A list of characters affiliated with the Cult of Kosmos in Assassin's Creed: Odyssey.
Many of these characters are Walking Spoilers and their entries feature a lot of in-game details that are not hidden behind spoiler tags. As a big part of the game is figuring out the identity of the Cult members, read at your own risk.
- Ancient Conspiracy: They are a secret cult with the goal of uniting all of Greece under their banner by any means necessary that has existed since the 6th Century BCE as a splinter group from the Hermeticists. Like the Order of the Ancients, they are a precursor to the Knights Templar.
- Animal Motifs: Like their contemporaries the Order of the Ancients, they're represented by the snake.
- Badass Boast: Many Cultists give this when initially unmasked in the Cultist screen.
- Believing Their Own Lies: Some of the Cult's members have become obsessed with the Cult's mysticism, resulting in them actually revering the Kosmos concept as if it were a god.
- Big Bad Ensemble: How the Cult of Kosmos is organized, in stark contrast to the Big Bad-centric Templar Order of past games. Its nine leaders operate autonomously for the most part, with each 'sage' assigned various roles in the overall agenda. The closest position they have to a central figure, the Ghost of Kosmos, is really more of an organizer and she has already lost her influence to Deimos by the time you track her down. The main storyline only unveils three of the Cult's leaders, which forces the player to track down five more as a separate arc before finally confronting the ninth figure. Even then, this final cultist will only appear after all the other 43 cultists have been dealt with.
- Black Cloak: When concealing their identities, they wear voluminous black cloaks and robes, as well as white drama masks.
- Boss in Mook Clothing: All of them have better stats than the average soldier of their level. Makes sense when the cultists are mercenaries, soldiers, or pirates. But they still get buffed stats when they actually are merchants, artists, politicians, or hetaerae note .
- Create Your Own Hero: Because they so wanted to spite the memory of Leonidas and gain the power of his bloodline for their own purposes, their machinations involving their bogus prophecy pertaining to his grandchildren ended up giving the Eagle Bearer the motive to methodically assassinate all of the Cult's major agents and leaders.
- The Corrupter: The Cult has twisted the minds of many people including Deimos, Chrysis and its own loyal soldiers.
- Early-Bird Cameo: In-universe. Several, such as Lagos, Brison, and the Monger can be found at the Cult Meeting early in the game. Since they're hiding under masks, you won't have a clue as to who they are yet.
- Evil Is One Big, Happy Family: Legacy of the First Blade reveals they had done business with the Order of Ancients, but provoking the war has strained things between them, due to all the chaos it's caused.
- Four Is Death: The Cult consists of exactly 44 members, including the Ghost of Kosmos and Deimos.
- Gone Horribly Wrong: The Cult was originally founded for its members to contemplate and discuss the concepts of chaos and order in the world. As the decades passed, this objective was eventually corrupted into the enforcement of chaos and order onto the world for the purpose of control.
- Hero Killer: They actively seek and kill "heroes" (those with a high amount of Isu DNA) and their descendants.
- Hidden Villain: Many members of the Cult must be identified using clues acquired from known members or obscure locations.
- Ironic Name: Kosmos is a word that means both "order" and "world" in ancient Greece. This is because the ancient Greeks thought that the world was both harmonious and in order. The irony part comes from Pythagoras describing them as those who "fell lovingly into the wicked arms of chaos", so they actually represent the chaos side of the scale. They tried to bring order to the world, but only succeeded in driving it into chaos.
- Malevolent Masked Man: The members of the Cult all have special white drama masks, which they wear at Cult meetings, as proof of membership. Soldiers that directly serve the cult wear silver helmets fitted with masks.
- Manipulative Bastard: They secretly manipulate the Peloponnesian War and Greek politics for their own benefit. For example, they coerce the Oracle of Delphi to give predictions according to their wishes, allowing them to more directly manipulate the rulers of the Greek nations.
- Mystery Cult: The Cult originally started as one of the many small, exclusive cults in Greece.
- Plot Armor: Several cultists who must be defeated as part of the Family arc often cannot be attacked or found on the World Map until the relevant chapter of the arc.
- Power at a Price: For cultists who are nation leaders, their status will protect them well when their nation is strong, but returns to haunt them should the Eagle Bearer (or the game environment) weaken their nation, except in one particular case.
- Predecessor Villain: They predate the Templar Order, and are contemporaneous to the Order of the Ancients, while still having the exact same goals of world domination.
- The Quisling: In the past, they tried to convince King Leonidas to not fight the Persians. The Cult hoped that unification with the Persian Empire would bring order and unity to the traditionally independent Greek nations.
- The Remnant: After the Eagle Bearer's gotten through all the named members, there are still a few hiding out in the corners of the Greek world, just barely clinging on, as seen in Legacy of the First Blade. Reconstructed; as Haytham Kenway previously pointed out in 3, no matter how hard the Assassins or proto-Assassins strike at the Templar Order, it will always be born anew, and this is probably the point of showing us the remnants of the Cult. And as both the Order of the Ancients and the Cult of Kosmos become the future Templar Order, well...
- Suspiciously Similar Substitute: To the Templar Order, right down to having the same goal of world domination to save humanity from The Evils of Free Will. That being said, this trope is technically inverted from an In-Universe standpoint as they're actually a proto-Templar organization, as they and the Order of the Ancients would actually go on to help form the modern Templar Order itself.
- They Look Just Like Everyone Else!: Without their masks and robes, they look no different from any other citizen of Greece.
- Virtue Is Weakness: All members of the Cult, to various degrees, believe that lack of virtue is what truly allows one to become strong and prosperous in the world. They have all helped to raise Deimos with this mentality.
- We Are Everywhere: The cult is very widespread with its members in virtually every role in Greek society, from common criminals and brigands, to the highest echelons of politics.
- Well-Intentioned Extremist: Their ultimate goal is the unification of the various squabbling Greek city-states under one government for the purpose of creating a better world. The problems therein, of course, is that they're willing to resort to pretty despicable methods to do so, and their "better world" would also be ruthlessly authoritarian and Darwinisitic.
The original founder of the Cult.
- Failure Is the Only Option: Some of the cultists have been trying to resurrect him. Given it's the fifth century BCE, and they don't have access to any tech that would enable them to make it easier, as Juno tried, they haven't had any luck.
- Greater-Scope Villain: He is the original founder of the Cult of Kosmos, but died centuries before the events of the game.
- Posthumous Character: He is only mentioned, having lived and perished during the Trojan War era.
- Uneven Hybrid: The pre-Fate of Atlantis questline suggests he had some Isu DNA in there.
- Unseen No More: He finally makes an appearance in Fate of Atlantis as one of the four legendary heroes you have to recruit for Hades.
The Ghost of Kosmos
The leader of the Cult of Kosmos.
- Authority in Name Only: They have lost their power to Deimos by the start of the story.
- Captain Obvious Reveal: The Ghost is wearing a female mask, so the reveal of her being a woman is painfully obvious. Another obvious aspect is the clue "the Ghost controls Athenian politics". The only woman in the story with any actual political power in Athens is Aspasia.
- Greater-Scope Villain: They are the true mastermind behind the actions of the cult.
- Hidden Villain: Their identity is only revealed after you deal with all other cultists.
- Samus Is a Girl: A hint to their identity is that the person occupying the position is currently a woman.
One of the Sages of the Cult and their greatest weapon, a human trained from childhood to kill their enemies.
- A God Am I: Genuinely believe themselves to be some kind of War God. They don't claim to be Ares personified, but it sounds like they consider themselves just one step below him at best.
- And Now for Someone Completely Different: At the beginning of the first episode of Fate of Alantis, Layla accesses Deimos' memory when they killed Phidias in order to get information from the sculptor.
- Annoying Younger Sibling: Amusingly, Deimos can share this trait with Stentor in the best ending where the entire family is reunited; the two of them get into a wrestling match after a family dinner while their older sibling, mother, and adopted father look on. Even more so if they're made a crewmember on the Adrestia, where they act like a bratty kid, demanding to be in charge.
- Ax-Crazy: Their torturous upbringing has left them mentally unhinged. Most Cultists are wary of Deimos' temper, and for good reason. During their brief playable segment, they're actually so violently unhinged Layla has severe difficulty synchronizing with the memory, even trying to opt out.
- Becoming the Mask: "Deimos" is the only identity they've ever known; Even if Deimos forsakes the Cult and rejoins their family, they still go by that name rather than their birth name of Alexios/Kassandra and can even mention that name means nothing to them in the final confronation at Mt. Taygetos.
- Beyond Redemption: He thinks this of himself after the final fight on Mount Taygetos, and pegs it as the reason why he rejects any attempt to become part of the family again.
- Bling of War: Their armor and weapon are both very ornate, the former being golden.
- Bragging Rights Reward: Dealing with them and the Ghost of Kosmos is rewarded with Deimos' Isu sword and their armor, the latter of which is completed by the Ghost's crown. However, dealing with these two also concludes the game's major story arcs, so there's usually not much left one could use all that gear for, unless you somehow managed to leave tons of sidequests unresolved by that point.
- Cain and Abel: They try to kill their older sibling. Depending on your choices, they can either reconcile or meet their end this way.
- Cool Sword: They wield the Sword of Damokles, an Isu artifact with a glowing hilt that allows them to create massive blasts of energy in combat. Naturally, the Eagle Bearer can't perform these tricks when they wield the sword themselves.
- Cutting Off the Branches: Alexios is the canonical Deimos so anything with Deimos as Kassandra is solely for game purposes. Furthermore, his canonical fate is to have the Sword of Damokles thrown off of the mountain and be killed in a Suicide by Cop after a Hope Spot at the possibility of redemption.
- Dark and Troubled Past: We only get a few vague details, but they were "raised" by Chrysis, who outright tortured them on occasion, in order to turn them into a loyal agent of the Cult.
- Despair Event Horizon: In the novelization, being defeated on Mount Taygetos and spared leaves him without any will to live, having been trained to believe that he is the greatest of all, and goads Kassandra into killing him by feigning threatening gestures at Myrrine.
- Do Not Call Me "Paul": They do not like being called by their birth name.
- Dying as Yourself: In the canonical novelization, he is outright called "Alexios" in his final moments, signifying that he has thrust aside the role of "Deimos," though accepting that he has gone too far to change.
- Establishing Character Moment: The other Cultists talk up Deimos before they arrive, and it's made clear they all tread softly around them. When they do arrive, it's carrying Elpenor's severed head, before they kick a nearby brazier and throw Elpy's head at the other cultists.
- Evil Is Hammy: Being a psychotic child soldier with a god-complex has made Deimos a bit of a drama-queen.
- Faux Affably Evil: Can try to pretend to be friendly during their brief playable segment, but even if they weren't a bloodthirsty rager, they're calling someone "friend" who they have just beaten senseless and stabbed in the hand.
- Final Boss: Seeing how the very last potential Boss Battle plays out extremely anticlimactic, Deimos tends to be the true final challenge players have to overcome. However, they're also a Skippable Boss in all but one case; see below for the details.
- Fission Mailed: Even if you chose all the right dialogue options to talk Deimos down in the final confrontation, it will seem like you screwed up until the very last second.
- Hates Being Touched: Slaps their sibling's hand away if they try to reach out to them on Andros.
- The Heavy: They are the one who drives the Cult to oppose the Eagle Bearer.
- HeelFace Turn: By convincing them through your various interactions that their true family still cares for them and that the Cult is just using them, Deimos will forsake the cult and rejoin your family in your final confrontation. Afterwards, provided that Myrrine, Nikolaos, and Stentor are also alive they can be used as a lieutenant on your ship.
- I Reject Your Reality: Thanks to the Cult, Deimos is convinced their family tried to murder them and gave them up for dead, and no amount of attempts to point out otherwise will convince them. Even their starting to warm to Alexios/Kassandra starts from thinking they were "abandoned" by Nikolaos and Myrinne as well.
- Long-Lost Relative: The sibling you didn't choose in the new game start? It's them.
- Matricide: In one ending, they end up killing their own mother in an act of vengeance. Unfortunately for you, their mother is also your mother.
- My God, What Have I Done?: Has a moment of this after they hold the Spear of Leonidas in the "good" ending where they rejoin their family and receive a vision from it. We don't know what they see, but it leaves them visibly shaken and muttering that they've "done things", but are still welcomed back by Myrrine and their older sibling.
- Overrated and Underleveled: While story-wise they're the greatest warrior of the Cult, mechanically their default level is 35, which is still lower than several of the non-Sage cultists (and most of the actual Sages) since the Family Arc is meant to be the first storyline you complete. Of course, depending on the number of completed sidequests and the number of cultists killed beforehand, it's still possible to fight them as one of the highest-leveled cultists while completing all story arcs in the proper order.
- Redemption Demotion: Averted. If they join your crew they still keep their distinct fighting style, complete with large Ao E attacks.
- Reformed, but Not Tamed: If the Eagle Bearer manages to bring them back into the fold, they still have penchant for childish behavior and a propensity for violence. An entire childhood and adolescence of abusive Training from Hell by those shaping him into a Tyke-Bomb aren't just instantly undone.
- Skippable Boss: The Eagle Bearer can elect to fight them at multiple points in the story, but only one battle is truly inevitable (Brasidas' conquest battle for Messara). The Final Battle against Deimos can be avoided by choosing the right dialogue options in any and all conversation the Eagle Bearer has with them over the course of the game. Even one wrong choice can screw you over, though, so it's fairly likely he'll become the Final Boss unless you get lucky or consult a guide.
- The Starscream: Their ambition and stubbornness results in them taking leadership of the Cult from the Ghost of Kosmos.
- Static Role, Exchangeable Character: They are the sibling you didn't select to play as.
- Suicide by Cop: In the canonical novelization, Kassandra is forced to kill him when he adheres to Redemption Rejection and tries to kill their mother one last time. The scene makes clear that he wants her to do it, since he sees himself as less than her.
- Talking the Monster to Death: It's possible to talk them down in your final encounter with them.
- That Man Is Dead: They renamed themselves as Deimos, and refuse to acknowledge their birth name.
- Tyke-Bomb: They've been raised from childhood to be a tool for the Cult.
- Unwinnable Boss Fight: The one mandatory fight you have with them always ends with the Eagle Bearer getting knocked out and taken prisoner by Kleon's forces no matter how well you do against Deimos' super-powered attacks.
- Villainous BSoD: In the canonical novelization, he breaks down in tears and despairs at being incapable of being better after his duel with Kassandra on the mountaintop, accepting that he is a terrible person, but feeling he is Beyond Redemption.
- Virtue Is Weakness: In the beginning, they believe in the enforcement of strength and power over the world while deriding everything else as petty and/or weak. They are determined to be at the top of the food chain no matter what it takes.
- Younger Than They Look: Deimos' date of birth is 451 BCE in the novelization instead of 446 BCE like in the game, meaning he is only 15 years old when he first meet the Eagle Bearer yet could pass for someone in their twenties or thirties.
Eyes of Kosmos (spies and informants of the Cult)"The Eyes see all."One of the seven branches of the Cult of Kosmos led by Nyx the Shadow.
Nyx the Shadow
The chief spy of the Cult of Kosmos and the Sage of the Eyes of Kosmos.
- Bad Boss: Judging by one of the notes, she pointed the Eagle Bearer in Sotera's direction.
- Bullying a Dragon: If the player hasn't identified her, but still stumbles on her wandering around Athens, she will start harassing the Eagle Bearer if they get too close.
- Dark Action Girl: Despite her average appearance, she is skilled with a sword and quick on her feet.
- The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Eyes of Kosmos.
- I Have Many Names: Nyx is actually one of many names and aliases used by The Shadow.
- Hoist by His Own Petard: Her drive for anonymity turns out to be her undoing, as she travels alone with no bodyguards. This combined with her negligible combat ability makes Nyx one of the easier Sages to kill once you've figured out her identity.
- Knife Nut: Carries the Dagger of Kronos, which the Eagle Bearer loots from them.
- The Spymaster: As the head of the Eyes of Kosmos she is responsible for the Cult's information gathering and infiltration of Greek states.
- They Look Just Like Everyone Else!: In her case, this is particularly important due to her need to travel throughout Greece on the Cult's behalf.
An traveling merchant who one day brings an interesting proposition to the Eagle Bearer, and an Adept of the Eyes of Kosmos.
- Arms Dealer: He sells weapons to both Athens and Sparta, and deliberately manipulates events to prolong the war between them for the sake of influence and profit. The very reason he sends the Eagle Bearer after the Wolf of Sparta is because the man's threatening his business.
- Creepy Monotone: Hardly ever raises his voice.
- Even Evil Has Loved Ones: Elpeanor has a brother who doesn't know of his true nature but claims that Elpeanor was the one who influenced him into joining politics and even protected him.
- HeelFace Turn: The version the Eagle Bearer meets in Tartaros claims after death to have turned a new leaf, and offers to help the Eagle Bearer with their problems. Should the Eagle Bearer take up his offer, he turns out... to be genuinely repentant.
- Made of Iron: He takes a surprising amount of beating from the Eagle Bearer, and still has enough left in him to choke out a few words.
- Manipulative Bastard: He has manipulated events to prolong the war between Athens and Sparta and has attempted to befriend the Eagle Bearer with the intention of killing them later.
- Nice Job Fixing It, Villain!: Elpenor's desire to use the Eagle Bearer to kill their father not only leads to his ultimate demise, but also leads them directly to the Cult, kickstarts the Cult storyline, and leads to the Cult's ultimate downfall.
- Nothing Personal: Says as much when the Eagle Bearer finds and confronts him.
- Obviously Evil: His shifty appearance and speech are not encouraging.
- Off with His Head!: Deimos did this to his corpse to provide proof of his death to the rest of the Cult.
- Small Role, Big Impact: His offer of payment for the assassination of "The Wolf of Sparta", Nikolaos, is what sets the Eagle Bearer into the larger world of Greece.
- Starter Villain: He is the first member of the Cult encountered by the Eagle Bearer.
- Strength Equals Worthiness: He gives the Eagle Bearer a mission to recover Penelope's shroud from the ruins of Odysseus' palace to test their skills in combat and stealth.
A playwright in Athens, and an Adept of the Eyes of Kosmos.
- Chekhov's Gunman: Can be met and talked to at Perikles' party before the player even knows who he is.
- Even Evil Has Loved Ones: He's got a boyfriend who works in a fort outside Athens. The Eagle Bearer can kill him to acquire a clue on Hermippos' identity.
- Historical Domain Character: He's historically known as an outspoken critic of Perikles,
- Jerkass: His interaction with the Eagle Bearer is mostly him being rude.
- Manipulative Bastard: He writes plays that basically sing Kleon's praises, portray Perikles as a spineless coward and promote war against the enemies of Athens.
- Rabble Rouser: He is ultimately trying to turn the people of Athens violently against Perikles and his supporters.
- Villain with Good Publicity: He is respected publicly as a playwright, having enough prestige to attend one of Perikles' parties.
A quarry owner and slave trader in Attika, and an Adept of the Eyes of Kosmos.
- Consummate Liar: He casually lies to get his way. He also feeds lies to his business contacts to hurt either them or his enemies.
- I Lied: He promised to release a slave, Phaidon, after he paid a certain price, only to casually forget that promise as soon as he has the money.
- Only in It for the Money: Averted. He is more interested in the wealth of information gained from his business contacts.
- Shame If Something Happened: He claims to have papers that prove Phaidon's freedom and tries to use them as leverage for the Eagle Bearer to kill someone targeted by the Cult.
- Smug Snake: He practically leaks arrogance. He openly brags that the Eagle Bearer can't kill him outright because he's the only one who can free Phaidon, and should the Eagle Bearer refuse his offer to have them kill a woman for him in exchange for Phaidon's freedom, he makes of point of saying that he will have Phaidon beaten again for even daring to request his freedom. Why he would say this in front of the one person currently hunting him and his compatriots down is anybody's guess.
- Too Dumb to Live: It's honestly a wonder this guy even knew how to breathe. To start, he readily outs himself as a Cult member to the Eagle Bearer... the same Eagle Bearer that is currently out collecting Cult members' heads. And then, if the Eagle Bearer asks what is stopping them from putting their spear right through his miserable little heart, he boasts that the Eagle Bearer can't since he's the only one with the authority to release Phaidon. A good point, yes, but should you refuse his quest to kill a woman in exchange for Phaidon's freedom, he tells you the deal's off the table... which means that now the Eagle Bearer has absolutely no reason not to kill him. And even then, should you carry his quest out, once Phaidon is free, the Eagle Bearer again has no reason to let him live. Assassination is the logical epilogue to the quest he's involved in, and he doesn't even need to be stealthily approached to sucker-shank him; for some reason he finds it perfectly acceptable to turn his back on the one person who will not hesitate to kill him and his compatriots with extreme prejudice.
- You Have Outlived Your Usefulness: An interesting heroic example, for the Eagle Bearer; as mentioned above, the only reason the Eagle Bearer doesn't kill him on sight is because he is needed to free a slave. Once the slave is freed, or once he retracts his offer, there's nothing stopping the Eagle Bearer from killing him where he stands.
A banker in Argos, and an Adept of the Eyes of Kosmos.
- Book Burning: His main job for the Cult is to burn everything inside tombs that the Cult has plundered. The history and lore contained within these tombs is forever lost.
- Morally Bankrupt Banker: By day, he is a wealthy, but ruthless, banker. By night, he is an equally ruthless arsonist and murderer.
A minor crime boss in Megaris.
The Silver Vein (financiers of the Cult)"Let the world be in your debt."One of the seven branches of the Cult of Kosmos led by Polemon the Wise.
Polemon the Wise
The owner of a shipbuilding business based in Achaia and the Sage of the Silver Vein.
- Arms Dealer: He has made himself wealthy by selling his ships to various opposing nations in Greece.
- The Chessmaster: He was the true architect of the war between the Delians and the Peloponnese in Greece. By manipulating events with the help of the Cult, Polemon was able to instigate war in Greece in order to make the most of his shipbuilding business.
- Cool Old Guy: Despite being quite elderly, he fights well with a spear and is able to endure many blows during his fight with the Eagle Bearer.
- The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Silver Vein.
- Expy: Intentional or not, he bears some similarities to Ozymandias, although with an inverted motive. Both are combat-capable geniuses who see the shady side of humanity, orchestrate an event that causes death on massive scale, and own a bobcat. Where they differ is that Ozymandias wanted to prevent loss of life by uniting the world, while Polemon fuels the flames to fill his own pockets.Polemon's Bio: "Life's greatest tragedy was that one could know the world and do nothing to change it... A rule that applied to all but Polemon."
- Greed: His biggest motive is to earn as much money as possible and it's never enough.
- It's All About Me: He is willing to let all of Greece die as long as his pockets continue to be lined.
- Minor Major Character: Despite being the one responsible for starting the war which is a massive part of the game, he's not a very important character, not even being part of a dedicated questline.
- Properly Paranoid: He knows that he has many enemies, so he stays at a fortress on a remote mountain peak.
The Centaur of Euboea
A copper trader and the owner of several copper mines on Mount Dirfi, and an Adept of the Silver Vein.
- Abandoned Mine: The Eagle Bearer finds him in one.
- Bad Boss: He cares little for the lives of his slaves since he knows that the Cult will simply send more.
- Canine Companion: He is accompanied by a pet wolf.
- Never Found the Body: The Cult sends regular shiploads of slaves to him to work in his mines. Most of these poor souls are never seen again.
A treasure hunter and an Adept of the Silver Vein.
- Bad Boss: She is known to severely punish slaves who either fail her orders or are unable to acquire the artifacts she wants for any reason.
- Dirty Coward: If she sees the Eagle Bearer, she tries to flee rather than fight.
- Plunder: Her main goal when she assigns her slaves to raid ruins, tombs and other locations.
Epiktetos the Forthcoming
A shipbuilder and an Adept of the Silver Vein.
- A God Am I: The version of him in Tartarus is convinced he's become a god after Deimos smashed his head against the Isu Pyramid. The Eagler Bearer proves him wrong.
- Arms Dealer: Before his death, he planned to sell his ships to various opposing nations in Greece.
- The Faceless: His face is hidden by a cultist mask, even in the afterlife.
- Unknown Rival: The version in Tartarus is on a rampage looking for Deimos so he can kill them. Never mind that Deimos isn't in the same afterlife.
- We Hardly Knew Ye: He's brutally beaten to death by Deimos after being accused as a spy, in order to shift attention away from the actual spy (the Eagle Bearer) so that Deimos can personally talk with them at a later time. They matter so little the Eagle Bearer actually has difficulty remembering who they were after having fought and killed them in the afterlife.
Machaon the Feared
A port overseer at Patrai and an Adept of the Silver Vein.
- Be Careful What You Wish For: Having taken far more from the world around him than he has given, his only just reward would be death at the hands of the Eagle Bearer.
- The Dreaded: He is called "the Feared" because of his willingness to go to any extreme on the Cult's behalf.
- Just Following Orders: This attitude is what allows him to do whatever the Cult asks of him without even flinching.
- Offing the Offspring: His only child was among the many things he sacrificed to the Cult of Kosmos.
- Senseless Sacrifice: He sacrificed everything he had in his devotion to the Cult, including his only child, but gained nothing in return. This only made him even more determined to sacrifice whatever he can find, capture or destroy to the Cult in the hope of finally getting his just reward.
The Silver Griffin
A slave trader based on Prasonisia Island and an Adept of the Silver Vein.
- Manipulative Bastard: As a slave trader, he teaches slaves the necessity of submission through fear and slavers the necessity of control through fear.
- Slavery Is a Special Kind of Evil: Although slavery is an accepted practice in his time, the Silver Griffin has taken his trade to a new level of emotional depravity by using extreme fear of death as a tool.
Heroes of the Cult (warriors and enforcers of the Cult)"When all fail, we stand."
Exekias the Legend
A notorious mercenary, the chief enforcer of the Cult of Kosmos and the leader of the Heroes of the Cult.
- Boisterous Bruiser: When not fighting, he enjoys drinking, singing and carousing with others, including those he planned to kill on the Cult's behalf.
- The Brute: He is the Cult's greatest warrior.
- Cool Helmet: His helmet is fitted with a human skull over the right eye, in addition to horns.
- The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Heroes of the Cult. Exekias also informally serves as this to the Cult as a whole because he has the duty of directly eliminating the Cult's enemies no matter where they are.
- Drop the Hammer: He uses two large maces when fighting.
- Dual Wielding: Both of the maces he uses are each large enough to be used two-handed!
- Hired Guns: He is the most feared mercenary of his time. The fact that he does not hold allegiance to any nation allows him to go wherever he is directed by the Cult, usually to eliminate enemies.
- Interface Spoiler: Encountering him in the overworld and getting his Mercenary entry will give away his identity as soon as you unlock his Cultist profile, which will show that Exekias the Legend and the Sage use the same warhammer. The fact that they also use the same moniker can even identify him long before you ever meet him in person, depending on when you unlock the clue that reveals the Heroes Sage is called "the Legend".
Belos, the Beast of Sparta
A Spartan gladiator at the Arena of Pephka, and an Adept of the Heroes of the Cult.
- An Axe to Grind: He uses a large, one-handed axe in battle.
- Blood Knight: He enjoys fighting and the glory gained through ending the lives of his opponents in the arena.
- Challenge Seeker: By the time the Eagle Bearer fights him, Belos has grown bored with the ease of victories so far. Little did he realize that the Eagle Bearer would give him more than he bargained for.
- Cool Helmet: He wears a helmet fitted with the horns of a ram.
- The Giant: He towers over the Eagle Bearer by a head and a half.
The leader of the now-corrupt Champions of Boeotia, and an Adept of the Heroes of the Cult.
- Blood Knight: Like all the Champions of Boeotia, she enjoys fighting and using her skills to intimidate others into submission.
- The Bully: She is this to the nation of Boeotia in general.
- Dual Wielding: She uses two short swords when fighting.
- Evil Hero: She still fights for and protects Boeotia along with the other Champions. Stentor considers one Champion the equivalent of an army.
- Fallen Hero: The Champions of Boeotia were once considered the heroes of their nation. They become little more than powerful thugs after they turn on and terrorize their own nation, which they now protect out of jealous possessiveness.
- Hubris: Her arrogant letter to the leader of Boeotia falls into the hands of the Eagle Bearer should they kill the leader, allowing them to track her down.
- Sequence Breaking: It's possible to kill her and her sister well before the story mission to do so is activated.
- Sibling Team: With her sister, Astra. The game conveniently gives you an optional side quest to eliminate Astra so that Deianeira has no support.
Okytos the Great
A mercenary recruiter based at Cape Sounion, and an Adept of the Heroes of the Cult.
- Bad Boss: Recruits who do not live up to his high standards end up as sacrifices to the Cult.
- The Brute: He is reputed to be much nastier.
- Drill Sergeant Nasty: He is responsible for training recruits to become soldiers for the Cult. His extremely brutal training style leaves little in those he trains besides cruelty and undying loyalty to the Cult.
Pallas the Silencer
A mercenary currently employed by Sparta in Achaia, and an Adept of the Heroes of the Cult.
- Blood Knight: He lives only for the carnage of battle.
- Evil Hero: He serves as the opposite of the Eagle Bearer on the battlefield.
- Evil Laugh: He is known for his gutteral laughter after winning a battle.
- Hired Guns: He is a professional mercenary, like the Eagle Bearer.
- The Dreaded: He is called "the Silencer" because of the many soldiers he has silenced forever.
The crime boss of Heraklion. He has an underwater hideout at Octopus Bay in Messara, and an Adept of the Heroes of the Cult.
- Animal Theme Naming: It's right there in his name.
- Being Evil Sucks: After serving the Cult for many years, he has finally grown weary of a life of malice and intrigue. Swordfish wants to leave the Cult but couldn't think of a way to do so that would allow him to keep his life. Because of this, he was at not the Cult meeting at Delphi that the Eagle Bearer infiltrated.
- Break the Haughty: He was ordered by the Cult to recover an Isu artifact from the Labyrinth, so he joined an expedition led by Nikios. After an encounter with the Minotaur, Swordfish managed to escape, but the experience left him deeply troubled and afraid for his life.
- Body Motifs: Noses.
- Dead All Along: No one has seen him for years, leading some to believe that he's dead. The Eagle Bearer ensures this.
- The Dreaded: The people of Messara are afraid of mentioning his name for fear of either getting killed or having their noses cut off.
- Even Evil Has Loved Ones: Nikios was his friend. Part of the reason he's cracked so bad is guilt over his friend's death at the hands of the Minotaur.
- Fed to the Beast: In his underwater lair, he's been killing people to feed their remains to sharks in order to attract enough of them as protection against whatever's coming for him.
- Felony Misdemeanor: How does he punish someone who sneezed in his presence? Cut their nose off!
- Sanity Slippage: By the time the Eagle Bearer finds him, Swordfish is cracking under the strain of his fears. He's convinced that Deimos is seeking to murder him for disloyalty to the Cult. He's also afraid that the Minotaur is still looking for him. The fact that he consistently mistakes the Eagle Bearer for Deimos shows that his grip on reality is tenuous.
- Sanity Strengthening: The version met in Tartarus is much saner and more composed. Not any nicer, but saner.
- Seadog Beard: He has this from his days as a fisherman.
- Self-Made Orphan: Many years ago, he killed his own father and drank wine from his father's skull as proof of his loyalty to the Cult.
Worshippers of the Bloodline (religious leaders of the Cult)"Blood will last."
Iokaste the Seer
A seer and the Sage of the Worshippers of the Bloodline.
- Amateur Sleuth: Her duties include investigating ancient ruins for anything that could benefit the Cult.
- Disney Villain Death: It is very easy to inflict this on her since she is found at the edge of a cliff.
- The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Worshippers of the Bloodline.
- I Have Many Names: She is also known as the Seer, the Gods' Breath and the Mystic Sage.
- The Man Behind the Man: She is the one who directly feeds the Oracle of Delphi predictions crafted by the Cult and is also the one who ordered Chrysis to abduct Deimos and convert them into a Tyke-Bomb for the Cult.
- Manipulative Bastard: She uses religion as a tool to control and manipulate others.
- Minor Major Character: Without her, the plot wouldn't have happened at all. Despite this, she's a very minor character in the game, not given a quest line of her own.
- Sinister Minister: She supposedly worships the Greek pantheon as a whole given her nickname "Gods' Breath". However, she uses and perverts the Greek religion to manipulate others and to serve the Cult's interests.
A priestess of Hera in Argos, and an Adept of the Worshippers of the Bloodline.
- Admiring the Abomination: Everyone else in the Cult is afraid of Deimos, and with damn good reason. Chrysis is not only unafraid, but proud of the twisted maniac she's produced.
- Ax-Crazy: She is completely insane.
- The Dreaded: The priests of Argos fear her wrath.
- Establishing Character Moment: Is one of the people the Eagle Bearer talks to in the meeting under Delphi, though her face is hidden by a mask. She is the only person not afraid of Deimos, but reveals she's proud of what's been done to them, made worse seconds later when we see Deimos in person, showing that this member of the Cult is not only out of their tree, but the whole dang forest.
- Evil Matriarch: She was this to Deimos during their formative years. Any orphans that come into the Cult's care are usually sent to Chrysis in order to raise them as loyal members of the Cult. She even once confessed to the Eagle Bearer that she fantasized about capturing Myrrine and using her to breed even more children to mold into living weapons for the Cult.
- Evil Old Folks: She is one of the older members of the Cult and is arguably the most evil as well, which is impressive considering the depravity of many of the other Cult members.
- FaceHeel Turn: The older priests remember a time when she was a gentle faith healer and a Friend to All Children. Her mind gradually became twisted after she joined the Cult.
- The Fundamentalist: When first seen, she appears to be a fanatical priestess of Hera and considers the practical treatments of Hippokrates to be sacrilege. In reality, she is a much worse person.
- Hate Sink: Of all the cult members, Chrysis is possibly the most loathsome, and really gets under the Eagle Bearer's skin. This makes killing her so satisfying.
- Historical Domain Character: Based on an historical figure.
- Historical Villain Upgrade: The historical Chrysis is accused of burning the temple of Hera at Argos accidentally. The one in game kidnaps and tortures children, orders murders, and burns down the temple of Apollo with a baby inside on purpose.
- Hypocrite: She takes every opportunity to call the Eagle Bearer a murderer while ignoring the fact that she inflicts much worse fates on others.
- Kick the Dog: She had one man's tongue ripped out so he couldn't speak about what became of Deimos, and has another man murdered simply for talking to the Eagle Bearer.
- Malicious Slander: She spreads word among the priests of the Eagle Bearer being a greedy, bloodthirsty warrior not long after they arrive in Argos, resulting in many of them remaining quiet when the Eagle Bearer tries to question them.
- Manipulative Bastard: She falsely reported the death of the sibling of the Eagle Bearer in order to convert them into a living weapon for the Cult.
- Not-So-Well-Intentioned Extremist: She claims torture is preparation for a cruel world filled with suffering, but it's clear that she just wants to torture people to fuel her sadism.
- Pay Evil unto Evil: She sees the world as cruel beyond reason and seeks to bring pain to it in return. This belief is part of the reason for Chrysis' sadism.
- Sadist: She truly enjoys causing pain and suffering to others, especially when victims willingly subject themselves to such. Chrysis was also the one who taught Deimos the art of inflicting pain and enjoying the suffering of others.
- Sadistic Choice: When confronted by the Eagle Bearer, she gives them the choice of either saving a baby from a burning room and letting her escape or allowing the baby to die while killing her. Choosing the former option will force the Eagle Bearer to wait for another opportunity for revenge, during which Chrysis is free to cause further death and misery while in hiding.
- Sinister Minister: She has used her position as a priestess of Hera and threats to dominate the lives of those around her and under her care. According to Chrysis, one man even willingly killed himself on her command as bait for a trap for the Eagle Bearer.
- Slashed Throat: The Eagle Bearer slashes her throat in revenge for the harm she caused their family.
- Villain with Good Publicity: Despite being generally viewed with fear, she is still respected as a priestess of Hera and people often chalk her spiteful behavior to being the will of the gods.
- We Can Rule Together: She tries to entice the Eagle Bearer into joining the Cult by promising them the family they never had. More likely, she saw the Eagle Bearer as a chance to create another Deimos.
- Would Hurt a Child: She tortured the sibling of the Eagle Bearer since they were only a baby, resulting in the sibling becoming an Ax-Crazy Human Weapon as an adult.
A priestess of Aphrodite in Kythera and the twin sister of Eritha, the high priestess of Aphrodite, and an Adept of the Worshippers of the Bloodline.
- Affably Evil: This is the key to the Spot the Imposter scene with Diona and Eritha. Diona acts much more nice and polite than her sister. Notably, she'll express sorrow for the dead handmaiden, while the Eritha herself had made it clear she didn't care about her.
- Always Second Best: Her jealousy over her sister Eritha is the main reason she joined the Cult.
- Ambition Is Evil: Her desire for Eritha's position as high priestess overrides any familial love she might otherwise have for her sister.
- Bitch in Sheep's Clothing: As a priestess of Aphrodite, she is meant to be trusted. Diona abuses this trust to foment chaos and dissent for the benefit of the Cult.
- Cain and Abel: She's actually trying to kill her sister.
- Catchphrase: "By the Fates." This can prove to be her undoing in the Spot the Imposter sequence because she keeps saying it even while pretending to be Eritha, which is one easy way to figure out which one she is.
- Dating Catwoman: The Eagle Bearer can sleep with her prior to finding out her true allegiance.
- Evil Twin: She is the twin sister of Eritha, the high priestess of Aphrodite.
- Femme Fatale: She tries to seduce the Eagle Bearer. If they sleep with her, she quietly leaves and arranges for three mercenaries to kill them when they awaken. She's also using another man at the docks to eliminate potential threats for when she stages her coup, convincing him to kill another man by claiming that guy's an ex-lover (he isn't).
- I'll Kill You!: If outed in the Spot the Imposter scene, she screams that she'll kill both Eritha and the Eagle Bearer.
- Immodest Orgasm: "By the f-fates!"
- Interface Spoiler: Through the eyes of Ikaros, you can easily see which of the twin sisters is which, greatly easing the determination of the right choice.
- Something Only They Would Say: The Eagle Bearer can try this to resolve the Spot the Impostor situation, asking about a note they found on a murdered handmaiden they delivered directly to the high priestess. Since Diona committed the murder, she knows what the note says.
- She also has a habit of saying "By the Fates" even when acting as her sister, which is likely why the handmaiden's note says "Don't trust the Fates."
- Spot the Imposter: The Eagle Bearer needs to figure out which of the twins is Diona when they walk in on her and Eritha trying to kill one another.
The leader of the Followers of Ares, a small Mystery Cult, and an Adept of the Worshippers of the Bloodline.
- I Am a Monster: He instills this sentiment in his followers.
- I'm a Humanitarian: It is implied that he encourages his followers to feast on the blood and flesh of their enemies so that they become true monsters of war.
- Religion of Evil: He teaches the Followers of Ares to give in to their base instincts in order to become savage animals.
- Skull for a Head: He wears white face paint to make his face somewhat resemble that of a skull.
A young mercenary currently in Pephka, and an Adept of the Worshippers of the Bloodline.
- Amateur Sleuth: His job is to continue research into Deimos' bloodline in the hope of uncovering insights or items that could further the Cult's goals.
- The Dreaded: He is feared by the people of Pephka.
- Godhood Seeker: His personal goal is to utilize his research to somehow find a method to achieve godhood.
- Hired Guns: This is his public profession but he actually uses this as a cover for his real job as a researcher for the Cult.
- I Have Your Wife: He holds Leiandros's daughter hostage so the man will host the Trials of the Minotaur, used to lure potential threats to the Cult (and anyone dumb enough to get involved in the trials anyway) to their deaths.
- Ironic Death: This can be invoked on him by a player. He's been overseeing Minotaur-related objectives and you can potentially kill him with the actual Minotaur's Axe.
- Laser-Guided Karma: Leiandros's daughter overhears enough of what he's saying to direct the Eagle Bearer right to his house.
An insane hermit living in the woodlands near the Bay of Xerxes in Malis, and an Adept of the Worshippers of the Bloodline.
- The Beastmaster: The bear living with her will fight with her if awakened.
- Blade on a Stick: She uses one when fighting.
- The Dreaded: Locals speak of her in fearful whispers.
- Fed to the Beast: She sometimes ties victims to trees and allows wolves to eat them.
- The Hermit: She lives in a bear's den with a bear.
- I'm a Humanitarian: She often eats any humans she can find and catch.
Delian League (political overseers of the Delian League for the Cult)"Glory to the League."
Kleon the Everyman
A general of Athens, a rival politician to Perikles and the Sage of the Delian League.
- Ain't Too Proud to Beg: The moment he knows he's neck-deep in trouble, he starts begging for his life.
- Bad Boss: Unsurprisingly, he's a jerk to work for, threatening Rhexenor in a letter to get around to killing Aristophanes.
- The Cameo: Makes a brief appearance in Fate of Atlantis, being served up as a tasty snack for Hades' hungry hounds.
- Corrupt Politician: He uses his political position and charisma to drive Athens to war for the benefit of the Cult of Kosmos.
- Cruel and Unusual Death: The Eagle Bearer can choose to do this to him by slowly drowning him in a pool of water while pinning him down with their foot. This is his canonical death.
- Dirty Coward: He attempts to kill the Eagle Bearer while they are occupied by shooting an arrow into their back only to hit Deimos instead. Kleon runs away the moment the Eagle Bearer spots him and he begs for mercy.
- The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Delian League.
- Evil Is Petty: Doesn't take being mocked by Aristophanes too well.
- Glory Hound: Just before he is killed, he admits to the Eagle Bearer that his fondest wish is to be remembered by the world forever.
- Good Old Fisticuffs: When finally confronted by the Eagle Bearer, Kleon uses only his fists to fight.
- Historical Domain Character: He's the historical political arch-enemy of Perikles.
- Neck Snap: The Eagle Bearer can choose to do this him should they choose to give him a "merciful" death.
- Oh, Crap!: He has this reaction when his arrow shot into Deimos's back leaves him scrambling to nock another one in time to shoot the extremely angry Eagle Bearer.Kleon: Shit!
- Rabble Rouser: He plays on the fears of the citizens of Athens to turn them against Perikles and gain influence over them.
- Rags to Riches: Born to a poor family, he eventually earned his wealth from a career in Athens' military.
- Tyrant Takes the Helm: After Perikles' death, he takes control over Athens. During his time as the new strategos of Athens, he arbitrarily arrests those who oppose his policies and often has such people killed in their cells.
- Ungrateful Bastard: The Eagle Bearer can help him with a quest before Perikle's death (which locks the quest out). He'll give the Eagle Bearer some stuff for it, but it does nothing to stop him turning on them for his own advantage.
- Villain with Good Publicity: His word is highly respected within Athens, which he uses to his own advantage. The Eagle Bearer has to destroy Kleon's reputation before they have the opportunity to kill him.
- Villains Want Mercy: When cornered by the Eagle Bearer, he tries to offer them membership in the Cult with the benefit of reuniting with their sibling, Deimos. When that fails, Kleon continuously begs for mercy until he is killed.
- Warhawk: He advocates open war against Sparta in direct opposition to Perikles, who advocates patience. He also constantly portrays Perikles as a Dirty Coward to the people of Athens in an effort to pressure him into agreeing to go to war and wear down his political influence.
- We Can Rule Together: He tries to offer the Eagle Bearer a place in the Cult despite all the misery it gave them. It doesn't work.
- Well-Intentioned Extremist: He believes that the Cult's work will finally unite the fiercely independent Greek nations.
- Working-Class Hero: Subverted. He is a soldier and from a poor family, which makes him very popular among the working poor of Athens while the more educated citizens are generally contemptuous of him. In truth, Kleon is little more than a manipulative coward.
A young aristocrat from Salamis, and an Adept of the Delian League.
- Dude, Where's My Respect?: He joined the Cult to earn the respect he feels he deserves.
- Even Evil Has Loved Ones: He sends a letter to his mother, warning her to get out of Athens before it's too late.
- Ineffectual Sympathetic Villain: He is rather weak-willed and pathetic, which sometimes leads others to pity him. He recently failed to assassinate Phidias, resulting in him being tortured by the Monger at the meeting at Delphi.
- Upper-Class Twit: He is a young noble with too much money and time on his hands, leading him to turn to dark passions and goals out of boredom and hunger for respect.
- Video Game Caring Potential: The Eagle Bearer can prevent him from being horrifically branded by the Monger for failure during their first meeting.
Iobates the Stoic
The ruler of Lemnos and an Adept of the Delian League.
- Ambition Is Evil: It is likely that he has ambitions that go beyond Lemnos, given that he relies on mercenaries.
- The Dreaded: He is feared throughout Greece for the fact that he relies on mercenaries, since these soldiers-for-hire carry out his bidding no matter where they are.
- Hired Guns: He frequently hires mercenaries and gives them important duties, neglecting the soldiers of his own nation. Iobates uses the fact that mercenaries are not limited by nation borders, sending them to enforce his will abroad.
Kodros the Bull
A mercenary leader in the employ of the Delian League and a former gladiator, and an Adept of the Delian League.
- Asshole Victim: Moreso than other cultists. At least, the others don't have a bounty placed on their heads. While the quest to kill a certain nation leader can be done even after Kodros had been killed, the Eagle Bearer comments on "another Cultist" after the quest is completed, making it clear that Kodros was the original mark.
- Cool Helmet: He wears a helmet fitted with a bull's horns.
- The Dreaded: His mercenary company, including himself, consists of former gladiators well-known throughout the land, making them all feared on the battlefield.
- Glory Hound: He enjoys gaining glory through battle, but lets his men do most of the fighting while he alone gains the spoils of war.
- Hired Guns: He leads a mercenary company that consists of ex-gladiators.
- The Napoleon: He is rather small for a former gladiator but he is very aggressive and ambitious.
- Self-Disposing Villain: It's possible to come across Kodros' camp only for him to get into a random fight with soldiers that were just passing through, and then sit back as the soldiers gang up on him and cut him down.
Podarkes the Cruel
The ruler of the Silver Islands, Delos and Mykonos, and an Adept of the Delian League.
- Archnemesis Dad: The Eagle Bearer learns he is the father of Kyra and had her mother murdered for trying to make him have a relationship with her. Kyra is not happy at all to learn the man she hates more than anything in the world is her father. When the Eagle Bearer kills him, he demands they tell Kyra she should have come to kill him herself.
- Arc Villain: Of the Silver Islands storyline. Podarkes is violently cracking down on any who would oppose him, resulting in Kyra sending a desperate plea for help.
- Green-Eyed Monster: For generations, the Silver Islands dominated much of the Delian League. This changed with the rise of Athens as a result of Perikles' deeds and policies. Furious with this shift in power, Podarkes has vowed to end the rebellion within the Silver Islands and destroy Athens with the help of the Cult's army.
- Would Hurt a Child: He is known to have brutally murdered children as abject lessons to their parents. Barnabas recounts one incident in which he had his men feed two boys to their parents' farm animals during the night because they were late in paying their tithe to the gods. He even tried to have his own daughter, Kyra, murdered for wanting to know him as a child.
Rhexenor the Hand
A young commander in the Athenian army, and an Adept of the Delian League.
- Compensating for Something: When Thespis' muse sends the Eagle Bearer to kill Rhexenor, she insinuates that he wears his helmet with its giant crests to make up for his lack of adequate equipment further down. She even tells the Eagle Bearer to "bring [her] his little sword" as proof of his demise.
- Killer Cop: He commits murder on the Cult's behalf and abuses his authority as a soldier to escape punishment.
- Manipulative Bastard: He quietly ensures that Athens remains committed to war against Sparta by any means necessary. Such means include intimidating Athenian citizens to vote for war and murdering politicians arguing for peace. At the time the Eagle Bearer learns about him, he is threatening actors to stay away from the playwright Aristophanes, a known critic of Kleon.
- Poisonous Person: If fought, he will use poisoned weapons.
- Smoke Out: Another trick he has, throwing down a smoke bomb to temporarily evade the Eagle Bearer.
Peloponnesian League (political overseers of the Peloponnesian League for the Cult)"The true blood runs red."
One of the two kings of Sparta with Archidamos and the Sage of the Peloponnesian League.
- Authority Equals Asskicking: As a King of Sparta, he has to be able to fight, and if the Eagle Bearer takes him head on, he'll show it.
- Blackmail: He ensures the continued cooperation of Lagos by threatening his family. It is possible for Lagos to provide evidence of Pausanias' involvement with the Cult.
- Cain and Abel: Tries to be the Cain to Archidamos' Abel, with him and the Ghost hoping to get the Eagle Bearer to mistakenly kill the guy.
- Corrupt Politician: He publicly promotes the war against Athens for the glory of Sparta. In truth, it is for the benefit of the Cult of Kosmos and to satisfy his own hunger for glory.
- Cultural Rebel: How he pretends to be, showing some dissatisfaction with Sparta's chest-pounding and glory-seeking way of life.
- The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Peloponnesian League.
- The Exile: By proving his guilt it's possible to get Pausanias exiled from Sparta.
- Glory Hound: Like many Spartans, he believes in gaining glory through war. However, he knowingly sacrifices the lives of others while he reaps the glory and rewards from the safety of his throne.
- Historical Domain Character: He was one of the two kings of Sparta, and was also exiled, but historically for other reasons. He was also of the same family lineage as the Eagle Bearer; the son of Leonidas's brother, giving an extra aspect of his betrayal not just against realm, but against family.
- It's All About Me: He privately sees himself as being chosen by Ares himself to bring greater glory to Sparta.
- Just Between You and Me: If the Eagle Bearer fails to gather enough information against him, Pausanias orders them thrown out of the throne room. He then whispers into their ear about the fact that they no longer have a mask or a black robe to protect them. This confirms his identity as the Cultist King to the Eagle Bearer.
- Manipulative Bastard: By constantly encouraging and espousing the glory of war to those around him, he remains a beloved leader despite sending countless soldiers to death in a bloody, pointless war comparable to the Persian invasion.
- Nice Job Fixing It, Villain!: If he had just kept his big mouth shut and not tried to rub it in to the Eagle Bearer that their attempt at exposing him failed, then the Eagle Bearer would never have had the confirmation they needed to come back and stick a sword up his ass.
- Reasonable Authority Figure: He gives the Eagle Bearer the task of winning an Olympic victory in return for them regaining Spartan citizenship. This trope is averted when he is revealed to be a member of the Cult.
- Too Dumb to Live: So the one person capable of gathering the evidence needed to expose you fails to do so, and is well on their way to exile... so why, oh why would you try to rub salt in the would with a little whispered comment and pretty much confirm their suspicions and guarantee they're now going to come back after you and put a sword through your gut? This is especially the case if the Eagle-Bearer makes the wrong choice and fingers Archidamos instead.
- Villain with Good Publicity: He is highly respected and revered as a king of Sparta.
- Virtue Is Weakness: "Honor belongs to history."
- Warhawk: He is the one who advocated war while his counterpart Archidamos originally advocated peace.
An Olympic judge and a former wrestler, and an Adept of the Peloponnesian League.
- Affably Evil: You have the option of running into him just before the final pankration mission, during which Kallias offers polite veiled threats and offers to dine with him.
- The Champion: Subverted. He is legendary for his wrestling victories in Olympia, but he had resorted to poisoning his opponents whenever he deemed it necessary.
- Poison Is Evil: During his wrestling career, he had secretly poisoned a number of wrestling opponents in order to achieve his current fame. He still sometimes poisons his political rivals and enemies, some of whom may even consider him a friend.
- Professional Wrestling: He is publicly considered the epitome of a Greek wrestler.
- Too Dumb to Live: If the Eagle Bearer figures out who he is before the final pankration mission, they can go find him and shank him. He'll be wandering around the Olympic Village without any guard, making it pretty easy to get away with.
- Villain with Good Publicity: He is famous and loved throughout Olympia. Alkibiades considered Kallias a good friend and even refused to consider the possibility that he, of all people, poisoned him.
Lagos the Archon
The Archon of the nation of Arkadia, and an Adept of the Peloponnesian League.
- The Dog Bites Back: If convinced to leave the Cult, he provides the Eagle Bearer with evidence that ensures Pausanias' exile from Sparta. Considering that Pausanias is responsible for ensuring Lagos' continued cooperation with the Cult, this is fitting.
- A Father to His Men: If the player goes with Myrrine's questline of killing his troops to deprive him of potential backup, he'll call the Eagle Bearer on it when they meet.
- Easy Logistics: Averted. Arkadia is an important source of food and other supplies for Sparta and its army, giving Lagos a great deal of influence outside his own nation. It was because of this political influence that he was forced to join the Cult.
- Forced into Evil: He is a benevolent ruler and a good family man whose wealth and power was too great for the Cult to ignore, resulting in him being forced to serve them. Pausanias also holds Lagos' wife and son hostage.
- Guide Dang It!: The outcome of his quest chain is tied directly to that of the Monger. If the Monger was made an example of earlier instead of being killed discreetly, Lagos will rightfully doubt the Eagle Bearer's capacity to show mercy to Cult leaders like him, and the option to have him testify against Pausanias becomes unavailable as Lagos attacks the Eagle Bearer instead of cooperating with them. This is the only instance of two Cultist quest chains interacting directly with each other, so it can come as quite a surprise to come up short one piece of evidence against Pausanias and find out it was caused by some seemingly unrelated decision you made many hours before.
- HeelFace Turn: He was not a willing member of the Cult to begin with, so the Eagle Bearer has the choice of either killing him or persuading him to leave the Cult. Lagos may or may not trust the Eagle Bearer depending on whether they killed the Monger in public or not.
- Puppet King: He becomes this in Arkadia after falling under the Cult's influence. This trope becomes averted if he turns his back on the Cult.
- Token Good Teammate: He is this to the Cult of Kosmos. Lagos is an honorable man who only joined the Cult because his family and nation were threatened.
- Took a Level in Cynic: He is somewhat disillusioned after seeing the true extent of the Cult's influence over Greece.
The crime boss of Korinth, and an Adept of the Peloponnesian League.
- An Arm and a Leg: If you choose to let the hetaerae take their revenge on him, one of his arms gets cut off and thrown at the Eagle Bearer's feet halfway through the act.
- Arms Dealer: His biggest source of income is weapon smuggling.
- Beard of Barbarism: He has a bushy, unkempt beard that enhances his appearance as a brutish thug. A flashback shows he didn't always look this way.
- Big "NO!": His last words in Fate of Atlantis, as the Eagle Bearer kills him again.
- The Brute: He is employed by the Cult to rough up the Korinthian population. Before the story began, Chrysis used him as a goon to find Myrinne.
- Cold-Blooded Torture: He is first seen at Delphi torturing Brison with a red-hot iron poker.
- Death of a Thousand Cuts: A choice to kill him involves several hetaerae stabbing him dozens of times.
- The Dreaded: He is widely feared in Korinth for his greed and ruthlessness. Anyone with wealth or influence in Korinth would become his targets.
- I Own This Town: He has this attitude regarding Korinth and it is true to a certain extent.
- Just You and Me and My GUARDS!: His Trash Talk leading up to his Boss Battle makes it sound like he's going to duel the Eagle Bearer one-on-one, but two Cult Guards are already standing behind him, and two more join the fray when the battle commences.
- Large and in Charge: He is a large, muscular gang leader and uses a two-handed metal club in battle.
- Rape Is a Special Kind of Evil: He has his own personal sex dungeon to which he lured any woman he desired, usually through intimidation.
- Sir Swears-a-Lot: Guy has a hell of a potty-mouth. Nearly every sentence he says has some usage of the word "fuck" in there somewhere. His fight "banter" with the Eagle Bearer in Fate of Atlantis consists largely of him calling them "fuckface" repeatedly.
- Slashed Throat: He can be killed this way by the Eagle Bearer.
- Smug Snake: He is so certain of his power that he gloated to the Eagle Bearer that he would present their head to their mother.
- Would Hit a Girl: Recently, he has added the Korinthian hetaerae to his list of victims to shake down. In the past, he threatened and manhandled Myrrine during the short time she was in Korinth.
Silanos of Paros
The ruler of Paros, the sister island of Naxos, and an Adept of the Peloponnesian League.
- Amateur Sleuth: Years ago, he actively sought out the origin of Deimos' blood. After eventually finding it in Myrrine, he was rewarded by the Cult with the leadership of Paros.
- Arc Villain: Of the Naxos arc; Myrrine has to eliminate him before she feels able to leave Naxos for Sparta.
- The Captain: He personally leads the fleet of Paros. As such, he's the only nation leader to be fought at sea, and isn't really affected by the weakening of Paros like the other cultists who are also nation leaders.
- Evil Counterpart: To Phoenix (a.k.a. Myrrine), as the ruler of Paros.
Skylax the Fair
A Spartan general based in the Dirfi foothills, and an Adept of the Peloponnesian League.
- The Hedonist: He is more interested in enjoying the luxuries afforded by his wealth and influence, as opposed to most Spartans who prefer to seek glory through war.
- Outliving One's Offspring: His wife and children are dead for unknown reasons and he constantly, if futilely, prays for their return.
- Screw the Rules, I Have Money!: His modus operandi. If violence is likely to fail him, Skylax always resorts to bribery.
- Villain with Good Publicity: Because of his generosity, his soldiers are very loyal to him.
Gods of the Aegean Sea (seafarers of the Cult)"We are the waves."
The supreme commander of the Cult's fleet and the Sage of the Gods of the Aegean Sea.
- Ambition Is Evil: He murders anyone and destroys anything that opposes his ambitions.
- The Captain: He is the captain of his own ship in addition to being the leader of the Cult's entire fleet.
- Cool Boat: His ship is noticeably larger than average and has two sails.
- The Dragon: To the Ghost of Kosmos, and later Deimos, as leader of the Gods of the Aegean Sea.
- The Dreaded: The sailors of the Greek seas feared him more than Poseidon's tempests.
- Insane Admiral: He is the ruthless, vicious commander of the Cult's fleet.
A captain in the Cult's fleet who usually sails the seas south of Skyros, and an Adept of the Gods of the Aegean Sea.
- The Captain: He is the captain of a ship that roams the Greek seas.
- Dark and Troubled Past: He lost his parents during the Persian invasion and his wife to a storm. Asterion has also lost his children, his friends and his shipmates during the ongoing Peloponnesian War, leaving him a broken man obsessed with vengeance.
- Disproportionate Retribution: His only driving goal now is to avenge the deaths of his family and friends by destroying as many ships as possible. Hundreds, if not thousands, of people have been killed by this spiteful shell of a man.
A captain in the Cult's fleet who usually sails the seas west of Messara, and an Adept of the Gods of the Aegean Sea.
The Mytilenian Shark
A captain in the Cult's fleet who usually sails the seas south of Samos, and an Adept of the Gods of the Aegean Sea.
- The Captain: He is the captain of a ship that roams the Greek seas.
- Destroy the Evidence: His main job for the Cult is to destroy any incriminating evidence of its deeds. The Shark always dumps said evidence into the sea, no matter what it is.
- The Unfettered: He will go to any lengths to protect the Cult's secrets.
A captain in the Cult's fleet who usually sails the seas north of Krete, and an Adept of the Gods of the Aegean Sea.
- Blasphemous Boast: "The stories will tell of how I killed Poseidon with his own trident and threw his fucking head to the sharks!"
- The Captain: She is the captain of a ship that roams the Greek seas.
- The Lad-ette: She is rather masculine in every way, from her choice of clothes to her heavy-handed leadership of her forces. At Cult meetings, she wears the bearded Cult mask usually worn by male members.
- Shrouded in Myth: Little is known about her except for a sailor's story in which she was an apparition that resurrected a captain killed by Erinyes.
A captain in the Cult's fleet and the self-appointed protector of the seas around the Obsidian Islands, and an Adept of the Gods of the Aegean Sea.
- The Captain: He is the captain of a ship that roams the Greek seas, usually around the Obsidian Islands.
- Evil Hero: He considered the hero of the Obsidian Islands.
- The Leader: A Charismatic type.
- The Unfettered: His goal is to earn glory in the name of the Cult and he will allow nothing to stop him.