Follow TV Tropes


Characters / Avatar: The Last Airbender: Team Avatar

Go To

This is Team Avatar or, going by the Fan Nickname, the Gaang. For their older selves in The Legend of Korra, see that character page.

    open/close all folders 

    Team Avatar
From left to right: Sokka, Suki, Toph, Katara, Zuko, and Aang.

"Enough with the 'Team Avatar' stuff. No matter how many times you say it, it's not gonna catch on."
Katara (to Sokka), "The Drill"

  • Badass Crew: A group of skilled and clever children. Most of them are incredibly strong benders (one of which is the Avatar) while the two non-benders end the series as highly skilled combatants.
  • Beware the Nice Ones: Team Avatar might consist of 12-16-year-olds who are all compassionate and caring kids at heart—but cross them and you'll regret it. These child prodigies are some of the most competent warriors of the age, capable of weaving massive fire vortexes, calling up huge tidal waves, rising miniature mountains, and kicking around a small-scale tornado or two. Plus they have two very capable Badass Normals on their side, fully prepared to do whatever they can to help in combat. Bottom line? Don't mess with them.
  • Birds of a Feather: Several pairs within the Gaang:
    • Aang and Katara. Both are extremely optimistic people who keep that outlook while also becoming more realistic due to Character Development. They are child prodigies in their own field (Aang in Airbending and becoming the youngest Fully Realized Avatar, Katara becoming a Waterbending master at only 14). They have a Chronic Hero Syndrome tendency, are incredibly nice individuals, but can be terrifying when pushed too far. They even share a similar trait of being more selfish when it comes to a personal topic.
    • Katara and Zuko are passionate, determined individuals willing to do whatever it takes to accomplish their goals, whether it be capturing the Avatar or helping him, are kind-hearted and heroic but have a darker, more ruthless side. Both are also shown to be pretty evenly matched in terms of bending abilities, and the few times they are actually on the same side/not angry at each other they work very well together.
    • Zuko and Sokka in a platonic example. Both are overshadowed by a super-powered younger sister, use swordplay in combat, can sometimes lack social skills and have a mutually poor track record with relationships.
    • Sokka and Suki. Both are competitive and practical warriors, had to become protectors at a young age (Sokka of the Water Tribe and Suki of Kyoshi Island) and take on the burden of leadership (Sokka of the Gaang, Suki of the Kyoshi warriors).
  • Blue Oni, Red Oni:
    • Snarky, cynical Sokka and caring, emotional Katara.
    • Sokka and Zuko, with Sokka (the plan guy) known for being strategic and logical, while Zuko ("never think things through") is impulsive and hot-tempered. Lampshaded in The Boiling Rock.
  • Child Prodigy: Applies to Aang, Toph, and Zuko:
    • Word of God states that Aang was better than kids twice his age when he was six, better than his masters at ten, and an airbending master at twelve. He maintains his status of Child Prodigy throughout the show, managing to master waterbending, become a skilled earthbender, and get a good grasp on firebending over the course of a year.
    • Toph was an earthbending master by the time she was twelve, having mastered the basics of standardized earthbending and expanding off of that to form her own unique style that was more suited to her blindness. She also invented metalbending within hours, and is seen creating actual moves for it in the comics.
    • Zuko was a master swordsman by the time he was around twelve, having been trained by Piandao since he was a small child. This was while he was maintaining his role as crown prince, and mastering firebending as well.
    • It's implied that Sokka and Katara would've also been this, had they been given the proper circumstances. As it is, Sokka had already mastered using a boomerang as a young child, and Katara had already taught herself some waterbending moves, and later became an Instant Expert in her brief stint of training with Pakku.
  • Child Soldier: They're seen in numerous combat situations throughout the show, and since their ultimate goal is to end the hundred-year war...well, being a soldier kind of comes with it.
  • Deconstructed Character Archetype: Every member of Team Avatar deconstructs Free-Range Children; the reason why bunch of preteen and teenaged kids can travel around the world is because all of their parents are either dead, abusive, or busy fighting the war. They all are also Child Soldiers, whether or not they have Elemental Powers, because the series takes place during a global war and they have to know how to fight to survive the hundreds of combat situations they're forced into. They also have to know how to fight since their ultimate goal is to end the hundred-year war, and because Fire Lord Ozai has made it clear he won't end his reign of terror on the world they have no choice but to use violence to take him down.
  • Designated Parents: Katara and Zuko fall into this role in book 3 as Team Mum and Team Dad respectively. Becomes most prominent in the season finale and things are getting increasingly dangerous. The fandom even nicknames them ‘Dadko’ and ‘Momtara’.
  • Dysfunction Junction: They all have fairly sad backstories thanks growing up in the midst of a war. Aang's entire people were wiped out and he wrestles with the pressure of being The Chosen One. Katara was forced to take on a parental role from a young age and is still consumed with grief over her mother's murder. Sokka struggles with insecurities over his lack of bending powers and being left behind when his father and the other men went off to fight. Zuko suffered horrific abuse from his father who punished him for showing anything resembling weakness or kindness. Toph's parents were relentlessly controlling, driving her to run away. Suki is probably the best off of the group - and even she's a Child Soldier forced to protect her people against the Fire Nation.
  • Elite Four: The benders, in this case. By the end of the series, they're each definitive masters of their element, with power and skill rivaling the masters who taught them. This makes them some of the most dangerous benders in the world, and a very formidable fighting force.
  • Family of Choice: Sokka and Katara tell Aang he's a part of their family from Season 1, and Toph, Zuko and Suki are all adopted in over the series. Their closeness isn't surprising given that most of their parents are absent or abusive, and they've all had to cope on their own from a young age.
  • Free-Range Children: Deconstructed. A bunch of kids can travel around the world because, with the exception of a few characters, all of their parents are either dead or busy fighting the war. It doesn't help that every one of the kids is essentially a Child Soldier.
  • Four-Philosophy Ensemble: Katara and Aang are The Optimist, Sokka and Zuko are The Cynic, Toph is The Apathetic and Suki is The Realist.
  • Four-Temperament Ensemble: Katara is Phlegmatic, Aang is Sanguine, Sokka and Toph are Choleric, Zuko is Melancholic and Suki is Supine.
  • Freudian Trio: The Gaang in the early seasons before Toph joined.
    • Aang is the Id, before his Character Development often acting like a hyperactive, mischievous kid with some Cloudcuckoolander tendencies (They traveled to Omashu because he wanted to take rides on the chute mail delivery system). Katara is the Ego as the sensitive Team Mum who keeps Aang grounded. Sokka is Superego, generally focused on more logical and practical courses of action,
  • Good Cannot Comprehend Evil: While hiding out in Zuko's summer home in Sozin's Comet, Part 1: The Phoenix King, Team Avatar finds the picture of a smiling and sweet boy and tease Zuko about it. But much to their dismay, Zuko reveals that it's not him — it's a picture of his abusive and sociopathic father. The gang is confused at this, wondering how this innocent-looking baby in the picture would one day become the genocidal warlord and warmongering tyrant they're now up against.
  • Heroism Won't Pay the Bills: They often find themselves worrying about food or cash because Walking the Earth isn't exactly a job.
  • It Will Never Catch On: See the page quote. Hilariously, this counts both in and out of universe — by the time of the sequel series, the new Avatar and her friends are proudly calling themselves "The New Team Avatar," and Team Avatar is commonly used in the fandom as well. Also counts as Hilarious in Hindsight.
  • La Résistance: The whole premise of their existence—one small group of kids rebelling against the Fire Nation. This is even more prominent in Book Three, by which time the Fire Nation has just about won the war.
  • Masculine Girl, Feminine Boy: Aang is the Feminine Boy to Toph's Masculine Girl. Toph is a bullheaded and casually violent brawler and former Professional Earthbender who is about Aang's (physical) age while Aang is an easygoing, energetic, and non-confrontational Martial Pacifist. Toph lampshades this in "Ember Island Player", where Aang is played by a dainty female actor and herself by a large and bulky male actor. She doesn't really think there's anything wrong with it.
  • Morality Pet: Aang and Katara keep each on the right path in tough times. When Aang unleashes divine wrath in times of emotional turmoil (i.e. learning he's the last airbender, Appa's kidnapping), Katara is there to give him Cooldown Hugs and stop his rampage. They switch roles when Katara becomes obsessed with killing her mother's murderer, and while Aang doesn't force her to stop, he does give her advise on the wrongness of revenge that keeps her on the right path.
  • Multinational Team: By Season 3 they have representatives from all four nations - Katara and Sokka are from the Water Tribe, Toph and Suki are from different parts of the Earth Kingdom, Zuko is from the Fire Nation and Aang is an Air Nomad. Notably, they're the only complete multinational team in the series as there are no other Airbenders left.
  • Not So Different: Katara and Zuko. At the beginning of the series they're masters of opposing elements, raised on opposite sides of the war, Katara is Aang's protector while Zuko's trying to capture him, and are each other's main opponents in combat. However, both are shaped by losing their mothers at a young age, are impulsive and driven by their emotions, have Chronic Hero Syndrome when it comes to protecting the vulnerable, become the Designated Parents of the Gaang and it's revealed Zuko's outward aggression hides a kind-hearted nature, while the normally caring Katara has a violent and ruthless side.
    • Aang and Zuko. Both have a troubled past and lots of pressure put on them despite coming from different sides. They're also equally kind-hearted, but highly insecure due to being burdened with responsibility and pressure that goes against their very nature.
  • Official Couple: Sokka and Suki in Season 3. Aang and Katara by the end of the show.
  • Parental Issues: Oh boy, all of them to a certain extent. Sokka and Katara's mother is dead and their father has been off fighting for years, Aang's Parental Substitute was killed by the Fire Nation, Zuko was horrifically abused by his father and sister and Toph ran away because her parents were so controlling. It's unconfirmed what happened to Suki's parents but we never meet them or hear them mentioned.
  • Perpetual Poverty: They just barely manage to scrape by, even when they're almost always hard up for money and supplies. Some episodes do focus on them trying to get money for supplies.
  • Pint-Sized Powerhouse: All of the benders apply, though Toph and Aang to a greater extent than the others. They're all freakishly powerful and leagues better than people twice their age, but not one of them is a day over sixteen.
  • Power Trio:
    • The original three members, Aang, Katara, and Sokka.
    • Aang, Zuko and Katara - the three most important characters of the story according to the creators. Zuko and Katara both share the role of deuteragonist (with Zuko being an antagonist at first) to Aang's protagonist. Zuko serves as the cynic, Aang the optimist and Katara the realist. Both Zuko and Katara also act as Team Dad and Team Mom respectively to the Kid Hero Aang and the rest of Team Avatar, making a classic The Hero, The Lancer, and The Chick trio by the end.
  • Ragtag Bunch of Misfits: The responsibility of defeating the Fire Nation and saving the world rests entirely with a 12-year-old goofball of a Messiah and the various other children he picks up along the way. These include a fourteen year old untrained water-bender, a fifteen year old wannabe warrior, a twelve year old spoiled runaway earth-bender, the angsty banished prince of the enemy and Suki the face-painted Kyoshi Warrior.
  • The Revolution Will Not Be Vilified: While the goal is to topple the Fire Lord, they do their hardest to make sure this is true, making sure they stay as principled as possible and to make a better future after they defeat the Fire Lord.
  • Sibling Yin-Yang: Katara and Sokka. She's optimistic, a victim of Chronic Hero Syndrome, and very emotional while he's cynical, a Heroic Neutral in helping others, and very logical.
  • Sickeningly Sweethearts: Aang and Katara's cuddling and petnames give Sokka 'oogies' in The Promise and The Search.
  • Supporting Leader: The team is rarely led by Aang, with The Leader role usually going to Sokka as The Strategist or sometimes Zuko in Season 3.
  • The Team: Goes through several iterations before becoming a true Five-Man Band in the final season.
  • Teacher/Student Romance:
    • Katara was Aang's (second and main) waterbending instructor and they became a couple in the series finale.
    • Suki was the first person outside of Sokka's family to teach him how to fight, and their chemistry was immediate.
  • Teen Genius: Pretty much all of them. Aang was a bending master at twelve. Toph invents a bending style at the same age. Katara struggles at first, but after she's given proper tutelage under Master Pakku, becomes his greatest student. Sokka is smart enough to help invent submarines while mastering sword-fighting. Zuko, after learning from the dragons, becomes a definitive master and is able to duel his prodigy sister Azula on even ground—all in the space of two to three episodes, which is the same amount of time it took for Katara to become a competent waterbender.
  • Teens Are Short: Applies to all of them.
    • Zuko, as a healthy sixteen-year-old male, is said to be only about five foot four—a full four inches shorter than the average height for his age. Strangely, he appears about a head shorter than average-sized men, but tall enough around the other Gaang members and Iroh to indicate that he should be at least the same height as said average-sized men.
    • Sokka is portrayed as only being about an inch smaller than Zuko and sometimes even as tall as him—which puts him at three-four inches below his age group's average.
    • Katara seems to be a few inches shorter than her brother, which puts her roughly an inch or so below average. Suki also seems to be about this size. According to the art book, she's not even 5'.
    • Aang is shown as being almost a full head smaller than Zuko and a few inches under Katara, which places him approximately two-three inches below the twelve-year-old boy average. According to the art book, he's about 4 1/2 feet.
    • Toph is portrayed as even shorter than Aang—placing her at around four inches below what she should be.
  • ¡Three Amigos!: Aang as The Hero, Sokka same gender, Katara opposite gender.
  • Token Trio: From a Water Tribe perspective, Sokka is majority male, Katara is majority female, Aang is minority male.
  • Took a Level in Badass: besides Aang becoming a fully realized Avatar, all of Team Avatar somehow leveled up in their skills by the series finale:
    • Katara became a fully fledged Waterbending Master, and learned Bloodbending.
    • Sokka became an inventor, strategist, and competent swordsman.
    • Toph invented Metalbending, and learned Sandbending.
    • Zuko learned Lightning Redirection, and alongside Aang learned true Firebending from the Dragons.
    • Suki became more skillful in unarmed combat, and eventually Chi Blocking.
  • Town Girls: Katara (Femme), Suki (Neither), and Toph (Butch).
  • True Companions: By the four-part series finale, they each consider one another like family.


The twelve-year-old (technically a hundred-and-twelve-year old) plucky Airbending boy destined to save the world.

For tropes applying to the Avatar entity in general, return to the main Character page.

See this page for more information.


Katara (卡塔拉)

Voiced by: Mae Whitman (English)Click to see other languages
"I will never, EVER turn my back on people who need me!"

A compassionate girl who is the last Waterbender of the Southern Water Tribe, Katara has accepted the responsibility of looking after her brother Sokka after their mother died and their father left to fight in the war. Despite her many hardships, she never lost faith that the Avatar would one day return to save the world. After finding Aang in the iceberg, Katara acts as the Team Mom while also being Aang's Waterbending teacher and love interest.

  • Achilles' Heel: Katara, while being one of the most powerful benders in the show, is extremely reliant on her waterbending, to the point of being helpless without it. This is mostly due to her Crippling Overspecialization, which makes her sole form of combat waterbending.
  • Action Survivor: At the start of the series, when she's only just growing into her bending and lacks Sokka's fighting skills to compensate. She starts to improve a lot after acquiring the waterbending scrolls; by the midpoint of season one she's regularly participating in the team's battles, and by the time the story reaches the North Pole she's evolved into a bonafide Action Hero.
  • Adrenaline Makeover: Katara begins the series as the Team Mom, dressed practically in a parka, but as the series progresses and the seasons/latitude/climates change, she literally lets down her hair, and she goes from the frumpy parka to more action-oriented clothes with a slimmer fit and waterskins for ease of waterbending.
  • All Girls Want Bad Boys: Subverted. Katara liked Jet for his Robin Hood persona (though his bad boy-esque roguish aloofness seemed to help), but was very put off after learning of his "KILL ALL THE FIRE NATION AT ALL COSTS" attitude.
  • All-Loving Hero: Downplayed. While Katara is an extremely compassionate person, willing to help anyone in need, and is against Jet's "everyone in the Fire Nation should die" attitude, she herself holds grudges longer than any of her friends, can be petty when significantly angered, and has come very close to the She Who Fights Monsters ideology.
  • Annoying Younger Sibling: She can be this to Sokka, but not without good reason. Sokka admits this in The Search, but says that at least she's not as crazy as Azula.
  • Badass Adorable: A cute 14-year-old. And an extremely skilled waterbender, naturally talented healer, one of the few strong enough to use Bloodbending.
  • Badass Pacifist: In "The Desert" as Aang has become emotional and harsh after Appa's kidnapping, Sokka hallucinating over cactus juice, and Toph unable to see clearly in the sand, Katara uses all of her patience and sheer will to get them out of the desert and to safety.
  • Badass Teacher: Katara becomes Aang's Waterbending teacher after season 1.
  • Bad Powers, Good People: Bloodbending is a real bad thing, but Katara is on the side of the good guys.
  • Battle Couple: With Aang in the comics that continue on from the series (since they don't hook up until the end).
  • Bare Your Midriff: Her Fire Nation disguise. Along with her swimming attire.
  • Berserk Button: She will attack you - or threaten to kill you, depending on the situation - on sight if you betray her.
  • Beware the Nice Ones: Katara is the most reasonable and mature member of the team, always holding everybody together by managing their feelings, and is willing to give just about anybody they meet a chance. But if you hurt her friends, or god forbid betray her trust, she will hold a grudge that would rival all the hatred in the entire Fire Nation. While the rest of the gang may be wary around traitors like Jet and Zuko, Katara is the only one who will threaten to kill any of them before getting to "Hello." You can also skip the "threaten" part and go straight into the "killing" if Katara thinks she's dealing with the man who killed her mother.
  • Black and White Insanity: Downplayed considering she is a Noble Bigot who had defended a couple of Fire Nation towns from harm despite seeing the overall Nation and their firebenders as absolutely irredeemable. The incident at Ba Sing Se becomes a red flag for her to absolutely refusing to see the good in Zuko, even after he joins her group. It's only after Zuko helps Katara to find her mother's killer that she once again sees the good in him.
  • Blood Magic: During a full moon she can manipulate the water in peoples' blood to turn them into People Puppets, but those who use it are known to develop homicidal tendencies. Thankfully, she doesn't let bloodbending corrupt her, as seen by her being a loving and gentle grandmother in the sequel series.
  • Bonding Over Missing Parents: Katara bonds emotionally with Haru and Zuko by sharing the experience of her mother's death.
  • Braids of Action: In the first two seasons, Katara has her hair in a long braid and gradually becomes a fierce waterbending master.
  • Break the Cutie:
    • The death of her mother haunted Katara for the rest of her life, as detailed in "The Southern Raiders."
    • Jet's betrayal in "Jet" greatly reduced Katara's naivete.
    • "The Puppetmaster" ends with Katara sobbing under the full moon, because she's given in to Hama and become a Bloodbender.
  • Calling the Old Man Out: Does this to her own father, who asks for forgiveness and gets it.
  • Cannot Tell a Joke: A mixed example. She has some of the best snarky one liners in the show, but couldn't spontaneously come up with a joke to save her or Aang and Toph's life in "Sokka's Master".
  • Character Development: Katara turned from an eternally optimistic and sweet girl into someone much much more pragmatic and hardened by the difficulties of war, though she still maintained her positive and compassionate outlook.
  • The Chick: She's The Heart, the Healer, and an incredibly skilled fighter who will go to war for her friends, and champions justice and freedom for the downtrodden. She's the hero's love interest, and other girls even admire her for her beauty. As one of the founding members of the team, she's also capable in a leadership role, either on her own missions or Number Two on someone else's.
  • Childhood Friend Romance: Zigzagged with Aang. They met when he was 12 and she was 14, but Aang is technically older than her, as he was born 100 years earlier than her and only kept his youth because he was frozen in ice. Even so, they would later become an Official Couple, marry, and have three children.
  • Chronic Hero Syndrome: To the point where she sabotaged the mission to defeat Ozai by pretending Appa was sick so she could stay and help a village on a polluted river. States as much in that episode, "The Painted Lady":
    "No! I will never, ever turn my back on people who need me... I'm going down to the village. And I'm going to do whatever I can!"
  • Clingy Jealous Girl: Downplayed. Katara may not be ridiculously jealous, but she shows a constant mild irritation at girls showing an interest in Aang.
  • Combat Medic: A very capable healer in addition to her combat skills.
  • Combat Tentacles: Used this fighting style with water a few time in Season 3 and in the Season 2 finale. She also taught Aang the "Octopus Form", which is basically a ring of multiple water tentacles situated around the user to allow maximum coverage.
  • Commonality Connection: First starts to trust Zuko when they bond over their Missing Moms in Season 2, and they forge a proper friendship when he takes her to confront Kya's murderer in Season 3.
  • Compressed Hair: Nowhere near as bad as some, but she keeps an elbow-length mane in that braid. It comes down as part of her Fire Nation disguise.
  • Cool Big Sis: To Toph when she's not trying to be maternal. It worked in "The Tales of Ba Sing Se", but not so much in "The Runaway".
  • Crippling Overspecialization: A bit too reliant on waterbending when it comes to fighting, to the point of almost never actually physically dodging incoming attacks and instead using water walls to neutralize them. Justified both in that her homeland didn't teach women to fight and that she spent the entirety of the show mastering and polishing her waterbending skills, and as such didn't have time to learn unarmed combat and weaponry.
  • Dark and Troubled Past: Along with Sokka — mother killed in a Fire Nation raid when they were little, and their father and all the men of the tribe left two years prior to the show's start. This left Katara with abandonment issues, and Sokka feeling that he wasn't good enough as a warrior. It catches up to them later on (Sokka risks his ass breaking into a Fire Nation prison, Katara has her dark night of the soul tracking down her mother's killer).
  • Dark Shepherd: Threatens to kill Zuko should he ever have doubts about his loyalties again. Fortunately, for friendship's sake, the Fire Prince gains back her trust in "The Southern Raiders", and even when Zuko attacks Aang at the beginning of the finale, she never even considers that he's betraying them when she'd threatened him for it only a few episodes ago.
  • Deadpan Snarker: Katara's normally The Comically Serious, but she's almost as witty as Sokka when she's pushed to it. For instance, when she was sleep-deprived and exhausted in "The Chase", she gets a few good ones at Toph, when she almost never does that for the rest of the series. In "The Waterbending Scroll", she snaps at Aang of all people out of sheer frustration and jealousy. And when she's still intensely angry at Zuko, she snarks at him several times in "The Firebending Masters". The only person she seems to be able to freely mouth off to any day, any time, is Sokka.
  • Demoted to Satellite Love Interest: In the comics, she is really nothing but Aang's arm candy. The 'North and South' trilogy attempts to remedy this.
  • Does Not Like Spam: Katara once stated that she hates papaya.
  • Dude Magnet: Within two seasons, Aang and Jet have openly romanced Katara, while she's been ship teased with Zuko and Haru.
  • Easily Forgiven: When she gets angry, she tends to be very cruel in her remarks, mocking Toph's blindness, telling Sokka he didn't love their mother as much as she did for not wanting to go on a suicide mission into the heart of the Fire Nation, shouting at Aang when he tried to help her with her waterbending, and taking advantage of Zuko's guilt-induced silence as an opportunity to repeatedly scorn him. Aside from the initial reactions of her target, these instances are never mentioned again and the characters continue on as if it hadn't happened.
  • Expository Hairstyle Change: Katara starts wearing her hair down from her trademark "hair loopies" as part of the Fire Nation and (probably because Aang said he liked it) kept it down after dropping the disguise. Though she DOES go back to the "hair loopies" style; she merely wears her hair down instead of in her massive braid.
  • Fantastic Racism: Despite being the sweetest character, Katara is the most hostile towards the Fire Nation, due to their army's murder of her mother. This is shown particularly through the way she acts towards Zuko when they are both clearly prisoners in Ba Sing Se but she continues to lash out at a silent Zuko. She does eventually learns to respect some Fire Nation people, and even before this, she never wanted to exterminate the entire nation like Jet wanted.
  • Fatal Flaw: Katara is known to hold grudges to the point where she could kill someone, especially if she was betrayed or if her loved ones are put in danger. When she runs into Jet after he had betrayed her trust, she immediately attacks him. She flat out tells Zuko that if he gives her one reason to think he might try to hurt Aang, she will personally kill him. And when she confronted the man whom she believed killed her mother, she uses bloodbending on him, something she had previously refused to do and that would eventually come to violate international law. In short, mercy to the cruel is not one of her virtues.
  • Fingerless Gloves: Gets a long, blue pair in Season 3. They also have a protective covering on them.
  • Flanderization: A little. Season 3 paints her as The Comically Serious despite the fact that she gets several of the wittiest remarks throughout Seasons 1 and 2. It could be that she's only capable of making fun of Sokka.
    Sokka: How do we put a lid on hot air?
    Katara: If only we knew...
  • Foe-Tossing Charge: After Azula shoots Aang with lightning and is falling to the ground, Katara rides a gigantic wave over a swarm of Mooks to catch him.
  • Foil: To Azula. They're both 14-year old bending prodigies who lost their mothers at a young age, but the different environments in which they were raised put them on very different paths. Their relationships with their families highlight this note , as does their final battle in the series being against each other.
  • Forgiven, but Not Forgotten: Her attitude towards Zuko after she acknowledges his Heel–Face Turn. She later forgives him completely. That said, Katara is the most unforgiving of the Gaang should she feel betrayed, to the point of being petty.
  • Friend to All Children: She had a soft spot for children. When aiding in baby Hope's birth, she stated that she helped her grandmother deliver many babies in their tribe, and in Jang Hui, she gave a portion of her food to a little boy. She even went as far as to care for and defend Tom-Tom, Mai's little brother, despite the fact that he was from the Fire Nation and that everyone else, with the exception of Aang, was distrustful of him for it.
  • Genocide Survivor: After wiping out the Air Nomads, the Fire Nation launched a campaign to get rid of all the waterbenders in the Southern Water Tribe because the Avatar was expected to reincarnate as a waterbender. As a result, Katara is the only waterbender left in the entire South Pole. Throughout the first book, she struggles to learn waterbending on her own until she reaches the Northern Water Tribe and finds a teacher. In Book 3, she meets Hama, another waterbender from her tribe who had been captured many years ago, but managed to escape and start a new life in the Fire Nation. They bond over their shared culture and Katara is excited to learn the traditional southern style of waterbending from Hama. That is, until she learns that Hama has been using bloodbending to kidnap and imprison random Fire Nation citizens as revenge for what happened to her.
  • The Gift: Katara is a naturally gifted Waterbender and, despite having no one to teach her for most of her life, was able to slowly learn how to use her bending on her own. After learning from Master Pakku at the Northern Water Tribe she quickly became his best student, with him even remarking that she has learned his techniques faster then any other student he has ever taught. Her talent is to good that, once she learns some formal techniques from a master, she quickly surpasses Aang as a Waterbender and is given the responsibility of being his permanent Waterbending teacher.
  • Go-Getter Girl: Becomes the first combat-trained female water bender in centuries among the Northern Water Tribe and levels up to Bending Master in just a few weeks.
  • God Guise: Disguises herself as the Painted Lady, in order to attack a Fire Nation outpost and inspire the locals who used to look to the spirit as a patron and guardian. Though she's eventually exposed, the villagers forgive her. Unusually for this trope, she didn't need to fake any powers and just needed an outfit.
  • Godiva Hair: Has this during her bathing scene in 3x7, "The Runaway", used in conjunction with just staying underwater.
  • Good Is Not Soft: While Katara is normally quite trusting towards others upon first impressions and will try to help them in any way she can, she doesn't extend this out to those she knows are a threat to her friends, and the worst possible outcome for anyone on the receiving end of her wrath is that she will either go as far as killing or bloodbending you or hold a grudge against you for seemingly forever. The only ones who got lucky enough to get her trust back were her father and Zuko.
  • Green-Eyed Monster:
    • A pretty big case in "The Waterbending Scroll", where she gets jealous of Aang learning Waterbending faster than her. It soon causes her to steal the titular scroll of the episode, but it lands her in trouble with Zuko and some pirates.
    • A mild case of this in "The Headband" and "The Warriors of Kyoshi", where she gets a little annoyed at a couple of girls flirting with Aang.
  • Harmful to Minors: When she was little, she witnessed a man threatening her mother (and the implication of finding her corpse afterward).
  • Heal It with Water: She spontaneously manifests the ability when she dips her burned hands in a stream and later trains up to become such a Combat Medic that she can use water from a sacred spring to basically bring someone Back from the Dead.
  • Healing Hands: She has healing powers. Something to do with chi and the water in the body...let's just say "magic" and leave it at that.
  • The Heart: A medic with Healing Hands and Love Interest of The Hero, she begins as this. Her natural tendency is to help people ("Imprisoned", "The Painted Lady", "Crossroads Of Destiny"), but just like her role as an All-Loving Hero, it's debatable that the role is given to Aang by the end of the series.
  • Hyper-Awareness: Not quite to Sherlock Holmes levels, but Katara can be very observant. When Aang once invents an Unpronounceable Alias on the spot, she picks it up immediately and has no trouble seamlessly going along with it.
    Aang: (in disguise) Name's Bonzu Pipinpadalopsicopolis... the Third, and these (Sokka and Katara) are my grandkids.
    [Hesitates for just an instant, then smiles sweetly]'' Hi! June Pipinpadalopsicopolis. Nice to meet you.
  • An Ice Person: Since she's a waterbender, Katara can turn liquid water into solid ice.
  • Identical Granddaughter: She looks almost exactly like her grandmother, Kanna, did as a teenager.
  • If You Ever Do Anything To Hurt Him: Says this to Zuko when he first joins the Gaang, with Aang being the hypothetical victim in question.
    "...then you won't have to worry about your 'destiny' anymore, because I'll make sure your destiny ends. Right then and there. Permanently."
  • I'll Kill You!: Look at the quote above when she threatens Zuko.
  • Improbable Hairstyle: She keeps up a pretty high-maintenance-looking hairstyle throughout all kinds of trials (although it does fall out of place during one duel).
  • Innocent Blue Eyes: She has deep blue eyes, signifying her Water Tribe heritage and the general air of innocence and naïveté she has at the beginning of the story.
  • Instant Expert: Katara goes from being so poor at waterbending that she accidentally freezes her brother to being one of the world's greatest waterbenders in one season to the point where she is entrusted with training the Avatar. She did this in under 4 months note , while Waterbending is described as something that can take years to master. Further, she and Aang spent the same amount of time training with Pakku, and by the end she was qualified to complete Aang's training on the go as his master rather than just a training partner. It's implied that she has always had a lot of innate talent as a waterbender, but since she was the only one left in her tribe, there was no one to teach her how to use her skills properly.
  • Irrational Hatred: Of Zuko, following his Heel–Face Turn in mid-Season 3, which she justifies with his bad history with the Gaang, but is mainly a result of Fantastic Racism due to his Fire Nation heritage that is responsible for everything bad happening to her and the rest of the world. The fact that he personally betrayed her trust at Ba Sing Se probably didn't help much either. Fortunately she gets over it after their "field trip" in The Southern Raiders.
  • Irony: Despite being one of the more compassionate members of the group, Katara was one of the least willing to let go of a grudge, especially against those who she felt had betrayed her trust.
  • It's All About Me: Rarely, but when she gets angry she tends to dip into this. Most notably at the North Pole when she challenged Pakku to a fight after he insulted her and in "The Southern Raiders".
  • Jerkass Ball: Katara was never a stranger to this trope in the earlier Books, but she holds it most often in Book 3. She has a meaner disposition at times and lets her emotions get the best of her, culminating in her telling Sokka that he didn't love their mother as much as she did when he tries convincing her not to go after their mother's murderer. Her treatment of Zuko, while slightly justified due to his initial failure to pull a Heel–Face Turn in the second season finale, is still rather nasty and blatantly mean-spirited. She begins to recover after confronting her mother's murderer, including forgiving Zuko.
  • Jerkass Realization: In 'The Waterbending Scroll', she jealously snaps at Aang when he bests he at waterbending, driving him to tears. Thankfully, she quickly realizes her mistake and apologizes.
  • Kick the Dog: Perhaps the most cruel and selfish thing she's said in the entire series, was to tell Aang she didn't understand the pain of losing her mother (while his entire race has been wiped out by the Fire Nation), and told Sokka he didn't love their mother like she did (after Sokka tried to dissuade her from going after her killer). Sokka is clearly heartbroken when she says that (although it was when she was in a moment of grief and rage that she bottled up for years, but still).
  • Kid with the Leash: Aang's Avatar State is essentially a natural disaster. But as it retains Aang's heart, she can walk right up to him during one of his panic attacks and administer a Cooldown Hug to shut it down. Notable in that she hates the damn thing, as it's essentially an outpouring of all the pain and loss he's suffered over the course of his life.
  • The Lancer: Shared this position with Sokka towards Aang in the first season. She later becomes The Lancer to Zuko after Aang disappears in the finale.
  • Letting Her Hair Down: In Season 3, she unbinds her nearly-unnoticeable elbow-length braid into an elbow-length mane as part of her Fire Nation disguise. Even after dropping the disguise, she leaves it down.
  • Linear Warriors, Quadratic Wizards: She's the quadratic wizard, Sokka is the linear warrior. Except Sokka is also The Strategist...
  • Living Emotional Crutch:
    • Shares this role with Appa for Aang; In regards to how she is this for Aang, she gives him hope for the future.
    • "The Runaway" has Katara also being this to Sokka, and to an extent, Toph.
  • Long Hair Is Feminine: She has the longest hair of Team Avatar down to her waist when let down. She is also the most motherly, nurturing and feminine of the cast — in addition to being the Love Interest.
  • Love Revelation Epiphany: An indirect example. Aunt Wu mentions Katara's future husband would be a "powerful bender". After Aang saves Makapu Village, Sokka states how much of a powerful bender the young Avatar is. At the mention of this, Katara has some sort of realization that Aang could be her future husband in Aunt Wu's prophecy. She turns out to be right.
  • Lunacy: Like all waterbenders, her powers are fueled by the moon.
  • Mage Born of Muggles: Katara is the only waterbender in her non-bending family.
  • Making a Splash: She's a waterbender, so she can telekinetically control water, and even turn it back and forth into ice and mist/fog, and it grants her Healing Hands. She joins every battle against the enemies once she mastered her bending skills.
  • Master of the Mixed Message: Wow. Ship Tease to the max, mixed with an equal amount of Team Mom. This confusion and ambiguity probably stems from the original plans in the I.P. Bible; Aang and Katara's relationship was never part of the initial proposal, but evolved as the series was produced. Notably, Aang approved of (and perhaps even shared) Katara's infatuation with Jet, as opposed to his later jealousy of Zuko.
    • She suggested kissing as a way to escape "The Cave of Two Lovers", but both are too embarrassed to discuss it afterwards.
    • She and Aang have a sweaty Mating Dance (complete with bedroom eyes and ending in a dip) in "The Headband", but again, both Cannot Spit It Out.
    • She passively accepts a Now or Never Kiss from Aang (and is left with a Luminescent Blush) in "The Day of Black Sun, Part 1: The Invasion", but she avoids the topic when he brings it up in the "Love is a Battlefield" comic.
    • She tells him she's confused in "The Ember Island Players", but then at the very end of "Sozin's Comet, Part: Avatar Aang" Katara initiates a passionate kiss on Aang with no explanation since the last conversation they had before this was an argument.
  • Meaningful Name:
    • The alias she uses in the Fire Nation, Sapphire Fire, makes sense, since one imagines her parents could easily have given her that name for her sapphire-like blue eyes (which are rare in that country). It might also be a case of Refuge in Audacity, since it deliberately draws attention to her unusual (for the Fire Nation) racial type.
  • The McCoy: The most willing to go out of her way to help people, even at the expense of the primary mission at hand, contrast to Sokka's more grounded view of the matter.
  • More Deadly Than the Male: She has shades of this. While she doesn't have the raw power of Aang, and she and Zuko are equals in terms of bending power, she can be downright terrifying when angry. Most notable when she's on the receiving end of chauvinistic comments (things tend to break around her) and when hunting for her mother's killer (where she used bloodbending).
  • My God, What Have I Done?:
    • In "The Waterbending Scroll", after she yells at Aang for being better at Waterbending, she sees him start to cry and immediately apologizes.
    • This happens again in "The Southern Raiders" when she and Zuko are looking for her mother's murderer. When they look on a Fire Nation vessel, she eventually comes to the assumption that the captain is the one who killed her mother, and when she confronts him, she BLOODBENDS him — something she would have outright refused to do to anyone else no matter how much she hated them.
  • Nepotism: Essentially why Pakku eventually agreed to teach her waterbending. She performed admirably after she challenged him to a duel, but Pakku still refused to teach her until he found out her grandmother was Kanna.
  • Nice Girl: Even with her low points (e.g. occasional hot temper, Fantastic Racism towards the Fire Nation and a tendency to act self-righteous), Katara is generally a warm, kind, mature, caring, compassionate, nurturing and encouraging person with a fierce determination to aid others and a great sense of morality.
  • Noble Bigot:
    • In Season 3, she absolutely despises the Fire Nation for the death of her mother and Zuko's manhunt against her and her friends in Season 1, but is willing to get into big fights to protect Fire Nationals like the village Jet was trying to flood, and the lake-town in the Fire Nation itself that was being abused and polluted by the military. She also allows Zuko to assist her in locating the Southern Raiders who are responsible for her mother's death after he offers it and spares her mother's firebending killer before finally forgiving Zuko.
    • In Season 1 when Sokka chewed Jet out for attacking an old man, Katara is initially on Sokka's side, until Jet points out the old man was from the Fire Nation. Then she acts as though Sokka leaving out the man was from the Fire Nation was a critical detail. She instantly believes Jet when he says the Old Man was an assassin, despite Sokka giving evidence to the contrary.
  • Not So Different: With Zuko. They're masters of opposing elements, have been raised on opposite sides of the war, initially, Katara is Aang's main protector while Zuko's trying to capture him, and are each other's main opponents in combat. However, they're both shaped by losing their beloved mothers at a young age, are impulsive and driven by their emotions, have Chronic Hero Syndrome when it comes to protecting the vulnerable, become the Designated Parents of the Gaang and it's revealed Zuko's outward aggression hides a kind-hearted nature, while the normally caring Katara has a violent and ruthless side. They end the series fighting the Final Battle side by side and helping to end the war together.
  • Oblivious to Love: Aang had a crush on her from the word "Go", but she didn't notice it for awhile. Not even after she had something of a Love Revelation Epiphany in "The Fortuneteller" did she seem to catch on that Aang had eyes for her. When she does find out thanks to a Now or Never Kiss, it leaves her super-confused for (almost) the rest of the series.
  • Only Sane Woman: For most of the series, Aang is learning to embrace his responsibilities as the Avatar and on occasions lets his more childish tendencies get the better of him, while Toph is a rude, rebellious and snarky Boisterous Bruiser, and Zuko spends most of his time being ill-tempered and angsting over his problems. Even Sokka, who usually falls into this role whenever he has to come up with a good strategy for how to deal with any conflict they go up against, has a few visible vices of his own — at his worst, he can slip into Insufferable Genius territory, and due to being the Plucky Comic Relief of the group, he also has a bit of a Cloudcuckoolander side, and not to mention the fact that he starts off early on in Book 1 as a somewhat bigheaded chauvinist. While Katara isn't perfect herself, she's usually a fairly sensible and levelheaded girl who tries to take things into account before making a decision. Her status as the Team Mom of the group often involves her trying to keep her friends grounded and preventing them from coming to blows with one another.
  • OOC Is Serious Business:
    • Since they first met, Katara has been Aang's main defender and very loyal to him. But, when the young Avatar revealed he kept the message of where her and Sokka's father was, she leaves Aang to go with Sokka to find their father. Really shows how hurt and disappointed she was of Aang's betrayal.
    • Katara is normally a compassionate and friendly young woman who would never harm someone unless provoked. So, her giving a cold death threat to a newly reformed Zuko shows how much she's hurt over his betrayal in the season 2 finale and that she doesn't trust him.
    • If you see her bloodbending, she's far more vengeful than she usually is.
  • The Paragon: She is considered one in giving others hope and inspiration. In one instance, she inspires earthbender prisoners to stand up against their Fire Nation oppressors. In another instance, she helps a fishing village in the Fire Nation that suffers pollution and abuse from military officers in order to encourage them to fend for themselves.
  • Parental Substitute: To Aang, who lost his people and father-figure in the Air Nomad genocide. Toph admits that she views Katara, only a few years older than her, as a mother figure, as Toph's own parents weren't particularly good. Even Katara's older brother Sokka expresses the same emotions.
  • Parenting the Boyfriend: Alternates between a Ship Tease with Aang and mothering him.
  • Platonic Life-Partners: By the end of the series, she and Zuko have this in spades, to the point where some, such as June, accuse them of being romantically involved. Both of them typically back each other up on two-man missions (such as Katara's hunt for her mother's killer and the plan to defeat Azula) and fully trust each other with their lives.
  • Plucky Girl: Oh so much, especially in Season 1.
  • Princess for a Day: In one of the later second-season episodes, she poses as an Earth Kingdom noblewoman so she can attend the royal ball and (hopefully) speak to the Earth King.
  • Promotion to Parent: After her mother died, Katara took on this sort of role in looking after her family. It's also gotten to the point where Sokka has trouble remembering his actual mother, since Katara has replaced his mental picture of motherhood.
  • Raised by Grandparents: Downplayed. Her father and mother were present in his life but both were gone due to different reasons by the time he was still a young boy. His mother was killed and his father went to fight against the Fire Nation. As such, Katara and her brother were left in the care of their paternal grandmother.
  • Rapunzel Hair: Katara's hair, either in a braid or not, reaches all the way to her waist.
  • Red Oni, Blue Oni: The red to Sokka's blue, while being soothing and more sensitive, she is a great deal more emotional which is also the main fuel for her actions, whereas Sokka is more logical and calculating.
    • She's also the gentler, more optimistic waterbending blue to Zuko's grumpier, cynical firebending red.
  • Rejected Apology: No matter how sorry her mother's killer was, she brutally tells him that she will never forgive him for that, leaving him living with his guilt forever.
  • The Resenter: To Aang's talent in waterbending before learning from Pakku.
  • Revenge: Wants revenge towards her mother's killer. She gets a chance at it, but decides he's not worth it.
  • Sarashi: Part of her swimwear.
  • She Cleans Up Nicely: Not that she isn't unattractive or not groomed normally but anytime she dresses up (like "City of Walls and Secrets") or even dons a simple fish line necklace, you can expect Love Bubbles and a Luminescent Blush from Aang.
  • She Who Fights Monsters: She show early signs of this through her treatment of Zuko in mid-Season 3 when he joins her and her friends, from threatening to personally execute him for betraying them again in the future once he first joins to using him as an outlet to vent out her heated and vindictive Fantastic Racism of the Fire Nation that had caused her so much pain in her life. This comes to a head when she confronts the man who murdered her mother, and considers skewering him with a rain of icicles.
  • Sibling Rivalry: A more normal one with Sokka compared to Zuko and Azula's violent, dysfunctional power struggle.
  • Significant Wardrobe Shift: In season 1 and 2, Katara wears typical Water Tribe clothing that also represent her naivete to the outside world. By the third season, she's now wearing pants and boots, to symbolize her growing skill and knowledge.
  • Single Woman Seeks Good Man: While there was an episode in Season 1 in which Katara was attracted to the thuggish Jet, she quickly realized her mistake at the end of the episode. The rest of the series then proceeds to develop her relationship with Aang. Naturally, they end up together in the end.
  • Sole Survivor: At the start of the series she was the only Waterbender left in the Southern Water Tribe as everyone else had either been captured or killed during various Fire Nation raids over the years.
  • Sour Supporter: Mid Book 3.She's really not very happy with Zuko when he tries to join the Gaang. Justified by Zuko's past in the Avatar hunting business and his betrayal at the end of Book 2.
  • Species Surname: Used for an alias. When infiltrating the Fire Nation, Sokka and Katara pose as the native-born citizen Wang Fire and his wife Sapphire.
  • Squishy Wizard: Katara is a waterbending master, but she's defenseless without her waterbending and very easy to physically overpower.
  • Stone Wall: Waterbending is mainly a defensive art, so she is mostly this. That said, she has taken some pointers from watching Toph and Aang earthbend, and has adopted earthbending poses in conjunction with her waterbending for more offensive techniques.
  • Tareme Eyes: She has round eyes.
  • Team Mom: Acts as a nurturing, soothing figure for all of Team Avatar - even towards Zuko, though to a far lesser extent than the others.
  • Tears of Joy: At the end of "The Serpent's Pass" after Hope is born, Aang goes out of Heroic Safe Mode and tells her that seeing so much love between Hope and her parents reminded him of how great his love for both Appa and Katara is. Upon hearing this, Katara is so happy that she cries.
  • Teen Genius: When it comes to waterbending, she can master, in a year, techniques that take others years to learn. This ends up making her Aang's Waterbending Master by the time Book 2 comes around.
  • To Be a Master: Her goal throughout the first book is to master Waterbending, in which she succeeds.
  • Tomboy and Girly Girl:
    • Katara's role as the Team Mom and Lady of War fighting tactics mean that she often clashes with Toph's more laid-back, One of the Guys mannerisms.
    • Earlier, in season one, Katara is eager to learn how to fight, frustrated that only men are expected to be warriors. Yue, on the other hand, is the well-mannered and refined princess of the Northern Water Tribe.
  • Took a Level in Badass: After she gets some training from Pakku, she becomes good enough in a fight to hold off multiple Dai Li agents, Azula, and many others. Her (forced) training by Hama to bloodbend only makes her even more lethal (although she tries to avoid going for the kill unless she can't avoid it or she thinks the person she's targeting is deserving).
  • Took a Level in Cynic: Katara spends the first two seasons giving inspirational speeches about hope and love. After "The Crossroads of Destiny," Katara loses a lot of her initial naiveté and becomes more pragmatic with strangers, and when Zuko is finally accepted onto Team Avatar after being initially rejected, she gives him a rather unsettling death threat.
  • Tragic Bigot: Her vindictive Fantastic Racism against the Fire Nation in Season 3 is justified due to the death of her mother at the hands of a firebender officer and Zuko's pursuit of her and her friends in Season 1, in addition to his betrayal of her trust at the end of Season 2 that nearly led to Aang's death. Not to mention the hounding and near-extermination of her entire people by the Southern Raiders.
  • Tragic Keepsake: Her necklace is her only memento of her deceased mother.
  • Treachery Is a Special Kind of Evil: Is a firm believer in this, and is the one member of the Gaang most likely to take any form of betrayal the hardest. She attacked Jet on sight when they met again in "Lake Laogai," and is the last of Team Avatar to accept Zuko's Heel–Face Turn.
  • Troubled Sympathetic Bigot: Her cruelly intense Fantastic Racism towards the Fire Nation is understandable since they killed her mother.
  • Tsundere: She acts as a Type B (deredere). Oddly enough she acts like a typical type A to Zuko (hatred followed by friendship) but he's not her love interest. It's downplayed in the third season when her real love interest, Aang, wants to start a relationship.
  • Undying Loyalty: Katara is always going to be by Aang's side, even threatening a newly reformed Zuko that she will kill him if she thinks he'll hurt Aang.
  • Uptown Girl: Zigzagged. She's from the Water Tribe which hasn't been doing well and are considered peasants while Aang is the Avatar, a position possibly beyond royalty. However, since Katara is the daughter of the Southern Water Tribe Chief, that makes her a princess.
  • Violently Protective Girlfriend: If you try to hurt Aang, she'll do whatever it takes to stop you. If she even thinks you might hurt Aang, that's enough to get you a menacing death threat.
  • Vitriolic Best Buds: With Toph.
  • Water Is Womanly: The only waterbender in Team Avatar as well as the most feminine member, using her waterbending to heal as well as being the caring Team Mom.
  • We Help the Helpless: She stands strong by this belief. She will never leave behind those in need, as shown in The Painted Lady.
  • Wide-Eyed Idealist: Particularly during the first season. She becomes more prone to anger and violence as the series goes on but retains quite a lot of her natural idealism.
  • Wise Beyond Her Years: From a very young age, she has had to act as a mother to her family and her brother, and her actions and reactions throughout the series reflect this very strongly. Though she occasionally has "childish" instances (half the time just to make a point), the series treats her as the group's mother figure and caretaker. Take this dialogue from the very first episode (and considering Katara's background, that line becomes particularly poignant and bittersweet):
    Katara: (while penguin sledding) I haven't done this since I was a kid!
    Aang: You still are a kid!
  • Woman Scorned: Katara does not take any kindly to being betrayed by her love interests. Just ask Jet who got an ass whooping and ended up frozen in ice against a tree and abandoned for lying to her.
  • You Go, Girl!: Of the second variety. Sort of. While she lost to Pakku in their duel, she managed to impress him...just not enough to make him change his mind...until he learns that Katara's grandmother is actually his long-lost love.
  • You Killed My Mother: To the retired Fire Nation commander that killed her mother ten years previous under the impression that she was a Waterbender. Though she elects not to kill him.
  • Your Approval Fills Me with Shame: When Hama complimented her use of Bloodbending in "The Puppetmaster".


Sokka (索卡)

Voiced by: Jack DeSena (English)Click to see other languages
"I'm just a guy with a boomerang... I didn't ask for all this flying, and magic..."

Katara's older brother, Sokka took it upon himself to protect the Southern Water Tribe. As a fairly serious non-bending warrior, Sokka is often irritated by the more mystical and nonsensical aspects of the world of Avatar. Nonetheless, he makes up for it by being the team's "idea guy." And besides, where would the Gaang be without his comic relief and BOOMERANG!?

  • Absurdly Sharp Blade: His sword is made of some sort of crazy space metal. It can cleanly slice both stone and metal without having much weight put behind its strikes, including while being thrown.
  • Action Hero: By Book 3, after Piandao's training, Sokka definitely Took a Level in Badass and becomes this.
  • Adrenaline Makeover: Compare Sokka's first season look to his third season look.
  • Agent Scully: Despite the fact that he lives in a world with Avatars and spirits and magic bending, he still tries to find a scientific explanation for everything. He accepts the bending and the spirits eventually, though he was freaked out when first encountering them. Still, he prefers to find a mundane way to explain happenings without trying to invoke the mystic until its involvement becomes directly evident.
  • Amazon Chaser: Sokka seems attracted to Suki in part because she's such an excellent fighter.
    Hakoda: [after Suki takes Boiling Rock's warden captive] That's some girl!
    Sokka: [lovestruck grin] Tell me about it!
  • Animal Motifs: The Wolf. He's a cunning planner and wears a wolf helmet briefly during season 3. His main hairstyle is called "Warrior's Wolftail". Also, when Bato unknowingly helped Sokka (and Katara) return to Aang, it was because they heard a wolf who had been separated by its' pack.
  • Arbitrary Skepticism: Sokka remains skeptical in a world of magic and spirits, even after his first girlfriend turned into a spirit. The second season episode "The Swamp" is one good example, in which he refuses to believe that the swamp called forth spirits. When Katara points out that Aang has contacted spirits regularly (and he was once kidnapped by one and stuck in the spirit world), he dismisses it with "That's Avatar stuff; it doesn't count."
  • Badass Normal: The only non-bender of his friends (except for Suki), but makes up for it with his brains and swordsmanship.
    • While his technical know-how and clever planning tend to get the job done, Sokka also knows how to throw down. While still being a teenager, at 16 he is still the most physically capable person in the group before Suki comes along. Case in point, he holds off two pirates at once, with one of them in a double leg bar before getting thrown off. Then he knocks another pirate right off the boat they're on—all without any weapon.
  • Badass Bookworm: A talented and clever swordsman with an knack for ingenuity in both inventions and battle plans.
  • Battle Boomerang: His weapon of choice and he's devastated when he loses it in the series finale.
  • Battle Couple: With Suki towards the end of Book 3.
  • Beware the Silly Ones: He may be a goofball most of the time, but he's ruthless when it comes to taking down the Gaang's opponents and is the brains behind the team. As the key strategist, he defeated the Fire Nation's attack on the Northern Air Temple, leads the invasion in the Day of the Black Sun and takes out the Fire Nation's entire airship fleet in the finale.
  • Big Brother Instinct:
    • If you harm his sister, he WILL hurt you — even if it was just an accident. When Aang tried Firebending and accidentally hurt Katara, Sokka tackled him and chewed him out. Don't publicly vilify her, either. Sokka will defend her actions, even if he just spent an entire episode criticizing them.
    • Milder example towards Aang himself, though it takes him awhile to develop into this. He tries to comfort him after Aang discovers the death of Gyatso, runs out to help him against a massive spirit, and defends his initial decision not to let Zuko into the group because of his history of trying to hunt down the Avatar.
    • He's also a bit like this towards Toph, especially during Sozin's comet where he immediately used his body to shield her in order to keep the ship debris form hitting her and held her hand to guide her around since she couldn't see her surroundings.
  • Big Eater: Although the play has exaggerated everyone's traits, Sokka does seem to like food more than the other main characters, as seen when he couldn't go a moment without thinking about food.
  • Black Swords Are Better: His space sword, forged from metal found in a meteorite.
  • Body Guard Crush: He has feelings for Yue even before he is assigned the task of protecting her. His failure to protect her becomes a burden that he keeps for the rest of the series.
  • Breakout Character: Was originally going to have a smaller role, but he's just so darn awesome they had to keep him in. That and the directors really loved Jack DeSena's voice acting.
  • Break the Haughty: The beginning of the series showed Sokka's had a sexist mentality, who haughtily thinks he's a capable warrior. Thus, he challenges Suki, a Kyoshi warrior, to a fight with the belief he'll win. He doesn't. Afterwards, Sokka is humbled by the defeat and not only drops his sexism but also realizes he needs more combat training.
  • Butt-Monkey: If something unpleasant isn't happening to Zuko, odds are it's happening to Sokka or the people he cares about: His (well-executed) war plan got his father and all of their allies captured, his second girlfriend's possible torture was used to taunt him, he has insecurity over his combat ability due to his inability to bend, he's the most likely character to be incapacitated, disarmed, or fall sick... And of course, his first girlfriend turned into the moon, but that particular instance makes him more of The Woobie.
    Zuko: That's rough, buddy.
  • Can't Catch Up: In terms of pure combat, he is this and he is quite aware of it. However, he’s also essentially the Captain America of Avatar: his battle plans are actually the only thing in the world more dangerous than the Avatar State, so it pretty much evens out.
  • Carry a Big Stick: One of his main weapons is a club until he replaces it with a sword.
  • Character Development:
    • In the beginning, he had a cultural Stay in the Kitchen mentality, up until he challenges Suki to a fight in fact. From then on, he completely abandons this way of thinking very quickly and has a 180 in terms of mentality, as he is possibly not only Toph’s biggest fan when she invented metalbending and enjoys her Boisterous Bruiser personality, but he is also quite the Amazon Chaser in his relationship with Suki and does not treat the females in the series any different than the males.
    • Sokka also developed from his original comic relief role, and overcame his insecurities to become a Badass Normal and tactician.
  • The Chew Toy: Is most frequently the target of Amusing Injuries.
  • Chick Magnet: Suki, Yue, Ty Lee, Toph, and an entire class of poetry students all want a piece of him. The comics add Penga, an unnamed Earth Kingdom girl (but only because she thinks he's the Avatar), and a Fire Nation girl named Ming-Ming when he poses as a "Monster Slayer".
  • Cock Fight: With Hahn, Princess Yue's betrothed whom she doesn't care for (and it's mutual from his part too).
  • Combat Pragmatist: Has no problem attacking opponents from behind (which might be more effective if he didn't yell, "SNEAK ATTACK!" first...), or doing whatever else it takes to gain an advantage.
  • Companion Cube: His boomerang and later his sword, though moreso the former than the latter.
  • The Complainer Is Always Wrong: Averted. Sokka complains about everything. He's right about half the time, and most of those times, it's on matters of vital importance.
  • Cool Helmet: For the invasion he has a very badass wolf shaped helmet.
  • Cool Sword: After learning swordsmanship he forges his own sword out of a fallen meteor.
  • Crouching Moron, Hidden Badass: At first he seems like a guy who wants to be a capable warrior but is constantly outstripped by the others. Then, as the series goes on, he turns into a Gadgeteer Genius with a space sword and is a much more capable leader and a skilled fighter to boot, who has gone toe-to-toe and won with such deadly foes as Mai, Wan Shi Tong, and Combustion Man.
    "That's called Sokka Style. Learn it!"
  • Cultured Badass: Yes, actually. He plays the flute well, can improvise haiku extemporaneously, and is literate and quite learned, especially by the standards of a polar tribe.
  • Dark and Troubled Past: Along with Katara — mother killed in a Fire Nation raid when they were little, and their father and all the men of the tribe left two years prior to the show's start. This left Katara with abandonment issues, and Sokka feeling that he wasn't good enough as a warrior. It catches up to them later on (Sokka risks his life breaking into a Fire Nation prison, Katara has her dark night of the soul tracking down her mother's killer).
  • Deadpan Snarker: Probably the biggest one in the series.
  • Defrosting Ice King: Sokka is initially overly-sarcastic and cynical, but eventually becomes a warmer character and more open-minded to the supernatural.
  • Did You Just Punch Out Cthulhu?:
    • "That's called Sokka Style! Learn it!"
    • He's also responsible for killing Combustion Man.
  • Endearingly Dorky: His moments of over-enthusiasm may be the farthest thing from cool, but his goofy nature makes him incredibly beloved. He's the biggest Chick Magnet in the series, and even Piandao recognises his creativity and versatiliy over his actual skills.
  • The Engineer: In Book 3, Sokka becomes quite knowledgeable in this area, which allowed him to create his "Meteor Sword".
  • Everyone Has Standards:
    • Unlike Jet, Sokka knows that even the Fire Nation has innocent people and won't attack them. He refused to beat up an old man even though he had Fire Nation ancestry and warned a town occupied by the Fire Nation that the Freedom Fighters were going to flood the town, allowing everybody to escape unharmed in time.
    • He also sided with Aang when Katara wanted to borrow Appa so she could find their mother’s murderer.
  • Excellent Judge of Character: He's usually the only person in the Gaang to tell if someone has bad intentions or not, and he's often brushed off as a result. An example would be with Jet.
  • Failure Knight: His inability to protect Yue continued to haunt him throughout the series.
  • Fingerless Gloves: Wears a blue pair throughout the entire series.
  • Fantastic Racism: He's not the Fire Nation's biggest fan, for much the same reasons as his sister, but he still recognizes that are innocent people within the Nation as a whole.
  • Flanderization: He was subdued and serious in the early episodes, but overtime the creators have said he took on more influence from his voice actor (a comedian) and they expanded his role as comic relief.
  • Flat-Earth Atheist: In "The Swamp", he refuses to believe there might be a mystical explanation to the visions, despite all he's been through with Aang.
    Sokka: That's Avatar stuff. It doesn't count.
  • From Nobody to Nightmare: Heroic example. While all the main characters improve over the course of the series, Sokka's arc takes him from an ineffectual comic relief character to a decent swordsman, an outstanding tactician, and an overall Badass Normal.
  • Gadgeteer Genius: Since Sokka is The Mechanist's protegee, count him in. He came up with the idea for a submarine!
  • Genius Ditz: He's one of the goofiest characters, but when he does engage his brain the plans that fall out of it are usually epic.
  • Giftedly Bad: The only way to characterize his attempts at drawing. He's not just ordinary bad, he's so terrible it's nigh impossible to tell what he was trying to draw at times.
  • Giver of Lame Names: Has a habit of doing this. Some examples include Wang Fire, Sapphire Fire, and Sparky Sparky Boom Man (which was later changed to Combustion Man, which is not much better).
  • Good Is Not Dumb: Sokka has proven to be Team Avatar's main strategist, which have often been the reason for their success.
  • Good Old Fisticuffs: When he does fight, he usually forgoes the fancy stuff. For instance, after an owl spirit brags about how he's studied every style of Waterbending, Sokka responds by bashing his face in with a book.
  • Guile Hero: He's very good at reading people, which he's used to the Gaang's advantage more than once. For example, he outs Aang as the Avatar in "The Waterbending Scroll" in order to play to the greed of the group of pirates who had them captured and uses the ensuing scuffle with Zuko's soldiers as a get-away plan.
  • Hair-Trigger Temper: He often loses his cool when frustrated and will often respond in a Angrish tone.
  • Heroes Prefer Swords: He's a hero who uses a sword by Book 3.
  • Heroes Want Redheads: His main love interest is the auburn-haired Suki.
  • He's a Friend: Sokka needs to do this for Prince Zuko in season three. Twice.
  • He-Man Woman Hater: Sokka starts off rather casually sexist, though he grows out of it after being humbled then trained by Suki & the Kyoshi Warriors.
  • Hidden Depths: Sokka at first appeared to be nothing more than the Plucky Comic Relief. Over the series it's revealed he's a good fighter despite his lack of powers, is an excellent strategist and engineer, and loves poetry.
  • I Call It "Vera": He calls his boomerang... Boomerang.
  • I Can't Believe a Guy Like You Would Notice Me: "The Waterbending Master" gives him a literal example, in a gender-flipped version towards Princess Yue.
  • Iconic Item: His boomerang is essential to his identity.
  • I Just Want to Be Special: He wants to be a useful as his Bending friends, so he takes up the sword.
  • I Let Gwen Stacy Die: To Princess Yue. Because he was in charge of protecting her, he blames himself for her death.
  • Important Haircut: Grows his hair out in Season 3. Seems to be a trend with the Avatar boys, isn't it? Then he gets back his Season 1 haircut in the end.
  • Improbable Aiming Skills: While rarely highlighted, it should be noted that Sokka always hits his target when he throws his boomerang. This was only subverted once, when he missed Mai in "The Chase". Once.
  • Improv Fu: He frequently comes up with battle plans on the fly, including creating bombs to try to simulate fire control, spreading perfume to confuse a creature with super smelling senses, discovering a moment where the Fire Nation would lose their powers and planning invasion on that day, and taking over a Fire Nation blimp on the fly and using it as a projectile against other blimps... just to name a few. His ability to improvise plans was part of the reason the master Piandao accepted him as his student.
  • Insistent Terminology: He does not have a ponytail. He has a "warrior's wolf tail."
  • Instant Expert: Became a decent swordsman in a matter of days/weeks and was able to forge his own sword despite never having even hinted at knowing anything about swordsmithing.
  • Interspecies Friendship: Sokka has a subtle but exceptionally close bond with Momo, though he also alters with offering up Momo as food/bait/a sacrifice. They often work as a comedy relief duo.
  • In Touch with His Feminine Side: Despite his sexist inclinations in the first few episodes, his sister was the only person his age in his tribe, and it shows. He's often seen with his hands on his hips, he's concerned with things like his belt matching his bag, loves poetry, takes pride in his "warrior's wolf tail" (basically a glorified ponytail), and shopping always cheers him up: he even does the little fast clapping and yelling "Shopping!" He also wore a full-on dress and makeup in "The Warriors of Kyoshi".
  • Inverse Law of Utility and Lethality: When he was just using a war club he got several shots in on the occasional Villain of the Week. Once he got his sword his usefulness in combat dropped to approximately zip. Made up for it with his tactical skills though.
  • It's All My Fault:
    • He blames himself for letting Yue die, despite her willingness to give her life to save the Moon Spirit. His guilt causes him to be very overprotective of Suki in the second season.
    • His emotions caused the Gaang to miss their opportunity to confront Ozai during the Day of the Black Sun. It also results in most of the rebels being imprisoned by the Fire Nation. Doubly so when he of all people pointed out that Azula was just stalling for time, and Sokka still fell for it when she pressed the right buttons.
  • Jerkass Ball: Inn "Bato Of The Water Tribe", he ditched Aang without at least hearing out his reason for it, even ignoring Bato when he started to suggest that he at least try to hear Aang out.
  • Jerkass Has a Point: At times:
    • His initial distrust of Jet was partly motivated by a hint of jealousy at his Badass Normal qualities, but he turns out to be right that Jet is using questionable tactics.
    • After Team Avatar helps save a village from an angry forest spirit in "Winter Solstice, Part 1: The Spirit World", Sokka immediately leaps onto the village head's offer of a reward by asking for some supplies and money. He correctly points out to Aang and Katara that they really need the supplies and that they shouldn't pass up on somebody willing to give it to them out of gratitude.
    • Although he had a Jerkass Ball moment in "Bato Of The Water Tribe", mainly from ditching Aang with Katara without at least hearing him out as Bato tried to suggest, his harsh What the Hell, Hero? towards Aang was justified in a way as he really was acting dishonestly towards his colleagues, plus it also does not help that this took place when Sokka was still distrusting and skeptical of Aang early in Book One from the first episode to this one.
    • Sokka attacks Aang for burning Katara's hands. While it was an accident, Sokka was definitely in the right to call out Aang for playing around with a dangerous element, especially given how Jeong Jeong and Katara had warned him to take the training more seriously.
    • He words it as gently as he can to Yue, but pointedly notes that she doesn't love or even seem to like her fiance. She doesn't even bother denying his claims. And when he does meet her jerkass, Gold Digger fiance, Sokka angrily but truthfully states that said fiance is a jerk.
    • While he's not being sensitive about Aang's obvious distress, Sokka isn't wrong about how without Appa, the team would have a very hard time traveling.
    • Calling Katara out on her Chronic Hero Syndrome in "The Painted Lady", and how this jeopardizes the team's important mission behind enemy lines, is a perfectly reasonable thing to do. While a knight in shining armor will, of course, fight the Fire Nation soldiers and save the oppressed villagers, this is not the wisest thing for an undercover agent to do.
    • Sokka's distrust over Zuko's genuine Heel–Face Turn is hard to argue with given how the latter was a main enemy to Team Avatar and even betrayed them. Both Aang and Katara agree with him.
    • The finale has him bluntly tell Aang that he has to kill Ozai or else the Earth Kingdom will perish. While Sokka's advice on killing was somewhat harsh, he wasn't wrong in that Aang needed to face Ozai.
  • Jerkass Realization: He gets this after remembering how painful it was to be left behind after leaving Aang behind.
  • Jerk with a Heart of Gold: He's sarcastic, pragmatic when it comes to helping strangers, and can be an Insufferable Genius. He's also fiercely loyal, protective to his friends, and the Plucky Comic Relief of the show.
  • Knight in Sour Armor: Shares this role with Zuko. Sokka is typically the most resistant when it comes to helping every Character of the Week with their problems, as he views it as a distraction from their main mission. He's also the most cynical in a group of idealists (again, with the exception of Zuko).
  • Large Ham: While posing as a Fire Nation citizen named Wang Fire.
  • The Leader: Alternates between him and Zuko - a rare case where the position is held by The Smart Guy or The Lancer instead of The Hero.
  • Linear Warriors, Quadratic Wizards: He's the linear warrior, Katara is the quadratic wizard. Except he's also The Strategist...
  • Love at First Sight: Towards Princess Yue.
  • Machete Mayhem: Although he does not use it in combat often.
  • Meaningful Name:
    • His name is Japanese for "I understand"; a perfect name for the team strategist.
    • In Zulu, his name means "loverboy", a reference to him being a Chick Magnet and his romantic, loving side to his girlfriends.
  • Moment Killer: Butts in on Aang and Katara more than once.
  • Mr. Fanservice: Like Zuko, both in and out of universe, but on a smaller scale.
  • Mushroom Samba: In The Desert, desperate for water, he drinks water from a cactus. Said water turns out to have a funky effect that makes him lose it several times with strange behavior and cartoony art style for the whole episode.
  • My God, What Have I Done?: Though he doesn't say it in "Bato Of The Water Tribe", but when he hears Bato tells about how he had been left behind due to being injured, he remembers being left behind too. And after how he yelled at Aang for hiding his father's map, he was probably thinking this.
  • My Greatest Failure:
    • Sokka blames himself for not keeping Yue safe.
    • To a lesser extent, he blames himself for wasting the time on the Eclipse on Azula even after telling the others that she's just there to buy time.
  • Noble Bigot: Sokka is a bit sexist for the first few episodes, believing that women should Stay in the Kitchen and out of the fighting. After getting to know a group of female warriors firsthand and realizing their fighting capabilities, he realizes that his views were incorrect and learns to respect women and girls. After that, it's gone.
  • Non Sequitur: Expect Sokka's dialogue to consist primarily of this whenever he's sick or under the influence of something (i.e. cactus juice). Even without outside influence, though, he has a tendency to say random things - like at the North Pole, when the Gaang is trying to decide how to transport a captured Zuko, the first thing Sokka says is about the quality of rope Zuko had with him.
  • Noodle Incident: Apparently, he had once gotten a fish hook stuck in his thumb. So he tries to get that out...with another fish hook.
  • Obfuscating Stupidity: Uses this to trick Wan Shi Ton.
    Wan Shi Tong: You're not very bright are you?
    Sokka: (Under his breath) Bright enough to fool you.
  • Oblivious to His Own Description: He fails to recognize when Suki is talking about him.
    Suki: I lost someone I care about. He didn't die. He just went away. I only had a few days to get to know him, but he was smart, and brave and funny.
    Sokka: Who is this guy? Is he taller than me?
    Suki: No. He's about your height.
    Sokka: Is he better looking?
    Suki: It is you, stupid!
  • Over Shadowed By Awesome: Everyone else in the team, even the animals, can either control nature itself (Aang, Katara, Toph, Zuko, Appa), fight unarmed better than him (Aang, Suki), fight with melee weapons better than him (Suki, Zuko), or fly (Aang, Appa, Momo). Sokka has his brains and his boomerang. They're not flashy, but he gets a lot done with them.
  • Playing Pictionary: Sokka's drawings are so bad that this trope ends up occurring every time he attempts to draw something.
  • Plucky Comic Relief: One of the main sources of the series' comic relief.
  • Politically Incorrect Hero: Sokka is pretty sexist for the first few episodes, believing that women should Stay in the Kitchen and out of the fighting. It's somewhat justified as his father, the chieftain, left him behind with the women and children when all the other men went to war. To comfort him, he told him that it wasn't because he was too young but because someone would have to stay and protect the village and he should be honored to be entrusted with this important duty. After finding out that the Kyoshi Warriors have actual training and experience as soldiers and are much more skilled than him (with Suki literally beating some respect into him), he starts to adjust his views. Sokka also starts out as the member of the Gaang with the most prejudice against people from the Fire Nation, but quickly snaps out of it, to the point of standing up against Jet to save Fire Nation colonists occupying an Earth Kingdom village. His longest held prejudice is his dismissiveness towards benders, primarily shown to be out of an inferiority complex and not any actual dislike.
  • Precision-Guided Boomerang: Sokka always manages to hit his target with his boomerang, either on the initial throw or the return trip.
  • Properly Paranoid: Doubles with The Complainer Is Always Wrong. His suspicions of Jet and Hama are proven right.
  • Raised by Grandparents: Downplayed. His father and mother were present in his life but both were gone due to different reasons by the time he was still a young boy. His mother was killed and his father went to fight against the Fire Nation. As such, Sokka and his sister were left in the care of their paternal grandmother.
  • Real Men Eat Meat: He even labels himself "the meat and sarcasm guy" in the episode "Bitter Work".
  • Real Men Wear Pink: Sokka is a strong warrior, likes to eat meat, and has a way with the ladies, however, he enjoys softer things like poetry and shopping. Case in point, he once was happy that a bag he bought matched the Earth Rumble championship belt Aang won.
  • "The Reason You Suck" Speech: Gives this to the villagers in "The Painted Lady". When they decry Katara from impersonating the Painted Lady, he snaps at them, saying that she saved them and they should be grateful.
  • Red Oni, Blue Oni: While he has a tendency to be blunt and rather snarky he is more logical and focused on the mission at hand, while Katara's actions are mainly fueled by her emotions, making him the Blue Oni to Katara's Red.
  • Religious Russian Roulette: He bargains with the powers that be to give up meat and sarcasm in exchange for getting him out of a hole.
  • Retail Therapy: In the episode "Sokka's Master", Sokka feels depressingly disengaged from the action because of his inability to bend like the rest of the Gaang. He copes with this by shopping.
  • Sad Clown: Sokka shows signs of this, as well. While usually a complete goofball in groups or around Katara, when confiding in friends or by himself, he shows that he's actually very insecure and sad; his mother died when he was a child, his father left to fight a war a few years later, he's (initially) the only muggle in a group of superpowered warriors, and even he believes that he might be too goofy to be of any real help. As he gains more confidence during the series, his jokester tendencies become slightly less pronounced and he becomes more easy-going than lazy.
  • Sarcastic Devotee: Primarily in Season 1 and somewhat in Season 2.
    Sokka: If I can just get out of this situation alive, I'll give up meat... and sarcasm. Okay? Ow! That's all I got. That's pretty much my whole identity: Sokka, the meat and sarcasm guy. But I'm willing to be Sokka, the veggies and straight-talk fellow. Deal?
  • Screams Like a Little Girl: As noticed by Toph in The Promise, when Sokka calls her out on her tendency to use her earthbending to send him down slides:
    Sokka: You've really been into slides lately!
    Toph: I enjoy hearing your girlish scream.
  • Sensitive Guy and Manly Man:
    • The sarcastic, grounded Manly Man to Aang's sweet, playful Sensitive Guy. He even tells Aang "Don't answer to twinkle-toes! It's not manly!"
    • But is the joking, romantic Sensitive Guy himself to Zuko's tough and snarly no-nonsense Manly Man when they end up working together.
  • Shipper on Deck: He subtly shipped Aang and Katara. Sokka realized rather quickly that Aang had feelings for Katara and took delight in mocking him a bit.
    Sokka: Smoochy, smoochy! Someone's in love!
  • Shopping Montage: At a weapons store, but still has the demeanor of a teenaged girl with daddy's credit card.
  • Small Name, Big Ego: In Book 1, Sokka saw himself as the epitome of a warrior when in reality he was the least combat-capable member in the group after Katara learned waterbending.
  • The Smart Guy: Whenever things can't be handled with brute force of either bending or personality, he's almost always in charge.
    Sokka: Why are you all looking at me?
    Aang: You're the idea guy.
    Sokka: So I'm the only one who can ever come up with a plan? That's a lot of pressure.
  • Species Surname: Used for an alias. When infiltrating the Fire Nation, Sokka and Katara pose as the native-born citizen Wang Fire and his wife Sapphire.
  • The Spock: In Season 1 to Katara's Kirk and Aang's McCoy. Sokka is the most grounded, and is reluctant in helping others on his journey, not out of cowardice, but logic and keeping a low profile.
  • Star-Crossed Lovers: With Princess Yue.
  • Stay in the Kitchen: Sokka plays it straight until he gets Character Development after meeting Suki. The next time he meets her, he now has an overprotective attitude, since his last girlfriend turned into the moon. As it turns out, the only reason she came along in the first place was that she had the same attitude towards him.
  • The Strategist: His main role is to think up strategies to defeat the enemies. This possibly gives him the highest kill count in the series when one of his plans takes out an entire airship fleet in the Grand Finale. Aang's Koizilla rampage might match it, but Sokka competes with nothing but brains. Airship slice!
  • Straw Misogynist: Early in the series, particularly in "The Warriors of Kyoshi", he displays a downplayed version of this where he makes a snide comment about gender roles to Katara and scoffs at the possibility that the all-female Kyoshi Warriors are actually, well, fighters and not dancers. It is implied that this is due to his own insecurity about having to be the 'man' of the tribe, and he comes around when Suki makes a fool of him and gives him basic training, acknowledging that women can be warriors. He thankfully grows out of this trope.
  • Straw Vulcan: When they're trying to help people he's cast in this light, but subverted in "The Fortuneteller"
  • Strong Girl, Smart Guy: With Suki. Sokka is The Smart Guy always in charge to come up with ingenious inventions and battle plans, while his eventual girlfriend Suki is a tough Lady of War and the leader of the Kyoshi Warriors.
  • Successful Sibling Syndrome: He started out having no respect for Katara's waterbending, but once Toph joined, he eventually took up sword-fighting so he could feel like he had something to contribute to the team.
  • Supporting Leader: Despite being the sidekick to Aang's hero Sokka develops into The Leader of the gang as the main strategist, battle commander and ideas guy.
  • Team Dad: Katara normally handles things as Team Mum, but Sokka steps into the Team Dad role to look after Aang and Toph when she's struggling with her own issues, notably when he schedules the gang's adventure leading up to the Day of Black Sun. Zuko takes over the role in Season 3.
  • The Team Normal: The only non-bender on the Team Avatar for most of the series. Lampshaded in Book 3's fourth episode.
  • Teen Genius: He's only 15, and is already a considerable tactician.
  • Terrible Artist: His drawings are so terrible that people end up Playing Pictionary.
  • Throwing Your Sword Always Works: In the finale, he loses his space sword for good when he throws it at a catwalk on a Fire Nation airship and manages to slice clean through it. What kind of rock was that meteorite made of?
  • Throw the Book at Them: "That's called Sokka style! Learn it!"
  • Thunderbolt Iron: His Cool Sword, which he forged himself out of a meteor, is made of this.
  • Took a Level in Badass: Sokka started off as an untrained would-be warrior who couldn't handle a fight without help. Over time, he becomes a keen strategist and decent swordsman.
  • Took a Level in Idealism: Team Cynic Sokka for a short while after the Gaang finally get Appa back because he feels like their life is finally looking up, and he actually agrees with Aang's plan to talk to the earth king. Naturally this gets lampshaded by the rest of the cast and the episode ends on an ominous note.
  • Took a Level in Kindness: Sokka still keeps his sarcastic tendencies, but he really changes a lot by the series finale. He lost all of his sexist beliefs, grew to love Aang over time (just think back to their first encounter), and was just a generally more nicer person.
  • Trademark Favorite Food: Sokka likes any form of meat - particularly blubbered seal jerky.
  • Violently Protective Girlfriend: Gender-flipped. Don't insult or hurt his girlfriends. The Suki one is particularly strong, as he knew Azula was trying to provoke him and fell for it anyway.
  • Vocal Evolution: In the opposite direction of Katara above. Even his voice acting starts out deeper and more mature, until roughly about "The Kyoshi Warriors".
  • Weak, but Skilled:
    • In a World..., where most of the main characters can control the various elements he's still the most Normal of the Badass Normal characters. To deal with that, Sokka often uses strategies and his weapons to bring down his enemies. He's also very resourceful and a fast learner - see 'Sokka's Master' and how quickly he picks up swordsmanship having not been shown to have any prior experience in that particular weapon. He has also grown up in a tribe that relied on non-bending forms of combat for decades and picked up a lot on his own before being formally trained. That would have helped a lot when he met Piandao, who acknowledges he didn't select Sokka for his skill, but rather for his heart, honesty, courage, and smarts.
    • Lampshaded in the comic "Swordbending". While Sokka is an impressive swordsman, Zuko, the swordsmanship Teen Genius of the show, pretty much schools him in every round of their Sokka-dubbed "Swordbending Kai".
  • Weapon of Choice: Sokka uses his trusty boomerang. He later adopts to using a sword.
  • "Well Done, Son!" Guy: Fortunately, his father is already very proud of him and he just needed to hear it.
  • Would Hit a Girl: A little too eager to give Azula a piece of his boomerang or sword. Considering they're in a time of war and Azula would likely kill him if he didn't fight back, it's not like he has a choice.
  • Wrong Genre Savvy: Occasionally sounds like he's trying to fast-talk the DM.
    Sokka: Suki! You know about sea monsters you talk to it!
    Suki: Just because I live by the Unagi doesn't make me an expert!
    Sokka: [picks up Momo] Oh great sea serpent, please accept this humble and tasty offering!


Toph Beifong (北方 拓芙)

Voiced by: Jessie Flower (English)Click to see other languages
"I love fighting. I love being an Earthbender. And I'm really, really good at it."

As a child, Toph Beifong was thought of as frail due to her blindness and was kept from the outside world by her overprotective rich father. She found an outlet by becoming an Earthbending master, even learning to "see" by sensing vibrations in the Earth. Because of this, she was selected to be Aang's Earthbending teacher. Though she has a bit of an attitude problem out of a desire to prove her independence, Toph makes up for it with her blunt insight and all-around roughness. Also the first metalbender in history, which she's rightfully proud of.

  • Achilles' Heel: She's very reliant on her "tremor sense" to function. Unfortunately, it isn't foolproof, and has quite a few holes in it. First, she can't sense anything in water, and earth is the only thing she can detect in the air. As such, she can't swim and she is extremely vulnerable to aerial attacks. Second, standing on anything other then solid earth will affect her "vision," making her weaker or helpless depending on circumstances. When she stands on wood, she had to hold Aang's arm while walking. Make her lose her footing or injuring her feet will leave her truly blind until she recovers, while conversely foot massaging causes what looks like excruciating pain (enough to make her send an assistant flying through a nearby wall.)
  • Action Girl: At only 12 years of age, Toph is already a One-Woman Army. Oh, and she's also blind.
  • Actually Pretty Funny: More like Actually Pretty Awesome, but she was the only member of Team Avatar who downright enjoyed her portrayal in the Ember Island Players.
  • Alliterative Name: Her wrestling name: the Blind Bandit.
  • Affirmative Action Girl: She became the second girl in Team Avatar in the second season.
  • Arrogant Kung Fu Girl: Toph, Toph, Toph. She is a blind little girl that loudly declares herself the greatest earthbender in the world whenever she gets the chance. She is absolutely right. She participated in an underground fighting tournament and quickly became its champion, repeatedly gets into fights with huge guys with arms larger than she is just to curbstomp them seconds later, developed metalbending, and embraces this trope. When she found out that the play chronicling their adventures was portraying her as a burly man who sees by screaming, she was ecstatic.
  • Badass Adorable: Just a little girl (though you wouldn't know it from the way she acts) but it's a tossup for strongest earthbender in the series between her and Bumi.
  • Badass Boast: She calls herself "the greatest Earthbender in the world" after escaping an inescapable cage, horrifying her captors.
  • Badass Teacher: She teaches Aang Earthbending.
  • Badbutt: A tiny blind girl who acts like a pro wrestler within the bounds of a kid's show. Director commentary mentions it was hilarious to watch Jessie Flower, an adorable, angel-faced little girl, spout wrestler trash talk during recordings.
  • Becoming the Mask: Parodied and Played for Laughs in "Sozin's Comet". when acting as the "Melon Lord" during a practice to take down Fire Lord Ozai and having a blast at it:
    Sokka: [after barely dodging a rock on fire] WATCH IT, TOPH!
  • Beyond the Impossible: Toph invents metalbending, something that was stated to be impossible for other earthbenders to do so.
  • The Big Gal: Not physically, but by personality and by her elemental powers. Lampshaded in "The Ember Island Players" when an actual big guy plays her in the play about written about the Gaang's adventures.
  • Bizarre Alien Senses: Her ability to "see" using Earthbending counts as this, as the closest thing to it in real life could be snakes or elephant's ability to detect low-frequency sounds through the ground.
  • Black Comedy: Has absolutely no problem exploiting her blindness for a laugh or to make a point.
  • Black Magician Girl: A twelve-year-old tomboy and snark goddess who deals mountains of damage to baddies. She also loves dealing out a good offensive smackdown using her earthbending.
  • Blinding Bangs: In the Super Deformed Shorts and some of the comics. Though, they can't actually make her more blind...
  • Blind Mistake:
    • While struggling in the water in "The Serpent's Pass", she mistakes Suki for Sokka and kisses her on the cheek. She's very embarrassed when she realizes she kissed the wrong person.
    • She tries to prove she can put up posters despite her blindness, but she puts them up with the blank side facing up.
    Toph: It's upside down, isn't it?
  • Blind Seer: Toph can sense the vibrations of the Earth, and is able to sense underground, behind walls and pretty much everything that a normal person can see (and even more). She can also tell whether someone is lying by sensing their heart rates.
  • Blind Weaponmaster: A blind earthbending master.
  • Blue Blood: The Beifongs are a well-known family, complete with a family crest. Toph is usually not one to flaunt it, but her aristocratic background has come in handy on a few occasions.
  • Boisterous Bruiser: "All right! Let's break some rules!" SMASH!
  • Break the Haughty: Was a bit of a Bratty Half-Pint and Entitled Bastard when she first joined the Gaang. After being told by Iroh that good friends help one another out, she starts to mellow, but it isn't until she fails to protect Appa from being kidnapped that humility really becomes a significant virtue for her.
  • Bruiser with a Soft Center: Shows affection by punching people.
  • Brilliant, but Lazy: When the gang needs to infiltrate high society she says Aang and Sokka would stick out like sore thumbs. When they point out that she's the biggest slob in the group, she fires back that she was a Lonely Rich Kid whose parents forced her to act cultured, she just chooses not to.
  • Brutal Honesty: Toph was often brutally honest when criticizing others, especially her friends. She was vocal about her opinions on others regardless of status (the Avatar, Aang) or age (Iroh).
  • Character Tic: She's often seen picking her nose and flicking her boogers.
  • Child Prodigy: One of the youngest benders we see, yet she is already one of the most powerful non-Avatar earthbenders. She also invented metalbending on the fly while captured, which was believed to be an impossible skill. And by the finale she was able to Sandbend, despite saying that she hated sand in Season 2.
  • Cool Crown: By "The Promise" she's switched out her headband for a green tiara; reflecting her new position as head of the Beifong Metalbending Academy.
  • Cultured Badass: While she chooses to ignore them, Toph is an expert on how to behave in upper society.
  • Curb-Stomp Battle:
    • The episode The Blind Bandit features her delivering one of these to the group of professional earthbenders in an underground Earthbending tournament, "Earth Rumble Six."
    • In "The Earth King", she, along with Team Avatar, easily decimates the palace guards on their way to find the Earth King.
  • Cute Bruiser: The youngest and shortest of all of Team Avatar, she manages to dole out the most whoopass of all of them.
  • Dig Attack: Toph can do this: since she "sees" through vibrations in the ground, she knows where the enemy is even underground.
  • Disability Superpower: Although blindness isn't a requisite for an Earthbender to use her method of "seeing", it did lead her to focus her earth senses to an unprecedented degree, allowing her to perceive things approaching or beneath her in great detail and leading in turn to her invention of Metalbending.
  • Deadpan Snarker: Along with Disabled Snarker. The biggest snarker in the series after Sokka, some of the show's best lines are from Toph, especially when she's talking trash to her opponents. For instance:
    Toph (to Bumi): Look, Pops, just because you're as old as dirt doesn't mean you know how to bend it.
  • Disabled Love Interest: Toph is this to anyone she's romantically interested in given how she's blind.
  • Disabled Snarker: Mostly at Sokka's expense. See the Forgot the Disability entry below for some of her best snark.
  • Dishing Out Dirt: Like every Earthbender.
  • Does Not Like Shoes: Justified in that because she's blind, her bare feet are her strongest connection to the world. Anything that's not solid ground (or even moderate bandaging) dampens her "vision". The animators pay special attention to this; whenever she's shown asleep, she has her feet out of contact with the ground as the equivalent of "closing her eyes."
  • Don't You Dare Pity Me!: Given her overbearing parents, Toph hates being babied. This leads to friction between herself and the rest of the Gaang until Iroh gives her some advice, telling her that there's nothing wrong with letting people help her and sometimes they do it because they want to, not because they think she's helpless.
  • Drill Sergeant Nasty: During Aang's earthbending training, she was tough, critical and used methods like "hold still while a large boulder rolling towards you".
  • Dude Magnet: There's Satoru in the comic who took an instant liking to Toph. Then, there's the two men who fathered her daughters, one's name being Kanto.
  • Earthy Barefoot Character: Toph is almost always barefoot, since her earthbending abilities require her to constantly be in contact with the ground at all times in order to sense vibrations and "see" properly.
  • Emerald Power: She's associated with the color green (like all earthbenders), yet Toph might as well be the most powerful of them all.
  • Evil Laugh: Played for Laughs in the first part of "Sozin's Comet": she laughs maniacally when acting as the Melon Lord.
  • Extra-ore-dinary: She invented Metalbending. On the fly too!
  • Eyes Always Averted: Due to her blindness. She also tends to speak to people without even facing their general direction, unlike most visually-impaired people in Real Life (who typically face the speaker to hear them as well as possible).
  • The Face: The youngest and yet the one with the most social savvy, due to being raised by rich socialites. Technically, being the Avatar, it should be Aang but Toph is usually the one doing the talking.
  • Foil:
    • To Mai, in a way. Both were raised by very fancy families that suppressed them, Toph's parents overprotecting her because of her blindness and Mai's parents keeping her well-behaved so she didn't jeopardize her dad's political career. Toph responded by defying her parents, acting out and really enjoying her earthbending, whereas Mai obeyed them, becoming very insular and apathetic to almost everything.
    • In The Rift, she's contrasted with Aang. Their upbringings are quite different, as Monk Gyatso believed in letting Aang be a kid, while Toph's parents forced her to learn tradition and propriety. As a result, Toph wonders if Aang is trying to hold onto his past, while Aang wonders if Toph is trying too hard to run away from her past.
  • Friendless Background: Due to being sheltered from the outside world by her EXTREMELY overprotective parents, she'd never made a friend before meeting the Gaang. Her integration with the team was integral to her character development. The only friends she had were badgermoles.
  • Forgot the Disability:
    Sokka: It's so dark in here, I can't see a thing!
    Toph: Oh no, what a nightmare!
    Sokka: Sorry.
    • Subverted in the finale when Sokka, Toph and Suki take over a Fire Nation airship:
      Toph: That's a great idea, let the blind girl steer the giant airship.
      Sokka: I was talking to Suki.
      Toph: That...would make a lot more sense.
    • In one episode it happens twice:
      Sokka: Toph, when I was in town, I found something that you're not gonna like. [holds up wanted poster for Toph]
      Toph: Well it sounds like a sheet of paper, but I'm guessing you're referring to what's on the sheet of paper.
      Katara: What's this? [holds up the same poster]
      Toph: I don't know! I mean seriously, what's with you people? I'm blind!
    • Have a look-see already...Whoops wait!
  • The Gadfly: Likes to use her blindness to mess with the rest of the Gaang, such as saying that Sokka's poorly drawn picture of Appa looks just like him, or shouting that she's spotted Wan Shi Tong's Library while the Gaang is flying on Appa's back.
    Toph: There it is!
    [everyone scans in the direction she's pointing, and one by one, silently glare at Toph]
    Toph: ... that's what it'll sound like when one of you spots it.
    [Toph puts on a big, dopey grin and waves one of her hands back and forth over her eyes]
  • Girl of My Dreams: A non-romantic example. Aang sees Toph in a vision before ever having met her. When they do run into her a short time later, Aang is positively convinced that she, and no-one else, is destined to be his Earthbending teacher.
  • Good Is Not Nice: May be just as heroic, brave, and self-sacrificing as any other member of the Gaang, still is a bit of a jerk who rarely opens up to anybody.
  • Handicapped Badass: She's blind but can "see" by sensing vibrations with her feet, which allows her to prevent attacks from opponents and kick a lot of ass.
  • Has a Type: All of her crushes and love interests are decent guys.
  • Hidden Depths: Toph and Katara's tale in The Tales of Ba Sing Se makes it clear that for all her claims of not caring what others think of her looks, Toph is actually quite hurt by such rejection.
  • Hot-Blooded: There's a reason why the Ember Island Players chose to portray her the way they did.
    "I am not Toph! I am MELON LORD! MUAHAHAHA!"
  • Inferiority Superiority Complex: A mild case, and it's kept in the background for the most part. It's most evident during "Tales Of Ba Sing Se" and whenever her Achilles' Heel is hit.
  • Intergenerational Friendship: With Iroh, but hey, it's Iroh.
  • Jerkass Has a Point: As rude as she is, she is right at times:
    • When the group were all arguing due to exhaustion, she was the first to point out that Appa's shedding was the reason why Azula and co. were able to keep following them and thus why they couldn't sleep, but she took it too far by blaming Appa (though that could also be due to sleep deprivation).
    • She also called out Aang, Katara, and Sokka on letting their personal experiences with Zuko prevent Aang from finding a firebending master quite bluntly, despite her pointing out that he was being sincere to them and he has done some good, like rescuing Appa. This is rather astounding, because she never cared about these things during her debut, but later on, she sees the bigger picture.
      Toph: You're all forgetting one crucial fact: Aang needs a firebending teacher! We can't think of a single person in the world to do the job. Now one shows up on a silver platter, and you won't even think about it!? I'm beginning to wonder who's really the blind one around here.
  • Jerk with a Heart of Gold: Despite her tough exterior, Toph is not above warming up during intimate moments, as evidenced when she joined in group hugs with Team Avatar and held hands with Aang at the prospect of friendships lasting more than one lifetime.
  • The Lad-ette: The musclebound, belching, spitting hulk that was in the play near the end of the story? That's Toph on the inside.
  • Large Ham: A rare little girl variant.
  • Lessons in Sophistication: Surprisingly, she does this. She was born into Earth Kingdom High society, so she knows how to act like a proper lady, she just chooses not to. She's able to help clean up Katara for a palace party hosted by the Earth King but she doesn't even attempt with Sokka and Aang. They're that hopeless.
  • Little Miss Badass: She's only twelve, but she's one of the most badass characters in the entire series.
  • Little Miss Con Artist: In "The Runaway", she along with Sokka and Aang decides to gain money by exploiting people's notion that since Toph is blind she's no threat.
  • Little Miss Snarker: She might be a little girl, but she's brutally honest and you're not safe from her dry wit. Sokka is her most common victim.
  • Living Lie Detector: Through her 'vibration sense', although some characters do get away with lying on some occasions. More specifically, she seems unable to detect the falsehoods of the psychopathic or pathological liars, who can say the most ludicrous or subtle lie without it having any kind of effect on their physiology for her to pick up on at all like Azula
  • Lonely Rich Kid: A fact that she dealt with by joining an underground fighting tournament and mopping the floor with anyone who challenged her.
  • Meaningful Name: Played with. In "The Serpent's Pass", the name on her passport reads 拓芙 "supported lotus", which hardly describes Toph herself, but matches her parents' view of her being delicate and helpless. Averted in "The Tales of Ba Sing Se" where the spelling of her name temporarily changed to 托夫 "entrusted man", before going back to 拓芙 in "The Earth King".
  • Muscles Are Meaningless: In Toph's case, this relates specifically to her earthbending. She is clearly very strong for her size and age, often hurting her teammates, no pushovers themselves, with playful punches. However, situations where she lacks earthbending tend to emphasize her helplessness. This is partly because it takes away the Disability Superpower that allows her to bypass her blindness, but she never demonstrates superior martial arts skills when not aided by her earthbending.
  • Never Learned to Read: Justified by the fact that she's blind in a world without Braille. As such, Sokka's plan to forge a letter from Toph to help her reconcile with Katara falls flat.
  • The Nicknamer: Calls Aang "Twinkle Toes", as he's very light on his feet (well, compared to the powerful, deliberate stomps of a master Earthbender like herself, anyway).
  • No Hero to His Valet: One of Toph's defining characteristics is that she doesn't give Aang special treatment even though he's the Avatar. He may be the student, but she treats him like an equal and friend, to the point where she never fails to vocally criticize Aang to his face when she thinks it's needed.
  • No Hugging, No Kissing: She is the only person in the gaang who doesn’t end up in a relationship. She does end up having kids with two different men however, one being unknown and the other being a guy named Kanto, but all the romance happened offscreen.
  • Not Hyperbole: When she says that she is the greatest earthbender in the world, you better believe she can back that claim up. This is the girl who duelled King Bumi, who literally had a hundred years of experience on him, and she fought him to a draw! At age 12! Even earlier, she figured out how to subvert a Weaksauce Weakness of Earthbending by figuring out Metalbending, which none in history had done before. In The Legend of Korra, this claim still applies.
  • Obfuscating Disability: While her eyes honestly do not work, she occasionally hides her Earthbending-linked tremorsense to play up the appearance of a helpless blind little girl.
  • Outside-Context Problem: Being both a blind Earthbender and the world's only Metalbender means that most enemies she faces are at a loss on how to counter her. Gets somewhat subverted later on as exceptionally clever enemies are shown outsmarting her, such as Combustion Man throwing her into a wooden cell rather than a metal one.
  • Overly Narrow Superlative: In the North and South comic, Toph describes the Beifong Metalbending Academy as "the most prestigious metalbending school in the world". One of her students points out they're the only school but she sees it as the point since they do something that used to be considered impossible until she learned how to do it.
  • The Pig-Pen: A mild case. Despite eschewing most sorts of hygiene, especially where her feet are concerned, she doesn't look it unless attention is drawn to it. She mentions that she picks her nose a lot.
  • Pint-Sized Powerhouse: This girl is absolutely tiny being a little over 4 feet tall, but her only non-Avatar rival in Earthbending is King Bumi.
  • Power Levels: Mentioned in an interview. According to Word of God, she's the strongest bender in the Gaang (though this obviously doesn't count Aang in the Avatar State).
  • Prophet Eyes: Her eyes are technically green, though a very pale, washed-out shade. Helps to emphasize both her blindness and the enhanced senses that came with it.
  • Punny Name: As her Ember Island Player counterpart said: Toph sounds like "tough", and that's what she is.
  • Rebellious Princess: Not actually royalty but close enough. Toph rebels against her parents because of how they stifle her freedom due to their overprotectiveness.
  • Recruited from the Gutter: Inverted. The Lonely Rich Kid is recruited by the itinerant monk and his two near-penniless sidekicks. However, Toph very much lives as if she's in the gutter.
  • Red Oni, Blue Oni: The snarky, blunt red to Katara's demure, caring blue.
  • Reflectionless Useless Eyes: She has these eyes to show she's blind.
  • Sad Clown: Toph, when all is said and done, has more baggage than a cargo ship: she was always treated as a fragile thing by her parents, ran away from home after they said they'd be even more strict about protecting her (even after she showed first-hand that she was already one of the best earthbenders in the world at TWELVE), is legitimately torn over how she must have broken her parents hearts and makes them worry as a result, feels responsible for Appa having been kidnapped, and is actually terribly insecure about her blindness (despite acting like it's a non-issue normally). Outwardly, she seems like a total snark-bender who doesn't really care about anything, save for her friends.
  • Sadistic Choice: Was forced to choose between saving Appa from Sandbenders or saving the rest of the Gaang from a building that was being pulled into the Spirit World. She tried to Take a Third Option, but her Achilles' Heel was active at the time.
  • Screw the Rules, I Have Money!: As a member of a powerful merchant family, she flashes her gold-bordered passport and makes up something about "valets" and a "seeing-eye lemur" to get entry passes to Ba Sing Se for herself and the rest of the Gaang from a humorless border official. Unfortunately it doesn't work as well when she later tries to bluff her way into the Earth King's party without invitations.
  • Sent Into Hiding: She was this until meeting Aang. Her overprotective parents kept her locked inside the grounds of their home (although she was able to sneak out to work as a wrestler).
  • She Cleans Up Nicely: Almost immediately we see the rough wrestler become a well dressed lady in her intro.
  • Sheltered Aristocrat: She was raised to be this due to her blindness, but over the years she became much less sheltered thanks to figuring out how to leave the grounds in secret and learning how to earthbend.
  • Single Woman Seeks Good Man: All of Toph's love interests happened to be nice guys.
    • She had a huge crush on Sokka, but dropped it after he and Suki became a couple.
    • The comics has her being ship teased with Satoru, who considers her a his hero; needless to say, his praising of her melted the ice.
    • The sequel series, has her reveals Lin's father — Kanto, who she deemed a "nice man", but their relationship didn't work out for reasons unknown.
  • Sore Loser: Prior to Character Development, she doesn't take any losses on her part well since her skills are the only thing she gained on merit (of the group, she's the only one who was never trained by a bending teacher, developing her skills entirely herself) and she's very proud of that fact. So when Aang initally beats her in a bending competition, she's bears a bit of a grudge on him for it and only lets it go when she gets a sucker punch on him later when she joins the group.
  • Sour Supporter: Sometimes. She often vocally expresses her doubt in the group's plans, but will help them.
  • Static Character: Compared to the other mains, Toph doesn't get a lot of Character Development. Lampshaded in the time Aang goes missing days before Sozin's Comet arrived. When Sokka proposes to split up into groups to find him, Toph offers to go with Prince Zuko, declaring that Aang, Katara, and Sokka got to have a character development adventure with him note , and now it's her turn. We see her trying to talk to him about her mother, but he isn't much interested so she drops it, and no such development is had.
    • The sequel comics are attempting to avert this. She learns some humility while teaching Metalbending and her Ship Tease with Sato gives some insight to her interpersonal skills. Probably done so the Toph from the Legend of Korra can be seen to develop.
  • Street Smart: Part of why she's the Team Face: she knows how to take advantage of street situations, such as in "The Runaway." And it's more than just the street. At the custom official and for the Earth King's party she was the one doing the talking.
  • Tailor-Made Prison: In Season 2, she gets trapped in a steel cage, with her captors convinced that she can't escape because she can't bend metal. Turns out that it did help her develop her new ability to metalbend. However, in Season 3, when she is put in a wooden cage, this time she really can't escape on her own, as wood is not a bendable substance.
  • Tiny Tyrannical Girl: She states that she likes bossing people around, and she's not fooling around.
  • Tomboy and Girly Girl: Katara's role as the Team Mom and Lady of War fighting tactics mean that she often clashes with Toph's more laid-back, One of the Guys mannerisms.
  • Tomboy with a Girly Streak: She kicks ass and doesn't take crap from anybody, but she does know high society manners and actually enjoys her spa day with Katara in "Tales of Ba Sing Se".
  • Took a Level in Badass: Toph was already a Master Earthbender when the Gaang found her. She could take on most any Earthbender, save Bumi, and win easily. How does she become even more badass? By developing Metalbending, something no one in the history of the world had done before.
  • Tsundere: She shows affection for someone by punching their arm. She's usually at her softest around Sokka but only at certain times, like she missed him but won't admit it.
  • Use Your Head: In order to demonstrate to Aang the basic principles of earthbending, she shatters a big boulder with her head.
  • Waif-Fu: Subverted. It looks like she has superhuman physical strength, but she's really just using earthbending to lift things around her. When using only her own physical strength she's actually quite weak, as shown when trying to lift a large metal mallet.
  • The Watson: Not so much in personality - she actually tends to be the most knowledgeable of the Gaang, who are all Country Mice - but her blindness means other characters will read stuff (all in Chinese or Japanese characters) out loud to her, and thus, the audience.
  • "Well Done, Daughter!" Girl: Toph has a case of this, though unlike Zuko, it's more of trying to get her father to accept her for who she is as opposed to trying to please him.
  • The Worf Effect:
    • Her tremorsense isn't limited to what's in front of her, goes right through cover, and has a range of over a hundred meters, so as long as she's part of the Gaang, no-one can sneak up on them. They wrote around this for twenty-six episodes, but the instant she gets her feet burnt, Combustion Man shows up and starts blowing everything to rubble.
    • In "The Library", Toph comments that the desert sand puts her at a relative disadvantage, as the looseness of it messes with the vibrations in the ground and blurs her vision. This ends up contributing to her failure to protect Appa from being caught by the sandbenders. Toph was already struggling to defend Appa because she also had to concentrate on keeping the library from sinking into the ground, but even when Toph tried to attack the sandbenders, her aim would be slightly off due to the shiftiness of the sand. Eventually, Toph realized she had to cut her losses and put all of her efforts into holding up the library, sadly allowing for Appa's capture.
  • World's Best Warrior: She is not exaggerating when she proclaims this about herself. Her closest competition is a 100-year old king, but she invented metalbending.
  • Yamato Nadeshiko: She can fake it perfectly, as when she shows up in a white dress in her parents' home - except she really, really dislikes it. Before leaving home she moonlights as a pro wrestler, and once she's free of her parents' supervision and can act the way she wants to, she proves to be very crude, aggressive, and unladylike indeed.
  • You Called Me "X"; It Must Be Serious: In more serious moments, she refrains from using nicknames.
  • Younger Mentor, Older Disciple: Toph is the youngest out of all the people to teach Aang bending who is technically older than most of his mentors anyway. Toph, however, one-ups them by being younger than Aang physically too.


Suki (蘇琪)

Voiced by: Jennie Kwan (English)Click to see other languages
"I am a warrior, but I'm a girl, too."
Click here  to see her out of her Kyoshi Warrior uniform.

Leader of Kyoshi Warriors, Suki served as an early mentor and love interest for Sokka. Although she's dedicated to her job, she does have a soft side that comes out when Sokka's around. After the Yue incident, Sokka became a bit overprotective of her even though she's probably more capable than he is. And for good reason — after running afoul of Azula, she was presumed dead for quite some time. Fortunately, she was alive and became a permanent member of the group just in time for the final showdown.

  • 11th-Hour Ranger: She joins the Gaang two episodes before the four-part Grand Finale.
  • Action Girl: Comes with being The Leader of the Kyoshi Warriors.
  • Affirmative Action Girl: Joins Team Avatar in Season 3, giving an equal ratio of females and males.
  • Animal Lover: Makes special time to entertain Momo and Appa when they interact, and shows an excellent understanding of approachability, animal care, and rehabilitation.
  • Ascended Extra: A minor character in Book 1, her prominence gradually increases before she finally becomes a main character in Book 3.
  • Badass Adorable: She's a cute, adorable warrior who can knock grown men to the ground with ease.
  • Badass Normal: To the point of Charles Atlas Superpower. She's not a bender, yet stands as being one of the only people to fight Ty Lee to a draw (Sokka did manage to dodge her blows. Suki just blocks them), and managed to walk away - relatively speaking - from a fight with Azula.
  • Battle Couple: With Sokka when she joins the team.
  • Breakout Character: Suki was intended as a one-off character for Sokka's character development, but she was such a popular character that she became an Ascended Extra and even got a Relationship Upgrade with Sokka. And then she became a full-blown 11th-Hour Ranger, actually joining the team on a permanent basis during the second half of Season 3.
  • The Bus Came Back: In book 2 she is captured by Azula, we don't see her again unitl the The Boiling Rock.
  • The Call Knows Where You Live: By the start of the series, the Kyoshi Warriors are still only defending their home island. Then Zuko follows Aang there and starts burning her village down. She fends him and his troops off, and then takes inspiration from the Gaang and goes on a liberation mission from her home all the way to the outskirts of Ba Sing Se.
  • Charles Atlas Superpower: Suki was a borderline case until "Boiling Rock, Part II" when she ran up a thirty-foot wall without any footholds.
  • Combat Hand Fan: While serving as a Kyoshi Warrior, her weapon of choice.
  • Cool Mask: Of the "Cool Face Paint" variety. The paint conceals her identity well enough that Sokka didn't recognize her when he met her without it.
  • First Girl Wins: The first person introduced in the show with whom Sokka has romantic chemistry. Subverted slightly in that it merely culminates with a chaste kiss on the cheek at the end of their first encounter, whereas Sokka falls head over heels in love with Yue at pretty much first sight later on. That said, it's clear that they still have romantic feelings for each other immediately upon being reunited in Season 2, and Suki becomes Sokka's permanent love interest from that point forward (outside of some very mild flirting Sokka does with Ty Lee in "The Drill" and his attempts to impress some girls in "The Tales of Ba Sing Se").
  • Friend to All Living Things: The team pets Appa and Momo quickly take a liking to her even before she becomes a regular team member, and Appa even risks his life and confronts his fear in order to defend her.
  • Geisha: The Kyoshi Warriors have the makeup and feminity of those, while still being competent fighters.
  • Girl of the Week: She was originally intended to be this, but was brought back and made a permanent love interest due to fandom demand.
  • Hero of Another Story: After Aang and the team inspired her, she leads the Kyoshi Warriors on missions across the Earth Kingdom, only intersecting with Team Avatar and Appa once each. We do see one of those other stories play out in "Appa's Lost Days", however.
  • Improbable Piloting Skills: Quickly learning how to pilot an airship between "The Boiling Rock" and "Sozin's Comet" wasn't the improbable part. Successfully piloting one from outside of it was.
  • Kicking Ass in All Her Finery: The Kyoshi Warriors, just like their namesake.
  • Lady of War: She uses an unarmed fighting style reminiscent of Aikido and wields more ladylike war fans. She looks the part more while in her Kyoshi Warrior uniform.
  • Laugh of Love: She tends to laugh when she's with Sokka, and their relationship works out much better than his one with Princess Yue.
  • The Leader: Of the Kyoshi Warriors.
  • Le Parkour: In "The Boiling Rock", while Sokka and co. are trying to think up a plan, she climbs three stories and kicks all kinds of ass while doing so, and does it all in the span of about two minutes. Three minutes tops. By the time they catch up with her, they're all out of breath, including the trained warriors, and the firebenders who derive their power from breathing.
  • A Mother to Her Men: Or, as the case may be, a mother to her Kyoshi Warriors. She tags along with the Gaang along the Serpent's Pass, then goes back to the other Warriors.
  • Meaningful Name: "Suki" can mean "beloved" in Japanese and is an expression of love. She's introduced primarily as a love interest. It also sounds similar to the Japanese word for moon, "tsuki", connecting her to Yue, Sokka's other (though short-lived) love interest. Also, "suki" in Filipino means a recurring patron or customer (especially of a business). Considering The Bus Came Back, this seems quite apt. As an added bonus, her voice actress is Filipino-American.
  • Multi-Melee Master: While the Kyoshi Warriors' preferred weapon is a metal war fan, taking after their namesake, Suki also has them all learn and use katanas, and collapsible shields.
  • Muscles Are Meaningless: She easily outwrestled the warden at Boiling Rock prison, in spite of his arms being thicker than her chest.
  • Nice Girl: Suki was tough, assertive, and not afraid to speak her mind; but at the same time, she had a compassionate and loyal spirit.
  • Ninja: She's an elite warrior who has trained for many years in the art of stealth.
  • Offscreen Moment of Awesome: Goes hand in hand with her being a Hero of Another Story for the first two seasons. These would've included moments like: leading her troops on foot across the entire Earth Kingdom, stopping to help people along the way; fighting Azula, Mai, and Ty Lee, and ending beaten but unburned; and being dangerous enough to get transferred to the harshest Fire Nation prison and holding her own there.
  • Plucky Girl: She leaves Kyoshi Island to help out with the war and manages to hold up pretty well after being captured and imprisoned.
  • Pride: It's subtle, but she doesn't respond well to having her failures pointed out. When Sokka insists she admit he beat her in a sparring session, Suki forcibly bends his finger backwards and insists it was a lucky shot. After Suki mocks Team Avatar's win/loss record and Sokka responds by pointing out Azula took her captive, she flatly asks him if he's trying to get on her bad side.
  • Second Love: Suki was the second girl Sokka fell in love with, after the ascension of Yue.
  • She's Back: Officially joined the Gaang towards the end of the series.
  • Single Woman Seeks Good Man: Suki starts to show affection for Sokka after he humbles himself and asks her to teach him the Kyoshi fighting style (even agreeing to wear a dress) and apologizes for being rude to her and the other warriors.
  • Static Character: Not a flat character, but a character post-development. Suki's a mature and feminine warrior who stays that way as the other characters come of age.
  • Strong Girl, Smart Guy: With Sokka. Suki is a tough warrior and the leader of the Kyoshi Warriors, while Sokka is The Smart Guy always in charge to come up with ingenious inventions and battle plans.
  • Tareme Eyes: She has round eyes without her Kyoshi Warrior makeup.
  • Took a Level in Badass: Improved a lot from her debut in Season 1 and being captured in Season 2 to going blow-for-blow with Ty Lee in Season 3. Well, she wasn't exactly a pushover in her debut, but getting curb stomped by Azula and her mooks hurt her credibility before she came back swinging in Season 3.
  • Tsundere: A very light case of this with Sokka. In her debut episode, when Sokka manages to take her down, a pouting Suki tells him she did it on purpose.
  • Tsurime Eyes: She has narrow, upwards arching eyes with her Kyoshi Warrior makeup.
  • Twofer Token Minority: She is both a girl and from a Japanese-inspired culture, whereas most of the Earth Kingdom (and even the Fire Nation in the original series, though less so in the sequels) is (largely) Chinese-derived.
  • Unwitting Instigator of Doom: In The Promise, she tells Mai about her concerns about Zuko, leading Mai to leave Zuko. This drives Zuko further into despair and worsens the overall situation.
  • Vague Age: Downplayed: while Suki's a teenager like most of Team Avatar, her exact age is never explicitly stated in the show or in supplementary materials. She's notable for being the only human in the main group to never have a confirmed age.
  • What Happened to the Mouse?: Is the only member of Team Avatar whom we get no mention of or see, either physically or in flashback form, in The Legend of Korra leaving her fate after the end of the series unknown. This has sprung many fan theories, including ones in which she either settled down with Sokka or died in combat. A Q&A the series creators held on the series' wiki had them joke that Suki and Sokka "moved to the suburbs".
  • The Worf Effect: She and the other girl warriors, who were presented as competent in their first appearance episode, were defeated by Azula, Mai, and Ty Lee and then locked up in a Fire Nation prison, where she needed Team Avatar to help her escape. By the time of their rematch, however, Suki was a match for Ty Lee even without her fan, sword, or shield.
  • Tomboy with a Girly Streak: She's a badass leader of an elite team of warriors, but her signature weapon is a fan, she wears make-up and a dress as her battle uniform and is sweetly romantic when it comes to Sokka.
  • Worf Had the Flu: Her earliest appearances showed her fighting defensively to protect someone or some place, and not fighting at her fullest. She only fully takes the offensive in the third season when she joins the team, and even without any of her weapons is shown to be far more effective.


Prince Zuko (祖寇)

Voiced by: Dante Basco (teenager), Elijah Runcorn (child) (original); Pablo Ausensi (teenager) and Ariel Seisdedos (child) (Latin American Spanish)

Even as the prince of the Fire Nation, Zuko has always struggled in life, particularly in matching his prodigy sister Azula and getting his father's acknowledgment. This came to a head when Ozai punished him for a perceived slight by horrifically burning his face and sending him into exile, refusing to let him return until he had captured the Avatar. (This was intended as a Snipe Hunt, since Aang had been missing for a century). Determined to prove his worth to his father, Zuko hunted Aang across the world for the first season while trying to find his own destiny.

Despite being an antagonist, he serves as the Deuteragonist, making him just as important as the good guys on Team Avatar.

See this page for more information.


Appa (阿柏)

Voiced by: Dee Bradley Baker

Aang's pet flying bison as well as his lifelong friend and companion who was sealed in the iceberg with him when he ran away. Acts as the group's main form of transportation.

  • Action Pet: Not directly involved in most fights, but he has a few Big Damn Heroes moments.
  • Badass Adorable: Just look at him! He's so snuggly! He also weighs ten tons, so if he hits you, you stay hit.
  • Because You Were Nice to Me: He tends to become attached to people who have been nice to him:
    • When the Kyoshi Warriors found him, cleaned him up and fed him, he gave one of them a friendly lick and later tried to go back to help them fight Azula and her friends.
    • He also warmed up to Zuko after the banished prince freed him from the Dai Li. Appa licking Zuko is the first clue for Aang to realize his Heel–Face Turn is a genuine one.
  • Big Damn Heroes: Due to his emotional and spiritual bond with Aang, Appa often comes in time to save the day.
  • Big Friendly Dog: While not a dog, he sometimes acts like one when he tackles someone he loves to the ground and covers them in loving licks.
  • The Big Guy: Was essentially this for the group before Toph joined. Even (metaphorically) plays the part of being a (semi-)Sacrificial Lion, thanks to his kidnapping arc in Season 2.
  • Blow You Away: He can Airbend either by breathing in or out or by creating giant waves of wind with his large, flat tail.
  • Break the Cutie: "Appa's Lost Days" practically treats him like a universal chew toy.
  • Cryogenically Frozen: After Aang ran away and before the Air Nomad genocide, he and Aang got caught up in a storm, and Aang used the Avatar State to trap him and Appa in an iceberg for 100 years (until Katara and Sokka found them).
  • Cute Giant: He's an adorable fluffy animal. Who is also a giant.
  • A Day in the Limelight: "Appa's Lost Days" focuses on his journey after his kidnapping by the sandbanders.
  • Determinator: Appa proves to have a determined spirit in "Appa's Lost Days", where he travels across the world to find Aang and the others.
  • Evil-Detecting Dog: He’s quite aware of people’s true natures. He growls at antagonistic characters and is affectionate towards heroic ones. Because of this, Aang lowers his guard slightly when he sees Appa licking Zuko, Aang’s primary enemy in the first two seasons.
  • Gentle Giant: He really quite a soft-hearted lug when it comes down to it.
  • Giant Flyer: Uses Airbending to propel himself through the sky.
  • Horse of a Different Color: The team's transportation.
  • Last of His Kind: He's the only sky bison seen throughout the entire series and is assumed to be such. Ultimately subverted in The Legend of Korra, as other sky bison herds were discovered (or preserved by dissident Fire Sages).
  • Living Emotional Crutch: Shares this role with Katara for Aang; Appa is Aang's last connection to the Air Nomads, and his kidnapping took a drastic toll on Aang's spirit.
  • Mix-and-Match Critters:
    • Originally a bison mixed with a manatee, although the bison part mostly took over in development.
    • Possibly unintentional, but it's hard to ignore beaver parallels with the way he uses his tail.
  • Morality Chain: A non-villainous example. In "The Desert", he is revealed to be this for Aang as after Appa was kidnapped, Aang's Papa Wolf Berserk Button was activated, resulting in Aang becoming hostile and aggressive out of desperation.
  • Multi-Armed and Dangerous: A sleep-deprived Aang hallucinates him as a Samurai with six swords fighting Momo.
  • Non-Human Sidekick: He's Aang's spirit companion.
  • Papa Wolf: Attack Aang and his friends in front of Appa, be ready for an (at times literally) crushing defeat. Even if you're a wolf spirit that is just as large as him.
  • Signature Team Transport: His main role. Since he's a flying large animal, it's useful for Team Avatar to travel long distances in short amounts of time. When he gets captured in Season 2, the team must travel by foot while simultaneously look for him.
  • Team Pet: He's Aang's loyal and loving sky bison and also the team's main transport system.
  • Undying Loyalty:
    • To Aang. In the Air Nomad culture, sky bisons and airbenders bond for life, so he and Aang have been pratically inseparable since childhood. When he was captured in the second season, he did everything in his power to find Aang.
    • To Suki as well in "Appa's Lost Days", after she saved his life. She had to deter him from trying to save her because he was in no condition to fight.
  • Why Did It Have to Be Snakes?: Appa's a claustrophobe, which appears to be a natural trait of his species. He later develops a fear of fire after a stay in an abusive Fire Nation circus.


Momo (模模)

Voiced by: Dee Bradley Baker

A flying lemur found in the ruins of the Southern Air Temple, Momo is Aang's other pet he picked up after being released from the iceberg. A close friend of Appa, he's just around for the comic relief.

  • Amplified Animal Aptitude: Despite not being able to understand human speech, Momo has proven time and time again to be a lot smarter than he lets on. He can tie knots around his wrist, unlock cages on his first try, and can even interact with other animals like they're his own species.
  • Appropriated Appellation: Weirdly subverted. He gets his name after eating a peach. (Momo is Japanese for peach, as well as being a common name given to pets in Japan.) The creators weren't aware of that at the time and just named him that because it fit.
  • Big Eater: He's more obsessed with food than Appa is.
  • Birds of a Feather: With Sokka. Most of their relationship revolves around comedic relief and fighting over food.
  • A Day in the Limelight: While "Tales of Ba Sing Se" gave many characters a feature sequence, the episode ends with Momo's story, which is also Momo's biggest feature in the series. It's a big opportunity to see just how smart and caring he is.
  • Expressive Ears: His ears drop when he's sad or ashamed and perk when happy or something startles him.
  • Fragile Speedster: Momo can quickly navigate and access spaces, and has a lot of utility outside of battle. However his offensive potential is next to none, and unlike Appa who has bulk and can wear armor, Momo couldn't take a direct hit at all, so he has to be sent away from battles.
  • Interspecies Friendship: With Appa. Despite them occasionally fighting over food, and even fighting in a sleep-deprived hallucination from Aang, the two of them were clearly friends. This is best exemplified when Momo goes out searching for Appa on his own in The Tales of Ba Sing Se, and is visibly saddened when he finds his hopes dashed. He's also shown to make fast friends with other species, including the Pygmy Pumas that previously tried to eat him, in "The Tales of Ba Sing Se".
  • Leitmotif: A cheerful, silly fast-paced horn theme.
  • Mix-and-Match Critters: A lemur crossed with a bat.
  • Nearly Normal Animal: Momo is highly intelligent and quick-thinking, fitting since he's part primate. The episodes focusing on him play up this aspect of him.
  • Plucky Comic Relief: Momo could very well be considered the animal equivalent of Sokka.
  • Ridiculously Cute Critter: An adorable flying lemur. No one in Team Avatar can resist those eyes.
  • Seldom-Seen Species: His coloration is clearly based off of Coquerel's sifaka, a species of lemur virtually unknown to Western media (outside of Zoboomafoo, at any rate).
    • He also shares his enormous ears with the spotted bat.
  • Shoo Out the Clowns: While he's very capable in many different ways, Momo has a tendency to either be sent away for his own safety or simply disappear during fight sequences, especially those involving bending.
  • Shoulder Teammate: He's often seen hanging out on the Gaang's shoulders, mostly Aang and Sokka.
  • Suddenly Voiced: In "Nightmares and Daydreams", Aang's lack of sleep causes him to hallucinate Momo talk, along with Appa.
  • Team Pet: Aang's pet who provides cute comic relief.
  • The Unintelligible: Momo perceives human speech as gibberish.

Video Example(s):


Waterbending Demonstration and Duel

Katara teaches Avatar Aang the basics of waterbending / a duel between Katara and Master Pakku

How well does it match the trope?

5 (13 votes)

Example of:

Main / MakingASplash

Media sources:

Main / MakingASplash