Corporal Christopher T. Winter
A member of the U.S.S. Sephora's 118th Battalion, Winter is part of the search-and-rescue team sent to investigate the U.S.S. Sulaco in the main game. He acts as the Player Character for the entirety of the main campaign.
- Animal Motif: He has a wolf painted onto his armor, with the words "Big Bad" written above it.
- Audience Surrogate: He often asks obvious questions, ostensibly for the audience's benefit. However, this is also lampshaded at a couple points when he asks Cruz what's happening, and the latter refuses to answer.
- Badass Normal: Despite being a standard U.S. Marine, he survives an increasingly-absurd number of situations, including a close encounter with a xenomorph in the bowels of the Sulaco, nearly getting sucked out of the umbilical when another Marine blows himself up after a chestburster comes out, escaping from the hive underneath Hadley's Hope, battling the morphed "Raven" xenomorph in Powered Armor, and finally taking on the Alien Queen herself mano-a-mano.
- Bash Brothers: With O'Neal, who fights beside him for the majority of the campaign.
- Broken Pedestal: Nowhere near as bad as O'Neal, but he was not happy that Cruz was aware that Bella was doomed and hid it from them.
- Determinator: In tandem with his backstory (where he rapidly rose through the ranks of the Colonial Marines), Winter will accomplish anything he sets his mind to, whether it's escaping from the crashing Sephora, rescuing Reid from the xenomorphs, going on a near-suicide mission with O'Neal to find a way to save Bella or surviving on his own when he loses his weapons when he's cocooned.
- Healing Factor: As a gameplay concession, Winter's health will restore a certain percentage (up to one "unit" of three health bars) when out of combat.
- Late to the Tragedy: At the beginning of the game, Winter is sent in alone to reinforce two other groups of Marines who had previously boarded the ship. When he arrives, he finds O'Neal struggling to save a fellow soldier who's bleeding out, carnage everywhere and the remnants of Ripley's fight with a Queen.
- Made of Iron: It becomes clear over the course of the game that Winter has far more resistance than his fellow soldiers, up to and surviving incidents that would have killed anyone else. Besides the fact that he can tank multiple hits from an attacking xeno in normal gameplay, he survives a close encounter with one in the hive onboard the Sulaco, manages to climb out of a depressuring umbilical tube and grab O'Neal's hand, is able to break the webbing the xenos have encased him in under Hadley's Hope (something only one other character has been known to do in a tie-in game) and manages to battle through hordes of xenos without cracking.
- Meaningful Name: Winter stays frosty under pressure.
- Military Maverick: Has shades of this. Winter does ignore direct orders from superiors in order to do what he feels is right on several occasions.
- My God, What Have I Done?: He has this reaction when he sees the results of the xenomorph queen rampage in the Wey-Yu facility.
- No-Gear Level: Gets ambushed and cocooned by the xenomorphs just prior to the start of the level "The Raven", forcing him to escape and sneak through the hive and adjoining sewers on his own without any weapons or equipment besides his welding torch.
- No One Gets Left Behind: He, in addition to O'Neal, he refuses to let Reid be impregnated by the xenomorphs, and rescues her as she's being dragged to the hive. He does the same thing later to rescue O'Neal.
- Number Two: Cruz sees Winter as this, and he assumes command of the marines upon Cruz's death.
- Oh, Crap!: He has this reaction when he sees the Alien Queen.
- Screw the Rules, I'm Doing What's Right!: Tells Reid she can court martial them afterwards if she wants, but that the group will go after O'Neal, regardless of her outranking them.Winter: "No Marine left behind."
- Ship Tease: He and Reid share a hug at the end of the game.
- Unwitting Pawn: Cruz sends Winter, Bella and O'Neal after a manifest, the contents of which he refuses to adequately explain. Cruz does so because he's counting on Winter and O'Neal's desire to save Bella to help them get to their objective, fully aware that Bella will not survive. The true goal of the mission is to rescue the marine Wey-Yu forces have kidnapped and a means of getting off planet. Cruz was well aware that he was gambling their lives on a longshot.
Private Peter O'Neal
- All for Nothing: Comes to hold this attitude for a time after discovering that Cruz sent both him and Winter on the mission to save Bella not because he thought they would succeed (he recognized Bella was already dead), but because it tied into a "secondary" mission that required them to get the flight logs to discover the prisoner Wey-Yu was transporting.
- Always Save the Girl: Decides to enact a quest to rescue Bella onboard the Sephora, and later, goes on a suicide mission to find a Wey-Yu doctor who can help remove the chestburster she's carrying inside her. He doesn't succeed.
- Badass in Distress: Gets abducted by xenomorphs, which prompts Winter and Bella to ignore the fact Reid outranks them and go after him against her wishes.
- Bash Brothers: With Winter.
- Big Brother Instinct: Towards Bella and the younger marines.
- The Big Guy: A big, tough Colonial Marine who wields the biggest weapon: a smart gun.
- Boom, Headshot!: What he does to the chestburster that came from Bella.
- Broken Pedestal: He turns fiercely against Cruz when he deduces that he knew Bella was going to die, but sent them on a mission to try to save her anyway, and loses his respect for him.
- Embarrassing Nickname: Winter takes to mockingly calling him "Nugget" after a throwaway comment by Cruz. O'Neal is not impressed.
- Made of Iron: He gets mauled by the Raven at one point, but is perfectly fine afterwards.
- Oh, Crap!: Has one along with Winter and Cruz when he sees an Alien Queen.
- The Power of Love: Offhandedly mentions that he was in a relationship (though it is implied to have been Friends with Benefits) with Bella while the group is escaping from the Sephora, and it motivates his decision to try and save her from the chestburster that's growing inside her. He doesn't succeed, and she dies anyway.
- Took a Level in Jerkass: Goes through a nasty one after Bella dies. He has utterly no qualms about shutting off all the power in the Wey-Yu research facility, despite knowing the xenomorphs will overrun and massacre the station. While Winter expresses remorse for having to do it, O'Neal doesn't.
- Take My Hand: O'Neal manages to grab Winter's hand when the umbilical bridge between the Sulaco and Sephora is destroyed in the first mission.
- Unwitting Pawn: Along with Winter in their doomed attempt to save Bella. O'Neal quickly works out that rescuing the prisoner and finding an FTL ship were the only things Cruz was interested in.
Private Bella Clarison
- Black Dude Dies First: She's the first of the main squad to die.
- Chest Burster: She's infected with one. And it ends up killing her.
- Cruel and Unusual Death: Bella is eventually killed in typical gruesome fashion by the chestburster, despite the efforts to try and save her. Worse yet, O'Neal could have spared her such a death with a Mercy Kill, but was content to keep talking while it was bursting out of her body.
- Dead Woman Walking / Your Days Are Numbered: When we're introduced to her, it's clear she's been infected with a chestburster and time is not on her side. Though initially denying that's there's any problem due to not knowing about what the xenomorphs/facehuggers do, Bishop informs her she's going to die and might only have hours to live.
- Face Death with Dignity: Upon finding out that even if the monster within her is removed there would be no hope of survival, Bella gracefully accepts her fate and bravely endures the agony of its birth, as she is promised the survival of her remaining comrades by O'Neal.
- Face Full of Alien Wing-Wong: Comes around to find herself choking on a dead facehugger.
- Fanservice: Her outfit exposes a sliver of skin between her shirt and pants. The pants themselves are also unusually tight, and she wears earrings and has an impractical-but-cute hairstyle.
- Fetus Terrible: She becomes increasingly fearful of the monster inside her, especially when she begins to feel it move.Bella: "I can...I can feel it moving..."
- Hope Spot: There's a slim chance they can save Bella from her fate. It turns out even removing a chestburster isn't enough, as the damage to the host's organs are fatal, regardless.
- Killed Mid-Sentence: She gets halfway through the Marines' Catchphrase before being killed by the Chest Burster.
- Military Maverick: More so than Winter. Not only does she ignore direct orders from a superior officer, but later threatens said officer with a gun with no punishment. Of course, Cruz knows shes already certain to die and needs her to help Winter and O'Neal on what amounts to a suicide mission.
Captain Jeremy Cruz
- A Father to His Men: Even if his version is "The Needs of the Many Outweigh The Needs of the Few", he really does love the men and women under his command like one.
- Artificial Limbs: His right leg below the knee appears to be a prosthetic.
- Badass Normal: Survives a slew of close calls.
- The Captain: He is the man in charge, and unlike the inexperienced Gorman, he will not stand to see his soldiers trapped on the surface of LV-426.
- The Chains of Commanding: There are several instances when he makes tough calls that do not sit well with his Marines, and he freely admits they were not pleasant choices to make. In the end, many of his decisions are arguably the only reason any of them stand a chance of getting out alive.
- Good Is Not Nice: He did not hesitate to use O'Neal's desire to save Bella for the greater good.
- Handicapped Badass: Isn't any less effective than any of the other Marines despite having a prosthetic leg.
- Heroic Sacrifice: When Cruz is trapped in the dropship, and knowing that Bishop cannot open the door with the Queen still inside, he urges the Marines to take control of the ship before ramming into the Queen and sending it plummeting to Acheron's surface, killing himself in the process.
- I Did What I Had to Do: His justification for misleading Winter and O'Neal about their chances for saving Bella. He also admitted it was a miracle they even succeeded in their true goal and he hadn't expected them to return at all. In the end he weighed the slim chance of saving dozens of his marines against the likely loss of two and decided it was worth the deception.
- It Has Been an Honor: Says this almost verbatim when the Sephora explodes.Cruz: "It's been an honor serving with you. God speed."
- Mission Control: Serves as this for the rest of the Marines, going by the codename of "Actual".
- Oh, Crap!: Hard to tell since he is on the radio, but his voice is visibly shaken when informed there is a xenomorph queen.
- Real Men Love Jesus: "I wake up in the morning thanking baby Jesus for every day I'm in the corps."
- Reasonable Authority Figure: He quickly calms the situation between Bella and Reid, whilst also telling Reid her call was the right one. Even if she was ignored. Furthermore, when Winter and O'Neal ask to go on a dangerous mission with Bella in an attempt to remove her chestburster, he allows it, on the condition they gain intel of military value on the way. This turns out to be subverted, in that he knew Bella was doomed. Cruz was actually interested in acquiring Weyland-Yutani's prisoner and a way off the planet for his surviving Marines. When Winter and O'Neal confront him over it, he fully admits they have a reason to be mad. When O'Neal screams at him about it, he fully admits he did not want to have to do it that way, and he doesn't reprimand O'Neal afterward.
- Rewrite: In the "No One Left Behind" one-shot comic, Cruz is made aware very early on that Wey-Yu mercs have taken over the Sulaco and are engaging the Marines he sent in to investigate. Come the main game, he has no idea who or what is attacking the Marines, and only sends Winter in to ascertain what happened to the two platoons he sent in.
Lieutenant Lisa Reid
- Ace Pilot: The fact she's able to get Winter and company onto the surface of LV-426 in one piece takes some pretty nifty flying, some luck and a crash landing good enough not to kill them all.
- Action Girl: Once she gets over her Heroic BSoD, she becomes a capable shot with a gun and is much cooler under pressure.
- Badass Normal: She's a pilot, not a ground-pounder. In fact, she's equipped with a civilian-issue submachine gun instead of the standard Colonial Marine pulse rifle. Despite this, she still manages to survive through a fair share of on-foot combat against the Xenos.
- Badass in Distress: The Xenomorphs try to abduct her, but fortunately, Winter knows where they're headed and spares her Keyes and Bella's fate.
- Coming in Hot: When crash landing on LV-426.
- The Engineer: Manages to get communications up and running armed with nothing but her smarts.Reid: "Who's a badass?! I ran an illegal Comm Tower bypass with my bare hands!"
- Heroic BSoD: Suffers from a brief bout of this after being rescued from the xenomorphs, having been in the process of being dragged to their lair while still conscious. Luckily, she moves past this and recovers shortly afterwards.
- What the Hell, Hero?: Bella calls Reid out on not wanting to risk going after O'Neal, when he was the one who wanted to save her ass in the same scenario.
- Badass in Distress: Found by Winter after he'd been captured by xenomorphs, and has to be cut free from the wall.
- Chest Burster: He's killed by one after completing his mission to retrieve the flight recorder, while simultaneously blowing both of them up in the process.
- Dead Man Walking: Though he's unaware until the chestBurster starts exploding out of him.
- Leeroy Jenkins: He is reckless and endangers everyone. It's not hard to imagine that this could be the reason he ended up captured in the first place.
- Military Maverick: Makes several questionable decisions during the opening level, first by blatantly ignoring Cruz's orders to return to the umbilical in favor of proceeding with his original mission to recover the flight recorder, then by throwing a grenade at the "Smart Ass" dropship in the Sulaco's hangar bay that causes a significant amount of damage and leads to him getting chewed out by the rest of the Marines.
- Nice Job Breaking It, Hero!: He didn't really do his fellow marines any favors by blowing up the umbilical bridge they were still crossing. Telling them to shoot him was a more logical solution. May be somewhat understandable, given the pain he was in at the time likely didn't allow much thinking on his part. He was also carrying the flight recorder that they went to so much trouble to get.
- Reckless Sidekick: Destroys an entire dropship with a grenade because there's a few xenomorphs near it. Much to Winter's annoyance. However, he goes one step further when blowing himself up to kill his chestburster, which proves even more disastrous for all involved.
- Senseless Sacrifice: Keyes going back for the flight recorder proved to be for nothing, as he blew himself up whilst in possession of it, thus robbing the group of any potential information it may have had and jeopardizing their escape from the Sephora.
- Screw the Rules, I'm Doing What's Right!: Ignores orders to abandon his mission to retrieve the Sulaco's flight recorder, on the grounds he won't let allow his squadmate's deaths to have been for nothing. Winter agrees and tags along to aid him.
- Taking You with Me: When a chestburster begins bursting out of him, Keyes decides to blow himself up with a grenade. Unfortunately, he's in the middle of crossing between the Sulaco and Sephora over an umbilical bridge, thus ends up killing a fellow marine and narrowly avoiding killing even more (including Winter) in the process.
- Team Killer: Not intentional on his part, but he does kill one of his fellow marines and endangers the lives of several more.
A Hyoerdyne Systems model 341-B android assigned to the U.S.S. Sephora, Bishop is stationed with other Colonial Marines on the ship, and is evacuated with Cruz, Winter, O'Neal and Bella on Reid's dropship to LV-426 after the two starships are destroyed. He takes on a greater role later in the game to help the rest of the Marines.
- Artificial Human: Revealed to be part of a line of androids named "Bishop", who all appear to be stationed on USMC ships.
- Backup Twin: To the Bishop that served on the Sulaco in Aliens. When pointed out by another character that he looks exactly like a version of Bishop he used to know, this version refers to the other as a "different Bishop".
- Human Pack Mule: Gets the thankless task of carrying an entire sentry gun, boxed up and looking about as big as his own body, on his back all the way from a distance outside Hadley's Hope up to the Operations Deck. Being an android, he doesn't complain once about this order.
- Lack of Empathy: After asking Bella a handful of questions about the facehugger when the group crashes on LV-426, Bishop calmly informs her that she is going to die, and presumably only has a few hours, if not a day, to live.
- Mission Control: Fulfills this role at several points in the game when Cruz is not able to relay orders.
- Mr. Exposition: Hypothesizes frequently about the role of the xenomorphs on LV-426, the team's capabilities and what exactly is affecting Bella when they arrive on the planet. Given that none of the Marines appear to know what they're up against, Bishop's comments are just as much for the Marines as they are for the audience (who may not have seen the source material that leads into the game).
- Name's the Same: Despite being named (and sounding) the same as his predecessor stationed onboard the Sulaco, he is a different character. Invoked when Corporal Hicks asks him, upon meeting him in person, if he's the same Bishop he knew several weeks earlier. Bishop points out that he's a different copy.
- The Smart Guy: Frequently takes on the role of Mr. Exposition or Mission Control, advising other characters on their course of action and giving more detail regarding the world, the xenomorphs and the status of Hadley's Hope.
Cpl. Dwayne Hicks
A mysterious prisoner that Winter and O'Neal are tasked with rescuing during the main campaign, who has some surprising revelations about what happened 17 weeks earlier on LV-426...
- Back from the Dead: Despite being presumed dead (and seen on-screen in a death pose in the third film), he is Not Quite Dead, and was replaced in his cryopod by a wounded crewman from the Legato in the 'Stasis Interrupted'' DLC.
- Badass Normal: Having been tortured for several months does nothing to slow him down, and he helps Winter and the others fend off the Queen at multiple points.
- Being Tortured Makes You Evil: Or at least a more ruthless person, especially regarding the people who tortured you.
- Deadpan Snarker: (after executing Michael Weyland, to Bishop) "I just killed your God."
- Distress Call: Records one in the Stasis Interrupted DLC, which is subsequently viewed by other characters in the main campaign.
- Hand Wave: When asked by the other Marines in the main campaign how he survived, he brushes aside their questions, claiming that it's a story he doesn't have time to explain. That story is explained during the Stasis Interrupted DLC.
- Heartbroken Badass: As shown in the Stasis Interrupted DLC and offhandedly referenced to O'Neal in the main game, Ripley's death has affected him, although he's had several months to come to terms with it.
- Here We Go Again!: When Hicks is found by Winter and ONeal, the first thing out of his mouth is Great. Back here again.
- Hope Spot: Is led to believe (via Stone) that there may be a way to save Ripley from the chestburster, only to arrive at Fury 161 as she commits a Heroic Sacrifice to prevent the xenomorph from falling into Company hands.
- I'll Kill You!: After witnessing Michael Weyland execute Stone, Hicks pledges to do this to him in the Stasis Interrupted campaign. He finally does so for real at the end of the main game, having learned not to trust Weyland's pleas for mercy.
- Just in Time: Averted — he, along with Stone, spend two days travelling on a ship to reach Fury 161 and rescue Ripley, only to arrive just as she throws herself into the molten furnace, having already learned she had a chestburster inside of her.
- Loophole Abuse: "You didn't specify which direction to drive the APC in, sir."
- The Lost Lenore: Having witnessed Ripley's swandive into the furnace at Fury 161 (averting Just in Time), he considers her to be this.
- Military Maverick: It's even lampshaded by Captain Cruz.Cruz: "Looks like you'll fit right in, you insubordinate son of a bitch."
- Rewrite: Unlike his appearance at the end of the second film, Hicks is wearing different clothing and no bandages over his chest, making it a Contrived Coincidence when a Legato colonist (Turk) is thrown into his cryopod after he is awakened.
- Sixth Ranger: After his rescue, he joins the surviving Colonial Marines stranded on LV-426 in their bid to escape the planet.
- Sole Survivor: As of the end of the game, he is the only survivor of the original mission to investigate LV-426.
- Spotting the Thread: The reason why he knew Michael Weyland was Actually a Doombot? Weyland never breathed.
- Took a Level in Jerkass: A few months being tortured by Wey-Yu mercs has left him a less kinder person than he was in the film.
- Walking Spoiler: Shows up two-thirds of the way through the game, and is the prisoner Winter and O'Neal are sent to rescue from Weyland-Yutani. Given his importance in the plot, a large number of tropes concerning him lapse into this.
One of the executive officers within the Weyland-Yutani corporation, he oversees much of the Company's bio-weapons division, and is responsible for the operation of the Origin Facility built on LV-426. He appears in both the main game and the Stasis Interrupted DLC.
- Actually a Doombot: It's revealed that the real Michael had replaced himself with a synthetic double prior to leaving LV-426, leaving the latter in charge of interrogating Hicks and Stone in the Stasis Interrupted DLC. Weyland is later rendered inoperable by Hicks at the end of the main game and accessed by Bishop in order to get information that will take down the Company.
- Admiring the Abomination: Prone to this during the Stasis Interrupted DLC.
- Ain't Too Proud to Beg: When the Marines finally get to his personal quarters after the final fight against the Queen, he begs them not to kill him, reasoning that he would be more valuable to them alive and as a bargaining chip against the Company. Hicks proves his statement completely false, shooting him in the head and revealing that the latter's a robot, whose information is later accessed and downloaded by Bishop.
- Ascended Extra: While he previously only appeared at the ending of the third film, he takes on a much-larger role in the game and its DLC, acting as the final boss representing the Company, and having much more dialogue and characterization, to boot.
- Bad Boss: In the Stasis Interrupted DLC, he brags to Dwayne Hicks and Levy about covering up the company's atrocities, letting families die and implying that nothing else matters beyond the acquisition of xenomorph specimens. This gives Levy the motivation to perform a Help Face Turn and help Hicks escape and send the distress call to the Marines.
- Big Bad: The overarching antagonist of the game and its DLC, though he is only encountered briefly.
- Kick the Dog: Whatever redeeming/Affably Evil points he may have offered to Ripley in the third film are gone by the time he appears in the Stasis Interrupted DLC, as he repeatedly brags about how everything the Company uses is expendable, up to and including colonists, in their pursuit of xenomorph specimens.
- Robotic Reveal: The ending reveals that he's a synthetic clone of the real Michael (Bishop) Weyland, who left LV-426 after the Queen was secured and left him in his place. Hicks reveals this by shooting Weyland after he begs for the Marines not to kill him.
- Stupid Evil: Ultimately makes the call to begin outright hostilities against the USMC, via making a multi-pronged play to secure xenomorph specimens (including capturing the Legato and Sulaco and using them for breeding purposes, securing a second Queen on LV-426 and outright attacking the Marines that investigate the situation). By the end of the game, the Company's facilities are destroyed, Michael's synthetic clone is dead and the Marines have the information they need to take the Company down.
Appears in the Stasis Interrupted DLC. A scientist working for Weyland-Yutani, Levy ultimately betrays them to help a certain prisoner escape, and decides to aid in his quest to broadcast a Distress Call and destroy a hidden hive located on the surface of LV-426. Becomes the Player Character in the second half of the DLC.
- Badass Normal: Despite being a mild-mannered scientist, he proves to be exceptionally adept with weapons, and is so determined that he manages to go into a hive underneath LV-426, fighting a xenomorph queen and waves of hives, and survives.
- Dull Surprise: Has this reaction upon finally seeing the Queen up close.Levy: Oh my God, it's the Queen! (Beat)Dwayne Hicks: Well, shoot her!
- Flipping the Bird: Appears to do this to another character at one point... except he is simply extending his middle finger to activate a fingerprint check.
- Help Face Turn: Gets so fed up with Michael Weyland's remarks about humanity during Hicks' interrogation that he pulls a gun on the former, releases the latter's restraints and helps him get down to LV-426 to destroy the hive and broadcast the distress call.
- What Happened to the Mouse?: Levy is presumably captured by Weyland-Yutani (along with Corporal Hicks) at the end of the DLC, and is not seen or referenced in the main game, which takes place afterwards. While it's likely that he was executed by the Company for treason, no mention is made of what happened to him.
The Player Character of the Stasis Interrupted DLC. A colonist onboard the U.S.S. Legato, Lisbeth is roused out of cryosleep and discovers that enemy forces have invaded the ship, and that xenomorphs are also involved. Banding together with a small group of survivors, she works to fight her way off the ship.
- Action Girl: Despite being a colonist who doesn't have any explicit training with firearms, she proves herself to be very capable in battle, using several different weapons and utilizing environmental traps (most notably, a pair of facehugger specimens) to take down her enemies.
- Decoy Protagonist: She's killed at the end of the first act, via blowing the Legato up with herself onboard and giving birth to a chestburster at the same time.
- Despair Event Horizon: She discovers the corpses of her parents, still near their cryopods, with her mother having been facehugged and her father shot dead by mercs while trying to protect her. This gives Lisbeth the motivation to enact a Heroic Sacrifice to destroy the Legato.
- Determinator: She will stop at nothing to rescue her parents, to the point of ignoring other colonists. When she discovers that they're dead, she decides to blow the ship (and herself) up.
- The Faceless: Unlike Stone or Turk, her face is not shown during cutscenes in the single-player mode, though it can be (briefly) seen in death animations, and more fully in co-op playthroughs.
- Foregone Conclusion: The DLC begins with her (similarly to Bella) pulling a facehugger off of her face, signalling that she is doomed to die via chestburster. The end of the first act shows this happen just after she completes the self-destruct sequence for the Legato.
- Heroic Sacrifice: She overloads the engines to destroy the Legato, along with the surviving Wey-Yu PM Cs and the xenomorphs infesting it.
- Late to the Tragedy: Like Stone and Turk, she wakes up while the Legato is being besieged by Wey-Yu forces, and stumbles through several horrifying situations that she initially doesn't understand.
- No-Gear Level: Half of the first act involves her sneaking past mercenaries and xenomorphs as she tries to find help.
- Roaring Rampage of Revenge: Once she discovers that her parents have been killed by Wey-Yu, she loses it, deciding to blow the ship — and herself — up along with any surviving mercenaries. Notably, her combat dialogue changes to emphasize how angry she is at this point.
- Taking You with Me: She holds on to the chestburster that erupts out of her as the Legato explodes, echoing Ripley's actions at the end of the third film's theatrical version.
- Walking Spoiler: A large part of her characterization revolves around several reveals in the first act.
- Why Isn't It Attacking?: While hiding in a locker, a xenomorph comes up to it and hisses at her before moving on to another locker where another colonist is hiding, eviscerating him in the process. It's later revealed that this is because she is growing a chestburster inside her, which the xenomorph sensed.
- Your Days Are Numbered: The DLC begins with her pulling a facehugger off of herself in first-person, thus indicating to the player that even if she successfully gets off the ship, she has a death sentence anyway (especially after she sees what happens to facehugger victims). This eventually motivates her decision to pull a Heroic Sacrifice to try and destroy the Legato.
Appears in the Stasis Interrupted DLC. A former Colonial Marine turned colonist, Stone is onboard the U.S.S. Legato when it is captured by Weyland-Yutani commandoes, who use it as a breeding ground for xenomorphs. Stone eventually works to escape while helping several key figures throughout the Legato and Sulaco.
- Black Dude Dies First: Is executed at the beginning of the DLC, right after he's finished giving up the information he knows to Michael Weyland, thus making him a Posthumous Character.
- Hope Spot: Has reason to believe that both he and Hicks can save Ripley from Fury 161, but this is averted when they arrive on the planet, only to find her leaping into the furnace.
- Just in Time: Averted - both he and Hicks make it to Fury 161... just in time to see Ripley swan-dive into the furnace after she defeated the xenomorph.
- The Lost Lenore: It's implied that he lost both his wife and daughter in an incident in the past, mentioning that he would drink while looking at "their empty rooms".
- Noodle Incident: Something happened in his past that was severe enough to cause him to stop working and live off welfare checks while being The Alcoholic, but he refuses to explain it to either Lisbeth, Turk or Cpl. Hicks.
- Posthumous Character: Is executed at the beginning of the DLC, and the entirety of his subsequent appearances are via flashback.
- We Hardly Knew Ye: Gets several hints to his backstory and strikes up a connection with several characters, but is killed at the start of the DLC, telegraphing that he won't live long enough to see those story beats come to pass.
Appears in the Stasis Interrupted DLC. A colonist onboard the Legato, Turk aids Stone and Lisbeth on their quest to escape after it's besieged by Weyland-Yutani forces.
- Contrived Coincidence: He sports the exact same bandage placement as Hicks, and gets thrown into his cryotube during the Sulaco firefight, which is onboard the EEV that crashes into Fury 161. His head is smashed in cryosleep by a support beam, thus conveniently rendering his face unidentifiable and being mistaken for Hicks by Ripley when she wakes up.
- Late to the Tragedy: Like Stone and Lisbeth, he's roused out of cryosleep and discovers that Weyland-Yutani has boarded the ship and is executing the survivors.
- Suspiciously Similar Substitute: He appears to share more than a passing similarity to Corporal Dwayne Hicks, boasting similar facial structure and even bandages that look remarkably similar to the ones Hicks wore in the ending of the second film. He is thrown into Hicks' cryotube during the firefight aboard the Sulaco by a Wey-Yu PMC, and ends up being jettisoned in the EEV as a result.