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AdventureQuest has many characters that serve as trainers of the classes/armors, an essential part of its gameplay.

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    Artix von Krieger 
Group/Affiliation: Paladin Order; Good/Unity
Race: Human

Artix is a powerful Paladin who loves to kill undead, and the leader of the Order of the Paladin. He trained Fighters for Blackhawke before he arrived in Battleon. Nowadays, Artix is always willing to take pupils to train as Paladins, and is usually seen helping fight evil monsters in wars and defending Battleon.


  • Author Avatar: Of AQ's creator (and current Artix Entertainment CEO), Adam Bohn.
  • An Axe to Grind: The Blinding Light of Destiny.
  • Authority Equals Asskicking: Well, he is the head of the Paladin Order. And he can also exorcize thousands upon thousands of undead.
  • Badass Cape: Artix wears a long, red cape.
  • Bishōnen
  • Brainwashed and Crazy: By Drakonnan, during the Great Fire War, to become the "Shadowfire Knight."
  • Character Development: As of the latest release, he has begun to realize that not all Necromancers and Undead are evil, and that some like Mayor Eugene Hall are perfectly capable of being genuine forces of good. He helps Mayor Hall defeat an ancient, powerful, and malignant Spectre, and afterwards saves him from death with restored healing magic and parts with him and the ghosts protecting the town of Old Belfount on good terms despite the rocky start to their relationship.
  • Church Militant: Paladins like him are fervient servants of the Lady of Light, and magic knights who protect the innocent with Light magic, swords
  • Combat Medic: A a guest, Artix may heal may heal the player's character during battle.
  • Curtains Match the Window: Artix has brown hair and equally brown eyes.
  • Determinator: He'll never give up. Ever.
    • His single-mindedness is remarked by several other characters, like Drakath and Diviara, in Falerinnote 's "Edge of Extinction war story".
  • Detect Evil: Basically, a Paladin class skill that he specifically used in the quest Into Fangmaw to trace the Ribbers.
  • Fire-Forged Friends: With Eugene Hall and the ghosts protecting Old Belfount, as their relationship originally started on Teeth-Clenched Teamwork due to Artix's unhealthy obsession with destroying undead and necromancers.
  • Gender Bender: In the 2010 April Fools' Day event.
  • Healing Hands: As a guest, Artix may heal the player's character during battle.
  • Hunter of Monsters: Artix fights the forces of darkness most fiercely, and has decicated his entire life to battling The Undead. His motivation for doing so is pretty varied: first and foremost, most of them are tortured souls who Cannot Self Terminate and he was to put them all out of their misery by freeing them; they're used by Necromancers mainly to hurt other people, so he wants to protect the innocent; the Paladin Order's servitude to the Lady of Light puts them at odds with the commonly Darkness-aligned undead and Necromancers, and finally, pleasure since he's either a Blood Knight, Good Feels Good, or both, because he really enjoys exorcizing the Undead.
    • His determinator and hunter tendencies are taken to a logical conclusion: that he can become a Knight Templar / Well-Intentioned Extremist. Considering not all undead are bound to necromancersnote , he is prone to Van Helsing Hate Crimes, or when he decides to wage a war against all necromancers, his single-mindedness won't allow him to listen to neutral necromancers nor stop the conflict, only for it to end in a severe disruption of Lore's ley lines and the Paladin Order's ex-communication from the Lady of Light's church.
    • He is starting to come to this realization himself, as he acknowledges that not all necromancers are evil after fighting alongside Mayor Eugene Hall, a necromancer who is dedicated to protecting the lives of the citizens of Old Belfount.
  • Ideal Hero: He usually comes across as this, but it's downplayed. He fights with honor, his goodness is genuine, he looks out for the innocent, stands up for what's morally correct, and serves as a role model for other heroes in many ways. He is, however, not without flaws: he is not above doubting himself, and has an unhealthy obsession for exorcizing the undead.
  • In Harm's Way: He practically lives for fighting and battling the Undead. He seemingly loves slaying them, to the point where it's almost an addiction and he can't restrain himself.
    • In The Restoration, Artix is passing by and hears the Chosen ask if the reformed Beleqwaya is undead, and Falerin just about stops Artix from slaying the ArchMage, after which Artix leaves and Falerin says:
      Falerin: That man has gotten somewhat better about that, yet I do still sometimes wonder about the healthiness of such a one-sided obsession.
      The Chosen: I have heard stories of how he used to be even worse.
    • As a guest, if the player doesn't have enough SP, "Artix leaves to kill some undead on his own."
  • Light 'em Up
  • Light Is Good: He is one of the purest heroes in the series, and all of his attacks center around Light.
  • Meaningful Name: Krieger means 'warrior' in German.
  • Must Make Amends: Following the Edge of Extinction event, he seeks to make amends for the damage he's caused, the deaths he is indirectly responsible for, and rebuild the Paladin Order, now in tatters. His helping the town of Old Belfount and fighting alongside Mayor Eugene Hall, a benevolent necromancer, is a crucial step in his spiritual quest, as it has shown him that not all necromancers are evil bastards. The best sign of his Character Development is his attempted healing of Mayor Eugene Hall after the defeat of the Spectre leading the attack on the town, which is successful because it is implied that the Light Lady restored some of his powers because of his change of perspective.
  • My God, What Have I Done?: He realizes that his leadership of the Order into the Edge of Extinction war led to the death of many of his comrades
  • Nice Job Breaking It, Hero!: In Edge of Extinction, he believes the proliferation of necromancers (whom, he believes, have been the cause of much of the world's conflict, along with the undead) who use their powers against the people of Battleon must be stopped, and rallies the rest of the Order into war to purge Lore of necromancy, before it becomes too powerful for them to handle. His eagerness to vanquish the necromancers, however, brings about the disruption of Lore's ley lines (causing all Paladins and Necromancers to lose the ability to call upon their magic skills) and the Paladin Order's ex-communication from "the church" by the Lady of Light herself.
  • The Paladin: The prime example in all games. Artix is a Magic Knight with healing/defensive powers, capable of attacks with Light, and fights for all that is good. Most notably, AdventureQuest is the one game that portrays the fact that he is a church militant (like the Paladin Order) for the Lady of Light, a benevolent goddess like the other Elemental Lords.
  • Pungeon Master: Likes making puns, much to the derision of his fellow allies. In Edge of Extinction:
    Artix: (about necromancers and undead) Well met, my fellow paladins! I have called this meeting because of a grave threat...
    Paladins: *groan*
  • Series Mascot: Alongside Twilly, he is the most frequently used in promotions for the game, not to mention the game's company is named after him.
  • Teeth-Clenched Teamwork: With Mayor Eugene Hall, a necromancer, and the ghosts protecting Old Belfount, although it develops into Fire-Forged Friends as part of Artix's character development.
  • Warrior Monk: In Paladin Class, Artix especifically mentions that faith is "faith is the source of a Paladin's power."
  • Weapon of Choice: Axes.
  • You Are Better Than You Think You Are: In The Destroyer: Part 2, Panic makes Artix fight a shadow reflection ("Atrix") that represented the worst of himself. Atrix voiced Artix's insecurities to taunt him: that his fight for Order and Light may be pointless (even though it's the right thing to do), and that no matter how much he fights, he will inevitably slip up. Should the player choose to help Artix, the Chosen makes him see that his fight (although a difficult one) has done a lot of good, and that the world needs him and is grateful for all he's done... prompting Artix to resume the fight against War.
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    Blackhawke 
The lead fighter of Battleon, and trainer of the same class.

     Captain Rhubarb 
A true pirate, through and through, Rhubarb first came to the shores of Battleon to celebrate the 2004 Talk Like A Pirate Day. He seems to have a thing for Trobbles. He now owns a little plot of destroyed land in Lolosia.

He trains the Pirate Class.


    Cenara 

     Lord Cyrus 
Group/Affiliation: Dracomancers/Vartai; Unity
Race: Vartai (half-human, half-dragon)

A half-Ice dragon who leads the Dracomancers as their High Khan. Dracomancers have been cast out of society and were thought to have been wiped out, and Cyrus wants to stop Dragonslayers from wiping out the Dragons.

To do so, he captured Galanoth while using his apprentice, Zero-Hex, as a spy. However, once defeated in a battle, Cyrus released Galanoth and the latter agreed to have peace with the Dracomancers.


    Elizabeth 

Elizabeth is a master Ninja, and one willing to train anyone in the ways of Ninjutsu. She is also a friend of Robina Hood.


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     Eselgee 
A berserker who has learned from the elders and gets angry and smashes. He is also the trainer of the Berserker Class.

     Galanoth 
Group/Affiliation: Order of the DragonSlayers; Unity
Race: Human

Galanoth is the head of the Order of the DragonSlayer. He is always looking for travelers such as yourself to join his honorable order, and is the trainer of the DragonSlayer Class. He also gives out various quests.


  • Animal Motifs: The dragon.
  • Authority Equals Asskicking: He's the leader of the Order of the Dragonslayers. He's also largely regarded as the best Dragonslayer, as well.
  • Badass Cape
  • BFS: The DragonBlade.
  • Blood Brothers: With Demento.
  • Blood Knight: Especially when Dragons are involved.
  • Covered with Scars: It's implied that not only his face was burned when Akriloth attacked.
  • Demonic Possession: More like Draconic Possession, given that he was possessed by the Dragon King...
  • Dishing Out Dirt: As a guest, he deals Earth damage.
  • The Dragonslayer
  • Every Scar Has a Story: He reveals to Sheila, after his helmet broke in the Guardian Dragon War, that his scars are the result of a dragon's attack that burned his home, and his parents with it.
  • The Faceless:
    Galanoth: Out of the corner of my eye I saw a large phalanx of creatures that I thought only to exist on another continent. Wyverns!
    «You»: Out of the corner of your eye? You have EYES? I never would have guessed. That helmet always gets in the way.
  • Fantastic Racism: Towards dragons (and their kind), thinking them to be merely monsters and uncapable of honor. Though to be fair, Akriloth, a very powerful Fire Dragon, did kill his parents.
  • Freakiness Shame: While not necessarily ashamed of his scars, he seems considerably aware of the possible reaction they might provoke in people. Then again, he is really adamant about hiding his face (at least, in DragonFable) and his mirror counterpart had no qualms about not having a helm, given that no evil Fire Dragon attacked his home, meaning that the helm might not be meant for protection alone. Also, the first thin he is does is assuming Sheila's disturbed by the sight, and proceeds to explain his old scars to her, to later reassure he'll have his helm re-forged soon. She says she's happy that Galanoth's okay.
  • Gender Bender: In the 2010 April Fools' Day event.
  • Bad Cop, Bad Cop: With Valencia when interrogating Commander Kragg in the Carnax Saga; they both like the idea of leaving him in the Pit.
  • Hot-Blooded: When dragons are involved, he prefers to attack first and plan later.
  • Irony: The irony in raising dragons (well, drayks) to fight dragons is not lost to him, as seen in the Dragonslayer Class quest chain.
  • Kill It with Fire: First reaction to Cyrus' calling out on him about his (and the Dragonslayers') actionsnote ? To being busted by Xerxes in a Vartai camp? And against a crazed Guardian Dragon? Summon the spirit of a dead Fire Dragon and attack his enemy. "SMITE, boy, SMITE!", indeed.
  • Leeroy Jenkins: Charging in and make his opponent think he's crazy apparently works with dragons, and prefers to do it even when he's not dealing with them. However, he's not above listening to other's plans.
  • Red Oni: To Cyrus' Blue Oni.
  • Reports of My Death Were Greatly Exaggerated: Played for Laughs.
  • Scars Are Forever: He's had the scars Akriloth gave him almost all his life.
  • Ship Tease: Given your character and the Guardian Dragon's reactions, this exchange between Sheila and Galanoth might be it:
    Galanoth: (To Sheila) "I'm sorry if my appearance disturbs you... I will get my helm re-forged soon."
    Sheila: "No, it does not. I am— happy that you are okay."
    • Not to mention that he began to change his views towards dragonkind after she saved him from falling to his death.
  • Summon Magic: He's able to summon the spirit of a Fire Dragon to attack his opponent.
  • Tragic Keepsake: His cloak is, in fact, a flame-proof blanket that his deceased mother enchanted to protect him.

     Jackel Sano 
Jackel is a powerful wind mage who lives in the Ethereal Realm. His favorite element is wind and he likes to conjure up wind monsters to challenge people.

He is the trainer of the Wizard Class.


     Kaley Obsidia 
Kaley is a necromancer, a powerful sorceress who can raise and control the dead. She seeks those answers that lie hidden beyond the world of the living.

She's the trainer of the Necromancer Class.


  • Anonymous Benefactor: She, along with the Order of the Necromancer, helped rebuild Granemor, turning the ruined small town into a fortified kingdom almost overnight.
  • Necromantress

     Martial Artist Class Trainers 

Lady Akai

She introduces the player to the Martial Artist Class and she must be defeated to continue. She also trains levels 6-10 of Martial Artist (Gogg Claw).

Boog

Boog is a half-human, half-orc hybrid. He had a job at one of the only professions a hybrdi can have—bartending! He used to let you rest, and he's a little suspicious about a certain Necromancer, but trains as a samurai to fight the Devourer and rebuild his bar.

As a trainer of the Martial Artist Class, he teaches the Fist of the Troll Club style (that is, levels 6-10).


Dadric

Trainer of levels 1-5 of Martial Artist (Crouching Frogzard).

Drayson

He trains levels 6-10 of Martial Artist (Slithering Sneak).

O-Ebi-Sama

A Moglin that trains students in Martial Arts, she teaches them how to focus on perfection of spirit, like a dragon, i.e. she trains levels 6-10 of Martial Artist (Dragon's Breath).

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     Nel 
Group/Affiliation: Unity
Race: Moglin

The librarian of the Temple of Hope, and Tralin's life-long friend. He shows you to the books collected in the temple and is also the Scholar Class trainer. He's Twilly's cousin.


     Assassin Class Trainers 

Shii

A professional Assassin that trains that class along with Wallo, and enjoys killing people. She has a blood deal with a demon within her, exchanging power for the blood of others.

Wallo

A trained and professional Assassin, that trains that class. He seems to constantly be at loggerheads with Shii.

     Knight Class Trainers 

Tathlin

Sir Tathlin is one of the king of Rennd's most trusted knights. He uses a weapon called the Pria Blade which is the only weapon a knight will ever need, according to him.

He is the trainer of the Knight Class, and the Advanced Pria Knight class.


General Herous

General Arster Herous is the leader of the Emoran Knights and a member of the Herous royal family, who rebuilt Granemor after the Network's last attack, turning it into a powerful kingdom.

He has a daughter named Maurinelle, who lives with him in his tower, and is the trainer of the Emoran Knight class.


Cerin

Cerin is one of the Kingdom of Deren's most important Knights and a long-standing communicant of the Water Lord. He is also the trainer of the Advanced Frogzard Knight Class.

Tyranna

See Terrible Twelve section, Antagonists

     Valencia Surehunter 
Daughter of Trey Surehunter, Valencia is a traveling rare item hunter. She started out as a rogue (probably in Krovesport) but now spends her time traveling and sets up camp in Battleon, so she can help out Guardians and Adventurers alike. She collects rare items, obviously, and deals with all sorts of people.

She owns Truffle, an extremely rare flying Moglin with a nose for rare items. (Truffle! Emergency Rare Item Scan!) Her mount is called Grumbugly, a salamander that was originally used to pull the Mage Tower around.


     Vampireslayer E 
Group/Affiliation: Good/Unity
Race: Human

A vampire slayer who also fights werewolves, werepyres, dracopyres and about any dark thing that might harm the citizens of Darkovia... who likes rhyming. He is NightBane and Evina's son, Wolfwing and Cara's grandson, Cenara's brother, and Donovan's half-brother. He was recently the Avatar of Death, but is now a Forsaken.


     Vephoma 
A Beastmaster of the Dark Lands, he is well-trained in the art of taming monsters. He is cursed by the Tyrant King, so that he may not leave the said Dark Lands. After its defeat, he becomes the King of the Dark Lands.

He trains the Beastmaster Class.


  • Affectionate Nickname: Wandy usually calls him "Vephie".
  • Badass Beard
  • The Beastmaster: He is the creator of the class in AdventureQuest.
    • In battle, he is accompanied by a tiger, a bird of prey and a snake, each dealing elemental damage of one kind (Earth, Wind and Energy respectively).
  • Beast of Battle: As a guest, Vephoma rides a tiger and is accompanied by a snake and bird of prey.
  • Blow You Away: As a guest, he deals Wind damage to enemies.
  • Colour-Coded for Your Convenience: Green/brown.
    • Green symbolized his connection to nature, his tranquility, and association with the earth element.
    • Brown complements green, giving hims a feeling of strength and dependability.
  • Curse: Vephoma was cursed by the Tyrant King so that, if he ever left the Dark Lands, he would become a soulless beast hungering for human blood.
  • Curse Escape Clause: According to Wandy, if the Tyrant King dies, Vephoma will be freed from his curse. Thankfully, she was right.
  • Dishing Out Dirt: In-battle, he deals Earth damage to enemies.
  • Family of Choice: The animals living in the forests and jungles of Lore became his family.
  • Freudian Slip: "Eukara Fox! Er... I mean, Vox... hehe." She merely blushes.
  • Horse of a Different Color: Vephoma is able to ride a tiger.
  • Humble Hero: When Noxx suggests he should be the king of the Dark Lands, he doesn't think he's leader material and hesitates to accept the job. Everyone else, especially Wandy, know he's perfect for it.
  • In Harmony with Nature: Having studied the beasts for years, he learned the hearts and mind of the animal world (and his own, too) and, due to his knowledge and mutual protection, realized that animal and man lived connected at all times, even if the most people don't know that. He understands the resources and rhythms of nature exceptionally well, and has been able survive in the wilderness for a long time.
  • Nature Hero
  • Nonhuman Sidekick: In battle, he's accompanied by a bird that resembles a martial eagle.
  • Not Good with People: Vephoma seems to be a partial combination of the two variants, particularly from the second type. He doesn't understand human civilization in general, having learned that it held no answers for him (possibly due to witnessing several wars at a young age before retreating into the wildness), and he has given up on the ways of civilization and doesn't want to have anything to do with it anymore. He's befriended few humans and prefers dealing with beasts. In spite of this, he's never expressed contempt or disgust towards other humans.
    • In addition to this, before the Chosen frees him from the curse, he's reasonably reluctant (you know, with the Curse and all that) to leave the jungle and hasn't seen humans for who knows how long.
    • In battle, if the player doesn't have enough SP, he feels uncomfortable and can get tired of human company.
  • Offered the Crown: He was offered (read: encouraged) to become the king of the Dark Lands. After a moment of doubt and some of Wandy's support, he accepted the idea.
  • Panthera Awesome: Rides a tiger that deals Earth damage in battle.
  • Rapunzel Hair: Dark brown and tailbone-length.
  • Royals Who Actually Do Something: Whenever the Dark Lands (or a great number of beasts, or even just one) are in danger, as a king he intervenes to help and protect them.
  • Ship Tease: With Eukara Vox.
  • Shock and Awe
  • Too Many Belts: His design includes seven belts at least, including one in his foot.

     Warlic  
One of the greatest Archmages in Lore. He has a magic shop in Battleon. In addition to selling various spells and magic weapons, he trains those who wish to be a Mage. He seeks to understand all aspects of magic, which occasionally leads to amusing accidents.


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