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This article is about characters from Assassin's Creed I or other characters from The Middle Ages. For the game-unspecific cast, here's the main index.

The Assassins

Introduced in Assassin's Creed I

    Altaïr Ibn-La'Ahad 

Altaïr Ibn-La'Ahad
I learned many things from the Apple. Of life and death, of the past and the future.
Voiced By: Philip Shahbaz (Assassins Creed I), Cas Anvar (Assassins Creed Revelations)

"When I was very young, I was foolish enough to believe that our Creed would bring an end to all these conflicts. If only I had possessed the humility to say to myself, I have seen enough for one life, I've done my part. Then again, there is no greater glory than fighting to find the truth."

The player character of the first Assassins Creed game. After a horrible mistake that cost the Assassin Order many lives, he has to redeem himself by assassinating nine key figures of the Holy Lands to end the Third Crusade. Eventually became the Mentor and leader of the Assassins Order in his time, revolutionizing the way the Order operated.

  • Amazon Chaser: He meets his future wife in a trap she sprung to personally kill him. They fight again at the start of Bloodlines and she is a Defiant Captive the whole time as well as escaping him more than once. By the end they are fighting together. Yes, Maria made quite the impression on him, considering he married her after all that.
  • Animal Motifs: Has the strongest Eagle Motif of all the playable Assassins.
  • Arrogant Kung-Fu Guy: At first, he is the most arrogant Assassin in the Order because he is the best Assassin in the Order. Eventually he learns that there is more to being an Assassin then just taking lives.
  • Arc Words: Al Mualim's Famous Last Words come to define Altaïr's entire life and quest:
    Al Mualim: I applied my heart to know wisdom, and to know madness and folly. I perceive that this also was a chasing at the wind. For in much wisdom, is much grief. And he that increaseth knowledge, increaseth sorrow.
  • Asskicking Equals Authority: He became a Master Assassin by being the best in Masyaf. By the end of the first game, he becomes the Mentor of the Levantine Assassin Brotherhood.
  • The Atoner: His primary role through the first game. After he screwed up big time, he has to seek redemption by assassinating nine head figures of the Holy Lands.
  • Aura Vision: The Eagle Vision can see hostiles, allies, information carriers and Assassination targets.
  • Badass Beard: Grows one as he gets older, wiser and more badass (than he already was at least). It's kind of like a Wizard Beard given his work with the Apple.
  • Bad Habits: His cover story when he is on assignment is that he is a traveling monk who carries weapons for self-defense. This is why he is exposed by doing un-monkly things like Le Parkour and overt fighting in the streets.
  • Berserk Button: Within codex pages found throughout Assassin's Creed II, Altair writes that he hopes to bring tolerance and equality to the world through education and compassion. But witnessing the oppression and abuse of humans at the mercy of their social superiors, his "heart grows cold" and his "fists clench".
    • Codex Page 14: On these days, I do not think dialogue will make a difference. On these days, I can think only of how the perpetrators need to die.
  • Big Good: At the end of the first game, he becomes the Mentor of the Levantine Assassin Brotherhood and keeps this position well into his old age. Thanks to his deeds and reformation of the ways the Assassins operated, he's recognized as one of the model assassins of the Brotherhood that later members seek to emulate even all the way through the modern period.
  • Break the Cutie: Basically what his life did to him when he was an 11 year old kid. He watched his dad being executed by beheading, his best friend's father committed suicide in his room and said best friend eventually antagonized him because he told him the truth of what happened to his father. Yeah, he's had it rough.
  • Break the Haughty: He's gotten real full of himself after becoming a Master class Assassin so Al Mualim demotes him for his mistake at the beginning of the first game.
  • Can't Kill You, Still Need You: Al Mualim refrains from killing him in order to use him to kill his Templar brothers around the Holy Land. Robert de Sable even outright states that with his death, Al Mualim will be disposing of Altaïr soon enough.
  • Character Development: Altaïr eventually comes to understand the true meaning of the Assassin's Creed, though it takes a great deal of punishment to get him there.
  • Chronic Hero Syndrome: Canonically speaking, he rescued every citizen he came across in Damascus, Acre, Jerusalem and other cities that he happened to be in on assignment. Even when he was 82 years old he still came to the defense of a random merchant.
  • Combat Pragmatist:
    • Remember, "everything is permitted" includes everything in combat.
    • Contrary to part of their Creed, everything wasn't permitted (for example, poison). Several Codex pages in AC II show that Altaïr fixed that.
  • Conspicuously Public Assassination: Altaïr tries one of these at the start and ends up looking the fool for being brazen and unsubtle. It's what prompts the Bag of Spilling (Al Mualim, frustrated that Altaïr acted so irrationally, strips him of his rank and weapons and forces him to prove himself worthy to earn them back). You can also do this to assassination targets if you want, foregoing the whole stealth thing and just running them down in plain view of everyone. Later in life he laments this style of assassination and says the Order needs to practice subtlety and discretion in how their jobs are carried out.
  • Cradling Your Kill: He's quite fond of holding his Assassination targets during their last speech.
  • Crusading Widower: Spent twenty years working to avenge his wife's death and restore the Brotherhood they made strong together.
  • Dating Catwoman: His attraction to Maria is certainly this given that she is a Templar. Especially in Bloodlines when he shows patience and tolerance to her that is quite unexpected of an Implacable Man.
  • Determinator: Throughout the course of his life, he never gives up.
  • Deuteragonist: Of Assassin's Creed: Revelations, with Ezio being the main playable ancestor of the game.
  • Doting Parent: It's shown that he's very close to his sons Darim and Sef, and was deeply embittered by the fact that Sef was executed by the Assassins under Abbas Sofian's orders.
  • Dude, Where's My Respect?: Justified, since his very foolish actions in the beginning were the reason why he lost his rank and respect. He eventually earns it back.
  • Dying Alone: He seals himself inside his Library, waiting for the right person to unlock it and find his Apple of Eden.
  • The Friend Nobody Likes: At the start of AC1, the only Assassin in the entire Levantine Cell of the Brotherhood that thinks highly of him is Kadar, who is killed at the start of the game because of Altaïr, thus making the rest dislike him even more. He eventually re-earns his brother assassins' respect.
  • Gadgeteer Genius: Though Leonardo would be the one to help repair and later upgrade Ezio's Hidden Blade in ACII, he was responsible for most of its innovations such as the Hidden Gun. Though he had help thanks to the Apple of Eden.
  • God Is Evil: Seems to have held this belief according to his Codex:
    "Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the world was created by the hand of a divine power - but I see only the designs of a madman, bent on celebrating destruction and desperation. Our origins seem chaotic. Unintended. Purpose and being instilled solely by the passage of time. Imposed first by nature - and later men..."
    "They say it is a light that brings truth and love. I say it is a light that blinds us – and forces us to stumble about in ignorance."
  • Godzilla Threshold: In Bloodlines, he carries the Apple of Eden with him the entire time but he only uses it once, when a Templar mole rallied an angry mob of civilians against him within a fortress. If he has to choose between killing a bunch innocents, and thus breaking the Creed, or using the Apple then he's going to use the Apple.
  • Greater-Scope Paragon:
    • He becomes this for the Brotherhood after Assassin's Creed I. It's thanks to his reforms and innovations that the Assassins become stronger than they ever were before. Even centuries after his death, he's looked to as a role model for later Assassins and is considered a hero to the Brotherhood.
  • Happily Married: Definitely to Maria given their affectionate and supportive dialogue when they are old and grey. The database entry in Revelations says they were inseparable.
  • Heartbroken Badass: He had a relationship with Adha during the events of Altaïr's Chronicles and Maria from Bloodlines onward. Both of them eventually die, with Maria's death especially haunting him until the day of his own death as seen in Revelations.
  • The Hero: Of the first game where he is charged by the Big Good with ridding the Holy Land of abusive merchants, tyrannical rulers, etc. It is telling that Desmond gains synch by rescuing civilians but not killing Templars, implying that the former brings him closer to Altaïr than the latter. Of course, he's also an antihero given that he's a Professional Killer.
  • Heroic Willpower: Of a Charles Atlas Superpower variety. Thanks to his training and the time he's spent with Al Mualim and his descent from Those Who Came Before, he's immune to the hypnotic effects of the Apple, or at least less susceptible than the other Assassins.
  • Hidden Depths:
    • Despite all his stabby-stab tendencies, he was quite the capable artist, as seen in his codex entries. He even drew a portrait of Maria, framed by flowers, in one of his Codex pages. Awww.
    • He shows interest in things that have nothing to do with assassinating like the work of the Greek Philosopher Empedocles.
  • Implacable Man: Because Determinator is a severe understatement. Even an attacking army will not stop this man from finding and killing you.
  • In the Hood: The trope picture. It helps him blend in with scholars and conceal his identity when he is exposed.
  • Invincible Hero: By way of Fridge Logic. Every time Altaïr takes damage, Desmond loses synch. Which means in the game's universe, the historical Altaïr never took so much as a scratch of damage from an enemy combatant. That is really saying something when you consider that he canonically killed, at minimum, hundreds of people, sometimes singlehandedly fighting dozens of combatants.
  • It's Personal: He came to hate Abbas for killing his son Sef, his best friend Malik, being indirectly responsible for Maria's death, and undoing all the hard work Altaïr had done. However, when he finally kills him, he no longer feels hate, but only pity that Abbas wasted his life denying his fathers death and doing so much harm.
  • Jack Bauer Interrogation Technique: His preferred way to get information is to beat someone black and blue, and often killing the opponent afterwards.
  • Jerkass:
    • In the first game, he acted high and mighty and believed himself superior to others. He wised up during his journey when he witnessed what happens to those who let themselves be consumed by arrogance. It's also possible to play him as a Jerk with a Heart of Gold in that you can save every single citizen in a district before ever even going to the Assassin Bureau.
    • Revelations would reveal in the first Altaïr memory (set two years before the events of Assassin's Creed) that he originally was more humble and stoic but that his success as a Master Assassin and high esteem in the eyes of Al Mualim got to his head, leading him to this.
  • Knight In Sour Armor: The Codex entries revealed that he's a strong believer in that Humans Are Flawed (in the "bastards" way) and that God Is Evil (specifically a "madman"), and that he maybe should have let the Templars use the Piece of Eden to put an end to all evil, yet he fights on to make the world a better place for the common man.
  • Le Parkour: How else is going to evade guards and get the drop on targets but by climbing anything climbable and running across makeshift platforms.
  • Legendary in the Sequel: The entire Italian Brotherhood considers him the greatest Assassin of all times, even after Ezio takes over as Mentor. Ezio himself thinks so while he, at the same time, sees him as a tragic hero.
  • Light Is Not Good: His opinion at least, considering the light of God merely the light of ignorance.
  • Living Legend: Even before his death, Altaïr was seen as the best of the Assassins in both skill and philosophy after his Character Development.
  • Master Swordsman: Altair is incredibly skilled with a sword.
  • Meaningful Name: His full name means "The Bird, Son of None" in Arabic.
  • Missing Mom: His mother, Maud, died giving birth to him.
  • Necessarily Evil: He views his methods (i.e. assassination) as unfortunately needed to preserve free will.
  • Nice Job Breaking It, Hero!:
    • In the first minutes of the game, which his act of overconfident jerkassery cost Malik his arm and his brother's life, and then lead the Templars to Masyaf. Then later, near the end of the game, his successes gave Robert de Sable the means to unite the Crusaders and the Saracens against the Assassins. Also, by killing his Templar targets, he gave Al Mualim the chance to take power. Altaïr quickly put a stop to this, however.
    • He's also responsible for Maria's death when he accidentally Mind Raped the man who executed his son Sef with the Apple. Maria tries to stop him and the man stabs her in the back when he's distracted.
  • Not Even Bothering with the Accent: In the first game, he speaks with a distinct American accent. In Revelations he speaks with a more period-accurate Middle-Eastern accent. This is lampshaded in the game as an effect of the Animus software, with the 2.0 version used in Revelations being more true to what actually happened.
  • One-Man Army: For someone who is supposed to use stealth, he's one hell of a fighting machine.
  • Pride: The flaw that led to his initial disgrace in the first game. He never fully got over it, believing that he was capable of ending all of the world's strife in his lifetime. One of his greatest regrets in his waning years was that he could not find the humility to give up the fight and do something else with his life.
    Tamir: Such Pride, it will destroy you.
  • Rage Against the Mentor: Does this to Al Mualim, twice.
    • First when he demands to know how his victims are connected.
      Al Mualim: I have offered you a chance to restore your lost honor.
      Altaïr: Not 'lost,' taken by you, and you set me to fetch it again like some damn dog! You said the answer to my question will arise when I no longer need to ask it, so I will not ask. I demand to know what binds these men!
    • Second, when he turned out to be a manipulative and power hungry Templar.
  • Redemption Quest: Most of the first game's story is him redeeming himself for his failure at Solon's temple; not only was it a big important mission but he also got his two brother assassins killed and maimed, respectively; even worse, he broke all three of the Creed's Tenants in the process. So he has to complete nine missions with minimal assistance to regain his rank.
  • Sexy Walk: There's a reason fans love to see him walk.
  • Seeker Archetype: Altaïr's character transforms from an Arrogant Kung-Fu Guy into this, a humble seeker of knowledge though Altaïr realizes that in the end, seeking knowledge in the hope of solving every problem in the world is merely another aspect of arrogance.
    Altair: If only I had the humility to say, I've seen enough for one life.
  • Shut Up, Hannibal!: His response to those targets who try to justify their evil or if they pull the Not So Different card on him is a hidden blade to the throat or some witty reply.
  • Surpassed the Teacher: Battles and kills his Mentor and implicitly his direct tutor to some degree, Al Mualim.
  • Sympathy for the Devil:
    • When he hears the motive of his targets from their mouths, he begins to question if they're as evil as Al Mualim claims they are. The only one with whom Altaïr didn't sympathize was Majd Addin... who instead reminded Altaïr too much of who Altaïr used to be.
    Altaïr: I've seen what happens to men who elevate themselves above others.
    Majd Addin: What?
    Altaïr: Here. Let me show you. (stabs Majd Addin in the neck)
    • He also tells Assassins not to feel anger towards Abbas but pity because of how the events of Abbas' childhood warped his mind. Mind you, this is after Abbas killed one of his two sons, his wife, and drove him from his home.
  • Throw the Dog a Bone: Despite his life being a chain of traumatic events, leaving him saddled with enormous responsibility, undermined by so-called allies, with few friends and too many lost loved ones, Altaïr went out on a pretty high note. He got to live the latter half of his long life with his only remaining family and eldest son, watch said son grow into an old man with a loving family of his own. Moments before he breathes his last, he has a touching farewell with his son, who thanks Altaïr for everything.
  • Took a Level in Kindness: He slowly becomes more levelheaded, intelligent and humble as the entire game progresses.His strong intelligence enables him to resist the brainwashing effect of the Apple Of Eden by Al Mualim who used him from the start if Altair wasn't send by the latter to assassinate the Templar members.
  • Trauma Conga Line: Revelations shows how difficult his life remained after the events of the first game. Shown more in depth in The Secret Crusade.
  • Uneven Hybrid: Heavily implied that everyone who has the Eagle Vision ability has the genetic material from one of "Those Who Came Before" in their DNA.
  • Warrior Poet: Most noticeably in his Assassin's Creed II Codex entries and in Bloodlines. Altaïr turned out to be an incredibly progressive philosopher for his time, and could even draw and design weapons, as well. He apparently did a lot of traveling to visit distant libraries and learn from different scholars (not just using them to hide from guards).
  • We Used to Be Friends: He and Abbas Sofian were friends in their childhood, but after Altaïr tried telling Abbas how his father committed suicide out of guilt for getting Altaïr's dad killed, Abbas came to believe he was a liar and tried to kill him in training, and forever mistrusted him afterwards.
  • What the Hell, Hero?: His murder of an innocent at the beginning of the first game, for which both Malik and Al Mualim call him out on breaking the first tenet of the Creed.
  • Yank the Dog's Chain: Aside from a number of years after he becomes Mentor and the assassination of Genghis Khan where not much goes wrong, he never gets very much by way of happiness or happiness, particularly later in life.

    Maria Thorpe 

Maria Thorpe
Voiced By: Eleanor Noble

"Everything I worked for in the Holy Land, I no longer want. And everything I gave up to join the Templars... I wonder where all that went, and if I should try to find it again."

Robert de Sable's personal steward, Maria flouted the gender norms of her time and ran away to fight in the Crusades, seeking honor and glory. Notably, she has acted as Robert's body double on at least one occasion. She later defected to the Assassin's Order and subsequently married Altaïr.

  • Action Girl: She's pretty handy with a sword.
  • Arranged Marriage: Word of God says her parents forced her into one, which is what eventually led her to leave England.
  • Ascended Extra: While she only appears briefly toward the end of the first game, she is featured in the PSP game Assassin's Creed: Bloodlines and then goes on to appear in a major scene in Assassin's Creed: Revelations.
  • Battle Butler: In Bloodlines she says that she was "a heartbeat away from knighthood" which meant she wasn't a knight templar. Thus, she was more of a servant to Robert de Sable than a subordinate.
  • Body Double: Robert has her impersonate him after he (correctly) guesses that he's an assassination target.
  • Defecting for Love: She had other reasons for leaving the Templars but falling for the star of the Levantine Assassin Brotherhood was certainly a big one.
  • Died in Your Arms Tonight: Swami stabs her after Altaïr uses the Apple of Eden on him, and she passes away in Altaïr's arms.
  • Grandma, What Massive Hotness You Have!: Downplayed, she looks fairly attractive even into her late 60s.
  • Hair Color Dissonance: While in-game she still has brown hair at 67, her render model has a full head of white hair.
  • Happily Married: Some time after the first game she marries Altaïr and she is still in love with him decades later. Her dialogue in the 3rd Altaïr memory of Revelations is both supportive and affectionate. Her database entry says they were inseparable.
  • Heel–Face Turn: By the end of Bloodlines, she's well on her way to allying with the Assassins. She marries Altaïr not long after.
  • Honor Before Reason: Said to not agree with Robert's beliefs, but she follows him anyway out of respect.
  • How the Mighty Have Fallen: In Assassin's Creed she was a high-ranking member of the Templar Order. By Bloodlines, she has been demoted and humiliated. She tells Altaïr that he ruined her life by killing her boss.
  • Humiliation Conga: The Templars put her through one in Bloodlines: telling her to stay behind in Acre, accusing her of being a spy, throwing her in prison immediately after she escaped from Altaïr, putting a bounty on her head, etc. It eventually leads to her Heel–Face Turn.
  • Knight Templar: At first, anyway. She was of the impression that Templars were a "protect the people's freedom and safety" sort of organization instead of a "order at any cost" organization. She later comes to see the truth about the Templar Order in Bloodlines.
  • Lady of War: A lady who enlisted (as a man) in the Crusades and is pretty swift and skilled with a sword.
  • A Match Made in Stockholm: She falls in love with Altaïr during the events of Bloodlines where he captures her in an early mission. After repeated escape attempts, she ultimately sides with him against Armand Bouchart.
  • Morality Chain: When Altaïr learns of what Abbas did in his decade long absence, he is ready for a Roaring Rampage of Revenge against him, yet a few sentences from his wife reigns him in.
  • Morality Chain Beyond the Grave: Twenty years after her death, Altaïr sees hallucinations of her reminding him of the need to restrain his need for revenge and retake the Brotherhood by honorable means only.
  • Paper-Thin Disguise: She does at least have a helmet on, but really, Altaïr? The breasts and distinctly female voice weren't a giveaway?
  • Second Love: For Altaïr, who thought he would never love again after losing Adha.
  • Smug Snake: She has shades of this when she was a Templar such as when she reveals the ruse that Altaïr fell hook, line and sinker for, despite the fact that she was moments away from death.
    Maria: I sense you expected someone else!
  • The Smurfette Principle: The only female in the Templar Order during the Third Crusade.
  • The Snark Knight: Known to snark. For instance, while on a mission with Altaïr in Bloodlines, he asks her about the Templar Archive. She says it's where they keep their undergarments.
  • Sweet Polly Oliver: She ran away, disguised herself as a man, and enlisted in the Crusades. When she does show up in the game, she's disguised as Robert himself.

    Al Mualim 

Al Mualim (Real Name: Rashid ad-Din Sinan)
Voiced By: Peter Renaday

"I applied my heart to know wisdom, and to know madness and folly. I perceive that this also was a chasing at the wind. For in much wisdom, is much grief. And he that increaseth knowledge, increaseth sorrow."

The Mentor of the Levantine Assassin Order. He gives Altaïr the mission to assassinate nine corrupt head figures of the Holy Land as a way for him to earn his redemption.

In reality, he was a high-ranking member of the Templars, if not their leader. Once Al Mualim had the Piece of Eden, he sent Altaïr to deal with the other nine Templars in the Holy Land to ensure he would remain unchallenged. Fortunately, Altaïr killed him once he discovered this treachery.

  • All There in the Manual: His real name is revealed in Gameloft's mobile version of the game.
  • Asskicking Equals Authority: He was a capable Assassin in his youth, and his years as Mentor haven't lessened those skills, as Altaïr found out.
  • Badass Boast: Just before the final battle against him:
    Al Mualim: I have stood before a thousand men! All of them superior to you! And all of them dead... by my hand!
  • Badass in Distress: As seen in Revelations, in a flashback two years before the events of Assassin's Creed I, he is briefly held hostage by Haras during the latter's assault on Masyaf.
  • Big Bad Ensemble: With Robert de Sable in the first game. Although they both share the same vision and the same means for carrying it out, however to each other they are enemies vying for the same trophy (the Piece of Eden).
  • Big Good: As Mentor of the Assassin Order, he leads the fight against the Templars and others who threaten peace in the region. Subverted when it turns out he is also a Templar.
  • Broken Pedestal: Turned out that he was a traitorous Templar who just played Altaïr and the Brotherhood to kill his fellow Templars so that he wouldn't have to share his power once he conquered the Holy Lands.
  • The Chessmaster: Plays all of his followers and most of the Holy Land like a fiddle until Altair learns the truth.
  • Cool Old Guy: A badass Chessmaster despite his age.
  • Dying Curse: His final words have shades of this. His quotation from the Ecclesiastes haunts Altaïr to his final hours and when Altaïr approaches the Apple, Al Mualim asks Altaïr to destroy it, only for him to say, "I can't". Which he replies with a cruelly accurate and prophetic "The Reason You Suck" Speech:
    Al Mualim: You can, Altaïr, but you won't.
  • Evil Old Folks: He's a grey haired Templar.
  • A Father to His Men: To his fellow Assassins. According to Altaïr, he even had personally raised some of them. Subverted at the end, when he brainwashes most and tries to kill Altaïr out of greed,.
  • Final Boss: Altaïr's final assassination target in the first game.
  • A God Am I: Due to the Apple, he developed a god complex. He has the people he brainwashed calling him "the way and the truth" which is how Jesus Christ refers to Himself.
  • Greed: The one difference between Robert De Sable and him is that he doesn't want to share the power with his fellow Templars.
  • Historical-Domain Character: It's not specified in the game, but supplementary material states that Al Mualim is the real life leader of the Assassins of Masyaf - Rashid ad-Din Sinan, known as "The Old Man of the Mountain".
  • In the Hood: Like most Assassins, he wears a hooded robe. It must be a uniform thing because he doesn't need to do any hiding.
  • Knight Templar: He's very direct in his application of retribution. Also literally; he's a member of the Templars who believes that peace will never come unless it is forced upon the masses.
  • Manipulative Bastard: He has Altaïr kill off all his fellow Templars so that he alone can use the Apple of Eden to create a One World Order.
  • Me's a Crowd: Creates illusions of himself with the Apple of Eden.
  • The Mentor: Both his title and his role in the Assassin Order, teaching and guiding Assassins throughout the Levant.
  • Meaningful Name: "Al Mualim" means "The Teacher" in Arabic.
  • Mentor Occupational Hazard: He is Altaïr's mentor and he dies before Altaïr's mission is over, but, in a twist, Altaïr kills him for being a Treacherous Advisor.
  • Milky White Eyes: If you look closely, you'll notice his right one is like this.
  • Mole in Charge: It is unknown when exactly it happened, but he ended up becoming a member of the Templars, which put one of the most powerful branches of the Assassin Order under the direct control of their sworn enemy.
  • No True Scotsman: Retroactively, he's considered this by Abstergo Industries as of Assassin's Creed: Rogue. Abstergo deliberately says he is not a Templar, but rather an Assassin with similar motives and a case of him being representative of combined motives rather than betrayal of one for another.
  • Old Master: The Old Assassin Master.
  • Scars Are Forever: Has a nasty scar running through his right eye.
  • The Strategist: The leading planner of the Assassin order.
  • Treacherous Advisor: To the Levantine Brotherhood as a whole by telling them they are bringing peace to the Holy Land when truly they are delivering it to his control
  • Utopia Justifies the Means: He explains to Altaïr that all he does is for the peace of the Holy Land.
  • Walking Spoiler: Just look above for all the blank spoilery stuff.
  • You Don't Look Like You: Al Mualim appears in Altaïr's Chronicles, but you'd be forgiven for not recognizing him. With a completely different outfit, face, and even a short, black beard to contrast his regular elderly appearance, you'd only ever know that's actually Al Mualim because the game and characters directly refer to him as such.

    Malik Al-Sayf 

Malik Al-Sayf
What I would have done is follow the Creed.
Voiced By: Haaz Sleiman

"We are one. As we share the glory of our victories, so too should we share the pain of our defeat. In this way we grow closer. We grow stronger."

A member of the Assassin Order. He holds a grudge against Altaïr because his foolishness cost Malik his arm and his brother's life. Since he can't use both arms to fight any more, he's promoted to Rafiq and placed in Jerusalem, leading the Assassins operating there. In the years following Assassin's Creed, he helped Altaïr devise new assassination techniques.

  • An Arm and a Leg: Losing his arm plus his brother gives him good reason to be bitter toward Altaïr.
  • Big Damn Heroes: At the last level. His timely approach saved Altaïr's life from being taken by the brainwashed Assassins.
  • Blade Below the Shoulder: He wore a hidden blade on his left arm, which he lost after being badly wounded.
  • Deadpan Snarker: Big parts of the fandom call him the "Sass Master".
    Altaïr: Safety and peace, Malik.
    Malik: Your presence deprives me of both!
  • The Dreaded: Implied to be a heroic example to his own men! One informant in Jerusalem is more scared of him finding out he messed up than of the band of Templars that saw his face catching up to him.
  • Dropped a Bridge on Him: Despite being one of the major characters of the first game as well as popular with the fandom, he does not appear in Revelations, and is executed by Abbas, off-screen, between the second and third seal memories, though details on the latter can be found in The Secret Crusade.
  • Envy: He admits this is part of the reason he hated Altaïr is how much better Altaïr was as an assassin than him.
  • Genius Bruiser: He's a cartographer by trade, and you walk in on him at least once while he's drawing a complicated map of Jerusalem. It's a profession that requires a lot of intelligence and a superb memory, and when combined with his obvious martial skills, it shows that he is a seriously smart and dangerous individual.
  • Handicapped Badass: He might be one-armed, but he can still put up a fight and somehow get in and out of the Assassin Bureau in Jerusalem, which requires climbing.
  • Heterosexual Life-Partners: He eventually becomes this with Altaïr, serving as his closest advisor.
  • In the Hood: He wears the normal hooded Assassin robes during the mission to Solomon's Temple, but after losing his left arm he begins wearing the attire of a Rafiq without the hood up.
  • The Lancer: After Altaïr becomes the new Mentor, Malik becomes his closest advisor and friend, and he has a contrasting opinion of what Altaïr should do with the Apple of Eden.
  • Legacy Character: Not him, but his son Tazim, who takes up the name Malik and becomes Altaïr's new right-hand man, helping the elderly Assassin overthrow Abbas.
  • Meaningful Echo: As Altaïr's Character Development throughout the first game progresses, so does Malik's attitude towards him.
    (From their first meeting at the Jerusalem Assassins' Bureau)
    Altaïr: Safety and peace, Malik.
    Malik: Your presence deprives me of both!

    (Later, before Altaïr confronts Al Mualim)
    Altaïr: Safety and peace, Malik.
    Malik: Your presence here will deliver us both.
  • No-one Could Survive That!: What the others thought about Malik's fate after the mission to Solomon's Temple. He did survive, but at a great cost.
  • Off with His Head!: His fate in The Secret Crusade is beheading on Abbas' orders.
  • Perpetual Frowner: Malik is always frowning even when he and Altaïr are finally reconciled at the end.
  • Rejected Apology: A rare, positive example in that he explains that he believes Altair is no longer the same man he was before, so the "new" Altair owes him no apology.
  • Sarcastic Devotee: He puts the sass in aSASSin and is Altair's right hand man and closest friend.
  • Undying Loyalty: After the first game, he has complete faith in Altair, which is precisely the reason he was a thorn in Abbas' side for so long.
  • Vitriolic Best Buds: He and Altaïr slowly develop this bond as the game progresses. The sass never goes away no matter how close they become.
  • What the Hell, Hero?: He gives a rightly-deserved one to Altaïr in the first ten minutes of the game about killing an innocent. Altaïr doesn't listen and it costs them both dearly.

    Kadar Al-Sayf 

Kadar Al-Sayf
Voiced By: Jake Eberle

"What is our mission? My brother said nothing to me, other than I should be honored to have been invited."

Malik's younger brother, Kadar is a young but skilled Assassin who idolizes Altaïr. He is killed by the Templars during a botched mission to Solomon's Temple alongside Malik and Altaïr.

  • Hero-Worshipper: Kadar considers Altaïr to be the best Assassin in the Order and looks up to even over his own brother.
  • In the Hood: Wears the normal Assassin robes, which includes a grey hood.
  • Sacrificial Lamb: His death serves as the biggest point of tension between Malik and Altaïr.
  • Professional Killer: He's an Assassin, but we never see him kill anyone because he dies too quickly.
  • Red Shirt: His presence in the opening mission is so that his death can underscore how badly Altaïr screwed up.
  • We Hardly Knew Ye: This guy gets two minutes of screen time, give or take. It's not even enough to garner a "huh, that's sad" from the player.

    Abbas Sofian 

Abbas Sofian
Voiced By: Nolan North (Assassins Creed); Yerman Gur (Assassins Creed Revelations)

"I will have the Apple, Altaïr! And I will have your head for all the dishonor you brought upon my family! You cannot run forever! Not from us, and not from your lies!"

A member of the Assassin Order. He holds a grudge against Altaïr for believing that he lied about the truth behind his father's death. He appears briefly in the first game, but plays a much larger role in Assassin's Creed: Revelations

  • Ascended Extra: Emphasis on "extra", since his appearance is barely noticeable in the first game. Later, he becomes the Arc Villain of Altaïr's flashbacks in Revelations.
  • Ambition Is Evil: He is able to usrup Altair by killing Sef and Malik and spreading lies about him. During his reign as Mentor, the Assassins become so corrupted that they might as well be considered Templars.
  • Bad Boss: He purged the Assassin Order of as many of Altair's supporters as he could find, and later sent no backup to the Templar Archive on Cypress that the Assassins had seized, resulting in a massacre of the Assassins stationed there when the Templars took it back.
    Altaïr: You corrupted everything we stand for, and lost everything we gained. All of it, sacrificed on the altar of your own spite.
  • Beard of Evil: One that grows longer the older and eviler he gets.
  • Chekhov's Gunman: In Assassin's Creed, he only appears when Altaïr returns from Solomon Temple to criticize him. He is never seen again until Revelations where he plays a much larger role.
  • Denying the Dead Parent's Sins: Refuses to believe his father Ahmad broke under torture and gave up Altair's father Umar, resulting in Umar's death and Ahmad committing suicide as repentance.
  • Didn't See That Coming: Altaïr kills him with the Hidden Gun, a Hidden Blade attachment that Abbas had no idea was even possible, since Altaïr had gained the insight on how to make it by studying the Apple.
  • Disappeared Dad: When his father disappeared when he was ten, Abbas believed that he had been abandoned and became depressed, with only his friendship with Altaïr and the guidance of Al Mualim to help him cope. However, when Altaïr admitted that Abbas' father had actually committed suicide out of shame for breaking under torturing and getting Altaïr's father killed, Abbas believed he was lying, and since Al Mualim refused to clear the situation up, Abbas assumed Altaïr was simply a liar and untrustworthy, and thus a threat to the Assassin Order.
  • Disproportionate Retribution: Believed Altaïr lied about his father committing suicide, which was actually true. His response? Take away Altaïr's position as Mentor by having his son Sef killed and then imprisoning Malik. Then years later, ordering Malik's execution.
  • Evil Former Friend: Of Altaïr. They trained together in their childhood and became friends until Altaïr told him the truth about his father's death.
  • Inferiority Superiority Complex: His hunger for power masks a massive inferiority complex on his part. As Altair puts it:
    Altair: He's hungry for power, because he's powerless.
  • I Reject Your Reality: While it's understandable that a child would refuse to accept his father committed treason and then suicide over said treason, carrying it into adulthood is nothing short of plain, insane denial.
  • It's Personal: He despises Altaïr because he believes he lied about the nature of his father's death. The feeling becomes mutual due to Abbas ordering the execution of Sef and Malik.
  • Manipulative Bastard: He knows how to manipulate, having set most of the Levantine Assassins against Altair while he was busy fighting against the Mongols.
  • Meaningful Name: One possible meaning of the name "Abbas" is "father." Abbas is a man with considerable Daddy Issues.
  • Milking the Giant Cow: Subtler than most examples, but after he overthrows Altair and takes over the Order, he can't seem to speak without weaving his fingers through eachother, and always when accusing or making lies about Altair. It doubles as Rule of Symbolism: Abbas is a spider, weaving webs of lies and twisting the truth to try manipulating others and destroy Altair. It also symbolizes how he keeps denying the truth about his father, brushing and waving away the truth.
  • No Sense of Humor: His database entry notes that he lacked a sense of humor, which rubbed many of his comrades the wrong way.
  • Not So Different: In his pursuit for power, Abbas eventually abandons the ways of the Assassins and become more like a Templar. Centuries later, Abstergo even acknowledges his actions as such and attempts to find his descendants if he has any.
  • Older Than They Look: Abbas is at least 80 at the time of his death. But the game uses the same model as his middle-aged self, only with the beard (and only the beard) greyed out.
  • The Starscream: While Altaïr, Maria, and Darim are off assassinating Genghis Khan, Abbas overthrows Altaïr's supporters and takes over the Assassin Order.
  • Ungrateful Bastard: So, after Abbas attempted to steal the Apple of Eden for himself and nearly got himself killed by the artifact's power, Altaïr not only saved his life but also allowed him to remain in the Order. How does Abbas repay Altaïr? By usurping Altaïr's position as Order's leader, murdering Altaïr's best friend and youngest son, throwing a sack with Malik's head at him, and then trying to kill him, which resulted in Maria's death. Ungrateful bastard, indeed.
  • We Used to Be Friends: With Altair, up until Abbas' father commits suicide in front of Altair and Abbas accuses Altair of lying about it. Abbas then tried to kill Altair. It... didn't get any better from there.


Voiced By: Jake Eberle

A combat instructor for the Assassin Order and a friend of Altaïr.

  • Character Death: In the novel The Secret Crusade, Swammi claims that Rauf died of a fever while Altaïr was in Mongolia, but Altaïr suspects that Abbas had him murdered when he carried out his coup.
  • Master Swordsman: He is one top swordsmen in the Order, being responsible for training the younger Assassins in swordplay.
  • Meaningful Name: Rauf is an Arabic name meaning "compassionate, sympathetic, kind, lenient", which fits his personality very well. Even when Altaïr was at his lowest and fresh off demotion, he still respected his brother assassin's skill.
  • Nice Guy: He is one of the more cheerful and friendly Assassins, and never once mocks or insults Altaïr for his failures.
  • Undying Loyalty:
    • To Altaïr, becoming one of his most trusted Assassins and friends. He is among those who were able to resist Al Mualim's brainwashing.
    • It's implied that this is what caused his death; because he was loyal to Altaïr and his reign, Abbas has him killed during the coup. His death is later covered up, but Altaïr is able to see through it.


Voiced By: Alain Benatar

"Remove this stain from Acre, Altaïr. Perhaps it will help cleanse your own."

The Rafiq of Acre, Jabal is a elderly scholar and scribe of the Assassin Order.

  • Bookworm: He's often reading when Altaïr walks in.
  • Cool Old Guy: He doesn't taunt or insult Altaïr like Malik and the Rafiq of Damascus, instead simply expressing a quiet disappointment in the actions that led to his demotion. He also offers much advice to Altaïr, and compliments him on finding his way back onto the proper Assassin path.
  • In the Hood: Wears his hood up all the time. He's a scholar in addition to being an assassin.
  • It Never Gets Any Easier: He encourages Altaïr to embrace this feeling, since the Assassins kill out of necessity, not for fun, and that they must acknowledge the toll taking a life takes on a person.
    Jabal: It is the men you kill, isn't it? You feel... something for them.
    Altaïr: How?
    Jabal: Ah, my friend, you are not meant to enjoy these grim tasks. Regret, uncertainty, sympathy - this is to be expected.
    Altaïr: I should not fear these feelings?
    Jabal: You should embrace them! They are what keep you human.
  • Only One Name: It's just "Jabal".
  • The Philosopher: His conversations with Altaïr discuss the ramifications of what an Assassin does, and he advises Altaïr to be more thoughtful about the impact of what he does.
    Altaïr: I've never been one for politics.
    Jabal: But surely you realize your every action shapes the course of this land's future. You are a politician too, in your own way.
  • The Spymaster: As Rafiq of Acre, it is his job to gather information for the Assassin Order on important figures and events in the city and approve of any assassination carried out by the Order there.

    Damascus Rafiq 

Damascus Rafiq

Voiced By: Carlos Ferro

"I envy you, Altaïr. Well, not where you were beaten and stripped of your rank, but I envy everything else! Oh, except for the terrible things the other Assassins say about you! But yes, aside from the failure and the hatred, yes, aside from those things I envy you very much!"

The unnamed Rafiq of Damascus, notable for his witty comments and, compared to the other Bureau Leaders, open and friendly.

  • Deadpan Snarker: Every conversation with him involves him making dry remarks and wisecracks at Altaïr's expense.
  • The Gadfly: He likes the sound of his voice, this one, and much to Altaïr's displeasure.
  • No Name Given: "Damascus Rafiq" is his title, not his name. It never comes up.

Introduced in Assassin's Creed: Revelations

    Darim Ibn-La'Ahad 

Darim Ibn-La'Ahad
Voiced By: Michael Benyaer

"All that is good in me, began with you, father."

Altaïr and Maria's eldest son. He was trained by them alongside his younger brother Sef. He accompanied his parents on the mission to assassinate Genghis Khan, killing the warlord with the help of Qulan Gal. After returning to the Holy Land, Darim went into exile with his father and his brothers family after Abbas took over the Assassin Order, murdered Sef, and Maria was killed. After Altaïr resumed his status as Mentor, Darim became his father's right hand man in rebuilding the Order.

  • The Archer: He is a skilled bowman, which is why Altaïr chose to bring him on the mission to assassinate Genghis Khan.
  • Identical Grandson: Although Word of God implies they're not actually related, many fans have pointed out that he is a dead ringer for Subject 16. Whether this is merely coincidence or hinting at yet another revelation in a future game remains to be seen.
  • Mixed Ancestry: Half Arabic on his father's side, half English on his mother's.
  • Screw This, I'm Outta Here!: When his father entered a deep depression after Maria and Sef were killed and they were driven from Masyaf by Abbas while also becoming obsessed with the Apple of Eden, Darim left Altaïr in Alamut and traveled to France and England to spread warnings about the Mongols.


Voiced by: ???

Swami is a weak-minded and unskilled Assassin apprentice who became Abbas Sorfan's right-hand man.

  • Cruel and Unusual Death: In the novel The Secret Crusade, Altaïr uses the Apple to make Swami mutilate himself before dying, while in the game, he merely starts to slit his own throat before Altaïr stabs him.
  • Jerkass: Taunting an old man about his son's murder is certainly cruel.
  • Kick the Dog: Before executing Sef Ibn-La'Ahad, Swami taunted and lied to him by claiming his own father had ordered Swami to kill him. He later mocks Altaïr by telling him this, which ends exactly how you would expect it to.
  • Number Two: Abbas' right hand man.
  • Only One Name: It's just "Swami". No family name.
  • Too Dumb to Live: When Altaïr goes to hand over the Apple of Eden to him, Swami taunts him by telling him that he killed Altaïr's son (and made him believe Altaïr had ordered it). As Altaïr is still holding the Apple at this point, this ends exactly as you'd expect.

    Niccolò Polo 

Niccolò Polo

Voiced By: ???

A Venetian merchant and explorer, and the father of the famed explorer Marco Polo. He met Altaïr Ibn-La'Ahad in 1257 and joined the Assassins shortly thereafter.

  • Determinator: Determined to retrieve the lost codex.
  • My Greatest Failure: Losing Altaïr's codex hits him hard, and he undergoes two lengthy trips to the Mongol Empire to retrieve it, with the second one succeeding.
  • Passing the Torch: Altaïr tells him and Maffeo his story and inducts them into the Assassin Order to carry his legacy on. It is Lampshaded by Niccolò:
    "Altaïr means us to spread the word of the Assassin, that is his plan. And not just spread the word but set up an Order in the west. Shame on me for taking so long to work it out, but now that I have, all seems clear: to us (specifically to me, it seems), he is entrusting the spirit of the Brotherhood. He is passing the torch to us."

    Maffeo Polo 

Maffeo Polo

Voiced By: ???

Niccolò's younger brother who joins the Assassins alongside him.

  • Passing the Torch: The Revelations mission featuring him and his brother is even named as such.


Introduced in Assassin's Creed I

    King Richard I Lionheart of England 

King Richard I Lionheart of England
Voiced By: Marcel Jeannin

King of England and leader of the Crusaders. He wants to "free" the Holy Lands from Saladin.

  • The Cynic: He doesn't have a very high opinion of human nature, and his views come very close to the Templars philosophy, although he is disgusted by their methods.
    Richard: The people know not what they want. It's why they turn to men like us.
    Altaïr: Then it falls to men like you to do what is right.
    Richard: Nonsense. We come into the world kicking and screaming, violent and unstable. It is what we are. We cannot help ourselves.
    Altaïr: No. We are what we choose to be.
    Richard: Hah! Your kind, always playing with words.
  • Enemy Mine: After Altaïr killed several of his lieutenants, he considered Robert's advice on allying with Saladin against the Assassins, their common enemy.
  • Everyone Has Standards: He is horrified and disgusted upon learning that William of Montferrat executed three thousand Saracen prisoners that were to be exchanged for their own prisoners.
    William: The Saracens would not have honored their end of the bargain. You know this to be true. I did you a favor.
    Richard: (laughing) Oh yes, a great favor indeed! Now our enemies will be that much stronger in their convictions, fight that much harder!
    William: I know our enemy well! They will not be emboldened, but filled with fear!
    Richard: Tell me, how is it you know the intentions of our enemies so well? You who forsake the field of battle to play at politics.
    William: I did what was right, what was just!
    Richard: You swore an oath to uphold the work of God, William! But that is not what I see here! No, I see a man who's trampled it!
  • Friendly Enemy: He treats Altaïr rather politely upon meeting him, considering that Altaïr was responsible for the death of several of his top men. He even has a philosophical discussion with Altaïr on the nature of mankind and lets him go after Altaïr exposes Robert's treachery and kills him.
  • Hobbes Was Right: He says that the common man has no idea what he wants and so turns to men like Richard to tell them what they want. Otherwise, they are just screams and violence.
  • The Good King: Is one of the few leaders in history that had no allegiance to either the Assassins or Templars, and was honorable and straightforward in his goals. In the novelization, Altaïr quickly recognizes Richard as a good leader.
  • Real Men Love Jesus: He places great stock in the will of God, which he decides to let decide if Altaïr or Robert is telling the truth. In other words, trial by combat.
  • Reasonable Authority Figure: When Altaïr finally met him, he listened to Altaïr's claims of Robert's treason instead of just executing Altaïr, and then listened on Robert's denial. Unsure who to believe in, he let them fight a duel so that God would reveal the one who was telling the truth. After Altaïr won, he congratulated him and had a talk about the nature of war and peace. Even before the duel, he was considering an alliance with Saladin against the Assassins.
  • Royals Who Actually Do Something: A crusader king.

    Robert de Sable 

Robert de Sable
Voiced By: Jean-Philippe Dandenaud

Grand Master of the Templar Order, and the Big Bad of the first game. His goal is to take over the world by using the Piece of Eden.

  • Arch-Enemy: To Al Mualim, Altaïr and the rest of the Assassin Order. Altaïr describes him as "our greatest enemy". To Al Mualim personally, this is more of a inter-service rivalry and power struggle.
  • Authority Equals Asskicking: The leader of the Templars, and in his debut he easily gave an asskicking to Altaïr UNARMED and it's only because Altair was thrown out into another location that he survived his encounter with Sable. He's undoubtedly the most powerful fighter of all the characters.
  • Bald of Evil: He's an evil Templar without a hair on his head.
  • Batman Gambit: He pulled two of these. Expecting Altaïr to try to kill him, he made Majd Addin's funeral into a trap, placed the best soldiers and a female decoy dressed as him, and hoped they would distract and kill Altaïr while he himself would be at Arsuf, trying to form an alliance of the Crusaders and Saracens against the Assassins by using Altaïr's successes to convince the leaders of both factions. This gets goofed up, unfortunately, when Altaïr approaches the king directly at Arsuf and reveals why Robert is actually brokering the truce between the Crusaders and Saracens, which results in the king acknowledging Altaïr's claim and demanding that he and Robert fight it out to decide who holds the truth.
  • Big Bad Ensemble: When viewed in the context of the Assassin/Templar conflict, he seems to be the most frequent opposition to Altaïr, though he does share his position in the Templar ranks with Al Mualim, despite the two being rivals and enemies on a personal level.
  • Dragon with an Agenda: In the context of the Crusader/Saracen conflict, he's this to King Richard since he is Richard's lieutenant but is working on the Templar agenda instead of Richard's.
  • Equal-Opportunity Evil: He recruited everybody into the Templars, from Christians to Muslims to Assassins, and even had Maria as his right-hand woman. Notably, she lost all her status in the Templar Order after Robert was killed, indicating this acceptance of women was unique to him in the Templar Order at the time.
  • French Jerk: A French Big Bad. Hear the accent?
  • Just You And Me And My Guards: Instead of fighting Altaïr directly in the Trial by Combat set up by King Richard in the end, he first sicks a TON of his men against him.
  • Knight Templar: Literally, he's the current Grand Master of the Templar Order. He tells Altaïr that he himself is the one bringing peace to the Holy Land.
  • Large and in Charge: Robert is almost a head taller than anyone else in the game. This is most apparent when he go toe-to-toe with Altaïr near the end of the game.
  • Older Than They Look: His historical namesake was probably in his seventies in 1191. Of course, given the way the Templars tend to alter history, this might not necessarily be true in-universe.
  • Pride: A bit subtle, but he does have an ego.
    Richard the Lionheart: I must leave this in the hands of one wiser than I.
    Robert: Thank you.
    Richard: Not you, Robert! God!
  • Properly Paranoid: Believes that Assassins are after him and Altaïr tries to do just that, only to find out he's having Maria serve as his Body Double.
  • Scars Are Forever: As a cut scar on his bald head, befitting his warrior profession.
  • The Starscream: To Robert, Richard the Lionheart is just a zealous fool who is responsible for the war and all its horrors, and so he plans to betray him just so that he can take over the Holy Lands and put a end to the war.
  • Utopia Justifies the Means: Everything he does is out of his belief of world peace.
  • Well-Intentioned Extremist: All the horrors he orders the Templars to commit are for the goal of world peace (or so he believes).
  • World Domination: His ultimate plan is to put the entire world under Templar influence.
  • You Have Outlived Your Usefulness: By way of Altaïr, once Al Mualim no longer has a need for Robert or any of the other Templars.

    Garnier de Naplouse 

Garnier de Naplouse
Voiced By: Hubert Fielden

"Do you appease a crying child simply because he wails? 'But I want to play with fire, father.' What would you say? 'As you wish'? Ah... but then you'd answer for his burns."

Grand Master of The Knights Hospitallers. He performs medicinal experiments on his "patients" in his hospital within the poor district of Acre.

  • Affably Evil: Talks to his "patients" with a calm and kind voice, just as a grandpa talking to his grandchildren, whether they insult or thank him. Even when dying he prefers to have a soft conversation with Altaïr rather than insulting or yelling at him.
  • Authority Equals Asskicking: Applies to all of the Nine if Altaïr goes up against them in a straight fight, but Garnier in particular stands out as a grand master of a knightly order.
  • Face Death with Dignity: He accepts his death a lot more calmly than any of Altaïr's other targets.
    Altaïr: Let go your burden.
    Garnier: Ah, I'll rest now, yes. The endless dream calls to me.
  • French Jerk: He's a French Templar doing unethical experiments on his patients.
  • Historical Villain Upgrade: The real Garnier de Naplouse was a brave knight and a great leader who had helped King Richard several times through the Crusade. The fictional Garnier is a Mad Scientist who performs dreadful experiments on the poor and the sick.
  • Kick the Dog: Orders two Hospitaliers to break the legs of an escaping "patient" to make sure he can't run away a second time.
  • Knight Templar: Both in personality and association; explicitly, he forces drugs on people to correct their madness and imprisons them to keep them off the streets.
  • Mad Scientist: Experiments on the mentally ill.
  • Tough Love: In his view, breaking the legs of a patient so he can't escape is no different than smacking a child's hand when they try to stick it into an open flame.
  • Utopia Justifies the Means: A world without mental illness is certainly worth kidnapping, experimenting and breaking the legs of his patients, right?
  • Well-Intentioned Extremist: According to him, he's not committing sick, twisted experiments on helpless people, he's just freeing them from "the prisons of their minds". He's partly right. After Altaïr kills him, the Holy Land is overrun with gibbering madmen.
  • Why Did You Make Me Hit You?: Pulls this on the prisoner who tried to escape from his hospital after slapping him.
    Garnier: Take hold of yourself! Do you think this gives me pleasure? Do you think I want to hurt you? But you leave me no choice.


Voiced By: Arthur Holden

"William and Garnier were too confident, and they paid for this with their lives. I won't make the same mistake!"

Grand Master of The Teutonic Knights. The deaths of his fellow Crusaders turned him into a paranoid wreck, attacking everything that even looked like an Assassin.

  • Archer Archetype: Averted, while he uses a bow he is not calm, methodical etc.
  • Cessation of Existence: His greatest fear, revealed in his dying words, that he will no longer exist after he dies.
  • Cool Helmet: Wears one kickass helmet.
  • Go Mad from the Revelation: To him, the existence of the Piece of Eden was proof that there was no afterlife, leading to him becoming a paranoid wreck by the time Altaïr catches up with him.
  • Kick the Dog: Executes a scholar on the open street because he thought he was an Assassin. He later spends his last minutes shooting birds.
  • Knight Templar: Like the others, he's working on the Templar goal of conquest of the Holy Land because only they can ensure peace.
  • Large Ham: During the scene where he panics and kills a scholar, he's doing a Circling Monologue and calling on God to save the scholar. It's very theatric.
  • Properly Paranoid: His paranoia might be over-the-top, but it's caused by his fear of the Assassins, who can appear from nowhere, kill him, and then disappear like ghosts. Since he's an atheist and doesn't believe in the afterlife, it's perfectly reasonable that he's scared shitless of everything white and hoody.
  • Straw Nihilist: The Reveal of the Piece of Eden convinced him that there was no afterlife and only the present mattered. This makes him even more afraid of death. However, he doesn't "believe in nothing" because he's working on the Templar goal but a letter from another mission states that he is distancing himself from even that.
  • Utopia Justifies the Means: He doesn't care for ideas of utopia by the time Altaïr catches up with him, being more concerned with his own life.
  • Well-Intentioned Extremist: When Altaïr arrives in Acre's middle district, he finds out that Sibrand has been commandeering all the docks and boats, violently if necessary. It turns out that this was to create a blockade to prevent reinforcements from reaching either side of the crusade and thus closing the war.
  • Villainous Breakdown:
    • In the first scene he appears, he screams accusations and then kills a scholar, just because he wore clothes similar to those of the Assassins — which was part of the point of the Assassins wearing the iconic robes. When Altaïr was busy climbing up the ship Sibrand's in, he was busy shooting birds and screaming at his guards for not shooting them as well.
    • He thinks the birds are going to attack him.
    Sibrand: Fine! If you will not lift a hand in defense of your master, I will take care of this heathen myself!

    William of Montferrat 

William of Montferrat
Voiced By: Harry Standjofski

"Disregard for duty is infectious. It shall be rooted out and destroyed. In this way, we may prevent its spread. Am I understood?!"

Lord of Acre under King Richard, he rules Acre with a iron fist. He forces the starving people to leave their food for his troops, and then forces his troops to spend hours of merciless training for the preparation of "The New World".

  • Bad Boss: Berates his loyal soldiers for not living up to his expectations, and executes two of them as an example to the others.
    William: I see the way you train. You lack conviction and focus. You gossip and gamble. Tasks set to you are left unfulfilled, or poorly performed. This ends today! I will not suffer further degradation at his hands! For whether or not you see it, and you should, this is your fault! You've brought shame upon us all!
  • The Caligula: He rules over Acre with an iron fist, seizing food and supplies from them, while also executing thousands of prisoners of war.
  • Face Death with Dignity: He spends his last moments calmly telling Altaïr the noble purpose behind his actions.
  • Historical Villain Upgrade: The real life William of Montferrat was a Benevolent Boss with A Father to His Men attitude and a loyal servant to King Richard. The fictional William of Montferrat is none of them. Were it not for Assassin's Creed he may have very well been lost to obscurity, as originally the developers had chosen his son Conrad, who historically was killed by two Hashashin. When they learned that Conrad had not been killed that year but that William had been in Acre as of 1191 (and died around that time), they switched to William as the target.
  • Kick the Dog: Executes two of his soldiers because they were caught drinking on duty, but mainly because he was taking out his frustrations with Richard on his men.
  • Knight Templar: Both in personality (the wise and powerful must control and regulate the rest) and association (card carrying Templar, not crusader).
  • Evil Brit: Though even Altaïr begins to question the evil part, he's still a mean SOB. Though he sounds British, Montferrat is in Italy.
  • The Starscream: He was planning to King Richard, kill him, and hand Acre to "the people", by which, we can assume means "the Templars".
  • Teeth-Clenched Teamwork: He and Richard clearly despise each other, and Richard suspects he is plotting something, but they still work together publicly for the good of the crusade. William intends to make sure that there is no place for Richard in the Templars One World Order.
  • Well-Intentioned Extremist: He believes he helps the people of Acre without realizing he makes their lives harder. He takes the people's food because it could be rationed properly in the future when "The New Order" comes, not knowing he just starves them to death in the here and now.
  • Utopia Justifies the Means: All that food stealing and brutal discipline is prep work for the Templar's "New World"; food rationing and discipline.

Introduced in Assassin's Creed: Revelations


Voiced by: Michael Benyaer

"I am no traitor... for I cannot betray those I never truly loved."

An ambitious individual, Haras was originally an Assassin apprentice, but he got dissatisfied with his slow progression through the Assassin ranks. He defected to the Templars in 1189, leading a sneak attack against Masyaf to capture and kill Al Mualim.

  • Armor Is Useless: Despite wearing quite bulky armor, he goes down just as easily as any of Altaïr's other victims.
  • Badass Cape: Wears a short black cape as part of his armor ensemble.
  • Character Death: He is assassinated by Altaïr just before he can kill Al Mualim.
  • Cool Helmet: Wears a black crusader helmet.
  • Dark Is Evil: Wears dark crusader armor after defecting to the Templars.
  • Evil All Along: His dialogue suggests he never really believed in the Assassin's Creed.
  • Humans Are Morons: Disillusioned by the Assassins (and perhaps his lack of progress in rank), he was convinced by the Templars that humans are weak, base and petty.
    Haras: You put too much faith in the hearts of men, Altaïr. The Templars know the truth. Humans are weak, base, and petty.
    Altaïr No. Our Creed is evidence to the contrary.
    Haras: Ah... perhaps I am not wise enough to understand, but I suspect the opposite. That I am too wise to believe such rubbish.
  • Kick the Dog: He executes three innocent Assassins he had captured when trying to make Al Mualim reveal the location of the Apple of Eden.
  • Only One Name: He's not given a surname.
  • Tin Tyrant: He is covered from head to toe in crusader armor for his takeover of Masyaf.
  • What the Hell, Hero?: He is disgusted that Al Mualim refuses to talk even after he has executed three of his Assassins.
    Haras: There now! Three men dead because you refuse to talk. Your silence will be the death of you too, Assassin. My Master wants answers. And if he does not get them, he will gladly take your head!

Introduced in Bloodlines

    Armand Bouchart 

Armand Bouchart

Grand Master of the Templars after the death of Robert de Sable. He oversaw the withdrawal of the Templars from the Holy Land to the island of Cyprus, where he was pursued by Altaïr Ibn-La'Ahad.

  • Bad Boss: He kills Osman for questioning his decision to increase the oppression of Cyprus after Fredrick the Red is killed. He didn't even know that Osman was a traitor when he did it.
  • The Bad Guy Wins: Despite being killed, he successfully cleared out the Templar archive on Cyprus and sent the Templar's greatest secrets to safety.
  • BFS: Fights with a two handed sword.
  • Big Bad: He is the Grand Master of the Templars in Assassin's Creed: Bloodlines, which makes him Altaïr's highest ranking foe.
  • Handicapped Badass: He's blind in one eye but it doesn't really slow him down at all.
  • He-Man Woman Hater: He hates women and believes they should not be interacted with at all since it is "through women the devil weaves his strongest web", as stated in verse seventy of the founding Templar Rule.
  • Impaled with Extreme Prejudice: Altair kills him by stabbing him in the heart with his sword.



A Templar under Armand's command who is sympathetic to the Cyprus resistance.

  • Impaled with Extreme Prejudice: He is stabbed through the stomach with a sword by Armand.
  • The Mole: He is a Templar but he helps the Cyprus resistance against them.
  • Token Good Teammate: He is the only Templar besides Maria encountered by Altaïr who is actually concerned about the welfare of the people.

    Fredrick the Red 

Fredrick the Red

"This is an island of superstitious heathens! Remember, they do not want you here, they do not like you, they do not understand the true meaning of your cause!"

A knight guard of the Templars tasked with training Templars at Limassol Castle on Cyprus.

  • The Dragon: The most highly ranked Templar on Cyprus apart from Bouchard himself.
  • Drop the Hammer: His primary weapon is a war hammer.



A religious zealot associated with the Templars. He rules over a fiefdom in the city of Kyrenia on the island of Cyprus.

  • Badass Mustache: He has a large drooping mustache and puts up one of the toughest fights out of all of Altaïr's targets.
  • Bald of Evil: He has a shaved head. Perhaps it is supposed to be something of a tonsure, given the time period.
  • Enemy Mine: He has religious issues with the Templars, but still allies with them and both his sons are Templars.
  • Epic Flail: Uses one when he fights Altaïr.
  • Fat Bastard: He was a huge man and brutal ruler.

    Shalim and Shahar 


Sons of Moloch and twin brothers.

The Saracens



Sultan of Egypt and Syria, and leader of the Saracen forces during the Third Crusade.

  • Big Good: From the perspective of the Saracens, he is a benevolent ruler protecting them from Crusader invasion.
  • The Ghost: He never makes an appearance, only mentioned several times through the first game.

    Majd Addin 

Majd Addin
Voiced By: Richard Cansino

"People of Jerusalem, hear me well! I stand here today, to deliver a warning! There are malcontents among you! They sow the seeds of discontent, hoping to lead you astray! Tell me, is that what you desire? To be mired in deceit and sin? To live your lives in fear?"

Regent lord of Jerusalem, ruling in Saladin's absence. A power hungry tyrant, he holds mock trials in order to execute those who he claims to be "enemies of the state", but in reality they're just there to satisfy his bloodthirst.

  • Ax-Crazy: You get the idea that this guy is completely insane when he orders executions on random people just for simple kicks and to make himself feel like a god.
  • Ask a Stupid Question...: He asks Altaïr if he knows what it's like to hold a man's life in his hands, seeming unaware of his profession or even the situation he himself is now in.
  • Authority Equals Asskicking: The regent of Jerusalem and a good fighter.
  • Beard of Evil: A bearded bastard.
  • The Caligula: A power hungry tyrant in Jerusalem who kills for amusement.
  • Corrupt Politician: He used his position as regent of Jerusalem to satisfy his own evil desires and the goals of the Templars, in that order.
  • Evil Gloating: He likes to taunt his victims before executing them, often turning his back on the crowd while doing so. This gives Altaïr the perfect chance to strike him down.
  • Evil Is Petty: He kidnaps innocent people and has them executed for no other reason than because he can.
  • For the Evulz: Unlike Altaïr's other targets, he offers no noble excuses for his actions.
    Majd Addin: I killed them because I could. Because it was fun! Do you know what it feels like to determine another man's fate? And did you see the way the people cheered? The way they feared me? I was like a god!
  • From Nobody to Nightmare: He rose from being a simple scholar to being the brutal regent of Jerusalem after everybody else appointed to the position mysteriously died.
  • A God Am I: Claims to be a god he's dying by Altaïr's hands, specifically that executing people and condemning them as sinners makes him feel like one.
  • Hiding Behind Religion: One of his heralds whom Altaïr interrogates states that Majd Addin uses religion and other rhetoric to hide his true purpose: killing people he deems dangerous to Templar plans or simply For the Evulz.
  • Knight Templar: Subverted. He's a member of The Knights Templar, but he doesn't have the same goals. A better world means nothing to him, only the rush of power and the kill motivate him.
  • Psycho for Hire: For the Templars; he's not into the "new world of peace" thing as the others. He's just here for the bloodshed.
  • Screw the Rules, I Make Them!: He likes to abuse his power.
  • Token Evil Teammate: While none of the Templars are angels, Majd Addin is an evil psychopath instead of a misguided idealist.
  • Utopia Justifies the Means: Averted. Utopia is the last thing he cares about.
  • Villain with Good Publicity: Many people believe that his executions are only carried out for the good of the city.

    Abu'l Nuqoud 

Abu'l Nuqoud
Voiced By: Fred Tatasciore

One of the richest noblemen in Damascus, he throws endless parties with the money of the people, leaving them poor and starving.

  • Acrofatic: For an overweight aristocrat, he can put up a hell of a chase. That's why it's important for the player to take him out in a quick surprise attack note , or you'll chase him through the city and pretty soon you'll have the half of the city guard after you.
  • Ambiguously Gay: It's important to note that this is not simply a stock villainous trait he's given. It's rather integral to his character and one of the reasons he wants to bring about the New World. It's hard not to feel sympathy for him when he asks Altaïr how he could be expected to support a religion that called him a "monster."
  • Aristocrats Are Evil: Ironic, since this trope is the reason why he hates the other noblemen.
  • Eat the Rich: The true purpose of his grand party; thinking that the Saracen nobles are just a bunch of greedy, selfish and hateful fanatics who do nothing but oppress and leech off the poor and the unfortunate, he uses his grand party as a trap in which he can kill all of them in one go.
  • Face Death with Dignity: He's not angry or scared when Altaïr finally catches him; instead he says what he did was justified and no different than what Altaïr himself does.
  • Fat Bastard: When the player first sees him, they are likely to think "all the money he's said to have stolen goes straight into his inflated belly".
  • Informed Flaw: Whatever it is that makes him an "abomination" or a "monster" is only vaguely alluded to in the game. Some say it's in how he fondly caresses the arm of one of his guards; and then other NPCs say that Altaïr can immediately tell by looking at him.
  • Kick the Dog: Poisons the wine and then orders archers to kill every guest who came to his party.
  • Knight Templar: Both in personality and association; he kills the nobles that he believes do not deserve their power and status and devotes himself to a different goal and organization (i.e. the Templars).
  • "The Reason You Suck" Speech: Delivers one to his party guests. During the party, he starts with a typical "welcome speech" before going this round. With it, he accuses the guests for their arrogance, their greed, their hatred for the Crusaders, their lack of love, compassion and mercy and their support to Saladin, which he claims are the reasons why the war still is ongoing.
  • Man of Wealth and Taste: He wears purple; that was damn expensive in this time period.
  • Nice Hat: Nice turban, actually.
  • Not So Different: Tried to pull this card on Altaïr, claiming they both doubted the cause for which they claimed to fight for and both kill to save lives, but it didn't work.
  • Well-Intentioned Extremist: Commits mass murder under the guise of a party in order to deprive Saladin's army of funds and bring the war to a quicker close.
  • Villainous Glutton: All that food and that big belly while he plots mass murder.
  • Utopia Justifies the Means: In his party speech he talks about this trope; how violent and divided the world currently is and how he's going to take drastic action to create a new world. Cue his party guests dying of poison.


Voiced By: Jake Eberle

"Why must it always come to violence? It seems I cannot help you, for you do not wish to help yourself. And I cannot allow my work to be threatened. You leave me no choice. You must die."

Talal is a slave driver, operating in Jerusalem. He sends his men to kidnap random people from the streets and then delivers the prisoners to Acre, where Garnier De Naplouse then takes care of them.

  • Affably Evil: He tries to be polite when he tells about his motives to Altaïr. Even when he orders his men to kill Altaïr, he apologize to him first and mutters to himself why it always have to be violent outcomes of things.
  • Archer Archetype: One of his men says he killed a a whole band of bandits by himself just by running to high ground.
  • Authority Equals Asskicking: Averted. He runs while his men fights. Supposedly it's because he is really good with a bow so he wants distance before shooting but gameplay wise he mostly flees and his arrows are as damaging as regular ones.
  • Dirty Coward: This slave driver turns and runs at the first sign of trouble. He does it often enough that a civilian was able to mark the locations of his favorite hiding places.
  • Fragile Speedster: He's a extremely fast runner and difficult to keep pace with, but as soon you do catch him, he'll fall with just one stab in the neck... just like everybody else in this game.
  • Informed Ability: Through the mission, you hear several times about how good Talal is with his bow but when you finally get to meet him, you don't see him take advantage of his skills, even when he has the chance to put an arrow through Altaïr's head. Instead he runs away while letting his henchmen do the shooting.
  • Knight Templar: Like the others. But as far as he goes, all he wants is to help the cities' diseased and insane.
  • Straw Nihilist: The Piece of Eden's reveal of the afterlife killed his belief in God, but yet he took it much better than his fellow Templar, Sibrand. Subverted that despite having no faith in God, he tries to help people instead of destroying everything, but in his twisted ways.
  • Well-Intentioned Extremist: He thinks he's freeing the people he kidnaps from the harsh life of the streets, not knowing that kidnapping people against their own will is not good. It's possible that based on his knowledge of where the kidnapped are going he may not have known exactly what Garnier was doing with them.
  • Utopia Justifies the Means: A shared belief with the other Templars is that a little Dirty Business now (in his case, kidnapping and slavery) is worth it to create a peaceful and orderly world.


Voiced By: Ammar Daraiseh

"You think me some petty death-dealer, suckling at the breast of war? A strange target, don't you think? Why me, when so many others do the same?"

Tamir is a merchant who runs a large black market in Damascus, selling weapons to an unknown client (later revealed to be Robert de Sable). He's Altaïr's first assassination target.

  • Arms Dealer: A black market dealer in weapons and he sells to both sides of the Third Crusade.
  • Bad Boss: He executes one of his men for failing to deliver all of the weapons he needed and questioning his judgment, and then left the body in a fountain to send a message to his other subordinates:
    Tamir: Leave the body. Let this be a lesson to the rest of you. Think twice before you tell me something cannot be done. Now get back to work.
  • Berserk Button: One of his subordinates tells him that perhaps he "asks too much" when he berates the man for being unable to fill a weapons order. Tamir's response is to stab the man to death with a knife, cutting him dozens of times in a berserk fury.
  • Kick the Dog: Just in case the player had any reservations about this first Assassination target, the first time they see Tamir he asks the impossible and then kills a man who says he can't do the impossible.
  • Knight Templar: He is one of the Templars, but in secret. Few know of his true allegiance.
  • Only in It for the Money: He's a Subverted Trope; though Altaïr's investigation gave the opinion that he worked people to the bone to enrich himself, he himself says he couldn't care less about the money and was instead committed to a nobler cause (the Templar cause).
  • Punctuated! For! Emphasis!: "YOU! MUST! LEARN! YOUR! PLACE!" The spoken words themselves punctuated by stabs to his victim.
  • Well-Intentioned Extremist: Funding and supplying a cross-continent war is necessary to achieve the Templar goal of Peace-Through-Control.
  • Utopia Justifies the Means: If the end result is lasting world peace, then killing merchants and smiths who fail to meet their assigned goals is a small price to pay.

    Jubair al Hakim 

Jubair al Hakim
Voiced By: Fred Tatasciore

Jubair al Hakim is the head of The Illuminated and the Chief Scholar of Damascus. Despite that, he hates any book that exists, believing them to be the sources of all evil in the world, and so he and his men try to burn every book that exists in the city.

  • Book Burning: He wants to purge the world of all written words because he believes them to be nothing but lies that mislead people from the world's true nature. To kill him Altaïr has to find which bonfire he is personally presiding over.
  • Culture Police: He believes that the culture of the ancestors is outdated at best and deliberately misleading at worst. He is an extremely lethal example in that he burns another scholar when they protest the burning.
  • Evil Mentor: Not that he's completely evil, but familiar to the members of the Illuminated who he instructs in his new way of thinking and commands them to burn more books.
  • Face Death with Dignity: He is nothing if not calm in his last moments an engages with Altaïr in a Not So Different debate about "small sacrifices".
  • Kick the Dog: When one of the scholars objects to Jubair's book burning in his introductory cutscene, Jubair pushes him into the pile of burning books, telling him that if he loves his books so much, he can join them.
  • Knight Templar: Jubair's Templar-ism is probably the most true to the trope (aside from the final villains). His belief that books are a tool to poison the mind and the destruction of such things will mean people will no longer be controlled by them falls into line with the notion that information begets manipulation (of course as true with the trope, Jubair's efforts only seek to manipulate in another way).
  • Well-Intentioned Extremist: He thinks that books hinder the people's individualism and that they just make them believe in false things without questioning them. He also believes that holy books such as The Bible and The Qur'an are the reasons why the world is filled with war and hate. That's why he does everything in his power to burn those books so that they won't "infect people's minds."
  • Utopia Justifies the Means: All the book burning is meant to create a world free of misleading information so that people can see the world as it truly is instead of how a long-dead author wants them to see it.
  • Villain Has a Point: He justifies the book burning by saying that books are only as trustworthy as their authors and some authors may be incorrect, incomplete, or outright liars. He also says that "our ancestors wrote these books" is not an objective claim to their merit. However, burning all books indiscriminately and burning people who disagree is clearly crossing a line.
    Jubair: You turn to them for answers and salvation. You rely more upon them than yourselves. This makes you weak and stupid. You trust in words, drops of ink. Do you ever stop to think of who put them there? Or why? No, you simply accept their words without question, and what if those words speak falsely, as they often do?
    Jubair: Is it not ancient scrolls that inspire the Crusaders? That fill Salāḥ ad-Dīn and his men with a sense of righteous fury? Their texts endanger others, bring death in their wake. I too, was making a small sacrifice.