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Gunvolt, the Azure Striker / "Primal Dragon"

Voiced by: Kaito Ishikawa (Japanese), Josh Keller (English, OVA), Sean Chiplock (English, Azure Striker Gunvolt 3)

Septima: Azure Striker/Azure Thunderclap

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Click here to see Gunvolt's Azure Striker Gunvolt 2 design 
Click here to see Gunvolt's Azure Striker Gunvolt 3 design 

"Give me power, Azure Striker, so I can strike down my enemies!"

A 14-year old hero of the Azure Striker Gunvolt series, and the title character. He is most commonly known by the codename "Gunvolt", although his real name has been lost in history. He harnesses the power of one of the strongest Septima in the world, known as Azure Striker, a power that allows him to manipulate lightning and electricity. Initially allied with a resistance group named QUILL, he breaks from the team when he decides to protect a young Adept named Joule, and proceeds to fly solo while living with Joule, taking on a dangerous team of Adepts controlled by Sumeragi known as the "Sumeragi Swordsmen".

In 2/Sou, he is now living with a girl named Quinn. Events of the first game had caused him to fuse with the spirit of Joule and gain the power of Joule's Septima, The Muse. During a mission where a Sumeragi airship is hijacked by mysterious forces, he is intercepted by a group of rogue Adepts allied with Eden, consequently losing most of Joule's power due to their interference. With QUILL ally Xiao Wu and his friends at his side, he embarks on a new quest to retrieve the missing Shards and restore Joule.

In 3/Gibbs, following the battle against Eden, Gunvolt had awakened to a new power beyond Septimas, becoming a Primal Dragon and sealed away by Sumeragi with 1000 glaives. While restrained for a lengthy period of time, Sumeragi had been using GV as a living generator to power the country using the excess energy the Azure Striker emanates, causing Dragon Radiation in his electricity to build up and eventually cause an outbreak of Primal Dragons. Now unsealed by Kirin and his powers put under a new restraint, Gunvolt must confront the rampaging monsters he unwittingly created, raising the curtain for an even bigger conspiracy.

He fights with a gun that fires Dart Bullets, which helps him lock onto enemies and then use his signature Flashfield ability to zap the locked foe from a distance. His Flashfield will also help him hover, shield him from physical projectiles, and solve puzzles in the stages. His other abilities include Prevasion, which lets him evade attacks as long as he has enough energy, and Special Skills, techniques that requires SP to perform and either deals heavy damage to enemies or supports him.


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    A-G 
  • 11th-Hour Superpower:
    • His level of power skyrockets near the end of the first game after Joule/Lumen merges with him; enough to even eclipse Asimov.
    • He gets this at the end of 3 after being possessed by Moebius, elevating his powers to astronomical levels without transforming into a Primal Dragon. Problem: He's unable to control it because Moebius is possessing him, and he's being forced to fight Kirin, making him the Final Boss.
  • Adopt the Dog: The intro stage ends up with him doing this, by taking out Joule to have a more normal life instead of killing her (as it was his objective).
  • All There in the Manual: According to his character profile, he can plug the hair clip holding his braid into his Dart Leader gun, allowing it to conduct his Azure Striker powers directly rather than serving as a medium. He never uses this ability, however.
  • Aloof Ally: To QUILL. He does care about the others, particularly Joule, but the friendliest behavior you'll get from him is snark.
  • Always Save the Girl: Downplayed. While Gunvolt makes it clear on several occasions that he will break his back to protect Joule no matter the cost, he isn't oblivious to the amoral/depraved/elitist villains and knows they have to be stopped before they hurt a lot of people. It's mentioned more sparingly in the original Japanese translation to emphasize that Gunvolt is out for Asimov's blood, but it is there.
  • Animal Motifs: In the first game, he is primarily symbolized by a dove while his darts (except Dullahan) are named after various dragons. In the second game his dragon symbolism is amped up, to fit into the Tiger Versus Dragon relationship with Copen.
  • Apocalypse Maiden: In the updated ending of 3, after absorbing Moebius' Astral Order into himself, Gunvolt finds out that the destruction he will cause in the future is inevitable simply because his present self exists. Thus he beseeches Moebius to help fling himself out of the doomed timeline to save it.
  • Ass Kicking Pose: Gunvolt's EP recharging pose, which he claims allows him to concentrate deeply so he can restore his "Electro Psycho" Energy, or EP. He tells Joule that he came up with it himself.
  • Badass Longcoat: Within all 3 mainline games, Gunvolt shoots and electrocuted his enemies while sporting a blue-hued long-coat issued by QUILL in the first 2 games while wearing one made by Sumeragi in the third.
  • Badass Transplant: GV used to be a mere human orphan who was captured and experimented by Sumeragi, who inserted the Azure Striker Septima into him. It ended up with flawless compatibility in GV unlike the other 2 candidates. This makes him an SS-Rank Adept whose powers over lightning not only make him a force to be reckoned with in the modern machine-laden day, but can overcome virtually any other Septima. Not only that, but his transplant Azure Striker Septima is from the first known Adept ever in history.
  • Battle Cry: Every boss fight in the first game (in the Boss Banter in the original Japanese, or in the revised translation) has Gunvolt saying his famous "Oversurge! Azure Striker!" followed by some badass proclamation. The catchphrase returns in the sequel, at least for most of the boss fights.
  • Battle Theme Music: Clawed Jaw in Gunvolt 2. It's a remix mashup of the first game's final boss theme, and his intro stage theme with Copen's battle music heard at the same time.
  • Because You Were Nice to Me: He pretty much owes Asimov for saving him in the past and making something out of him, and thus he does things to support Asimov and QUILL. That doesn't mean he doesn't have limits, however - even he isn't going to support Asimov's plan for Adept supremacy.
  • BFS: In the OVA, Gunvolt uses Luxcalibur in this fashion.
  • Big Brother Instinct: When Viper mentions how he liked seeing Joule hooked up to machines, GV immediately judged him as too dangerous to keep alive.
  • Blue Is Heroic: He dresses mainly in blue, has blue lightning, and is a good guy who wishes for peace for humans and Adepts.
  • Bolt of Divine Retribution: One of his new skills in the sequel, called Crashbolt, has him calling down a bolt of lightning on himself, damaging any enemy unfortunate to be directly above or below him.
  • Bottomless Magazines: He can fire his guns indefinitely in gameplay.
  • Boring, but Practical: How Gunvolt fights. His basic ability involves shooting a thing, then pumping enough electricity into it to defeat it. It's very basic, but it's also easy and fairly powerful. Lampshaded as much in the intro stage by himself.
  • Bowdlerise: His outfit in Japan's version exposes his midsection. Omitted in the overseas version by making his undershirt cover his navel. The second game also has this, but it's more subdued.
  • Breath Weapon: In his Primal Dragon form, Gunvolt fittingly breathes bolts of azure lightning from his mouth.
  • Bridal Carry: He carries Joule this way after he takes her out of her confinement.
  • Brooding Boy, Gentle Girl: The brooding boy to Joule's gentle girl. Later becomes the brooding boy to Quinn's gentle girl in the second game.
  • Brought Down to Badass:
    • Downplayed; at the end of the first game, Gunvolt gets a massive increase in power thanks to merging with Joule/Lumen. But as of the second game, after a certain incident, i.e Zonda stealing her powers, Joule lost a chunk of her power, and thus GV isn't as strong as his end-of-first-game self.
    • In 3, Gunvolt's power, despite being far stronger than he's ever been previously, is still much weaker than he truly is thanks to the majority of it being sealed by Kirin's Radiant Fetters. If Berserk GV is triggered by Lumen's Anthem when Kirin dies and thus is in no position to reign him in, this becomes apparent with how devastating his attacks become and how a Non-Standard Game Over triggers from letting him run too wild and long.
  • But Now I Must Go: Exaggerated. In the true ending of 3, after Kirin seals his and Moebius's combined powers, he transforms into an azure light and sets off to parts unknown, not to be seen or heard from again, though Kirin is at peace knowing he survived their final battle.
  • Butt-Monkey: Poor Gunvolt ends up being the butt of jokes in 3 due to being a dog.
  • Byronic Hero: A brooding, snarky hero with a Dark and Troubled Past.
  • Came Back Strong: When he dies on a stage, if Lumen's Anthem activates, he'll be revived with unlimited EP. By virtue of having Lumen inside him in the True Ending, he went back alive after being shot, with Anthem permanently active... and with eyes dead set to Asimov. In the second game, he does this as Copen's True Final Boss, courtesy of Mytyl's Anthem.
  • The Caretaker: He becomes one for Joule after he saves her.
  • Catchphrase: "Oversurge, Azure Striker!"
  • Chain Pain: One of his special attacks, Voltaic Chain, summons chains that crisscross around the area which are then electrified. The more enemies in the area, the more effective the attack.
  • Character Title: Azure Striker Gunvolt.
  • Chekhov's Skill: Subverted. In the first game, it is stated that Gunvolt can use the Azure Striker Septima to hack electronics. In the second game's prologue stage, he tries this on a computer, but is stopped... by the system being write-protected. He notes that someone with an even greater hacking ability must've done this.
  • Chick Magnet: Joule is obviously in love with him in 1, and Quinn joins the ranks in 2. It isn't clear if Kirin in 3 feels anything similar, but they are close as friends and Viper's illusion definitely accuses them of being a couple and GV a "playboy".
  • Child Soldiers: He's only 14 at the start of the original game, and yet he's already considered a master hitman who goes on to kill some of the most powerful people on the planet; granted most of them are only slightly older than he is.
  • Clark Kenting: Almost in a direct reference to Superman himself, in one of the Joule chats he mentions that this is how he hides his mercenary identity from his classmates. He simply ditches his Azure Striker outfit and puts on a pair of glasses.
  • Combat and Support: The combat to Joule's support.
  • Costume Evolution:
    • He goes from a normal blue longcoat to a darker blue one with different details, metal boots, and having his hair color change slightly. He apparently gets it after the prologue stage, from Xiao and Quinn. Given that his old outfit was QUILL standard issue, the change more solidifies his individual identity.
    • Gunvolt 3 has Gunvolt donning a more armor-like outfit, complete with a new Badass Longcoat that, notably, bears the Sumeragi sigil on its back.
  • Covert Pervert: Is hinted to be one in one of the Joule chats.
    If I'm not wrong... Zeno said that he likes the parts of her that are all grown-up and bouncy...
    Hmm... if you compare Lumen and Joule...
    Joule: Eh? What's wrong...? The way you're looking at me... I-It's really embarrassing... GV...
    Grown-up and bouncy... eh.
    Gunvolt: ...It's nothing.
    Joule: I...I get the feeling you were just thinking about something extremely vulgar...
  • Critical Status Buff: In the second game, his Feral Focus contacts make his Flashfield's contact damage stronger when his health is below 20%.
  • Cutscene Incompetence: Given how slow it travels, there's no way Gunvolt couldn't have avoided the Greed Snatcher shot from Asimov in the ending.
  • Damage Over Time:
    • His main way of dealing damage is by constantly zapping enemies with lightning (after tagging them) that slowly but surely depletes their health. The Flashfield itself can also deal damage at a much slower rate.
    • One of Gunvolt's new skills, called Dragonsphere, acts similarly to a concentrated Astrasphere: Gunvolt deploys an orb of electricity that quickly deals heavy damage over several seconds. Unlike Astrasphere, Gunvolt only has to drop it before continuing his assault, although it has a much smaller area of effect.
  • Damage Reduction:
    • Shield Locket pendant reduces the damage he takes.
    • Barrier Locket reduces damage taken while he's doing Flashfield.
    • Stalwart Medal in the second game reduces damage taken when he's overheated.
  • Dark and Troubled Past: He was an orphan from a young age. Then he was captured by Sumeragi and cruelly experimented on to be implanted with a Septima in "Project Gunvolt". As one of the few who actually successfully compatible with the desired Septima and the only one to be a true success in manifesting it without issues, he then underwent further experimentation until he was rescued by QUILL and Asimov.
  • Dark Is Not Evil:
    • Hard Mode in the first game gives Gunvolt a gray and red Palette Swap, but he's most certainly a good guy.
    • His outfit in the second game is of a darker shade of blue, but he's still a hero through and through.
  • Deadpan Snarker: With lines like "this has got to be the least ninja infiltration QUILL has ever done", Gunvolt always seems to come up with some manner of witty reprise to just about everything he encounters. The retranslation tones it down a bit, but the sequel brings it back.
  • Defeat Equals Explosion: Dissipates into sparks when his health goes down to zero. Kinda like how the various Mega Man heroes die.
  • Deflector Shields: The other primary ability of Gunvolt's Flashfield is its ability to destroy explosives and certain other varieties of kinetic projectiles before they can harm him. In 3, Gunvolt's powers have amplified to the point where he naturally produces a Flashfield at all times except when attacking, similar to how Copen's Flashshield functions.
  • Didn't See That Coming: Gunvolt certainly wasn't expecting Merak to show up at his apartment and kidnap Joule, especially since he killed him already and killed Elise so she couldn't revive herself. Then he learns Elise had a third personality.
  • Double Jump: Some of his equipment gives him the ability to do this. It expends EP to use. Depending on the gear, he can get one, two, three or infinite extra jumps (the latter comes at the expense of longer overheat recovery time).
  • The Dreaded: In both games, Sumeragi mooks (and later even mooks from Eden) quake in fear when they learn the Azure Striker is in their midst.
  • Dull Surprise: Gunvolt's reaction to finding out that Asimov is an Azure Striker.
    Gunvolt: Well, that's new...
  • Electric Torture: In the intro, you first see him being chained to a chair and whipped by a torturer's electric whip. This, however, only serves to empower Gunvolt back, making him able to break out of his restrains and retaliate.
    Gunvolt: I -AM- electricity!
  • Elemental Hair Composition: His hair isn't literally made of electricity, but a home conversation reveals that the reason he can zap tagged targets with his Flashfield is because his Dart Bullets contain needles made from his hair.
  • Embarrassing Nickname: In 3, Kirin calls him Grampvoltnote  since, going by raw numbers, he's significantly older than everyone else in the Bureau of Dragon Saviors.
  • Establishing Character Moment: The prologue in the first game has him tied to a chair and interrogated by a Sumeragi goon with an electric whip only to reveal that he's been faking unconsciousness to get him to reveal where the Muse was and that he's been absorbing the electricity from the whip, allowing him to break his bonds. The end part of the mission also establishes his personality as being a Hitman with a Heart.
  • Et Tu, Brute?: To say Gunvolt wasn't happy to know his idol and Parental Substitute, Asimov, is a genocidal maniac with a hate for humans would be an understatement.
  • Expy: According to Takuya Aizu, he is based on Locke from the titular Locke the Superman. This is most noticeable in 3 as both of them are unaging, and undying, especially in GV's awakened state where he can fly just like Locke is.
  • Evil Knockoff: In "Epilogue ATEMS", Kirin and ZedΩ discover deep within the S-FIT facility that a mass of Azure Spirits have merged together to form a facsimile of Gunvolt's Primal Dragon form, with the former even comparing it to a sentient Image Pulse.
  • Failure Hero: Downplayed. Gunvolt always succeeds in stopping the villains, but in the process always ends up enduring a strong personal loss that eats at him and makes him wonder at times Was It Really Worth It?, whether that be someone he loves, his relationships with his allies/friends/possibly-romantic partners, or even his own humanity.
  • Feed It with Fire: He can absorb electricity. The intro of the first game had him absorb the electricity of an interrogator's whip to recharge and escape. In the boss fight with him in Copen's True Ending, attacking him with Stellar Spark will instantly recharge his Prevasion.
  • The Fettered: He refuses to compromise his morals in the name of carrying out orders, to the point that he leaves QUILL after defying Asimov's orders to eliminate The Muse and breaking Joule out of captivity to give her a better life.
  • Finishing Move: Voltaic Buster, one of his Voltaic Arts in 3. Gunvolt dashes into the target, pulls them to the sky then piledrives them into the ground or another foe, killing it instantly. It can only be performed on an enemy with max tags and their HP must be low enough for it to work; on normal mooks it is always effective, but it can also work on bosses if you deplete their HP first. If forced to go Berserk, Voltaic Buster can be used on any enemy at any HP value as long as it's Tagged, essentially making it a One-Hit Kill.
  • Flash Step: When going Berserk in 3, pressing the Jump button allows Gunvolt to warp in vertical directions.
  • Flashback Nightmare: One Chat in the second game has GV waking up from the memory of Asimov shooting him and Joule. It's implied this wasn't the first time it happened.
  • Forced Transformation:
    • After awakening his Primal Dragon powers, he surrendered himself to Sumeragi so that his berserk power can be sealed. Instead, his power keeps on growing for decades until he becomes a mindless dragon too powerful to be sealed with Glaives.
    • Having his powers sealed by Kirin causes him to transform into a dog/wolf creature. While he can still talk like a human and loan his remaining powers to Kirin for Image Pulse and Arc Chain, he is unable to use most of his normal combat abilities, not to mention being a dog is rather inconvenient for everyday life.
  • Foreshadowing: In one of the Joule talks in the first game, Joule sees a bird flying to the window of GV's apartment and asks Gunvolt if she can keep it; he retorts that a free spirit like that shouldn't be put for their own amusement. Then in the second game, in a chat with Quinn, they see a blue butterfly flying on top of a flower; she likens the butterfly to Joule and the flower to Gunvolt. When the butterfly flies, GV wonders if Joule can someday be free. While at first it seems like it refers to Joule's previous situation in particular and the Adepts persecution in general, in the second game it becomes poignant when, after Joule and Mytyl merge and becomes someone "other", Gunvolt decides to leave her living to her own decision.
  • From Zero to Hero: He used to be just an orphan experimented by Sumeragi for a stable energy source. He's now an infamous warrior who has thwarted two takeover attempts by Adept terrorists.
  • Glass Cannon: In Hard Mode, he becomes this. Spikes and lava are now lethal and his health is reduced, but he gets highly increased damage output. Also in the second game, Dialation Reticle contacts increase his Flashfield's damage but lowers his defense.
  • Good Counterpart: To Demerzel. While both are Azure Strikers that have reached an 'ultimate' state in their evolution, Gunvolt chooses to restrain his power and continues to fight against Adepts that disturb the peace while Demerzel went mad with power and became even more driven to continue his crusade to ensure Adept supremacy.
  • Good is Not Nice: Downplayed. Despite his aloof nature, Gunvolt is a kind person at heart. He only really shows this around his closest allies, however.
  • Good Is Not Soft: If something happens to go against his personal beliefs and morals, he'll be ready to stand and fight against it. Asimov, then Zonda learnt this the hard way.
  • Guest Fighter: Appears as a DLC character in Blaster Master Zero.
    H-O 
  • Heal Thyself: 2 of his skills can let him heal himself. "Galvanic Patch" heals 1/4 of his health while "Galvanic Renewal" heals it to full. There's also his Life Loupe contact lens in the second game, which lets him recover a silver of health whenever he takes money drops.
  • Heartbroken Badass:
    • This is what he becomes after Asimov killed Joule and she, after she fully controls The Muse, decides to merge with him. He then chases Asimov partly to get payback (and partly to stop him from his Evil Plan) and successfully kills him.
    • At the start of the second game, he apparently is still grieving over her death and how he failed to save her, although his encounter with Quinn helps him to get back on his toes. And then it happens again in the second game, although this time it's of his own volition. Joule (as Mytyl) is now living the life he wanted her to have, and GV doesn't want to take her away from it.
    • And in the third game, he reveals that he left Quinn and turned himself over to Sumeragi because he hurt her by accident when he couldn't control his power. She had basically saved him with the time she spent with him and nearly every time she's brought up or he thinks back on that time, Gunvolt is left with a sad expression.
  • Heroic BSoD: In the True Ending, he is left heartbroken and shell-shocked over all the tragedy he has faced just some moments ago. He has battled all the sides of the conflict - even his own side - with his trusted father figure revealing an ambition of world domination, killed Joule, and later GV has to kill his father figure himself. When his (former) squadmates come to him, he can only coldly walk away from the place, without saying a word to them, leaving them confused.
  • Heroic Sacrifice: In the Bad Ending of Gunvolt 3, he throws himself onto Kirin's sword in order to kill himself and Moebius to avoid destroying the world.
  • Hitman with a Heart: He's a cold, straight hitman on duty, but even he can't bring himself to kill Joule due to him sympathizing with her and her not being hostile. He also shows some pity for Elise and Stratos due to their conditions.
  • Hollywood Hacking: According to Gunvolt, one minor ability of his Septima is that he can hack electrical devices. In the prologue of the second game, he attempts to use his powers to override the Sumeragi airship "Seraph", but Teseo used his Hack the Planet Septima to lock the controls.
  • Human Resources:
    • In the ''Luminous Avenger iX timeline, Asimov harvested the "Azure Striker Septimal Factors" from his corpse and eventually transplanted them into Blade nearly a century later.
    • In Gunvolt 3, he spent decades being used as a living battery by Sumeragi, who even named their power division Gunvolt Electric.
  • Icy Blue Eyes: Which highlight his aloofness.
  • The Idealist: Gunvolt is one of the few people in his world who genuinely believe that humans and Adepts can co-exist in harmony. Many of his enemies consist of those who believe that only humans or Adepts can stand at the top, and Gunvolt tends to relay his beliefs with force.
  • Indirect Kiss: In one Chat, Quinn runs into GV when he was brushing his teeth. GV saw that she was embarrassed about seeing something, but Quinn didn't say anything and quickly left. When GV takes a look at the toothbrush, he realizes just why Quinn took off like that. (hint: it's not GV's)
  • In-Series Nickname: He's often called just GV. Zeno in the 3DS translation calls him "Geeves".
  • Invocation:
    • All of his special attacks begin with a chant.
    Gunvolt: Lightning that flickers like a star, and purges all that violate its realm!! Astrasphere!
    Gunvolt: Sacred sword agleam! Barbarous and bathed in blue cleaving right from wrong! Luxcalibur!
    Gunvolt: Bolts of rebellion! A thunderous voice in his heart speaks of one true law! Voltaic Chains!
    Gunvolt: Let praise be unleashed as blades of lightning cleave sky yielding great glory! Grand Strizer!
    Gunvolt: Let this joyous song ring forth like a dragon's roar and grant this spark's gift! Septimal Surge!
    Gunvolt: From the sea of countless stars, draw forth the chosen truth toward phantasmal Arcadia! Astral Order!
    Gunvolt: Slaughter—Selection—Ruin—Awakening—Sacrifice—Corruption—Future—Cycle—Rejection—Octis Veto!
    • The Japanese vocal, meanwhile, just shortens them to "Hotobashire (Oversurge)! Armed Blue! (Insert skill here)!"
  • Internal Reformist: In 3, Gunvolt wants to be this to Sumeragi upon joining them as a member of the Bureau of Dragon Saviors, trying to make sure Sumeragi never goes down its dark paths of Adept experimentation again. Kirin approves of such a goal, as long as they keep their eye on their primary job of stopping Primal Dragons.
  • Item Amplifier: His Osmotic Eye contact lens allow for more healing from health pickups.
  • It's Personal: Normally he does his work to support QUILL, and later to "pay the bills". But when Joule gets kidnapped (after you finish 6 main levels), he makes it clear to his (former) squadmates that he's taking the last stages personally.
  • I Want My Beloved to Be Happy: In the second game's True Ending, the entirety of the Muse Septima merges back into Mytyl, taking Joule's consciousness with it. The resulting fused girl has neither Joule's memories of Gunvolt nor Mytyl's memories of Copen. Gunvolt decides to leave her in the care of Copen's family so that "Joule" can live the life of freedom that he's always wanted for her.
  • Journey to Find Oneself: The ending implies that Gunvolt does this. After killing both the Big Bad and then his own boss and facing a terrible tragedy, he silently walks away from the place, with whatever his intentions after the whole battle made unclear. The drama CD released alongside the Switch Striker Pack reveals that he mostly just wandered around in a depressed funk, not even sure anymore if the spirit haunting him was really Joule, until he happened to encounter an in-distress Quinn and saved her.
  • Kid Hero: Due to his maturity, it's easy to forget he's only about 14 and a middle schooler. Zeno even calls him the "big bad electro middle schooler" in the Stratacombs. Though in 3, he is old enough to be Kirin's ancestor yet is stuck in a kid's body.
  • Kryptonite-Proof Suit: Gunvolt's attire in 2 is created to mitigate the crippling effects of Copen's Greed Snatcher bullets. Sure enough, when Gunvolt gets hit by them while fighting Copen in his True Final Boss fight, he only goes into an overheat state compared to the Chaff status in the first game.
  • Legendary in the Sequel: By the time of the third game, Gunvolt is considered a legend to many. His name and deeds are known wide and far. With some characters like Apollo even calling him a living legend. Even some of his enemies speak with more respect when addressing him as opposed to Kirin.
  • Leitmotif: Gets one in the sequel, Trembling.
  • Limit Break: Has five.
    • Astrasphere note : Creates a trio of electric orbs that circle him. Gunvolt is immobile while performing this move.
    • Luxcalibur note : Creates a blue sword made of electricity which thrusts forward.
    • Grand Strizer note : A stronger version of Luxcalibur that is exclusive to the second game which creates a larger and stronger blade depending on the amount of Kudos you have.
    • Voltaic Chains note : Chains crisscross the screen which are then electrified to damage enemies. The more enemies onscreen, the more effective the attack.
    • Septimal Surge note : He increases the damage of his attacks for a certain duration. Normally playable GV only has this as a normal skill, but he in Copen's True Ending makes it into his Limit Break, haiku and all.
    • Vanishing World: Exclusive to 3, after oversurging his Septima in his Berserk state, Gunvolt transforms into his Primal Dragon form and lays waste to all creation causing a Non-Standard Game Over and sending the player back to the title screen, having destroyed the world.
    • He gains two more for the final boss against him in Gunvolt 3 when Moebius possesses him.
      • Astral Order: The End of the World as We Know It attack GV was fated to cause in his clairvoyant vision. GV radiates a field of dark swirling energy that rapidly damages Kirin. It is unavoidable and Kirin will be killed by it...initially. After dying to it, ZedΩ saves Kirin by bestowing his Golden Trillion and Layla's Djinn powers onto her, allowing her to survive the fields effects.
      • Octis Veto: GV summons Voltaic Chains that wrap around the screen, forcing Kirin to stay airbound. He then blasts lightning bolts in a circular motion that Kirin has to weave through.
    • Lightning Overload: Exclusive to 3, and used by his Primal Dragon Evil Knockoff in "Epilogue ATEMS". GV breathes in and absorbs a large quantity of lightning orbs towards his mouth that ZedΩ needs to dodge around before he unleashes all the stored electricity into multiple giant pillars of lightning down from on high.
  • Lightning Can Do Anything: With his Azure Striker ability, aside from hurting enemies...
    • He can heal himself. Explained in the second game, where he says that his lightning powers stimulate his natural healing abilities to work.
    • He can give himself Status Buffs.
    • He can give himself a speed boost, as well as doing air jumps and air dashes.
    • With the Flashfield he can see in the dark in a limited range, hover in the air, and protect against physical projectiles.
    • He can negate damage with Prevasion.
    • He can activate multiple switches at once.
    • He can float with the aid of magnetic ceilings.
    • He can move floating platforms when charged with Flashfield.
    • He can disperse the enemy's defenses with Flashfield (as shown with Nova's first form and later Asimov).
    • He can hack electrical devices and generate power for appliances (at least Joule suggests the latter).
    • He can conjure illusions based on his memories. This initially has no practical application since the illusions always immediately disperse, but Radiant Fetters allows him to stabilize the illusions, creating Image Pulse.
    • He can transform into pure electricity and rapidly travel long distances.
  • Like Brother and Sister: In the second game, Quinn thinks something like this happens with GV and Joule. GV shares the sentiment, thinking that since they have practically no family, both of them strive to protect each other. Joule, however, mentally questions the "little sister" part.
  • Load-Bearing Hero: The end of the second game's prologue has Gunvolt using his powers (amped by Joule's Septima) to keep the Seraph away from Sumeragi HQ.
  • Logical Weakness: Magnetism messes with electric currents. This nearly gets him killed.note  Water will short-circuit him, making him vulnerable to his own powers. Milas, who can control water, pretty much has GV on the ropes. Copen's EX Weapon from Milas is also effective towards Gunvolt in the True Final Boss fight. As of 3 water is no longer an issue for him, as awakening to his Primal Dragon powers has enabled him to use his Septima underwater.
  • Love Triangle: The second game has him being caught in one between Quinn and Joule. While the former simply cares about him a lot, the latter shows her love more explicitly, and gets jealous whenever he and Quinn gets close. In the end, Joule becomes a part of Mytyl and loses herself, making Gunvolt choose to let her go and move on with Quinn, while wishing the best for Joule.
  • Mage Marksman: Gunvolt is able to control lightning and wields a gun that aids in his lightning control.
  • Magical Accessory: Gunvolt mentions that the rings he wears contain gems that amplify his Septima. His pendants and eye contacts are similarly used to enhance his abilities.
  • Mana Meter:
    • The "Electro Psycho" Energy Bar (EP Bar) underneath GV when he uses his Septimal Powers. Also the Skill Points bar for his Limit Breaks and Status Buffs.
    • In 3, Gunvolt is managed by the Fetters Gauge, which is a representation of Kirin's sealing control over Gunvolt's powers. Fetters Gauge builds by playing as Kirin, and depletes continuously while Gunvolt is deployed. Using Gunvolt's powers, such as Lightning Discharge and Prevasion, depletes the Fetters Gauge faster. In lieu of Recharging, double tapping down and holding activates Concentration, which freezes gauge depletion. When the gauge is empty, Gunvolt will revert to dog form and Kirin must build the gauge to at least 100% to deploy him again. In addition, Gunvolt can burn his remaining Fetters Gauge to perform one of his signature Skills.
  • Mana Shield: The "Prevasion" ("Kagerou" in Japan) ability lets him negate damage when you get hit by expending some EP. This can only be done if you're not currently using Flashfield, if you're not overheated, if you equip the gear that allows Prevasion. Note that using it will still reset your Kudos (depending on the setting in the second game).
  • Mascot: Due to the Gunvolt series' success, Gunvolt himself has more or less catapulted to mascot status for Inti Creates. To date, nearly every game Inti has made since the debut of the Gunvolt series save for Gal*Gun has a Gunvolt cameo in some way, shape, or form.
  • Meta Power-Up: The Naga Sight and Cerberus Sight contact lenses allow for faster charging for Naga and more tag amounts for Cerberus guns, respectively. Sweeper's Lens and Latency Lens increase the damage of his bolts, the latter if he's in overheat state.
  • Mistaken for Gay: One instance has Gunvolt wipe off cake from Xiao's mouth with a napkin. An annoyed Joule chews out on Gunvolt and calls him a tramp, but he denies seeing Xiao as more than just a friend.
    "I'm not really interested in Xiao like that..."
  • Morality Pet: Downplayed. While Gunvolt's muted morality is still very much there, Joule is pretty much Gunvolt's moral compass throughout the game. Even when faced with Asimov's choice, he'd choose to protect Joule because his plot would endanger her as much as anyone else.
    Gunvolt: "I don't want your freedom if it means Joule loses hers. Sorry."
  • Morphic Resonance:
    • His dog form in 3 shares physical traits with his human form: blue eyes, blue body to represent his blue uniform, blond bangs and horns to represent his blond hair, braided tail in place of his braided hair, etc.
    • From the same game, his Primal Dragon form maintains the same blue body and a yellow horn to represent his hair, as well as a facial structure resembling a butterfly's wings.
  • My Greatest Failure:
    • Even though Joule is with him forever now, and it was entirely her decision of what she wanted with him being unable to influence it whatsoever, GV still cannot forgive himself for failing to save Joule by the time of the second game.
    • Gunvolt spends most of 3 beating himself up over inadvertently causing the Primal Dragon problem, despite Kirin repeatedly reminding him that he couldn't possibly have controlled it and that he is in no way intentionally responsible.
  • My Rules Are Not Your Rules: When Copen fights him in the second game, GV has access to both Astrasphere and Luxcalibur as regular attacks. Also, he can use altered versions of said attacks such as launching Luxcalibur forward and firing Astrasphere's three orbs at Copen. Only Voltic Chains is presented with any kind of serious fanfare. And when he is resurrected by Mytyl's Anthem, he can use Voltic Chains as a regular attack as well.
  • Neural Implanting: This is apparently how Gunvolt (and most Adepts created by Sumeragi) got their powers.
  • Never Grew Up: Gunvolt was 14 at the time his Primal Dragon powers awakened, and has since stopped aging even after decades pass since distancing himself from Quinn for accidentally hurting her with his new powers.
  • Nice Job Breaking It, Hero:
    • Gunvolt killing Elise freed her third personality, allowing her to revive herself and the other Swordsmen. In other words, he's responsible for Joule getting recaptured by Sumeragi. Though it's Justified in that there was no way he could've saw that coming.
    • Ultimately, his assault against Sumeragi that gravely crippled them in the first game allowed Eden to basically run over Japan with only himself or Copen left to put the crazed Adept terrorists in check by taking out Sumeragi's elite adepts, who the Grimoired Seven knows can't pick a one-on-one fight with in the hard way. If Asimov manages to kill him instead, then it flat-out becomes way worse. Again, this is justified since he is kept in the dark on how bad things could become once he took down all of Sumeragi's strongmen.
  • Nonchalant Dodge: The Chargeguard Pendant turns Gunvolt's instant recharge into this, where he's able to sidestep any attack by simply making a flashy pose. With proper timing, you don't even need to bother getting Gunvolt out of the way of certain attacks, and you even get to recharge your EP while you're at it. Of course, the Chargeguard Pendant+ improves on this and makes it even more useful.
  • Not Completely Useless: The Technos gun, usually being hard to use (it's unable to shoot straight), finds a good use in the second game: it allows GV to hit Gibril safely as she spends most of her time prone and avoids your normal gun shots.
  • Not in This for Your Revolution: Zigzagged. Gunvolt leaves QUILL in the introduction of the game to pursue his own goal of protecting Joule, and only takes contracts from QUILL afterward to pay the bills, but he ends up getting personally invested in the conflict with Sumeragi due to Joule being needed for their plans. And then he goes off the rails again after learning that Asimov is, ironically, planning a revolution and decides to stop him.
  • Not Quite Flight: With his equippable rings that gives him either double jumps, air dashes, or both. His Flashfield also lets him hover in midair. In the second game, his new Levitation Band allows his Flashfield to make him fly straight in midair instead of slowly descending downward, though it increases EP consumption. Also when Lumen's songs power him up, he gains infinite air jumps/dashes for free. GV becomes straight up capable of flight in 3 with or without Anthem, having total aerial control due to his Primal Dragon powers.
  • Not So Stoic:
  • Older Than They Look: By all technicality Gunvolt is very old in 3, but due to becoming a Primal Dragon when he was young he retains his middle schooler look.
  • One-Man Army: He regularly fights his way through thousands of troops, Mecha-Mooks, and other powerful Adepts and always comes out on top.
  • Only Known By His Nickname:
    • "Gunvolt" is just a codename for him. He's apparently gone as "Gunvolt" for so long that he's long since forgotten what his actual name is.
    • In Nova's audio drama, Gunvolt's true name was about to be revealed, but ultimately he was cut off. It's apparently a code name granted to Azure Strikers who were the result of Project: Gunvolt, which means that Asimov is named Gunvolt as well.
  • Overheating: Happens if his EP Bar goes to zero, resulting in him being unable to use his powers for a short while. Also happens with the "Chaff" Power Nullifier status. He can get out of both states using the Split Second skill, but it uses 1 SP.
    P-Y 
  • Perpetual Frowner: It is quite a rarity to see him smile. And considering his Dark and Troubled Past, it's not hard to see why.
  • Perpetual Molt: While he doesn't have wings (though Joule would disagree), Gunvolt's abilities tend to manifest feathers. The white "feathers" that Joule saw emanating from him makes her think he's some kind of an angel. As shown in the True Ending, he's apparently symbolized as a white bird, alongside a blue butterfly (Joule).
  • Person of Mass Destruction: As it turns out, the full power of the Azure Striker would go beyond even Gunvolt’s understanding. Come the third mainline game, and his Septima has grown too powerful. So much so that he mutated into one of the first Primal Dragons and, according to Moebius, in the future his power would have evolved to a point where the now Azure Dragon would wipe out humanity.
  • Physical God: After Kirin stabilizes his merge with Moebius, Gunvolt gains control of Astral Order in tandem with his own Azure Striker powers. He uses his newfound Reality Warper powers to leave the main Azure Striker Gunvolt timeline, traveling across time and space to stop the prophesized future from coming to pass.
  • Plot-Triggering Death: His death in the bad ending of the first game results in the Luminous Avenger iX timeline.
  • Pocket Protector: Is saved from a gunshot by the necklace Joule makes for him. Also downplayed, as it doesn't stop the bullet from entering, just from immediately killing him.
  • Power Floats: In 3, normally he merely has infinite jump and air dash when playable, but if he tags in via Anthem after Kirin is downed (or if you manually activate Anthem while playing D-nizer mode), he flat-out hovers.
  • Power Gives You Wings: In 3, during the Final Boss fight, GV grows a set a blue butterfly energy wings, though it's unclear if Moebius is actually powering GV up directly or simply unlocking GV's Primal Dragon powers. On Hard Mode and above, when GV uses Octis Veto, his wings turn rainbow-colored and he gets a large attack and defense boost on top of it.
  • Power Incontinence: After awakening to his Primal Dragon powers, Gunvolt basically becomes a ticking time bomb. What happens immediately after becomes the least of his worries, as he begins to lose control over his Azure Striker Septima and accidentally hurts Quinn in the process, leading to him going to Sumeragi for answers and ultimately being sealed by Glaives. Even after being sealed he constantly produces enough electricity to power all of Japan, and by the time Kirin shows up his powers have grown so far out of control that he's basically transformed into a mindless, cataclysmic beast. Only Radiant Fetters is able to keep his powers contained permanently, and the game is very explicit in what happens when even that fails.
  • Power Limiter: In 3, Gunvolt's powers have evolved into something yet unseen, said to be beyond Septima. Gunvolt needs a thousand sacred swords, then later Kirin's fetters, to keep his powers in check, and in gameplay he can only be deployed for limited amounts of time and must remain in Loyal Animal Companion form otherwise.
  • Predator Turned Protector: He starts off as your average hitman, but when his target turns out to be a tortured, non-hostile Adept girl, he chooses to take her out to give her a normal life. While he's still a hitman afterwards, he now has someone to protect.
  • Pretty Freeloaders: Gender-inverted, where the second game spells it all out that he and Joule (and maybe Xiao) are bunking in Quinn's Big Fancy House. Joule even questions GV if it's alright for them to stay there any longer.
  • Punny Name: Flashfield's name in Japan, "Raigekirin" (雷撃鱗, "Thunder Scales"), is a pun on "gekirin" (逆鱗, "reversed scale", or idiomatically, "imperial wrath"), "raigeki" (雷撃, "thunder strike") and how the "rin" ("scale") part homophones with the kanji 輪, ("ring"); Flashfield takes form of a ring of electricity.
  • Puppet Gun: Gunvolt fights with his Conductor Gun. It fires "Dart Leader" shots which don't pack much of a punch but has the ability to lock-on targets for his real "punch": the zap of his Flashfield.
  • Rapid Aging: Inverted. In the true ending of 3, after Kirin seals Gunvolt and Moebius's combined powers, Gunvolt appears to de-age into infancy while surrounded by an azure light, before setting off to parts unknown.
  • Real Men Cook: The OVA reveals that he can cook.
  • Really 700 Years Old: In 3, he is referred to as an "eternally young man" despite the fact that, as several characters mention in-game, several decades have passed since the previous game.
  • Red Oni, Blue Oni: Despite their colour schemes, he's the kind and compassionate Red to Copen's cold, ruthless Blue. When they're in each other's vicinity, though, they play the trope straight: Gunvolt's rational Blue and Copen's blindly vengeful Red.
  • Reduced Mana Cost: The Flash Focus contact lens reduces the EP use for his Flashfield.
    • Adrenaline Lens gives him a chance to use a skill without SP.
    • Recirculating Lens gives him a chance to use Prevasion without EP.
    • Geist Locket pendant makes Prevasion uses less EP, but decreases his defense. Solid Geist Locket does the same (without decreasing defense), in addition to preventing knockbacks (and reducing damage taken in the second game). A new contact in the second game, Seer Spec, also reduces EP use for Prevasion.
    • Better ring equipments (and Sky Sight contacts in the second game) will give him the effect of using less EP for double jumps or air dashes.
    • Inversion: Overflash Pendant makes him use more EP for Flashfield, but its attack power is also increased. Wrathful Eye contacts in the second game also does the same.
  • Regenerating Health: The Reviberoptic contact lens lets him recover HP by standing still.
  • Regenerating Mana: His EP and SP bars regenerate by itself. He can also manually recharge it by double-tapping Down directional button. Vigor Lens contact lens accelerates SP recovery while Recharge and Cooldown Lenses accelerates EP recovery (normal and overheating conditions respectively), but (in the first game) caps his Kudos count.
  • Relative Button: Harm Joule (or threaten to do it) in any way, and you'll learn the hard way that lightning can strike twice. Sumeragi, Copen, and even Asimov learned this the hard way.
  • Removed Achilles' Heel: By 3, one of the big benefits Gunvolt's transformation into a Primal Dragon has given him, as noted as he and Kirin raid the Megafloat Neptune to fight Apollo through a stormy sea, is that his increased powers are no longer affected by water, meaning he can Flashfield underwater without worry. Indeed, if you go under the waves as GV, he won't Overheat if you use his electricity. He's also able to Prevade through the Greed Snatcher bullets in Asimov's hidden boss fight, though this costs much more Fetters Gauge than Prevading other attacks.
  • Required Secondary Powers: One side effect of GV's Septima is that it gives his skin a microscopic layer that protects it from electrical shocks. Being doused in sea water would disable even that, making him vulnerable to his own powers.
  • Retirony: One Chat in the first game has GV planning to take Joule on a vacation, away from his work. Naturally, this does not come into fruition.
  • Rhetorical Question Blunder: Interestingly, Gunvolt asked one and answered it himself.
    Gunvolt: Elise. I knew you were behind this. Who else has the power to resurrect an Adept?
    Beat
    ...Lumen. But that's beside the point.
  • Right for the Wrong Reasons: He killed Asimov in order to avenge Joule. But if the Luminous Avenger iX timeline were to go by, putting down Asimov was the right choice.
  • Roaring Rampage of Rescue: This is what happens after Sumeragi kidnapped Joule again in the climax. In the True Ending, this turns into a Roaring Rampage of Revenge after Asimov kills Joule.
  • Sarcasm Mode: He engages in this at times.
    Gunvolt: So "ghosts" are crawling out of a secret facility? Yeah, that's not suspicious.
  • Screw the Rules, I'm Doing What's Right!: His defining characteristic. He'll follow QUILL's orders, but if they clash with his personal morals, then loyalty goes out the window. It's practically his Establishing Character Moment when he finds Joule. Despite being ordered to terminate her, he immediately disobeys orders and even quits QUILL and goes freelance just to give the girl a somewhat normal life. This gets taken even further at the end of the game when Asimov reveals his true colors and intentions, forcing Gunvolt to kill him. At which point, he leaves QUILL permanently. Lampshaded by Joule once in one of the Joule chats; she knows he quit QUILL because of her and she's concerned if he basically left his "family" just to take care of her. He assures her that he regrets nothing.
  • Shaping Your Attacks/Spontaneous Weapon Creation: One of his special attacks, Luxcalibur, summons a giant blade of electricity that thrusts forward. He gains a variant of it in the second game called Grand Strizer.
  • Sharing a Body: After being mortally wounded by Asimov, the only way Joule could save him was to forcibly assimilate herself into his being much as Nova had done to her shortly before, and it's for keeps. GV isn't too thrilled about this arrangement. As of the second game's ending this is no longer the case, and appears it may never be again.
  • Ship Tease: A healthy number of them with both Joule and Quinn.
  • Shock and Awe: His Septimal powers.
  • Skyward Scream: When Joule is killed, he screams her name into the sky in anguish. In the revised translation, however, he just lets out a generic scream.
  • Specs of Awesome: His contacts, which boost his Septimal power. When going to school, he wears glasses to achieve the same effect while hiding his Adept status. Both also have the standard utility of improving vision; he admits that his eyesight is quite poor.
  • Speed Echoes: Afterimages of him appear when he moves, though only when he has the necessary equipment and EP for Prevasion.
  • Sphere of Power: His Flashfield covers him in a sphere of electricity that slowly damages enemies and protects against physical hazards (but not energy ones). Also has a stronger special attack called Astrasphere which surround him with spheres of electricity that deliver consecutive damage to enemies.
  • Starter Equipment:
    • In the first game he starts with Cerberus gun, QUILL Signet (recovers from overheat state faster) and Prevasion Chain.
    • In the second game he starts with Cerberus gun with Raphael clip and Muse's Pendant.
  • Status Buff: He has 3 of them as skills. He gains 2 more in the sequel.
    • Septimal Burst: His EP will regenerate much faster for 30 seconds.
    • Alchemical Field: Increases the rate of his health, credits and EXP gain for 30 seconds.
    • Septimal Surge: Drastically increases his damage output for 30 seconds.
    • Septimal Shield: Halves damage taken for 30 seconds.
    • Infinite Surge: Gains unlimited EP for a time. Costs 2 SP unlike the others.
    • There are also accessories in the second game that buffs him if he reaches 1000 Kudos, such as Lover's Lens that boosts his Flashfield's damage, Admirer's Eye that boosts his skills' damage, and Awakening Pendant that lets him ignore minor damage.
  • Super Not-Drowning Skills: On Easy Mode or when boosted with Anthem, Gunvolt cannot drown.
  • Super-Strength: Ever since his Septima evolved to a new level in 3, he is strong enough to effortlessly lift and slam a mech larger than he is to the ground, including a combat seaplane roughly the size of a Mantis tank.
  • Supporting Protagonist: In 3, this is Gunvolt's role. Most of the gameplay side is handled by Kirin, but aside from her taking the spotlight in the opening (where she ends up freeing GV) and the Final Boss fight where she has to fight the possessed Gunvolt, most of the story is seen from Gunvolt's perspective (including his inner thoughts), much of the conflict revolves around his direct and indirect involvement, and he gets the lion's share of the Character Development due to focusing on his perspective. Also unlike GV and Copen before her, Kirin doesn’t get empowered by Anthem if she falls for the majority of the story until the True Final Boss against Gunvolt where she receives the Djinn's Wish from Zed and Layla.
  • Teleport Spam: During the final boss battle of 3, Gunvolt constantly transforms into lightning and warps around the screen in between attacks.
  • Theme Naming:
    • His guns are named after various dragons. Except for his final unlockable gun, Dullahan. The names also refer to how the gun shoots and (in the first game) how many enemies can be tagged with them.
    • Gunvolt's new Clips in the second game are named after the seven Archangels, followed by Lucifer. The last one, like the Dullahan, also allows no tags but the bullets become much stronger.
  • These Hands Have Killed: In a variant, in one of the chats in the second game, Quinn says that GV's nice hands are for protecting people. (She's doing palm-reading.) GV notes to himself that it's hard to call a frequently blood-stained hand "nice".
  • Tiger Versus Dragon: His relationship with Copen which is constantly referenced in the loading screen descriptions of the second game's stages. Gunvolt is the "Azure Dragon", an extremely powerful Adept who believes that humans and Adepts can live in harmony, and Copen is the "White Tiger", an extremely skilled and intelligent Muggle with a fierce hatred for Adepts.
  • Took a Level in Jerkass: The Striker Pack CD reveals that he really didn't take Joule's death well. With the merging of Joule's spirit into his body, Gunvolt has problems accepting that the spirit he's fused with is really the Joule he knew when she was alive, and coldly regards her with disdain as a mere apparition of the girl he failed to save. It's only when he saves Quinn that he comes back down to Earth.
  • Transformation of the Possessed: The second game reveals that having Joule's spirit in his body has turned the tip of his braid the same shade of purple as Joule's hair. Earlier concepts for his design included having one of his eyes turn red like Joule's.
  • Trapped in Another World: The premise of Mighty Gunvolt Burst, in which he and Beck are trapped in a VR training program, and must find a way back to their own worlds.
  • Trick Bullet: The Dart Gun shoots different darts that changes how the darts are fired and how many enemies and objects you can lock-on to. 2 slightly changes this by adding the "Clip" loadout, which determines how many tags any of the guns will allow and starts out with a standard three, as such the listed tag amounts only apply to the first game.
    • Violet Dragon/Cerberus: Allows automatic fire and lock-on to three. This is his default gun for all appearances, including in Gunvolt 3 (where he cannot change Darts) and in Crossover appearances.
    • Water Dragon/Mizuchi: Five-direction: Can be fired in one of five directions and ricochets around the screen. Holding down the fire button changes the firing direction. This dart allows for one lock-on.
    • King Cobra/Naga: Holding down the fire button makes a Charged Attack that pierces through enemies and lets you lock-on to five enemies.
    • Teknos/Technos: Two darts are fired at the same time. One goes up and travels along the ceiling, while the other goes down and travels along the floor. Allows for two lock-ons.
    • Hydra/Orochi: A small drone hovers behind Gunvolt, firing darts in seven directions. Allows for up to eight lock-ons.
    • Vasuki: A successful hit will cause the shot to bounce to another valid target. Allows for up to four lock-ons.
    • Dullahan: Fires high-power bullets which deal more damage than any other gun. Does not allow any lock-ons. You're basically playing a Mega Man game with this equipped.
  • Tsurime Eyes: Highlighting his aloofness.
  • Turns Red: In the final battle against him in the second game as Copen, he activates Septimal Surge (which has its own Invocation) during the last third of the fight, which powers up his Battle Aura and boosts his damage. He also starts busting out Voltaic Chains.
  • Unexpectedly Realistic Gameplay: Happens once in the second game in his story. True Zonda's Paradise Lost Limit Break has her sing a magic song that is unavoidable. In a bout of Unexpected Gameplay Change, you have to actually hum the Theme Music Power-Up to the 3DS's microphone to activate our hero's hidden powers.
  • Unwitting Pawn: In the first game, he's just a tool used by Asimov for him to take over Sumeragi. He does not take this revelation well, especially after Asimov kills Joule.
  • Utility Weapon: His Flashfield can be used to solve in-game puzzles.
  • Vengeance Feels Empty: Turns out killing someone out of vengeance, no matter how justified, won't make you feel better. Even after killing Asimov and avenging Joule, Gunvolt still can't find the will to forgive himself for what happened and ends up being plagued by nightmares about it. He also learns from it and during the final battle with Copen, Gunvolt tries to teach this to Copen.
    Gunvolt: I've been in your position! Vengeance won't help! It's not noble! It's just giving into the worst of yourself!
  • Videogame Dashing: Aside from his normal dash, some of his equipments gives him the ability to do an air dash. It expends EP to use. Depending on the gear, he can get one, two, or infinite air dashes (the latter comes at the expense of longer overheat recovery time except in some situations).
  • Wall Jump: In the same vein as the heroes of the MMZ and ZX series. Note, however, that Gunvolt lacks the wall sliding.
  • Warm-Up Boss: The intro boss fight with him in 3's opening stage is rather easy to deal with. Justified, as he just wakes up from his slumber and hasn't recovered fully, enabling Kirin to easily seal him away. Becomes a Wake-Up Call Boss in Hard Mode (especially Very Hard) as his attack patterns are altered and becomes more challenging, averting this.
  • Weaponized Teleportation: In 3, Gunvolt develops the Lightning Assault ability based on Kirin's Arc Chain. Like Arc Chain, Lightning Assault allows him to warp to a target and strike it with lightning, dealing heavy damage. Since Gunvolt's Tags don't disappear on a successful attack like Kirin's do, spamming the A button allows Gunvolt to repeatedly strike Tagged foes until they're dead or the Tag wears off, whichever comes first.
  • When All You Have Is a Hammer…: Gunvolt appropriately has only the Azure Striker and nothing else. He still gets everything done using only electricity in his repertoire.
  • Worf Had the Flu: Azure Striker Gunvolt 3 has Gunvolt in his full-on Primal Dragon form serving as the Warm-Up Boss. However, it's apparent that even discounting how Gunvolt just broke loose from the multiple Glaives serving as his Power Limiter, he's running on pure instinct and facing off against Kirin, who immediately works to stop him from going on a rampage. The Non-Standard Game Over and Final Boss implies and shows what happens if Gunvolt gets a chance to go berserk without Kirin able to stop him right away.
  • World's Strongest Man: By the time of Azure Striker Gunvolt 3, Gunvolt is outright called the world's most powerful Adept by the trailer announcer. For comparison's sake, remember how big a deal it was in the first game that Nova needed three Glaives to limit his power down to a manageable (if still potent) level? Gunvolt by this point needs 1000 of them to restrict his strength, and even then GV still overpowers the Glaives keeping him sealed as a Primal Dragon and requires Kirin to put an even stronger seal on him to keep GV from destroying everything, and should she die...
  • Worthy Opponent: GV considers Copen one during the Tutorial Level in 3, fondly recalling their prior battles and even modeling his high mobility Voltaic Arts after the Adept Slayer's movements. Kirin has a hard time believing that a regular human can give the legendary Azure Striker more trouble than Adepts.
  • Wrestler in All of Us: In 3 one of his Voltaic Arts called Dragon Buster has him grab an opponent, fly off-screen, and finish it with a piledriver to the ground, or into another enemy, instantly defeating them. This works even on bosses. Kirin makes a Lampshade on how it is considered overkill (especially if used on a mere infantryman).
  • Yellow Lightning, Blue Lightning: If "Azure Striker" isn't clear enough for you, his lightning is also colored blue. However, his lightning changes color depending on the bullet he's using.
  • You Must Be Cold: In one of the chats in the second game, Gunvolt and Quinn were looking to the night sky outside. When she sneezes, he offers her his coat.

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