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Characters / Age of Strife

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The characters of Age of Strife. Contains spoilers.

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Stone Family

     Dia Stone 

Dia Stone

Dia holding a domesticated dragonfly.
The first Player character. Born in the slums of the former capital of Dandriss, Dia was skilled and ambitious enough rise quickly through the ranks of the military, but not well-connected enough to avoid getting a dead-end posting in a minor research outpost to make room for someone with more friends in high places. After the Starfall, Dia participated in a coup that deposed the former leader, and was handed power by the newly-elected replacement when he realized that he was out of his depth.


  • Action Girl
  • Abdicate the Throne: Eventually retires due to Khornate corruption.
  • Badass Normal: Goes up against eldar and daemons without enhancements or powers. This approach has mixed results.
  • Benevolent Boss: Remains calm and merciful to both her people and her enemies even in very trying situations.
    • Dia hardens considerably after being mind raped by the Dark Seer.
  • The Corruption: Starts falling to Khorne after receiving a wound from a bloodletter.
  • Experienced Protagonist: Dia starts out as a military officer with the skills to back it up.
  • Four-Star Badass: Dia is both a skilled commander and a force to be reckoned with on her own.
    • Accentuated when telepaths started becoming a problem, as Dia was one of the minority who could resist them.
  • Ghost Memory: The eldar index, a collection of memories explaining the culture, nature, and powers of the eldar, was shoved inside Dia's head by the Worldsinger.
  • Heroic Willpower: Is surprisingly resistant to mental attacks from the Eldar.
  • Mama Bear: Attacked a Bloodthirster in melee combat to protect Mirande, and managed to actually damage it, at the cost of accelerating her fall to Khorne.
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    Maxwell Aetos-Stone 

Maxwell Aetos-Stone

Dia's husband. The eldest son of the Count of the Dragonflies, Maxwell was sent to marry Dia as part of the treaty to ensure their cooperation and eventual merger with Greengraft after their army surrendered to her. Maxwell is a skilled and ruthless politician, as befitting his noble upbringing, but at the same time, paradoxically sheltered from the post-apocalyptic world by the same upbringing.

Maxwell dies at the hands of an Eldar-controlled Dia in the beginning of turn 21, kicking off the war with the Eldar and ushering in a new level of conflict for Greengraft


  • Altar Diplomacy: His marriage with Dia.
  • Best Served Cold:It takes years, but Maxwell eventually gets his revenge for the 504's assassination attempt on Dia with no one even suspecting his involvement.
    • The only reason the readers know is due to Word of God.
  • The Chessmaster: Quite skilled at intrigue.
  • Deadly Decadent Court:Seems to have grown up in one.
  • False Flag Operation:Tries to have the president of the 504 assassinated, and pins it on his father
  • Gut Punch:His death heralds a serious shift in tone for the story
  • Happily Married: Even when he becomes Count, his relationship with Dia remained good.
  • Playing with Puppets: Killed by hypnotized Dia because the Eldar controlling her was having too much fun to try to escape
     Anna Stone 

Anna Stone

Dia's eldest daughter, by a few seconds, anyway. Permanently weak and sickly courtesy of a radiation-caused genetic condition, deeply paranoid, and living unknowingly in the shadow of her twin sister's psychic power, Anna's life was rarely an easy one. Eventually, she found her purpose in life with the death of Maxwell at the hands of the eldar. Driven by anger and new-found devotion, she became a capable military commander.
  • Action Girl:Like Mother, like Daughter.
  • Artificial Limbs:Has her arms and legs replaced with cybernetics the moment she reaches adulthood to mitigate her weakness.
  • Best Served Cold: Her hatred for the eldar motivates many of her policy decisions.
  • Brain–Computer Interface: Pilots her Mechs with one.
  • Mini-Mecha: Pilots a refitted forestry Mech with cutting edge weaponry.
  • Properly Paranoid: Believes that the world is out to get her. Since the world in question is Warhammer, she isn't too far off.
  • Teach Him Anger: In a mild version, Anna often tries to get Mirande to be less patient with those who anger her.
  • The Unfavorite: Felt like this due to the huge amount of attention Mirande got compared to her, not knowing that it was necessary psyker training.
  • Work Hard, Play Hard: Anna splits her time between being the leader of her personal army of zealots, dodging plots, and organizing huge parties.

    Mirande Stone 

Mirande Stone

Spoilers-Mirande after the timeskip 

The second player character. Anna's fraternal twin and technically younger sister, Mirande was a normal child, if a bit strong-willed. Then, at fourteen, she awakened as a psyker. Trained haphazardly with knowledge from the eldar index by Dia, Mirande was forced to suppress her desires to gain better control over her powers and herself. Growing up into a psyker of formidable skill, Mirande was quickly dragged into the deadly battle for the survival of Dandriss.


  • Action Girl: One of the most dangerous people on he planet.
  • Black Magic: Gained knowledge of sorcery from her mental battle with the Lord of Change. It's existance is a constant temptation for her.
  • Chrome Champion: Inflicted on her by Danrdiss after she used the forest to defeat the Great Unclean Ones.
  • Cosmic Plaything:Despite her immense power, indomitable will, and unmatched skills, Mirande has been dragged from conflict to conflict for her entire adult life, and for every catastrophe she stops another inflicts itself on her family or people.
    • Eventually implied to be a result of the attention of Tzeentch.
  • Did You Just Punch Out Cthulhu??: Mirande is very good at taking down things she probably shouldn't be able to.
    • Mirande kills a badly crippled Lord Of Change when it tries to consume her soul by consuming it instead.
    • Permanently kills a Bloodthirster by stabbing with her force sword while it's distracted.
    • Destroys the Dark Seer with the force sword due to a single unlucky warp phenomena roll that bypassed it's immunity through the Seer's temporary link with Mag.
    • Broke Your Arm Punching Out Cthulhu: Eventually, Mirande Feeds three Great Unclean Ones to the warp-eating forest but the after-effects permanently weaken her powers, creates a new species of vicious wildlife, and put her in a coma for 35 years
  • Embodiment of Virtue: For Mirande, life was a choice between becoming this, falling to Chaos, or exploding.
  • Friendly Sniper: At least, when her opponents aren't immune to bullets or capable of respawning.
  • Ghost Memory: From the remnants of the Lord of Change and Dark Seer.
  • Magic Knight: In combat, she mostly uses her powers to boost her ability with her force sword.
  • My Blood Runs Hot: Eventually acquires violently combustible blood via mutation from corruption.
  • Soul-Cutting Blade: Her force sword, Memento Mori.
  • Psychic Powers: Wields a wide variety. Mirande is specialized in divination, but also possesses mind reading and biokinesis.
  • Your Soul Is Mine: To the Lord of Change and the Dark Seer.
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Local Leaders

Authority

Other Humans

    Grave Keeper 

Grave Keeper

A strange man who appeared in the wake of the starfall and made a name for himself by using his incredible stealth to protect the innocent, promote respect for the dead, and collect large piles of skulls. Those he protected eventually formed the religion of the Grave Tenders. The Grave Keeper is also in possession of some knowledge of the wider cosmology of 40k, and warned Dia of many supernatural threats.


    Mag 

Mag

A heroic nomad and uncontrolled psyker encountered by Mirande during her quest. Despite his kindness, Mag's subconscious desire for survival and companionship causes him to telepathically bind people to himself and use them as fuel for powerful fate-manipulation effects which preserve his life in the post-apocalyptic world of Dandriss.
  • Blessed with Suck: His unique ability to divert the dangerous effects of his powers to other people is one that any chaos cultist would kill for, but as far as Mag knows the only thing special about him is that his friends always die and he always lives.
  • Did You Just Punch Out Cthulhu?:Alongside Mirande
    • Manages to Defeat the Dark Seer in a telepathic duel and fatebond it, then destroy it with his own unstable powers, without even realizing what he's doing.
    • Later destroys a Great Unclean One with a nuke.
  • Doom Magnet: Everyone Mag cares about is killed by his powers.
  • Expy:Of Mad Max
  • Locked Out of the Loop: If Mag ever found out what his power did, he would undoubtedly commit suicide. Thus, his power will not allow him to figure it out.

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Eldar

    The Dark Seer 

The Dark Seer

Leader of the Mainstream Eldar on Dandriss. Clad only in a cloak of captured souls and so warped that it's gender can no longer be determined, the the Dark Seer is an exemplar of Prefall Eldar: ancient beyond measure, sadistic beyond reason, and a pysker equal to a greater daemon. It cares only for entertainment, and it's power is such than even the other Eldar do it's bidding.


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