Campaign characters
Civilizations: Greeks - Norse - Egyptians - Atlanteans - Chinese
A list of units and gods from the Atlantean Civilization of Age of Mythology's The Titans Expansion Pack.
- A Commander Is You:
- Elitist: The Atlanteans are late bloomers, focusing on quality over quantity. Every unit is more expensive, but generally the best in their class. Atlantean Citizens, for example, are able to gather all resources three times faster than other worker units, and they don't need drop-off sites. Favor is gained by building Town Centers, something they are uniquely able to do from the very start of the game. If left unchecked they become unstoppable, however, their lack of numbers is a permanent hindrance with them.
- Technical: The Atlanteans have no hero units, however they can invest resources and transform any human unit into a Hero, slightly better at fighting other human units, and very good at fighting Myth Units.
- Turtle: All three Gods and/or their related Minor Gods have defense-oriented God Powers and bonuses. Gaia's buildings regenerate health and their surrounding lush forests prevent enemies from building nearby them, while Leto ("Spider Lair"), Oceanus ("Carnivora") and Theia ("Hesperides") have defense-oriented God Powers, Helios has a secondary Tower (the Mirror Tower) and Atlas has a tech that increases their armor.
- Advanced Ancient Acropolis: Downplayed. Compared to other civilizations the Atlanteans are noticeably more technologically advanced, from their access to Automata, to Greek Fire and Mirror Towers that can fry units with the sun. On the other hand, they're not so advanced as to be able to curb-stomp the rest of the world, and thanks to Atlantis itself sinking, aren't really in a position to do so even if they wanted.
- Ancient Grome: The Atlanteans are presented as a mish-mash of Greek, Roman, Basque, Byzantine and Mesoamerican influences. They worship Greek gods, their infantry units are based on ancient classes of gladiators, their buildings have pointed roofs and stone construction, their clothes are traditional Basque ones, and their navy consists of Byzantine vessels and fire ships.
- Early Game Hell: Downplayed. While Atlantean Citizens and Myth Units are robust enough from the get-go, they initially start out with a more limited human unit roster compared to other civilizations. On the other hand, once they reach the Heroic Age, they more than catch up.
- Early Installment Character-Design Difference: Compared to the original game, which portrays Atlantis as near-identical to the Greeks with the exception of its imposing walls, the Atlanteans in the expansion have their own distinct aesthetics and Ancient Grome-esque culture, which are treated as having always existed.
- Elite Army: Compared to other civilizations' human units, Atlantean troops are more expensive and take up more population. They make up for this by generally being excellent at what they do compared to their equivalents.
- Empowered Badass Normal: Unlike other cultures, the Atlanteans don't have a specific hero unit. Instead, they can pay extra resources and an additional population slot to turn a human unit into a hero. Atlantean players can even turn their Citizen into a hero unit for extra gathering rate.
- Good Wears White: Atlantean hero units, which are empowered variations of their standard human counterparts, all don predominantly white clothing and armor, with some gold embellishment at most.
- How the Mighty Have Fallen: At the start of The Titans, the Atlanteans are reduced to scattered bands of survivors nominally united under Kastor and the Theocrat, a far cry from the mighty civilization seen in the original campaign.
- Magikarp Power: Befitting their highly advanced reputation, the Atlanteans can become an economic and military powerhouse by the late-game. This also means, however, that they're much more vulnerable early on, before their techs, god powers, and bonuses could really stack.
- Nay-Theist: At the start of the New Atlantis campaign in The Titans, the Atlanteans had all but forsaken the Greek pantheon before being persuaded by the Theocrat to worship Oranos. Given how they were forsaken in Fall of the Trident by Poseidon, it's not surprising.
- Original Generation: The Atlantean human units are mostly original creations by Ensemble Studios with mixed historical inspirations. However, its gods and myth units are based on the Titans of Classical Mythology and other monsters not used by the Greek civilization, respectively.
- Speaking Simlish: Unlike other civilisations, Atlanteans do not speak any recognisable language. Instead, their dialogue consists of random words, primarily faux Greek-sounding ones.
Major gods
Big Bad of The Titans, father of almost half of the Greek pantheon, and emitter of purple smoke. Appears in game as an unplayable (except in the map editor) myth unit during the final mission.
- God Power: Deconstructionnote
Bonuses: Siege weapons cost -10% and speed +10%note .
Myth Units cost -10% and speed +10%note .
Can time shift buildings into another location within line-of-sight.
Technologies: Focusnote
Focus: Siege and myth units
- Attack of the 50-Foot Whatever: One of, it not the biggest unit in the whole game: he's noticeably larger than the other Titans.
- Balance Buff: Patch ver 2.7 buffed up his bonuses:
- Oracle Heroes gained +15% HP and +10% attack.
- Siege and Myth units now move 10% faster.
- Big Bad: Of The Titans storyline.
- A Commander Is You:
- Guerrilla: He allows buildings to be time-shifted at the cost of a bit of wood, except Towers (including Helios's Mirror Towers) and Palaces, which have the cost of building a new Tower, and Town Centers, Walls, Gates and Wonders which cannot be time-shifted. In addition, worshiping Helios in the Mythic Age enables the God Power "Vortex", which teleports all military units to a single location.
- Brute Force: His God Power "Deconstruction" reduces a building to dust instantly (at the cost of refunding the cost of said building to the enemy), and his exclusive tech "Focus" increases the Oracle Hero attack by +20%. In the Heroic Age, Hyperion's "Gemino" increases the amount of spears thrown by the Satyrs. In the Mythic Age, depending on the god you choose to worship, you get an attack bonus for Fire Siphons and Fireships (Helios's "Halo of the Sun") or a siege-based God Power and a Myth Unit upgrade (Atlas's God Power "Implode" and "Io Guardian" tech).
- Ranger: "Focus" decreases the LOS increase time of Oracles and Oracle Heros, and the latter's attack. Worshiping Hyperion in the Heroic Age unlocks the Satyr (a purely ranged unit, with an additional upgrade increasing the amount of thrown javelins). Worshiping Atlas in the Mythic Age grants another ranged unit in the Argus, which attacks with a One-Hit KO Acid Attack, and which can be further upgraded into a Guardian of Io.
- Unit Specialist:
- Siege: In addition to "Deconstruction", his Siege weapons cost -10% and their movement speed is increased by +10%. In the Heroic Age, worshiping Rheia unlocks a regenerating siege unit in the Behemoth. In the Mythic Age, depending on the God you choose to worship, you either get a hack armor upgrade for the Chiroballista, Fire Siphon and Onager (Helios's "Petrified" and "Halo of the Sun", the latter of which also improves Fireships) or a God Power that creates a black hole that sucks all buildings and units on its range (Atlas's "Implode").
- Hero Units: In the Classical Age, Prometheus and Leto grant bonuses to your heroes. You must choose between turning some units into Heroes (Prometheus's God Power "Valor") and an upgrade cost discount ("Heart of the Titans") via Prometheus, and (at least from Extended Edition onwards) a tech that increases their pierce armor (Leto's "Volcanic Forge"). In the Heroic Age, worshiping Hyperion gives your Heroes the ability to regenerate health ("Heroic Renewal").
- Turtle: Worshiping Leto in the Classical Age unlocks the God Power "Spider Lair", which generates a spider nest that attacks enemies. In the Mythic Age Helios and Atlas grant you a defensive bonus via an exclusive building (Helios's Mirror Tower, which deals bonus damage vs. ships, buildings and siege weapons) and a hack/crush armor bonus for buildings (Atlas's "Titan Shield").
- Composite Character: His encyclopedia entry and abilities suggest elements of Chronos is integrated to Kronos, which is commonly interpreted due to them having almost similar sounding names.
- Glowing Eyes of Doom: His eyes appear to be made of fire. Probably the effect of staying too long in Tartarus.
- Greater-Scope Villain: In Fall of the Trident, he influences Gargarensis and Poseidon to release him from his prison.
- Hopeless Boss Fight: There's no way to stop him once he's unleashed — except to summon Gaia.
- Magma Man: He is depicted as a man with a black and earthly skin and molten crevasses in his body. Maybe his time in Tartarus changed his appearance.
- Mobile City: His buildings can teleport to another location within the player's line-of-sight at a cost of 5 wood. However, his towers teleport at a cost of the resources required to build one.
- Mutually Exclusive Power-Ups:
- In the Classical Age, Prometheus and Leto grant bonuses to your heroes. You must choose between turning some units into Heroes (Prometheus's God Power "Valor") and an upgrade cost discount ("Heart of the Titans") via Prometheus, and (at least from Extended Edition onwards) a tech that increases their pierce armor (Leto's "Volcanic Forge").
- In the Heroic Age, you get a guaranteed Ranger bonus, but you have to choose between a purely-ranged Myth Unit (Hyperion's Satyr) or hack/pierce armor bonuses for your Archers (Rheia's "Mail of Orichakos").
- In the Mythic Age, you must choose a Brute Force-based upgrade, a Siege-based upgrade, and a Turtle-based upgrade: Helios grants you an attack bonus for Fire Siphons and Fireships ("Halo of the Sun"), hack armor bonuses for non-Myth Siege units ("Petrified") and an unique powerful Tower effective against buildings, siege weapons and ships (the Mirror Tower), while Atlas grants you a siege-based God Power ("Implode"), a Myth Unit upgrade ("Io Guardian", which turns Arguses into Guardians of Io) and a building hack/crush armor upgrade ("Titan Shield").
- No Cure for Evil: Downplayed. The most unambiguously evil major god and the only one who has no way to heal any non-hero units — Poseidon would eventually be able to create the physician hero for healing, Loki can use Forseti's healing spring or possibly gain Valkyries from his Hersirs fighting with other heroes, and Set's priests double as healers. Kronos is capable of granting his heroes passive regeneration, via upgrade obtainable through Hyperion, but all the other units are out of luck.
- Obvious Rule Patch:
- He is the only Major God with no access to Omniscience (a Mythic Age technology that shares the opponent's line of sight with the user), as warping buildings to anywhere on the map would be overpowered. The "Focus" tech helps with Kronos' late-game scouting deficiencies somewhat.
- "Deconstruction" doesn't work on Walls, Gates, Town Centers, Wonders or Titan Gates.
- Town Centers, Walls and Wonders cannot be time-shifted. Towers, Palaces and Helios's Mirror Towers cost 200 wood 100 gold, effectively the price for building a new tower.
- Purple Is the New Black: His body is covered in pitch black rocks, but the smoke around him is strangely purple.
- Sealed Evil in a Can: To the point that two campaigns are spent dealing with people who want to open the can.
- Sinister Scythe: Its symbol is the sickle, which can be seen in his UI. This makes sense, as Kronos is a harvest god and he used the sickle to overthrow and castrate Oranos.
- Suddenly Voiced: During the prologue of The Titans he does speak, but when he emerges from Tartarus he's back at doing grunts, roars and feral cries.
- Time Master: His set of powers. He can Time Shift one of his buildings into another area or send an enemy building back in time, deconstructing it and returning the materials to the enemy's stockpile.
- You Have Outlived Your Usefulness: Much like Poseidon, Kronos is evidently all too happy to dispose of the Atlanteans once he feels that their utility to his plans have been expended.
Father of Kronos and god of the sky. Helps the Atlanteans to escape a frozen wasteland, resulting in them waging war on every other civilization in the game.
- God Power: Shockwavenote
Bonuses: Can build up to 10 Sky Passages.
Shares visibility with allies of all Settlements on the map.
Human and Hero military units speed +10%.
Technology: Safe Passagenote
Unique Building: Sky Passagenote
Focus: Human units
- Affably Evil: While still being a Titan, he never does anything against the Atlanteans even after they stop worshipping him. Some just guess he only wants to help them rebuild, until Kronos decided to help.
- A Commander Is You:
- Guerrilla: His exclusive God Power allows him to create up to 10 Sky Passages for quick unit deployment. Worshiping Helios in the Mythic Age adds the God Power Vortex as an additional quick deployment tool.
- Brute Force: The Oceanus-Hyperion-Helios path grants your civ hack damage for Murmillos, Fanatics and their Hero counterparts (Oceanus's "Bite of the Shark") and a hack damage bonus for Katapeltes; an attack bonus for Satyrs; and attack bonuses for Fire Siphons and Fireships respectively.
- Unit Specialist:
- Infantry: Human units get a +10% movement speed bonus. The path Oceanus-Theia-Helios has bonuses for the infantry line including hack damage for Murmillos, Fanatics and their Hero counterparts (Oceanus's "Bite of the Shark"); a LOS bonus for human soldiers (Theia's "Lemurian Descendants") as well as a Myth unit with bonus damage vs. human soldiers (the Dryad, generated from Hesperides trees) and a Multi-Armed and Dangerous Myth Unit with a Ground Pound attack in the Heka Gigantes.
- Siege: Worshiping Oceanus in the Classical Age unlocks a tech with benefits for Katapeltes ("Weightless Mace"). Worshiping Helios in the Mythic Age unlocks a pair of techs with bonuses for Cheiroballistas, Fire Siphons, Onagers and Fireships ("Petrified" and "Halo of the Sun").
- Hero Units: Worshiping Prometheus in the Classical Age unlocks a God Power that allows you to turn certain units into Hero Units ("Valor") as well as a tech that reduces the cost of their upgrades ("Heart of the Titans"), while worshiping Hyperion grants you a tech that gives them Regenerating Health ("Heroic Renewal").
- Naval units: Oceanus, Hyperion and Helios grant each a naval-based Myth Unit (the Servant, serving also as a support unit, the Glass Cannon Nereid, and the Man O' War). The latter also has a tech ("Halo of the Sun") that increases the attack of Fireships by 25%.
- Turtle: Oceanus and Theia have two defense-oriented God Powers ("Carnivora" and "Hesperides") while Helios has an unique building which causes bonus damage vs. buildings, ships and siege weapons (the Mirror Tower).
- Enemy Mine: He has no reason to be fond of Kronos after what Kronos did to him but seems to have thrown in with him anyway, presumably as the only way to get any power back.
- Grandpa God: Just like his grandsons Zeus and Poseidon.
- Out of Focus: His role in the campaign pales in comparison to those of Kronos and Gaia, being limited primarily to kickstarting the plot by helping Kastor and the others to reach New Atlantis.
- Sadly Mythtaken: Like his wife, Ouranos is not a Titan. He's actually an even older being known as a Protogenoi.
- Sealed Evil in a Can: Presumably the reason he never does anything in person in the campaign is that he's still being sealed in Tartarus. Or powerless after being mutilated by Kronos.
- Shockwave Stomp: His divine power stuns and damages all enemies caught in a small area of effect.
Mother of Kronos and essentially the earth. Helps Kastor and company against Prometheus and appears later on in person to defeat her son.
- God Power: Gaia Forest (Create a wall of trees that has extra wood)
Bonuses: All buildings provide a field that prevents enemy from building near them.
Buildings regenerate hitpoints.
Fishing boats and Caravans are cheaper and has increased hitpoints.
Economic Guild improvements are cheaper.
Technology: Channels (Citizens, Citizen Heroes, and Caravan move faster)
Focus: Buildings
- Adaptational Heroism: Gaia is generally one of the major villains in Classical Mythology, having convinced Kronos to usurp his father, assisted Zeus in overthrowing Kronos after the latter refused to release the cyclopes and Hundred-Handed-Ones from Tartarus (or, in one myth, releasing the cyclopes to build Kronos a new throne and then throwing them back in For the Evulz), then sent the Gigantes and Typhon against Zeus for imprisoning the majority of the Titans in Tartarus for siding with Kronos. Here, though, she's firmly on the side of the heroes and once again in opposition of her son. Presumably she's mellowed out a lot.
- Amazonian Beauty: Downplayed in her unit model, which presents her with clearly-defined abs as well as semblances of muscle definition on the rest of her body. That being said, the size of her limbs don't actually look particularly large or, therefore, muscular.
- Artwork and Game Graphics Segregation: There's a notable difference between Gaia's portrait (pictured above) and her in-game model: she has brown hair and is wearing a white robe in the former, while the later she has Plant Hair and wears a bikini made of leaves.
- Balance Buff: After patch 2.7, Llama Caravans also benefit from "Channels", buildings regenerate +3 HP/s instead of +1 HP/s and Economic Guid techs are 30% cheaper rather than 20%.
- Big Good: Despite being one of the titans, she actively helps the Atlanteans against her son. Even in quick battles and multiplayer, her powers are more to help the player survive early on than later game warfare.
- A Commander Is You:
- Unit Specialist (Infantry): Oceanus and Theia have bonuses for the human soldier lines: the former's "Bite of the Shark" improves the hack damage of Murmillos and Fanatics and their Hero counterparts, while the latter has "Lemurian Descendants", which improves the LOS of all human soldier units by +9. Theia also has an unique unit (the Dryad, spawned from Hesperides's trees) with bonus attack vs. human units.
- Turtle: Her buildings regenerate HP and are surrounded by lush forests, forbidding other civs from building nearby them. In the Classical Age, Leto and Oceanus have God Powers best used for defensive purposes. Worshiping Theia in the Heroic Age adds the "Hesperides" God Power, which allows you to create Dryads. Worshiping Atlas in the Mythic Age unlocks the "Titan Shield" tech that gives buildings bonus hack and crush armor.
- Economist: Her God Power "Gaia Forest" allows her to create a free source of wood with increased wood, her Fishing ships and Caravans are cheaper and have extra HP, and the latter even have a tech that increases their movement speed. In addition, worshiping Rheia in the Heroic Age unlocks the tech "Horns of Consecration", which increases Favor gathering by +10%.
- Research: Her Economic Guild techs cost -30% less, and worshiping Rheia in the Heroic Age unlocks the "Rheia's Gift" tech, which reduces the cost of Myth Unit improvements by -50%.
- Pariah: She is considered the worst major god in the game next to Odin, having lackluster heroes who are more expensive and less durable than the other two Atlantean gods and a deficient scouting.
- Gaia's Vengeance: Downplayed, as her powers are more about bolstering your economy, but the mission where you use her power to help weaken Prometheus stands out. When Gaia herself is finally summoned to defeat Kronos, who up until then had been unstoppable despite Kastor's best efforts, she defeats him with minimal effort.
- Giant Woman: When she appears as a unit. Though she's noticeably shorter than Kronos, or most titans for that matter.
- Green Thumb: Has the power to grow trees and vegetation. Obviously.
- Godzilla Threshold: The only answer Kastor and company have to Kronos' rampaging is to summon Gaia.
- Ms. Fanservice: As a unit. She dresses much more conservatively in her portrait.
- Mutually Exclusive Power-Ups:
- In the Classical Age, you must choose one defense-oriented God Power: Leto's "Spider Lair" or Oceanus's "Carnivora".
- In the Mythic Age, you're granted a bonus for Myth Units: Atlas increases their LOS ("Eyes of Atlas") while Hekate allows them to gain Regenerating Health ("Mythic Rejuvenation") and a training time decrease ("Celerity").
- Plant Person: Gaia in Retold is redesigned to be an earthly woman with bark-like skin and vines and flowers covering her body.
- Sadly Mythtaken: Gaia was not actually one of the Titans in Classical Mythology. She's actually an even older entity known as a Protogenoi, who collectively make up the oldest beings in Classical Mythology after Chaos and the Gods of Destiny.
- Skill Gate Characters: Her economy bonuses and Turtle features allow a newcomer to get used to the Atlanteans quickly, however, she's still outmatched by almost every other God/civ available in the game.
- Supernaturally Young Parent: One of the oldest deities in the game and an actual grandma to Zeus, Poseidon, Hades, and Hera. Being an ageless goddess, she appears as an attractive and well-endowed young woman.
- Token Good Teammate: Of the Titans, she is the only one never used as a patron by the villains and her power is essential to defeating the rampaging Prometheus and Kronos.
Minor gods
Classical Age
The wisest Titan, who can foretell the future. It is said that he helped create mankind along with his brother, Epimetheus. He is known for giving fire to men, which angered Zeus and punished him by imprisoning him. When the Titan escaped, he brought havoc to Greece with an army of Promethean, which could have killed Kastor, hadn't he been rescued by Amanra and Ajax. He was defeated by Kastor and his party with the aid of Gaia.
- God Power: Valor (Transform a group of units into heroes)
Unique Technologies: Heart of the Titans (Hero upgrades is less expensive), Alluvial Clay (Promethean gain increased health)
Myth Unit: Promethean (Men of clay that splits into two tiny men when killed)
Focus: Heroes
Major God Availability: Kronos and Oranos
- Adaptational Villainy: In the original myth, he helped mankind. In this game, he wants to wreak havoc on them. Though this is explained as taking vengeance on the Olympians who unjustly imprisoned him, it's a bit jarring. May also be an example of Being Tortured Makes You Evil
- Artwork and Game Graphics Segregation: Strangely, he looks different in both his portrait (depicting him as a bearded man) and in-game, where looks just like a mix between Kronos and a Promethean. Probably due to his overstay in Tartarus.
- Enemy Summoner: As a Titan unit, he can summon Promethean spawns.
- Gameplay and Story Segregation: As per the advancement mechanic and the storyline, Prometheus is one of the Titans who is lesser in power. In the actual game however, Prometheus is statistically the most powerful unit in any mission, stronger than the Guardian or his superiors Kronos and Gaia (only Osiris can defeat him, and he only appears in a cutscene).
Promethean
- Asteroids Monster: When killed, a Promethean will split into two smaller, faster Promethean Offspring.
The bright Titan and the mother of Apollo and Artemis. She is despised by Hera, because of her affair with Zeus.
- God Power: Spider Lair (Hatch a spider egg that traps human units in the area)
Unique Technologies: Hephaestus Revenge (Automatons gain increased health and can repair themselves), Volcanic Forge (Automatons, human units, heroes, and ships gain pierce armor)
Myth Unit: Automaton (Metal being that can repair and rebuild themselves, even when destroyed)
Focus: Automatons
Major God Availability: Kronos and Gaia
- Crippling Overspecialization: In the initial release of The Titans expansion, Leto's upgrades only affected the Automaton myth unit. In Extended Edition, Volcanic Forge affects human units, heroes, and ships, giving her some utility.
- Giant Spider: Her divine power summons a series of spider eggs. After they hatch into a burrow, the adult spiders will instantly kill any mortal unit (except for siege weapons) that walks over them.
Automaton
- It Can Think: According to their lore, Automata not only were found to be sentient, but at one point in Atlantean history had even stood up to their masters in a bid to be seen as equals.
- Mecha-Mooks: Automata are artificial constructs created for tasks usually reserved to slaves.
- Zerg Rush: Automata are cheap for Myth units, and individually they're not particularly powerful. But since they can rebuild one another, large armies of them can be really hard to put down.
The personification of the oceans. He and his wife produce the rivers and his offsprings, the Oceanids. Poseidon ruled the sea that he created.
- God Power: Carnivora (Summon a maneating plant that can instantly kill a human unit or destroy ships)
Unique Technologies: Bite of the Shark (Murmillo and Fanatic gain increased attack), Weightless Mace (Katapeltes gain increased speed and attack)
Myth Unit: Caladria (flying unit that can heal allies), Servant (naval unit that can heal allies)
Focus: Infantry
Major God Availability: Oranos and Gaia
- Anthropomorphic Personification: Of the ocean.
- Fish People: He is depicted as a blue, scaly humanoid with fins and gills.
- Healing Hands: Both Caladria and Servant. Worshipping him is the only way to gain healing units.
- Making a Splash: He's the living embodiment of the oceans.
- Nonstandard Character Design: Most of the Greek/Atlantean gods look like humans. Oceanus looks like a fish person.
Caladria
Servant
- Mook Medic: The Servant has the ability to heal other units and can keep a fleet patched up out at sea, without having to return to shore.
Carnivora
- Man-Eating Plant: The Carnivora, which can inflict a One-Hit Kill on a human unit.
- One-Hit Kill: The Carnivora has a special attack that allows it to devour any human unit or ship that passes near it.
Heroic Age
The Titan of observation and the sun. He married the Titan, Theia, and had three children: Helios, Selene, and Eos.
- God Power: Chaos (Turn a group of enemies into hostile, neutral units)
Unique Technologies: Heroic Renewal (Heroes regenerate), Gemino (Satyrs gain additional attack)
Myth Unit: Satyr (ranged myth unit that throws javelins), Neroid (naval myth unit that can deal devastating damage to ships)
Focus: Heroes
Major God Availability: Kronos and Oranos
- Hate Plague: His god power, which turns a group of enemies into neutral and hostile units that fight all sides.
- Healing Factor: Heroic Renewal grants heroes health regeneration.
Satyr
-> Trained at: Temple
-> God-specific bonuses:
—> Hyperion: Gemino note
- Fauns and Satyrs: His myth units. They are ranged myth units that can throw many javelins.
- Javelin Thrower: Satyrs wield and throw multiple spears at once.
Nereid
- Threatening Shark: The Nereids ride sharks, allowing them to butcher most naval myth units with ease.
The Titan of Sight, glimmered in gold, silver, and gems. The mother of Helios, Eos, and Selene.
- God Power: Hesperides (Spawn a tree that create Dryads. They can be captured by enemies.)
Unique Technologies: Lemurian Descendants (human units gain increased line-of-sight), Poseidon's Secret (Cavalry gain increased speed and hack attack), Lance of Stone (Contarius heroes gain attack)
Myth Unit: Stymphalian Bird (airborne myth unit that is nearly indestructible and deal more damage to myth units)
Focus: Cavalry
Major God Availability: Oranos and Gaia
- Impossibly Cool Clothes: Her outfit in her portrait manages to be extremely elaborate and extremely revealing at the same time. One can only assume that her breasts stay in her top (if one can call it that) by some kind of Titan magic.
- Stripperiffic: Her portrait shows her wearing what is by far the most revealing outfit in the game (not counting Aphrodite, who is nude). Very, very little is left to the imagination.
Stymphalian Bird
- Feather Flechettes: How the Stymphalian Birds attack.
Dryad
- Plant Person: The Dryads.
The Titan of Fertility and the Mother of the Gods. The wife of Kronos and the mother of six Gods: Hades, Poseidon, Hestia, Hera, Demeter, and Zeus. She is known for aiding her sixth child, Zeus, in overthrowing Kronos.
- God Power: Traitor (Convert an enemy unit)
Unique Technologies: Rheia's Gift (Myth improvements cost less favor), Mail of Orichalkos (Archer gain increased armor), Horns of Consecration (Town Center gain favor faster)
Myth Unit: Behemoth (giant beasts that can damage buildings efficiently)
Focus: Favor Generation
Major God Availability: Kronos and Gaia
- Enemy Exchange Program: Her god power.
- Mama Bear: Rebeled against Kronos because he kept eating their children.
Behemoth
- Anti-Structure: Behemoths excels at razing enemy buildings.
- Artistic License – Religion: They are derived from Biblical sources rather than Greek mythology.
- Mighty Glacier: Behemoth are very slow, but durable and can easily crush enemy buildings.
- Regenerating Health: Behemoths slowly recovers lost health.
Mythic Age
Goddess of witchcraft and evil.
- God Power: Tartarian Gate (Create a Gate, which spawns Tartarian Spawn that is hostile to all players)
Unique Technologies: Mythic Rejuvenation (Myth units regenerate), Asper Blood (Lampades deal damage to nearby units upon death), Celerity (Myth units train faster)
Myth Unit: Lampades (Myth units that can turn enemy units chaotic)
Focus: Myth units
Major God Availability: Oranos and Gaia
- Dark Magical Girl: The goddess of them.
- Eerie Pale-Skinned Brunette: In her portrait.
- Healing Factor: Can give one to Myth units. This is the only way to heal titans.
- Hellgate: Her god power summons a Tartarian Gate into the map. When it is summoned, it will arise on the ground, even capable of destroying buildings that stand on its spawn point. Then, it summons six Tartarian Spawns that is hostile to everything, making it very good at harassing the enemy base and disrupting their economy. A Spawn lost will easily be replaced until the Gate itself is destroyed, which is easier said than done.
- Irony: She is the goddess of evil, but is not available to the game's Big Bad.
Lampades
- Defeat Equals Explosion: After Asper Blood is researched, a Lampades explodes upon death, dealing damage to nearby enemies.
- Hate Plague: The Lampades' ability turns an enemy unit neutral and causing it to attack any unit nearby, friend or foe.
Tartarian Spawn
- Hard-Coded Hostility: Tartarian Spawn are hostile to all players, including the owner of the Tartarian Gate.
- Legions of Hell: Her god power allows her to release hordes of monsters from the depths of Tartarus.
The god of the sun.
- God Power: Vortex (Teleports all military units to target)
Unique Technologies: Petrified (Cheiroballista, Fire Siphon, and Onager gain hack armor), Halo of the Sun (Fireship and Fire Siphon gain attack)
Myth Unit: Man O' War (Naval myth unit that can fire lightning to ships and units), Heka Gigantes (strong melee fighters that pound the ground around them)
Unique Building: Mirror Tower (A tower that fires a beam, strong against ships, buildings, and siege weapons)
Focus: Siege weapons
Major God Availability: Kronos and Oranos
- Mass Teleportation: Vortex can sends every single military unit into one spot.
- Power of the Sun: He is the sun god, after all. His technology "Halo of the Sun" improves fire-based equipment, like the Fireship and Fire Siphon.
Heka Gigantes
- Gameplay and Story Segregation: Hekagigantes (properly named Hekatonkheires) are noted in the in-game encyclopedia to have one hundred hands (their name literally means "Hundred Handed Ones") and fifty heads. Since this would be virtually impossible to model except with a titan-sized unit, the ones in game have a single head and four arms.
- Our Giants Are Bigger: Heka Gigantes are large, powerful and can send units flying with their Ground Pound attack.
- Multi-Armed and Dangerous: Heka Gigantes, who look more beast than men and have four arms. As noted in the in-game encyclopedia, the original ones from myth had 100 arms.
Man O' War
- Electric Jellyfish: It is based on the real-life Porteguese Man o' War.
- Shock and Awe: Man O' War can attack with Chain Lightning.
The Titan of the Heavens. After the war between the Titans and the gods, Zeus banished into holding the heaven for eternity. When refusing shelter for Perseus, he turned him into stone with the head of Medusa. Mount Atlas in northern Africa is said to be the stone Atlas.
- God Power: Implode (Creates a Black Hole that sucks all nearby units and buildings then explode)
Unique Technologies: Eyes of Atlas (Myth units gain increased line-of-sight), Titan Shield (Buildings gain increased hack and crush armor), Io Guardian (Argus gain increased line-of-sight and reduced cooldown to special ability)
Myth Unit: Argus (Myth unit that sprays acid to instantly kill a single target)
Focus: Buildings
Major God Availability: Kronos and Gaia
- Gravity Master: His power creates a devastating black hole.
Argus
- Blob Monster: His myth unit. Who posses a 1-hit kill attack.
- Extra Eyes: Arguses are covered in extra eyes.
Units
- Arbitrary Headcount Limit: There can only be 35 Citizens, including 10 Hero Citizens, at a time.
- Worker Unit: The basic worker of the Atlantean civilization. Unlike other worker units, Citizens do not need to deposit resources, but are more expensive and have a more restrictive cap (25 non-hero and 10 heroes) than other workers.
- Defog of War: Serving as the Atlantean scout unit, the Oracle's line of sight grows to an extreme range after he has been standing still for a while.
- Fire-Breathing Weapon: Atlantean Fireships, which fulfil the same role as other civilisations' hammer ships, spew fire at the enemy.
- Gladiator Games: The Murmillo resembles a type of gladiators called Murmillos. They serve as anti-cavalry infantry, who are slightly faster than Hoplites.
- Tactical Rock–Paper–Scissors: Murmillo deals 50% bonus damage against normal and Hero Turma, as well as 100% bonus damage against obelisks. Hero Murmillo also deals 350% bonus damage against myth units and 400% bonus damage against animals of Set.
- Elite Mook: According to its history, Atlantean used to have a powerful cavalry until agriculture overtook grazing, which reduces the number of horses until only the elite soldiers ride on horses. This is especially true with Hero Contarius, who actually receives the benefit of the Lance of Stone upgrade, while normal Contarius do not.
- Jousting Lance: The Contarius got their name because they wield the kontos, a type of lance. Worshipping Theia allows Hero Contarius to wield Lance of Stone, which increases their attack and grant them bonus damage against buildings. Its history states that it is a lance of petrified wood from Atlantis's western colonies and a symbol of honor for the Contarius. When it shatters, the wielder's name is carved into the shaft and its pieces are commemorated around the Palace of the Theocrat.
- Tactical Rock–Paper–Scissors: Contarius deals 25% bonus damage against archers, including Hero Arcuses and Turmas. Hero Contarius also deals 350% bonus damage against myth units and 400% bonus damage against animals of Set.
- Anti-Cavalry: Katapeltes deal 200% bonus damage against cavalry and can even handle War Elephants when in sufficient numbers.
- Carry a Big Stick: The Katapeltes wield heavy maces that is effective at breaking horse legs. Worshipping Oceanus grants them Weightless Maces, which are lighter but no less powerful than their previous maces.
- Crippling Overspecialization: The Katapeltes is a dedicated counter-cavalry unit and weak against everything else.
- Non-Indicative Name: Its name, meaning "shieldbreaker," makes it seem like it was meant to be a counter-infantry unit, instead of a counter-cavalry unit.
- Crippling Overspecialization: Turmae are anti-archer units that aren't good for much else if the player doesn't face archers.
- Javelin Thrower: Turmae are horsemen who throw javelins to deal bonus damage against archers.
- Anti-Infantry: Due to its bonus damage, the Cheiroballista can mow down infantry with ease.
- Crippling Overspecialization: The Cheiroballista is very powerful against infantry and weak against everything else, especially cavalry.
- Crippling Overspecialization: Destroyers are exceptionally armored and effective at tearing down structures, but aren't so useful at attacking other melee infantry.
- Inter-Service Rivalry: In universe, the background for the Destroyer is that they have a longstanding rivalry with the Murmillo over whom has best served Atlantis.
- Mighty Glacier: A slow unit on the march, but strong and well armored enough to withstand some heavy punishment.
- Prongs of Poseidon: The destroyer wields a trident in one hand, and a shield in the other.
- The Berserker: Fanatics were originally members of a war cult devoted to the Titans, who the early Atlantean rulers feared due to their unrestraint lifestyle. After the Titans were imprisoned, some cults reorganized into a fighting force and joined Atlantis for protection. The Fanatics are defined by their bravery and violence, lacking a shield to protect their from arrows.
- Dual Wielding: The Fanatic uses two swords in combat.
- Tactical Rock–Paper–Scissors: Fanatics deal 100% bonus damage against infantry and cavalry units and Norse heroes. Hero Fanatics also deal 450% bonus damage against myth units and 400% bonus damage against animals of Set.
- Fire-Breathing Weapon: The Fire Siphon is a siege engine that spews fire, which can fire quickly in exchange for a short range.