Given the tone of the game, it shouldn't seem surprising that a wacky game should need some wacky personalities for players.
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Voiced by Anthony Haynes
- "Grandmaster Splash in the HOUSE!"
Froggy G is an hard-hitting assassin and initiator, who relies on his speed to make up for his incredibly low health. His basic attack is a short-ranged blast of water that's mostly used for clearing droids. His first ability is a Splash Dash that lets him pass through enemies, damaging and stunning them, while also making Froggy invincible. His second ability turns Froggy into a watery Tornado for a few seconds, doing damage to any enemies around him.
Froggy has some of the highest damage potential in the game, coupled with great movement speed and even a brief stun. However, using it relies on not getting hit, as any damage will tear his squishy frog body apart. He's especially weak to most forms of crowd control, which sap his survival tool, leaving him wide open. However, a well played Froggy is a constant threat, able to open engagements or finish them, then slink away without taking a scratch of damage.
His current skins are Grandmaster Splash◊, Pimpy G◊, and Digital G◊.
- Affectionate Parody: Of 90's gangsta rappers.
- Attack Deflector: With the Right Back at Ya! upgrade, his Tornado will deflect projectiles for the first 0.8 seconds of use, and will turn them friendly so they'll only harm enemies.
- Barefoot Cartoon Animal
- Dance Battler: His Tornado and Splash Dash were originally breakdance moves before he became a mercenary.
- Difficult, but Awesome: To some extent. He isn't hard to pick up, but his low health pool turns ANY mistake into a potential death. Mastering him takes some practice.
- His Triangle Dashnote is one of deadliest combos in the game, so long as you can pull it off consistently.
- Fragile Speedster: He can't take much damage, but he has the best single jump and is tied for the highest base speed in the game.
- Glass Cannon: Has the lowest health pool in the game, but deals significant amounts of damage.
- Ground Pound: His Splash Dash can be upgraded to deal extra damage when pointed towards the ground. It's even worded as a ground pound in-game. It should be noted that he doesn't actually have to hit the ground, just point downwards.
- Improbable Weapon User: He uses a fish for a gun.
- In a Single Bound: Has the second highest jump of all the 'Nauts (and the highest non-floating jump), especially when upgraded. Makes sense, since he's a frog and all.
- Jive Turkey
- Lightning Bruiser: His abilities give him high levels of offense and mobility. Froggy G is very good at catching up to enemies, and to an extent, killing them. He can be built as an initiator, stunning groups of enemies, and/or as an assassin, making him great at finishing enemies off. While he has the lowest health in the game, Splash Dash gives him momentary invincibility, and he's fast, agile, and has a small hitbox, letting him stretch his HP out far longer than you'd expect.
- Making a Splash: All his abilities are water-based.
- No-Sell: His Splash Dash grants him invincibility and lets him pass through enemies, letting him escape ganks and eat skill shots at no harm.
- One-Hit Polykill: His Splash Dash pierces through all enemies and one of the upgrades for his gun allows him to shoot through groups.
- Punny Name: His Grandmaster Splash skin, which has him dressed as an Olympic swimming champion.
- Spin Attack: His Tornado, which causes him to do significant damage to all enemies in melee range.
- Spin to Deflect Stuff: See Attack Deflector above.
- Spread Shot: The Thornfish upgrade for his gun makes him shoot an additional two weaker shots.
- Soul Brotha
Voiced by Lani Minella
- "Cutting hair feels like cutting throats sometimes!"
Ksenia is a melee stealth assassin. Her basic attack is a three hit combo, where each hit deals deals a bit more damage than the last. Unlike Skølldir, her combo cannot be built out of combat; she has to be hitting an enemy. She holds 4 Scissors, which are short ranged projectiles that deal damage based on her target's max health. They can be thrown rapidly. Her second ability, Vanish, allows her to do a short combat roll which makes her invisible briefly. The first AA hit or scissor that breaks stealth will have a silencing effect.
Playing Ksenia is all about utilizing her short but strong stealth time. She is very squishy, and although her auto-attack is strong, it has a short range and needs to keep landing in order to deal decent damage. Her real strength comes from her scissors. With good aim, Ksenia can take off more than half of any character's health, busting tanks and squishies alike. She can also use the silence to contribute to a teamfight, or spell certain doom for any lone target she finds. Her obvious weakness is bunched-up foes. Her entire purpose is picking of weaklings and stragglers, and her ability to fight more than one enemy is severely lacking. A good Ksenia will wait in the back, stealth up, and strike when the time is right.
Her current skins are Dragon Huntress Ksenia◊ and Cosmic Captain Ksenia◊.
- Action Girl: Averted. Ksenia didn't want to be a ninja assassin, just a hairdresser. Her father forced her.
- Alliterative Name: Cosmic Captain Ksenia.
- Ambiguously Human: Averted. She may not look like it at first glance, but Ksenia is a human◊. Her inhuman color is a mesh covering, not her skin.
- Bare Your Midriff: Dragon Huntress Ksenia.
- Crippling Overspecialization: Ksenia is a deadly 1v1 assassin, but has absolutely no tools to deal with groups. Her basic attack has a very small range, scissors are non-piercing, and she has too low health to engage enemies directly.
- Developers' Foresight:
- Ksenia has a special line for killing the other Russian 'Naut, Yuri.
- Dragon Huntress Ksenia has unique quips if she kills Nibbs the dragon.
- Difficult, but Awesome: She's trickier to use than Leon and only uses her auto-attack combo when striking an enemy. However, with upgrades and training, she'll be cutting down enemies while constantly dashing in and out of visibility.
- Eye-Obscuring Hat: All of her skins have helmets that hide her eyes.
- Gainaxing: While not as prominent as most examples, it's worth noting that Ksenia is the first female character with animated breasts. This is due to Ksenia's animation quality being higher than the previous Nauts'.
- Improbable Weapon User: While swinging scissors like knives wouldn't be that strange, swinging scissors like scissors and still getting kills is.
- Invisibility: Her Vanish ability combines this with an Unnecessary Combat Roll. Unlike Leon's longer-lasting invisibility, Ksenia can only stay hidden for a few seconds. She compensates by being able to naturally silence enemies with her attacks while invisible.
- Glass Cannon: Ties with Froggy G for lowest health, but is very agile and her Scissors Throw cuts off huge chunks of health.
- Gratuitous Russian: She hails from planet Russia (formerly known as the Moon) and slips into this sometimes. Even her theme song is peppered with Russian.
- Knife Nut: She wields scissors like throwing knives.
- LARP: Dragon Huntress Ksenia. The store description for the skin confirms that it's this combined with a virtual Role-Playing Game.
- Shear Menace: Her weapons are two pairs of scissors that she wields like knives. She also throws razor blades, and can conditionally throw another pair of scissors with an upgrade.
- Situational Damage Attack: Her Scissors Throw does more damage the higher her opponent's max health is.
- Standard Status Effects: The only character with a Silence available at base, and the deadliest user of it.
- Surprisingly Sudden Death: Her specialty is popping out of nowhere at the end of a fight and finishing you off before you can react.
- Three-Strike Combo: Her basic attack operates on one, with each attack doing a bit more damage than the last. Unlike fellow combo-strikers Skolldir and Jimmy, she doesn't rely on it for brawling (she uses her scissors for that), but it helps her clear and can reward sticking on an enemy.
- Unnecessary Combat Roll: Vanish opens with one.
Voiced by Olivier Thijssen
- "Viva la chameleon!"
Leon Chameleon is a crafty stealth assassin who pulls enemies towards him and deals incredible damage with his auto-attack. Said auto-attack is a high attack speed melee stab. His first ability, Tongue Grab, launches his tongue outwards, damaging the first Awesomenaut it hits and pulling them towards him. His second ability is Cloaking Skin, which turns him invisible for a lengthy period (though not indefinitely), and leaves behind a low-health clone that attacks nearby enemies.
Being the game's premier stealth assassin, Leon is adapt at popping out of the shadows and isolating foes to tear them down with his AA. The essentials of Leon are gauging when to pull enemies (and who to pull), and managing his forgiving but important stealth time. Though he's quite weak initially, with a few kills he becomes an unstoppable monster.
His current skins are Mousquetaire Leon◊, Leon Pirate◊, Ghost Leon◊ (Kickstarter exclusive), and Leon Legionnaire◊.
- Ambidextrous Sprite: Taken Up to Eleven — his sword arm changes even in out-of-game artwork.
- Artificial Limbs: As a Laser Blade, no less!
- Back Stab: An upgrade allows him to do this. His cloaking ability can also be upgraded to do extra damage on the first attack that breaks the invisibility.
- Chameleon Camouflage: Leon's cloaking ability is natural and makes him pretty much invisible.
- Everything Sounds Sexier in French: His theme music suavely serenades you. The actual lyrics are basically nonsense.Translation
- Flynning: His alternate skin alters him to resemble a participant in this type of trope, to the point of replacing his laser sword with a foil.
- Fragile Speedster: Leon can't take much damage, compounded by his reliance on close range combat. However, he's fast, making Hit-and-Run Tactics effective. And when those don't work...
- Glass Cannon: He might be squishy, but when he delivers in close-range combat, HE DELIVERS.
- Hollywood Chameleons: Is a chameleon with the natural ability to turn completely invisible.
- Invisibility Cloak: His cloak ability. However, status effects (such as slows or damage-over-time) can be applied to him before or after he uses it, which gives his position away.
- It Is Pronounced "Tro-PAY": Fitting with his French personality, it's not Leon Kah-mee-lee-on, it's Leon Shaw-mey-lay-on.
- Laser Blade: His primary means of attack.
- Latin Lover: Well, French, but still. The "lover" side of this trope is definitely reflected in his theme song.
- Noodle Incident: How can one be dismembered by Jeu de Boulesnote , exactly?
- Overly Long Tongue: Well, he is a chameleon.
- Punny Name: Chameleon
- Regenerating Health: Present in all characters, but Leon deserves special mention for an upgrade that heavily increases this while cloaked.
- Self-Duplication: His cloak ability, which leaves a low-health duplicate in his place. With some upgrades and a healer on the team, they can become almost indistinguishable from the real Leon, with all the same upgrades and damage output of the original... aside from always, always, always running towards enemies.
- Situational Damage Attack: An upgrade allows his regular attacks to deal extra damage from behind.
- Stealth Hi/Bye: Ghost Leon playfully quips things like "I go unseen" or "Psst. Boo" when stealthing.
- You Will Not Evade Me: His tongue attack pulls an opponent towards him. While it is a skill shot (like everything in Awesomenauts), it's probably the fastest moving projectile in the game, and he can use it while stealthed. The only real way to dodge it is to remain a moving target.
Voiced by Lani Minella (Nibbs), Ralph Rademakers (He-Zurian from Battle Nibbs premium skin)
- "YEAH! Yeahyeahyeahyeahyeah! What's happening? Rawr!"
Nibbs is a glass cannon assassin. Her basic attack is a melee swing that generates 1 Frenzy per hit, up to a maximum of 4. Each point of Frenzy increases her attack speed, but falls off if she stops attacking. Her first ability fires an Orb of Omicron that lingers for a few seconds. Reactivating the skill teleports her to the orb. Her Fire Breath ability allows her to breath fire, rooting her in place (even in midair) and dealing tons of damage to any enemies caught in the flames.
Her current skins are Battle Nibbs◊ and Unicorn Nibbs◊.
- Big Eater: Her hunger gives Gnaw a run for his money. Many of her quotes are about eating.
- Breath Weapon: Her Fire Breath ability, obviously. Can be upgraded to breathe fireballs as well.
- Double Jump
- Enemy Mine: Despite Scoop and Nibbs belonging to enemy factions, they are perfectly fine fighting alongside each other as Awesomenauts.
- Extreme Omnivore: Has plenty of quotes about eating her enemies. Also, fruit is one of her big desires according to her theme song. Fruit. And she's a dragon.
- Genki Girl: She's really enthusiastic and hyper.
- Glass Cannon: The ultimate Glass Cannon: she has very low health and is actually pretty slow, but her flame breath does tons of damage. If fully upgraded, it can even oneshot enemies.
- Kill It with Fire: Fire Breath, as well as her special boots which leave a trail of fire. She also makes constant references to burning her enemies, including saying the trope's name word-for-word.
- Our Demons Are Different: Depending on what the phrase "demonic group" means exactly.
- Our Dragons Are Different: A space dragon to be exact.
- Sweet Tooth: Can't get enough candy and sugar.
- Talking Is a Free Action: Has voicelines for using Fire Breath. All spoken while in the middle of breathing fire.
- Tastes Like Chicken: To her, YOU do.
- Teleport Spam: Orb of Omicron is on a fairly short cooldown. Becomes a Teleporter Spam thanks to one of her upgrades which outright resets the cooldown if she didn't actually teleport.
- Teleporters and Transporters: Her Orb of Omicron sends out a flying orb that she can transport to, damaging any enemy nearby.
- Weaponized Teleportation: Orb of Omicron deals a small damaging pulse when you teleport to it. Additionally, it's her main way of getting close enough to use Fire Breath effectively.
- Wings Do Nothing: Averted. While she doesn't use them to get around (they aren't even flapped during her double jump!), they keep her from falling if she uses Fire Breath in midair.
- Justified in that she's still a child and they probably haven't developed yet.
Voiced by Brooke "Dodger" Leigh Lawson Thorne
- "This fox is on fire!"
Penny Fox is a mobile assassin and brawler with a unique resource system: her combo points. She can hold 4, and her abilities use them all up when cast, growing stronger per charge spent. Her basic attack is a melee claw swing that gathers 1 charge every time it hits an enemy. Her first ability is a Pounce in a straight line, stopping early if she hits an enemy. Enemies around the point of impact are knocked back, stunned, and take damage, with the damage, knockback, and range growing per charge. Her second ability unleashes an Energy Pulse from her claw, which travels a short distance in a straight line and ignores terrain. Enemies hit take damage and also take increased damage from all attacks for a short duration. Each charge increases the damage.
Her current skins are Desperado Penny◊ and Cheerleader Penny◊.
- Action Girl
- Arm Cannon: An equipment for her claw allows her to fire mid-range blasts from a hand-mounted gun when her charges are full.
- Armor-Piercing Attack: Energy Pulse applies an Amplify Damage effect on her targets.
- Barefoot Cartoon Animal: Two of her skins have her wearing boots that don't cover her feet.
- Boobs of Steel: The most in-your-face female 'Naut so far, with hard-hitting melee attacks and a pounce to get into close quarters.
- Damage-Increasing Debuff: Energy Pulse causes the target hit to receive amplified damage for a short while.
- Double Jump: While most characters that have an extra jump have one, Penny can do a triple jump. With a special utility upgrade, she can even do a quadruple jump.
- Calling Your Attacks: "Fox Pounce!", "Ultra-spiraling-energy-spirit-fox-pulse!"
- Charged Attack: Collect-type. Attacking with her melee attack builds one charge per hit, using Pounce or Energy Pulse consumes all charges and deals damage based on the number of charges. Some upgrades for her claw also give extra effects depending on charge.
- Combos: Her playstyle is built around them, obtaining charges from attacking then using them to chain into Pounce or Energy Pulse. She even has upgrades to help keep charges when she uses Pounce or Energy Pulse.
- Expository Theme Tune:One day she was outta luckShe and her scooter got stuckThere was this station in spaceShe felt the sweat on her face
- Foe-Tossing Charge: Pounce allows her to do a forward dash that throws opponents backwards if it connects.
- Fragile Speedster: She's very fast and can deal quite a good amount of damage, but has low HP.
- Funny Animal: IN SPACE!
- Glass Cannon: She can deal quite a good amount of damage, but has low HP.
- Hand Blast: Energy Pulse.
- Merit Badges for Everything: The upgrades for her claw are very odd badges. Since there's only six upgrades, whether or not there's a badge for 'everything' is up for speculation.
- People Jars: Her favorite hobby.
- Power Fist: Well, claw. It allows her to attack and store charges for stronger attacks.
- Shaping Your Attacks: Her Pounce move takes the form of an energy fox head.
- Species Surname
- Waif-Fu: She's as muscular as a twig, but punches like a freight train.
Voiced by Tiana Camacho
- "If I can seduce emperors, I can seduce you."
Qi'Tara is a melee poison-based Assassin. Her basic attack is a slash of her weapons, which inflict a stacking DoT on her enemies. Her first ability, Chakram Shift, throws out a chakram. If it connects with an enemy, Qi'Tara can reactivate the skill to teleport to her target, leaving behind another chakram. She can then active a third time to return to the dropped chakram. Her Seven-Sided Strike temporarily buffs her basic attack, increasing her attack speed and causing it to strike in an area around her.
Her current skin is Dark Masquerade Qi'Tara.
- Aerith and Bob: Most characters have names you'd see on actual people. Qi'Tara has a more traditional alien name.
- Badass Cape: When standing still and moving, it wraps around her like a cowl. It opens up fully when she attacks.
- Damage Over Time: Her basic attack applies poison in a stacking form.
- Dark Chick: Of Rocket's Renegades.
- Death of a Thousand Cuts: Played with. One basic attack and stack of poison doesn't deal that much. Get the poison stacking, however, and those thousand cuts come in pretty rapidly. Now consider that Chakram Shift lets you get in position, and Seven Star Strike boosts your attack speed and damages everyone around you...
- Femme Fatale: Described as such, although she falls more into Heroic Seductress.
- Flash Step: Chakram Shift.
- Getting Crap Past the Radar: All over the place."If you're very sweet to me, I'll let you play with my chakrams."
"Like a grasshopper, I like to pull at my lover's head."
"You'll be gentle, won't you?"
"One blink from me and they'll buckle."
- Insectoid Aliens: She's a Chilasi, a mantis-like species.
- Masquerade Ball: Her Dark Masquerade skin has her dressed up for one of these.
- Multi-Armed and Dangerous: On top of two regular arms, she has two extra limbs ending in scythes.
- Not a Mask: Her Dark Masquerade skin, again. The other party-goers assume she's wearing an elaborate Chilasi costume.
- Prim and Proper Bun: Her hair is done up like this, although the trope is downplayed since she doesn't have the sort of personality usually associated.
- Rebellious Princess: Maybe. Whether she joined the Scargi to spite her father or to betray them is left ambiguous.
- Rings of Death: Her chakrams.
- Slaying Mantis
- Spin Attack: Seven Star Strike visually looks like this.
- Trademark Favorite Food: Splumbs, a sort of space potato. Its to the point that the reason her skin is yellow is because she rubs them on her skin!
- You Do Not Want To Know: She mentions that she produces honey before invoking this trope.
- Warrior Princess: A deadly assassin and soldier who happens to come from a royal lineage. She is far more "warrior" than "princess".
Voiced by John Bain (Vinnie)
- "I'm gonna fit him for some new shoes, see? Concrete shoes! Nyeh!"
Vinnie & Spike are a duo of flying assassins. They can do an unlimited number of very small jumps, keeping them in the air. In their basic attack, Spike shoots out three deadly bubbles which travel in a straight line. Their first ability is a Spike Dive which ends with Spike launching a deadly volley of spines. Their other ability is a Smoke Screen that blinds enemies and has many useful upgrades.
Vinnie & Spike's greatest asset is their movement. They're able to stay hovering just out of the fight before suddenly dashing in with Spike Dive, dealing lots of damage. They can then easily disengage with Smoke Screen, and/or continue to pester their foes with Spike's bubbles. Although not the most difficult character in the game, playing them involves learning their range and how far they can safely extend for a kill. Their movement is also a curse however, as their vertical speed is surprisingly poor, and any CCs will cripple them.
Their current skins are Cap'n Vinnie & Seadog Spike◊ and Cynical Vinnie & TotalSpike◊.
- Big Guy, Little Guy: Spike and Vinnie, respectively.
- Brains and Brawn: All of the voice lines belong to Vinnie, but Spike does all of the fighting. That and the duo's unique movement give you the impression that you're playing as Vinnie and using him to steer Spike.
- Bubble Gun: Their default attack has Spike spit out dangerous bubbles rapidly.
- Cement Shoes: See above quote. Unlike most examples, his wouldn't be deadly because Spike is a fish.
- Eye-Obscuring Hat: Vinnie's hat. Also a Fedora of Asskicking. Funny thing is, Vinnie has no eyes.
- Flying Seafood Special: One of the few true flyers in the game. They're heavily encouraged to stay in the air, as on the ground they're even slower than Clunk.
- Fragile Speedster: Their only attack beside their standard attack requires them to dash towards the enemy, and they have pretty low health. On the plus side, they're quite fast, and they're also one of the few Awesomenauts who are able to fly, allowing for easy escapes.
- Glass Cannon: Their Spike Dive is very painful once fully upgraded, and hits a large area (potentially even larger if they take an upgrade), but they have very low health.
- Institutional Apparel: Spike wears the old-school pillbox hat and ball-and-chain, along with a prison number.
- Interface Screw: Spike's Smoke Screen blinds any enemy that enters the cloud, making it harder for opponents to discern what's going on.
- Magikarp Power: Spike Dive starts out weak, but becomes very potent when fully upgraded.
- The Napoleon: Vinnie. He's the smallest Awesomenaut, but with a temper that's bigger than he is.
- No Celebrities Were Harmed: Edward G. Robinson, see?
- One-Hit Polykill: Spike Dive, their most damaging ability, explodes in a sizable area of effect.
- Painful Pointy Pufferfish: Spike's Spike Dive in particular, which launches his spikes out of his body.
- The Quiet One: Spike never actually says anything.
- Ramming Always Works: Even though Spike can "fly" around and fire bubbles, his most dangerous attack is a spiny ramming attack.
- Smoke Out: Their smokescreen ability blinds the opponent and helps Vinnie and Spike get away. Upgrades allow the smoke to provide invisibility to them and all teammates, weaken enemies, render Vinnie and Spike immune to crowd-control, increase their movement speed, receive healing from enemies inside the cloud, or just make the cloud larger.
- Token Evil Teammate: In an Army of Thieves and Whores, Vinnie is the only Card-Carrying Villain.
- Third Eye: Spike.
- Verbal Tic: Nyeeeeh, see? Taken Up to Eleven in one of his taunts."Nyeeeeh, see? Nyeeeeh! That's right, nyeeeeh!
Voiced by Clint Hacklemen
- "Yo ho ho! And a cup of tea, of course."
Admiral Swiggins is an initiator and brawler. He swings his anchor in front of him, dealing large damage, but slowly. His Anchor Hook launches his anchor forwards, damaging droids and creeps it passes through. If it connects with the terrain or an enemy Awesomenaut, Swiggins is flung towards that location. On arrival, the target is stunned and takes damage. Drop Anchor throws his anchor in an arch. If it lands close enough to an enemy, they become chained to the anchor, able to move but only in a small area. The anchor can be destroyed, however. While his anchor is out, Swiggins fires ranged ink blasts and cannot use his grapple. The anchor can be recalled at any time once the cooldown is finished, and the cooldown can be cleared instantly if Swiggins walks over the anchor.
As Swiggins has low speed, average health, a poor jump, and no real way to fight or disengage from multiple enemies, he relies on his shear brute force and lockdown abilities to win battle. Anchor Hook is Swiggins' primary method of attack, as a surprise grapple not only delivers his sluggish body to his opponent, but also adds a sizable burst and brief stun. He's able to then chain an enemy to the ground, and kite them with his now-ranged attacks. When not facing a 1v1, Swiggins acts as an initiator for his team, stunning key targets and stopping enemies from escaping.
His current skins are Abyssal Swiggins◊ and Dr. Swiggins PhD◊.
- Anchors Away: His weapon of choice is his anchor.
- Boisterous Bruiser: Though of course, always with class.
- British Stuffiness: Subverted. He does sound like a stereotypical British gentleman, but he can get pretty excited in the middle of the battle.
- Eldritch Abomination: Abyssal Swiggins. Complete with Black Speech.
- Emergency Weapon: If he loses his anchor, he has to rely on his squid ink to fight.
- Eyepatch of Power / Good Scars, Evil Scars
- Four-Star Badass: He's not called Admiral for nothing.
- Flying Seafood Special: Not quite flying, but he has a hover jump similar to Voltar that makes him look as if he's swimming in the air.
- Improbable Weapon User: He actually scolds his enemies for not using an anchor. And that's saying nothing when he switches to ink.
- Grappling-Hook Pistol: He can shoot out his anchor to pull himself toward enemies or surfaces.
- Last-Name Basis: Is hardly called by his ranking, and is never called by his first name.
- Massive Numbered Siblings: One of thirty!
- Mighty Glacier: Isn't very fast (due to a heavy anchor), but he packs a wallop with it. Once he drops the anchor, he becomes more of a Lightning Bruiser.
- Mobile Fishbowl: Being a squid, his head's in a tank of water so he can survive on dry land. It makes him blow bubbles while he talks.
- The Musketeer: Can interchange his Anchor with Ink Spray.
- Pungeon Master"Squidaddle!""You've got to be squidding me!""There's no place like Homboldt!""Six quid note ? But I feel fine!""Are you squidding me?""Let's get kraken!""A battle to the depth!""When you're this good, it's hard to be... HOMBOLDT! Hahaha!"
- And this isn't even getting into the Anchor Hook puns.
- Spot of Tea: Along with the many lines where he mentions tea, all the upgrades for Drop Anchor are tea bags.
- Stock British Phrases"I say" "Tally-ho"
- Youngest Child Wins
- You Will Not Evade Me:
- His anchor can chain to an enemy, limiting their movement.
- He can also use his Anchor to reel himself into an enemy naut.
Voiced by Ashly Burch
- "Sugar, spice, and everything DIES!"
Ayla is an aggressive all-in brawler. Her basic attack is a short-range melee swing of her chains, which has lifesteal. Her first ability unleashes the power of her Evil Eye, launching a slowing blast that grows in strength the more injured she is. Rage creates a ball of energy around her, damaging everyone caught inside - including herself - but granting her the power to fly and pass through enemies, as well as shielding her. Rage can be toggled on and off at will.
Ayla is at home in the thick of the enemy team. Not only is Rage an AoE, it becomes more powerful and grants more shielding while more enemies are inside. She can also solo enemies efficiently, using Rage to chase and Evil Eye as an easy finisher. Her eye is a deadly and versatile tool, letting her initiate with the slow, or lose health and finish with the increased damage. The most important part of Ayla is managing her health: stay too high and Evil Eye will be nearly useless. Dip too low and a surprise burst might take you out, or maybe you just won't be able to Rage for long enough.
Her current skins are Teddy Ayla◊, Shaolin Ayla◊, and Augmented Ayla◊.
- Badass Adorable
- Badass Family: She's Yoolip's granddaughter.
- Bears Are Bad News: Has a teddy bear-themed skin.
- The Berserker: Her Evil Eye does more damage the lower your health, and her Rage ability requires self-damage to use.
- Cast From Hit Points: Her Rage ability drains her health while active, but shields her from incoming damage by a certain percentage.
- Chained by Fashion: The handcuffs and chain leash are remnants from the failed attempt to keep her locked up. The latter is her basic attack weapon via Chain Pain.
- Chain Pain: Her primary attack.
- Child Soldier
- Conservation of Ninjutsu: Her Rage grows stronger when more enemies are inside of it. This is actually a subversion though, as she's still strongest in a 1v1 fight. The power-increasing mechanic was added because previously she had trouble helping in a teamfight.
- Cute and Psycho: So very both.
- Cute Little Fangs: It's pretty accepted Fanon that she has some, but they show up every now and then even in official artwork. It ties into her "vampire" theme.
- Desperation Attack: Evil Eye increases in power as her health gets lower. It's a good idea to toss one out if you're about to die. The incredible damage might be enough to kill your opponent instead.
- Difficult, but Awesome: When used at low enough health, Evil Eye can be the second-most damaging attack in the game, and/or cause one of the most severe movement-speed slows in the game. However, you need to be at VERY low health to pull it off, making it incredibly risky. One of her upgrades reduces the amount of health you need to be missing, but by a percentage shift.
- Eye Beams: Her Evil Eye shoots one.
- The Friend Nobody Likes: She apparently has ship-smashing destructive tantrums. The other Awesomenauts prefer having her on the field of battle rather than anywhere near their effects.
- Glass Cannon: She doesn't have that much health, but she hurts. A LOT. Her Rage ability shields her and damages hard, but it drains her limited health.
- Glowing Eyes of Doom: Usually white. They turn team-coloured when she's using Rage.
- Implausible Deniability: One of her kill quotes has her immediately and rapidly declare that nobody saw that, she didn't do it, and nobody can prove she did it. It doesn't change the fact that it clearly shows up in the kill feed.
- Life Drain: Her Chain Whack has this effect, letting her recover from Rage's self-damage after a fight.
- Little Miss Badass
- Power Floats: While using Rage, she can fly around in any direction and go through enemies.
- Put the "Laughter" in "Slaughter": Most of her Evil Eye and kill lines involve her laughing madly.
- Red Eyes, Take Warning: Her eyes glow team-coloured while using Rage. This is naturally red on red team.
- Skill Gate Character: Her high DPS and mobility make her the bane of low-level players, making her capable of playing hit-and-run, or rather kill-and-run with ease, as well as avoiding attacks. She is, however, incredibly fragile and needs to stay close to her opponents to dish out the pain, making her very, very vulnerable to enemies who have Area of Effect burst (which is the great majority of the cast) and crowd control abilities that prevent her from escaping after an attack.
- Skip of Innocence: Her method of moving, though she is anything but innocent.
- Sphere of Power: Her Rage mode gives her one. Touching this causes the opponent to lose health quickly, shielding her in the process. An upgrade makes the sphere bigger.
- There Was a Door: Now there's a door and a hole in the wall, the latter of which she escaped through.
- Third Eye: Notably, she never opens all three eyes at the same time except when using Rage.
- Troubling Unchildlike Behaviour: In addition to being Cute and Psycho, her items include macabre objects befitting harsh prisons and sociopaths, such as a toothbrush shank or prison guard's keys (with the guard's hand still holding onto them).
- Turns Red: Her Evil Eye causes her to do more damage the less health she has.
- Weaksauce Weakness: Incredibly high DPS, a very damaging and fast skill, good speed with the ability to fly, but she's very, very fragile, and having her movement obstructed, or being hit with burst damage will usually cripple her. Not to mention, her ability to chase becomes a lot less scary when enemies go up or down to avoid her, as her vertical movement in Rage is quite poor.
- With My Hands Tied: Remains handcuffed most of the time, but easily pulls them apart when in Rage mode.
Voiced by Esteban Petersen
- "They call me the Time Krokk. Bang, bang!"
Chucho Krokk is a stance-based fighter with an emphasis on focus-fire and executing opponents. His second skill button lets him get on and off his Hyper Bike. On the bike he can fly and is fast. On foot he is slow, but leaves the bike behind as a turret. Chucho can get back on the bike while near it, or remote detonate it if he's too far away. On foot, he fires dual pistols in rapid succession and while on his bike he fires a forward-facing machine gun. On foot, he throws a Sticky Bomb that latches onto whatever it hits and explodes after a couple seconds. His ability on his bike is a Nitro Boost that grants a massive increase in speed.
Chucho is an all-rounder; excellent at engaging and finishing, harassing, or area denial. All of his tools are underwhelming and deal poor damage by themselves, but can be combined into a deadly array of attacks. Chucho can quickly rush towards an enemy, hop off his bike, and use the combined force of his turret and pistols to wear the opponent's health down. Once an opponent is low enough, a Sticky Bomb is almost certain to kill them. He can also contribute to group fights, tossing bombs that explode in an AoE and forcing his enemies to scatter. The bombs themselves have a fairly long range, so good aim can apply tons of hard-to-avoid damage from across the lane. His bike can even be used as a powerful and repositionable split-pushing tool.
His current skins are Skull Chopper Chucho◊ and Summertime Chucho.
- Badass Biker: On a hoverbike.
- Badass Longcoat: He's even striking a suitable Ass-Kicking Pose on his jump icon.
- Badasses Wear Bandanas: On his bike, Chucho covers his bucktoothed mouth with a bandanna. On foot, he lets it hang around his neck.
- Bounty Hunter: He specializes in Time Travel bounties.
- Cool Bike: Whenever the sluggish Chucho needs to move it, he can call on his sweet hoverbike to speed himself up. Not only does his bike fly, it also turns into a turret when he dismounts.
- Context-Sensitive Button: His second skill button either lets him get on his hyper bike, dismount the bike, summon a new bike, or remote detonate it.
- Dem Bones: Skull Chopper Chucho is a skeletal witch-hunting motorcyclist."I'm not putting my lips on that. I don't think I have lips anymore."
- Developers' Foresight: Has a chance of addressing Yoolip when he sees or kills him. His quotes change depending on which team Yoolip is on.
- Dual Wielding: His pistols. Each shot actually fires both guns sequentially, meaning that he needs good aim to deal all of his damage.
- Fixed Forward-Facing Weapon: The front-mounted blaster on his bike. Instead of aiming up and down, he has to fly up and down to keep hitting enemies.
- Foe-Tossing Charge: His hoverbike can be upgraded to send enemies flying when he boosts into them.
- Glass Cannon: Chucho's slow on foot and very squishy, but his hoverbike can rain down pain as a turret and his sticky bomb deals heavy damage. He trades his burst for DPS and speed while on the bike.
- Guns Akimbo: His pistols, which he fires in quick succession.
- Hubcap Hovercraft: While not a straight example, the thrusters on his bike are in the shape of tires.
- Latin Lover: Although maybe not the biggest romantic with that lispy voice, he has a Spanish accent and certainly acts this way with Ramona. Emphasized heavily by his theme song.
- I Call It "Vera": He calls his hoverbike Ramona and loves it very much.
- Nitro Boost: While on his bike, Chucho can crank up the juice and speed off in bursts. It's great for getaways and chasing.
- Sentry Gun: His bike becomes this while Chucho's on foot.
- Stance System: His main gimmick is switching between riding his bike and running on foot.
- Sticky Bomb: Chucks grenades that will stick to anything. Can be upgraded to stay sticky if it misses an enemy, turning the bombs into makeshift landmines.
- Teeth-Clenched Teamwork: When Yoolip is on his team."You better not disappear down a timehole again, Yoolip!""Just stay out of my way and we'll set this later, Milton Yoolip!"
- Unknown Rival: Despite all of Chucho's quips when fighting or when teaming with Yoolip, Yoolip doesn't seem to acknowledge the fact that there's a bounty hunter after his head.
- Vocal Dissonance: He's a badass-looking bounty hunter... with a massive lisp.
- Weaponized Exhaust: His hoverbike can be upgraded to shoot flames behind it when he nitro boosts, just in case any enemies try to follow him.
- You Are Already Dead: If he sticks you with a sticky bomb, it will never come off until it explodes. If you're low on health when he sticks you, then it's back to the drop pod for you.
Voiced by Hillary Hawkins
- "Betta watch out!"
Dizzy is an extraordinarily mobile fighter who dashes into the enemy ranks, blows them up, and leaves. Her basic attack fires a bubble from her pufferfish gun, which deals mild damage. Her Multi Dash ability lets her dash a short distance, damaging enemies she passes through. The ability holds three charges and can be used in rapid succession. Her second ability, Explosive Clone, leaves behind a water clone, which explodes after a brief delay to deal heavy damage.
Her current skin is Kunoichi Dizzy.
- Action Bomb: Explosive Clone, which detonates after a short wind-up.
- Action Girl
- Bubble Gun: Her basic attack.
- Expendable Clone: Her Explosive Clone exists only to explode.
- Expository Theme Song: Her theme song basically retells her entire backstory.
- Fragile Speedster: Dizzy is one of the slipperiest 'Nauts by design and has a lot of damage potential, but is tied with Froggy G for the lowest health, and lacks his No-Sell invulnerability skill.
- Fingerless Gloves
- Generic Graffiti: Her backstory involved her leaving this all over Ribbit IV. She also leaves some when she uses Multi Dash. That may also fall into Shaping Your Attacks.
- Glass Cannon: Has low health and little defensive capabilities, but can deal heavy damage if she survives long enough.
- The Heart: Of Rocket's Renegades.
- Leaning on the Fourth Wall: According to an upgrade, one of her greatest hits is called "Killing Spree".
- Making a Splash: All of her attacks are water-based.
- Me's a Crowd: Not represented in her gameplay, but her backstory makes it clear that her clones can become fully autonomous people, up to and including one having its own solo career. Don't think too hard about the fact that she blows them up.
- Retcon: She was Froggy G's aunt in the 4.1 beta, but she was changed to be his cousin on her official release.
- Sassy Black Woman: Downplayed, but still pretty evident in her character.
- Scratch Damage: Her basic attack is... not impressive, to say the least. Even upgraded, it's only good for Cherry Tapping, especially when Multi Dash and Explosive Clone have such short cooldowns.
- Spam Attack: Multi Dash is this by design, and Explosive Clone also has a short cooldown.
- Supernatural Martial Arts: Her "Aqua-fu", which creates clones of herself.
- Why Won't You Die?: Rapid, unpredictable movement is her modus operandi thanks to Multi Dash. The multiple charges and low cooldown make her very hard to pin down.
Voiced by Lindsay Sheppard (Jimmy and Amy)
- "Heheha, baby here! Hahaheehuuha!''
Jimmy is a fast melee brawler. His basic attack is a three-hit combo. The first two hits are identical but the third is an AoE shockwave which deals more damage. His first ability, LUX Charge, has him put down the LUX5000's facemask, charging in a straight line while damaging and knocking back enemies hit. Jimmy cannot stop moving or change direction while the skill is active, although he can still jump. His Missile Barrage ability has him stand still and fire a chain of four missiles that fly in a straight line. Each missile can be independently aimed.
Their current skin is Sir Jimmy Lionheart.
- Brainy Baby: Capable of piloting a Mini-Mecha despite being infants.
- Child Soldier: Well, BABY soldier, but still.
- Deflector Shields: Gains a shield while charging. Also has shielding upgrades for both his basic attack and Missile Barrage.
- Distaff Counterpart: Amy to Jimmy.
- Elmuh Fudd Syndwome
- Foe-Tossing Charge: Can recklessly ram right into foes, pushing them back.
- Half-Identical Twins: Jimmy and Amy, who look like pallet swaps of each other. Jimmy pilots the LUX on the red team, while Amy pilots on the blue team.
- Knight in Shining Armor: Sir Jimmy Lionheart and Lady Amy Lionheart.
- Knock Back: LUX Charge puts Hyper Bull and Mighty Throw to shame, with the downside of putting LUX at risk.
- Lightning Bruiser: LUX has average speed with a major speed boost while charging, has decent health, and can output insane amounts of damage with his basic attack and missiles.
- Macross Missile Massacre: Their Missile Barrage skill fires a series of missiles in quick succession, and can be upgraded to fire two additional missiles with each shot.
- Mini-Mecha: The LUX5000, although its cockpit is only big enough to fit a baby.
- Red Eyes, Take Warning: LUX has glowing eyes while using his skills, which are bright red on the red team.
- Shockwave Clap: On the third hit of its combo, LUX smashes its rattle fists together to damage foes around it with a shockwave.
- Sibling Rivalry: Jimmy fights on team red and Amy fights on team blue.
- Downplayed; out of battle they seem to be really close.
- SkeleBot 9000: LUX's face mask is in the shape of a skull for no apparent reason. Bonus points for actually having "X000" in its name.
- Tertiary Sexual Characteristics: Jimmy decorates his LUX with a cap while Amy's has a bow.
- Three-Strike Combo: His basic attack is two identical swings and a high-damage AoE clap with a damaging shockwave. This is crucial to brawling with him, as it lets him use his mobility more than other melee fighters.
- Troubling Unchildlike Behavior: Babies probably shouldn't be joining a team of mercenaries, let alone participate in underground robo-fights.
Voiced by Adam Fields
- "I'm a wanted bird, for good reason!"
Rocco is long-ranged harasser. His basic attack rapidly fires two fast-flying arrows that arch away from each other. Precision Shot lets him charge his bow up, unleashing a special arrow that ignores terrain and damages the first 'Naut it hits. If it was fully charged, the arrow flies in a straight line with global range. If it was uncharged, it is affected by gravity and has a limited range. He can also enter Vengeance. While in Vengeance, Rocco's arrows gain a slowing effect and he has no movement penalty while firing. The duration is extended every time he hits an enemy.
Rocco is the master of poking enemies. He's able to ward enemies with relative ease thanks to his powerful AA. Some precision is needed to make the most if it however, as the two arrows fly away from each other, and have poor damage if he only hits one. He can also poke heavily with his Precision Shot, which may have low damage, but it also has a short cooldown and lots of versatility. Finally, Vengeance is a game-changer. It can spin any teamfight around, or let Rocco chase down his enemies with deadly efficiency. Good timing is needed however, as Vengeance has a very poor base duration (requiring the thick of a fight to have any meaningful up time) and also has the single longest cooldown in the game.
His current skins are Shinobi Rocco◊ and Electronic Supersonic Cybertronic Rocco◊.
- Alternate Universe: ESC Rocco is from a universe where Awesomenauts fight with music instead of weapons.
- Archer Archetype: Despite being the game's archer class, this is actually subverted. Rocco's playstyle doesn't favour patience (more relying on constant lane pressure), and he has an excitable and cocky personality.
- Charged Attack: Precision Shot charges up before firing. If it's launched prematurely, the arrow is effected by gravity and doesn't benefit from any upgrades.
- Cool Old Guy
- Cowboy Cop: Used to be this.
- Development Hell: His development name is "Wozzle", which was the name of an Awesomenaut concept that has existed and was thrown around since before the game's release. There's also evidence that Rocco went through a testing period as a fire/ice themed 'Naut, based on the development names of his skills and a few unused icons.
- Donut Mess with a Cop: Birdseed donuts, no less!
- Energy Bow: His weapon of choice.
- Feather Fingers
- Glass Cannon: Fits neatly into the category as he isn't all that fast (though he has a formidable jump) or sturdy, but he can rain a hail of damage on enemy nauts from the distance. His Precision Shot even passes through walls, and with certain upgrades can reach an extremely short cooldown time.
- Improbable Aiming Skills: You need to have these, if you want to play Rocco. His Precision Shot only travels in a straight line once it's fully charged, so you have to have masterful prediction skills in order to land it from across the screen.
- Power Glows: Vengeance causes his bow, arrows, and eyes to glow purple.
- Purple Is Powerful
- Pungeon Master: Far from the only one of the game, but he does have his fair share of punny quotes, almost always centered around avians.
- Rain of Arrows: His basic attack acts like this due to the rapid speed. Can be upgraded to add even more arrows.
- Retired Badass: Averted. Instead of retiring, he joined the Awesomenauts.
- Rugged Scar
- Status Buff: Vengeance temporarily adds a slowing effect to Rocco's auto attack and Precision Shot, as well as removing the movement penalty for using them.
- Vigilante Man
- Weapon of Choice: According to his backstory, Rocco is a master of many weapons, but he only uses his bow in-game.
Voiced by Anthony Haynes (Lonestar), Anthony Sardinha (The Loninator premium skin)
- "There's a new sheriff in town!"
Sheriff Lonestar is a brawler and pusher, with a heavy emphasis on pushing. His basic attack is a simple medium-range blaster. His first ability, Dynamite Throw, allows him to wind up for a throw then toss three stick of dynamite. His second ability summons a holographic Hyper Bull that runs in a straight line and knocks enemies back, and can be used to tank turret fire.
Lonestar is the master of lane pressure, clearing droids and whittling down turrets like no one else can. Left to his own devices, he can take a turret down about 4-5 minutes into a game. While not the strongest brawler, he can succeed in that too. He can compensate for dynamite's unreliable and predictable angle by "face-miting", and if things go sour he can push enemies away with his bull. He can even contribute as a hard CC by pinning an enemy to a wall with the bull. All-in-all, if Lonestar is allowed to get rolling, he can eventually steam-roll through enemies like no big deal.
His current skins are Officer Lonestar◊, Private Mels◊, The Loninator◊, and Goldstar.
- Action Bomb: His Bull Charger item causes his Hyper Bull to explode upon death.
- Area of Effect: His dynamite and, with some upgrades, his blaster and his bull.
- Artificial Human: He was bio-engineered by the Bovinions to recreate their legends about cowboy boogeymen.
- Bald of Awesome: Falling causes the cowboy's hat to fly up, revealing his shining dome. However, due to an oversight, his bald spot is gone in his reworked sprite.
- Born in the Wrong Century: Courtesy of being a genetic clone.
- Cowboy Cop: Officer Lonestar. LITERALLY!
- Cigar-Fuse Lighting: With the dynamite.
- Cowboy: One that's been genetically engineered in the image of a boogeyman on a planet of cow people, no less!
- Curse Cut Short: He can respond to dying with a "Son of a! Ahhhhhh!"
- Double Jump: In the form of rocket boots. Can be upgraded to a triple-jump.
- Everything's Better with Cows: Summons a Hyper Bull to run down the lane.
- Exactly What It Says on the Tin: Guess what his "An extra stick!", "Missile", and "Another Missile" items give you. Still dunno? Another stick of dynamite thrown onto his Dynamite throw skill, a slow-reloading missile added to his Blaster attacks, and another slow-reloading missile added to his Blaster attacks.
- An Extra Stick has now been renamed into the amazingly punny "Trinamite", and later on got a new effect.
- Gone Horribly Right: He was created by cow people to be a living boogeyman... him wrangling them all wasn't exactly unexpected in hindsight (though it only happened after he escaped).
- Hard Light: The hyper-bull.
- Humans Are Average
- Jack-of-All-Stats: Depending on the items he's using, he's easily capable of sustaining, fast lane-clearing, turret-razing, harassing from afar, or even bursting and ganking enemies. His health is middle-line and his movement speed is rather low, but buying his Rocket boots provides a source of uniquely-exceptional mobility. His Dynamite throw is a good source of damage while his Hyper Bull's innate utility is excellent for helping himself or allies out of trouble. Helpfully, he's also the game's tutorial character.
- Knock Back: One of the best users of it, via the Hyper-Bull.
- Magikarp Power: His blaster by default isn't very power and doesn't have any extra benefits. A few upgrades later and it becomes one of the most powerful AAs in the game.
- Most Writers Are Writers: His Super breed 2.0 item has a flavour description befitting of a video game patch.
- New Old West: Has the mannerisms and appearance of a traditional Cowboy, in a sci-fi setting.
- Red Eyes, Take Warning: Well, he WAS supposed to look like a cow's version of the boogeyman.
- Throw Down the Bomblet: His dynamite.
Voiced by Simon Lane
- "No guts, NO GLORY!"
Skølldir is a mighty brawler and initiator. He can perform a double jump, although the second jump is a bit shorter. His basic attacks is a 3-hit combo, where each hit is slightly more powerful than the last. The third punch is also short-ranged. In his first ability, Mighty Throw, he grabs in front of him, picking up and tossing any enemies he catches behind him. His second ability lets him buttstomp the ground, creating a massive Earthquake that follows the flow of the terrain and deals damage over time to enemies it hits.
Skølldir's most important skill is landing his auto-attack, especially the third hit. Knowing the animations and timing his punches correctly is key. Beyond that, he can abuse his Mighty Throw in the early game by sending an enemy to his turret, and later on can use it to separate the enemy team and let his team gang-up, or simply toss a fleeing enemy so he can continue to wail on them. His Earthquake is also a decent poke, and can be upgraded to snare enemies later on, making it another powerful initiation.
His current skins are Honeydew Skølldir, Demon Skølldir◊, and Jotunn Skølldir◊.
- Acrofatic: Is surprisingly mobile with his double jump.
- An Ice Person: On blue team, his Earthquake looks like a glacier, even on Sorona. Jotunn Skølldir takes this to its logical extreme and makes everything ice-themed (on team blue). Becomes Playing with Fire on red team.
- Badass Beard: So badass it needs to be armoured. Jotunn Skølldir gives him a free-flowing viking-style beard made of ice/lava!
- Berserk Button: Do not call him "fat".
- Bilingual Bonus: His theme song has Norwegian lyrics. The translations interpret them as: "Skølldir is coming to visit, get your lemonade ready".
- Breaking the Fourth Wall: One of his 'help' lines:"I'm sayin' this 'cause I'm low on health!"
- The Brute: Evil viking? Check. One of the largest characters? Check. Fights by punching things? Ultra-check. To drive the point home further, his name in the game files is "Brute".
- Bullet Catch: With the right item, Skølldir can hit hard enough to punch bullets out of the air. If he's fighting Derpl, he can even punch a nuke!
- Difficult, but Awesome: Skølldir's main problems are a left click attack that is the base of his fighting style and requires very good timing and jump management to land, as well as some not exactly intuitive hitboxes. However, he deals tons of damage and being caught by his Mighty Throw when his teammates are nearby is pretty much a guaranteed death.
- Elemental Embodiment: Jotunn Skølldir. Lava-themed on red and ice-themed on blue.
- Expy: See Fat Bastard example below.
- Fat Bastard: Did we mention he speaks with a Scottish accent?
- Gasshole: Breaking wind is apparently how he extends the height of his jumps.
- Good Old Fisticuffs: His only weapons are his own two fists, and boy do they pack a wallop.
- Glowing Eyes of Doom
- Ground Pound: One of his attacks is to hit the ground with his butt. He is heavy enough for this to create damaging shockwaves.
- Horny Vikings: IN SPACE!
- Powered Armor: It measures calories burned!
- Rocket Punch: An upgrade can make his third punch a slight example of this.
- Scotland: His accent and mannerisms. In fact, one of his abilities basically involves him caber-tossing his target.
- Shockwave Stomp: He can use his weight to create a painful ground shockwave.
- Screw This, I'm Outta Here!: His teleport phrase is even the former Trope Namer — "Screw you guys, I'm going home!".
- Three-Strike Combo: His basic attack is a series of three punches, each stronger than the last. The third is a bit longer ranged and can be upgraded to stun enemies or heal Skolldir.
Voiced by Mark Dodson
- "Let's go down unda!"
Smiles is a vicious initiator who can reel in foes for his team to finish off. His basic attack is a short-ranged flamethrower that rapidly deals damage. His first ability throws out a Trapper's Hook, latching on to the first enemy hit and allowing Smiles to drag them around briefly. His second ability is a melee Tail Swipe, knocking back and damaging enemies it hits.
His current skin is Pyromancer Smiles◊.
- Artificial Limbs: Has a mechanical arm as well as a mechanical tail. His artificial arm has a flamethrower instead of a hand.
- Awesome Aussie: His whole persona.
- Barefoot Cartoon Animal: Wears a short sleeved shirt, shorts and a hat but no shoes.
- Battle Trophy: All of his Tail Swipe upgrades are mounted trophies, mostly of animal heads.
- Bear Trap: He carries one around in his hand.
- The Big Guy: Of Rocket's Renegades.
- Cheshire Cat Grin: True to his name, he gives us one during his teleport animation.
- Close-Range Combatant: Smiles needs to be in your face to apply pressure. His flamethrower's range is puny, but deals fairly high damage. His Tail Swipe is purely melee and even Trapper's Hook is medium-ranged at best. To top that off, his movement speed is on the lower end, and slows to an absolute crawl when firing. Thankfully, this weakness is made up for nicely by Trapper's Hook.
- Developers' Foresight: Ted, Chucho, and Coco can't move backwards while shooting because of their rapid-fire attacks.note Smiles avoids this: he actually has a walking-backwards animation.
- Evil Poacher/Roguish Poacher: He straddles the line between the two. On one hand, he's not portrayed as a villain and definitely hunts for food (if his AA upgrades are any indication), but on the other hand, he butchers animals with a flamethrower and sells them on the black market as handbags.
- Fire-Breathing Weapon: His flamethrower gun arm, which rapidly deals damage but is limited by a very short range. It can be upgraded to burn the ground as well, leaving fire trails behind.
- Hooks and Crooks: Trapper's Hook has him throwing a massive hook on his enemy.
- Hunter Trapper: How he made his living after escaping prison.
- "Inescapable" Prison Easily Escaped: Apparently the "unstoppable" Piere Fue Darret was no match for Smiles.
- Knock Back: Present on Tail Swipe, providing Smiles with his only source of disengage. Luckily, it's on a fairly short cooldown.
- Never Smile at a Crocodile: Even played with in his name.
- Playing with Fire: His Pyromancer skin.
- Tail Slap: His Tail Swipe... well... swipes with his tail.
- Regenerating Health: He has a very unique special utility item he can buy that massively increases his health regen as long as he's inside a hide area.
- Video-Game Flamethrowers Suck: Despite dealing good damage, Smiles' basic attack has a measly little range that barely passes melee.
- What a Drag: Trapper's Hook grabs an enemy and allows Smiles to drag them around for a brief duration.
Voiced by Brandon Delagraentiss
- "Bringing out the big guns!"
Ted McPain is a tactical stance-based brawler, who can switch his guns and abilities around. His first weapon is a machine gun that rapidly fires medium-range, low damage bullets. His ability while holding the machine gun calls an Airstrike, which charges up for a bit before dealing damage to all enemies in a straight line, from the top of the map to where he placed the beacon. His second weapon is a melee-range shotgun that has incredible damage and knocks enemies back, but relies on limited ammo. His ability with this weapon is a Stimpack that massively boosts his attack speed for a short duration.
Ted requires good timing and map awareness to make work. He has low speed and his best burst is easily dodged if you don't aim it well. His machine gun is best for pushing turrets and opening fights, since it's DPS is high and has decent range. His shotgun is better for finishing enemies and clearing, since it deals high damage, hits in an area, and has limited uses before needing to reload. Airstrike needs to be shot where an enemy is not only going, but may have to go. Timing it's launch to cover certain pathways and block healthpacks and such is important to aiming it correctly. Stimpack is decent with shotgun, granting the otherwise slow weapon some insane speed, but it really shines with machine gun. A stim'd machine gun can rapidly push turrets and DPS down tanks at range.
His current skins are Titanium Ted◊, Party Boy McPain◊, and Scourge Captain McPain◊.
- Awesome Mc Coolname: Right down to the inclusion of Mc.
- Bare Your Midriff:
- Bares more than that, but his lower abs are on display.
- His Party Boy McPain skin goes right past this straight into Stripperiffic.
- Came Back Wrong: Though a lack of pants is far from the worst possible outcome.
- Death from Above: His Airstike pierces everything from above to hit its target. An upgrade can make it pierce from below as well.
- Difficult, but Awesome: Ted has incredible DPS and a lot of versatility in a fight but is very telegraphed and quite slow and squishy. Positioning and timing are key to playing him correctly.
- The Ditz: From his quotes he's pretty clear he's not exactly a brilliant tactician, and just loves explosions. Ironically, he's quite hard to play, requiring good timing and teamwork in order to unlock his full potential.
- Funny Background Event: The audio version. In Scourge Captain McPain's theme, you can faintly hear two pirates having an amusing conversation.Pirate 1: Do you like my new wooden leg?Pirate 2: Yeah, yeah, it's beautiful. It's a, is that mahogany?Pirate 1: No, it's uhh, I dunno. It's very nice.Pirate 2: Yeah, it's great. Nice grain.
- Ghost Pirate: Scourge Captain McPain.
- Glass Cannon: Doesn't have much initial health and is surprisingly slow, but he packs an incredibly potent burst with Airstrike and a stim-boosted shotgun can down characters like Clunk and even Turrets in seconds.
- Heroic Sacrifice: How the original Ted McPain died.
- The Merch: All of Ted's auto-attack upgrades are Ted McPain brand merchandise.
- Memetic Badass: In-universe thanks to war stories.
- Mr. Fanservice: Party Boy McPain. Just look at it.◊
- One-Liner: Parodied by one of his kill lines.I had the perfect line for this moment! ...but I forgot it.
- Pants-Free: His biggest quirk.
- Pillar of Light: His Airstrike attack takes the form of this.
- Rated M for Manly: Big man, big guns, big explosions.
- Shotguns Are Just Better: Averted. His shotgun is a situational weapon that is basically only good for finishing enemies off and clearing. Most players will be using the Machine Gun almost all game.
- Space Marine: In-universe, and his Titanium Ted skin is... whoops, was made to look like a StarCraft Space Marine.
- Stance System: The button where a second skill would usually go swaps between weapons and skills.
- Machine gun makes him a mid-range pusher with a nuke skill.
- Shotgun makes him a close range damage dealer with a skill that temporarily boosts attack speed.
- Walking Shirtless Scene: His Party Boy McPain skin, to the point of literally Stripperiffic. The rest of the time, he's a Walking Pantsless Scene.
Voiced by Claire King
- "Time for some bodacious action!"
Coco is a swift harasser, who can sneak in surprise damage. Her basic attack channels electricity through her hands, which is melee but can be aimed omnidirectionally. Her first ability launches a Ball Lightning, which passes through enemies and the terrain, and can be detonated with a second press. Her second ability, Blaze, leaves a trail of static electricity behind her, which slows enemies and deals damage over time.
Coco is an all-rounder style harasser, able to burst enemies with Lightning Ball, slow and deny area with Blaze, hit-and-run with her basic combos, or even initiate with a well-placed Lighting Ball knockback. Her real strength comes from Lightning Ball's surprise nature, as it can sneak through walls and pop out of nowhere in melee combat.
Her current skins are Hawaii Coco◊, Coco McFly◊, Cyber Coco◊ (Kickstarter exclusive), and Wicked Coco◊.
- Area of Effect: Her lightning ball ability.
- Attention Deficit... Ooh, Shiny!: The announcer based on her has a tendency to forget what she's doing and rant on about her time at the mall or straight-up start talking on the phone.
- Bare Your Midriff: Cyber Coco and Hawaii Coco.
- Fragile Speedster: Coco has the highest base speed in the game and is tied for the 5th most health in the game, but she is a melee character that has no method to avoid/absorb damage while getting into melee range besides dodging, unlike most other melee-oriented Awesomenauts.
- Glowing Eyes
- Green-Skinned Space Babe: Well, purple skinned, but it still counts.
- Hot Witch: Wicked Coco.
- Knock Back: Her lightning ball knocks enemies away from the explosion. It can be used to propel enemies towards or away from Coco.
- Like Is, Like, a Comma
- Ms. Fanservice
- Peek-a-Bangs: Though the bangs are more like tentacles coming out of her head.
- Psychic Powers
- Shock and Awe: All her attacks are electricity-based.
- Sky Surfing: How she gets around. Normally, she goes space surfing.
- Surfer Dude
- Totally Radical: Taken Up to Eleven to the point of being considered The Unintelligible.
- The Unintelligible: Parodied. She's perfectly intelligible to us, but no one in-universe can understand her surfer lingo.
Voiced by Brian Stivale
- "Another volley of rockets, coming up!"
Commander Rocket is a chaotic harasser who launches missiles at his foes. His basic attack is a burst of missiles from his rocket launcher. It gains ammo over time and fires all available missiles at once. Holding the attack button causes him to fire a single missile repeatedly. His Rocket Launch ability has him fire an enormous rocket that damages enemies and knocks Rocket back with recoil. His second ability has him throw out a rotating Laser Trap that rapidly damages enemies it hits.
His current skin is Commander Cook-it.
- Badass Mustache: Presumably made of Robot Hair.
- BFG: That missile launcher is MASSIVE. It'd look big carried by pretty much any character, but it's especially silly on Rocket, who's smaller than the gun.
- Charged Attack: His Charged Salvo gathers rockets over time and launches them all at once.
- Chef of Iron: According to the backstory of his Commander Cook-it skin (which is presumably canon), Rocket used to also be the Team Chef. He sometimes dons his chef outfit in battle just to remember the good times.
- Cigar Chomper: He's never without a cigar.
- Commanding Coolness
- Double Jump
- Early-Bird Cameo: Rocket showed up in the official artwork for patch 4.0, a few months before he was announced. Furthermore, he appeared in silhouette form next to Dizzy during her teaser, and he's referenced in the backstories of Dizzy and Smiles, the two Renegades who were released before him.
- Frickin' Laser Beams: His laser trap.
- The Leader: Of Rocket's Renegades.
- Losing Your Head: Inverted. He lost his head and (somehow) his body survived.
- Macross Missile Massacre: His basic attack fires multiple missiles from his rocket launcher. The default is three, and it can be upgraded to four. He can also launch a single, enormous missile as well.
- Mad Bomber: Rocket gets his kicks from Stuff Blowing Up.
- Military Salute: Gives one during his teleport animation.
- Mistaken for Murderer: Happened to him and his Renegades, leading to them fleeing into space.
- Mythology Gag:
- Rocket's censored swear words are the same as the in-game swear censor.
- One of his upgrades is his own head. The flavour text mentions that you can kind of make out and ear or maybe a trunk, both common guesses made by the fanbase about what he looked like when he was teased in silhouette.
- The Napoleon: A teeny tiny person with a teeny tiny temper and a lot of power.
- Off with His Head!: This happened to him, meaning he had to replace it with a robotic head.
- Pint-Sized Powerhouse: He's shorter than Ayla, but no less fearsome because of it.
- Recoil Boost: His Rocket Launch knocks him back and can be used like this if he aims away from where he wants to launch to.
- Rocket Jump: Rocket Launch can also do this if aimed downwards.
- Sir Swears-a-Lot: Used to be this, before getting his prosthetic head.
Voiced by Martijn Thieme
- "Graahhhh, YUMMY TIME!"
Gnaw is a harasser who uses poison and turrets to control the lane. His auto-attack is a melee bite that applies a damage over time. Each bite gives him a Weedling part. His first ability gobs out two balls of Acid Spit which deal contact damage as well as damage over time. It then leaves puddles, which deal damage over time and can fertilize Weedlings, healing them and increasing their health. His second ability plants Weedlings, which are miniature turrets with a limited duration that shoot at nearby enemies. The ability has no cooldown, but each Weedling requires 4 parts.
In the early game, Gnaw locks down lanes by denying area and making his opponents waste health packs, poking his enemies with constant damage over time effects. Later on with a few upgrades, he transitions into a CC support, throwing powerful CC spit from the backline. Throughout the game, he needs to pay attention to where his Weedlings are planted, managing their duration, when to use spit to fertilize, and when to use spit to poke.
His current skins are Bumblegnaw◊, Gnabot◊, and Gnariachi◊.
- Accent Upon The Wrong Syllable: He sometimes pronounces his name with a hard G (Guh-naw).
- And Now for Someone Completely Different: Both Gnabot and Gnariachi aren't actually Gnaw. Gnabot is a robot from the even more distant future and Gnariachi is a mariachi player who was eaten by a Skroggle.
- Big Eater: His weedlings require you "eat" things via biting them repeatedly with his basic attack to be able to use it and create more of them.
- Crutch Character: Gnaw is one of the deadliest early-game pests, and is especially frustrating when players don't know how to counter him. However, he falls off pretty hard by the mid-game, as healthbars get longer, regeneration gets faster, and the map opens up more. He has trouble chasing enemies because of his low speed and melee attack, as well as his awkward, dodge-able projectile spit. He basically becomes The Load by end-game as long as his opponents know what they're doing.
- Death of a Thousand Cuts: Essentially, his role boils down to whittling the enemy's health away and dominating lanes. He has no burst to speak of outside of his situational and tricky-to-use weedling placement damage, and instead relies on damage over time and area denial.
- Gratuitous Spanish: His Gnariachi ultimate skin.
- Extreme Omnivore: His standard attack is a vicious bite, and some of his taunts involve threatening to eat the opponent.
- Hollywood Acid: His breath and saliva, as well as the spores of the plants that he can summon.
- Horde of Alien Locusts: He was one of them, prior to being captured.
- Hulk Speak"Gnaw get gizmo!"
- Life Drain: One of his upgrades lets his bite do this.
- Master Poisoner: His basic attack and spit poison his enemies. In fact, nearly all of Gnaw's damage is applied over time. Doubles as a Weaksauce Weakness when fighting a team with lots of healing, as they can negate most of his deadliness.
- Pet Monstrosity: He's semi-sentient alien locust with three mouths and acid breath. Despite this, a gang of space bikepirates still adopted him as a pet.
- Standard Status Effects: His bite and saliva cause a status similar to Poison. One of his upgrades also makes his spit cause Slow.
- Team Pet: Maybe not of the Awesomenauts, but certainly for the biker gang.
- Too Many Mouths: In addition to his main mouth, he has two extras on his back.
- The Turret Master: His weedlings are organic turrets that can be placed anywhere, such as hidden spots and near health creatures.
- Toilet Humor"I poop on you!""Gnaw belly full, need to poop!"
- Weaksauce Weakness: Gnaw's poison is very slow-acting despite dealing a large portion of his damage, so purchasing even the most basic health regeneration upgrades will negate post-fight deaths from poison.
Voiced by Jonathan Hanst
- "Special corespondent Max Focus is live at the scene!"
Max Focus is a flying harasser with strong teamfight presence. Unlike every other flyer in the game, Max is unable to disable his flight. This means he moves at constant speed at all times. His basic attack is a short-ranged burst of light that fires in a fan shape. Scene Illumination has him begin firing a barrage of long-ranged piercing shots for a few seconds. Max can move while shooting, but can't aim up or down, only forward. His second ability launches a moving Slow-mo Shot that massively slows time for enemies inside. It travels at a medium speed in a straight line.
His current skin is Malicious Max◊.
- Beam Spam: Scene Illumination fires like More Dakka but looks like this. Makes sense, since he's shooting lightwaves.
- Bullet Hell: Again, Scene Illumination. He can cover an entire lane in bullets for up to 3 seconds with the right upgrades.
- Captain Obvious: One of his drop-in lines.Tonight: News.
- Cute Machines: A lot cuter than the previous two bots, with a giant, expressive eye and overall sillier design.
- Expy: He looks very similar to the Personality Cores.
- Fixed Forward-Facing Weapon: Much like Chucho's bike blaster, Scene Illumination only fires horizontally.
- Flight: Max joins Yuri as the second permanent flyer in Awesomenauts. Unlike Yuri, he cannot disable his flight at all. To compensate, he moves a lot faster than Yuri does, but it does mean his movement is very predictable.
- Grew Beyond Their Programming: Was a simple security camera before Yoolip accidentally activated his sentience.
- Intrepid Reporter: He became an Awesomenaut to cover their battles first-hand.
- Kent Brockman News: Has a plethora of funny headlines and news stories in his various lines.
- Light 'em Up: Flood Light and Scene Illumination.
- More Dakka: Scene Illumination has him pull out another giant gun and fire away, creating a long line of piercing rapid-fire bullets. It can even be upgraded to fire two bullets at once.
- Oculothorax: Malicious Max is basically a winged eyeball. Also, his eye is inside a mouth.
- Pungeon Master: Seriously. He makes Swiggins look reserved.Using Slow-Mo Shot: Hmm, slow news day.Kill: A real deadline.Kill: It's murder out there!
- Punny Name: Aside from "Max Focus" itself, there's also his Slow-Mo Shot, which is literally a projectile that slows time.
- Shaping Your Attacks: Slow-Mo Shot is shaped like the Channel 7 News logo.
- Short-Range Shotgun: Flood Light, which fires like one.
- Spread Shot: Averted by his basic attack on base, as while it looks like a shotgun, it deals damage in a single area. One of his upgrades lets him play this straight, turning his gun into an actual shotgun that deals far more damage if you land all the bullets, but less if you only clip the enemy.
- This Banana is Armed: That camera he's holding? That's his gun.
- Time Master: Has the most devastating time slow in the game in the form of Slow-mo Shot.
Voiced by Somayeh Foroushani
- "Let's make this fun! Run as fast as you can."
Raelynn is a long-ranged harasser and zoner. Her basic attack is a very simple medium-range blaster shot. Her first ability throws out a grenade, which expands into a Time Rift: a tall wall that slows time for enemies caught inside. Her second ability activates the alt firing mode of her gun, allowing her to charge up and fire a very long-ranged Snipe.
Raelynn is best when she keeps her distance. Snipe may not be the most damaging burst, but its biggest strength is its range. Raelynn can easily cover her flank by tossing out Time Rifts, and can retreat thanks to her special boots, which grant a large speed boost while out of combat. When the enemy does get up close, her blaster is perfectly competent, if not a little underwhelming. Throughout the game, she serves a combat support, laying on damage from relative safety and strategically blocking paths with her rift to turn teamfights around.
Her current skins are Ravishing Raelynn◊, Bionic Raelynn◊, and Soulhuntress Raelynn.
- Action Girl
- Art Evolution: Raelynn was given new splash art in patch 3.4. Her old art can be seen here.
- BFG: "Cuddles"
- Boom, Headshot!: One of her kill lines.
- Cold Sniper: Mostly. She seems to feel affection for her gun, which she named "Cuddles"; occasionally she even says it needs a nap. Her marks, however...
- Combat Stilettos: While she doesn't actually wear them with her default skin, an old piece of flavour text said that she used to beat every other SkyHawk's time on the training courses while in high-heels. Also, her special boots are red stilettos with rockets attached.
- Ravishing Raelynn actually wears some.
- Crosshair Aware: Her Snipe ability creates a laser along where she's aiming it, so enemies know to scatter, move erratically, or take cover. It changes colour if there's an enemy inside of it, letting the player know if a target is in range but off-screen.
- Curse Cut Short: Taking damage can have her "not" curse "Son of a..."
- Demon Slaying: Soulhuntress Raelynn.
- Eyepatch of Power: It seems to contain an aiming reticle. Though judging by her alternate skins, she still has both eyes.
- Fish out of Temporal Water: Downplayed; the universe is still more or less recognizable to her.
- Gun Nut: The only thing she loves is her gun, "Cuddles".
- I Broke a Nail: One of her lines when she teleports back to the spawn point.
- I Call It "Vera": "Cuddles", her rifle.
- Laser Sight: Her Snipe creates a visible laser beam that warns enemies to get out of the way.
- Long-Range Fighter: Snipe has an insanely long range and instantly damages anything in its beam, but has a pretty long charge-up time that leaves Raelynn vulnerable. She's also not very good once Snipe's done, with an average and short-range basic attack and low health. Thankfully, Time Rift can protect her while Sniping and her special boots give her a massive speed-boost while out of combat.
- Mook Maker: An upgrade for Time Rift allows it to create a hummingbird droid.
- One-Hit Polykill: The main point of her snipe skill.
- Skunk Stripe
- Token Human: Raelynn's the only seemingly unambiguously human 'Naut, but it doesn't slow her down any.
- Wave-Motion Gun: Presented in the same manner as a sniper rifle, but with the right kind of beam, nonetheless.
- Waxing Lyrical: "Shot through the heart... and I'm to blame!"
Voiced by Quinn "Weazel" Chert
Skree is an area denial harasser who excels at finishing enemies. His unique jump allows him to hover at one altitude as a pseudo-flight. His auto-attack fires a low-damage zap of chain lightning that seeks additional targets, dealing half damage to chains. His first ability fires a Saw Blade that can be stopped in place with a second press, dealing high contact damage. It can then be recalled to Skree at any time. His second ability allows him to throw a projectile that expands into a Totem of Power, serving as a wall. Enemies and their projectiles cannot go through the wall, although it can be destroyed.
Like all harassers, Skree is capable of poking enemies out of lane and quickly clearing droids. Unlike most harassers, Skree's Sawblade is actually a very potent finisher. A well-aimed Sawblade can take more than a third of most opponents' health. He also has the ability to cut teamfights in half with his wall, turning the tide for his team. In a clutch moment, it can also stop pursers, or trap enemies in place so his saw can deal maximum damage.
His current skins are Skreeletor◊ and Skree Wukong◊.
- Aliens of London: Has a Jamaican(ish) accent. It's especially noteworthy on Skree; see Exact Words below.
- Cargo Cult: Well, one person only, but Skree mistook the deactivated robots in the space station for gods.
- Chain Lightning: Can hit the same target several times (so long as it has other targets to bounce between), and can be upgraded to bounce additional times. The chain will continue so long as there are enemies around and it hasn't hit its maximum number of bounces, so it's not unusual to see lightning zapping between two targets long after Skree stopped attacking them.
- Deadly Disc: One of his main skills fires a sawblade horizontally. He can get an upgrade that allows him to fire a smaller one backwards.
- Deployable Cover: The Totem of Power, which absorbs enemy attacks, prevents enemies from moving through, and allows allies to stand on top.
- Dreadlock Rasta: Well, tentacle dreadlocks, but still.
- Eenie, Meenie, Miny Moai: The walls he creates look rather like moai.
- Exact Words: When Skree was first announced, people asked if he was going to be Jamaican (A popular rumour started since his tentacles looked like dreadlocks). The devs said that he wasn't. Lo and behold, Skree's voice was finally revealed and he had a Jamaican accent. The devs then explained that Skree was an alien, and had never heard of Jamaica, let alone be from there.
- G-Rated Drug:"Would you like a bag of weedlings, mon? I'll give a good price just for you."
- He'll even lament about having to kill an enemy Gnaw's weedlings.
- In the Hood: Skreeletor, of course.
- Hover Board: He has one that allows him to hover horizontally in the air. It can also fire out sawblades.
- Improvised Platform: Skree's Deployable Cover can be jumped on, becoming one of these.
- Leaning on the Fourth Wall: How exactly would a Totem create a complete wall, unless of course the world literally was two-dimensional?
- Monkey King Lite: His Skree Wukong skin.
- Precision-Guided Boomerang: His sawblades home back in to him after their timer expires or if he recalls them.
- Really 700 Years Old: Is exactly that old according to one of his taunts.
- Shock and Awe: His main weapon is a tesla rod.
- Sky Surfing: Thanks to his Hover Board.
- The Stoner: He smokes Weedlings, and seems pretty upset if you make him kill one.
- Witch Doctor
- You Shall Not Pass!: His Totem of Power blocks enemy movement and projectiles as if it were a solid wall. This includes skills like Rage that allow you to pass through enemies, but doesn't include projectiles that actually do ignore terrain.
Voiced by: Lou Hecker
- "Step aside! MVP coming through!"
Snork Gunk is a plodding melee Harasser. His jump is a strong hover. His first ability fires a Sticky Snail that allows Snork to propel himself towards an enemy Awesomenaut, dealing damage in an area on arrival. His other ability summons three Shell Bombs that orbit around him, exploding on contact with enemies.
His current skin is Bozo Gunk.
- Aerith and Bob: Most 'Nauts have fairly normal names. This guy? Well...
- Beast Man: Snork is a Scargi, which is basically a snail person.
- It's All About Me: He's still not over being the star conchballer. Just look at that entrance quote.
- Monster Clown: Bozo Gunk is basically a wholesale reference to Pennywise.
- Orbiting Particle Shield: His Shell Bombs orbit around him until they collide with an enemy.
- Speedy Snail: His movement speed isn't very high, but Sticky Snail is a very fast engage tool. In his backstory, he was expelled from pro conchball for scoring points too quickly.
- Sports Hero Backstory: Parodied. He was so good at conchball, he was expelled from the sport for making it too exciting for the other Scargi. This led him to become a jaded former star.
Voiced by Martijn Thieme
- "Clunk all wound up and ready to go!"
Clunk is a slow, powerful tank. His basic attack is a slow-loading, 3-missile launch combo, where each missile is slightly larger than the last. His first ability opens up his jaws and Vacuum Bites in front of him, dealing damage and restoring his health if he hits an enemy. His second ability, Explode, charges up his self-destruct mechanism, damaging all enemies around him as well as himself once it goes off. If he dies while charging, the explosion will still go off.
Clunk is THE tank class in Awesomenauts. He is both the slowest character in the game, and the one with highest health. On top of that, he has a decent sustain ability and a powerful, although tricky-to-land, burst. Learning Clunk involves mastering his Explode timer: how to catch enemies unaware, how to time it, how to keep enemies inside. Thankfully, he's backed up by his missiles, which deal significant damage in their own right, and are so slow moving that they act as area denial. With enough practice, Clunk can easily become an unstoppable rage machine.
His current skins are Expendable Clunk◊, Creeper Clunk◊ (Special achievement exclusive), and Cluck◊.
- Action Bomb: Explode turns him into one. It'll even go off if he dies while it's charging!
- Ambidextrous Sprite: Like Leon, this happens even in the official art — his cannon arm changes from left to right on occasion.
- Angst: His backstory, and the numerous depressions he went into. You also see him a picture of him looking quite pissed off should your team lose and the "Defeat!" screen appears.
- Area of Effect: His self-destruct ability.
- Arm Cannon: Shoots homing missiles from them.
- Cast From Hit Points: Again, his self-destruct ability. His armour is so strong that he can survive a detonation from this at full health.
- Death from Above: A pretty common strategy involves activating Explode while on top lane then jumping down on your enemies in bottom lane just as the skill goes off.
- Extreme Omnivore: One of his abilities involves releasing a set of jaws from his back. If they hit an enemy, Clunk's health regenerates.
- Game-Over Man: He's shown roaring in anger if your team loses.
- Glowing Eyes of Doom
- Hair-Trigger Temper: To the point that he went into violent tantrums while doing basic housekeepinkg work.
- Hulk Speak: His sentences are short and he generally refers to himself either in the third person, or as The Metal. One of his battle cries is even "Clunk smash!"
- Life Drain: His bite move steals health from the opponent.
- Machine Monotone: He never speaks with any inflection, even when he's angry.
- Mighty Glacier: He has more health than any other character and hits hard, especially with the Self-Destruct, but is slow.
- Series Mascot: Formerly, but downplayed recently. He was used in most of the marketing and received quite a few promotional items, and his head is even used as the game's Steam icon. However, he seems to have been thrown aside as the sole face in exchange for a larger variety of 'Nauts being put in the spotlight. On the other hand, he is the second character to receive a sprite update, beating out characters like Raelynn and Coco that many argue look more outdated. This might be a nod to his role as mascot.
- Self-Destruct Mechanism: Unlike most examples, Clunk can survive activating his if his health is high enough.
- "Shaggy Dog" Story: He was created as part of a robot army to thwart an evil supervillian... who died of an infection before said robot army was completed.
- Suicide Attack: His self-destruct ability, although it doesn't always kill him, can be used this way.
- Superpowered Robot Meter Maids: Attempted after he was left out of a job, but his tendency to break things swiftly ended that career path.
- Taking You with Me: His self-destruct ability. If he dies while the explosion is charging, it still goes off, letting him sneak in some surprise damage if he's doomed anyway.
- Third-Person Person: Always refers to himself by his name.
- Unstoppable Rage
- Viral Unlockable: His Creeper skin is unlocked by killing another player who is playing as Clunk and is wearing the Creeper skin.
- Waxing Lyrical: Tends to quote rock songs a lot, when he's not quoting other famous robots.
- You Will Not Evade Me: Clunk has both an upgrade that provides a slowing field for his explode and an upgrade that provides a snaring effect on his bite. If he gets in melee range, you're pretty much dead. The issue is of course getting that close...
Voiced by Ralph Rademakers (Derpl), Claire King (S.U.S.I.), Fabian Akker (Parrot from Ahrpl premium skin)
- "Urr, la-la!"
Derpl Zork is a tank and can perform area-denial. His basic attack launches cats that have short range but bounce across the terrain. He can lay Grid Traps that snare enemy Awesomenauts, keeping them in place and helpless for a very long time. However, his most crucial skill is his Siege Mode. Upon entering Siege Mode, Derpl becomes rooted in place and immune to all crowd controls. His cats are swapped for a very damaging machine gun and his snares are replaced by a slow-moving but insanely strong detonatable Nuke.
Derpl is all about map awareness. Not only does it take some knowledge to place traps in spots enemies will walk into them, knowing where to siege up is an acquired skill. Siege leaves him as a sitting duck, and even though Derpl has high health, he lacks the damage mitigation seen on other tanks. Thankfully, while he can't actually move in siege, he can still drop through glass platforms, making areas with multiple platforms in a line excellent spots to set up.
His current skins are Hotrod Derpl◊ and Ahrpl◊.
- Abnormal Ammo: CATS. Although they're actually Hard Light, but still.
- Area of Effect: His nuke ability.
- Cat-apult: When asked what form of devastation should be issued forth from his mighty combat walker, he simply drooled and said "I wuv cats". Thus came the holo-cat cannon.
- The Ditz: Perhaps managing to say "I wuv cats!" took a lot out of him, because he doesn't even speak in-game: his S.U.S.I. is the one who actually does the talking.
- Funny Answering Machine: His teleport quote acts like this.
- Hard Light: His Cats are holographic, similar to Lonestar's bull.
- Hypercompetent Sidekick: The onboard AI comes off as this, becoming a Spanner in the Works to Blabl simply by doing its job.
- Idiot Savant: Subverted. Although Derpl is a moron with no redeeming qualities of his own, his walker is completely AI driven, and interprets his idiotic ramblings into combat-related commands.
- Meaningful Name: His name contains the word "Derp", which probably tells you something about his level of intelligence.
- Mighty Glacier: Takes plenty of punishment, his damage output in Siege mode is absolutely insane, and he can buy multiple upgrades to increase his defense even further while in Siege Mode. But he does need to be still in order to do it, and even out of Siege mode his pace is rather slow and plodding, and that desk makes him a plenty big target.
- Mini-Mecha: A modified secretary desk.
- Nuke 'em: Replaces his "Grid Trap" ability when transforming into a turret. Nothing can do as much damage in a single hit as it does except for Clunk's Self Destruct.
- Only Sane Man: The AI in his walker.
- Right-Hand Cat: An entire ammo supply of them.
- Stance System: Switches between a stationary turret mode with a nuke and a mobile mode with snaring traps.
- Take Our Word for It: The S.U.S.I. refuses to translate one of his unintelligible "sayings" for one of his taunts, responding "Mr. Zork! That's highly inappropriate!".
- Transforming Mecha: Into a turret.
- The Unintelligible: Thankfully, the AI in his walker translates.
- Uriah Gambit: Blabl sent Derpl to test the combat walker so that Derpl would get killed in battle and thus won't inherit the company. Obviously, it hasn't worked thus far. Worse yet for Blabl, numerous lines from the S.U.S.I. implies he's practicing business already!
- What Measure Is a Non-Cute?: Derpl looks... rather unappealing in his splash art, although his in-game sprite is quite adorable. Most official art, even splash art for his skins, is based on his sprite.
Voiced by Anthony "Antfish" Sardinha
- "Prepare for 500 flavors of pain!"
The Scoop of Justice is sustain-based tank and initiator, capable of opening fights and closing them with hardly a scratch. His basic attack is a two-swing melee attack, alternating between a slash and a cleave. The slash has higher damage but less range, and the cleave has a small lifesteal attached and pierces enemies. His first ability launches a Frozen Hammer that damages and snares enemies, with the damage and snare duration increasing based on how far he threw it. His second ability, Binding of Justice, charges up, healing Scoop and damaging nearby enemies when its done.
His current skins are Wraithlord Scoop◊, RoboScoop◊ (Convention and giveaway exclusive), and Bravely Scoop IV: Eternal Fantasy.
- Anime Hair: Bravely Scoop sports some. It's even purple on blue team."I once impaled someone with my hair. No big deal!"
- BFS: His sword is as tall as him and almost as wide.
- Black Knight: Wraithlord Scoop.
- Blob Monster: And a knightly one at that.
- Boisterous Bruiser
- Boring, but Practical: Scoop was designed to teach new players how to tank and initiate properly, and has a relatively simplistic skillset with a low skill ceiling. That doesn't stop him from being one of the most powerful initiators in the game. There is no team composition that can't make use of his hammer, and his bindings let him remain in the fight longer as well as lay on more damage.
- Combat Medic: His Bindings of Justice can be upgraded to heal his teammates as well. It's not as effective as Voltar, but Scoop is better made for combat.
- Drop the Hammer: His Frozen Hammer attack launches an ice hammer that snares enemies and does more damage the farther it flies.
- Early-Bird Cameo: His sword appeared in the background of AI Station 205 in Patch 2.6, a few months before he was announced.
- Enemy Mine: Despite Scoop and Nibbs belonging to enemy factions, they are perfectly fine fighting alongside each other as Awesomenauts.
- Evil Is Hammy: Wraithlord Scoop, or THE AVATAR OF VENGEANCE!
- Evil Sounds Deep: Wraithlord Scoop has a gruffer, more threatening voice than regular Scoop.
- Eyeless Face: He only has a mouth for a face.
- Heal Thyself: His Binding of Justice wraps him in bandages that heals himself and damages nearby enemies. He can also suck some health from enemies with his sword. Even his hammer can be upgraded to heal himself based on how many enemies it hits.
- Heroes Prefer Swords: A heroic knight like him deserves one.
- Heroic Second Wind: Just about to finish Scoop off? He uses Binding of Justice, and now he's at half-health while you're nearly dead.
- Knight in Shining Armor: He has a great sense of justice and joined the Awesomenauts to smite evil across the universe.
- Large Ham: "Another foe melts in the face of JUSTICE!"
- The Paladin
- Pungeon Master: When he's not sounding knightly, he's making ice cream puns.
- Situational Damage Attack: His Frozen Hammer deals more damage the further it travels.
- Sweet Tooth: The Gelati's entire culture is built on crafting ice cream, so it should be no surprise that Scoop likes sweet things.
- Token Good Teammate: In an army of Heroic Comedic Sociopaths, Scoop is more or less the only unambiguously honorable and chivalrous of the Awesomenauts.
- Why Won't You Die?: See "Heroic Second Wind" above.
Voiced by Tim Scheel (Sentry X-58), Hiroshi Wijmer (Giga Sentorii premium skin), Chimène van Oosterhout (Operator), Stefan Leertouwer (Mr. Death)
- "Your refrigerator is running. Why aren't you?"
Sentry X-58 is a support tank, focused on blocking damage, kiting enemies, and locking opponents down with his black hole. His basic attack fires slow-loading photon mines that stay floating in the air for a few seconds if they don't hit anything, allowing him to build makeshift walls. His first ability gives Sentry a damage-collecting shield on its first use, which can then be be launched as a Black Hole Sun that pulls enemies towards it and explodes for the damage collected. His second ability places an indestructible Teleport Beacon at his current location, to which Sentry can teleport to at any time (provided he hasn't taken any damage for two seconds).
Sentry boasts incredible map presence, crowd control, and area denial, but doesn't deal much damage on his own, or even have much health while his shield is down. He heavily relies on his teammates following up on his black holes and assisting in teleport ganks. He's also notably countered by 'Nauts with dashes, who can avoid his black hole trivially, and 'Nauts with damage over time effects, who barely power-up his BHS and shut down his teleport. However, with enough teamwork and the right timing, Sentry is a serious force to be reckoned with.
His current skins are Giga Sentorii◊ and Specimen X-58◊.
- Area of Effect: His Black Hole Sun ability pulls everyone in its radius towards the center before exploding. It lasts a pretty long time, but unlike other CCs, it can actually be escaped, provided you have enough momentum or you have a dash. His photon mines also explode in one, which is essential to help him build walls and kite.
- Arm Cannon: Which he uses to shoot floating energy mines and black holes.
- Comedic Sociopath: He's a Killer Robot bent on destroying all organic life, and makes some pretty funny jokes about that. Hell, he even quotes HK-47!
- Charged Attack: On the first use of Black Hole Sun, you gain a damage-collecting shield to charge the attack. If you then use the ability again, Sentry fires off a black hole which deals a percentage of the collected damaged to enemies.
- Cyber Cyclops
- Energy Absorption: As part of Black Hole Sun, as explained above.
- For Inconvenience, Press "1": "Press 2 for killing spree!"
- Gratuitous Japanese: His Giga Sentorii skin changes his language to Japanese.
- Gravity Sucks: Again, Black Hole Sun. It pulls all enemies in a certain Area of Effect to the center of the blackhole before it deals damage.
- Kinda Busy Here: If Sentry stands still for a moment, his phone will ring, prompting him to answer it very quickly. Since his gun arm isn't actually part of his main sprite, this'll happen even if he's in the middle of shooting.
- Killer Robot: Was part of an entire army consisting of these.
- Master of Disguise: Can mimic anything, ranging from a designer coffee table to an umbrella. Oddly enough, he never uses this in-game.
- Phone Booth: Can disguise himself as one. This is in fact how he got unnoticed onto the spaceship of the Awesomenauts.
- Situational Damage Attack: Black Hole Sun deals a different amount of damage depending on how much damage he absorbed with his shield.
- Stone Wall: While he actually has the lowest base health of all tanks, he can augment it pretty significantly via Black Hole Sun's shield. But, he's very slow and deals surprisingly little damage with his auto attack and BHS (unless you manage to collect a lot of damage first).
- Suspiciously Specific Denial:
- "Any claims that I may be scheming to kill you are all incorrect."
- "I'm not going back to plan your eventual demise."
- "Rest assured: I have no master plan to eradicate all organic life in the universe."
- Support Party Member: Sentry's not good for pushing or brawling due to the low damage of his auto-attack, and his Black Hole Sun requires him to take damage for it to deal good damage. However, he can tank well especially with his absorbing shield, defend areas due to mine stacking, easily teleport into battle to assist his teammates, and a well placed Black Hole Sun can hold enemies in one spot, preventing escape and making them sitting ducks for other teammates' strong attacks (such as Clunk's explosion, Raelynn's Snipe, etc).
- Teleporters and Transporters: He can place a teleport beacon that allows him to instantly warp there later, provided he doesn't take damage for 2 seconds. Unlike pretty much every other summoned object, it can't take damage and isn't destroyed when Sentry dies, meaning it's there until he needs it.
- This Is a Drill: His Giga Sentorii skin replaces his normal hand with a drill, which he occasionally lifts into the sky.
- Unrealistic Black Hole: Black Hole Sun, which has a rather small event horizon and doesn't suck in as quickly as an actual one. It also explodes after a few seconds.
- Weaponized Teleportation: The Teleport Beacon emits a damaging pulse when Sentry teleports there. It's actually possible, though very hard, to play him that way, using his teleport as a burst damage attack, if you buy the right upgrades and have really good timing. Doing this changes him from a Stone Wall CC support to an intricate burst assassin.
- This is essentially THE way to play him in higher leagues, due to his otherwise low damage output and very escapable CC effect.
- Your Mom: One of the things he answers the phone with is "Your momma!"
Voiced by Andrew Montesi
- "Six-packs are for calves. I have a fourteen-pack!"
Deadlift is a melee support tank with high mobility and incredible survivability. His basic attack is a punch that alternates between piercing and non-piercing, and swings slowly. His first ability lets him Power Lunge a short, aimable distance, dealing mild damage to all enemies hit. His second ability has him strike a Protective Pose, creating a shield around him. Any damage dealt to Deadlift or nearby allies is instead transferred to his shield. The shield has no set time limit, but breaks after taking too much damage and slowly decays after a little while.
His current skin is Bullbarian Deadlift.
- A Load of Bull: As to be expected, being a Bovinion.
- Arch-Enemy: Lonestar. His entire purpose in life is exacting his revenge on the cowboy for wrangling the Bovinions.
- Artificial Limbs: Has a robot arm (and horn). They look like they're made of gold.
- Badass Baritone
- Barbarian Hero: Bullbarian Deadlift.
- Barrier Warrior: His main draw is his Protective Pose, which shields his entire team from damage if they stay inside it.
- The Big Guy: All the size and strength of Skølldir, none of the brutishness.
- Bull Seeing Red: Unsurprisingly referenced by one of his upgrades. For extra flavour, the upgrade in question destroys his Protective Pose when he uses Power Lunge to deal bonus damage. Basically, it's an upgrade that encourages forgoing defense to just rush recklessly at the enemy.
- Came Back Strong: Lonestar nearly killed Deadlift. Deadlift got some new robotic limbs and powerful enhancements.
- Dynamic Entry: Power Lunge, which lets him quickly cover large distances and deal a bit of damage on arrival.
- Foe-Tossing Charge: With the right upgrade, Power Lunge sends enemies flying backwards.
- Go Through Me: ...or rather, Go Through My Shield. Protective Pose is the best example in the game, protecting all your allies for as long as it holds.
- Good Old Fisticuffs: His weapon of choice.
- Horned Humanoid
- Muscles Are Meaningful: Averted. Despite being so ripped, he deals very little damage (his AA hits like a truck, but it's quite slow and doesn't pierce). He's mostly useful for his invulnerability buff. That being said, he still thinks muscles are important and constantly brags about his.
- No-Sell: Protective Pose. It provides a massive shield, essentially negating incoming damage until it's broken. The shield will even eat damage that overkilled it, meaning that if you have 100 shield left and got hit with a 1000 damage nuke, the shield would still adsorb all 1000 damage.
- Only Known by Their Nickname: Post-revival. An alternate description for him mentions that most people only know him as Deadlift and believe Samuel Gains is dead.
- Scratch Damage: Maybe not scratch since he does pack a wallop in each individual hit, but his total lack of burst and his extremely slow hitting AA leave his DPS one of the lowest in the game.
- Support Party Member: Deadlift does next to no damage and has very little crowd control. However, his Protective Pose is literally game changing, giving himself and his entire team a huge breather from all incoming damage.
- Teeth-Clenched Teamwork: If he ends up on Lonestar's team, he makes it very clear that he's not happy with the situation.Just because we're on the same team, Lonestar, doesn't make us even. Watch your back, rodeo clown.
- Testosterone Poisoning: Deadlift's entire personality revolves around muscles or beating the crap out of Lonestar. Given that he apparently has a fourteen-pack, he could certainly live up to both.
- Unknown Rival: Lonestar doesn't even acknowledge him.
Voiced by Jesse Cox
- "We are all but specks of dust in the dream of the Grand Butterfly!"
Genji is a initiator and support. His basic attack launches a butterfly that flies in a straight then returns to his wand, damaging enemies during both trips. He gurgles up a ball of silk in his first ability, which traps the enemy hit in a Cocoon, making them invulnerable but unable to do anything. His second ability, Monarch Blessing, unleashes a prayer to The Grand Butterfly, shielding himself and nearby allied Awesomenauts from damage.
More than any other Awesomenaut, Genji can quickly turn a teamfight in his team's favour. Not only can he protect his team from damage by a significant amount, he has the unique ability to completely lock an enemy out of combat, splitting the enemy team apart. Outside of larger teamfights, Genji can still be a terror, pushing with his basic attack and keeping himself safe with Cocoon.
His current skins are Kage Genji◊, Genji the Grey◊, and Grim Genji◊.
- All Webbed Up: Genji can cocoon enemies in sticky silk, effectively removing them from play for a short time. It's also effective for stopping certain attacks like Clunk's Explosion or Froggy G's Whirlpool.
- Badass Preacher
- Big Creepy-Crawlies: He's a human-sized caterpillar with a Lamprey Mouth. Of course he looks a little creepy.
- Big Eater: A trait of his species. His big mouth is why he's on the Awesomenauts in the first place.
- Combat Medic: Is effective at healing damage and dishing it out, depending on what items you buy.
- Church Militant: Subverted Trope, actually. He may be an acolyte, but he's still a bit of a hedonist contrary to his religion's doctrine, which is why they had him go on a pilgrimage throughout the galaxy to absolve himself. It doesn't seem to be working that well and he's apparently still eating an awful lot.
- Dem Bones: His alternate skin, Grim Genji.
- Evil Is Hammy: Grim Genji would like to remind you that he's made of "100% DEATH!!!"
- Grim Reaper: Again, Grim Genji.
- The Hedonist: His species, the Entin, are apparently gluttonous and lustful to such an extent that the rest of the universe attempted genocide. The remainder, hoping to prevent their species from further incurring such wrath, established a monastic order that practices devout fasting.
- Hidden Depths: A meta example. His base speed is actually tied for highest in the game, the same Froggy G's. You'd never guess while playing though, as Genji's acceleration is absolute trash. Any break in momentum will revert him to basically no speed at all.
- Hypocritical Humor: One of his lines when purchasing an item:"Pfft! The material does not affect — ooh, shiny trinkets!"
- I'm a Humanitarian: The inferrable reason to how he's behind the rumours of some of the smaller and tasty-looking Awesomenauts recruits going missing.
- Insectoid Aliens: His species is caterpillar-like.
- In the Hood
- Lamprey Mouth
- Large Ham: We wouldn't expect any less from Jesse.
- Maybe Magic, Maybe Mundane: When asked, the developers said they don't know if Genji's powers come from science or actual magic from his faith, and that they don't care what conclusion players reach on the subject.
- MookFace Turn: An upgrade for his cocoon ability allows him to turn enemy sawblade droids into friendly flying droids.
- Power Glows: His staff glows to let you know when Storm Drum is ready.
- Precision-Guided Boomerang: His basic attack creates a butterfly that flies in a straight line then returns to his wand, to wherever Genji is now standing.
- Religion Is Magic: His damage-blocking prayer.
- Shock and Awe: His regular attack can be upgraded to leave a storm cloud that does lingering damage in an area.
- Squishy Wizard: Though he can be built to be less squishy. Especially since his Cocoon ability can be upgraded to drain life, and his Monarch Blessing can be used to heal. He might not be able to take massive hits like Clunk, but he'll heal back from almost anything that doesn't outright kill him.
- Status Buff: One of his abilities is a prayer to the Space Butterfly that gives teammates a damage-reducing shield. It can also be upgraded to provide a temporary speed boost.
- You Shall Not Pass!: Referenced by one of his lines.
Voiced by Arin Scalfo
- "I'm not just in my element! I am my element!"
Ix is a squishy, mobile, highly unique support and initiator. His basic attack launches a medium-range crystal that does average damage, alongside 3 smaller crystals in melee range. He can launch a Psionic Bond outwards. If it hits an Awesomenaut, he's bonded to them: healing over time if they're an ally and dealing damage if they're an enemy. The bond can be broken by moving too far away, and (if an enemy is connected) passing though a team wall. Ix can reactivate the skill to switch places with his bonded target. His other ability, Refract, makes him briefly invincible and CC immune, although it slows him down and prevents him from using his skills.
Ix is all about using his mobility and unique skillset to set up ganks. Psionic Bond combines the strengths of Mighty Throw, Tongue Snatch, and Cocoon, but obviously comes with a few downsides. It's easier to dodge and cancel than tongue, has a shorter duration than cocoon, and places Ix directly in the line of fire. Ix is squishy and doesn't deal much damage on his own. Thankfully, he can mitigate that with his incredible jump, great movement speed, and the brief invulnerability from Refract. He can also use Psionic Bond to pull allies out of danger, or buff them up and heal them.
His current skin is Steel Seraph Ix◊.
- Ambiguous Gender: Despite Ix being referred to as male in both his original contest entry and by Ronimo's staff, an early sprite of Ix's looked somewhat feminine, causing some debate over his gender among the fans. This became an Ascended Meme when Ronimo changed all the mentions of "him" in Ix's backstory to "it". Canonically, it's probably a case of No Biological Sex.
- Call-Forward: Ix's Robot Wrecking Ball upgrade is a mace from the Jimmy and Amy's LUX 5000. Fitting, since Luxor is a moon of Calias, where Jimmy and Amy originate from.
- Eco-Terrorist: The kind of environmentalist Ix is parodying.
- Energy Being: What Ix was before fusing with Luxor's crystals.
- Gemstone Assault: Hurls crystal shards to attack.
- Glowing Eyes: Four of them.
- Green Rocks: The crystals of Luxor and their mysterious abilities. Also (obviously) the source of Ix's power.
- Hipster: Many of his quotes invoke this stereotype.
- Lighter and Softer: His backstory, compared to his original contest entry's.
- Mechanically Unusual Class: And how. He's a Squishy Wizard with a damaging pseudo-melee auto attack, and very little burst otherwise. His main "damage" source is teleporting enemies into unfavourable situations, and he can support allies by teleporting them. His skills have an insane number of conditions and nuances just to stop him from being a Game-Breaker.
- Nature Lover: To the point of fighting a mining corporation and then choosing to become a Nature Spirit.
- Power Echoes: His voice has a reverb effect, and some crystal "tinging" playing underneath it. It manages to make his soft voice sound threatening occasionally.
- Power Floats: He never actually touches the ground, just hovers slightly above it. And that's the say nothing of his insanely powerful jump...
- Power Glows: Has a slight pulsating effect throughout his body. His arms also light up while he's shooting his basic attack.
- Psychic Link: His Psionic Bond links him to an ally or enemy and heals/deals damage respectively. It also allows him to switch places with the linked 'Naut.
- Psychic Powers
- Red Mage: He can deal a bit of damage with his link or use it to heal, but he can't do either as well as true DPS 'Nauts or dedicated healers.
- Scarf of Asskicking: So long, it wraps around his neck a few times and still has enough length to make a tail.
- Silicon-Based Life: Actually averted for a crystal alien. He wasn't born like this - he fused with the crystals of his homeworld.
- Spread Shot: His basic attack is a single medium-range crystal and three (can be upgraded to five) short-range shards that fire in a fan pattern.
- Squishy Wizard: Ix doesn't have much health, which is expounded by a Spread Shot auto attack that's most effective in melee. He's a lot more mobile than the usual support, though.
- Teleporters and Transporters: Displace swaps the locations of Ix and his linked target.
- Teleport Interdiction: Psionic Bond is broken prematurely if the linked target gets too far away or (while linked to an enemy) if either player steps through a turret or team barrier. That prevents shenanigans like Ix teleporting allies in from halfway around the map or trapping enemies behind turrets.
- Unwanted Assistance: Ix is the only character in the game that can actually do something to an ally that isn't strictly a buff. If the Ix is messing with his teammates, this trope can very easily be invoked. That being said, it's actually hard to troll people. The limited duration, limited range, and hectic nature of the game don't allow very many opportunities to intentionally get your allies killed.
- You Will Not Evade Me: Once a Psionic Bond hits, the only way to get rid of it is to either get far away from Ix or get behind a turret. It also has a pretty nasty slow upgrade. His Displace can also be used to put enemies behind Ix, in a great spot to chase them or bodyblock.
Voiced by Mark Dodson
- "I hope to see my beloved granddaughter today. Ayla, are you there?"
Professor Yoolip is a CC and utility support. His basic attack is a melee swing of his wrench that can be used to heal friendly droids. His first ability launches a Gripping Gaze from his third eye. If it hits an enemy Awesomenaut, both Yoolip and the target will be stunned for a lengthy duration. His second ability summons three Robo-Dinos one after another, which walk down the lane and damage any enemies they contact. Yoolip is free to move while summoning, but can't use his abilities.
Yoolip is a very team-reliant character, capable of amazing ganks but not on his own. Gripping Gaze is the most deadly stun in the entire game, but is obviously pointless in a 1v1 and will just get Yoolip killed in anything else. He needs teammates around to capitalize on its effect. His dinos are used for lane pressure, forcing enemies out of position or harassing them, as well as chewing through droids. They can't be destroyed, so the enemy is always forced to dodge.
His current skins are Clockwork Yoolip◊ and 8-Bit Yoolip◊.
- Absent-Minded Professor: "Oh, well what do ya know? It was in my hand the whole time."
- Badass Family: A time-travelling inventor and a psychotic demon child. And they eat pancakes together.
- Drone Deployer: He can summon holographic dino-bots that can phase through enemies while harming them.
- Everything's Better with Dinosaurs: Summons robotic dinosaurs to fight for him.
- Eye Beams: Yoolip's third eye shoots a Gripping Gaze that stuns and damages enemies while also stunning himself.
- Last-Name Basis: Almost always referred to as Yoolip by both the fans and the developers. Averted in-universe, where it's Milton Yoolip anytime his name is mentioned.
- Gadgeteer Genius: He loves creating inventions, and even managed to build a functional time machine.
- Miniature Senior Citizens: He's no taller than his granddaughter, Ayla.
- Motor Mouth: Prone to ramble on about things. He has the honour of having the single longest voice line in the game, clocking in at 10 seconds; even beating out all of Giga Sentorii's Japanese.
- Mutual Disadvantage: Gripping Gaze is the single most powerful stun in the game but Yoolip has to stand still to use it, leaving both his target and himself wide open for attack. This is offset by several upgrades that add other benefits to the skill.
- Percussive Maintenance: He can heal friendly minions by giving them a good whack with his wrench."If all fails, try hitting it!"
- Pre-Order Bonus: Clockwork Yoolip was free for anyone who pre-ordered Overdrive. It can still be purchased normally, however.
- Retraux: 8-Bit Yoolip takes this to extreme degrees. His music is a chiptune remix of Yoolip's, his dinos are pixelated, and all of his voicelines were played through a Gameboy's speaker. In addition, typing /pixels into the chat box will enable and disable a pixelated filter as long as there's an 8-Bit Yoolip in the match.
- Ridiculously Sadak Robot: Clockwork Yoolip is an android built by the real Yoolip to fight in his place when he's busy.
- Squishy Wizard: He can't take much, but his dinos can chew through enemies and his Gripping Gaze leaves targets wide open for attack.
- Steampunk: Clockwork Yoolip.
- Support Party Member: Yoolip can't do much on his own (except the Dino+Gaze combo, which is unreliable at best). His low health, low speed, low damage, and pathetic AA range really make for a next-to-useless solo-fighter. However, he's a ganking monster when paired with any ally.
- Third Eye: It's hidden under his hat usually, but he definitely has one.
- Trademark Favorite Food: Pancakes, especially ones with nuts and bolts in them.
- Wrench Whack: His weapon of choice. Also doubles as a walking stick.
Voiced by Olivier Thijssen
Voltar is a support, focused entirely on healing his teammates. After his jump, he can slow his decent by holding the jump button. His basic attack launches psychic orbs, which either heal allies or damage enemies. He is surrounded by several Suicide Drones, which fire lasers at nearby enemies. His first ability allows him to launch the drones one-by-one as damaging projectiles. His second ability creates a Healbot, which charges up for a few moments before releasing a healing burst to his allies, so long as the bot stayed alive.
Voltar is the most team-dependent character in the game. He has very little ability to fight directly, and relies on teammates he can keep supported. That being said, when he's paired with the right team, he is a force to be reckoned with. His ability to keep allies topped off is unmatched, and his drones can contribute to poking, as well as a great finisher when an enemies is caught in an ally's CC effect.
His current skins are Disco Voltar◊, Necro Voltar◊ (Available if you own Swords & Soldiers), and Voltar Bonaparte◊.
- Area of Effect: His Healbot ability.
- Attack Drone: Can summon up to four depending on upgrades. They can attack nearby foes, and can be commanded to self-destruct on an enemy for large damage.
- Brain in a Jar: An armed and dangerous jar, no less.
- Deadly Doctor: Not much at first, due to his abilities being mostly healing-focused, but he can buy upgrades that either buff his drones' damage output or make it so that his healing abilities also damage enemies.
- Eyes Do Not Belong There: According to one of the devs (who is Voltar's voice actor), under Voltar's robe is more eyes.
- Glass Cannon: Surprisingly, he can become this if you upgrade his damage.
- Herr Doktor: He's a legendary scientist and he speaks with a very heavy German-ish accent, occasionally lettting loose actual words such as "Wunderbar".
- Insufferable Genius: Especially in his announcer.
- The Medic: Almost none of his abilities allow him to attack directly during a game's initial moments. His basic attack has very poor DPS but decent HPS. One of his skills, without certain upgrades, is strictly based around healing his teammates.
- Third Eye: His brain has three eyes, representing his great intelligence.
- Magikarp Power: Voltar in general has a really weak early game, since he's squishy and slow, with a very low damage output, and his healing abilities aren't very powerful at the start. As he gathers upgrades, though, he becomes scarily powerful, being able to keep his teammates alive under a hail of damage and scare away or outright kill opponents with the surprisingly high damage output that his drones have once they're fully upgraded.
- Mysterious Past
- Squishy Wizard: He doesn't start off with many Hit Points, and he's also slow. If caught alone by the enemy team, he can go down very quick. That is, until he upgrades his damage output...
- Support Party Member: Most of his skills are based on healing, and his basic attack's DPS is one of the lowest. He does do a great job at healing, however.
- Zerg Rush: An upgrade Voltar can receive increases the number of floating droids that can follow him. This can take the flying force that follows him from three to a sizable four. Various other upgrades take to this trope even further, such as raising their attack speed and reducing the time to respawn a new one.
Voiced by Martijn Thieme (Yuri), Ralph Rademakers (Computer)
Yuri is a malicious flying support. Being the game's original flyer, he gets around on a jetpack that allows him to move freely in all directions. His basic attack is a laser that stops him in place. As he fires, it charges up, becoming stronger. It also pulls loose Solar towards him. His first ability, Mine Deploying, drops a mine, which lasts for a lengthy time and explodes on contact with an enemy. His second ability creates a Time Warp around him, slowing down time for enemies caught inside and speeding up allies, including himself.
Yuri requires a unique combination of map awareness and initiation skills in order to play to his most effective. While Mines can be stacked in one place, blasting an unfortunate enemy to bits instantly, doing so renders you not much use to your team. Yuri is best flying around, placing mines in multiple high-traffic, hard-to-avoid spots and getting up close and personal with his mines for surprise damage. He can use his Time Warp to completely turn around teamfights, increasing his allies' attack speed while slowing his enemies down, or can use it to brawl, making hitting mines a breeze.
His current skins are Kosmonaut Yuri◊ and Double-0-Yuri◊.
- A.I. Is a Crapshoot: A possibility — as said before, it's unclear as to whether the computer he created from the rocket has taken control of his mind, or if he really is that cunning. However, the fact that Yuri himself utters 'monkey-speak' before each translation is possibly an indication that Yuri is still in control.
- Apes in Space
- Area of Effect: His Time Warp ability.
- Bilingual Bonus: Yuri's theme song is in Russian. As to be expected, it's complete nonsense.Translation
- Charged Attack: His auto-attack becomes more powerful if he fires it continuously.
- Combat Medic: An upgrade for his mines cause them to drop health packs, but only after hitting an enemy. Yuri has to get aggressive to use it properly.
- Dirty Communists: He is an evil Soviet monkey.
- Everything's Better with Monkeys: Especially Super-Genius Time-Travelling Soviet Space Monkeys.
- Fish out of Temporal Water
- Flight: With his jet pack, of course! Yuri was the first character with unlimited free flying at all times, and also the first character without any form of regular jumpnote . This is both a strength as he can very easily move around, and a weakness as he has a hard time escaping.
- Jet Pack: It also doubles as a super-computer and laser-shooting mine factory.
- Killer Space Monkey
- Land Mine Goes "Click!": Can lay down mines on the floor that explode on contact.
- The Medic: His Time Warp can allow him to act as this after an upgrade.
- Named After Somebody Famous: He was named after Yuri Gagarin, the first Soviet man in space.
- Time Master: His Time Warp slows down enemies and speeds up allies. It isn't a Status Buff; he actually changes the game's speed, including cooldowns, the duration of abilities, and even certain UI elements.
- Tractor Beam: His laser allows him to tow in Solar off the ground, as well as the small healthpacks that creeps drop. This makes up for the fact that he would otherwise have a hard time collecting those things.
- Red Scare: Right down to the deep chanting in his theme tune.
- Reflecting Laser: His laser attack reflects off surfaces. Also averts Frickin' Laser Beams.