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https://static.tvtropes.org/pmwiki/pub/images/ironblood_2.png
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Ship Prefix: KMS

Representing the Kriegsmarine/Nazi Germany Navy, the Ironblood is a member of the "Crimson Axis" alliance with the Sakura Empire, and they have the least number of ships available among the four major factions in the game. Ironblood ships have a military theme with their outfits, reflecting the militarist presence in Nazi Germany during World War II, and they specialize in armor-piercing damage that deals heavy damage to bigger enemy ships. A common trait is their rigging either having some sort of monstrous traits, most prominently, a split in the hull of their rigging that resembles a Jagged Mouth (which ranges from cute on their destroyers to outright monstrous on their heavy cruisers, battleships, battlecruisers, and carriers) or being a bit of a Cute Monster Girl. Some of their ships such as Z46 and Prinz Eugen have some of the highest HP and defense stats in the game for their ship type, and their torpedoes are the only ones in the game with the Lock On attribute.

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Previously, like the Eagle Union, they did not have much of a single faction focus due to their small fleet size compared to the other three main factions. This let them mix and match well with ships from other factions by providing defense, homing torpedoes, and AP damage and a few unusual units.

After the introduction of more ships with faction abilities or benefits such as Bismarck and Zeppynote , it is now arguable they might have as much of a faction focus as the Royal Navy.

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Faction-wide Tropes

  • Armor of Invincibility: The faction focus of Ironblood appears to shape them on the Defender Archetype.note  Bar a few special cases like the Deutschland-Class, most Ironblood ship's stat balance skew towards defence rather than offence. To wit:
    • All Ironblood ships tend to have the highest armor stat(HP) among factions in the same category, From Destroyers to Battleships and Carriers.
    • Of the only 5 vangard ships that have a shield generating ability, 3 belongs to Ironblood.
    • Graf Zepplin, the first faction buff ship of Ironblood, provides a buff of 15% damage reduction to all Ironblood ships in battle.
    • The first Ironblood research ship, Roon, has both high HP and the strongest shield generating ability currently seen in the game.
  • Armor-Piercing Attack: Ironblood batteries nearly all load AP ammo, unlike other factions that normally load either HE or Normal shells. This also extends to when they're enemy fleets in events, making them very rough on the backline and causing Ironblood events to give Izumo's "Specialized Armor" a chance to shine.
  • The Ghost: Somewhat unsurprisingly (given who their real-life inspiration is and some of the potential implications of giving them unqualified sympathetic portrayals), the Ironbloods tend to be pointedly absent from a lot of side material (most notably the various manga). The only one who shows up with any regularity is Z23, and when she does appear, her affiliation tends to be pointedly ignored.
  • Lighter and Softer:
    • Goes with the territory of being a game of cute ship-girls. Despite a majority of the ones to date having been built during the Third Reich under NSDAP leadership, none of the girls really discuss, and certainly never espouse, much in the way of Nazi or fascist ideology. The destroyers and u-boats in particular tend to be cute girls (one's even an outright reference to an Idolmaster character), and the bigger ships tend toward Proud Warrior Race Guy-ism without any (apparent) overt political bent.
    • And of course, full Nazi symbology appears nowhere on their designs; the Ironblood insignia is a redesigned Iron Cross. However, certain items like wall banners in Bismarck's dedicated furniture set trend much closer to real Nazi symbologynote , which makes some players (very understandably) uncomfortable. Reichsadlers also appear on some of the characters, though this is a bit more vague, since the reichsadler far predates the rise of the NSDAP (but conversely, some of them, like on Bismarck and Z-46 most prominently, are obviously the Nazi Parteiadler specifically, just without the swastika within the wreath, while a few like Köln's use slightly different stylization, closer to a traditional heraldic eagle).
  • Mechanically Unusual Fighter: While all factions have some quirks of their own, Ironblood is the one which you may find the most quirky ships to scrach that weird niche (or just itch) you want in your fleet. Destroyers who can wield crusier guns? Here, the Type 1936 class does it. Destroyers with shields? also look no further than Z23. Vanguard ships with arc shot AOE damage? Deutschland-Class. Backliners with Torpedos? Scharnhost-class and Tirpiz.
  • Nazisploitation: The appearance of some of the bigger vessels has some shades of this (though naturally, it's all a hell of a lot more G-rated than the old films were); Deutschland and Spee, in particular, really do look like they stepped off the set of an Ilsa: She Wolf of the SS knock-off. (Notably, though, the full-on battleships tend to eschew this for a more generally refined look instead.) And then there's Eugen's various skins, never mind Deutsch's Live2D summer skin...
  • Nice Hat: Not exclusive to the Ironblood, but almost all Ironblood ships wear some flavor of military hats on their default skins, such as berrets and Commissar Caps.
  • No Swastikas: All the Swastikas on the ships are replaced with either an Iron Cross (either the stylized one or a more standard one) or X symbols. The latter sometimes still tends to cleave uncomfortably close to the full symbology for some. However, some other symbols made it through more or less intact - in particular, many Ironblood shipgirls wear a Reichsadler with the distinctive styling used by the Nazis or its opposite-facing counterpart, the Parteiadler, with the only change being to change the swastika in the wreath to an "X" for the few for whom it's actually large and detailed enough to actually see what's in the wreath.
  • Permanently Missable Content: The jury is still a little out on "permanently", but "missable for months at a time", for sure. One of the Ironblood's gameplay hats is that the majority of their units are actually limited; they've made up a significant portion of the story events of the first two years of the game's life (as opposed to the Pacific Theater-focused main story), and thus are only available when their events are running. Out of all the ships listed here, the only ones available at all times are Z1, Z23 (and on JP and KR you need to unlock her), the Königsberg sisters, Leipzig (who you unlock by collecting the previous three), Eugen, U-81, Roon and Friedrich (with those two having very special unlock requirements as Research ships); Deutschland and Spee were added to the construction gacha pool on the Asian servers after the passage of time (with such a move presumably planned for NA as well) and Z18 was a login reward on those servers, probably coming to EN in the future. Everyone else is 100% event locked. This creates a bit of a problem concerning Friedrich der Grosse, as discussed in more detail on the YMMV page.
  • Rare Random Drop: As a result of the above - out of the 32 playable Ironblood ships, fully three-quarters of them are of Elite rarity or higher. You will need to get lucky in the gacha or grind their events a lot to get them all.
  • Spell My Name with an "S": The faction's name itself has been subject to this - in the earliest trailers for the game, they were subtitled as "MetalBlood" alongside the hanzi. This was dropped for "Ironblood" later (likely because Manjuu realized they'd gotten the translation of Bismarck's famous phrase wrong when going back to English), but then a different, more minor but still very noticeable problem cropped up - "Ironblood" versus "Iron Blood". The JP and CN versions favor the former when spelling the faction name in anglo-roman characters, while the official English version tends to favor the latter. Neither one is "wrong", per se (铁血 is literally just the hanzi/kanji for iron and blood, and if you're using it as a proper noun, both having the space or not having it are equally valid) but it can still be annoying if you prefer one or the other and see it written the other way.
    • It gets extra frustrating when some of the JP/CN promotional material can't even keep it straight in the same promotional piece - in the trailer for Season 2 of the World of Warships collaboration, the faction name first appears as "MetalBlood" once again, and then, forty-five seconds later, is listed as "Iron Blood" alongside Friedrich!
  • Stupid Jetpack Hitler:
    • The general theme of Ironblood ships is their superior technology with high-tech-looking rigging similar to technology wielded by the Nazis in the later Wolfenstein games or HYDRA in Captain America: The First Avenger. One of the promotional posters even focused on the girls working on their rigging in their downtime.
    • Notably, a few of the vessels embody some of the real-life inspirations that led to the trope taking off: Friedrich der Grosse is an amalgamation of both the H39 and H41 battleship proposals, and the latter would've been able to theoretically out-shoot even the Yamato (if Germany could ever find the time and resources to build it); Zeppy, the "young" Graf Zeppelin, is an embodiment of the early design for the real Graf Zeppelin, back when she was planned to be given an absurd sixteen-light-cruiser-cannon secondary armament on top of her air wing (and yes, she was launched with the intention of being armed this way!); and, while Roon is largely an invention (see her entry for more info), her default weapons are a paper design for a triple 203mm turret from Krupp of somewhat questionable practicality, especially for Germany's supply situation back in the day.

Destroyers (DD)

  • Gender-Blender Name: All destroyers prior to Z23 are named after men and use their namesakes' whole names, but are still all girls.
  • You Are Number 6: Starting with Z23 onward, KMS destroyers were only named by their codename. The trope is used in the "humanizing robot" style; most of them are content with going by their numeric names.

     The Type 1934-class 

Z1 Leberecht Maass

https://static.tvtropes.org/pmwiki/pub/images/z1icon.png

Artist: Saru

Voiced by: Natsumi Takamori

Commander, your applause! All your problems will be gone if you let me, Z1, handle them!

The personification of the German destroyer Leberecht Maass, the first dedicated torpedo boat destroyer built in Germany after World War I.

  • Bifauxnen: Way, way moreso than all the other early Z destroyers. Takamori gives her a very "boyish" voice, her hair is shorter than others, her body language on her chibi sprite is boyish, and aside from her rudder-heels, she's got a very boyish outfit (complete with a kind of Badass Longcoat). Her Rebellious Top Student skin cranks it up even more, as she's just outright wearing what is usually a boy's school uniform.
  • Lethal Joke Character: Courtesy of Maass' skill. Maass is, by herself, just a kind of middling destroyer (much like her real life counterpart) - her HP pool is decent, and she's got a high Torpedo score for an IB destoyer, but it's still a joke compared to comparable Sakura DDs and she's got a Firepower score equal to theirs (which is to say, crap). But her skill provides a huge 40% buff!... to the Evasion and Firepower of Z destroyers. So all in all, she's worthless, right? Well, she wasn't great... until Divergent Chessboard (or its rerun in CN/JP) came out, and with it, Z25 and the Z23 retrofit. The 1936A DDs like 23, you see, have higher Firepower than normal, at around 100... and then 23's retro bumped hers to 154. Which then gets multiplied by 1.4. This means that, paired with Maass, Z23 gained a comparable FP stat to Admiral Hipper while also using the highest-raw-DPS guns in the whole game. In short, once you retrofit 23, Maass can turn her into a tornado of destruction, and Z25 works well to complete the set. Outside of this, though, Maass remains fairly hard to use (though in CN/JP, she also pairs decently well with her sister Thiele).
  • Rare Random Drop: She's available at random in the Light construction gacha, and drops from 5-1, 8-2 and 9-4 as well as certain event stages. She's a lot more infamous for this because she's the rarest member of the "Roon Seven", the seven IB characters who are permanently available to unlock Roon.note 
  • Super Mode: Gets one after her retrofit. her Destruction Mode-Prototype skill has a high chance for every 20 seconds to release a powerful barrage and temporary increase her own critical damage, as well as provide temporary damage reduction against aerial attacks for the entire vanguard fleet.
  • Support Party Member: Her main skill increases the firepower and evasion of all Z-class ships in the party. It's worth noting this is one of the biggest support buffs in the whole game, and goes up to a whopping forty percent at max level.

Z2 Georg Thiele

https://static.tvtropes.org/pmwiki/pub/images/z2icon.png

Artist: Mkiiiiii33

Voiced by: Maki Kawase

Z2 "Georg Thiele", reporting. Though, yes, if I find your orders poor, I trust you'll let me reconsider them.

  • Aww, Look! They Really Do Love Each Other: She snarks on Z1 all the time, but she owns a doll she named Z1 and proudly carries it everywhere.
  • Can't Live With Them, Can't Live Without Them: She seems to have this relationship with Z1 overall, despite what she sometimes says; it's clear she loves her (idiot) sister and would be upset if something happened to her. (And in full context, this is tragic.)
  • Deadpan Snarker: Ohh boy. She can make her British aristocrat friends proud.
    • "Commander, if it is fine, please do not be like Z1 and be all rowdy over the place, knocking you out would be troublesome, and I do not wish to lay hands on my superiors all the time."
    • "Commander, in the ways of expressing one's courage, in my opinion this is the worst kind." note 
  • Defrosting Ice Queen: She begins standoffish and rather professional, but warms up to you significantly in her higher affection lines.
  • Foolish Sibling, Responsible Sibling: Sees herself as the Responsible to Z1's almost insufferable (to Z2's eyes) Foolish.
  • Gathering Steam: After every 10th firing of her main guns, Z2's second skill increases her loading stat slightly and barrage damage significantly for the rest of the sortie, stacks up to 4 times to a 20% increase in loading and a whopping 160% increase in barrage damage.
  • Not So Different: To Hardy of the Royal Navy in being responsible siblings (in their opinion)
  • More Dakka: Her skill kit empahsizes her barrage rather heavily with one actually buffing its damage in particular. It's borderline Crippling Overspecialization as her normal performance is solid if unremarkable.
  • Surrounded by Idiots: Thanks to her experiences with Z1, she's worried this is the case overall, and makes sure the Commander knows she isn't going to be sparing of them if they turn out to be dumb (including mentioning, completely deadpan, that she'll knock you out if you end up being "rowdy" like Z1 is.

     The Type 1936 A-class 

Class-wide Tropes

  • More Dakka: As noted with Z23 below, a big part of the point of these ships was an attempt to fit what had traditionally been light cruiser armament onto a destroyer that could still keep speed - the result was a ship that mounted, variously, four or five 15-cm TbtsK C/36es, with performance characteristics pretty comparable to the SK C/25s used by the light cruisers of the time. In game terms, this means the 1936-As have a lot more Firepower than other destroyers (usually at the cost of a bit of torpedo power) and can mount guns flagged as "light cruiser" guns. Z23's retrofit, meanwhile, takes the trope to extremes - she reaches base FP levels comparable to top-end LCs like the Cleveland sisters.
  • Not the Intended Use: Funnily enough, thanks to the fact that Firepower is a stat inherent to the shipgirl herself, and not generally the guns they use, it's actually still better to use "standard" destroyer guns on the 1936-A girls because the destroyer guns in game have better fire rate and somewhat inflated per-shell numbers compared to light cruiser guns to make up for the fact that most destroyers have pitiful FP stats. When you put a gun like that on a girl with 150 base Firepower, the result is, shall we say, explosive.

Z23

https://static.tvtropes.org/pmwiki/pub/images/z23icon.png

Artist: Yumesaki Kaede

Voiced by: Rika Abe

Guten Tag, Your Excellency. My name is Z23. Let's study and aim for the top together!

The personification of the German destroyer Z23, the first Kriegsmarine destroyer commissioned after the disaster that was the twin Naval Battles of Narvik, where the Wehrmacht overall completed their goals spectacularly... at the cost of fully half of the Z destroyer fleet. Z23 and the 1936-A class (also called the "Narvik" class in commemoration of the destruction of the Z fleet at Narvik) introduced a number of changes to the design, most notably the fact that they now mounted fifteen-centimeter guns as their primary artillery armament - these are guns previously used on German light cruisers. This made the 1936-As more akin to "pocket cruisers" than destroyers.


  • Badass Cape: Gains one post-retrofit.
  • Beehive Barrier: Post-remodel, Z23's Destruction Mode skill grants her two rotating energy shields, each can block 5 bullets. It's a bit lacking considering that the average shield skill in Heavy Crusiers can take 8 rounds, but considering she is one of only 5 characters that can deploy shields in this gamenote , and the rest are all Heavy Crusiers, the fact that she is a Destroyer that can deploy shields is downright impressive.
  • Boobs of Steel: Relative to other starters, she's built for raw firepower and more of an defense leaning and is clearly the curviest of the 4.
  • Butt-Monkey: In Slow Ahead, she's prone to end up in some situation either be it mobbed by Meowfficers or caught in a snare trap.
  • Collection Sidequest: In the JP and KR versions of the game, she's unlocked as a playable ship only after every other starter ship (Javelin, Laffey, and Ayanami) are max limit-broken, in sharp contrast to other collection sidequest ships which let you pick and choose a few partial limit breaks. Once you get all fifteen "rank" stars, a free copy of Z23 is given as a reward, and future copies can be obtained from the build menu or obtained as drops from the same maps where the other starters can be found.
  • Foolish Sibling, Responsible Sibling: Loosely speaking with the other starters. According to the manga, she is responsible one to the other three starters, even trying to at as a sort of Cool Big Sis and even a teacher, though without much success. This gets especially shown off in the Kizuna AI collaboration event, where she's basically the Straight Man to everyone else's antics. (AI included.)
  • Historical In-Joke: The drink she's holding in her formal skin is heavily implied to be Fanta Orange (But called merely orange juice to avoid copyrights), which was invented in Germany. This got Lost in Translation for EN as for some reason, it was localized as Apple Juice.
  • Hot Teacher: Her teacher skin highlights her decently sizable bust and legs.
  • Mighty Glacier: At least for a destroyer - she has the highest firepower and the lowest speed among the starters, and her Ironblood Pioneer skill increases her firepower even further for a short duration. Her retrofit takes her into Lightning Bruiser territory with a nice Evasion upgrade while genuinely giving her a Firepower stat usually reserved for genuine cruisers.
  • Only Known by Their Nickname: She is usually called Zed in the EN version of the game. In Japan, she's usually known as Niimi instead note , particularly in Slow Ahead. She does refer to herself as "Niimi" in the Japanese audio when you oath her (even though the script still reads "Z23"); naturally, the English script doesn't reference this.
  • Powerup Letdown: The ability to use Light Cruiser guns on a destroyer sounds awesome until you see how the general DPS drop in using one in most cases.
  • Starter Mon: One of three available starters in the CN and EN servers along with Javelin and Laffey, with Ayanami as the starter collection reward. She is the starter collection reward for the JP and KR servers.
  • Super Mode: Post-remodel, her Destruction Mode skill has a high chance for every 20 seconds to release a powerful barrage, deploy two rotating shields that can block 5 enemy shells each, and increase the Critical Hit rate of her main gun to 100% for 10 seconds, allowing her to tear through enemy ships through sheer damage per shot.
  • Took a Level in Badass: Her post remodel skin has a more determined appearance and a Badass Cape. It's downplayed due to how she's serious looking even in her base art.
  • Zettai Ryouiki: Gains it post-retrofit.

Z25

https://static.tvtropes.org/pmwiki/pub/images/z25icon.png

Artist: Alisa

Voiced by: Rika Abe

1936A-class destroyer Z25 reporting. Please don't worry, I will do my best in battle.

     The Type 1936 B-class 

Z35

https://static.tvtropes.org/pmwiki/pub/images/z35icon.png

Voiced by: Ayaka Ohasshi

Commander, my fellow fleetmembers, hello~! I'm the singing and dancing Z35! Pleased to meet you!

Z36

https://static.tvtropes.org/pmwiki/pub/images/2019_05_25_123410_8.png

Voiced by:

I was born as a destroyer in the Baltic Sea, the Devil Idol Z36! I once sailed in the gulf of finland, but finally at the hands of the damnable cursed black object... (cough), in any case, look forward to my demonic strength to bring you victory!

The third Chuunibyou member in the game. She got dragged into forming an idol group by Z35. She is bad with eyedrops.


  • Chuunibyou: Devil themed.
  • CloudCuckoolander: Somehow manages to have her head even higher in the clouds than Z35, who refuses to take part in her "demonic rituals".
  • Expy: She's basically Rikka Takanashi in shipgirl form, eyepatch included.
  • Historical In-Joke: the mine wrapped around her legs is a reference to her and her sister's ultimate fates, as both Z35 and Z36 were sunk when a storm caused them to sail off-course and strike a friendly minefield.
  • Power Incontinence: Her Demon Strike skill allows her to fire a barrage & increase her Torpedo stats to compete with Ayanami. However, the damage boost decreases over time until she fires her barrage again & resets it.

     The Type 1936 C-class 

Z46

https://static.tvtropes.org/pmwiki/pub/images/z46icon.png

Artist:tsliuyixin

Voiced by: Minori Chihara

Are you the one who called for me? I am… I hate to admit it, but I was not given a name. For the time being, call me Z46.

The personification of the Type 1936C-class German destroyer Z46... a ship that was lain down but never even launched or hull-completed.

  • Artificial Human: ...Sort of. At the very least, she's meant to invoke the image of the trope in comparison to a lot of the other shipgirls - unlike most of the rest of the cast (who are World War 2 ships that actively served in ways that range from mundane to legendary), Z46 only ever existed in theory. She and her sister Z47 were technically lain down, but they never got much further than some basic superstructure work before supply problems and bomber raids constantly delayed their launches. As a result, unlike many of her fellows, her Wisdom Cube is kind of forcing her to exist and she has absolutely no life experience to draw on, unlike other shipgirls who had experiences and were influenced by their circumstances and their crews. This makes her a lot more similar to the prototype ships than the others. Her being voiced by Minori Chihara, who's built a career voicing this type of character, only further hammers it home.
  • Canon Name: It's not strictly enforced, but her quest line does lean fairly hard on naming her "Weiss" or a similar color name upon oathing her.
  • A Day in the Limelight: She has a dedicated character quest which is available if you have her in your fleet. It both fills in the progression of her feelings between her affection levels and also helps to fill in a few details about the Azur Lane world as a whole and how your AL operates.
  • Defrosting Ice Queen: Big time. When you first get her, she's not completely cold but she's very distant and formal, and in the early parts of her quest line borders on being a Robot Girl in terms of her responses and emotional range. By the time you get to 100 affinity, she outright refers to you as 愛する人よ, or "dearly beloved" in Englishnote  and her voice is thick with affection.
  • Gameplay and Story Integration: An example that can be simultaneously sweet and also a bit hilarious. When you oath with a girl, you're allowed to give her a new display name. This usually comes across as just a nickname, but when oathed, Z46 explicitly calls this mechanic out, and it's treated like the culmination of her entire plot line, with you finally giving her the name she has longed for. (It becomes hilarious when... the rest of her lines don't change to reflect the fact that she got a name.)
  • Only Known by Their Nickname: Usually referenced as Fiize, which is an approximation to "Vier Sechs".note 
  • Never Given a Name: Unlike her sisters who are comfortable with their numeric names, Z46 feels quite a bit of angst over hers, spends her personal quest seeking a name, and specifically asks to be given a name if oathed.
  • Rei Ayanami Expy: Mystical White Hair, Technicolor Eyes suggestive of Supernatural Gold Eyes, as close to the Artificial Human trope as a shipgirl can get, feels a lot of existential angst over the nature of her existence and lack of a name or identity, and is voiced by Minori Chihara? Yep, that's one for the list, all right.
  • Sheltered Aristocrat: Never experienced war, as she was never completed before the war ended.
  • Supernatural Gold Eyes: Once again in a shipgirl sense - her origins are fairly different from many of the other shipgirls, and she has extremely prominent golden eyes which set her apart.
  • What Is This Feeling?: She takes in every new experience, given she didn't have a chance to before.

Light Cruisers (CL)

     The Königsberg-class 

Class-wide Tropes

  • Com Mons: The sisters are three of only five Common-rarity Ironblood ships, and are the only ones aside from Z1 and Z23 who drop on regular story maps (and naturally, both are a lot rarer, and Z1 is available on precisely three maps as opposed to 23's wide availability). You end up seeing them pretty regularly as a result.
  • Covert Pervert: König and Karl have shades of this - when you "special touch" Königsberg, instead of getting angry or embarrassed, she says you aren't doing it right and offers to teach you how to touch a girl "properly" (and note that she says this with a smile on her face and whip in hand). Karlsruhe, meanwhile, just enjoys it and is a little surprised by the sudden good feeling. When picked up in the dorm, she also looks like she's having the time of her life. Köln is the only one who's conventionally unimpressed (and even then, it doesn't really break her demeanor).
  • Hot Teacher: They act like teachers, except maybe Karlsruhe. In addition, Köln manages the tactical classroom. This is in part a nod to their age - they were all lain down and launched during the inter-war period, and are some of the older ships on the cast. Furthermore, once the Wehrmacht got into full swing, the Königsbergs were used heavily as training vessels to prepare sailors for service on u-boats or other vessels (while those were still being built) - König even references this fact at one point.
  • Historical In-Joke: Their uniforms are actually one, compared to much of the rest of the Ironbloods. While the uniformity of outfits among all the navies of AL is Mildly Military at best, a keen observer might notice that the Königsbergs have a look that is actually rather at odds with all the rest of the Ironbloods - they use a different shade of red on their jackets (and these jackets, with their gold trim and tassels, are rather unlike many other Ironblood jackets, being shorter in particular), their uniforms aren't as "wild" as, say, the Heavy Cruisers, the design of their caps is subtly different, their ship rigging very notably doesn't look nearly as animalistic as many of their fellows, and you'll even notice some emblems on them, like on Königsberg herself, that don't appear on other vessels. This is all a nod to the ships' origins — that is, they weren't built by Nazis. The Königsbergs were all constructed during the interwar period, and were among the vessels allowed to Weimar Germany by the Versailles and Washington treaties. They pretty much perforce came along for the ride when the Reichsmarine became the Kriegsmarine and the "Ironblood" became what we see in game. Their uniforms, therefore, reflect their history and to some degree the navy they used to serve, a conceit which carries forward to Leipzig (see below). This even carries over to Köln's retrofit, which is probably the only Ironblood ship that wears a Reichsadler that doesn't use the same angular styling as the Parteiadler and doesn't seem to be perched on a wreath, though it could possibly be hidden by the shape of her hat.
  • Moveset Clone: Ultimately subverted. The trio of sisters begin with nigh-identical stats except for their Anti-Submarine Warfare stat and their Luck Stat. But Königsberg has an entirely different skill than her sisters (Reload Command: Cruiser instead of Full Firepower), while Karlsruhe has a retrofit to boost her stats and give her a third skill. Thus, the only real moveset clone was pre-retrofit Karlsruhe with poor Köln, who was wholly overshadowed... until she got a retrofit alongside the Bismarck event. So once you retrofit them both, they all end up quite different from one another... but in their base forms, they're highly similar (and poor König remains without a retrofit).
  • Zettai Ryouiki: They have black thigh high stockings, though Karlsruhe loses it after retrofit. Köln doesn't, and in fact upgrades to fancier trimmed stockings that are now accompanied by short boots rather than the weird rudder-shoes of her original outfit.

Königsberg

https://static.tvtropes.org/pmwiki/pub/images/knigsbergicon.png

Artist: Hao

Voiced by: Ryouko Ono

So you are the commander? Aren't you a cute one, hehe... I will "take care" of you in the future.

  • Cool Big Sis: Most of the time, unless she goes too far with her teasing.
  • Christmas Cake: Implied, she doesn't want the commander to know her age. (This is, of course, another facet of the joke explained above, on top of her being the oldest of the three.)
  • Little Big Sister: While she is a Cool Big Sis most of the time, Köln sometimes have to keep her in line. It's a bit unclear if she's even entirely "serious" about it and not just having some fun at the expense of the Commander and Köln, though.
  • Whip It Good: Has a crop style whip, though unlike most examples there's hints she doesn't mind being on the receiving end.

Karlsruhe

https://static.tvtropes.org/pmwiki/pub/images/karlsruheicon.png

Artist: Hao

Voiced by: Ryouko Ono

Hi hi, it's me, Karlsruhe! I look forward to looking with you, commander~

  • Fanservice Pack: She gains more obvious cleavage after her retrofit and shows more of her legs; granted, this still isn't as big an example as some of the other shipgirls.
  • Genki Girl: She is always cheerful and always asking to play.
  • Older Than They Look: She appears to be the youngest by her looks, even though she isn't.

Köln

https://static.tvtropes.org/pmwiki/pub/images/klnicon.png

Artist: Hao

Voiced by: Ryouko Ono

You seem like a wise commander...I'm Köln, I shall support you with all my power, so just leave it to me.

  • Art Evolution: Her retrofit uniform is different in quite a number of ways from her base art (and in a number of respects is a marked improvement) - the design of her cap is actually more consistent with Leipzig's, her rigging looks significantly more metallic, she gains shoulder tassels of the sort which were much more common in the Reichsmarine and Kasierliche Marine than the Kriegsmarine, her posture is significantly more confident-looking, and she also gains an animated dialogue portrait, which not even Karlsruhe got (since Karl got her retro prior to animated portraits becoming standard for every new ship or retrofit).
  • Beleaguered Assistant: She comes across as this as secretary - she tries to keep the Commander on the straight and narrow, while also having to deal with her sisters and their attempts to distract the Commander from his duties. It's still a bit milder than most examples, since Köln still (mostly) seems to think well of the Commander, even if she does have some Sassy Secretary moments (like worrying that König is going to "awaken some weird fetish" of yours with her teasing).
  • Big Little Sister: She is the most responsible and mature of her sisters, and at times help to keep her big sisters in line.
  • Meganekko: She has a pair of red framed half rimmed glasses. They get traded out for full rimless spectacles in her retrofit.

     The Leipzig-class 

Class-wide Tropes

  • The Ghost: Leipzig's sister Nürnberg. What makes this particularly notable is that, while there were some obvious gaps in the old numerical ship list for a few other "missing" IB ships (Blücher was 243, Admiral Scheer was 247, and Bismarck, who was not initially intended to be AWOL for two years, was 250), there is not any corresponding space for Nürn, which makes it seem like she was never intended to be part of the "original" crew for the Ironbloods - and also raises speculation that we might see her in her North Union form as "Admiral Makarov" instead.

Leipzig

https://static.tvtropes.org/pmwiki/pub/images/leipzigicon.png

Voiced by: Ryouko Ono

Nice to meet you, Commander. I'm Leipzig… I'm often on the verge of fainting due to malnutrition, but I'll do my best to follow your orders…

  • Artistic License – History: Given her introduction, you'd think she was a frail ship from the start, but in actuality, she served well both during the interwar period and during the war, and the infamous accident with Prinz Eugen happened mere months prior to the end of the war, yet became her foremost defining character attribute. Her referring to Eugen as "Eugen-oneechan" in the JP script & audio and generally treating her like a "senpai" is also a little odd, since Leipzig was the senior of the two vessels in age by roughly seven years.
  • But for Me, It Was Tuesday: By implication - Leipzig openly worries that Eugen is mad at her for the whole ramming incident (when it was at least partially Eugen's fault historically, and Eugen was nearly undamaged while poor Leip nearly got torn in half - the historical Eugen's bow was infamously reported as sticking out of the other end of Leipzig's hull by the end of the collision!) Eugen herself has made absolutely no comment about Leip either way, across multiple Ironblood and seasonal events and across multiple voiced skins.
  • Collection Sidequest: She's unlocked as a playable ship only after 9 total stars have been obtained from Königsberg-class cruisers note  — a free copy is then given as a reward, and future copies can be obtained from the build menu to help with limit-breaking.
  • Companion Cube: She calls her weapons rig "Fishy". It's definitely a middle ground between the super-cute destroyer rigs and the utterly monstrous rigs employed by her senior cousins.
  • Heroic Second Wind: Her retrofit grants her a new skill, which besides some team utility, also grants her an ability that triggers when her health reaches 30%, granting brief invincibility and some increased damage to help turn the tide.
  • Historical In-Joke: Just as with the Königsbergs, she was built during the interwar period for the Weimar Reichsmarine, which is why her military uniform differs from the proper Ironbloods.
  • Ill Girl: She's constantly fainting and crying. Given her self-introduction, this is almost certainly a nod to her WW2 history, as she was badly damaged in a collision with Prinz Eugen, and just patched up enough to stay afloat, but not enough to resume sea operations, instead serving as a floating artillery emplacement, shelling the coastline trying to stop the Red Army advance in the Polish coast.
  • Orgasmic Combat: Incidental at that. The audio for her starting mission line has the unfortunate luck of sounding, at least to English speakers, like moaning, when in actuality she's worrying about fainting and is hyperventilating.
  • Prone to Tears: Definitively the most sensitive of all the Ironbloods, almost always on the verge of tears.
  • Support Party Member: She is considered to be one of the best front-line passive buffers in the game despite her modest rarity and simplicity in obtaining. As another nod to what was supposed to be her fleet role (and how she was a supportive vessel even after the crash with Prinz Eugen), her Tactical Command skill buffs the Firepower, Torpedo Power and Reload of all cruisers in the line with her by 10% at max level. (To put it in perspective, most other buff auras of this sort buff a single stat for up to 15% - and these are often found on ships of higher rarity than Leip.) This is taken Up to Eleven post-retrofit, when she gains a new support skill that provides an increase for vanguard fleet movement speed and a damage reduction for directly crashing into enemy ships.
  • Third-Person Person: In Japanese (and thus the JP audio the EN version uses) she sometimes refers to herself like this, but not as consistently as, say, the Erebuses. The EN text removes this entirely.

Heavy Cruisers (CA)

     The Deutschland-class 

Class-wide Tropes

  • Animal Motifs: Sharks - Deutschland has a mechanical shark tail, while Graf Spee has a real shark tail that she wears armor over, and both have particularly predatory-looking rigging with low-set mouths. Additionally, Graf Spee's regular outfit has a shark mouth pattern on its skirt, while Deutschland has a similar pattern on her Commissar Cap in her own default skin.
  • Awesome, but Impractical: Their unique 283mm guns, as impressive as they are, are only a small improvement over the Twin 203mm (SK C/34) 8-inch guns that all heavy cruisers can equip and their abnormal firing characteristics (their shells arc like those fired from the backline and aim for the furthest ship, not the closest like all other vanguard fleet guns) make them much more difficult to use effectively, especially considering how easy it is to simply line up shots that will hit multiple targets with the 8-inch guns. Not to mention that the 283mm guns use AP instead of HE ammo, while the ship's class skill, Pocket Battleship, buffs only their damage against destroyers and light crusiers that usually have light armor and thus suffers reduced damage from AP rounds.
  • BFG: Gameplay-wise. They are the only ships able to carry the Triple 283mm (SK C/28) turrets - 11-inch guns, larger than any other non-research frontline ship can mount and as large as the smallest backline main battery.
  • The Ghost: Admiral Scheer, the "middle sister" of the three ships, hasn't appeared in Azur Lane yet, which seems a strange omission given how quickly the other two were added, how she appears to have an entry open for her in the numerical ship index (at 247) and how popular they've been (Spee especially). Even stranger, Scheer was the most successful of the three, being the most successful capital ship surface raider of the entire war, whereas Spee is primarily famous for being scuttlednote  and Deutschland's career was basically one disaster after anothernote 

Deutschland

https://static.tvtropes.org/pmwiki/pub/images/deutschlandicon.png

Artist: RAN

Voiced by: Sumire Uesaka

You are now the great Deutschland's servant. Think of it as an honor. Also, don't answer me "mhm," you will answer me "yes, ma'am" from now on. Understood?

  • Barely-There Swimwear: Her summer skin.
  • Becoming the Mask: Sort of downplayed by way of accidental technical limitations. Although Deutsch learns that she's still fully accepted as a member of the Ironblood at the end of her character story despite some of the issues described below, this doesn't include any kind of update to her voice lines (ala Z46 not getting any new lines if you oath her), and even after the story concludes, she still calls you a filthy animal, still retains most of her bossy personality, but every appearance she makes in content following the release of her CS portrays her as much less fierce and intimidating to others.
  • Blood Knight: Enjoys smashing her enemies, very much. In her Dark Princess outfit she practically dives into Evil Gloating before every fight, and after (if she scores MVP).
  • Character Development: In her character story, after she overheard and barged into a secret meeting to learn that her comrades went along with her Cute and Psycho antics because they accepted her Composite Character identity and did not want to make her feel alienated, her insecurities reduced and she became more open and friendlier to others, and also calmly accepts when people asks her about her "Lützow" identity.
  • Composite Character: A weird kind of deconstruction and zig-zag. Late in her character story, it was revealed that, thanks to the fact that Deustchland was renamed "Lützow" after the original, Admiral Hipper-class Lützow was sold to the Soviet Union, and thanks to the fact that Wisdom Cubes help manifest a shipgirl based on peoples' perceptions of the ships (and thus, people constantly confusing the two simultaneously-extant Lützows becomes relevant), the in-game Deutschland we know represents both the Deutschland-class ship number one and Hipper-Lützow at the same time, even though physically she's largely the Deutschland-class one. She herself is cognizant of this fact, and developed a painful Inferiority Superiority Complex over it. She deeply feared possible rejection from her Ironblood comrades if they found out.
  • Cute and Psycho: Acts and speaks like a stereotypical fantasy genre Evil Overlord, with a Slasher Smile to boot. Despite her initial bossy and aggressive lines, she also rather cutely demands to be carried like a princess if she falls in love with the commander.
    • In her character story, it was revealed that her bossy and intimidating personality was a ruse. Due to her Composite Character status, she feared having her true identity noticed would lead to her becoming a pariah among her faction, thus compelled herself to act in ways she think "a typical Ironblood" should act, and gets very defensive when people call her Lützow.
  • Does This Remind You of Anything?: Her summer skin pose definitively skews towards being lewd.
  • Do Not Call Me "Paul": She bristles at being called Lützow. note 
  • Evil Overlord: Played with and possibly used as a means to reference the Third Reich. She tries to invoke this image in her every interaction, calling you filthy animal, and is rather bombastic about smashing her enemies.
  • Hand Cannon: She has a handgun that rivals those of Alucard.
  • The Napoleon: She gets annoyed whenever her height is brought up.
  • Pet the Dog: She's really one of the more monstrous Ironbloods, being visually monster-like, being very dismissive and commanding of the Commander at first and utterly relishing combat in both her playable voice lines and in events in which she features. However, she absolutely, without question, without hesitation, does love her little sister and will do whatever it takes to make sure she's happy and can get away from fighting for a while, if that's what Spee wants. This is taken to humorous levels in Spee's "Maiden's Sunday" skin, wherein she apparently grabs a megaphone and loudly tells everyone in the base not to bully Spee on her Sunday off or there'll be consequences.
  • Rapunzel Hair: Her hair reaches down to her calves.
  • Showgirl Skirt: You cannot tell on her default skin art, but her skirt/cloak combo opens right below her bellybutton, revealing either underwear or a white leotard underneath it. It's more noticeable on her game sprite and other official art.
  • Skunk Stripe: Two stripes! One red, one white.
  • Small Name, Big Ego: Take great pride in her national naming, and acts like a spoiled royal child. It is actually a ruse to hide her Inferiority Superiority Complex.
  • The Vamp: Invoked in her Dark Demon Princess skin.
  • Tsundere: After her affection with you increases, she still acts like a stereotypical Evil Overlord and call you a filthy animal, but uses her bossy commands to rather poorly hide the fact that she fawns over you, such as demanding you tell her your wishes, and eventually commanding you to carry her like a princess.

Admiral Graf Spee

https://static.tvtropes.org/pmwiki/pub/images/admiral_grafspeeicon.png

Artist: RAN

Voiced by: Mai Fuchigami

It seems no matter where I go, the war wages on… Commander, Admiral Graf Spee, Deutschland-class armored cruiser number 3, has arrived.

  • Adorkable: Very much so after she take off her claws and start to make friends.
  • Artificial Limbs: Subverted - Until her other skins were revealed (where she has normal human hands), it was thought she had prosthetic arms, much like Z25's right hand. Instead, it turns out that, like her sister, she's just wearing gauntlets, albeit much larger ones that must require some sort of mechanical actuation, as they're far too large to simply operate with her own fingers. Notably, much of her dialogue is bittersweet about how her claws prevent her from ever hugging the commander, as if she can't remove them herself. The theme of her alternate skins is getting her out of her gauntlets and rig and letting her finally have a normal day.
  • Choosing Death: Scuttles herself when cornered by Ajax and Achilles near Rio de Plata in the Pursuit of Graf Spee event; to get S Rank, the Commander must destroy her before she can do so. Also, one of her lines refers to her ultimate fate. note 
  • Companion Cube: Her dual-rig is downsized for her two alternate skins, appearing as two mechanical sharks that follow her as if they were dogs.
  • Exit Villain Stage Left: In the second map of her mini-event, she flees after being reduced to one bar of health.
  • Lethal Chef: One of the St. Valentine's Day loading screens depicts her making chocolate. Judging by Admiral Hipper's horrified stare, Z46's look of shock, and the fact that the chocolate is glowing implies that she's not exactly the best cook.
  • I Just Want to Have Friends: Spee started out as a lonely soldier of the sea, on both sides. She believed her claws cemented her position as a weapon and is disqualified from forming intimate relationships with people.
    "My hands exist to grasp tightly onto victory...even if it means I cannot hug someone important to me, I can't do much about it."
  • Monster Girl: Turns out she actually has a shark tail and it's not just a mere part of the motif of her class.
  • Morality Pet: Her alternate outfits and the new voice lines she gets therein suggest she's this to a number of the Ironblood shipgirls who serve your Azur Lane; Deutsch is outright made a less frightening person by her presence and loves her dearly, Eugen is the one who taught her to use makeup, and she evidently knows how to get Hipper to loosen up and can cut right through her Tsundere streak.
  • Protectorate: Spee to Deutschland as mentioned in Deutschland's tab, the Ironblood faction to Spee. After spee warmed to life in the base, those she wanted to protect extends to you, your base and all your other ship girls regardless of faction.
    • Her entire personal story revolves around Spee trying to learn what she wanted for herself, and eventually realised that she is content and happy just living a peaceful daily life and helping others she encountered in this peaceful place. When she mistakenly thought that sirens were about to storm the base, her blood boiled and she swore she will protect this place with her life.
    • Just take a listen to her "Enter Battle" lines in her various outfits.
    "For the honor and interests of Ironblood. Glory to Ironblood!" (Default Outfit)
    "You mustn't hurt those in the campus." (Her Maiden's Sunday School Uniform)
    "For everyone who have been so kind to me......you shall not take another step forward!" (Her Peaceful Everyday outfit)
    "You shall not disturb those in this banquet!" (Her Banquet of Unknown Evening Dress)
  • Reluctant Warrior: Somewhat. Unlike her sister, Spee's lines made it clear she does not enjoy combat for the sake of it, but considers herself to be weapon made for war, and therefore to fight is her singular duty. Even after opening up, she'd still do so to protect all she holds dear.
  • Skunk Stripe: A red stripe.
  • Throw the Dog a Bone: Many times.
    • If you marry her, the scene will involve you hugging her with her claws still on. She is taking in every second of it.
    • All her other skins show her without her claws on usually have lines showing that she is making friends everywhere in the Ironblood family and beyond, including even her former enemy Ajax, who appearantly sometimes play tricks on her. If a scene in the personal story of Ajax is of any indication, the two are on good terms.
  • Wolverine Claws: In her default skin, she has a pair of massive, clawed gauntlets.

     The Admiral Hipper-class 

Admiral Hipper

https://static.tvtropes.org/pmwiki/pub/images/admiral_hippericon.png

Artist: NIN

Voiced by: Yuri Yamaoka

Huh? You're the Commander? Is the situation so desperate that they let just about any random Tom, Dick, or Harry be a Commander!?

  • A-Cup Angst: One of her lines has her complain to Prinz Eugen to stop calling her a flat-chested with an attitude problem.
  • Expy: Basically, what if Asuka was a boat. Yes, that includes saying "Baka!" a lot. Somewhat fitting, considering the fact that Asuka was named for two WW2 warshipsnote .
  • Girlish Pigtails: She has short twin side-tails.
  • Stone Wall: Particularly tough though compared to her sister, she trades in some HP for better offensive stats and the "Vice Defense" ("All or Nothing" in Asian versions) skill which halves damage when activated. This might allow her to take more damage than her sister.
  • Trademark Favorite Food: Schweinshaxe and beer.
  • Tsundere: Well, she's an Expy of Asuka, so it comes with the territory.
  • Zettai Ryouiki: Grade S, so as to further emphasize that she's a tsundere.

Prinz Eugen

https://static.tvtropes.org/pmwiki/pub/images/prinz_eugenicon.png

Artist: realmbw

Voiced by: Ayane Sakura

Mmm… Are you the Commander? I wonder how long you're going to amuse me. I'm expecting something from you.

  • Beauty Mark: On the side of one of her breasts and the bulk of her skins don't hide it.
  • Beneath the Mask: She appears apathic and uncaring because she, by her own admission (when you oath her), felt empty inside when you first met her.
  • Born Lucky: While known as a lucky ship in real life, she resents being called lucky, instead claiming she's just really tough. Interestingly, her Luck stat is pretty high at 78, but not sky-high like you might expect (compare Yukikaze at an almighty 98).
  • Deadpan Snarker: She is rather sarcastic and often takes jabs at the Commander, and given the dialogue with other ships as well.
  • Death Seeker: Implied to be one in her very In Harm's Way combat lines.
    This isn't enough at all. I need more, more......!
    Hoho......Interesting......
    Hohohohoho......you guy are great......
  • Defrosting Ice Queen: Downplayed. When you oath her, she will tease you like she used to, and then reveals that she is already not as empty inside as she used to be, thanks to you.
  • Foil: The playable one acts as one to her friend, Prince of Wales. Eugen is extremely apathetic and snarky, likes to tease people, and is Born Lucky. Wales keeps a Stiff Upper Lip, is highly driven, encourages the Commander and her allies to do their best, does her best to cheer people up or encourage others to cheer people up, and is supremely unlucky. They are both named for princes, to boot.
  • Embarrassing Nickname: The non-comedic type. Eugen makes it clear to you she does not like being called "the lucky ship". If you call her by that title, she will ask if you are taunting her.
    • Although not explicitly stated, there are multiple hints this is a sign that Eugen is concealing some amount of angst over her past. note 
  • The Gadfly: Tends to tease the commander and other ships. It's her way of dealing with her apathetic nature. If the commander wins her heart, she loses her apathy, but she continues to affectionately tease them.
  • Girlish Pigtails: She has short twintails on the side.
  • Memetic Hand Gesture: She always has a finger on her mouth.
  • No Hero to His Valet: She is one of the few Ironbloods who doesn't take Bismarck's posturing and will call her out.
  • Odd Friendship: The playable Eugen has one with Prince of Wales, despite being one of the ships responsible for Wales' first great failure. Wales is apparently the one who put her up to wearing her infamous bikini.
  • Sentimental Drunk: Her New Year's skin is what happens when she gets into the Sakura Empire's sake supply. She loses most of her snarkiness (one of her lines has her calling the Sakura Empire "stingy" and wishing they'd bring some liquor from the Eastern Radiance) and would rather just drink with the commander...and anyone else.
    "Commander~ Let's have a drink~ and two more drinks~ ahh...Let's keep going~"
  • Sideboob: A recurring element of her various outfits is that most of them reveal an ample amount of the sides of her breasts and make sure that the beauty mark on her right breast remains visible.
  • Skunk Stripe: She has a single, vibrantly red stripe in her head of white.
  • Stepford Smiler: Possibly. At the very least, Z1 outright accuses her faking her smile too often if you sortie them together.
  • Stone Wall: Has the highest HP among all heavy cruisers in the game (more than some battleships to boot), and her Unbreakable Shield skill lets her block a good number of enemy shells, making her very difficult to sink both in PvE and in PvP. This comes at the cost of her offensive stats. This is a nod for all the damage she's sustained and how two nukes were not enough to (immediately) sink her.
  • Stripperiffic: Her summer skin has her wear a barely-there bikini, to the point it's censored in the CN server. Her New years outfit has her wearing a rather revealing (sideboob) kimono.

     The Roon-class 

Roon

https://static.tvtropes.org/pmwiki/pub/images/roonicon.png

Artist: Terras

Voiced by: Satomi Satou

I can't believe I'm here now… Hello, my name is Roon. I don't know this place very well yet, so could I please ask you to show me around?

The personification of the Roon, introduced as part of the World of Warships collaboration.

  • Artistic License – History: Wargaming/Lesta made her up, she never existed historically in any form. To explain: Wargaming/Lesta never found any documentations of any Kriegsmarine heavy cruiser designs that use 203mm gunsnote  that could work as successor to the Admiral Hipper-class, which forced them to design their own ships. They did this by combining a on-paper 1938 Krupp-designed 203mm triple turret they found with a speculative enlargement of the Leipzig-class hull as a heavy cruiser. (This is also why Roon in AL looks more than a bit like Leipzig.)
  • Ax-Crazy: In battle, it's very clear she's insanely murderous while not showing it out of battle... until you pledge her.
  • Beehive Barrier: Roon has arguabily the strongest shield skill among all vanguard ships in this game, generating 3 layers of total 4 rotating shields of different rotation speeds every 30 seconds, each can last until 15 seconds has passed or if they were struck by 8 bullets. The evolved form of this skill activates when Roon enters battle.
  • Boobs of Steel: Rather buxom (as expected of Terras, who also did SPAS), and has plenty of HP and firepower to go with it.
  • Blood Knight: She heavily enjoys ripping apart enemies to pieces.
  • Cute and Psycho: She does have calm moments when acting as secretary, but in combat she's depicted as having many screws loose. And once you oath her, even her dock-side lines become viewable in a new, frightening light.
  • Gathering Steam: Roon enters battle with lower a reload stat than most heavy cruisers, which means longer time between gun shots and torpedoes. However, her Professional Reloader skill allows her to increase her reload speed as well as change ammo type with every shot of her main guns and the reload bonus stacks, eventually capping at twelve times to a whopping 42% increase. At this point, she turns into a machine gun of a heavy cruiser firing enough shots of both types to effectively tear into just about anything in her way.
  • Historical In-Joke: Despite never existing, even in blueprints, her general appearance is one - she looks a lot like Leipzig, which is likely because when Wargaming made her, her design was based on an enlarged Leipzig-class hull.
  • Jekyll & Hyde: Kind of subverted for there is no distinct split in her personality. She is soft spoken at the base, gives hugs to all the ships returning from tasks, will cook for you and other ships, declared she wanted to heal your heart, but she also thoroughly enjoys ripping enemies into metal shreds. She also harbour intense envy for the other ships when she falls in love with you, but she doesn't turn hostile to them. She is just......kind of all of these things, combined.
  • Power of Love: Subverted - she says something alluding to this when her affection is maxed, but it turns out when pledged that it is actually Power Of Hate instead.
  • Psycho Prototype: She is easily the most unhinged out out of the World of Warships paper ships, which in the universe of Azur Lane, seem to have been built to fight Sirens.
  • Shout-Out: Both her "Professional Reloader" and "All Rounded Armor" skills are references to World of Warships: "Professional Reloader" is to "Expert Loader" captain skill note  and "All Rounded Armor" is to German turtleback armornote .
  • Scary Scorpions: Like a scorpion's tail, Roon's rigging emerge from her back, while her four mobile shields surround her like a scorpion's pincer or legs. Bonus she is also depicted as a battle crazy Blood Knight who enjoys tearing enemies from limb to limb.
  • Throat Light: Not her own mouth, but rather, her rigging's mouth has some sort of glowing device in it.
  • Wolverine Claws: Very low-key, but if you look closely, you can see her gauntlets have bladed fingertips on both hands.
  • Yandere: Normally she doesn't exhibit any yandere-like traits, but if you pledge to her, her pledge line shows that she's murderously jealous of other girls. However, she doesn't have any other particular yandere traits and it seems to instead be a result of mixing her already violent, murderous personality with love for her commander, rather than a particular sort of unhinged romanticism.

Battlecruisers (CC/BC)

     The Scharnhorst-class 

Class-wide Tropes

  • Giver of Lame Names: According to Slow Ahead, both are like this, with Scharnhorst naming her rig "Beer", and naming Gneisenau's "Potato". Both names which are then used for Ironblood Meowficers.
  • Mechanically Unusual Fighter: Along with Tirpitz, and later joined by battleship Kaga and Amagi, they are the only Main Fleet units in the game with a non-zero torpedo stat and have a skill that periodically launches a barrage of torpedoes.
  • Miss Fanservice: Both were drawn with various eye-catching traits and poses.
  • Rapunzel Hair: Their hair reaches down to their calves.
  • Red Oni, Blue Oni: They have something of this dynamic with Scharnhorst being the rather fierce sister while Gneisenau is more calm analytical one of the two.
  • Red Baron: Scharnhorst and Gneisenau were known together as The Ugly Sisters, because they prowled together, wrecking havoc on British shipping lanes. An ironic nickname in this game as they certainly are not ugly.
  • Zettai Ryouiki: Grade A for both girls.

Scharnhorst

https://static.tvtropes.org/pmwiki/pub/images/scharnhorsticon.png

Artist: NS

Voiced by: Ayaka Fukuhara

"Retreat" does not exist in my dictionary! Are you the Commander? Show me what you can do!

  • Blatant Lies: Historically speaking — as she fled HMS Renown during the Norwegian campaign.
  • Crazy-Prepared: In Slow Ahead, she's revealed to always have lolipops on her person in case her sisters runs out or drops her last one.
  • Defiant to the End: Her lines states she'll fight to the very end, regardless of the odds. note 
  • Eyepatch of Power: Has an eyepatch covering her left eye.
  • Historical In-Joke: Her being blind on one eye and using an eyepatch is a nod to the Battle of North Cape, where her forward radar and range finders were destroyed, leaving her with limited radar capabilities, having to rely on her aft radar.
  • Planet of Hats: Invoked in that Scharnhorst sees all Royal Navy girls as stereotypical tea-drinkers at best, slimy crumpet-munching island apes at worst.
  • Rugged Scar: Her missing eye. She even mentions only those that have never suffered injury would laugh at the scars of others.
  • Underboobs: Her uniform has a hole on the bottom showing it.
  • Worthy Opponent: She might Trash Talk the Royal Navy girls a lot, but she still has respect for their fighting ability.

Gneisenau

https://static.tvtropes.org/pmwiki/pub/images/gneisenauicon.png

Artist: NS

Voiced by: Minami Shinoda

Hello, Commander, I’m Gneisenau. Despite my big sister being on the reckless-side, we are invincible as long as we are together, so I hope we can work together as much as possible.

  • Dude, Where's My Respect?: Wishes more people would acknowledge the fact that the Ugly Sisters were the only battleships that ever sunk a fleet aircraft carrier in direct surface combat. note 
  • Meganekko: Red glasses
  • Oral Fixation: Zig-Zagged. She is always seen with a lollipop, but never in her mouth, but in her hand.

Battleships (BB)

     The Bismarck-class 

Bismarck

https://static.tvtropes.org/pmwiki/pub/images/bismarckicon.png

Artist: Hao

Voiced by: Ayaka Fukuhara

The truth(Wahrheit) only exists within my range.

The personification of the ever-famed Bismarck, she, curiously, originally only made an appearance in the tutorial. Data for her existed in the client since the game's original Chinese launch, though - she was originally set to be the only "Legendary" rarity ship in the game (one level higher than Super Rare, with a seventh ascension star). However, for the first two years of Azur Lane's operation, the character in the data was never made available. While her rarity never changed in updates, by early 2019, both San Diego and Warspite could be retrofitted to "Ultra Rare" rarity in the CN and JP clients, using many of the same assets as the data-mined "Legendary" status she would have.

After this, in late April 2019, various leaks began surfacing including a silhouette of Bismarck and what appeared to be a completed, ready to launch skin for her. These combined with teases from the game's English twitternote , Japanese twitternote , and Bilibili accountnote  all but outright confirmed Bismarck's long awaited release and an event revolving around her in the second half of May 2019, just in time for the anniversary of the Battle of the Denmark Strait. She was at last confirmed for a May 23rd worldwide release as part of China's second anniversary stream. A later tweets would reveal her rarity to be Super Rare (SSR in asian versions).

In the 2019 event starting on May 23, Scherzo of Iron and Blood, Bismarck was finally released. The event itself surrounds the battle of the Denmark Strait after the sinking of Hoodnote , and the eventual fate of Bismarck.


  • Badass Boast: Her extra voiceline when entering battle with a full Ironblood fleet.
    "No one can stop the march of the Ironblood. No one."
  • Big Sister Instinct: When trying to convince Bismarck to bring the Ironblood to their side the Siren known as Observer talks of all the ruin and disaster the Ironblood would fall under she makes a specific dig at the idea of Tirpitz being defeated as well to provoke her.
  • Bonus Boss: Bismarck is the boss of the EX stage of "Scherzo of Iron and Blood".
  • Brainwashed and Crazy: After telling Tester what amounts to "Screw you and go to hell" the siren responds by activating the Awakening protocol, forcing Bismarck to go into a mad frenzy and removes any qualms she had with using the siren super weapon again.
  • Cultured Warrior: What little revealed thus far paints her as one with a fondness of poems and norse myths. The dorm set Das Bismarckhausnote  is themed after her and only backs this even further. The set contains ornate Ironblood themed furniture, display cases showing various medals, assorted weapons, a suit of armor, an antique record player, and a grand piano. It paints a picture of a woman with many different tastes.
  • Critical Hit Class: Bismarck provides a hefty 25% increased crit chance for the torpedoes, cannons, and airstrikes of Ironblood ships, as well as having the first wave of shells from her salvo be guaranteed to crit.
  • The Dreaded: Especially after sinking Hood in one shot.
  • Dying as Yourself: After a failed attempt to self-destruct in order to destroy the siren fleet and herself before she can use their super weapon again the siren's mind control breaks. Even with half her rigging completely destroyed alongside her ability to even aim she tells the Royal Navy that she's not giving up. At this point the Royal Navy realizes what's happened, that Bismarck has resigned to the fact she's about to die, and grant her request to go out fighting.
  • Expy: Looks almost exactly like her Kantai Collection counterpart, but with a much more formal navy uniform based more heavily on a Kriegsmarine officer's uniform rather than the much snugger, form-fitting attire of her KC predecessor.
  • Heroic Willpower: In Scherzo of Iron and Blood, After the power of the Sirens ran berserk within her, she regained control through sheer willpower, eliminated all the Siren mooks on the field with said power, and then finally supressed the power within her.
  • Hidden Heart of Gold: Her serious, determined demeanor makes her seem distant and even cold to her fellow Ironbloods, but she cares deeply for them all and wants them to prosper. Best exemplified in her interactions with U-556.
  • Lady of War: Her Beacon of the Iron Blood skin has her sitting on a large throne with swords stacked up against it. One of the idle Live2D animations has her effortlessly pick up one of them with one hand, swing it, and casually put it back.
  • Lonely Piano Piece:After getting severely damaged by the Royal Navy, she continued to fight with a sad piano score of Deutschland Über Alles (Real title "Das Lied der Deutschen" or "Deutschlandlied") plays in the background as she goes down.
  • My God, What Have I Done?: She ultimately regrets both her mistake of siding with the sirens and having used the Siren super weapon to sink Hood. She mentions that doing so has left her with a sort of corruption eating at her Wisdom Cube that gives her the urge to use it again. The sirens use it to take control of her.
  • Honor Before Reason: In Scherzo of Iron and Blood, Bismarck was revealed to have rejected The Siren's power after the sinking of Hood, for she saw it as belittling the dignity and efforts of human kind. In the later scene when she successfully supressed the berserking power of the Sirens within herself, she continued to fire at the Royal Navy even after losing the ability to aim, prompting the Royal Navy to give her a warriors's send off.
  • Milestone Celebration: Her release is one, celebrating both the second anniversary of the game's initial launch in China, and the 78th anniversary of Operation Rheinübung and the Bismarck's destruction (Azur Lane having been launched on the 76th anniversary). In China, there was a surprising amount of real-life ancillary merchandise to go with the release.
  • One-Hit Kill: In the tutorial, Bismarck activates a unique "Rhine Drill" skill, doing over 22,000 damage to Hood, enough to sink her three times over. Justified, as the tutorial is a re-enactment of the Battle of Denmark Strait, in which Bismarck sunk Hood less than ten minutes the battle (on her fifth salvo, after previous salvoes had caused mostly superficial damage) into when she scored a lucky hit on Hood's 4-inch magazine, which set off a rapid series of events culminating in the explosion of the 15-inch magazine (though the exact steps leading from one to the other are not 100% certain), which detonated so violently that it snapped Hood's back and sunk the pride of the Royal Navy in mere minutes. Also, in this case the cutscene reveals she apparently has access to a secret weapon granted by the Sirens.
  • Recurring Boss: In addition to being the boss of the tutorial, Bismarck is fought as the boss of three of the seven maps of the event "Scherzo of Iron and Blood".
  • Shout-Out: Her skill which increases her auxilliary gun range is a nod to her World of Warships version which with both the commander skill and secondary gun modification allow her secondary guns to fire at just over 10km, which means any enemy that gets into that range will receive a hail of shells from her secondary battery.
  • Social Darwinist: She believes that only power can save humanity, and wholeheartedly embraces the Sirens' cause and betrays Azur Lane. She does however show a hint of hesitation, uncertainty, and remorse when explaining herself to the sinking Hood though and knows that it's up to the future to decide if she's right.
    Hood: ...Why...why would you betray our alliance...
    Bismarck: Honor and loyalty... Only with great power can we truly save humanity. We've...we've just chosen a different path. I don't expect you to understand. Only those looking back on these moments will be able to decide who is right and who is wrong. My old friend...may we meet in Valhalla.
    • As it ultimately turns out Bismarck utterly rejected the Sirens when they approached her, but they preyed on her worries and by the end Bismarck admits that she'd been trembling the entire exchange. Yes, Bismarck took power in a misguided attempt to save the Ironblood from ruin, but it becomes clear was also greatly influenced by fear.
  • Support Party Member: Essentially the Ironblood verison of Nagato, capable of buffing the entire fleet's Crit chance and Reload, as well as buffing the damage dealt by Tirpitz and Graf Zeppelin/Zeppy.
  • The Chains of Commanding: The Beacon of Iron Blood skin shows that really beyond being the Ironblood leader she's not really sure how to act and often unsure which persona she has to put on at any one given time is the real her. She's not sure how to start forming a bond the sister she never met, she discusses how as a leader she has to both say and do things she doesn't necessarily believe in, she has moments of shyness as she falls in love with her commander, and groping her chest in both of her skins has her shyly ask her commander to not tease her as she's bad at expressing herself.
  • Unwinnable Boss Fight: She will inevitably defeat you in the tutorial.
  • "Well Done, Daughter!" Girl: Her lines show that she's this towards the actual Otto von Bismarck, wondering if she can live up to his name and legacy, and if he'd make the same choices she did. She can't, with her last words being "In the end, I wasn't able to live up to your name... Chancellor".
  • When She Smiles: She's usually very stoic, but thanks to her upgraded art, she can emote and it's really good.

Tirpitz

https://static.tvtropes.org/pmwiki/pub/images/tirpitzicon.png

Artist: Hao

Voiced by: Atsuko Tanaka

I've been imprisoned in the north for so long, unable to even return home, and now after so long you plan on taking me with you? …I see. Then I will come with you and see what's out there in the world.

  • Artistic License – History: While it is true that Operation Tungsten damaged her severely, and that bombers finished the job off, as mentioned in the game, this actually took several months and operations for this to happen. Operation Tungsten happened in early April 1944, and Operation Catechism, the final operation where 32 Lancaster bombers finally sunk Tirpitz, happened in mid-November of the same year. And, to be fair, she never really recovered from the damage caused during Operation Tungsten, and the further damage incurred from the following operations.
  • Chess Motifs: She's earned during the chess themed Opposite-Colored event, which is called Divergent Chessboard on the EN servers. Furthermore, her skill activation line is "Checkmate!" and she is colored white in contrast with her black clothed sister, Bismarck.
  • Choosing Death: Decides not to surrender, when given the chance by Victorious; Victorious decides to spare her anyways and retreat.
  • Cultured Warrior: She gives off a good deal of this vibe during Winter's Crown; she's more philosophical about her potential demise than anything, is dressed very elegantly (as opposed to a lot of the other heavy Ironblood ships) and is contrasted heavily against the loud, abrasive Scharnhorst.
  • Hidden Depths: She hides it very well, but she's clearly on the edge of a full-on Despair Event Horizon, in part because she's always lonely, and because she was kept out of conflict, only sortieing out for sure-kills, stationed far away from her homeland and ultimately suffering a rather Rasputinian and Undignified Death. She calls herself the Lonely Queen of the North in game because she's resigned to this life. There's a reason why, in real life, journalist Ludovic Kennedy said she "lived an invalid's life and died a cripple's death."
  • Homing Projectile: Unlike other battleships and battlecruisers with torpedo barrages, hers are homing torpedoes, which are slower and fire in a spread instead of at a target, but actively track a target once they get close.
  • Honor Before Reason: Victorious clearly has the upper hand and gives her a chance to surrender. Tirpitz declines, to which Victorious replies by asking her if her name is actually "Drama Queen of the North".
  • Irony: She wanted to die in battle against a Worthy Opponent because she wanted a memorable death, but Victorious spared her and let her retreat. However, the damage was quite severe and she was finished off by planes from a nearby base, Off Screen, and we only find this by an off-hand remark from Duke of York.
  • I Work Alone: Her skill Lonely Queen of the North has her gain massive damage output bonuses (10% at base, 30% at max) if she's the only battleship, battlecruiser, or monitor in your main fleet. However, she can work just fine with Aviation Battleships. Her sister Bismarck is the exception and actually designed to defy this as she has a skill to give Tirpitz a 40% damage increase if they sortie together rendering Lonely Queen of the North completely obsolete.
  • Leaning on the Fourth Wall: During Divergent Chessboard, Tirpitz wonders if the Sirens only put the Ironblood forces there so that the "White" team would grow stronger by facing them.
  • Ma'am Shock: When U-556 first meets her after the death of Bismarck she refers to Tirpitz as "Lady Tirpitz". Given that Tirpitz was already shouting angrily at U-556 for roughhousing in the port mere seconds before all it does is piss her off even more. Played with in that it's not necessarily just that she doesn't like being called old, but just as likely (if not more likely) that she dislikes the reminder that her sister is dead.
  • Mechanically Unusual Fighter: Along with Scharnhorst and Gneisenau, and later joined by battleship Kaga and Amagi, she is the only Main Fleet unit in the game with a non-zero torpedo stat and she has a skill that periodically launches a barrage of torpedoes. Unlike Scharnhorst, Gneisenau, and Kaga, Tirpitz's torpedoes are homing torpedoes. Ironically, she never actually fired torpedoes in anger, while her sister ship may have been the only battleship ever torpedoed by another battleship (Rodney, who does not have any torpedo capability or skills in Azur Lane).
  • Mighty Glacier: Tirpitz has the seventh highest raw firepower of all battleships (only Izumo, Warspite (plus her retrofit), Georgia, Gascogne, and Friedrich der Große have more firepower (battleship Kaga and Monarch tie Tirpitz with 423 firepower at level 120)), and despite lacking a barrage skill like Washington or Hood or a first shot buff like Jean Bart or Duke of York, Tirpitz manages some of the best damage output of all backline ships due to her huge 30% damage buff from Lonely Queen of the North (or 40% from Bismarck's Will of the Iron Blood) and her homing torpedoes. Defensively, she has the fourth highest hitpoints of all ships, beat only by Hood, Izumo, and Friedrich der Große, and as a battleship, she has 'heavy' armor and packs light cruiser secondaries that are highly effective against bomb ships. And of course, as a battleship, she's not terribly fast or evasive.
  • No Challenge Equals No Satisfaction: She sought to fight, but was usually kept out of most engagements being stationed so far north. When fighting Victorious, she's actually grateful she's getting beaten, because she'll go down fighting in a memorable fight, rather than forgotten.
  • Red Baron: Lonely Queen of the North, which is referenced in her lines and in one of her skills.
  • Shoot the Shaggy Dog: Despite being spared by Victorious, planes from a nearby base finished the job and sunk her.
  • Status Buff: Being the only battleship/battlecruiser/monitor in her fleet gives her a massive 30% bonus to her damage output. Interestingly, Aviation Battleships do not count against this. If she's in a fleet with Bismarck, she instead gets a 40% damage buff. Understandable, considering Bismarck was the sister she never met. A sister would have alleviated the loneliness of even the one called the "Lonely Queen of the North", no?... Indeed, Bismarck also lamented about never meeting her.

     The Friedrich der Grosse-class 

Friedrich der Grosse

https://static.tvtropes.org/pmwiki/pub/images/friedrich_der_grosseicon.png

Voiced by: Hitomi Nabatame

Welcome to my symphony. Now, child, what is it you desire? Wealth? Honor? Or perhaps eternal youth?
The personification of H-39 "Friedrich der Grosse", introduced as part of the second round of World of Warships collaboration. Quite notably, she is one of the two vessels of Research Season II (the other being Azuma) to debut at a rarity above Super Rare or its equivalent of Priority for the Research ships, launching at "Decisive" rarity, utilizing a number of the rarity assets initially intended for Bismarck herself. Unlike Ultra Rare retrofits, she doesn't need a retrofit to reach this level and begins play as such.

  • Artistic License – History:
    • While she actually did exist on paper (unlike Roon) and a few of the H-39 vessels even had very preliminary keels lain down (though only 880 tons and 40 tons were laid for orders "H" and "J", respectively, before work was suspended), her World of Warships counterpart is something of an amalgamation of both the H-39 and H-41 designs, with her being able to take 42cm guns that were never intended for the proposed H-39.
    • Moreover, "Friedrich der Grosse", while a name attached to a very famous previous German battleship - it was none other than Reinhard Scheer's flagship during Jutland - and in line with the Reichsmarine and Kriegsmarine resurrecting old WW1 ship names for new vesselsnote , doesn't seem to have been considered as a potential name for any proposed H-39 vessel in any official record. Hitler had actually grown worried about naming ships after "Deutschland" (thus Deustchland's renaming) or prominent Nazi or Second and Third Reich officials, fearing morale issues if the ships were destroyed, and is on record as preferring the names Ulrich von Hutten and Götz von Berlichingen for the ships.
  • Boobs of Steel: She's very well-endowed and is also the single toughest vessel currently in the game, bar none.
  • Cartoon Conductor: This is her schtick, except instead of music it's symphony of destruction. All of her skills are themed in this fashion, and she often references seeing combat as a musical performance.
  • Double Unlock: You unlock her with faction research points, a new system introduced alongside Season 2 Research ships. To get enough of these points... you need at least one Ironblood event ship. The permanent ones won't do it alone. The EXP required to unlock her limit breaks is also Ironblood-centric... centered on Ironblood backline vessels. Who are 100% event-locked without exception. Needless to say, unlocking her is one of the most frustrating processes in the game.
    • Zeppy was introduced into the permenant contruction pool after the introduction of season II research, which alleviates the situation somewhat, but that was still only one non-event-locked Ironblood backline for you to farm her experience with.
  • Expy: She looks surprisingly like Battleship Princess.
  • Foreshadowing: She was present in the background of the loading screen art in the first round of collaboration.
  • Horny Devils: Her "hair clips" look very clearly like traditional devil horns... assuming they aren't really just horns, flat out.
  • Irony: Upon release, she easily became one of the most powerful playble ships in the game due to her sheer stat power, gun efficiency, and skills that make her have effective HP of over 10,000. However, in World of Warships she was considered to be one of the worst T9 battleship in the game, especially since the patch date for Azur Lane round 2 collaboration coincides with 0.8.3 World of Warships public test server update, which buffs Georgia from one of the worst T9 battleship into one of the best, while Izumo was given increased deck protection a few patches earlier that greatly increase her survivability and increased sigma value for better accuracy.
  • Kaiju: Upping the ante even from Roon, Friedrich's ship rigging really crosses the line from "kind of animalistic" to "just outright a sea monster"; she's basically got a pair of massive sea serpents strapped to her back, with visible eyes, jaws and segmented bodies.
  • Mighty Glacier: The current and reigning queen of the trope in Azur Lane. She has an absolutely unprecented HP total at over ten thousand with affection increases factored in (she blows the previous record holder, Hood, out of the water by more than two thousand HP), her gunnery stat is similarly ridiculous, and she's got multiple offensive skills... but her Reload is merely okay, her evasion is low even for a BB, and her oil consumption is absurd. You'll only really be able to bring her out for major combat - trying to farm with her will erase your oil supply.
  • Necessary Drawback: To balance her incredibly high stats and powerful skills, she has a staggeringly high oil cost of 19, while SR battleships are already considered fairly expensive to deploy at 15 oil.
  • Team Mom: Friedrich der Grosse is extremely imposing in appearance, her twitter description remarked that she is like a "dark matron" in front of you, the commander. However, in realty, rather than "dark matron", her actual reactions with you makes her feel more like just an actual, doting......very doting...mom.
    (when other ships on task returns)"You have to properly welcome the children who studiously finished the commmisions, alright.... "
    (when you make her affection drop)"Have you properly repented? "
    (After self-introduction)"...My child, if you have difficulty sleeping, let me sing you a lullaby then. "
    "Rather than battles, I prefer things as it is now. Here, open your mouth, ahh~~ "
    • Moreover, her mom-ness also extend to other Ironblood ships.
    (Sortie with Z46) "Do occasionally come and fawn over me. "
    • She gets sad when she realises her presence would mean Tirpiz cannot trigger her ability
    (Sortie with Tirpitz) "Does my command not let you display your talent in all it's glory...? "
  • The Nicknamer: She insists on addressing the commander as "ボウヤ", or "child" (or "boy", technically) which in context is fairly dismissive and implies she thinks the Commander is still naïve (and, thus, possibly a fool for trusting her, if you do not believe her intensions).
  • Obviously Evil: Even moreso than Zeppelin or Roon, and far moreso than many of the older vessels in the fleet (and a complete contrast to pre-fascist-era vessels like the Königsberg sisters or Leipzig), Friedrich hits all the visual sub-tropes of looking as evil and as classically "Nazi" as possible, with her all-black-and-red ensemble, her devil horns, her Peek-a-Bangs, and her outright kaiju-like ship rigging. Her voice lines are also the sort of things you'd typically expect to hear out of a hilariously over-the-top supervillain. Even then, though, she is still ostensibly on your side.
  • Supernatural Gold Eyes: A lot like Z46, her eyes are totally golden and are clearly meant to seem otherworldly.

Aircraft Carrier (CV)

     The Graf Zeppelin-class 

Graf Zeppelin

https://static.tvtropes.org/pmwiki/pub/images/graf_zeppelinicon.png

Artist: kishiyo

Voiced by: Ai Kayano

Commander, my name is Zeppelin. Now then, all conditions have been met. It is time to raise the curtains on the Last Judgement.

  • Blasphemous Boast: The sheer casualness of her suggestion of starting her rampage by killing God makes it come off as something of a boast of her ability to do so.
  • Blow That Horn: One of her lines talks about blowing the horn of a black goat, and just wait... probably for the destruction of your enemies.
  • Cynicism Catalyst: If Zeppy's lines are to be believed, she really was looking forward to becoming a carrier and fighting. The real life Graf Zeppelin was never completed, which explains some of her cynicism.
  • Chuunibyou: There are a few signs that all the stuff she says is part of something along the lines of being one (such as how she has surprisingly adorable dorm animations, occasionally wears the same "Deal with it" sunglasses as Cleveland, Washington, and Prinz Eugen, and especially with her summer outfit, almost seems to be seeking out divisersions from the whole "destroy the world" business), but at the heart of it is very real bitterness.
  • Expy: Graf Zeppelin bears more than a passing resemblance to Jeanne Alter in both personality and appearance (especially when looking at Jeanne Alter's later ascensions) and even have a shared attribute of being people who shouldn't really exist, with Zeppelin being an aircraft carrier that was never finished, and Jeanne Alter being a fabrication created by Gilles de Rais and the Holy Grail
  • Extra Eyes: While Graf Zeppelin herself only has the normal two eyes, her rigging has three "heads" or "bows", each with four eyes, for a total of twelve eyes.
  • Foil:
    • To Enterprise - both are the long, silver-haired carrier representatives of their national fleets with Enterprise arguably being the face of the game, and Graf Zeppelin the face of the Ironblood-centric Divergent Chessboard event, but where Enterprise is dutiful and wants an end to the fighting, Graf Zeppelin wants little more than to kill and wage a personal war against the world. What's more, while Enterprise's existence was defined by astoundingly good luck, Graf Zeppelin's was defined by astoundingly bad luck. Furthermore, both possess high durability and offense, but through very different means - Enterprise has an exceptional Aviation stat and a single powerful ability that can both double the power of her airstrike and give her 8 seconds of total immunity when it activates, while Graf Zeppelin has two constant skills, boosting the power of her planes if they're Ironblood aircraft and boosting her defenses, as well as those of all other Ironblood ships in the fleet, and having an absolutely massive HP pool. She even shares Enterprise's skill activation line, but with a twist.
    Owari da... FUNEBRE!
    • She can alternatively be seen as a foil to Yorktown - both are powerful fleet carriers that also have similar physical descriptions and they both have a rather gloomy outlook and faced defeat in real life. However, Yorktown directs her despair inwards and becomes self-deprecating and depressive, while Graf Zeppelin directs hers outwards and has decided that the world must suffer.
  • Glowing Eyes of Doom: All three "heads" of her rigging have four glowing orange eyes, and her own eyes seem to have a slight glow to them.
  • Lightning Bruiser: When equipped with Ironblood aircraft, she gains a massive boost to her efficiency stat for that slot, dramatically increasing her damage output from slightly above average to very high, which would on its own turn her from a Stone Wall to a Mighty Glacier, but the fact that she doesn't use torpedo bombers, which are generally the slowest-launching aircraft, as well as the fast cooldown of Ironblood fighters and dive bombers (though non-Ironblood fighters are often preferred, as despite the efficiency boost, Ironblood fighters don't carry any bombs, greatly limiting their contribution to actual airstrikes), means that despite her below-average reload stat, she will still launch faster than most carriers that field torpedo bombers (and even many of those that don't, as the slower, but more powerful SB2C is the dive bomber of choice for most other carriers), pushing her into Lightning Bruiser territory.
  • Nay-Theist: She believes that there is a God, but He is not worthy of prayer and wouldn't respond if you offered it, and further elaborates that God has no mercy, which she believes is not merely an attribute of His, but the very reason He is God.
  • Pet the Dog: Graf Zeppelin shows a surprisingly casual and kind side towards Z46 (another ship that was never completed) in the latter's secretary questline, even surprising herself when she admits she considers the destroyer her friend. note 
  • Rage Against the Heavens: Her "details" dialog has her casually suggest starting her omnicidal rampage with God himself.
  • Red Eyes, Take Warning: Zeppelin has red eyes and most people would be well advised to give the foul-tempered aircraft carrier a wide berth.
  • Rapunzel Hair: Based on her loading screen art, her hair reaches about to her knees when she stands upright, and her chibi implies it's even longer.
  • Stone Wall: While she doesn't have heavy armor like the Illustrious-class, she has by far the most hit points of any aircraft carrier and reduces the damage taken by all Ironblood ships in the same fleet as her (including herself) by up to 15%, but her own offensive stats are relatively mediocre, unless she equips Ironblood aircraft.
  • Throat Light: Like Roon, her rigging has some manner of glowing device in its primary mouth.
  • Woobie, Destroyer of Worlds: Graf Zeppelin did not have a happy existence in real life, never being completed, denied an airwing due to petty Interservice Rivalry (Admiral Donitz wanted the Kriegsmarine to have control of her airwing, while Hermann Goering didn't want to share control of any of Germany's aircraft with other branches of the Wehrmacht if he could stop it, so as to maintain the Luftwaffe's monopoly on airpower), sunk without ever getting to sail under her own power, and dragged up from the bottom of the sea to be used as a target ship, and this gives her a bleak and murderous worldview and a desire for little more than the extermination of all life.

Zeppy/Zeppelin-chan

https://static.tvtropes.org/pmwiki/pub/images/zeppyicon.png

Artist: Yumesaki Kaede

Voiced by:

Why are there other Ironbloods here, and why are they so... big? It's a bit scary...

The personification of the mighty Graf Zeppelin, she who bears a searing hatred for the entire world... transformed into the equivalent of a human grade schooler, a circumstance not unlike what happened to a certain Royal Navy light cruiser. And now Her Tiny Terribleness will unleash her wrath on Azur Lane... and will cry a lot if she doesn't get her way. God help us and our sanity.

A miniature version of Graf Zeppelin, Zeppy was added to the game on April 26, 2019, to help commemorate that year's Children's Day and Golden Week, across all regional servers.


  • Chuunibyou: Played with. She tries to give off the same threatening, blasphemous presence as her adult counterpart, but it usually results in her either making childish threats or just giving in when offered sweets.
  • Dub Name Change: From "Zeppelin-chan" to Zeppy for the English version. Unlike Belchan/Little Bel (where "Belchan" just has a lot of fandom inertia behind it due to release lag time), the EN community approves of this renaming, by and large.
  • Historical In-Joke: Surprisingly, her ability to carry a secondary gun and her even holding a turret in her art. The early design for the Graf Zeppelin called for mounting eight 15cm Schiffskanone C/28s as a secondary defense against torpedo boats, which was later bumped to sixteen of the things.note  It was these guns that would help doom her - after the conquest of Norway, not only was installing and provisioning the large number of guns on her time-consuming, but the guns themselves were needed for coastal defenses in the new conquests. She was stripped of her guns, and potential replacements always getting diverted elsewhere helped contribute to her lack of commission. Zeppy is basically a gameplay projection of what a fully-gunned GZ would've been like, and Zeppy, being the "young" GZ, reflects her early 1938-40 design, while "adult" Zepp reflects the brief 1942-3 plan to refit and finally commission her as a fleet carrier in the vein of the CVs cropping up in the Allied and IJN fleets.
  • Jack-of-All-Trades: Very much how she plays. You want her to be a monitor-like farming buddy with a fast, reliable barrage skill but way more armor and HP than an actual monitor at the cost of a bit more oil? She can do that. You want her to be a boss killer with multiple dive bombers? She can do that too. The only drawbacks she has are that her barrage isn't quite as big as the Erebus ones and is a bit slower (but it comes out way more reliably), and if you want to get the most out of her as a carrier, you really need to field her with an Ironblood team (as her Aviation stat is a bit low at baseline).
  • Mechanically Unusual Fighter:
    • She's one of the few carriers who can mount a gun, in this case a CL gun... and, with Yongshi/Manjuu taking notes from how poorly Langley and Houshou did with their guns, is the only carrier currently in the game with a Firepower stat in the triple digits (and not low triple digits, either - she caps out at 152, which is about on par with the top-end light cruisers). Moreover, her first skill dramatically ramps up her Firepower every eight seconds (80 per stack at max level, with her special screen barrage going off at 3 stacks). So most of the time, she's going to have heavy cruiser-like Firepower, making her gun option substantially more legitimate.
    • On top of that, as you'll note above: she's the only carrier in the entire game with a wave barrage skill akin to that of a monitor or Big Seven ship. And moreover, it isn't even tied to RNG - it will go off every 24 seconds, without question, even if you don't have a gun equipped (although the barrage is substantially improved by having a gun equipped). This actually makes her one of the best farming back-liners in the entire game, as she can help clear waves like a monitor (and her skill goes off much more reliably than BB barrages) and can defend herself against bomb ships and whatnot, while having far more HP and armor than monitors.
  • Obvious Rule Patch:
    • She was announced right after 2nd round of the World of Warships collaboration was implemented, possibly due to the fact that grinding experience for Friedrich der Grosse requires Ironblood backline, while Gascogne needs Ironblood, Iris, or Vichya backline...and all of them are event-locked, which raises a serious possibility that she was added in to allow players that don't have the other backlines to be able to grind for FdG or Gascogne. This became even more blatant when the patch that introduced her noted that she'd be added to the normal construction pool some time after her event ended.
    • Her significant Firepower stat also feels like one, informed by experience with guns on a few early CVs... who couldn't make effective use of them due to having no Firepower stat. Zeppy has enough stat to make the weapon useful, and a skill that both boosts Firepower further and provides further benefit to trading a DB slot for a gun.
  • Rapunzel Hair: She retains her long hair... on a body that is now about half the height it used to be. Needless to say, her hair is now basically a curtain compared to the rest of her body.
  • Sleep-Mode Size: Just like Little Bel, and Zeppy's feelings are mixed about it (partially because her mentality is genuinely that of a "young" Zeppelin) - on the one hand, she wants to be the super duper awesome first carrier of the Ironblood and wants to be grown up, but there's also a lot of moments where she's clearly enjoying being a kid.
  • Small Girl, Big Gun: Zeppelin is now about half or less her usual size. Her rig is the exact same size it's always been. She could previously sit on it, and now she practically rides on it. It's not even clear what it's attached to anymore.
  • Super Prototype: As noted above, Zeppy is based on the earlier "idealized" designs of Graf Zeppelin. As such she has several unique traits her adult form lacks, namely the ability to equip a cruiser gun and fire a barrage. Her skills also don't limit her choice of planes to equip like the adult Graf, and her Ironblood Hatchling skill can actually give her higher raw stats in a full Ironblood fleet than her adult counterpart.
  • Trigger Happy: She'll threaten to shoot you if she thinks you're teasing her or she doesn't get her way... which happens quite often.note 
  • Tsundere: Shows plenty of times how bemeaning and abusive she can be to the Commander, before flipping to a sweet and caring at the slightest hint of the Commander giving her cake.
  • Wide-Eyed Idealist: In contrast to her normal sized self, her gloomy exterior is just an act, and plenty of her lines indicate just how much she rejects the gloominess she embraces in her normal form. In fact, pairing her up with her grown-up self will result in her saying "I love everything!".
    "Despair and hatred mean nothing to me! I believe that as long as you don't give up, you can make any dream come true!"

Submarines (SS)

     Type VII-class 

Type VIIB

U-47

https://static.tvtropes.org/pmwiki/pub/images/u_47icon.png
I'm the Type VIIB Submarine U-47. I'm bad with crowds. If you don't need me then I'll go back home.

  • Absolute Cleavage: It appears that U47's leotard is one size too small for her to keep the zippers closed.
  • Cold Sniper: She speaks little, appears rather distant and cold, and sinks your enemy from underwater with pretty startling efficiency.
  • Combos: Her main schtick besides being a loner. With her first skill, after scoring a hit on any enemy, subsequent torpedos hitting the same target in a limited time frame can do up to 40% extra damage, it helps that submarine torpedos are fired in consecutive fashion.
  • Cool Mask: Scarf with patterns that looks like the jaws of a skeleton.
  • I Work Alone: Gets a hunting area bonus and extra damage to battleships if she's the only submarine in the fleet.
  • Leotard of Power: Wears an unzipped swimsuit that gives her a Cleavage Window.
  • Skeleton Motif: The lines on her scarf and her leotard drives a skeleton motif, possibly in reference to her successful raiding history of sinking over 30 ships, including a battleship.
  • Vapor Wear: Her tanktop is rather translucent and she's wearing no bra in her summer skin.

U-73

https://static.tvtropes.org/pmwiki/pub/images/u_73icon.png

Artist:Yano Mitsuki

Voiced by:

U-73 of the Iron Blood, reporting for duty! If there's anything that needs doing, just leave it to me!

U-101

https://static.tvtropes.org/pmwiki/pub/images/u_101icon.png

Artist:Yano Mitsuki

Voiced by:

Hey! You! That commander over there! How 'bout coming for a ride on my Great Shark? I'll show you a real thrillin' time!

Type VIIC

U-81

https://static.tvtropes.org/pmwiki/pub/images/u_81icon_2.png

Artist: tsliuyixin

Voiced by: Haruka Yamazaki

Heheh, this means I have a Commander as well now! I'm U-81, my favorite thing is playing hide and seek, and well, if you can't find me, just yell "U-81, I admit defeat!" and I'll have no choice but to come out.

U-556

https://static.tvtropes.org/pmwiki/pub/images/u_556icon.png

Artist:tsliuyixin

Voiced by: Ayaka Fukuhara

I once swore an oath to Neptune Himself to protect Big Brother Bismarck wherever and whenever I was needed!... but there are some things I can't quite do alone... haha...

The personification of Kriegsmarine U-boat U-556, Bismarck's "sibling-in-the-ways" - while they're hardly the same ship class, they were under construction together in adjacent docks at Hamburg, 556 being hull-completed about the same time Bismarck got a final fitting out and got commissioned. When the time came for 556's commission, her captain couldn't find a band... and Bismarck's captain obliged with Bismarck's own band. In return, 556's captain "swore an oath before Neptune" to protect "Big Brother Bismarck" wherever Bismarck needed help.

It was mostly in jest at the time, though it would turn out to be much more serious than anyone realized...


  • Big Brother Worship: 556 thinks the world of Bismarck, and is really serious about her promise to do anything to help Bismarck.
  • A Day in the Limelight:
    • "Scherzo of Iron and Blood" is really just as much 556's story as it is Bismarck's.
    • Additionally, a few days before the actual launch of "Scherzo", she got a dedicated mini-event of her own that serves as a prologue and introduced an entirely new sub-based game mode, seemingly as an experiment, featuring naval mines for the first time as well as more in-depth diving and submarine-stealth mechanics.
  • Stripperiffic: Substantially moreso than 81 or 557; she gives Albacore a run for her money in the Barely-There Swimwear competition. Her party dress, needless to say, is substantially more sensible.

U-557

https://static.tvtropes.org/pmwiki/pub/images/u_557icon.png

Artist: Yumesaki Kaede

Type VIIC submarine, U-557, reporting in. My luck isn't so good. Please don't worry too much, just leave me alone... The mission... I'll do it properly.

  • Born Unlucky: She introduces herself by saying she's unlucky, and she's not joking — she has only 18 in her Luck Stat.
  • Expy: Definitely does not look like Jack The Ripper.
  • Sleepyhead: Doesn't appear in her line, but in her chibi sprite this goes up to the point where she's sleepwalking during combat.
  • Stripperiffic: Her outfit is just barely there.

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