This is a listing of houses in the Iron Islands that appear in A Song of Ice and Fire that do not have enough members or tropes to justify their own page (yet).
For the main character index, see here
The Iron Islands
The smallest of the regions of Westeros overall, the Iron Islands is an archipelago in Ironman's Bay off the western coast and is home to the Ironborn, who have a reputation as fearsome raiders. Their main religion worships the Drowned God. For centuries the Ironborn ruled a kingdom that stretched across the Riverlands, but it was destroyed by Aegon the Conqueror, who destroyed the ruling House Hoare. House Greyjoy was elected to replace them, and they bent the knee to the Iron Throne, but have long harbored desires to rebel and return to the Old Ways of raiding and raping along the coast. House Greyjoy and their people have similarities to both the Vikings and the Irish, since they are driven by a generational hatred against the mainland "oppressors" - though some Ironborn lords have taken ladies of the Riverlands and Westerlands noble houses as wives. Bastards in the Iron Islands are given the surname "Pyke". Other practices that are deemed unworthy are to work the fields and mines and the practice of literacy, which has made historical documentation of the islands notoriously difficult; practices that are deemed worthy always involve the spoils of the sea, such as fishing.
- "We did not come to these holy islands from godless lands across the seas. We came from beneath those seas, from the watery halls of the Drowned God who made us in his likeness and gave us to dominion over all the waters of the earth."—Sauron Salt-Tongue, a priest of the Drowned God
- Absurdly High-Stakes Game: The Finger Dance has been apparently used to choose Ironborn kings. Otherwise, it's a fairly common drinking and/or betting game for those who want to show off how fearless they are.
- Action Girl: There is no taboo against this among the Ironborn, although they're vanishingly rare, and having them in leadership positions is rather more iffy.
- Aesop Amnesia: Most of the Ironborn still long for the days where they could reave freely for a living and had territories on Westeros and constantly try to reastablish the Old Way. Yet despite their constant failures to bring back the Old Way and gain independance they still fail to realize that the Old Way could only work when the other kingdoms were far less organised and well-protected and as such couldn't react properly to the Ironborn raids, and that these days as long over as the mainland kingdoms have many castles and fortififications to protect themselves from Ironborn attacks, that several of them have their own fleets, and have much larger, better equiped and disciplined armies than they have. Their numerous defeats are also in good part due to their unwillingness to forge alliances with other kingdoms and to the fact that they attack those who may be willing to ally with them.
- Attack! Attack! Attack!: Laying siege to a castle the Ironborn way is about charging it head on, instead of cutting off its supply lines or using siege weapons
- And Now You Must Marry Me: Salt wives are women captured during raids and forced to marry the ironborn warrior who captured them. They have a very low station in ironborn society, but their children are allowed to inherit land and titles if the father had no surviving children by his rock wife.
- Cold Turkeys Everywhere: Most want their old colonial holdings back and long for the days they could rampage up and down the coast of the Seven Kingdoms to their hearts' content. Reality has yet to set in. Hence the repeated rebellions that usually fail dismally.
- Les Collaborateurs: During the Andal invasion Houses Orkwood, Drumm, Greyjoy, and Hoare joined forces with the Andals to topple King Rognar II Greyiron.
- Cool Chair: The Seastone Chair, carved in the shape of a kraken and made of an oily black stone. Legend claims it was found on Old Wyk by the first men who arrived in the Iron Islands. Notably, it is one of several objects and structures made from oily black stone that have been found in costal regions across the world.
- Crippling Overspecialization: The Ironborn are formidable reavers and very dangerous foes in naval battles thanks to their mobile ships and sailing experience, combined to the fact that they fight with axes and are unafraid of wearing armor at sea since drowning is a part of their culture. However they rarely stand a chance against the other kingdoms' armies or strong fortifications when fighting on land as they are inferior in numbers, lack discipline, have almost no cavalry and archers and generally do not use siege weapons when attacking castles. When they do succeed at scoring victories over the other kingdoms it's generally thanks to the effect of surprise and are inevitably beaten once the other kingdoms have mobilized their forces to fight back.
- Does Not Like Guns: The Ironborn consider projectile weapons like bows and catapults dishonorable and, more importantly, cowardly. Yet, at the same time, they know to fear the Crannogmen of the Neck. Even if they'll never, ever admire them.
- Elective Monarchy: They practice one called a "kingsmoot". Any captain is eligible to put his name forward as a candidate, but one can only win by acclamation.
- Exotic Extended Marriage: Ironborn men are allowed to have multiple wives: one rock wife who is the Top Wife, and an unlimited number of salt wives, who are women captured during raids. The children of salt wives are considered legitimate and have inheritance rights, but they come after the rock wife's children in the line of succession.
- Fantastic Slurs: The men from the green lands also call the ironmen "squids" because they are ruled by House Greyjoy.
- Fantasy Counterpart Culture: In many ways one for Viking-age Scandinavia, being sea-bound raiders and warriors who inhabits windy and rocky islands, adheres to a different religion than the main land, and are infamous for their tendency to Rape, Pillage, and Burn. Of course, in typical GRRM style, bits and pieces are taken from other cultures.
- The Iron Islands history as an Elective Monarchy makes them fairly reminiscent of the Polish Lithuanian Commonwealth. The idea of "Every Captain is a King of his ship" and "Every King must be Captain" suggests the famous aphorism of any nobleman is equal to the Count. Likewise, the Polish warrior-aristocratic class (the szlachta) regarded their lands as a "nation of Nobles" and did not include the vast number of serfs (who they refeudalized) in their conception of nationhood. Of course, the Iron Islands lack the religious tolerance of the Commonwealth and its greater military successes but they do share the pretentious of being a Proud Warrior Race of entitled landlords.
- Their practice of kingsmoots in their home country that needs to be attended by the leaders of their noble houses wherever they are was also practiced by the Mongols.
- Fingore: A popular game among reavers and raiders on the Iron Islands is the finger dance, where two people throw a hand axe back and forth between each other and have to catch it. It usually ends with somebody losing one or more fingers.
- Foil: To the reavers of the Narrow Sea, the Sistermen of the Three Sisters. Though the Sistermen are also brutish and xenophobic, they gave up reaving centuries before and settled for trade and fishing. The Sistermen are also sworn to the lords of the Vale, whereas the Ironborn respond only to the crown (and begrudgingly so).
- There's another group of islands surrounded by cultures they find abhorrently counter their own and whose people got stuck with loads of iron, dismal weather, fish and not much else. However, the Braavosi went the trade and financial dealing routes with what little they had in preference to the reaving one. As a result, they are a global power worth being wary of; the Ironborn are not, even with having iron mines they could have found alternate uses for. It seems that having an Iron Bank (with ominously low key iron coinage to spend as needed) converts rather better to and from actual gold than only rating the in-your-face iron price over the prosaic gold one does.
- As a Proud Warrior Race who generally follow a monotheistic faith forged from a core part of their life (the sea versus the steed) and engage in raiding and the slavery of those they capture in warfare, the Ironborn and Dothraki have a fair bit in common. That said, the Ironborn are fairly few in number, and have become the collective Butt-Monkey of Westeros; by contrast, the Dothraki are many times more numerous, and are The Dreaded in their native Essos. This likely stems from the fact that the Ironborn could never effectively raid a united Seven Kingdoms of Westeros under the shield of the Iron Throne, and thereby ceased to remain scary... whereas the continually divided (and warring) city states in Essos have remained ripe for the Dothraki to both plunder and flourish on the backs of by essentially getting "bribed" to raid elsewhere (like their neighbors, pretty please). Also, where the Ironborn refuse to engage in the trade of thralls and saltwives, the Dothraki basically supply enough slaves to the existing Essosi economy to ensure it works as it does.
- They are also a foil to the Wildlings. In their early days the Ironborn were a lot like the Free Folk, divided up into a patchwork of little kingdoms each spanning a single island, much like the Free Folk are split up into disunited tribes. Both have a history of raiding the rest of Westeros, the Wildings in the North and the Ironborn in the Reach and Westerlands. Both have a culture based around Might Makes Right, "paying the iron price" sounds a lot like the Wilding philosophy of "have what you can take, keep what you can defend", and both reject the Seven. Also, the King of the Iron Islands was once elected, much like the King Beyond the Wall is. The main differences are due to the Ironborn assimilating aspects of "Greenlander" culture, and the fact that the Andals reached the Iron Islands, but never tried to conquer the lands past the Wall, most notably they have pretty consistently had a King or Lord over them, while the Wildlings almost never unite behind a single leader. It's possible that if people could move freely across the Wall, the Wildings would have developed into something similar to the Ironborn.
- Glory Days: Theon has said that all Iron Islanders are stuck harking back to what amounts fluffy memories of the Hoare Empire. House Harlaw is one of the few to avert this, however. The irony is, at the time, said empire was not that popular at home, and was even considered a form of blasphemy against Ironborn traditions by the contemporaries of people like Aeron Greyjoy.
- Going Native: Worship of the Drowned God is so integral in the islands that Andals converted just to get accepted here.
- Good Old Ways: Of reaping, raping, and pillaging. The Iron Islands in general have shown themselves to be quite hostile to outside influence, as their checkered history with the Faith of the Seven demonstrates.
- Had to Be Sharp: The Ironmen have a huge cultural superiority complex on this basis. "A hard land breeds hard men." They've also inflicted this trope on various coastal regions and islands... such as the Arbor and Bear Island.
- Hate Sink: From a cultural standpoint, there's really nothing to redeem the Ironborn as a whole, seeing as they're brutal, sadistic, entitled, manipulative, opportunistic, and hypocritical cowards in their base state.
- Heroic Lineage: Many Ironborn families trace their lineage back to the Grey King.
- Honor Before Reason: Combat Pragmatist ways of fighting in wars, like siege weapons, are frowned upon. Leeroy Jenkins or bust.
- Horny Vikings: Oh, yes. Well, except without actual horns on the helmets, most of the time. Which... kind of makes them more like real Vikings.
- Klingon Scientists Get No Respect: They look down on maesters and book learning, even though there have been a number of Ironborn maesters (and at least two archmaesters, Hake and Haereg).
- Loophole Abuse: While Ironborn are forbidden from shedding the blood of other Ironborn, they can be beaten to death or made a Human Sacrifice to the Drowned God.
- Lord Country: The Blacktydes, Harlaws and Stonehouses.
- Lord of the Ocean: The Drowned God is the primary god worshiped by the Ironborn.
- Might Makes Right: The Ironborn believe that only might makes right. Taking the Iron Price is based entirely on the idea that anyone who can't defend their stuff doesn't deserve to have it... Or should just become a form of chattel themselves if they don't also lose their life in the whole stuff-belongs-with-the-strong escapade.
- Named After Somebody Famous: Ironborn still sometimes name their children Theon ("The Hungry Wolf" Stark) as a sign of Villain Respect.
- Never Learned to Read: Most Ironborn can't read, because they don't consider it manly. The few Ironborn who can are mocked as weaklings or feared as sorcerers.
- Not So Above It All: The Ironborn have a healthy fear of the Sunset Sea, and it's implied that their faith is derived from their experiences attempting to expand through that route being stymied by how impossible it has been to try to explore it. Due to this, the Ironborn have no love for the open water and only navigate the known seas. The sea itself is extremely rough, providing both sustenance and harm to the Ironborn; small wonder their religion is shaped around it.
- No True Scotsman: The Ironborn have a vaguely undefined set of codes as to what constitutes true ironborn behaviour. In Aeron Greyjoy's views, true Ironborn are drowned in saltwater as per the religion of the Drowned God, but many Ironborn, not wanting to risk certain death, take a more user-friendly ritual to Aeron's contempt. All of them look down on maesters and book learning but the richest lord of the Iron Islands is Rodrik "The Reader" Harlaw. Balon Greyjoy looks down on Theon Greyjoy for being a "greenlander" but nominates his daughter Asha Greyjoy as his heir, going completely against the macho viking culture he wants to install. Likewise everyone despises Euron Greyjoy for his blasphemy and relative cosmopolitanism, but he gets voted in as King of the Iron Islands because he has a bigger plunder than any of them have ever seen. Victarion Greyjoy despises chattel slavery but has no problem with taking thralls, salt-wives and executing male prostitutes. The idea of a culture being a Single-Issue Wonk of Rape, Pillage, and Burn is obviously shown as a ridiculous endeavor. In short, even compared to the rest of Westeros, Ironborn culture is ludicrously inconsistent and hypocritical.
- One Steve Limit: Averted: A popular name among the Ironborn is "Dagon", an obvious Shout-Out to Dagon by H. P. Lovecraft.
- Proud Warrior Race: They have all the hallmarks and utterly disdain other ways of life.
- Rape Is a Special Kind of Evil: Averted; Rape, Pillage, and Burn is a just fate for anyone not strong enough to fight them off.
- A Real Man Is a Killer: Very conspicuous among Ironborn tradition. Their culture places such an emphasis on reaving and plundering that acquiring personal possessions by buying them ("paying the gold price") is seen as unmanly, fit only for thralls and women.
- Robbing the Dead: Known as "paying the iron price", meaning paying for things by killing someone and taking their stuff. Buying things is abhorrent to the more fundamentalist Ironborn.
- Spell My Name with a "The": Like the Northern mountain clans, a testament to their descent from the First Men, the head of certain families are referred as "The [family name]". This is practiced by the Sparrs, the Drumms, the Merlyns and even the Greyjoys.
- A Taste of Their Own Medicine: As payback for raiding the Westerlands during the Dance of Dragons, Lady Johanna Westerling-Lannister, taking advantage that the Ironborn had sunk into a Civil War in the aftermath of the death of Dalton Greyjoy, sent her forces to assault the Iron Islands, killing several lords of many important Ironborn houses, putting thousands of civilians to the sword, taking almost anything of value and burning what was left.
- Things That Go "Bump" in the Night: The Northmen use raiding Ironborn as bogeymen to frighten children.
- Villain Respect: Ironborn sometimes name their children Theon after their greatest Worthy Opponent King Theon Stark.
House Greyjoy of Pyke
- We Do Not Sow—House Greyjoy words
House Greyjoy of Pyke is one of the Great Houses of Westeros. It rules over the Iron Islands, a harsh and bleak collection of forbidding islands off the west coast of Westeros, from the Seastone Chair in the castle of Pyke on the island of the same name. The head of the family is traditionally known as the Lord Reaper of Pyke. Their sigil is a golden kraken on a black field. Members of the family tend to be attractive and well-built, with black hair.
- See the House Greyjoy page.
House Blacktyde of Blacktyde
House Blacktyde of Blacktyde is a noble house from Blacktyde Castle on the island of Blacktyde. They are bannermen to House Greyjoy, the overlords of the Iron Islands.
Tropes related to House Blacktyde:
- My Nayme Is: Blacktyde instead of Blacktide.
Lord Baelor Blacktyde
- "Balon the Widowmaker, I call him. I will gladly trade his freedom for a father. Have you one to give?"
Head of House Blacktyde and Lord of Blacktyde. After Balon Greyjoy's first rebellion, Baelor was held captive for eight years in Oldtown to ensure his houses loyalty, and during that time he converted to the Faith of the Seven.
- Alliterative Name: Baelor Blacktyde.
- Badass Cape: Always wears a sable cloak. Euron takes it after having him killed.
- The Captain: Of the Nightflyer.
- Cruel and Unusual Death: Euron Greyjoy has him executed by being cut into seven pieces since Baelor worships the Seven.
- Disappeared Dad: His father was killed in Balon's first rebellion, leaving Baelor quite bitter towards Balon and opposed to the new war.
- Foil: To another Ironborn raised on the mainland, Theon Greyjoy.
- The Heretic: Among the Ironborn, since he worships the Seven instead of the Drowned God.
- Lord Country: Blacktyde is the island that he rules.
- Mauve Shirt: He appears in only a couple of scenes and is shown to be one of the more reasonable Ironborn before being killed.
- Only Sane Man: Along with Lord Rodrik Harlaw, he is one of the few lords who opposed Balon declaring himself king and attempting to rebel against the Iron Throne again. He supports Asha during the Kingsmoot because she wants to end the war and take advantage of their gains while they still have them.
- Properly Paranoid: He is worried that the Kingsmoot is just a trap for Euron to kill all his enemies at. He is both right and wrong: Euron manages to win over most of the Ironborn to his cause and get elected king, but Baelor is among those who refuse to vote for him and are executed.
- Screw This, I'm Outta Here!: After Euron is elected by the Kingsmoot, Baelor attempts to flee but is swiftly captured and executed.
See the Drowned Men page.
King Joron Blacktyde, the First of His Name
A king of the Iron Islands elected by the Kingsmoot, Joron won many victories against the Reach during his reign.
House Botley of LordsportHouse Botley of Lordsport is a noble house from the Iron Islands, one of the principal houses sworn to the Greyjoys. Their seat of Lordsport is located on the island of Pyke, at the opposite side of the Greyjoys' keep of Pyke.
Their blazon is a shoal of silver fish on pale green. Their words do not appear in the books.
- See the House Botley page.
House Drumm of Old Wyk
House Drumm of Old Wyk is a noble house from the Iron Islands, tracing their history back for at least eight hundred years. Their seat is on the island of Old Wyk, the island considered holiest by the Ironmen and the first one colonized by the First Men.
Neither their arms or their words appear in the text. According to semi-canon sources they blazon their shield with a bone hand, white on red.
Tropes related to House Drumm:
- Alliterative Family: Lord Dunstan Drumm has two sons, Denys and Donnel.
- Ancestral Weapon: Red Rain, a Valyrian steel sword taken from a mainland knight by Hilmar Drumm the Cunning decades ago.
- Body Motifs: A skeletal hand is their sigil.
- Elective Monarchy: Regnar Drumm, called Raven-feeder, rock king of Old Wyk, chosen as the second High King after the death of Urras Ironfoot and the surrender of his son Erich the Ugly.
- Famous Ancestor: Dagon Drumm the Necromancer, Dale the Dread, Roryn the Reaver, Gormond Drumm the Oldfather, and Hilmar Drumm the Cunning.
- Massive Numbered Siblings: Gormond Drumm the Oldfather supposedly had one hundred sons.
Lord Dunstan Drumm
The Drumm, The Bone Hand
- "What right has Pyke to rule us? Great Wyk the largest isle, Harlaw the richest, Old Wyk the most holy. When the black line was consumed by dragonfire, the Ironborn gave primacy to Vickon Greyjoy, aye... but as lord, not king."
The head of House Drumm and Lord of Old Wyk. Also known as The Drumm and The Bone Hand.
- Alliterative Name: Dunstan Drumm
- The Captain: Of the Thunderer.
- Character Filibuster: Goes into one at the Kingsmoot when making a bid to become king, going on and on about the history of his house. It bores all the attendees and his support evaporates. Thankfully for the reader, the speech is summed up and not written out.
- Cool Sword: He wields House Drumm's Ancestral Weapon, a Valyrian steel sword named Red Rain.
- Hidden Depths: He is able to command the loyalty and respect of Andrik the Unsmiling, the best fighter in all of the Islands, and he is also shown sharing uneasy whispers with Rodrik Harlaw as Victorian's strategy unfolds.
- Old Soldier: Still at it, even though he maybe should start thinking about hanging up the ax.
- Old Windbag: He's an old man who babbles on about his house's greatness long past the point of interest.
- "The singers call Andrik best now. Andrik the Unsmiling, they name him. A giant of a man."—Dagmer Cleftjaw
A captain in service to House Drumm. Dagmer Cleftjaw, a legendary raider, describes Andrik as the fiercest Ironborn warrior currently alive, and one of just three Ironborn raiders that he rates as a greater warrior than himself.
- Asskicking Equals Authority: He's described as a giant, a fierce and unrelenting warrior, and it has earned him a position as a great captain and the champion of House Drumm.
- The Berserker: According to Dagmer Cleftjaw, he's the most fierce Ironborn warrior of this generation, and when you consider what the typical Ironborn warrior is like...
- The Big Guy: He is this to the Ironborn in general as their largest and most ferocious warrior .
- Large and in Charge: He is described as being huge and powerful, and after Euron is elected king he is made Lord of Southshield.
- The Dragon: To Lord Dunstan, until Euron Greyjoy gives him lordship over Southshield in order to weaken Dunstan's power.
- Names to Run Away from Really Fast: "The Unsmiling" doesn't really suggest a sunny disposition, does it?
- Only One Name: Which means he's probably a son of a saltwife or similar lowly birth.
- Pirate: It's what he is.
- The Stoic: Never ever smiles, hence his nickname. When you consider how grim and cold Ironborn culture typically is, the fact that Andrik is noted for this trait says a lot about him.
House Farwynd of the Lonely Light
House Farwynd of the Lonely Light is a noble house from the Iron Islands. It is a cadet branch of the main Farwynd house. Their lands lie on the Lonely Light, an island eight days sail to the northwest of Great Wyk. They blazon their arms with per fesse: below a black sea with crested line, a black longship, outlined against the setting sun, dark red on orange.
Some claim that the Farwynds from Lonely Light are skinchangers who can take the forms of sea lions, walruses and spotted whales.
Tropes related to House Farwynd of the Lonely Light:
- Generation Xerox: The three sons of Lord Gylbert Farwynd are said to resemble their father.
- Selkies and Wereseals: Members of the house are rumored to be skinchangers with the ability to turn into seals, walruses and other creatures from the sea.
Lord Gylbert Farwynd
Lord of the Lonely Light and one of the lords who puts his name forth at the Kingsmoot.
- Cloudcuckoolander: His pitch at the Kingsmoot is promising to lead all the Ironborn to a land across the ocean to the west where there is no death, winter, or want, and all men and women would live as kings and queens. He is quickly dismissed as a madman, with even members of his own house not supporting him.
- Eye Colour Change: Aeron notes his eyes change from grey to blue rapidly, and thinks that they are "mad eyes, fool's eyes".
- Screw This, I'm Outta Here!: He is convinced that continuing the war is foolish, and that danger is coming and proposes that they sail away, beyond the Sunless Sea in order to escape.
House Goodbrother of Hammerhorn
House Goodbrother of Hammerhorn is a noble house from the Iron Islands. They are one of the most powerful houses from Great Wyk, the largest of the islands, and are one of House Greyjoy's primary bannermen. Their keep of Hammerhorn is inland, in the Hardstone Hills, their wealth not coming from the Sunset Sea but from their mines.
Their blazon is a gold-banded black warhorn on red. Their motto has not appeared in the books.
Tropes related to House Goodbrother of Hammerhorn:
- Alliterative Family: All members of the main line mentioned so far have names that start with "G".
- The Clan: Has branches in Corpse Lake, Crow Spike Keep, Downdelving, Orkmont and Shatterstone.
- Famous Ancestor: Gunthor Goodbrother, who killed Alester Wynch after the death of Dalton Greyjoy to gain possession of Lysa Farman.
- Arthur Goodbrother, who killed Leo Costayne during the Westerlands retaliation assault on Great Wyk.
- Meaningful Name: They boast descent from the Grey King's leal eldest brother.
- Massive Numbered Siblings: Gorold has had twelve daughters and three sons.
- Same-Sex Triplets: Gorold's three sons, Greydon, Gormond, and Gran. They are identical as well, with most people having a hard time telling them apart.
Lord Gorold Goodbrother
- "Damphair, I would have your counsel. What shall it be, homage or defiance?"
Head of House Goodbrother of Hammerhorn and Lord of Hammerhorn.
- Alliterative Name: Gorold Goodbrother.
- Benevolent Boss: He trusts and respects his maester more than any other Ironborn, or even some Southern lords.
- Everyone Has Standards: He sounds disgusted when talking about Euron's murder of Sawane Botley
- Good Parents: He takes his sons with him for important jobs and shows concern for them as well (such as when Aeron arrives without his son Gormond, whose horse Aeron borrowed).
- No True Scotsman: Aeron Greyjoy does not consider Gorold very Ironborn, since Gorold styles himself too much like a "greenland" lord, listens to his Maester for advice, and lives too far from the sea.
- Sacred Hospitality: He is a gracious host to Aeron and offers to let him spend the night in his castle.
- Turn Coat: He initially supports Victarion in the Kingsmoot, but is swayed by Euron's speech into voting for him in the end.
King Urrathon Goodbrother, the Fourth of His Name
A king of the Iron Islands during the Age of Heroes. He was elected by a Kingsmoot after the death of the previous Iron King. Urragon executed all of the sons of the previous king who were present in the Iron Islands to secure his rule, but his cruelty made him many enemies. He was overthrown by Torgon Greyiron, the last son of the previous king, after ruling for only two years.
- 0% Approval Rating: His cruelty was too much for even the brutal Ironborn to stomach. Didn't help that it was often directed toward his subjects instead of mainland Westeros.
- Cruel and Unusual Death: He was hacked to pieces.
- Evil Overlord: Considered a tyrant by the Ironborn — which, considering their culture is to some extent built on cruelty, is saying something.
- Famous Ancestor: To the current House Goodbrother.
- In-Series Nickname: Badbrother, gained after executing all the sons of the previous king.
- King Bob the Nth: He's the fourth Urrathon Goodbrother.
House Harlaw of Harlaw
House Harlaw of Harlaw is one of the most powerful houses from the Iron Islands, ruling over the entire island of Harlaw from the castle of Ten Towers. Their blazon is a silver scythe on black. Their motto has not appeared in the books.
- See the Harlaw Houses page.
House Merlyn of Pebbleton
House Merlyn of Pebbleton is a noble house from the Iron Islands. They are one of the primary houses sworn to Pyke. Their seat of Pebbleton Tower is located at Pebbleton on Great Wyk. According to semi-canon sources they blazon their arms with twining waterspouts, green on white.
Lord Meldred Merlyn
- "You krakens have too many arms, you pull a man to pieces."
Lord of Pebbleton.
- Adipose Rex: He is a rather fat lord.
- Alliterative Name: Meldred Merlyn.
- Deadpan Snarker: As his quote at the top indicates he isn't afraid to mock the succession crisis a bit.
- In-Series Nickname: "The Merlyn".
- Large and in Charge: A fat man who takes no guff from Aeron.
- No True Scotsman: Like Goodbrother, he is less of a reaver and styles himself a bit like a southern lord.
- Only Sane Man: He's one of the few Ironborn leaders to support Asha at the kingsmoot.
- Pelts of the Barbarian: He clads himself in furs, although this actually counts as Conspicuous Consumption to some given the average Ironborn finances and makes him come across as more civilized.
- This Is Gonna Suck: He shows some incredulity and nervousness when Aeron calls for a Kingsmoot.
A captain of House Merlyn.
House Sparr of Great Wyk
House Sparr of Great Wyk is an Ironborn noble house on the island of Great Wyk in the Iron Islands. Their lands are about six leagues from Hammerhorn. House Sparr's lord is known as the Sparr.
According to semi-canon sources House Sparr blazon their arms with oak saltire on blue.
Tropes related to House Sparr:
- Alliterative Name: Steffarion Sparr, the Sparr's son.
- Bearer of Bad News: The Sparr and his son Steffarion are the ones who bring the news of Balon's death to Aeron.
- Nice Guy: Steffarion offers Aeron his own horse after he demands Gorold Goodbrother's.
- No Name Given: The head of the house is simply referred to as The Sparr in the text.
- No True Scotsman: Like most of the other Great Wyk nobles, with Aeron mocking the nature of Steffarion's drowning (which sounds more like a christian baptism) as not being sufficient.
A captain in the Iron Fleet.
- All There in the Manual: He is only referred to as The Vole in the text. His actual name is mentioned in the appendix.
- The Captain: He commands Grief, a ship in the Iron Fleet.
- In-Series Nickname: His crew call him The Vole, since he is small and hairy like one.
- My God, What Have I Done?: He's the one who finds the Red Priest Moqorro and presents him to Victarion but he soon begins to regret Moqorro's influence on their captain and vainly tries to speak against him.
House Stonehouse of Old Wyk
House Stonehouse of Old Wyk is a noble house from Old Wyk, one of the Iron Islands. They are one of the main houses sworn to Pyke.
Neither their arms or their motto appear in the books. According to semi-canon sources they blazon their arms with a black brazier on a grey masonry field.
A raider and captain in the Iron Fleet. He is an ally of Victarion Greyjoy.
- The Captain: Of the Red Jester.
- In-Series Nickname: Red Ralf.
- Pirate: It's what he is.
- What Happened to the Mouse?: He is given command of the fastest ships in the Iron Fleet during the crossing of the Narrow Sea. Only nine of his ships make it to the rendezvous point with the other two parts of the fleet, and Ralf and his ship are not among them.
House Wynch of Iron Holt
House Wynch of Iron Holt is a noble house from the island of Pyke in the Iron Islands. They are among the Greyjoys' principal bannermen. Their seat is the town of Iron Holt is on the other side of the island from the castle of Pyke, the seat of House Greyjoy.
Their blazon is a bloody moon on purple. Their motto does not appear in the books.
Lord Waldon Wynch
The Lord of Iron Holt and head of House Wynch. He is an ally of Euron Greyjoy.
Other Houses (Lesser vassals, Houses that only appear in other works)
- "Though All Men Do Despise Us"—House Codd words
House Codd is a noble house from the Iron Islands. Their sigil depicts a silver codfish.
The Codds are not a well-regarded house among the Ironborn. Descended from thralls and salt wives, their men are thought to be thieves and cowards and their women "wantons" who practice incest with their fathers and brothers.
Tropes related to House Codd:
- 0% Approval Rating: Even among the ruthless and violent Ironborn, House Codd is pretty much universally despised for their actions, which are rumored to include incest, thieving, and being cowardly. The fact that they descend from the underclass of thralls and salt wives does them little credit either among the Ironborn.
- Card-Carrying Villain: They fully acknowledge that everyone hates them with their house words.
A captain who aligned himself with Euron Greyjoy after Balon Greyjoy's death.
- Aristocrats Are Evil: Though the Codds are not precisely aristocrats.
- In-Series Nickname: "Left-Hand" Lucas. Asha turns the nickname around on him by implying that his "famous hand" is the only action he gets.
- Pirate: It's what he is.
- Sadist: Considering that one of his most notable actions in the series so far is raping one of Lord Humfrey Hewett's daughters in front of him and the rest of her family, it is safe to label him as one.
- "Is that a threat? Dagon Codd yields to no man."
A raider under the command of Victarion Greyjoy who is left at Moat Cailin during the Kingsmoot.
- The Brute: He's a physically intimidating man who seems to keep the others in line by force.
- Character Death: Adrack Humble kills him by throwing an ax into his head after Dagon refused to surrender to Ramsay Bolton. Dagon got the lucky end of this deal, since all the Ironborn who surrendered were tortured, flayed, and strung up on poles.
- Everyone Has Standards: When he discovered two Ironborn warriors who had resorted to cannibalism during the occupation of Moat Cailin he was disgusted and killed them both.
- Fish Eyes: Theon thinks that his father must have sired him with a fish in order to get them.
- Jerkass Has a Point: Even if he didn't fully know the reason why, he was 110% right when he said it was a really bad idea to surrender in good faith to Ramsay Bolton.
- Never Learned to Read: Along with most of those left behind at Moat Cailin. Unsurprising, since they are among the lowest of the low from a place that despises intellectualism.
- Pirate: It's what he is.
- Proud Warrior Race Guy: He does not take Theon's ultimatum very kindly:Dagon: Enough. You think you can frighten Ironborn with words? Begone. Run back to your master before I open your belly, pull your entrails out, and make you eat them.
- Shout-Out: His name and fish-like appearance (wide mouthed and pop eyed with pale skin) are a reference to the Fish People of Lovecraft's The Shadow Over Innsmouth.
- We Hardly Knew Ye: Dies within a few pages of being introduced.
A raider of House Codd.
- Bit Character: He has only a very small role.
- Fingore: Loses one of his fingers at the Kingsmoot while playing the finger dance with Qarl the Maid.
- Pirate: It's what he is.
A captain in the Iron Fleet.
Tropes related to House Humble:
- Bit Character: A few of them:
- Burton Humble, a raider who serves on the Iron Victory, Victarion Greyjoy's flagship in the Iron Fleet.
- Quellon Humble, a raider who is a supporter of Euron Greyjoy.
- Will Humble, a supporter of Victarion. At the Kingsmoot he lost a bet and had to eat one of his boots.
- "Me, I mean to live, and that don't mean staying here to rot."
An Ironborn raider under the command of Victarion Greyjoy who is among the garrison left to defend Moat Cailin during the Kingsmoat.
- An Arm and a Leg: He lost part of his left arm in a battle.
- An Axe to Grind: Wields several throwing axes.
- Badass Beard: A bearded fighter capable of killing a man with a thrown axe.
- Character Death: He is flayed along with all of his men after surrendering to Ramsay Bolton.
- Exotic Extended Marriage: He mentions having three salt wives and one rock wife, and that three of them were pregnant last time he saw them.
- Flaying Alive: His fate after surrendering to Ramsay.
- Handicapped Badass: Despite only having one arm, he is a capable fighter and can accurately toss a throwing axe into someone's head from across a room.
- Never Learned to Read: Unsurprising, since he is a noble of low social status who comes from a notoriously anti-intellectual culture.Adrack: If we yield, we walk away? Is that what is says on this here writing?
- Pet the Dog: Is genuinely grateful for Theon saving his life, promising to name a son after him.
- Pirate: It's what he is.
- Rewarded as a Traitor Deserves: Gets flayed after killing his commander so he could surrender to Ramsay Bolton.
- Screw This, I'm Outta Here!: After realizing that he and the rest of the garrison were left behind by Victarion because they were the most expendable, he decides to surrender to Ramsay in hopes that he can live.
- The Starscream: Murders Dagon Codd to gain control of the garrison at Moat Cailin so he could surrender to Ramsay.
- We Hardly Knew Ye: Dies in the same chapter he is introduced.
Tropes related to House Ironmaker:
- Bit Character: Urek, Thormor, and Dagon, three grandsons of Erik who serve as his champions during his pitch at the Kingsmoot.
- Named After Somebody Famous: Dagon is likely named after the famed raider Dagon Greyjoy, who Erik sailed with in his youth.
Erik Ironmaker, Lord Steward of the Iron Islands
The Just, Anvil-Breaker
The elderly head of House Ironmaker, with many sons, grandsons, and great-grandsons. He is a formerly fearsome and famed raider who attempts to become King at the Kingsmoot.
- Arranged Marriage: With Asha, arranged by Euron. Since Asha fled the Iron Islands, a seal was used to stand in for her.
- Armor-Piercing Question: While he puts on a good show at the Kingsmoot, his support evaporates when Asha challenges him to simply stand up. Him being 88 years old and very fat, he naturally can't.
- Badass Boast: Makes several during his Kingsmoot speech:Erik: I can't count how many hands I've smashed to pulp with that hammer, but might be some thief could tell you. I can't say how many heads I've crushed against my anvil neither, but there's some widows could. I could tell you all the deeds I've done in battle, but I'm eight-and-eight and wont' live long enough to finish. If old is wise, no one is wiser than me. If big is strong, no one's stronger.
- Beard of Evil: It is so large that it is hard to tell where it stops and his white bearskin cloak begins.
- Drop the Hammer: Wielded a large hammer in battle.
- Evil Cripple: He is so fat that he has to be carried around in a carved driftwood chair.
- Evil Old Folks: He's so old he remembers Dagon Greyjoy's reign and fought during it.
- Fat Bastard: He weighs around 280 pounds.
- In-Series Nickname: Known as Erik the Just and Erik Anvil-Breaker.
The Black Shephard
A captain in the Iron Fleet.
House Greyiron of Orkmont
House Greyiron of Orkmont is an extinct house from Orkmont in the Iron Islands. The Greyirons were the Kings of the Iron Islands for a thousand years.
According to semi-canon sources they blazoned their arms with the sea king's head, white with dark green seaweed beard and hair, a black crown on a grey field.
Tropes related to House Greyiron:
- Cool Crown: They wore a black iron crown instead of the individualized driftwood crowns of the high kings
- Metallic Motifs: Black iron.
- Plot-Triggering Death: Urragon III's death caused a Succession Crisis. It's all he's known for.
- Thousand-Year Reign: Started by King Urron "Redhand" until the arrival of the Andals.
King Urras Greyiron
The first king elected by a Kingsmoot.
- Awesome Moment of Crowning: He was crowned by Galon Whitestaff, the priest of the Drowned God who created the Kingsmoot.
- Elective Monarchy: He was the first king chosen in a Kingsmoot as High King, the first to rule over Rock and Salt Kings.
- Rank Up: He had been the salt king of Orkmont before being elected at the Kingsmoot.
King Erich Greyiron, the First of His Name
Son of Urras, he attempted to claim the Driftwood Crown upon his fathers death without a Kingsmoot.
- 0% Approval Rating: Galon Whitestaff and all the captains and kings of the Iron Islands were outraged that he tried to become king without a Kingsmoot and condemned him to death.
- Know When to Fold 'Em: He broke his father's crown and cast it into the sea to avoid being killed by captains and kings that rebelled against his unlawful rule, showing his submission to the Drowned God.
King Torgon Greyiron
Torgon the LatecomerTorgon Greyiron, also known as Torgon the Latecomer, was a High King of the Iron Islands from House Greyiron.
- Foil: Like Theon, he's away from the Iron Islands when his father, the King of the Isles, dies, meaning he can't claim rule. A Kingsmoot is called in his absence during which a brutal figure is able to become King.
- Reasonable Authority Figure: : He ruled fairly in his 40 year reign.
- Rebel Leader: Led The Alliance against the "unlawful" king Urrathon Goodbrother, who had killed all his brothers.
- Rightful King Returns: Torgon had been away raiding along the Mander from his stronghold in Greyshield. His brothers sent him no word of the Kingsmoot, hoping that one of them would be chosen. Of course, he wasn't actually the rightful King under Ironborn law, but said his claim should have been considered.
- The Usurper: Usurped not any rightful king but the authority of the Drowned Men
King Urragon IV GreyironUrragon IV Greyiron, formally styled Urragon Greyiron, Fourth of His Name Since the Grey King, was a High King of the Iron Islands from House Greyiron.
- 100% Adoration Rating: Urragon assumed kingship without a Kingsmoot and no priest denouncing him, at least not outwardly.
- Number Two: To his father King Torgon
King Urron Greyiron
- "The Drowned God makes men, but it's men who make crowns."
Great-nephew of King Urragon IV, Urron wiped out his rivals at the Kingsmoot following his uncles death and made the Greyirons the royal house of the Irons Islands.
- Founder of the Kingdom: The Iron Islands had been a "Kingdom" for centuries before him, but it was more of a loose confederacy of sovereign petty kingdoms. After slaughtering the other petty kings and reducing the kings of the islands to lords, he turned the Iron Islands into something resembling a nation-state, with a single monarch. It's telling that no-one thought to reinstate the Kingsmoot after his death or after the Andals deposed his descendants.
- The High King: He ended the practice of every island having a "Rock King" and "Salt King" by killing all his rivals at the kingsmoot and making his kingship hereditary.
- Nice Job Fixing It, Villain!: His actions at the Kingsmoot broke the long-standing rule that Ironborn would never shed the blood of Ironborn, and gave rise to centuries of internal conflict among the Ironborn as House Greyiron attempted to hold onto their royal title. This allowed the lords on mainland Westeros to drive the Ironborn off their shores, with the most grievous loss being the capture of the Misty Islands by King Garth VII Gardener.
- The Oathbreaker: "Ironborn shall not spill the blood of Ironborn." Urron spilled a great amount, giving him the nickname "Redhand".
- The Purge: His main targets at the Kingsmoot were not the salt and rock kings, but rather the priests of the Drowned God who controlled the Kingsmoots. Urron had more than fifty of them killed, breaking their power on the Iron Islands for thousands of years. He also extinguished several houses who refused to bow to his takeover, many of which were just as ancient and powerful as House Greyiron.
- There Can Be Only One: The rulers of each Iron Island were reduced to lords, while lines that refused to bend the knee were extinguished. The lords of the mainland took advantage of the disunity among the Ironborn, and one by one, the remaining footholds in the green lands were lost.
King Rognar Greyiron, the Second of His Name
The last King of the Iron Islands from House Greyiron, he was brought down by an alliance of powerful houses aided by Andal pirates.
House Hoare of OrkmontHouse Hoare of Orkmont is an extinct house of the Iron Islands. Known as the black line, or the black blood, the Hoares became the Kings of the Iron Islands after the Andal settlers on the islands ended the rule of House Greyiron. While they originally came from Orkmont according to a semi-canon source they also built Hoare Castle on Great Wyk. The Hoares eventually moved to Fairmarket and Harrenhal in the riverlands where they ruled as Kings of the Isles and the Rivers.
According to semi-canon sources, their banner depicted per saltire and with two heavy silver chains crossing between a gold longship on black, a dark green pine on white, a cluster of red grapes on gold, and a black raven flying in a blue sky (clockwise). The sigil represented the distant lands that had been under the rule of the house: the longship for the Iron Islands, the green pine for Bear Island, the grape cluster for the Arbor, and the black raven for the maesters of Oldtown; all bound by the iron chains of the Ironmen.
- See the House Hoare page.