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Characters / Assassin's Creed: Odyssey Eagle Bearer and Allies

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Player character, as well as a list of characters that serve as their closest allies in Assassin's Creed: Odyssey.

Many of these characters are Walking Spoilers and their entries feature a lot of in-game details that are not hidden behind spoiler tags. As this page contains details about player character's biography, and information about their allies, who are tied to the main storyline, read at your own risk.


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The Eagle Bearer

    The Eagle Bearer 

In General

https://static.tvtropes.org/pmwiki/pub/images/j1dmk743kmk11.jpg
Alexios on the left, Kassandra on the right.

  • Affectionate Nickname: Their mother likes to call them "lamb," and Pirate Queen Xenia soon takes to calling them "West Wind."
  • A God Am I: They can actually invoke this in a quest during Legacy of the First Blade, though not for egotistical reasons - it's to get a Debt Detester off their back. The logic (such as it is) is thus: Only the gods can erase debt. The Eagle Bearer is a god, ergo they can erase the debt the man they keep rescuing has accumulated. Since only a god (or demi-god) could do the things they've done, he accepts this, and goes on his merry way.
  • All-Loving Hero: One option for playing them turns the Eagle Bearer into a prototypical hero that works for free, always goes for non-violent approaches first, and generally does their best to be as nice and helpful as they can.
  • Amplifier Artifact: The Spear of Leonidas is the focus for many of the more superhuman abilities the Eagle Bearer exhibits. Even when holding it for the very first time as a child after Myrrine hands it to them, the Eagle Bearer can feel the effect.
  • Animal Eye Spy: Alexios and Kassandra have the same variant of Eagle Vision that Bayek has, which allows them to see through the eyes of their eagle, Ikaros.
  • Animal Motifs: Eagles, as is the usual for the franchise. One of their titles is "Eagle-Bearer." Their mother also has birthmarks in the shape of the Aquila constellation.
  • Badass Boast: By the truck load. There's a good chance that any first conversation with a newly met character contains at least one such dialogue option, and they have their fair share later on as well.
  • Badass Gay: Alexios and Kassandra can potentially romance same-sex characters if you so desire, and are both badass mercenaries. Given the setting, it's hardly surprising.
  • Badass in a Nice Suit: They wear a crisp black business suit when they meet Layla at the gates of Atlantis in the present time.
  • The Beastmaster: In addition to Ikaros, their eagle familiar, the Eagle Bearer can also gain an ability to tame wild animals that are knocked out.
  • Been There, Shaped History: As is standard for the franchise. Besides affecting the Peloponnesian War, the Eagle Bearer's actions can shape many historical details, such as their action impacting Hippokrates and inspiring the Hippocratic oath, or being responsible for Pausinias's exile.
  • Berserk Button:
    • Due to the details of their backstory, they can get particularly venomous when it comes to fathers turning on or not protecting their children.
    • Screwing them over, or not paying them for services rendered.
  • Big Brother Instinct: Their first kill was a priest trying to kill their younger sibling, and their demeanor becomes much fiercer when their sibling is involved. Alexios in particular is almost frothing with rage before executing Kleon for turning Kassandra into a monster. They also show the same tendencies towards Phoibe, who they act as an older sibling to.
  • Big "NO!": Utters a particularly gut-wrenching one if Deimos stabs Myrrine
  • Bi the Way: They can be this if you so wish, since all of the love interests can be romanced regardless of gender.
  • Blue Blood: From their mother's side, they are descended from King Leonidas of the Agiad dynasty of Sparta. It's very likely that had it not been for the cult and if they remained in Sparta, then Alexios at least had a shot of becoming King.
  • Boxing Battler: Both are quite skilled at pankration, the ancient hybrid sport of boxing and wrestling. It's also usable in real combat should you want to knock out an enemy to recruit them instead of killing them, and either can't or don't want to stealth-choke them or hit them with a paralyzing arrow.
  • Bow and Sword, in Accord: They can equip up to two melee weapons as well as a bow, and alternate between them seamlessly in combat.
  • Cain and Abel: They can potentially kill their younger sibling (as Deimos) and their adopted brother Stentor depending on your choices.
  • Cassandra Truth: Pun aside, if the player finishes the Minotaur quest before taking on the Pre-Trials of the Minotaur quest-line, the Eagle Bearer spends the later trying to tell everyone they've already killed a minotaur, which for understandable reasons isn't believed (and not just because one of the people they're trying to tell this to is aware the local minotaur legends are a scam to murder potential threats to the Cult).
  • Character Tic: The Eagle Bearer tends to cross their arms when they're being briefed on missions, as well as place their hands on their hips when they get annoyed.
  • Commanding Coolness: Barnabas gives them command of the Adrestia after they rescue him from the Cyclops in Kephallonia.
  • Cool Big Sis: Or Bro if you're playing as Alexios, to Phoibe, although they're not related by blood.
  • Curtains Match The Windows: Brown hair to complement their brown eyes.
  • Damsel out of Distress: Played for laughs when they are captured by Deimos and Kleon. By the time Barnabas and Sokrates come charging in to rescue them, they've already single-handedly defeated the guards while completely unarmed.
  • Darwinist Desire: If they were played as gay, this is the reason why they end up conceiving a child with Darius' child: since they were both had strong Isu genetics the Misthios felt obligated to propagate their line.
  • Deadpan Snarker: At least half their dialogue consists of snarky comments about the world around them, the people they have to deal with, or whatever crazy situation they just got roped into, and they don't even try to be subtle about it most of the time. Made even funnier by how almost everyone continually fails to pick up on their subtext.
    Alexios/Kassandra: Lokris. The land of salt aaand... more salt.
  • Did You Just Punch Out Cthulhu?: In the Fate of Atlantis DLC, they can quite literally do this to Hades, the Greek god of the Underworld, even if he is an Isu.
  • Died in Your Arms Tonight: After relinquishing ownership of the Staff of Hermes Trismegistus to Layla, they collapse in her arms before dying.
  • Dual Wielding: When wielding a one-handed sword or dagger, they dual wield it with the Spear of Leonidas.
  • Everyone Calls Them Barkeep: Most people refer to them as the Eagle Bearer or just misthios (mercenary), with their name usually reserved for use by close acquaintances.
  • Famed In-Story: The fact that half of the people they meet call them "Eagle-Bearer" implies Greece at large already knew them, or had at least heard of them, before the events of the game.
  • Genius Bruiser: Has the might and fury of the Bloodline of Leonidas, and the intuition and intelligence of the Bloodline of Pythagoras. They're a one-person-army frequently hired to be an unstoppable force. They can wax philosophic with the classical giants of philosophy, take part in theater, and frequently puts their wits to work to solve mysteries in their line of work. This confluence of bloodline aptitudes may be what Pythagoras had in mind when proposing his plan to Myrinne.
  • Good Is Not Nice: Even if played as heroically as possible in dialogue and story bits, their very nature as a mercenary means that they'll inevitably end up doing quite a few morally grey actions in actual gameplay.
  • Go Out with a Smile: After passing the Staff of Hermes Trismegistus to Layla, their immortality ends and they welcome death with open arms and a smile.
  • Hairstyle Inertia: When they appear in the modern day. While they dress in a dapper modern business suit, they still have the same hairstyle they had in 431 BC.
  • Heroic Lineage: They are directly descended from King Leonidas through their mother. Their true father is Pythagoras, legendary geometer, philosopher, and occultist. Both are also Isu descendants. Through their son, they are also the ancestor of Aya.
  • Hired Guns: After surviving their attempted execution by their own father, they end up becoming a mercenary.
  • Houseboat Hero: The Adrestia is their home for most of the game after leaving Kephallonia.
  • Hypercompetent Sidekick: They start the game as one for Markos.
  • Immortality: When Pythagoras gives them the Staff of Hermes Trismegistus, they gain the same immortality that he had, and live through millennia before giving the staff in turn to Layla.
  • In the Hood: There are many hoods that they can wear, as expected for the series.
  • Large Ham: They're not afraid of hamming it up on occasion, like when a conquest battle they participate in begins.
    Eagle Bearer: Today Sparta will bleed!
    Eagle Bearer: We will wash our swords in their blood!
  • Laser-Guided Tyke-Bomb: Pythagoras sired the Eagle Bearer with (a consenting) Myrinne, making a confluence of their Isu lineages, with the purpose of the resulting child being a catalyst for the Cult of Kosmos's demise. Despite this, Myrinne tried her best to give the Eagle Bearer some semblance of a normal childhood. Despite fitting the definition of this trope, the Eagle Bearer is a more well-rounded person than most instances of even standard-rate Tykebombs like their sibling, Deimos.
  • Mathematician's Answer: From a conversation with Sokrates during the Mykonos rebellion arc.
    Sokrates: Best for Delos, best for the rebellion, or best for you?
    Eagle Bearer: Yes.
  • Mortality Ensues: After giving the Staff of Hermes Trismegistus to Layla, they age rapidly and then die in her arms.
  • Multi-Melee Master: They eventually unlock a second melee slot, and can equip two different types of weapons to switch between.
  • Nice Job Breaking It, Hero!: Most of the quests in Alethia's Tartaros simulation are caused by their killing Cerberos in self-defense.
  • Nominal Hero: You can play them as an absolute asshole if you wish to do so, who isn't that much different from the thugs they are fighting.
  • No Good Deed Goes Unpunished: On occasion. For example, teaching a kid of a friend (and possible lover) of theirs how to fight saves him from bandits whom come a'calling while mom's out at the market... but it pisses mom off so badly she tells the Eagle Bearer to go away.
  • No One Could Survive That!: Everyone assumed that they died after Nikolaos threw them off Mount Taygetos as a child, and many react with surprise and/or disbelief upon discovering that they're still alive all these years later.
  • Not the Fall That Kills You: Conspicuously averted. No matter the fall, the Eagle Bearer will not die from it. As you level up, this evolves into taking no fall damage at all, and then to actually inflicting damage with a Shockwave Stab with the Spear of Leonidas.
  • Oh, Crap!: Their (pretty understandable) reaction to coming face-to-face (to-face-to-face) with Cerberos in Fate of Atlantis. And that's before he starts breathing fire.
  • One-Man Army: A long-time staple of the franchise. If you're a completionist and take the time to fully explore the huge game world instead of rushing the main story, a body count of 6,000-8,000 kills is nothing out of the ordinary when you're done. Granted, there will be more than a few animal kills factored in, but still, that's several regiments worth of fighters you'll have killed single-handedly.
  • Only in It for the Money: If that's how you want to play them. They're often asked about their motivation for doing what they're doing, and there's almost always the option to claim that they're only doing it for the drachmae. This bites them in the ass against characters like Iola, where taking the mercenary dialogue leads her to be so appalled by their attempts to blackmail her that she decides to fight the Eagle Bearer to death instead.
  • Orphan's Plot Trinket: The Spear of Leonidas, the only remaining tie the Eagle Bearer has back to their original family at the start of the game.
  • Passing the Torch: Like their father before them, they pass the Staff of Hermes Trismegistus — and therefore control of Atlantis — on to Layla at the end of the game.
  • Patricide: They can choose to kill their step-father, Nikolaos, as well as their biological father, Pythagoras.
  • Purely Aesthetic Gender: Zigzagged. While both Alexios and Kassandra have the same abilities as one another and most of their dialogue options are the same in side content, they are two distinct characters, with slightly different personalities, and unique backstories.
  • Really Gets Around: With fourteen potential love interests, all of whom can be romanced in a single playthrough with no repercussions, this is definitely an option.
  • Really 700 Years Old: Or about 2400 years, in this case. After taking the Staff of Hermes Trismegistus from their true father Pythagoras, the Eagle Bearer becomes the new guardian of Atlantis, watching over its trove of Isu lore. They pass on the staff and guardianship to Layla Hassan in 2018 CE, finally ending their life.
  • Red Baron: They're known as the "Eagle-Bearer."
  • Red Oni, Blue Oni: While the two act as the player dictates, Kassandra tends be the calm, snarky Blue to Alexios' playful, expressive Red. This even translates to Deimos, as Alexios is violent and aggressive while Kassandra is restrained but no less fanatical.
  • Religious Bruiser: Most of the previous protagonists have ranged from atheist to agnostic. The Eagle Bearer can also be this, but they also have the option to take a page from Bayek and actively revere their local pantheon.
  • Rugged Scar: Both Kassandra and Alexios have a number of scars visible on their face and arms, the most prominent being three claw marks on their right bicep.
  • Schrödinger's Player Character: Averted, the character you choose to play as is the elder sibling by at least a decade.
  • Static Role, Exchangeable Character: The character you don't choose to play as becomes Deimos, Champion of the Cult of Kosmos.
  • Super Not-Drowning Skills: The Eagle Bearer can hold their breath for an impressive time to explore underwater locations, and it only gets better with every level you gain.
  • She Cleans Up Nicely: When Layla meets the Eagle Bearer in the modern day, they're sporting a rather nice suit...and they wear it well. Also applies if they agree to dress up for Perikles' symposium.
  • Tron Lines: Some of their outfits gained during The Fate of Atlantis grant these all over their body, in gold.
  • Unscrupulous Hero: Depending on how you play them, the Eagle Bearer can act without any regard for the well-being of others by catching civilians in explosions, demanding payment from even the poorest quest givers, being rude and dismissive to almost anyone they meet, and generally being an A-rated Jerkass.
  • Unwitting Pawn: The general approach to solving shifty problems in Greece seems to be 1) recruit the Player Character, 2) tell them just enough to get them interested while omitting crucial details, 3) brush them off or try to kill them when they return from a mission that turned out completely different from what they bargained for. Neither Kassandra nor Alexios tend to take this sort of treatment well.
  • Walking Armory: By the end of the game they can have two different weapons and a bow equipped at one time, as well as up to six different types of arrows and many additional weapons in their inventory.
  • Walking the Earth: Before passing the Staff of Hermes Trismegistus to Layla, they mention that they "walked from one end of Earth to the other" indicating that they didn't spend all their time cooped up at the gates to Atlantis.
  • Who Wants to Live Forever?: Unlike a lot of residents of this trope, the Eagle Bearer doesn't begrudge their immortality, though they do, at the end of their long life, recognize that they've seen far too many wars and circumnavigated the globe in their millenia-long lifespan. This contributes to their leaving with a smile in the end.
    Aletheia: The Keeper's task is to never succumb to death. All those you will ever know, and all you will ever love, will die. Then you will learn to love again, and those will die too. But you will remain.
  • Why Did It Have to Be Snakes?: The Eagle Bearer emphatically voices their dislike of snakes before, during, and after fighting Medusa. In the early quest "Shark the Vagrant", one dialogue option suggests that they're also afraid of sharks.
  • Wouldn't Hurt a Child: One sidequest involves a bratty little kid trying to scam and then flat-out murder the Eagle Bearer. They just send him off with a "don't do that again".
  • Wrecked Weapon: They use the broken Spear of Leonidas as an offhand weapon as well as their assassination tool as a precursor of sorts to the Hidden Blade.
  • Your Cheating Heart: It's possible to romance several men and women at the same time, making your character a huge philanderer. The "New Tales of Greece" add-on "A Brother's Seduction" has one of the dialogue captions leading to your character being called out for it.

Kassandra

https://static.tvtropes.org/pmwiki/pub/images/7169e7049624fe72368f30858066c6a8.jpg
Voiced by: Melissanthi Mahut, Maria Syrgiannis (young)

A young Spartan woman exiled from her home.


  • Action Girl: She's a badass mercenary, same as Alexios.
  • Amazonian Beauty: She's visibly muscular and attracts plenty of attention, in some cases specifically because of her strength and/or martial prowess. She's also about half a head taller than any other (non-Brute) woman in the game.
  • Beauty Is Never Tarnished:
    • Mostly averted. In addition to having a number of scars, Kassandra also gets dirty and roughed up at various points, including getting a bloody nose on a couple of occasions.
    • A notable instance of this trope being played straight is during the pankration quest, in which Kassandra will not show any damage to her face, regardless of how much she's hit (though she will still get stained with the blood of her opponents).
  • Blood Knight: She seems to be a mercenary not just because she's good at it but also because she really enjoys fighting.
    Kassandra: Parties should be about vomiting up blood, not vomiting up poetry.
  • Braids of Action: She wears her hair in one braid pulled to the left side.
  • Captain Obvious: On Delos, one sidequest is given by a grievously wounded huntress who's barely holding her guts in her stomach. Kassandra takes a long look at her, kneels down deliberately, takes another look and finally deadpans "You're bleeding. A lot."
  • Contralto of Danger: She has an assertive tone and rather low pitch in her regular speaking voice.
  • Cutting Off the Branches: The novelization has Kassandra as the canonical protagonist.
  • Fashionable Asymmetry: She has a braid on the left side of her head but not the right.
  • She Cleans Up Nicely: She looks quite fetching in the crimson satin number she's given for Perikles' symposium in Athens.
  • Statuesque Stunner: She's noticeably as tall as, if not taller than, most characters, men and women alike, and attracts a lot of attention.
  • Strong Family Resemblance: A quest giver on Naxos posts a notice for the "misthios that looks like the Phoenix." Phoenix is an alias of Kassandra's mother, Myrrine.

Alexios

https://static.tvtropes.org/pmwiki/pub/images/fde3081cb708507e0995f597e250a3d8.jpg
Voiced by: Michael Antonakos, Leonidas Castrounis (young)

A young Spartan man exiled from his home.


  • Adorkable: Alexios tries to be an embodiment of Greek masculinity and comes off as a little ridiculous.
  • Badass Beard: His facial hair is a bit too long to qualify for Perma-Stubble.
  • Blood Knight: It goes well with his job as a mercenary and his Hot-Blooded tendencies.
  • Cutting Off the Branches: Kassandra is the canonical protagonist, meaning he became Deimos.
  • Hot-Blooded: Alexios is usually described as being very violent and aggressive in the story.
  • Large Ham: When he's having fun, he's clearly milking it for all it's worth. His drinking game with Euripides and Aristophanes and his Rousing Speech to the Silver Islanders has to be believed. This is in fact quite un-Spartan of him, since Spartans were considered the Cold Ham by other Greeks.
  • Generation Xerox: With King Leonidas, his grandfather. He has a similar hairstyle, wields the same spear, and is also defying the Cult.
  • Tall, Dark, and Handsome: As tall as his sister and quite good looking in his own right.

    Ikaros 

Ikaros

https://static.tvtropes.org/pmwiki/pub/images/acod_ikaros.jpg
The Eagle Bearer's eagle companion.

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Allies

    Barnabas 

Barnabas

https://static.tvtropes.org/pmwiki/pub/images/barnabas_ac_render.png
Voiced by: Andreas Apergis

The captain of the Adrestia, and an experienced sailor. In time, your closest and most trusted friend.


  • Affectionate Nickname: "Barney", given by Iola.
  • Agent Mulder: To Herodotus' Agent Scully. Barbanas sees the will of the gods and fate as the forces behind most things.
  • Big Damn Heroes: Attempted by him and Sokrates, who try to spring the Eagle Bearer from jail armed only with a rake and a broom. Only to find The Eagle Bearer had already thrashed the guards with their bare fists and was one moment's respite away from helping themselves to the key.
  • The Captain: He's the captain of the Adrestia.
  • Complaining About Rescues They Don't Like: Amusingly Inverted. When he and Sokrates bust into the Athenian prison to rescue the Mysthios, only to find the guards already knocked out, Barnabas seems pretty disappointed he wasn't able to do a dramatic rescue.
  • Cool Old Guy: He's a very amicable old man.
  • Disappeared Dad: Due to getting separated from his wife during a storm. He never realized he even had a daughter until she was a young adult.
  • The Fatalist: Believes fate is ordained by the gods, and frequently makes reference to them whenever something good or bad happens.
  • Father Neptune: He's an old, weathered sailor.
  • Handicapped Badass: He lost his right eye a long time ago, but that won't stop him from sailing into the thick of battle at a moment's notice.
  • I Owe You My Life: As an old sea dog, it would have been humiliating to have met his end "drowned in a clay pot", which is why he pledges his life, service, and ship to the Eagle Bearer after they extricate him from that fate.
  • Lampshade Hanging: When he tells the Adrestia's crew to stop singing, one of the possible reasons he gives is that he has heard this song too many times already. Given the limited number of songs, this is not unlikely to mirror the player's thoughts on the matter.
  • No Indoor Voice: He always talks like there's a football stadium separating him and whoever he's talking to.
  • Recruitment by Rescue: He's being tortured and possibly killed by a local bandit lord when the Eagle Bearer first encounters him. One timely rescue later, the game's titular odyssey finally begins when he pledges his loyalty and his ship to his saviour.
  • Romance Sidequest: The Eagle Bearer can unwittingly set him up with an one-eyed lady during the victory party at the end of the Mykonos liberation quest chain. Said lady was Iola, whom the Eagle Bearer encounters on Delos. If her quest is completed before the victory party and the Eagle Bearer was kind to her, she'll become Barnabas's companion at the party, and the Eagle Bearer can then invite her to join the crew.

    Herodotos 

Herodotos

https://static.tvtropes.org/pmwiki/pub/images/herodotus_aco.png
Voiced by: Peter Polycarpou

The fabled "First Historian," known for The Histories.


  • Agent Scully: To Barnabas' Agent Mulder. Herodotus prefers mundane explanations over things like the will of the gods. He's open to the idea, but he prefers things that are supported by evidence and to believe in causality than fate.
  • Artistic License – History: The game portrays him as valuing history over myths. In reality, Herodotus frequently mixed myth with history, never entirely separating folk myth from actual evidence, and even exaggerating real events with his editorializing. It's not for nothing that Herodotos in addition to being called "the Father of History" is also called "the Father of Lies."
  • But Now I Must Go: At the end of "Every Story Has An Ending", Herodotus tells the Eagle-Bearer that they won't accompany them on the Adrestia anymore, and he asks to be dropped off at Athens. He then says that he plans to go to Thurii (Magna Graecia, which is contemporary Southern Italy), a place he hasn't been to before.note .
  • Cool Old Guy: He's considered the "father of history." He's pretty on the ball regarding what's going on and provides advice and wisdom to the main character. His records also allow Layla to find the Spear of Leonidas.
  • A Day in the Limelight: "Every Story Has An Ending" is an extended series of missions in the "Lost Tales of Greece" series that focuses on Herodotus' background, life, and so on.
  • Historical Domain Character: Not just that, but the man who devised the concept of recording history instead of just concocting legends.
  • Maybe Magic, Maybe Mundane: An in-universe view as the historians in the present debate whether his claims might be correct or not given what they know of Isu technology. They are.
  • The One Who Made It Out: "Every Story Has An Ending" reveals that he has this status in his hometown of Samos, being the local guy who made a name for himself in the wider Greek World, leaving his small town island behind.
  • The Smart Guy: He recognizes the spear of Leonidas on sight. Being the world's first historian, he's also knowledgeable about Greece and its history.
  • You Can't Go Home Again: If the player flubs up during the course of "Every Story Has An Ending", his jerkass brother tells him to get off Samos and never come back.

    Hippokrates 

Hippokrates of Kos

https://static.tvtropes.org/pmwiki/pub/images/hippokrates_assassins_creed_odyssey_328.jpg
Voiced by: Adam Wilson

The "Father of Medicine," a physician known for his revolutionary idea of divorcing medicine from religion and philosophy.


  • Bald of Awesome: He's very sensitive about it, and his apprentice asks the Eagle Bearer not to mention it. They can mention it anyway.
  • Frontier Doctor: By necessity of being the first person to approach medicine as a science without any real health care system to support him, he has shades of this. He also travels to where he's most needed.
  • The Heretic: Some of the priests of Asklepios see him as this for trying to take medicine out of the hands of the gods. Some of them also support him, noting that whatever his intentions, he does more good than bad. Chrysis, the high priestess of Hera, is threatening to declare him a Heretic. But that's more due to her being a member of the Cult.
  • Historical Domain Character: He's the de facto founder of Western Medicine, for conceiving the (at the time) radical notion that disease is a mundane affair that can be diagnosed and treated by mundane means, instead of divine retribution to be prayed away.

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