocent Cohabitation: With Gunvolt, after being rescued by him.
  • Invisible to Normals: In 2, only a few people can see her due to being a spirit. Oddly, this includes Quinn, who has no Septimal power whatsoever.
  • Irony: One chat in the second game implies that she's afraid of ghosts. Gunvolt points out (in his mind) that she herself is essentially a ghost (power-wise).
  • I Will Wait for You: In the first game, no matter how long it takes for GV to finish a mission, Joule will try her hardest to stay awake until he finally comes home.
  • Kill the Cutie: Asimov shoots her. Thankfully, she's able to merge with Lumen and become one with Gunvolt before she physically dissipates, in the true ending.
  • Literally Shattered Lives: Not that she was "alive" to begin with, but in the second game Joule is destroyed when Zonda traps her in a mirror and is shattered by Tenjian, breaking her into nine pieces. However, her consciousness remains intact with Gunvolt.
  • Living Emotional Crutch: In the True Ending, as she now exists in his head, she's mentioned to be "the only strong part of [Gunvolt] now".
  • Living MacGuffin: She is a vital part to Sumeragi's plans.
    • This doesn't change any with Zonda and Eden.
    • Dismantled Macguffin: Her powers was taken from her by Zonda and then gets distributed to the Seven's Grimoires. Gunvolt's quest is to recover those "mirror pieces" that contains her power from said Grimoires.
  • Magic Music: Her songs can amplify the powers of Adepts and is rumored to be able to control their minds. Sumeragi's plan is to use her songs to locate the world's Adepts from their space station Firmament.
  • Meaningful Name
    • A subtle one: Joule really likes jewels.
    • A joule is a measurement of energy. Lumen (the manifestation of her Adept power) can hypercharge another Adept's abilities and gameplay-wise, gives you infinite energy to work with.
  • Mundane Object Amazement: Being trapped in Sumeragi's custody for most of her life, she doesn't know much about mundane things and shows some curiosity over them.
  • Nice Girl: Possibly the kindest character in the whole game.
  • Now, Let Me Carry You: In the intro, Gunvolt promised her to take care of her and take her to see the top of the world. In the True Ending, he fulfilled his promise, and in turn, she's very grateful; now she (as fused form of herself and Lumen) goes to be part of Gunvolt, revives him and gives him her full support - which means infinite EP and air dash/double jumps you'll usually get from Anthem.
    • This is also alluded to in one of the Joule conversations:
    GV: Don't worry... Joule's protection is my responsibility.
    Joule: GV...
    Joule: (But... I... don't want to just be a girl who's always being protected... I too... want to protect you...)
    • Also alluded to in her Anthem line in the second game.
    Joule: I will protect GV!
  • Powered by a Forsaken Child: Both Sumeragi in general, and later Nova personally, used Joule like this. Previously she was used to broadcast her Magic Music, later she's about to be used for assisting Nova and powering a massive Mind-Control Device.
  • Promoted to Playable: In Mighty Gunvolt Burst, she's a playable character in the second update patch for the game.
  • Protectorate: She's basically this for GV in the first game, as he chooses to give her a normal life instead of killing her.
  • Protagonist Title: In Gunvolt Chronicles: Luminous Avenger iX.
  • Red Eyes, Take Warning: Subverted. She has red eyes, but is a kind soul.
  • Rescue Romance: It's no stretch to say that she's in love with GV, quite possibly from the very moment he saved her, as demonstrated by numerous Chats (and even some in-level banter) in either game.
  • Secret Diary: In one of the Joule chats, GV stumbles on a notebook; when he quick-reads it (to know who it belongs to), he thinks it's Joule's diary (in which for some reason she writes about him a lot). When Joule catches him reading it, she quickly snatches it from his hands, saying he mustn't read it.
  • Secret Keeper: GV regularly comments on the oddity of Quinn being able to see Joule. There was one time where he saw Quinn was spacing out and looking up at the ceiling; he thinks that she might see something else (that this time he can't) and was about to ask her about it, and Joule jumps to Quinn's defense.
  • Ship Tease: A healthy number of them with Gunvolt.
  • Split-Personality Merge: In the true ending of the first game, after dying she and Lumen became one; Joule's personality with Lumen's appearance.
  • Talking to Themself: She acknowledges Lumen and talks to her when the latter appears. She appears to be somewhat in denial about it, however, as she then says to Gunvolt that she "doesn't know" her. (This only happens in the 3DS translation.)
  • Tareme Eyes: Which highlight her near-Shrinking Violet personality.
  • Through His Stomach: Attempted; in some of the Joule chats, she's either cooking something for GV or asking him what food he likes.
  • Took a Level in Cheerfulness: By 2, she has developed more of a cheerful disposition as opposed to her Shrinking Violet personality in the first game.
  • Took a Level in Jerkass: In the beginning of the sequel, she's openly jealous of Quinn spending time with Gunvolt, having picked it up from Lumen. She gets better quickly.
  • Walking Late-Arrival Spoiler: Due to everything that goes down in the True Ending of the first game, nearly everything about the nature of her existence in the sequel spoils what happens to her there.
  • When She Smiles: In the OVA. And it's damn cute, too.
  • You Gotta Have Blue Hair: Has purple hair.

    Lumen/Morpho 

Lumen/Morpho

https://static.tvtropes.org/pmwiki/pub/images/be59ea5428b4fd3126c5cba693dcb094.png

Voiced by: Megu Sakuragawa (Japanese), Diana Garnet (English, OVA)

Septima: The Muse

"Could you rescue this girl... my other me... from this place?"
An elegant-looking young woman who is promoted by Sumeragi as a pop idol, garnering fans all across the country with her moving, powerful songs. In reality, she is the humanoid spiritual manifestation of Joule's Septima, The Muse, the enhancing properties of which Sumeragi harnesses in order to track down and capture Adepts. As a result of Joule's body being unable to fully control her Septima, Lumen takes form to extend her power to Gunvolt on his quest to defeat the Sumeragi Swordsmen.
  • And I Must Scream: During the first phase of the battle with Nova, Lumen helplessly watches Nova use her powers against GV, and she can only ask GV to rescue her and Joule. Nova immediately realizes this, but he does nothing to restrain her powers more; if he should have done so, then nothing is stopping Lumen singing for GV in case he dies.
  • Animal Motifs: Has a look of Pretty Butterflies. The butterfly also appears in the ending credits.
  • Auto-Revive/Back from the Dead: Her song, Reincarnation, revives Gunvolt if he falls in battle, with a chance. Your chance is increased if you talk to Joule more often. Except in the True Final Boss battle in the first game, because by that point she has become a part of Gunvolt. As well as the final boss battle with True Zonda (as she takes her away from you) and the True Final Boss battle (where she becomes a part of Mytyl).
  • The Cameo: Appears in Blaster Master Zero during Gunvolt's playthrough, who grants him Voltaic Chains when approached. She is located on a midair platform in Area 1, which requires Wall Climb to reach.
  • Digital Avatar: She is Joule's.
  • "Do It Yourself" Theme Tune: True to form, her voice actress also sings the Lumen themes in the game.
  • Dub Name Change: Her full JP title was changed from Cyber Diva Morpho to Muse Lumen. Her "Anthem" is also called "Song of Diva" in Japan.
  • Expy: Role-wise, she's pretty much the Roll to Gunvolt's Mega Man.
  • Fighting from the Inside: Despite being fused with Nova, who has complete control over her as a Septimal ability, she's still conscious, and tells Gunvolt to stop her. She can even still cast Anthem in this state.
  • Fusion Dance: With Nova during his boss fight and later with Gunvolt after they're both shot.
  • Hair Antennae: Same as Joule's, but more pronounced; it adds to her butterfly motif.
  • Hair of Gold, Heart of Gold: Has long blonde hair and is a pretty kind girl, if a bit sassy.
  • Idol Singer: What Sumeragi promotes her as. While she's primarily being used to sniff out stray Adepts for Sumeragi to capture, she also has a huge fanbase among the human population. Needless to say, the humans do not react kindly when their idol suddenly goes off the grid, as one of the Joule chats show.
  • Literal Split Personality: She appears as a floating holographic image, separate from Joule. She claims that she reflects the persona Joule wants to be.
  • Meaningful Name: Morpho is a nod to her Butterfly of Transformation theme.
  • Older Alter Ego: She is what Joule might look like at 17 years old.
  • Power Echoes: Her voice has a slight echo, a sign of her supernatural powers. Later Joule herself gets this too.
  • Rapunzel Hair
  • Sexier Alter Ego: Very much so.
  • Shipper on Deck: In the 3DS translation, for Gunvolt and Joule. Her advice to Gunvolt?
    Lumen: Next time, don't wear a shirt.
    • Averted in the Steam translation, where the line is redone. On the other hand, the re-translation adds this in one of the Joule chats:
    Lumen: Aaand, her first composition in a long time, is a secret song for GV, y'know.
    Joule turned bright red and began to panic.
    Joule: L...Lumen! W...Why did you snitch!?
    Lumen: I'm your heart y'know... A mirage of your true feelings.
    Lumen: The truth is... you really wanted GV to know about your efforts, didn't you?
    Joule: T...There's no such thing!
  • Superpowered Alter Ego: Joule can't handle her powers quite well yet, so it is mostly manifesting through her subconscious - which is Lumen.
  • Theme Music Power-Up: Lumen's "Anthem"/Reincarnation can also power Gunvolt up, giving him infinite EP.
  • Virtual Celebrity: What Sumeragi promotes her as.
  • Winged Humanoid: Has blue butterfly wings made of light.
  • Worf Had the Flu: With Nova extracting too much power from her (and using what's left of it to save Joule when Nova dies), Lumen was left in a severely weakened state. She is last seen asking GV to keep protecting Joule even when she's gone. And with Lumen gone (or, at least, depowered), this prevents her from saving both GV and Joule when Asimov fatally shoots them a short while later.
  • Zettai Ryouiki

    Quinn/Ouka 

Quinn/Ouka

https://static.tvtropes.org/pmwiki/pub/images/ouka.png

Voiced by: Reina Kondo

"I'll fix you a snack when you come back, okay?"

A somewhat ditzy girl that Gunvolt begins to live with prior to the events of 2. Quinn is a normal human, possessing no Septima of her own, although this does not prevent her from being able to see Joule. The daughter of a wealthy financial conglomerate, she is rich in money, but poor in common knowledge, having grown up sheltered the majority of her life. In spite of this, her heart flies straight and true, as pure as the eye can see. When she is confronted by a particularly murderous Adept, Gunvolt steps in to save her life. Out of gratitude for him, she helps Gunvolt mend the wounds in his heart and takes him in. When Gunvolt embarks on his new mission to stop the Seven, Quinn provides her utmost emotional support to help him tough through his ordeal.


  • Brooding Boy, Gentle Girl: The Gentle Girl for Gunvolt's brooding, for the second game.
  • Combat and Support: The support for Gunvolt's combat for the second game.
    Quinn: (To Joule) I'm not much of a fighter. Not like you, anyway. So I just try to give him a nice home to come back to. Together we can support the one we care about.
  • The Ditz: Quinn is not the sharpest knife in the drawer.
  • Dub Name Change: "Ouka" in Japan while "Quinn" in English.
  • Girl of the Week: With Joule dead but merged with Lumen and integrated into Gunvolt's being, their roles are replaced by Quinn, the new heroine.
  • Hair Decorations: She wears two white sakura petal shaped ones.
  • Lonely Rich Kid: In her backstory. Due to being the illegitimate daughter of a powerful family, she lives in her own personal mansion built by her father on the outskirts of the city. The only person who's ever lived with her, a housekeeper who she saw as a mother to her, passed away, and when she requested for her parents not to send another housekeeper, they complied, much to her surprise. As a result, she lives alone.
  • Meaningful Name: "Ouka" can mean "royal", and she's an Ojou, so it fits. The dub name "Quinn" puns with "Queen" which follows the theme.
  • Nice Girl: Very kind and easygoing to the point that Gunvolt sees her as proof that humans and Adepts can live in harmony. She keeps being nice even when Joule is noticeably angry and pouty at her for being close to Gunvolt.
  • Ojou: Being the daughter of a wealthy conglomerate makes her one.
  • Pink Girl, Blue Boy: Wears pink in contrast to GV's dark blue.
  • Punny Name: "Ouka" can either mean "royal" or "cherry blossom". In one chat, GV bought her a new apron with a cherry blossom motif.
  • Sheltered Aristocrat: Before meeting Gunvolt, she was sheltered most of her life.
  • Team Mom: Provides shelter for Team Gunvolt, and generally takes care of them. She also occasionally plays the role of Team Chef.
  • Textile Work Is Feminine: She's as feminine as they come and she likes knitting.
  • You Can See Me?: Despite being a Muggle, she can somehow see Joule. In one of the Team Gunvolt chats, it's implied that she somehow has it as an innate ability, apparently letting her see ghosts (although Joule cuts Quinn off before she can say that).
  • You Gotta Have Blue Hair: Has green hair.
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    Xiao Wu 

Xiao Wu

https://static.tvtropes.org/pmwiki/pub/images/xiao_wu_gunvolt.png

Voiced by: Chiaki Omigawa

"GV, do you copy? How are things on your end?"

Gunvolt's personal support operator in 2. A former QUILL operative in his own homeland, he was driven out when the forces of Eden attacked, spurring him to travel overseas to partner with Gunvolt. While normally level-headed and serious, his deep-rooted hatred for Eden can sometimes bring his emotions forward.


  • Embarrassing Last Name: Doesn't like to be addressed as "Wu".
  • Hidden Depths: Gunvolt 2 has a hidden ending where Nori and Xiao seem to be talking about Mytyl's state and Joule's existence as a living glaive, sealing away the power of the Muse into a glaive-like pendant. Xiao in particular seems to showcase alot of knowledge about all of this, and even has motives for the pendant stating "it's better if Eden and Gunvolt don't have this" and when Nori asks on his motives, he says they're "nothing bad" and "you'll know more soon".
    • In a more comical note, he (in a chat) is also revealed to keep some kid comics to read despite liking to present himself as an old enough guy.
  • Insistent Terminology: He dislikes his surname "Wu", and insists that everyone simply call him "Xiao".
  • Mission Control: He's GV's new operator for the second game.
  • Muggle: A completely normal guy, and the reason why he cannot see Joule.
  • Otaku: Just like Zeno, he's a bit of a pop culture nerd. He shares comic books with Quinn, and hopes to turn the rest of Team Gunvolt into otakus like him.
  • You Gotta Have Blue Hair: Has blue hair.

Team Copen

    Lola/RoRo 

Lola/RoRo

https://static.tvtropes.org/pmwiki/pub/images/1s_5.jpg

Voiced by: Yurika Endo (Gunvolt 2) / Mayu Mineda (iX)

"I think it's time for me to see some action!"

An ACP (Autonomous Combat Pod) imbued with a human-like artificial intelligence, developed by Copen as a support partner in battle. As an ACP, she controls Copen's EX Weapons, utilizing Shards obtained from Eden's Seven as the basis of her power. During a rescue mission with Copen, she obtains a Shard of Joule's power, and through its power subsequently gains both a humanoid appearance and the ability to harness a Septima, that of The Muse.

Lola is an excitable spirit, possessing both the appearance and the mentality of a middle-school girl. She has a tendency to show off her sarcastic side to Copen in the heat of battle, something that Copen doesn't typically appreciate. Regardless, Lola views herself as Copen's guardian and vows to protect him.


  • Affectionate Nickname: "Boss" for Copen.
  • Artificial Intelligence: She is one.
  • Attack Drone: Her true form is an Autonomous Combat Pod (ACP) that controls multiple smaller ones called bits.
  • Berserk Button: She loses all her cheer and explodes into a tantrum when Asroc calls her Copen's "pet".
  • Calling Your Attacks: In a variant, she announces the EX Weapon she's switching to.
  • The Cameo: In Gunvolt's scenario, she only appears during the True Final Boss, when Copen uses his Guilt Sequence Limit Break. Then in the second phase, her avatar form appears together with Joule singing a duet of Indigo Destiny.
  • Combat and Support: The support to Copen's combat.
  • Computer Voice: Her voice has a noticeable reverb/echo-like effect to it.
  • Digital Avatar: Has one that looks like a girl Joule's age. If Copen is killed during a mission, there's a chance where she'll manifest and activates her own Anthem for him. There's a reason for this: when Zonda trapped Joule in a mirror prison and then shattered it, Copen had Lola steal one of her fragments right away. This carried Joule's Septima, which gave Lola a similar form and power.
  • Dub Name Change: Her English name is "Lola" while her Japanese name is "RoRo".
  • Gosh Dang It to Heck!: Her reaction to gaining a human form.
    Lola: Shut the front door! The heck just happened to me!?
  • Healing Hands: Copen can use Lola to heal him, much like Gunvolt's healing skills.
  • Idiot Hair: Her Digital Avatar has one.
  • Japanese Honorifics: Calls Acura (Copen's Japanese name), "Acura-kun" due to picking it up from Mytyl.
  • Magic Music: She also has Joule's Septima, The Muse. She gains it when she first gained one of the Joule shards from Tenjian in the intro stage. She appears to lose this during the final battle against Gunvolt in 2, wherein Mytyl's body absorbs her Digital Avatar after having done the same to Joule in her entirety.
  • Mana Shield: When her power is at max, she deploys an auto-guard effect called Flashshieldnote  that surrounds Copen with bits, protecting him from non-energy-based projectiles the same way Flashfield protects Gunvolt from them.
  • Moe Anthropomorphism: Her Digital Avatar is effectively this.
  • Non-Human Sidekick: A robot one for Copen.
  • Not So Different: Lola claims that Copen and Asroc aren't that different due to both of them weaponizing their own drones. Copen of course denies it, even after he's introduced to Asroc's Humongous Mecha.
    Nori: Leave Copen alone, Lola. He's at a delicate age.
  • Perky Female Minion: In contrast to Copen, she's more talkative and does quite a lot of wisecracking in the stage banters.
  • Power Copying: Enables Copen to use defeated Adepts' Septimal powers as EX Weapons. It's explained that the mirror pieces that the Seven hold have the respective Adepts' abilities in them, which Copen then installs into Lola.
  • Remember the New Guy?: The in-stage chat with Lola reveals that she used to be with Mytyl since around the first game. Of course, the first game itself never shows it.
  • Robot Buddy: Is Copen's in the second game. She also is close with Mytyl, and Copen states that as far as she knows, Mytyl is Lola's oldest friend.
  • Robot Hair: She'll gain hair-like attachments when she takes on one of the EX Weapons that she has acquired, such as orange rings for Asroc's weapon or twin drills for Desna's weapon.
  • Superpowered Evil Side: In iX, Lola possesses a sinister dark counterpart to her Muse/Anthem form called "Mode Dark", which bestows a whole different set of powers.
  • Winged Humanoid: Her Digital Avatar has orange bird like wings made of light. They are actually speakers.
  • You Gotta Have Blue Hair: Her Digital Avatar has aquamarine-ish hair.
  • Zettai Ryouiki: Her Digital Avatar wears them.

    Mytyl/Michiru 

Mytyl/Michiru

https://static.tvtropes.org/pmwiki/pub/images/let_mytyl_do_the_talking.jpg
"HI, COPEN. I'M ALL RIGHT. :)"

Copen's twin sister, who, much like him, is a Muggle. Her unusual birth conditions have caused extreme fraility and loss of voice, causing her to stay in a medical care facility for much of her time. Her growth also appears stunted as a result, which causes many people to believe that Copen and Mytyl were born many years apart.


  • Aerith and Bob: Even amongst a cast filled with weird names, "Mytyl" sticks out.
  • The Bait: Tenjian revealed that Eden purposefully put Mytyl in the airship in the opening stage to lure Gunvolt and/or Copen to the scene.
  • Big Damn Heroes: After retaking the power of the Muse from Joule and Lola, when either GV or Copen falls to the one the player is controlling for the final boss fight, she busts out Song of Diva via a duet version of Indigo Destiny and revives them. Even after this, she stands between the two as they prepare to kill each other, both sparing GV and Copen as well as helping them part on terms of far less animosity than they've had until now.
  • Cute Mute: Is pretty much the archetypical Moe character and completely mute. She still can communicate with her tablet, however.
  • Dub Name Change: "Michiru" to "Mytyl". However, based on the names' origin, Mytyl was the original name, and Michiru is the translation.
  • Easy Amnesia: After taking back The Muse, Joule's experiences begin muddling with her own, causing a bout of Identity Amnesia, and eventually complete amnesia. She moves on without her memories, but is left with a faint recollection of a man who defended her with his life (although it's deliberately left ambiguous as to whether she's talking about Copen or Gunvolt).
  • Emoticon: Due to using a tablet, her talk sometimes have this.
  • Fusion Dance: Due to the machinations of Eden, Mytyl ends up merged with Joule on a physical and spiritual basis, sharing both their joined appearance and personality traits. However, the new form isn't sure whether she should answer to Joule or Mytyl after this. Gunvolt ultimately makes the decision for her, leaving her with Copen so she may live a better life as Mytyl.
  • Heroic Self-Deprecation: She sometimes feel's she's a burden to Copen or holding him back in life, and tells him to do more things so that he doesn't have to focus on her. Copen notes she's said stuff like this countless times.
  • Idiot Hair: After she recovers her Septima, she gains Joule's hair strands.
  • Irony: Mytyl, the daughter of a man who regularly experimented on Adepts because of Fantastic Racism, and the sister of a youth who despises Adepts and has dedicated his life to eradicating them, was born an Adept. Zonda gleefully rubs it in during their boss fight with Copen, but he firmly believes that they're trying to break him with lies until he witnesses Mytyl's Septima in action during the True Final Boss fight.
  • Ill Girl: Extremely frail and innocent until her Septima is returned to her.
  • I Want My Beloved to Be Happy: Subverted in that it's not a "beloved", but Copen. She wants him to have a happy life and not have to worry about her. Sometimes to the point that she feels she gets in the way of his happiness.
  • Japanese Sibling Terminology: Averted; she addresses Copen as "Acura-kun" in the Japanese version.
  • Living MacGuffin: She's the actual original source of the Muse, and Joule by extension.
  • Locked Out of the Loop: It's mentioned that Copen keeps his battles against Adepts a secret to her. By the end of the game, Copen goes as far as to tell Nori to tell his family that he was killed so that he would never involve Mytyl in his war ever again.
  • Lonely Rich Kid: She has all the care and medical attention she could ever need, but in her chats it's commonly shown how lonely she is. Probably doesn't help that she doesn't have anyone other than Nori or Copen, and Copen has his own issues with the nightly raids against Adepts.
  • Muggle: Just an ordinary human girl. Or so she seems.
  • Not Growing Up Sucks: Played with. It's not that she can't grow up, but most of her chats have her expecting that she'll never reach adulthood because she'll die of her illness before then, so she tries to rush growing up so she can experience it. Gets fully averted in the end of Gunvolt 2.
  • Older Than They Look: Her growth impediment gives her the appearance of a small child, but she and Copen are the same age due to being twins.
  • Polar Opposite Twins: One is a tall, battle-hardened warrior seeking revenge against all Adepts. The other is a short, innocent girl who essentially lives in a hospital and can't talk. They're still twins.
  • Purity Personified: She's basically the innocent little sister that serves as an anchor for Copen's morality and actions.
  • Shout-Out: Her name in both versions, to The Blue Bird.
  • Suddenly Voiced: She regains her voice when she takes back The Muse.
  • The Voiceless: She lost her voice in an operation performed by Dr. Kamizono to isolate and remove her Septima. She now communicates by tablet.

    Nori/Nowa 

Nori/Nowa

https://static.tvtropes.org/pmwiki/pub/images/nori_at_your_service.jpg

Voiced by: Ayumi Tsunematsu

"Sorry to keep you waiting, Copen."

Copen's personal support operator, as well as his maid. From typical work to backup, she can handle it all. Due to Copen and Mytyl's lack of parents, she sometimes also takes the role of Parental Substitute, usually not in the nicest way. She has no objections to Copen's usage of former family assets to exact revenge on Adepts.


  • Biker Babe: She suits up and rides a motorcycle to rendezvous with Copen on the highway during Ghauri's stage. When Copen reaches the rendezvous point, he boards Nori's bike and they give pursuit to Ghauri by motorcycle.
  • Calling Your Attacks: Despite (purportedly) being a Muggle, she does this once, in a drama CD. During her Big Damn Heroes moment in Babel that's happening offscreen at the climax of the first game, she uses an attack she dubs "Maid Quick" to momentarily incapacitate Asimov long enough for her to grab Copen and escape.
  • The Comically Serious: The things she does (and tolerates) while taking care of Copen and Mytyl can be pretty amusing, and yet she doesn't lose her The Stoic attitude anyway.
  • Custom Uniform: She implied it in one of the chats; she has a different outfit from other servants in their house because she prefers wearing it to what the housekeeper chose for her.
  • Early-Bird Cameo: In the OVA, she appears with Copen at the end of the episode. Notable in that the OVA is based on the first game, and Nori was introduced in the second.
  • Expy: You can say that she's a genderbent Alfred Pennyworth role wise, mixed with Hisui appearance wise.
    • Alternatively, just leave it as one of Sakuya Izayoi on the whole.
  • Hidden Depths: In Gunvolt 2's secret ending, she makes a Glaive from the Muse's septima in the form of a pendant reasoning "it's cuter that way". When told by Xiao that he didn't expect that of her, she notes that she's "full of surprises". Then there's the factor that she and Xiao seem to be working together on this...
  • Japanese Honorifics: As befits a servant, she addresses her master in Japanese as "Acura-sama".
  • Meido: Well, duh.
  • Mission Control: Like Moniqa, Nori can act as one for Copen.
  • Ninja Maid: She has skill in real combat and taught Copen everything he knows about battle.
  • Noodle Incident: One Mytyl chat has her trying to put a good luck charm on Nori. The latter actually gets shocked at the sight of it and visibly staggers out of the room. When Mytyl asks Copen about it, he thinks that he isn't a good-luck-charm kind of person.
    Copen: (to himself) There's a story buried in there somewhere...
  • Older Than They Look: According to Copen himself, Percussive Maintenance is a method that seems ancient in these times, but Nori knows about it. Copen immediately regretted it when he essentially asked Nori how old she must be.
  • Parental Substitute: She can switch into this if need be, although she deals in the "tough love" variety.
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QUILL

    Organization as a Whole 
QUILL is an armed resistance force founded by members of a foreign human rights organization to combat the increasingly radical measures being taken by the Sumeragi Group. Through guerrilla warfare and rescue operations involving Adepts imprisoned within Sumeragi facilities, QUILL intends to eventually free all Adepts from the clutch of Sumeragi.
  • Dub Name Change: Called Chant Armament Organization FEATHER in Japan and QUILL in the US.
  • Fun with Acronyms: QUILL stands for "The Quorum for Unrestricted Information, Law, and Liberty."
  • Sequel Non-Entity: The QUILL members from the first game are entirely absent from Gunvolt 2, with no explanation ever provided.

    Asimov 

Asimov

https://static.tvtropes.org/pmwiki/pub/images/d0b53028cd371a15635c4b5de926e14b.png

Voiced by: Masashi Yukita (Japanese), Maxwell Powers (English, OVA)

Septima: Azure Striker

"Your mission is to assassinate the virtual pop star Lumen. Good Luck."

Asimov is a team leader at QUILL and also one of the founding members. He is a skilled marksman who is deadly with a sniper rifle. Although he displays no emotion in the line of duty, his passion for the group's cause is well known among the QUILL members who look up to him. Gunvolt owes his life to Asimov, who rescued the boy from a Sumeragi facility where he was put through horrifying experiments. To GV, Asimov is a savior, teacher, and father.


  • The Alcoholic: Possibly. Thanksgiving promotional art shows him being on his fifth or sixth glass of wine, seemingly hogging an entire bottle to himself.
  • Authority Equals Asskicking: He might not look like it, but he's actually powerful. It's shown in the true ending route, where he showcases his powers.
  • Badass Longcoat: Is always seen wearing one until the final battle.
  • Big Good: He functions as one for QUILL, at least for the Sheeps team. Up until he betrays Gunvolt.
  • Broken Pedestal: To say Gunvolt wasn't happy to know his idol is a genocidal maniac with a hatred for humans would be an understatement.
  • Catchphrase: He's somewhat fond of saying "Good Luck" in the Japanese version. It's even his last words before he dies to his wounds.
  • Changing Clothes Is a Free Action: Before his boss fight, he somehow changes from his longcoat to a more compact battlesuit in a blink of light.
  • Cold Sniper: His official artwork has him wielding a sniper rifle and on duty he displays no emotions.
  • Cool Shades: Always wears his sunglasses. His profile reveals that they are used to limit his Septima. He takes them off for the final battle.
  • Dull Eyes of Unhappiness: It's easy to miss, but they are faintly visible beneath the glasses in both his art and in-game portrait. Doubles as subtle Foreshadowing, as every other antagonist has them. It's only in his final, battered and dying portrait that they are shown in full.
  • Eagle Land: A Type I; He's a bit dim but ultimately well-intentioned and a Reasonable Authority Figure who Sheeps looks up to. At least, that's his cover.
  • Evil All Along: There are hints everywhere, but ultimately you'd hardly expect that Asimov was planning to Kill All Humans and rule the world.
  • Evil Running Good: He might be the leader of the "heroic" organization, but it's revealed that his goal is way more than just freedom of Adepts: he wants to eradicate humans as well. Gunvolt is shocked at this.
  • Expy: Him being the leader of the resistance movement our hero is involved in, and later not only reveals an ambition for racial supremacy, but also killing our hero's loved one and becomes a boss, he becomes one for Elpizo.
  • Fantastic Racism: His true purpose for establishing QUILL and opposing Sumeragi? To wipe out the human species and create the world of adepts. Gunvolt is not happy to learn this.
  • Fingerless Gloves: Much like Gunvolt, he wears these.
  • Flawed Prototype: To both Nova and Gunvolt in "Project GUNVOLT". He was the first successfully-created Azure Striker, but he was incapable of properly controlling his powers.
  • Foreshadowing:
    • In the very first stage, Asimov advises Gunvolt about how Gunvolt should remember to recharge, to which Gunvolt replies that it is his power, not Asimov's. Gunvolt is wrong as Asimov is actually able to use the same power as him.
    • In one of the formerly cut Joule conversations, Gunvolt and Joule discuss how the unit name (SHEEPS, in English) is gramatically incorrect, especially considering how Asimov was the one who named it. Turns out he was faking being an American.
    • Although it is difficult to see, beneath his glasses Asimov has Dull Eyes of Unhappiness just like every other unhinged and antagonistic character in the game.
  • The Glasses Come Off: Removes his visor in order to fight Gunvolt at full power for their final battle.
  • Graceful Loser: He takes his defeat and imminent demise surprisingly well. In the 3DS translation, he states that he doesn't hate Gunvolt, but wishes he could have done better. In the revised translation, he uses his dying words to wish Gunvolt good luck for the future, when Adepts will rise.
  • Gratuitous English: Speaks in this quite a bit, being an American. The fact that it's a little too gratuitous (see Foreshadowing above) is a plot point. The whole thing was a ruse.
  • Ground Punch: He has an attack where he punches the ground, causing electricity to surge across the ground.
  • Invocation: For his Voltaic Chains Limit Break.
    Asimov: Fear the Azure creed! Its thunderous voice the Alpha and Omega of all things! Voltaic Chains!
  • Irony: His main method of attack is to spam Greed Snatcher, and the only point in the entire battle where he can be rendered vulnerable to GV's tags is when he actually uses his own Flashfield.
  • Kick the Dog: He had absolutely no reason to shoot Joule, yet does so anyway. This is what spurs Gunvolt's Roaring Rampage of Revenge.
  • Light Is Not Good: When his true colors are shown.
  • Limit Break: His Voltaic Chains during the fight.
  • Magnetic Weapons: His weapon is the Electromagnetic Anti-Tank Rifle, or EATR.
  • Meaningful Name: In reference to Isaac Asimov, having raised Gunvolt whom commands electricity. Which keeps you from suspecting his true power.
  • Mirror Boss: In his boss fight, nearly every attack he has is comparable to one of Gunvolt's. Besides the Flashfield and Voltanic Chain attacks, he fires Copen's gun in three-round bursts (Cerberus), fires shots into the air that release more blasts in a spread (Orochi), and can fire rounds that alter their course (a mix of Vasuki and Mizuchi).
  • Nice Job Fixing It, Villain!: In the 3DS translation, Asimov ignores using the Septima suppressor on Copen's gun when he shoots Joule, allowing Joule to merge with Lumen. The revised translation makes no mention of this and simply says that Joule dying allowed her soul to excise itself from her body and become one with her Septima, who is an extension of her soul.
  • Not So Different: In the revised translation, when he reveals his plan of wiping the human race to Gunvolt, Gunvolt says that Asimov would be no different than Nova or Copen if his plan went through.
  • Parental Substitute: A father figure for Gunvolt. Until his true colors are shown.
  • Pet the Dog: Even though he's disappointed in GV when the latter refuses orders and quits QUILL, Asimov orders the rest of the Sheeps unit to divert the attention of approaching Sumeragi reinforcements so GV and Joule can make a safe getaway.
  • Pragmatic Hero: He does things based on how useful it would be for later, regardless of whether it's ethical or not. Note how he asked Gunvolt to kill Joule because she's potentially dangerous, only to proclaim that "she has her place now" when Asimov reveals his intentions of Adepts supremacy after Nova is defeated and Sumeragi is in shambles.
  • Prophet Eyes: When he removes his glasses and activates his powers, his eyes shine white.
  • Power Glows: When he activates his Azure Striker, complete with Expressive Hair.
  • Power Incontinence: His Azure Striker is stated to be even stronger than that of Gunvolt's normally and he proves it by being able to match GV despite him receiving a permanent power boost from Anthem, but he can't control it effectively and needs to use his sunglasses to keep it in check.
  • Power Limiter: His sunglasses. They seal his Septima instead of how GV's contacts increase his. Only a few in QUILL knew what it does.
  • Power Nullifier: With Copen's gun, getting hit by the shots will make you unable to use your abilities. Yes, even when permanently powered with Anthem.
  • Puzzle Boss: You can't easily tag him with your gun. You have to clash your Flashfield with his when he activates it to overcharge it, making him go to an overheat state and become vulnerable to your attacks.
  • Rebel Leader: He's at least one of the founders; he's technically just the head of his own unit (called "Sheeps").
  • Shipper on Deck: When Asimov reveals his true goal of Adept supremacy, he tells GV and Joule that they should take their place as "king and queen" of the uprising. He might mean it as pairing 2 strong Adepts together to spearhead the uprising, but still.
  • Shock and Awe: Asimov's septimal power is Azure Striker, the same as Gunvolt himself, something that was foreshadowed in the first stage.
  • So Proud of You: He proclaims this to Gunvolt after he defeated the Final Boss, saying that Gunvolt has grown leaps and bounds ever since he left QUILL. Won't stop him from trying to kill him after he refuses to join his planned revolution, however.
  • Super Supremacist: After you fight Nova, he comes to see Gunvolt to reveal that his true intention is being this, i.e creating a world only for Adepts. Gunvolt, himself an Adept, disagrees with the idea.
  • Supporting Leader: He's the leader of the organization Gunvolt is (or used to be) in, and a major supporting character.
  • True Final Boss: Only if you've collected the seven jewels.
  • Walking Spoiler: If the spoiler tags were any indication.
  • We Can Rule Together: In the ending, he basically asks Gunvolt and Joule to assist him in his plan to Kill All Humans. When the two refused, he shot them dead (or not, depending on whether you equipped Joule's special necklace or not).
  • White Hair, Black Heart: When he reveals his true colors.
  • With Us or Against Us: When Gunvolt refuses his idea of Adept supremacy, he doesn't hesitate to shoot him and Joule with Copen's gun. Later on, he puts a spin on the idea.
    Asimov: Whether you fight for us... or against us... As long as you... wield that kind of power... You'll have to... fight... for something...
  • Would Hit a Girl: Perfectly willing to shoot and almost kill Joule.

    Zeno/Gino 

Zeno/Gino

https://static.tvtropes.org/pmwiki/pub/images/d736ee1dfb858c24b79e0d9fa428bde6.png

Septima: Unknown

Voiced by: Haruki Ishiya (Japanese), Stephen Wiley (English, OVA)

"Hey, if I had powers like yours, I'd be pretty unstoppable, too."

Zeno/Gino is the life of the party at QUILL. He loves manga, anime, and video games. Gino tends to make frivolous jokes at the expense of others, but he does care for his colleagues, even GV after he left QUILL.


  • Action Hero: Very much so. Case in point: When Gunvolt must infiltrate the facility where Elise is, Zeno's method is to blow a hole in the ground and make an entrance.
    • Nerd Action Hero: As stated in his description, Gino loves anime, manga, and games.
  • Chivalrous Pervert: Makes friends with Joule and Lumen (the Joule Chats mention that he occasionally visits GV's apartment just to hang out), and in one of these occasions he offhandedly mentions his preference for Lumen's "assets".
  • Guns Akimbo: Armed with an assault rifle and a handgun.
  • Informed Ability: One of the Joule chats has Gunvolt mention that Zeno is an Adept. It's never mentioned what exactly his abilities are.
  • Kid Hero: He's just two years older than Gunvolt, but is just as skilled as GV on the field.
  • Life of the Party: For QUILL. He's a pretty cool guy and loves to make jokes.
  • Multicolored Hair: Brown with an orange streak.
  • Nice Guy: A pretty cool guy to be around.
  • Otaku: He's a huge nerd manga, anime and video games, and often talks about games he owns while GV's on mission. He even calls Lumen his "waifu" in the opening mission.
  • Spell My Name with an "S": The English site spells it Gino while in-game text spells it Zeno.
  • The Worf Effect: Even as he was touted to be a badass, it's mentioned that Zonda easily beats him - pretty much to establish Zonda's threat.
  • Ye Olde Butcherede Englishe: When he hears Carrera speak, he's quick to playfully follow suit.

    Moniqa/Monica 

Moniqa/Monica

https://static.tvtropes.org/pmwiki/pub/images/2f9310ea4240025b7c0d946e0e48c9ee.png

Voiced by: Moemi Otaka (Japanese), Hannah Grace (English, OVA)

"Don't over do it, GV."

Moniqa/Monica is an operations officer at QUILL and one of few members who doesn't have septimal powers. She is like an older sister to GV and Zeno. Despite generally being a serious and highly capable officer, Monica has a clumsy side that reveals itself occasionally. She deeply admires Asimov.


  • Cool Big Sis: Acts like this for Gunvolt and Zeno.
  • Deadpan Snarker: Has her moments.
    Moniqa: Okay then, I'll tell the other "fringe lunatics" you said no.
  • Ignored Enamored Underling: She loves Asimov but can never say so aloud to him. In the Admiration to Peace audio drama's Prayer track she went to a temple for a "marriage tie amulet" for help in her romance.
  • Imaginary Love Triangle: Such an assumption was probably why Joule asks GV what he thinks of Moniqa, especially apparent when Joule was relieved after GV tells her that he merely sees Moniqa as a "sister".
  • Mission Control: Her role in QUILL.
  • Putting The X In XY:
    Moniqa: Affirmative, and if there is an armed submarine down there–
    Gunvolt: Disarm it, right? I got it.
    Moniqa: Thanks. You sure put the "brief" into "briefing"...
  • Spell My Name with an "S": The English site spells it Monica while in-game text spells it Moniqa. Given her German heritage, it might also be Monika.
  • The Team Normal: The only one among the SHEEPS unit to be a non-Adept.
  • This Cannot Be!: Breaks down in devastation over Asimov's death.

Minos of the Slums

    Kohaku 

Kohaku

https://static.tvtropes.org/pmwiki/pub/images/kohaku.jpg

Voiced by: Yumiri Hanamori

"Woah! You're really something, Copen!"
A young lady who acts as the leader of the Mino children in the underground slums. Her bright personality supports the children living through such desperate times. She has a knack for repairing machines, and has managed to furnish their underground base with equipment salvaged from junk parts. However, she has no real formal training with machines, working only by intuition. As such, many of the machines she manages to get working are far removed from their original purposes...
  • Bare Your Midriff: Kohaku wears an ensemble consisting of a tube top, jacket and shorts, with some Fingerless Gloves thrown in for good measure. This leaves everything between her ribcage and her waistline exposed.

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