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Protagonists

    The Group in General 
  • Action Survivor: Amicia, Hugo, and the orphans they meet along the way are just children who are trying to survive from the Black Death. Really, anyone surviving in this dark age is this alone.
  • Hitchhiker Heroes: The group grows from two to six members over the course of the quest.
  • Tomboy And Girly Girl: Melie and Amicia share this dynamic; Melie is a runaway who values survival and thieving out in the wilderness while Amicia is a noble's daughter who's used to a life of privilege. Amicia, however, is much more capable than Melie thinks in the beginning.
  • True Companions: The group will always remain loyal to each other.
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    Amicia de Rune 
Played by: Charlotte McBurney (English), Leopoldine Serre (French)

https://static.tvtropes.org/pmwiki/pub/images/4ec29c83_723b_4b3d_9232_a54a72f77f2e.png

The protagonist and eldest child of the de Rune family. When the Inquisition shows up at her family's chateau and butchers everyone looking for her brother, she and Hugo are forced to flee for their lives through the plague-ridden French countryside.


  • Action Girl: She takes on soldiers armed with nothing but a sling, though admittedly mostly from stealth.
  • Action Survivor: Amicia primarily relies on stealth and her wits in order to survive.
  • Adorkable: Can delve into this a few times, especially when talking with some of the other orphans, such as acting like a heroic knight in a story. Her joking back and forth with Melie in Chapter 7 is a standout example.
  • Badass Adorable: She gradually becomes this in order to survive, especially in the story's second half.
  • Big "NO!": She has a tendency to say this whenever something traumatic happens, which is roughly 70% of the time.
  • Big Sister Instinct: Downplayed in the first few chapters, since she and Hugo have an estranged relationship. She becomes more and more protective of him, and bolder to those who wish him harm.
  • Break the Cutie: Amicia is introduced being spirited and headstrong, but the Inquisition's raid on her home breaks her, and it just gets worse from there.
  • Broken Pedestal: Amicia is initially shown to be quite respectful of the church and of God. However, the fact that it was the Inquisition that destroyed her life, and unaware that Vitalis was excommunicated, leaves her with nothing but disgust for the Church. She still prays for Hugo's safety though.
  • Children Forced to Kill: Amicia is horrified when she kills a man in self-defense. She can also break the enemies' lamps which get them eaten by a horde of rats. Amicia clearly does not enjoy this every time she has to take a life until it becomes a chance to take revenge.
  • Color Motif: Her family tunic. It starts as bright pink, symbolizing her innocence and mild naivete to the world. As the game goes on and she witnesses untold horrors (Including murdering people) it gradually fades. By The Stinger, it's nearly black.
  • Combat Pragmatist: Given that the bulk of her enemies are properly armed soldiers who can kill her in a single hit, Amicia will use any and every trick in her arsenal to survive, whether it's slinging stones from hiding, alchemy, or getting them eaten by swarms of ravenous plague rats.
  • Cool Big Sis: By the end of the game, Hugo thinks the world of Amicia, either praising her slinging skills to always listening to her judgment.
  • Daddy's Girl: Out of her parents, Amicia is shown to be much happier to spend her time with her father, whether playing sport or trading good-natured jabs at each other. Naturally, he was the first person she had to see die.
  • Flower in Her Hair: The Hugo's Herbarium collectibles are flowers that Amicia can put in her hair and wear for the rest of a chapter.
  • Heroes Love Dogs: In the first chapter, Amicia is shown to be very fond of her dog Lion, implied she played with him a lot during her "hunts." She grieves for him following his gruesome death.
  • It Gets Easier: Amicia does not like killing anyone at first. However, as the story progresses she drops any complaints against killing enemies. Once this point is reached she begins to vocally express bloodthirsty rage when she kills enemies.
  • It's Personal: The second Vitalis reveals that he ordered the attack on her home, Amicia is out for his blood. It gets even more personal when she discovers that he is torturing Beatrice.
  • Jack-of-All-Stats: Among the orphans, she has a variety of traits while the others are more specialized. She's smart, but not as learned as Lucas. Sneaky, but not as nimble as Melie and Arthur. Action-oriented, but not as strong as Rodric.
  • Jiggle Physics: Her long braid has very floaty physics, to the point that it will move significantly even when standing still.
  • Like Mother, Like Daughter: When she starts implementing alchemy with her sling, Amicia has a natural aptitude to alchemy like her mother, even though she learned little from her directly. Amicia also takes much of her appearance from her mother. However, she learned the sling she depends on from her father and shares his silliness in friendly situations.
    • Like how her mother kept a lot of her alchemy and knowledge of the Macula from Amicia out of what Lucas speculates was a desire to protect her, Amicia doesn't tell Hugo when she hears Beatrice is still alive.
  • Nice Job Breaking It, Hero!: Amicia decides to keep the fact that their mother is still alive from Hugo in order to protect him, unaware that he heard her. This causes Hugo to run away to try to find her, which gets him captured by the Inquisition and enables Vitalis to perform a blood transfusion that gives him the ability to control rats.
  • Noble Fugitive: Both Amicia and Hugo are children of Robert and Beatrice de Rune, a renowned knight and alchemist respectively, forced to be on the run when their entire household is massacred by the Inquisition.
  • One-Hit Point Wonder: Amicia can't survive one hit from almost anything. Justified as the enemies she faces are mostly trained soldiers and rats that can consume people in seconds.
  • Pay Evil unto Evil: She gets sadistic with the Inquisition later on, after they've thoroughly made her loathe them though repeated Kick the Dog.
  • Pest Controller: It turns out the last Threshold for Hugo to fully control his powers is working together with Amicia. The final level is them working together based on this. Played With, as Hugo is the one clearly controlling them, whereas Amicia is more emotional support as he does.
  • Pragmatic Hero: Events force Amicia to become this to protect her brother.
  • Promotion to Parent: Hadn't had much to do with Hugo until the events of the game, and between trauma and having to look out for him Amicia has to grow up fast.
  • Rugged Scar: She has a few scars on her lower lip and chin.
  • Rule of Symbolism: Amicia's appearance reflects who she is. At the beginning of the game, Amicia's hair is held together in a bun, she wears quite fancy clothing and she is shown to deplore violence, treats everyone kindly, and can show a reverence for the Cross. At the end of the game, her hair is in a looser braid, she is wearing more common clothing, and she has no trouble resorting to violence.
  • Ship Tease: Amicia has moments with Lucas, Arthur, and Rodric, though the latter two ultimately bite it.
  • Suffer the Slings: Her main weapon of choice used either as a distraction tool or to snuff out torches which get guards eaten by rats. Later, she is able to craft ammunition that can kill them outright with a solid blow to the head, or summon rat swarms.
  • Tap on the Head: Amicia is rendered unconscious twice; the first is when she, Hugo, and Lucas are accosted by soldiers while trying to follow an aqueduct and the other is by Inquisitor Nicholas while he's raiding Chateau d'Ombrage.
  • Trauma Conga Line: The entire game is one for both her and Hugo. First, her dog is killed by some unknown force. Then, the Inquisition shows up and kills her father and many of the servants. It doesn't get much better while she and Hugo are on the run.
  • Tomboy Princess: Amicia is an independent and spirited young girl who loves to hunt with her father, ride horses, has a slight competitive streak, and likes to wear brightly colored ribbons and flowers in her hair. Because of the time period, she's annoyed when Robert says how she would "follow" the men.
  • The Un-Favourite: Downplayed. Though both of her parents clearly love her, Hugo demanded both of their parents' attention (particularly Beatrice's) almost all the time since his birth, Amicia felt resentment and jealousy whenever Hugo came up in the conversation.
    Hugo: I miss her...
    Amicia: (under her breath) At least you were allowed to see her...

    Hugo de Rune 
Played by: Logan Hannan (English), Cecille Gatto (French)

https://static.tvtropes.org/pmwiki/pub/images/a781f3f2_3f96_42a0_a2c5_e04e7208971f.png

Amicia's five-year-old brother. He was isolated in his room for his entire life due to an "illness" and constantly relied on his mother's alchemy to help him. Now he and Amicia are on the run from the Inquisition, who believe that the former has something "special" about his blood.


  • 11th-Hour Superpower: In chapter 14, he unlocks the ability to control the rats. However, since there are 17 chapters in total, you only get to enjoy this power for the final quarter of the game.
  • Annoying Younger Sibling: Amicia does love her brother, but there are moments where she's frustrated with him, partly due to their estranged relationship and the stress from the Trauma Conga Line they're enduring.
  • Badass Adorable: From Chapters 14 to 16, he is, to paraphrase Rodric, a five-year-old boy with an army of flesh-eating rats. He’s still very endearing, but a formidable assailant nonetheless.
  • Captain Obvious: Hugo frequently verbalizes what's happening around him and the other characters, especially when it's right in the player's face. However, the trope is justified considering this is normal behavior for a child his age.
  • Cheerful Child: Tries his damnedest to remain positive and cheerful throughout the game, in spite of all the horrors and traumas he witnesses. The epilogue shows him and Amicia starting to play and enjoy themselves again.
  • Children Are Innocent: Because he was always holed up in his family's estate since birth, Hugo is the definite example of an innocent child. Despite the grim circumstances forcing him out of the only comforts he's known, Hugo is always kind to any living being not willing to harm him and Amicia. His innocence extends to his behavior around death, as he doesn't seem to quite understand what being dead actually means (such as saying he wants his parents to come back and not be dead, and worrying about hurting people while walking across a battlefield strewn with corpses).
  • The Chosen One: He is one of the few who carry the Macula in their blood. There is talk among Vitalis' men about the legend of child ascending and Hugo seems to fit the bill.
  • Constantly Curious: Because of being sheltered since the day he was born, Hugo is curious for everything he and Amicia encounter.
  • Comes Great Responsibility: It is stressed by Beatrice that Hugo must not abuse his power for personal gain.
  • Friend to All Living Things: Hugo is endlessly fascinated by animals and the latter don't seem to mind him either. He's distraught at Amicia and Lucas for luring a live pig to rats in order to get the Ignifer.
  • Idiot Ball: Out of frustration early on before he hears about his parents' deaths, Hugo makes noise with a mallet which alerts the villagers. Amicia calls him out on it, but he either doesn't fully understand the problem or doesn't care.
  • Ill Boy: Is notably of poor health, though the Black Plague seems to be of no issue to him. It's vaguely implied through his control over the plague rats that it may have to do with the Macula running in his veins.
  • Ink-Suit Actor: See the actor and the character side-by-side.
  • It Runs in the Family: Hugo's "illness" turns out the Macula, which has been descended by his ancestors, enabling him the power to control rats.
  • Leeroy Jenkins: He is occasionally runs off, disregarding Amicia's warning.
  • Living MacGuffin: For some reason, the Inquisition is utterly obsessed with finding Hugo, an ill, sheltered child of nobles.
  • MacGuffin Super Person: He is sought after by the Inquisition for his blood containing the Prima Macula.
  • Momma's Boy: Since Beatrice always treated and cared for him, Hugo dearly loves his mother. Noticeably, he rarely mentions his father unless the conversation involves both of their parents. When Hugo finds out Beatrice is alive, he quickly turns himself over to the Inquisition so he could be with her.
  • Noble Fugitive: Both Hugo and Amicia are children of Robert and Beatrice de Rune, a renowned knight and alchemist respectively, forced to be on the run when their entire household is massacred by the Inquisition.
  • Person of Mass Destruction: His power over rats has the potential to wreak havoc on a large scale.
  • Pest Controller: He actually can control the rat swarms, though it takes him some time to realize this.
  • Power Incontinence: The reason why the rats are so feral before Hugo controls them. Hugo's sickness causes him to unwittingly summon them and attack everything including Amicia if she doesn't have a torch.
  • Tainted Veins: As the Macula develops in Hugo dark veins spread up his neck and onto his face.
  • Took a Level in Badass: Hugo goes from being a sort-of normal five-year-old to a five-year-old that can control an army of plague rats.
  • Trademark Favorite Food: He really likes apples.
  • Youth Is Wasted on the Dumb: Hugo makes some seriously stupid judgment calls, but given he's only five years old and was bedridden most of his life, it's hard for anyone, including Amicia, to think badly of him for long.

Allies

    Lucas 
Played by: Edan Hayhurst (English), Kaycie Chase (French)

https://static.tvtropes.org/pmwiki/pub/images/7b68c565_ea67_4a6b_a7cb_10336f5fbe7a.png

Apprentice to the Alchemist Laurentius. Follows Amicia and Hugo shortly after meeting them.


  • Bookworm: Lucas is an alchemist's apprentice and books are his natural habitat besides laboratories. Noticeably (and endearingly), he has to put in the effort to put down a fascinating book.
  • Geek Physique: Lucas is the second smallest boy out of the orphans, the resident alchemist, and physically weakest. This is Played for Drama at one point when he has to push a flaming cart in the rat-infested de Rune gardens while Amicia defends them.
  • Nice Guy: Lucas is supportive, polite, and kind to Amicia and Hugo, despite the grim time period.
  • Pragmatic Hero: Lucas does at times encourage some morally questionable means in order to make progress. This includes suggesting the idea letting a pig and a looter get Eaten Alive by rats in order to progress past the swarm. However, he draws the line at executing injured soldiers.
  • Science Hero: Downplayed, since Lucas doesn't get his hands dirty, but his deep knowledge for science and medicine helps save the de Runes numerous times.
  • The Smart Guy: Trained by Laurentius, a respected alchemist, Lucas is the booksmart member of the orphans with wide knowledge in medicine and science.
  • Smart People Play Chess: One of the Gifts Amicia can find is a chessboard, commenting that Lucas "would love this."
  • Smart People Wear Glasses: One of the Gifts Amicia can find are a pair of reading glasses, and references Lucas who might need them since his eyes tend to hurt a lot from all the constant reading and studying.
  • Thinking Out Loud: Lucas tends to mutter to himself whenever he's theorizing or reading alone.

    Melie 
Played by: Tabitha Rubens (English), Clara Soares (French)

https://static.tvtropes.org/pmwiki/pub/images/9bb27b27_88c2_4de9_a833_002cd7c02e68.png
A battlefield corpse looter, along with her brother Arthur. After Amicia saves them, she follows along as the groups lock-picker.
  • Abusive Parents: Melie and Arthur were said to have this in their dad, which is why they ran away surviving on their own.
  • Barefoot Poverty: Melie is a runaway who relies on robbing to keep her and Arthur alive and most of the time she travels with bare feet.
  • But Now I Must Go: She leaves the group after rescuing Beatrice and exacting revenge on Vitalis. It's implied she left because Arthur's death made it too hard for her to stay, and possibly because she was too unnerved by knowing about Hugo's power.
  • Does Not Like Shoes: Unless it's winter, Melie is very prone to walking (and sneaking) around in barefoot.
  • Fire-Forged Friends: Becomes this with Amicia while clearing out Château d'Ombrage, going from dismissive and angry to joking around with the Noble Fugitive.
  • Fiery Redhead: Melie is the most temperamental of the orphans, who happens to be a redhead. She even calls herself "the Fury" when joking around with Amicia.
  • Good Scars, Evil Scars: Has a noticeable scar crossing the right side of her mouth.
  • It's Personal: Despite everyone agreeing to fight against the Inquisition because of Arthur's death, Melie is adamant of making sure they kill Vitalis himself.
  • Lovable Rogue: She and her brother steal to get by.
  • Master of Unlocking: Her main skill (aside from sneaking around) is picking locks to chests or doors.
  • Not So Above It All: When she and Amicia are clearing a path into the Chateau and Amicia starts having fun and talking about them storming the castle, Melie acts dismissive and disbelieving until suddenly busting out with "Amicia the Amazon and Melie the Fury!"
  • Only in It for the Money: Melie's primary motivation is attaining profit, whether through deals or stealing. She's miffed when she finds out Lucas lied about Amicia being able to pay Melie for her and Hugo's rescue. That said, she does continue helping Amicia even despite knowing that she can't pay.
  • Roaring Rampage of Revenge: Melie becomes hellbent on exacting revenge on the Inquisition after Nicholas kills Arthur.
  • The Runaway: Because of their abusive father, Melie and Arthur ran away to look after themselves.
  • Sir Swears-a-Lot: To reflect her rougher nature, Melie has quite the dirty mouth. She even likes to use this to rile up the sheltered Amicia. It is even being lampshaded by Hugo.
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    Arthur 
Played by: David Knight (English), Julien Crampon (French)

https://static.tvtropes.org/pmwiki/pub/images/9e26855e_2888_4be1_afa6_4c5d8fb8155f.png
Melie's brother.
  • Butt-Monkey: It never goes right for Arthur. Down to being the first causality of the group.
  • Distressed Dude: Arthur gets captured by the Inquisition after rescuing Amicia and Hugo and is placed in the Bastion for a large portion of the story. Thanks to Melie, he managed to bust out.
  • In the Hood: Arthur wears a black hood throughout the whole story.
  • Fiery Redhead: Downplayed, especially compared to his sister Melie, but he's prone to vocally express his anger.
  • Heroic Sacrifice: He manages to distract Nicholas from killing Amicia, but gets killed in turn by Nicholas.
  • Kidanova: When Amicia voices her awe of Arthur rescuing her and Hugo, Melie slyly implies Arthur is a heartbreaker and she shouldn't get attached.
  • Mauve Shirt: Arthur has the least characterization and screentime out of all the orphans, the lowest interactions with Amicia and is the first of them to get killed by Nicholas' hand.
  • The Runaway: Both Arthur and Melie ran away from their abusive father to look after each other.
  • The Sneaky Guy: Like Melie, he's highly capable of stealth, but is the quietest out of the two.
  • Throw Down the Bomblet: In his introduction, he throws small explosives to act as distractions to help Amicia and Mellie get around. Judging from the green color and the fact that Mellie tells Amicia how to make it, the substance appears to be at least partially Devorantis.

    Rodric 
Played by: Max Raphael (English), Martin Faliu (French)

https://static.tvtropes.org/pmwiki/pub/images/5e545093_0d64_4402_8969_46bf8d663317.png

A sturdy blacksmith met when Amicia sneaks into the university. Serves as the muscle of the group.


  • Annoying Arrows: Averted, it takes two or three arrows to fatally wound him.
  • Badass Baritone: Rodric has the deepest voice of the orphans and is capable of snapping soldiers' necks with little problem.
  • The Big Guy: Rodric is, physically, the strongest of the orphans. He's the only one who's capable of putting down unsuspecting soldiers (including those in heavy armor), even breaking their necks.
  • Big Guy Fatality Syndrome: Dies right before the final battle, and he is notably only one of two of the main characters to bite it.
  • The Blacksmith: Rodric is the apprentice of his blacksmith father, and provides the armaments to Chateau d'Ombrage after he joins.
  • Blood Knight: Whenever he gets the drop on a soldier, Rodric proclaims he's both getting used and starting to enjoy snapping their necks.
    Amicia: Wow, err... Do you do that a lot?
    Rodric: No, but I'm starting to like it.
  • Combat Pragmatist: He is strong enough to snap the neck of soldiers with heavy armor but only if he can take them by surprise, as he is unarmed and outskilled by any grunt.
  • Deadpan Snarker: Rodric has a smart mouth whether in jest or to those he holds in contempt.
  • Defiant Captive: When captured and tasked to open the door to the library, Rodric refuses and calls Vitalis scum which the latter doesn't take well.
  • Determinator: He managed to take three arrows, pushed a cart up to a portcullis, and managed to lift the portcullis up long enough for Amicia and Hugo to crawl under it before he succumbs to his wounds.
  • Heroic Sacrifice: He dies ensuring Amicia and Hugo can get to the Cathedral and confront Vitalis.
  • "Open!" Says Me: His specialty is opening locked doors by ramming them in.
  • Percussive Maintenance: Mentions that handling non-operational objects with brute force is a family tradition.
  • Sorry That I'm Dying: His last words to Hugo before dying are "I'm sorry... I'm sorry."
  • Younger Than They Look: Rodric is implied to be around the orphans' ages, despite looking and sounding older than them.

The Catholic Church and the Inquisition

    Sir Nicholas 
Played by: Mark Healy (English), Jeremie Covillaut (French)

https://static.tvtropes.org/pmwiki/pub/images/66b19c5e_9c32_4965_8661_1702905bfc84.png

The intimidating right-hand man for the Inquisition.


  • Ax-Crazy: He's a violent man who takes delight in slaughtering innocent people.
  • Bad Boss: Threatens his own men and has no problem with Vitalis using them as rat fodder, he is even the one ordering them to do it.
  • Blood Knight: He definitely seems to get some thrills out of violence.
  • Black Knight: Played with. He's a brutal, murderous knight who wears black, spiky, face-concealing armor, but he's actually still in the employ of his lord, Vitalis.
  • Darth Vader Clone: Black armor? Check. Right-hand man for a sinister old man? Check. The face hidden under a helmet? Check. Heavy, authoritative voice? Check.
  • Deconstructed Character Archetype: He is a blunt deconstruction of the medieval knight's popular image. The main belief regarding knights is that they were honorable, loyal to a fault to their master, and have the power to harm civilians, but choose not to, along with being forbidden to kill captured enemies out of respect. Nicholas is all of those beliefs except for one key thing: he lacks honor. Nicholas has no trouble fighting dirty against people like Arthur, doesn't have a problem with committing horrific atrocities on his master's orders and he happily orders the killing of civilians during his attack on the de Rune estate, while killing Amicia's father without a second thought. Nicholas takes the popular image of the knight and shows just what type of person a knight could really be without honor.
  • Determinator: His reaction to being swarmed by rats is to light himself on fire and kill them all, saying he is willing to fight the De Rune on equal arms.
  • Devoured by the Horde: In Chapter 15, he is devoured by Hugo's swarms, though it takes three tries to make it stick. The fact that he immediately falls through the roof gives an impression of being Dragged Off to Hell.
  • The Dragon: Grand Inquisitor Vitalis's main enforcer.
  • Evil Wears Black: His dark attire is the first hint that he's not up to anything good, even before he shows himself to be brutal.
  • The Faceless: Doesn't ever remove his ornately engraved helmet that disguises his features.
  • Flaming Sword: He sets his sword on fire to escape from rats twice. Doing so also sets his own arm on fire.
  • Foil: Like Amicia, he is also the martial power and frontline opponent for a physically weak and supernaturally strong person, with Nicholas protecting Vitalis and Amicia protecting Hugo. Amicia has the potential to be as bloodthirsty as he but Hugo holds her back, while Vitalis encourages Nicholas' brutality.
  • The Heavy: While Vitalis is the Big Bad, Nicholas is the one who gets much more up-front focus. Justified, as Vitalis is clearly in no shape to do anything remotely directly.
  • In the Hood: Part of his rather intimidating attire.
  • Knight Templar: He leads an inquisition under the order of Vitalis and is completely implacable in his beliefs. He thinks they are getting rid of the plague in a way that works even if they are pretty much weaponizing it.
  • Made of Iron: Nicholas survives getting a scaffolding with huge rocks on top of it dropped on him, then he survives being attacked by multiple swarms of rats by lighting his sword arm, and then his entire body, on fire and killing them all.
  • Malevolent Masked Men: Wears a very threatening mask along with his hood, with a narrow visor in the shape of a cross.
  • Spikes of Villainy: Wears them on his legs.
  • Thinking Out Loud: Conveniently voices his thoughts aloud as Hugo follows him.
  • Villain Ball: He has Amicia at his mercy, but tries to have Hugo kill her. When he refuses to harm her, Nicholas spends quite a bit of time throwing it in her face that Vitalis won is her fault. This allows Arthur to drop a scaffolding on him.
  • Well-Intentioned Extremist: Unlike his master, he seems to genuinely want to put an end to the Plague by way of temporarily weaponizing it and controlling those with the Prima Macula. Given everyone else in the more alchemically-affiliated side of the Inquisition appear to be on to Vitalis Benevent's true goals, he seems to have been Locked Out of the Loop. However, his various other traits make sure that none of this justifies his actions.
  • Wreathed in Flames: During his boss fight, when swarmed by rats, he uses his sword to set first his sword arm, then his entire body on fire to dispel the rats. He'll then proceed to chase after Amicia and Hugo while on fire, and doesn't seem at all harmed by the flames.
  • Would Hit a Girl: He sets out to kill Amicia.
  • Would Hurt a Child: Pushes Hugo aside when he thinks the latter is of no use to him before his boss fight with Amicia.

    Grand Inquisitor Vitalis Benevent 
Played by: Stephane Cornicard (English), Feodor Atkine (French)

https://static.tvtropes.org/pmwiki/pub/images/53a1c525_f2ab_4969_bdbc_fed8b2de8081.jpeg

The feeble leader of the Inquisition, with a plan for Hugo and the world.


  • Ax-Crazy: While it is quite subdued, his gleeful joy when he sees Hugo rip his soldiers apart with his rat powers, and encouraging him to embrace it and do it more willingly along with being more vicious to them reveals that he has this.
  • Bad Boss: His method of determining Hugo being able to control the rats is to send his soldiers into a rat-infested pit, which results in them getting Eaten Alive.
  • Big Bad: The main force behind the people hunting for the de Rune children.
  • Cold-Blooded Torture: He inflicts this on Beatrice off-screen to try to get answers out of her.
  • Corrupt Church: Subverted Trope. As a very high ranking Church official, he appears to insinuate that he represents an evil church, but it later turns out that the Pope excommunicates him when he learns how dangerous he is.
  • The Chessmaster: His scheming adopts to what the situation is. They haven't found Hugo? He tries to torture the blacksmith, and when Amicia breaks him out, he secretly follows them. Hugo shows up looking for Mummy? He immediately tries to test out Hugo's power before trying a blood transfusion.
  • Dirty Cop: Since the Inquisition was the Medieval Era's equivalent of the FBI in Catholic Europe, this makes him the top cop in Europe, and to say he is corrupt is a colossal understatement.
  • Dark Lord on Life Support: By the time Amicia sees him for the first time, he's already begun to succumb to the Bite, with a milky white left eye and difficulty standing.
  • Does This Remind You of Anything?: His pursuit of the de Rune children, several of his comments regarding Hugo's powers, and especially his encounter with Amicia under the university give off predatory vibes.
  • Drunk with Power: Initially appears to be someone looking for Hugo to try to stop the plague, but his true goal is to infuse himself with Hugo's powers, allowing him to control the plague and rule people with it. This gets him excommunicated by the Catholic Church when they find out.
  • Evil Gloating: He does this a lot in the final battle to Amicia and Hugo.
  • Evil Is Hammy: He turns into a Large Ham during his boss fight.
  • Evil Laugh: He doesn't do it often, but he has a terrifying cackle.
  • Evil Old Folks: Rather old by Middle Ages standards, but nonetheless very evil.
  • Evil Sounds Deep: He has a deep raspy voice and his actions indicate he is very evil.
  • Evil Makes You Ugly: He is clearly in advanced middle age, being covered with wrinkles, but his blood transfusions along with presumably been bitten by rats means he has several cut wounds on his arms along with several lesions on his face, and especially his milky white eye. It initially appears as though he is after Hugo to try to cure the plague, but it falls into this trope once his real motives are revealed.
  • Expy: His actions and personalities allude to a number of corrupt Churchmen in fiction.
  • Eye Scream: His messing around with the occult, including having regular blood transfusiions, results in his left eye going milky white, to the point he appears to be blind in it.
  • Faux Affably Evil: He is usually calm whenever he speaks, but it is underlined with an ominous tone, and sadistic glee if people are dying.
  • A God Am I: Many of his speeches, especially about people begging him to save them, clearly indicates that he possesses a rather hefty god complex. It gets much worse once he crosses the Threshold and manages to command his white rats.
    Vitalis Benevent: I am Unity! I am the Blood of bloods... that connects all people!
  • The Heretic: An archbishop, representing the Pope, outright says Grand Inquisitor Vitalis and the Inquisition's experiments were never approved by the church. He outright calls it heresy. Consequently, Vitalis gets excommunicated by the Catholic Church.
  • Hiding Behind Religion: The Archbishop directly points out that while he talks about fulfilling the desires of the Church and drapes his language in protection, he is really a sadistic power hungry monster.
    Archbishop Gauthier: That's enough! You play the martyr, but allow me to tell you the truth... You are a vile heretic driven mad by power!
  • Human Sacrifice: He sacrifices an entire congregation of people in the cathedral to ensure he gains Hugo's rat powers. It is also implied he did it just to see if he really did have them.
  • Ironic Name: Despite his name bringing to mind "good life," he both murders people and is in no way benevolent.
    • Also counts as a Meaningful Name: The name literally translates as "Life Good Luck", and you'll be lucky to live through facing him.
  • It's All About Me: Every time he talks about Hugo's power or its benefits, he makes it clear that he will be the one who controls his new era, rather than society as a whole.
  • It's Personal: The second Amicia learns that he ordered the attack on her estate, she immediately considers attacking him. It gets even more personal when she learns he is torturing her mother.
  • Knight of Cerebus: The game already quite a few upsetting and intense moments, but for the majority of the first half of the game, the orphans take center stage, and there is a lot of comedic banter, along with the game appearing to follow "Survive the horrible world" akin to a survival game. Then Vitalis enters the picture, and it quickly enters the vein of a conspiracy not too far out of Assassin's Creed, along with the comedy taking a nose dive.
  • Light Is Not Good: He is constantly dressed in white clothing, controls white rats that Hugo cannot sense, and he is very evil.
  • Made of Iron: Given that he has been shown to be relatively feeble, you would think that after getting past his rats, it would be easy to just throw a rock at him. However, where every other soldier in the game will go down with one rock to the head, provided they are unarmored or hit in the back of the head, he survives taking three rocks to the head before he finally dies. This is likely due to the fact his hat negates some of the force which merely injures him, and why he takes so much punishment before he dies.
    • Earlier in the game, a couple of Inquisition monks comment that they can't believe Vitalis has consumed as much Episanguis as he has without dying. He may simply have a supernaturally-enhanced constitution.
  • New Era Speech: In response to Archbishop Gauthier's proclamation that his Inquisition is over and he is to be excommunicated, he argues that his possession of Hugo's powers will initiate a new era with him as its lord.
    Vitalis Benevent: ... a new era commences! One where puppets such as yourself will kneel and beg me to save them!
  • Not-So-Well-Intentioned Extremist: It initially appears that the reason he is after the de Runes is because he is trying to purge what appears to be demonic blood, which is responsible for the Black Death, but he turns out to be a power-hungry monster who wants to use the disease for his own ends, to the point of hiring alchemists to help direct the rats among other things.
  • One-Winged Angel: During the final boss fight, he can turn into a huge pile of rats to crush on Amicia.
  • Putting on the Reich: He wants to initiate an era where he lords over all, has a fanatical amount of soldiers who follow his every command, he shows an immense amount of interest in the occult and dark magic, and several scenes have him standing over a room similar to a Nazi rally.
  • Psychopathic Manchild: Underneath his calm voice, his old appearance, and his speeches of betterment, Vitalis is merely a child that merely wants to rule people and play God with people's lives all out of his own greed.
  • Reality Ensues: His obvious corruption and desire for dark magic gets him excommunicated when word gets back to Rome. Furthermore, although he was excommunicated, his death means Amicia and Hugo have to leave the region, as they still killed a high ranking church member.
  • Sadist: When he is seeing Hugo test out his rat control powers, he clearly takes joy in seeing his men get ripped apart.
  • Satanic Archetype: As is rather fitting for the storyline, Vitalis clearly resembles Satan. He is a fallen angel, in that he was the head of the Inquisition before he revealed he was a power-hungry monster, aiming to supplant the Roman Catholic Church and making himself the lord of a new era. He attempts to turn Hugo into his darkest impulses and use the blood of the Machula for evil, such as urging him to kill his soldiers more enthusiastically. He claims his actions would benefit Europe as a whole, but in reality, they would leave him as the sole arbiter as to who would live or die. Finally, a number of his scenes have his face lit by flames, and fire is a powerful element of Hell.
  • Sinister Minister: So sinister that he is excommunicated, even though he is not technically a minister.
  • Straw Hypocrite: It gradually comes out that he's a complete cynic who cares more about himself than he ever did about religion. The Church gradually catches on, and he's eventually excommunicated.
  • Soft-Spoken Sadist: Remains relatively quiet most of the time, despite being an utter monster.
  • Villainous Breakdown: He enters a big one once you first get him swarmed in the final battle. He completely drops his calm and collected voice and breaks down yelling and screaming.
  • Would Hurt a Child: He has no problem having children murdered if it will further his plans.
  • You Can Run, but You Can't Hide: He says a line like this to Amicia after their first encounter, saying she cannot run from her own blood.
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    Archbishop Gauthier 
Played by: Philippe Spall (English), Eric Aubrahn (French)

https://static.tvtropes.org/pmwiki/pub/images/67f6152d_d1ee_4222_a4f7_78005396515e.png

An archbishop who has come to investigate claims of heresy amongst the Inquisition.


Other

    The Rats 

https://static.tvtropes.org/pmwiki/pub/images/rats_27.png

Ravenous, numerous plague rats who are running amok across Europe and devouring everything (And everyone) in sight.


  • Always Chaotic Evil: Laurentius calls them unorganized, unlike the Inquisition.
  • Both Order and Chaos Are Dangerous: The Chaos to the Inquisition's Order. They are disorganized, but a serious threat, while the Inquisition is more organized, but just as threatening if not more so.
  • Dark Is Not Evil: They’re a collective example of Non-Malicious Monster, despite their threat level.
  • Delicious Distraction: Amicia can divert their attention by providing other food sources like a pig, hung meat or mooks.
  • Glowing Eyes: Their eyes are glowing brightly.
  • Leitmotif: The rats are almost always accompanied by dissonant trilling violins. When Hugo learns to control them, an additional, higher-pitched trilling violin and other strings play in a major key, giving it a slightly more hopeful tone.
  • Non-Malicious Monster: They have no agenda other than to attack anything eatable in their vicinity.
  • Obsessed with Food: The rats will swarm over any dead meat they can sink their claws into, which gives you opportunities to distract them with ham - dead or alive. Even after Hugo gains the power to control rats, they'll ignore him if they're busy eating.
  • Swarm of Rats: The rats will swarm you at night and will eat you alive if you do not have a light source to ward them off.
  • Weakened by the Light: They fear any strong light source. For some reason, cornering them with a torch or some other heat source kills them.
  • You Dirty Rat!: Thousands of them. Subverted, as it turns out our heroes can control them to be nicer.
  • Zerg Rush: Their specialty. When they swarm, they can reduce a grown adult to bones in seconds. And in the second half of the game, the rats become more belligerent and aggressive, forming swirling rat hurricanes which can snuff out the fires that have been keeping them at bay.

    The Albino Rats 

https://static.tvtropes.org/pmwiki/pub/images/albino_rats.png

Rats that were bred by the Inquisition to counter the Plague Rats. They can be controlled using the power of the Ephemeris, and they will not harm their master. Unfortunately, that master is not the de Runes, and he has gone completely insane.


  • Bright Is Not Good: The white rats produced through Inquisition alchemy, which only Vitalis can control, are the primary threat of the Final Boss.
  • The Power of Blood: These rats are alchemically-engineered to subsist on blood instead of flesh. That doesn't stop them from crushing their foes and chewing them to bits.
  • The Swarm: Unlike the regular plague rats, these white rats were specifically bred to work in large-scale chaotic formations, which allows them to create towers of rats that crash down on foes, or turn into a fountain of rats that can burrow through stiff dirt with the speed of zerglings. They still need a master to direct them, though.
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