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This is a page listing characters in the Alien vs. Predator franchise.



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Alien versus Predator Rebellion

Humans

Predators

Xenomorphs

Alien versus Predator 2

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Humans

     Andrew "Frosty" Harrison 
The main protagonist of the Marine campaign. Earned his name for being cool under pressure.
  • Red Baron: Is called frosty because he never loses his nerve.
  • One-Man Army: Ends up working alone...kinda makes him the precursor to the typical one man army types of the Call of Duty series.
  • Heroic Mime: Averted. He clearly speaks when he is the player character.
    Cisco 
The nasty lazy human who serves as host for the player of the Alien campaign.
  • Asshole Victim: Cisco is very anti-social and obnoxious to his staff, he later suffers one of the worst ways to die in the Alien universe, courtesy of a facehugger.
  • Chest Burster: You get the inside look too since it is you that is chewing its way out of him.
  • Face Full of Alien Wing-Wong: Is attacked while sleeping on duty, and with no one around to help him....not that they would with the way he treated people.
     Hall 
The sarge of the marine squad.
    Rykov 
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    Tomiko 

Predators

    Prince 
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Xenomorphs

    Warrior (LV-1201) 

Alien vs Predator (2010)

Humans

    Rookie 
  • Almighty Janitor: He seems to have some sort of authority with the other Marines, though he has to since he has surivied a literal hell on Freya's Prospect.
  • Always Save the Girl: Subverted very much. Tequila is a Marine and all of the other Marines try to rescue her. Rookie does manage to rescue her, but not before she is impregnated with a Chestburster.
  • Badass Normal: He brings down the Matriarch, kills a Predator, three Praetorians, and guns down Weyland himself.
  • Bittersweet Ending: He "kills" Karl and survives the Xenomorph infestation but the ship he is on is piloted by Weyland-Yutani guys, Tequila still has a death sentence due to the Chestburster within her and Karl is not as dead as he seems as the one he killed was Actually A Doom Bot.
  • Black Best Friend: He appears to have this relationship with Tequila.
  • Determinator: He enters a hive willingly to rescue Van Zandt, and later gores on a one man rescue mission to save Tequila.
  • Facial Horror: His cheek is shown at the end to have burned badly by presumably Xenomorph blood.
  • Heroic Mime: Remains speechless throughout the game, as mandated by First-Person Shooter law.
  • Heroic Willpower: He has managed to go through horrific events that have scarred veterans and comes out on top, which is pretty impressive given this is his first combat drop.
  • Made of Iron: He has survivied getting slashed by Xenomorph claws, getting hit by acid, and the blades of a Predator.
  • One-Man Army: A trend with the protagonists of this series.
  • Did You Just Punch Out Cthulhu??: More than once, lets tick the lists. Killed the Queen Alien (admittedly she was immobile) and killed three Praetorians, Aliens that essentially young Queens and are almost the same size and very powerful, and also killed a Predator.
  • Do Everything Soldier: He effectively is told to do everything for the Marines, despite his colleagues being more than capable of doing those acts.
  • Late to the Tragedy: He visits all of the locations after Dark and Six have done their business there and made the Marines job worse. In the jungle, Rookie has no allies, and the main compound he goes through is already overrun with Xenomorphs thanks to Six, while the labs have a convient break out of recaptured Xenomorphs thanks to Dark cutting the power.
  • Ship Tease: The audio logs imply that Rookie and Tequila had a close friendship before the combat drop. The scene where he strokes her head also leads to a possibility of this.
  • Super Reflexes: He is fast enough to grab a facehugger and throw it away, even if he has to do a 180 degree turn.

    Theresa "Tequila" Aquila 
  • Action Girl: She is a Marine, so this is to be expected.
  • Badass in Distress: After being shot down by a Predator, she is captured by Xenomorphs requiring Rookie to rescue her.
  • Chest Burster: Is fated to suffer this but at the moment it is halted by being in hypersleep.
  • Cluster F-Bomb: She was relatively restrained when it came to swearing, but after you rescue her, she lets them fly like no tomorrow.
  • The Cameo: Tequila has a very brief voice cameo in the Alien campaign, where she radios in to inform the Marines in the engine room that Six is present.
  • Composite Character: Tequila has the role of a Corporal in charge of a disastrous mission involving Xenomorphs, before being captured and impregnated by the Xenomorphs and is rescued too late by the human protagonist, similar to Corporal Hicks, and Sergeant Hall from the second AVP game, though that one was not made by Rebellion.
  • Deadpan Snarker: Whenever she is funny, it usually is through this. A good one is at the beginning, when she asks Rookie if he remembered that the situation was covered in simulation.
  • Defiant to the End: She expresses a desire for this if she cannot be saved, hoping to kill Karl Bishop Weyland with the chestburster in her.
  • Face Full of Alien Wing-Wong: Off screen after she is captured by the Xenomorphs.
  • Hope Spot: Done twice, firstly there seems to be a chance to remove the Chestburster but Karl Bishop Weyland wrecks that, and instead she is then placed in stasis and put aboard a ship meant to take them from the Xenomorph infested world, unfortunately the ship's pilots work for Weyland-Yutani and inform their boss that they have a specimen secured.
  • History Repeats: Lampshaded and Played for Laughs. She asked Rookie to get an emergency generator to open the main room. Later, after Rookie gets near the refinery, she tells him to look for an emergency generator, asking if it sounds familiar, while clearly trying to avoid laughing.
  • Hypocritical Humor: Tequila will happily yell at you to get to the objective multipule times. When Katya asks you to hurry up once, Tequila will complain bitterly about it.
  • Irony: Katya tells her that high stress levels will aggravate the chestburster, while Tequila spends the last two levels with you gunning down Xenos and androids.
  • Implied Love Interest: The audio logs seem to indicate that Theresa and Rookie had feelings for each other, which serves to add to Rookie's motivation to go after Weyland.
  • Mercy Kill: She asks Rookie to shoot her in the head when they reunite, but Katya prevents Rookie from shooting.
  • Ms. Fanservice: Downplayed when you meet her in her armor at the beginning of the Marine campaign, but it definetly applies to her after you rescue her from the Xenomorphs.
  • Mildly Military: While she does occasionally address her colleagues by rank, she actually refers to them mostly by name and openly states she does not mind being called by her name.
  • Mission Control: Serves as this for Rookie, along with the other Marines for the initial sections of the Marine campaign.
  • Not So Above It All: While she mostly reacts calmly when she starts having symptoms of a chestburster in her, she is not above making amusing comments. One random dialogue line she can say is to remind her to never get impregnated by any species again.
  • Reasonable Authority Figure: Is relatively this, as she only berates Rookie to hurry up, and is relatively civil with her subordinates.
  • Voice with an Internet Connection: Serves as this for the first half of the Marine campaign.
  • You Are in Command Now: After the other officers are killed and Van Zandt is captured, Tequila becomes the Marine commander on BG 386.
  • You All Look Familiar: Her model is used for several of the female Marines used in the Alien campaign.
     Major Thomas Van Zandt 
     Karl Bishop Weyland 
  • Actually A Doom Bot: Turns out the Karl that was present throughout the game was actually an Android, it is unclear if there is a real Karl, of they are all just identical synthetics. The collectible audio logs reveal that the latter is the case.
  • Admiring the Abomination: Shows severe fascination with the Yatuja and the Xenomorphs.
  • Ambition Is Evil: He has strong intentions of using the Xenomorphs and Predator technology for his own benefits, and is very willing to throw hundreds of lives away in order to achieve them.
  • Big Bad: He is the overarching villain of the entire game, given that his actions drive the plot of all three campaigns and much of the overall plot of the game revolves around him. He especially takes the role in the Marine campaign, as the audio logs show him scheming to release the Xenomorphs and plan to use the profits made to benefit himself and he promptly becomes the Final Boss.
  • Bad Boss: He is perfectly willing to sacrifice either his own staff and his colonists if it suits his purposes, and has several staff members executed when he no longer needs them.
  • Boom, Headshot!: How he finally dies, when Rookie shoots him in the head.
  • Bullying a Dragon: Weyland decides to insult and mock Rookie right after he condemned his squad mate to death, and decides to lecture and belittle Dark after he tried to gas the Elite unconscious and make him his slave.
  • But for Me, It Was Tuesday: When Rookie confronts him, he insinuates he has a large enough stake in the Colonial Marine Corps that he technically owns it, and by default, that means he owns Rookie and every other Marine who died on BG 386, not to mention the colony of Freya's Prospect and all of the colonists who died there. He says that when a corporate asset is of no further use to him, he disposes of it, dismissing everyone who died as mere assets that are completely replaceable.
  • Clone Degeneration: In an audio log, Katya speculates this as a possible reason how Charles Bishop Weyland went from a Reasonable Authority Figure in the 20th century to an Obviously Evil Card-Carrying Villain in the 22nd century.
  • Crouching Moron, Hidden Badass: At first, he appears to be your average Weyland Yutani executive who will be cowardly and no real threat when you meet him. Then when his boss fight begins, he actually is very skillful with a shotgun, and can easily become a serious challenge if you aren't careful.
  • Dirty Coward: He constantly runs when faced with a threat, but when cornered, he is the toughest boss in the entire game.
  • Evil Sounds Deep: He is voiced by Lance Henriksen after all.
  • Evil Old Folks: He appears to be in his 60's and is very evil.
  • Evil Is Petty: Shuts off the power that stops Tequila's surgery because he doesn't like Katya, seeing her as a faulty product.
  • Faux Affably Evil: He can be polite and charming, but he does it because it is in his best interest instead of genuine friendliness.
  • Final Boss: He serves as this in the Marine campaign.
  • Greed: All of his actions are motivated by a desire for power and money, consequences be damned.
  • Greater-Scope Villain: He has this role in the Alien and Predator campaigns. Despite only appearing once in the Alien campaign, and again via a radio transmission, his sparing of Specimen Six's life when she was a chestburster allows her to liberate the rest of her brethren, and results in the creation of the Abomination. Similarly, despite appearing only once in the entire Predator campaign through a live feed, and through some radio transmissions, his interference with the Predator technology is what drives the Predator campaign.
  • It's All About Me: Many of his audio logs and several of his comments indicate that the profits he hopes to get from BG 386 are intended to benefit him alone.
  • Kick the Dog: He shuts off all of Katya's machinery when she tries to save Tequila's life out of petty spite.
  • Laser-Guided Karma:
    • His decision to spare Specimen Six is precisely so he can study her to gain a better understanding of Xenomorph society. Six becomes the very Xenomorph who causes the infestation which ultimately results in his death.
    • His brutal mistreatment of Katya directly results in his destruction, as she promptly tells Rookie that Weyland has the only route left off planet, which results in Rookie coming after him.
  • Manipulative Bastard: He is shown to be an incredibly skillful manipulator, constantly playing the three combatants in the war on BG 386 against each other, depending on his interests.
  • Nice Job Fixing It Villian: His decision to spare Specimen Six, as pointed out in Laser-Guided Karma, results in Six breaking the Xenomorphs out of prison and starting the events that end in his death.
  • Not Quite Dead: He appears defeated at the end of the boss fight, only to quickly recover and attack Rookie again.
  • Not So Stoic: He visibly panics when Dark nears the pyramid, and his furious admonishment of Katya has him show visible anger towards her, in contrast to his usual calmness hiding his emotions.
  • Robotic Psychopath: While he is an android, all of his actions are due to his own decision instead of programming like other androids, and many of his actions get a lot of people killed.
  • Robotic Reveal: The white blood on the ground after you defeat him reveals him to be an android.
  • Think Of The Potential: His audio logs emphasize this a lot. In the final confrontation with Rookie, while shooting at the marine, he argues the potential for the technology is limitless.
  • The Bad Guy Wins: Even though the main protagonists manage to shut down the infestation, and he ultimately dies, Karl Bishop Weyland still wins, as he has a Xenomorph specimen, and has managed to gain the location of the Xenomorph homeworld.
  • The Sociopath: Motivated by a desire for personal power, sees others as tools to cast aside, admonishes Katya for breaking the rules, even though he has illegal combat androids, and is completely unremorseful about the death he has caused.
  • Tranquil Fury: Whenever he shows anger, he is still calm and collected while making it clear he is livid with the Marines interference.
  • We Have Reserves: His audio logs heavily imply he intentionally opened the pyramid without telling anyone because he wanted to see Six and the Xenomorphs in action. He also shows absolutely no concern over the fact he knows that the body count will be high, but thinks the benefits outweigh the costs.
  • Villain Ball: Averted. He actually knows how badly things could get, by alluding to Ellen Ripley's actions, and takes quite some precautions against them.
  • Villain Takes an Interest: He takes a particularly strong interest in Specimen Six, to the point it goes into unnerving Stalker with a Crush territory, referring to her as a daughter once. Pity that Six ruins the entire operation.
  • You Have Outlived Your Usefulness: He essentially tells this to Rookie. Although he never used Rookie, he cites it when he insinuates he own the Colonial Marine Corps. He also has his androids execute any workers when he no longer needs them, citing the fact that their contract is voided.
  • Worthy Opponent: One of his audio logs shows he genuinely respected Ellen Ripley for her determination and her resolve despite the fact that three times, Ripley managed to stop the Company from getting profits.
  • Why Don't You Just Shoot Him?: Inverted. He actually almost did have Rookie executed, but the Abomination bringing down the roof on Dark gives Rookie just enough time to get to cover.
  • Xanatos Gambit: His entire scheme in the game effectively amounts to him winning regardless of the outcome. If the Xenomorphs and the Predators wipe each other out, he gets the location of the Xenomorph home world. If that doesn't happen, he gets to control the Xenomorphs and unlock the secrets of Predator technology.
     Doctor Groves 
  • Admiring the Abomination: Shows just as much fascination with the Xenomorphs and the Predators as his boss.
  • Archenemy: Serves as this for Specimen Six, due to his cruel experiments on her.
  • Big Bad: He effectively serves as the main antagonist for the Xenomorph campaign.
  • Bad Boss: He has no trouble sacrificing technicians and even his own staff if it will advance Weyland Yutani's interests.
  • Bullying a Dragon: Honestly thinks mocking a Xenomorph that is more intelligent than the others is a good idea.
  • Dirty Coward: When Six begins to break out of her restraints, he hastily proceeds to excuse himself before running for the door, locking it to leave his co-worker to be killed by Specimen Six.
  • The Dragon: He apparently serves as Karl Bishop Weyland's Number Two, given the way they work together.
  • Evil Brit: It is hard to tell, but he has a clear British voice, and he is very evil.
  • Evil Sounds Deep: He has a low deep voice, which is very fitting given his actions.
  • Faux Affably Evil: He is rather calm when he is telling a test subject that they are participating in vital research, mindfully aware that said research involves getting test subjects killed.
  • Predecessor Villain: Takes this role in the Marine campaign, as his audio logs indicate all the horrors that he has inflicted.
  • Irony: He expresses fear of the combat androids and that they will overthrow humanity. His boss is an android that is giving him orders.
  • Nice Job Breaking It, Herod!: Tries to kill Specimen Six when she is an infant Chestburster, but Weyland stops him.
  • Oh, Crap!: His reaction when he sees Six breaking out, though he manages to hide with a simple "Excuse me".
  • Karma Houdini Warranty: He escapes the labs on BG 386 and gets no comeuppance for all the death he caused, but when he is reunited with Specimen Six, he is captured and cocooned.
  • Laser-Guided Karma: Specimen Six, the very Xenomorph he tried to kill and the very Xenomorph he admired so much, later captures him, and potentially kills him.
  • Put on a Bus to Hell: His last scene is him being cocooned by Specimen Six and watching her moult into a Queen. It is likely afterward that he was impregnated by a Chestburster, but it is not clear.
  • The Sociopath: Let's see. He lacks empathy, sees others as expendable, is completely calm when he is effectively saying to people they will die, and is utterly remorseless. Groves fits the criteria to a T.
  • Villain: Exit, Stage Left: Pulls this off at the beginning of the Alien Campaign and effectively survives. Once Specimen Six is reunited with him, he doesn't pull this off again.
     Katya 
  • Actually A Doom Bot: She is revealed to be an android, but the damage she sustained makes it very obvious.
  • Action Girl: She managed to survive a Xenomorph infestation relatively uninjured. That of course makes sense, given Xenomorphs do not attack androids unless they pose a direct threat.
  • The Cameo: Has a brief appereance at the beginning of the Alien campaign where she urges the Marines to appear informing them of a Class 4 Xenomorph infestation.
  • Conflict Ball: Apparently has had this several times, due to her being a product of Weyland Yutani. She eventually takes the side of the Marines.
  • The Dog Bites Back: Karl Bishop Weyland is shown to mistrust, vehemently dislike and generally ignores Katya, and even calls her a faulty product. She promptly tells Rookie that the only way to get off the planet is a device in Weyland's hands, effectively guaranteeing his death.
  • Only Sane Woman: She saw exactly where the company's actions on BG 386 was leading.
  • Offscreen Moment of Awesome: Katya was able to get herself and Tequila out of the research labs overrun by Xenomorphs safely.
  • Mission Control: Takes this role over from Tequlla after she is shot down, and remains in this role for the rest of the Marine campaign.
  • Nerves of Steel: As to be expected of an android in the Alien franchise, she openly says that the Aliens have escaped in an utterly calm tone.
  • Screw the Rules, I'm Doing What's Right!: Decides to summon the Marines against Weyland's orders in order to protect the colony. She later aids Rookie and tries to save Tequila by draining power from Weyland's station at the pyramid.
  • Reasonable Authoriy Figure: One of the audio logs implies that Katya, unlike Weyland, actually cared for the people under her control.

Predators

    Dark 
  • Ancestral Weapon: Trades his mask for one belonging to an ancient Predator king, containing information regarding the Xenomorphs.
  • Blue and Orange Morality: He is killing Marines and Xenomorphs, but mostly because they are armed. He doesn't kill civilians, and killing Weyland Yutani scientists will get a Non-Standard Game Over.
  • Borrowed Biometric Bypass: Takes the head of two human CO's to bypass biometric security
  • Clean Up Crew: An early mission involves him finding fallen predators and detonating their self-destruct devices.
  • Chameleon Camouflage: Uses this very frequently to hide from the Marines. The Xenomorphs can see right through it.
  • Due to the Dead: Each time he comes across a fallen Predator he strokes their helmet and then sets their autodestruct, a sign of respect towards the fallen. He also hunts down the Predalien that was born from one of his brethren and kills it.
  • Egomaniac Hunter: Downplayed considerably. While he is a Predator and can take trophies, he usually has more pressing concerns.
  • Good Old Fisticuffs: More like good old wristblades, but the fact his mines and plasma caster rely on human energy sources usually mandate up close and personal fighting.
  • Honor Before Reason: He will put honor before his own safety, killing marines stealthily while still revealing himself.
  • Nice Job Breaking It, Hero!: While he has noble motives, his killing of the marines contributes to the near wipeout of a force of a few hundred soldiers.
  • Nuke 'em: Dark sets a wrist bracer and sets the entire pyramid, labs and the colony along with ruins to be destroyed in a nuclear explosion.
  • One-Man Army: The fact that he qualified as an Elite, which is considered reserved for the best Youngbloods, indicate that he was this before the game started. He proves he is worthy of the title during the events of BG 386.
  • Praetorian Guard: The Predator Elites are the highest active soldiers in Yautja society, usually disposed either in the supervising of Youngbloods, or dealing with situations that the average Predator isn't equipped to handle, which makes him this by default.
  • Would Not Harm A Civilian: He is forbidden by Predator law to harm civilians.
    Spartan 
  • Admiring the Abomination: He respects the Xenomorphs for their violence and unhesitating will, but it is completely inverted with the actual Abomination, possessing a near obsessed hatred of it.
  • Bizarre Alien Language: All of his lines are in the Predator language, translated into English.
  • Cool Old Guy: Serves as a reasonable guide to Dark and is relatively patient with him during the trial.
  • Jerkass: His tone is definitely this when referring to humans.
  • Jerkass Has a Point: His criticism of the humans is entirely valid however, given it was Weyland Yutani's fault that the whole mess happened.
  • Had To Be Sharp: The fact he is a Yautja Elder definitely shows he spent a life in dangerous situations.
  • Nice Job Fixing It, Villain!: He is directly in command of the ship, and his decision to blow up the Marlow makes the Marines job worse.
  • Reasonable Authority Figure: Far more reasonable than Tequila or Katya, as he never urges Dark to complete his objectives and usually tells him where to go.
  • The Mentor: Serves as this for Dark.
  • Voice with an Internet Connection: He serves as this for the Predator campaign.

Xenomorphs

    Six 
  • A Fate Worse Than Death: What Six can potentially inflict upon the helpless civilians of Freya's Prospect.
  • Awesome Moment of Crowning: There is no crown involved, but when Six moults and becomes a new Queen, her roar of victory and triumphant music clearly echoes this.
  • Authority Equals Asskicking: Six is very powerful and its a major reason why the other Xenomorphs follow her, aside from her intelligence. She took down three Predators.
  • A Child Shall Lead Them: Six is by Xenomorph lifespan still quite young, but she is seen as the leader and the heir apparent to the Matriarch.
  • Badass Adorable: Given she is relatively young by Xenomorph standards, she is most definitely this.
  • Beauty Equals Goodness: Unlike the Xenomorphs in the Marine and Predator campaigns, who are rugged, and have fangs, Six is completely fine and has human like teeth to emphasize her messianic nature.
  • Breakout Character: Widely acknowledged as the most popular character from the game due to her story.
  • Chest Burster: Started as one.
  • Cruel and Unusual Death: Six can inflict so many different types of it.
  • Cruel Mercy: Six spares Doctor Groves only to cocoon him and it is implied that she impregnated him with a Chestburster.
  • Crucified Hero Shot: The Freeze-Frame Bonus shot of Six in her restraints strongly resembles Jesus being put on the cross, alluding to Six's messianic nature.
  • Determinator: Six is stated to have an iron will by both Weyland and Groves and it shows in that despite being held in gruesome experiments for weeks, in what is heavily implied to have involved torture, Six is still able to try to break out.
  • Earn Your Happy Ending: Is born to humans who intend to experiment on her, she liberates her people only to lose all of them especially her mother, but at the end, she escapes and becomes a new Queen finally having managed to escape the humans and the Predators.
  • Face Full of Alien Wing-Wong: She can assist facehuggers by subduing potential hosts if she chooses to.
  • Faking the Dead: How she defeats the Elite Predator. She feigns death, so the Predator is foolish enough to get too close without being certain she is dead. She promptly impales him with her tail, and then has a Facehugger impregnate it.
  • From Nobody to Nightmare: Started out as an average Drone, but at the end of the campaign becomes a Queen.
  • Guile Hero: Can be one, she uses strategy and intelligence when it comes to dealing with adversaries. She smashes out lights to create darkness, hisses to lure her enemies away, and is smart enough to kill her enemies one by one instead of charging in.
  • Genius Bruiser: As a Xenomorph, Six can deliver a serious and fatal mauling, but is smart enough to rely on traps and patiently wait out her targets.
  • Hive Mind: Six has this connection with the Xenomorph Matriarch.
  • It Can Think: A colossal understatement. Six is shown to be intelligent enough to understand how technology works, is capable of strategizing when fighting Marines, and actually greives when the Matriarch dies.
  • It's Personal: Six has a very personal fued with Doctor Groves, given his role in experimenting on her.
  • Kick the Son of a Bitch: Given that she seemed to particularly spare Doctor Groves only to presumably have him facehugged, it was harsh, except that Groves was totally willing to kill his own technicians just to test out Six and later left one of his own scientists to die when Six got loose. Pretty much everyone thinks that Six was giving him exactly what he deserved. Similarly, many of the Marines she fights are jerks at best, and several of them are not afraid to resort to very unethical tactics when dealing with her.
  • Leitmotif: Six gets a theme that is very much sad and utilizes a One-Woman Wail that is used the most for story moments, making it the main theme of the game, unlike the rest of the soundtrack which is primarily used for gameplay.
  • Martial Pacifist: Six can be played as this, choosing to spare or bypass humans when needed, but is fully capable of fighting and killing her adversaries if necessary.
  • Made of Iron: Six is resilient even for a Xenomorph, in that she can recover completely from injuries inflicted by a Predator's wrist blades and plasma casters, something that usually kills them on impact, or gives them a permanent injury.
  • Messianic Archetype: Six quickly becomes the Moses of the Xenomorphs. She is a more intelligent being of an oppressed society who is spared as an infant by one of the oppressors. She promptly is forced to kill a member of the oppressors before attempting to escape. She later liberates her people and leads them to a safe haven while inflicting a disaster on their oppressors people. After the death of the Matriarch, Six is recaptured only to later have a figurative resurrection as the new Alien Matriarch. For a brief moment, when you see Six in her restraints before you enter first person view, the restraints resemble Jesus being crucified, and many of the shots of Six have her bathed in light.
  • Moses In The Bull Rushes: Six becomes this after all of the other Xenomorphs are killed on BG 386.
  • One-Man Army: Six is probably the strongest Alien in the game. She tears through an entire colony on her own, destroys several Marine bases, slays two Predators, and defeats an Elite Predator in single combat.
  • Rightful King Returns: Six's roar at the end when she becomes Queen signifies this.
  • Token Good Teammate: She can be this for the Xenomorphs. Six can be played as a pacifist who chooses to simply bypass the humans instead of attacking them, sparing civillians from being facehugged and is willing to protect her kin, with her life if necessary.
  • Warrior Princess: Turns out she was becoming a Praetorian and eventually moults into a Queen. Six also seems to be the Matriarch's heir apparent.
  • Unwitting Instigator of Doom: By breaking the Xenomorphs out, Six sets the entire plot of the game in motion.
  • You Are Number 6: It's in the name.
    The Matriarch 
  • Action Mom: Offscreen, but you can hear the Matriarch ripping through security downstairs.
  • And I Must Scream: She is stated to have been left in stasis, fully conscious for centuries.
  • Adaptational Intelligence: While it makes sense for the Matriarch to know about the labs, the refinery, and the ruins, the Matrarch must have a colossal amount of intelligence to be able to know where things are so precisely in the colony and the jungle, especially given that some of the objectives were literally just created by the Marines.
  • Adaptational Wimp: When Rookie unknowingly stumbles into her chamber, the second he burns all her eggs, the Matriarch doesn't rip out of the ovipositor. Also fully grown aliens have been shown to only dislike fire, but it apparently is enough to kill a Xenomorph Queen, even though the Queen in the first AVP film survived being ground zero of a Predator self destruct device. Here, lighting an incinerator and causing explosions near her appear to actually harm her, while an explosion of a refinery, a relatively mediocre explosion looking at the two franchises record, is enough to kill her.
  • Big Good: Is this in the Alien campaign, serving as Six's guide and mentor.
  • Cruel and Unusual Death: Probably the most graphic Alien Queen kill in either the Alien or the AVP franchises. Previous Queens had to be restrained or thrown out of airlocks, this one is brutally burned down screaming in pain.
  • Disc-One Final Boss: The Marine and Predator campaigns build the Matriarch up as the ultimate threat, akin to the other AVP games. The Marine campaign has her killed in the second level, while the Predator campaign has her already dead, with the Abomination and Karl Bishop Weyland taking the title of main antagonist in their respective campaigns afterward.
  • Evil Is Bigger: Is far taller than the Acheron Queen, due to being a lot older, though she is definetly not evil.
  • Forgot About Her Powers: Although she was able to rip herself out of her ovipositor at the beginning of the Alien campaign, she doesn't do it in her battle with Rookie.
  • Flunky Boss: She does nothing during her battle with Rookie, with facehuggers and then Warriors attacking him.
  • Kill It with Fire: Is burned to death in an explosion.
  • Starter Villain: Serves as this for Rookie, she is built up as one for Dark, but she is already dead.
  • Voice with an Internet Connection: Serves as this for Six during the Alien campaign, and unlike Tequila, Katya, or Spartan, never pesters Six to hurry up.
  • Time Abyss: Implied to be the first Alien Queen hunted by the Predators. She's bone white, and parts of her carapace seem crumbling.
  • Unwitting Pawn: To Karl Bishop Weyland, as he allowed her to escape in order to study the Xenomorphs in their natural state.

Alien/Predator/Alien vs Predator Comics/Novels

Humans

    Machiko Noguchi 
  • Action Girl: She's killed a Xenomorph Queen and would have won in a duel with another Predator had the latter not cheated.
  • Badass Bureaucrat: The administrator of a corporate colony; can hold her own with Predators.
  • Dude, Where's My Respect?: She had trouble fitting in with the colonists she oversaw on Ryushi, and later abandoned humanity to hunt with the Predators, who likewise showed her little respect.
  • Fantastic Racsim: Is subjected to this by the other Predators.
  • Knife Nut: Picked up the use of bladed weapons running with the Predators.

Predators

    Broken Tusk 
  • Defector from Decadence: Kills a fellow Predator who attempted to harm the humans who saved him and was carrying a bag of human skulls.
    Top Knot 
    Light Stepper 
  • Enemy Mine: In the Duel Two-Parter, after spending the better part of two issues killing Colonial Marines (and having fellow Predators get killed by the Marines), Light-Stepper teams up with the last surviving Marine to kill a Predalien. Then the two wait to see whose people will show up first. Later comics show that Light-Stepper wearing the Marine's flag around his wrist, implying he eventually did kill the man and claim it as a trophy.
  • Handicapped Badass: Lost a hand from his first encounter with Xenomorphs, but was the only Predator to survive the events of Duel.
  • Left for Dead: Severely injured in a fight with a Xenomorph, another Predator stole his trophy and left him for dead. He was saved, however.

Xenomorphs

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