Follow TV Tropes

Following

Characters / Assassin's Creed: Syndicate - The Assassins

Go To

Main Character Index

A list of 19th century Assassin characters in Assassin's Creed Syndicate.

Be aware that these pages WILL contain some unhidden spoilers!


The Assassins

    open/close all folders 

    The Frye Twins in General 

The Frye Twins

https://static.tvtropes.org/pmwiki/pub/images/226769_3.jpg
"Ladies and gentlemen, we are Jacob and Evie Frye. And as of this moment, you all work for us."
The playable protagonists of the historical portion of the game, fraternal twins and members of the British Assassin Brotherhood. Their mother passed away in childbirth and their father trained them in becoming Assassins. After the passing of their father, the Frye twins travel to London to free it from Templar control.
  • Anti-Hero: Their (mainly Jacob's) plan to free London from the Templars involves creating and leading a rival street gang, the Rooks.
  • Aura Vision: Both can use Eagle Vision.
  • Badass Family: Like the Auditores and Kenways, multiple generations of Fryes are Assassins. The Posthumous Character Ethan Frye is a highly regarded figure, Jacob and Evie are tough and charismatic. Lydia Frye, Jacob's grand-daughter and Evie's grand-niece, continues the family tradition.
    • While non-canon, the DLC Assassin character of Watch Dogs: Legion, Darcy Clarkson, is also a descendant of the Frye twins, continuing their mission of keeping the Templars out of London well into the mid-21st century.
  • Big Good: They're the Assassin leaders of a working-class British crime syndicate based in London.
  • Blade Below the Shoulder: Their Assassin Gauntlets house a hidden blade, rope launcher, and hallucinogenic dart launcher all in one bracer.
  • Brains and Brawn: Evie prefers clever tactics and stealth, while Jacob is mostly brute force.
  • Brotherā€“Sister Team: Both are Assassins, though Jacob's most of the main muscle and Evie's the brains, and they come to London together to back up Henry because no one else in the British Brotherhood will. However, much of the main story actually has them working separately to take down the Templars, with Evie searching for the Piece of Eden and Jacob going directly after the Templars in charge of London's various sectors. They come together during the final mission, understanding the importance of their teamwork.
  • Cane Sword: The twins wield ones with a default disguised pommel in the shape of a rook's head and a blade built into the base. They're Evie's preferred weapons, being the weapon she usually brandishes in cutscenes.
  • Character Development: By the end of the game, both of the Frye twins have undergone this.
    • Jacob has realized that his brash, poorly-thought out actions do have consequences, and he should be more mindful of the people his actions affect, and Evie admits that her father wasn't right about everything, and gives in to her feelings for Henry once she realizes that their love for one another will strengthen them as a team, rather than compromise them.
    • And for their relationship overall, the twins are able to mend their differences after their combined teamwork to assassinate Starrick. They come to understand that they work best when together, not apart, and it wouldn't be worth claiming the Shroud for themselves, much less imagining life without each other.
  • Combat Pragmatist: The twins are easily the most brutal playable characters in the franchise, going straight for crippling attacks rather than building up to them like other AC protagonists. One common combo is for the twins to claw at their opponents' eyes, knee them in the face, and finish with a hammer fist to their spines.
  • Dual Wielding: They have two Hidden Blades, though their right-hand Blades lack the Gauntlet.
  • Flechette Storm: Both can use throwing knives, though Evie gets a skill that allows her to carry more and do more damage with them.
  • Foolish Sibling, Responsible Sibling: Jacob is the brash sibling who rushes in and doesn't consider the effects of his actions, while Evie is a firm believer in the Creed and has to repair the damage Jacob's actions cause in the city.
  • Friend to All Children: Through their connection with Clara (as well as her and Evie's friendship), the twins make it their mission to save children from abusive workplaces.
  • Good Old Fisticuffs: The twins can wield brass knuckles of various designs and motifs; they're Jacob's preferred weapons.
  • Grin of Audacity: Henry notes both are known for making them.
  • Hammerspace: Their kukri sheathes can be seen on their legs and their brass knuckles are laughably easy to hide, but try to not think too hard about where the Cane Sword goes.
  • Jumped at the Call: Both of the twins can't wait to get to London, having lived in a small town all their lives. Jacob especially sees Henry Green calling for help as an Excuse Plot to come to the city and form a gang. Evie is more sincere about helping London and liberating it from the Templars and seeking the Piece of Eden.
    Evie: Ah, the gentle sound of opportunity passing us by.
    Jacob: So what's stopping us? London is waiting to be liberated. Forget Crawley.
    Evie: Father would have wanted us to listen-
    Jacob: Oh, Father. You could continue his legacy in London.
    Evie: Freeing future generations from a city ruled by Templars. You know, Jacob Frye, you might just be right.
    Jacob: Then, shall we?
    Evie: Yes, let's. Onward to London!
  • Kukris Are Kool: The twins can wield kukris, whose wavy pattern would suggest being made out of wootz steel. Henry Green provides them their first ones, and Jacob takes an immediate liking to them, brandishing them frequently in cutscenes.
    Jacob: What's this Greenie? Assassin Christmas?
  • London Gangster: In addition to being Assassins who just so happen to lead a British working-class criminal organization, they're basically heroic Victorian era Expies of the Kray twins.
  • Mama Bear: One type of gang mission involves saving children working in factories from their abusive foremen.
  • My Greatest Failure: Their roles in directly creating Jack the Ripper and the brutal murders he commits are clearly seen as both of them feel a deep sense of remorse for bringing Jack into the Brotherhood.
  • NaĆÆve Newcomer: Born and brought up in Crawley, the Fryes are newcomers to the city of London and will experience its wonders and secrets for the first time along with the player.
  • Parental Favoritism: The studious Evie cherished the time spent learning and training from their father, while Jacob resented these lessons and preferred carousing and finding trouble late at night. Evie is thus very loyal to their father and his teachings, while Jacob loathes even the mention of having to abide by their father's words all the time.
  • Raised by Grandparents: Were raised by their maternal grandmother until the age of six, when Ethan Frye took over.
  • Revolvers Are Just Better: The twins can carry revolvers as their sidearms.
  • Shock and Awe: Can use Voltaic Bombs to stun enemies.
  • Sibling Yin-Yang: Evie plans and analyzes the situation before moving in, while Jacob is one for action and bringing in his gang to end things quickly. They have different approaches to their overall mission, but are a force to be reckoned with when working together. Their differing personalities also reflect in their gameplay styles and skill trees.
  • Sibling Rivalry: They've had something of one since they were children, frequently arguing, competing, and snarking at one-another. Their different approaches leads to something of a schism early on in the game because of it.
  • Superior Twin Teamwork: The main protagonists, twin siblings Jacob and Evie Frye, each have different skill sets. The former specializes in fighting and taking damage while the latter excels at stealth and remaining unnoticed. In one of the game's later memory sequences, it's shown that at one point, the twins considered ending their partnership. They realize however that given their complementary skill sets, they work far too well together than they do seperate from one another and reconcile with each other.
  • Sure, Let's Go with That: When Henry expresses relief that the Assassin Council saved them, Jacob only offers an awkward "Yes, thank goodness" while Evie remains silent.
  • Teeth-Clenched Teamwork: The final sequence has the twins so deep in disharmony that after the mission to take down Starrick, they resolve to part ways. Even their usual banter becomes only biting sarcasm and Damned by Faint Praise insults. That all changes once Starrick finds the vault containing the Shroud.
  • Thicker Than Water: By the final sequence, the twins nearly swear off working together as partners anymore, but it takes both their teamwork, and the intervention of Henry, to be able to kill Starrick without the Shroud protecting him. The victory allows the twins to finally reconcile their differences.
  • Token Trio: Jacob is a bisexual male, Evie is female, and Henry Green is the only minority.
  • Twin Banter: So, so much. They bicker and trade witty quips, playing off each other's personalities and knowing just what to say to push the other's buttons. Their banter gradually becomes less amicable and more bitter as the game progresses, after Evie has cleaned up one too many of Jacob's messes.
  • Wild Card: Both Jacob and Evie defy the direct orders of the Assassin Council and come to London. Between them, Jacob is far more reckless and flexible than Evie but Evie is just as rebellious.
  • Wrestler in All of Us: Both siblings are capable of chokeslams in combat.

    Jacob Frye 

Sir Jacob Frye

https://static.tvtropes.org/pmwiki/pub/images/jacob_frye_acs.png
Voiced by: Paul Amos (English)note 

"I've always thought of myself as a gang leader. Firm but fair."

The younger of the Frye twins, Jacob is a brazen, headstrong Assassin who seeks to free London from the grip of the Templars by forming his own street gang, the Rooks. He prefers action and a good fight over discretion, with a recklessness that makes him eager to run free in London.


  • Always Second Best: His database entry mentions this, depicting him as "the second-best Assassin in the London suburbs" after his sister.
  • Annoying Younger Sibling: The age difference is a scant 4 minutes but he still manages to exasperate his big sister.
  • Back-to-Back Badasses: With Duleep Singh in the promotional art for The Last Maharaja.
  • Blood Knight: He looks at a kukri like it's a naked woman (or man), and loves getting into fights.
  • Book Dumb: Unlike Evie, Jacob is not very well aware of history, philosophy, and even Assassin history. Indeed, in Evie's Notebook, when Evie compares Jacob's plans to take London to Ezio Auditore's tactics, Jacob scrawls a note saying, "Who?"
  • Bully Hunter: All Assassins are this by principle, but Jacob pursues this with a zeal that rivals that of Ezio Auditore and Connor Kenway. He forms the Rooks precisely to have an army to protect the everyman from the injustice and oppression of the Templar-corrupted London government. Both he and his sister Evie share a hatred of the despicable industry of child labor, and with Jacob's army of Rooks they wage a war to free the orphans of Northern London from a short life of legalized slavery in Templar-owned factories.
    Jacob: ''These people... are tired of living under your bootheel! You're a bully, Mr Strain... and I find I'm not overly fond of bullies.
  • Carpet of Virility: You only ever see Jacob's hairy chest when you do the fight clubs.
  • Deadpan Snarker: Often snarks at others. Case in point:
    Jacob: I'm here to see Mr. Roth.
    Guard: Weapons?
    Jacob: No, thank you. I've brought my own.
  • Destructive Saviour:
    • Jacob is there to protect London from the Templars, Evie is there to protect London from Jacob. Several missions have Jacob marching into a plan and then Evie following up and cleaning his mess.
    • Thanks to Jacob killing John Elliotson, the medicine supply for the entire city, good and bad gets affected, and Clara O'Dea gets sick because she can't even get the bad tonic that helps her. Jacob killing Pearl Attaway likewise cripples transportation and creates a gang war, and his attack on Philip Twopenny at the Bank of England nearly creates a financial crisis, which Evie manages to fix. He finally realizes he went too far when he allies with Maxwell Roth in an Enemy Mine to take down Starrick. Roth tells Jacob to burn down a building important to Starrick's operations. Only after setting the dynamite does Jacob realize that it's a home for child workers and backs out and saves them.
  • Didn't Think This Through: Jacob's assassinations of John Elliotson, Pearl Attaway, and Philip Twopenny all have disastrous consequences on British society. Jacob's sole focus was on killing Templars, and while doing so does result in Crawford Starrick's influence over London decreasing, it also results in a medicine shortage, the London transportation system being thrown into disarray, and the near-total devaluing of British currency. He clearly didn't take into consideration what might happen after he killed his targets, much to his sister's annoyance.
  • Distressed Dude: For all of the Jack The Ripper DLC, wherein Evie must rescue him from the clutches of Jack.
  • Easily Forgiven: Despite Jacob's actions causing a lot of unnecessary damage down to nearly wrecking the economy of the entire British Empire that Evie is forced to fix, it takes little for her to forgive him. This is because Evie agrees that Jacob was generally right: about forming the Rooks, coming to London independently and tackling the Templars directly, she only feels that he should be less reckless and more attentive of his actions.
  • Enemy Mine: Forms alliances with Pearl Attaway and Maxwell Roth before realizing their true intentions. Then he has to assassinate them.
  • Establishing Character Moment: In his first mission, he brazenly walks into his target's warehouse, with little to no concern for stealth, before making an "escape" which involves having a gang chase after him and crash a locomotive.
  • Everyone Has Standards: What causes him to break off his alliance with Maxwell Roth is Roth's willingness to firebomb a factory owned by Starrick, even though there are child workers still inside, something Jacob won't countenance.
  • Eye Scream: At the end of the Jack the Ripper DLC, Evie finds Jacob in a cell and his left eye is swollen over with blood running down his cheek. It's heavily implied that this was where Jack stabbed him in the beginning.
  • Foregone Conclusion: Given that Lydia received training from Jacob and Evie, Jacob obviously survives the Ripper's captivity.
  • Goggles Do Nothing: His Steampunk-inspired Dr. Daniel's Garments give him a pair of goggles.
  • Guile Hero: Despite Evie being the smarter twin, Jacob can show similar cunning when it comes down to assassinating targets if you complete the opportunities for unique cinematic kills. For instance:
    • To assassinate John Elliotson, he can take the place of a cadaver being wheeled into Elliotson's operating theater, allowing him to get close enough to kill his target unimpeded.
    • To assassinate Pearl Attaway, he can steal blueprints to find a major flaw in Attaway's train car—a weak spot in the glass roof, allowing him to air assassinate her.
    • Instead of taking Maxwell Roth straight on, Jacob gets one of the workers to lower a scaffolding, jumps on, cuts a rope which pulls up Roth by his leg, grabs him and assassinates him on the scaffolding.
  • Good Scars, Evil Scars: Has a scar on his right eyebrow, as well as one on the left side of his beard.
  • The Gunslinger: While both siblings can use guns, Jacob has a unique upgrade to the Gunslinger skill that lets him automatically headshot with counter-shots.
  • Hammerspace: Where exactly does he put that top hat when he goes into stealth mode?
  • Hot Blooded Sideburns: Of the muttonchops variety.
  • In the Hood: It remains hidden within his collar until he enters stealth mode.
  • Jerk with a Heart of Gold: Similar to Edward Kenway, he's got issues with showing respect and is a rather hot-headed brute, but is ultimately friendly to people and often goes out of his way to help them.
  • Large Ham: He's quite a theatrical and grandstanding guy. Indeed he's fascinated with the idea of forming a gang mostly because he can squee over the title, symbol and gimmick, and even their uniforms:
    Jacob: Look out London, here comes the Rooks!
  • Manchild: Tends to act immature and impulsive, especially compared to his more responsible thoughtful sister. When she calls him out on it, he reacts with child-like petulance.
  • My God, What Have I Done?: When Jacob is dealing with Jack the Ripper, it becomes incredibly obvious that Jacob is appalled that he created a horrific madman that is sending the city into a panic.
  • The Nicknamer: He calls Henry Green "Greenie", Frederick Abberline "Freddy", and Charles Dickens and Darwin "Charlie and Charlie". Averted however for Bell, who Henry called Aleck before Jacob got to him.
  • Not Me This Time: After both opening missions are done, he's ribbing on Evie for having the Apple of Eden blow up on her, only for George to point out that his own mission wasn't exactly flawless, either.
    George: You derailed a train.
    Evie: Oh, did he indeed?
    Jacob: Well, the train was derailed, and I happened to be on it.note 
  • Power Fist: Jacob's weapons are brass knuckles which is also his starting weapon.
  • Screw the Money, I Have Rules!: In the cinematic trailer, a gang leader at Jacob's mercy tries to bribe him. Jacob simply takes the bribe and stuffs it in the guy's mouth.
  • Screw the Rules, I'm Doing What's Right!: Jacob's general ethos and his justification for his more anarchic approach to tackling the Creed and the Templars. It's actually deconstructed in that, Evie points out that his actions have disastrous consequences and that she's been putting out fires that he started, while Jacob defends himself by saying his unconventional approach is getting results. Eventually the twins do reconcile with Evie admitting that Jacob is right in general, while Jacob admits he was very reckless and nearly did terrible things by going off-book.
  • She Will Come for Me: In Jack the Ripper, Jacob knows Evie is his last hope in stopping the Ripper when he is cornered. It works and Evie returns to London from India on her brother's summons.
  • Welcome to the Big City: Within moments of arriving in London, Jacob gets pickpocketed by a little thief and his first instinct is to chase him.
  • Wild Card: Jacob is entirely independent and willing to do just about anything to achieve his goals. This changes when he allies with Maxwell Roth and nearly gets child workers killed, after which point he immediately becomes more responsible.
  • Worf Effect: While it's possible that Jacob really wanted to avoid killing Jack the Ripper since he saw him as a son, it's really hard to imagine that he'd let himself be taken down so easily.
  • Working-Class Hero: Jacob sees himself as one.
  • Would Hit a Girl: Is just as brutal fighting women in general as he is fighting men, and is the one who assassinates Pearl Attaway.
  • Unwitting Instigator of Doom: His decision to take a young boy named Jack into the brotherhood and teach him fear tactics in India plays a very direct role in creating Jack the Ripper.

    Evie Frye 

Dame Evie Frye

https://static.tvtropes.org/pmwiki/pub/images/evie_frye_acs.png
Voiced by: Victoria Atkin (English)note 

"I remain alert for Jacob's next adventure and what new trouble it may bring."

A Master Assassin and the elder of the Frye twins, Evie is a firm believer in the Brotherhood's teachings and favors strategy and careful planning to ensure her missions are a success. Her interest in the lore and history of the Assassins has made finding the Piece of Eden her primary goal in taking down the Templars.


  • Action Girl: Playable alongside Jacob, whom she outranks, signaling her skill as an Assassin.
  • Badass Bookworm: Is well versed in Assassin lore, taking to research of documents and notes to plan and strategize the next course of action.
  • Badass Cape: Her unique armor upgrades are Ezio-style half-capes.
  • Battle Couple: With Henry Green after copious amounts of Ship Tease, though he's nowhere near her level.
  • Been There, Shaped History: She suggests to Alexander Graham Bell that his phonetic telegraph device could be called the "telephone".
  • Brainy Brunette: Dark-haired and the brains of the Rooks.
  • The Coats Are Off: When she enters the fight club, she removes her large coat and fights in a tasteful undershirt for quicker movement. Probably the only time 19th Century women's dress looked super-badass in a fist-fight.
  • Daddy's Girl: Seems to have been far closer to her father than Jacob, due to being bookish and interested in the history of the Assassins. As such, she adheres strictly to his teachings, while Jacob believes there are other ways to achieve their goals.
  • "Do It Yourself" Theme Tune: The vocals in "Family" are performed by Victoria Atkin.
  • Drives Like Crazy: Downplayed, but present. Evie has quite a few more road-ragey quotes than Jacob when they drive carriages.
  • Emotions vs. Stoicism: Faces this in her own character arc. "Don't allow personal feelings to compromise the mission" is what Evie was taught by her father, and it sends her into turmoil when she chose to save Henry from capture instead of continuing their mission to find plans leading to the vault that holds the Shroud. She starts to have doubts about partnering with Henry, whom she grows feelings for, but after hearing about her father and mother's relationship, and then after the final mission, she comes to accept her relationship with Henry and forgives him.
  • Establishing Character Moment: The first we see of her when playing her first mission is her studying a map, carefully planning out her assassination, before burning it to not leave any evidence.
  • Gold and White Are Divine: While wearing the Aegis outfit, supposedly First Civ battle armor worn by Minerva herself, is a pearl white ensemble with a golden collar and trimmings that would not look incongruous among Madonna's wardrobes.
  • Hidden Depths: Is apparently a pretty good artist going by her portrait of Henry Green.
  • Hero of Another Story: Stars as the protagonist of the Jack the Ripper DLC.
  • In the Hood: Wears a hood that's similar in design to her brother's, though hers lacks the iconic beak and has embroidery around the side.
  • Intergenerational Friendship: Is pretty close to Clara O'Dea, who's about 12 while she's 20.
  • Invisibility: Her unique skill upgrade. In-Universe she's regulating her heartbeat and becoming completely still, making her hard to spot. In-game, however, this stealth technique is represented as her turning invisible. By the end of the game, this can be justified by her acquisition of the Aegis, Minerva's own battle armor, which has the benefit of rendering her harder to see.
  • Jumped at the Call: In the side missions, whether it's helping Dickens, Darwin, Marx or solving the Dreadful Crimes, Evie is more eager to join in and investigate than Jacob. She also volunteers to assist Bell upon meeting him for the first time, giving her the honor of using the rope launcher first.
  • Kicking Ass in All Her Finery: Downplayed Trope. When she is forced to wear a dress for the ball in the final mission, Evie does not have access to her weapons - although weapons needed to be smuggled in by Abberline anyway, Evie literally had nowhere to hide them - and the dress's width and corset makes running impossible, to say nothing of Le Parkour, forcing her to essentially waddle around the palace. She is still able to kidnap guards and subsequently choke them into unconsciousness.
  • Lady Not-Appearing-in-This-Trailer: Was notably absent from the debut and E3 cinematic trailers, as much attention of the game's reveal was focused solely on Jacob. This got balanced out in subsequent trailers and footage, which focused on the twins as dual protagonists and Evie got her own character-centric and gameplay trailers as well. She also got to star in the Jack the Ripper DLC.
  • Muscles Are Meaningless: Ronda Rousey she is not, but she can go Fight Clubbing alongside Jacob and goes bare knuckles up against men twice her size.
  • Nice Girl: Especially notable compared to Jacob, but Evie is a rather earnest, friendly, and polite young woman who is far more openly nice than Jacob, and has a better relationship with most of their associates as a result.
  • No-Holds-Barred Beatdown: Delivers a truly horrific one to Jack the Ripper at the end of his DLC.
  • Non-Lethal Warfare: In Jack the Ripper, her Fear tools and fighting katas do not kill victims, but simply frighten them into running away. Justified, as London is already in the terror of Jack's murders, that it wouldn't do to do more murder.
  • Official Couple: At the end of the main story, she and Henry Green. After completing all the Pressed Flowers, you get a cutscene where Henry proposes to Evie and she says "Yes".
  • The Pollyanna: Sometimes comes across this. Notably the only one sincere and brazen enough to "ask" the Queen to end the British Empire:
    Evie: But with the greatest respect, our philosophy forbids us from assisting with the expansion of the Empire. Perhaps, ma'am, you could consider putting an end to your imperialist desires?
  • Screaming Warrior: She's a bit more vocal in her battle cries than Jacob is, yelling at the enemy during finishers.
  • She Cleans Up Nicely: The final mission of the game has her wearing a pretty red dress for the first portion in order to infiltrate Buckingham Palace during a party hosted by Queen Victoria herself, in order to find her way into the First Civ Vault holding the Shroud. She hates the experience though, which is made clear when she throws the dress away.
  • Stealth Expert: Her unique endgame skill upgrades focus more on stealth (upgrade to throwing knife damage/capacity, increasing her stealth stat and the ability to be functionally invisible), and her missions involve much more discretion than Jacob's do.
  • Sword Cane: The weapon she starts the game with is a cane sword, and her best armor increases damage Evie does with them.
  • Teacher/Student Romance: She takes quickly to the company of Henry (correction, Mr. Green), especially as they collaborate on the search for the Piece of Eden.
  • Terror Hero: In the Jack the Ripper DLC, she uses the tools and tactics of the Indian Assassins, which include fear-inducing hallucinogenics, painful spikes and long and torturous takedowns meant to terrify enemies into submission.
  • Took a Level in Badass: The Jack the Ripper DLC shows that Evie's time in India paid off in a big way. She was no slouch before, but now she can beat down entire squads of enemies with her fists, and uses the brutal fighting style she previously used only in the Fight Clubs. She can also inflict fear on enemies by doing brutal takedowns, using painful spikes, and in general being an unholy terror demon on the battlefield.
  • Trojan Prisoner: One of Evie's approaches in assassinating Lucy Thorne boils down to this.
  • Use Your Head: While unarmed or using brass knuckles, one of her multi-finishers starts off with Evie grabbing her first victim by the shoulders and delivering a vicious headbutt to the face. She also has a single-target finisher in which she first punches and then headbutts her victim. The latter is shared with Jacob, while the former is unique to her.

    Henry Green 

Sir Henry "The Ghost" Green

https://static.tvtropes.org/pmwiki/pub/images/henry_green_acs.png
Voiced by: Jaz Deol (English)note 

Real name Jayadeep Mir, the son of Arbaaz Mir and Pyara Kaur, Henry Green is an Indian immigrant, leader of the British Assassins in London, and friend of the Frye twins.


  • Appropriated Appelation: Took on the name "Henry Green" due to a combination of hearing the first name a lot and people remarking on the green hat he was wearing.
  • Battle Couple: With Evie after copious amounts of Ship Tease, though he's rather weak in comparison.
  • Big Damn Heroes: Had he not shown up to throw a knife into Starrick's shoulder when he did, Starrick likely would've killed both of the Frye twins.
  • Blade Below the Shoulder: Wields a Hidden Blade.
  • Bookworm: Since his work as a field agent leaves much to be desired, Henry focuses on research, generally serving as the twins' go-to man for information pertaining to Starrick's network.
  • Blue Blood: The son of the last Sikh Princess and a Kashmiri Muslim Assassin, he is also the nephew of Maharaja Duleep Singh.
  • Child of Two Worlds: He has a Sikh first name and a Muslim surname, and spent his adult life in England using an English name.
  • Distressed Dude: A result of being lousy at field work. He gets snagged by some Templars during a mission with Evie late in the game—a mission she fails because she abandons it to go rescue him. This is a sore point with her for a while afterwards.
  • The Exile: The Indian Assassins sent him to Britain because he screwed up a mission in 1860 that compromised the Brotherhood, and were it not for Ethan Frye's intervention he would've gotten executed.
  • Good Wears White: He wears a variation of the traditional white Assassin robes, not unlike those worn by Altaïr Ibn-La'Ahad, and he's the leader of the Assassins in London.
  • Hero of Another Story: The viewpoint character of Assassin's Creed: Underworld.
  • Highly-Conspicuous Uniform: His Assassin uniform, which is reminiscent of earlier protagonists (bright white and covered in Paisley patterns), makes him stick out like a sore thumb in London compared to the Frye twins. On the other hand it does make him blend in as an immigrant, since many Indian immigrants at the time wore traditional clothing as well, which the Assassin robes resemble to a greater extent.
  • Historical Character's Fictional Relative: The fictional nephew of Maharaja Duleep Singh and great-grandson of Ranjit Singh.
  • I Have Many Names: Jayadeep Mir, Henry Green, Bharat Singh, and numerous other aliases.
  • In the Hood: Wears a hood like most Assassins, though in-game he's never seen wearing it over his head.
  • Just in Time: He intervenes in the fight against Starrick just when it seemed like both Fryes were about to be killed, and although he gets knocked out, it buys enough time for the twins to recover and take down Starrick together. When Henry comes to, Evie acknowledges that he saved the mission.
  • Kukris Are Kool: Of the three weapons to equip, the kukri is Henry's preferred weapon. Not only does he give the twins their first kukris, but upgrading him will give them access to better ones.
  • The Last DJ: The only Assassin left in London at the start of the game with the other Assassins, even Ethan Frye, being intimidated and driven from the city by Templar influence. Most of the time, he's been gathering information.
  • The Leader: Is the head of the London Assassins at the time of the game, though that is mostly In Name Only since there's no one left and all he has left is a network of allies and contacts providing him information. When the Fryes arrive, he defers to them and supports them unconditionally.
  • Nice Guy: He's affable, mild and relaxed, and often mediates between the twins.
  • Non-Action Guy: Downplayed, he's just as good at parkour as the Frye twins but admits fieldwork isn't really his forte as he's a mediocre fighter. As a result of his attraction to Evie, however, he feels compelled to do more field work although she likes him just the way he is.
  • Official Couple: At the end of the main story, he and Evie Frye. After completing all the Pressed Flowers, you get a cutscene where Henry proposes to Evie and she says "Yes".
  • Quest Giver: Is the reason the Fryes are in London in the first place.
  • Red Baron: He's known as "The Ghost". His biggest claim to fame prior to the game is the fact he is able to comfortably survive in a Templar-controlled London where everyone else in the Brotherhood has been killed or driven off.
  • The Social Expert:
    • For such an unassuming man, he's sure capable of building a network of contacts that consists a cross-section of English society.
    • Underworld notes that he was easily able to twist his family and household to his will when he was younger out of sheer charisma.
  • "Well Done, Son" Guy: He had a tense relationship with his father Arbaaz Mir.
  • What the Hell, Hero?: Encourages his uncle, Duleep Singh, to rise against the British Empire. He, historically, does not.

    George Westhouse 

George Westhouse

https://static.tvtropes.org/pmwiki/pub/images/acs_george_westhouse.png
Voiced by: Peter Mikhail (English)note 

A senior member of the Assassin Council, Westhouse is a family friend of Ethan Frye and his children.


  • Almost Famous Name: Has nothing to do with George Westinghouse, inventor of the railway air brake and father of the electricity distribution system, who even lived in the same era.
  • In the Hood: Keeps his hood on for his one appearance.
  • The Mentor:
    • To the British Assassins on the whole, apparently.
    • Though it's not clear if that means he's a teacher for the British Assassins, or in charge of them seeing as Mentor is a very high and esteemed rank for an Assassin (often involving control over an entire branch at the time). Seeing as he defers to Council judgement, the former seems far more likely.
  • What Happened to the Mouse?: After his appearances in the first two sequences, George doesn't show up anymore after the twins make for London, save for two brief mentions.
  • What the Hell, Hero?: Henry Green writes to him asking why he's not sent any help to London when he's been virtually alone without allies there. Jacob and Evie also feel that Westhouse is too scared.

    Ethan Frye 

Ethan Frye

The father of the Frye twins, he died a few weeks before the start of the story from pleurisy.


  • Badass Teacher: Besides training his children, he was a schoolmaster in his civilian guise.
  • Battle Couple: He and Cecily Frye were partners prior to the latter's Death by Childbirth.
  • Big Good: Regarded as this by Evie and many Assassins. Even Duleep Singh mentions him with praise.
  • The Cameo: He appears in The Stinger for Chronicles: India, his back to the audience, as he accepts the Koh-I-Noor diamond from Arbaaz.
  • Cultured Badass: Apparently quoted a lot of Plato to the Fryes, to the point that Jacob thinks that one of Evie's phrases is their father's.
  • Defrosting Ice King: Towards Henry when mentoring him in India, being gruff and unkind at the beginning of their relationship (partially as a result of his depression over his wife's death). By the end of it he's clearly come to care about the boy a great deal.
  • Famed In-Story: Was well known by the Templars and by Duleep Singh.
  • Heartbroken Badass: The death of his wife Cecily, at the time of childbirth, deeply affected him. It may have been what inspired Ethan to teach his children to forego emotional ties for the sake of the mission, something which Evie took to heart.
  • The Mentor:
    • Trained both his children as Assassins.
    • He also trained Henry Green, but it didn't fully take because Henry lacked the killer instinct to be a successful killer.
  • Parents as People: The crux of his character. Ethan left his baby children in the care of his mother because his wife died giving birth to them, and even after his parental instincts had him return, he still taught them some unhealthy lessons like shoving your emotions aside for the good of the mission. A turning point in Evie's character arc is Duleep Singh pointing out that though she idolizes her father, some of his behavior was motivated by grief, and not everything he said should be taken to heart.
  • Posthumous Character: Passed away prior to the events of the game due to pleurisy, and it's his death which convinces the Frye twins to head to London.
  • Secret-Keeper: The last person who had definite knowledge about the Koh-I-Noor's whereabouts.
  • "Well Done, Son" Guy: Among the twins, Jacob apparently had a more tense relationship with his old man, and bristles whenever Evie tries to invoke his name and example. Evie admits in the end, that she shouldn't have done that as much as she did, and that Ethan wasn't always right about everything.

    Lydia Frye (Unmarked Spoilers) 

Lydia Frye

https://static.tvtropes.org/pmwiki/pub/images/lydia_frye.png
Voiced by: Lisa Norton (English)note 

Winston Churchill: You would have the thanks of a brave, but beleaguered nation.
Lydia Frye: I would settle for the right to vote.

The granddaughter of Jacob Frye and the grandniece of Evie Frye, Lydia was an Assassin who allied with Winston Churchill during World War I to hunt down a cult of spies sabotaging the English war effort.


  • Action Girl: Just because she can't vote doesn't mean she can't kick ass.
  • All Your Powers Combined: Has access to both Jacob and Evie's entire skillsets, save for their exclusive skills.
  • And Now for Someone Completely Different: The World War I memories have you shift from Jacob and Evie Frye to Lydia.
  • Deadpan Snarker: Like her grand-father and grand-aunt. She snarks with Churchill himself, joking when asked if she wants anything in return, that she would like "the right to vote."
  • Happily Married: Her database states that she married an Assassin named Sam Crowder shortly before the start of the First World War.
  • Master of None: Although she was trained by both Jacob and Evie, Lydia can't learn any of their exclusive skills.
  • Raised by Grandparents: Because her parents were constantly busy with Assassin business, she was raised and trained by her grandfather Jacob and great-aunt Evie.
  • Reluctant Hero: She initially didn't want to be an Assassin and concentrated on her studies, but learning from that only taught her how far the Templar control went.
  • Strong Family Resemblance: She has a similar hairstyle to Evie, but her eyes and general facial features are more in line with Jacob's.

Top