A list of characters in the historical portion of Assassin's Creed Odyssey.
For the game-unspecific cast, see the main index.
Some unmarked spoilers below.
- Affectionate Nickname: Their mother likes to call them "lamb," and Pirate Queen Xenia soon takes to calling them "West Wind."
- All-Loving Hero: One option for playing them turns the Misthios into a prototypical hero that works for free, always goes for non-violent approaches first, and generally does their best to be as nice and helpful as they can.
- Amplifier Artifact: The Spear of Leonidas is the focus for many of the more superhuman abilities the Misthios exhibits. Even when holding it for the very first time as a child after Myrrine hands it to them, the Misthios can feel the effect.
- Animal Eye Spy: Alexios and Kassandra have the same variant of Eagle Vision that Bayek has, which allows them to see through the eyes of their eagle, Ikaros.
- Animal Motifs: Eagles, as is the usual for the franchise. One of their titles is "Eagle-Bearer." Their mother also has birthmarks in the shape of the Aquila constellation.
- Badass Boast: By the truck load. There's a good chance that any first conversation with a newly met character contains at least one such dialogue option, and they have their fair share later on as well.
- Badass Gay: Alexios and Kassandra can potentially romance same-sex characters if you so desire, and are both badass mercenaries. Given the setting, it's hardly surprising.
- Badass in a Nice Suit: They wear a crisp black business suit when they meet Layla at the gates of Atlantis in the present time.
- The Beastmaster: In addition to Ikaros, their eagle familiar, the Misthios can also gain an ability to tame wild animals that are knocked out.
- Been There, Shaped History: As is standard for the franchise. Besides affecting the Peloponnesian War, the misthios' actions can shape many historical details, such as their action impacting Hippokrates and inspiring the Hippocratic oath, or being responsible for Pausinias's exile.
- Berserk Button:
- Big Brother Instinct: Their first kill was a priest trying to kill their younger sibling, and their demeanor becomes much fiercer when their sibling is involved. Alexios in particular is almost frothing with rage before executing Kleon for turning Kassandra into a monster. They also show the same tendencies towards Phoibe, who they act as an older sibling to.
- Big "NO!": Utters a particularly gut-wrenching one if Deimos stabs Myrrine
- Bi the Way: They can be this if you so wish, since all of the love interests can be romanced regardless of gender.
- Boxing Battler: Both are quite skilled at pankration, the ancient hybrid sport of boxing and wrestling. It's also usable in real combat should you want to knock out an enemy to recruit them instead of killing them, and either can't or don't want to stealth-choke them or hit them with a paralyzing arrow.
- Bow and Sword, in Accord: They can equip up to two melee weapons as well as a bow, and alternate between them seamlessly in combat.
- Cain and Abel: They can potentially kill their younger sibling (as Deimos) and their adopted brother Stentor depending on your choices.
- Character Tic: The Misthios tends to cross their arms when they're being briefed on missions, as well as place their hands on their hips when they get annoyed.
- Commanding Coolness: Barnabas gives them command of the Adrestia after they rescue him from the Cyclops in Kephallonia.
- Cool Big Sis: Or Bro if you're playing as Alexios, to Phoibe, although they're not related by blood.
- Curtains Match The Windows: Brown hair to complement their brown eyes.
- Damsel out of Distress: Played for laughs when they are captured by Deimos and Kleon. By the time Barnabas and Sokrates come charging in to rescue them, they've already single-handedly defeated the guards while completely unarmed.
- Deadpan Snarker: At least half their dialogue consists of snarky comments about the world around them, the people they have to deal with, or whatever crazy situation they just got roped into, and they don't even try to be subtle about it most of the time. Made even funnier by how almost everyone continually fails to pick up on their subtext.Alexios/Kassandra: Lokris. The land of salt aaand... more salt.
- Died in Your Arms Tonight: After relinquishing ownership of the Staff of Hermes Trismegistus to Layla, they collapse in her arms before dying.
- Dual Wielding: When wielding a one-handed sword or dagger, they dual wield it with the Spear of Leonidas.
- Everyone Calls Them Barkeep: Most people refer to them as Misthios (mercenary), with their name usually reserved for use by close acquaintances.
- Famed In-Story: The fact that half of the people they meet call them "Eagle-Bearer" implies Greece at large already knew them, or had at least heard of them, before the events of the game.
- Genius Bruiser: Has the might and fury of the Bloodline of Leonidas, and the intuition and intelligence of the Bloodline of Pythagoras. They're a one-person-army frequently hired to be an unstoppable force. They can wax philosophic with the classical giants of philosophy, take part in theater, and frequently puts their wits to work to solve mysteries in their line of work. This confluence of bloodline aptitudes may be what Pythagoras had in mind when proposing his plan to Myrinne.
- Go Out with a Smile: After passing the Staff of Hermes Trismegistus to Layla, their immortality ends and they welcome death with open arms and a smile.
- Hairstyle Inertia: When they appear in the modern day. While they dress in a dapper modern business suit, they still have the same hairstyle they had in 431 BC.
- Heroic Lineage: They are directly descended from King Leonidas through their mother. Their true father is Pythagoras, legendary geometer, philosopher, and occultist. Both are also Isu descendants. Through their son, they are also the ancestor of Aya.
- Hired Guns: After surviving their attempted execution by their own father, they end up becoming a mercenary.
- Houseboat Hero: The Adrestia is their home for most of the game after leaving Kephallonia.
- Hypercompetent Sidekick: They start the game as one for Markos.
- Immortality: When Pythagoras gives them the Staff of Hermes Trismegistus, they gain the same immortality that he had, and live through millennia before giving the staff in turn to Layla.
- In the Hood: There are many hoods that they can wear, as expected for the series.
- Large Ham: They're not afraid of hamming it up on occasion, like when a conquest battle they participate in begins.Misthios: Today Sparta will bleed!
Misthios: We will wash our swords in their blood!
- Laser-Guided Tyke-Bomb: Pythagoras sired the Misthios with (a consenting) Myrinne, making a confluence of their Isu lineages, with the purpose of the resulting child being a catalyst for the Cult of Kosmos's demise. Despite this, Myrinne tried her best to give the Misthios some semblance of a normal childhood. Despite fitting the definition of this trope, the Misthios is a more well-rounded person than most instances of even standard-rate Tykebombs like their sibling, Deimos.
- Mathematician's Answer: From a conversation with Sokrates during the Mykonos rebellion arc.Sokrates: Best for Delos, best for the rebellion, or best for you?
- Mortality Ensues: After giving the Staff of Hermes Trismegistus to Layla, they age rapidly and then die in her arms.
- Multi-Melee Master: They eventually unlock a second melee slot, and can equip two different types of weapons to switch between.
- Nominal Hero: You can play them as an absolute asshole if you wish to do so, who isn't that much different from the thugs they are fighting.
- No One Could Survive That!: Everyone assumed that they died after Nikolaos threw them off Mount Taygetos as a child, and many react with surprise and/or disbelief upon discovering that they're still alive all these years later.
- Not the Fall That Kills You: Conspicuously averted. No matter the fall, the Misthios will not die from it. As you level up, this evolves into taking no fall damage at all, and then to actually inflicting damage with a Shockwave Stab with the Spear of Leonidas.
- One-Man Army: A long-time staple of the franchise. If you're a completionist and take the time to fully explore the huge game world instead of rushing the main story, a body count of 6,000-8,000 kills is nothing out of the ordinary when you're done. Granted, there will be more than a few animal kills factored in, but still, that's several regiments worth of fighters you'll have killed single-handedly.
- Only in It for the Money: If that's how you want to play them. They're often asked about their motivation for doing what they're doing, and there's almost always the option to claim that they're only doing it for the drachmae.
- Orphan's Plot Trinket: The Spear of Leonidas, the only remaining tie the Misthios has back to their original family at the start of the game.
- Passing the Torch: Like their father before them, they pass the Staff of Hermes Trismegistus — and therefore control of Atlantis — on to Layla at the end of the game.
- Patricide: They can choose to kill their step-father, Nikolaos, as well as their biological father, Pythagoras.
- Purely Aesthetic Gender: Zigzagged. While both Alexios and Kassandra have the same abilities as one another and most of their dialogue options are the same in side content, they are two distinct characters, with slightly different personalities, and unique backstories.
- Really Gets Around: With fourteen potential love interests, all of whom can be romanced in a single playthrough with no repercussions, this is definitely an option.
- Really 700 Years Old: Or about 2400 years, in this case. After taking the Staff of Hermes Trismegistus from their true father Pythagoras, the Misthios becomes the new guardian of Atlantis, watching over its trove of Isu lore. They pass on the staff and guardianship to Layla Hassan in 2018 CE, finally ending their life.
- Red Baron: They're known as the "Eagle-Bearer."
- Red Oni, Blue Oni: While the two act as the player dictates, Kassandra tends be the calm, snarky Blue to Alexios' playful, expressive Red. This even translates to Deimos, as Alexios is violent and aggressive while Kassandra is restrained but no less fanatical.
- Religious Bruiser: Most of the previous protagonists have ranged from atheist to agnostic. The Misthios can also be this, but they also have the option to take a page from Bayek and actively revere their local pantheon.
- Rugged Scar: Both Kassandra and Alexios have a number of scars visible on their face and arms, the most prominent being three claw marks on their right bicep.
- Schrödinger's Player Character: Averted, the character you choose to play as is the elder sibling by at least a decade.
- Static Role, Exchangeable Character: The character you don't choose to play as becomes Deimos, Champion of the Cult of Kosmos.
- Super Not-Drowning Skills: The Misthios can hold their breath for an impressive time to explore underwater locations, and it only gets better with every level you gain.
- She Cleans Up Nicely: When Layla meets the Misthios in the modern day, they're sporting a rather nice suit...and they wear it well. Also applies if they agree to dress up for Perikles' symposium.
- Unscrupulous Hero: Depending on how you play them, the Misthios can act without any regard for the well-being of others by catching civilians in explosions, demanding payment from even the poorest quest givers, being rude and dismissive to almost anyone they meet, and generally being an A-rated Jerkass.
- Unwitting Pawn: The general approach to solving shifty problems in Greece seems to be 1) recruit the Player Character, 2) tell them just enough to get them interested while omitting crucial details, 3) brush them off or try to kill them when they return from a mission that turned out completely different from what they bargained for. Neither Kassandra nor Alexios tend to take this sort of treatment well.
- Walking Armory: By the end of the game they can have two different weapons and a bow equipped at one time, as well as up to six different types of arrows and many additional weapons in their inventory.
- Walking the Earth: Before passing the Staff of Hermes Trismegistus to Layla, they mention that they "walked from one end of Earth to the other" indicating that they didn't spend all their time cooped up at the gates to Atlantis.
- Who Wants to Live Forever?: Unlike a lot of residents of this trope, the misthios doesn't begrudge their immortality, though they do, at the end of their long life, recognize that they've seen far too many wars and circumnavigated the globe in their millenia-long lifespan. This contributes to their leaving with a smile in the end.
- Why Did It Have to Be Snakes?: The misthios emphatically voices their dislike of snakes before, during, and after fighting Medusa. In the early quest "Shark the Vagrant", one dialogue option suggests that they're also afraid of sharks.
- Wouldn't Hurt a Child: One sidequest involves a bratty little kid trying to scam and then flat-out murder the misthios. They just send him off with a "don't do that again".
- Wrecked Weapon: They use the broken Spear of Leonidas as an offhand weapon as well as their assassination tool.
A young Spartan woman exiled from her home.
- Action Girl: She's a badass mercenary, same as Alexios.
- Amazonian Beauty: She's visibly muscular and attracts plenty of attention, in some cases specifically because of her strength and/or martial prowess. She's also about half a head taller than any other (non-Brute) woman in the game.
- Beauty Is Never Tarnished:
- Mostly averted. In addition to having a number of scars, Kassandra also gets dirty and roughed up at various points, including getting a bloody nose on a couple of occasions.
- A notable instance of this trope being played straight is during the pankration quest, in which Kassandra will not show any damage to her face, regardless of how much she's hit (though she will still get stained with the blood of her opponents).
- Blood Knight: She seems to be a mercenary not just because she's good at it but also because she really enjoys fighting.Kassandra: Parties should be about vomiting up blood, not vomiting up poetry.
- Braids of Action: She wears her hair in one braid pulled to the left side.
- Contralto of Danger: She has an assertive tone and rather low pitch in her regular speaking voice.
- Cutting Off the Branches: The novelization has Kassandra as the canonical protagonist.
- Fashionable Asymmetry: She has a braid on the left side of her head but not the right.
- She Cleans Up Nicely: She looks quite fetching in the crimson satin number she's given for Perikles' symposium in Athens.
- Stating the Obvious: On Delos, one sidequest is given by a grievously wounded huntress who's barely holding her guts in her stomach. Kassandra takes a long look at her, kneels down deliberately, takes another look and finally deadpans "You're bleeding. A lot."
- Statuesque Stunner: She's noticeably as tall as, if not taller than, most characters, men and women alike, and attracts a lot of attention.
- Strong Family Resemblance: A quest giver on Naxos posts a notice for the "misthios that looks like the Phoenix." Phoenix is an alias of Kassandra's mother, Myrrine.
A young Spartan man exiled from his home.
- Adorkable: Alexios tries to be an embodiment of Greek masculinity and comes off as a little ridiculous.
- Badass Beard: His facial hair is a bit too long to qualify for Perma-Stubble.
- Blood Knight: It goes well with his job as a mercenary and his Hot-Blooded tendencies.
- Cutting Off the Branches: Kassandra is the canonical protagonist, meaning he became Deimos.
- Hot-Blooded: Alexios is usually described as being very violent and aggressive in the story.
- Large Ham: When he's having fun, he's clearly milking it for all it's worth.
- Generation Xerox: With King Leonidas, his grandfather. He has a similar hairstyle, wields the same spear, and is also defying the Cult.
- Tall, Dark, and Handsome: As tall as his sister and quite good looking in his own right.
- Action Pet: Will randomly attack of his accord own during combat to help the misthios. He will also attack wildlife when the player is hunting, and he's fully capable of taking out animals many times his size in one hit. He can also be directed to attack humans to distract them.
- Amplified Animal Aptitude: Implied to be the case as he was sent to the player by Pythagoras, managing to track down the player after they fled Sparta as a child. He can also come and go into Atlantis without trouble.
- Animal Eye Spy: The Misthios can see through Ikaros' eyes.
- Life Will Kill You: Due to not being immortal like the Misthios, Ikaros dies at some point between the 400s BCE and 2018 CE.
- Loyal Animal Companion: To the Misthios. But even more so to Pythagoras, as it ignores the Misthios to land on their father's arm.Pythagoras: "My oldest and most loyal friend. I sent him to watch over you. And here you are."
- Maybe Magic, Maybe Mundane: In-universe. Ikaros is considered by the locals to be a gift from Zeus to the Mithios, while they simply have a more mundane view of the creature.
- Named After Somebody Famous: Named after Icarus.
- Noble Bird of Prey: Ikaros is seen by Greeks as a symbol of Zeus' favor over the player, and earns them the title of "Eagle-Bearer."
The captain of the Adrestia, and an experienced sailor.
- Affectionate Nickname: "Barney", given by Iola.
- Agent Mulder: To Herodotus' Agent Scully. Barbanas sees the will of the gods and fate as the forces behind most things.
- Big Damn Heroes: Attempted by him and Sokrates, who try to spring the Misthios from jail armed only with a take and a stick. Only to find The Misthios broke out already.
- The Captain: He's the captain of the Adrestia.
- Complaining About Rescues They Don't Like: Amusingly Inverted. When he and Sokrates bust into the Athenian prison to rescue the Mysthios, only to find the guards already knocked out, Barnabas seems pretty disappointed he wasn't able to do a dramatic rescue.
- Cool Old Guy: He's a very amicable old man.
- The Fatalist: Believes fate is ordained by the gods, and frequently makes reference to them whenever something good or bad happens.
- Father Neptune: He's an old, weathered sailor.
- Handicapped Badass: He lost his right eye a long time ago, but that won't stop him from sailing into the thick of battle at a moment's notice.
- I Owe You My Life: As an old sea dog, it would have been humiliating to have met his end "drowned in a clay pot", which is why he pledges his life, service, and ship to the Misthios after they extricate him from that fate.
- No Indoor Voice: He always talks like there's a football stadium separating him and whoever he's talking to.
- Recruitment by Rescue: He's being tortured and possibly killed by a local bandit lord when the Misthios first encounters him. One timely rescue later, the game's titular odyssey finally begins when he pledges his loyalty and his ship to his saviour.
- Romance Sidequest: The Misthios can unwittingly set him up with an one-eyed lady during the victory party at the end of the Mykonos liberation quest chain. Said lady was Iola, whom the Misthios encounters on Delos. If her quest is completed before the victory party and the Misthios was kind to her, she'll become Barnabas's companion at the party, and the Misthios can then invite her to join the crew.
The fabled "First Historian," known for The Histories.
- Agent Scully: To Barnabas' Agent Mulder. Herodotus prefers mundane explanations over things like the will of the god. He's open to the idea, but he prefers things that are supported by evidence and to believe in causality than fate.
- Artistic License History: The game portrays him as valuing history over myths. In reality, Herodotus frequently mixed myth with history, never entirely separating folk myth from actual evidence, and even exaggerating real events with his editorializing. It's not for nothing that Herodotos in addition to being called "the Father of History" is also called "the Father of Lies."
- Cool Old Guy: He's considered the "father of history." He's pretty on the ball regarding what's going on and provides advice and wisdom to the main character. His records also allow Layla to find the Spear of Leonidas.
- Historical-Domain Character: Not just that, but the man who devised the concept of recording history instead of just concocting legends.
- Maybe Magic, Maybe Mundane: An in-universe view as the historians in the present debate whether his claims might be correct or not given what they know of Isu technology. They are.
- The Smart Guy: He recognizes the spear of Leonidas on sight. Being the world's first historian, he's also knowledgeable about Greece and its history.
Hippokrates of Kos
The "Father of Medicine," a physician known for his revolutionary idea of divorcing medicine from religion and philosophy.
- Bald of Awesome: He's very sensitive about it, and his apprentice asks the misthios not to mention it. They can mention it anyway.
- Frontier Doctor: By necessity of being the first person to approach medicine as a science without any real health care system to support him, he has shades of this. He also travels to where he's most needed.
- The Heretic: Some of the priests of Asklepios see him as this for trying to take medicine out of the hands of the gods. Some of them also support him, noting that whatever his intentions, he does more good than bad. Chrysis, the high priestess of Hera, is threatening to declare him a Heretic. But that's more due to her being a member of the Cult.
- Historical-Domain Character: He's the de facto founder of Western Medicine, for conceiving the (at the time) radical notion that disease is a mundane affair that can be diagnosed and treated by mundane means, instead of divine retribution to be prayed away.
The Cult of KosmosSee Assassin's Creed Odyssey - The Cult of Kosmos.
The Order of the Ancients
- Ancient Conspiracy: As with Assassin's Creed Origins, the Order of the Ancients is an organization made up of various social elites and opportunists that has existed for centuries. In the game, its members claim that the Order has existed in Persia for millennia.
- Fantastic Racism: They have been taught to hate anyone with Isu DNA, calling them "Tainted Ones". It's possible that the Order encouraged this racism in order to eliminate those who could oppose them effectively.
- Malevolent Masked Men: Like the Cult of Kosmos, they wear masks and robes to hide their identities.
- The Quisling: Despite the Order being relatively new to Greece at the time of the Legacy of the First Blade DLC story, many Greeks have pledged allegiance to the Order in exchange for wealth and power.
- Underestimating Badassery: Despite the Misthios becoming known throughout Greece as a ferocious warrior, most of the Order members they encounter happily fight them, speaking only of the reward for their death or denouncing them as sub-human.
Order of Hunters
Pactyas the Huntsman
The leader of the Order of Hunters.
- Break Them by Talking: Preferring to target his enemies' weaknesses, Pactyas decided to hit the Misthios where it truly hurt. At his first meeting with the Misthios, Pactyas gathered the corpses of Order members whom the Misthios killed and set the relatives of those members upon them. The relatives denounced the Misthios as a heartless monster, bringing them to the brink of a Heroic BSoD. Whatever the outcome of this event, the Misthios got confronted with the possibility that they are Not So Different from their enemies.
- Fantastic Racism: He saw the existence of the "Tainted Ones", such as the Misthios, as an offense to nature itself.
- Hate Sink: His arrogance and mockery of his enemies make him even more unlikable, making his breakdown and death much more enjoyable.
- Manipulative Bastard: He enjoys toying with the Misthios, playing upon their doubts about Darius and the morality of their own actions.
- Moral Myopia: He likes to portray the flaws of others, yet he thinks nothing of the needless suffering he himself caused. This becomes even more pronounced in his dying moments, during which he rants as if he were the victim.
- Smug Snake: When in control, Pactyas toys with the minds of his enemies. When defeated, he breaks down and rants as if he were the victim.
- Villainous Breakdown: When he sees Darius and Nakatas/Neema emerge from the darkness after being defeated by the Misthios, Pactyas falls to his knees in despair upon realizing that his backup guards were dead. From then on, he rants like a friend betrayed until he dies.
Akantha the Deceiver
- Manipulative Bastard: She has a talent for manipulating the opposite sex, which she used to arrange the murder of the Order's enemies.
- Screw the Rules, I Have Connections!: She used her familial and political connections to escape justice, which finally caught up to her when the Misthios killed her.
- Villain with Good Publicity: She is publicly known as the faithful wife of Makedonia's leader.
Bubares the Conspirator
Echion the Watcher
- Disproportionate Retribution: He decided to join the Order as a way to get revenge on the magistrate of Potidaia, who once accidentally left him for dead.
- They Look Just Like Everyone Else!: He looked just like an average villager, the kind of person no one would look at twice.
- Who's Laughing Now?: Ignored by everyone around him for most of his life, Echion privately relished using what he once considered his greatest weakness to his advantage, becoming a spy and observer for the Order whom no one would think to look for.
Konon the Fighter
- Blade on a Stick: He preferred to use a long-handled axe in battle for its ability to cause more damage and pain to his enemies.
- Blood Knight: While he enjoyed fighting, he enjoyed the prospect of causing pain even more.
- Sadist: He enjoyed breaking the bones of his enemies, prolonging their suffering.
Phratagoune the Keeper
- The Beastmaster: She is accompanied by three pet bears.
- Good Taming, Evil Taming: She is highly skilled in taming and training animals to become loyal pets that would kill on command.
- Humans Are Bastards: She preferred the company of animals to humans, whom she believed would kill for little to no reason.
- Bitch in Sheep's Clothing: She appears to be a demure, kind healer, but she is really a vicious murderer who gladly uses her medical skills to kill others in the name of the Order.
- Find the Cure!: She offered her services to the sick of Potidaia in order to prolong the suffering she herself caused.
- I Did What I Had to Do: When confronted with her crimes, she said she did whatever it took to draw out the Misthios.
- Poison Is Evil: She poisoned the river in Potidaia to start an epidemic to lure the Misthios into a trap.
Order of the Storm
Augos the All-Seeing
- Democracy Is Bad: She sees democracy as the reason why Greece is being ruled by idiots, who only need charisma to sway the opinions of fools.
- Enraged by Idiocy: She believes that the world would be better off with as few idiots as possible, resulting in her resortion to murder.
- Murder Is the Best Solution: She believes murdering the stupid and the unworthy is the only way that democracy can work in Greece. This is the main reason why she joined the Order.
Nestor the Formidable
- The Captain: He is the captain of a ship that roams the Greek seas.
- Challenge Seeker: He was keen on finding someone who could truly challenge his prowess, with the Misthios eventually becoming that someone.
- Evil Old Folks: He has been a ruthless Pirate for most of his life and he's still in the mood for many more years of pillage and plunder.
- No Challenge Equals No Satisfaction: Because he was feeling increasingly less satisfied with his old life, Nestor joined the Order which opened a wider world of opportunities to him.
- Old Soldier: Even with his best years behind him, Nestor is still very active as a Pirate.
Sophos the Broker
Order of Dominion
AikaterineThe muse of the Athenian star actor Thespis.
A student of Sokrates and the adopted son of Perikles.
- Acquired Poison Immunity: Hinted at. During the Olympics questline, he drinks some wine which has been poisoned. Everyone else has dropped dead, but Alkibiades manages to hold on long enough for the Misthios to find a cure.
- Bestiality Is Depraved: He's first encountered organizing an orgy in the middle of a party, involving men, women, and at least one goat (though he insists it was just "watching").
- Crouching Moron, Hidden Badass: He acts like a Lovable Sex Maniac whose only focus is sex and pleasure, but he's actually an extremely cunning politician capable of intricate schemes. In the novelization, he also wins first place at the races in the Olympics (Kassandra wins second).
- Damned by Faint Praise: Some fans have called Alkabiades the most trustworthy politician in Ancient Greece. Whether you've studied history or played his missions... that's not saying much for anybody.
- Double Entendre: Nearly every other sentence out of his mouth.
- Everyone Has Standards: While he is ambitious and manipulative, Alkibiades opposes Kleon's tyrannical rule of Athens and the efforts of the Cult of Kosmos.
- Friends with Benefits: With the Misthios, if the player chooses to sleep with him. Unlike the other romance options, he offers them multiple opportunities to sleep with him, albeit just for the fun of it, without any romantic feelings being involved.
- Gorgeous Greek: He's an exemplar of the classic Greek Pretty Boy standard.
- Historical-Domain Character: Alkibiades would ultimately become the most pivotal figure in the Peloponnesian War, proverbial for his back-and-forth switching of sides from Athens and Sparta, whose dark reputation ultimately led to his mentor Sokrates' death, on account of association. His cleverness, hedonism, and promiscuity are historically known.
- Hoist by Their Own Petard: At the end of his quests, he winds up engaged to a woman who is seeking to use him for her own ends, much as he's done to the Misthios. If they tell him as much, he's actually overjoyed.
- Hot for Teacher: He is Sokrates' student, and relentlessly pursues him, to no avail.Alkibiades: Now, dear teacher, I think you should whisk me away for our private lesson.
Sokrates: I'm afraid I haven't had enough wine for that, Alkibiades.
Alkibiades: Then someone fill his cup!
- Lovable Sex Maniac: He often flirts and has sex with both men and women. There is also more than one opportunity for the Misthios to accept his propositions.
- Manipulative Bastard: Most of his quests involve tricking the Misthios into socially damaging or arranging the death of a political enemy of his through the guise of seemingly benign requests. When pressed for answers as to why he keeps lying, he claims to be trying to protect the Misthios from information that could harm them.
- Really Gets Around: Going along with his status as a Lovable Sex Maniac, he often references many different people who he has slept with.
- Smarter Than You Look: Comes off as a vapid, sex-obsessed fop, but his quest-line shows he has good knowledge of Athenian law and how to subvert it and manipulates the Misthios into eliminating his political rivals.
- Troll: One of his quests involve delivering to a Spartan Commander a casting of a penis (specifically, Alkibiades'), along with a message saying that it's what the commander's wife enjoyed. Alkibiades has the misthios say the "gift" is from a specific Athenian commander.
- Young Future Famous People: You meet Alkibiades during the first leg of the Archidaman War, well before the later stages where he became the central figure of the war, and most controversial man of his age.
AuxesiaAn elderly lady whose husband cannot match her sexual appetite.
DaphnaeThe leader of the Daughters of Artemis who requests the pelts of various legendary beasts.
- Don't Make Me Destroy You: The misthios can try to appeal to Daphnae to let them not fight at the end of her questline, since the outcome assumed by everyone involved is that the misthios will kill her. Even if they are able to avoid the fight, however, they can never return, since she and the rest of the Daughters of Artemis become hostile in that case.
- Dying Declaration of Love: If the misthios romanced her and agrees to kill her at the end of her questline, she tells them before she dies that she's glad to leave her sisters to someone she loves.
- Starcrossed Lovers: Once the misthios has defeated all of the legendary beasts and returned their pelts to Daphnae, she tells them that hunting the beasts was a trial set by Artemis from time to time to discover the next person worthy of leading the Daughters of Artemis. Since the misthios passed the trial, they must kill Daphnae in mortal combat and take her place as leader. No matter what the romance ends badly, either with the misthios killing Daphnae and taking her place, or with Daphnae banishing the misthios if they refuse.
- You Kill It, You Bought It: Fights the Misthios to the death at the end of her quest, relinquishing her branch of the Daughters of Artemis upon death.
DionaA priestess of Aphrodite. See her entry in The Cult of Kosmos.
Kosta the BlacksmithA blacksmith who worked on a sword that was a gift to Supideo from his parents.
- Amazon Chaser: If playing as Kassandra, the main reason he's attracted to her is because of her muscular physique.
- The Blacksmith: He's the town blacksmith in Lokris.
- Double Entendre: Before he parts with Supideo's blade, he asks the Misthios to help "sharpen his own spear" with the help of some herbs.
- Luke, I Am Your Father: He is Supideo's actual father.
In GeneralA strained couple who have conflicting strategies on how to take down Podarkes.
- Murder the Hypotenuse: If you romance one of them, the other will try to kill you at the party at the end of the questline.
- Star-Crossed Lovers: Depending on your actions, only one of them may be left alive after you've completed their quest line. If Kyra is romanced, Thaletas will accuse you of stealing her and try to kill you. You can then choose to withhold knowledge of Thaletas's death, or tell Kyra yourself and suffer the consequences.
- Your Cheating Heart: While their relationship is in a rocky patch, they are still technically together when you romance one or the other of them. Interestingly, while Thaletas takes offense if you romance Kyra, Kyra herself is pretty chill if you romance Thaletas and even compliments the Misthios for "teaching him a thing or two" at the celebration party.
The leader of a group of Delian rebels who seek to overthrow Podarkes.
- Break the Cutie: The Misthios can potentially do this to her, by revealing her relationship to Podarkes to the rest of the rebels.
- Commonality Connection: She and the misthios have had similar pasts, and that's part of what draws them to each other.
- Driven to Suicide: She jumps off a cliff if the Misthios suggests she dwells on her new-found emptiness and then "a sacrifice to the gods" during the funereal pyre scene.
- Rebel Leader: She leads the Delian rebels who oppose Podarkes.
- Women Are Wiser: As mentioned above, while Thaletas takes offense if you romance Kyra, Kyra herself is pretty chill if you romance Thaletas and even compliments the Misthios for "teaching him a thing or two" at the celebration party. In addition, her plan is much easier to execute than Thaletas's.
A Spartan who answered Kyra's call for aid against Podarkes.
- Hot-Blooded: He tends to act passionately, and often without thinking things through fully (e.g. wanting to attack Podarkes immediately with only twelve soldiers, and not strategically weaken him first like Kyra wants).
- I Choose to Stay: If the Misthios doesn't romance anyone, or romances him while keeping Kyra alive, he'll opt to stay with Kyra and reject his promotion to general. Whether he actually survives to do so requires some additional actions on the Misthios' part.
- In Love with Your Carnage: A major attractor of Thelatas to the Misthios is their combat prowess. The phrase drenched in blood is used multiple times.
- Reality Ensues: Due to the staggering difference in difficulty between his plan and Kyra's, many players would likely side with Kyra. Not surprising, when you consider that sabotage is frequently easier than fighting an outnumbered naval battle.
LykaonA healer and the grandson of the Oracle who advised The Wolf of Sparta to throw away his children.
- Honor-Related Abuse: He feels honor-bound to kill his grandmother as recompense for the damage she caused while under the thumb of the Cult of Kosmos. The misthios can convince him to let them kill her instead, however, both to spare him having to do it himself and as their own revenge for what her false prophecy did to their family. He can also be convinced that killing her won't solve anything and it would be better to just move on with his life, especially when it is revealed that, much like the current Oracle, she was more or less being held in captivity by the Cult and forced to say what they wanted her to say.
MikkosThe caretaker of Barnabas' nephew Neleus.
- The Loins Sleep Tonight: Implied if you try to have a fling with him while he is drunk at Karpos Villa and don't accept the foursome; it fades to black as usual, but then it comes back with him making weak protests about how he can "still go on" and the Misthios putting their armor back on with a dejected look, with the implication that the poor guy is so drunk he can't even keep it up.
OdessaA woman first met in the ruins of Odysseus' Palace, wanting to have a legacy as great as her ancestor.
- Ambiguous Situation: May have murdered a suitor sent to try to win her father's lands out from under her.
- Archer Archetype: Wields a bow as her primary weapon. Finishing her quest chain adds it to the player's inventory as a rare-ranked weapon named after her.
- Badass in Distress: She's first encountered while held captive by bandits in a cage, and her quest chain begins once the Misthios frees her and helps her escape the island.
- Fission Mailed: Her first quests ends with the Misthios giving her some advice on what to do with her life. Most options result in her throwing a hissy fit and storming off, making it seem like you just messed up her romance arc, but she actually takes whatever you said to heart and continues to be eligible for romance when she's met again later.
- Glory Seeker: She wants to become a great hero like her ancestor and namesake Odysseus, and is more than willing to put herself in harm's way to achieve that.
- Heroic Lineage: A descendant of, and named after, Odysseus.
- Maybe Magic, Maybe Mundane: There's some question if Odessa is actually Odyssey's descendant or not (but this is a game of heroic lineages).
RoxanaA woman training for the Battle of 100 Hands.
- Action Girl: Is introduced as the toughest fighter in her island, period, due to all her training for the Battle of 100 Hands. Ultimately, she becomes the second-to-last champion, alongside the misthios. She is also a legendary-grade lieutenant for the ship.
- Back-to-Back Badasses: Has the option of becoming this with the misthios at the climax of the Battle of 100 Hands quest.
- Birds of a Feather: If romanced, she and the misthios feel that they have a connection because they are similar. This is especially apparent if playing as Kassandra, since then they're also both Action Girls.Roxana: In a strange way, I see my own reflection in you.
- Chekhov's Gunman: If you romanced her, recruited her as an Adrestia lieutenant, didn't dismiss her later and asked Barnabas to go easy on his nephew Neleus, she'll be part of the crew rescuing Neleus from Cult guards; this can take place several dozen hours of play time later. This makes her the only Love Interest to put in another cutscene appearance after the end of their recruitment arc, complete with options to catch up and make out.
- Friend or Idol Decision: She has dedicated her life to winning the Battle of 100 Hands, both to claim the large reward and to avenge her parents and brother who previously entered and died, but in order to win she would have to kill the misthios, who is at least a friend if not a lover. She can be convinced that there's more to do and discover out in the world than just winning the tournament, and will join the misthios' crew.
- Lampshade Hanging: If the conditions mentioned under Chekhov's Gunman are met, she'll poke some fun at how life aboard the Adrestia seems to consist of little else but shooting arrows, hiding behind shields, and rowing. Lots and lots of rowing.
- Luckily, My Shield Will Protect Me: She uses a large shield.
A pirate leader who seeks various treasures hidden across the land. She once sailed with Phoenix.
- Affectionate Nickname: She starts calling the misthios "my West Wind."
- Cash Gate: She demands 15000 drachmae before she'll agree to help the Misthios find their mother.
- Honor Among Thieves: She's a pirate, and doesn't have a problem with killing or stealing, but she has no tolerance for slavery. Her introductory scene has her demonstrate this by giving an appropriate punishment to a soldier caught slaving: selling him into slavery himself.Soldier: Gods have mercy!
Xenia: You - want - mercy? [carving his forehead with a knife] Those who trade in slaves anywhere on my island will be marked as slaves themselves... then hauled to Attika and fed to the system they tried to profit from.
- King of Thieves: She leads the pirates on the island of Keos, and is often referred to as a pirate queen.
- Large and in Charge: The leader of her pirates, and by far the largest and most powerful of them.
- One Head Taller: She's notable for being the only love interest who's actually taller than the misthios, and by a considerable amount.
- Pay Evil unto Evil: Anyone caught slaving on her island gets sold into slavery themselves.
- Pirate: She leads the pirates based in Keos.
- Rugged Scar: She has a number of scars visible; the largest crosses over her mouth.
ZopherasA young woman whose mother hires the misthios to teach her how to be a better Spartan woman.
- Hot for Teacher: Her mother hires the misthios to teach her how to be a better Spartan woman, and she becomes enamored with them and can be romanced.
In GeneralTwo brothers mourning their recently deceased father. They are involved in the free DLC quest "A Brother's Seduction."
- Sibling Triangle: They both develop feelings for the misthios, which causes some conflict between them.
- Revenge: After finding out that his father was killed by bandits, he hires the misthios to kill them in revenge.
- Starving Artist: He introduces himself as a "famed poet of Athens," but it's later revealed that he didn't actually find much success, and the reason he has returned home is because he ran out of money.
- Supreme Chef: He turns out to be an excellent cook, and the misthios can suggest he pursue that as a career instead of risking continued failure as a poet.
Natakas/NeemaThe offspring of Darius introduced in the Legacy of the First Blade DLC.
- Darwinist Desire: The justification as to why a gay Misthios would end up having a child with them is out of a duty to propagate their line, especially considering that Natakas/Neema are also of an Isu bloodline. This is a similar potential reason to the Misthios's own parents' conception of them.
- Dropped a Bridge on Him: They end up dead by the Order of the Ancient's hands in the third Legacy of the First Blade episode.
- Official Couple: While the Misthios can have may flings, they are the only one that the Misthios ends up having a child with.
- Static Role, Exchangeable Character: Whether or not it was Darius' son or daughter who survived depends on whether you're playing Kassandra or Alexios, with the offspring being the opposite of their gender.
ThyiaThe sister of the magistrate of the town of Lalaia, and acting general of the forces there. She is involved in the free DLC quest "The Daughters of Lalaia."
- Eyepatch of Power: She wears an eyepatch over her left eye.
King Archidamos IIOne of the two kings of Sparta, alongside Pausanias.
- Historical-Domain Character: He was one of the two Kings of Sparta during the early parts of the war; in fact, some call the first part of it the "Archidamian War" after him.
- Reasonable Authority Figure: Surprisingly turns out to be one, despite numerous mentions of how traditional he is and how he holds a grudge against Myrrine for breaking his nose. He treats the Misthios and Myrrine with some degree of respect and gives them a task of actual value to determine if they should become Spartan citizens again. And should they fail to gather enough evidence to expose Pausanias as a Cultist and have to kill him, Archidamos takes the murder in stride and listens calmly to the new evidence being presented by someone he had just exiled minutes beforehand.
- Would Hurt a Child: Supported the elders in their decision to throw the Misthios' sibling off of Mount Taygetos and the execution of the Misthios for trying to stop it.
King PausaniasOne of the two kings of Sparta, alongside Archidamos. See his entry in The Cult of Kosmos.
Nikolaos / The Wolf of Sparta
One of Sparta's greatest generals, and the protagonists' father.
- Archnemesis Dad: To Kassandra and Alexios, ever since he threw the one you play as off a cliff. It is however possible to spare him, leading to the two repairing their relationship.
- Cool Helmet: He has a custom helmet with a statuette of a wolf on it. You get it after dealing with him.
- Faking the Dead: If spared, he fakes his death and goes into hiding to do some serious soul searching. This ends up creating a major rift between the Misthios and Stentor, which can potentially lead to the latter's death if you don't convince Nikolaos to reconnect with him.
- Honor Before Reason: He chose to uphold the traditions of Sparta before the concerns of his family, which leads to their break-up. Because of this, he is still respected in Sparta while the rest of his family is publicly disgraced.
- Honor-Related Abuse: To regain his honor, he cast his eldest child off a cliff as punishment for them pushing a priest off the same cliff while trying to save their younger sibling.
- I Am Not Your Father: He reveals that he is not the misthios' biological parent.
- My Greatest Failure: He privately considers his unwillingness to defy Spartan law to protect his children to be his biggest mistake.
- Offing the Offspring: He stood by when the prophecy dictated that his younger child must die, and, although he clearly was torn about it, he dropped his elder child off the cliff himself after they killed a priest to attempt to save their younger sibling.
- Old Soldier: He's still fighting in the Peloponnesian War despite having two fully-grown children.
- Red Baron: He's known as the "Wolf of Sparta" for his strategic prowess. The Cult projected that he could have taken Athens in two months after taking Megaris, which is why they had to eliminate him to draw out the war.
- Would Hurt a Child: His children were a baby and a pre-teen respectively when he approved the death of one and personally dropped the other off a cliff. He wasn't too happy about it though, and his choice still haunts him.
Myrrine / Phoenix
King Leonidas' daughter, Alexios and Kassandra's mother, and Nikolaos' wife.
- Action Mom: Daughter of Leonidas, and a Spartan besides. And mother of two. She joins her elder son/daughter in battle in several instances, and in the pursuit of conflict with the Cult of Kosmos as well.
- Ambiguously Bi: She was married to Nikolaos and had children with Pythagoras, and there are implications that she may be in a relationship with her female general Timo when the misthios finds her again on Naxos.
- Cool Old Lady: Mother of two adult children, still able to hold her own in a fight and has defended an entire island from multiple attacks in the past. At the end of episode 2 of Legacy Of The Lost Blade she actually is a grandmother, too.
- Give Him a Normal Life: Not by abandoning the Misthios, but by raising them with a mother's love instead of detached stoicism like Pythagoras wanted her to.
- Heroic Lineage: She is the daughter of King Leonidas, who valiantly and defiantly held off the Persian army at Thermopylae at the cost of his life. She also inherited the Spear of Leonidas and bequeaths it to her elder child. Leonidas, and by extension Myrrine and her two children, have Isu ancestry as well.
- Meaningful Rename: After losing both of her children in one night and exiling herself from Sparta, she started going by Phoenix, symbolizing her intent to rebuild her life from ashes.
- Outliving One's Offspring: Averted, although she did think for many years that both of her children were dead, and it affected her greatly. She can also actually outlive one of her children, if the misthios kills Deimos and Myrrine doesn't die trying to save them.
- Royals Who Actually Do Something: As Archon of Naxos, she personally leads the battle against Paros' navy. She's also daughter of a King of Sparta.
- Super Breeding Program: Myrinne consented to Pythagoras's proposal to breed a confluence of their Isu-descendance bloodlines. Their resultant child is the Misthios. The Cult of Kosmos also planned to abduct her and turn her into a broodmare to make more tykebombs like Deimos.
StentorNikolaos' adopted son and a Spartan officer serving under him, adopted after the Misthios and their sibling were seemingly killed.
- Annoying Younger Sibling: Amusingly, Stentor can share this trait with Deimos in the best ending where the entire family is reunited; the two of them get into a wrestling match after a family dinner while their older step-sibling, step-mother, and step-father look on.
- Cruel Mercy: If he ends up challenging the Misthios during the Conquerer quest chain and loses, they can spare his life by walking away instead of finishing him off. Disgraced and kicked out of the Spartan army, he becomes Stentor the Fallen, a low-ranking mercenary just like all the others you've met and probably killed before. For someone as fanatically adherent to the Spartan way as he is, this is very much a Fate Worse than Death.
- Deadpan Snarker: In one of the endings to the Family questline (where Nikolaos and Stentor are the only ones who remain), the Misthios will ask Stentor to pass the wine jug. Instead, Stentor just takes it and downs the entire thing before declaring that they're all out.
- The Fundamentalist: He's an even more fanatical follower of Spartan law than Nikolaos, with absolutely no capacity to think outside of its rigid boundaries. Naturally, this puts him at odds with the Misthios, especially if you choose dialogue options that criticize The Spartan Way.
- Good Scars, Evil Scars: If you kill Nikolaos and subsequently fight Stentor right after, his next appearance will show him with a large scar across the left side of his face, most likely a result of his fight with you.
- Happily Adopted: Is happy to be Nikolaos' stepson.
- Jerkass: He's... not the nicest dude around even on the best of days. Especially if you really did kill Nikolaos, but even if you didn't he still greets the Misthios by socking them square in the face the moment he lays eyes on them. He'll also turn on them after the region is secure, and even if they spared Nikolaos and he shows up to intervene, Stentor will still insist that the Misthios deserves to be punished, and only backs down reluctantly at Nikolaos' insistence.
- Replacement Goldfish: He says quite bluntly that he was adopted to replace Nikolaos' original family, who dishonored him. He's actually not that bothered by this, and uses it as motivation to continue to impress his adoptive father.
- Uriah Gambit: When the Misthios encounters him in Boeotia, he blames them for the death of the Wolf of Spartanote , and makes no attempt to disguise that hes sending them to eliminate the regions most powerful warriors in the hopes that theyll die in the attempt. Hes pretty miffed when the Misthios succeeds and decides to just kill them himself.
- "Well Done, Son!" Guy: He is keen on earning the respect and trust of Nikolaos, especially in the Spartan tradition of war. Because of this, he has a poor opinion of his adopted father's original family, who are disgraces in the eyes of Sparta.
- What a Piece of Junk: If available as a lieutenant on the Adrestia after the conclusion of the Family arc of the Odyssey, he has this opinion of the war galley in the literal sense of the trope. Depending on if you have kept up with upgrading her, this trope's meaning may be played straight.
- You Killed My Father: If you kill Nikolaos, he'll walk in on you just as you're leaving and try to kill you. And even if you do spare Nikolaos, he still believes that you killed him since Nikolaos fakes his death and goes into hiding in this scenario, prompting him to turn on you after the Battle of Boeotia unless you convinced Nikolaos to reconnect with him earlier.
A Spartan commander who befriends the Misthios in Korinth.
- Back-to-Back Badasses: His introduction has him and the Misthios killing more than a dozen men this way.
- Big Damn Heroes: Comes out of nowhere to save the Misthios in a burning warehouse full of the Monger's men.
- Historical-Domain Character: Based on the historical Brasidas.
- Impaled with Extreme Prejudice: As he uses a spear, he does this to people. Deimos can later kill him by impaling his head on his own spear.
- Only a Flesh Wound: Subverted. The first time he fights Deimos, he gets stabbed and flung to the burning ground in the middle of the battlefield. The next time you see him, he's mostly fine save for a small leg wound and pretty much raring to go for the next round with Deimos.
- Token Good Teammate: He's this for most of the Spartans in the game, as he's the most consistently helpful to the Misthios
- The Worf Effect: He's introduced in a cutscene that shows him to be every bit as badass as the Misthios. He's later effortlessly killed by Deimos in a few seconds without landing a blow.
TestiklesSparta's several time Pankration champion, set to compete in the Olypmics.
- The Alcoholic: The only time that the Misthios interacts with him personally, he's completely, absolutely wasted from several amphora's worth of wine. This might also explain why he needed to be moved to the remote island he's training in, after assaulting five men and a bull on the way to buy fruit at the market.
- Bear Hug: Tries to give one to the Misthios upon their arrival at the Olympic Games. The Misthios smoothly dodging the attempt directly results in Testikles stumbling off the pier and being eaten by a shark.
- Black Comedy: His entire character arc is an exercise in black comedy, from the Misthios' first encounter with him to its undignified end.Misthios: Testikles hasn't even been digested yet and you're already asking me to replace him?
- Dumb Jock: An Olympic Champion, twice the size of the Misthios and thrice as broad, with but a fraction of the intelligence.
- Fratbro: He's big, he loves to party, he's so drunk that he occasionally pukes, and he loves shouting his own name along with "SPARTA!" like it was his favorite sports team whenever he gets the chance.
- No Indoor Voice: He bellows every single word he says, his allegiance to Sparta especially."SPARTA! WOOO!"
- Noodle Incident: Somehow, a simple errand of his to buy fruit at the market involved Testikles beating five men and a bull to a pulp, which led to his trainer exiling him to a remote island until the day he would compete in the Olympic Games. As mentioned above, his alcoholism and below-average intelligence may have had something to do with it.
- Vomit Indiscretion Shot: Due to being completely hammered when the Misthios meets him, their conversation soon gets interrupted by Testikles barfing on the ground between them, only to continue as if nothing happened. It doesn't exactly help to endear him to the Misthios.
- We Hardly Knew Ye: Upon arriving at the Olympic Games, he accidentally falls of a dock, and gets eaten by a shark.
A prominent Athenian general and statesman, as well as the elected strategos of Athens.
- Despair Event Horizon: When the plague in Athens occurs, Perikles feels that he has failed Athens and his friends couldn't shake him out of his despair.
- Hero with Bad Publicity: At the time he appears in the story, Perikles is being ridiculed by Kleon as a Dirty Coward for refusing to meet the Spartan army head-on in battle. Many people in Athens, particularly the working poor, are also losing faith in Perikles' leadership. It's especially jarring because Perikles was, at one time, responsible for building Athens into a center of power in Greece, making the city effectively the capital of the Delian League.
- Hates Being Alone: Inverted. He actually prefers to be alone when not working in the Athenian government, having quite enough of crowds after work.
- Historical-Domain Character: He is the same person in history who made Athens into a true center of civlization in Greece, built most of the structures on the Acropolis, including the Parthenon, and fostered democracy in Athens as a solid method of government.
- Just the First Citizen: Despite being the head of the state of Attika, he was not a King as he would be in any other Greek state. Sokrates calls him such in his eulogy to all those who fell in the effort to break the Cult's hold. Historically, he was known as this as well, making him at least the Trope Codifier.
- Locked Out of the Loop: Aspasia kept him ignorant about the Cult of Kosmos for his own safety.
- Man of the City: He considers the prosperity and safety of Athens to be his foremost duty. It was for this reason that he commenced architectural projects that were responsible for the construction of buildings such as the Parthenon. Under Perikles' governance, Athens grew into a powerful city whose influence can be felt all over Greece.
- Slashed Throat: He suffers one at the hands of Deimos inside the Parthenon.
- Unwitting Pawn: Aspasia uses him to influence Athenian society to her desires.
Aspasia / The Ghost of Kosmos
The lover and partner of Perikles and an Athenian hetaera. She was also the original leader of the Cult of Kosmos before Deimos took over.
- Affably Evil: She is friendly, sociable and charismatic and would rather persuade others about the nobility of her goals and the benefits they could bring to all of humanity.
- Anti-Villain: She believes in bringing unity and order to the entire world and she is willing to commit the occasional immoral act to do so. However, she's practically a saint compared to the majority of the Cult.
- Big Bad Friend: She is the leader of the Cult of Kosmos but she gradually learns to genuinely like, maybe even love, the Misthios.
- Behind Every Great Man: She influences Perikles behind the scenes.
- Born in the Wrong Century: She wants humanity to eventually be guided by knowledge, reason, and wisdom rather than by the faith, honor, and patriotism prominent in her time. This train of thought can be considered quite modern by today's philosophical standards.
- Even Evil Has Standards: She hoped to use the Cult to unite the various Greek nations, but was ultimately disappointed with how they act largely for their own selfish benefit. Aspasia also thinks poorly of members who have become obsessed with the Cult's mysticism because of her personal belief in enlightened reason. The last straw for her is when Perikles is murdered by Deimos, which results in Aspasia deciding that the Cult is a lost cause.
- Gameplay and Story Segregation: You get the last clue to uncovering her identity after you deal with Deimos, but even if you finish the Family arc before the Cult arc, the Misthios will be shocked that she's the Cult's leader when she's confronted.
- Gorgeous Greek: This is one of the requirements of being a hetaera.
- Hidden in Plain Sight: She is a likeable public figure in Athenian society and has friends in almost every corner of Greece. Despite this, she keeps her identity as the Ghost of Kosmos well-hidden.
- Hidden Villain: Her true identity will only be revealed once you clear out all of the other cultists from the chart.
- High Class Callgirl: She is a hetaera, a professional companion who provides intellectual discussion and sex to chosen high-end clients. Her association with these clients has also given her a long list of contacts throughout Greece who provide her or her associates with aid or information if needed.
- Historical-Domain Character: The same courtesan and socialite from ancient Athenian society suggested to have influenced Sokrates and one of the few Athenian women recorded by history.
- In Love with the Mark: She originally earned Perikles' trust with the intention of eventually killing him. Instead, she fell in love with him and also decided that more could be gained by influencing him. Over time, his idealism led her to believe less in the philosophy of the Cult.
- Karma Houdini: You can choose to let her walk on the rationale that she's long since become disillusioned with the Cult rather than kill her since at that point the Cult is essentially destroyed.
- Manipulative Bastard: Through Perikles and her various contacts in Greece, she influences Athenian society and politics. She has also used the Greek religion to manipulate people all over the country.
- Parental Substitute: She loosely serves as one for Phoibe, who serves her as an errand girl. Unfortunately, it doesn't last.
- Small Role, Big Impact: Possibly towards human history. Aspasia's belief in unity through reason might have eventually been given some foundation by Alexander the Great, who was once taught by Aristotle, Sokrates' philosophical descendant.
- Sole Survivor: She is the only surviving member of the Cult of Kosmos when her identity is finally uncovered.
- The Chessmaster: Through the Cult, she has controlled all sides of the Peloponnesian War.
- The Man Behind the Man: As the leader of the Cult of Kosmos, she basically guides the actions of an entire group of manipulators to achieve the overall goal of bringing order and unity to all of Greece.
- Took a Level in Kindness: Her love for Perikles and her encounter with the Misthios gave her hope for a future better than one envisioned by the Cult of Kosmos.
- Trapped in Villainy: After being deposed as leader of the Cult, she wants to leave but knows she can't do so without the risk of being murdered. Aspasia reveals herself as the Ghost of Kosmos to the Misthios after the rest of the Cult is either killed or turned.
- Visionary Villain: She envisions a future when humanity is united by reason rather than faith and under the wise leadership of a philosopher king.
- We Can Rule Together: She tries to pull the Misthios over to her side when she's confronted at the end of the Cult arc. Interestingly, the Misthios is the first to flirt with her in that very same conversation if the player elects to do so, which means the whole thing seems to at least start out on some mutual foundation.
- Zero-Effort Boss: If you choose to kill her, she completely averts Boss in Mook Clothing and goes down in a single hit.
Kleon the EverymanAn Athenian general who is a rival to Perikles. See his entry in The Cult of Kosmos.
A leading Athenian philosopher who befriends the Misthios and becomes an ally in their quest against the Cult of Kosmos.
- Big Damn Heroes: Attempted by him and Barnabas, who try to spring the Misthios from jail armed only with a take and a stick. Only to find The Misthios broke out already.
- Does Not Like Shoes: As in real-life. While he is wearing sandals during Perikles' symposium, it's noted this is one of the few times he's actually done so.
- The Gadfly: Again, much like in real-life, he is extremely fond of proposing, discussing, or setting you on intentionally difficult and controversial subjects and topics, such as the worth of the life of a political prisoner about to be executed. However, he doesn't tell you said prisoner is a violent extremist. He's also fond of arguing the exact same points as his opponent, only using different words to make it seem different.
- Historical-Domain Character: The founder of Western philosophy, and key figure of Athenian culture and society.
- Historical Beauty Upgrade: Sokrates was proverbial for being quite ugly and being judged poorly for it. The game's version looks rather good looking, resembling Mark Addy in Game of Thrones for some reason.
- Historical Hero Upgrade: The famous Socratic problem notes that the impression and ideas we have about him come from the writings of Plato and Xenophon, and are as such heavily filtered by them. The game mostly sticks to Plato's version, since the latter's version is a more shifty character, and in one moment was even implied to be a pimp of sorts.
- Insufferable Genius: Has shades of this in his dealings with other people. He knows he's more intelligent than anyone else in the room and doesn't make a lot of effort to be subtle about it. Depending on your dialogue choices, the Misthios can either roll with it or get annoyed fast.
- Screw the Rules, I'm Doing What's Right!: After Kleon takes power in Athens, Sokrates vows to aid the Misthios in stopping him and the Cult of Kosmos, even if it means going against Athens' interests in the war.
- Stalker Without a Crush: He frequently turns up exactly where the misthios happens to be all over Attika (and even Delos) so that he can ask them moral and philosophical questions.Sokrates: Kassandra/Alexios! What chance that we should meet here.
Kassandra/Alexios: It doesn't really feel like chance...
- Historical-Domain Character: Some of his plays (e.g. Lysistrata) had survived to modern times, and he did mock Kleon in them.
- Screw the Rules, I'm Doing What's Right!: Like Sokrates, he aids the Misthios in bringing down Kleon's regime and fighting the Cult of Kosmos even if it requires breaking the law or hurting Athens' war efforts.
A swindler and hopeful winemaker who took in the Misthios when they were a child.
- Catch-Phrase: "Everybody benefits!"
- The Friend Nobody Likes: No one really likes him, due to his general laziness, greediness, and propensity to cause trouble with his schemes. Or at least no one openly admits to liking him. The player is even given the option to refuse to hug him before leaving him ostensibly forever. Even when the Misthios meets old friends from Kephallonia, they have nothing good to say about Markos.
- Indy Ploy: Fancies himself a planner, but his ideas tend to be spur-of-the-moment decisions, or just vague objectives he has no idea how to accomplish.
- Jerk with a Heart of Gold: Markos is prone to poor decision, is nothing but trouble, and manipulative, but he genuinely cares for the Misthios and was willing to take in the street urchin, and does the same for Phoibe. He also lends money to people he knows will have trouble paying him back (especially knowing he'll need the money) because he can't stand seeing their family starve.
- Kill the Creditor: His plan to settle his debt to the Cyclops is by having the Misthios kill him.
- Know-Nothing Know-It-All: Shows shades of this, where he ignores the advice of the qualified personnel running the Vineyard he bought, and just does as he pleases.
- Lovable Coward: A lot of his schemes involve violence or force, which he passes off on the Misthios rather than do himself.
- Never Lend to a Friend: He's not paid back the Misthios for a loan they gave him. He even insists that sending you off on a debt collecting job is their money waiting for them with that specific person.
- Parental Substitute: He raised the Misthios after they fled from Sparta.
- Wacky Parent, Serious Child: Compared to his charge, the Misthios, Markos is rather irresponsible, unreliable, and whimsical. Some people even wonder how the Misthios ended up becoming more reliable than their caretaker.
An orphan who idolizes the Misthios and works for Markos.
- The Artful Dodger: Phiobe is quite assertive that she can take care of herself. She later proves this when she successfully smuggles herself into Athens, and becomes leader of a band of thieving orphans, until Aspasia takes her in as a servant.
- Death of a Child: She's killed by cultists during the plague.
- Little Stowaway: She stows away on a ship to get to Athens after the misthios leaves Kephallonia.
- Replacement Goldfish: She ends up filling the spot for Markos that the Misthios occupied when they were young when they leave the island.
- Street Urchin: Is one, her parents died some years prior. Markos takes her in when the player ends the prologue.
- Unwitting Instigator of Doom:
- She led Elpinor's men to find the Misthios.
- If you side with her in the "Blood Fever" sidequest, her idealism ends up dooming Kephallonia to the plague.
The Cyclops of Kephallonia
A one-eyed money lender and crime boss who holds sway in Kephallonia.
- Berserk Button: Do not make any reference, or vague allusion to him resembling a certain one-eyed, Grecian monster of myth.
- Disproportionate Retribution: Tries to drown Barnabas for saying the words "One-eyed Monster." Barnabas wasn't even talking about him.
- Everyone Calls Him "Barkeep": Everyone, even his men, calls him "The Cyclops." Though in a twist, he violently hates the nickname and any comparison to cyclops of myth. He tries to drown Barnabas when he overhears him say "one-eyed monster," and Barnabas wasn't even talking about him! The player is never given the chance to learn his actual name.
- Evil Debt Collector: He'll kill you, your adopted child, and that child's Street Urchin friend if he's not paid.
- Large and in Charge: He's a "Brute" type enemy. So he's about 50% taller than most people, and twice as broad.
- Loan Shark: What he is. He'll go after friends, relatives and acquaintances if he's not paid back.
- Names to Run Away from Really Fast: "The Cyclops." Though not as strong nor as dangerous as the actual cyclops you can fight late in the game, he still very much is violent, brutal, and all too willing to kill people who earn his ire.
- Psychopathic Manchild: His reaction to having his Berserk Button pressed is rather childish, albeit violent. He's not insulted, he's wounded, and fights back like a schoolyard bully.Misthios: [as though talking to a small child] Did he say Cyclops? Did he hurt your feelings?
The Cyclops: I don't like it when people call me that!
- Starter Villain: He's the first antagonist the player must deal with in order to leave Kephallonia.
- Would Hurt a Child: He sends his men after Phiobe to get Markos to pay him back.
AletheiaSee her entry in Those Who Came Before.
A blind Persian beggar in Megaris who asks the Misthios to describe various landmarks they have seen, in exchange for which he will reveal his life's story.
- Cool Old Guy: He's pretty open about who he is, and is otherwise a chill old man who muses about the gods, and man's cruelty to man. He also speaks of his friendship with Themistokles, who led the Greek City States against his Father and Grandfather and was later ostracized (Exiled) from Athens over politics. Themistokles' words of his homeland is what pushed to want to "see" Greece. He's also courteous and friendly to the Misthios, a grandchild of Leonidas, who was also one of his family's enemies.
- Cycle of Revenge: He wants nothing to do with it, but he does note that honor dictates the Misthios should kill him to avenge Leonidas. It's up to the player to let Persian assassins kill him, or save him as there's no honor in killing a peaceful blind man.
- Friendly Enemy: He became a close friend of Themistokles, whom he saw as a father figure. He's also friendly to the player despite them being Leonidas' grandchild.
- Historical-Domain Character: If you know your game lore and Persian history, it's pretty obvious who he is. The name of the quest "Prince of Persia," his own name, along with his early mention that Darius, the historical assassin who killed Xerxes and Darius of Persia also tried to kill him make it abundantly clear he's Artaxerxes I of Persia, Xerxes I's son, long before the reveal comes around.
- Interface Spoiler: The subtitle reveal his name before he actually gives it (After the third landmark), which can spoil the surprise if one knows their history. See Historical-Domain Character above.
- King Incognito: He's the rightful heir of the Persian throne, but he was deposed by his brother Darius II, and now lives as a beggar.Misthios: You don't look like a king.
Artaxerxes: That's the point. I'm hiding.
- Mythology Gag: His quest line is called Prince of Persia, after Ubisoft's other big franchise.
- Pre-Order Bonus: His quest is a Pre-Order DLC.
- Riches to Rags: From Emperor of Persia to a blind beggar in Greece.
The legendary mathematician, philosopher, and occultist. Also Alexios and Kassandra's biological father.
- Badass Baritone: Has a very deep, authoritative voice heavy with the weight of his age.
- The Chessmaster: The entire reason he fathered the Misthios is so he'd have someone strong enough to fight the Cult and protect Atlantis.
- Darwinist Desire: He chose to have children with Myrrine specifically because she is also descended from a line with particularly high amounts of Isu DNA.
- Died in Your Arms Tonight: He dies in his child's arms after giving the Staff of Hermes Trismegistus to them.
- Elderly Immortal: He's immortal because of the Staff of Hermes Trismegistus, but looks like an old man, presumably because he was already old when he found the staff.
- Final Boss: If you choose to fight him, he's the last boss of the final storyline.
- Immortality: Thanks to Hermes' staff, he's still alive despite being 150 years old.
- Lack of Empathy: His reaction to the Misthios being angry about being abandoned by him is to basically go "Whatever" and treat it as them as being overly emotional.
- Mortality Ensues: He dies after giving up the Staff of Hermes Trismegistus.
- Motive Decay: He started out wanting to seal Atlantis away forever so that nobody could use the Isu knowledge stored within against humanity. By the time the Misthios finally hands him the tools to carry out this plan, he's become obsessed with studying said Isu knowledge instead and requires a whole lot of convincing (of the verbal or the violent kind) to stand down.
- Optional Boss: If the Misthios attempts to take the Staff of Hermes Trismegistus from him by force, Pythagoras fights back with the full power of his Isu artifact and becomes the most challenging boss in the game. Avoiding the fight requires nothing but choosing the non-violent dialogue option.
- Parental Abandonment: He had no intention to stay and raise his children, leaving that to Myrrine as he sought only to propagate their bloodlines.
- Passing the Torch: He seeks to have the Misthios take over the role of defending Atlantis.
- The Stoic: He views emotions as a weakness. He expected Myrrine to teach her children to be less emotional.
- Super Breeding Program: He's got a high amount of Isu DNA, like Myrrine. It's why he sought her out to further their bloodline and create children with strong Isu genes. Myrinne consented... and so the Misthios came to be.
SkouraThe former champion of the Pephka Arena, now hosting the fights and looking for a new champion to rise to the same fame as him.
Born Artabanus, a Persian proto-Assassin in the fifth century BCE who killed both Xerxes the Great and his son Darius, who were members of the Order of the Ancients.
He finally makes an in-game appearance in Assassin's Creed Odyssey in the DLC, Legacy of the First Blade, seeking the Eagle-Bearer to recruit them and others like them into the fight against the Order of the Ancients.
- Ancient Tomb: His tomb is located in the Santa Maria Novella in Florence, Italy.
- Badass Beard: Had a goatee; by the time of Assassin's Creed Odyssey, he's grown it into a full beard.
- Badass Cape: Wears a long white cape, and even as an old man, he's capable of taking out dozens of skilled Spartan and Persian warriors, and fighting evenly with the Misthios.
- Blade Below the Shoulder: He was the first user of the Assassins' iconic Hidden Blade. Unlike the more recent Assassins, his Blade was actually meant to be worn on the outside of the forearm rather than the inside.
- Famed In-Story: The Assassins regard him as one of their most famous members.
- Historical-Domain Character: The historical Artabanus was either a vizier or chief bodyguard to Xerxes the Great, and was involved in a conspiracy that ended with both he and his son Darius dead, and Artabanus himself personally killed via sword either in battle or as an execution by Artaxerxes I of Persia, who then ascended to the throne.
- Historical Hero Upgrade:
- An in-universe one as it appears the modern day Assassins actually have no relationship to Darius whatsoever. While he killed Xerxes the Great with a Hidden Blade, Bayek and Aya only received the self-same blade via Cleopatra as a present. "Legend of the First Blade" reveals that he belonged to an Assassin-like order dedicated to fighting the Order of the Ancients in Persia.
- Apart from that, it's believed Artabanus just murdered Darius and Xerxes in the name of personal ambition, when instead it was in the name of defending freedom.
- Let's You and Him Fight: At the beginning of the Legacy DLC, he attempts to stealth-kill the Misthios and ends up being the first boss fight until Natakas/Neema (Determined by the opposite gender of the Misthios) intervenes.
- Long Dead Badass: Is long dead by Ezio's time.
- Precursor Heroes: He predates the Hidden Ones, the Precursor Heroes themselves to the Assassins, but his Hidden Blade became that of Bayek and inspired the use of the weapon for millennia to come. He also began the practice of recruiting warriors with Eagle Vision — who he calls Tainted Ones — into the fight against the Order.
- Professional Killer: Like most Assassins.
- Sugar-and-Ice Personality: In episode 2 of the DLC, he has developed into this as his surviving child settles down with the misthios.
- All Myths Are True: All of these animals have some roots in several Greek myths.
- Bull Fight Boss: The Kalydonian Boar, the Erymanthian Boar and, obviously, the Kretan Bull all attack by charging at you.
- Giant Space Flea from Nowhere: Unlike with the four mythological beings mentioned below, the extraordinary nature of these beasts isn't explained.
- Fartillery: The Erymanthian Boar farts out clouds of poison gas. A prolonged fight with this creature can become very difficult, as it can cover the entire arena with these clouds.
- Flunky Boss: The Kalydonian Boar and Lykaon Wolf can summon regular boars and wolves respectively during their fights.
- Hidden Purpose Test: Defeating this creatures actually turns out to be a test to earn the right to fight for the leadership for the Daughters of Artemis.
- King Mook: All of them are essentially larger versions of regular animals from their species.
- Maybe Magic, Maybe Mundane: It isn't clear wether these creatures are supernatural occurrences or just larger than usual animals mistaken to be their mythical counterparts.
- Optional Boss: None of these animals have to be faced to advance in the main story.
- All Myths Are True: To some extent. Unlike the gods of Ancient Egypt one could fight in Assassin's Creed Origins, these creatures actually do exist instead of just being A Glitch in the Matrix. However, there's nothing supernatural about them.
- Baleful Polymorph: They are humans corrupted by a Piece of Eden.
- Bonus Boss: They are not tied with the main plot and are confronted only in side activities, although defeating all four is required to progress in the Atlantis story line.
- Doing In the Wizard: Turns out these supernatural monsters are merely Isu science experiments Gone Horribly Wrong.
- Glowing Eyes of Doom: Their eyes glow a burning yellow.
- Gone Horribly Wrong: Whatever the Isu wanted to accomplish with the experiments that eventually spawned these monsters, it definitely wasn't the intended outcome, so they sealed the murderous results away and moved on to other tasks. Too bad they didn't hide the keys well enough.
- Our Monsters Are Different: At first glance, they might look extremely out of place in this setting that is mostly sci-fi in nature. But it's revealed they are actually corrupted Pieces of Eden and some kind of First Civilization's experiment that went wrong.
- This Was His True Form: Every time the protagonists extract the artifacts from their bodies, their monstrous visages revert back to an human-like corpse.
- Turns Red: Some gain new attacks the more damage they take, others merely use their starter repertoire more often, but they all become much more dangerous as the battle rages on.
- Was Once a Man: It's heavily implied that all these monsters were once humans who picked up the corrupted Pieces of Eden and couldn't withstand the ensuing hostile takeover.
Brontes the ThundererAn actual Cyclops, sealed within the isle of Thisvi.
- Artificial Brilliance: Land any hit on his eye and he'll use his free hand to shield it from further damage most of the time for the rest of the battle.
- Attack Its Weak Point: Shooting an arrow into its eye is the easiest way to stun him.
- Bullfight Boss: He mostly tries to crack your skull in melee, and if you're too far away for him to do that (which you should be), he'll charge after you with reckless abandon.
- Death from Above: The final phase of his battle is fought amidst an unceasing rain of stalactites crashing down from the ceiling of the cave he lives in. Stop moving for more than a few seconds at your own peril.
- God Guise: A man named Empedokles believes it is a god...and gets squished when they meet.
- Hit-and-Run Tactics: The easiest and safest way to defeat him is to run circles around him while pelting him with arrows until he goes down.
- Improvised Weapon: When his health hits 50%, he tears a stalagmite out of the floor and repurposes it into a huge club.
- Shockwave Stomp: One of his abilities, and one of the main reasons you shouldn't try to take him on in melee. He also has something like a Shockwave Clap that does the same, only at range, but it's much easier to dodge.
The Writhing Dread / MedusaThe mythical gorgon. She resides in the Petrified Temple in the middle of a petrified forest on Lesbos.
- Body Horror: While her compatriots look more or less normal, for a given definition of the word, this chick is a nightmare-inducing monstrosity that's barely recognizable as the human woman she was mere days before.
- Boss Arena Idiocy: Her boss room contains half a dozen indestructible columns that block her petrification beam while the Misthios can still hit her with arrows. If these things weren't there, the fight would be a lot more difficult.
- Bury Your Gays: She is actually Ligeia, the lover of Bryce, who was corrupted by a Piece of Eden. She ends up killing Bryce and then being killed herself by the misthios.
- Death from Above: She can summon a barrage of explosions that look like miniature artillery strikes right on the Misthios' position, an attack she alternates with her gaze to try and force you out of cover.
- Flunky Boss: The only mythical monster in the roster that summons waves of reinforcements at fixed points in the battle. She becomes immune to damage while her flunkies are alive, but she can and will continue to use her killer gaze on you all the time even so.
- Taken for Granite: True to the myth, her most dangerous attack is her petrifying gaze. It takes the shape of a bright beam of light that takes only a few seconds of exposure to turn the Misthios to stone, resulting in an instant Game Over.
- Teleport Spam: She teleports around the arena very frequently to try and outflank you with her gaze. Gets taken to downright absurd levels when she's near death.
The MinotaurThe mythical minotaur, found in the Labyrinth of Lost Souls underneath Knossos Palace in the Messara region.
- An Axe to Grind: Wields a giant golden axe.
- Bullfight Boss: Well, he's basically a bipedal bull, so this was kind of a given. His entire move set is actually identical to the Kretan Bull's, only with another model tacked on.
- Hit-and-Run Tactics: Just like Brontes, the easiest and safest way to defeat him is to run circles around him while pelting him with arrows until he goes down.
- A Load of Bull: The mythological Minotaur, fought as a secret boss. Appropriately, it's fought in a labyrinth ruin fitted with Theseus' string, which he used to not get lost.
- The Maze: Where he's found, just like in the myth. Anyone expecting an epic Dungeon Crawl will be disappointed, though - it's virtually impossible to get lost in there, and the whole maze is ridiculously small.
- You Kill It, You Bought It: One of the rewards for defeating him is his axe, which takes the form of a legendary two-handed bladed weapon.
The SphynxThe famous riddling monster of legend, found in an ancient ruin south of Lake Kopais in the Boeotia region.
- Cute Monster Girl: Despite being covered in feathers and having the body of a lioness with a snake for a tail, the Sphynx is still the most human-looking of the four mythical monsters, and quite the cutie at that.
- The Last of These Is Not Like the Others: The Sphynx behaves vastly differently from the other three monsters.
- She's the only one that can't be fought at virtually any time because the key to awakening her is tied to a late-game main story quest.
- She's the only one that can be beaten without a fight.
- Her lair is the only one that doesn't have a dedicated Isu ruin fast-travel point attached.
- She actually talks to the Misthios instead of attacking right away.
- Riddling Sphinx: It's possible to deal with the beast by answering its riddles, rather than direct combat.
- Giant Space Flea from Nowhere: Unlike the legendary creatures that tie into the Atlantis questline, these beasts exist to be fought without any background whatsoever. They do have sidequests attached that eventually lead to them, but it doesn't change all that much about their lack of characterisation, especially since they can always be fought by simply stumbling across them while exploring. It gets somewhat confusing when one takes Steropes' glowing eye into account, which implies he's another Isu experiment gone sideways, but unlike with Brontes, the Misthios doesn't remove a corrupted Piece of Eden from Steropes' corpse after he's slain. He simply drops dead and stays that way. Arges lacks this feature, but there's still no explanation given how he came to be and what he's doing camped out inside a volcano.
- Red Baron: The ones that have appeared so far all carry an impressive moniker, although, owing to the fact that nobody in the game world ever talks about them, they go completely unused In-Universe, and players are more likely to use their actual names due to those being shorter.
Steropes the Lightning BringerAnother Cyclops that fights and behaves mostly like Brontes the Thunderer, sans the background story. He was added to the game as part of the 1.06 update and can be encountered at Steropes Bay on the isle of Andros.
- Artificial Brilliance: Land enough hits on his eye to stun him once and he'll use his free hand to shield it from further damage most of the time for the rest of the battle.
- Attack Its Weak Point: Shooting an arrow into his eye is the easiest way to stun him.
- Bullfight Boss: He mostly tries to crack your skull in melee, and if you're too far away for him to do that (which you should be), he'll charge after you with reckless abandon.
- Carry a Big Stick: Steropes wields a giant wooden club from the moment the battle begins instead of arming up at the halfway point like Brontes does.
- Derelict Graveyard: Steropes Bay is a beautiful stretch of Greek coastline littered with wrecked ships.
- Hit-and-Run Tactics: Being little more than a rehash of the Brontes boss fight with another name tacked on, the same tactics remain just as effective.
- Making a Splash: Literally. His main attack at range consists of Steropes smashing his club into the shallow water, sending out a cone-shaped mini tsunami that inflicts knockdown and deals considerable damage if it hits. Fortunately it's telegraphed well in advance and easy to avoid if you're far enough away.
- Non-Indicative Name: Steropes is another name for a race of mythical creatures more commonly known as "cyclopses", and legend frequently associates them with thunder and lightning. Sadly, none of the latter made it into the game proper. Steropes fights more or less exactly like the game's prime cyclops Brontes, without anything that even remotely resembles lightning or electricity-based attacks (which is probably a good thing, seeing how his arena is a partially flooded Derelict Graveyard).
- One-Hit Kill: Well, not precisely one hit, but hitting Steropes' head with an Overpower strike while he's stunned instantly kills him, even if the few arrows it took to stun him left him with ~98% of his health. It's currently unknown whether this is an intended mechanic, a bug, or a Shout-Out to a certain cyclops fought in the Blood and Wine expansion pack for The Witcher 3. Considering that his fellow cyclops Arges isn't susceptible to this tactic, it's probably a bug.
- Shock and Awe: Subverted. His name makes it sound like he'll toss lightning around, but he doesn't.
- Shockwave Stomp: One of his abilities, and one of the main reasons you shouldn't try to take him on in melee. He also has something like a Shockwave Smash that sends a miniature tsunami your way, but it's much easier to dodge if you kept your distance.
Arges the Bright OneYet another Cyclops whose fast-travel point and related achievement were added with the 1.1.1 update before the monster itself became available to fight as part of the 1.1.2 update. He can be found on the isle of Nisyros far to the southeast of Greece.
- Arrows on Fire: Arges' lair is so hot that the misthios automatically shoots flaming arrows regardless of the actual ammunition used. Unfortunately, Arges is immune to fire damage, so all it does is make the fight look cooler.
- Attack Its Weakpoint: No points for guessing what you have to aim for.
- Bullfight Boss: Just like the rest of his kin.
- Convection Schmonvection: Similar to the game world's other volcanically active regions, coming close to the smoldering lava lakes in the arena doesn't incur any health loss or other detrimental effects until you touch the stuff. Made even more impressive by the caldera being hot enough to automatically set the misthios' Arrows on Fire.
- Drop the Hammer: Aside from Arges wielding a giant club in combat, defeating him is rewarded with the legendary Hammer of Hephaistos.
- Hit-and-Run Tactics: A good way to whittle him down to one third of his health, but from there on you have to get up close and personal to bring him down.
- Immune to Bullets: Once Arges Turns Red, arrows cease to deal noticeable damage to him, forcing you to finish him off in melee. Probably an attempt by Ubisoft to curb the Complacent Gaming Syndrome of circle-strafing the monster from a safe distance, a cheap but effective tactic that turned defeating the previous two cyclopses into a walk in the park.
- Kill It with Fire: Everything about this Boss Battle is designed to inflict this on you. The arena is surrounded by lava that sets you on fire upon any contact whatsoever, and Arges himself uses several powerful fire abilities against the misthios that can end the fight in seconds if you don't dodge like crazy. The dude is, of course, immune to fire damage, ruling out the possibility to pay him back in kind.
- Lethal Lava Land: His arena is located in an Isu ruin that in itself rests inside of a volcanic caldera. The combat area is surrounded by molten lava, making Hit-and-Run Tactics a bit more challenging to pull off successfully.
- Non-Indicative Name: With a side of Fluffy the Terrible thrown in. His moniker sounds more "good" and heroic than cute, but it's still quite misleading inasmuch as that he's a huge, homicidal monster intent on turning you into a fine red paste. The guy himself as well as his lair are also among the most dimly lit of any monster battle arena, to the point that he can be hard to spot if you lose sight of him.
- Turns Red: At roughly 33% of his health left, Arges becomes immune to arrows, hits harder, and uses his fire abilities more often.